#gtfo-related-questions
1 messages · Page 73 of 1
I already play hammer like I play mordhau, just cant multi hit
or like OW rein hammer
another question: why wasn't prisoners' ability to noclip never explained in the lore, and why haven't they used it to noclip to the surface and escape garganta? are they stupid?
they like it in there
idk wtf y'all are talking about 'prisoners' I paid to be here so I could kill stuff
too slow
they say you snoze and you lose, and my brother in expedition, you snost and you lost
As a knife player I'd love this but goddamn if it wouldn't get rid of one of the 3 downsides of the knife
as a knife player I think knife should oneshot pablo
and if you do it, you get a steam achievement that says "Why'd you try that?"
Chargers be quakin in their boots
Just knife kill the enemy in R3D1
the greatest trophy in gtfo
gtfo
steam achievement
pick one
speedrun achievements
i loved those for hollow knight
why have achievements when you have 5 unique trading cards
surely one day we'll get steam achievements
the hk ones shouldve been harder
surely
i feel like achieves are an easy thing to do too aren't they?
another chad HK enjoyer
yeah but they're fun
Hollow Knight 2nd favourite game
and having like 2 people working on game at this point
plus you could have outlandish ones like "knife kill a tank" or osme shit
if they do add achievements theyll probably have to be super generic shit that you get in the first 20 hours
ooh what trumps it
definitely not gtfo that's for sure
how could you like this dumpsterfire
easy stuff is clearing Tier related Stuff
finishing the rundowns
(hopefully PE)
maybe a speedrun achievement
do the tutorial without shooting or some shit like that
Bloodborne
gtfo is currently 7th
will probably drop to 8th when i rank zelda totk
how do you even figure out your top 7
bloodborne is a repectable choice
i can't even figure out my favorite
and maybe 9th if silksong (not when, if)
is this 'of all time' or currently playing
i got it ranked from 1 to 109th lol
how tf
are you just doing it by playtime?
no personal enjoyment (including other stuff)
damn thats impressive to rank so much then
idk if I could rate shit cuz id have to rate mp games which can be fun just cuz its mp and not as much cuz of the game
and theyre both trying to record Shaffers lines for R8
Shaffer and Henrikson's lines are just the 2 devs arguing
im considering a ton for the whole list
it gets a bit rough in the low B to C rank
since thats games that i neither rly like nor hate
@cold quarry
#gtfo-media message
Why did you have no crosshair here
it does shift tho from time to time (not massive shifts usually)
i play with no crosshair/hitmarkers
bro thinks he's a cod hardcore playlist
I hate crosshairs
racism
esp GTFO's big ass CIRCLE dead center of your screen no thank you
that's a BAD crosshair?
yes
they all are
i only play with shotguns
I go into my minecraft texture pack's files and photoshop out the + symbol that they use as a crosshair
so idk
monitor crosshair superiority
GTFO's crosshair only has one valuable component: When you get in melee range, your circle contracts, which helps you learn melee range quickly
ive played enough tarkov to just eyeball it in games now
marker on monitor superiority
and GTFO makes a noise when you're full charged which helps
now thats a hill i die defending i love tf2
and i fucking hate it
700 hours that could be put into literally everything
like gtfo
a tragic take
Did you have fun playing those 700 hours
on a particular thursday
someone asked him when did he last take a shower
recently
when
on sunday
A true gamer.
Jesus fucking christ
oh no
i shower once a day on mornings
That person has the same problem as I do
But at least I don't smell like the asscrack of a gamer
Well christ my dude what are you doing
and shotguns sucked ass
You consented to do that to yourself?? Why??
cuz it was the only game my pc could run
and then i discovered
the magic
of
payday 2
Minecraft?
the blessing
Literally any game prior to 2010?
Perfectly playable
I got 20fps in my early minecraft days and I LIKED it
I walked uphills both ways to get from my bed to my computer
and the magic of waiting a whole day for one download
The system could not run open GL 2.1, so I could only play in browser
When they retired the browser variant, I had to wait for Optifine to install a translation layer to be able to play again
And when they finally did, I was only able to play on tiny render distance
after the 6 hour download
at 20fps
oh boy I miss the days of intel naming their chips random words
at least it wasn't 700 hours of not fun
Celeron sounds like a fucking salad
celeron sounds like a pizza
To be fair, It ran like someone who only ate pizza
with lots of different salads on it
looking at intel CPU's was liking walking into a multi-cultural potluck,
I dont know what these words are but it looks good
I miss when Apple named their OS' after cats
That was way cooler than the locations they do now
and android was named after candy
Wasn't it deserts, specifically?
