#gtfo-related-questions

1 messages ¡ Page 65 of 1

raven sluice
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is everything ok with you?

solemn flint
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but why do we need booster

raven sluice
#

for breaking the game

solemn flint
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unless a level is stupidly hard, i never use booster

solemn flint
raven sluice
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i think yes

solemn flint
#

they just reduce the difficulty

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and i think someone say it

raven sluice
#

if the difficulty suddenly isn't there anymore

solemn flint
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booster power scale with how good you are

raven sluice
#

i don't think you need to be really good

or i am really good

solemn flint
#

so no, booster arent op

raven sluice
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i think booster are op

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especially if used correctly

solemn flint
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u dont need to be really good, u just need to be good enough to maximize booster

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no, they are not op

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and they will never be

raven sluice
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in my opinion they are

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okies that is good for you

solemn flint
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if booster are op why dont more than 50% people spam it

raven sluice
#

no idea but in my opinion they are still op

solemn flint
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everyone is a little bit too much

raven sluice
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just because of the stats

solemn flint
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but in league of legends for example, everyone would spam 1 op champion until it get nerf

latent obsidian
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boosters modify the difficulty more than they should

raven sluice
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if you get double the amount out of a pack it is in my opinion op

latent obsidian
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But they are optional so whatever

raven sluice
#

i love booster

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it feels satisfying to see how scans get just rushed down

how sentrys kill anything

waxen bane
#

Boosters can be OP if you apply them correctly and they do take a lot of challenge off the expedition, but they don't win the game for you automatically. Like you can have supply booster in R7E1 but still die to queen+charger scout wake up at the end part. Or infection resist in R5E1 but still die to BBCs if you messed up where it matters. Supply boosters are only impactful in a few expeditions if not less, most maps gives you more than what you need already. And how booster system is laid out atm simply doesn't let you use them reliably due to how rng ridden it is to acquire them in the first place

soft crater
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Imagine using boosters to be op

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uses boosters to make my glowsticks a weapon of mass destruction to surpass Metal Gear

sacred dew
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try Infection Resist 99%

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Main Damage +5% on DMR

solemn flint
sacred dew
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literally +100% ammo eff on DMR with the main damage

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and that's with a muted booster

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booster can be very OP if you have the right one on the right level

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why dont people spam it?

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It's consumable and people have a tendency to not use consumables

waxen bane
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13% on hel revolver be gaming

tardy ingot
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its also not smth the levels are designed around

sacred dew
#

that double heahsot

tardy ingot
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So most older players just kinda dont care

sacred dew
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booster was a mistake lol

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they do make the game sometimes more fun though

vague bridge
sacred dew
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just make it like hades at this point

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a pickupable

civic wave
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boosters are indisputably broken

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well, some of them are

waxen bane
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If there's anything that needs to go before boosters it's checkpoints

sacred dew
civic wave
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I like it when you get supply efficiency so there's no conceivable way you run out of ammo, like you could skip half the resources in a level and still be fine

vague bridge
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why would you need to checkpoint an A level

sacred dew
waxen bane
sacred dew
sacred dew
sacred dew
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but then again not having a checkpoint on a bloated level is meh~~~?

waxen bane
civic wave
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which means you can skill gap the game itself in any tier mission most the time

sacred dew
civic wave
#

upping difficulty just because boosters are a thing is a lame idea, but I can get behind increasing the difficulty for a different reason (giving people something harder to chew on/aspire to)

sacred dew
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but i'd rather my punishment for messing up something in-game be like a bunch of enemies rather than me running out of ammo

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Devs are pretty tired of people running around in circle hammering

waxen bane
raven sluice
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well if you use chekpoints in a level
on your end screen you will also get a symbol

do the same wirh boosters
so you can flex more

sacred dew
civic wave
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same for long kiting really, you can still run away forever if you know what you're doing

sacred dew
waxen bane
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Yea now we just need a stamina booster then we have a full circle🤡

sacred dew
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also you can't "run" in circles forever

civic wave
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yeah, you can't really brainlessly circle kite but then again you never had to in old versions of the game

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it was a bit of a skill gap

sacred dew
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Circle Kite in R3 in a small room with 20 sleepers is something I can literraly turn off half of my brain and do

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stamina is the best thing devs have added in the game

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But I think they shoulda made a proximity trigger on the stamina

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that way when you split the 2-2 for the reactor, you don't get stamina cap outta nowhere

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or when there's 1 enemy being alive

waxen bane
sacred dew
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I just turned off music for the game though

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it got pretty annoying

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Now i can't tell whether or not I've killed all the wave or some random striker is just gonna lick me from behind

raven sluice
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i have a question about enemy behaviour

is it a bug that sometimes the last enemy just comes 10 seconds late of an alarm door

or is it on purpose
to be more carefull?

sacred dew
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mfw i get kited by a random sleeper

raven sluice
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well before rundown 2 alt

one enemy just got stuck on something and i needed to search for it

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it happened a few times

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and also is to much game ram used when fighting a mother or why does some corpses not disappear
but they are still in animation but still dead

sacred dew
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I dont work for 10c so here is my 2cents of uneducated guess

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enemies can spawn on boxes because those boxes are part of the spawnable area in the room

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but enemies AI can only path to you through connected surface

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top of a box is not connected to the ground so the AI gets confused hence the stuck enemy

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they can't jump either so they can't even get out of there even if they wanted to

sacred dew
sacred dew
# raven sluice and also is to much game ram used when fighting a mother or why does some corpse...

while corpses being dead but not disappearing is not unique to baby striker but they are the easiest to kill in time of spawn. Again, I dont work for 10c, so this is another uneducated guess. When enemies like baby striker spawn, they need to initialize, and when they die, there need to be a death event being played through the death animation. being killed right at spawn seems to cause the problem. As they spawn, they play an idle animation but before they could completely initialize, they die. The animation controller in Unity just got added to the entity but the entity is already dead so it cant take damage/deal damage. The dead animation that is used to destroy the corpses can't be played because they can't take damage beyond 0 hp

sacred dew
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very rude of me indeed

latent obsidian
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Mushroom wasn't calling your guess uneducated but his own (I believe)

sacred dew
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I do wish I could see the source code of the game but that's against the TOS i think

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So yes, my guesses are uneducated

lusty bramble
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Just looked at the source code, my ownership of the gtfo has been revoked (PERMABANNED) and have been told to "lawyer up" through a door to door solicitor posing as a Mormon missionary

soft crater
raven sluice
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does infection resist also count for syringes?

