#gtfo-related-questions
1 messages · Page 66 of 1
yeah well if it screams solo ur prolly gonna get fucked by something else in the room
yeah you dont go for solo unless you have to lol
But yeah duo or trio with hammers is fine for regular giants
Charger giants are just scary period
Especially because they stagger so far forward
Spear for giant chargers is probably worse bc you have to catch up to them to hit them
Yeah, chargers are not to be contended in melee.
Yeah giant chargers are spooky
Ehhh regulars I’m down to clown with
Not too much of a hassle if I get hit once, and usually I won’t
same
they only hit for four!
1 sure, but 2 and forward is oof
eh
well yes, i’m not going to run into a pack of chargers
Nyyooooom goes the camera
just scary on lag
yeah or if you bring spear for some reason
if only they worked properly
the soft Collison box being detached tbh
Horrific
if that wanst a thing it wouldnt be that bad
wait what is the soft collision box
The slow aura
it is the check that slows you down
it is position base not tied to the animation
so the position doesnt update until the end of the aniamtion
so when they melee forward the slow stays where they started?
yeah
same with when they stagger?
I have just given up on expecting a non buggy experience with any bbc I see
YUP apprently there is a unity setting
Not only do they fall like 10 feet forward, they leave their slowdown
And they can merge with walls
they could just check off
that makes me sad
so this this the enemy stand power
well not for soft colison but for the animations going into walls
soft collision is broken based of the games assumed position of sleepers
and the game doesnt update this during animations
it is why you can back shot to the front when they are getting up
yeah chargers and hybrids going into walls is so frustrating
God imagine one just coming out of the wall at you
the r7d2 tank spot
where they just walk through walls
LOL
:]?
Oh the ramps?
this whole convo is just shit i never heard of
You obviously have not seen many big chargers
LOL
no
Oh LMAO
Ohhhhh ik what ur talking ab
The walls are thin and they can just fuck you up through them right?
that and they can hide in them
let me see if i can get the clip
wat
oh wise tank of the wall, what is your wisdom?
idk if we have the clip in pics and vid
very unfo
man
It happens like 100% of the time so I dont think anyone has a clip of it, it's just so common
i scolled all the way up to d2 bingo
go do an R7D2, pull the tank, have him in the corner -> done
Holy crap my phone lagged and I accidentally clicked on your profile Jish and got flashbanged
INTENDED
I love mobile discord
hello just joined the discord and been playing this game for a while with some friends of mine and wanted to ask some advice for R4D1 "nucleus"/ reactor type missions
like what is the ideal setup for those type of missions because honestly we can complete most of the missions on our 2nd try but reactor missions are so fricked sometimes for us. like idek what exactly to ask except maybe weapon/util choices for them
two sentries and a mine deployer just for the one blood door is nice
Prefer medium to long range, always take bio, always take at least 2 sentries.
There's really not many shortcuts to reactors, if you don't shoot well enough you die.
Probably have some people w/ anti-special weapons, i.e. Choke Mod or Sniper.
The anti-special player needs to be on top of killing hybrids and giants as they appear, at least as far as reloads allow.
hmm alright seems like we are doing it sorta right then we usually do the 2 sentries bio and mine if not mine then three sentries
once the doors start opening send one guy on each lane and have biotracker rotate trough lanes to ping enemies
i run the burst rifle and combat shotty and my other teamates do a sniper and choke mod but should we also have a hel weapon for stun or just go for damage weapons?
Can you join rundowns that you haven't unlocked if someone in your team has unlocked it?
dragon i know the chad way is cool
but there is a better way
better way its boring
i understand
Most HEL weapons are damage weapons.
stay hard 💪
Hel machinegun
Coming R8
they are having a hard time already lol the memories are made
na
they need to contuine
I mean they come from like
well on our last attempt we just ran completely out of ammo the attmepts before that i chaulk it up to learning the level
2 directions at most most of the time
and you get a very clear warning and lots of time to get to that side
ran out on the last part too wich sucked 40 mins in to die
You're probably looting inefficiently, then.
There's a fuckton of ammo on the map
But you have to get it and bring it back to the reactor.
Yeah, the main check for the mission is getting all the resources
Don't pick up nearby resources if you have the option to find and pick up a far away resource.
if you can quickly move through the rooms, you should always have a bunch of time to grab resources
gotcha
going into code hunts not carrying resources is really helpful
yeah its just a pain since its the 2nd to last mission we need to do for that rundown and its giving us trouble so thanks for the advice guys
W8, have you done R2D2 already?
the penultimate mission? which one do you have left?
