#gtfo-related-questions
1 messages ¡ Page 65 of 1
but why do we need booster
for breaking the game
unless a level is stupidly hard, i never use booster
they dont break the game
i think yes
if the difficulty suddenly isn't there anymore
booster power scale with how good you are
i don't think you need to be really good
or i am really good
so no, booster arent op
u dont need to be really good, u just need to be good enough to maximize booster
no, they are not op
and they will never be
if booster are op why dont more than 50% people spam it
no idea but in my opinion they are still op
everyone is a little bit too much
just because of the stats
but in league of legends for example, everyone would spam 1 op champion until it get nerf
boosters modify the difficulty more than they should
if you get double the amount out of a pack it is in my opinion op
But they are optional so whatever
i love booster
it feels satisfying to see how scans get just rushed down
how sentrys kill anything
Boosters can be OP if you apply them correctly and they do take a lot of challenge off the expedition, but they don't win the game for you automatically. Like you can have supply booster in R7E1 but still die to queen+charger scout wake up at the end part. Or infection resist in R5E1 but still die to BBCs if you messed up where it matters. Supply boosters are only impactful in a few expeditions if not less, most maps gives you more than what you need already. And how booster system is laid out atm simply doesn't let you use them reliably due to how rng ridden it is to acquire them in the first place
Imagine using boosters to be op
uses boosters to make my glowsticks a weapon of mass destruction to surpass Metal Gear
thats lifehack
literally +100% ammo eff on DMR with the main damage
and that's with a muted booster
booster can be very OP if you have the right one on the right level
why dont people spam it?
It's consumable and people have a tendency to not use consumables
13% on hel revolver be gaming
its also not smth the levels are designed around
that double heahsot
So most older players just kinda dont care
you wouldn't want to spend a high tier booster on a run you know you're going to die on
If there's anything that needs to go before boosters it's checkpoints
I think checkpoints (as a concept) is fine for A and B level
I like it when you get supply efficiency so there's no conceivable way you run out of ammo, like you could skip half the resources in a level and still be fine
why would you need to checkpoint an A level
I like it when I have supply eff and pick the most inefficient weapons
But you kinda don't want them in D or E tiers as well to respect the intrinsic difficulty. Easier to just not have them
lots of new players die in A and B levels
C D E tiers not having them is cool
exactly
but then again not having a checkpoint on a bloated level is meh~~~?
I still have some of those OP ones from R5 and hoard them like a relic of old history
yeah, and by not using boosters you'll probably improve more
which means you can skill gap the game itself in any tier mission most the time
or up the difficulty more to compensate for the use of boosters
upping difficulty just because boosters are a thing is a lame idea, but I can get behind increasing the difficulty for a different reason (giving people something harder to chew on/aspire to)
but i'd rather my punishment for messing up something in-game be like a bunch of enemies rather than me running out of ammo
Devs are pretty tired of people running around in circle hammering
That would require a rework of the booster system the Devs would never do that
well if you use chekpoints in a level
on your end screen you will also get a symbol
do the same wirh boosters
so you can flex more
my ego can only be booster so much with the endscreen
to this day, there is nothing that stops you from hammering enemies until the end of time apart from how good you are at the game
same for long kiting really, you can still run away forever if you know what you're doing
long kiting requires map knowledge, running in circle hammering without stamina does not
Yea now we just need a stamina booster then we have a full circleđ¤Ą
also you can't "run" in circles forever
yeah, you can't really brainlessly circle kite but then again you never had to in old versions of the game
it was a bit of a skill gap
Circle Kite in R3 in a small room with 20 sleepers is something I can literraly turn off half of my brain and do
stamina is the best thing devs have added in the game
But I think they shoulda made a proximity trigger on the stamina
that way when you split the 2-2 for the reactor, you don't get stamina cap outta nowhere
or when there's 1 enemy being alive
Stuck enemy 10 zones away and perma stamina drainđ¤Ą
it's half about the stamina, half about the music going off
I just turned off music for the game though
it got pretty annoying
Now i can't tell whether or not I've killed all the wave or some random striker is just gonna lick me from behind
i have a question about enemy behaviour
is it a bug that sometimes the last enemy just comes 10 seconds late of an alarm door
or is it on purpose
to be more carefull?
it's more like an unintended game behaviour cause some enemies will hesitate to run to you immediately
mfw i get kited by a random sleeper
well before rundown 2 alt
one enemy just got stuck on something and i needed to search for it
it happened a few times
and also is to much game ram used when fighting a mother or why does some corpses not disappear
but they are still in animation but still dead
I dont work for 10c so here is my 2cents of uneducated guess
enemies can spawn on boxes because those boxes are part of the spawnable area in the room
but enemies AI can only path to you through connected surface
top of a box is not connected to the ground so the AI gets confused hence the stuck enemy
they can't jump either so they can't even get out of there even if they wanted to
another uneducated guess, Mother spawns fog and fog takes up a lot of VRAM, it might be some unoptimized particle effect of the fog. R6 fog was much more expensive. Alt R4C2 does make my pc slow down 3 times and that level is huge with fog too.
while corpses being dead but not disappearing is not unique to baby striker but they are the easiest to kill in time of spawn. Again, I dont work for 10c, so this is another uneducated guess. When enemies like baby striker spawn, they need to initialize, and when they die, there need to be a death event being played through the death animation. being killed right at spawn seems to cause the problem. As they spawn, they play an idle animation but before they could completely initialize, they die. The animation controller in Unity just got added to the entity but the entity is already dead so it cant take damage/deal damage. The dead animation that is used to destroy the corpses can't be played because they can't take damage beyond 0 hp
not nice of you
Oh wait, I reread the your thing. It wasn't a question, I misunderstood it as a question.
