#gtfo-related-questions
1 messages · Page 70 of 1
Gotta run for the terminals
had that happen in runs ive helped people get a clear on
Yeah this game isn’t made for solo play lol
Solo is literally just RNG on whether or not it's possible
only code it reliably happens on
I like playing solo because I feel like it's too easy with humans
Maybe in pubs, but that's just because pubs tend to clear slow.
Except E levels
Like if you want to beat the game solo, cool, but don’t complain about it
only way ive seen it not hapoen badly (just late spawns due to slow back spawns traveling to us) was holding from bridge
E levels with humans is like, the challenge
And even then, I've not had anything like that in my pub experience.
Oh yeah, I'm not complaining about it
Partly because I'm fairly anal about killing late waves if they're full waves.
You must love R4B1 4th wave
Maybe I just play in a weird way, but I don't remember any problems on that level either.
It might also be that I'm fairly against the weird ass holds some pubs like to use.
And those tend to generate late waves.
Is R4C2 the level with the like, mayonaise jar pickup?
its mostly that late spawns dont rly have an impact
exception being r7e1 where its 100% intentional
The 4th reactor wave spawns a shitton of enemies behind you that all slowly trickle in as you run to 4th code
That's RNG.
But you can just stop to kill them.
It always happens
Which I'd probably do.
It doesn't always happen.
It's roughly 1/2 odds for every randomized wave to spawn front or behind.
On that level in particular.
On that wave in particular.
Ok, I’ve run that level like 10 times in the past week and I’ve always had the very last wave 4 wave spawn behind and trickle from way back
iirc theres forced backspawns on a lot of waves
I can check manually, but I'd be surprised if they went out of their way to add spawnpoints or specified directions on those waves.
this is the case in r2d2 for example and makes speedrunning the level shit :>
It's also possible that the "very last wave" isn't the very last wave, it's just a wave since enemies spawning back there tend to take forever to reach you.
I don't believe there's any forced back waves.
I think I specifically looked at this since Jish asked about it.
What the dog doin? (Serious question)
well i got the info from jish
so could be a missunderstanding
Jish spreads misinformation
This is true of R3A3, as well.
You can get lots of back waves or very few, and sometimes enemy composition for front vs. back varies.
Also, you MFers can just check.
Json is really not that hard to read.
ray
you underestimate how bad i am at this
due to a mix of severe anxiety of doing smth wrong and lack of knowledge
It's a bit tedious to look up the numbers for each thing, but it's not too complicated after you've done it at least 1 time.
I'm in a mission that has a lot of chargers. Should I bring auto sentry instead of burst? A teammate told me to use auto since with burst sentry the chargers will just walk past them and take minimal damage while the auto sentry at least staggers them.
Auto sucks, don't use it.
Burst is kind of mediocre for chargers, but at least it does chip and doesn't immediately dump all of its ammo.
Sniper and Shotgun sentries are probably stronger for chargers, but you have to be able to use them properly, and they're both a bit quirky.
The mission I'm talking about is R4C3 PE. The extraction scan at the end has me particularly worried. Would a sniper sentry be the most viable there?
Probably, but the sight lines kind of suck.
Shotgun sentry is going to be a lot easier to use if you don't mind it spending tool more rapidly than other options.
might just be bad shotgun sentry placement, but i've tried both sentries for this level and found sniper sentry much better
Sniper might be fine, then.
I'm a bit doomed by its performance on D1.
Literally every single stairway or ramp causes it to lose target for no reason.
But R4C3 might have less janky tiles.
yeah i've noticed sniper sentry losing target since r4 too, it's really strange
don't know if it has anything to do with the nerf but I don't remember anything like that happening before alt r4
I'm pretty sure it's just jank.
It's been a thing in R7D2 and R2D2.
Albeit less severe.
I think I'll opt for the shotgun sentry then since there's not a lot of alarms but aside from the first few they're intense. On my last R4C3 attempt there were many instances where we found tool refill but all tools were full.
Is there any way to stop error alarm enemies from spawning in the room you're exploring?
We got kinda screwed like 3 times in the last mission because enemies just plopped into the room. Once during stealth, then once in a dead end room when we were gonna mine the door.
umm nope not really
u can calculate the timing so u open the door as the wave spawns so u have that time to do stuff, but usually its just more bout being quick
Don't separate your team too far, if all team members are in adjacent rooms error alarm shouldn't spawn on top of you. If it still happened let host restart his/her game.
Got a question on bat in here, since I kind of using this melee weapon only.
Is it possible to use it to kill the big striker without attract anyone around ?
Cause most of my time I play three other of my friend mostly, only got few time for solo
I felt I can solo a big striker by hitting the head first, then the back, then the wrist. usually need a fourth shot so...
ty
no worries back of the limp 55% charge with hammer keeps it perma stuned
if you miss the hit go for the light stagger scream cancel
Im the bat-man
I see
light tap dont stop
same to the charger?
solo melee charger giant i just wouldnt do
but it should just barley work
just might be harder because of the animations
Gotcha, thanks
you best not trying to solo giant charger
since they are hyper aggressive so the moment you recharging your melee they would immediately run and punch you in the face
still doable but extremely risky
charger in general are not to be underestimated
I did solo it before friend,just that it more risky due to their black can make you miss your intended target in dim/dark environment
??
