#gtfo-related-questions

1 messages · Page 70 of 1

turbid horizon
#

What’s the last room in D1?

#

Oh the terminal sequenced

next socket
tardy ingot
#

had that happen in runs ive helped people get a clear on

turbid horizon
#

Yeah this game isn’t made for solo play lol

next socket
#

Solo is literally just RNG on whether or not it's possible

tardy ingot
#

only code it reliably happens on

next socket
minor fractal
#

Maybe in pubs, but that's just because pubs tend to clear slow.

next socket
#

Except E levels

turbid horizon
#

Like if you want to beat the game solo, cool, but don’t complain about it

tardy ingot
#

only way ive seen it not hapoen badly (just late spawns due to slow back spawns traveling to us) was holding from bridge

next socket
#

E levels with humans is like, the challenge

minor fractal
#

And even then, I've not had anything like that in my pub experience.

next socket
minor fractal
#

Partly because I'm fairly anal about killing late waves if they're full waves.

turbid horizon
minor fractal
#

Maybe I just play in a weird way, but I don't remember any problems on that level either.

#

It might also be that I'm fairly against the weird ass holds some pubs like to use.

#

And those tend to generate late waves.

next socket
#

Is R4C2 the level with the like, mayonaise jar pickup?

tardy ingot
#

its mostly that late spawns dont rly have an impact

#

exception being r7e1 where its 100% intentional

turbid horizon
#

The 4th reactor wave spawns a shitton of enemies behind you that all slowly trickle in as you run to 4th code

tardy ingot
#

@minor fractal

#

and 6th wave r2d2 being shitty if you choose a stupid spot to hold

minor fractal
#

But you can just stop to kill them.

turbid horizon
#

It always happens

minor fractal
#

Which I'd probably do.

#

It doesn't always happen.

#

It's roughly 1/2 odds for every randomized wave to spawn front or behind.

#

On that level in particular.

#

On that wave in particular.

turbid horizon
#

Ok, I’ve run that level like 10 times in the past week and I’ve always had the very last wave 4 wave spawn behind and trickle from way back

tardy ingot
#

iirc theres forced backspawns on a lot of waves

minor fractal
#

I can check manually, but I'd be surprised if they went out of their way to add spawnpoints or specified directions on those waves.

tardy ingot
#

this is the case in r2d2 for example and makes speedrunning the level shit :>

minor fractal
#

It's also possible that the "very last wave" isn't the very last wave, it's just a wave since enemies spawning back there tend to take forever to reach you.

minor fractal
#

I think I specifically looked at this since Jish asked about it.

past star
#

What the dog doin? (Serious question)

tardy ingot
past star
#

Jish spreads misinformation

minor fractal
#

This is true of R3A3, as well.

#

You can get lots of back waves or very few, and sometimes enemy composition for front vs. back varies.

#

Also, you MFers can just check.

#

Json is really not that hard to read.

tardy ingot
#

ray

#

you underestimate how bad i am at this

#

due to a mix of severe anxiety of doing smth wrong and lack of knowledge

minor fractal
#

It's a bit tedious to look up the numbers for each thing, but it's not too complicated after you've done it at least 1 time.

midnight tulip
#

I'm in a mission that has a lot of chargers. Should I bring auto sentry instead of burst? A teammate told me to use auto since with burst sentry the chargers will just walk past them and take minimal damage while the auto sentry at least staggers them.

minor fractal
#

Burst is kind of mediocre for chargers, but at least it does chip and doesn't immediately dump all of its ammo.

#

Sniper and Shotgun sentries are probably stronger for chargers, but you have to be able to use them properly, and they're both a bit quirky.

midnight tulip
#

The mission I'm talking about is R4C3 PE. The extraction scan at the end has me particularly worried. Would a sniper sentry be the most viable there?

minor fractal
#

Probably, but the sight lines kind of suck.

#

Shotgun sentry is going to be a lot easier to use if you don't mind it spending tool more rapidly than other options.

devout bridge
#

might just be bad shotgun sentry placement, but i've tried both sentries for this level and found sniper sentry much better

minor fractal
#

Sniper might be fine, then.

#

I'm a bit doomed by its performance on D1.

#

Literally every single stairway or ramp causes it to lose target for no reason.

#

But R4C3 might have less janky tiles.

devout bridge
#

yeah i've noticed sniper sentry losing target since r4 too, it's really strange

#

don't know if it has anything to do with the nerf but I don't remember anything like that happening before alt r4

minor fractal
#

I'm pretty sure it's just jank.

#

It's been a thing in R7D2 and R2D2.

#

Albeit less severe.

midnight tulip
#

I think I'll opt for the shotgun sentry then since there's not a lot of alarms but aside from the first few they're intense. On my last R4C3 attempt there were many instances where we found tool refill but all tools were full.

sinful cedar
#

Is there any way to stop error alarm enemies from spawning in the room you're exploring?

#

We got kinda screwed like 3 times in the last mission because enemies just plopped into the room. Once during stealth, then once in a dead end room when we were gonna mine the door.

ocean spindle
#

umm nope not really
u can calculate the timing so u open the door as the wave spawns so u have that time to do stuff, but usually its just more bout being quick

noble sierra
keen fog
#

Got a question on bat in here, since I kind of using this melee weapon only.
Is it possible to use it to kill the big striker without attract anyone around ?

#

Cause most of my time I play three other of my friend mostly, only got few time for solo

keen fog
#

I felt I can solo a big striker by hitting the head first, then the back, then the wrist. usually need a fourth shot so...

#

ty

past mesa
#

no worries back of the limp 55% charge with hammer keeps it perma stuned

#

if you miss the hit go for the light stagger scream cancel

keen fog
#

Im the bat-man

past mesa
#

or bat

#

you just tap them to the back

#

brain dead tbh

keen fog
#

I see

past mesa
#

light tap dont stop

keen fog
#

same to the charger?

past mesa
#

charger giant

#

?

#

or just charger

keen fog
#

yeap

#

small one just two hit, but giant is another thing

past mesa
#

solo melee charger giant i just wouldnt do

#

but it should just barley work

#

just might be harder because of the animations

keen fog
#

Gotcha, thanks

keen slate
#

you best not trying to solo giant charger

#

since they are hyper aggressive so the moment you recharging your melee they would immediately run and punch you in the face

#

still doable but extremely risky

#

charger in general are not to be underestimated

spark wolf
#

its honestly rly similar to just a regular giant

#

you're just scared

keen slate
#

I did solo it before friend,just that it more risky due to their black can make you miss your intended target in dim/dark environment

spark wolf
#

??

keen slate
#

anyway I would not recommend solo hammer giant charger in general

spark wolf
#

i know the flashlights in this game are ass but if you melee he is right in front of you

keen slate
#

well,if you have yellow or melee booster then go ahead

spark wolf
#

the flashlight should work that far

hidden ridge
#

Only thing that makes it "harder" is the staggering animation

#

Since I'm pretty sure giant charger shares the same with chargers and so they can partially clip through walls

keen slate
#

I think that apply normal giant too,the bloody wall clip

hidden ridge
#

Or just other stupid stuff like Hybrids staggering animation where they fall down and get up like they dropped their shopping bag

hidden ridge
keen slate
#

ah yeah,hybrid staggering animation is odd

#

good thing their hitbox are large and not particularly dangerous in close range so I don’t mind it much

#

staggering chicken by breaking their arm is funny still

#

because it too small and the animation you often miss it

hidden ridge
#

I've seen enemies beeline and walking like crabs in R2D2 because a group REALLY didnt want to hold on the bridge

keen slate
#

bruh holding r2d2 in bridge?

