#gtfo-related-questions
1 messages · Page 64 of 1
does getting plopped out by a snatcher make a soft alert amount of noise? Or none?
Do sleepers or other monsters in the game here hear your voice? can they detect it?
if you mean in game voice, no
yes
I wish they can make it a feature
don't get your hopes up
maybe someone could make a mod for it but that'd be silly to have in the base game
why silly?
also why not?
Mostly because it's useless
game's a lot about teamwork and coordination, so making the in-game form of communication make stealth coordination near impossible would be kinda lame
Everyone uses discord anyway
punishing people for communicating sounds like a terrible idea
as for why don't get your hopes up, you shouldn't get your hopes up for any new features in general
game's pretty much on its last legs at this point
communicating sounds like a terrible idea
I am expecting a new enemy or enemy type in the last Rundown, but that's it
they'll just add a giant scout and be done with it
sounds like in game voice chat that alert sleepers ? if you can adjust the your own voice to not alert the sleepers?
That feature feels egregiously punishing to people still learning the game
people would probably decline to use the in game communication system in such a case
god forbid they make character voicelines wake up enemies which would technically make more sense than what you're suggesting
yeahhhh
and it's not helped by the fact that the vast majority of people would get around it just by virtue of playing through discord anyway
"theres a giant over there"
me with a broken mic "YO I SEE IT triggers the entire room
I think people think that because they dont know that the more players are close to a sleeper the more it "croaks" "glows" whatever
Even when Kojima does super meta and crazy bullshit, it's for one Bossfight, and not a mechanic for the entire game
dude the mental image that gives me is great ty
this is nice 😂
bass boosted
gain cranck to 11
deep fried
do sleepers actually pulsate more when there are more players around? haven't heard of this before
i can wake up every enemy all the way to overload my man
I'll be honest I'm not 100% sure but it'd explain some shit I saw
I guess one way to find out is to ping Eric Chapman
I've never heard of it as a mechanic and if it was a thing I'm sure I'd have heard of it
might just be that more people are close enough to agitate the sleepers by moving around
perhaps
i think they should include that on like an advanced rundown. your idea is great
its a funny gimmick
should be a turn on/off section on option
but its just novelty
was a requested feature all the way back in EA
but a lot of pushback for obvious reason
10 chambers would never make that feature so leave it to a nondescript modder I guess
I would rather get a little bit more content
because from r1 to r7 its just keeps introducing stuff
In the most technical of senses - they technically do, because more players around are more likely to make mistakes like flash a light, change stance, take a normal step or whatever...
If we talk passively - i've seen no evidence to that.
why do you feel punished?
If we ignore the guns n stuff
R2 was uplinks, infection, spitters, hybrids, shadow giants too maybe
R3 was the missus/p-missus
R4 was optional objectives, shadow scouts, big chargers, big man tumour back
R5 had charger scouts and dual uplinks
R6 and R7 I cba to write about
so yeah fair amount of stuff added over time
oh right R5 also had the first timed mission
Because if a new player asks me a question while I am showing them the game, I am obligated to not answer them, or shush them
and then more stuff like sustain scans from r4 ig
Frankly i'm not against the idea. My first instinct during my first matchmaking runs was to not talk around sleepers. Made stealth interactions a lot more nerve-wracking and atmospheric.
Finding out it doesn't work like that was kinda lame.
thank you for pointing this out @winged turtle this is a more simplified version of my question
It's a feature that is better suited for a true blue horror game, it does not suit the resource management of a survival horror game
I think your idea of a feature would be fantastic in amnesia the dark descent
Resource management?
yes
Literally find packages and staff them into your face. We can't even shaffle them around.
okay
traditional horror games are defined by the feature of "if it gets me, I will die"
survival horror is defined by "I can spend resources to kill this threat, but what if I need those resources later?"
I didnt explain my point very well, i mean a rundown that just action pack
resource management
I'm not sure i agree with those definitions. Hell, Amnesia TDD falls onto the latter definition, since it has a pretty tight resource management system of Tinderboxes and using them to light places as to not lose your sanity.
I should've been more clear. The resource is ammo and the ability to kill threats. traditional horror does not give you any resource like this, survival horror gives you a limited resource like this.
"Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and vision, or through various obstructions of the player's interaction with the game mechanics."
okay
why are you obligated to shush or not respond to new players? i did not really understand ur intent here
Oh, there is... The "normal" horror games usually have some kind of narrative element to drive the horror extra deep. Which is something survival types don't really need, albeit its useful to them.
Kinda like our entire lore is kinda worthless and scattered around in the most inconvenient ways possible.
whats your point
you will actually be very scared and immersed if you read the chimp theory document
My point is: i'm not against making GTFO more horror as i don't see any obvious conflicts between the two.
because if we are stealthing, and they ask a question, I need to not respond, and get them to stop asking questions. because they will wake up the sleepers, because voice activity wales them up
Hell, the veterans won't even fuckin' notice - they just sprint from sleeper to sleeper with a hammer, what's voice detection gonna do to them.
And that's my problem with it, it doesn't punish vet, it punishes newbies, who are curious and need to have the basic mechanics explained to them with a sleeper that is sleeping in front of them
Choking communication is a bad incentive
Totally valid in a solo player experience, much less so in a multiplayer PVE experience
Give them the ted-talk before getting near a sleeper? We can always make the detection range very small - like 5m or something
make it in an advanced rundown when players are more experienced
I need to live this fear, what is this document? I must read it!!
that would be an almost objectively bad mecnahic
Eric is right
Proximity chat would be cool, punishing you for talking would not be cool
people would just circumvent it anyways
and half of them would be doing it on accident
Precisely, that was mentioned before
my body is ready for the deep lore
For what its worth our characters are canonically whispering when in stealth mode and that doesn't seem to cause any problems around sleepers.