very rude of me indeed
Mushroom wasn't calling your guess uneducated but his own (I believe)
I do wish I could see the source code of the game but that's against the TOS i think
So yes, my guesses are uneducated
Just looked at the source code, my ownership of the gtfo has been revoked (PERMABANNED) and have been told to "lawyer up" through a door to door solicitor posing as a Mormon missionary
does infection resist also count for syringes?
i dont think so
i do think so
oh, don't like dairy, thank you though
also, bagged milk is that weird canada thing, we don't do that here in BurgerTown
todays the day i buy GTFO. You guys got any tips for me?
yehh
be sure to do the tutorial first [Training], start on rundown 1 and for vc ask to not be carried and make sure that everyone joinin ur lobby joins ur vc
Hold w and m1
Sometimes stop holding w
and use m2 to push back the baddies đ
Your getting it
But actually tho max out your fov
Turn dialogue down
alright, well got 2 people that 1 havent played it yet and/or havent played in a while xD
alright, thanks for the tips xD
Practical tips only
and use only melee weapons xD
The gameplay you will get down in 5-10 hours
Not true anymore use it or lose it
i should compile those
It is the best tips at the beginning donât go death,donât use default fov, and donât waste your time
Best way to play is to just go
oh, i see theres 4 different melee, what does each of them do? beside stab and smash xD
ok
um
i wanna say just
try em all
but people are already writin
so u will get the answer soon
Hammer does everything
Knife does quick kills on smalls
Bat is the disgraced child of knife and hammer
Spear you don't use
Knife is fast but needs headshots, bat doesnât do lots of dmg but has stagger. Hammer is all rounder with great dmg , spear is range and slow
u dont know
bat: kills locks and staggers enemies nice
Knife: kills small enemies but struggles on giants
Spear: long range for safety against giants but you can't run
hammer: does it all
bat supremacy
hammer: does good
knife: does fast
bat: does fine
spear: does training wheels
im gonna punish myself and use spear đ
It isnât bad
spears great for learnin slowly
It is just slow
Knife is basiclly a wipe on small and a toy for big guy
but once u know how to use it u can just
Hammer god
use another one
people will use spear and then get into knife range
Praise the hammer
no
Yes
it's not terrible but not being able to sprint while charging is bad
Praise the god of hammer
people will use spear and then hit the enemy on the leg
people will use spear and then use spear
Spear user be like
alright, already checked the tools. thinking the scaner (one with dots) is best option for me
Scanner is very good. Eventually good to learn to play without but it doesnât really matter tbh
Send everything to hell with homerun
Spear isnât bad for slow stealth you get a few more double kill angles in very packed rooms. But in vanilla it never happens so not worth.
Remember 1 thing, time ur scanner so that u can shoot change ping change shoot
Funny thing, bio can help with reload cancel
Because u shoot, reload cancel, ping, swap shoot
they dont even know reload cancel
so juggle your slots like a circus clown xD
Ignore it
U see nothing
U dont know im here
Lol
Im shadow
It is fine to give but it is just way out there advice
important thing is if you press q while moving away from terminal your command will still process /s
well, the game is similar to some ive played. closest i see is alien isolation or stalker xD
Its a bit more extreme
important fact if u like can pull off shooter bug and then u change weapons u unlock god mode /j
ya with dark soul difficulty added đ
I think there is a sequence for cheese
Make dev not waste time testing level
Yeah it has elements but if I start talking about proper enemy processing and weapon uptime it is just not helpful
you need to play the game
Just play the game and have some fun time
No worries good luck
aand luck with randoms
they playin with friendos
Na they have a friend good to play with bots for a bit
good cause matchmaking is meh
and it is so hard finding people in here
is it
yeah atleast if you want fun
i was like lurkin lfg last night cause i wanted to play a short level and i saw vc fillin up at the speed of light
i was like
'ah ill join in 5'
and then bam it was full and i was sad cause it was r3a3
Me when seeing bread lobby
Press join
Already full
And the lobby was post 10 second ago
Nice
mood, i just want my r4e1 clear
it is not for me
had some bad groups to have zero fun in gtfo so
ah, i have had a couple@of those, but when you find a fun one on lfg, whoo-buddy its a good time
that is true but it is hard
im sorry u have bad experiences i guess that part of online games at some point
i had funky encounters too
even if u just motly play bots- my internet is fucking gone
my internet died
that is why i play only gtfo with bots anymore cause all of my freinds stopped playing cause it is to hard for them so
I usually play clown part of the group for funzies
that doesn´t sound like fun?
take a bat
I have fun, they have fun
if the group is ok with it its like ok
It's a preference thing
i play the bitch most games with my friends and thats ok
@upper ginkgo you better have something funny to say... there we go
hey! thats what i play irl!
not great in this meta, but its a fun time lol
boo hiss! i disssagree!
more fun people have more fun together!
