#gtfo-related-questions

1 messages · Page 66 of 1

sturdy glen
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solo with scream no

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not solo, still no

turbid horizon
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yeah well if it screams solo ur prolly gonna get fucked by something else in the room

sturdy glen
#

yeah you dont go for solo unless you have to lol

turbid horizon
#

But yeah duo or trio with hammers is fine for regular giants

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Charger giants are just scary period

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Especially because they stagger so far forward

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Spear for giant chargers is probably worse bc you have to catch up to them to hit them

sturdy glen
#

id gamble a regular giant anyday

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I would not gamble a charger giant ever

dry pumice
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Yeah, chargers are not to be contended in melee.

turbid horizon
#

Yeah giant chargers are spooky

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Ehhh regulars I’m down to clown with

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Not too much of a hassle if I get hit once, and usually I won’t

winged turtle
dry pumice
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1 sure, but 2 and forward is oof

tardy ingot
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eh

turbid horizon
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well yes, i’m not going to run into a pack of chargers

tardy ingot
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once it hits 3+

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is when it aim punched you

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to oblivion

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bbcs are fun to melee

turbid horizon
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Nyyooooom goes the camera

tardy ingot
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just scary on lag

turbid horizon
#

yeah or if you bring spear for some reason

past mesa
turbid horizon
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Which part?

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You mean the merging with walls?

past mesa
#

the soft Collison box being detached tbh

dry pumice
#

Horrific

past mesa
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if that wanst a thing it wouldnt be that bad

turbid horizon
#

wait what is the soft collision box

noble sierra
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The slow aura

past mesa
#

it is the check that slows you down

turbid horizon
#

oh

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bruh

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Where is it?

past mesa
#

it is position base not tied to the animation

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so the position doesnt update until the end of the aniamtion

turbid horizon
#

so when they melee forward the slow stays where they started?

past mesa
#

yeah

winged turtle
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same with when they stagger?

turbid horizon
#

OHHH wait is that why they’re so hard to catch up to?

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bruh

sturdy glen
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I have just given up on expecting a non buggy experience with any bbc I see

past mesa
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YUP apprently there is a unity setting

sturdy glen
#

hybrids I have slightly more hope for but

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still not much

turbid horizon
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Not only do they fall like 10 feet forward, they leave their slowdown

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And they can merge with walls

past mesa
winged turtle
winged turtle
past mesa
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soft collision is broken based of the games assumed position of sleepers

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and the game doesnt update this during animations

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it is why you can back shot to the front when they are getting up

turbid horizon
#

yeah chargers and hybrids going into walls is so frustrating

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God imagine one just coming out of the wall at you

past mesa
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where they just walk through walls

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LOL

turbid horizon
#

what

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O_o

ocean spindle
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:]?

turbid horizon
#

Oh the ramps?

ocean spindle
#

this whole convo is just shit i never heard of

past mesa
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if you pull tank room then fight them in the outside

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they just hide in the wall

turbid horizon
past mesa
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LOL

ocean spindle
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no

turbid horizon
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Oh LMAO

ocean spindle
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but i did that happened

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but i didnt know why

turbid horizon
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Ohhhhh ik what ur talking ab

ocean spindle
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i just thought i was slow

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like

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funkily

turbid horizon
#

The walls are thin and they can just fuck you up through them right?

past mesa
#

let me see if i can get the clip

turbid horizon
#

wat

sacred dew
past mesa
#

very unfo

turbid horizon
#

man

sacred dew
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It happens like 100% of the time so I dont think anyone has a clip of it, it's just so common

past mesa
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i scolled all the way up to d2 bingo

sacred dew
#

go do an R7D2, pull the tank, have him in the corner -> done

turbid horizon
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Holy crap my phone lagged and I accidentally clicked on your profile Jish and got flashbanged

past mesa
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INTENDED

turbid horizon
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I love mobile discord

fallow arrow
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hello just joined the discord and been playing this game for a while with some friends of mine and wanted to ask some advice for R4D1 "nucleus"/ reactor type missions

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like what is the ideal setup for those type of missions because honestly we can complete most of the missions on our 2nd try but reactor missions are so fricked sometimes for us. like idek what exactly to ask except maybe weapon/util choices for them

winged turtle
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two sentries and a mine deployer just for the one blood door is nice

minor fractal
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There's really not many shortcuts to reactors, if you don't shoot well enough you die.

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Probably have some people w/ anti-special weapons, i.e. Choke Mod or Sniper.

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The anti-special player needs to be on top of killing hybrids and giants as they appear, at least as far as reloads allow.

past mesa
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holding in a place where they only come on one or two sides not chad

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is nice

fallow arrow
#

hmm alright seems like we are doing it sorta right then we usually do the 2 sentries bio and mine if not mine then three sentries

neon gust
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once the doors start opening send one guy on each lane and have biotracker rotate trough lanes to ping enemies

fallow arrow
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i run the burst rifle and combat shotty and my other teamates do a sniper and choke mod but should we also have a hel weapon for stun or just go for damage weapons?

gilded wharf
#

Can you join rundowns that you haven't unlocked if someone in your team has unlocked it?

past mesa
#

but there is a better way

neon gust
past mesa
neon gust
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you wanna make memories playing this game

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not snooze trough it

minor fractal
neon gust
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stay hard 💪

minor fractal
#

HEL Gun, HEL Rifle, even HEL Shotgun.

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HEL Revo.

neon gust
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Hel machinegun

minor fractal
winged turtle
minor fractal
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What is actually killing you, btw?