God I'm at 220 hours and still haven't beat R2/R4/R7
Im just shy of 100 ( like mid 90's) and I still need R2E1, the second half of R7 and to keep doing R4
I'm doing R4 blind so its taking some time
I'm doing R4 blind too /w only bots
Only non-blind stuff I did was looking at the R4D1 map
'cuz fuck reactor missions tbh honestly tbh fam
i feel it
I don't think I'm doing to be able to do E1 with bots though
That one has a tank error alarm I think(?)
I still cant do R2E1 with humans dawg
not surprising
Can't confirm, that might be another rundown
I don't like error alarms
If I want to take a piss / water break
I want to be able to
the error in R4A2 caught me by surprise and is the only reason I failed it once
This rundown has an error in half the levels
the error spawns somewhat quickly (15 sec intervals) but its not that bad rly
also god im finally free of R4A2
I was just cruising and I opened the door without reading (Mistake)
were you speedrunning it?
main speed -> soloPE -> PE speed
When we did it for the first time one of my mates was practically sabotaging the run because he just yeeted the cell in the completely wrong generator, walking into a room firing as I'm going up to bonk the Scout and picking up ammo and then not giving it to anyone.
oh god
I genuinely do not know how we still pulled it off.
Was an absolute blast, would do it again. 
Jesus christ I would be v upset
I was just laughing my ass off at how he could fuck up on so many levels.
Errors make him panic.
Errors make every new player panic
theres a potential chance to soft lock r4a2pe
but ya gotta nearly intentionally troll
100 hours. Above or below?
Uh..
When I did R6C1 for the first time when I bought the game I was twitching from anxiety
I dunno exact hours,
but he started with me way back in R1.
To give you an diea.
idea*
OG R1?
Mhm.
tho tbh i know people who started then and are at 200 hours tops
Granted we hardly played much back then.
It was only the two of us so we'd usually manage the A-tiers and maybe a B-tier or two each rundown and that was it, up until we got our third in R4.
We didn't start actually progressing though truly until R6, since y'know, they made it easier.
R6 Finally meant those two could start learning things because in previous rundowns we'd attempt a level once, fail, and then they wouldn't want to play it again.

I can't wait for Alt://R6 to come out so I can take me revenge on that stupid door in C1
This is heavily overstated
R6 is at worst tied with R2 for 3rd easiest (4th hardest)
What I meant was more.
Oof
Thats how I was with my friends
I have 200+ hours and errors make me panic 'cuz what if I have to take a gigantic gamer shit
but they opened the door for my mates because now they didn't have that fear of redoing the entire level.
i legit dont get how people are so adverse to playing a level and dying to try again sometimes
So now on fails, we'd just retry from a checkpoint.
This finally allowed them to get that time in to learn stuff, even if they fail at a lot of basic stuff even now.
But without it they wouldn't just stuck with the dumb idea of failing once and not wanting to play it anymore, and now we can replay things like R2D2 20 Fucking times and still hop on to give it a go the next week.

i do wonder
if the game would show you completion% for each level as a player
or even total for all levels/tries combined
for a player
what would you think your % is
I wish they did that, I mean you can kinda with the heat percentage but that system is cheeks
Honestly for us it'd be fairly high if we exclude the OGs. We first try most A-D Tier levels, which does lead to an exaggerated amount of confidence in their abilities sometimes.
and also doesnt care about clear vs fail
IIRC R2D2, R2E1 And R7E1 Are the only levels we've hit a wall on.
i think id be around either 10-20% or <1%
R7E1 Is the only level I'm treating as straight up impossible for our team.
you dont like babysitting your friendly neighborhood tank?
Apparently I'm the only one who can actually manage to do that without dying,
I feel like clear-rate would be pretty high for most vets?
but I'm also the best player in the group so uh.. having me on babysitting is not great.
learn the cheese spot. Teach em that
Wouldn't be surprised if I were over 50% for most levels.
<- not a vet 
but yeah, id estimate an overall 50+% rate for vets
very high rate for anything below D (or C-PE) and then some fails on those higher
Not a vet but based nonetheless
the speedrunners already demolished the clear rate for the tutorial didnt they lol
wasnt it like 40% or something
yes :^ )
Biggest achievement of the speed community, no cap
46,47%

Btw total average sucess rate was 13,79% when that dropped
@minor fractal
13,79% what?
total clear rate
Oh, on R7?
You've beaten some amount of content and have been playing since that content has been sunsetted in some sense.
The line rn would probably be people that have beaten at least all of R6 and everything that's released since then.

Damn i guess I'm a vet
I might budge on R7 joins, but tbqh I don't know anyone particularly respectable from that generation of players.

