#gtfo-related-questions

1 messages · Page 71 of 1

low willow
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hel shotgun is much weirder to use for a level like this but you can certainly try it

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wouldn't be terrible in secondary at least, if you plan to do that (it's easier than main, I found)

wise beacon
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It probably is, I don't know what the secondary is for that level- we just wanna clear main XD

vague bridge
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worked for me surprisingly well

low willow
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you can honestly get away with a lot

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i cleared it as a duo with bots (main and secondary) and i was using bullpup/PR - the funny loadout

vague bridge
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wowzers

low willow
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then again

wise beacon
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Precision is nice for the big targets that eat up the sentry

low willow
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so far I've done everything in R4 like that

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no, precision rifle is not nice for giants

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you say you have a sniper player

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get them to take out giants

wise beacon
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Big targets, including hybrids

vague bridge
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hybrids are also good sniper prey

low willow
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ehhh, on hybrids PR works a lot better but you're still better off with a sniper for them

vague bridge
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if you can manage the ammo

wise beacon
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Yeah, that's the issue

low willow
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It's 6 shots for PR to kill a hybrid out of 49 - roughly 1/8 of its max ammo

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Sniper on the other hand is a onetap

wise beacon
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That's not as tough to manage as sniper ammo-wise

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I do have a pretty good booster for ammo but lost two uses to crashing

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Well, efficiency- +49%

low willow
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While sniper is harder to manage, sure, I think it pays off with the amount of bigs in that level

wise beacon
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I've gotten pretty good at tango with bigs so I'm not too worried about them (with spear)... so long as people don't keep coming to shoot it and then it backhands me XD

neon gust
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Pr its the sniper for small enemies

cold quarry
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we had the same thing, the waves sesem a little delayed

finite echo
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just recently i got gtfo and i joined the server. rule 13 is a bit confusing to me because i assumed the rundowns were supposed to be played in order. should i skip all previous rundowns and just go to the newest one?

ocean spindle
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nonono
it just refers to old versions of the game

finite echo
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oh. thank you

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i was wondering if that was the meaning but i wanted to be sure

ocean spindle
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yeah i have a copypasta with the full explanation so ksdmk im still gonna post it

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:3

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soo this game used to work like fortnite seasons
when Rundown 2 came out, it replaced Rundown 1, Rundown 3 replaced Rundown 2 and so on, everytime a new rundown came the old one got eliminated
on Rundown 7 tho, the devs decided to bring the old rundowns back, and they did it the ALT://Rundowns, the old rundowns but slightly changed and optimized

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there it is

finite echo
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thanks

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ive been out here grinding through the old rundowns and now i feel dumb

wise beacon
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Nah, not a bad thing. You get artifacts/boosters and cosmetics for completing old ones

ocean spindle
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and also its like the best way to start ksmdkm

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so no worries

wise beacon
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Yeah... R7 is brutal compared to R1

finite echo
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ima keep chugging through em. i certainly enjoy the extra content anyways

wise beacon
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I kinda wish they'd introduced some checkpoints into older rundowns ;3;

finite echo
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that would be nice. i just played training and i was wondering why i havent seen any checkpoints

wise beacon
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Checkpoints made experienting with approaches live in levels a little less punishing if it didn't work well

ocean spindle
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i like checkpointless ksks
bit more tense n very faithful to the original ones

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since r6 and r7 r the only ones with em

wise beacon
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Yeah, but R6 and 7 are pretty brutal, with hours of play on the line if one thing goes wrong the checkpoints are a godsend

brisk swift
finite echo
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i think it adds an interesting factor because it encourages to play stealthy. if you mess up in the earlier rundowns its a fight for your life or else you lose it all. its def annoying when you are trying to extract out and you lose, having to go back so far

ocean spindle
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,,, i mean r6 is prob like 3th or so easiest rundown

wise beacon
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I know the last R6 with the big boi, my OG team was taking an hour or so, and we never got to the end. All of us were the slow methodical type, not run around with knives blazing

ocean spindle
ocean spindle
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i mean, it depends mostly on ur skill

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theres not really a set timer

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those r just like the larger ones but u could also do em under an hour if ur skilled enough

brisk swift
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Yeah, I’m not sure any level in r7 besides maybe c3 ever took more than an hour to run

ocean spindle
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ah yeah c3

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i forgot

brisk swift
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Definitely not a checkpoint hater to be clear tho, I think they’re great for new players

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Was just curious as to what you were referencing

wise beacon
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My OG group were slow stealthy, the group I have now one of the guy very often goes to 20% and stays there the majority of the level because he wakes up so many sleepers

ocean spindle
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ah what novia was referencing ksks

finite echo
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i honestly am alr without em. i like that risk that there is and it adds to the immersion of the game

wise beacon
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The current group is faster, but I like slow methodical

ocean spindle
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yeah it just depends on playstyle a lot, some levels from r6 did take a lot, but tbh so do lot of levels of r2 and r4

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r2d1 is like

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7 years long

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if u do it slow

wise beacon
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We're struggling in some R4's

brisk swift
wise beacon
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Yeah. I'm a bit soured against fast playstyle because back when 6 and checkpoints were introduced there was a bug that'd happen if you reloaded and you were holding an objective item for the scan. There was a different bug too- I couldn't pick up resources, thus use them on myself. Went into the level with the boss with two randos that were doing the run ahead and kill everything thing when I and the other guy I was with said we like the slower game

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And then they yelled at me a bunch at the end when I kept calling for ammo. "I'm bugged damn it, I told you two!"

brisk swift
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Sounds rough

wise beacon
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Yeah it wasn't fun

brisk swift
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I don’t think fast = wake everything and throw though

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You can be fast at stealth and still be methodical

wise beacon
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Those two didn't but those two were really suspicious

brisk swift
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Lol

wise beacon
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Hack-y suspicious, because they'd go to a group of 5-6 sleepers that were within range of one another and kill them in seconds with hammers, not a single one gone off

brisk swift
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I mean

wise beacon
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It's possible, yes

brisk swift
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That’s very possible if you understand aggro

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I do that fairly regularly and I don’t cheat lul

wise beacon
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I understand how clicking/aggro works, but how they were doing it, never stop moving just kill and kill and kill, something felt off with how they pulled it without a hitch

brisk swift
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Enemies have a scream timer

wise beacon
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But also just the fact they were told that I and the other guy wanted to play the level not get a carry

brisk swift
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And prox aggro only reaches a certain range

brisk swift
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If you’re host and you say you want to go slow they should respect that

wise beacon
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Oh yeah I was host

sturdy glen
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thats just ppl being assholes not fastplay being bad

brisk swift
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I personally wouldn’t join such a lobby, but that’s no fault of yours

sturdy glen
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which sadly, that does happen a lot

brisk swift
wise beacon
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I don't feel like I legit beat the level

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Does sour it though

brisk swift
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Which level?

wise beacon
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Uh... R6D1? The one with ||Kraken||

brisk swift
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Yeah that’s the one

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Bummer

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There’s not even a need to go fast on that one really

sturdy glen
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I mean

brisk swift
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Although I still enjoy doing so, they should’ve respected your wishes

sturdy glen
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it is a long and semi boring level

wise beacon
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Mmhm. I loved the reactor sequence, the first time I encountered the tank was great

sturdy glen
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but again yeah, you hosted for a non carry clear

