#gtfo-related-questions
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yeah i think they would b busted
u put a single use of a suppresor on a big gun and u kill a scout in a very big room and even if it breaks right after it would still made the room easier
Also they donโt make your gun just make no sound, they are still loud, just less loud slightly
i mean irl yes in games
But it would be a cool addition
they do 0 db
Ya games are not the best at showing them for what they are
I mean tbf in this game lock melters make a big BWAZHOOOOM noise but are functionally silent
Surely something else could make a bit of noise but he largely functionally silent
and c-grenades fill that role
I still think silencers are a bad idea for this game except in very specific situations, but yknow
yeah this game aint a super, realistic game as idk, tarkov i guess idk ive heard is pretty realistic
yeah they r just harder to use, which is good that situation should b hard
kinda skdmk
idk i feel conflicted with the throw of cfoam cause is funk but idk how else could it b
I wish the grenade itself would make contact with them and explode on said contact
ya it would be the right balance of difficult and rewarding, if GTFO was less buggy/more consistent ๐
they do can have at least once before! lol
its not that foam grenades dont hit... or at least usually
its that they miss cause funky throw trajectory
and go through enemies
Honestly thinking of suppressors/silencers again
I kinda feel like rn the only gun I'd be okay with having it would be pr
Cause then it's quite a bit better in the niche if a scout dispatching gun
maybe give it more range and reduce its aggro range by 10 meters? hmm that sounds busted, but it would be fun at least
Yes yes yes
that would be an interesting PR niche
pr already has niche
it needs more
only level i've ever thought "man, the PR would be useful here" is r4e1
Or give me my 12 bullet mag back
A gun that is only useful for like 5 levels across the game is not exactly a good gun. Not by my standards anyway...
yeah but it just wont ever beat out the rev or the sniper
And hilariously one of those levels won't allow you to use it anyway 
i dont think pr and sniper are super, hyper comparable
helppSupremacy
pr is, in summary, a long range pistol. it is somewhere in functionality between sniper and pistol. i think its a fair comparison to say it won't/shouldn't out-snipe the sniper
we have almost 30 guns in the game, way more than intended. some just aren't going to be good. some are going to be niche.
its just how it is
was the nerf unnecessary? yuh.
was the second unnecessary? also yuh.
does it still have a role to do?
also also yuh.
I just hate bad balance, simple as
You can have your S tier golden boys, fine, but I will not accept a D tier
Either everyone is B+ or fuck off
I do
They all have the same issue
Titanfall's CAR haunts me to this day
That gun must not be allowed to live
good luck out there
yeah IMO there's a difference between "this is the worst gun, and it's genuinely a bad idea to bring it most levels" and "This is the worst gun, but it's still not that bad"
the second one is indicative of actually good balancing
GTFO is the best outlet
PR usually falls under number 1
It encourages socialising
vampire hissing
ok pr is the only weapon that would be in the C tier for me
D tier would be empty because nothing is bad in gtfo
actually maybe bat would be in my personal c tier
qwq
but thatโs very subjective and pr is more towards an objective rating
wait do we have a template
for tier list
depends on your definition of 'bad'
Look in #gtfo-media . personal opinions though
i think you're def sleeping on the DMR
and Veruta lol
combat shotty in B
Hello, sorry if this is listed somewhere but I've looked around and can't find an answer. Are the limited time cosmetics going to return at some point? I didn't have a group of friends to regularly play this game with until recently and I feel kind of bummed I can't get the sick cosmetics
nobody knows for sure
the ones that are timed loot releases you can get by just re-clearing an A level.
but ya, the ones that are gone are probably gone
As far as I know. They aren't returning when I asked Calle about it
But devs could change their minds about anything
would love to see the camo ballistic vest come back, shame they didn't pair it with the MDR cargo pants though
Commando set yeah
Makes sense
mah favorite set, the only one i use
it's far nicer than just about anything else I don't blame you
I started playing this game a month after it was over
I just love how the color palette that released with it
Hardly shows the camouflage pattern
i wonder how it looks with the santonian one
Does R1A1 have other objectives?
Optional objectives don't exist until R4
Oh...
Since they didn't exist in the original versions of the first 3 rundowns
i just spent 30 minutes searching the level for the optional
ooph
ya, you can find out before you drop in, looking at the numbers next to the level
Completions of main and optional objectives in successful runs.
( 1, 1, 1, 1 )
(Main, Secondary, Overload, all three(PE))
- dashes mean N/A
(0, -, -, -)
thats a bullet, not a dash 
how does one take out the big guy without triggering the others
full squad in one swoop can do it
takes a while to set up but it keeps the room asleep
as long as not everyone is knife, knife is weak to giants
could 3 sledges do it?
cool thank you
gotta get your whole team on it, or like 3 of you with sledgehammers. Make sure you're hitting him in the back
they got weak spines
that's going in the quote book
How long does 1 level usually last? I haven't played much but I got all the basic and maybe some advance info down and would love to try a run
Average on 45 minutes on A and B tier (maybe some C tier too), and hour and half for D and E Tier.
