#gtfo-related-questions

1 messages · Page 88 of 1

past mesa
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But doors you should focus on. Sometimes rushing scans won’t help you. Just clear and wiat stay alive

median glacier
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oh the spawns arent infinite?

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i was always under the impression until you finish the door the dont stop spawning, you cant just clear and scan later?

upper ginkgo
median glacier
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Oh gotcha

silver fable
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scans can appear anywhere within the room you're in, though for some alarms the scans do tend to stick to particular parts of the room

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enemies on the other hand spawn 2 rooms away as a rule

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so your setup should focus on holding the room itself, not just some imagined limited space around the door you're trying to open

soft crater
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Still funny to me if in the right conditions. That can happen

silver fable
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no, jank spawns never happen, stop besmirching this robust game

soft crater
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If only that were true

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Even than Jank spawns usually happen if you're doing some junk set up

past mesa
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when the timer is done

sterile citrus
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We had that happen and a darn striker was stuck on a wall like 3 rooms over.

dusky tiger
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this seems like a silly question

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is the high cal still good post nerf?

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I always preferred the choke mod but wanna try out the HCP

silver fable
dusky tiger
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aw

silver fable
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people seem to think it's good at killing smalls

dusky tiger
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i know it sucks with shooters

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is it still good against chargers

silver fable
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imo it's not great into bigs (not enough damage/clip), not great into smalls (waveclear specials like hel gun/veruta/arbalist/har/revolver just have far more capacity to kill waves), and terrible into chargers (25 damage into a 30hp enemy is oof)

dusky tiger
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B r u h

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well then

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thanks for that
gonna avoid it

silver fable
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but make up your own mind I guess

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some people seem convinced that it's decent or even good

dusky tiger
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yea no the moment I heard it doesnt 1 shot chargers I'm out

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i am shooting a deagle
it better one shot normal stuff

tardy ingot
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and yes fn

A beginner getting ~8 kills per refill on strikers with it will be better off than getting like 5 with a machine gun spray and pray

silver fable
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sure, it's a "fine" newbie weapon

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1taps the smalls, takes care of the scouts with a headshot

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it does things that new players value

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I don't know, I don't like the idea of noob trap guns with limited room to grow

tardy ingot
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its not a trap lol

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the gun isnt that bad

silver fable
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I regard it as a trap if it's accessible but you can't get comparable performance to the rest of the specials out of it

tardy ingot
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it can, until you are in the top 10% or so

silver fable
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top 10% of players? levels?

tardy ingot
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players. Tho levels is probably a bigger volume you shouldnt do (due to chargers now lol)

silver fable
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I don't know how fair that is as a way to gauge things, since players outside the top 10% largely aren't playing at a level where the performance differences between guns really come into focus at all

tardy ingot
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thats the point?

The gun is perfectly fine until you become rly good at the game. Then its on the lowish fine end since it has definite weaknesses (chargers) and other specials start outvaluing it due to rly good control and knowledge

silver fable
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anyway, I think we disagree on balance philosophy here, and there's little more to be said really

tardy ingot
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you always say other wave clear specials hard outvalue it due to efficiency.
Yes, in theory they do. But those always need specifics

Revolver needs headshots
Machine guns need very good control and headshots
Combat shotty needs low range and headshot

silver fable
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I think the other waveclear specials have better throughput, not just better efficiency

tardy ingot
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it also currently gets the 3rd highest dmg per refill (after combat shotty and burst cannon). Making it actually one of the more efficient „easy“ giant options (no hs/pen)

silver fable
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tbh I think if this was just about ammo, high cal is fine

tardy ingot
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I think you undervalue it as you grew to love r7 high cal a lot

I do agree that its far less adaptable and has a lower ceiling. But after the recent buffs its ammo numbers are a good counter balance for it to be ok as a gun. Not weak

silver fable
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again, I don't care at all about the ammo numbers

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you can think a gun is weak without thinking it gets bad ammo

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I think it always had questionable uptime into waves (you even used to throw this at me when trying to convince me that r7 high cal was bad, nothing has changed), but now it's noticeably worse into bigs and horrendous into chargers

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and you've already noted that its ceiling isn't up there with most of the other specials

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I'd go further: a good player's typical capability with any of the other waveclear specials is significantly above high cal at its ceiling into smalls, bigs, and for most of them even chargers

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again, I think we just have different balance philosophies

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you think an accessible low-ceiling special is good for the game, I want specials to have comparable ceilings to one another

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you'll notice I even softened my opinion above when I gave it: "imo no" instead of just "no", "make up your own mind", mentioning other people having more positive outlooks on it

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you're never going to get me to say that current high cal is in a good place

tardy ingot
silver fable
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choke is pretty bad into waves

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like, balance-wise it has to be bad into waves

tardy ingot
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oh that was your context there

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nvm then

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understood it differently

silver fable
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I put the "high cal is a bit better into waves due to larger mag" argument in front of you and you rejected it

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then they changed absolutely nothing and now I'm hearing "it's okay into waves"

tardy ingot
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i argued that at highest gameplay choke mod firerate counteracted the somewhat bigger mag decently well

tardy ingot
silver fable
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imo it kinda sucks to say to an intermediate player, "yeah that high cal you've been getting attached to? uh, ditch it"

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similarly I think "use hammer, using any other melee will stifle your development" is a correct sentiment, but a really unfortunate one

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spear is ass, but new players like it, and imo they should have access with a growth trajectory with spear that nets out somewhere close to the ceiling of the hammer in the end

cold quarry
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^^^ very true

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whether or not that will happen in this games lifespan though

hidden ridge
silver fable
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I think there are viable directions to take spear

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By contrast I like knife quite a bit more than spear, but I think knife is far harder to balance

tardy ingot
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i do think knife is already fine as it is (the only thing they should fix is its hitbox being sharper)

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nerf hammer stagger -> bat becomes more viable

spear :I

silver fable
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knife is fine in the sense that it has a firm niche

tardy ingot
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yep

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not everything has to be awesome good

hidden ridge
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I'll be sincere with you, I'd find it scummy to nerf hammer after so many rundowns of it being what it is

tardy ingot
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no need to have 100 stagger dmg

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does it make sense? yes
is it needed? no

hidden ridge
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I think, if anything, they'll buff the other melees a bit

tardy ingot
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...

silver fable
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I don't think it's healthy that hammer is the everything melee that basically needs to be mastered to progress in the game

hidden ridge
silver fable
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like, I think the right balance of hammer would make it viable in every level