E1, i would guess
Because R4D1 is mostly just the same skills from R2D2, if anything it's easier.
its defo easier
i meant last 2nd last mission for rundown 4
weve done most of rundown 7,4 and some other missions in other rundowns. but generally we avoid doing the reactor missions because we have sucked at them lmao
4 before 1-3 is interesting.
well it was new rundown so we were like yeah lets do it
and we like hard challenges
Fair enough.
ray
The resource management sounds like the main problem for now, tho.
dw they will have fun
hang on, are you doing all the optional objectives?
we foucsed on doing main objectives first then going back for secondaries and overloads
not bad, not bad
eventually i wanna 100% the game
MOST NORMAL GTFO PLAYER EVER
look its because the one time we were like "yeah lets do the secondary" the secondary was a reactor LMAO
its a joke, people dont do that
like bruh
r4b1 moment
^
it's a quaint reactor, plenty of time for code searching
your approach its good just keep doing mains since they train you for the harder stuff
and looting
yeah its not that bad
we just messed up because we didnt know the layout or anything of that mission yet
can guns with 30 dmg like a shotgun or a hel rifle oneshot a scout in the back? i dont think so right
Shotgun can one shot Cscout then?
yes
why do i see no one doint it
me casually sound barrier sniping the R7D2 memory stick room
40 but on back
yes but i wanted to know if 30 dmg weapons did it too
fairs its just weird
that i just like never heard anyone of doin it nor mention it nor anythin
Cscout has 60
Pump shotty isn't that popular I think, also it's easy to have damage falloff or be off on the angle so you don't get full 60 damage
Yeah I like sniping the 4-6 cscout room
It’s fun
And if you fuck it up you get the resources to make up for it
Didn't u hear of people using old high cal for charger scouts?
That's also 30 damage
high cal was better cuz 1 "pellet"
generally ppl just use choke mod cuz you shoot twice theyre guaranteed dead
and yeah regular shotgun isnt popular
sadly
Fix sway bug and I'd use shotgun religiously
yes becoz of the x2 back multiplier. Hel rifle/chokemod/870 can one shot a charger scout to the back
So can hel shotty if you hold down the trigger
It's not a "oneshot", though
how can i join or get ppl to join my match?
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
just some advice!
ask to not be carried, be sure to do the tutorial first [Training], start on rundown 1 and make sure that everyone joinin ur lobby joins ur vc
Reason why people dont do it because it's not worth their time
in order to kill the charger scout, your 2 weapons need a combine 30 dmg to kill the charger scout in the back (or if they can shoot fast enough).
You can do a quick swap with guns with 10 dmg
you can also just scattergun it anywhere
depends on the weapons, trying doing it with a knife and PR
if you hit it with half of the pellets from a scattergun it will die
scattergun is a myth. By the time it comes back to Alt R6, it would have already received 10 nerfs
wdym
they literally didn't nerf burst cannon until Alt R4
I want my memory of it untouched, beautiful as it is
I dont it to come back just to be nerfed
guys, is there anyway to farm the aggressive booster?
complete the level as fast as possible while picking up boosters
^this
Booster% speedrun
alright thanks
artifacts spawn in specific zones, for example the first zone of R3A1 will always have an aggressive
you do not need to complete the level, either. you can just retire to lobby
Has anyone else have bots that won't use their guns? Did an uplink and the bots just kept using melee until they were downed and then me. They all had ammo, and I was shooting too
Bots will try to melee sleepers if they're too close to them, you kinda have to create distance between the bots and whatever they are meleeing by moving back yourself to make the bots follow you
It's a bit annoying for uplinks because you want to stand your ground, but that's just how playing with bots is
In R4B1 Malachite, when doing the final code of the reactor ||there's a mother is that conflict avoidable? It seems scripted but not sure if me typing triggered it or if it was a teammate. ||
you can stealth it
do you know if terminal use alerts ||mothers||?
it doesn't
R3A1 is probably the best, it has three aggressive artifacts: one in the first zone, one in zone 252, and one in zone 254.
You can run it, grabbing only the aggressive artifacts (to avoid heat reduction). It's a well lit and small level, so should be easy and quick to find them.
You can test out new weapon loadouts while grabbing them, too.
its not fun. Only pew-pew
r5a2 was artifact farm mission due small main, extreme and overload
i think alt r5a2 can be same
First zone of main had artifacts and no enemies
if i remember correctly, r5a2 main had 3-4 rooms only
spawn, big, long with scout
Zone you drop in, zone with big room, either of the zone you needed for key, big room with overload crossway, cargo zone
so 5
6 if you count BOTH key zones
Dont know if zone with cargo had artifacts
big room with oveload crossroad isn't big room with cocoons
So I Didnt
ye, 2 big rooms
When I did it she was sitting at the terminal so we had to shoot her and take her spot 🥴
I'm struggling to learn to play this game solo (and/or solo with bots). I've seen a bunch of references to strats that are basically required to finish certain missions solo or with bots, but I haven't been able to find any descriptions of what those strats actually are
usually there's a lot but well, assuming u are done with the Training obv, the bots won't help u in sneakin unless u wake somethin up
u can sneak kill all enemies, and if u see two together u can wake up the other, try to it hit and a bot will rush in to help u
other than that the specifics get much more... specific
like, what are u struggling on? is it the alarms? the ammo? maybe the final run or the sneakin?
I've done r1 up through r1c2 solo with bots, and I'm struggling with the final alarm of r1c2 with bots
R1C2 is too early for bots to be particularly debilitating.