Oh alright thats good to know
Oh yeah I was looking through the stagger mechanic
How does that work?
rly depends on the parties experience/skill (and want to go quicker) aswell as losely tier generally
A-B tier missions (without optionals) take between 10-30 min usually for vets, but beginners do take 30-90 min realistically (longer if they play slow slow)
as explained
Breaking any limb/body part (head/legs/arms etc) gives an enemy a hard stagger that lasts decently long. The body parts all have the same hp for an enemy (say giants have 20 body part hp for each of them)
Theres also soft stagger where each enemy has a hidden stagger hp bar. If that one gets depleted (can be done multiple times on a lot of enemys) then the enemy soft staggers for a moment. Theres guns that do this better than others due to having stagger multiplicators
Hmm I understand it now
Thanks for the help guys
Man finally being able to merge my horror game and mil-sim shooter into one game
idk about gtfo being a mil-sim
Beginner question.
Does the game not have checkpoints? I am currently trying to complete the first level and there doesn't seem to be any checkpoints when opening the blue doors.
r1-r5 no checkpoints
blue doors aren't inherently checkpoints either
but yeah only checkpoints in r7 rn, r6 when it comes (back) out
Yea true but I didnt want to say tactical shooter, I mean it is but the meaning often get lost
just remember, checkpoints are the cause for most gamebreaking bugs :)
Hello, new to the game.
Is there a way to know from what door enemies will come from on alarm sections?
I have lost some rundowns for placing tools on doors that are not attacked
they always spawn in rooms that are 2 rooms away
and when they are 1 room away from you they will take the shortest path
unless a door is opened then they go though the open one
I see, thanks ๐
What do I do if no one is playing the level im playing? Do i like just go in with bots?
If its taking too long to wait you can do, yeah. People might join while you are doing the mission with bots
for early levels it can be fine
i see, so do the bots like automatically do stuff or must I tell them what to do?
The bots will attack enemies that are awake or waking up, but you will need to tell them to use their tools using the comms menu (hold Q). Also note that bots cannot alert enemies during stealth, they might shoot something that is waking up but their guns are silent as far as enemies are concerned.
But they won't sync up with you to melee enemies in stealth
thank you, I think ill just try R1A1 by myself
Best of luck ๐
They only automatically shot and otherwise engage awake enemies (except a certain kind).
They will not open lockers and doors, but they will break / hack / locks whenever they feel like it.
They do not use tools without a direct order with the sole exception being Biotracker.
They will loot anything you left behind. If you find an ammopack and just walk away - one of the bots will grab it.
They will scan to the best of their ability, but they will not stray too far away from you.
can i ping for zones?

or more sepcifically an area?
No
You can ping items in turn can be in those areas
But also doors will typically show what area they are leading to
Say you're in 100A and the door says 100B on it meaning the it leads to 100B
Also potentially any other Zones like 101-102 that direction may lead you
Technically you can ping doors leading to zones, but I'm yet to figure out how to understand what door leads where without actually finding it.
You could QUERY all the doors in the zone and try to figure it out from there, but like... It's gonna take like 5 whole minutes of just typing shit.
Security doors
Typically blue
Pinging the door itself is majority only a thing when you're doing a level for the first time
Even then most players still don't make use of that command with said situation
Yeah you can query doors if you want but theres not really much need unless you can't clear the area you are in
Normally you just clear the zone you are in, look at all the security doors and where they lead, see which one you need to go through or what you need to go through it
well, as a rule of thumb, zone areas tend to be lettered in a depth-first traversal order
I see
i just finished it
and i spent too long looking for the thingi
had no idea what it looked like
so it took a good min
I remember it having to do with the order they're generated in (left side first) and sectors
But I never looked into that too much since it's easier to just recall the numbers
and ofc there are some exceptions to the 'depth-first' area-lettering heuristic, such as in the final zone of R1A1, which effectively uses a breadth-first lettering order
(having BCD all connected to A with E connected to either B or C I forgot which)
what does artifact heat mean?
Loot quality
the higher the artifact heat the more artifacts you gain from picking up boosters
Found any candies down there?
uh, boosters from picking up artifacts, I mean
Whenver you grab an artifact, you gain 0.15 * heat progress to unlocking a booster of that type.
i see
Heat decreases after you complete/fail/leave an expedition, based on the number of artefacts you collected (this decrease ofc happens after you've gained the artefact progress from the artefacts you collected)
so the more u play a level the lesser progression u get
.t boosters
Boosters are chemical cocktails injected into your brain, that you might earn from The Warden by collecting artifacts of different rarities. They are temporary boosters that are meant to increase your chance of completing expeditions in The Complex. Some boosters require nothing to be activated, while others might have conditions that the prisoners must meet in order to reap its benefits, and other boosters might give you disadvantages in certain aspects. The worth of a artifact is determined by the so-called "artifact heat", which is different for each level and each person. The more artifacts you collect in an expedition, the more the heat will decrease, which means that replaying the same level will make the artifacts of that expedition less valuable for a while. Heat will automatically increase by playing another expedition.