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but I also think a similar thing for the rest of the melees

hidden ridge
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Enemies were also built with hammer in mind

tardy ingot
hidden ridge
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it was just way too late in the game's dev cycle imho to add other melees

silver fable
tardy ingot
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oh ye (tho the bigger buff in that case was fixing recharging after a hit)

silver fable
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allows you to soften the "can't run while charging" drawback

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you can also mess with the damage numbers, I like the idea of running charges getting extra damage

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but in general you get a lot of knobs to turn to balance it

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and since it's close to hammer in terms of charge duration and damage and whatnot, you don't need radical new design ideas to make it viable

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whereas, I kinda think knife needs something into bigs to be well-rounded

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but I have no idea what

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that, and/or the damage to kill scouts from front, but I feel like that takes away a lot of cool factor from knife use

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probably the ineffectiveness into bigs is the thing I'd most want to address, but I haven't liked any ideas I've seen for that

tardy ingot
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fn: guns are being incredibly powercrept
also fn: lets power creep melees to death

silver fable
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hey I want hammer nerfs

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revert charge speed buff and stagger buff

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a giant should be able to carry out a full tongue attack between fully charged hammer hits imo

tardy ingot
silver fable
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you very definitely can fully charge hammer and strike to interrupt a tongue attack after a soft stagger

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it's, like, how I solo giants all the time

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shadow bigs seem fast enough to beat it though

tardy ingot
dry pumice
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remind me spear tops damage again

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Perfect fully charged occi to the Giant's head vs Hammer

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42 vs 40, something like that?

buoyant drift
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Kind of questioning the enemies spawn mechanism .
Do they naturally spawn out of thin air in other zones ?

craggy pier
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yes 2 rooms away

tardy ingot
dry pumice
buoyant drift
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So if I didn't clear out the zones two rooms away , will it make the first wave bigger than it should be ?

dry pumice
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Potentially. The horde does not scream to awake until they have a visual confirmation on you. They will probably just pass the sleepeing enemies and let them be.

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However if there's someone left in the next room over - there's a high chance they will hear the gunshots and wake up anyway.

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Also if you mined the door leading to Room 2 spawning zone - the mine produces noise as well and will wake up the room too

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In fact it will wake up both Room 2 and Room 1 most likely

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So yes, you will get a little bit of extra on the first approaching horde

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Might cost you the run if there was a little bit too many

silver fable
dry pumice
silver fable
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also doors breaking can wake sleepers even if there's no mine going off

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not sure of distances on that one

dry pumice
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Fascinating

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I mean i guess it makes sense that door break causes crap ton of noise

buoyant drift
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So clearing out other zones near the alarm doors before triggering the alarms should be the best ... ?

dry pumice
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Yes, it should be prefferable

buoyant drift
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Hmm , but I remembered that two days ago I ran through R1B2 .
We ran to the spawn point after the mission for the evacuation . And the enemies still spawned on top of us , then we died for it .
Not sure what the problem it was .

silver fable
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so rush there asap and dig in on extract scan

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if you mean they spawned literally on top of you, like same room, that's some 0-room spawn jank that shouldn't happen

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I don't think it's common in that level if it helps?

buoyant drift
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So the enemies spawning point should change while we're moving , right ?

silver fable
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yes

dry pumice
hidden ridge
wintry kayak
hidden ridge
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As in, nearly touching-force-aggro distance

wintry kayak
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either that or host

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for alarms and uplinks it is based on the room the terminal/alarm is in as far as I'm aware. Not that you'll leave that room often

wintry kayak
hidden ridge
wintry kayak
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then uplink is chaos

hidden ridge
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enemies plop from sky

wintry kayak
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usually 1 room away for me

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but it can be any room

hidden ridge
wintry kayak
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meanwhile people really do uplinks next to a sec door with a whole zone on the other side, then tell someone to watch sec door 💀

wintry kayak
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although no actually

hidden ridge
wintry kayak
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on R5C3 there are no valid spawns even 1 room away

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but it doesnt spawn on top

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might be hardcoded spawns tho

hidden ridge
wintry kayak
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fair

hidden ridge
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AFAIK corrupted uplinks do not follow that rule

wintry kayak
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they are something different

hidden ridge
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I'm not really a super-fan of them tbh

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they're different for sure but I'd liked a simple level that has just that mechanic so people get used to it

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Most of the tries I did of R6D2 Extreme got fucked up because the terminal boys never did corrupted uplinks

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and while the checkpoint was there, I kinda felt sorry for them a bit

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Once they got the hang of it, it went smooth as butter

icy cave
mossy aurora
silver fable
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I'm not so sure about this "2 rooms away from random player" business

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if that's what it actually is, it's pretty lousy programming, because "2 rooms away from the group" is perfectly definable

icy cave
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It's Def a thing

silver fable
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but I know it can degrade into something lousy, for sure

hidden ridge
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Only weird case I know is R1D1 first alarm

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Where, for some reason, I've seen them plop from the sky if someone stands in B

icy cave
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And that level has no set spawns

silver fable
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my running theory is that "2 rooms away from the group" is the actual rule, but something can happen through network issues or session length or whatever that puts the spawn system in a funky state and causes weird things to happen

summer matrix
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I keep dying at the end of R4C1 to the tank. Is there a good way to fight a tank that i'm missing out on
(i played with 3 bots)

dry pumice
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Dont do bots

dry pumice
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Bots suck against tank

hidden ridge
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bots are pain with tanks, yes

silver fable
dry pumice
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The idea is that the squad should split up and surround him and take turns shooting his tumors.
Bots never split up. So you cant surround him and therefore cant fight him the intended way.

silver fable
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off the top of my head, maybe you can get into a position upstairs in the room prior to the tank room, with the tank downstairs below you?

icy cave
silver fable
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so imo it can get pretty bad

icy cave
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It makes sense that when 2 players are 3 rooms further than the other 2 the game has to choose where is ... the group

hidden ridge
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Well... now that I think about it

icy cave
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how it does that no idea. but when all 4 join up it immediatly stops and spawns are normal

hidden ridge
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The "chooses random player" would explain what I saw 2-3 times on R1D1 first alarm

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because if said player is in B

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it becomes 1 room away so both A and C are possible spawn locations

silver fable
hidden ridge
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And that's regardless of it there's players in C

icy cave
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in practice

silver fable
icy cave
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The game for a wave will take a player (dunno if host or not) and put him to the rule regardless if another player is in that 2nd room or not

icy cave
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But it doesn't

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When all players join up again it acts normal

silver fable
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ehh, I'm not so sure about that

icy cave
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THATs why I'm pretty sure this shit happens

icy cave
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R2C2 has this

silver fable
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nah, I don't think anything about this is easy to test

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at this point I just want to know what the code says

icy cave
silver fable
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10cc, famously transparent about their game mechanics

dry pumice
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Balance essay still on the way

icy cave
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Bullpup and Spear OP suddenly

dry pumice
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We just need to get them out of F tier, i can live with a B

icy cave
dry pumice
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Just fix reload cancel and there will be no more complaints from me.