ocean spindle
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i dont think so

winged turtle
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i do think so

soft crater
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Imagine not just

winged turtle
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oh, don't like dairy, thank you though

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also, bagged milk is that weird canada thing, we don't do that here in BurgerTown

winged forge
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todays the day i buy GTFO. You guys got any tips for me?

ocean spindle
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yehh
be sure to do the tutorial first [Training], start on rundown 1 and for vc ask to not be carried and make sure that everyone joinin ur lobby joins ur vc

past mesa
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Sometimes stop holding w

winged forge
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and use m2 to push back the baddies 😂

past mesa
#

Your getting it

past mesa
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Turn dialogue down

winged forge
past mesa
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Turn max volume down

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Cage drop is very loud

winged forge
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alright, thanks for the tips xD

past mesa
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Practical tips only

winged forge
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and use only melee weapons xD

past mesa
#

The gameplay you will get down in 5-10 hours

past mesa
winged forge
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fair enough xD

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welp thanks for the tips.

winged turtle
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i should compile those

ocean spindle
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... nah

past mesa
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It is the best tips at the beginning don’t go death,don’t use default fov, and don’t waste your time

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Best way to play is to just go

winged forge
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oh, i see theres 4 different melee, what does each of them do? beside stab and smash xD

winged turtle
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ok

ocean spindle
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um

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i wanna say just

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try em all

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but people are already writin

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so u will get the answer soon

civic wave
past mesa
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Knife is fast but needs headshots, bat doesn’t do lots of dmg but has stagger. Hammer is all rounder with great dmg , spear is range and slow

latent obsidian
#

bat: kills locks and staggers enemies nice
Knife: kills small enemies but struggles on giants
Spear: long range for safety against giants but you can't run
hammer: does it all

ocean spindle
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bat supremacy

winged turtle
winged forge
past mesa
ocean spindle
#

spears great for learnin slowly

past mesa
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It is just slow

solemn flint
ocean spindle
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but once u know how to use it u can just

solemn flint
#

Hammer god

ocean spindle
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use another one

civic wave
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people will use spear and then get into knife range

solemn flint
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Praise the hammer

ocean spindle
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no

solemn flint
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Yes

civic wave
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it's not terrible but not being able to sprint while charging is bad

solemn flint
#

Praise the god of hammer

latent obsidian
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people will use spear and then hit the enemy on the leg

ocean spindle
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people will use spear and then use spear

solemn flint
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Spear user be like

winged forge
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alright, already checked the tools. thinking the scaner (one with dots) is best option for me

solemn flint
#

U get to hanmer range

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U kill them

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Then realise that hammer better

ocean spindle
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nah

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i like my bat

past mesa
solemn flint
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Expect for u slendo

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U are the bat god

ocean spindle
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yes

solemn flint
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Send everything to hell with homerun

past mesa
solemn flint
#

Funny thing, bio can help with reload cancel

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Because u shoot, reload cancel, ping, swap shoot

past mesa
#

Peter

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Stop it is way to much info

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hasn’t even played the game

ocean spindle
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they dont even know reload cancel

winged forge
solemn flint
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Oh god

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Did i trust do a too much spoil move

solemn flint
#

U see nothing

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U dont know im here

past mesa
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Lol

solemn flint
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Im shadow

past mesa
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It is fine to give but it is just way out there advice

latent obsidian
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important thing is if you press q while moving away from terminal your command will still process /s

winged forge
ocean spindle
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important fact if u like can pull off shooter bug and then u change weapons u unlock god mode /j

winged forge
solemn flint
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Make dev not waste time testing level

past mesa
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Yeah it has elements but if I start talking about proper enemy processing and weapon uptime it is just not helpful

ocean spindle
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well if u know it

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dont say it

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unless its in my dms

past mesa
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you need to play the game

solemn flint
winged forge
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ya, just need some experience xD.

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thanks for the advice

past mesa
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No worries good luck

raven sluice
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aand luck with randoms

ocean spindle
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they playin with friendos

past mesa
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Na they have a friend good to play with bots for a bit

raven sluice
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good cause matchmaking is meh
and it is so hard finding people in here

ocean spindle
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is it

raven sluice
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yeah atleast if you want fun

ocean spindle
#

i was like lurkin lfg last night cause i wanted to play a short level and i saw vc fillin up at the speed of light

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i was like

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'ah ill join in 5'

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and then bam it was full and i was sad cause it was r3a3

solemn flint
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Me when seeing bread lobby

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Press join

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Already full

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And the lobby was post 10 second ago

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Nice

upper ginkgo
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mood, i just want my r4e1 clear

raven sluice
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it is not for me
had some bad groups to have zero fun in gtfo so

winged turtle
ocean spindle
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im sorry u have bad experiences i guess that part of online games at some point
i had funky encounters too
even if u just motly play bots- my internet is fucking gone

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my internet died

raven sluice
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that is why i play only gtfo with bots anymore cause all of my freinds stopped playing cause it is to hard for them so

sacred dew
raven sluice
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that doesn´t sound like fun?

sacred dew
sacred dew
ocean spindle
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if the group is ok with it its like ok

sacred dew
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It's a preference thing

ocean spindle
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i play the bitch most games with my friends and thats ok

sacred dew
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@upper ginkgo you better have something funny to say... there we go

winged turtle
ocean spindle
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ey samee

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same playstyle

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we should not play together ah MKSMDK

winged turtle
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not great in this meta, but its a fun time lol

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boo hiss! i disssagree!