Hey so
a friend of mine and me bought the game to play it
the tutorial was simple enough, but we couldnt even finish the first map
during the unlock the door onslaught of enemies we either run out of bullets or die
is the game supposed to be like this lol or did we fuck up some setting?
Yes to both.
Wait
Are you 2 alone or with bots?
you troll lol
I'd be sneaking through ZONE_513 on my own to get a reactor code
Then I'd have to stop to not alert an enemy, proclaim how much I hate said enemy, and wipe the run
The game is designed around 4 people
You should be OK holding it with 2 people depending on set up and experience
But you should be able to find ammo packs, and while you're stealing, try to stick to melees as much as you can
Also try to do the objective for the locked door as fast as you can otherwise it will always be infinite
It sounds like either a problem with load outs/alarm preparation, or low fluency
literally close the door, do the scans as quickly as possible - its like a Class-III right? You usually get that done before sleepers break the door even without cfoam reinforcements
if you just got the game, I would recommend playing with 4 people, #lfg-beginners is a good place to start if you dont know anybody else
hahahaha good point on the range wise btw
I just fail to see how a mechanic like that could ever be implemented in even a marginally fun way
choking communication in a team game is oxymoronic
if anyone here has played the gtfo alpha and knows about the heat mechanic, I imagine this would go over similar to that
oh are the bots just famously braindead?
My first counter-question would be how exactly do sleepers wake up. Is there like a bar of awareness that they fill up or is it literally just going from State A to B to C.
this game is just not like other games. If we bring in the famous and well-designed idea of Mr. X, we get Pablo. And Pablo is behated by everyone lol
It doesn't translate
50/50. They're basically walking turrets. Physically not present for stealth sections.
Anything else they're useless for - they don't even open lockers by themselves.
they aren't bad, but most people find it more enjoyable with more people.
that being said, if you are a fan of figuring things out all on your own and don't mind the punishment, taking bots for the A and B tiers would be a fine choice
I always wondered how much do you need to annoy a sleeper before it wakes up.
I take one step - it goes yellow. I take another one - it goes throb throb. I take another one - throb throb. I take another - ???
ahh dang ok, thanks guys
the heat mechanic essentially woke them up if you stood too close too long if I remember correctly
it wasnt very fun
Sounds immersive as shit, but i can imagine how it was problematic. Especially when people can't quite get behind a giant at the same time, so one person is already behind him and 3 others are slowly closing in.
But the big difference here is that you have no control over that - it just happens while you do nothing. Not talking IS doing nothing.
Hm. Ideally one should come up with a system of gestures to translate information by other means - kinda like IRL stealth combatants and divers do. But that's too much work to accommodate such a mechanic.
Either way would be neat to have it an option at least. Maybe a little check button in the lobby or something.
... But still useless because everyone uses discord anyway. We'd have to make some kind of discord API integration or something.
Again: those first expeditions when i was using built-in VC and wasn't aware that it does nothing brought a whole other level of immersive play which i found to be incredibly amusing.
It wasn't the same ever again...
in theory, I can almost see this being a good idea, but in practice, its just so unfathomably wrought with problems that I can't ever see it working
sort of like the early coughing to wake up sleepers mechanic
Just don't talk near enemies, what's so wrong about that?
Or i don't know... Talk quietly. Provided we can somehow make it based on loudness.
no communication with bio in dense rooms
yay
always gotta move away to talk about room layouts
irl you have signs you can do
ingame oof
We can always give it a generous amount of strikes. Which is back to my original question - how many steps does it take to wake a sleeper?
people getting around it using discord
background noise from people's mics triggering it
does using ingame chat count as making noise?
incoensistency with how sleepers wake up
you know, the good thing about the game also is, that when you are down one of your team members can revive you back up. you have numerous amount of times to be revived
That's provided you don't just wipe immediately. Which is also a thing, especially in harder levels. Some rooms are just not worth the risk.
Me: gameplay, immersion, tension
Pub's Roommate: KNOCK KNOCK KNOCK "bro we talked about leaving your dishes in the sink."
R7E1 pMom: births
Fuck. That. ™️
shoulda cleaned the dishes
Yeah, that's a very fair concern...
literally
like, you should be cleaning your dishes within 24 hours if you don't have a dishwasher to shove them into
Although... Thats only an issue with an open mic.
And I need to check with the pubs that I play with, to make sure that they did the dishes to
The built-in game feature is push to talk i think
I mean its not like sounds can't happen while you are whispering into your mic
theyre good fillers
but if you intent to play with all 3
your gonna have a bad time
even then, most DW plumbing can't handle all the stuff if you don't pre-scrub your dishes
what if I shit in my sink sometimes

my group just did the big walkway/bridge
set up one sentry facing behind in case they get silly
The big thing that breaks this is that Mr. X can be stunned, and isn't persistently right behind you the entire game/level, even if he does do damage on par with our friend Pablo.
The way I would like to fix Pablo would be to stun him, or make him a bit slower than the regular tanks, so there's less babysitting involved.