W8, Beth might count actually.
Who's beth
Gerz.

gerz is r5 player
Nvm then, maybe.
The rundown i didn't touch at all
Rip
Well I'm positive I played at least A1. But never went further
R5C1... The memories
if you grind hard enough it shouldn't matter when you joined
don't think there's much point comparing when people started
Probably better to factor in when you're acing content.
There's probably a lot of people who have 100%ed R7
That I wouldn't think of as vets.
Because they're barely scraping by.
General game knowledge as well
Adapting to losing situations (if you ever find yourself out of ammo)
Buying a high end computer :-:
yeah, when you start pushing yourself
that's when you start massively improving
Real vet requirement should be beating redemption mod (this is a cry for teammates)
eh, just make them duo the original r4e1 I think (saying because that's the only GTFO i'm currently playing)
Damn ur cheating by using old files?
yeah I use old files so I can infinite sprint, occi hammer, burst cancel, and 5 pen hel revo in pubs
Gonna have to report you to the Warden now
I had such high thoughts of you. To be betrayed like this. Twitter will hear about it
Is it really cheating if it's PvE and everyone consents to it
yes
Average knife user question
watch that tone bud or we'll stab you for a minor amount of damage
wow do you drink lots of tea Quad?
You know exactly what i drink
That's slander
I drink tea made from sparkling water
thats gross,
regular tea is pretty okay though
that sounds actually horrific
hey if everyone says muted booster for dmr works super well
ouldnt that b the case with burst cannon and special dmg booster
yes
the real chad play is +13 main damage on hel revolver making it absolutely ridiculous
#gtfo-media message if anyone's gotten these randomly and can answer this
Afaik no, they weren’t released
Why does it make it rediculous?
1 shot strikers to the head?
yup
What about chargers?
doubt it makes a difference there
but oneshot headshotting all trash enemies is absolutely insane
I'm working on R4D2 which is pretty fun, but it's chargers galore
Might have to take HEL rifle again
if you stacked up even MORE you could get the hel revo to 3-shot them but I would just take something else imo
I took the high cal pistol which was pretty good tho
They don't line up as much as R4D1
So I think the HEL revolver isn't the right way to go
on my teams run I took the PDW and the Arbalist
my teammates had choke shotties and pdws as well
and then hackett the bot had whatever
yeah well, I'm playing solo /w bots
isnt high cal bad with chargers
It 1 shots 'em, doesn't it?
i'd do arbalist or some variety of shotgun that isn't combat
Weird, I swear it was in my run
maybe the bots finished em off
I guess bots were just damaging 'em enough
1 high cal + a quick tap or two from your primary will, but it's a lot easier to just take something else specifically for chargers
or stack up special damage to give it 30 damage
yeah shotguns work pretty well for that, hel gun two shots, rifle oneshots
I was doing fine tho which was interesting, I got to the VII alarm in zone 98
the arbalist mulches the shit out of chargers, not the worst idea
also are you doing PE?
because overload and main's scans overlap so you can sometimes unlock BOTH and make the level way easier
Does
or
have error alarms on R4D2?
overload yes but not forced (you have to start it)
i beat the level PE with bots with that
How do you mean you have to start it?
unlocked OVL and main, cleared all the way to extract, did secondary, grabbed overload's cargo (Starting the error) and just walked home
Ah
So in
, the error doesn't start until cargo has been picked up, which you don't need to pick up anyway until you're done
You can unlock main /w only the bulkhead key
and then come back for cargo later?
yeah
the normal strat for PE is unlock overload, get bulkhead key, do secondary, push main, come back for cargo with turbine (at least for my team) but if you unlock both it speeds things up massively
/w bots it won't speed it up if you double scan, right?
You still gotta clear it out "solo"
i'd turn them off and do it yourself
because those bozo's wont let you do the double scan
Yeah, for sure
it still reduces run time so much
But what advantage does double scanning give?
okay so like
normally, you'd have to do secondary and get all the way to exfil, and go back for cargo and haul it back through fog
if you unlock OVL and main in one, you can get the path to exfil clear, come back once, activate secondary and carry cargo all the way out
it saves some time but more importantly it's miles easier
But you gotta reset if you can't double scan, right?
if you really want the double scan yeah
otherwise I mean nothing stopping you from playing it normally
I have big skill issue, so, I need all the help I can get
can someone make a comprehensive list of optional objective orders for levels that it's ambiguous
What optional objectives are ambiguous?