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more fun people have more fun together!

ocean spindle
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yes but two chaotic people means a black hole will create and we will die

raven sluice
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i just don´t know if i should ask some people again

winged turtle
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finding fun people is tough, hopefully you will have some better luck, you won't know until you try

raven sluice
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the thing is that it doesn´t work like

hey want some new persons to try those new levels

because i played them 2 years ago

i had great people for R6 D1
we were three and it was fun

but like only for this one round

winged turtle
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I can be rough, but if you want to hang on to cool people you pub with you can friend them on Discord, and like try to keep in touch. idk making friends is hard, but you simply won't if you don't try

raven sluice
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hmm

winged turtle
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i hope i ain't preachin, just tryin to help Woods_Heart

raven sluice
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you aren't peaching but i am not the greatest in making contact

and you are very helpful

winged turtle
#

it is hard! but keeping it on topic is a cery good way to reach out to people in a safe way, just try to schedule another game. "i am playing tonight, want to hop in?" "are you playing tonight? thinking about playing gtfo"

raven sluice
#

hmmm

winged turtle
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just give it a thought, game is better with peeps than bots imo

ocean spindle
#

as a bot players i can confirm

raven sluice
#

shrugs
maybe

winged turtle
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as a sentry, i can also confirm

ocean spindle
#

as a chair i can double confirm

icy cave
winged turtle
raven sluice
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will do nothing

icy cave
ocean spindle
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jesus christ

#

ok im going away now

icy cave
ocean spindle
#

after what u said i think u need it more

winged turtle
icy cave
#

you're over sensitive

icy cave
winged turtle
#

also, its rapped** buts thats okay

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as in the music

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any french rappers you like?

icy cave
raven sluice
#

i wish you all a good evening or day

icy cave
latent obsidian
#

cheers mate

winged turtle
raven sluice
winged turtle
raven sluice
#

sowwy

winged turtle
#

no worries lol

long harbor
#

Hi question, if my friend joins us at a later level that they havnt unlocked, and we complete the mission, will it count for them?

winged turtle
#

yes

long harbor
#

ty ^^

winged turtle
#

np

red flax
#

Suppose there is a room with two scouts in it. If you have two teammates with snipers, if one of them snipes a scout, how much time is there before the second scout screams? Can you realistically snipe both at the same time

past mesa
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if your friend shoots as client it is is is very possible to shoot both scouts one after another with enough ping

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But if you need shoot both it should be very possible as longng as host shoots second

ocean spindle
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if the scouts are sufficiently far away enough and u snipe it from afar or even another room, u could also technically kill one w/o the other hearin it
both are risky

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but idk the level nor room nor situation so im just sayin funky shit

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:3

winged turtle
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but melee tho

red flax
#

Is there a general time before the other scout would scream if it were alerted?

ocean spindle
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ik i wanted to say it

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but then i thought

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maybe they cant

red flax
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Melee is great, but having a backup if the situation is ass

past mesa
#

but ping is a thing

red flax
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1 sniper cant snipe two?

ocean spindle
past mesa
ocean spindle
#

ah

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nevermind

red flax
#

Enough being high ping or low ping?

ocean spindle
#

im a fake gtfo player

past mesa
#

High ping very laggy

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Low ping it is instant

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You can also do the funny funny silent shot

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But that be riski

ocean spindle
#

or u could do the funnier one mine two scouts

past mesa
#

Mines one shoot other

past mesa
ocean spindle
past mesa
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You can time your shoot with a scout walking into mine

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LOL

ocean spindle
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ahh yeah fair
but it isnt

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as funny

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:]

past mesa
#

Well okay here me out mining scouts can also be a play to half pull rooms

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So mines when they kill a sleeper have a alert range of 20 meters

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In some big rooms you can mine in a scouts path then go two rooms away

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To half pull the the room with no chance of aggro

ocean spindle
#

thats such an specific situation lmao

winged turtle
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almost makes mines onR7C1 worth it

past mesa
#

R3d1 baby

ocean spindle
#

unless u wanna half pull a room killin a scout u wont use mines

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so

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feels funky

ocean spindle
winged turtle
past mesa
#

unfortunate

ocean spindle
#

in the big scans they work nicely cause in both is big enemies

past mesa
ocean spindle
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and in the funny funny glp i just
mine doors cause im useless

past mesa
#

Say you have a blood door with very scary sleepers behind it if you mine that door then go 2 rooms away as blood door opens there is zero chance the blood door pulls that room

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Because of mines 20 meter alert range plus door reducing it by 20

latent obsidian
#

thats cool tech

ocean spindle
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ohh that b true

past mesa
#

It also mean if you have a group of chargers right next to a door

ocean spindle
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i played with cryo once and they just sniped the scout as the door opened was cool as fuck

latent obsidian
#

guess the problem is there aren't so many tiles where it is possible

ocean spindle
#

r2c1...
and others

past mesa
#

That you can’t clear you can mine them from the other room and kill the group silently

past mesa
#

pretty funny

past mesa
#

Especially if you get a replay ability scout

past mesa
#

Lol

ocean spindle
#

ah yes my fav strat pressin alt + f4 right after openin a blood door

winged turtle
sturdy glen
#

just shoot your teammate who opens it so they dont count

past mesa
#

Oh shit

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Wait that is so fucking massive

sturdy glen
#

a small price to pay

latent obsidian
#

I love that

past mesa
#

You can use a second mine

sturdy glen
#

A SECOND MINE

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oh my god

past mesa
#

To off yourself

winged turtle
#

look what you did chill

latent obsidian
#

Could you not die on the one you use?

ocean spindle
#

i was thinkin the same

past mesa
#

they have a chance to scream

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You have to off yourself before door opens

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So you could use the deep blood door mine

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That goes off right away

winged turtle
#

Mine deployers stay at 20 in my lobbies from now on

past mesa
#

Not playing for health only playing for scout scream

sturdy glen
#

whoevers at 20 gets to die an honorable death

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🫡

past mesa
#

o7

winged turtle
ocean spindle
#

im gonna nom that table

past mesa
#

Gtfo is a coop stealth horror shooter

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It is so hardcore

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Player base offs self for probability of scream

latent obsidian
#

Work together or die together Kill your friends for optimal gameplay

winged turtle
#

sniping a scout through a blood door: risky
⚡👀⚡: guaranteed

past mesa
#

Time to make a modded map where this is required

winged turtle
#

i am sure it will be very readable

past mesa
#

Yup

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I love the modded map that requires very specific tech that only 3 people use

sturdy glen
#

when do we get a blood apex door ngl

past mesa
#

🙃

sturdy glen
#

like, the round ones?

past mesa
#

Disgusting

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Yeah

sturdy glen
#

god

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cursed

ocean spindle
#

that sounds so bad

winged turtle
#

lolololol

past mesa
#

I love the modded rundowns that change how loud bullets are

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I love alerting a scout 10 rooms away that is resawpning

sturdy glen
#

I still need to beat up goober for making gunshots have a 500m detection range

winged turtle
#

all bullets are the same volume right? so change one you change them all?

past mesa
#

You lose door in between yourself and scout Gg

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Yup

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Very readable

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We have a scout error wave

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The entire level

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Btw if you want to stop the infinite pulling