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Are you dying on waves?

past mesa
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they need to contuine

sturdy glen
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I mean they come from like

fallow arrow
#

well on our last attempt we just ran completely out of ammo the attmepts before that i chaulk it up to learning the level

sturdy glen
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2 directions at most most of the time

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and you get a very clear warning and lots of time to get to that side

fallow arrow
minor fractal
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There's a fuckton of ammo on the map

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But you have to get it and bring it back to the reactor.

civic wave
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Yeah, the main check for the mission is getting all the resources

minor fractal
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Don't pick up nearby resources if you have the option to find and pick up a far away resource.

civic wave
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if you can quickly move through the rooms, you should always have a bunch of time to grab resources

fallow arrow
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gotcha

winged turtle
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going into code hunts not carrying resources is really helpful

fallow arrow
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yeah its just a pain since its the 2nd to last mission we need to do for that rundown and its giving us trouble so thanks for the advice guys

minor fractal
#

W8, have you done R2D2 already?

civic wave
#

the penultimate mission? which one do you have left?

winged turtle
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E1, i would guess

minor fractal
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Because R4D1 is mostly just the same skills from R2D2, if anything it's easier.

sturdy glen
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its defo easier

fallow arrow
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i meant last 2nd last mission for rundown 4

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weve done most of rundown 7,4 and some other missions in other rundowns. but generally we avoid doing the reactor missions because we have sucked at them lmao

minor fractal
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4 before 1-3 is interesting.

fallow arrow
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well it was new rundown so we were like yeah lets do it

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and we like hard challenges

minor fractal
#

Fair enough.

past mesa
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ray

minor fractal
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The resource management sounds like the main problem for now, tho.

past mesa
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dw they will have fun

civic wave
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hang on, are you doing all the optional objectives?

fallow arrow
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we foucsed on doing main objectives first then going back for secondaries and overloads

civic wave
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not bad, not bad

fallow arrow
#

eventually i wanna 100% the game

fallow arrow
neon gust
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its a joke, people dont do that

fallow arrow
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like bruh

civic wave
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r4b1 moment

fallow arrow
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^

civic wave
#

it's a quaint reactor, plenty of time for code searching

neon gust
civic wave
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and looting

fallow arrow
#

yeah its not that bad

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we just messed up because we didnt know the layout or anything of that mission yet

spark wolf
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ur gonna be a vet soon

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already hate reactors

ocean spindle
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can guns with 30 dmg like a shotgun or a hel rifle oneshot a scout in the back? i dont think so right

neon gust
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it can

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scout got 42 health

turbid horizon
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Shotgun can one shot Cscout then?

neon gust
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yes

sturdy glen
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ye

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back damage is 2x at max

ocean spindle
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why do i see no one doint it

turbid horizon
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me casually sound barrier sniping the R7D2 memory stick room

ocean spindle
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but thats a 40 dmg gun >:b

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or was it 50

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no 40

turbid horizon
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40 but on back

sturdy glen
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wdym see no one doing it

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that doesnt mean anything

ocean spindle
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yes but i wanted to know if 30 dmg weapons did it too

ocean spindle
turbid horizon
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they have 42 hp

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Regular scouts

ocean spindle
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that i just like never heard anyone of doin it nor mention it nor anythin

turbid horizon
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Cscout has 60

mossy aurora
turbid horizon
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Yeah I like sniping the 4-6 cscout room

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It’s fun

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And if you fuck it up you get the resources to make up for it

mossy aurora
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Didn't u hear of people using old high cal for charger scouts?

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That's also 30 damage

sturdy glen
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high cal was better cuz 1 "pellet"

ocean spindle
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i dont think

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so

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but

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ah

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idk

sturdy glen
#

generally ppl just use choke mod cuz you shoot twice theyre guaranteed dead

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and yeah regular shotgun isnt popular

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sadly

ocean spindle
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but its cool

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so thats all that matters

weary mesa
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Fix sway bug and I'd use shotgun religiously

sage knot
turbid horizon
#

So can hel shotty if you hold down the trigger

noble sierra
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It's not a "oneshot", though

turbid horizon
#

they still die

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:3

vernal lantern
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how can i join or get ppl to join my match?

ocean spindle
#

hello, u can use the lfg channels to create or join lobbies!

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.t lfg

uneven gulchBOT
ocean spindle
#

just some advice!
ask to not be carried, be sure to do the tutorial first [Training], start on rundown 1 and make sure that everyone joinin ur lobby joins ur vc

sacred dew
past mesa
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You can do a quick swap with guns with 10 dmg

turbid horizon
#

you can also just scattergun it anywhere

sacred dew
turbid horizon
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if you hit it with half of the pellets from a scattergun it will die

sacred dew
turbid horizon
#

they literally didn't nerf burst cannon until Alt R4

sacred dew
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ok fine...

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but I dont want it back

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let it live in my memories

turbid horizon
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i do

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i want my hammer of dawn back

sacred dew
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I want my memory of it untouched, beautiful as it is

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I dont it to come back just to be nerfed

rain cradle
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guys, is there anyway to farm the aggressive booster?

sacred dew
tropic vine
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^this

tepid sand
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Booster% speedrun

rain cradle
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alright thanks

low willow
#

artifacts spawn in specific zones, for example the first zone of R3A1 will always have an aggressive

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you do not need to complete the level, either. you can just retire to lobby

icy sky
#

Has anyone else have bots that won't use their guns? Did an uplink and the bots just kept using melee until they were downed and then me. They all had ammo, and I was shooting too

devout bridge
#

Bots will try to melee sleepers if they're too close to them, you kinda have to create distance between the bots and whatever they are meleeing by moving back yourself to make the bots follow you

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It's a bit annoying for uplinks because you want to stand your ground, but that's just how playing with bots is

flat furnace
#

In R4B1 Malachite, when doing the final code of the reactor ||there's a mother is that conflict avoidable? It seems scripted but not sure if me typing triggered it or if it was a teammate. ||

flat furnace
latent obsidian
vagrant heart
# rain cradle guys, is there anyway to farm the aggressive booster?

R3A1 is probably the best, it has three aggressive artifacts: one in the first zone, one in zone 252, and one in zone 254.
You can run it, grabbing only the aggressive artifacts (to avoid heat reduction). It's a well lit and small level, so should be easy and quick to find them.
You can test out new weapon loadouts while grabbing them, too.

jovial pasture
jovial pasture
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i think alt r5a2 can be same

hidden ridge
jovial pasture
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if i remember correctly, r5a2 main had 3-4 rooms only

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spawn, big, long with scout

hidden ridge
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so 5

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6 if you count BOTH key zones

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Dont know if zone with cargo had artifacts

jovial pasture
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you called big room 2 times

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one less zone

hidden ridge
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So I Didnt

jovial pasture
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ye, 2 big rooms

latent obsidian
untold cairn
#

I'm struggling to learn to play this game solo (and/or solo with bots). I've seen a bunch of references to strats that are basically required to finish certain missions solo or with bots, but I haven't been able to find any descriptions of what those strats actually are

ocean spindle
#

other than that the specifics get much more... specific

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like, what are u struggling on? is it the alarms? the ammo? maybe the final run or the sneakin?

untold cairn
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I've done r1 up through r1c2 solo with bots, and I'm struggling with the final alarm of r1c2 with bots

minor fractal
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R1C2 is too early for bots to be particularly debilitating.