Still remains that he'd probably still be annoying with these mechanics, depending on how he's tuned.
also i horror games you can break aggro and go back to stealth. every enemy in GTFO that is triggered knows where you are, and is on its way to kill you, always. i am agreeing with you, i just think its less about the balance of Pablo, and more the fundamental building blocks of GTFO
Rightmost (west) corner of 196a
Keep the leftmost (east) door open and close the one in the corner you're holding in, should funnel them all through that east corridor
(ty @trim rock)
Yeah, it's a neat idea, but it doesn't fit into how this games plays. Hopefully, they come up with more unique enemy types, cuz the snatchy boi works extreeeemely well in this environment.
the snatcher is perfect for this game, you have a great plan, and then someone is suddenly dramatically out of position

I love a disruptor
is that a drg equivalent?
nah
like an enemy that disrupts your team
general classification term
gotcha gotcha
unlike GTFO. Deep Rock Galactic has it's pros and cons
Pro: it's full of bugs
Con: It's full of bugs
cons: Leaf lovers exists
rock and stone brother
they must return to Alcohalla
Nuh uh not bugs, features
Drg doesn't have cons (except pointy eared leaf lovers)
Can someone remind me: is there any reason to stack mine damage against smalls, or it exclusively helps only against big ones?
no
though it may be worth to mine across a door and into a door to cover a wider area, if there's a shitload of smalls behind it
I mean more so in context of boosters
oh
How much damage does a mine deals anyway?
don't remember the number
I think they deal the same amount of damage to any enemy caught by the mine hitbox? (edit: eva says mines have falloff, take eva's word over mine)
A quick search suggests 50 damage which seems reasonable
so at least 30+
but there was some weird host-client discrepancy where it'd insta-delete host but client would be distance dependent, I think
think it was
50 or 60
i think 50
isnt 60 otherwise it would 1 shot c scouts
yes its 50
I remember being told the damage tapers off at the far end of the red line but I've no clue if thats true or not
i got blowned up by one and didnt die :D
they do? against enemies?
i only almost did
should be both enemies and players yes lol
i wish i can suicide bomb scout
fun thing I learned about mines yesterday is you can use them knock fog repellers around
So... +20% damage required to kill c-scouts... And like 100% to kill giants... Goddamn, these boosters are worthless.
Well... Less bullets to waste on giants, obviously, but still.
do you remember a host-client bug on that v players, or am I tripping?
whut
i need to try that
I got a clip of it it was pretty funny. The door blew up and the fog came sweeping in towards me because it got knocked away
depending on headshot (dont remember how that works with giants and such anymore with mines) varies
but otherwise youd need 140% (50 to 120) or 200% extra mine dmg
host would always die to mine. Clients would be completely unbothered even when next to it (sometimes randomly, sometimes when crouching)
lets see what i can muster
okay, close enough, not completely tripping
+77% from agressive...
No bolds...
+29% from muted...
That's... +106% damage total.
could still work with headshot (but again, dunno how that works with mines)
Maybe if i had muted.. But i'd have to be like 34% or more
And again: no affect against smalls, right? ... Why do i even have this.
I mean MAYBE i'll bring this to a level full of giants to save some ammo but come on
you could use them to mitigate falloff against smalls I guess
the fact that I didn't even know mines have falloff probably tells you how useful that is
Which special reloads the fastest?
revolver with cancel
and without?
revolver
2nd best?
PR
HAR (tho i think maybe shotgun with cancel)
Hm... HAR...
the shotgun reload is so funky
when i think im gonna reload lots it only does it once
and when i feel like its gonna b short it does it twice
i dont get it, buckland what the fuck
Nah you just stuck 8 shells together with glue and are shoving them all in at once
i guess sometimes it just breaks in the middle too >:b
Its just doom 3 reload
the choke mod's shells are too heavy for all 4 to remain stuck together without the force of gravity and moments from the pivot providing too much force for the superglue to resist
however, supergluing 2 choke mod shells together still works perfectly well
nah choke mod is like the plastic popouts from old model sets
you just stick it in and snap off the plastic, boom all 4 shells loaded
revolver 1.75
har 2.3
high cal 2.5
choke mod 2.72
combat shotgun 2.83
everything else is 3 and above
cancel times shake that up a fair bit, though har is basically equal third
they really should clean up pump shotgun's natural reload
Inserting a single variable number of shells is an essential component of the Shotgun's identity.
This is so sad, can we please buff the Combat Shotgun?
I was more thinking of that stupid bit at the end of the reload where the animation is finished, but the gun doesn't fire
or really just in general the length of the reload
doesn't affect me, but pubs play a completely different game
fix sway bug goes without saying
but it feels like nobody ever gets back to us on that one
like, I feel like calle and some other staff have said "oh that's a thing? we'll check with the team" a bunch of times, then nothing
its the door itself that does this
not the mine
Lol that's even better
How does it work with cfoam nades? blows the grenade shell away or something?
Yup fireblade has a clip
LF>FireHammer
mine: We don't do that around here
the update say r4e1 secondary scan location change so its where now?
not being stupid like it was last patch
There was one scan that went around the entire room
To come back on itself
Very very funny honestly should have kept it
cool
Which magazine pocket layout does the new FOMO backpack use?
Should I use hel gun or sniper for big guys?
