#gtfo-related-questions
1 messages · Page 72 of 1
is there anything in the terminal that can tell you the type of alarm on a locked door?
like bulkheads specifically
Maybe query but i don’t query doors
no i dont think so
query only like tells u the zones it leads to n stuff
but u cant really know the alarm
ah would have been cool
(Or have someone spoil you what it has)
rip
2 of my grp members are kinda new so def not risking an error or tough alarm section with overload then lol
secondary it is
the alarms all have their own settings
and theres waves but theres also groups
most of the usual alarms are very wave based
and are set up in a way that the currently active enemies determine how long till the next wave
or rather, the amount of enemies alive determines the multiplier for how quickly the timer ticks down
theres exceptions everywhere
because of minimums and maximums
the actual spawn cap
and some alarms just being group based rather than wave based
groups only have set timers
but they will still respect the actual spawn cap too
and theres also ramping
which applies to many alarms
you just dont pay attention to it in most cases due to how you setup for the alarms
ok
ok
a bunch of surge alarms are groups but they have a wave size of like 1k
so if you make it through the whole 1k you can actually get that wave timer
which is infinite for 10 enemies+ in some of the settings
so if you killed 990 enemies you can then kite the surge with just 10 enemies
insane tech
Heat fix when? I miss giant chargers in R4D2.
Once we all start using heat fix in pub games
Can you one shot a scout to the head with -19% melee damage /w hammer?
yea
sauce?
I don't know how this shit works 'cuz a scout has 42hp according to the wiki
And the hammer does 20 charged damage
So with a head shot of x2 it should only do 40 damage, which wouldn't normally be enough but I know a headshot with a hammer works
scouts are 3x
and back of head is 6x
ah
so you can have crazy negatives
you can even like quarter charge scouts
1/3 more like it
im sad 100% melee damage doesnt let you tap scouts to occi
it doesnt
befcause of rounding error i think
LOL
it should
3 * (1 + 1) * 6 = 36
max melee damage is an experience
surprisingly one shotting giants on occi is VERY inconsistent

God wtf one shotting giants for an entire run would be crazy
If you aren't sprint jumping through them and 180 occi hitting their dome.
Are you really killing giants one shot?
How do bots do with the HEL Rifle?
I wouldn't give it to them ngl. Especially if you happen to line up with a enemy and they fire at it.
Iirc doesn't like back damage also vary depending on the angle you're facing to its back?
Assuming you have exactly 100% melee boost.
to be completely honest I dont know 100% for sure how back damage works, that is the info ive operated under but
yeah I tried RIGHT on its back
as lined up as possible
and it didnt work 100% of the time
was really strange
Because with exactly 100% boost. You're doing exactly 120 assuming you have full back damage
im assuming just rounding fuckery but
some of the time even a tap to the back after wasnt enough to finish it
Rounding fuckery ngl. I've only experienced it twice with strikers
which thats another 12 damage
kinda the same reason I never bother trying to tap occi on shooters
its not that much harder to do the charge I do for occi on strikers for them too
and it makes it 100% consistent
Shooters occi I charge for like a split second or less
ye
I rarely ever just go straight for the tap
Thats rly consistent tho
Ngl I've only really seen the inconsistencies with back damage when it comes to giants specifically
Several times from discussions here as well
You need more than 60% charge I think.
Could be animation weirdness, but I'm pretty sure most people just underestimate how tight the required angle really is.
idk, its never felt like it to me
I might need to just try it some more and get a good feel for it
but the time it takes me to reposition I might as well be charging anyways
well, it will mostly happen in fast stealth, multi kills or when sprinting past shooters and getting a quick 360 kill
yeah ofc
hammer will never lose it's oneshot to scout head no matter how much negative you stack
in fact, i think the knife is the only weapon that can lose it at all
like, head only, or occiput?
regardless for sledge
you can't get a high enough -% to make it not oneshot
same goes for any melee except combat knife
where I think its like...16%? means the knife can't onehit scouts in the back of the head
got curious and looked into it, and just relaying the specific information:
tldr yeah grongus is right about hammer at least
(all this is assuming the wiki is still correct)
the only booster class that can lower melee damage is aggressive
and the biggest debuff is -23%
100% - 23% = 77% (0.77)
20 (hammer full charge dmg)
* .77 (see above)
* 3 (scout head dmg multiplier)
= 46.3 dmg
scouts have 42 health so ye
bat would be 9.24 (x6 on back of head) for 55.44
5.5 x 1.5 = 8.25
8.25 x 0.16 = 6.93
6.93 x 6 = 41.58
i win!