#

you basically asking to be a sandwich at that point

hidden ridge
keen slate
#

first 3code is okay ish but after that it chaos

hidden ridge
#

It ain't that hard, hear spawning scream 2 turn around

past mesa
#

holding bridge is the way so you dont get fucked spawns

#

fucked spawns so much worse tbh

hidden ridge
#

I've no fucking idea why people seem to find that jarring or "we'll get sandwhiched!"

keen slate
#

just camp the left side door ugh

#

my trait on r2d2 is first 3codes defend on the side staircase

hidden ridge
#

Point is, how common is it really to get sandwhiched over there? Actually sandwhiched not "2 hybrids spawned behind oh no!"

keen slate
#

after getting the key to open the left side door just camp there for the rest

spark wolf
#

the hybrid recovering from his fall in just 1 frame

past mesa
spark wolf
#

with the scream

keen slate
#

then yah,I won’t even bother continuing this argument

past mesa
#

It is such a bad habit to get in to ngl dude

spark wolf
#

you can just defend close to where you need to go next

#

doesn't matter if it will take longer to kill cuz you make up for it with less walking yourself

keen slate
#

my friend ,if the wave take 2min longer to come to you when you need to go to the terminal room,it bad

past mesa
#

but that is

#

What you are doing

#

?

#

What do you mean

spark wolf
#

theres just the few quick fire codes

keen slate
#

...so best you killed most of the reactor wave before you head into the terminal room

past mesa
#

?

tardy ingot
hidden ridge
#

It's just so bizzarre because I've seen that argument ad nauseam by now

#

you get some shits spawning behind and istantly "we're getting sandwhiched! we'll suffer a -10 aim penalty!"

tardy ingot
#

i mean on r2d2 the holding spot they mean is fine for all but code 6 rly

but thats cuz r2d2 gives you aeons to get code

spark wolf
#

its ok if theres still enemies when you have to enter code

#

just walk left

tardy ingot
#

oh you mean the free codes wesley?

#

yea those honestly dont matter

hidden ridge
#

Is the aversion to resisting on bridge that has me puzzled

tardy ingot
#

ive started doing bridge hold, its quicker to clear the wave and thus makes me less likely to mald from a singular enemy being stuck and fucking my stamina

dry pumice
#

Wait, what level are we talking about

hidden ridge
#

As if Xerxes is going to join the sleepers to rush them with cavalry

tardy ingot
#

R2D2

dry pumice
#

Right. Don't remember shit about that level.

#

Oh right, it's coming back to be... Brutal reactor with just barely enough ammo.

#

Took like 3-4 attempts.

tardy ingot
#

lemme guess, you ran bullpup and PR kappa

dry pumice
#

The victory run was PR indeed, found a very comfy elevated sniper position.

#

Don't remember what I had for main. Either Bullpup, pistol, or carbine.

#

I think carbine, I needed something for close range protection.

#

It's the goddamn hybrids. So fucking many of them.

#

Hate hybrids, simple as.

tardy ingot
#

take sniper

#

or choke

#

problem solved

dry pumice
#

...if you can hit those twitchy gorillas in the head, that is

keen slate
#

right apparently “screw” is considered a blocked word

#

bruh how sensitive is this server wording?

dry pumice
#

Pretty bad. They use some default discord auto filter and it is pretty sensitive.

#

Funnily enough it doesn't get triggered by R~ (big silly person), but then you get hammered by local mod contact bot / moderators instead.

keen slate
#

well to each their own,I don’t particularly against bridge defense as I also did that in other reactor like r1d1 r3a3 r4d1 ,some map in r5 OV i forgot,r6d3 (don’t talk about r7e1 reactor because those darn flyer),just that for r2d2 between diverse firing power among 2 kill zone and tunneling them in one kill zone with one person using sniper on the scaffold to take care of any hybrid of giant coming to you ,I wouldn’t do bridge as my preference

#

took me another min because it blocked and don’t let me copy ugh

tardy ingot
#

I guess you could say that

the side zone hold is easier to shoot

The bridge one is better to play

keen slate
#

pretty much,though if doing bridge,I would do it on the first room before the blood door

#

then again running back to 7 and 9 10 code would be a chore

#

was it 2 or 3 free code at the end again, I’m sure the 9 and 10th one is

tardy ingot
#

7,9,10

#

you just hold on the part close to blood door on the bridge

steady swift
#

is there a weapon that can instakill giants? The sniper I am currently using is not able to do that, even when I shoot the back of the head

dry pumice
#

The only weapon capable of that at the moment is a Sniper Rifle. The actual one. That's like the reason it exists. HEL Rifle and Precision Rifle are not fit for this particular role, although HEL Rifle will still kill them in like 4 shots to the body.

#

@steady swift

steady swift
#

ah

#

I have been using the precision rifle I think because it can one shot scouts

dry pumice
#

Btw you can't oneshot black giants no matter what. Fuckers don't have a headshot multiplier.

steady swift
#

yeah I noticed that

dry pumice
#

There was one other weapon that could oneshot giants, but it's currently not in the game.

#

Scattergun, a super shotgun. Could rip bastards apart with a flanking shot.

mossy aurora
#

Scattergun can kill giants from the front, you just have to be really close

dry pumice
#

Also PR is just shit against giant strikers. Once their head pops - you're better off switching to main and mag dumping them.
Kinda okay against giant shooters and hybrids though, as long as you aim for the head.

jagged kayak
#

iirc bosses ie mother and tank DO NOT take overkill damage when you destroy a tumour right?

dry pumice
#

Conflicted. Depends on whether host or client, how bad ping is etc.

#

Can't remember which one is which.

ocean spindle
#

i think the general code is no they dont take overkill dmg, if u pop a tumor with a sniper thats extra damage that is goin nowhere

#

so probs if the lag is bad then it might count do overkill dmg

#

maybe

#

but generally just, stick to the guns that do not overkill cause those r faster either way :b

jagged kayak
#

ight thnx

#

doing the math for best legacy anti-boss weapon

minor fractal
#

Killing waves too slowly is more clearly just bad.

#

Stacks waves, wasting time and attention on code hunts.

solemn flint
#

its actually really efficent if all 4 players know how to shoot

#

2 facing 1 way and the other 2 facing the other way

#

with 1 sentry support fire, it should be easy enough

#

also, you can turn around and help ur team too

#

its not like enemy always come from both direction at the same time with a massive wave

tardy ingot
# ocean spindle so probs if the lag is bad then it might count do overkill dmg

Simple explanation for how it works

Host cannot get „overkill dmg“
He can do the dmg according to the hp a tumor has left

Client does this aswell, but with lag can hit the same tumor multiple times (essentially doing more dmg without popping extra tumors)

This is obvious on shotguns where the pellets will hit the tumor that just got destroyed cuz it didnt update yet. But can work with stuff like sniper

You wont deal more dmg per HIT tho than the tumors hp

#

To my knowledge thats how it works

ocean spindle
#

damn i was [partially] right >:3

sacred dew
vast meteor
#

what is the "pulse"?

ocean spindle
#

pulse is ur stamina bar :]

#

if u start jumpin a lot u will see how it goes up

#

and if u run away from enemies n stuff u will get slower n slower

civic wave
#

yeah, if your pulse gets to high you get slowed down

cold quarry
#

can bots use the carbine effectively?