(Maybe I'm misunderstanding)
cuernos comes to mind
Get bulkhead key -> Put it into door controls -> clear overload -> get another bulkhead key -> complete extreme -> clear main -> go back to overload for cargo -> extract
they give you overload first, but if you do it, you get fucked
for r4d2
By extreme, do you mean secondary?
yeah
ok
I hate it I hate it I hate it
it used to be High/Extreme/Overload
now it's Main/Secondary/Overload
Yeah i preferred that
and I can't keep it consistent
secondary objective makes way more sense than "Threat level extreme" on a random bulkhead in the facility
I want a level that's main, secondary, high, extreme, and overload
imagine santonian industries workers walking through that like bulkhead on their lunch break like "What the fuck do you mean?"
And when you beat it /w PE you get a vest piece that says "I beat the hardest GTFO level and all I got was this lousy shirt"
idk, like i said earlier i haven't actually played any r4 levels, but i feel like i've seen many messages asking what order to do the optionals in for many r4 levels
i feel like the only misleadng one is c3 'ceurnos'
I haven't even beat that one
I hate fog (skill issue)
I just don't like the levels where you have to do secondary in order to do overload
Which is even worse
I like that one
'cuz like.. fuck error alarms
the error alarm on that level is kind of a meme though
I want to be able to go grab a drink if I want
I literally got up to go get my pizza out of the oven and the 3 bots kept me alive without a hit
I remember that ??? level in one of the rundowns that has a perma error alarm right from the get go
I hit start
And then walked away to go make myself a drink
R2c2
Came back and my roommate was like "bro did you walk away in the middle of an alarm???"
Lol
after finishing a C3 PE attempt, and dying on the main with error, its not that bad, its just a lot of chargers. we were basically done, its just a very long level, we were just shy of 2 hours when we failed
I had to reset
Ok so I think for R4D2, I should take Choke Mod Shotgun for the chargers?
(solo /w bots)
HEL rifle is really nice, there are a couple funnel sections in C3PE that is exclusively chargers and HEL rifle makes super quick work
HEL Rifle is worse capacity than choke mod, though, right?
I suppose it has overpen..
Oh, capacity you mean mag size and not reserve ammo cap?
its a small reserve size too
These are both secondaries, right?
What main if not choke mod?
wait choke mod is secondary I'm dumb asf
I'm thinking either HEL Revolver or PDW for R4D2
i'd do PDW
But for secondary, choke mod, HEL Gun, or HEL Rifle?
thermal will help, and even without that it's a great gun
I think I used the PDW back when I had sub 30 hours
And was like "wow this sucks" and never used it again
@next socket Something else that will probably help out even more than your loadout is your bot's loadout, which weapons are they running?
I give them all the same guns
erm
I'd have to check
AR + VMG
Yeah perfect
Tbh bots suck at utilizing weapons meant for particular enemies or circumstances
So I just give 'em guns that have high efficiency
It's been working out so far
I don't struggle with combat usually, I struggle with situational strategy like reactors, error alarms, grab the thing during error alarms
error alarms are easy on higher levels 'cuz you can just knife the buggers but in lower levels when the errors are spawning snatchers and shit
It's like haha ok not with bots
Yeah R4D2, if you're planning on going turbine-less, would be quite hard with bots, mainly due to the time-sensitive looting
I think /w bots you have to do the chese strategy /w double scanning
And walking back during error alarm with cargo through fog
In R4D2, does putting the two cells into the generator cluster do anything other than the wave of enemies?
the fog is coming the fog is coming the fog is coming the fog is comingthe fog is coming the fog is comingthe fog is coming the fog is comingthe fog is coming the fog is comingthe fog is coming the fog is comingthe fog is coming the fog is coming
yes'
Ok, that's what I thought
literally r4d2 PE summed up
I think the slow fog rising is a pretty cool mechanic
They do that in an R7 level, too, right?
During scans?
That should be more common tbh
there's some rising fog in r7c2 yeah
my favourite fog though is hanging fog
levels with hanging fog are often cool
I like the levels where you slowly power up the generator cluster which lowers fog levels too
Except for that one where the last one you have to go down a ladder to a blood door
'Cuz I placed a trip mine at the bottom, ranj up the ladder
and ALL THE BOTS STAYED AT THE BOTTOM and sewer slided
why not play with people
the more you play on lfg the more likely you'are to find a permanent group!