-15% knife does 42.12 which is still enough to kill scout
knife can 1 shot a scout in the back of the head, but it would take so much skill that with my lack of skill, i will never kill a scout
As an avid knife user, stabbing scouts is my favorite thing
and somehow, scout killing with bat is easier
yeah cause bat goes from right to left
no, i still hate bat
knife from below right to up left
its just the bat movement
Is there a particular level in the available rundows that would be good for practing scout kills? I'm decent with hammer kills but I want to practice using the knife to kill them
many people recommend r7b1 cause it has 3 scouts like startin the level
but in case u dont wanna jump to r7 cause un in r1 or so
r1b2 has a couple of em, i think like two
like startin
ah oki then yeah r7b1 is cool for that
or u can use mods theres some mods for practice too
Would 2 shotgun sentries be good for r1 c1 to hold chokepoints or is there a better sentry to go with?
well since c1 is very long hallways, a short range sentry would not b ideal
true
with a burst u can get enemies from more far away, and with sniper too
just if ur gonna take one sniper ur gonna have to use bio and kinda watch its ammo
prob like savin it for later waves for big guys n stuff
wave 4+? or 6+? or lower?
It is a good strat to push up to the middle where the terminal is
um 4 and the rest after them
n stuff
cause idk how long u got into the lvl
but in wave 4 funny happens
... whut i didnt got that im sorry
now im interested
whatcha mean?
You see the terminal room in front of another security door right?
Thats a good place other than the bridge to hold
i mean, i guess, but over both like the bridge just has a bit more distance
u can see the enemies spawnin
But you are talking about shotgun sentries
its all good. So if I'm going to hold out in bridge shotgun sentries is the way to go?
Try to balance out ammo
always a good idea
Cause i have a strong feeling that R5 will be a more scarse version of R4
Less resources
thats quite 3 rundowns ahead
ight lads thx for the help have a nice one.
in the bridge, shotguns prob not
or, not with bio at least
ight
if u take shotguns they shoot super fast and waste one shot to a dead body lmao
lol
i mean when enemies r pinged
yeah, u can aim one like at the hole in the wall another one a bit behind n stuff, maybe a sniper saved for later waves or just three bursts whatevs u prefer
also dont use all the firepower like right away
u dont need 3 sentries in the first wave ksmdk
Shotgun sentries reign supreme in R4
so slowly build up on sentries as i continues on
yeah, if u start feelin overwhelmed or u just kinda can tell when to do it, pop an extra one down
Just cause the amount of choke points of doors/bulkhead doors
ya
yeah so far r4 is tight, i like it
but well r1 has some ok levels for it too
shotgun on c2 is nice from what i remember
so for weaponry would medium assult rifle be nice to have as a general with one person with a sniper to take out big guys
@solemn flint who is vergil
yeah usually one person with firepower works nice to take big people out, the heavy assault rifle i guess its nice too, but like just general medium long ranges work perfectly fine
Based on what really is good
it doesnt have to b a sniper too i guess it could b another high dmg long range
tho i guess nothin like the oneshot of sniper
Having the auto sentry plus any other sentries is a good mix
2 man on the sentry inR7D2
i had a idea of 2 burst and 1 atuo to weaken the hoad but i didnt think that would work well on the mission
You have guns dont forget
why have two sentries that kill things
ya
and like why stagger when u could have a burst
Itd be easier to use ammo more than tools
It was during an emergency
i mean the auto either way would use like 50% of ammo in a single round since the enemies are every constant
4 Nba players lead by shaq and a tank behind was not cool
and thats a lot of like tool refill
And the auto just held all the front waves with the sniper killing them
the sniper on smols its overkill its r1c1
idk i guess u could test it if u want
like drop twice into the lvel with two different like setups
and see which one like burns tool but saves ammo and whatevs
Everyone was bringing high dmgs weapons so the staggers were very much needed
mh then i would blame that ngl
machineguns n stuff on this lvl are pretty necessary

Big weapons to kill big things
i think someone said that tool wise sniper w/ bio is more efficient than burst, even if it's overkill dmg wise
but not 4
i hate to say this
mh maybe it does get ammo savin n stuff
high dmg weapons stagger
stagger is overrated in the game unfo
i kinda feel like ideal loadout for r1c1 is precision specials (1 sniper, maybe just revos elsewise) and whatever main you're comfy with to fall back on when you gotta reload but there are dudes on you
yeah
or well even if u want a dmr for like range and then a closeup special
True
like a machinegun
Auto sentries cant hurt you:
The auto sentry with 89% dmg increase:
a rifle on this level must b pretty good
i once dropped into c1 with a dude that his sniper sentry shot lke an auto
he ated all the tools by like wave 5
damn
dude
a m0d i've played
the sniper sentry was rapidfire
it was hilarious to listen to
Project thermonuclear made by yours truly @grizzled widget
yee
Now imagine it with 123% cpu speed
dreadnought is my current favorite solo modded level i've played
The one with mike tyson chasing u?