#

thinking about giving them that instead of the Malatack AR cause its basically a straight upgrade

topaz heron
cold quarry
#

don't have a choice sometimes lol my group is 3 dudes trying to beat r4e1

#

trying to find the best gun for them

#

been using AR and the heavy/light machine gun

#

the strat so far has been two sniper players to nuke tanks, and Veruta player to fend off hordes / ending babies, cause the bot doesn't really utilize it properly

cold quarry
#

we were trying that but found that it took longer

#

also sniper can 1-tap broodmother's pustules can't it

icy cave
cold quarry
#

grenades or the launcher?

#

my group didn't find a single foam nade

icy cave
#

they are guaranteed at reactor

cold quarry
#

did you get those from secondary? we didn't do that

#

oh yeah

icy cave
#

they aren't needed for reactor.

#

found a c foam nade as well btw in secondary

noble sierra
#

3 c-foam items spawn in secondary but they are not always tripmine

icy cave
cold quarry
#

might have to try secondary then

icy cave
#

nade was not in reactor room tho

icy cave
cold quarry
#

yeah

#

i only reached that end once, just as a duo, and we didn't have the ammo for it

#

my presumptive strat was to pull the tank away, kill it quickly while mother tries to catch up

loud phoenix
#

if i still havent completed R1A1 , can i join someone thats playing the next level like R1A2?

civic wave
minor fractal
#

I dunno about double sniper or double choke, but one of each is usually good.

#

One Sniper can basically solo tank already.

#

But your sniper player has to be pretty competent, plus teammates need to be proactive about taking tank's attention.

tranquil arch
loud phoenix
#

ohh interesting , thanks

craggy pier
#

not sure where to put this but do any aussies play this game at all? cuz I actually enjoy GTFO but it's been sittin in my library for like 100 years cuz none of my mates wanna get it

topaz anvil
#

Pretty sure there are a few

craggy pier
#

maybe i'm too impatient for the matchmakin eheh

topaz anvil
#

Alternatively you can try other region channels but you'll encounter some latency

craggy pier
#

I didn't see that channel raiden_wtf

#

oh I add it gotcha

topaz anvil
#

Idk why it's hidden

#

You should make all of them visible because you don't know how desperate you'll get for a game lol

craggy pier
#

oh wow there's heaps more channels

#

now to work up the courage to ask

topaz anvil
#

If you format it like everyone else does and add any extra info I'm sure people will be very accommodating

craggy pier
#

aighties thanks heaps for the help!

topaz anvil
#

Good hunting

fierce nebula
next socket
#

HEL Revolver (over pen rounds) or a Drekker Pres for R4D1 (reactor mission)

#

aka cringe mission

#

Also sniper for bigs (mostly hybrids) or HEL Rifle?

minor fractal
#

Special is gonna be preference.

#

Sniper is better for Secondary, tho.

lunar rain
#

Why does the ||mother|| not glow?

#

They just kinda start throbbing

ocean spindle
#

they do, its just very hard to see

#

since, the tumors block it quick a bit and the movement is pretty subtle

#

but u can hear it and see it from the side or from behind i think

turbid horizon
#

It’s really funny when they stick a birther in a charger zone

lunar rain
#

They sound the exact same

hidden ridge
lunar rain
#

You would think that you would be able to distinguish things just from sounds, cause a striker and a shooter sound different slightly and all other enemies have unique sounds

next socket
#

How much precision damage does the sniper do? 150?

latent obsidian
next socket
latent obsidian
next socket
latent obsidian
#

This is why it takes 7 sniper shots and not 5

#

Though there seems to be weirdness when it comes to tumour damage and stuff so someone who knows more than me might have an addendum or correction

tardy ingot
#

nah ellda you explained it right

#

its just that as client you can possibly shoot the same tumor twice, doing the dmg twice while popping one tumor

#

also if you shoot a tumor with 1 hp left you will only do 1 dmg

lunar rain
#

Does anyone have any tips for killing tanks? I seem to struggle fighting them

lunar rain
#

Just sort of in general, because every time I go to shoot the tumors, he just turns to face me regardless of what he was doing

tardy ingot
#

you got a teammate pulling aggro from the other side right

#

you learn the timing of when to peek and shoot with say sniper

lunar rain
cedar elk
#

ohh

lunar rain
tardy ingot
#

you can sneak shots with good angles anyhow

#

but timing on when it turns and your teammate actually has aggro is important

lunar rain
tardy ingot
#

i think you can?

civic wave
#

if you're the only one with LOS in range I think it'll turn to you

lunar rain
#

I thought if you looked at them he would turn to the person looking at him

#

Or is that because there is only one person typically looking at him

cold quarry
#

absolutely batshit strategy, but could you blast a scout in the back of the head with the Bullpup rifle quick enough, before it screams?

#

Unless my math is off it would only take 4 rounds, and the bullpup vomits rounds at like ~1100 rpm

topaz anvil
#

Try it

cold quarry
#

for science

topaz anvil
#

The government is willing to fund your project

noble sierra
#

It seems you could

topaz anvil
#

Please contact dh3014 to receive your payment of $2374.99

cold quarry
#

wahoo! now I can afford one RTX 4090

topaz anvil
#

We thank dh3014 for their generosity

twin hamlet
scarlet bane
#

are we supposed to get the event backpack immediately after clearing a rundown level

#

or does it come when the event ends

ocean spindle
#

when u clear a level

#

any level

#

even if u done it already

scarlet bane
#

Weird

ocean spindle
#

so u can speedrun a1

weary mesa
#

the event is over

scarlet bane
past mesa
ocean spindle
#

no it doesnt i never specified which a1

past mesa
#

It doesn’t matter

#

I have a higher clear rate on e teir levels

ocean spindle
#

skill issue

#

or should i say
un-skilled issue

past mesa
#

No it is a skill issue

ruby horizon
#

Quick questions: If I cover the floor in C-Foam from a C-Foam launcher, is that enough to freeze a mother walking over it? How much floor C-Foam do you need if so?

solemn flint
#

maybe less

ruby horizon
#

Thanks, is a full charge equal to a C-Foam nade?

solemn flint
#

9 glob of cfoam

#

with no charge

#

but judging by the situation when u have to cfoam floor to cfoam mom

ruby horizon
#

Got it, thanks

solemn flint
#

you may need more cfoam

#

but usually the optimize way to do it is just 1 go for babies and 3 go for 1 mom spawn phase kill her

noble sierra
#

9 is much fewer than it need to foam a mom, it requires 17 blobs iirc

mossy aurora
#

peter....

sacred dew
winged turtle
#

💍

mild arch
#

Guys, hello! Could you explain to me one thing? There is a situation, for example, when I am downed during the run but the rest of my team completes the level without me alive. What happens to me in this case? Do I lose some of the rewards (if they exist) or anything else bad happens? Thank you in advance!

civic wave
#

You appear as dead on the extraction screen, but nothing else happens

#

As long as the run completes, you get the progress/reward

terse lintel
#

Hey everyone!
Brand new to GTFO (Have done the tutorial and R1A1, grand playtime of an hour maybe). I was wondering if there's a specific order the rundowns should be done in (E.g do all of R1 A-D, do all of R2 A-'X' etc) or if it's non-linear and you only have to worry about difficulty (Which i think is the A lettering, B lettering etc)
@silent light
@tough folio

ocean spindle
#

helloo
it is non linear, each rundown just kinda has the difficulty it wants
but generally the best way to do it its in order, and if u get stuck on a level for too long u can try some levels of the next rundown

#

and the end u will probs just have the very harderst levels of each rundown uncompleted but everythin else done

tardy ingot
# terse lintel Hey everyone! Brand new to GTFO (Have done the tutorial and R1A1, grand playtime...