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and specified

brisk swift
sturdy glen
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yeah, they coulda just not joined lol

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dicks

brisk swift
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Exactly

wise beacon
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Yeah it was an LFG post with I and another guy looking for a full team

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Yeah

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Like... dudes, c'mon =3=

brisk swift
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Lame

wise beacon
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I can't wait for R6 to come out again so I can replay the level

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And not have to worry about the bugs present at the time

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And checkpoints... those will be nice

sturdy glen
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the heavy carry item bug still exists

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the resource pack one also still exists I think

past mesa
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alt r6 introduces super checkpoints

wise beacon
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It does? Well I guess we've also not done levels with checkpoints either

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Resource pack as in can't pick them up, or about the funny business if a bot has one?

past mesa
sturdy glen
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yeah

wise beacon
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Ah. Well then. Has there been any troubleshoot type fixes?

sturdy glen
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I think I missed the part where you mentioned bots

wise beacon
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I know disconnecting and reconnecting didn't work, gotta completely restart your game

sturdy glen
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they did fix sniper melee

past mesa
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Kinda hard to fix

sturdy glen
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or wait was that r6

past mesa
wise beacon
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Bots carrying resource packs display them at 0% instead of "consuming" which goofs the AI up a little

sturdy glen
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"they"

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so true

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yeah bots still do that

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uhhh

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there are SOME fixes for

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heavy carry item

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but its time consuming and you have to do it EVERY single time you use the checkpoint

wise beacon
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Bluh. Easier to double check and make sure any heavy carry items are like 30 feet away from checkpoints when you scan XD

sturdy glen
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yeah that doesnt matter at all

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its such a nasty bug

past mesa
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I have gotten it after I used cell

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2 minutes before checkpoint

mossy aurora
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if you pick up your sentry and look away too fast you can get it

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probably can happen with other objects as well, but have had it happen personally couple times with sentry and seen it happen to others that way

past mesa
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Wait really XD

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The way it happens to host is different idk if that method can happen

brisk swift
sturdy glen
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ive mainly just seen the vers where 1 person just has the plague for someone

brisk swift
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Can confirm client and host can both get it

sturdy glen
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and they cant give shit to 1 specific person

brisk swift
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I play on 6400 DPI so the client bug happens regularly to me

mossy aurora
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the host one is probably a different bug then

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but the client one can be fixed just by disconnecting and rejoining

neon gust
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xdxdxdxdx >:D

past mesa
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XD

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such a good game

dreamy pecan
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is it normal to have constant max spawn of shadows after picking up the data sphere in R4C2

sturdy glen
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yes

sacred dew
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no

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pretty sure max spawn is something like 25

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I only see around 15

worldly stirrup
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HOW can i pass r1c1?

tardy ingot
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@winged turtle

dry pumice
# worldly stirrup HOW can i pass r1c1?

Give all bots Burst Rifle + Machine Gun (any).
Give Bishop BioTracker, the rest - sentries of your choosing.
Go to LFG ( #how-to-matchmake ), find at least 1 person and have either him or yourself be on code duty and put in the codes in the last second while the other guy is busy doing scavenging runs into outer rooms to bring supplies.
Hold on the bridge leading to reactor - it makes for a perfect killing zone and it puts your closer to supply rooms than holding in the reactor itself / the creepy tunnel leading to it.

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Its probably doable solo, but the level is just not designed for it. The fact that you have to be the one to go and insert codes each time wastes a lot of time. You'll have to sprint you heart out and probably run back to defensive posisitons with the wave already on your tail and praying that your sniper sentry wont accidentally shoot you on the way back.

tardy ingot
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the level honestly isnt bad at all with bots

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but it will need understanding of mechanics

dry pumice
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No, it just needs sprinting and min maxing

tardy ingot
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whats hard about sprinting?

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and you dont need to minmax with bots, you need to in solo

past star
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That’s why I needed a speed break 3646superfunnybread

hidden ridge
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Just remember not to get on the truck or the bots will be stuck trying to give you stuff and never shoot

winged turtle
# worldly stirrup HOW can i pass r1c1?

Captain America: puts foot on chair "So you are having trouble with R1C1"

a reactor is ultimately 3 parts,
1 Wave Defense
2 gathering resources in between
3 getting the code into the terminal in time
If you already know how R1C1's reactor works, then its just the first two things you need, and they can go hand in hand

the most popular place to defend for many reasons is the bridge tile. the hole in the wall at the south end is a great choke point where you can get angles and focus your sentries, the bridge itself is a perfect funnel if/as you fall back, and its only about a 30 second run to the reactor terminal.

when you start looting after the shooting, you have quite a lot of resources around you to spend as the code person runs out and runs back. and on longer warm up times for the later codes, you have enough time to run forward and loot in previous areas.

when giants spawn having someone with a good weapon for bigs like sniper rifle is useful (especially for hybrids that will launch a 40 dmg barrage from across the map). as well as saving tool by only having 2 sentries down for most waves, saving it for later waves or the waves with Hybrids (4, 6, 8).

this is definitely a 3 sentry + 1 bio tracker level, and when you learn all sentries are not created equal.
Burst is the best all-arounder.
Sniper sentry thrives with bio tracking and the long sight lines on this level.
shot gun sentry is good for tight corners, but goes through tool a bit quickly so it is not well suited for reactors.
Autosentry is in the game.

if you have a bot, they are a boss with the biotracker so give them that, and if you have three bots god go with you.

nova lance
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Does anyone know how to tell bots to use deployables on the steam deck?

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Wanted to try it out and so far that's the only roadblock so far

hearty aspen
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finding team for 7E1 quite hard nowadays,tho cant be helped because it a long arse mission lol

tardy ingot
hearty aspen
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well it pretty much same tbh,long mission usually tedious to do anyway

tardy ingot
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nah not necessarily

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Stuff like r4d2, r6d3 etc

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is fine

hearty aspen
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well i wish,not everytime you get a speedrun team

icy cave
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R7E1 just feels long cause it's boring

hearty aspen
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well,stealthing the big chargers zone on a6 and mothers is boring aye

icy cave
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codes is pretty fun but that's it

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and first alarm

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but all that is just an hour. 1.15 if slow

tardy ingot
tardy ingot
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reactor is the fun part

hearty aspen
topaz anvil
past star
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Anyone know why tank sits afk behind the r7e1 reactor flesh wall sometimes for no reason?