i just don´t know if i should ask some people again
finding fun people is tough, hopefully you will have some better luck, you won't know until you try

the thing is that it doesn´t work like
hey want some new persons to try those new levels
because i played them 2 years ago
i had great people for R6 D1
we were three and it was fun
but like only for this one round
I can be rough, but if you want to hang on to cool people you pub with you can friend them on Discord, and like try to keep in touch. idk making friends is hard, but you simply won't if you don't try
hmm
i hope i ain't preachin, just tryin to help 
you aren't peaching but i am not the greatest in making contact
and you are very helpful
it is hard! but keeping it on topic is a cery good way to reach out to people in a safe way, just try to schedule another game. "i am playing tonight, want to hop in?" "are you playing tonight? thinking about playing gtfo"
hmmm
just give it a thought, game is better with peeps than bots imo
as a bot players i can confirm
shrugs
maybe
as a sentry, i can also confirm
as a chair i can double confirm
its completable even !
well best of luck with whatever you do mon frair moon fryer
will do nothing
my language got raped đ
you need him yes
after what u said i think u need it more
fixed it
i stated a fact
you're over sensitive
is it tho đ§
now I imagine you rapping that disgrace đ
i wish you all a good evening or day
not big on rap ngl
cheers mate
you too man!
nah don't need to
ok
sowwy
no worries lol
Hi question, if my friend joins us at a later level that they havnt unlocked, and we complete the mission, will it count for them?
yes
ty ^^
np
Suppose there is a room with two scouts in it. If you have two teammates with snipers, if one of them snipes a scout, how much time is there before the second scout screams? Can you realistically snipe both at the same time
It is ping dependent
if your friend shoots as client it is is is very possible to shoot both scouts one after another with enough ping
But if you need shoot both it should be very possible as longng as host shoots second
if the scouts are sufficiently far away enough and u snipe it from afar or even another room, u could also technically kill one w/o the other hearin it
both are risky
but idk the level nor room nor situation so im just sayin funky shit
:3
but melee tho
Is there a general time before the other scout would scream if it were alerted?
Melee is great, but having a backup if the situation is ass
It is almost instant
but ping is a thing
1 sniper cant snipe two?
like 0.3 secs, like if u touched a tentacle but like half that or even less
With enough ping yes
nah unless again the other doesnt hear it
ah
nevermind
like half a second tops
Enough being high ping or low ping?
im a fake gtfo player
High ping very laggy
Low ping it is instant
You can also do the funny funny silent shot
But that be riski
or u could do the funnier one mine two scouts
Mines one shoot other
If you drop the room shooting one scout is most likely enough
i didnt got that like at all what do u mean
Well okay here me out mining scouts can also be a play to half pull rooms
So mines when they kill a sleeper have a alert range of 20 meters
In some big rooms you can mine in a scouts path then go two rooms away
To half pull the the room with no chance of aggro
thats such an specific situation lmao
almost makes mines onR7C1 worth it
R3d1 baby
funny u say that i always use mines
oh true
unfortunate
in the big scans they work nicely cause in both is big enemies
So there is actually useful tech
and in the funny funny glp i just
mine doors cause im useless
Say you have a blood door with very scary sleepers behind it if you mine that door then go 2 rooms away as blood door opens there is zero chance the blood door pulls that room
Because of mines 20 meter alert range plus door reducing it by 20
thats cool tech
ohh that b true
It also mean if you have a group of chargers right next to a door
i played with cryo once and they just sniped the scout as the door opened was cool as fuck
guess the problem is there aren't so many tiles where it is possible
r2c1...
and others
That you canât clear you can mine them from the other room and kill the group silently
Have you played when I shoot the scout in the middle of the room silently
pretty funny
Yeah it is the problem it is useable in r4d2 secondary
Especially if you get a replay ability scout
It also can be used if you leave the game after opening the door fast enough as client
Lol
modern stamina requires modern kiting
just shoot your teammate who opens it so they dont count
a small price to pay
I love that
You can use a second mine
To off yourself
look what you did chill
Could you not die on the one you use?
i was thinkin the same
they have a chance to scream
You have to off yourself before door opens
So you could use the deep blood door mine
That goes off right away
Mine deployers stay at 20 in my lobbies from now on
Best gtfo strategy I have ever seen
Not playing for health only playing for scout scream
o7
im gonna nom that table
Gtfo is a coop stealth horror shooter
It is so hardcore
Player base offs self for probability of scream
Work together or die together Kill your friends for optimal gameplay
sniping a scout through a blood door: risky
âĄđâĄ: guaranteed
Time to make a modded map where this is required
i am sure it will be very readable
when do we get a blood apex door ngl
like, the round ones?
that sounds so bad
lolololol
It is
I love the modded rundowns that change how loud bullets are
I love alerting a scout 10 rooms away that is resawpning
I still need to beat up goober for making gunshots have a 500m detection range
all bullets are the same volume right? so change one you change them all?
You lose door in between yourself and scout Gg
Yup
Very readable
We have a scout error wave
The entire level
Btw if you want to stop the infinite pulling
You have to leave the scouts alive
we need snatchers to pick up scouts and deposit them next to you
Interesting I like it
snatcher scout when?
Shadow charger scout with so many tenticles that when u touch 1 of those it will grab u and trigger scout wave
How would that even play? Basically a scout you can't stealth?
Tank scout
I imagine you just get grabbed like a snatcher if you touched its tendrils
so an AoE slurp
It would make running through scout tendrils for the kill a threat
But I doubt unmodded content would be able to pull it off
instead of picking you up, when you touch a tentacle it knocks you back 50 feet through walls and makes the public domain BOIOioing noise
Just want 1.) pTank 2.) Baby shooters 3.) Shadow shooters
Hybrid shadows đđ
charger babies
I'm all for that but also need a thermal scope on the sniper

You are 8 days 2 late
would be kind of funny to get a spitter that when hit by it force crouches you for like 5 sec "gl running away now"
||Do big shadows take more knockback than normal giants?|| (R2E1 spoilers)
about ||shadow giants || i don't think they take more stagger damage, but they have hybrid movement and stagger animations, so the stagger lasts longer i think
they share animation sets with giant strikers, giant shooters and hybrids depending on posture iirc
so the hybrid ones will stagger much further
Are there other expeditions as long and foggy as R7B2?