Sniper is the most efficient one if specific to big guys
hel gun if regular giants and waves, sniper if regular giants and bosses
Hel gun is more like a wave clear/versatile choice of weapon
I’m on r1c1 and there’s like a million big guys that show up
my dumbass was writin over the hel rifle cause i got confused >:b
both are worth practicing with
you could probably just go quad machinegun
but having someone with a sniper is fine too
Okay
you are on the right track, and on that level neither is bad enough you need to bring the other
so follow your heart
Also what are those big spitter ones that shoot out the white homing stuff
they’re so beefy
Hybrids most likely, that are real big threats, and def worth focussing down
if they are doing the slav squat, those are hybrids
slav squat, fires a barrage of artillery
if I start to force naming them the TOS-1, you think it'll catch on?
big doubt, esp since i have mo clue what you mean
about to run through R4A1
with some bots, any suggestions?
Gl you will be fine
its just a bunch of alarms, as long as they have guns you are good to go
It is an unplink level there is a way to lose your guns
but as long as you can do the uplink from ontop of the terminal you should be able to dodge it
wdym?
the gun snatchers. they can't steal your guns if you are above them
ya, no real advice to give, as long as the bots shoot their guns you will be fine
you're asking a lot of the bots
Bug
Reset if you're doing PE or Secondary.
list them every time you drop in, it's annoying but saves the time
yeah, definitely gonna. beat the level before with secondary, mustve gotten lucky that time
Tbf it's pretty rare, just not rare for how severe it is.
Just do overload first problem solved
I've had my fill of weird objective approaches on that level already.
Hey all, so I have a weird question, I want to mess with my friends while we play by using some sound effects from the game, stuff like, a scout using its tendrils, or a sleeper croaking, is there any way for me to add those sound effects to a sound board, and/or how would I go about that?
well discord has a sound board with nitro if i am not wrong, not sure how it works tho i would guess u need another server and then put those sounds into it
as for the sounds themserlves theres a lot of compilations about em in youtube, u can just search 'enemy sounds' just beware of the spoilers
u download that, cut the sound with an editin software, put in in the soundboard and
then when ur on the vc just alt tab and play the sound
excellent, ive never used a youtube to mp3 converter, so I didnt even think of that
yeah :]
theres a website, if u go to the video and eliminate the 'ute' out of youtube itll take u to a page to donwload it
the thing is like u can only download like 3 videos every hour or somethin somethin
there are a ton of those sites
yeah but that one is just
easy cause its 3 words less in ur link kdms
it feels like every time you google "youtube to mp3" there's a new set of sites at the top of the results
yeah, but i dont want them to know those sounds are in the server, so im planning on using it in an external sound board
it's more about them noticing that you're "talking" when the sounds are playing
true, that will hopefully be less noticable, im sure ill get called out after a couple uses either way
if you have a mic that gives off a lot of false positives for that it could be fine, but otherwise maybe try to say something when it happens?
i think
a funny way to do it w/o bein as obvious is donwloadin the roar of an alarm, and playin over another alarm
like get the most scary roar ever and just play it sometimes over an alarm to like infringe fear
also try to make sure you use the sounds when it would make sense
you have given me a terrible idea
objective that normally does not have extract alarm -> distant roars from soundboard
oh yes
thats so bad i love it
the problem tho
would b the music ksdm
since extract alarms always start with the music too
but well
i guess u could still trick em
a friend i play with always has his music up
but another way i could do it would be like
in a level with an error alarm, let's say it's a striker error
oh cool, objective's done
wouldn't it be a shame if i played a charger roar now
oh yeah thats so bad i love it
i just hear a [r4 enemy] roar at the end
i dont wanna spoil idk how new they r ksmdk
music's still combat music so it'd be a lot harder to connect the dots
it would be great if the server mods added these sound effects to the server sound board, I could use them in my own server then
you can always just make a server with only yourself in it, add the sounds there and use them to cause chaos anywhere else
same idea for emojis and stickers
a fantastic idea
Whens the best time to use boosters? Sometimes I feel like I need to save them
um
all runs tbh
i mean it might b a good idea to like go in a level fail then use the boosts
but i am that type of person that never uses boosts cause i might need it soon wohhh
take into account bold and aggresive boosters have multiple uses too
Consumables horder
Unless your team is ignoring muted artifacts, you'll usually pick up at least one muted per run, so you can throw those around whenever you want.
Otherwise, I would say go into each level without any at first, then see what you need.
Does the difficulty scale with the amount of people in your lobby?
Okay
does the birther actively chase players?
we're tryna separate the tank from the birther by running across the map so the tank will sprint towards us
nvm we died 🤡
Uh, yes?
Generally you want to either lure tank into a c-foam trip and speed kill him or you want to have someone dedicated to clearing babies while everyone else does damage to w/e is most exposed.
it is mom not tank
or it is?
hmm
eh i dont remember
Can someone explain rule 13, what are old rundowns? Like the first rundowns or earlier versions of the game?
earlier versions of the game, yes
don’t try to separate them, it’s not as easy as it used to be
you can fight them both in the arena now
lot of cover compared to the original
as in it’s rewarding but also probably more of a risk than simply fighting them in the arena
if you hide around a corner tank will get to you first and you can easily kill him
hell, you can even hold just outside the warden door for it
It's both.
is opening overload + main(at the same time) in D2 a consistent strat?
Well Ray we have been 8 mining the tank for a while now
No, it's a cheese strat.
Not consistent but def a strat
How long does it take to clear D2 Main? how many alarms?
yeah, every zone you require for progress has an alarm
I can't do overload first, surge wave is pretty hard with no additional res
Sounds like a skill issue, ngl.