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You have to leave the scouts alive

sturdy glen
#

we need snatchers to pick up scouts and deposit them next to you

past mesa
#

Interesting I like it

winged turtle
#

snatcher scout when?

soft crater
solemn flint
dry pumice
past mesa
#

Tank scout

soft crater
dry pumice
#

so an AoE slurp

soft crater
#

It would make running through scout tendrils for the kill a threat

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But I doubt unmodded content would be able to pull it off

winged turtle
waxen bane
#

Just want 1.) pTank 2.) Baby shooters 3.) Shadow shooters

past mesa
winged turtle
#

charger babies

sage knot
winged turtle
past mesa
#

No

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Shoot based off of feeling

winged turtle
#

use the force

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||and the sniper flashlight||

soft crater
little dirge
red flax
#

||Do big shadows take more knockback than normal giants?|| (R2E1 spoilers)

winged turtle
steel valley
#

they share animation sets with giant strikers, giant shooters and hybrids depending on posture iirc

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so the hybrid ones will stagger much further

craggy pier
#

Are there other expeditions as long and foggy as R7B2?

ocean spindle
#

probably

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i can think of one but theres prob more

past mesa
craggy pier
#

Thanks fellas

sacred dew
soft crater
#

When shadow giants have shooter postures. In which don't have melee animations

past mesa
#

why is void bug fov related LOL

urban obsidian
#

Any idea why am I not getting any cosmetics for completing expeditions? I got them for R4A1 and R4A2 but nothing for R4D1 nor R4A3

latent obsidian
urban obsidian
#

and finished everything since then except R4

hidden ridge
#

People not getting rewards under bizzarre circumstance has been reported a lot lately. Maybe they borked it again?

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The only istance of you not getting a reward for a main sector you haven't done before would have been if you completed everything from R6 to Alt R3 and played Alt R4 right when it was released, but this supposedly got fixed like a week ago.

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At least that's what I understood.

icy cave
violet radish
hidden ridge
#

That would be amusing

icy cave
deft snow
#

hellooo

hidden moat
#

is scout have around 1 - 2s delay before it trigger horde when player touch it tentacle?

lilac fulcrum
dry pumice
#

It goes red first, then after about 1 second of delay scouts reels them in and only then screams

hidden moat
#

ah, thanks. finally know why some of my friend just rushed in and blast their head without trigger it scream even when the tentacle touched them

dry pumice
#

Yeah. Hammer mains can do that.

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Just sprint at the fucker and smack him - he has no time to react.

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Literally bypassed.

urban obsidian
lilac fulcrum
#

Correct. And you did get the drops. I've confirmed that.

gusty chasm
#

Has anyone with an RX7900xtx and latest gpu drivers noticed a weird stuttering issue where every few seconds fps will drop down significantly?

gusty chasm
#

I used to crash randomly on the older gpu driver. I'm using 23.4.3 now and having this stuttering issue.

disabled relive instant replay and seemed to fix it Smh

urban obsidian
late ferry
#

what is the easiest way to practice kiting in gtfo?

lilac fulcrum
lost flame
past star
elder onyx
#

So I have a question. My friends and I are playing the game for our first time, we’ve gotten to R1C1 but can’t get past wave 6 of the reactor. I’m running the Drekker Precision Rifle, as it helps clear out enemies before they make it to the bridge, but I was wondering, what main weapon should I use? I’ve been running the Carbine, focusing mostly on popping heads and letting my friends finish the enemies off, but I need something that is good in closer ranges and doesn’t focus on headshots to get kills.

hidden ridge
elder onyx
#

Yep. Turrets at the hole, we sit on the bridge and shot it

#

*shoot

hidden ridge
#

If you use PR, you can jump on the truck

#

gives you so much range you can actually see them as they spawn

sacred dew
#

Dmr

#

Or rifle

elder onyx
#

That’s where I sit, I was just about to mention the seeing on spawn thing

hidden ridge
#

Keep in mind btw that some guns really lose a lot of effectiviness at long ranges, so shooting with the carbine stuff that's rooms away ain't going to do much but waste ammo

elder onyx
#

We get to wave 4, the hybrids show up, we start to destabilize. Wave 5, there’s loads of enemies and we end up running low on HP, and we don’t have enough time to stabilize before wave 6 overwhelms us

hidden ridge
elder onyx
hidden ridge
#

Also, keep in mind that you can delay the code input as much as it allows to gain extra time

elder onyx
#

I’m guessing a booster?

sacred dew
#

It gives you wings

hidden ridge
#

Sniper hs pops Hybrids.

#

They just get 1 shotted.

elder onyx
hidden ridge
#

For Sniper I mean Sniper, not Precision Rifle

elder onyx
#

So someone bring sniper, pop the hybrids, then focus the little guys

hidden ridge
#

Just have sniper guy on the truck

sacred dew
#

Hold up further

hidden ridge
#

as soon as hybrids spawn he starts popping their heads off

sacred dew
#

Bring hel weapon

elder onyx
#

The HEL rifle?

sacred dew
#

Yes

ocean spindle
#

hel weaponry is usually very strong

#

hel rifle is a bit slow but its 30 dmg so its like a forever range shotgun :]

#

hel gun is faster n has more ammo but a bit less dmg, but its still like super nice it can down a big guy with less than a mag i think

#

hel shottie is like bad on c1 cause it has no range and its spread is too wide

hidden ridge
#

Note: HEL weapons pierce through enemies

ocean spindle
#

and hel revo is nice has range n works nicely :3

elder onyx
#

Yeah, one of my friends is a die-hard HEL revolver user and I see why, it’s snappy as hell

elder onyx
hidden ridge
#

You have a full team or you guys are playing with a bot?

elder onyx
#

Full team

sacred dew
#

Hel rifle and Hel gun are basically the same on reg strikers unless you have good aim

past mesa
#

Ngl seems like you understand the level

#

@elder onyx are your sentries staggered

#

Or all stacked on one spot

sacred dew
#

Sniper sentries all the way

ocean spindle
#

i like my burst

past mesa
#

Take it to the fucking sentry discussion

sacred dew
#

I’ve seen the power of the shotgun and the auto

#

I’m now a believer of both

past mesa
#

Shotgun is a tad crazy

ocean spindle
#

auto for a reactor?