Nones as dense you have deal with as long
Thanks fellas
their attack animation has lower cooldown which is f'd up
why is void bug fov related LOL
Any idea why am I not getting any cosmetics for completing expeditions? I got them for R4A1 and R4A2 but nothing for R4D1 nor R4A3
Have you completed all of the other rundowns? And did you play R4 on the day it released?
I started playing when R7 released
and finished everything since then except R4
People not getting rewards under bizzarre circumstance has been reported a lot lately. Maybe they borked it again?
The only istance of you not getting a reward for a main sector you haven't done before would have been if you completed everything from R6 to Alt R3 and played Alt R4 right when it was released, but this supposedly got fixed like a week ago.
At least that's what I understood.
This is how it should be. But meaby they broke something with the backpack
I saw that post, I thought it got fixed. apparently not, as I just got through r4b1 and no reward. I had to check my completion count for it, nope, it was a first clear.
The "compensation" for the delayed fix of a glitch reintroduced said glitch
That would be amusing
and sadly: not surprising
hellooo
is scout have around 1 - 2s delay before it trigger horde when player touch it tentacle?
Don't worry, I can see on the backend that you got drops for completing those levels.
Yes.
It goes red first, then after about 1 second of delay scouts reels them in and only then screams
ah, thanks. finally know why some of my friend just rushed in and blast their head without trigger it scream even when the tentacle touched them
Yeah. Hammer mains can do that.
Just sprint at the fucker and smack him - he has no time to react.
Literally bypassed.
Wait so youâre saying it is possible that I got the drops without there being any notification or indication? Is that what you mean?
Correct. And you did get the drops. I've confirmed that.
Has anyone with an RX7900xtx and latest gpu drivers noticed a weird stuttering issue where every few seconds fps will drop down significantly?
Maybe your issues are related, I've no idea.
I used to crash randomly on the older gpu driver. I'm using 23.4.3 now and having this stuttering issue.
disabled relive instant replay and seemed to fix it 
Good to know. I just gotta figure out a system to keep track of things I already own to figure out what I actually got after finishing an expedition lol. Thanks for the response 
what is the easiest way to practice kiting in gtfo?
R7d2. Kill your whole team after opening tank zone
So I have a question. My friends and I are playing the game for our first time, weâve gotten to R1C1 but canât get past wave 6 of the reactor. Iâm running the Drekker Precision Rifle, as it helps clear out enemies before they make it to the bridge, but I was wondering, what main weapon should I use? Iâve been running the Carbine, focusing mostly on popping heads and letting my friends finish the enemies off, but I need something that is good in closer ranges and doesnât focus on headshots to get kills.
Are you resisting on the bridge?
If you use PR, you can jump on the truck
gives you so much range you can actually see them as they spawn
Thatâs where I sit, I was just about to mention the seeing on spawn thing
Why exactly do you guys die? Get overrun? run out of resources?
Keep in mind btw that some guns really lose a lot of effectiviness at long ranges, so shooting with the carbine stuff that's rooms away ain't going to do much but waste ammo
We get to wave 4, the hybrids show up, we start to destabilize. Wave 5, thereâs loads of enemies and we end up running low on HP, and we donât have enough time to stabilize before wave 6 overwhelms us
One of you brings a Sniper and drinks Red Bull so he pops the Giants or Hybrids head off
I use the carbine once Iâm low on PR ammo and theyâre in the hole
Red Bull?
Also, keep in mind that you can delay the code input as much as it allows to gain extra time
Iâm guessing a booster?
It gives you wings
I mean, make him not miss
Sniper hs pops Hybrids.
They just get 1 shotted.
Yep, Iâm the terminal guy, and we figured that out last run. It did help, but we still get overrun on 6
For Sniper I mean Sniper, not Precision Rifle
So someone bring sniper, pop the hybrids, then focus the little guys
Just have sniper guy on the truck
Hold up further
as soon as hybrids spawn he starts popping their heads off
Bring hel weapon
The HEL rifle?
Yes
hel weaponry is usually very strong
hel rifle is a bit slow but its 30 dmg so its like a forever range shotgun :]
hel gun is faster n has more ammo but a bit less dmg, but its still like super nice it can down a big guy with less than a mag i think
hel shottie is like bad on c1 cause it has no range and its spread is too wide
Note: HEL weapons pierce through enemies
and hel revo is nice has range n works nicely :3
Yeah, one of my friends is a die-hard HEL revolver user and I see why, itâs snappy as hell
Yep, Iâve been doing a tad bit of research. Only reason I havenât been running the HEL gun or rifle is because Iâm in love with the PRâs thermal and stats
You have a full team or you guys are playing with a bot?