Thinking about shooter kiting it
I have skill issues, ngl NEVER GONNA LIE
Is this a true solo, solo w/ bots, or what?
True solo
cant bring cfoam cause I dont have enough skills to survive mutliple alarms in a row without additional fire power
Doesn't Overload just give you ammo, tho?
I need to clear the surge first before I can get any ammo
either funnel them and shoot well (you wont survive the rest of the level anyway unless you cheese otherwise), either you make it or you die and hopefully got a bit better at it. Or ... well dont try true solo of r4d2pe 
modern problems require modern solution, skill issues require true solo to solve it
why would skill issue require true solo to solve it
duos might be better for ironing out skill issues, but I'm not sure
can't help others if you get downed yourself
Yeah time doesn’t seem very enjoyable but you might just be able to reroute surge a few times
you are gonna have to do the whole level at basically 1% at some point since you most likely wont be quick enough to do main that fast
Class VI, VII, and VIII mono-charger alarms are already the hardest parts of the level.
you have 4 sets of doors you should probably use them
what an engaging and fun change to a mission
dont forget the fog 
making it chargers
Or just be a chad and explore side zones
I'm so glad that instead of fixing heat bug they made the mixed waves boring.
last charger scan room is...not fun...
it was threatening but it's just you shoot them with hel weapons
if you don't have hel weapons, sucks to be you I guess
hel rifle does help wonders in D2 @past mesa was right
My go to
yea
They were more fun when they were a special enemy variant in the wave, and not the wave.
Only thing about the last scan players will kill the waves to fast without getting scan progress
Even in general, GTFO doesn't do mixed waves very well a lot of the time.
r4c3 in original, where you'd get chargers from error and strikers from alarms, the variety made it feel more threatening
honestly D2 PE isnt that hard,just ration your tool wisely and make you your team dont screw up on the way of carrying the cargo lol
like R7D2?
its just scary as hec
8 giants is snooze compared to mix of giants and smalls
We are kinda talking about true solo
Which is that hard
That is a good mixed wave imo.
and D2PE needs knowledge of the level, lots of mechanics and for you to hurry and find ressources quickly
well,i mean we cant run like a mad man like we used to do so that kinda suck eh
stealthing Secondary did frighten me cause of the random BBC in the area
oh and i know how to cheese gtfo now
if i have to give my 2cent,the current D2 is pretty much watered down to at least 50% as hard as it used to be 
please dont say door cheese might have to block you now
D2 is literally just the same.
door bug is boring, it's a shame I RESET REQUEST so I couldn't door bug r4e1 solo
cheesing the game with amd software is fun
I know this really cool tech
So much easier Ray I can do alt r4 in my sleep
does anyone know how to cheese fog?
do you think so? you could just infinity kite shadows in one room
do i need to reduce the game light contrast
Can't tell if trolling, but it was simply never hard.
is it tho? like where is the difficulty lacking from before o.O
or do i need to reduce the saturation
I always am fully fully serious
yes,as far as i can tell after cleaning it on PE a few time,compare to back then it easier to do now
thats most likely just players getting better 
we dont have infinity run like before but we have booster now
why door cheese when u have light cheese
nobody considers boosters with level difficulty
Boosters Omegalul
also the door placement isnt as arse as it used to be
most dont even use them lol
Door placement where?
R5 was balanced around boosters obviously
Why do you think it's the hardest rundown
the only real bad door placement was the alarm thats a super small room rn, and that was so easily holdable
or foamable (if it didnt glitch)
And kiting
Must have been a hard rundown
still remember that one door that you literally have to run across a foggy hallway if you want to refoam it lol
That
you mean the current class 6?
The one that's still the same way it was?
Is in alt r4
thats still there
but the best trait is just kite the entire wave and save the doors for cargo back ten
Oh my god
it's in alt but I think the tile is flipped so scans are faster (could be mistaken though)
yep
tho its less scans being faster
and more scans not having the possibility of completely trolling you
in the old r4d2 they had a lot more variance
Sure but ngl pachi players don’t have good scan skills generally
Like r4 players included
im talking about this one https://youtu.be/Zdi9dBp7l4s?t=2774
It is in the game
mfw 2 players stand in the same small red circle instead of doing each one individually
@upper ginkgo when 3 teammates stack in 1 big red while i sit in another 
When a player goes to” hold” the wave
What’s scan skill, the biggest scan skill I’ve discovered is standing in the scan crouching so that I can see crawlers in the dark without glow sticks
this is sad
really lonely sitting in scan
Sounds like a social issues
Scan skill would be knowing what scans you can go for maximizing everyone’s scan time
this is rlly hard though
Nah 3-1 split is fine because I get to think what's the best way to optimize a few seconds
knowing where teammate is going to is hard
I love getting a extra sleeper wave
when you min max the % you need to leave so the scans finish 1 second quicker
plus many players panic when see strikers near them
i would consider going for a lone scan that is on a platform or straight up under your instead of trying to do the one your team already doing to be one lol
Team goes scan while you go opening hard locks on boxes
and left scans
How else am I going to find the 5 use kiting med
It really isn’t you go for the closest scan unless that one is much closer to someone else
Never stack 3 unless you can stack 4
honestly though most team scan wipe was because someone run away after seeing their hp is low and left the scan unfinished > more waves
huh?