Heat for a level increases (at a slower rate) whenever you collect artefacts in a different level in that rundown
pick up gummy get perks
fr
basically you can't just grind a single level to speedrun getting perks
yes
muted ones generally only have one use, bold/aggressive can have multiple
and there's a limit to the number of boosters of each type you can have in your inventory
I see im guessing the boosters are more for the latter stages where it is actually hard
some boosters are a bit crap anyway so there's no harm in squandering some of them
if you are playing different missions each time you're gonna fill up on at least muted faster than you can use them eventually
anyway, if you equip a booster, start the level, and realize 'oh shit I have the wrong loadout' - you have one minute (until the SERVER SYNC text appears in the corner) to cancel the expedition without consuming that booster.
I believe it's 30 seconds, not 60 seconds
point is, you have until SERVER SYNC appears.
uhhh yes
Looking for teammates to play
hello! u can find people in the LFG channels!
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
just some advice!
be sure to do the tutorial first [Training], start on rundown 1 since its the simplest one, ask to not be carried and make sure that everyone joinin ur lobby joins ur voice channel
does the bat's uncharged swing do enough damage to one shot normal guys?
no
nope
only the hammer cas enough dmg for that and only on shooter hittin em on the occiput if im not wrong
correct
I think its three no charge swings on shooters and lickers with 2 on heads
Shooters.
Need perfect back damage, and a head hit.
It is crazy to me
We couldnโt give bat 4 light tap
Not a bad idea, actually.
It gets occi on strikers then right?
4*6=24 > 20 so yes
Well bat would then be a pretty good melee
On par with hammer
Not just be a pocket hammer like it is now
Tbh 4 dmg might be to much
20/6 + .q1 would be enough
Does bat still break locks really fast?
Yeah
Yes
And does it still have decent stun?
I don't think bat has been changed at all
Oh alright. Just reading through stuff made it sound like damage changed, probably just been too long
Not since r7 at the very least I'm 99% sure
let's just say 3.3 (19.8 on striker occiput) for now I guess
Na give it striker occiput
But minimum dmg to get it
Tbh you could give light dmg headshot dmg and not mess with any other break points
Besides mom? Funny moments
I have a bad idea for you. Give the knife a 1/10 chance to crit dealing double dmg
Im new at the game but is it possible to dodge the tongue attacks from the small people
Low noise ๐
Yes
It would be sick tho Ray
Would you just get out of the range then?
Imagine knife users playing around rng
Move in a semi-circle.
Run to the side of the sleeper
Running away will get you licked.
Ray have I told you about the d20 hammer
A hammer that chargers instantly but does 1-20 dmg at random
True
The epic moment in hunt I've had was when I threw a throwing knife and downed 1 guy and then melee'd his partner rushing me and romero'd the 3rd soon after
Unfortunately I got sniped trying to loot their bodies

they aim a cone at you at the start of their animation, and the cone is Very Long but not very wide
3.333.....4
The cone is Zero if I kill it



lobby codes
oh okay
when someone hosts a level, other people can ise that code to join
when they start making noises stop moving
how do i differentiate between the ones that see my flash and ones that dont
when they are hit with a flash light or they hear you thwy will move up alertness levels
- sleeping
- clicking
flappingThrob-bing- waking up
uhh, learn range of your flashlight by testing if they react or not
jesus christ
wait so they ALL react to my light at a certain point
yeah great training
all it says is "Sneak around them"
fuck you
'stay low, turn flashlight off, when hostile glows or pulsates, stay still'
thanks
BASED
OWO
ez ty
at a certain range, depending on the variety of flashlight you have out. different weapons have different flashlights. your headlamp 'on' your melee and carry items is the weakest//shortest range.
flapping their gums
confusion
do they like use a mercury battery fym diffy
its 4 am over here and jit trippin imma passout
get some rest bud lol
thanks pal
how to kill that new tentical guy
Full charge hammer/spear to the head
Full charge bat/knife to the back of the head
or any number of guns can kill it depending where you shoot
I'd recommend learning to melee them, you gotta start somewhere
that too
and being able to shoot/deal with a scout wave is good practice
it run aroud in the dark :<, comes and goes and never dies :<
if a bit deadly for new players
i tried bullets
it's pretty easy to kill the tentacle guy after some practice
trial and error is one way to learn it
its reaction time is very fast so if u tried with like a machinegun, yeah it starts to scream before its dead
You need to kill it very quickly with bullets otherwise you alert the scout
when you alert the scout, it becomes immune for a short duration while it screams (which wakes up the room, and spawns a wave of enemies 2 rooms away)
though you can use cfoam to stop it
and with that you can just blast it when it's stuck in it with anything
can i get close to it?