anyway we should prob go back to vanilla talk lest we get banned
no, the timer one
i wish my pc handled mods but alas
so medium range for r1 c1
yeah that usually works
good luck with ur runs
^
u can change around ur guns n tools to what u see appropiate
gl on yours hopefully it gose well
thank chaa
cya lads
Maybe the abyss takes you kindly
maybe
i'd say if you can try to get to the reactor a little bit faster just so you're wasting a bit less time between proper attempts, there should be enough resources near the front of the level to cover your expenses on the way there
not a huge deal though
1 sniper probably
otherwise its just hel gun/rifle with hel revolvers
Line ups for days. Just sit near the hole on bridge and spawn camp
4 precision rifles
this is the ideal gtfo ladout. you may not like it, but this is what peak performance looks like.
actually a bullpup on this lvl wouldnt b that bad
Tau from warhammer load out
since, medium range

and no recoil
yeah laserbeam ar isn't awful
Check dms
i would guess a machinepistol wouldnt b so ideal compared to that
laserbeam BB gun*
unless u get very overwhelmed
it's honestly weird to think about the fact that i used to just straight up have fun bringing bullpup/pr
i haven't tried since i heard that they're kinda doodoo and i found my second love carbine
bullpup is just godawful which is a shame cause it sounds/looks so nice
and i usually just bring revo if i would consider bringing pr
precision rifle was SUPER useful on r4e1 but other than that I don't see a level where i'd take it
?
what is that level agian
shooters
the only-spitters one?
funny shooter bug
yeah
not-a-bug-bug
idk I don't see the use
wait that's a bug? I thought that was just what made the level unique
its not a bug
it is made to b only shooters
you shouldn't trust me
i'm sure it is now
but
well even if it is a bug, good 'bug'
i thought i heard that at least there was a rumor that it originally wasn't
variation to the 3rd level in the game ALSO being an HSU like #1 lol
but anyway
dunno why pr is good for that level lol
can't relate. Arid 5 enjoyer
fav guns in the game are the bullpup and the high cal
i feel like we're putting too much emphasis on the sleeping shooters aspect tbh
cause
wave spawns
are normal
thats tru
yeah that level's really not like
you don't NEED specific things
one dude with a combat knife makes quick work of all the sleeping ones
most levels are like that tbh
i mean u really dont for most levels
u dont need specific guns for like 90%
just general, this characteristic guns
i doubt anyone's gonna go around saying you need a specific loadout for any level in r1
except maybe saying have a sniper in c1
other than "bring sentries for c1"
i mean its not necessary
thats a tool not a gun
oh for sure
jarhead said loadout
you could get by without
if you're a coward
not if everyone has thermals
coward talk
or just
... ah well i guess
good eyes
i use glasses
like
really good eyes
i dont
same
no bio on d1 is fun imo
bois in glasses r cute tho
not me but others
everything's heckin blurry without
when i take new-player friends on that I make sure we don't have one, just so they can get that "WHAT THE FUCK" moment
lmao
fairs
just take bio
coward talk
tru
ohhh...
tho idk what tool u would have then
don't ping them until they figure out what's going on
gigachad
okay
you know how earlier i said that other thing was what peak performance looked like
i was wrong
set down enough trip mines that it creates a light show that confuses the grunts and they can't find you
devil may cry 5
the guy that wield the yamato
plastic chair
and the legendary plastic chair
the plastic chair that is the storm that is apporching
Ong
Is the point of forced alerts by bumping into a sleeper to guarantee the nearest glowing sleeper wakes up, rather than a 50/50?
Yes.
Other methods work, but bumping is the quietest.
How much do you think using this helps you? It seems pretty niche
I do it constantly, so I'd say a fair bit.
Saves a lot of time, and means I have to worry way less about syncing things.
Less information gathering as well.
I suppose its good for shadow zones when its hard to assess the whole lay of the room you can kinda gurantee a safe 2 kills and then carry on
If it's at all dark, there are clusters nearby that would take time to reach, etc.
It's fast enough that it's the main reason I don't value knife very much.
The knife clear speed advantage is surprisingly marginal, and not having good ways of achieving forced wakes is kind of a handicap.
Why does the same trick not work for knife?
Oh, because you've woken the enemy
I suppose
Turning and such.
There are lots of enemy animation sets that make it pretty inconsistent to kill after.
Especially since you're bumping, the hitbox is going to be shoved into the enemy and cause unwanted hits.
Which can only happen on the first frame of the swing.
Does the first frame take prio over the hitscan?
Hm, I guess thats the same on every weapon
Bat might be okay because you can aim for body and be okay much of the time.
Shooters might be spooky, but not that spooky.
And then hammer is so good that you can force aggro on chargers.
It doesn't insta turn its front to you?
Sounds like I'm just gonna get beat up and then have a second enemy on me tbh
No, but the timing window is pretty tight.
But yeah would need to practice this tech
Now that I think about it, bat should have enough time on chargers too.