Specific mission types typically have issues.
no, no it is it kinda is
To need specialized strats/play? No.
the specific issues I'm having: the bots won't clear the alarm quickly, and also they consistently stop shooting enemies to use medkit/ammo pack
and then as soon as 1 bot goes down, the other bots just stand there trying to revive until they go down too
You have to prevent situations from snowballing, or at least recover if any bots go down.
so resource management should be on u, u should grab all the things u want, except for tool cause bots don't distribute tool refill as much, so u can carry all the ammo and ping the mdikits so u know where they are and only grab en when necessary
and this goes for most missions
This is just bot BS that happens anywhere.
almost all of em
how do you stop the bots from picking up the medkits/ammo?
but second, u need stagger guns or high damage guns
first off stagger in case an enemy gets too close, that way a bot instead of goin for melee for gettin it closer, it'll shoot it, and powerful guns to one shot chargers
u don't leave the box
Do not open the boxes/lockers
grab the resource, or just distribute packs near it
pro tip
get on top of somethin aside from the box or even on top of the box
the bots will run on to u cause, they need to be as close to you
so u can give bots ammo easier that way
interesting
dont open any boxes :/
i think the best guns u can have are hel shotgun and then like a strong special gun, hel shottie will help with the waves astonishingly, even if u might struggle a bit with the earlier alarms, and a strong 30 dmg gun will one shot chargers and even help u get scouts
yeah. I've been using hel rifle as my secondary, but I've been struggling to find a good primary to deal with the chargers
hel shotty is a good weapon it might not be the best
haven't tried the hel shotgun yet
also, when you know its the final alarm, and you don't want them spending and ammo or medi mid alarm:
friendly fire them until they are out of medi, and waste ammo until they are out of ammo packs
maybe u would wanna use somethin more fast, like a normal pump shotgun
since it's 8 bullets i think, and a fast reload, tho hel rifle is very good if u can align enemies
that's an amazing tip actually
Why'd you need a main for chargers if you have hel rifle, it is literally the best charger slayer.
hel rifle is 5 shots per mag, and the chargers line up a huge amount in that last alarm
you can quick rez bots but going to the lobby screen and lokcing the slot then bringing back the bot
that's true, yeah u can like use it very well
because the only part of the mission i'm struggling with is a charger alarm
apart from that, i guess go all out on the last alarm, if you need to hold on and kill a wave you can as long as u have enough ammo, and always try to go back when something approaches too much
the bots will go back with you so
less chance they get punched to shit
makes sense. up till now, I've been playing like it's solo except I have 3 extra burst turrets, and just letting the bots do their own thing and go down a lot
but in this mission that's starting to not be enough so I guess I have to properly learn how to use the bots
burst turrets arent amazing against chargers
for r1c2 try to get as many decoders you can before entering the big room where you need to do alarms, ideally you don't want to open so many security doors in there because it gives more directions for enemies to attack from
yeah I've been doing that. there's 1 door that you can avoid opening iirc
for weapon loadout go for rifle/carbine/hel revolver + hel rifle
specifically in this mission i've been going with 3 sniper turrets and 1 bioscanner
maybe a shotgun sentry can serve u well too, since u have a couple of very close places where they came come from, like the ladder, the door with the stairs and so on
but i am not sure either
also I haven't really found great spots for the sniper sentries. all the really good spots make the sentries shoot you in the back sometimes
been doing hel revolver+hel rifle
found this video in the archives for u if u want video help (all of R1 with bots) @untold cairn #gtfo-media message
ideally there's only 2 ways they can come from, have one of the facing the security door to the side and other one facing the ladder
thanks! I'll check it out if I'm still having trouble after trying out the tips you guys are giving
also maybe even save all of ur cfoam grenades [and maybe just use one in the first gather alarm] and throw em all there
that way u have an extra coat of protection
I'm not a fan of using cfoam grenades unless I also have a mine deployer, because they tend to make enemies bunch up behind doors and come at you all at once instead of a couple at a time
either mine+2 sentries or 3 sentries works quite well with bots
I thought r1c2 didn't have enough good mine spots to warrant bringing a mine deployer
could be wrong though
i mean u don't have to not use em either, u can throw a couple at the stairs, the door and let the sentries deal some dmg
there's doors you can use in one of the side zone which you need to get the key to unlock z100
oh you mean just on the ground to slow the enemies
aham
but well u do have doors to mine, about 4 if u don't use any, but u could also mine just a lot more places to just give urself more time
if you mined the doors in the side zone they can buy you time to do at least one more scan if not 2
hope u can get it soon
R1c1 strategies, failed a lot, feels bad
Solo? Bot-solo? With a team?
Its quite in easy level, really. Compared to what the game throws in later.
dont say that they obv havent played the later levels
thats just not a good thing to say
:]
Game gets harder. Big spoiler.
Anyway: the strategy is to to pick a mid-to-long range weapons and just hold that bridge leading to reactor.
yeah but still whatevs it was just an addendum
Cfoam and mines basically worthless on that level. Its either 4 bursts or biotracker + 3 snipers/shotguns in any combination.
Remember where the loot is and comeback for it between the waves.