Because it's too easy with humans
play with people throwin ur run
then play solo
constantly shootin u
damn you got skill gapped by r3a2?
wakin up enemies
...That's what I'm doing
no
no bots
solo
The problem with solo solo is that you gotta cheese a lot of the levels
And that's just... not fun
is not cheese is more like exploits
bruh that's literally what cheese is 😐
i dont think so
maybe i did wrong wordin
I'm ok with double scan cheese
Oh so when GTFO players play with bots, it's not solo, but when I'm dating a chatbot I'm apparently single and it's not a real relationship???? what the hell
but one is buggin the game other is usin ingame mechanics for ur advantage
I'm not ok with kiting giants around half the fucking level for 45 minutes
and not skill issue-er
you dont need to do boostless
The cheese I'm willing to do is about whether it's fun for me or not
And whether the cheese breaks the challenge of a level
Let me tell you, door bugging is not fun and absolutely breaks the challenge of the level
you know, any form of enemy capping does tbh
Enemy capping + giant kiting is zZzZ
Like I'm not trying to downplay the achievement of people doing it
It just.. looks so.. boring
But double scanning to prevent me from having to deal /w running through a bunch of infectious fog because bots don't hold stuff during combat?
That just makes the level not an absolute frustration fest
2 people + 2 bots would make that doable without the cheese
bots are filler
everything its beatable with 2 player 2 bots
you play with "solo with 3 bots" and you kinda just playing with fire
well r7e1 its kinda debatle since inmortal its funny
what about r3a2
but i could swear that bug is not a problem there
u dont have to tell a bot to grab somethin durin combat
yeah, I understand that
I'm not trying to say the game isn't intended to be played /w 3 bots
That is a problem during R4D2
And uhh
R7C3
Bot will automatically drop everything during combat
ah r4 idk r4
OIr maybe R7B3
everything is beatable with just 2 players as far as I can remember
Yes, it is
... c3... idk about that one either but i dont remember it being
b3 only if u do PE
but it's honestly too easy if you have even just 2 humans that know what they're doing
r4d2 there is absolutely nothing you should be grabbing other than cargo, which you can just carry yourself
I play 3 bots for the challenge, I know it's fucky wucky
its about the game state if your on combat state they will drop it
The fog repeller, right?
if its stealth then they'll go back and pick up where they left the item
Which is fine, but during error alarms they will not ever pick up items
the fog turbine? if you want to waste time going through a side zone and doing a surge alarm to clear another zone, yeah go for it
Which is a huge problem
i need to test it again cause i swear bots when told to carry somethin before combat they do not drop it and there its not a problem
probably best to ignore that path though, and beeline to extraction
mh
i know, its about game states
like i explained early
loud they drop, stealth they can pick it up
error = its loud all the time
dont know why would they make it this game been honest since i would rather have the bot carry objective and have me protecting them than having the bot protect me
only time i coul do that was if you install the better bots mod
hm, could bots make r5e1 cell skip a little easier
well either way i think most levels isnt a problem cause there arent two objects that need to b picked up at the same time in combat, and with one ur the one carryin usually cause with bots its easier to do that
big skips
Yeah, there aren't a lot
There is one in R7C2 or 3
it's doable with bots but you take a lot of infection
actually no for cell skip you normally pull rooms
124 queue aaaa pain why do i wanna test this
you can have bot sentry
pleave it there
stealth past that
then you can just tell him to pick the sentry
lmao that sounds great, hybrids might be a bit funny though
i just want upgrade to bots already
you'll end up shooting the second zone anyway in all likelihood
mod ahre
arre
better bots mod 🙏
i never mod im not a loser i just play with raw 3 bots
depending onm the error
skills issues
I want a mod that puts all the sleepers on skateboards or rollerskates and changes their movement animations
if it is the r7d1 overload it wors every ttime
R7D1 is not error, it's 19 timed events
ok im gonna drop into r2b2 tell the bot to carry a cell wake up 7 rooms and see if they hold it
im havin the bio bot and a normal bot carry a cell
test further
cause the bio is guaranteed to drop the cell
since they ping
they should pick it up afterwards
yeah
but it is simalr enough to an error\
that calling it one makes sense
i wanna see if they carry it with me if im movin
basically an hour and a half of having snatchers being sent to you, fuckin hell
You can't deactivate_alarms for R7D1 overload, though
I would offer to test it on your behalf but I'm staying clean of current version
its an hour and a half of resource stealers, FIFY
i only saw a cell bein left behind, probs the bio cell
Whcih is SUPER shit 'cuz if you don't do the X alarm, you gotta go through the mother stealth rooms and the charger scout rooms
And while all that is happening your team has got to deal /w the snatchers
ok it's closer to an hour and a quarter but
I mean thats kinda the purpose
still not great
to give you choice
The side zones give back more resources to compensate
aside from snatchers arent even that bad you kinda just leave the room your stealthing and kill it
Would y'all do the X alarm or side rooms for secondary in R7D1?