anyway I would not recommend solo hammer giant charger in general
i know the flashlights in this game are ass but if you melee he is right in front of you
well,if you have yellow or melee booster then go ahead
the flashlight should work that far
Only thing that makes it "harder" is the staggering animation
Since I'm pretty sure giant charger shares the same with chargers and so they can partially clip through walls
I think that apply normal giant too,the bloody wall clip
Or just other stupid stuff like Hybrids staggering animation where they fall down and get up like they dropped their shopping bag
Chargers, Hybrids, and Chickens move way more for their staggering animations, especially Hybrids
ah yeah,hybrid staggering animation is odd
good thing their hitbox are large and not particularly dangerous in close range so I don’t mind it much
staggering chicken by breaking their arm is funny still
because it too small and the animation you often miss it
This IS true but I dont know where to start putting the blame on enemy pathing being just very shit under some circumstances
I've seen enemies beeline and walking like crabs in R2D2 because a group REALLY didnt want to hold on the bridge
I did that map first try holding it on bridge
first 3code is okay ish but after that it chaos
It ain't that hard, hear spawning scream 2 turn around
holding bridge is the way so you dont get fucked spawns
fucked spawns so much worse tbh
I've no fucking idea why people seem to find that jarring or "we'll get sandwhiched!"
just camp the left side door ugh
my trait on r2d2 is first 3codes defend on the side staircase
Point is, how common is it really to get sandwhiched over there? Actually sandwhiched not "2 hybrids spawned behind oh no!"
after getting the key to open the left side door just camp there for the rest
How to fuck the spawns 101
with the scream
if you saying tunneling all of them in one hallway right next to reactor for the 30s code is fked up
then yah,I won’t even bother continuing this argument
It is such a bad habit to get in to ngl dude
you can just defend close to where you need to go next
doesn't matter if it will take longer to kill cuz you make up for it with less walking yourself
my friend ,if the wave take 2min longer to come to you when you need to go to the terminal room,it bad
theres just the few quick fire codes
...so best you killed most of the reactor wave before you head into the terminal room
?
eh tbh it makes clearing waves far quicker. And its not like youd get full waves from both sides
Getting insanely late spawns due to back spawns taking ages twice in a row will be worse
It's just so bizzarre because I've seen that argument ad nauseam by now
you get some shits spawning behind and istantly "we're getting sandwhiched! we'll suffer a -10 aim penalty!"
i mean on r2d2 the holding spot they mean is fine for all but code 6 rly
but thats cuz r2d2 gives you aeons to get code
Dont get me wrong it's not that I'm saying people SHOULD ALWAYS resist in bridge
Is the aversion to resisting on bridge that has me puzzled
ive started doing bridge hold, its quicker to clear the wave and thus makes me less likely to mald from a singular enemy being stuck and fucking my stamina
Wait, what level are we talking about
As if Xerxes is going to join the sleepers to rush them with cavalry
R2D2
Right. Don't remember shit about that level.
Oh right, it's coming back to be... Brutal reactor with just barely enough ammo.
Took like 3-4 attempts.
lemme guess, you ran bullpup and PR 
The victory run was PR indeed, found a very comfy elevated sniper position.
Don't remember what I had for main. Either Bullpup, pistol, or carbine.
I think carbine, I needed something for close range protection.
It's the goddamn hybrids. So fucking many of them.
Hate hybrids, simple as.
...if you can hit those twitchy gorillas in the head, that is
right apparently “screw” is considered a blocked word
bruh how sensitive is this server wording?
Pretty bad. They use some default discord auto filter and it is pretty sensitive.
Funnily enough it doesn't get triggered by R~ (big silly person), but then you get hammered by local mod contact bot / moderators instead.
well to each their own,I don’t particularly against bridge defense as I also did that in other reactor like r1d1 r3a3 r4d1 ,some map in r5 OV i forgot,r6d3 (don’t talk about r7e1 reactor because those darn flyer),just that for r2d2 between diverse firing power among 2 kill zone and tunneling them in one kill zone with one person using sniper on the scaffold to take care of any hybrid of giant coming to you ,I wouldn’t do bridge as my preference
took me another min because it blocked and don’t let me copy ugh
I guess you could say that
the side zone hold is easier to shoot
The bridge one is better to play
pretty much,though if doing bridge,I would do it on the first room before the blood door
then again running back to 7 and 9 10 code would be a chore
was it 2 or 3 free code at the end again, I’m sure the 9 and 10th one is
is there a weapon that can instakill giants? The sniper I am currently using is not able to do that, even when I shoot the back of the head
The only weapon capable of that at the moment is a Sniper Rifle. The actual one. That's like the reason it exists. HEL Rifle and Precision Rifle are not fit for this particular role, although HEL Rifle will still kill them in like 4 shots to the body.
@steady swift
Btw you can't oneshot black giants no matter what. Fuckers don't have a headshot multiplier.
yeah I noticed that
There was one other weapon that could oneshot giants, but it's currently not in the game.
Scattergun, a super shotgun. Could rip bastards apart with a flanking shot.
Scattergun can kill giants from the front, you just have to be really close
Also PR is just shit against giant strikers. Once their head pops - you're better off switching to main and mag dumping them.
Kinda okay against giant shooters and hybrids though, as long as you aim for the head.
iirc bosses ie mother and tank DO NOT take overkill damage when you destroy a tumour right?
Conflicted. Depends on whether host or client, how bad ping is etc.
Can't remember which one is which.
i think the general code is no they dont take overkill dmg, if u pop a tumor with a sniper thats extra damage that is goin nowhere
so probs if the lag is bad then it might count do overkill dmg
maybe
but generally just, stick to the guns that do not overkill cause those r faster either way :b
Holding two directions ain't hard unless there are players on your team that are literally useless.
Killing waves too slowly is more clearly just bad.