You got a decent grasph on it already

The advantage to doing the rundowns in Order (R1 to R7, with technically waiting to do R7 until R5 and 6 are out) is that you can experience the game adding mechanics and the story in how it was done before (mostly)

if you are going for the best difficulty curve then it gets a tad more complex since R7, but especially R4 and soon R5 have optional objectives that make levels A LOT harder compared to their counterparts.

#

generally, R1 is definetly the easiest

#

R1D1 and R1C2 (similarly hard) are somewhere around the harder B tiers and easier C tiers for R4 and R7

#

So doing R1 first until you potentially hit a block is good. Then just go through A tier missions of the other rundowns (but avoid doing optionals in rundown 4 probably, at least until you are confident)

#

if we just go on a tier basis (for the Tiers of A,B,C,D etc) then the order is somewhat close to
R4>R7>>R3>R2>>R1

but since R3 lacks depth (only having 1 C and D tier lvl) R2 is often called quite a lot harder

terse lintel
#

Thank you both very much for the quick replies!

So it would be better to do theR1 B floors instead of jumping straight into the R1 C floors, but if I'm feeling confident and spicy it won't entirely mess me up or the enjoyment of the game?

tardy ingot
#

its definetly doable, hell going back to easier levels (with new mechanics) isnt necessarily a bad thing

ocean spindle
#

u can, try both really
normally in own rundows the order is more free, just know that yes C tiers are harder and u might not complete most of em first try

tardy ingot
#

And yea, theres some better introductions to some mechanics you might skip if you avoid side levels, but it wont impact you too much

#

Rundown 1 is very bare bones
A1 being a general intro
B1 being a bit of a terminal/choice thing
B2 offering smth sligthly unique
C1 being the first [redacted]
C2 and D1 having their own unique things that dont show up in any other level of the rundown

terse lintel
#

Redacted is ominous
Another question then, doing the A/B floors with bots then is doable just to get a better idea of the game, and then the lower floors with players is recommended?

tardy ingot
#

generally players are recommended

#

you can do a lot of content with bots if you know how the game works, but it will be different

#

and harder

ocean spindle
#

id say the game is way more fun with players, but if u wanna try maybe levels u already done with bots, u can
it is a new learnin curve cause bots do need to be learnt, but u could complete r1 with em, tho some levels would take u a lot to complete

#

doin bot runs of levels just to later play harder levels with friends just sounds kinda funk

latent obsidian
#

I think you're bang on doing some easier levels with bots and then joining players later. Bots will give you some independant problem solving abilities and then you can join in with others and be capable on your own and not just swept along

winged turtle
#

and you will learn a lot from other players you won't learn from bots, (but yes, bots will let you practice some things you wouldn't get the chance to with players)

tardy ingot
#

what ellda is saying is probably best for when you join pubs on here

#

but if you play with a group of friends playing with them is the best experience (usually)

past mesa
terse lintel
#

Alright, thank you very much everyone for the advice!

midnight gazelle
past mesa
#

And m1

muted elbow
#

Hello I dont have field for my frierns lobbt id

hidden ridge
#

You can join your friend's lobby via steam friends tbh

#

But even in case you cant, the button appears automatically on the left side of the screen when you have a code copied in the clipboard

bitter nexus
#

So im new to gtfo as in played it once on a free weekend after watching Markiplier play is then bought it yesterday. I am continuously running into the problem of gtfo not adjusting to my 35” curved monitor, it is plugged in thru dp but would it be better thru hdmi?

#

It is my monitor or the game

civic wave
#

I don't think the cable you're using should matter, I'd suggest looking into your graphics settings for the game and making sure that you've chosen the correct resolution and the correct display (if you have multiple monitors)

#

past that basic troubleshooting, I'm not too sure, you could always post to #1049599987878723635 and you might get a better response

supple steeple
#

hey, when i try to creat a lobby or join one or even start the training i just get droped back to main menu

midnight tulip
#

Assault Rifle vs Burst Rifle?
Assault Rifle seems better since they're both almost identical in stats so I don't see why you'd want to restrict your firing mode to a burst when you can have free reign with assault rifle.

tardy ingot
sturdy glen
#

burst rifle is better pretty much all around

dry pumice
#

Burst.

#

Something feels off about vanilla AR.

#

It's like HAR but without the damage.

#

If you want a medium range brrrrt - might as well just do Bullpup at that point.

#

(since technically it's an AR too)

ocean spindle
#

??

#

yes this is the heavy version of the weapon is supposed to kill
this is the light version, its weird it doesnt kill as much

civic wave
#

vanilla AR doesn't feel too bad, burst rifle is probably better but there's something great about how it feels, can't say I ever digged how burst rifle felt

ocean spindle
#

yes burst is probs the better option tho

civic wave
#

but still I don't think I've ever considered bullpup to have more range than AR

ocean spindle
#

it has 5 meters more

#

apparently

#

i thought it had more ngl

#

thought it was like 20 like burst r or even 25

light kestrel
#

Anyone know what levels aren't compatible with AMD FX processors? So far I've found R4A2 and R4C3 (can't play with other players). Are there any others? And any tips on doing C3 overload with bots?

ocean spindle
light kestrel
#

Only saw the R4A2 post. I didn't have any trouble with r2b4 oddly.

cold quarry
#

bullpup does have a little more range, but the regular AR does more damage so the damage at ~15m probably ends up looking the same

soft crater
#

But the Reload time....

cold quarry
#

oh yeah no bullpup sucks shit

#

I hope when (if) they buff it, they balance it around the long reload time instead of just removing it. I like the niche of 'powerful, but has a strong downside' the bullpup just..isn't powerful

neon gust
cold quarry
#

as a guy who loves the bullpup

#

it is hot garbage

ocean spindle
#

as a guy who doesnt love the bullpup
i agree

dry pumice
# cold quarry I hope when (if) they buff it, they balance it around the long reload time inste...

Yeah, same. I usually don't mind long reload times when they're justified. Bullpup's is not. It needs to have at least 60 bullets a mag before that reload time is justified for a main weapon.
Either that, or they should transfer it into Special class with a buff to... Something. I think it could make for an interesting rival to HAR where HAR could be the quickloading high recoil "screw you" rifle and bullpup is the cautious long range cowards that snipes enemies befote they get close.

cold quarry
#

I'd just give it some more damage. maybe up mag to 45

neon gust
#

you have way to many overlapping specials

cold quarry
#

gun has the 2nd lowest total damage, and considering the lowest (20 points lower) is a HEL shooty, it may as well have the lowest

neon gust
#

just lower its reload

dry pumice
#

just up the mag

#

it used to have drum mag right? where did that go?

neon gust
#

bruh

cold quarry
#

lower reload and it'd still be worse than Malatack AR imo

#

significantly

dry pumice
#

i disagree

neon gust
#

because you already have more range and an actual pres multi with bp

dry pumice
#

what would happen is it would become a better SMG

neon gust
#

Assuming 10cc actually gives a shit about smg and buff its damage to pdw it shouldnt

dry pumice
#

Currently its basically the SMG's weird brother who traded reload speed for 5 times the range

cold quarry
#

most things are a better SMG

dry pumice
#

they have same fire rate, mag size, even bullet damage is kinda same i think

cold quarry
#

disagree tho. The bullpup's longer reload gives it distinction, it just needs to justify that reload with better stats

neon gust
#

no

#

the distinction of the bullpup its literally its fire rate and its laser beam spread