High cal pistol/precision rifle (please do not use the precision rifle)/sniper/hel rifle to the head
Hel gun/revolver to the back of the head
Burst cannon also works from anywhere if your shots land
when it's walking yes you can close the gap like that
when it spreads it's tentacles out, if you wanna go for the melee you gotta be quicker than the tentacles you just touched
as long as you
-don't touch the tentacles
-sprint next to it
-directly walk into it
you can walk as you please
ty
Hello, I am a new player and i just bought the game a couple minutes ago, should I play the old rundowns first or play the new one? I'm not sure if the older ones are different or if they are just an older version of the same story
hello! the old ones r usually the best place to start since they r easier as a whole [well at least rundown 1]
and r also simpler
are they just a repeated version of the latest rundown though?
or are they entirely different?
They are reprised versions of the missions/rundowns that were removed from the game since early access began
So they're not repeats of the latest, but repeats of what was previously there
There's not a lot of direct story outside of Rundown 7, if you wanted to you could search for logs on the terminals in each level for lore, or just read the logs off the wiki
so its just extra levels?
For an idea of what's going on you can read the lore for dummies document that's pinned in the #gtfo-lore channel and that should get you the main points
Yeah, it's more levels. Most levels don't have story elements incorporated into them
i think i have basic lore down i just want to know if i would be missing out by skipping them
oh alr
Occiput is a combination
Head+Back
a Giant striker for example has a
Head 1.5x
2x back and occi makes it 3x
back is always 2x
and that's dependent on your position / angle to the enemies back. not where you shoot.
is the heavy SMG reload busted for anybody else? Reloading an empty mag will replace it with an invisible magazine, reloading standard I do with no hands (pretty sick slight of hand trick?)
also, the damage values for weapons, are there any multipliers for standard chest shots? Cause the Assault Rifle does 2.1 damage or something, and normal sleepers have 20 health, its hard to believe that it'll take a whole ten body shots to kill one?
It's a full auto weapon
and frontal body damage in general is weaker
frontal body damage is just a 1x in all damages
Back is 2x
start from rundown 1
I am, thanks tho
I mean it just doesnt feel like 10 shots to body but maybe I slipped a headshot in there. Thanks for info tho
strikers have a 3x headshot multi
the other thing is, AR is basic jack of all trades but master none
if you land two bullets in head that's 12ish damage then you just need 4 bodyshots
10 damage breaks the head of strikers iirc
wait they have their own multi so maybe a little less
but still, majorly cuts down on hits to kill
2 shot headshot + 5 body shots
if my math is correct that is.
1.75 x 3 = 5.25 x 2 = 10.5
10.5 + (2.18 x 5 = 10.9) = 21.4
Precision multiplier is such a strange stat imo
in the fact it mostly balances weakpoint damage to not be overly broken for specific guns
i actually like it
enemies having multipliers and guns having their own allows for fine tuning
why are the player models in the lobby so angry
they are suffering from success
they're all prisoners that are handled like shit
and any "free time" is just hydro-stasis or in a mine full of mutants while The Warden can kill them if they go rogue, using bomb collars
I think that would mentally break a lot of people
i thought the bomb collar theory wasn't true
= - =
i would think that if they went rouge they would die on their own at some point lol
but then whats the point to a lot of things
just treat the prisoners better if they are willing to help
if you keep following orders then maybe you can get out, if you dont follow orders, then you have to rely on the supplies down there cuz the warden aint gonna help u
I mean that loosely works
but again, we do know most of humanity is an apocalypse right now
just don't get why the treatment is so harsh if these are overwatch hero missions
prob cuz their prisoners in a dystopian world ig
huh
which yeah, why is the bomb collar a shit theory if the "treat prisoners bad in a dystopian world" is a thing
which also begs the question
if the world is in ruin, how is "getting out of prison" a reward
i thought it was brainwashing, but our 4 seem to not be affected by that
also kind of...they don't really have any other choice
they're being handled by AI and there's actually a lore for why theyre being send down here/reason, but i completely forgot where it is.
just ask on #gtfo-lore , they'll fill you in.
apparently it is brainwashing
i heard someone theorize the warden was working on a cure
how do i input partial decoders into the terminal?
im trying to list them, but not sure what the abbreviation is
i tried PDEC, which is what the wiki shows, but that isnt working
PDEC is outdated
oh i see, thank you!
would be nice if they added that along with the mission objectives
If needed you can type list into a terminal without any filters to check
oh, right. will do that next time
is it possible to make bots pick resources and gadgets up?
Nope
don't expect to finish the game with bots anyways. You'll go far but not all the way
yeah, i dont plan to
my roommate is sleeping and i wanted to finish off the last 2 missions for R1
Just in case. so many folks have had their hopes crushed cause they thought it was that kind of a game.
and since he is sleeping i cant really speak, so im just going in with a bot team - it cant be that hard, right? ;D
R1 you can easily do with bots, no worries ๐
nah, i prefer doing this game with a team of ppl, the randoms ive been finding here are very easy to get along with
(on the discord, idk about the in-game match-making)
In-game MM is ded ๐
yes community is friendly
What are you supposed to do when the game opens and on the first loading screen it says unknown alias and does not let you inject?
bought the game yesterday, experience has been amazing
Screenshot in #gtfo-media ?