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Specific mission types typically have issues.

ocean spindle
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no, no it is it kinda is

minor fractal
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To need specialized strats/play? No.

ocean spindle
#

yeah kinda, chargers are

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really funk with bots

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ask r3[spoiler] bot players

untold cairn
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the specific issues I'm having: the bots won't clear the alarm quickly, and also they consistently stop shooting enemies to use medkit/ammo pack

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and then as soon as 1 bot goes down, the other bots just stand there trying to revive until they go down too

minor fractal
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You have to prevent situations from snowballing, or at least recover if any bots go down.

ocean spindle
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so resource management should be on u, u should grab all the things u want, except for tool cause bots don't distribute tool refill as much, so u can carry all the ammo and ping the mdikits so u know where they are and only grab en when necessary

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and this goes for most missions

minor fractal
#

This is just bot BS that happens anywhere.

ocean spindle
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almost all of em

untold cairn
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how do you stop the bots from picking up the medkits/ammo?

ocean spindle
#

but second, u need stagger guns or high damage guns
first off stagger in case an enemy gets too close, that way a bot instead of goin for melee for gettin it closer, it'll shoot it, and powerful guns to one shot chargers

ocean spindle
minor fractal
untold cairn
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oh

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huh

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I hadn't thought of that

ocean spindle
#

grab the resource, or just distribute packs near it

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pro tip

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get on top of somethin aside from the box or even on top of the box

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the bots will run on to u cause, they need to be as close to you

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so u can give bots ammo easier that way

untold cairn
#

interesting

winged turtle
#

dont open any boxes :/

ocean spindle
#

i think the best guns u can have are hel shotgun and then like a strong special gun, hel shottie will help with the waves astonishingly, even if u might struggle a bit with the earlier alarms, and a strong 30 dmg gun will one shot chargers and even help u get scouts

untold cairn
#

yeah. I've been using hel rifle as my secondary, but I've been struggling to find a good primary to deal with the chargers

past mesa
untold cairn
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haven't tried the hel shotgun yet

winged turtle
ocean spindle
#

maybe u would wanna use somethin more fast, like a normal pump shotgun
since it's 8 bullets i think, and a fast reload, tho hel rifle is very good if u can align enemies

untold cairn
noble sierra
untold cairn
past mesa
ocean spindle
#

that's true, yeah u can like use it very well

untold cairn
ocean spindle
#

apart from that, i guess go all out on the last alarm, if you need to hold on and kill a wave you can as long as u have enough ammo, and always try to go back when something approaches too much

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the bots will go back with you so

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less chance they get punched to shit

untold cairn
#

makes sense. up till now, I've been playing like it's solo except I have 3 extra burst turrets, and just letting the bots do their own thing and go down a lot

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but in this mission that's starting to not be enough so I guess I have to properly learn how to use the bots

past mesa
sage knot
#

for r1c2 try to get as many decoders you can before entering the big room where you need to do alarms, ideally you don't want to open so many security doors in there because it gives more directions for enemies to attack from

untold cairn
#

yeah I've been doing that. there's 1 door that you can avoid opening iirc

sage knot
#

for weapon loadout go for rifle/carbine/hel revolver + hel rifle

untold cairn
sage knot
#

and sniper sentries are very stong at killing chargers

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if you places them correctly

ocean spindle
#

maybe a shotgun sentry can serve u well too, since u have a couple of very close places where they came come from, like the ladder, the door with the stairs and so on

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but i am not sure either

sage knot
#

^

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shotgun sentry to the botton of the vertical ladder can delete chargers quick

untold cairn
#

also I haven't really found great spots for the sniper sentries. all the really good spots make the sentries shoot you in the back sometimes

untold cairn
craggy pier
#

found this video in the archives for u if u want video help (all of R1 with bots) @untold cairn #gtfo-media message

sage knot
#

ideally there's only 2 ways they can come from, have one of the facing the security door to the side and other one facing the ladder

untold cairn
ocean spindle
#

also maybe even save all of ur cfoam grenades [and maybe just use one in the first gather alarm] and throw em all there

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that way u have an extra coat of protection

untold cairn
#

I'm not a fan of using cfoam grenades unless I also have a mine deployer, because they tend to make enemies bunch up behind doors and come at you all at once instead of a couple at a time

sage knot
#

either mine+2 sentries or 3 sentries works quite well with bots

untold cairn
#

I thought r1c2 didn't have enough good mine spots to warrant bringing a mine deployer

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could be wrong though

ocean spindle
sage knot
#

there's doors you can use in one of the side zone which you need to get the key to unlock z100

untold cairn
#

oh you mean just on the ground to slow the enemies

ocean spindle
#

aham

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but well u do have doors to mine, about 4 if u don't use any, but u could also mine just a lot more places to just give urself more time

sage knot
#

if you mined the doors in the side zone they can buy you time to do at least one more scan if not 2

untold cairn
#

I didn't realize that. I'll try bringing mines next time

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thanks for all the tips!

ocean spindle
#

hope u can get it soon

grim carbon
#

R1c1 strategies, failed a lot, feels bad

dry pumice
#

Its quite in easy level, really. Compared to what the game throws in later.

ocean spindle
#

dont say that they obv havent played the later levels

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thats just not a good thing to say

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:]

dry pumice
#

Game gets harder. Big spoiler.

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Anyway: the strategy is to to pick a mid-to-long range weapons and just hold that bridge leading to reactor.

ocean spindle
#

yeah but still whatevs it was just an addendum

dry pumice
#

Cfoam and mines basically worthless on that level. Its either 4 bursts or biotracker + 3 snipers/shotguns in any combination.

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Remember where the loot is and comeback for it between the waves.

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This is where having at least 1 other players really comes in handy because he can just stand on duty near reactor ready to insert the code in the last 3 seconds while the rest of the squad loot the hallways.