#

focusing on its negative as its distiction its stupid

#

what makes bp special its both of its positives not its negative

dry pumice
#

but its literally the reason why its an F-tier

cold quarry
#

the carbine does all of those things better

ocean spindle
#

idk i feel lie its sayin pr distinction is the blind spots of the thermal
yes it is its distinction, just a not so good one

cold quarry
#

maybe slightly less accurate but fires even faster with significantly more damage, ammo, and mag

neon gust
#

you dont need everything to be carabine level for a weapon to be good

#

bullpup its quite literally as average as AR

#

wich its good

#

carabine got buff for no reason this last 2 patches

#

nobody ask for that

#

10cc single handling overbuff carabine

cold quarry
#

bullpup does awful damage and burns through its ammo v fast to get that awful damage

ocean spindle
#

last 2 patches? didnt it got an ammo nerf? maybe im rememberin wrong

neon gust
cold quarry
#

bursting

neon gust
cold quarry
#

tfw the automatic weapon can't be used automatic because it sucks

neon gust
#

skill issue

#

ntl

ocean spindle
ocean spindle
#

por estar preguntando pendejadas :3

neon gust
#

nah man

#

yo tengo el efecto mandela todos los dias con este juego de mierda

#

lmao

#

apenas me acuerdo de las cosas y eso

ocean spindle
#

suddenly is stfu not gtfo and then another day is tboi

dry pumice
#

Also you said it yourself - specials are too oversatured with rifles to transfer BP there. And mains arent? We have like... 5 full auto mains. With probably the most obvious one being the vanilla AR. If we buff reload on BP - it risks completely overshadowing AR as it is, because the whole reason vanilla AR exists is that classic m16-style "jack of all trades, master of none" utility where you kinda want to be able to do it all and not bother with high skill checks of recoil and what not.
BP is literally that, but on steroids. Like ACR in COD:MW2. But reload 3 times slower, which quickly gets you killed in this game about fighting monsters in tight rooms and tunnels.

neon gust
#

theres a reason people run ar more than bp

#

because ar got better overall damage

ocean spindle
#

but well i just like wanted to check super quick n bullpup has 100- less dmg as a whole than the assault rifle, which it isnt a lot, bullpup does have less dmg but has basically the same bullets so at that point it is more about like, the recoil the feel all that shit

neon gust
#

the reload still putting the bullpup in check at 2 seconds

dry pumice
#

As its currently stands BP shines at exactly one thing: taking our enemies from a decent range. Unfortunately the mag is so small i think you can kill like 3 sleepers tops if you put every single bullet into the heads. And then you either hope team can protect you during reload, or you switch to Special and pray it got enough ammo to deal with the rest of the wave. One of the reasons BP goes greatly with Pumpshot - that thing basically only ever needs reloading when the wave is already dead.

neon gust
#

and the powercreep on special its already worst

#

main you got more variety

cold quarry
dry pumice
#

That too. Great at murdering shooters though.

neon gust
#

i let teammates shoot then i just spam bp

dry pumice
#

I sometimes feel it as a anti-shooter main. DMR, but without the high skill check.

neon gust
#

suddenly i kill like 7 enemies

cold quarry
#

any gun can do that

neon gust
#

spamming into a horde its better with bp than say rifle

cold quarry
#

well that's an automatic compared to a semi auto

ocean spindle
#

i mean smg would prob b better at that cause it has more ammo and about the same dmg just w/o the range or the precision 1x multiplier but ur not aimin at heads if ur sprayin

#

so its kinda the same again just w/o the range

neon gust
#

smg its just kinda

#

no head gameplay

#

you kinda just

#

brrrr

#

just like machinepistol

#

fun not gonna lie

ocean spindle
#

smg it has drawbacks but for the use of bp that ur suggestin it probs works better
also yes smg is fun as fuck

#

its prob one of my favs

#

not cause anythin its just enjoyable and i like the design

neon gust
#

i can see bp with 50 bullets but i would rather take the reload if im been honest

#

since that basically what people bitch about the gun 99% of the time

#

of course you actually lower the reload

#

not do the shennanigangs from this patch

#

1.5 >1.4

tardy ingot
#

2.2 sec?

neon gust
#

cant wait for smg damage buff next patch
1.86 >1.87

tardy ingot
#

1.861

cant go to fast dragon

neon gust
#

damn

neon gust
#

sniper refill was change right

tardy ingot
#

honestly, the whole patch was mostly rly good on WHAT got changed

#

its just, the values?

neon gust
#

i think so

spark wolf
cold quarry
#

bullpup boutta get hit with "reload sped up from 2.4s to 2.3" and +1 ammo reserve

dry pumice
#

I'll fucking take it

neon gust
cold quarry
#

at least it can't get worse?

#

hopefully?

vague bridge
#

what advantages does buckland have over choke mod besides 8 ammo vs 4

cold quarry
#

none

vague bridge
#

yikes

cold quarry
#

it technically has 1 more total shell but the choke mod gets more on refill rendering that moot

past mesa
vague bridge
#

choke mod beats shotgun at everything except damage per mag

#

does that make it objectively better

cold quarry
#

pretty much

mossy aurora
civic wave
#

regular shotgun has better uptime and feels more badass

cold quarry
#

it does feel cooler

next socket
#

Can bots sprint with the spear while charging or do they follow the rules?

civic wave
#

I don't think bots need to charge their melee

#

they probably just light tap it, dealing fixed damage on a certain cooldown timer

#

I could be horribly wrong though

soft crater
#

reload time? Nah throw that out

soft crater
#

it most certainly isn't a light tap though

#

hmm I see you said it in the next message

#

I can't read. don't mind me

#

but technically speaking. bots do hit fast enough to solo a giant

#

it's just really rare to see it

#

even myself. I've heard of it and have only seen it once

mossy aurora
#

coz dont underestimate the higher uptime of pump shotty and its ability to clear shit in front of you insanely quickly

tropic vine
mossy aurora
#

in maps with fewer enemies it doesnt make that big of a difference though

#

the two guns also have different roles which is why saying one is objectively better than the other doesnt really make sense to say

soft crater
#

shotgun can't dispatch 4 rounds in an instant like choke. literally unplayable

civic wave
#

Mfw when teammate downs me with macro using chokemod

craggy pier
#

Mostly die trying to melee giants and what not

#

Or any 3+ enemies cuz why guns

#

Lazy devs

cold quarry
#

Bishop seeing four monsters rushing at him and whipping out his spear

craggy pier
#

I've fallen and can't get up

ocean spindle
cold quarry
soft crater
cold quarry
#

get one and go down?

#

you might still be right actually

soft crater
#

you hardly see anyone kill multiple sleepers with spear in that situation

#

even though it technically can

#

then again it's the same as you hardly ever see someone take Knife and kill waves of smalls

cold quarry
#

proud knife user

native sun
# vague bridge what advantages does buckland have over choke mod besides 8 ammo vs 4

Bigger clip size and faster reload (when reload cancelled) matters a lot for uptime.

In general, choke mod is good for quickly clearing one giant or quickly clearing 4 smalls - at practically any range. But it struggles to contribute much more than that in a pitched engagement due to its reload.

Shotgun is good for quickly clearing 8 smalls (this is going to be a significant portion of any wave/room, so making 8 enemies disappear has a very noticeable effect on how stable your team is) or for dealing with a mix of smalls and giants - at close range. And, after since after expending your massive clip you're very likely to be quite stable, you normally have the option of reloading and contributing again in a pitched engagement.