This is where having at least 1 other players really comes in handy because he can just stand on duty near reactor ready to insert the code in the last 3 seconds while the rest of the squad loot the hallways.
The biggest threat are the goddamn hybrids (the spiky gorillas that shoot massive barages of projectiles).
They are best countered with weapon high on precision damage, like Sniper Rifle or Precision Rifle. Especially the sniper - i think it basically oneshots them on a headshot? Maybe? Not quite sure.
Started doing well solo with bots and I got hit hard at r1c1, I am newish so I’m having trouble but it’s fun
Waves are hard I feel like there is no break
Oh yeah, reactors are one of the things bots suck a massive D on since they greatly hamper your exploration / looting efforts.
Btw only give bots fully automatic weapons. Those are the only ones they are good with.
long range automatic weapons :3
Something like Burst Rifle + Veruta Machine gun is basically the optimal choice on them.
I read that and gave them verutta and assault rifle
I use burst rifle and arbaliat or hel gun personally
I like burst a lot
I wish the bots could hold corners
well a fault most people did like me with bots its holdin on the reactor cause bots, dont :3
in case u are doin that, hold on the bridge, it can give u a lil less time to move to the reactor ubut if u time it u just get a better angle for the sentries and u can hold shootin enemies better
yeah thats the biggest challenge of r1 so once u get rid of it
it isnt piss easy, but its certainly not as bad
also shotgun sentries eh
i would say sniper or burst since they have more range
I gave the bots mines so I’ll swap to bursts
I though the traps would help thin the amount but I realize now that the lack of doors is kinda pointless
Bad efficiency
dont diss my shotgun hommies
after all the buffs they are finally good
just needs a biotracker
yes i will cause this is not a level for em skmdk
they nice, i guess i havent tried it tbh
but short range really on c1 :b
why not burst
you can place them in that wall-hole place
I played the first couple levels with friends but they never picked the game back up, I think that was in R7 so I’m doing everything by myself
sleepers have to take some radical turns there, so a well placed shotgun can mow them down on approach
The guns and the tactics brought me back
then you can put sniper sentry overseeing the bridge and it will snipe random enemies from there
strategies in games such funky stuff
Nothing really like it
Ready or Not?
i love this game it has not the right to b this cool :]
This is basically that, but with monsters.
I can see it yeah, instead of druggies and mercs, it’s monsters
There’s a lot more progression in this now though
Should I host a lobby when I’m done taking a break or just go for it with bots?
As i said: bots suck major A on reactor levels. Having just 1 more person will have a MAJOR difference on quality of that level.
I would help you, but i gotta go to sleep or i'll be yawning at my job like mad (i will anyway, but you know... i'd still prefer to sleep 7 hours instead of 5)
u can check LFG channels for a teammate n stuff, tbh i would help too but i have a headache skdmkms
just some advice
ask to not be carried, and make sure that everyone joinin ur lobby joins ur vc
for some reasons 2:AM is the beginner hour, every time...
Guys I'm scared will DEACTIVATE_FILTERS_S65T cause an error alarm in R4B3
?
I'm a lil' bitch 😩
is that the one with 3 terminal uplinks for main
Yes, but this is the overload command
single terminal
I'm pretty sure it summons a big wave but it's not an error alarm
B-Big?? 😳👉👈
there's like hybrid n shit I don't remember exactly
just try it if I'm remembering correctly it's not infinite
Yep, it’s not
Success 😄
Forgive me if this is asked a thousand times.... I'm maybe ten hours into this game since beta forever ago
Is it supposed to be actually just pitch black without a flashlight? Even outside of fog, without flashlights I can't see anything that I'm not grinding my face against
Just seems...excessively dark for me
some levels are more well light than others but well
u have glowies and big flashlights too
and the flashlights in ur weapons
they all more powerful [mostly] than ur normal flashlight
Yeah, that's true. I've completed R1A1 and R1B1 already, it's just... can I post screenshots here?
Apparently not
some levels are better lit than others*
in this channel, nah, theres media and spoilers for those
me english suck i speako espanish
dont even try to correct me
yo se gordis
porque te quiero te aporreo
also u can just dm maybe skmdk

Que bendicion
I just dropped into R1A1. There's the giant spotlight right at the beginning. One of the little dudes is maybe half a step outside of that giant light and I actually can't see him. He's so close his arm pokes into the light when he stretches and I still can't see the rest of him
Just feels a bit ridiculous
well most lights arent like the sun, they are spotlights and similar
yep GTFO its a dark game
thats how light on line works
also yes it is just fundamental, and theres some levels where they just pull the punches
u will see on c1 how dark can it b
but most levels u have things to counter it
I guess...
for a while I used to leave glowsticks since alot of early levels are quite well lit but later you just fully pitch black rooms so glow sticks are surprisingly useful (if you dont have anything else) cause they dont trigger them and last atleast long enough to sneak kill/past a group
I guess my issue is the gigantic contrast between lit and shadow
Gigantic spotlight with 4 beams illuminating a 20ft by 20ft space. Little guy so close to the edge he can stick his hand into the light, yet the entire rest of his body is actually just invisible until I'm close enough to knife him

I'd get it if the fog was thick or there were no lights at all in a room
R1B1 has some thick fog rooms, flashlights barely do anything, but in the normal rooms...