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The biggest threat are the goddamn hybrids (the spiky gorillas that shoot massive barages of projectiles).
They are best countered with weapon high on precision damage, like Sniper Rifle or Precision Rifle. Especially the sniper - i think it basically oneshots them on a headshot? Maybe? Not quite sure.

grim carbon
#

Waves are hard I feel like there is no break

dry pumice
#

Oh yeah, reactors are one of the things bots suck a massive D on since they greatly hamper your exploration / looting efforts.

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Btw only give bots fully automatic weapons. Those are the only ones they are good with.

ocean spindle
#

long range automatic weapons :3

dry pumice
#

Something like Burst Rifle + Veruta Machine gun is basically the optimal choice on them.

grim carbon
#

I read that and gave them verutta and assault rifle

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I use burst rifle and arbaliat or hel gun personally

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I like burst a lot

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I wish the bots could hold corners

ocean spindle
#

well a fault most people did like me with bots its holdin on the reactor cause bots, dont :3
in case u are doin that, hold on the bridge, it can give u a lil less time to move to the reactor ubut if u time it u just get a better angle for the sentries and u can hold shootin enemies better

grim carbon
#

I’ll give that a shot

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I did 4 hours of losing and I’m taking a break

ocean spindle
#

yeah thats the biggest challenge of r1 so once u get rid of it

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it isnt piss easy, but its certainly not as bad

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also shotgun sentries eh

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i would say sniper or burst since they have more range

grim carbon
#

I gave the bots mines so I’ll swap to bursts

ocean spindle
#

and in a level that is a straight line

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ah

grim carbon
#

I though the traps would help thin the amount but I realize now that the lack of doors is kinda pointless

ocean spindle
#

yeah one dude runs to the mine activates it

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thats tool that didnt get used

grim carbon
#

Bad efficiency

dry pumice
#

dont diss my shotgun hommies

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after all the buffs they are finally good

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just needs a biotracker

ocean spindle
#

yes i will cause this is not a level for em skmdk

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they nice, i guess i havent tried it tbh

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but short range really on c1 :b

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why not burst

dry pumice
#

you can place them in that wall-hole place

grim carbon
#

I played the first couple levels with friends but they never picked the game back up, I think that was in R7 so I’m doing everything by myself

dry pumice
#

sleepers have to take some radical turns there, so a well placed shotgun can mow them down on approach

grim carbon
#

The guns and the tactics brought me back

dry pumice
#

then you can put sniper sentry overseeing the bridge and it will snipe random enemies from there

ocean spindle
#

strategies in games such funky stuff

grim carbon
#

Nothing really like it

dry pumice
#

Ready or Not?

ocean spindle
#

i love this game it has not the right to b this cool :]

dry pumice
#

This is basically that, but with monsters.

ocean spindle
#

and the warden

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and the all that

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:]

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idk ready or not so im spitballin!

grim carbon
#

There’s a lot more progression in this now though

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Should I host a lobby when I’m done taking a break or just go for it with bots?

dry pumice
#

As i said: bots suck major A on reactor levels. Having just 1 more person will have a MAJOR difference on quality of that level.

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I would help you, but i gotta go to sleep or i'll be yawning at my job like mad (i will anyway, but you know... i'd still prefer to sleep 7 hours instead of 5)

ocean spindle
dry pumice
#

for some reasons 2:AM is the beginner hour, every time...

next socket
#

Guys I'm scared will DEACTIVATE_FILTERS_S65T cause an error alarm in R4B3 overload ?

#

I'm a lil' bitch 😩

craggy pier
next socket
#

single terminal

craggy pier
next socket
craggy pier
#

just try it if I'm remembering correctly it's not infinite

tepid sand
#

Yep, it’s not

next socket
#

Success 😄

leaden sonnet
#

Forgive me if this is asked a thousand times.... I'm maybe ten hours into this game since beta forever ago

Is it supposed to be actually just pitch black without a flashlight? Even outside of fog, without flashlights I can't see anything that I'm not grinding my face against

ocean spindle
#

yes :3

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in most levels at least

leaden sonnet
#

Just seems...excessively dark for me

ocean spindle
#

some levels are more well light than others but well

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u have glowies and big flashlights too

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and the flashlights in ur weapons

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they all more powerful [mostly] than ur normal flashlight

leaden sonnet
#

Yeah, that's true. I've completed R1A1 and R1B1 already, it's just... can I post screenshots here?

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Apparently not

neon gust
ocean spindle
#

in this channel, nah, theres media and spoilers for those

ocean spindle
#

dont even try to correct me

neon gust
#

porque te quiero te aporreo

ocean spindle
neon gust
ocean spindle
#

:3

neon gust
leaden sonnet
#

I just dropped into R1A1. There's the giant spotlight right at the beginning. One of the little dudes is maybe half a step outside of that giant light and I actually can't see him. He's so close his arm pokes into the light when he stretches and I still can't see the rest of him

#

Just feels a bit ridiculous

ocean spindle
#

well most lights arent like the sun, they are spotlights and similar

neon gust
#

yep GTFO its a dark game

ocean spindle
#

thats how light on line works

neon gust
#

gotta deal with it

#

darkness its suppose to cover the enemy

ocean spindle
#

also yes it is just fundamental, and theres some levels where they just pull the punches

#

u will see on c1 how dark can it b

#

but most levels u have things to counter it

leaden sonnet
#

I guess...

neon jolt
#

for a while I used to leave glowsticks since alot of early levels are quite well lit but later you just fully pitch black rooms so glow sticks are surprisingly useful (if you dont have anything else) cause they dont trigger them and last atleast long enough to sneak kill/past a group

leaden sonnet
#

I guess my issue is the gigantic contrast between lit and shadow

Gigantic spotlight with 4 beams illuminating a 20ft by 20ft space. Little guy so close to the edge he can stick his hand into the light, yet the entire rest of his body is actually just invisible until I'm close enough to knife him

neon jolt
leaden sonnet
#

I'd get it if the fog was thick or there were no lights at all in a room

R1B1 has some thick fog rooms, flashlights barely do anything, but in the normal rooms...

neon jolt
ocean spindle
#

i mean it is a spotlight, they dont work like a bulb where it illuminates a lot, its like ur phone flashlight

#

but even more directed

neon jolt
#

yeah

ocean spindle
#

u can really see the comparison with theater spotlights for example

#

and in this game even the shadows work accordingly with those types of light

neon jolt
#

to me the big flashlight has always looked like 3-4 normal sized flashlights just taped together kekw

ocean spindle
#

an enemy sits in front of a light? their shadow is like 70 meters taller

#

there will be some enviroments that have way more ambient light

leaden sonnet
#

Fine. Fair enough

ocean spindle
#

case on point r7a1

#

but most as its rudimentary

#

spotlights

neon jolt
#

plus when you're close enough to something you emit a slight glow so melee range is fine (assuming you dont run INTO the thing you are trying to kill kekw)

ocean spindle
#

i did couple times its really scary :D

leaden sonnet
#

I guess since you brought up R7A1...