Stacks waves, wasting time and attention on code hunts.
we do that all the time mate
its actually really efficent if all 4 players know how to shoot
2 facing 1 way and the other 2 facing the other way
with 1 sentry support fire, it should be easy enough
also, you can turn around and help ur team too
its not like enemy always come from both direction at the same time with a massive wave
Simple explanation for how it works
Host cannot get „overkill dmg“
He can do the dmg according to the hp a tumor has left
Client does this aswell, but with lag can hit the same tumor multiple times (essentially doing more dmg without popping extra tumors)
This is obvious on shotguns where the pellets will hit the tumor that just got destroyed cuz it didnt update yet. But can work with stuff like sniper
You wont deal more dmg per HIT tho than the tumors hp
To my knowledge thats how it works
damn i was [partially] right >:3
or just your teammates die, funnel all the enemies, and just start shooting them yourself
what is the "pulse"?
pulse is ur stamina bar :]
if u start jumpin a lot u will see how it goes up
and if u run away from enemies n stuff u will get slower n slower
yeah, if your pulse gets to high you get slowed down
can bots use the carbine effectively?
thinking about giving them that instead of the Malatack AR cause its basically a straight upgrade
bots will shoot u with carbine because of burst
they dont use ammo the same way either and actually are way more efficient than players from what I've heard
also don't use bots
don't have a choice sometimes lol my group is 3 dudes trying to beat r4e1
trying to find the best gun for them
been using AR and the heavy/light machine gun
the strat so far has been two sniper players to nuke tanks, and Veruta player to fend off hordes / ending babies, cause the bot doesn't really utilize it properly
should have taken 2 chokes
we were trying that but found that it took longer
also sniper can 1-tap broodmother's pustules can't it
we chain foamed p- mom so that was not an issue
3 c-foam items spawn in secondary but they are not always tripmine
Last run was 3 mines and one nade
might have to try secondary then
nade was not in reactor room tho
even without foam. mine away tank. do p mom battle like any other one
yeah
i only reached that end once, just as a duo, and we didn't have the ammo for it
my presumptive strat was to pull the tank away, kill it quickly while mother tries to catch up
if i still havent completed R1A1 , can i join someone thats playing the next level like R1A2?
yes, you can join any lobby as long as the host has the level unlocked
I dunno about double sniper or double choke, but one of each is usually good.
One Sniper can basically solo tank already.
But your sniper player has to be pretty competent, plus teammates need to be proactive about taking tank's attention.
To add to this, you will still get completion for any level you haven't yet unlocked but it will only display as completed once unlocked.
ohh interesting , thanks
not sure where to put this but do any aussies play this game at all? cuz I actually enjoy GTFO but it's been sittin in my library for like 100 years cuz none of my mates wanna get it
Pretty sure there are a few
maybe i'm too impatient for the matchmakin eheh
I'd imagine #lfg-oceania is your first port of call
Alternatively you can try other region channels but you'll encounter some latency
Idk why it's hidden
You should make all of them visible because you don't know how desperate you'll get for a game lol
If you format it like everyone else does and add any extra info I'm sure people will be very accommodating
aighties thanks heaps for the help!
Good hunting
shitty new "initiate new members to the server" shit
HEL Revolver (over pen rounds) or a Drekker Pres for R4D1 (reactor mission)
aka cringe mission
Also sniper for bigs (mostly hybrids) or HEL Rifle?
HEL Revo, easily.
Special is gonna be preference.
Sniper is better for Secondary, tho.
they do, its just very hard to see
since, the tumors block it quick a bit and the movement is pretty subtle
but u can hear it and see it from the side or from behind i think
It’s really funny when they stick a birther in a charger zone
They sound the exact same
Which is weird when you consider that Tanks have unique sounds they make while sleeping
You would think that you would be able to distinguish things just from sounds, cause a striker and a shooter sound different slightly and all other enemies have unique sounds
How much precision damage does the sniper do? 150?
To what? It has a 2* precision multi iirc
So it does 300 damage?
It does about 40 damage base * 2 for precision multi, then it depends on the weakpoint multi of what you are shooting at
So if you shoot a tank tumor how do you calculate that damage?
It won't do more damage than the hp of the tumour which is I think 150?
This is why it takes 7 sniper shots and not 5
Though there seems to be weirdness when it comes to tumour damage and stuff so someone who knows more than me might have an addendum or correction
nah ellda you explained it right
its just that as client you can possibly shoot the same tumor twice, doing the dmg twice while popping one tumor
also if you shoot a tumor with 1 hp left you will only do 1 dmg
Does anyone have any tips for killing tanks? I seem to struggle fighting them
What level?
Just sort of in general, because every time I go to shoot the tumors, he just turns to face me regardless of what he was doing
you got a teammate pulling aggro from the other side right
you learn the timing of when to peek and shoot with say sniper
you mean the titans?
Not the big guys, the tank
ohh
So it’s just timing basically ?
you can sneak shots with good angles anyhow
but timing on when it turns and your teammate actually has aggro is important
Can you get aggro on them by just looking at them or is that only for Pablo?
i think you can?
if you're the only one with LOS in range I think it'll turn to you
I thought if you looked at them he would turn to the person looking at him
Or is that because there is only one person typically looking at him
absolutely batshit strategy, but could you blast a scout in the back of the head with the Bullpup rifle quick enough, before it screams?
Unless my math is off it would only take 4 rounds, and the bullpup vomits rounds at like ~1100 rpm
Try it
for science
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I'm pretty sure the only gun you can't do it with is smg but I might be wrong on that too
are we supposed to get the event backpack immediately after clearing a rundown level
or does it come when the event ends
Weird
so u can speedrun a1
the event is over
makes sense yeah
Don’t speedrun a1 it hurts
no it doesnt i never specified which a1
No it is a skill issue
Quick questions: If I cover the floor in C-Foam from a C-Foam launcher, is that enough to freeze a mother walking over it? How much floor C-Foam do you need if so?
1 cfoam nade ammount of cfoam would be enough
maybe less
Thanks, is a full charge equal to a C-Foam nade?
9 glob of cfoam
with no charge
but judging by the situation when u have to cfoam floor to cfoam mom
Got it, thanks
you may need more cfoam
but usually the optimize way to do it is just 1 go for babies and 3 go for 1 mom spawn phase kill her
9 is much fewer than it need to foam a mom, it requires 17 blobs iirc
peter....
jackson
💍
Guys, hello! Could you explain to me one thing? There is a situation, for example, when I am downed during the run but the rest of my team completes the level without me alive. What happens to me in this case? Do I lose some of the rewards (if they exist) or anything else bad happens? Thank you in advance!