You have to two-tap and all, but you swing and charge fast enough I think.
Thanks for the intel
How do you deal with the charger side on R7D2, they end up spawning behind you?
are you holding on the bridge type area?
we send one person in and the other 3 on the bridge
I think it is better to defend in the room after the bridge, this should hopefully stop the back spawns
I don't fully understand why, seeing as there are still rooms 2 away when you are in that room, but this is the advice I've seen given to deal with this problem before
but its so much easier to defend on the bridge :((
well its not :p since that makes their spawning fucked
just get inside and place the sentries there and its gonna be chill as long as people shoot
is it just a special case spawn?
In theory you could still get backwaves from either side zone
but it seems like you don't
It should be techniclly
But i think somehow the spawn got f up and they dont spawn where they suppose to spawn
Which make the most viable defend spot is in the room after the bridge
Beside, you would get immediate acsess to a ton of resource imediately without being panic for resource and having to wait for someone to bring back
We just get the sentries to hold whenever we do resource runs
I just dont understand why chargers aggro when we have one person in their zone :(
Why do you want to shoot in the Dark instead of the LIGHT
how do you even see their heads for headshots then
Use aimbot
dont forget that enemies that are woken up by a forced long aggro will not proxy aggro enemies next to them
at least i think thats how it worked
I presume just LFG in beginners for the best possible way to get a good experience in the game ,yea? still havent actually done a game yet 🤣
Wait ur new?


I did the tutorial on like monday or tuesday and thats been it
you might wanna try later
Players either more than 2k hrs and players with less than 500
Fairs @lone mortar

Ah okay, i tried to get a group of guys from my Arma3 unit to play but none of them can be arsed so xD
i will be able to play in a couple hours
you just a memer then Warp ? xD
Rog.
Hey man anyone here is a arse in heart
Yeah
True
what does that even mean
Rog. = Roger/Okay
i did just state i play an Arma3 Unit, so we use military terms alot xD
i guess
10-4, Oscar Mike so fourth
I was gonna say starship troopers extermination
But meh
its quite good ngl
i play operative on it
Server really is quiet if no one joines reyna
Support class reign supreme
First time in my 3 whole years playin this game and i first handed got a hacker
i once encountered a troll
but that is all
but there is plenty of people who encounter hackers
unfortunately
elaborate more for me on what you mean exactly ?
basically
Prevents trolls and hackers to ultimately ruin your gameplay
he said Do keep the lobby codes in your party dms
send the lobby id to people who joined you vc
Gotchaaa
understood
Coolio
Yeah i'd be down for some 😄
i'll chill and look at the weapons and shiz for now then
i can join later, if you will still be playing
o7
put that in the suggestions chat
whar's a good combo for the snipper riffle?
hammer
i liked hard hitting things so i combo'd it with the dmr but that didn't go to well for me for hordes™️
most mains can work. Carbine is good all round, PDW has a short reload so can keep you safe without a special to fall back on, pistol can stagger a lot to give you space and kill reasonably
so far smg and rifle been rocking, and tried pistol and felt off with it
Those all cover the weakness of sniper for multiple small enemies attacking
true dat
shame dmr was slowly being pushed out the higher i progressed but i will love its ability to one shot shooters 🤝
maybe i can find another build for it another time. alrighty thx
HEL Revo and PDW are the best synergies imo.
DMR has no problem dealing with hordes
Remmah
HEL Revo has balanced range and is the strongest standalone main in game (by virute of being mega OP).
i forgot that hel revolver exists
PDW allows quick switching.
Fast TTK fast enough reload, big magazine
perhaps i have skill issue. like you can headshot then bodyshot strikers, but felt like i was running dry quick when it came to me fighting class 4 or 5 alarms
One can argue that DMR's efficiency lower than some other primary but DMR surely has enough kill power
i went dry when i did a room with a 7 alarm. it was r2b1 i think?
funny looking door
mega op?
Massively overpowered.
I wouldn't say it's Mega OP
i waa gonna ask how but i assume it has nice ammo and damage with ok breakpoints
but definitely the choice to make for a main
It absolutely is.
It's the single strongest Main in the game.
the rest of the guns just suck 
Well-rounded, well-statted, and has pen.
It's already top tier on its own, and then pen just makes it stronger.
HEL Shotgun and Carbine both at least have some drawbacks.
Hel revo's only draw back is low crit
Hel revo's only drawback is that you need to aim decently enough, really
body shots still make it effective and decently ammo efficient
id argue carbine, its by far the easiest main of the power houses aim wise and has the best uptime
hel revo and pdw are both also good choices tho
tbf, hel revo has a draw back. Low mag size -> low dmg per mag
but its ungodly reload cancel and pen just somewhat negate that for free
It's easier to play but not necessarily good.
can't hold it like this 🤌 either
Eco is important imo since you don't want to use your Main that much.
lower skill ceiling
W/ Sniper, not that good.
not bad, since it's Carbine, but HEL Revo and PDW have clearer synergy.
hmm i see what you mean (it having low eco, especially with the recent eco nerf)
but as a gun itself its prob the best since its uptime and power outpower hel revo with simpler gameplay even
Imo, you want a Main that you can use pretty universally, and Carbine is only kind of that.