Full team
Hel rifle and Hel gun are basically the same on reg strikers unless you have good aim
Ngl seems like you understand the level
@elder onyx are your sentries staggered
Or all stacked on one spot
Sniper sentries all the way
i like my burst
Take it to the fucking sentry discussion
Shotgun is a tad crazy
auto for a reactor?
nah keep the usage rate low so it gets another buff
we will achieve shotgun sentry power creep
I wonât be using shotgu sentry Until it can kill a tank in 3 shots
For a second I read "Shogun sentry" instead
Shotgun sentry can kill chargers faster than burst
Also good for staggering + kill
Itâs like the dream auto sentry
Take it the surge and done
Weâve got a burst (mine, I prefer running bio tracker but for C1 the burst turret is insane), 2 shotguns, and an auto. Mine is generally at the security door before the chokepoint, Auto is cross-firing the hole, and the 2 shotguns cut them down when they come through.
Take a bio cut a shotgun
u can probably not use the auto, its mostly for staggerin and not for killin enemies, and thats not really what u want in a reactor
Cut the auto or a shotgun?
i vote the auto
Bio makes shotgun sentry shoot twice as fast and consume 0.5 bullet per shot
So the thing is auto just donât use it
burst will make more dmg to an enemy on a single burst than a couple of seconds on the auto, and with range it can just clear lots of enemies :]
Oh holy shit
So cut the auto, someone uses tracker, massive efficiency boost
You probably donât even need them for the first 2 waves
And having them for later ones is better
Auto sentry needs a bio buff that makes it shoot hel bullets
Ok, so hereâs what Iâve heard so far:
1: Someone runs sniper or HEL rifle, pops the giants on 3 and Hybrids on 4.
2: Cut the auto, get a tracker.
And space out turret useage
yeah thats
pretty useful :D
3: Donât stack sentries, stagger them so enemies are constantly under turret fire.
One burst does wonders
what we said
Carry big packs from spawn
Probably going to try it again later today, Iâll let yâall know how it goes!
Gl gl bro
More coverage and sentries donât shoot the same target resulting in wasted bullets
Hold on the middle and not the bridge lol
salut ya til un serveur fr sur gtfo
Oui
dans tes DM's
What's the point of having more than one turret?
Isn't the best comp a scanner, sniper turret, foam, and then a mine launcher?
That's the typical 1 of everything
But not always the best tool line up for specific expeditions
As some levels. Mines/Cfoam are not nearly as useful as an additional sentry would be
Then again Cfoam is useful in many situations depending how you use it
The difference between a basic Foamer and a Experienced Foamer are far and wide
foam needs mine and mine needs door, if a level doesnt have a door then these 2 are no use. Or less useful i should say
Yeah i got some first hand with that
R1B1 is a fucking nightmare getting through the level 2 alarm with that
Doesnt help that my entire team FUCKING DIED in an explosion somehow
Foam doesn't need mines lol
When the only "explosion" that exists is the mine deployer
Outside of that would potentially be hacker
maybe a disposable one
Even then. Either it was a newbie placement or someone trolled with the mine placement
Those mines will always 1 shot players
And are also Laser trip Shaped charges
They damage along the laser.
Some people treat them like Proximity Mines early on
I dont know how it happened
I placed them along the bridge (completely forgot that I had to LEAVE the bridge to do the security scans) and I don't even think an enemy went onto the bridge
So I have no idea what happened
What if mine damage down booster
Wait nvm those dont exist xd
why would those exist?

To not one shot teammates
that would be a really neat downside for a booster that expands mine range
Bam
Actually yeah
increased mine capacity
But aren't boosters supposed to be completely positive?
nah

bold/aggressive boosters have great benefits at the cost of some negatives
even then they could have requirements for the benefits to even work. like have a teammate in proximity of you or you have to be above 50% hp
the shittiest one is enemies having to be 20m away from you
Yeah remember when some had <40 ?
bioscan speed down should be used more
r4/r5 type shit
I typically only see those on aggressives
eh, I think scan speed and infect resist are the two I really dislike
Because they can super hard break a level
TAKE INFECTION RES DOWN. I DARE YA
even provisions is only broken up to a point
Bioscan can completely negate hard parts of a scan sequence, especially with T scans
Last hack is a single tick
All hacks are a single tick
I think i got it to 2 1 1 once
absolutely, and thats why bioscan speed down downsides are so cool!
The funny thing about this. I hit that single tick more often than I hit the 3 ticks
Well no
The tscan wouldnât go anywhere else
Itâd just sit there
iirc someone stated too much hacking up breaks them as well
unless it goes into the wall 
yaa agreed, it changes it too much, but i get a chuckle out it
Messing with bioscan speed on those 100 second scans can change the pacing
True
YeH infect resist I have a love hate relationship with
I like it bc I troll with it
I donât like it bc I know some people use it to cheese levels
Itâs the only booster that can be used to completely negate a game mechanic
them: "why is there a giant flyer spawning in when the extraction scan is at 95%? why would he do that?"
me: "OH. uh, whoops."