You appear as dead on the extraction screen, but nothing else happens
As long as the run completes, you get the progress/reward
Hey everyone!
Brand new to GTFO (Have done the tutorial and R1A1, grand playtime of an hour maybe). I was wondering if there's a specific order the rundowns should be done in (E.g do all of R1 A-D, do all of R2 A-'X' etc) or if it's non-linear and you only have to worry about difficulty (Which i think is the A lettering, B lettering etc)
@silent light
@tough folio
helloo
it is non linear, each rundown just kinda has the difficulty it wants
but generally the best way to do it its in order, and if u get stuck on a level for too long u can try some levels of the next rundown
and the end u will probs just have the very harderst levels of each rundown uncompleted but everythin else done
You got a decent grasph on it already
The advantage to doing the rundowns in Order (R1 to R7, with technically waiting to do R7 until R5 and 6 are out) is that you can experience the game adding mechanics and the story in how it was done before (mostly)
if you are going for the best difficulty curve then it gets a tad more complex since R7, but especially R4 and soon R5 have optional objectives that make levels A LOT harder compared to their counterparts.
generally, R1 is definetly the easiest
R1D1 and R1C2 (similarly hard) are somewhere around the harder B tiers and easier C tiers for R4 and R7
So doing R1 first until you potentially hit a block is good. Then just go through A tier missions of the other rundowns (but avoid doing optionals in rundown 4 probably, at least until you are confident)
if we just go on a tier basis (for the Tiers of A,B,C,D etc) then the order is somewhat close to
R4>R7>>R3>R2>>R1
but since R3 lacks depth (only having 1 C and D tier lvl) R2 is often called quite a lot harder
Thank you both very much for the quick replies!
So it would be better to do theR1 B floors instead of jumping straight into the R1 C floors, but if I'm feeling confident and spicy it won't entirely mess me up or the enjoyment of the game?
its definetly doable, hell going back to easier levels (with new mechanics) isnt necessarily a bad thing
u can, try both really
normally in own rundows the order is more free, just know that yes C tiers are harder and u might not complete most of em first try
And yea, theres some better introductions to some mechanics you might skip if you avoid side levels, but it wont impact you too much
Rundown 1 is very bare bones
A1 being a general intro
B1 being a bit of a terminal/choice thing
B2 offering smth sligthly unique
C1 being the first [redacted]
C2 and D1 having their own unique things that dont show up in any other level of the rundown
Redacted is ominous
Another question then, doing the A/B floors with bots then is doable just to get a better idea of the game, and then the lower floors with players is recommended?
generally players are recommended
you can do a lot of content with bots if you know how the game works, but it will be different
and harder
id say the game is way more fun with players, but if u wanna try maybe levels u already done with bots, u can
it is a new learnin curve cause bots do need to be learnt, but u could complete r1 with em, tho some levels would take u a lot to complete
doin bot runs of levels just to later play harder levels with friends just sounds kinda funk
I think you're bang on doing some easier levels with bots and then joining players later. Bots will give you some independant problem solving abilities and then you can join in with others and be capable on your own and not just swept along
and you will learn a lot from other players you won't learn from bots, (but yes, bots will let you practice some things you wouldn't get the chance to with players)
what ellda is saying is probably best for when you join pubs on here
but if you play with a group of friends playing with them is the best experience (usually)
Hold w and you get to practice everything
Alright, thank you very much everyone for the advice!
don't forget to hold shift down while holding w
And m1
Hello I dont have field for my frierns lobbt id
You can join your friend's lobby via steam friends tbh
But even in case you cant, the button appears automatically on the left side of the screen when you have a code copied in the clipboard
So im new to gtfo as in played it once on a free weekend after watching Markiplier play is then bought it yesterday. I am continuously running into the problem of gtfo not adjusting to my 35” curved monitor, it is plugged in thru dp but would it be better thru hdmi?
It is my monitor or the game
I don't think the cable you're using should matter, I'd suggest looking into your graphics settings for the game and making sure that you've chosen the correct resolution and the correct display (if you have multiple monitors)
past that basic troubleshooting, I'm not too sure, you could always post to #1049599987878723635 and you might get a better response
hey, when i try to creat a lobby or join one or even start the training i just get droped back to main menu
Thank you
Assault Rifle vs Burst Rifle?
Assault Rifle seems better since they're both almost identical in stats so I don't see why you'd want to restrict your firing mode to a burst when you can have free reign with assault rifle.
where are the stats identical o.O
burst rifle is better pretty much all around
Burst.
Something feels off about vanilla AR.
It's like HAR but without the damage.
If you want a medium range brrrrt - might as well just do Bullpup at that point.
(since technically it's an AR too)
??
yes this is the heavy version of the weapon is supposed to kill
this is the light version, its weird it doesnt kill as much
vanilla AR doesn't feel too bad, burst rifle is probably better but there's something great about how it feels, can't say I ever digged how burst rifle felt
yes burst is probs the better option tho
but still I don't think I've ever considered bullpup to have more range than AR
it has 5 meters more
apparently
i thought it had more ngl
thought it was like 20 like burst r or even 25
Anyone know what levels aren't compatible with AMD FX processors? So far I've found R4A2 and R4C3 (can't play with other players). Are there any others? And any tips on doing C3 overload with bots?
i think people posted of r2b4 in #1049599987878723635 u can maybe find other posts about it there
Only saw the R4A2 post. I didn't have any trouble with r2b4 oddly.
bullpup does have a little more range, but the regular AR does more damage so the damage at ~15m probably ends up looking the same
oh yeah no bullpup sucks shit
I hope when (if) they buff it, they balance it around the long reload time instead of just removing it. I like the niche of 'powerful, but has a strong downside' the bullpup just..isn't powerful
as a guy who doesnt love the bullpup
i agree
Yeah, same. I usually don't mind long reload times when they're justified. Bullpup's is not. It needs to have at least 60 bullets a mag before that reload time is justified for a main weapon.