upper ginkgo
#

nah keep the usage rate low so it gets another buff

#

we will achieve shotgun sentry power creep

past mesa
#

I won’t be using shotgu sentry Until it can kill a tank in 3 shots

hidden ridge
#

For a second I read "Shogun sentry" instead

sacred dew
#

Shotgun sentry can kill chargers faster than burst

#

Also good for staggering + kill

#

It’s like the dream auto sentry

#

Take it the surge and done

elder onyx
# past mesa <@790564222869700609> are your sentries staggered

We’ve got a burst (mine, I prefer running bio tracker but for C1 the burst turret is insane), 2 shotguns, and an auto. Mine is generally at the security door before the chokepoint, Auto is cross-firing the hole, and the 2 shotguns cut them down when they come through.

sacred dew
#

Take a bio cut a shotgun

ocean spindle
#

u can probably not use the auto, its mostly for staggerin and not for killin enemies, and thats not really what u want in a reactor

sacred dew
#

Literally the same amount of ammo and same dos still

#

Dps

elder onyx
#

Cut the auto or a shotgun?

ocean spindle
#

i vote the auto

sacred dew
#

Bio makes shotgun sentry shoot twice as fast and consume 0.5 bullet per shot

past mesa
ocean spindle
#

burst will make more dmg to an enemy on a single burst than a couple of seconds on the auto, and with range it can just clear lots of enemies :]

elder onyx
#

Oh holy shit

past mesa
#

Also

#

Don’t stack sentries

elder onyx
#

So cut the auto, someone uses tracker, massive efficiency boost

past mesa
#

You probably don’t even need them for the first 2 waves

#

And having them for later ones is better

sacred dew
#

Auto sentry needs a bio buff that makes it shoot hel bullets

ocean spindle
#

whut

#

??????

elder onyx
#

Ok, so here’s what I’ve heard so far:
1: Someone runs sniper or HEL rifle, pops the giants on 3 and Hybrids on 4.
2: Cut the auto, get a tracker.

past mesa
#

And space out turret useage

ocean spindle
#

yeah thats
pretty useful :D

elder onyx
#

3: Don’t stack sentries, stagger them so enemies are constantly under turret fire.

past mesa
#

One burst does wonders

civic wave
#

what they all said

#

the mission is pretty much a resource management simulator

ocean spindle
#

what we said

past mesa
#

Carry big packs from spawn

elder onyx
#

Probably going to try it again later today, I’ll let y’all know how it goes!

past mesa
#

Gl gl bro

sacred dew
sacred dew
quick carbon
#

salut ya til un serveur fr sur gtfo

icy cave
icy cave
craggy pier
#

Isn't the best comp a scanner, sniper turret, foam, and then a mine launcher?

soft crater
#

That's the typical 1 of everything

#

But not always the best tool line up for specific expeditions

#

As some levels. Mines/Cfoam are not nearly as useful as an additional sentry would be

#

Then again Cfoam is useful in many situations depending how you use it

#

The difference between a basic Foamer and a Experienced Foamer are far and wide

sacred dew
craggy pier
#

Yeah i got some first hand with that

#

R1B1 is a fucking nightmare getting through the level 2 alarm with that

#

Doesnt help that my entire team FUCKING DIED in an explosion somehow

soft crater
#

Foam doesn't need mines lol

soft crater
#

Outside of that would potentially be hacker

winged turtle
#

maybe a disposable one

soft crater
#

Even then. Either it was a newbie placement or someone trolled with the mine placement

#

Those mines will always 1 shot players

#

And are also Laser trip Shaped charges

#

They damage along the laser.

#

Some people treat them like Proximity Mines early on

craggy pier
#

I dont know how it happened

#

I placed them along the bridge (completely forgot that I had to LEAVE the bridge to do the security scans) and I don't even think an enemy went onto the bridge

#

So I have no idea what happened

turbid horizon
#

Wait nvm those dont exist xd

craggy pier
#

why would those exist?

soft crater
turbid horizon
#

To not one shot teammates

winged turtle
#

that would be a really neat downside for a booster that expands mine range

turbid horizon
#

Bam

craggy pier
#

Actually yeah

turbid horizon
#

Or just a downside period

craggy pier
#

But aren't boosters supposed to be completely positive?

winged turtle
#

nah

turbid horizon
#

Imagine a booster tier beyond aggressive that’s just downsides

winged turtle
soft crater
#

bold/aggressive boosters have great benefits at the cost of some negatives

turbid horizon
#

Stam down, damage down, terminal speed down

#

:)

soft crater
#

even then they could have requirements for the benefits to even work. like have a teammate in proximity of you or you have to be above 50% hp

#

the shittiest one is enemies having to be 20m away from you

turbid horizon
#

Yeah remember when some had <40 ?

winged turtle
#

bioscan speed down should be used more

soft crater
soft crater
turbid horizon
#

Because they can super hard break a level

soft crater
turbid horizon
#

even provisions is only broken up to a point

turbid horizon
soft crater
#

Or EVEN WORST

#

HACKING DOWN

turbid horizon
#

Bioscan can completely negate hard parts of a scan sequence, especially with T scans

soft crater
#

Last hack is a single tick

turbid horizon
#

I think i got it to 2 1 1 once

winged turtle
#

absolutely, and thats why bioscan speed down downsides are so cool!

soft crater
turbid horizon
#

The tscan wouldn’t go anywhere else

#

It’d just sit there

soft crater
#

iirc someone stated too much hacking up breaks them as well

winged turtle
#

unless it goes into the wall KEKW

turbid horizon
#

idk i think messing with scan speed can really change a level

#

Look at R4E1

winged turtle
#

yaa agreed, it changes it too much, but i get a chuckle out it

turbid horizon
#

Messing with bioscan speed on those 100 second scans can change the pacing

turbid horizon
#

YeH infect resist I have a love hate relationship with

#

I like it bc I troll with it

#

I don’t like it bc I know some people use it to cheese levels

#

It’s the only booster that can be used to completely negate a game mechanic

winged turtle
winged turtle
turbid horizon
#

D:

#

i like infection ;-;