and ya, it negates a an entire mechanic, but also, that mechanic is stinky
D:
i like infection ;-;
I think the only place where I was interested in itâs use was R6C3 bc of the hard time limit the infection puts on u
mechanics that slow new players down to a grinding halt give me a trauma response
thatâs just GTFO in general imo
ehh its degrees of severity
and this, is great
when its used to say, no really hurry tf up
thats fantastic
R7B3 I think it couldâve been a little lower so the charger pipe wasnât infected
R7C2 was kind of a nasty surprise if you werenât ready for learning to fog dive and do that Class VI on 100% infect
i like that change a lot, it means the turbine isn't necessary for that 30 ft walk
although thats ovl, i think it gets a pass since its optional
yes
Yes there was nvm
true, the map doesn't set you up for that flyer alarm
OOH that spitter zone was đ
Itâs like all of a sudden âboom flyers + shockersâ in a charger spitter zone
Makes like no sense, especially bc the gen cluster isnât even powered to provide matter wave instability at that point
GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)
I gonna tell ya that's a far easier error than tank
Depends, mom has more room to fuck up
ya recovery when things go wrong with a mother seems much harder
yeah, my team always took tanks on D2 cell split bc we knew theyâd be harder but more consistent
hardest to recover is when u fuck up a 6 charger scout room
I'd rather see an error with an assortment of enemies
Oh R7D2? Nah that one is fine
We fucked that up like 50% of the time, never wiped to that room
Mixed shadows in errors are pretty cool
ya that 5 charger scout room recovery is pretty manageable
many bullet
The R6D2 6 charger scout room is scary bc if i remember correctly it spawns chargers
the type of the scout , thast wave it spawn
shadow scout spawn shadow waves
No
foam the close spitters, lay foam ground trap, wait. trivial.
dark moms were tricky tho
definitely going to introduce the [adjective] [adjective] [adjective] [adjective] [noun] in R8
Thatâs why R7D2 spawns strikers shooters and chargers
It seems like the scouts on back rooms spawn different enemies bc they wake up the room of those enemies
I know R4E1 scout waves are shadows, R5D1 waves are chargers, and R5E1 are bigs
I can't remember seeing chargers spawn from scout waves in r7d2
They donât, I was referring to R6D2
That is a pretty big newbie misconception tho
The whole scouts spawning their own types
Are there any weapon tier lists made by the community I can look at? Something that explains each weapon and its uses. Same with the equipment. I want to know what works best for what and what are the strengths/weaknesses for each weapon.
you remember correct
Slightly outdated since it doesn't account for alt R4 weapon rebalance
Burst Cannon is probably B/C tier now and Heavy Assault Rifle should be around A
i dont think a tier list is like good for this game
well tbf i think the tier list was made for fun, but regardless, there is still a meta in the game
whether you choose to follow it or not is up to you
and asking gamers to not game the system is, uh, a fool's errand
Got it. Thanks.
is carbine still S tier?
yee
yipee
i normally run pdw but bio scanner
bio scanner basically obsoletes the thermal scope
pdw still pretty good
When should I start using aggressive boosters? I'm about half full in my supply and have only really used them when I'm struggling on a mission.
then you are using them at a good rate
I think that's the correct mindset to have
save supply efficiency for missions where u struggle with collecting ammo/tool or not enough ammo/tool
that's about it any other effect isn't super game changing
u could say infection boosters r special too save those for missions with tons of infection fog
R2E1. Is the precision rifle any good? Is the precision rifle viable in any level before R2E1?
I've heard it's just straight up bad
it is pretty much straight funk
It's viable everywhere. Particularly good? Eh.
Basically always better to play Revo.
How did the devs make the sounds for the chargers, their screams, tank sounds, birther noises, bascically any special enemy other the basic strikers (I think they were done by screaming while gargleing water?)
other question is how did you animate the movement of enemys, such as strikers crawling and chargers hybrids and other things? was a person acting it out with body capture stuff?
ah, I just have these burning questions.
the second is body capture u can see some demos on the 10c channel :D
and the noises were like by doin funky sounds and like distort em
literally answer your own question
and motion capture
i dont see how someone gargleing water and screaming can make a angry charger noise or a tank noise. I guess audio distortion makes sense.
Tank was an ellephant stock sound
What does it mean to do prisoner efficiency?
yeh so u know u have main objective, secondary objective and tertiary [overload] objective
if u complete the three in a single run
What does THAT mean
so basically u have a main objective every level yeah, but in some levels u can also do a secondary and tertiary objectves that usually make the level harder
for example main objective is goin for an HSU, but there could b a secondary objective of grabbin some IDs
and then a third objective thats just puttin a command into a terminal
if u do all three in a single run, u get prisoner efficiency
They often have negative (or rarely, positive) affects on your main goal
im curious, what were pre nerf scattergun stats
Pen
Did scattergun actually have pen?
I thought that patch note "fix" was memed on because it never even had pen in the first place
Oh well that was the case if fooled me
Prenerf scattergun used to be able to 2 shot mom as client which meant it did at least 137 damage
I think the precision multi was unchanged
thats a lil more believable
Just searching through the server because the spreadsheets are gone and OG scattergun did 192 damage lmfao
Just a tiny amount away from the mom one shot
bring fucking
I tought it was 210
192 but no pen
Pen was still bugged back tben for shotguns
Previous version of the gun was a burst shotgun but got swap almost at the end of testing because of people burst canceling the gun
It did like 60ish damage before
GTFO needs a shotgun machinegun
like the Azbats from the Metro series
windup and then just BOOMBOOMBOOMBOOM
đ¤ actchuli cs its a machinegun since its fully automatic đ¤
do the characters have modeled mouths
Probably not
qnever checked but i guess?
i think they do but it probs just doesnt move at all
This feels like a noob question even though I played since rundown 1, but I never played when secondary/overload objectives were initially a thing (I quit in r3 and came back in r6), but I often see people refer to the different objectives as "High" and "Extreme", but I'm not sure what either of those mean. Is "high" main objective and "extreme" secondary objective? And how come they are often referred to as those names?
In OG R4 and R5, "Main" was called "High" and "Secondary" was called "Extreme". Overload and PE were always called Overload and PE. Game changed the name of those sectors with R6.
yeah so High - Main
Extreme - Secondary
Overload - Tertiary
Main is called High cause the game calls them both like that, same with Extreme, the game calles it 'optional objective'
and the overload is just overload and no one calls it tertiary objective cause that sounds gross :3
ouhh I see thank you c:
wait
It appears that artefact heat doesn't count between different rundowns.