Obviously in situations where enemies are able to attack outside of shotgun's effective range then shotgun will suffer (e.g. chargers/giants approaching on a reactor).

craggy pier
#

Combat shotgun>>>

ocean spindle
#

machinepistol>>>

craggy pier
#

No

vague bridge
#

ill check out shotgun on a run sooner or later

#

we're doing r4d2 which is basically ||a giant attrition level||

#

so in my mind all ammo matters

#

but i dont know if its to such an extreme degree until ive tested it

craggy pier
#

Sniper if giants are an issue
Cost effective

noble sierra
#

What's people's thoughts on new thermal weapon? Like a full-auto special and semi-auto primary weapon with thermal?

Imagine DTR/Heavy SMG with thermal, to be more specific.

craggy pier
#

Thermal is highly situational, don't see much of it and doesn't make me consider it
Its good to scout shadows or dark areas but that's about it

ruby bough
#

can i fuck the scout

winged turtle
#

No.

#

but with all its tentacles it can...

ruby bough
#

so theres no scoutussy in the game

craggy pier
#

There is something called keep your Sexual tendencies to yourself

tardy ingot
#

precision rifle is a meme

#

and pdw, while being the best full auto, is only „good“

ruby bough
#

by the way are the sleepers breedable

craggy pier
#

Firm believer you need not do that

ruby bough
#

but i wanna

craggy pier
#

Noppers

hidden ridge
#

or simply if the game used shadows a bit more often

#

I feel like especially regarding shadows they either over-use or under-use them in certain cases

#

I'd like more alarms to spawn shadows for example, while you only see that at R2C1 earliest (I'm not counting R1D1)

#

R2C1 but the visibility is all shit like in the big area with 2 scouts, and all sleepers are shadows

spark wolf
civic wave
#

You'd probably get 8 different stds

vague bridge
#

as tempting as it is

civic wave
#

I can't say it seems tempting, but I'm a terrible judge of that stuff

#

Surprised noone has sent a hop on gtfo gif, not that this channel has embeds anyway

fervent pendant
#

helloo, does anybody have any advice or strategies for beating level R1C1? The one where you run back codes? I've been trying to beat it with my friends for a few days and we always run out of ammo or die right before we finish the 8th wave. is there some kind of strategy that works best for anybody on this level?

neon gust
#

hold on the bridge

#

3 sniper sentries from wave 4 and above

#

constant ping on biotracker

#

you good

fervent pendant
#

would you recommend putting down turrets in the beginning, or holding off on turrets onto the later waves?

neon gust
#

you can slap 1

#

resuply on the downtime you get

#

and have a guy with sniper to kill giants

#

and you can play the most boring level in the game!

fervent pendant
#

woo! okay, thank you! i will try this

soft crater
fervent pendant
#

i usually run sniper, but im also the one who runs back codes 😬

topaz anvil
#

Just point and click, easy

soft crater
noble sierra
#

Code typer and sniper does not conflict

latent obsidian
#

If you want to be efficient about it make someone who is already holding a resource pack type the code in so people without them can go look for more

soft crater
#

Pushing back the waves hurts more than some would believe since the amount of waves you get does not change

fervent pendant
#

what do you mean push back the waves? like by missing a code and having to redo them?

soft crater
#

Enemies spawn 2 rooms away

#

And they can only spawn from extraction side in that level

neon gust
#

just shoot

#

theres ammo everywhere

#

hit or miss

soft crater
#

Based dragon

#

But not wrong

fervent pendant
#

ohhhhh okay i didnt know that was a bad thing to push waves back. I always thought it was good to buy us time

soft crater
#

Regardless it doesn't change if it feels like you're the only one hitting shots

neon gust
soft crater
dry pumice
#

Another day, another mark for R1C1

soft crater
#

So far every other newcomer ends up coming here and asking how to clear R1C1

#

It's funny to me because R1C1 is far from being difficult compared to future levels they may encounter

topaz anvil
#

Isn't R1C1 like the easiest Reactor level in the game, its just long

tardy ingot
#

yea

#

i mean, it stands true that some beginners will certainly struggle in it

sacred dew
#

Gun check

tardy ingot
#

a lot of the time the people who havent thought of loadouts and are too scared to shoot in normal levels

#

R3A3 (as a A tier) is honestly a lot harder LOL

topaz anvil
#

When you see 9 codes on a reactor you should learn to think "There will be a lot of ammo used, best get to it"

fierce nebula
#

R1C1 is a testament to how new a player is

turbid horizon
#

I mean honestly, I think I’m generally more scared of a reactor the less codes it has

#

R6D1 is like the only exception

tardy ingot
#

honestly r6d1 isnt that easy peasy

hybrids, flyers together with enemies. Tank

#

id say r1c1, r3a3, r4b1 sec are all easier

topaz anvil
#

R6C3 was an interesting reactor

turbid horizon
#

D3*

tardy ingot
#

D3

topaz anvil
#

shhh I mistyped

tardy ingot
#

i liked doin D3

#

a cool reactor to solo hold the last wave on or solo push last code

topaz anvil
#

a reactor with actual plot :O

hidden ridge
#

I remember trying that with holding at bridge once, then by abusing the small ladder and the second way made the waves WAY easier

#

That being said I also like R6D3 a lot tbh

#

No I never did the trick to stop alarms by abusing disable_all_alarm or whatever the command was

#

In any event it felt like a very fair and nicely assorted reactor

sacred dew
#

R6D3 is possible the best Reactor cause It got 2 reactors LOL

hidden ridge
civic wave
#

a shutdown and a regular

hidden ridge
#

Yeah you're right

civic wave
#

well, shutdown and startup

#

but reused asset from r1d1/r5d1 if you care ig

hidden ridge
#

I imagine the warden sending a team but it mixes up the reactor numbers and make them turn on the one we turn off after

civic wave
#

I swear that all the reactor shutdowns we've gotten have just been copypastes of each other but I might be forgetting one

dry pumice
#

to be fair there only seems to be 3 reactor patterns

#

the antlion hole, the catwalk labyrinth and the... R6D1 one. Uh... Blue room with tubes?

soft crater
#

Reactor within a reactor within a reactor

hidden ridge
#

Reactor level but all the codes are in massive zones far apart from each other and the wave timer is like 30min. Spawns 3 shadow per wave.

cold quarry
#

level name: pain

sturdy glen
#

when do we go shutdown the r5d2 reactor

#

just have 3 sleeping tanks in the reactor room

soft crater
#

3 is too easy

sturdy glen
#

nah 3 so its fitting to the end of d2

#

the 3 you run from are now sleeping in the room

spice aspen
#

how do we deal with 8 mothers in the same room?