Either that, or they should transfer it into Special class with a buff to... Something. I think it could make for an interesting rival to HAR where HAR could be the quickloading high recoil "screw you" rifle and bullpup is the cautious long range cowards that snipes enemies befote they get close.
I'd just give it some more damage. maybe up mag to 45
You would destroyu balance like that
you have way to many overlapping specials
gun has the 2nd lowest total damage, and considering the lowest (20 points lower) is a HEL shooty, it may as well have the lowest
just lower its reload
bruh
i disagree
because you already have more range and an actual pres multi with bp
what would happen is it would become a better SMG
Assuming 10cc actually gives a shit about smg and buff its damage to pdw it shouldnt
Currently its basically the SMG's weird brother who traded reload speed for 5 times the range
most things are a better SMG
they have same fire rate, mag size, even bullet damage is kinda same i think
disagree tho. The bullpup's longer reload gives it distinction, it just needs to justify that reload with better stats
no
the distinction of the bullpup its literally its fire rate and its laser beam spread
focusing on its negative as its distiction its stupid
what makes bp special its both of its positives not its negative
but its literally the reason why its an F-tier
the carbine does all of those things better
idk i feel lie its sayin pr distinction is the blind spots of the thermal
yes it is its distinction, just a not so good one
maybe slightly less accurate but fires even faster with significantly more damage, ammo, and mag
you dont need everything to be carabine level for a weapon to be good
bullpup its quite literally as average as AR
wich its good
carabine got buff for no reason this last 2 patches

nobody ask for that
10cc single handling overbuff carabine
bullpup does awful damage and burns through its ammo v fast to get that awful damage
last 2 patches? didnt it got an ammo nerf? maybe im rememberin wrong
are you tap firing like your suppose too or you just mag dumping like a dingus
bursting
the nerf its so negliable its not even funny
tfw the automatic weapon can't be used automatic because it sucks
ok it did got an ammo yes i know it isnt like important i just thought i was mistaken im sorry
pero porque perdon?

por estar preguntando pendejadas :3
nah man
yo tengo el efecto mandela todos los dias con este juego de mierda
lmao
apenas me acuerdo de las cosas y eso
suddenly is stfu not gtfo and then another day is tboi
Also you said it yourself - specials are too oversatured with rifles to transfer BP there. And mains arent? We have like... 5 full auto mains. With probably the most obvious one being the vanilla AR. If we buff reload on BP - it risks completely overshadowing AR as it is, because the whole reason vanilla AR exists is that classic m16-style "jack of all trades, master of none" utility where you kinda want to be able to do it all and not bother with high skill checks of recoil and what not.
BP is literally that, but on steroids. Like ACR in COD:MW2. But reload 3 times slower, which quickly gets you killed in this game about fighting monsters in tight rooms and tunnels.
bp will never overshadow ar ever
theres a reason people run ar more than bp
because ar got better overall damage
but well i just like wanted to check super quick n bullpup has 100- less dmg as a whole than the assault rifle, which it isnt a lot, bullpup does have less dmg but has basically the same bullets so at that point it is more about like, the recoil the feel all that shit
the reload still putting the bullpup in check at 2 seconds
As its currently stands BP shines at exactly one thing: taking our enemies from a decent range. Unfortunately the mag is so small i think you can kill like 3 sleepers tops if you put every single bullet into the heads. And then you either hope team can protect you during reload, or you switch to Special and pray it got enough ammo to deal with the rest of the wave. One of the reasons BP goes greatly with Pumpshot - that thing basically only ever needs reloading when the wave is already dead.
bp its a finisher
and the heads break, after like 2 or 3 shots the bullpup loses it's advantage
That too. Great at murdering shooters though.
i let teammates shoot then i just spam bp
I sometimes feel it as a anti-shooter main. DMR, but without the high skill check.
suddenly i kill like 7 enemies
any gun can do that
spamming into a horde its better with bp than say rifle
well that's an automatic compared to a semi auto
i mean smg would prob b better at that cause it has more ammo and about the same dmg just w/o the range or the precision 1x multiplier but ur not aimin at heads if ur sprayin
so its kinda the same again just w/o the range
smg its just kinda
no head gameplay
you kinda just
brrrr
just like machinepistol
fun not gonna lie
smg it has drawbacks but for the use of bp that ur suggestin it probs works better
also yes smg is fun as fuck
its prob one of my favs
not cause anythin its just enjoyable and i like the design
i can see bp with 50 bullets but i would rather take the reload if im been honest
since that basically what people bitch about the gun 99% of the time
of course you actually lower the reload
not do the shennanigangs from this patch
1.5 >1.4

2.2 sec?
cant wait for smg damage buff next patch
1.86 >1.87
1.861
cant go to fast dragon
damn
They did listen to the feedback tho
sniper refill was change right
honestly, the whole patch was mostly rly good on WHAT got changed
its just, the values?
i think so
DAMN
bullpup boutta get hit with "reload sped up from 2.4s to 2.3" and +1 ammo reserve
I'll fucking take it
Worst part of all its that this could actually happend 💀
-3m damage range
what advantages does buckland have over choke mod besides 8 ammo vs 4
none
yikes
it technically has 1 more total shell but the choke mod gets more on refill rendering that moot
they are the same mostly
choke mod beats shotgun at everything except damage per mag
does that make it objectively better
pretty much
no
regular shotgun has better uptime and feels more badass
it does feel cooler
You: gun stats and meta (bad at bideyo game + cringe)
Me: ✨aesthetics✨ (good at bideyo game + based)
Can bots sprint with the spear while charging or do they follow the rules?