Is depth a decent indicator of difficulty?

R1A1 is like 380m and R7A1 is like 750m

neon jolt
#

I had a charger that had it's back almost perfectly against a wall one time, i got real close to it, but couldn't quite get the smaller circle to say you're close enough, I swear I pressed my d key for 1 15th of a millisecond and his ass woke up and slapped me aPES_LulLaugh

ocean spindle
#

no not really
r7a1 is easier

#

but i dont recommend it

#

cause its a lotf of new lore n shit all at once

ocean spindle
#

but yeah they r funky

leaden sonnet
#

I've seen drewsky play some other rundowns. Part of why I'm asking if it's supposed to be this dark. You can edit videos, but...

neon jolt
#

I probably should start doing R7 or R4, the other rundowns dont seem to have nearly as many people playing them as I would have though weeks after

ocean spindle
#

idk whos drewsky, but yeah some levels get difficutly as an extra layer

ocean spindle
#

mostly newies

#

but u can still play with em

#

i found a person that was a newie and di all of r1 with em and now we will do r2

neon jolt
#

yeah, not to be an elitist already but I just find it hard
brain thing it's annoying even to me

ocean spindle
#

:b

ocean spindle
#

but those r way more interested in e1s

neon gust
#

then make sure to tweak around that

ocean spindle
#

ah yeah u can change brightness in that
its not like it does a lot but it helps when there is light

#

darkness its still dark

#

is actually a pretty cool effect

#

i love it

neon jolt
#

yeah your monitor could be alot darker than "normal" as the darkness for me is DARK but not excessively so

neon gust
#

also make sure your not getting sunlight from your window too

#

i had that shit happend

#

because of glare on my previous monitor Kekw

neon jolt
leaden sonnet
#

I just loaded R7A1 and it's better. There's still some shadows even in the first room where they're pretty well hidden, but not actually invisible

neon jolt
#

lol

leaden sonnet
#

I dunno. I could try to tweak it in the monitor or something

ocean spindle
#

yeah that enviroments is much more ambient light than spotlights

#

mostly cause its labs n stuff

#

so its not super bright but it is a bit

#

while in mines u just need to see in front

#

ik these arent the famous names dont correct me

leaden sonnet
#

Yeah, I guess. I did the first two rundowns with the monitor as my light. Just ran up to the white circles because I couldn't see anything I couldn't reach with my knife

#

The bio tracker thing, not monitor

ocean spindle
#

ah yeah that helps but maybs glowies can help u a lot
u can also quickly flash mobs, itll make em glow and u cant move but u will see em

neon jolt
#

it might just be my eyes or smth but the glow you emit should be decently noticeable, if you're within knife range of something (even beeg bois) they should be really obvious

leaden sonnet
#

I wouldn't say really obvious. Maybe half of their body visible if they're not glowing.

I know I can flash them quickly, but that doesn't work in fog at all. Feels like the light makes it worse tbh, which is expected in dense fog

ocean spindle
#

yeah fog is just another funky thing, most fog is designed to just guide urself as u possibly can

#

with a bio or somethin

neon jolt
#

tbh fog is reallllllyyyyyy hindering

#

bio is you're best friend and lover in dense fog

ocean spindle
#

it was already

leaden sonnet
#

Yeah. Half the fog rooms, I just set up turrets and shot into it...

#

Didn't feel like hugging one of the big dudes

ocean spindle
#

wasnt there an walk- a walkm- a thing- a highwalk...

#

a catwalk in the- ah wait

#

nevermind

neon jolt
#

you'll enjoy the other kind of fog rooms later then notevilsmile1

ocean spindle
#

i remember there is more than one zone with fog

leaden sonnet
#

Yes, the poison fog

#

Where you need the fans and the repellent

#

And the reactors and two person terminals and...

ocean spindle
#

fans hehe
he
hehehehe
he hehe he he hehehe

#

actually ur not that wrong

#

but yeah those r spoilers to b spoiled by later

leaden sonnet
#

Right. Anyway

Thanks for the help

neon jolt
tidal zephyr
#

does the booster that raises regen cap add a percentage of 20, or give you that much more percent

jagged shore
#

former
+10% gives you regen cap of 22

cold quarry
soft crater
#

And through fog

civic wave
#

Black became blacker

solemn flint
#

gtfo have taught me how to cheese this game by go to amd driver software, turn on colour modify and turn up the brightness, turn up a little bit on saturation

dry pumice
#

What's wrong with darkness

solemn flint
#

oh wait no, there is a better question for it

#

do you believe in ghost

dry pumice
#

Yes and maybe

solemn flint
#

then techniclly u should be afraid of darkness

dry pumice
#

Anyway - that's just ruining immersion. Gtfo is the first game to get darkness right, I'll give it that.

solemn flint
#

too dark

dry pumice
#

All other games are always scared of creating truly dark environments, especially strategies.

#

It's always the weird blue moonlight hue and it's not dark at all.