Carbine can be consistently good while hel revo can be god tier if it can pen
probably depends on what level you in (if you want to have sniper)
hel revo with pen is dirty (see reactor levels)
and after carbine eco nerf hel revo definetly stands out as clear first again imo
Carbine's stats are just way off the chart after so many buffs in a row
Like, I think Carbine makes more sense with, say, PR...
Because you're complimenting a sustained clear weapon w/ something with a lot more burst.
The burst is nice w/ Sniper, but you're lacking in wave clear in general.
with pr id probably rather take hel shotgun (if its a viable good choice for the level)
also carbine definetly doesnt lack wave clear
It lacks sustained wave clear, and is arguably an overinvestment in damage output.
with sustained wave clear, do you mean its efficiency?
cuz otherwise i dont see the argument
like against surge wave?
Well yeah.
You have way more total clear w/ HEL Revo than Carbine.
And arguably more range on HEL Revo.
it can easily 2 tap strikers and shooters (similar to hel revo) and will definetly 3 shot at worst
if you translate each burst to 1 hel revo shot, then at 100% it ends up with 6 less shots btw
the advantages of hel revo
cleaner 2 shots (if you got the aim) due to no burst
somewhat better range
pen (this makes it a ton better on levels with a ton of line ups)
carbine basically has the mag size of dmr, but without having the zoom issue and having basically hel revo ammo
zoom issue 
unless you heavily factor in pen, hel revo and carbine perform very similarly in wave clear. With carbine having more burst and uptime (its not like hel revo is lacking in those 2 tho)
No mo Stream?

1 mate had to dip for work
alright. time to try out hel revolver next time then lol
carbine too but i think it's a burst. don't really like burst fire weapons
maybe pw or whatever that other one was
👍
Maybe, but PDW is mostly for the quick switch.
It's kind of meh w/ Sniper due to short range.
Pdw sniper is crazy
But that is more of a thermal scope thing
Schweizerische Gesellschaft is crazy
will all monsters in uncleared rooms aggro during alarms?
Short answer no
could i get the full one if possible
Enemies only can be alerted from two ways that you care about gun shoots from open doors in which the range is 30 meters, as well as you can have a scream from wave enemies in the rooms adjacent to where ever you are scanning
And technically proxy Argo from guns shots but rarely does that matter
As well as door break can alert which also generally doesn’t matter unless there is a scout or scary sleeper right beside door which isn’t a common occurrence
i mean yeah but, I though even a B1 level wouldn't be THAT bad
It's mostly exploits and just being mad good at both aiming and kiting / dodging.
Exploiting the AI, cutting corners....
hitting every shot, wave management, dodging, managing resources insanely aggressively
only a couple levels demand exploits
eh, soft exploits (long kiting) is done at a certain point
but most levels can be done without any hard exploits
every thing C and under is possible if you are the best .1% of players
how many hours you got
beat all the levels then attempt solos
I was trying to run hel auto and stag chain during alarms but it was much more difficult than I expected
also, on the levels that require team splits, make sure you try both sides!
experience the game fully with all teammates then hop in on duos and all the sweaty shit
you wanna kill more than stagger
stagger only useful on teammplay
solo you wanna kill everything or just dont kill
Have you code hunted r4e1 yet
gotcha, I thought since my dogding is sub-par I could just use the stagger to compensate
😅
Really depends on the "major exploit"
I'm pretty sure you can solo some maps rather easily by door glithcing the right doors?
i mostly wanted to disagree with Artek's fatalism
oh! and ya, if you door bug you can invalidate almost every single level
Sounds about right lmao
most C tier and down for sure, sometimes like you say with just a single door
Dont get me wrong, most solos you see aren't doing that
And they ARE impressive
Taking for example T-nenpi soloing R6DX, even if we don't count the "kill shit in this room so the ||fliers|| spawn stucked" at the end, doing all that shit before while being solo is absurdly hard
These people will find a way, don't you worry
But again - not how game is meant, supposed, or polished to be played
Not by an average gamer anyway
There are just some levels that I cant even imagine solo is possible
like R6D2 overload with the 2 teriminal upload
I have no idea how one beats R2E1 solo, and yet I'm certain someone did. Same for R4E1.
kiting + ladder foam
If anything I have to ask: is there a single level that soloers failed to complete ?
or at least that's how blabla did it
with cheese? no
without cheese, r4e1 and r7e1, I don't think I've seen someone do ALT R4D2 without the bulkhead scans overlapping, probably some others too
I'm still blind to the last 3 levels of R4
what is E1
because im hearing nothing but horror stories
its fine
It's okay
youll like half of it
I hate r4c3 much more
well, 2/3rds
Yep, first half is standard gtfo stuff
Then it decides to just fuck you
Going in blind? No way you'll survive
so far I've really liked the first two EXT levels but are the latter 2 just slaughters?