#

Asking for a friend

topaz anvil
#

What level???

ocean spindle
#

whut

spice aspen
#

R2B2

ocean spindle
#

i guess is modded

#

wait

#

what

spice aspen
#

NO IT ISNT

#

THERE WAS 8 MOTHERS IN 1 ROOM

topaz anvil
#

Cheaters lmao

ocean spindle
#

thats a hacker in ur lobby :3

#

if u lfg here in the discord, report em to @uneven gulch

#

with all the details

#

pls

jagged shore
#

yeah there's no mothers in r2 period

topaz anvil
#

Here's some advice, mothers don't show up until r3

#

Tanks until r4

#

Fliers until r6

#

Snatchers until r7

ocean spindle
#

u dont have to say everythin

topaz anvil
#

Yes i do

spice aspen
ocean spindle
#

ah

jagged shore
#

still none

ocean spindle
#

still hacker

#

:3

topaz anvil
#

Ya most mothers in one room is 4 in a different level iirc

brisk swift
#

Idk dude at Christmas last year there were like 9 moms in my living room

spice aspen
#

Okay, cause we were confused as hell as to why there was 8 mothers inside a room

jagged shore
#

yeah that's not happened in an actual level so far

spice aspen
#

If only I can send in pics here

brisk swift
jagged shore
#

or just

#

put it in media

spice aspen
#

that too

ocean spindle
#

tru

brisk swift
jagged shore
#

unless they frown on hacked images there

brisk swift
#

That way nobody feels left out

topaz anvil
spice aspen
#

Theres one guy who is in game vc

topaz anvil
#

Classic

#

What was their name

spice aspen
#

Khat ;)

topaz anvil
#

With the ;)?

spice aspen
#

Thats in their name

topaz anvil
#

Almost guaranteed that it's them :^)))

ocean spindle
#

thats why i always say check everyone in ur lobby is in ur vc

brisk swift
#

Or just DM ppl code as they join your lobby

ocean spindle
#

u dont need to dm unless u met em like in the gtfo chat otherwise the lfg just has the code

spice aspen
#

I sent the pics in gtfo media

topaz anvil
ocean spindle
#

ah thats fair

#

that makes more sense

topaz anvil
#

Me when Devs ain't implemented kick/ban

#

Like cmon it's a crucial feature

ocean spindle
#

me when me me when my face when mi cara cuando

topaz anvil
#

How many hours you got

#

Only 230

#

Slacking

ocean spindle
#

u dont know

#

... i have my steam linked dont i

topaz anvil
#

Yes

ocean spindle
#

i forgot >->

#

i cant play gtfo either way

#

my mouse broke

#

and my headphones too

cold quarry
#

excuses

topaz anvil
#

Just use a trackpad and £3 earphones

next socket
#

Which prevents them from joining

topaz anvil
next socket
topaz anvil
#

Naw

foggy stream
#

is it normal to find 8 giants (first room) and 2 tenticall guys (2nd room) on R1A1???

jagged shore
#

no

foggy stream
craggy pier
#

then there's a hacker in your game

foggy stream
#

you can hack zombies?....

ocean spindle
#

they can spawn em

#

with cheats

foggy stream
#

ah

bitter loom
#

What are the best weapons to run on bots? Idk if they have aimbot or not so I'm taking it with a grain of salt that they don't

cold quarry
#

anything automatic

tropic vine
#

im pretty sure they dont have aim bot but im 90% sure that the best weapons are the burst rifle (the blue 3 round burst) and high rate of fire machine gun (the red on) Sorry its a bit hard to know the weapons im talking about, i never really learnt the names of them

cold quarry
#

don't give them hard-hitting or precise weapons, they are terrible with them

tropic vine
#

good luck and have fun

bitter loom
tropic vine
#

if you have any other question about bots I may be able to answer them

flat furnace
#

scans are completely freezing all scans and enemy logic in the game with a friend of mine. Anyone else seen that?

hidden ridge
#

If stuff like that happens it's either massive packet loss or the host PC struggling

#

I had stuff like that happening when my connection was shit and I hosted, from my PoV everything was fine but for the clients what you're describing was happening

mild arch
#

Guys, who knows which map has many enemies right in the beginning? I wanna train my melee skills in it.

flat furnace
queen wasp
hidden ridge
queen wasp
#

On the second thought, I think you're right

latent obsidian
#

R7D1 has a lot of fun stuff to clear before any alarms iirc

queen wasp
#

R1C1 also has a lot of enemies, you might be able to train both melee and awareness as it's also pretty dark

tardy ingot
#

R1C1 enemys take ages to get to

dry pumice
#

Wait what...

#

I don't remember a single sleeping giant in C1. Only awake ones and it takes like 3-4 waves until they start appearing.

#

Not to mention that I just don't see the utility of training melee against fucking waves.

#

7c3 is far superior for that purpose.

latent obsidian
#

They weren't looking specifically for giants, Artek

dry pumice
#

But they are looking for stealth practice against diverse enemies. 1c1 only has smalls and like 3 shooters

tardy ingot
#

it can have giants spawn

#

and there can also be more shooters

dry pumice
#

Haven't seen giants once

tardy ingot
#

have seen it like 10 times or so

dry pumice
#

Quirky as always

icy cave
dry pumice
#

Isn't that the girl night one or... Was that B2...

lost flame
#

They aren't always there

#

But they can be there

soft crater
#

Giant RNG spawn kekw

#

Always funny how they have a rare chance to appear in waves that aren't supposed to have giant strikers

#

I've seen it twice happen in R6C2 Hybrid Error

#

2 Hybrids and 1 giant

#

I kill 2 hybrids and wonder where the 3rd is. Only to see its a Giant slowly approaching

hearty aspen
#

it just me or my progession got reseted on some map? my r4c3 pe clear literally got deleted and become "not completed"

#

also i only done r4d1 once but it said i got 8 clear lol

sturdy glen
#

Restart your game

civic wave
#

@hearty aspen sounds like you were in a lobby of another rundown mission then host swapped it

#

Because clear numbers don't update when you do that

hearty aspen
#

yeah ,i guess that what happened,restart work,tks,was just confused because im sure as hell dont wanna do r4c3 pe again lol

dry pumice
#

Same, dude. Fuck that level.

tardy ingot
#

its actually fun tho once overload starts

hearty aspen
#

i think that was the only alt level where the dev barely touch anything lol

#

the map layout more or less the same as i remember it used to be 2 year ago

#

it easier now tho because of new weapon and booster but it still stressful af once the turbine room open

#

idk if i could call a zone full of charger and big one with charger alarm door a "high/main" sector lawl

tardy ingot
#

eh its a C tier

hearty aspen
#

tho the hardest part for me is to survive on extract

#

because you are likely ran out of everything at that point

#

which is why supply/med booster was a bless

dry pumice
#

Yep, that's how I got my clear as well.

tardy ingot
#

boosters susge

dry pumice
#

Though in a great fit of irony only 1 out of my... 8?... Wipes on that level were on extraction by lack of supplies.

turbid horizon
#

i don’t use game affecting boosters

#

I just use features :3

neon gust
#

R4C3 is perfect

dry pumice
#

Everyone else just gets eaten by chargers during final alarm scan. Or get fucked by a random giant charger sneaking up on them.

past mesa
#

cell not spawning

hearty aspen
#

sound like r4c3 pe alright

neon gust
past mesa
#

i can agree

sturdy glen
#

that one class 4 being god awful compared to the other in overload

#

I love room divider making them spawn 2 feet away

past mesa
#

na that is just replayability

hearty aspen
#

i brought 2 sg on that level and it did work

sturdy glen
#

ive kinda

hearty aspen
#

lul

sturdy glen
#

given up on caring about booster reliant clears

hearty aspen
#

hel sg for stagger and when they group up pull the other one and dump the whole mag on them

#

still got hit tho but at least it cleared the wave

sturdy glen
#

hel revo hel rifle 👍

dry pumice
#

Pistol, hel rifle

#

HEL rifle is a no brain pick for that one

tardy ingot
#

why pistol, when rifle

hearty aspen
#

tbh i would rather bring hel gun

#

rifle is nice but take too long to reload

neon gust
#

huat

tardy ingot
#

well you just shoot the error and then reload florkShrug1

hearty aspen
#

you likely taking punch before done

sturdy glen
#

just gotta reload smartly

hearty aspen
#

not when you have both error+ alarm + the entire woke up zone

tardy ingot
#

when would that happen?