#

I guess the only game that got it better was amnesia?

solemn flint
#

i actually dont like the full darkness part

#

like the 0% light

#

its just weird and scary as f

dry pumice
#

But it is both realistic and immersive. That's exactly how it would be like.

soft crater
long marsh
#

hello everyone, why are r6 r7 unavailable?

solemn flint
#

r6 is under construct

#

they are still trying to clear a path for us to get down there

long marsh
#

r5*

solemn flint
#

r5 same

long marsh
#

understood, thank you

hearty aspen
#

hmm,how good is hel sg?
havent tried it since people said it even worse than combat sg lol

solemn flint
#

they are just new to the game

#

we all know hel shotty is a staggering machine

#

crouwd control wave like crazy

civic wave
#

Hel Shotgun is one of the strongest primaries, but it's a bit niche

solemn flint
#

the only bad side to it is the reload time

civic wave
#

you can't really use it like other primaries, but it's a damn good gun

solemn flint
#

and the close range

solemn flint
#

normally it would be the other way

hearty aspen
#

im a combat enjoyer so temping to use it,but not sure if it worth the slot if they said it worse than combat lol

#

so i was just currious since i havent tried the weapon ever

solemn flint
#

they are being stupid

hearty aspen
#

hel revolver was just too good

solemn flint
#

u dont compare main weapon with special weapon

#

hel rev and carbine are top tier

#

they make other weapon looks bad

hearty aspen
#

true

#

maybe i could try hel sg with abry V

#

or maybe revolver/h-cal

#

but i just cant get used to hcp ridiculous recoil lol

#

the iron sight is hella suck to aim for me too

hearty aspen
#

ngl PDW is bloody strong too

dry pumice
#

HEL shotgun is mega based Chad.

hearty aspen
#

the sight is awkward to aim sometime due to it being a single dot on a screen but it hella good

#

the thermal is what make it top for me

#

help a hell lots against charger and shadow in dim/dark room for obv reason lol

solemn flint
#

low range+ weird scope make it bad

#

if u dont hold right click to aim, yea it shread, else

hearty aspen
#

it quite strong for me once you get used to it

solemn flint
#

i used it alot to the point i can judge it

hearty aspen
#

it really awkward to use yes

solemn flint
hearty aspen
#

well it might be for you,i just find it strong for me

solemn flint
#

also the range make it not comfortable to use

solemn flint
hearty aspen
#

it is lol

#

the thing i wanted the most on it is the thermal scope

#

being able to clearly see what you shooting at is a strong point for me

solemn flint
#

thermal scope nerf make it less good

solemn flint
hearty aspen
#

and there alway bound to some miss tag

solemn flint
#

but unless u cant see, moving enemy is easily seeable

#

thermal sight can be good for sleathing

#

but otherwisem if u want a close range weapon, i would go for machine pistol

hearty aspen
#

well,tks for the suggestion ,though,this might be difference in perference ,i will keep that in mind though

#

if anything i would say any weapon can be good aslong as you can make use of it

low willow
#

yeah that's more or less how it works

hearty aspen
#

people disliking secondary rev just because they cant aim lawl

low willow
#

every weapon can work, some are still gonna be better than others

#

but even the "bad" guns work fine

hearty aspen
#

if anything,even the best gun would become bad to the person who cant use it lol

#

i used to think the XII and arby V machinegun is really bad untill i learned how to control it and then realized it a beast at wave cleaving

#

the recent change on arby V make it super good too

solemn flint
#

It takes years to reload

hearty aspen
#

it dmg can be a little higher too,if it take a whole coffee brewing to reload and no cancel

low willow
solemn flint
#

The only good thing about bullpup is the range

low willow
#

Aside from reload time and max ammo it's better than the SMG

solemn flint
#

Are we gonna have that debate again

#

I stil think smg is better than bullpup

low willow
#

It's not a debate. It has higher damage, precision, range, and firerate

#

That's up to your personal preference

#

Admittedly the differences are not all that considerable, but still.

tardy ingot
#

both bullpup and smg suck

#

but smg at least gives you the option to shoot and move well

sacred dew
#

just use either DMR or hel Revo

arctic marten
#

dmr 😂

sacred dew
#

and if you wanna use automatic cause you want close range then go Carbine

sacred dew
tardy ingot
tardy ingot
waxen bane
arctic marten
tardy ingot
#

the ammo on dmr per refill is its only real issue tho florkShrug1

#

and thats honestly not that bad

sacred dew
tardy ingot
#

i recently realized, dmr and hel pp are a funny combo as a duo

sacred dew
tardy ingot
#

weapon efficiency and weapon efficiency per refill is the exact same stat…

#

its the lowest, but thats its downside

#

and its only 1 kill per refill behind

dry pumice
#

What's the upside

sacred dew
tardy ingot
#

theres 3 guns (without pen) that have more than 1 more kill per refill

Machine pp, pistol and pdw

#

2 of those are not good

sacred dew
dry pumice
#

Do you?

arctic marten
tardy ingot
sacred dew
arctic marten
#

top-tier?

#

brother are you okay?

tardy ingot
#

its top 6 at worst imo for mains

#

hel revo/carbine
(Hel shotty)
Rifle

then pdw/dmr, maybe burst rifle

#

its incredibly close to hel revo unless you get pen (but thats just hel revo being insane)

dry pumice
#

Range would be useful if ACOG didn't suck ass. I think I can't see shit through it.

arctic marten
#

top 6 is half of the main weapons

sacred dew
#

I would rank rifle below DMR

arctic marten
#

what

tardy ingot
#

i mean rifle has barely better efficiency. But i would also disagree, rifle has stagger potential and great synergies

sacred dew
tardy ingot
#

a gun with more shots, staggering per shot staggers better

#

^^

vague bridge
#

im having a hard time following

sacred dew
#

fair, 12 staggers vs 16 staggers

tardy ingot
#

say you have rifle vs dmr in a holdout, dmr will be able to do less on the same ammo

(Not just per mag, per refill aswell)

#

9 extra staggers per refill

#

and due to its stupid stagger multi it also staggers chargers per 1 shot

#

And it even outstaggers dmr on giants

#

well it needs 1 bullet less to do so (ignoring limb breaks)

sacred dew
#

but fair enough for stagger potential, not to mention the faster reload

tardy ingot
#

anyway, dmr is a good gun. Its efficiency being a weak point just means its a balanced good one vs hel revo being an unbalanced one

sacred dew
#

also the gun blocks my sight

arctic marten
sacred dew
dry pumice
#

Is the gun really worth it if it doesn't block half of your screen

soft crater
#

Or take hel auto pistol

#

Become the auto sentry

#

A buddy of mine realized it's strength when I kept a wave of chargers at bay during his reload