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for 3/4 code

cold quarry
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Just hangin out

hardy grotto
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probably same reason tank just fucking afks in r4e1 bread

midnight tulip
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does the cfoam booster only work on full charges?

regal inlet
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in my experience yes
I don't have enough foam boosters to test this more tho

ocean spindle
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i would guess it works proportionally with the charge
at full charge it works completely, at half charge it works with half the power, with single blobs it doesnt work
but i have no idea

sturdy glen
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its just rounding shit

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the easy answer is it doesnt work with single blobs and will work with full

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and in between is more complicated

regal inlet
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you have a point
Foam boosters is the % of ammo spent
So full standart charge = 12 blobs
with let's say 15% booster full charge = 10 blobs, but all 12 fly out

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but if you tap, something equal to 80% won't make a shot free , you'll still spend 1 ammo

nova lance
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Do mines work on the shadow enemies?

ocean spindle
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yes

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:3

nova lance
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Assuming cfoam does as well then?

ocean spindle
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yep

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think so pretty sure yeah

nova lance
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Cool, appreciate it

ocean spindle
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idk why would u foam em but

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aight dskmkm

nova lance
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Idk died 3 times on the last rundown 1 level with team

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It's always in the final run to extraction

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Was gonna try something new, maybe cfoaming enemies so we can get more time in the run?

ocean spindle
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soo pro tip
bio + sentries make the sentries see the enemies in case u dont know, which means if u need assiatnce u can get em with ur sentries

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and the levels has no doors, so mine + foam isnt gonna work

nova lance
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Marking with bio or just holding it or what

ocean spindle
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and just foam means enemies can get around it very easily

tardy ingot
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just always have bio tracker florkShrug1

ocean spindle
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markin the enemies

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markin the enemies lasts less on shadows but if u can like keep taggin em

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sentries will keep shootin em

simple bobcat
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Never not have a bio tracker

ocean spindle
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never dont no not have a bio tracker

nova lance
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I know that

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I don't run the bio though

simple bobcat
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Bio Tracker is one of those things you don't notice too much until you don't have one. And then it becomes noticable real quick lol.

nova lance
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And my friend said it doesn't always mark all of them

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But I haven't used it on shadow levels so I wouldn't know

ocean spindle
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bio can b a lil quirky if ur new usin it but once u like get the hang u can
u can get most of em pinged

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its the same as with normal enemies

nova lance
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He's usually good

ocean spindle
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but the pings fade away faster

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thats it

nova lance
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Idk what his problem is with shadows then

ocean spindle
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maybe like the ping fades before the sentries can shoot em or they panic cause who wouldnt so they only tag like the first enemies of the wave

nova lance
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Well thank you for the info very helpful

simple bobcat
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the Long Range Flashlight is also nice against shadows because it clearly shows them for the team from far away

ocean spindle
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and thermals can also spot em with the... thermal

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so pdw is a very nice weapon for the lvl

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pr not so much since its a bit, small for its long range at the end and there is a lot of big ones
also pr is just funky

simple bobcat
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Combat shotgun is also nice vs shadows

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Don't even need to see them, just twitch and shoot

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Warranty on teammates not included

bold ginkgo
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combat shotgun all around is goated

dreamy pecan
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what is the strategy for r4c2 after picking up the data sphere?

civic wave
#

walk in the straightest/fastest path possible to extract

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close whatever doors you can behind you

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you should be able to walk faster than back spawns, front spawns you have your teammates shoot

cold quarry
#

yeah shadows are so slow you should make it to exfil just fine

next socket
#

R4d1 tips for final room please I've wiped there twice now and I wanna die

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(I hate reactor missions)

neon gust
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Shoot it for secret wave 5

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Not joke

next socket
neon gust
#

Lemme guess 3 botsM

past mesa
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Yup

neon gust
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Ayayay

past mesa
#

I think you can just stealth good

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Rainbow

neon gust
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Yeah just dont fuck up the room you should be good

past mesa
#

Just look where terminals are on a map

next socket
past mesa
next socket
past mesa
#

How much time do you have

next socket
#

Doing that damn lv4 alarm with bots is stinky

past mesa
#

Like 4 mins right

next socket
#

I had 3

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Went a little too fast

past mesa
#

Hmmm

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You do have enough ammo to repeat wave 4

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Just so you know

past mesa
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Or take foam

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Will speed you up and make it safer

next socket
#

Ngl idk if I'll be able to do it with only 2 sentries

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We'll I've only wiped twice so

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Third time's the charm 😎😎😎😎😎😎😎

past mesa
next socket
past mesa
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Yup

next socket
#

I have a map I looked at

past mesa
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Nice good on you

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I think you go it man

next socket
#

I'll try to build up +50% melee damage 😛

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One shot the chargers anywhere in the body

craggy pier
#

whats your loadout

bitter widget
#

Where do I go for server specific questions?

bitter widget
#

oh ok, I can't see any of the other LFG channels, and some are off limits to me. Do I just need to be here for a while or do I need to do something to access the other LFGs?

craggy pier
#

never heard of this 🤔

bitter widget
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never mind, I just had to go to the search function "Channels & Roles"

median cape
#

At least that's what I did when I finished it

median cape
#

Then you might've been just unlucky

nova lance
#

We're typically all on low health by that time and get picked off in the run one by one

median cape
#

I mean yeah you want the most health possible.. iirc when I did it we were all at like 80-60%hp (though I might be wrong since it was like 2-3 weeks ago)

tardy ingot
#

keep walking, shoot and if needed revive people that goofed

median cape
#

I believe I ran through some of the shadow waves since I didn't know about them at first KEKW

tardy ingot
#

the cracked strat is having 2 people already on extract when the alarm is over kanagoWicked

brave juniper
#

does anybody else have problems with c-foam grenades not baricading doors ive had several occasions where i threw a grenade at a door and it just put it on the floor and it cost me two solo runs now

craggy pier
#

did you light tap it?

brave juniper
#

i held til full charge

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idrk what happened i figured id just ask in the discord in case theres some niche to it im missing

craggy pier
#

doesnt happen frequently but not much u can do there other than pray to god

brave juniper
#

damn

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i had two grenades to baricade a door for an alarm and threw them both and they didnt work T-T

tardy ingot
#

from where did you throw them :0?

median cape
hidden ridge
#

What probably happens is

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||shadow wave|| is slower to move than normal enemies, you think you're done with the wave but there's remaining enemies

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clear that wave first, then start moving and shooting

nova lance
#

So is there only a finite amount of enemies during extraction?

hidden ridge
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No

nova lance
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Or do multiple waves spawn

hidden ridge
#

What happens is that they keep spawning after the alarm

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but with the alarm they spawn many more

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so alarm is turned off but they're still spawned in a rather large wave

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I've seen people try to push through that wave and that's harder than just wait for the wave from the alarm to be over

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then you push "little by little"

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Basically, when alarm is done, wait for the "big wave" to come to you, finish that, then push little by little

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Or rush, really, I guess what's killing you guys is you either get lost or you try to run into the larger wave

nova lance
#

I am usually the second to go down

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But based off what the farthest running one got, there was quite a few to say the least

tardy ingot
#

you started running when the alarm was done right?

hidden ridge
tardy ingot
#

thats the mistake then

nova lance
#

Does the extraction only become available after the alarm or no

nova lance
#

Then yes we finish the alarm and then run immediately

hidden ridge
#

But the alarm spawns way more enemies than the endless alarm afterwards does

neon gust
#

You can always do the classic
Clear everything then movr

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Finish the alarm, kill everything then you push and kill everything that spawns forward while you go to extract

soft crater
#

Instructions unclear. Gtfo was deleted from my account

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In a way I have cleared all enemies

topaz anvil
midnight tulip
#

What's a diminished alarm?