I haven't played R1 in a decent time, but i got a mission with 84% like i played it couple of games ago.
Weird.
why you look at R1. you still have some R4 left
I'm bored, i just want to shoot some monsters, maybe help some new players aclimate.
alright alright take a break
in R4D1 main r u expected to stealth the final code room? like is it a good idea to just get in get out and kill as little as possible?
I mean obviously alerting 5 scouts would be certain death but like
W/e works, although you're probably not supposed to wake it up.
no need to clear the whole room right?
You can def survive 5 scouts, tho.
You can ignore parts of the room or clear the whole thing.
W/e works best for your group.
`we pulled it everytime and lived
altho first 2 times accidently
I was trying with only 2 ppl and 2 bots and thats as far as we got, ran out of time to get the code
I assume it's not so bad with 4 ppl
Main difference w/ 4 is you have an extra body to send back for code.
Funny you say that. My final squad to beat that level triggered the final room.
we place all sentries on the small door where you come from.
You can def clear it very quickly with 2, but you have to be on a good pace.
We just stood our ground for like a minute and grinded down the scouts' super wave on the ladder.
Simple answer: going in quietly is preferable, but you can recover from failing. That level got crazy amounts of ammo laying around.
True. Bots be oblivious to importance of exploration.
you could stealth it if you prefer it that way, but subjectively speaking pulling it is far easier, place 2 sniper sentries facing the entrance to the 5 scout room, 1 sentry facing the small door where you came from, pull scout room and fall back to the room you did the alarm in, there's a high ground where you can funnel all enemies to a single direction. Alerting 5 scouts doesn't mean you'll get 150 enemies as there is a 30 spawn cap from scout waves. There's so much ammo in the main sector you could pull the scout room twice and still be fine. If you choose to stealth it you would also need to get the bulkhead key in stealth if you're doing extreme
yeah, when my group did it we set up our turrets as an alamo-style defence if things went wrong and I snuck in alone to get the code
iirc there's also a decent amount of ammo/tool/meds in the 5 scout room, maybe like 4 use each? Even if you shoot the entire room you'll get a good amount of resources spent reimbursed
I mean
Every time I have done it
the long range 360 ping from bots are actually quite handy for reactor levels but they have much lower DPS compared to a real player esp at range so you'll want to take 3 sniper sentries to make up for the firepower. I'd say 2 players are the minimum for a decent reactor experience
my team beat it with 2 bots, with a bio and 2burst 1 shotty
depends where you hold
nvm it was 3 burst
What do you do about hackers?
report em to @uneven gulch with all the details pls
Thank you
https://www.youtube.com/watch?v=PfED2ag_Ssg this might be a dumb question but anyone knows what settings did tnenpi used to negate the visuals of the fog during the tank error? Or was he just taking so long that the fog layer actually sunk below eye level?
I see I have Rundowns 1-4 unlocked, but the others are blanked out, and I have access to R7. do I have to finish all the previous rundowns to unlock 5 and 6, or just finish 4?
5 and 6 aren't in the game right now
the game used to only have one rundown at a time, but that changed. they're modifying the old rundowns and bringing them back while having them all here to stay
We got alt r4 a little less than 3 weeks ago, we're getting alt r5 next and then alt r6, but we don't know when.
It is probably a retry bug
Seems like the fog is just at a different level
If you look at 2nd scan in tank error and compared it to what it normally is
Idk if tank error has lowering fog @hardy grotto would probably.
the fog lowers yes
Over the course of the tank error that is cool
Yeah I guess in the solo main it is tho or it was
U really dont find people to play with (first mission) via random search huh ? just bought the game and well cant find player xD
Ingame MM is dead because no one uses it
i see kinda sad
meh. lfg channels work the same.
Nah since im with a friend in a call i cant join a call on discord rn haha
Well in that case. shame.
xD
You also need the bulk key from that room if you're going to do Secondary
So I think you're supposed to fully clear it either stealth or loud unless you get really lucky and find the bulk key by chance close to the terminal you need
I guess you could take your time stealthing after you put the code in but I wonder how many clears had people simply pull the room
Just go pew pew !
and take the rollercoaster ride
always stealth đ¤
Got D1 done as a trio now so just D2 before the E1 fun can start
Are there planned achievements on steam?
@shadow flower
talkin about D2...
just got screwed over by bugs in D2 XD
why does the game still have the cfoam door bug that u can foam it once and it can never be foamed again... its been around since like R2
Wdym
Desync issues I suppose?
sure if i wasnt the host
It sucks, it just happened and nothing you can do but just dump all your ammo
ok so imagine u cfoam a door and it foams up
once u try to refoam it for perma foaming or whatever no matter where on the door u aim it goes through
ontop of that the enemys can hit u through the door
half the time the door insta breaks after the cfoam it gone as well
Especially for the one in Class 7, they spawn so close to you so you have to kill them very fast end up killing much more than you could afford
yep
i mean we had everything till extraction done ||tank killed secondary done overload done|| so was just a matter of we needed some more ammo due to us having to ammo dump every alarm due to the door bug. our only options were to do a class 3 surge with next to no ammo or do the overload cargo carry to extract and then deal with the ||charger error|| ontop of that with next to no ammo
its the one question i have with the game... when will they fix major bugs like that, only issue with the answer is its not always repeatable and its a 1 in like 100 runs of happening
oh 100%
It happened to my team as well when we first did D2 and cost us 1 full run coz c-foam decided to bug out at extraction. Not a level specific issue but it will be most obvious in D2 due to its innate high c-foam usage which is arguably the easiest strategy
just extract? it was the whole level for us XD
Technically only the class 6/7 benefits much from perma foaming so it's a bit of a dice roll unfortunately. For PE extraction if you kept the doors intact during the main progress I believe there's like 5-6 doors to you can foam once and let it be, will buy you more than enough time. You could even cfoam the small vertical ladders after the class 7 which would collision-block the shadows from moving as well
yeah
It would be cool, nothing to announce right now though
does anyone know how to reduce fps loss+ reduce input lag while not making the game go below 40fps?