#

I think the only place where I was interested in it’s use was R6C3 bc of the hard time limit the infection puts on u

winged turtle
turbid horizon
#

that’s just GTFO in general imo

winged turtle
#

ehh its degrees of severity

turbid horizon
#

I think it’s fine when used right

#

R6 did infection really well

winged turtle
#

when its used to say, no really hurry tf up

#

thats fantastic

turbid horizon
#

R7B3 I think it could’ve been a little lower so the charger pipe wasn’t infected

#

R7C2 was kind of a nasty surprise if you weren’t ready for learning to fog dive and do that Class VI on 100% infect

winged turtle
#

i like that change a lot, it means the turbine isn't necessary for that 30 ft walk

winged turtle
turbid horizon
#

i mean yes but like

#

i consider the level as a whole

#

Was there fog in R6D2

dry pumice
#

yes

turbid horizon
#

Yes there was nvm

winged turtle
turbid horizon
#

OOH that spitter zone was 👌

turbid horizon
#

Makes like no sense, especially bc the gen cluster isn’t even powered to provide matter wave instability at that point

velvet garnet
#

all i want is a error alarm with mothers

#

like R4 E1 but nott ank

turbid horizon
#

uhhh Samdown has one

#

.t modding

uneven gulchBOT
#

GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)

weary mesa
#

I gonna tell ya that's a far easier error than tank

turbid horizon
#

Depends, mom has more room to fuck up

winged turtle
#

ya recovery when things go wrong with a mother seems much harder

turbid horizon
#

yeah, my team always took tanks on D2 cell split bc we knew they’d be harder but more consistent

velvet garnet
#

hardest to recover is when u fuck up a 6 charger scout room

turbid horizon
#

Nah that’s fine

#

Don’t have to recover if you end the level PirateSimon

weary mesa
#

I'd rather see an error with an assortment of enemies

turbid horizon
#

Oh R7D2? Nah that one is fine

#

We fucked that up like 50% of the time, never wiped to that room

mossy aurora
#

Mixed shadows in errors are pretty cool

winged turtle
#

ya that 5 charger scout room recovery is pretty manageable

velvet garnet
#

for R8 we gonna see shadow Snatchers

winged turtle
#

many bullet

turbid horizon
#

The R6D2 6 charger scout room is scary bc if i remember correctly it spawns chargers

velvet garnet
#

shadow scout spawn shadow waves

turbid horizon
floral acorn
#

foam the close spitters, lay foam ground trap, wait. trivial.

turbid horizon
#

It depends on the level

#

The level itself dictates scout waves

floral acorn
#

dark moms were tricky tho

winged turtle
turbid horizon
#

That’s why R7D2 spawns strikers shooters and chargers

#

It seems like the scouts on back rooms spawn different enemies bc they wake up the room of those enemies

civic wave
#

I know R4E1 scout waves are shadows, R5D1 waves are chargers, and R5E1 are bigs

#

I can't remember seeing chargers spawn from scout waves in r7d2

turbid horizon
#

They don’t, I was referring to R6D2

civic wave
#

ah

#

I can hardly remember r6 so yeah

turbid horizon
#

That is a pretty big newbie misconception tho

#

The whole scouts spawning their own types

pseudo beacon
#

Are there any weapon tier lists made by the community I can look at? Something that explains each weapon and its uses. Same with the equipment. I want to know what works best for what and what are the strengths/weaknesses for each weapon.

upper ginkgo
#

Slightly outdated since it doesn't account for alt R4 weapon rebalance
Burst Cannon is probably B/C tier now and Heavy Assault Rifle should be around A

ocean spindle
#

i dont think a tier list is like good for this game

upper ginkgo
#

well tbf i think the tier list was made for fun, but regardless, there is still a meta in the game
whether you choose to follow it or not is up to you

winged turtle
craggy pier
#

is carbine still S tier?

winged turtle
#

yee

craggy pier
#

yipee

#

i normally run pdw but bio scanner

#

bio scanner basically obsoletes the thermal scope

winged turtle
#

pdw still pretty good

craggy pier
#

yeah

#

the dps is probably better than the carbine

#

feels like it

red flax
#

When should I start using aggressive boosters? I'm about half full in my supply and have only really used them when I'm struggling on a mission.

winged turtle
#

then you are using them at a good rate

craggy pier
#

save supply efficiency for missions where u struggle with collecting ammo/tool or not enough ammo/tool

#

that's about it any other effect isn't super game changing

#

u could say infection boosters r special too save those for missions with tons of infection fog

red flax
#

R2E1. Is the precision rifle any good? Is the precision rifle viable in any level before R2E1?

#

I've heard it's just straight up bad

ocean spindle
#

it is pretty much straight funk

minor fractal
#

Basically always better to play Revo.

muted shadow
#

How did the devs make the sounds for the chargers, their screams, tank sounds, birther noises, bascically any special enemy other the basic strikers (I think they were done by screaming while gargleing water?)

#

other question is how did you animate the movement of enemys, such as strikers crawling and chargers hybrids and other things? was a person acting it out with body capture stuff?

#

ah, I just have these burning questions.

ocean spindle
#

the second is body capture u can see some demos on the 10c channel :D

#

and the noises were like by doin funky sounds and like distort em

neon gust
#

and motion capture

muted shadow
#

i dont see how someone gargleing water and screaming can make a angry charger noise or a tank noise. I guess audio distortion makes sense.

neon gust
#

Tank was an ellephant stock sound

lavish garnet
#

What does it mean to do prisoner efficiency?

ocean spindle
#

yeh so u know u have main objective, secondary objective and tertiary [overload] objective

#

if u complete the three in a single run

lavish garnet
#

What does THAT mean

ocean spindle
#

um

#

skdmk

lavish garnet
#

I didn't know there is secondary objectives

#

Wheat never talking about those

ocean spindle
#

so basically u have a main objective every level yeah, but in some levels u can also do a secondary and tertiary objectves that usually make the level harder

#

for example main objective is goin for an HSU, but there could b a secondary objective of grabbin some IDs

#

and then a third objective thats just puttin a command into a terminal

#

if u do all three in a single run, u get prisoner efficiency

cold quarry
#

They often have negative (or rarely, positive) affects on your main goal

sturdy glen
#

im curious, what were pre nerf scattergun stats

past mesa
#

Pen

sturdy glen
#

no way

#

that all?

past mesa
#

Something else but I forget

#

Dmg I think

sturdy glen
#

I was right

#

when in doubt just add pen

mossy aurora
#

Did scattergun actually have pen?