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I dont mind S guns. I just hate feeling guilty of using Fs for sentimental reasons.

wintry kayak
mossy aurora
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i thought u were talking about errors in the message i replied to

wintry kayak
wintry kayak
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and yes they can have spawn bias or a fixed spawn

wintry kayak
icy cave
icy cave
wintry kayak
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some levels are straight up boring

icy cave
wintry kayak
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I wish they added sectors to the old rundowns btw

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1-3

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but oh well

wintry kayak
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ahem R1 most levels

icy cave
wintry kayak
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although R1 is excusable

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r4 not really

silver fable
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an issue with the possible "pick a player and spawn 2 away" rule: spawn blocking is a thing

wintry kayak
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it never works when I try it

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you’re just decreasing your odds

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but not blocking

silver fable
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ehh, spawn blocking is a common enough thing that I can't agree

wintry kayak
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all it usually does is it ends up spawning enemies on top of someone who’s spawnblocking

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I only see it used on uplinks and those have wacky rules anyways

latent obsidian
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The only time I've seen something like that is R3D1

mossy aurora
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spawn blocking is most definitely a thing

latent obsidian
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And thats because the number of rooms is so limited

wintry kayak
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and it sure isn’t the average position of the team or anything right

mossy aurora
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error spawn checks and uplink/alarm spawn checks might have different conditions

wintry kayak
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probably

mossy aurora
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im not sure if i've ever seen a spawn block of an error

wintry kayak
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actually they definitely do because uplinks can’t even spawn in other zones

silver fable
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whether they use a sane definition or not is another question

wintry kayak
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so where is the team

silver fable
latent obsidian
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I'd have said it was simply looking for a room that is at least 2 rooms away from EVERY player but no more than 2 rooms away from ONE player

wintry kayak
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no valid ones

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so randomness follows

latent obsidian
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On small maps yes, which is why we see what we do on levels like R3D1

wintry kayak
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so spawn blocking an error is a thing?

silver fable
latent obsidian
wintry kayak
silver fable
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if there are no 1room spawn options then you're literally blocking every room that can reach you, so 0room spawns are deserved

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but that'd also require there be at most 4 rooms reachable by the players at the time

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or for an uplink (and this happens often) 4 rooms in uplink zone

wintry kayak
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right but this doesnt work for alarms

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regular ones

latent obsidian
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why not?

wintry kayak
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even if you disregard the scans

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you know the start of R2E1?

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there are no 2 room spawns right

latent obsidian
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Sure

silver fable
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alarm scans happen in 1 room, so we very rarely experience discerning conditions in natural play

wintry kayak
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if you go to extraction point after pulling the surge you get spawns in side room correct? because it’s two rooms

wintry kayak
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but if someone then goes into big main room

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they spawn EVERYWHERE

latent obsidian
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I've not observed that

wintry kayak
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on extraction, in big room, in side room

latent obsidian
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But I've obviously not setup those conditions

mossy aurora
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i would expect them to still only spawn in side room then

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if people are in spawn and big room

wintry kayak
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well my friend showed me door glitch on R2E1

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and that’s how you run it

wintry kayak
hidden ridge
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As the pivotal point

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cause big room is connected to both rooms

wintry kayak
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if you have people in both big room and extraction the enemies can spawn at extraction

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and side room

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I’m not completely sure about big room

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it’s a mess at that point

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but I know they spawn on extraction

mossy aurora
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isnt there some interaction where host location determines spawns?

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i remember people saying like "i need to hold the error im host"

wintry kayak
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could be host

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but definitely not full team

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or this would be non existent behaviour

silver fable
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but maybe

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I'm wondering if desync is involved

minor fractal
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I think people thought this at one point, but I don't think anything came of it.

buoyant drift
minor fractal
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Current explanation, which seems fairly consistent, is that it tries to find a room 2 away from a random player which isn't adjacent to any players.

buoyant drift
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Like you think you have gone back to the evacuation point , but the system think you're still in the area where you collect the DNA

dry pumice
icy cave
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So yeah it's exactly as I said

icy cave
icy cave
icy cave
latent obsidian
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So this is for errors. you would say?

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i.e. I'm thinking back to R6C2, if I am holding the error at the end I am not staying one room adjacent to my team that is clearing ahead

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I am 2 or 3 rooms away

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And they always spawn on the spawn side of me 2 rooms away

icy cave
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never

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horrible example

latent obsidian
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alright what about the R4B2 error?

icy cave
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You take R2C2 or R3D1 and split up you'll have spawns on top of you immediatly

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R3C1 too btw

icy cave
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Spawns on top of you if too far from each other

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It can happen mind you

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had it a couple times cause people too slow

latent obsidian
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So if I'm two rooms deep in the mother zone and my teammate is holding outside of the zone

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you'd expect the wave to spawn on top of one of us?

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or say it could?

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Cos we never saw that

icy cave
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In main it happens for aure

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sure

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100%

latent obsidian
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I'd be curious to see footage of it in a map where the number of areas isn't heavily restricted

icy cave
latent obsidian
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the only way I see it happening is if there are like 3 or 4 rooms and the team is split

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on a big open map I don't see it happening

icy cave
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We set up run a couple of the levels I mentioned and then this discussion will be finally sealed. All I am saying is it happens and it stops as soon as the team is together.