Game is very well made. atmosphere wise. there are some .....issues. but don't worry about em
Hey everyone! I'm stuck in R1A1 because terminal stopped working, just cant press any buttons near it.
Any solutions? Please ๐ฅน
Hmmm have you tried going far away and coming back? otherwise ...... reset I guess
or do the level without the terminal ๐
Yep, i don't know why but this keeps happening at random moments for some reason
Ill send one soon my friend is redownloading the game
Weird ๐ค
@icy cave I sent it
Don't lie to him he can get as far as r4e1 and some lvls of r5
nvm
No. the top 2% can.
yeah, i just lost the mission
R1C2
collected 9/10 PDs, but died because i forgot to cover one entrance during a lvl 3 security scan
tip for that one: search up which of the side zones has the key to the big scary door
and only open that side zone. less possibilites for them to swarm you
You can ALWAYS skip one sec door and you might aswell skip either 99 or 98 (check whichever has the key and skip the other), moreover, one of those 2 spawns ||chargers|| the other ||normal waves|| don't remember which.
Also ||they tend to come down the ladder if they spawn in front so if you've sentries just have one or two face the end of the ladder, where they'll land||
Yeah, i checked and got the key, but I only had 9 out of 10 PDs, and the remainder were either behind the second sec door or all the way back behind another sec door
So I went to open 99 as well
I set up sentries facing the main entrance, but didn't realise they'd be coming from the 98 door as well, and so I got flanked and entire team went down
I put c-foam on the ladder, and had 2 sentries watching it, but all the sleepers seemed to be coming from the one spot I had 0 coverage on ๐
Yes they can of course spawn 2 rooms away which includes 99-98 whichever you opened
The time I did that map drunk I just had 1 sentry facing 99-98, one facing top of ladder, one facing bottom of ladder
Also, if I went to the sec door in the beginning that I didn't open, would i be getting those armored dudes spawning? Or would I get easier ones
that doesn't spawn ||chargers|| but one between 98 and 99 always does, dont remember which
Someone ask something I need entertainment
My teammate is flying around and shooting the enemies from the sky, is this a bug?
why are people on the steam forums retar ded?
I know he wouldn't lie to me
Hi there, new to GTFO, how hard would be first level of first rundown?
If you beat every rundown you get this feature
Everything will be hard
just hop in
Beat it with eyes closed
Ok
Youโre the only one on there
How does stealth work here?
play training
ok
Carry me
@past star sneaky
Ill be down for E1 only
E1 is so easy
everyother levels makes me wanna cut my dik off
R5C2 overload my baby 
which button for voice chat?
I just like E1 because its the only level its basically untouch from the original
bottom left will tell you
Look in settings
alt i think
I'm going to deactivate alarms the shadow alarm
Also that's untrue, r5 is relatively untouched
Just like me
B1 main still lags the game, b4 is still a drag, a3 is still a drag, d1 is still a drag
C3 is basically the same except no code resist
c2 overload its shit
It's toned down
B3 its a waiting fest
But you can no longer skip it with bioscan boosters
Proof that b2 is still the best r5 level
no joking your right
People struggled with its first release
well sucks to be them then
oh no, people struggled
its a "EXTREME" game
My team keeps saying i say this just to be different, but no b2 is just better
struggling not allowed
Actually it's overload ๐ค
Its first release was kinda fucked up
took you some time to realize 
I don't think any of the levels have been as fucked as c3 on release
nah
alt r1 trough r4 was alright
Your ass is deranged
r3 been buffed gave me a sense of security
you can keep ignoring me
literally r3 was perfect
A3 is still total dogshit
we dont talk about A3
i put it on the same category of it never happend alongisde R4B3, R5B4
R3d1 was always a well designed level
and they buff it !
R3 buffed like they gave David (the players) a machinegun and gave Goliath (the game) teeth protection
r5 needed a rework(secondary) of r5b1 and b4 and buff the rest
that means omegabuffed tools and weapons without proportional buffs to difficulty
can't remember sniper sentry in OG R3 
in the alt
yep
I've never played og but didnt they just buff r3d1?
"Loss of identity" also known as them fixing the broken ass game
mines killing 2 people out 18 behind a door
of course
its too easy now
theres no action
"Knife was better when it was rng whether you killed the scout or not" ๐ค
r5 was suppose to be a culmination of all the things you learned on r1-r4
they nerf it for no reason
akshually that was R6 when it started going to shit ๐ค
Where was the pouncer in r1 to r4
A simple rounding error. A bug in the game (the devs can multiply I swear)
you talking like adding a pouncer justified the wave changes in r5c2
Your ass is so hung up on them reducing the waves
i rather have cringe people giant kite on sit on spawn waiting for the timer to go out than make the level as it is right now
because that literally half the fun on this game
How about some more big chargers ๐ค
How about more enemies ๐
how about balancing weapons?