What's the other one? D2?
Depends on who you ask but from what I've gathered C3PE and E1 Extreme/Secondary are mayhaps the hardest in R4
d2 is meh
With R4E1 Secondary personally taking the spot by a gigantical mile compared to R4C3 PE but that's my opinion
D2 is grindy
You'll probably wipe of couple of times
It's just doing same thing again and again and trying to be quicker and more efficient about it
I'm so sick of shooting chargers
R4A3 is actively fun if you manage not to fall asleep during Main/Secondary and B3 is a giant snoozefest after you finish Overload
E1 has three sections:
an error,
a reactor (secondary),
stealth
the only level I've had an issue with so far in R4 is A2 because it took my by surprise
doing the reactor blind is a flat mistake
Is it like B1 Secondary?
but the first and third could be cool going blind
a3 has 1 singular interesting part
nope
start the uplink after having gone through the error. Run back and cancel :p
which is made uninteresting by the fact that they couldnt make it awful cuz its an A tier
(overload)
doing that reactor blind is pretty neat
add r6dx
also id rather say glitches. Since long kiting to that extend is heavy cheese
Ah sure R6DX's magic room counts as "major glitch" in my book just as door glitching tbh
The what
^
There was a room on top
you get in, you shoot, ||fliers|| spawn stucked away
they spawn cap and you do the rest
imo all spawn capping where enemies become useless is
and its why i consider giant kiting and such already somewhat sus (but this at least needs actual knowledge and permanent upkeep)
In my opinion avoid spawn entirely is too, like the magic for having 0 wave spawns on terminal, eh
But I agree
If it functions semi similar to R7D1 overload scout bug I think it qualifies as a major glitch
Basically AFAIK if you kill something in that room it respawns, if it's a ||flier|| it has a chance of spawning stucked
You do that long enough everything is stuck and spawncapped
magic room is just a fancier door glitch spawn cap from the sounds of it
0 spawn wave on terminal?
which is the end tier cheese
Like whatever I've seen for having no enemies spawn on R2C1
i actually have a list of what a part of the community considers major glitches
is it a perma cap for the rest of the level?
you mean quick uplinks with uplink skip?
Well THAT'S the rest of the level
yes
true true
Surely it requires technical knowledge beyond the "bonk door do funny"
well, its counted as a lawless glitch. But contrary to say spawn capping and locking them away it just finishes the uplink BEFORE stuff spawns
But if you actively get 0 enemies
so you can still get enemies in alarms after
Dont get me wrong I'm not discussing speedrunning rules, that's what you guys that speedrun decide
oh i mean i can understand what you mean
It's just that personally if someone does that stuff in a game I'm in I'd react the same as having someone door glitch
if its used in a solo id probably consider it cheese inbetween hard kiting and actual spawn cap locking?
is it just based off of weird interactions or does the list include bugs
because some of it is unavoidable, give or take some specific conditions
i think the list is short enough it is all avoidable?
whats an example of something unavoidable to you?
the list doesnt consider all bugs (since some barely matter or are permanent (shotgun sway bug
)
but it considers all glitches/bugs that are noticeable enough to change game related stuff
I guess thinking about it some of the conditions would warrant a run restart for speedruns if youre aiming for like WR times
don't forget the thunderdome
I'm just gonna reference R7D1 again since its probably the buggiest level in all of GTFO, but like if you wipe while overload is active and restart at the checkpoint (idk if its everytime but it was for me) the Overload enemy wave just doesnt spawn
most bugs if they happen (depending on what happens in the situation) will result in the run going to the glitch category (lawless)
theres a specific few that invalidate runs basically immediatly and some that are allowed in restricted
regarding that, checkpoints arent allowed generally 
it was a spoiler light description lol
Maybe I'm mistaken but I dont think that with "solo" McBingus meant solo speedruns, or did he?
I got into the discussion under the premise that he just meant people who finish maps solo
you were right lol]
My bad if that ain't the case
waa? it turned to speedrunning? but how?
attempting speedruns is far far out of my skill bracket lmao
thunderdome = full room s scans, so this might confuse some people lol
also, speedrunners are the only ones who care enough to categorize bugs
attempting? not at all
some levels will be incredibly rough to speedrun, others will be easier than their normal run if you know the strats
I wouldnt call ending a thunderdome yea
ohhh okay i didnt know that room scans were "thunderdomes" lol
Alright then give me a snappy alternative
they aren't
something with panache
eh, not necessarily
^
its a good name
boss fight, take it or leave it
whats a level that in your experience, the speedrun is easier than a standard run
solo -> door glitches -> glitches -> major glitches -> speedrun glitches
sorry, i forgot the /s
ahh mb
nah thats on me
idk I just call it mom and dad fight
the divorce
the divorce door
I was thinking about that but the parents fight you not eachother

How is the saying "Trouble and make it double"?