#

However the damage is so pitiful

dry pumice
#

That is the point, yeah

hidden ridge
#

They're so horrible it's funny

soft crater
#

They become "Enhanced"

supple lion
#

what is the purpose of the yellow "exit" on the end of some levels like the ones in r4

dry pumice
#

What?

soft crater
#

Yellow?

supple lion
#

the "://exit" on the end of r4a3

past mesa
#

So they are part of the r4 extension

soft crater
dry pumice
#

Oh EXT

#

That stands for EXTension

dry pumice
#

They were DLC levels added post-rundown-release

soft crater
dry pumice
#

eh

#

downloadable content

#

you download it

#

its a content

past mesa
#

You don’t really download it

#

It doesn’t let you play without it

soft crater
#

The ext levels and etc are already in the game artek

past mesa
#

But I guess you download so what ever

soft crater
#

It's more so they just enable/menu option to access them

#

But still

#

Where is my sawed off shotgun

#

Nvm

#

It was released in r5 ext

#

My memory truly is shite

indigo pond
#

can you list a apecific zone like
ZONE_100_Z?
is that possible? cause i cant do that

past mesa
#

list ammo zone_100 @indigo pond will list the ammo in zone_100, list zone_100 will just list the zone you dont need the _z

jade lion
#

I have a weird question, does anyone know when the next free weekend is, I have a few friends who wanna try the game but dont wanna pay the 40 to do so

indigo pond
past mesa
#

you have to ping for that info

indigo pond
#

ping ammo?

#

ping ammo zone_100?

ocean spindle
#

nono

past mesa
#

ping the ammo you are looking for

ocean spindle
#

so u list the zone, LIST ZONE_XXX or LIST RESOURCE ZONE_XXX

past mesa
#

like ping ammopack_xxx

ocean spindle
#

then u will see if theres an ammo pack

#

yeah like AMMOPACK_XXX

#

then u ping it, PING AMMOPACK_XXX

indigo pond
#

oh i get it now

#

fantastic thank you

tropic vine
#

Also a little tip for pinning items

#

If you are woth a team you can type -T after the command to endlessly ping it as long as you are on the terminal

#

(E.g. "PING MEDIPACK_XXX -T")

indigo pond
#

theres a space between right?

tropic vine
#

Yessss

indigo pond
#

got it

tropic vine
#

But NOT between the item and numbers

#

It'll need an underscore

#

(I.e. HSU_XXX)

indigo pond
#

got it

#

thank you so much

tropic vine
#

And 1 more thing (if you play solo)

#

You can use the ping command on the desired item the pres ESC on your keyboard to exit the terminal then it (by defult) Q for a coms list

#

If you hold it down you can move away from the terminal and it won't turn off

#

Making finding the item easier

noble sierra
past star
#

You can use commands for commands

storm flint
#

what's a class V M alarm??

#

nvm wiki told me

ocean spindle
#

why not activate n see what happens :[

storm flint
#

i dont like undoing 30 mins of progress

past mesa
#

Is that at the end of c3

storm flint
#

its at the beginning of r2c1 i think it is

#

ya r2c1

ocean spindle
past mesa
#

Oh that is a M alarm

#

LOL

cold quarry
#

mayo alarm

neon gust
#

Isnt that scan at like the beggining of the level?

storm flint
#

.. not quite

#

it was after 1 of 3 sections

#

and im doing bots

#
  • noob so
neon gust
#

make sense

past mesa
#

No worries man

neon gust
#

best tip i can ive you its do last terminal first and work your way back to spawn

#

and check my bot guide Suisei_Wink

storm flint
#

;-;

ocean spindle
#

spam >:O

neon gust
#

I should probably just uptdate that shit

storm flint
#

me who did first terminal first

past mesa
neon gust
#

dale cagon angrycat

#

te como a besos

ocean spindle
#

JAMAS

storm flint
#

there's a room

#

zone 207

#

i supposedly dont need to go in that blood door, i wonder if there's anything there tho...

ocean spindle
#

u can query ur terminals

past mesa
storm flint
#

mmm

#

ah i see

past mesa
#

For replayability

storm flint
#

ya i just did a query

#

not much

#

Bruh, blood door + trip mine is just BRUTAL

ocean spindle
#

ikr so cool :3

#

the explosion effect is SO NICE AAAA

tropic vine
#

unless you're my dumbass that made it so that the mines didn't go when blood door opens

ocean spindle
#

HOWWWWW

storm flint
#

oh great

#

just

#

WONDERFUL

#

i finish the LAST terminal

#

stick around to mop up the last of the shadows, all is going great!

#

then suddenly another wave of them spawn, ok it might be a constant spawn from here on out, thats ok.

then at least 2 rooms away somehow a scout gets mad??

#

so i get double swarmed and die, losing 1.5 hrs of progress

ocean spindle
#

prob an enemy that screamed near it, or broke a door nearby

#

enemies just scream randomly most times

low willow
#

they should only be able to scream if there's a player either in the same room or 1 room away though

ocean spindle
#

... then probs a door

storm flint
#

:angy:

vague bridge
#

that's why you kill all scouts

#

if your bloodthirst isn't already a drive

storm flint
#

i hadnt even GOTTEN to those ones yet

#

as in i had yet to explore the rooms they were in

ocean spindle
#

then why did u uplinkd?

soft crater
storm flint
#

and ive never had any crap like remote sleeper activation happen before

#

sooo why risk pissing them off and crap when i can just finish the last uplink and dip?

ocean spindle
#

well now u know
always clean before alarms uplinks all that funky stuff

storm flint
ocean spindle
#

hey

#

thats this whole game

#

u dont ask questions when u see r2b1 first time

#

u just do

#

:b

storm flint
#

what was r2b1 again...

ocean spindle
#

blood doors

storm flint
#

ah

#

that taught u by environmental storytelling

#

and "MOTION DETECTED"

#

the very obvious blood, constant BOOM, BOOM on the doors

ocean spindle
#

well like more tips wouldve been seein enemies from other rooms get oulled by alarms n stuff seein enemies spawn from closed doors
another better example then

#

opening doors while shootin

#

like newies do

#

open the alarm door not being done with the alarm

storm flint
#

ive seen them spawn from behind other rooms, but never triggered anything

storm flint
ocean spindle
#

yeah
its
bad

#

but u can

storm flint
#

oh u mean open the door before u finish cleaning up?

ocean spindle
#

i mean-

#

yeah

storm flint
#

ah ok

ocean spindle
#

like havin enemies and just goin

storm flint
#

ya

ocean spindle
#

but i guess u had incredible luck till here

storm flint
#

but those are all natural consequences lol

#

the whole random sleeper anginess didnt match prior stuff, where things sitting just a room or 2 away dont care

storm flint
#

just in time to get my precious run stolen 😂

ocean spindle
#

happens to all of us at least once learnin somethin funky but know u now

bold atlas
#

is there a terminal in R4E1 that allows you to lower the fog without placing in the cells?

minor fractal
#

What is giving you trouble?

bold atlas
minor fractal
#

Don't think so.

bold atlas
minor fractal
#

The fog falls down on top of you.