Waiter waiter more pouncers please!
No
as long as they don't start skipping frames in the new "fixed shit" "optimized" version
No more snatchers
Most of the weapons are in a good state
It's just that you get a shit ton of resources
Not in r5d1
Bread I will help you with r5d1
We went through 3 prom cycles and I have to mine the baby wave as last up
:)
Have you tried cfoam trip
how the fuck do you had 3 pmom cycles
Donโt ask me
guys can i ask for a group in lfg but using different language than english? or at least what language i prefer?
They all had autopistols...
golly
Did you use the chokemod cheese
stagger meta
Yes, which language
umm if you write it in english and another langauge then surely you can
I dunno about only other langauge
I'm pretty sure he can, but he'd have more luck in specific discords for that
yeah definitly
arabic
Put post in English but also say arabic preferred
thanks man
hi sorry to be bothersome but how far can you get through the rundowns with just 2 players? i know the later rundowns are mostly impossible without 4 people but i'm just asking because a buddy and i wanted to start with some of the earlier ones and i just wanted to know what's the cutoff where playing with a full group is basically required
as far as I know most if not every rundown can be done with just 2 players, might be hard as hell at some points but it is doable
would you recommend looking for a full squad here for starting out just to make sure its not incredibly hard at the start?
Anyone can help us for R2C2 ? We spent ages (literally, we don't get to play as 4 often) on R2C1, and now same for this one, and because of the dumb reddit protest there's no way to get advices
even as beginners with 2 players and 2 bots you can complete quite a lot
I wouldn't stress about finding 3rd and 4th players unless you find yourself struggling
ok tysm! have a nice day!
and you ๐
for a start yeah looking for a whole squad is a good idea to let you get more into the game though duo is also nice for a beginning, you'll for sure find folks in the lfg chats, just ask to not be carried
tho as ellda said, 2 players and 2 bots is already good
What part are you dying on?
and what tools are you bringing
We're just dying from exhaustion, because there's so much coming
if you need 3 player i can help but im new to the game
I have not seen a level that could not be completed by 2 people before
R2E1, R4E1, and R7E1 can be done with 2 people
3 turrets and a tracker
You can put half of your team on guard duty to deal with the error waves and have the other guys looking for objective items on the terminal if that makes it easier, its only 3 enemies at a time so shouldn't be too bad
At the first terminal you find list the zones with the filter for the objective item to figure out how many there are in each area and help plan where you should go
ok thanks, we'll try
As far as D levels
Just don't bother with overloads
(not a thing until R4)
Frankly most Ds are not even that bad either... Although it's case by case.
Game knowledge aside 2 players 2 bots doesn't seem too bad
The biggest downsides will be resource management and heavy shooting sections
besides that you only really need 2 independant players for most of the content
The biggest downside is when you have to solo hold and solo stealth
resources are plenty
2 people shooting can be pretty bad if it's a surge alarm but regular alarms are meh~~~
bots are kinda in the way when you have another intelligent player with you
R1 can easily be done with 2 people
R2 can be pretty be pretty tought but map knowledge will carry you very far in this rundown
R3 does test your wave holding skill but R3D1 can be done with 2 people with mild difficulty
D2 and E1 are the only rough ones for that ye
We did it second try, thanks !
how i can fix this?
GTFO by 10 Chambers Collective [version: Unity 2019.4.21f1_b76dac84db26]
AkSoundEngine.dll caused an Access Violation (0xc0000005)
in module AkSoundEngine.dll at 0033:0d2d8b5e.
nice one ๐
Question for #1049599987878723635
I'm assuming the game crashed after sounds dissappeared? Thats a relatively common issues with this game, unity engine be kinda cringe.
Unity Engine is pretty good for a game engine
My experience with the products from this engine has been... Subpar.
People should stop making AAA style projects on it, me thinks.