uhhh iâve never heard of GTFO having input lag
Gpu max buffered frame or something in the settings can cause input lag
Have you tried lowering your settings?
almost to the bottom floor
it happen alot with knife
sometime i hold left click to charge but it doesnt work so have to press it 1 more
Thatâs just not registered
mouse problem?
more like you have another thing queued already and that needs to finish maybe?
like when you cant weapon swap with carbine mid burst
yeah thatâs kinda what I was thinking
this is some shit they did with R6
its pretty cringe
doesn't let you instantly charge in some scenarios
charge cancel is also still broken
i think it breaks 100% of the time if you swing then insta charge and try to cancel
it will shove instead
and it will keep on doing it
oh yeah the super fast shoving
not that
There is another
its shove when its supposed to cancel the charge instead
right click during charge should never shove
but you can get it stuck in a loop where it keeps shoving
everytime you try to cancel
whats ur pc specs?
Acer nitro 5 verson 2019 with ryzen 5 3550H+ 16gb ram
What's the current meta with bots? Ie what weapons they're good with? And they still are useless for tanks and mothers I'd presume?
Tanks pretty much useless, mothers they can be helpful with if you know itâs coming.
Only time theyâre good on tanks sometimes is with more than one player
As for loadouts, I usually run Burst Rifle/Veruta MG, Burst Rifle/Shotgun, and Hel Revolver/Veruta MG
got it, thanks!
Yeah, you can also feel around with it, Iâve gotten away with handing bots sniper rifles on levels where theyâre good with them
Would almost never recommend that though
how come? Friendly fire?
That, but mostly because they donât have perfect aim and therefore precision weapons are the worst kinds of weapons on them bc if they mag dump sniper and miss all 3 shots, itâs bad
I generally would avoid giving them hard hitting weapons
Shotgun is an exception for me personally because itâs nice to have 1 bot with extra firepower
And hel revo, sometimes the bots just go godmode with it, but theyâre pretty bad at ammo balancing it which is why I usually only take 1
should be able to run GTFO at 60FPS most of the time. GTFO is mostly CPU-bottlenecked so you can have CPU culling on low, Shadow update on very low. Turn off dithering, max frame buffer at 2.
even with multiple players in team bots are still absolutely useless when it comes to tank fights, all they do is stand there and get licked till they're down, there is no exception to this , 100% fact
uhhh i mean if you position them wrong, sure, but Iâve had bots heavily assist in taking down tanks
Iâve personally had bots be major assets on tanks (why I mentioned giving them snipers in certain situations)
all they do is follow a set player and won't even take cover, maybe a few stray shots here and there would somehow register. Like if you use them as a decoy to get shots on tank then fair but they aren't chipping in anything
Also the bots were patched to fear Pablo, and that also affected how they behave with normal tanks. They play a lot further away from them now
Yeah so force them to take cover by having them place something down, have a fog or a sentry then start using a resource on them and immediately stop and youâll have repositioned them
Or just go deeper into cover yourself and pull them in
There are absolutely ways to make bots work with tanks
And afaik they donât melee them anymore
other levels maybe if time isnt an issue, I simply cannot see how that's gonna work in R4E1
Itâll be fine, honestly not worried ab Bishop with the tanks, more worried ab him going down on the surge scan
i'm not sure if we're talking about the same level as the surge alarm is the least problematic when it comes to bots, shooters in that surge is the most annoying thing and bots dodges projectiles very well in general
And if youâre taking more than one bot on E1, i canât really help you. They arenât built for deeper levels, they were never intended to be in the game, and theyâre something a lot of people get frustrated at for no reason
Iâm pretty good at using bots because Iâve got way too much practice on 3 bot and 1 bot expeditions
we're running with one bot on bio on E1 and thats bad enough, we get through tank error with no problem but they're nowhere near what a real player can deliver when it comes to tank fights if not zero contribution at all. It doesn't bother me much since we pulled through but I'm simply stating that they don't contribute when it comes to some fights if rng is taken out of the equation
Question, best way to take out sleeping giant striker?
2-3 people trade staggering blows.
Break limbs.
Be behind for bonus damage.
^
Hammer-Spear-Bat, never the knife
K thx
Technically speaking spear is the dedicated giant killer. Extra reach helps staying away from the death punches, but you quickly get kissed instead if you fail a single fully charged limb break.
Hammer runs bigger risk of receiving a haymaker, but the extra stagger helps keeping the giant from doing anything else otherwise.
Alnmy wipes are caused by people using their sprint button when they shouldn't.
Sprint button is cringe, embrace casual strolling.
One guy sprinted into a giant charger.
Listen
Having spear or not
If someone sprints into a giant charger theyâre gonna die
solo no scream, sure