I always get that wrong

"prepare for trouble!"
"and make it double"
iirc
"to protect the world from devastation"
it being a second person saying is the thing
too bad then
"to unite all peoples within our nation"
One of those days well get a mature pokemon movie with a serious team rocket that are actually a threat and not a comedic relief.
That day is not today.
Jessie
James
Team rocket blasts off at the speed of light!
obviously requiring a base level of skill (cant make an actual beginner do this)
R2C2 is incredibly chill, the error might aswell not exist. The most optimized strat becomes a bit rough (since you push into a full wave in infectous fog) but if you just clear that its super quick and easy
R7D1 arguably, since you skip like half the actual levels
hardest part is just surviving the error (smth you do usually anyway)
Booo! i bet you like Twilight Princess and hate Windwaker because "iTs A bAbY gAmE"
leave Pokemon alone!
if you want gritty pokemon write fanfic or play nuzloks
r2c2 is the PID hunt right?
yea
I guess this question is more suited for #gtfo-speed-running but do you just do the overload and then straight to Double X
ah thats 100% which hasnt been done in restricted
There's some truth to this, I suppose. I don't really play games with lighthearted aesthetics anymore, they just immediately lose my interest.
in lawless its that (but you abuse door bug (or theoretically infinite scout scream)
whats the main only time
Loved spyro as a kid. Can't get a vibe from it as an adult.
the current restricted strat is error -> class 4 in error -> split up 3/1
1 person starts error thunderdome s scan, charger class X gets started, 1 person then shuts off the error and the other 2 alarms
after that you jsut complete the free class X and then rush through the init sequence
14:06
with a sub 13 being doable (gl with 4 inner terms tho)
damn
holy
its still so funny to me that we got that time and the b1 WR while doing Story% (where you arent allowed to reset or die at all and have to do all 5 story missions in a row)
jesus christ
So by doing the X and the Thunderdome are you just spawncapping and then the 1 in the dome just Kites with the chargers
ayo how bad is the bat for scout elimination
honestly, i recommend speeding to anyone whos interested
you dont need to get the "best" times, its all about the fun in going quick and learning/doing cool strats/movement
being a disappointment to bread and jish is fun
ah no, by doing the "deactivate alarms" you shut off both alarms. Making it so nothing spawns from those 2 alarms
ohhhhh
dw it all leads back to me 
thats fine! let them have their fun, mourn the loss of joy in your life, don't resent the joy for not ruining itself coming down to your level.
X
All weapons are capable and they all have their pros and cons, but personally I think the bat is the worst for scouts (arguably the knife because of the pecision multiplier makes it so you have to be really precise) but the Sledgehammer is where its at
pecision multiplier
¿Qué?
the knife does much much more damage to the head and it does to anywhere else on the body
sure but
the knife is never ever gonna kill a scout without hitting the head anyway
hell no melee is gonna kill a scout without hitting the head (without boosters)
you have to hit the back of the head with the knife
so precision multi is always gonna be in play so it's not the part that makes it tighter
same with bat
it's just not the precision multi that makes it matter
it's back damage multi that makes it tigther
nothing kills to the back of a scout without a syringe
youll be 2 health short with the hammer
yes
i simply just don't understand why you brought up knife's precision multi when it's not the part that makes knife scout killing tight
bros bustin out the gtfo buzzwords
youre faster with the knife the bat arent you
no
huh
not csgo lol
i thought you were
only melee your speed is affected with is spear, just cause you can't sprint while charging
Stamina does though
like you have to jump with the knife
firstly its hitbox comes in from the side of your screen
as opposed to knifes which comes from below
to actually hit
you don't have to but it makes it easier
I prefer jumping even with the hammer
secondly, bat needs to be less behind to get enough damage
cause back damage isn't, you're either behind or not, it scales with how behind you are
so you can hit from off to the side a bit with bat and still get the kill
Knife only kills from behind, not sure about bat
knife needs more damage so you need to be pretty much entirely behind
it also only kills from behind
Unfortunate
36 (need 42) to head with bat
I think knife should get extra damage from backstabs, like +50% than what it does now
Be the ultimate backstab weapon
too op
shoutout to the m0d that makes knife do enough damage to oneshot giants to occi
why censoring mod?