I don't think bots need to charge their melee
they probably just light tap it, dealing fixed damage on a certain cooldown timer
I could be horribly wrong though
fixed damage (which idk the value of)
it most certainly isn't a light tap though
hmm I see you said it in the next message
I can't read. don't mind me
but technically speaking. bots do hit fast enough to solo a giant
it's just really rare to see it
even myself. I've heard of it and have only seen it once
cant argue with that
coz dont underestimate the higher uptime of pump shotty and its ability to clear shit in front of you insanely quickly
pretty sure they run over to the foe. chrage their spear then melee
in maps with fewer enemies it doesnt make that big of a difference though
the two guns also have different roles which is why saying one is objectively better than the other doesnt really make sense to say
Mfw when teammate downs me with macro using chokemod
They do have charge time
Mostly die trying to melee giants and what not
Or any 3+ enemies cuz why guns
Lazy devs
Bishop seeing four monsters rushing at him and whipping out his spear
I've fallen and can't get up
thats ur fault for puttin em with a spear

real
probably kill better than the average spear user
you hardly see anyone kill multiple sleepers with spear in that situation
even though it technically can
then again it's the same as you hardly ever see someone take Knife and kill waves of smalls
proud knife user
Bigger clip size and faster reload (when reload cancelled) matters a lot for uptime.
In general, choke mod is good for quickly clearing one giant or quickly clearing 4 smalls - at practically any range. But it struggles to contribute much more than that in a pitched engagement due to its reload.
Shotgun is good for quickly clearing 8 smalls (this is going to be a significant portion of any wave/room, so making 8 enemies disappear has a very noticeable effect on how stable your team is) or for dealing with a mix of smalls and giants - at close range. And, after since after expending your massive clip you're very likely to be quite stable, you normally have the option of reloading and contributing again in a pitched engagement.
Obviously in situations where enemies are able to attack outside of shotgun's effective range then shotgun will suffer (e.g. chargers/giants approaching on a reactor).
Combat shotgun>>>
machinepistol>>>
No
ill check out shotgun on a run sooner or later
we're doing r4d2 which is basically ||a giant attrition level||
so in my mind all ammo matters
but i dont know if its to such an extreme degree until ive tested it
Sniper if giants are an issue
Cost effective
What's people's thoughts on new thermal weapon? Like a full-auto special and semi-auto primary weapon with thermal?
Imagine DTR/Heavy SMG with thermal, to be more specific.
Thermal is highly situational, don't see much of it and doesn't make me consider it
Its good to scout shadows or dark areas but that's about it
can i fuck the scout
so theres no scoutussy in the game
There is something called keep your Sexual tendencies to yourself
thats also cuz the thermal guns arent that good
precision rifle is a meme
and pdw, while being the best full auto, is only „good“
i dont think i will
by the way are the sleepers breedable
Firm believer you need not do that
but i wanna
Noppers
I'd say they'd be more valued if more maps had low visibility tbh
or simply if the game used shadows a bit more often
I feel like especially regarding shadows they either over-use or under-use them in certain cases
I'd like more alarms to spawn shadows for example, while you only see that at R2C1 earliest (I'm not counting R1D1)
R2C1 but the visibility is all shit like in the big area with 2 scouts, and all sleepers are shadows
take a good look at the big shooters
You'd probably get 8 different stds
as tempting as it is
I can't say it seems tempting, but I'm a terrible judge of that stuff
Surprised noone has sent a hop on gtfo gif, not that this channel has embeds anyway
helloo, does anybody have any advice or strategies for beating level R1C1? The one where you run back codes? I've been trying to beat it with my friends for a few days and we always run out of ammo or die right before we finish the 8th wave. is there some kind of strategy that works best for anybody on this level?
hold on the bridge
3 sniper sentries from wave 4 and above
constant ping on biotracker
you good
would you recommend putting down turrets in the beginning, or holding off on turrets onto the later waves?
you can slap 1
resuply on the downtime you get
and have a guy with sniper to kill giants
and you can play the most boring level in the game!
woo! okay, thank you! i will try this
This is assuming everyone actively hits their shots.

i usually run sniper, but im also the one who runs back codes 😬
Just point and click, easy
Specifically the skill issued alright
Code typer and sniper does not conflict
If you want to be efficient about it make someone who is already holding a resource pack type the code in so people without them can go look for more
Should be fine as long they don't push back the waves tbh
Pushing back the waves hurts more than some would believe since the amount of waves you get does not change
what do you mean push back the waves? like by missing a code and having to redo them?
Enemies spawn 2 rooms away
And they can only spawn from extraction side in that level
im not assuming anyting
just shoot
theres ammo everywhere
hit or miss
ohhhhh okay i didnt know that was a bad thing to push waves back. I always thought it was good to buy us time
Regardless it doesn't change if it feels like you're the only one hitting shots
No, im reta r ded
Another day, another mark for R1C1
So far every other newcomer ends up coming here and asking how to clear R1C1

It's funny to me because R1C1 is far from being difficult compared to future levels they may encounter
Isn't R1C1 like the easiest Reactor level in the game, its just long
Gun check
a lot of the time the people who havent thought of loadouts and are too scared to shoot in normal levels
R3A3 (as a A tier) is honestly a lot harder LOL
When you see 9 codes on a reactor you should learn to think "There will be a lot of ammo used, best get to it"
R1C1 is a testament to how new a player is
I mean honestly, I think I’m generally more scared of a reactor the less codes it has
R6D1 is like the only exception
honestly r6d1 isnt that easy peasy
hybrids, flyers together with enemies. Tank
id say r1c1, r3a3, r4b1 sec are all easier
R6C3 was an interesting reactor
D3*
D3
shhh I mistyped
a reactor with actual plot :O
I remember trying that with holding at bridge once, then by abusing the small ladder and the second way made the waves WAY easier
That being said I also like R6D3 a lot tbh
No I never did the trick to stop alarms by abusing disable_all_alarm or whatever the command was
In any event it felt like a very fair and nicely assorted reactor
R6D3 is possible the best Reactor cause It got 2 reactors LOL
Never tought of it that way
a shutdown and a regular
Yeah you're right
I imagine the warden sending a team but it mixes up the reactor numbers and make them turn on the one we turn off after
I swear that all the reactor shutdowns we've gotten have just been copypastes of each other but I might be forgetting one
to be fair there only seems to be 3 reactor patterns
the antlion hole, the catwalk labyrinth and the... R6D1 one. Uh... Blue room with tubes?