ocean spindle
#

waves of enemies spawn faster but have less enemies

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normal alarms spawn more enemies but with more delay

soft crater
#

Give or take
13 / 25

dry pumice
#

Which once again comes into a hilarious clash with this whole rundown thing.

ocean spindle
#

damn such, pasive aggresive ksmdkm

dry pumice
#

R1 doesn't have them, R2 probably doesn't either and then bam - 7 rundowns in you suddenly have them

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This whole FOMO shtick is really screwing with the game's coherency

sturdy glen
#

they arent necessarily easier

dry pumice
#

Explain

sturdy glen
#

sometimes they can be arguably worse since enemies come from multiple directions rather than 1

tardy ingot
#

iirc they spawn their waves quicker

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which what chill dude just said can be quite rough for new guys

dry pumice
#

Hm

sturdy glen
#

(this is mildly counteracted by global door hit cooldown but sometimes you dont have that)

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also yeah diminished alarms were what

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r5 extension?

dry pumice
#

I don't know, i feel like wave strength is the single most important thing sleepers have

sturdy glen
#

mines:

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mixed bag, like most alarms, some can be AWFUL just cuz of room layouts

minor fractal
dry pumice
#

if you cant quickly dispatch 20 biters - they just surround you and nible you to death from all directions. Having less of them makes it easier to just nuke them out of the room and continue as usual.

tardy ingot
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kinda fucky

sturdy glen
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yup

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1 room and theyre both sec doors

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so awesome

dry pumice
#

I had the privelege of experiencing that level "properly" with 2 room spawns

minor fractal
#

Like, surge waves aren't scary because they're mob cap.

dry pumice
#

It was so much more fun

minor fractal
#

Surge waves are scary because they're constant mob cap.

dry pumice
#

They always ccme from the entrance room and you get a nice sniping position on them due to all the catwalks

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Now they just spawn in the fucking key room and bumrush you through the darkness

#

I understand their reasoning for changing it, but i don't agree with it.

#

Its a goddamn B1, you literally didn't have to.

tardy ingot
dry pumice
#

Aesthetically speaking watching sentires stall them off in the security door was amazing

mossy aurora
#

i thought diminished alarm just starts off with fewer enemies then ramps up to normal

dry pumice
#

The neon scanners, the gun flashes

minor fractal
#

Because as it ramps, it thinks it's low on enemies and starts wanting to spawn more.

#

It might not matter after max ramp, but at least for the first wave or two it will start the next wave on its own even if you don't kill a single enemy.

mossy aurora
tardy ingot
#

@civic wave silent shot isnt shooting when doors are opening

civic wave
#

it wasn't when the door was opening, it was pdw quickswap after the door had opened

minor fractal
#

Quick switching doesn't cause silent shots afaik.

sturdy glen
#

awww silent shot is banned?

#

thats sad

ebon jolt
civic wave
#

hm maybe the door was not quite open for the second shot

#

actually no I think the door had only just opened, so it would be silent shot assuming that there's no grace period

tardy ingot
#

1st shot legit
2nd shot fringe case, id say silent shot. But its hard to tell overall

but not all glitches are instant disqualification. With both scouts dead the room wake up is ignoreable, especially since they sprint into it right away. Would it have been 1st silent shot that wouldve most likely disq. it

ebon jolt
minor fractal
#

Silent shots should be silent on client, as well.

#

Also if the scout died

tardy ingot
#

wait nvm

#

he was host

#

LOL

#

no silent shot afaik then

minor fractal
#

It's not possible to be a silent shot

civic wave
#

hm, I guess

minor fractal
#

Because silent shots require you to switch off

#

Accidental silent shot would be a PDW shot

#

Which can

#

't kill scout

mossy aurora
#

on 150+ms hosts only though

noble sierra
#

^ Happened a decent number of times when using bio & quick swap

civic wave
mossy aurora
#

i have never successfully silent shot when i wanted to with quick swapping but have fail pulled like 10+ times

tardy ingot
#

i feel ya ryk

i do it so often randomly when i just wanna reload cancel

mossy aurora
#

and yeah i think it happens mostly with bio

#

shoot -> pull out bio to ping but nothing awake

civic wave
#

can you do it with reload? I feel like that's what's happened with most of my failed pulls

minor fractal
#

To be super clear, this isn't quick switching.

tardy ingot
#

i think it does with hel revo quick switch

#

i know what ray means tho

minor fractal
#

Quick switching is swapping to a second weapon, and then shooting with it, to my knowledge.

tardy ingot
#

anyway, it isnt a silent shot anyway and wouldnt have disq. it due to circumstance

#

its also why a shooterbug isnt necessarily a insta disq.

mossy aurora
tardy ingot
#

hm why?

ebon jolt
# mossy aurora this seems dumb

it depends on the situation ofc. Lets think about it you play the whole level without shoterbug getting fucked by hybrids and shit. You stand in exit scan and a small shooter hits you and you don´t take damage. Why should you be disq?

tardy ingot
#

^its generally situational

Hell you could have accidental door bug, but if it has 0 influence you wont be moved to lawless for it

mossy aurora
#

doesnt someone disconnecting dq you?

tardy ingot
#

disconnecting?

#

ah

#

the rules are set up for that yes

#

its so you dont dc to move key quickly to host

#

if a case happens where you have an accidental dc that doesnt give you time advantage (but also doesnt kill the run, which would be super rare) at a rly good time. Then that run could be accepted possibly (up to verifyers and mods)

#

@mossy aurora hope that clears it up?

sturdy glen
#

me when steam maintenance mid run

cold quarry
#

absolutely tuesday'd

zealous rover
#

just got the game, i was wonder about how long a rundown takes to complete??

ocean spindle
#

hello!! sooo depends a lot on ur playstyle

cold quarry
#

an entire rundown or a level

jagged shore
#

a rundown or a level

ocean spindle
#

a level depends on like how long is it, but usually most are around the hour or hour and a half when ur new, if not less, maybe more

#

and rundowns have different amount of levels, rundown 1 has 6

#

sooo thats about 6 hours, but of course as a newie u might fail n do some levels slower some faster

#

it just depends a lot

civic wave
#

an experienced group could do shorter rundowns (1 and 3) in aroud 3 hours

#

longer rundowns, which is everything else, I'm not so sure about

turbid horizon
#

Fireblades crew did R1 in like sub-2hr

tardy ingot
#

god we really gotta get it done in sub 1 hour

#

its hilarious that r1c1 takes up like 33% of that somehow

jagged shore
#

i mean i don't know why that's a "somehow" lol given how the level is

turbid horizon
#

Reactor go brrr

tardy ingot
#

i think it was like 10 min of warmup

tropic vine
#

imagine an r2 speed run

#

r2d2 would be the real killer lol

tardy ingot
#

its would be the least "speedrun" like speedrun of r2

#

everything else was run at good speed (well r2c1 only with a tech thats now lawless)

upbeat stirrup
#

okay i have to ask since @toxic sky keeps saying its bad

#

is the burst cannon still a pretty solid weapon or is it garbage

ocean spindle
#

it is fine
its still pretty good for big ones
and if u didnt killed more than 3 smols per charge, u can still use it as always

soft crater
#

it's still good. just get your recoil control skill issue fixed .

civic wave
#

good for bigs/bosses, but a bit unwieldy

soft crater
#

aside from that. it doesn't oneshot strikers. but it literally leaves them with 1 hp

#

majority of the people saying it's bad are the people who can't control it's recoil imo

minor fractal
#

It's bad.