Skill issue
also, move to the farthest scan if theres multiple in front of you and your teammates are behind ya
just press C
unless it a giant
My main take-aways from R4 convos is that apparently people struggle with long-term memory and very few people actually download old rundowns.
I struggle with short term memory
honestly people sometime really underrating the melee shoves
Thank you very much
I don't download old rundowns (not anymore)
I already have everything I could need
Yeah melee shove is cool
Do you know how much stamina it costs
unless you use spear 
Yeah, but I feel like a lot of the "the OG was harder" comes from a place of having literally never replayed it since R4.
Didn't redownload in R5, R6, etc.
too much, I'm going back to R4
stamina or 12hp,your choice
I mean no you should know what you are spending
Cause momentary dmg avoidance isn’t permanent dmg avoidance
precious time to quickswap and shoot?
mate,if i see a strike about to lick my arse,i wouldnt careless about stamina as i wont get back that 12hp unless i already at cap
shove now and lose stamina to avoid the next 2 hits or tank the 1 hit and run
Yeah it depends
Just for your reference shove costs the same as charged hit with your respective melee weapon
And doesn’t reset stamina regeneration cooldown
most useful thing about shove is shove reload cancel
Knife fast shove is pretty good
like i said,people really underrating shove,it have it use and also depend on the player's skill and situation,it not like you gonna down to 140 pulse just from 1 shove, also this talk sound more like about preference,you value stamina over hp,i value hp over stamina,so better we all just do what we prefer
I really do respect your opinion and reference in playstyle, I also agree with you. But i wanna argue

I find it funny that I still find people doing the swap cancel
Shove is good but I find it more satisfying killing multiple sleepers without and taking no hits

what does that have to do with
shoving tho
i dont think anyone in their right mind is seeing 4 enemies and trying to shove them
i shove to gather enemies if anything
There is a shove?!?
Bruuuh
depends on the weapon and your position, swap canceling is no different than shove canceling
I dont think that 0.5s time save is that big of a deal
complains about the 0.1s extra charge up time on hel gun
0.1s = 1s during panik
I mean shove good but players don’t even realize what they are spending
Gtfo players have disgusting knowledge of stamina management
ok but
i shoot enemy
🙂
sry idk what came over me
i just dont really care enough to break the habit and its rare i find situations in current where like
Yeah shooting sleeper is good
that bit of stamina would rlly matter?
all i know about stamina is that i only found box striker 10 seconds ago, but if anything happens to him i am killing everyone and then myself
typically im only tryna save stam if im already in the process of needing to kite anyway
and i shove reload cancel if my other gun is empty and my brain is functioning
Completely fair
but i also tried to break that habit cause i started playing with joemie more and hes bio
My sniper gameplay is so funny
im ngl u hipfire so much its honestly weird
i like never hipfire unless im using shotguns
the amount of times I've pulled out mine deployer on scan when someone else is bio
I know I hip fire with sniper
At 20 meter s
why not ads
Idk
i hipfire hel gun once and i miss the shot and i wanna fucking scream
It is a very bad habit pretty funny
I don’t I play games where hip fire is good
Halo, overwatch, valorant it is werid to need to hit another button to shoot
But I have been getting better Beth
I miss hipfire
yea i feel that tbh
I aim in with hel rev more now
i just played a lot of apex and siege and figured it out from there
Gtfo players have awful movement and stamina management.
and now i waste my life on gtfo
yup pretty good
Beth do you want to play gtfo balanced with boosters in mind
Very cool maps that definitely run at more than 20 frames
surely that just means u have to play them with provisions
And melee dmg
idk if id wanna do that tbh
at a point it just becomes more tedious than anything
We can mod in max infection if you want
im ok i think
It is tedious but I am practicing my cool packed stealth patterns
Also solo mom with no births
Which is kinda fucked
Have such a hard time once the moms are up getting it
If they are switching to use the other weapon it's faster yes. But if you're trying to use it to make reloads faster and then start shooting that weapon again. Shove cancel is still faster in that regard.
homie rly said D2 watered down when it has higher class alarms
and the charger chance alarms were changed to charger only alarms
and fog is more? Of an issue
on a lucky D2 you literally got 0 chargers until extraction
D2 is so easy
It's way harder to avoid, yeah.
probably the easiest level in GTFO
Not even lucky, as long as cargo ain't a bitch you good.
b-but guns are way stronger than in og r4
2 guns
2 whole guns
were pretty strong
a lil bit
oh
i misread but
we did kinda have the 2 most op guns in the game in og r4
maybe the guns aren't that much stronger, but the amount of ammo certainly helps, but I'm not the guy who looks at no. resources each zone
the guns are def a lot stronger now across the board
peak of guns is lower, average is way higher (which is a huge plus lol, imagine having hel revo and then the biggest gap known to mankind)
except hel revo and burst cannon
iirc people think theres a lot more ammo quite often
as in, people were mad r2d2 appearantly had more ressources
when it actually lost a bunch
theres def more in the code zones of r4e1 no?
yes tools being better (tbf at this point its only mines and burst sentry) makes a difference tho
in reactor it feels fairly similar
havent played new r4e1

gonna do first attempt tmrw
glgl
gonna be fun
Only attempt and clear of that level was og with you, pachi n bread
legit seen more of it through your streams than own gameplay
i prefer og personally

LOL
quick question, can my group play r1b1 if one of my players hasnt beaten a1?