well I mean if the flashlight was able to hit a whole room, would you want to be able to trigger a whole room at once 
i mean it is a spotlight, they dont work like a bulb where it illuminates a lot, its like ur phone flashlight
but even more directed
yeah
u can really see the comparison with theater spotlights for example
and in this game even the shadows work accordingly with those types of light
to me the big flashlight has always looked like 3-4 normal sized flashlights just taped together 
an enemy sits in front of a light? their shadow is like 70 meters taller
there will be some enviroments that have way more ambient light
Fine. Fair enough
plus when you're close enough to something you emit a slight glow so melee range is fine (assuming you dont run INTO the thing you are trying to kill
)
i did couple times its really scary :D
I guess since you brought up R7A1...
Is depth a decent indicator of difficulty?
R1A1 is like 380m and R7A1 is like 750m
I had a charger that had it's back almost perfectly against a wall one time, i got real close to it, but couldn't quite get the smaller circle to say you're close enough, I swear I pressed my d key for 1 15th of a millisecond and his ass woke up and slapped me 
no not really
r7a1 is easier
but i dont recommend it
cause its a lotf of new lore n shit all at once
shush spoils :3
but yeah they r funky
I've seen drewsky play some other rundowns. Part of why I'm asking if it's supposed to be this dark. You can edit videos, but...
I probably should start doing R7 or R4, the other rundowns dont seem to have nearly as many people playing them as I would have though weeks after
idk whos drewsky, but yeah some levels get difficutly as an extra layer
u can still see lots of people doin it
mostly newies
but u can still play with em
i found a person that was a newie and di all of r1 with em and now we will do r2
yeah, not to be an elitist already but I just find it hard
brain thing it's annoying even to me
:b
fairs enough, i guess it is just like easier with pro players
but those r way more interested in e1s
if its you monitor settings
then make sure to tweak around that
ah yeah u can change brightness in that
its not like it does a lot but it helps when there is light
darkness its still dark
is actually a pretty cool effect
i love it
yeah your monitor could be alot darker than "normal" as the darkness for me is DARK but not excessively so
also make sure your not getting sunlight from your window too
i had that shit happend
because of glare on my previous monitor Kekw
imagine an OLED monitor 
I just loaded R7A1 and it's better. There's still some shadows even in the first room where they're pretty well hidden, but not actually invisible
lol
I dunno. I could try to tweak it in the monitor or something
yeah that enviroments is much more ambient light than spotlights
mostly cause its labs n stuff
so its not super bright but it is a bit
while in mines u just need to see in front
ik these arent the famous names dont correct me
Yeah, I guess. I did the first two rundowns with the monitor as my light. Just ran up to the white circles because I couldn't see anything I couldn't reach with my knife
The bio tracker thing, not monitor
ah yeah that helps but maybs glowies can help u a lot
u can also quickly flash mobs, itll make em glow and u cant move but u will see em
it might just be my eyes or smth but the glow you emit should be decently noticeable, if you're within knife range of something (even beeg bois) they should be really obvious
I wouldn't say really obvious. Maybe half of their body visible if they're not glowing.
I know I can flash them quickly, but that doesn't work in fog at all. Feels like the light makes it worse tbh, which is expected in dense fog
yeah fog is just another funky thing, most fog is designed to just guide urself as u possibly can
with a bio or somethin
it was already
Yeah. Half the fog rooms, I just set up turrets and shot into it...
Didn't feel like hugging one of the big dudes
wasnt there an walk- a walkm- a thing- a highwalk...
a catwalk in the- ah wait
nevermind
you'll enjoy the other kind of fog rooms later then 
i remember there is more than one zone with fog
Yes, the poison fog
Where you need the fans and the repellent
And the reactors and two person terminals and...
fans hehe
he
hehehehe
he hehe he he hehehe
actually ur not that wrong
but yeah those r spoilers to b spoiled by later
Right. Anyway
Thanks for the help

does the booster that raises regen cap add a percentage of 20, or give you that much more percent
former
+10% gives you regen cap of 22
playing on a QD OLED, this game is fucking dark
GTFO has taught me how to see in the dark
And through fog
Yeah swapping to an IPS monitor was uhh
Black became blacker
gtfo have taught me how to cheese this game by go to amd driver software, turn on colour modify and turn up the brightness, turn up a little bit on saturation
What's wrong with darkness
do u afraid of darkness?
oh wait no, there is a better question for it
do you believe in ghost
Yes and maybe
then techniclly u should be afraid of darkness
Anyway - that's just ruining immersion. Gtfo is the first game to get darkness right, I'll give it that.
too dark
All other games are always scared of creating truly dark environments, especially strategies.
It's always the weird blue moonlight hue and it's not dark at all.
I guess the only game that got it better was amnesia?
i actually dont like the full darkness part
like the 0% light
its just weird and scary as f
But it is both realistic and immersive. That's exactly how it would be like.