Its not the engine its the dev
afaik too we still on unity 2019
so devs just didnt update their engine since r4
im probably wrong on that since r6 had some upgrades graphically
I dont think they have the need to, there's no features with the new versions that they need to implement into the game
it's not the engine that's lacking
the only thing devs really need to do its update their own tools inside the engine
like level gen and other stuff
their tools are actually impressive as hell
Detangle the spaghetti code and multithread this game
Agreed, they implemented their own camera culling system which is very impressive
I think the only feature I would like from the engine is FSR, which can be patched into the engine for the dev but I dont know how that would work out
@upper ginkgo shut up, dont tell me to hard code it in myself
that would be really nice tbh
but even then i do think they need to optimize the game
lots of game kinda releasing with fsr
and just saying lol just use fsr if it runs badly
or its nvidia counterpart
FSR helps with GPU problem but GTFO has more of a CPU bottleneck problem
the end result might look the same, there's a gamers nexus video that goes VERY indepth about FSR (AMD), DLSS (Nvidia) and XLSS (Intel)
personally i havent got a really good experience with dlss
FSR 1.0 works basically the same as MSAA (which is required for FSR 1.0)
fsr tho carries
FSR 2.0 is about the same as DLSS working principals wise
I just want FSR 1.0
i dont want high latency in my game
max 2 render queue frames is already high enough latency
I like DLSS when I dont put it on the absolute extremes of ultra-perf or ultra-quality, but I try NOT to use it for MP games
Doing R1C1 with my brother and he has to run an errand. Should I worry about leaving the game just kinda sitting for 15-30 mins? We haven't gotten very far, just through a couple sec doors
Short answer NO, but dont press ESC nor TAB
Just leave it running as is
got it, thank you very much
I had to do that a couple of times in my runs
On the other hand
It takes like 8minutes to get where you are (even less than that tbh but whatever)
yea true, I just set a ton of mines the whole way through and I don't want to have to replace them
First time doing this mission so I'm assuming we are going to have a fun time getting back
||Not really, no, there's stuff to do before you can go back||, but I won't spoil anything for you.

thank you kind man
tools change depending on mission
i give my bots burst rifle and revolver
it works pretty well
usually long range automatic guns always work best for bots, since if they do friendly dmg is minimal, and they always shoot enemies from a distance, usually u always carry the big firepower if its needed
sentries doesn't change with the bots, but for sentries:
burst is usually the more flexible one, good dmg, good ammo, very nice in most situations
shotgun works in close quarters, around corners or pointing at ladders, tho it's ammo can b wasted a bit with bio tracker since it shoots faster than it track enemies, and in long ranges it's just not worth
sniper is nice for big dmg and range, but without bio tracker it shoots really slowly and it's overkill for normal waves
and auto sentry it's very situational since it only staggers and doesn't really dmg enemies and can burn a lot of tool if used incorrectly
By far for tools just go with c foam for you and one of each tools for bots depending on level change the sentry
Bots are just better at bio tracking
And theyre the worst when it comes to both cfoam and combat
the worst in combat? i guess u see it like that it's fair
usually with my bots i have one of foam one on bio one in sentry
but yeah their funky with foam, u need to get her em to stand in the right place
i'm just very used to using mines since i put em in funky places
but that's a me problem
yeah bots cannot put mines up high
but also i just kinda change their load outs depending on the mission !
sometimes i have 3 sentries or 2 sentries one mine or
i change some bits to have a bit more firepower
it's situational
ya, never give a bot c-foam, but besides that they do just fine
qwq
mh, i mean
if ur new entering a level and u don't know whats gonna b about, usually foam mines sentry and bio r the best first-time loadout
i don't know how strong shotgun sentries are rn, but i know burst is currently the bst
but if u want two sentries, yeah two bursts r ok, but if u feel like u need more dmg
use the sniper
or a shotgun if it's close quarters yeah
i think shotgun is a lil more flexible
shotgun used to suck
i hate writin in phone omg
i don't know if it still does
nah
i feel you
Burst are good in any
shotgun sentry got buffed twice
But with bio tagged and cpu speeds
shotgun and sniper both have that buff
yeah Bio tracker symbiosis means it shoots faster at pinged enemies, and saves some ammo between shoots
Makes them more intimidating
Auto
basically
but for sniper it helps it to be good enough to be played
do they not?
Sadly removed
They did in the past but it was really op
Imagine putting the current day shotty sentry watching the front side of a door
Theyd never break it
No
Cause enemies dont have an animation and or a specific way to affect the door
So every tick they stay close to the door
wish u lots of luck for ur runs !!!
Means a door bang for each one of them counting from the earliest one that reached that door to the slowest one
Have fun and always stay hydrated
GTFO and see you later

:D
woot! i am excited to hear it!
good luck
Aighr back to what i was saying
right doors
Do you guys think hammering a big charger is a funky move
I like to throw hands on those Mfs
funky, but with 3 other hammer people you trust it can be worth
would b cool to see the POV of a sentry
like aiming at enemies n such during an alarm
It would be a zoom on the iron sights shooting and automatically aiming
Like lightning reflex aims
um sadly yes kdmsm
i love my bat
but hammer is much more dmg
3 hits to the back and it's dead
tho for bots it doesn't matter
The hammer is a jack of all good stats
bots act the same with all melee, i think the only difference being they don't run with spear so dont let em use it
Bigger damage charged hit
A vertical line of hit box
You can 1v20 smol but cant stay in the ring with Frank for 2 secs
it's cool to have a knife if u have a team to back u up for big ones
Yep
Itโs easy when you know pre charging
Makes half the time easier to pick at easy or lone targets
And or stopping one from screaming in that room
Hybird POV:

i do not think so
where is the join button to join a lobby? i have a code but i dion't see a way to put int the code
if you have a code copied then a red button the left side of the rundown will apear saying โJOIN xyzโ
make sure you are not already in a lobby though
also sometimes the game bugs out and does not register the code, requring a restart
and make sure that you only have the numbers copied, and there's no space or other syntax somewhere
No
They always and will always steal yo shit

Ye
You will on certain levels

Getting licked while hacking aint fun
and then you will fail it at the worst possible moment

u can "make" bots use their melters if u just go close to a hack and then a bit away
but it's
inconsistent at best
And bots do not want to melt locks on lockers that are on shelves
weird usually bots prioritize mines n foam over everythin else
Because they are truly the best consumables
especially cause regular locks might get you then
Thing go worse and it will
hahaha
Weapons of choice?