Reactor level but all the codes are in massive zones far apart from each other and the wave timer is like 30min. Spawns 3 shadow per wave.
level name: pain
when do we go shutdown the r5d2 reactor
just have 3 sleeping tanks in the reactor room
nah 3 so its fitting to the end of d2
the 3 you run from are now sleeping in the room
What level???
whut
R2B2
Cheaters lmao
thats a hacker in ur lobby :3
if u lfg here in the discord, report em to @uneven gulch
with all the details
pls
yeah there's no mothers in r2 period
Here's some advice, mothers don't show up until r3
Tanks until r4
Fliers until r6
Snatchers until r7
u dont have to say everythin
Yes i do
scratch, r7b2
ah
still none
Ya most mothers in one room is 4 in a different level iirc
Idk dude at Christmas last year there were like 9 moms in my living room
Okay, cause we were confused as hell as to why there was 8 mothers inside a room
yeah that's not happened in an actual level so far
If only I can send in pics here
You can DM them to everyone that is in this channel
that too
tru
Or DM it to every member of #gtfo-related-questions
unless they frown on hacked images there
That way nobody feels left out
Did someone from your vc leave or was it always 3 people
Theres one guy who is in game vc
Khat ;)
With the ;)?
Thats in their name
Almost guaranteed that it's them :^)))
thats why i always say check everyone in ur lobby is in ur vc
Or just DM ppl code as they join your lobby
u dont need to dm unless u met em like in the gtfo chat otherwise the lfg just has the code
I sent the pics in gtfo media
Yes but dm means you have records of who joined
me when me me when my face when mi cara cuando
Yes
excuses
Just use a trackpad and £3 earphones
You can't ban them but you can lock the slot
Which prevents them from joining
Not if they are already in the lobby
You can't change the slot to bot only?
Naw
is it normal to find 8 giants (first room) and 2 tenticall guys (2nd room) on R1A1???
no
playing with randoms?
yes
then there's a hacker in your game
you can hack zombies?....
ah
What are the best weapons to run on bots? Idk if they have aimbot or not so I'm taking it with a grain of salt that they don't
anything automatic
im pretty sure they dont have aim bot but im 90% sure that the best weapons are the burst rifle (the blue 3 round burst) and high rate of fire machine gun (the red on) Sorry its a bit hard to know the weapons im talking about, i never really learnt the names of them
don't give them hard-hitting or precise weapons, they are terrible with them
Thank you
good luck and have fun
Thank you as well
if you have any other question about bots I may be able to answer them
scans are completely freezing all scans and enemy logic in the game with a friend of mine. Anyone else seen that?
Who's hosting?
If stuff like that happens it's either massive packet loss or the host PC struggling
I had stuff like that happening when my connection was shit and I hosted, from my PoV everything was fine but for the clients what you're describing was happening
Guys, who knows which map has many enemies right in the beginning? I wanna train my melee skills in it.
friend is hosting. He isn't having issues with anyone but me. But I don't have this with anyone but him!
R1B1 first room
R7C3, sleepers, shooters, franks, hybrids, you have everything there
R7C3 has giants/hybrids in the first room... might not be what he wants to train at
On the second thought, I think you're right
R7D1 has a lot of fun stuff to clear before any alarms iirc
R1C1 also has a lot of enemies, you might be able to train both melee and awareness as it's also pretty dark
R1C1 enemys take ages to get to
Wait what...
I don't remember a single sleeping giant in C1. Only awake ones and it takes like 3-4 waves until they start appearing.
Not to mention that I just don't see the utility of training melee against fucking waves.
7c3 is far superior for that purpose.
They weren't looking specifically for giants, Artek
But they are looking for stealth practice against diverse enemies. 1c1 only has smalls and like 3 shooters
Haven't seen giants once
have seen it like 10 times or so
Quirky as always
R1B1 is probably what you're looking for
Isn't that the girl night one or... Was that B2...
B2 m8
I saw one once
...I think
They exist
Giant RNG spawn kekw
Always funny how they have a rare chance to appear in waves that aren't supposed to have giant strikers
I've seen it twice happen in R6C2 Hybrid Error
2 Hybrids and 1 giant
I kill 2 hybrids and wonder where the 3rd is. Only to see its a Giant slowly approaching
it just me or my progession got reseted on some map? my r4c3 pe clear literally got deleted and become "not completed"
also i only done r4d1 once but it said i got 8 clear lol
Restart your game
@hearty aspen sounds like you were in a lobby of another rundown mission then host swapped it
Because clear numbers don't update when you do that
yeah ,i guess that what happened,restart work,tks,was just confused because im sure as hell dont wanna do r4c3 pe again lol
Same, dude. Fuck that level.
its actually fun tho once overload starts
i think that was the only alt level where the dev barely touch anything lol
the map layout more or less the same as i remember it used to be 2 year ago
it easier now tho because of new weapon and booster but it still stressful af once the turbine room open
idk if i could call a zone full of charger and big one with charger alarm door a "high/main" sector lawl
eh its a C tier
tho the hardest part for me is to survive on extract
because you are likely ran out of everything at that point
which is why supply/med booster was a bless
Yep, that's how I got my clear as well.
boosters 
Though in a great fit of irony only 1 out of my... 8?... Wipes on that level were on extraction by lack of supplies.