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So the game is definitely making a choice on a player or part of the team and spawning them 2 rooms away from them regardless if there's players there. Or it just goes off host and then the players going too far from host can get spawns

past mesa
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If you are 3 you won’t get them on top of you

icy cave
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principle

past mesa
#

Unless you have them spawn on top of you for a different reason

icy cave
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split up get the waves

past mesa
#

Yes?

icy cave
# past mesa Yes?

yeah well @silver fable doubts it is like this. He says its only due to desync when enemies spawn on you

past mesa
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Na the game doesn’t block your own room

icy cave
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and if you split up the game will make them spawn on neither group

past mesa
#

Oh so we agree and I don’t agree with fn

icy cave
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I said from what I see, if you split up two rooms apartyou get spawns on top of each other

past mesa
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If it is more or less it doesn’t matter

icy cave
icy cave
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I just did not specify

past mesa
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Yeah no worries

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You can also be exactly two rooms away if you have someone In the next adjacent room

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That way you cover each other rooms

icy cave
past mesa
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It will cover both

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You don’t need the person in between

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Just someone needs to be adjacent to you somewhere

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We call it daisy chaining

winged turtle
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its really fun to find out about daisy chaining directly before an alarm with a fixed spawn
looking at you R7B1 when i was on <10 hrs

past mesa
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R7b1 is one rooms distance so nothing works

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Because you don’t block the adjacent rooms anymore

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Or your own room

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Everything is just fucked

winged turtle
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ya

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yaaa

ocean spindle
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were mines buffed in r4?

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ik there was like a point when they just got like as powerful as they r now

ocean spindle
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but wasnt the tank 8 mine strat a thing in r4? or is it that it jusr worked then with those mines too?

icy cave
ocean spindle
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i look it up n it seems like it was, 2021 messages abouts it
but idk if they were buffed, maybe its just cause it was r5 when it fixed the bodyblock issue, but still did the same dmg?

arctic marten
ocean spindle
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:O

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so the buff was in r5?

civic wave
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Yes, in r5 you got mines that properly blew up waves, but -2 capacity for mines

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So you can only hold 8 mines instead of 10 AND IT MAKES THE TOOL REFILL ANNOYING

ocean spindle
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:]

fast hemlock
#

I wonder where is GTFO's save files are... saving..?

dry pumice
#

Steam cloud probs

fast hemlock
#

Then is there a way to manually change them?

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Or to be exact

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Change what maps you've completed

past mesa
#

Yes

fast hemlock
past mesa
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If a level existed the same Id then the game would count it. You just need to send a packet to the server

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Not as easy as making a one a two

fast hemlock
#

Complicated, but kind of fair for this game.
Thank you, I'll dig in that direction...

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...Or alternatively, I can bypass all of the levels that I've completed earlier along the 46 hours, but... I'll take a time to think about it.

quiet yew
#

Another probably silly question, isn't there a rundown 6?

jagged shore
#

yes
the alt hasn't been released yet but some time in the next couple months it should be

dry pumice
#

Not anymore and not yet

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We'll get the alt remake in about a month or two

quiet yew
#

I mean, do the devs remove the rundown that they are updating?

jagged shore
#

they used to

dry pumice
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Yes, that was a thing

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The 5 alts we have right now are revived versions of removed originals

ocean spindle
#

soo this game used to work like fortnite seasons
when Rundown 2 came out, it replaced Rundown 1, Rundown 3 replaced Rundown 2 and so on, everytime a new rundown came the old one got eliminated
on Rundown 7 tho, the devs decided to bring the old rundowns back, and they did it the ALT://Rundowns, the old rundowns but slightly changed and optimized
and so next up they need to release ALT://Rundown 6

dry pumice
#

7 is the only original

quiet yew
ocean spindle
#

is okiii

ornate olive
#

Is there a way to place resource packs in empty spots in lockers, so you can stock a specific locker up? I didn't think you could but someone did it in a game, so unsure if they cheated somehow or I'm missing something.

hidden ridge
#

Without a mod you can only swap

ornate olive
#

Ah
Thanks

fast hemlock
#

Thanks for the help tho

tardy ingot
#

if you just wanna get through quickly

fast hemlock
#

It sounds more funny than just regular cheating.

#

So I need all of them.

fast hemlock
tardy ingot
#

i mean 1 way is to check speedrun boards (tho we lack guides for some lol)

The one id recommend is doorbug. @tepid sand actually has a video on it on youtube

If you use it right you wont have alarms spawn enemies that youll have to fight in most situations

past mesa
tardy ingot
#

door bug is easy to do once you know how and works in nearly all levels (some cases are not rly abuseable unless its 2 people playing tho)

fast hemlock
#

I've noticed that the enemies doesn't hear you until you open a door in appropriate zone, as well as rarely hearing shots from the other zones after a some time after you've opened it. Is this but have something to do with this mechanic?

#

I'll just go and watch the video.

craggy pier
#

when closing doors a sound barrier is placed so u can kill an enemy and nothing wakes up (not intended)

#

not the same as opening doors

tepid sand
fast hemlock
# craggy pier not the same as opening doors

I've noticed that after you opening a door (especially the security and bulk doors), there is some kind of delay (that is noticeably higher than the door animation itself), when enemies from the other side don't hear you. The door can be opened already, but you can freely consume your ammo in any way possible to deal with the remnants of the last alarm or so.
Pretty useful bug, after all, taking to count game difficulty.

But it might be fixed already.
I'm got a salary and I finally able to play an official version of the game. Up until now I've played older version (Alt://Rundown 4 release version), so I'll go and investigate a new fixes (as well as bugs, thank you @tardy ingot & @tepid sand again).

winged turtle
#

this sounds like way more work than command console

fierce nebula
#

like yeah no they just release and remove multiple rundowns once every year

fast hemlock
# winged turtle this sounds like way more work than command console

I've completed all of these levels alone, so this is the chance for me to try out new stuff and the team work in particular (because it will definitely be helpful in R2D2 level, were I've stack for 23+ attempts because of stupid bots, keeping dying from the sniper turret and NOT using a secondary weapons or weapons AT ALL on the, to avoid spoilers, place where you're meeting the enemies)

winged turtle
finite solstice
#

any tips for beating R7C3?

past mesa
#

Where you wiping

fierce nebula
#

the first zone PirateSimon

dry pumice
winged turtle
icy cave
#

Just team tag giants. it should not be a problem

dry pumice
#

Otherwise...

||Git gud at stealth for first half, you can try code skipping the secondary terminal (find 2 letters, then guess the rest), uuuuh you can put off doing the secondary objective scan until you finish clearing the rooms for the main (clearing those zones with lights on is far easier), but it will degrade game's stability like mad.
Then uh... You do the terminal, do your best to get into the armory asap, don't fight anything you don't need to fight, get back to the checkpoint door before timer runs out, get ready and then just survive while doing the overload.

There will be shadows so PDWs and even Precision rifles (like one) could prove useful.
And there will be giants chargers during the overload (might be part of main horde, but i don't know).
HEL Shotgun saved my ass on that missions.