#

I thought that patch note "fix" was memed on because it never even had pen in the first place

past mesa
mossy aurora
#

I think the precision multi was unchanged

sturdy glen
#

thats a lil more believable

mossy aurora
#

Just searching through the server because the spreadsheets are gone and OG scattergun did 192 damage lmfao

past mesa
#

What

#

It is so disgusting

sturdy glen
#

LOL

#

holy fucking shit

past mesa
#

Just a tiny amount away from the mom one shot

sturdy glen
#

bring fucking

neon gust
#

I tought it was 210

sturdy glen
#

special damage booster

#

one shot that mf

neon gust
#

192 but no pen

#

Pen was still bugged back tben for shotguns

#

Previous version of the gun was a burst shotgun but got swap almost at the end of testing because of people burst canceling the gun

#

It did like 60ish damage before

cold quarry
#

GTFO needs a shotgun machinegun

#

like the Azbats from the Metro series

#

windup and then just BOOMBOOMBOOMBOOM

neon gust
#

🤓 actchuli cs its a machinegun since its fully automatic 🤓

cold quarry
#

oh. damn. pain.

vague bridge
#

do the characters have modeled mouths

craggy pier
#

Probably not

sacred dew
ocean spindle
#

i think they do but it probs just doesnt move at all

buoyant quail
#

This feels like a noob question even though I played since rundown 1, but I never played when secondary/overload objectives were initially a thing (I quit in r3 and came back in r6), but I often see people refer to the different objectives as "High" and "Extreme", but I'm not sure what either of those mean. Is "high" main objective and "extreme" secondary objective? And how come they are often referred to as those names?

hidden ridge
ocean spindle
#

yeah so High - Main
Extreme - Secondary
Overload - Tertiary
Main is called High cause the game calls them both like that, same with Extreme, the game calles it 'optional objective'

#

and the overload is just overload and no one calls it tertiary objective cause that sounds gross :3

buoyant quail
#

ouhh I see thank you c:

dry pumice
#

wait

#

It appears that artefact heat doesn't count between different rundowns.

#

I haven't played R1 in a decent time, but i got a mission with 84% like i played it couple of games ago.

#

Weird.

icy cave
dry pumice
#

I'm bored, i just want to shoot some monsters, maybe help some new players aclimate.

craggy pier
#

in R4D1 main r u expected to stealth the final code room? like is it a good idea to just get in get out and kill as little as possible?

#

I mean obviously alerting 5 scouts would be certain death but like

minor fractal
craggy pier
#

no need to clear the whole room right?

minor fractal
#

You can def survive 5 scouts, tho.

#

You can ignore parts of the room or clear the whole thing.

#

W/e works best for your group.

icy cave
#

altho first 2 times accidently

craggy pier
#

I was trying with only 2 ppl and 2 bots and thats as far as we got, ran out of time to get the code

#

I assume it's not so bad with 4 ppl

minor fractal
#

Main difference w/ 4 is you have an extra body to send back for code.

dry pumice
icy cave
minor fractal
#

You can def clear it very quickly with 2, but you have to be on a good pace.

dry pumice
#

We just stood our ground for like a minute and grinded down the scouts' super wave on the ladder.

#

Simple answer: going in quietly is preferable, but you can recover from failing. That level got crazy amounts of ammo laying around.

craggy pier
#

right

#

resource management is tough with only 2 humans

dry pumice
#

True. Bots be oblivious to importance of exploration.

sage knot
# craggy pier in R4D1 main r u expected to stealth the final code room? like is it a good idea...

you could stealth it if you prefer it that way, but subjectively speaking pulling it is far easier, place 2 sniper sentries facing the entrance to the 5 scout room, 1 sentry facing the small door where you came from, pull scout room and fall back to the room you did the alarm in, there's a high ground where you can funnel all enemies to a single direction. Alerting 5 scouts doesn't mean you'll get 150 enemies as there is a 30 spawn cap from scout waves. There's so much ammo in the main sector you could pull the scout room twice and still be fine. If you choose to stealth it you would also need to get the bulkhead key in stealth if you're doing extreme

cold quarry
sage knot
past mesa
#

Every time I have done it

sage knot
cold quarry
#

my team beat it with 2 bots, with a bio and 2burst 1 shotty

#

depends where you hold

#

nvm it was 3 burst

oak dragon
#

What do you do about hackers?

ocean spindle
#

report em to @uneven gulch with all the details pls

oak dragon
#

Thank you

sage knot
#

https://www.youtube.com/watch?v=PfED2ag_Ssg this might be a dumb question but anyone knows what settings did tnenpi used to negate the visuals of the fog during the tank error? Or was he just taking so long that the fog layer actually sunk below eye level?

dapper nova
#

I see I have Rundowns 1-4 unlocked, but the others are blanked out, and I have access to R7. do I have to finish all the previous rundowns to unlock 5 and 6, or just finish 4?

low willow
#

5 and 6 aren't in the game right now

#

the game used to only have one rundown at a time, but that changed. they're modifying the old rundowns and bringing them back while having them all here to stay

#

We got alt r4 a little less than 3 weeks ago, we're getting alt r5 next and then alt r6, but we don't know when.

dapper nova
#

ah ok

#

ty\

past mesa
#

Seems like the fog is just at a different level

#

If you look at 2nd scan in tank error and compared it to what it normally is

#

Idk if tank error has lowering fog @hardy grotto would probably.

hardy grotto
#

the fog lowers yes

past mesa
hardy grotto
#

yeah

#

I don’t think it’s particularly noticeable in this version tho lol

past mesa
glad stone
#

U really dont find people to play with (first mission) via random search huh ? just bought the game and well cant find player xD

glad stone
icy cave
glad stone
glad stone
hidden ridge
#

So I think you're supposed to fully clear it either stealth or loud unless you get really lucky and find the bulk key by chance close to the terminal you need

#

I guess you could take your time stealthing after you put the code in but I wonder how many clears had people simply pull the room

icy cave
#

and take the rollercoaster ride

latent obsidian
#

always stealth 😤

#

Got D1 done as a trio now so just D2 before the E1 fun can start

tiny salmon
#

Are there planned achievements on steam?

dry pumice
stone dirge
#

just got screwed over by bugs in D2 XD

#

why does the game still have the cfoam door bug that u can foam it once and it can never be foamed again... its been around since like R2

pseudo wing
#

Wdym

dry pumice
#

Desync issues I suppose?

stone dirge
noble sierra
#

It sucks, it just happened and nothing you can do but just dump all your ammo

stone dirge
#

ok so imagine u cfoam a door and it foams up
once u try to refoam it for perma foaming or whatever no matter where on the door u aim it goes through

#

ontop of that the enemys can hit u through the door

#

half the time the door insta breaks after the cfoam it gone as well

noble sierra
#

Especially for the one in Class 7, they spawn so close to you so you have to kill them very fast end up killing much more than you could afford

stone dirge
#

yep

#

i mean we had everything till extraction done ||tank killed secondary done overload done|| so was just a matter of we needed some more ammo due to us having to ammo dump every alarm due to the door bug. our only options were to do a class 3 surge with next to no ammo or do the overload cargo carry to extract and then deal with the ||charger error|| ontop of that with next to no ammo

#

its the one question i have with the game... when will they fix major bugs like that, only issue with the answer is its not always repeatable and its a 1 in like 100 runs of happening

noble sierra
#

Looking at R7, I don't think they'll do anything.