R4C3 is perfect
Everyone else just gets eaten by chargers during final alarm scan. Or get fucked by a random giant charger sneaking up on them.
sound like r4c3 pe alright
i can agree
that one class 4 being god awful compared to the other in overload
I love room divider making them spawn 2 feet away
na that is just replayability
i brought 2 sg on that level and it did work
ive kinda
lul
given up on caring about booster reliant clears
hel sg for stagger and when they group up pull the other one and dump the whole mag on them
still got hit tho but at least it cleared the wave
hel revo hel rifle 👍
why pistol, when rifle
huat
well you just shoot the error and then reload 
you likely taking punch before done
just gotta reload smartly
you have a main weapon
also theres 3 other players and sentries
someone shoot too close to the door
^ and that
@dry pumice then again people actively trolling by waking a room and pulling an alarm ?
when you arent set up?
also, main gun
Half of my wipes are from people trying to sprint through key hunt for the finals scan
its not like hel gun will safe you if theres that much without team help LOL
"oops, that's a giant charger."
"oops, I'm dead."
[GAME OVER]
"oops"
i think you mean save?
because there is no "safe" during that entire hell break loose lol
i just sat there with hel rifle and it was chill
Some people are just built different...
for me it just me and my shotty below the ladder

the other 3 can just go inside finding the key
Funnel? Into what?
open door shoot
That's just shoot.
you do that with every room
yeah you funnel trough the door?
not entering the room itself and shoot
if anything i would like for us to save as much stuff as possible

arent want to defend the extract with everyone on 0%
level has more than enough ressources even with mistakes
i still remember me being awful and downing twice while we fought tank and then later when i got silent front spawned
nah you need boosters
not alway enough,also,random spawn
Never thought of it that way. I don't really consider wide doors funneling. Maybe the square ones...
glowstick boosters with negative bio scan speed
you need 150 suply efficiency
trueeee
if you have good res spawn,maybe
does that give me 30 glowsticks?
res are set
mostly
but if the game troll you and put the box on one god forsaken place
+- 1
but the only reason sometimes it is plus minus one
is cause they didnt make the game properly
i swear when both the med and ammo is in the same box/locker with puzzle lock during a rush and no melter is just

or my favourite
"is the room pulled?"
<silence>
<gets punched and downed around a corner>
cursed ass run but hey it was a clear
I noticed that over time I got very cold towards hacks.
They were kinda fun at the beginning, but these days they make me unreasonably angry.
Or not angry... But generally sets my mood off.
"Urgh, another one".
Lockmelters 2nd best consumable after LRF for me.
we have somewhat alike mindset then
To the point that I hate the game for making me choose.
doing hacks as chores for key is blah
LRF is nice, if only the light is on the center when you running tho
if you play a level that is not unlocked yet , do you still get the complition awards?
will it still count as completed when unlocked?
yes
just lower first person inertia to 0 if you want the flashlight to swaying moving while running
zone 321?
idr the zone numbers, but the door in the same room as the blood door
then yes its 321 i lost a run cuz of the room divider didnt know it was there
even tho its a small room
I have a problem that I wonder if anyone else has experienced this update.
1-3 times per online game session, my game drops down from 80+ FPS to ~20 FPS. The problem only goes away after waiting an indeterminate amount of time. Or SOMETIMES by restarting and rejoining the game.
Anyone else experience this?
atleast you still have 20 fps
i only have 5
does shotgun sentry have the most damage per refill
man what
no the sniper is ahead
sniper has 50 per bullet
does it take second place
shotgun has like 15
||Can anyone tell me in R4D1 "Nucleus" are reactor waves supposed to keep spawning following the opening of the second door? My team got through the first unlocked door after a wave without spawns behind us, then got to the second door which was a screaming door behind scouts. We contemplated how to handle it without additional spawns from the reactor- the last two attempts we keep getting inundated with spawns from the reactor. (This round we were going to mine the door but couldn't because we got a full wave including chargers while the timer to explore the room for the terminal was active.||
Sounds like you're just not clearing waves fast enough.
yeah you'll have to kill waves faster during reactor sequence
You might be defending somewhere that the foes take a long time to get to you
Where are you defending?
The first door we were going to defend back in that room that was first opened, then going to defend from the second one (maybe the bridge, we've never got past the screaming door)
first room in the zone?
so are you saying you were defending in 63?
I want to say the second, behind the door from the long hall
ah, 64A
I don't remember getting tons of reactor waves while the timer was running the first 1-2 tries
I'm not sure where the best spots are, but when I played it I found that being one room away from reactor was good
We don't have a huge issue passing the first two phases
The waves get backed up if you don't kill them
See, there's a spawncap, so you have to try and kill things fast enough to let new foes spawn or they get super delayed
They spawn just a bit beyond the bridge, no? Then in the other rooms as you clear the phases
a couple rooms away yeah
The first wave beyond the bridge you mean? I think they spawn from the spawn zone.
Yeah. I hear the wave spawn roar then within a handful of seconds the bot biotracks
Yeah, I've been at the doorway there (was holding bridge room) and they seemed to spawn in 60
I can't say for sure but you should be fine being in the reactor or any of the rooms next to it? You might have a few spawn late but nothing unmanageable
We've never gotten past phase 3, because of the screaming door. I came in packing ~120+ boosted mine damage to just screw that door over ._.
I don't think a mine booster will solve that
Mines already do 50 damage - that's enough to instantly kill any small target.
You're probably better off taking any other damage booster to try and clear waves faster - works on the door too
what guns are you taking
I know you said you have a bot biotracking, but is it just the 1 bot?
The screaming door that has 4+ hybrids
Yes, one bot
I don't know everyone's weapons off the top of my head, I pack SMG and Machinegun- Veruta I think. One of the guys has a sniper
That SMG is a red flag. It has pretty bad stats all around
We went in with damage boosters and still got promptly screwed over by the screaming door
id consider hel weaponry because of how the crowds conga-line
Does it? It's always seemed to be a dandy for me
SMG has awful stats, as someone who has messed around with them in modding
I personally can't use the hel gun, sucker never seems to hit
hel shotgun even, if youre getting pushed back
Two shots (1 head 1 body) can down a striker or a shooter and the shots can hit a second target