#

Playable

#

but bad

tardy ingot
#

aka niche

#

revert the recoil change

#

and its a good niche gun like sniper

hardy grotto
#

its p good for bigs and boss enemies still

ocean spindle
#

i wouldnt say its bad
just average and still ok

hardy grotto
#

but u cant just use it vs smalls and stuff

soft crater
#

not bad. but Niche as Eva stated

tardy ingot
#

recoil change sucks so bad

#

idk why they didnt learn from HAR

soft crater
#

imean HAR's made no sense

hardy grotto
#

the recoil is manageable but it doesnt feel great

soft crater
#

I can understand Burst cannon

tardy ingot
#

manageable, same shit people said for HAR

#

did anybody rly use HAR?

#

hell no

#

yea burst cannon makes more sense with it

#

but it makes it feel so bad

dreamy pecan
#

is r4c3 overload > secondary > main?

ocean spindle
#

[this has nothin to do but im normally the guy that says 'oh a gun feels bad then its not fun' but now its just reversed ur the one sayin it feels bad :3]

ionic galleon
#

If a door is closed will no noise pass through?

soft crater
#

no

ionic galleon
#

Is running and shooting safe ?

ocean spindle
#

whatcha mean

ionic galleon
#

Like doing that behind closed doors where enemies are

jagged shore
#

yeah should be

ionic galleon
#

Thanks

jagged shore
#

unless there's another door to the same room that's open

ocean spindle
#

if a doors closed u can shoot kill wake up the room ur in

civic wave
dreamy pecan
#

well shit lol

#

we just slotted the key into overload rip

dry pumice
ionic galleon
#

Thank you

civic wave
ionic galleon
#

Only thing that bypasses closed doors is the door alarm right?

minor fractal
dry pumice
#

eh, sort of

mossy aurora
dry pumice
#

alarms do not wake up enemies, they spawn new ones

minor fractal
#

And also the ammo nerf means it's treading water no matter what you use it for.

#

P sure moms is basically its only good use-case.

dry pumice
#

which is unfortunate for immersion but such is the nature of gaming

civic wave
ocean spindle
#

um not really
an alarm makes enemies spawn from the other rooms in ur zone, if u left a room w/o clearin they might go there and awake the enemies, but once u deal with the alarm, u can open the alarm door and everythin will b asleep behind it

#

unless u, open it while shootin or somethin

hardy grotto
#

yea i cant see myself ever using it vs smalls now ray

#

i dont rlly use the gun anyway now

dry pumice
#

high recoil on a burst weapon... literally blasphemy against gaming laws

ionic galleon
#

As a beginner should I start with Rundown 1

dry pumice
#

Yes.

tropic vine
#

yes

ionic galleon
#

Thanks

dry pumice
#

It is the easiest one and has the least mechanics.

ocean spindle
#

yeh

ionic galleon
#

Also what’s the difference between Melee m1 and m2

dry pumice
#

Due to the nature how this game was handled R7 feels like a goddamn whiplash. Its a different game almost.

ionic galleon
#

Really? Lmfao is it that hard

#

I struggled with the tutorial fr

civic wave
#

I used Burst Cannon vs smalls in an e1 run and when it worked on 2-3 sleepers it was cool, but really it was awful

ocean spindle
#

um left click chargers the hammer and deals a lot of dmg, and right click shoves, which stuns enemies

dry pumice
#

Not so much hard - just very different in... Many things.

ocean spindle
#

also yeah r7 came out 2 years after rundown 1

#

or 3?

#

somethin

#

like that

ionic galleon
#

Damn

dry pumice
#

Like forceful lore dumps, new enemies, new maps that are not present in first 4 rundowns...

minor fractal
ocean spindle
#

the game worked differently

#

but u will catch up as u play

#

u will see the different changes

#

itll b cool >:3

hardy grotto
#

thats a rlly funny loadout idea ngl ray

#

im gonna do that sometime

#

the busted loadout

civic wave
#

weapon mods exist right? wonder if you can get old burst cannon (and maybe even bring burst cancelling back)

ocean spindle
#

probs

tropic vine
#

you can

minor fractal
civic wave
#

ok right, so

#

that means you could also mod old hammer stats back into the game right? and then heroic heart

#

and then extra penetrating hel revo for good measure

ocean spindle
#

.t modding

uneven gulchBOT
#

GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)

ocean spindle
#

u know u can just like

#

make weapons n stuff right

civic wave
#

yea but I'm never gonna bother installing mods

tropic vine
#

fair fair

civic wave
#

ah right no embeds here (damn you), why am I even wondering about this when I have old files

jagged shore
#

I thought I heard old files stopped working after ar4? Or did i misunderstand

civic wave
#

Nothing stopped them from working afaik, although I did have trouble with old files when alt r1 original released

jagged shore
#

Hm, guess I'm dumb then

ionic galleon
#

what does artifact heat mean

ocean spindle
# ionic galleon what does artifact heat mean

so every time u pick an artifact it contributes, lets say for example, 0.10 to the progress of a booster
once u got enough artifacts to get to 1, u get a booster
artifact heat means how much the artifacts contribute to the number, in this example, 100% artifact heat means 0.10 for each artifact, but with 50% artifact heat, that number will go down to 0.05

ionic galleon
#

ah thanks

ocean spindle
#

its oki

sleek mist
#

heard this game was made by the devs of pd2 which is pretty awesome but
how is it actually different from other co op shooters on high difficulty like aliens fireteam for example

#

they said its high intensity

cold quarry
#

haven't played aliens but my usual description is "takes more brainpower"

sleek mist
#

so it deters most shitters from even bothering from trying the game

#

how vital is teamwork for a successful round

cold quarry
#

i mean always, but mainly on deeper (harder) levels

#

but when you're new you pretty much always need to be working together if you wanna live

tardy ingot
sleek mist
#

hows the game run

cold quarry
#

usually good most of the time

#

there's a few levels where performance goes down the drain

fierce walrus
#

i play on a laptop and it is good

sleek mist
#

i mean i play cyberpunk so ive seen some shit but

cold quarry
#

not nearly as bad as cyberpunk

sleek mist
#

i just dont wanna see any embarassing glitches or shitty unpolished elements

#

hows the gunplay, music, graphics, aesthetic and so on

mossy aurora
#

dont tell him...

sleek mist
#

?

cold quarry
#

IMO those are all top tier

cold quarry
#

shooting things feels good, game has a great OST

sleek mist
#

see i bought SCP 5K thinking it was gonna be high end gameplay wise

#

graphics are ok but was bitterly disappointed

jagged shore
sleek mist
#

as long as nobody is walking through closed doors

#

or driving upside down

fierce walrus
#

bots are

latent obsidian
#

how about not walking through open doors?