Ye
Whose loadout would i ask

If you favour the arbalist
Try the veruta
Very versatile in any situation
And can hold 3 entire waves if positions correctly
Arbalist offers raw damage but veruta offers stagger and more dmgs during staggers which i love most
Yep
And 60 per mag dumping a whole wave is kinda insanely good
Enemies don't take more damage when they're staggered they just stand still which is what makes the wave stopping power of Veruta so strong, I thought
Stagger multiplier is just how much faster than weapon makes the enemy stagger
Bruh
Arbalist stagger dmg multiple =x1
Veruta 1x45
Right, Veruta staggers more
almost certain that more damage during stagger is not a thing
It might have a stagger multiplier that means it does more stagger than the damage would normally
^
oh you did that already
Aight
Like Autopistol has 5x stagger multiplier but it still has non-existent killing power

stagger dmg is gettin em staggered i've come to join this chain of correction
Veruta is still good, not a bad rec lol
i am the guy that says no guns bad guns, i think all of em have a place n a situation to b useful in
so just try em all
in case u haven't
Klust having a really special usage in R4E1 by dark4eva maybe
Yeah
But after rework you use it like a shotgun
It still can back shot one burst down charger scout and Tyrone tho
I angy cause the amount of Franks in the 2nd 2 scout room before Error alarm
me not knowin r4e1: yes
yayyy
do you mean r5e1
Oh hey chill
The 9 giants walking through
when u start like seein the patterns on the companies that makes the guns u will know u succeeded
:]
Omg its jish
Jish how do i beat ur duo WR R3D1
in the game
we made it to the end twice
i have a new surge method
that makes it easier harder
Had most trouble after class 4 alarm and then clearing out the charger in the divider room
hm?
Got a bug where u couldnโt even hear the Tyrones running by
Thought it was cleared but nope
Hey jish would you recommend fighting through the whole mother + tank big room or no?
it is the only way i play it
Damn
but it isnt recommended
so I am curious cause I've only just now started playing with a friend of mine, do the alt rundowns still have the original lore?
yeah and some new
I only fought the whole xharger tank room
Completely new tbh
D:
Dw
๐
another thing is how come the alt runs dont have the yellow mission boxes?
cell skip cell skip cell skip cell skip
@grizzled widget
Splain what cell skip is
Splain that
i was ringing the lore bell
instead of using the first cell to turn off error use it to open the door to the end
tbf I was debating just watching a video on the lore but I didn't know if its the kind of thing where its atleast semi directly shown or if its all hiden behind niche logs and hard to find secrets
Howโd you do it?
Well it isnโt actually secrets
Its more like on logs and characters chatting more
@lone mortar I've actually spent all my free work time comparing old to new logs today. They are all mostly the same with some minor differences and even an additional info here and there.
oh qwq
And environments give stories as well
So the old, yet enhanced lore is still in the game.
Yeah
just shoot
Woods killed 1 less person during his rampage but ate an extra 9th bullet from the police as a trade off.
I mean im just sayin that alt is new 
hammer wave and be very very safe
How 2 mothers?
How clear infection
one mom on each
YOU DOT
you dont
LOL
What in the actual fuck
5 uses
On who and what they do tho?
Any long kites used?
Btw I learned long kite term from @sacred dew
so how is the game with a full party? So far I've only played a bit with bots and now I only have 1 friend .-.
Just post on lfg my dude
fair
๐ฟ
but rn we're doing a mission and idk if he wants to have more people
Everyones here to guide your need of clearing
OH THANK GOD
sorry I'm kinda scarred if you've ever done d2 raids
people aren't the kindest in there-
especially to people new to the concept
as in general duos are nice, u can complete every mission in the game
but do take into account the more people the easier it'll b, not that it becomes super easy but generally the more bots the more work u need to do
cause bots just kinda are filling for weapons and tools
they don't sneak kill
yeah but what I mean is the people in D2 raids were like ruthless
yeah :p they're kinda useless from what I've seen
just shoot we have a mom kill box
but that is it
nah they oki, they help if u fuck up sneakin, they do combat fairly ok
it's ok
they ok
just general humans are more flexible
:^
Yeah ima have to jump when u guys are speeding to be honest
Its 3:28 am and im still gaping my mouth when i heard cell skip
Holy shit that is cruel
Error = chargers class 3 x2 into scan into class 4 in fog