#

Especially R7D1

stone dirge
#

oh 100%

waxen bane
stone dirge
waxen bane
#

Technically only the class 6/7 benefits much from perma foaming so it's a bit of a dice roll unfortunately. For PE extraction if you kept the doors intact during the main progress I believe there's like 5-6 doors to you can foam once and let it be, will buy you more than enough time. You could even cfoam the small vertical ladders after the class 7 which would collision-block the shadows from moving as well

stone dirge
#

yeah

shadow flower
solemn flint
#

does anyone know how to reduce fps loss+ reduce input lag while not making the game go below 40fps?

turbid horizon
#

uhhh i’ve never heard of GTFO having input lag

sacred dew
sacred dew
solemn flint
solemn flint
#

sometime i hold left click to charge but it doesnt work so have to press it 1 more

sacred dew
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That’s just not registered

solemn flint
#

mouse problem?

tardy ingot
#

more like you have another thing queued already and that needs to finish maybe?

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like when you cant weapon swap with carbine mid burst

turbid horizon
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yeah that’s kinda what I was thinking

solemn flint
#

hmm

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im gonna have a test run with knife

spark wolf
#

this is some shit they did with R6

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its pretty cringe

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doesn't let you instantly charge in some scenarios

turbid horizon
#

I think it was part of removing burst cancel

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Could be completely off tho

spark wolf
#

charge cancel is also still broken

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i think it breaks 100% of the time if you swing then insta charge and try to cancel

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it will shove instead

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and it will keep on doing it

turbid horizon
#

oh yeah the super fast shoving

spark wolf
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not that

turbid horizon
#

There is another

spark wolf
#

its shove when its supposed to cancel the charge instead

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right click during charge should never shove

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but you can get it stuck in a loop where it keeps shoving

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everytime you try to cancel

turbid horizon
#

cool

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Never seen or heard of that

sacred dew
solemn flint
timid rampart
#

What's the current meta with bots? Ie what weapons they're good with? And they still are useless for tanks and mothers I'd presume?

turbid horizon
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Tanks pretty much useless, mothers they can be helpful with if you know it’s coming.

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Only time they’re good on tanks sometimes is with more than one player

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As for loadouts, I usually run Burst Rifle/Veruta MG, Burst Rifle/Shotgun, and Hel Revolver/Veruta MG

timid rampart
#

got it, thanks!

turbid horizon
#

Yeah, you can also feel around with it, I’ve gotten away with handing bots sniper rifles on levels where they’re good with them

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Would almost never recommend that though

timid rampart
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how come? Friendly fire?

turbid horizon
#

That, but mostly because they don’t have perfect aim and therefore precision weapons are the worst kinds of weapons on them bc if they mag dump sniper and miss all 3 shots, it’s bad

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I generally would avoid giving them hard hitting weapons

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Shotgun is an exception for me personally because it’s nice to have 1 bot with extra firepower

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And hel revo, sometimes the bots just go godmode with it, but they’re pretty bad at ammo balancing it which is why I usually only take 1

sacred dew
sage knot
turbid horizon
#

I’ve personally had bots be major assets on tanks (why I mentioned giving them snipers in certain situations)

sage knot
#

all they do is follow a set player and won't even take cover, maybe a few stray shots here and there would somehow register. Like if you use them as a decoy to get shots on tank then fair but they aren't chipping in anything

turbid horizon
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Also the bots were patched to fear Pablo, and that also affected how they behave with normal tanks. They play a lot further away from them now

turbid horizon
#

Or just go deeper into cover yourself and pull them in

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There are absolutely ways to make bots work with tanks

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And afaik they don’t melee them anymore

sage knot
#

other levels maybe if time isnt an issue, I simply cannot see how that's gonna work in R4E1

turbid horizon
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It’ll be fine, honestly not worried ab Bishop with the tanks, more worried ab him going down on the surge scan

sage knot
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i'm not sure if we're talking about the same level as the surge alarm is the least problematic when it comes to bots, shooters in that surge is the most annoying thing and bots dodges projectiles very well in general

turbid horizon
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And if you’re taking more than one bot on E1, i can’t really help you. They aren’t built for deeper levels, they were never intended to be in the game, and they’re something a lot of people get frustrated at for no reason

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I’m pretty good at using bots because I’ve got way too much practice on 3 bot and 1 bot expeditions

sage knot
#

we're running with one bot on bio on E1 and thats bad enough, we get through tank error with no problem but they're nowhere near what a real player can deliver when it comes to tank fights if not zero contribution at all. It doesn't bother me much since we pulled through but I'm simply stating that they don't contribute when it comes to some fights if rng is taken out of the equation

dapper nova
#

Question, best way to take out sleeping giant striker?

minor fractal
#

Break limbs.

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Be behind for bonus damage.

noble sierra
#

^

sacred dew
dapper nova
#

K thx

dry pumice
#

Technically speaking spear is the dedicated giant killer. Extra reach helps staying away from the death punches, but you quickly get kissed instead if you fail a single fully charged limb break.

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Hammer runs bigger risk of receiving a haymaker, but the extra stagger helps keeping the giant from doing anything else otherwise.

turbid horizon
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i mean yes but then you have to use spear

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just take bat and stagger him to death

dry pumice
#

Alnmy wipes are caused by people using their sprint button when they shouldn't.

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Sprint button is cringe, embrace casual strolling.

turbid horizon
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I mean if you’re stupid about sprinting

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You will get killed yes

dry pumice
#

One guy sprinted into a giant charger.

turbid horizon
#

Listen

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Having spear or not

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If someone sprints into a giant charger they’re gonna die

sturdy glen
#

there is no risk with sledge, if there is youre doing it wrong

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(for regular giants)

turbid horizon
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Ehhh there’s a bit bc timing is small

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Oh do you mean not solo?

sturdy glen
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solo no scream, sure