tardy ingot
#

if you avoid using checkpoints you will avoid most actually impactful glitches

jagged shore
#

don't play with bots and you won't see guys walking through closed doors

#

unless massive desync

cold quarry
#

god i wish they walked through closed doors more

tardy ingot
#

theres one level that has insane bugs tho

cold quarry
#

go to shut a door, mf bot decides to go to the other side and stays there until the heat death of the universe

sleek mist
mossy aurora
#

if you want a polished game with a bug-less experience this game is not for you honestly

sleek mist
#

not bug-less but theres levels to it right

cold quarry
#

I feel like thats overstating GTFO's bugs

tardy ingot
#

most of the games issues are desync related (so when you have bad connection with the host)

latent obsidian
#

this game is easily a lot buggier than other games I've played

jagged shore
tardy ingot
sleek mist
#

If the issues are because of desync, I can understand that

latent obsidian
#

But its still a great game

sleek mist
#

last thing

mossy aurora
#

it depends, some people consider the game's existing bugs to be already too much, it depends on the person's standards

tardy ingot
#

let people actually talk about the gamebreaking bugs and its a realization of how little those happen

sleek mist
#

i just need to see things that show the devs give a fuck

#

in dead space 3 for example

mossy aurora
#

they dont

sleek mist
#

they dont care

jagged shore
#

you're
not gonna see much more of that here

sleek mist
jagged shore
#

game's near the end of its lifespan

#

they're wrapping up to work on cyberheist™️

tardy ingot
minor fractal
#

This isn't really the place to expect positive answers given most vets are pretty bitter about the state of the game, lmao.

latent obsidian
#

I mean its also kinda true though

tardy ingot
#

youll see very negatively shaped opinions instead of simply critical

sleek mist
#

thats fucking bullshit though

jagged shore
#

i mean

latent obsidian
#

I'd like to think I'm not bitter about the game I'm just being realistic

mossy aurora
#

unless if you're asking if the devs care about the lore then yes they most definitely will patch to fix missing logs

#

🤓

minor fractal
#

The game is still great if you're sold on its premise.

sleek mist
#

Look I just dont want to waste like an hours work on something that's gonna turn to shit in 6 months time

minor fractal
#

GTFO still delivers on being GTFO.

cold quarry
#

as a dude who is not a vet and started back in like Jan: game is fun and has a lot of content if you're new, but understandably vets are annoyed they haven't seen any actual NEW content in like a year and it will probably take even longer

sleek mist
#

I really want this game to be what I think it is

jagged shore
#

fucking

#

offset

#

this game can easily keep you busy for hundreds of hours

#

just

#

learning

#

and getting better

cold quarry
latent obsidian
mossy aurora
#

if you like the game for how it is, the bugs arent big enough to be that big of an issue, but if you aren't that into the game and what it has to offer, i can see them turning someone off

latent obsidian
#

They are gonna add some more content and thats about it

#

Maaaybe they will fix some bugs at the end of the day

#

but thats kinda cope

sleek mist
#

ive bought games wherein the publishing company abandons any form of support for the game and moves on is all

#

it creates problems

cold quarry
#

inb4 cyberheist bombs and we see Rundowns 9 through 15 announced

tardy ingot
#

and again

If you take aside the desync related bugs you are left with far less impactful stuff

jagged shore
#

the game is p2p so if you're worried about servers going down then it shouldn't be an issue i think

minor fractal
#

Ngl, the company would more likely dissolve, Grongus.

sleek mist
#

last thing

cold quarry
#

sadly you're probably right

tardy ingot
#

i think theres 3 levels where you can get soft locked

sleek mist
#

hows the gunplay compared to other titles i might know

minor fractal
#

GTFO ain't paying for 100+ devs.

mossy aurora
#

gunplay is probably most of what keeps the disgruntled vets still playing

cold quarry
#

gunplay is real nice IMO. guns feel good to shoot, things feel good to kill

mossy aurora
#

so its pretty good imo

jagged shore
#

yeah guns feel real nice

sleek mist
#

is it similar to dead space, gears, payday, kf2

cold quarry
#

Arid 5 High-Caliber Pistol is probably one of the most satisfying guns i've used in any game ever

mossy aurora
#

its first person so not like gears or dead space

civic mist
#

The gamebreaking/impactful bugs just feel very bad especially for newer people when they happen after alrdy putting in 1-2 hours into a lvl. So I can see them becoming very discouraging.

cold quarry
#

paydays gunplay is pretty shitty unless they changed it in recent years? audio isn't really strong, guns don't feel punch-y

mossy aurora
cold quarry
#

haven't played it since like 2015 so things might have changed

mossy aurora
#

😔

latent obsidian
#

this is why you start at R1 so when you get to R7 you are good enough not to use them

jagged shore
sleek mist
#

compared to kf2 then

civic mist
cold quarry
cold quarry
craggy pier
#

are you talking about payday the heist or payday 2

#

there's a huge difference between the two, even more so when payday the heist was made by ulf and bo

#

which means there's a huge influence from ulf for the first installment

cold quarry
#

which is probably why the heist is better

craggy pier
#

even more so when I would say payday the heist plays more or less similar to gtfo

#

even the mechanics are somewhat similar

#

for example, the 25 spawn cap is present in both games, there's only a select few weapons and all of them are distinctive from one another

#

a trade that is present in gtfo, not so much now

#

if you're comparing it to kf2, then I would need to know if which difficulty you play

#

because normal plays vastly different when compared to hell on earth

#

a lot of the enemy mechanics change from difficulties, this ranges from zed attacks to movement

#

while gtfo maintains a constant difficulty

#

there's also a perk system that heavily discourages players from off-perking, which means a weapon that is proficient on a sharpshooter will give you a poor feeling when you use it on firebug

#

and this is not present in gtfo

#

melee combat is also pretty simple in gtfo, while it gets a lot more complicated in kf2

minor fractal
#

@sleek mist Not sure what you're looking for specifically, but GTFO's combat tends to be built around a fairly standardized arsenal where weapon choice is all about dealing with certain threats for your team and weapon usage is all about playing around your resources effectively (knowing when to make the most of your ammo vs. go ham, and being an effectively combatant in either situation).

I like the feel of the guns, personally. Recoil varies a lot per weapon, and might either feel overwhelming or quite tame depending on the shooters you're accustomed to. Since it depends on weapon, though, you'll probably find at least a few guns you enjoy to start out.

craggy pier
#

there's directional swings, combos, heck, even shoving can cause different incaps on zeds which can save your life in some scenarios

cold quarry
#

remove checkpoints and add the ability to exit + save a level in-progress to come back to later on those hour long mfs

fierce walrus
#

that would be wonderful

craggy pier
#

there's also a skill of learning zed animations by using shove to save ammo for wave 1

tardy ingot
mossy aurora
#

terminal bug

cold quarry
#

mfw i'm trying to pay my taxes and that mf says detecting personnel...

tardy ingot
mossy aurora
#

no

civic mist
#

I dont need a whole ass analysis of which lvls have which annoying bugs. All im saying it is probably feels very bad for new people to have the game break while theyre putting in effort to learn the game only to get stuck or sth like it. Sure, a lot of GTFO is about wanting to learn the game and get better, but it definitely feels good getting a win once in a while

latent obsidian
cold quarry
#

biggest bugs for me IMO are the bloodstain blindness bug and the fucking snatcher bug

civic mist
mossy aurora
#

also someone walking close to you when you are on it/exiting it can cause it as well i think

cold quarry
#

it is kind of insane that terminals just stop functioning if you walk away, like they just won't finish a ping-in-progress

latent obsidian
jagged shore
#

i think i've encountered the terminal completely locking me out once in a few hundred hours

minor fractal
#

The terminal lockout is p annoying, no idea how they introduced that one.