#

lol

sturdy glen
#

you have a main weapon

tardy ingot
#

also theres 3 other players and sentries

hearty aspen
#

someone shoot too close to the door

sturdy glen
#

^ and that

dry pumice
#

See, that's the problem

#

Relying on other people. In pubs.

#

High bar

tardy ingot
#

@dry pumice then again people actively trolling by waking a room and pulling an alarm ?

#

when you arent set up?

#

also, main gun

dry pumice
#

Half of my wipes are from people trying to sprint through key hunt for the finals scan

tardy ingot
#

its not like hel gun will safe you if theres that much without team help LOL

dry pumice
#

"oops, that's a giant charger."
"oops, I'm dead."
[GAME OVER]
"oops"

hearty aspen
#

i think you mean save?

#

because there is no "safe" during that entire hell break loose lol

tardy ingot
#

florkShrug1 i just sat there with hel rifle and it was chill

dry pumice
#

Some people are just built different...

hearty aspen
#

for me it just me and my shotty below the ladder

#

the other 3 can just go inside finding the key

neon gust
#

just funnel the key zone

#

so much faster

dry pumice
#

Funnel? Into what?

neon gust
#

open door shoot

dry pumice
#

That's just shoot.

neon gust
#

you do that with every room

#

yeah you funnel trough the door?

#

not entering the room itself and shoot

hearty aspen
#

if anything i would like for us to save as much stuff as possible

#

arent want to defend the extract with everyone on 0%

tardy ingot
#

level has more than enough ressources even with mistakes

#

i still remember me being awful and downing twice while we fought tank and then later when i got silent front spawned

neon gust
hearty aspen
#

not alway enough,also,random spawn

dry pumice
#

Never thought of it that way. I don't really consider wide doors funneling. Maybe the square ones...

tardy ingot
neon gust
#

you need 150 suply efficiency

past mesa
hearty aspen
#

if you have good res spawn,maybe

tardy ingot
#

does that give me 30 glowsticks?

neon gust
past mesa
hearty aspen
#

but if the game troll you and put the box on one god forsaken place

past mesa
#

+- 1

neon gust
#

yeah 1 use give or take

#

but 1 its negligable unless you mess up so badly

past mesa
#

but the only reason sometimes it is plus minus one

hearty aspen
#

or it a alarm lock and nobody have melter

tardy ingot
#

@past mesa gotta reset r4d2 cuz ammo/tool/med are 5 spawn in class 7 zone

past mesa
#

is cause they didnt make the game properly

hearty aspen
#

i swear when both the med and ammo is in the same box/locker with puzzle lock during a rush and no melter is just

tardy ingot
#

i know that not having sanity safes is rough

#

but hack

civic wave
#

cursed ass run but hey it was a clear

dry pumice
#

I noticed that over time I got very cold towards hacks.

#

They were kinda fun at the beginning, but these days they make me unreasonably angry.

#

Or not angry... But generally sets my mood off.
"Urgh, another one".

#

Lockmelters 2nd best consumable after LRF for me.

hearty aspen
#

we have somewhat alike mindset then

dry pumice
#

To the point that I hate the game for making me choose.

hearty aspen
#

doing hacks as chores for key is blah

#

LRF is nice, if only the light is on the center when you running tho

near silo
#

if you play a level that is not unlocked yet , do you still get the complition awards?

#

will it still count as completed when unlocked?

hearty aspen
#

yes

upper ginkgo
craggy pier
sturdy glen
#

idr the zone numbers, but the door in the same room as the blood door

craggy pier
#

then yes its 321 i lost a run cuz of the room divider didnt know it was there

#

even tho its a small room

obtuse moss
#

I have a problem that I wonder if anyone else has experienced this update.
1-3 times per online game session, my game drops down from 80+ FPS to ~20 FPS. The problem only goes away after waiting an indeterminate amount of time. Or SOMETIMES by restarting and rejoining the game.
Anyone else experience this?

solemn flint
#

i only have 5

vague bridge
#

does shotgun sentry have the most damage per refill

vague bridge
ocean spindle
#

sniper has 50 per bullet

vague bridge
#

does it take second place

ocean spindle
#

shotgun has like 15

wise beacon
#

||Can anyone tell me in R4D1 "Nucleus" are reactor waves supposed to keep spawning following the opening of the second door? My team got through the first unlocked door after a wave without spawns behind us, then got to the second door which was a screaming door behind scouts. We contemplated how to handle it without additional spawns from the reactor- the last two attempts we keep getting inundated with spawns from the reactor. (This round we were going to mine the door but couldn't because we got a full wave including chargers while the timer to explore the room for the terminal was active.||

low willow
#

Sounds like you're just not clearing waves fast enough.

vague bridge
#

yeah you'll have to kill waves faster during reactor sequence

low willow
#

You might be defending somewhere that the foes take a long time to get to you

#

Where are you defending?

wise beacon
#

The first door we were going to defend back in that room that was first opened, then going to defend from the second one (maybe the bridge, we've never got past the screaming door)

vague bridge
#

first room in the zone?

low willow
#

so are you saying you were defending in 63?

wise beacon
#

I want to say the second, behind the door from the long hall

low willow
#

ah, 64A

wise beacon
#

I don't remember getting tons of reactor waves while the timer was running the first 1-2 tries

low willow
#

I'm not sure where the best spots are, but when I played it I found that being one room away from reactor was good

wise beacon
#

We don't have a huge issue passing the first two phases

low willow
#

See, there's a spawncap, so you have to try and kill things fast enough to let new foes spawn or they get super delayed

wise beacon
#

They spawn just a bit beyond the bridge, no? Then in the other rooms as you clear the phases

vague bridge
#

a couple rooms away yeah

low willow
#

The first wave beyond the bridge you mean? I think they spawn from the spawn zone.

wise beacon
#

Yeah. I hear the wave spawn roar then within a handful of seconds the bot biotracks

vague bridge
#

for the first 2-3 sequences, z61A is where we set up

#

and it worked relatively well

low willow
#

Yeah, I've been at the doorway there (was holding bridge room) and they seemed to spawn in 60

#

I can't say for sure but you should be fine being in the reactor or any of the rooms next to it? You might have a few spawn late but nothing unmanageable

wise beacon
#

We've never gotten past phase 3, because of the screaming door. I came in packing ~120+ boosted mine damage to just screw that door over ._.

low willow
#

I don't think a mine booster will solve that

#

Mines already do 50 damage - that's enough to instantly kill any small target.

#

You're probably better off taking any other damage booster to try and clear waves faster - works on the door too

vague bridge
#

what guns are you taking

low willow
#

I know you said you have a bot biotracking, but is it just the 1 bot?

wise beacon
#

The screaming door that has 4+ hybrids

#

Yes, one bot

#

I don't know everyone's weapons off the top of my head, I pack SMG and Machinegun- Veruta I think. One of the guys has a sniper

low willow
#

That SMG is a red flag. It has pretty bad stats all around

wise beacon
#

We went in with damage boosters and still got promptly screwed over by the screaming door

vague bridge
#

id consider hel weaponry because of how the crowds conga-line

wise beacon
#

Does it? It's always seemed to be a dandy for me

low willow
#

SMG has awful stats, as someone who has messed around with them in modding

wise beacon
#

I personally can't use the hel gun, sucker never seems to hit

low willow
#

Consider HEL revolver then

#

It's considered top tier for mains.

vague bridge
#

hel shotgun even, if youre getting pushed back

low willow
#

Two shots (1 head 1 body) can down a striker or a shooter and the shots can hit a second target