Oh and melee damage boosters can help you basically skip the first bit. Its honestly the most obnoxiously grindy part of the level with wipes. I got so sick of stealthing C-Scouts again and again and again and again....||

#

@finite solstice ^

#

||Once overload is done - you just start moving forward, clearing zones, acquiring loot and waiting for doors to open (if you were quick enough).
On a good, not cursed run you'll probably make it to the final pre-extraction door before timer runs out. Then you just hold the line and pray ammo doesn't run out.
The final "fuck you" from the level will be throwing a tank at you for the extraction. You can have like 2-3 guys scanning the extraction (its a long one) and one guy just distracting the tank because you're NOT killing him just standing on the extraction scan as a team - he'll just cover his ass and grind you down from range.||

finite solstice
#

Thanks!

fierce nebula
#

TLDR

dry pumice
#

TL:DR - git gud at stealth, git gud at !scouts, git gud at picking your fights and then git gud at shooting while also gitting gud at terminal teamwork

#

Super TL:DR - git omega gud

#

For some reasons its always C3 levels that are utterly cursed

#

D's after that are usually just default crap with extra hot sauce on it

#

But C3's always have to get extra quirky and try some insane new crap to throw you in

soft crater
#

I thought artek used the Bucket command seeing that big strand of spoiler

naive vale
#

Is the Warden a rogue AI or is it government controlled?

past mesa
#

Biden controls it

naive vale
#

Lmao, that explains everything.

dry pumice
# naive vale Is the Warden a rogue AI or is it government controlled?

We actually have suspicions that it might be Alien controlled.
The original AI - BIOCOM - was a KOVAC PMC creation to handle the logistics of their Legion operatives (us), but at some point W4RDN was injected into it and it hijacked all and inherited all the access and functions of it.
BIOCOM is still there, its trying to shake off W4RDN to this day, but its just not working - its bashing its' head against the wall for how many years it now was since the injection... Like 5.

neon gust
#

you gonna find the lore cool

#

but then you gonna realize its caca

#

and you have to go trough 75 different emails

soft crater
#

Lore_Dragon

neon gust
#

that jump from og r5 to r6 got me fucked up

soft crater
#

Alts lore is different here and there too.

neon gust
#

og r5 was like yo we gonna meet schaeffer!

next thing interdimensional travel and bs

soft crater
#

Bishop: so I got teleported there. Alone.

soft crater
red flax
#

Any general strategy tips for r2e1? Is precision rifle ANY good in this level

soft crater
#

KLAS HENRICKSSON

neon gust
#

i think your weapon of choice its not the issue

#

where are you struggling

dry pumice
neon gust
#

the surge area? the error section?

red flax
#

No that's the first level where you have to stealth them

dry pumice
#

its not gonna help against the finale, that's for sure

red flax
#

We got to the error section once and died to no ammo and not enough people with guns

dry pumice
#

A classic

neon gust
#

i mean stealth its stealth regardless of the enemy type

#

they all act the same

red flax
#

Having to hold something is tough

neon gust
#

pr its good if you know how to aim

#

did you went to the side room for ammo?

red flax
#

We got every ammo there was

#

Prolly just need to not miss more

neon gust
#

ok so if you were low before error, even after doing sideroom

#

then you know

#

you might need to start watching a tutorial or two about stealth

red flax
#

We're using double sentry plus mines

#

We do stealth well I believe, we're slow on scans though

neon gust
#

also what do you mean with not enough people with guns

#

you have guns

red flax
#

We were holding two fans and the hsu so only one person was with a gun at a time

#

We should probably only have 1 fan next time

neon gust
#

you dont need two turbine

#

why ar you bringing two?

#

just have 1 so you have 1 guy free

red flax
#

More area, helped for just moving before the scan

neon gust
#

you gonna die faster like that

#

1 neonate
1 "fan"
1"cell"
you can ping the other cell in the error section

red flax
#

Right it was 1 fan 1 cell iirc

neon gust
#

so you have the bio keep track of everything

red flax
#

I forgor about the cell

neon gust
#

and defend you

#

you only really need the fog turbine for the beggining fog pit and the surge

red flax
#

Is putting sentry facing the entrace a good idea for the first scan? It uses all of its ammo most times which makes me think that it's helping during the first surge

past mesa
red flax
#

First scan in the whole mission

past mesa
#

That shouldn’t really be the issue tbh

#

You can use it

#

You can decide not to

#

It doesn’t matter to much

upper ginkgo
#

it's more important to call out if you should push the surge to reach scan or take a different route

past mesa
#

Yeah go backwards to go forwards type of deal

red flax
#

On the error part?

past mesa
#

First surge

red flax
#

Problem with first surge is when it takes AGES to get to the next spot

#

Sometimes it takes 2 seconds, sometimes it takes 20

past mesa
#

Then you kite back

#

And wait

#

The 2 second deploys should not be a requirement to clear

red flax
#

Can you elaborate what you mean by "kite back"

#

Kite back where?

past mesa
#

Away from where the sleepers are

#

Surges spawn them pretty quickly killing when you don’t need to can drain your resources

#

So just find a safe place to chill for a second

#

Better if you bring the whole team that way sleepers don’t path werid

red flax
#

Do surges only spawn a certain amount until they stop spawning them?

#

Like, once 30 spawn none more can until 1 dies

sturdy glen
#

surge keeps the enemy count at spawn cap the entire time

#

kill 1 it immediately respawns

red flax
#

Struggling with hybrids at the second surge. We've tried sniping them but no luck

#

Is just pumping ammo into them as a team better to take them out quick?

verbal zinc
#

If you can’t kill them try to stagger them

craggy pier
#

yeah put few shots in em and resume the surge defense

red flax
#

Theres too many that they seem to just group up on us

craggy pier
#

it'll stop em for like 3-5 secs

red flax
#

Gotcha

past mesa
verbal zinc
past mesa
#

Yeah x3 should be enough

#

Maybe pen 4 aswell

#

Can’t have it falling behind other weapons

verbal zinc
#

R6 ALT 🙏

past mesa
#

Don’t worry carbine buff incoming

turbid horizon
soft crater
verbal zinc
silver fable
#

nobody can control that recoil

#

gotta be an incentive to learn the gun

past mesa
modest monolith
#

pablo cosmetic ?