#

It's a soft-lock that actually affects me, too.

tardy ingot
#

it very much feels like desync related stuff. Tho this might be just it happening more often with bad connection by chance

jagged shore
#

jesus i have 400 hours in this game and i'm still so behind on content

cold quarry
#

329 here. patiently waiting for r5

minor fractal
#

B1 reactor and a D1 code terminal.

mossy aurora
#

i did r2d2 with a few pugs who were traumatized from getting locked out on code 9

latent obsidian
#

I've only seen it once on an R7D1 alarm terminal when someone was crowding the guy typing

mossy aurora
minor fractal
#

W8, they were all essential, I think it happed on an R2D2.

#

It was like code 2, thank fuck.

cold quarry
#

if that happened

hidden ridge
#

But they'll ping only once even with -t

#

IIRC

soft crater
noble sierra
#

Uplink works even if no one is near the terminal

tardy ingot
#

hold q when walking away and they still do their stuff

noble sierra
#

Most of the commands don't work when deactivated

topaz anvil
#

I will never abandon an uplink until i hear verifiable proof that it's finished

cold quarry
#

yeah i don't trust them shits

soft crater
cold quarry
#

is the C-foam launcher's indicator wrong? I play w/o crosshair but ive noticed on a friends stream that when the launchers gauge is full, the crosshair is still charging

ocean spindle
#

yeah its a bit funky

#

i mean one blob is like 2 charges on the Foam launcher itself

#

... idk if thats a good example

hidden ridge
#

Personally I've always considered the crosshair to be the one telling the truth, albeit, I'd lie to you if I didnt also tell you that I never bothered to check

#

Perhaps the Gauge is the strenght by which the foam is propelled?

tardy ingot
#

i honestly dont think the speed changes

hidden ridge
#

Can confirm that shooting as soon as the gauge is full does not fully foam a small door

#

While I'm pretty sure doing so when the reticle is full does

tardy ingot
#

you need 9 blobs for it, tho the effect doesnt always happen with 9

hidden ridge
#

So I guess the gauge is the circle but it fills up only to a degree

tardy ingot
#

the aim circle makes it shoot 12 blobs...

#

which is a waste

hidden ridge
#

both small doors filled up with gauge filled circle + 3 small blobs in different spots

#

I remember reading SOMEONE saying that the blob foaming a door is dependant on whether the first and last blob hit the same spot

#

but I could be wrong

tardy ingot
#

just count how many blobs you fire at full gauge musicmommyThink ?

hidden ridge
#

What I wrote was to address this you wrote "tho the effect doesnt always happen with 9"

#

And my test were just half-assed to see what the relation between the gauge on the foam launcher and the reticle was

#

Since Grongus asked why they weren't synched, since the gauge on the foam launcher fills up to full before the reticle does

#

They aren't synched because the gauge on the foam launcher itself only goes up toa certain point while the reticle shows actually how much it can get charged

#

Why it was done that way? I dont know

soft crater
#

Or 1

#

Iirc 9 single blobs all over the door doesn't have the foamed effect

hidden ridge
#

I've no idea how to find that post again since I dont recall the exact words used

soft crater
#

It isn't lol

#

I've always 3×3×3

#

For my blobs

#

In which are not the same spots

hidden ridge
#

Yeah you're right

#

What I remember was related on how sometimes a blob doesn't count if you're client or some shit like that

spring parrot
#

Hello there, me and my friend are quite new to the game and we have issue beatting hordes of chargers (R1C2 I think). We play with 2 bots.
What are the best weapon for this kind of situation ?
Tks

latent obsidian
tardy ingot
spring parrot
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I run bio tracker. Friend is full auto turret. One bot have mine or turret and last one is alway turret. Most of the time auto or shotgun

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I find shotgun very unefficient. Hel rifle I like but never run on this mission.

hidden ridge
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I mean, regarding weapons I've nothing to add that darkeva or ellda already said

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I usually give bots Burst Rifle/Veruta but I've no idea how much that impacts your case tbh

terse lintel
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May be worthwhile just putting up a post in the LFG Beginners tab and seeing if a couple of people would join you too? Always better with people I find

spring parrot
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Tks all for the answers. Will try this envying and give my feedback.
Have a good one !

spring parrot
terse lintel
spring parrot
sleek mist
soft crater
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Funniest thing is. I've seen this happen where 3 people were stuck carrying a item and only 1 person was free from the bug

hearty aspen
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which have higher ttk against a big charger among the 3? choke/burst/hel rifle)?

latent obsidian
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Hel rifle I'd imagine

dry pumice
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Choke

weary mesa
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Single bbc? Choke mod for sure

dry pumice
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HEL rifle takes too long to charge

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Choke shoots as fast as you can pull trigger

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Provided you don't miss of course

latent obsidian
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higher ttk = highest time to kill?

hearty aspen
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yeah

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if it a 1v1

dry pumice
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So like fastest or slowest

hearty aspen
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against multiple i would imagine hel

dry pumice
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Low TTK = things die faster

hearty aspen
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okay sorry for the wording lol : better ttk

latent obsidian
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Then choke, yeah

dry pumice
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It would be weird if you were asking which guns takes the longest time lul

hearty aspen
dry pumice
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Wait how much damage burst Cannon deals again

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95 or 105

latent obsidian
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but I think if you miss a pellet then you'd need to reload

hearty aspen
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now? i think it 19x5?

latent obsidian
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95 p sure

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because it no longer one shots strikers

dry pumice
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And how much HP a BBC has? 120, 150?

hearty aspen
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and it a 15/mag so

latent obsidian
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120 if you can 4 shot it with a choke mod

dry pumice
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Right

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Hmmm

hearty aspen
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can 2-3 shot with choke if back?

latent obsidian
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2 shot with perfect multi

dry pumice
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So either:

  1. Single flawless burst of BC then finish with main
  2. Mag dump a choker, but if even a single pellet misses - switch to main
hearty aspen
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iirc i managed to double kill with a single mag from the back

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i miss the 20bullet/mag burst man

weary mesa
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Use a booster PirateSimon

arctic marten
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bc still has 20 bullets in a mag tho

hearty aspen
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wait is it? havent used it again after i heard they nerfed it

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someone told me it 15/mag lol

weary mesa
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Nah they lying lmao

hearty aspen
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god darn it

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i've been played for a fool

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i thought if it 15/mag with only 19dmg/bullet i would better off bringing choke instead

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so havent touched it again since

dry pumice
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Thr biggest nerf was the recoil

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High chance you'll probably miss the 5th bullet anyway

hearty aspen
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was it that bad?

dry pumice
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It's pretty bad yeah

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I'm definetely not touching it again

hearty aspen
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so it got super gutted on most aspect

dry pumice
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Pretty much, average players don't use it anymore

hearty aspen
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the reign of bc is over

dry pumice
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Only masochists or just S tier players

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If you need giant droppers just bring choker. Way less maintance.

hearty aspen
ocean spindle
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like me cause 95 its still perfectly ok for dmg

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and u can still use it againts smols w/o much problem

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with a good burst u can take two kills, which like isnt amazin but u only really got more kills if u really was able to control it

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which means u probs will b able to take the two kills now

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and the recoil it is pretty funky but if u can also kinda see how it works, the range hasnt changed so u can still use it like that

tardy ingot
ocean spindle
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ik skdmk but well i think it had 15 m of range which like
medium
u could probs use it from there question mark

soft crater
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More recoil shenanigans?

arctic marten
soft crater
civic breach
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is there any sort of Class customisation capability without getting into a match ?