joke
gotta get those jordans for the jump though lol
cause of
knifes op as hell there
.t modding
GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)
I mean cant you already one shot giants to occi with a syringe
you would make R4B2 (or is it B1 im thinking of) your absolute bitch
i think im thinking of B1
vaccine stronk
haven't played any r4 levels yet so i cannot verify
one of those is mostly giants
nah its the damn near opposite of a vaccine lol
its just straight virus rage
roids
To this day I can't use that thing properly. Window too tight.
i dont use them cuz they give you infection
Give me 15 seconds and we'll talk
not that bad. Hit them in the back of the head, jump to make it 100x easier
its not that bad though since you can use 2 before you get the health cap
if you get lucky
if you want maximum consistency for scout kills just use the hammer
spear
better
you can hit them from across the room
yeah tbh if we're gonna judge specifically on scout killing i do still have to give it to spear
thought it's a lot closer than you might expect
cause with hammer you can also sprint to make sure they stand still to make the hit easier
Thats what i do
obv assuming no one around
i just eat the spaghetti and slam their brain
spear is much more optimal in situations like R6C1 where you'll be in tight spots
Not being able to sprint is a massive handicap for scouts.
i think with spear it's totally fine because of the movement of the hitbox
its easier to land the hit when the scout is standing still
with spear imo it literally doesn't matter because it's straight
issue 1, its either tentacles out and you cant get in reach cuz... no sprint
issue 2, you cant make it trigger cuz... no sprint while charging
spear is also way more beginner friendly
killing scout while it's moving is ezaf with spear
i'm not gonna disagree that it's pretty crap elsewise
but imo for specifically scouts it's the best
It inherently limits your options
Theres are definitely situations where spear will be more favorable but at a certain point it becomes preference for scouts
it doesn't though
with hammer to be really safe i trigger the scout with sprinting before hitting
sure it's not necessary but it's a lot better
spear idgaf i can just walk up to it and hit it, and then don't need to worry about there being others close by that i might wake up with sprint
with hammer to be really safe i trigger the scout with sprinting before hitting
thats what i do
trigger meaning tentacle trigger
spear is easier cuz you can just duck behind cover
you can easily disagree with this by watching how hammer opens up a ton of possible scout kills vs spear being stuck in a limited area
its similar to bat/knife being limited in scout kills
and then hit the sinner after she retracts tentacles
and you cant with hammer?
also, consider just sprinting at scout
And the scout can walk away, turn unexpectedly, etc.
sprinting at scout is way too risky
To the extent that these things don't matter, they don't matter for hammer.
its rly not
not really, at a certain level its a gaurentee
ok but can spear do this to scouts #gtfo-media message
have you tried aiming at the head
catching up to them isn't hard
okay wtf is that
hours in gtfo?
mf Mordhau-lookin-ass swing
do not challenge eva
thats not a fight youre going to win
So is Hammer if you're actually in range.
you will not win
i just asked m8
do u know what a straight line is
no. elaborate
exactly why I tried it (technically chiv but)
EVA is one of the best GTFO players
huh
1,9-2k?
but i could do this at like 200 super consistently and learned it around 70 or so
Do you know how melee hit detection works?
crack snorting
If you are in range, it is hitscan on a set delay.
🤯 120h for me
Knife killing scouts is easiest because all your teammates go "oooo"
isnt that how all melee works?
i am definetly not but thanks 
(also dont let kenny hear this, he will meme on me)
shotouts to the time the game would give me reticle small on head and then hit neck
You missed, my guy.
idk I just never bother with hitscan on scout unless I absolutely have to
spear ez for noobs, hammer ez for pros, bat is meh, knife use shotgun
you can just sprint to force tentacle.
simple as
yes
with a hit that would be impossible to miss like that with spear
because it's a straight line
not an arc
the shape
You have to miss to miss.
The hitbox is not used
melee's hitscan and not an arc when you're super close? i've had moments where im inches from a sleeper, stab, and i scrape the wall and don't hit them
if you are in range.
once you are confident (doesnt even need to be well placed confidence) you just charge, sprint. Jump and hit -> kill
its actually very easy
On the very first frame, it will check the hitbox first, which doesn't matter on hammer since your hitbox starts above you.
On knife and bat it's more problematic.
every experience i've ever had says that the shape is in fact used because then i'll also knife a dude with reticle on his head but knife hits his chest because i'm close enough
its just clockwork after some time
that makes more sense, but also seems like a much more insane system than just using the arc the whole time
its a good system
not like it's early access where scout almost always crouched for host when you go to sprint into it
despite being more complicated
On every subsequent frame, if you have a direct target it ignores the hitbox completely and waits for the hitscan.
Melee weapons would be insufferable if you couldn't force it to use hitscan.
thats so pain
the only thing im confident about is that i suck lmfao
same
and that bot pathfinding is goofy
you just wait for them to add the machete where you can Mordhau-drag it to hit four enemies in one




what ray