turbid horizon
#

FireGavel when

winged turtle
#

spear gets a fire sword skin before we get old hammer skins

sleek mist
#

feelsvladman

#

putin rn

fathom plaza
#

if you don't know where the code goes, look all the way to the right in the match make

hidden ridge
#

It doesn't "go" anywhere

#

You just copy it and a button magically appears

#

To be honest, considering how many times this topic comes up, I'd rather them put a field for it

#

So it'd stop coming again and again as a question

craggy pier
#

if only we could set up a bot command for that

#

i guess its too hard

#

what am i

#

crazy?

hidden ridge
#

It wouldn't stop anything anyway

#

they'd still come here

#

and you'd still write the magic words to trigger the bot

#

nothing changes

craggy pier
#

correct me if im wrong but some bots have a feature where if a word is said it can send a message

hidden ridge
#

even if, they'd still come here and ask and the bot would trigger

#

add the field and noone will ask that question again

icy cave
craggy pier
#

adding a small field? you kinda askin too much

craggy pier
#

need to take more doses

lone mortar
#

Take me to E tier

hidden ridge
hidden ridge
lone mortar
#

I too have done all

#

Want challenges on E tiers

#

Failed at apex door yesterday R5E1

#

Still wana go again todae

craggy pier
#

Hey guys, yesterday I played with my friends R1-C2 and i too long we taken 2h and 40m and we die in the end, i need to know if R1-D1 is too long as C2 cause if not we gonna do D1 today and tomorrow as it is friday C2

latent obsidian
#

D1 is shorter

craggy pier
#

there is any way to see estimated time of the levels?

ocean spindle
#

d1 is very dependant on ur skill, cause its like 4 rooms but if take ur time and explore it can take an hour or more

latent obsidian
#

But some levels certainly are longer than others

#

And R1C2 is probably the longest one in rundown 1 for a new team

#

If its taking you 2 hours 40 thats quite a lot longer than usual tbh (for one run)

craggy pier
ocean spindle
#

a

latent obsidian
#

yeah that will bump the time up a bit

craggy pier
#

thanks <3 we gonna play D1 today

latent obsidian
#

you're welcome

winged turtle
# craggy pier thanks <3 we gonna play D1 today

the whole level is 3 (or 4) alarms and all of the doors that aren't alarmed have nothing but enemies and resources.
juat keep in mind to

  1. not open up new spawn directions for the alarm, and also
  2. check how much resources are in a zone before you go, by using the terminal command, "list resource zone_76"
clever root
#

where can I go to look for people who play mods like "legacy" and "lockout 2"

dry pumice
#

.t modding

uneven gulchBOT
#

GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)

past mesa
clever root
#

k

past mesa
#

Legacy isn’t really the best rn

#

I would suggest heat if you are getting into it

#

Or system error

lusty bramble
#

I would suggest GTFO

past mesa
#

Gtfo is a good modded rundown

#

Devs did buff carbine to much tho

winged turtle
#

i like the modded rundowns, they are pretty good references to the OGs

#

but with our buffer guns

sturdy glen
#

OLD RUNDOWNS ARE NOT MOD

winged turtle
#

What Is Old Is Mod Again!

past mesa
#

OLD RUNDOWNS ARE NOT A MOD

winged turtle
#

so why aren't we allowed to play the ALTs? is this not the official server?

soft crater
#

original files/rundowns aren't up-to-date with weapons/fixes etc. and technically isn't modded since it wasn't modified. it's just old content they don't want people playing it

forest lily
#

What are some gun recommendations that are good for taking out the larger more tankier enemies quickly, aside from the sniper?

soft crater
#

shotguns

ocean spindle
#

mh shotguns are a good option, they arent as fast but have nice ammo and are flexible for smols too

soft crater
#

MGs can wittle their health down quickly with a mag

ocean spindle
#

burst cannon has lots of firepower, can kill a big one with one burst from the back, and it leaves em pretty bad on health from the front, but its less flexible since its a 5 burst weapon and each bullet does 19 dmg

#

so u cant oneshot a smol with one bullet

#

but with two

#

hel rifle has the same dmg as the shotguns and it can penetrate many enemies with one bullet so thats cool

soft crater
#

it leaves giant strikers with 25 hp (assuming all shots connect)

#

even less if one hit the head

ocean spindle
#

yeah

#

or well big shooters at... 55

soft crater
#

if one hits the head. the giant is left with 2.39 hp

forest lily
#

Oh righton. What’s a good shotgun recommendation?

#

I take it the choke mod might be the best in terms of versatility in lethality against enemies?

soft crater
#

chokemod is interesting since. unlike the other shotguns.
chokemod has up to 15m damage range

#

and a tight pellet spread

upper ginkgo
#

pump shotty is the most versatile choice tbh

forest lily
#

I’ll give both a try.

upper ginkgo
#

you choose combat for potentially more wave clear potential and efficiency

#

you choose chokemod to roleplay as sniper while having ok efficiency into smalls

forest lily
#

I love role playing as a sniper (I’ll miss all of my shots).

#

I’ll take a gander at both. I’ve been using the drekker as I like to have one thermal weapon and one regular but it’s just not cutting it for a particular rundown.

#

So I was wondering which weapons were good for damage against biggies.

soft crater
#

Precision rifle doesn't do as much damage as you'd expect

forest lily
#

Oh yeah, I mean it’s great for headshots so it’s awesome for smalls… but big guys?

soft crater
#

hel rifle's damage is give or take in line with shotguns (aside from weakpoints)

forest lily
#

That’s the newer one from… five right?

#

Or four.

neon gust
#

r3

forest lily
#

Hel omneco something or other

#

Oh.

soft crater
#

majority of us vets have already seen all these guns because they were available in the past due to "Rundown specific" gear locks

tardy ingot
soft crater
#

ever since the alt rundowns however. everything has become availible regardless of rundowns since they aren't removed anymore

dry pumice
#

Maybe HAR?... It feels alright against them, but won't just nuke them out of existence.

neon gust
#

chokemod, pump shotgun, sniper, burst canon, to an extend arbalist and hcp\

upper ginkgo
#

well tbf you can get decent value from most specials for giant killing if you just go for back multi

forest lily
#

So the burst cannon seems to have an extreme amount of recoil which I love, but, how do I use it more properly? I’ve basically been aiming at crotch height for big guys and essentially going side to side with waves of smalls?

neon gust
#

back damage makes all guns viable to kill giants

soft crater
#

I somehow did the math for occi + 4 normal body shots

soft crater
#

kekL

tardy ingot
past mesa
forest lily
#

It’s really fun to use imo.