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or anything class/loadout related in any shape or form ?

jagged shore
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your weapon/tool choices

dry pumice
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What

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Oh

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Yes, there are loadouts

civic breach
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Ah okay, sorry completely new, only done tutorial thats it :/

dry pumice
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You pick main and special weapons, tactical tool and a melee

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Tutorial doesn't have that and drops you in with basic bitches

civic breach
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Gotcha

dry pumice
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Main - low focused damage, usually quick reloads, meant as a spam weapon.
Special - your actual main weapon that does all the heavy lifting. Reloads for ages, ammo burns quickly.
Melee - depends on your taste, but hammer is the only correct choice right now, every time. It's just too versatile.

civic breach
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Gotcha, Thanks for the info-dump 😄

ocean spindle
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meanwhile me with a bat

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haha bonk

civic breach
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lmao

jagged shore
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me who usually runs hammer but will pick knife whenever i know it should be fine to: i miss stabby stabby :(

azure fable
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why cant i find other players when i search for players?

jagged shore
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you using matchmaking?

azure fable
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ye

jagged shore
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that's why

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everyone uses lfgs in this server

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.t lfg

uneven gulchBOT
azure fable
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ahhhh thanks

ocean spindle
# azure fable ye

just some advicee
be sure to do the tutorial first [Training], start on rundown 1 since its the simplest one, ask to not be carried and make sure that everyone joinin ur lobby joins ur voice channel

soft crater
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Good luck finding someone who won't carry

ocean spindle
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if u find someone
report em to mod contact ahre

soft crater
tranquil arch
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Unfortunately some players aren't gonna try to strike a balance between teaching and just hard carrying.

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We need more active newbies...

trail flower
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Im actually a big newbie and I'm trying to understand what is this game about

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And try to find some teams that would accept a newbie (my primary language is french but I do well in English sometimes)

solemn flint
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do the training first so you can get a grip at the game, go to lfg beginner to look for a group, ask them to not carry you and if possible teach you how to play the game

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.t lfg

uneven gulchBOT
solemn flint
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after that, play 1 game with the pros in order to change your perspective about the gameplay8793beluga

soft crater
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experience can vary depending on the "Pro"

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some are extremely based

trail flower
solemn flint
solemn flint
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knowing how much you can push is a good thing

cold quarry
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feel like it usually means overexplain things and ruin the 'magic' / horror of being new at the game IMO

solemn flint
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its just ruined the horror side of gtfo

cold quarry
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Like taking a newbie to R1C2 and going "Okay so this level has a new enemy, you're gonna want to hit them in the back" VS letting them have their "What the fuck is that" moment going into the nest room

past mesa
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the new player stuff is very very good

cold quarry
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Ive gotten a bunch of my friends to get this game and I make sure to explain borderline nothing

past mesa
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after 100 hours and your first d clear

cold quarry
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being new at this game is the best part

past mesa
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you can go crazy

cold quarry
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plenty of time to be an experienced player trying late levels over and over but you only get that fresh horror experience once

soft crater
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Play with other newbies

ionic galleon
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Will Cfoaming enemies make noise

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Cfoaming in general

upper ginkgo
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no!

cold quarry
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even a direct hit doesn't set them off. They just break free and go about their day

tardy ingot
cold quarry
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i meant a direct hit from a cfoam blob

tardy ingot
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ah

mild arch
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Guys, who knows what is the purpose of voice channels titled as names of enemies and other stuff??

fierce walrus
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I think they are just voice channels with diffrent amounts of max people. So if you want to duo/trio

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but i don’t reay know

dry pumice
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Yeah pretty much that.

hidden ridge
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For a lot of reasons I ain't going to elaborate

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Mayhaps other people have my same qualm

tranquil arch
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I get that

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I don't feel qualified to teach new people because I am only alright at this game and it also just feels...impossible? Like, everything is too great an info dump and you need to run with that group for hours over multiple missions.

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for anything to be digested

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you can't really teach much just passing by that will actually help

hidden ridge
tranquil arch
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beyond the basics I mean

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like range of sleeper awareness and variation in their states

hidden ridge
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Once I "taught" a group of 3 newbies that they could just keep foaming a door while the other guys scanned and one of them said "We'd never think about something like that"

tranquil arch
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I think most people can learn simple things like what wakes, when to stop moving, how to place mines, how to re-foam a door

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right

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I think a lot of newbies don't think of re-foaming

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but it's immediately understandable once pointed out

hidden ridge
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Yes, indeed. Basically there's info that makes a lot of difference and it's easy to digest

tranquil arch
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Another big factor I feel is language barrier

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Since I am australian timezone, playing 5-10pm or so my time I see a lot of people from asian regions or sometimes euro regions

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and it's harder to communicate with them at times

latent obsidian
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The one time I tried to bring up a new player I just duo a1 with them and make them use terminals and clear stealth

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And then can explain alarms

dry pumice
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Enemies spawn 2 rooms away, stealth works on "green light, red light" basis, thats about everything you probably should point out.

tranquil arch
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pointing out the 2 spawn rule can be undercutting though

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since it doesn't work that way under certain conditions

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like terminal code alarms, uplinks, they don't use that rule

dry pumice
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very arbitrary ones, when devs want to fuck you

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That's a whole other shtick

hidden ridge
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For uplinks it's 2 rooms away unless not possible which becomes 1 room away

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must be same zone as terminal

tranquil arch
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that's what I mean

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and beyond the fact uplinks operate differently than standard alarms

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where it spawns on a set timer as opposed to when half a wave or full wave dies

dry pumice
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Even I didn't know that

tranquil arch
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nuance is important

dry pumice
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Enemy spawn, I shoot enemy

tranquil arch
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but you also can't explain all the nuance at once

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but you also can't assign a permanent teacher to a constant group in this game

dry pumice
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At some point it reaches nerd / sweaty tryhard threshold for me

tranquil arch
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once full wave dies, new wave basically instantly spawns

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about 4-5 seconds

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and since leftover mobs from old waves can bleed into the new wave you can't perfectly track it to abuse it so

hidden ridge
tranquil arch
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it's a thing, we had a whole discussion here at some point with ray about it

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and several others

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don't quote me on the seconds though, just what I remember

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it may still spawn till wave cap first before that takes effect

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I need to find the old conversation

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sorry, was a conversation with alpha, not ray

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i think that links to the discussion at the time?