Go in at least one of the size zone still makes the whole level much easier
and the tank rooms
Yeah.. we stealthed past the tank room
But we weren't doing secondary
there was a discussion earlier about this
do you know the deactivate alarms thhing
it works on the class x if its active
in r7d1 i would do the first error for deactivation of the first X alarm, then just do the second X normally, and then die
0 side zone: not recommended. 1 side zone: enjoy hel the chargers. 2 side zone: slow and steady
Didn't know thisw
yeah you can effectively skip an alarm
So if you do 1 side door, it turns the class X into a class V?
yeah theres a terminal command that changes the second class x to a class v
the game shows you on the warden objective where to find the terminal to lower the security scan class
^
just gotta read the warden objective
I'm confused, 'cuz I thought you had to do the X alarm, or both side doors to reduce the X alarm to nothing
the second class x isnt that terrible though since its a single funnel point
Does each side door reduce an X alarm to a V?
i might not remember d1 a lot but i think it was to lower the second alarm, u need to go into a key door, and the key is in one of two zones
the game gives you a terminal
so u can lower it once
You can do all 4 combinations: 2 class X, error + charger class X, shadow class X + mother/tank, error + mother tank
inside that key door
Although it's hard to do 2 class X w/o degenerate strats
if you want a good guide, Professor Scaler does a great breakdown of the level
The easiest for doing secondary is probably to do the charger class X + error, right?
think so yeah
plus its just one dude describing the level with a map instead of 4 people telling you over discord lol
Honestly R7D1 primary is probably the best GTFO level
Except the final room 'cuz of RNG
minus the bugs
I guess I've only played it a few times, so I've never had a bug
r7d1 when it came out was ridiculously buggy
Imo all 3 combinations share the similar difficulty, so it's kinda your preference
there were multiple game breaking bugs and there still are
Doing both side doors are easiest if you're doing primary imo
no yeah 'when it came out' and nowadays
The error alarm is sort of easy to deal with if you plan ahead and know the route
if you do the checkpoint scan with overload active theres a chance that the snatchers wont spawn anymore but the fog will remain
And then the other side door you just gotta take your time with
Stealth in this game is rediculously easy once you learn the mechanics
Sounds like a benefit to me
there used to be a bug that if you woke the scout in the overload room he would scream and all of the enemies in the level would freeze and none would spawn forever
Does this end your run?
i think its still there isnt it
it is but at the same time it renders the entire overload useless
also yes
R7D1 is still buggy as hell
pretty sure it did break the run
I guess I just got lucky with it 'cuz I've never had an issue
yep
Then again, I've never had any bugs ever happen to me
I would replay the level a lot more if it's not that buggy
Except the culling/LoD issue /w high FoV
yeah the scan at the end of the before the init sequence room just wouldnt work if that bug was active im pretty sure
that level is a fuckin masterclass the problem is sjut the bugs
but thats just one of the bests lvls of r7 if it wasnt so shit
yeah its such a shame because that and R7B1 share a similar tileset and its some of my most favorite tiles in the entire game
and its such a buggy disaster
yeah its a very bright tile, very confusin very vertical very pretty it just has that bad optimization
cause theres SO many movin parts in gardens
like soo many
Idk if its just me but it bothers me because it would feel like I essentially cheated and got the proof without actually having to put in the work to complete the level at the intended difficulty
it still is buggy
its better for sure
but still a nightmare
and forced
Yeah, nah, I feel the same way- it's the same reason why I won't use stupid levels of cheese to beat levels
i think they like fixed couple bugs n thats it isnt it
I wouldn't try to intentionally trigger that bug myself
scout bug infite check point charger error wave shooter bug snatcher bug
thats still better isnt it
what do you mean
ok maybe i was wrong
idk tbh
i never saw too many patch notes and idk if they do describe the bugs
that r fixed
so sorry
it is better then
oh and on release some times the overload, instead of spawning 1-2 snatchers every 4 minutes would spawn 4 every 4 minutes
Does anyone know if R4C3 'Cuernos'
is doable /w only bots + no cheese?