past mesa
#

Would be a really good way to 180

soft crater
neon gust
#

Burst canon its amazing against big charger

#

sniper agains regular giants

forest lily
#

I generally have my weapons be polar opposites so generally for my primary I’ll run smth like the bullpup or van auken smg.

upper ginkgo
#

so based

neon gust
#

MANUFACTURER ALERT

forest lily
#

So it’s silky smooth.

neon gust
#

MANUFACTURER ALERT

past mesa
#

Interesting

neon gust
#

🤮

soft crater
#

van auken is like 3 different guns iirc

past mesa
#

Around here

#

We just call it smg

soft crater
#

Sub machine gun

upper ginkgo
#

EVERYONE POINT AND LAUGH

forest lily
#

There’s three different van auken smgs?

dry pumice
#

I only remember the Carbine

past mesa
#

No smg

#

Machine pistol

sturdy glen
#

(except mgs)

neon gust
#

We use regular names since they'rea actually better and you can tell the difference

soft crater
neon gust
#

manufacturer jusut wastes time and its just a noble thing and inconsistent

past mesa
#

Worst guns

dry pumice
#

There's only 2 van aukens

forest lily
#

Honestly yeah that’s totally fair though

past mesa
#

Stop just say smg

neon gust
#

trust me you can say mastaba smg

#

and well tell you the same anyways

forest lily
#

o7

sturdy glen
#

we need smgs 2-4 in r8

#

more main padding for autos please

#

🥺

past mesa
#

I think the next smg they make will be their best

#

Just you wait

sturdy glen
#

medium smg

upper ginkgo
#

assault smg

past mesa
#

Pdw is just a building place

#

Hel pdw

neon gust
#

Heavier smg

soft crater
#

Heavy Burst sentry

sturdy glen
#

they just add more bass to the heavy smg sound

#

.2 more damage

#

ez

past mesa
#

Guys what about a weapon that staggers enemies and healed teammates and enemies

#

For 0.2 health per shot

#

Shots good doesn’t it

forest lily
#

I love the heavy SMG.

neon gust
#

0.1 faster reload

neon gust
past mesa
#

He isn’t real

neon gust
#

hes not real

sturdy glen
#

bro likes smg, heavy smg, and bullpup

soft crater
#

HevySmG you BecomE MaGNeetO

past mesa
#

Must be a government plant

sturdy glen
#

what the fuck is happening

neon gust
#

developer planted polayer

sturdy glen
#

sir what are your thoughts on precision rifle

past mesa
#

The one with the cool thermal scope

soft crater
#

"Oh the heavy smg killed the giant"
"Oh why didn't I let you choose my loadout beforehand"

sturdy glen
#

I mean I use har im not that good of a source lol

upper ginkgo
#

idk sounds like you deserve it

dry pumice
#

sandbag?

soft crater
#

I didn't have any ill intention behind it

upper ginkgo
#

"Hey don't bring x weapons, it's bad" -> 🔇

soft crater
#

I questioned why he brought it

#

didn't say he shouldn't have brought it

upper ginkgo
#

oh mb....

soft crater
#

but he chose passive aggressive violence

past mesa
#

I mean I love you when people tell me the meta guns are bad

#

You shouldn’t take hel rev

#

It isn’t good

upper ginkgo
#

it literally isnt

#

How are you going to wave clear with 8 bullets

tardy ingot
neon gust
past mesa
#

Really let that sink in

soft crater
#

still strange Scatter is mag loaded but only 2 shots

neon gust
#

because they where to lazy to make parts for an actual gun

#

literally the only reason

#

they only did like 2 parts, slap an sight from alpha gtfo

soft crater
#

scatter gun in my mind is like the Kickback for Ogryns in Darktide (basically a 40mm grenade launcher but with 40mm buckshot)

forest lily
# sturdy glen sir what are your thoughts on precision rifle

No idea if this is actually meant for me or not, but it’s actually funny seeing people recoil from my gun choices.

The precision rifle is awesome, it SWEEPS smaller guys. Just gotta hit headshots which honestly doesn’t seem super hard with it. Super easy to use, it’s got a weird left hand side thing where you have to aim abit to the right but you get used to it. Super nice as a thermal secondary!

tardy ingot
forest lily
#

Very true!

soft crater
#

precision rifle though. just niche

forest lily
#

Oh no I don’t think it’s a bad thing, it’s just all fun. The precision is absolutely a niche gun for sure.

dry pumice
#

maybe if damage was buffed to 15 it would be alright... or OP. I Don't know. Doesn't feel OP.

#

Kill charger in 2 perfect shots, big deal. Any other interesting breakpoints?

past mesa
#

No

#

It doesn’t get much besides getting longer range scout kills

dry pumice
#

kill giant in...uh...

#

yeah

past mesa
#

8

dry pumice
#

perfect giant kill in exactly 8 rounds

sturdy glen
#

itd get 3 shot tumor on tank

past mesa
#

In a mag but we can already do that

past mesa
sturdy glen
#

4 shot hybrid head instead of 6

#

thats mildly significant ig

dry pumice
#

Mmmmm, 2 hybrids per flawless mag

#

that's kinda alright

#

Now that's a special

#

Honestly 3 bullets into chargers wouldn't be so bad if the thing had ammo to support it

#

With each day i miss the 12 mag

#

it was fine

#

what was wrong?

craggy pier
#

I think they thought it'll be as op as r6 sniper

#

6 per refill and max ammo of 18 or so

spare yacht
#

sup yall

#

just curious any tips on evading atttacks from any monsters

native sun
#

If you're just sprinting straight at an enemy you can run past them before they get their attack off, if you're in front of them when they start their attack your best bet is to run/strafe to the side.

#

Generally not advisable to try to run backwards, their attacks have quite long range. Other than that, play near cover so you can hide behind something.

winged turtle
spare yacht
#

so if facing them always strafe side ways? unless if it's ia giant ?

naive vale
#

How difficult is R2C2?

#

Noticed not too many want to play it.

soft crater
#

It's lowkey scary how I've done this to a stray shooter projectile when a teammate woke them up near me

spare yacht
winged turtle
winged turtle
soft crater
winged turtle
spare yacht
#

weird how projectiles have a slight homing curve when it's shot at you

soft crater
#

to be fair. you can slide last second as well

spare yacht
#

slide?!

soft crater
#

it has no animation

#

but it is a thing

#

just looks like you're crouching moving really fast

spare yacht
#

thought you meant like a modern warfare slide, i'm thinking that I don't think i ever seen anyone in gtfo do that

#

oo

soft crater
#

Slides can be used for multiple things

#

take note.