Funnily enough. This game is too saturated compared to before lol
hello everyone, why are r6 r7 unavailable?
r7 is still here
r6 is under construct
they are still trying to clear a path for us to get down there
r5*
r5 same
understood, thank you
nice
hmm,how good is hel sg?
havent tried it since people said it even worse than combat sg lol
who said hel shotty bad?
they are just new to the game
we all know hel shotty is a staggering machine
crouwd control wave like crazy
Hel Shotgun is one of the strongest primaries, but it's a bit niche
the only bad side to it is the reload time
you can't really use it like other primaries, but it's a damn good gun
and the close range
its a primary gun but need a special gun to support it
normally it would be the other way
im a combat enjoyer so temping to use it,but not sure if it worth the slot if they said it worse than combat lol
so i was just currious since i havent tried the weapon ever
they are being stupid
hel revolver was just too good
u dont compare main weapon with special weapon
hel rev and carbine are top tier
they make other weapon looks bad
true

maybe i could try hel sg with abry V
or maybe revolver/h-cal
but i just cant get used to hcp ridiculous recoil lol
the iron sight is hella suck to aim for me too
my top 3 is hel rev,carbine and PDW
ngl PDW is bloody strong too
HEL shotgun is mega based Chad.
the sight is awkward to aim sometime due to it being a single dot on a screen but it hella good
the thermal is what make it top for me
help a hell lots against charger and shadow in dim/dark room for obv reason lol
pdw is not that strong
low range+ weird scope make it bad
if u dont hold right click to aim, yea it shread, else
it quite strong for me once you get used to it
i used it alot to the point i can judge it
it really awkward to use yes
i have said it
well it might be for you,i just find it strong for me
also the range make it not comfortable to use
its a weird gun
it is lol
the thing i wanted the most on it is the thermal scope
being able to clearly see what you shooting at is a strong point for me
thermal scope nerf make it less good
thats why you have a bio on ur team
and they cant tag everything everytime
and there alway bound to some miss tag
but unless u cant see, moving enemy is easily seeable
thermal sight can be good for sleathing
but otherwisem if u want a close range weapon, i would go for machine pistol
well,tks for the suggestion ,though,this might be difference in perference ,i will keep that in mind though
if anything i would say any weapon can be good aslong as you can make use of it
yeah that's more or less how it works
people disliking secondary rev just because they cant aim lawl
every weapon can work, some are still gonna be better than others
but even the "bad" guns work fine
if anything,even the best gun would become bad to the person who cant use it lol
i used to think the XII and arby V machinegun is really bad untill i learned how to control it and then realized it a beast at wave cleaving
the recent change on arby V make it super good too
Expect for bullpup
It takes years to reload
it dmg can be a little higher too,if it take a whole coffee brewing to reload and no cancel
False... I use bullpup regularly.
The only good thing about bullpup is the range
Aside from reload time and max ammo it's better than the SMG
It's not a debate. It has higher damage, precision, range, and firerate
That's up to your personal preference
Admittedly the differences are not all that considerable, but still.
both bullpup and smg suck
but smg at least gives you the option to shoot and move well
just use either DMR or hel Revo
dmr 😂
and if you wanna use automatic cause you want close range then go Carbine
just dont miss duh
i mean combat shotgun is insanely good. Tho the real difference between the 2 is
- combat shotty higher base dmg making it 1 shot on strikers
- pen for hel shotgun
Hel shotty is by far the most lopsided main. Easily top 5 overall, but can be the best by far FAR when it comes down to its niche


me when my precision damage per refill is less than hel revo on the precision weapon
hel revo/carbine 
Pdw is the best full auto and has the thermal niche, but overall its only „good“, not insane like those 2 (or say hel shotty)
the ammo on dmr per refill is its only real issue tho 
and thats honestly not that bad
DMR is literally the worst weapon in the game on the stats sheet but I use it 90% of my run because I like the weapon feel. We're not on the same page here
it is? Since when lol
stats sheet wise, worst weapon efficiency overall and worst weapon efficiency per ammo refill, one of the worst total damage also lol
weapon efficiency and weapon efficiency per refill is the exact same stat…
its the lowest, but thats its downside
and its only 1 kill per refill behind
What's the upside
weapon efficiency when you have 100% ammo vs weapon efficiency per refill (almost the same but not exact same)
theres 3 guns (without pen) that have more than 1 more kill per refill
Machine pp, pistol and pdw
2 of those are not good
You hit more of your shots
Do you?
there isnt one
insane range, great ttk, good mag size, good reload (with cancel), 1 taps shooters
^ reasons why DMR is a top-tier weapon
its top 6 at worst imo for mains
hel revo/carbine
(Hel shotty)
Rifle
then pdw/dmr, maybe burst rifle
its incredibly close to hel revo unless you get pen (but thats just hel revo being insane)
Range would be useful if ACOG didn't suck ass. I think I can't see shit through it.