I can confirm there are more resources in code zones in r4e1
yes, there is no requirement for joining lobbies, only the host needs the level unlocked
also regardinf r4d2, i think ray said smth like 3 uses of ammo and 2 use tool (or reverse)
thats so unnoticeable that it might aswell not even exist
especially since the zone with the class 7 actually has variance on whether its 5/5/5 or 6/6/6 for med/tool/ammo from what ive seen
We legit are playing the game with finally fixed sentries and mines
tools actually work as intended
and we dont have a "flavor of the month" guns anymore
with always having 2 or 3 guns that are busted
things are more balance now
it seems easier since now we got more options
instead of just relying on the shit that "works"
legit
although still no scattergun to completely bypass moms
and all my favorite guns keep getting nerfe
but other than that...
BC was too cute for this world
and i am really glad its so numbers-wise comparable to the sniper, 13 shots, big damage, notable downsides, for R3 i was just never willing to consider bringing sniper, the range just wasn't worth it.
more even weapons is really cool, kinda glad i wasn't around for OG
and also we'are kinda replaying re-releases of stuff we played years ago 
Judging difficultly pretty hard when it comes to your own experience
Sawed off shotgun* (though it won't bypass moms)
Easier than they were years ago
You can just look at the overall improvements in level design
and see what change
thats why in my review i stated the levels themselves got harder
Level design is much better in post r6
R4 levels give the feeling modded rundowns do
Lack focus
Alt levels give the feeling modded rundowns do
Too many strong weapons
modding the auto pistol to one shot a tank is the average experience
WeMod moment
I agree, but it depends
stuff like r4d2 or r4c3 is great
And for an a tier i consider r4a2 well done aswell (even if the optionals actual objective isnt necessarily coherent)
Alright, so, are cosmetic issues fixed? If I haven't played Rundown 4 at all, or the ALT version, will I still need to reset my data in the future to get all 12 cosmetics? Or is everything completely fine post patch?
The update announcement was just a little confusing :x
fixed
Groovy
some people hit the bottom of the loot pool, they added more so you are good
There any updated weapon data for R4 ?
yes, the new spreadsheets are out as well.
Arbalist MG got reworked to be closer to Veruta MG
Burst Cannon nerfed ammo and recoil
lots of tiny buffs, a couple timy nerfs
*further away
they now have similar impact but the fire rate is more distinct
same for dmg per bullet
i think a lot of level design changes in alt are just by random chance cuz thats how it generated now
sorry janitor
Oh it's very easy - you just don't put all the effort in and play as chill as possible and then note how much effort you DO have to put in to bypass this or that bit of level.
While still somewhat biassed and subjective - it's a good baseline.
Is it possible to continuously reinforce a door with c-foam while it is being attacked by enemies? Assuming you don't run out of shots beforehand
i remember pulling it off once but then when i attempt it again, the c-foam would just shoot through the door
yeh!
the foam through the door is just a bug but
u can just keep a door frozen forever
it is a strat
is there a guide video demonstrating it?
um i dont think so but its not hard either
u just foam a door, and then when enemies start like beatin it down u shot blob by blob to keep it frozen :]c
there might b some videos where u can see it bein used but tbh idk which ones
so when they're hitting the door, you just fire single blobs at it for as long as you need?
Try to keep balls between 4 and 8
Max is 9
hehe balls
ic
but yeh
and if u have a mine on the other side u can pretty much nullify the alarm
:3
always watch those seconds at the end of the link :]
so like you don't wait to see the c-foam visual to disappear to start spamming c-foam again
u just do it as they're hitting the door?
i see, thanks!
I do, personally.
yeah but when i do it, it'll just shoot through the door
even though the door isn't broken visually
That'a glitch...it happened quite often this patch, though
happened twice for me so far
and that was on the xth reset on r4d2 speeds with 3 foam launchers
it does happen quite sometimes
i got it twice in r3d1, i mean
i didnt
someone else with foam in my team kmds
i attempted it 3 times in separate runs on r2d1, it only successfully worked once
other times it just shoots through the door and i didn't attempt it again
I didn't use much foam this patch yet, from my personal sample there are like 30% of the time the foam just bugged out
also try to not aim at like the lines on the door, cause if they r bent it might just go through to the other side, at least from what ive heard
its another issue like apart from the bug but
still
I had foam glitch in D2/C2/C3/C1 just last week
when it happens I've foamed the top of the door with decent success
but that's a small sample size because I don't play with foam much
It's not gonna help when the glitch happens
I re-foam the top plank by default, and when the glitch happens, it doesn't matter where you tried to re-foam
have u tried shooting sleepers through the actual door when u get it
i could do that sometimes LOL
not even just through the cracks but like
the actual door
I think it's one of those glitches that once you get you need to restart the game to fix it.
At least I believe that since I had it happen like 2-3 times in a row.
Every time I was hosting and playing with 3 bots.
its usually a host thing
welcome to gtfo
do u want foam on the host so it might not work on the doors
or do u want foam on client so it might not work on sleepers
foam the mom with 1 full charge CHALLENGE
The door being damaged also seems to effect it
this may be a silly question, but does doing the secondary and overload objectives in levels give you extra cosmetics?
it does not
It does not anymore, it used to
still sad about it
I think they changed it with Alt R1 release
they did
They did it because with the old rules you would have gotten very little for alt R1-3
R1 and R3 each would've given you 3 things - counting their exclusive "clear all mains" helmets
Hello guys, small question here, can we list / ping consumables from PC ? (by cons, i mean foam grenade, trip mine, fog repeller, glow stick etc ...) if yes, what is the code i should write on the terminal 😄 thanks in advance
those are the only things you cannot console for, you can console for containers, but not consumables
ok thanks, since i did not find the information anywhere , i was pretty sure i could not, but now i'm sure 😄
any time dude
list long
careful with that, you might find the Long Gun
I wish we had “list objectives” in the game
Would make playing pe levels blind so much more entertaining
Query Klas_Henriksson
Tbf you kind of can already.