#

you can slide and stand back up into a sprint again

#

it's how some people shoot on the move without losing sprint speed

#

(though it's typically hip fire)

#

I had a phase where I did slide shots a lot with shotgun

spare yacht
#

oh

winged turtle
# spare yacht oh

there is too much tech in this game to learn at once, take your answers and go!

#

otherwise we will spend the next 4 hours throwing up stats, strats and exceptions at you

spare yacht
#

hours upon hours doing rundowns and failing lol

winged turtle
#

usually its fundamentals not tech you are needing

#

what have you been failing on recently?

spare yacht
#

just reached earler r4b1 earlier

winged turtle
#

ah

#

R4 and R5

#

idk what those are like w/o all optionals, but its a completely different game like that

spare yacht
#

yeah ugh

cold quarry
#

slides would be better IMO with even the slightest animation

#

took me like a hundred hours to realize it even existed

hazy dirge
#

I’ve been running pistol alongside the sniper and I was wondering if anyone has any alternatives they like to run with sniper

neon gust
#

any primary as long as you abide to its playstyle

icy cave
gloomy laurel
#

So I just picked up the game and literally never played:
From what I understand: The original levels got removed as new "rundowns"(sets of levels) got added, and now they are back with variations called Alts?
Does it matter what rundown you start with as a new player? Like are higher level rundowns harder, or does each rundown start at a similar difficulty and get harder each floor?

neon gust
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just go in order

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like any normal person

icy cave
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Start on R1

gloomy laurel
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Alright

icy cave
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Ez to hard would be: R1->R3->R2/R6->R7->R4->R5

hazy dirge
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I’ve heard R7 is pretty good for easing in

icy cave
hazy dirge
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At least the first couple

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Ah, bad info then haha

neon gust
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A1 its alright from r7

icy cave
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R7A1 is the easiest level. But when reverting to R1 players be like: where checkpoints, where voice acting etc etc etc

neon gust
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but imo its just better to go in order since it makes more sense

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and introduces the new enemies and such naturaly

hazy dirge
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Only been in R1 and it seems pretty alright, checkpoints sound nice tho

icy cave
icy cave
neon gust
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checkpoints need to be removed at this point

icy cave
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should have never been added

hazy dirge
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Horrible for making bad habits?

icy cave
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They have as much chance of breaking the run as to saving it

neon gust
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the feature its broken anyways

icy cave
hidden ridge
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I'll never get the hate for a feature you can choose to opt out of

icy cave
tardy ingot
neon gust
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like if r8 its the end

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then remove them

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makes no sense to have them for 3 rundowns

icy cave
gloomy laurel
hidden ridge
neon gust
icy cave
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same levels, minor lay-out changes, some enemies introduced earlier than originally

tardy ingot
neon gust
hidden ridge
neon gust
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my man trying to be slicked

hazy dirge
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Was there any intro to ||Shadows|| in R1?

icy cave
hazy dirge
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Felt pretty out of nowhere unless I missed a log

neon gust
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its in the objective name

hidden ridge
icy cave
hidden ridge
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Most would get stuck at R2D2, R2E1, R4Ds or R4E1

neon gust
icy cave
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But then you are 2 rundowns in

hidden ridge
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They might aswell just jump to another rundown at that point

hidden ridge
icy cave
hazy dirge
neon gust
icy cave
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And that ONE enemy

hidden ridge
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I dont like how the game's narration went from lost logs in terminals to glorified audiologs, but at least it's easier to grasp and hard to miss

hazy dirge
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And that tells me there’s going to be that enemy type?

hidden ridge
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Comparing to ||fliers intro in R6B1||

neon gust
hazy dirge
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That doesn’t make sense

icy cave
neon gust
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lights go out, this new thing appears

hidden ridge
neon gust
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very much wowser

hidden ridge
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Like, it's bad, but it's coherent

gloomy laurel
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So wait are rundowns the same locations every time or are things like cards/doors randomized?

neon gust
hazy dirge
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Fair enough, I guess it’s not as crazy impactful as a new mechanic but a neat surprise

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Not like you weren’t going to use your flashlight anyway

hidden ridge
neon gust
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i just want r8 to settle thje romance of schaeffer and henrikson

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so they can end this game

gloomy laurel
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So if you've already played a level you dont need to do things like query or ping because you already know where to go?
Are enemies also static?

icy cave
hidden ridge
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I hate that a lot, but it's a tad more atmospheric than "lights out now bad guy you never saw or got teased for spawns, good luck"

icy cave
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So you need to ping and query anyways

hidden ridge
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Like querying key in R1A1

icy cave
hidden ridge
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Pinging usually isn't

icy cave
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So you query to know which one

hidden ridge
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Listen to Disco Baguette Genetics

icy cave
neon gust
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you kinda just sit there listening for 10 min

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sometimes in combat

icy cave
neon gust
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wich makes no fucking sense

icy cave
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D you remember me !!!!

neon gust
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since im trying to kill sutff infront

hidden ridge
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Yeah R6A1 is particularly annoying about it

neon gust
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but apparently they need to shove lore up my ass while their at it

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replayabality just goes to shit

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and theres no way to turn it off neither

icy cave
neon gust
icy cave
icy cave
tardy ingot
icy cave
neon gust
hidden ridge
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I had the feeling of R6 as a step towards the "suits told us to cater to mass appeal"

tardy ingot
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like 8 min or so of the r6c1 run were spend waiting for the teleport area and those scans

hidden ridge
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When did Tencent acquire 10chambers?

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taboo topic?

icy cave
neon gust
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they still have "creative freedom" or whatever that means

hidden ridge
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Not with Tencent

neon gust
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nobody does

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its just corporate talk

hidden ridge
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I expect a GTFO 2 that'll basically be what most people thought GTFO would be, spooky underground Payday 2

icy cave
gloomy laurel
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is there any time scaling?
or is there no penalty for going as slow as you want?

icy cave
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For most: No go as slow as you want

neon gust
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GTFO 2 will finally have all the cool stuff

hidden ridge
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MAPPER

hidden ridge
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PLACEABLE LRF

past mesa
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Spending 4 hours on an a teir

neon gust
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too much technology

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cant do that

past mesa
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Ain’t it cheif

icy cave
gloomy laurel
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I got up to use the bathroom (playing w bots) was just curious

icy cave
tardy ingot