Snatcher just have terrible pathing in garden tiles. It can stuck in so many places
im actually about to attempt it
bots with choirgers r the most painful thing in this game so
yeah its really bad sometimes
good luck
Im doing main first and then Ill try PE
I think I tried just the overload of R4C3, got to the first scan against chargers and immediately failed
..might be confusing it for another level though
I tried with people earlier and we got to the room with the turbine and got a huge error wave because of silly pathing
oop
yeah my biggest gripe with R4 is that while I love having extra objectives
there are just too many error alarms
the mechanic just gets stale after 3 levels
Most likely a delayed alarm wave
IKR
i havent done a lot
of r4
but by like b2 i was like 'can u stop u son of a hell'
and i dont even wanna imagine how many other levels have it
A lot of r4 levels have an error of some kind
Off the top of my head, a2, a3, b2, c1, c2, c3, d2, e1
error alarms are the best part of gtfo
r4 secondary objectives*
Me: "I want to take a giant gamer(tm) shit"
GTFO error alarms: "Allow me to introduce myself"
r4 its the error rundown
r5 its the i got 2000m maps rundown
r6 its the optimization its going down the drain rundown
but the cool rundown
idk ive only seen r6 in videos but it loks cool as fuck
i wanna play it
r7 its the rundown with a lot of things going on
notice how r5 has more errors than r4
r1 is the easy rundown r2 is the green rundown r3 is the short rundown
even if it isnt shorter than r1 it feels
shorter
Ah shit you're really gonna make me think arent you
even if then coming from EA rundown 4 semented itself as the error alarm rundown
R2 is infection and extract alarms
the last || 🤞 || short rundown
while rundown 5 was the rundown with probably the longest level in the game
i think r8 could b the biggest one
maybe
i wonder what map in gtfo is the biggest
i dont want big levels for r8 fuck that
ik r2a1 is the smaller one
Don't remind me R5D1 again
give me substance level
but which one is the biggest
Yeah idk I didn't like b4 very much
no i meant in levels like a lot of levels not long levels
oh
yeah like r6 kind of a lot of levels
r8 needs to be the culminations of combat of gtfo
r6 had 13 countin the ext
I'll need energy drink before doing R5D1
full action and all its game design extacy
mix enemy waves, boss fights
good use of room and tiles
Theyre probably going to be big, considering its by far going to be the biggest story rundown
full action? a rundown of just r7d2 i wouldnt enjoy ksmdk
some levels yeah but not all levels
r7d2 full clear its literally the reason why mix enemies are what make gtfo challenging in combat
all levels in r8 need to be like that
r8 just needs to be C levels and below
Making some alarms charger only made them easier I think, silly change
R5E1
welp the runs already over
Though that one is a short one and then people just cell skip
litterally first alarm door and the fucking bots wouldnt get in the scan
lmao
hopefully theyll put the disinfect station on the floor
idk what to tell u it is a rare bug
Hell no, it stays where it is
like WHY
known bug
but well if u ever r in a hurry
lock the bots then add em again
or just lock em for the alarm
hehe :3
hes talking about the disinfection station on r5e1
funky ping
RARE??
I get it consistently
its also the reason I failed R4B3 PE with bots
I can't wait for them to remove fog repellers from r5e1 like they've done with every other e tier mission
idk i played 3 bots for a long time and the only time i saw it was in a duo run where it did happen
restart your game fully
Predictable "design" changes
like close it, and make sure that shit its gone from your ram
But I like getting infected when disinfecting
it happens whenever I play with bots, weeks ago days ago
tbh i have no idea
i would guess its rng
so maybs u just got funky rng
I should buy a lotto ticket
backwards
idk check logs ksmdkm
so you can send it to the devs
It could be because of an open door
like for b3PE in the overload I leave doors open for the sustain to get better pathing,
this one I had a long corridor open to funnel
they were standing on the side with the open door
well maybe cause the only time i got in was in r1c2 in the first alarm and we leave a door open
but tbf i leave doors open way more times and it didnt happen
maybe somethin when they go into the door and then they comeback to the room- idk
semented.....
💀
Hello, I'm a new player and was wondering do I need to complete the first floor to be able to invite friends?
you don’t
any level you have unlocked, you can play with others
it works both ways, so if someone wants to play a level you have not unlcked yet. You can play the level with them
only the tutorial is solo, TRAINING
Anything is a solo when you feel like it 
Proved by @inland spruce nothing is impossible
I dont have time and id love to have ppl play with
nothin is impossible
Im not doing 4hrs
do it
no
I want to know how you guy setup tools to beat a horde of charger in door 100 alarm.
I'm trying on sentry but it can't hold all of charger horde
Can't rely everything on tool, use guns. The only tool tip is take advantage that enemies from the entrance will climb the ladder instead of take the stairs.
so u got two spawn points, what tools do u have
what type of sentry and what else
i have shotgun sentry face on the door and some of c foam
but the real problem is at door 100 there is two door
yes, whats ur third tool
another sentry or mines
cause u say u have one, a shotgun sentry, nice, second, a cfoam launcher
which ones the third
assumin u have a bio as a fourth tool
ok
but well u have two sentries, so u should have both like facin the stairs of their zones, one facil the ladder at the entrance the other just lookint at the stairs
maybe u could switch the foam for mines, that way u have a more useful too durin more of the lvl and kill waves more easily
and then u can just put mines on the closest doors of both entrances
and if u got mines left just mines spreaded around so they save u a lil bit of time
ok thank you for advice
good luck on ur runs
if u have any other questions or want more advice
u can always ask here
i just started playing is there any way to oneshot melee the really big ones?