top 6 is half of the main weapons
I would rank rifle below DMR
what
theres a massive power gap from pdw to the others tho
i mean rifle has barely better efficiency. But i would also disagree, rifle has stagger potential and great synergies
It' still just 1 shot for a stagger anyways
im having a hard time following
fair, 12 staggers vs 16 staggers
say you have rifle vs dmr in a holdout, dmr will be able to do less on the same ammo
(Not just per mag, per refill aswell)
9 extra staggers per refill
and due to its stupid stagger multi it also staggers chargers per 1 shot
And it even outstaggers dmr on giants
well it needs 1 bullet less to do so (ignoring limb breaks)
headshots and limbshots for DMR still do the trick
but fair enough for stagger potential, not to mention the faster reload
anyway, dmr is a good gun. Its efficiency being a weak point just means its a balanced good one vs hel revo being an unbalanced one
I do find it harder to hit headshots with hel revo because of the recoil animation
also the gun blocks my sight
how
neither gun takes up that much space, and of the two, dmr takes up more
I can see what's beneath the striker's head easier
Is the gun really worth it if it doesn't block half of your screen
Or take hel auto pistol
Become the auto sentry
A buddy of mine realized it's strength when I kept a wave of chargers at bay during his reload
However the damage is so pitiful
That is the point, yeah
Just a sidenote, have you seen the DMR sights on low textures?
They're so horrible it's funny
They become "Enhanced"
what is the purpose of the yellow "exit" on the end of some levels like the ones in r4
What?
the "://exit" on the end of r4a3
Extended in the og r4 the levels where added in later
So they are part of the r4 extension
If it's extended R4 THEN WHRE THE FUCK IS MUH SAWED OFF
Sorry L
They were DLC levels added post-rundown-release
DLC is the wrong term
The ext levels and etc are already in the game artek
But I guess you download so what ever
It's more so they just enable/menu option to access them
But still
Where is my sawed off shotgun
Nvm
It was released in r5 ext
My memory truly is shite
can you list a apecific zone like
ZONE_100_Z?
is that possible? cause i cant do that
list ammo zone_100 @indigo pond will list the ammo in zone_100, list zone_100 will just list the zone you dont need the _z
I have a weird question, does anyone know when the next free weekend is, I have a few friends who wanna try the game but dont wanna pay the 40 to do so
but isnt zone_100 a b or c? is it telling me about all the zone_100 ammo?
you want the room too?
you have to ping for that info
nono
ping the ammo you are looking for
so u list the zone, LIST ZONE_XXX or LIST RESOURCE ZONE_XXX
like ping ammopack_xxx
then u will see if theres an ammo pack
yeah like AMMOPACK_XXX
then u ping it, PING AMMOPACK_XXX
Also a little tip for pinning items
If you are woth a team you can type -T after the command to endlessly ping it as long as you are on the terminal
(E.g. "PING MEDIPACK_XXX -T")
theres a space between right?
Yessss
got it
And 1 more thing (if you play solo)
You can use the ping command on the desired item the pres ESC on your keyboard to exit the terminal then it (by defult) Q for a coms list
If you hold it down you can move away from the terminal and it won't turn off
Making finding the item easier
You can't use LIST to filter area
You can use commands for commands
why not activate n see what happens :[
i dont like undoing 30 mins of progress
Is that at the end of c3
its just 30 im sure u wouldnt have died uwu
mayo alarm
Isnt that scan at like the beggining of the level?
make sense
No worries man
best tip i can ive you its do last terminal first and work your way back to spawn
and check my bot guide 
;-;
spam >:O
I should probably just uptdate that shit
me who did first terminal first
Play a-b teirs until you can beat them in 10ish minutes then move on 😭
JAMAS
there's a room
zone 207
i supposedly dont need to go in that blood door, i wonder if there's anything there tho...
u can query ur terminals
It is a rng location for terminal
For replayability
unless you're my dumbass that made it so that the mines didn't go when blood door opens
HOWWWWW
oh great
just
WONDERFUL
i finish the LAST terminal
stick around to mop up the last of the shadows, all is going great!
then suddenly another wave of them spawn, ok it might be a constant spawn from here on out, thats ok.
then at least 2 rooms away somehow a scout gets mad??
so i get double swarmed and die, losing 1.5 hrs of progress
prob an enemy that screamed near it, or broke a door nearby
enemies just scream randomly most times
they should only be able to scream if there's a player either in the same room or 1 room away though
... then probs a door
:angy:
i hadnt even GOTTEN to those ones yet
as in i had yet to explore the rooms they were in
then why did u uplinkd?
the uplink was right next to the start of the zone
and ive never had any crap like remote sleeper activation happen before
sooo why risk pissing them off and crap when i can just finish the last uplink and dip?
well now u know
always clean before alarms uplinks all that funky stuff
ah yes, learn by getting randomly F'd over 💀
hey
thats this whole game
u dont ask questions when u see r2b1 first time
u just do
:b
what was r2b1 again...
blood doors
ah
that taught u by environmental storytelling
and "MOTION DETECTED"
the very obvious blood, constant BOOM, BOOM on the doors
well like more tips wouldve been seein enemies from other rooms get oulled by alarms n stuff seein enemies spawn from closed doors
another better example then
opening doors while shootin
like newies do
open the alarm door not being done with the alarm
ive seen them spawn from behind other rooms, but never triggered anything
u can do that?
oh u mean open the door before u finish cleaning up?
ah ok
like havin enemies and just goin
ya
but i guess u had incredible luck till here
but those are all natural consequences lol
the whole random sleeper anginess didnt match prior stuff, where things sitting just a room or 2 away dont care
apparently
just in time to get my precious run stolen 😂
happens to all of us at least once learnin somethin funky but know u now
is there a terminal in R4E1 that allows you to lower the fog without placing in the cells?