#

So depending on what you mean by "lowered significantly," they are either going very quickly or very slowly.

bold atlas
#

ah

#

i see

#

they are duo-ing so probably very slowly

minor fractal
#

Ah, probably.

#

I think after ~5 tanks it about covers you when you reach the surge.

#

For comparison, I'm not sure if there's any speedruns on Youtube but the fog should be very high in those.

#

I think a good run kills 1-2 tanks.

next socket
#

So in R4B2 'Variscite', you can't do the overload overload objective without doing the error alarm secondary secondary objective??

loud wagon
#

Yes, you have to do the secondary objective error alarm to do the overload objective.

next socket
#

I don't want to complain about the video game I enjoy so much

#

But I'm sorry

#

that's stupid as fuck

#

I can't see any reason why that should be the case

past mesa
#

R4 was when they were trying out layer ideas

next socket
past mesa
#

Yeah they haven’t made any qol changes to the levels

#

Some of which are in desperate need

#

you have ran into one that is stupid

next socket
#

I was like "nah I don't want to do an error alarm just trynna chill"

#

"I'll do the overload"

#

And then I played the entire level

#

Only to realize I can't do the overload because I didn't query to bulkheads

past mesa
#

Yup both keys are in secondary

next socket
#

l a m e

past mesa
#

Y u p

#

Sorry man

next socket
#

I hate reactor missions

#

I hate error alarms

#

How am I supposed to use the bathroom????

#

smh

#

I ain't trynna poop bucket

past mesa
#

Error alarms are fun but if you are doing the level for 2 hours it gets to be much

next socket
#

But I can't sit here

past mesa
#

B2 is a pretty good level when it is done sub 20

next socket
#

for 2+ hours

#

You gotta give me breaks, man

past mesa
#

Tbh but most runs are longer than that

#

Yeah also an r4 thing

next socket
loud wagon
#

The error alarm is my most despised thing in this game.

next socket
#

The error alarms should be way more difficult to deal with

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But should turn off

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after so much progress

devout bridge
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They might have put both keys in secondary so you can't come back and go into secondary later on

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They shouldn't be on the entire level when it takes hours to complete sometimes

loud wagon
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I did all A-tier missions with bots

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tbh playing with 4 humans the game is too easy

past mesa
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True but for this type of thing it helps

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Yeah

past mesa
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You can take turns meleeinf the wave

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With humans you can literally beat many high rundowns without ever shooting your gun

past mesa
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Yup

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The bot's stupidity is a feature for me, makes the gamer harder

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I don't like cheesing, so

past mesa
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I mean if you Inculd bugs you can beat the entire game without taking dmg/ without shooting properly

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"I beat R7C3, 'Monster', solo without bots!"

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"How???"

past mesa
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Kiting

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"Oh I kited an entire squad of big guys so I wouldn't have to deal with the point of the level"

devout bridge
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past mesa
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There is only one method but

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But it shouldn't be hard to make it so that if you activate another objective it "locks" the other

past mesa
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It still involves the error path

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No way in the game of opening this door in another order

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You would simply not require a bulkhead key for the main objective

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and only a bulkhead key for secondary

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And if you open the main objective, the secondary locks

past mesa
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Yup that is how they do it going forward

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(But that doesn't exist in the current game)

past mesa
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Two lines of code tbh

devout bridge
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yeah I guess that would work

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hehe yeah

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It's more of an issue with communicating how that "works" to the player

past mesa
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Yup you have to know how to start gtfo level

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List security

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But the entire bulkhead key system is super confusing anyway and should be ditched in favor of terminal objective selection that explains what happens when each command is entered

past mesa
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And could be more immersive

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Because the bulkheads shouldn't even exist

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It warns the player of "danger"

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But how is that possible?

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How did the facility build these blocks

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After the danger appeared??

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Why does there exist a key restricting a dangerous part of the facility? It shouldn't exist

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Anyways @10C let me do overload without doing error alarm secondary thank you very much

past mesa
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Overload is pretty boring without error

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But it is also borning with the error

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Yes, but that's fine, because overload /w error is prisoner efficiency!

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If you can't do overload without error there is no difference between overload and prisoner efficiency :/

devout bridge
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the error itself is more annoying that difficult, but tbf it's a bit worse with only bots because they waste so much ammo on it

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IMO it makes PE a useless stat for that level

past mesa
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True

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You can literally just give them a knife

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And have them rush the error spawns

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And deal with it without using ammo or health

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which is why I said error alarms should be much more difficult to deal with

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and make the level more strenuous on time

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But have a "point" that you can "beat" the alarm

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and turn the error alarm off

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Full level error alarm just makes it a chore..

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Which is not fun gameplay imo

past mesa
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Also something they learn

devout bridge
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yeah not a big fan of this error either

past mesa
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I love the level

devout bridge
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but most errors can be stopped / start pretty late into the level usually

past mesa
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When you clear it in 20 mins

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yeah, the level is great, tho

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Honestly favorite level so far is R4B3

past mesa
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Unfortunate

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You were doing so well with good takes

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That or R7D1

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past mesa
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@minor fractal

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You don't like it?

past mesa
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It is real

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The level is long, but gives you "downtime"

past mesa
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You picked the two levels

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The overload has a boss.. idk

past mesa
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That I have an issue with

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the level is p good

past mesa
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LOL

minor fractal
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R4B3

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Such a good level.

past mesa
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and r7d1

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Best gtfo levels