with yellow injector
a consumable that only spawn in on a couple levels
besides that you need a lot of timing, teamwork, or a bit of both
well that sucks im currently just playing with one friend so thats fun :)
but thanks
but the technique of keeping it staggers with two people is pretty manageable, especially if you can get limb breaks in every hit
if you have two people to kill a giant try this as they are saying:
- person #1 will start by hitting the back of its head/neck. It can be easier to hit if you let it lean its head backwards when it is "alerted" (but not awake). Start charging immediately afterwards. Back of the head will do the most damage and makes a 3 strike kill easier.
- person #2 will follow up a couple seconds later with a full charge to a limb. Breaking the limb will stagger the giant so that person #1 can finish it off with another limb strike. Legs are fairly easy to hit. Start charging again.
- person #1 will hit a limb as soon as they are fully charged again or near to being fully charged. if it breaks another limb the giant should die.
- if the third hit fails then person #2 should be able to finish it off with the fourth hit
@ #3 just wanna point out that the limb breaking is kinda irrelevant to him dying, it's just whether or not you're getting damage from hitting him from behind
aiming at the limb is still good since if you're not getting the back damage and he lives it'll still stagger him again
this is true, just good practice to get the stagger as you are saying 🙂
back damage is 👑
#1 is false.
Back of head is not required to get the 3 hit kill.
Assuming this is hammers full charge
i think it probably is cause of something something rounding error yeah
Rounding fuckery is so rare though.
Not a consistent thing in my experience
If anything this relates back to someone not getting full back damage angle
welp they dont have to worry either way if someone hits occi
^
even if it's technically not needed
go ham brrr go stupid
if you want your correctness points you can have them, its still better


its a best practice, and the fact that its possible without it is a hair not worth splitting
Only with yellow syringe that grants like x5 melee damage for 8 seconds. Exactly enough to charge 1 attack and backstab something to death.
Alternative are either learning the art of team-jumping giants (4 consecutive backstabs with hammers / spears bring them down quickly), or you can learn the art of soloing giants by destroying their limbs. You start by hitting it to the back of the head, then you aim for the limbs and break them - each broken limb forces the giant into a stagger which gives you almost perfect time to charger another full power swing and you just keep doing that until they go down.
4-5 attacks like that and they're gone.
If you think about it, a bullet is just long distance melee
i mean, you aren't wrong
🤌
3x
(its also why its 3 hammer backhits btw)
3x for a single hit within 8 seconds
Tag me when we can throw our Hammers
Tomahawk trait
@soft crater
the secret bread reveals the truest truths
🐇 

Song of angels sing 💖🌠
Bingus
Singus
chungus
Humongus
So are you duoing r7d1 secondary
yes, actually
It was all chill til two snatchers turned up on the 3rd terminal sequence
It seemed like two from the sequence
One of our snatchers never spawned though so maybe that guy decided to unstick from like 15 minutes ago
We started it right after killing the secondary snatcher
Understanding
only one snatcher per error? thats radical
disconnect strats 😎
Thanks I'm poor though so I can't
wanna play r2e1 with me
@cold quarry
#gtfo-media message
Is this 'cuz I fucked up the double scan??
I will have to look at this later i am occupado
Are there any german players?
Theres even a german discord community
nuh uh
what is the door V M alarm about? its my first time seeing it
well V is the class of the alarm, a class five
but M means Mixed, which means it can contain every kind of scan if im not wrong
i think thats what it meant
what does it mean by every kind of scan?
is it like where it can go to another room entirely?
like, think of the type of scans, nono not outside the room skmk
like teamscans, red big scans, the cluster of 4 smol red scans
all of those
but wait doesnt that mean its just a regular alarm door?
yes, it is a normal alarm, but can b a lil more funky
what level is it in? ksmdkm
r2c1
ahh
dont worry there i think thats
thats labeled wrong
it is not an M scan
it is a class V but not an M
dont worry u will probs see em on later rundowns
alright thanks
its oki
i think that one is a M, normal alarms always start with a team scan and the rest are the scan type
that one is mostly clusters and ends with a team scan iirc
R2C1? end in S scan?
most mixed ones do
i am not sure if that is the case there
i don’t remember R2C1
actually wasn’t that triple uplink?
it has a mixed alarm?
team scan, sure, S scans weren't introduced by that early