No.
What is giving you trouble?
does one cell decrease the fog?
Don't think so.
im just looking at these people play and I am just confused since they haven't put all the cells in but the fog is lowered significantly
The fog falls down on top of you.
So depending on what you mean by "lowered significantly," they are either going very quickly or very slowly.
Ah, probably.
I think after ~5 tanks it about covers you when you reach the surge.
For comparison, I'm not sure if there's any speedruns on Youtube but the fog should be very high in those.
I think a good run kills 1-2 tanks.
So in R4B2 'Variscite', you can't do the overload
objective without doing the error alarm secondary
objective??
Yes, you have to do the secondary objective error alarm to do the overload objective.
I don't want to complain about the video game I enjoy so much
But I'm sorry
that's stupid as fuck
I can't see any reason why that should be the case
R4 was when they were trying out layer ideas
Sure, but this is ALT?
Yeah they haven’t made any qol changes to the levels
Some of which are in desperate need
you have ran into one that is stupid
I was like "nah I don't want to do an error alarm just trynna chill"
"I'll do the overload"
And then I played the entire level
Only to realize I can't do the overload because I didn't query to bulkheads
Yup both keys are in secondary
l a m e
I hate reactor missions
I hate error alarms
How am I supposed to use the bathroom????
smh
I ain't trynna poop bucket
Error alarms are fun but if you are doing the level for 2 hours it gets to be much
Yeah I don't mind error alarms for the challenge
But I can't sit here
B2 is a pretty good level when it is done sub 20
Which is fine if the squad can take a fiver to grab water, drinks, and use the bathroom
The error alarm is my most despised thing in this game.
You are playing with bots right
The error alarms should be way more difficult to deal with
But should turn off
after so much progress
They might have put both keys in secondary so you can't come back and go into secondary later on
They shouldn't be on the entire level when it takes hours to complete sometimes
I did all A-tier missions with bots
There are other ways you can avoid this
Only because I enjoy the challenge
tbh playing with 4 humans the game is too easy
True but for this type of thing it helps
Yeah
You can take turns meleeinf the wave
With humans you can literally beat many high rundowns without ever shooting your gun
Yup
The bot's stupidity is a feature for me, makes the gamer harder
I don't like cheesing, so
I mean if you Inculd bugs you can beat the entire game without taking dmg/ without shooting properly
Kiting
"Oh I kited an entire squad of big guys so I wouldn't have to deal with the point of the level"
I'm not sure ? I you put second key in main to open overload without going into secondary, then can't you just keep the key and open secondary at the end of main ?
The way the game is made right now, it's not possible
There is only one method but
But it shouldn't be hard to make it so that if you activate another objective it "locks" the other
It still involves the error path
No way in the game of opening this door in another order
You would simply not require a bulkhead key for the main objective
and only a bulkhead key for secondary
And if you open the main objective, the secondary locks
Yup that is how they do it going forward
(But that doesn't exist in the current game)
Two lines of code tbh
yeah I guess that would work
But the entire bulkhead key system is super confusing anyway and should be ditched in favor of terminal objective selection that explains what happens when each command is entered
Query everything
And could be more immersive
Because the bulkheads shouldn't even exist
It warns the player of "danger"
But how is that possible?
How did the facility build these blocks
After the danger appeared??
Why does there exist a key restricting a dangerous part of the facility? It shouldn't exist
Anyways @10C let me do
without doing error alarm
thank you very much
Yes, but that's fine, because overload /w error is prisoner efficiency!
If you can't do overload without error there is no difference between overload and prisoner efficiency :/
the error itself is more annoying that difficult, but tbf it's a bit worse with only bots because they waste so much ammo on it
IMO it makes PE a useless stat for that level
True
Yeah, like, if you have humans
You can literally just give them a knife
And have them rush the error spawns
And deal with it without using ammo or health
which is why I said error alarms should be much more difficult to deal with
and make the level more strenuous on time
But have a "point" that you can "beat" the alarm
and turn the error alarm off
Full level error alarm just makes it a chore..
Which is not fun gameplay imo
Also something they learn
yeah not a big fan of this error either
I love the level
but most errors can be stopped / start pretty late into the level usually
When you clear it in 20 mins
That or R7D1
LMAO
@minor fractal
You don't like it?
It is real
The level is long, but gives you "downtime"
You picked the two levels
The overload has a boss.. idk
That I have an issue with
the level is p good
LOL