R7C2 and R7C3 I feel like we had those levels pretty figured out off terminal in the first zone or two.
Although C3 it was more "probably terminal-related"
I understand you can I just don’t like sitting there listing all objective items
I just wish there was a command that spat them all out like
Security
Fair.
idk I just do list y list w at the beginning of every level and thats plenty good enough
Security
LIST -A can also help you spot oddities, tbf.
Yeah
And tbh, I don't mind that there's some know-how involved.
Beyond the terminal telling you straight up.
Listing by sector would be nice.
Or if overload was a valid filter
thatd be nice ig yeah
I don’t really need it for main honestly it is way more useful in modded
Where bullshit be stinking
Or a range of zones like 365,364
LIST E_36
I understand but it also gives me 366-9
Which is all good but if I am back tracking for reasouces I would love to check all zones I have been to faster
But it could be to much qol when it comes to terminal usage
Ah that would be nice
Honestly a while back them adding to terminal qol was so nice
Also Ray I have new terminal tech that is definitely useful
So you know how we can keep a terminals active state with the quick chat window . While we can que up a bunch of commands in what ever terminal like ping then put the command you would want to run later then get to where you want to be to run that command and hope the stack finishes then
Hmmm
Doing this you could deactivate the class 10 charger in r7d1 by yourself only making one trip * actually I am wrong here cause you need the other terminal to do this which would break storage
Definitely NOT USEFUL
But funny
Could also do uplink deactive alarms by yourself without having to make a multiple trips which is kinda cool
Actually maybe it isn’t as useful as I thought Because you don’t have access to some interactions with quick chat open
F
I could see it being useful in cases where everyone needs to meet up for a scan, but the alarm that needs to be deactivated is on some sort of delay (either people need more time to reach it, or it's on a timer of some kind).
But that's already hyper-niche.
And it'd need to be on a run that's very optimized/tight to the point that this would matter.
is there a mod that allows for placing down large flashlight?
GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)
but tbh i wouldnt think so
I could make a modded map where it is required to beat the level
But that is about it
Still F
Truely sad
Does the fog go up or down when you put in the cells in R4C3?
Plz need help
the fog will go up, but will no longer be infectious
@hasty terrace
Secondary overload main is the usual path. But if you lobby doesn’t have 5 total cells on the map you have to do overload first or reset
ty!
What's the general strategy for R2D2? Just beat it for the first time and it took ~15 attempts. Had 2 people on snipers, two burst sentry, 1 sniper sentry, and biotracker. Snipers tried to coordinate to kill the giants and hybrids on bridge while other two dealt with the smalls. Felt like supply efficiency and med efficiency carried so I'm curious if theres anything blatantly wrong with what we did?
- were you looting everything
- were you pulling every side zone
2 snipers is also a bit overkill
Looting everything we could with time, left some things behind if they were too far away to be used.
Did not go to every side zone.
what was the main cause of your wipes anyways?
are you properly ammo balancing? (i.e not using ammo packs when you're 20/80 on your main/special)
What got us the most were stragglers after the wave
Having 2 hybrids come after you when you're trying to stealth a minute after the reactor is a pain in the ass
That and scouts
We got skill issued from trying to stealth scouts a lot
are you camping at bridge or closer to the door you need to be at?
We camped ~half way on bridge
stragglers shouldn't be a problem then
unless you're instantly running to the objective
We got different amounts of them depending on who was hosting
Stragglers were an issue pretty much no matter where we held when doing it
but it becomes more problematic the further you settle
is it coming from extraction zone or from reactor area
(east/west? or is it north south?)
they don't spawn on bridge
regardless, dedicating a minute or so for cleanup shouldn't be devastating
Dang, a whole minute?
except for first few codes which are easy stealthers
We tried to leave as soon as we felt we got them all
worst you should have to do is have 1 person wait behind
can just check pulse or combat music for if smth is still alive
We attempted that with the winning attempt
Can you elaborste on this?
your pulse goes yellow but only when enemies are awake
if something is awake you will have a higher resting pulse than if smth isnt, and combat music will be playing if they are 2 zones away from you
Yeah I used that a few times on R2D1
I do, I pay a lot more attention to comms though
also comms yeah
also 2 snipers means a lot of ammo pack is going to be wasted to refill their mains
1 marksman can certainly suffice given they're skilled enough
burst probs
cause burst is very versatile, sniper is slow w/o bio and needs of hallways for range, shotguni is pretty ok on corners but with bio wastes some bullets and auto is for staggerin and not killin
what is bio?
how does bio buff sentry?
bio can affect some sentries, shotgun and sniper, makin em shot faster, save ammo and that kind of stuff
in the turrets description i think its listed as 'biotracker symbiosis'
thats really good to know thanks
its oke, good luck in ur runs
You probably need to be looting more efficiently/playing faster if resources are an issue.
1 Sniper can probably solo clear big enemies as well, and any amount of versatility in loadouts should allow anyone to deal with a problem hybrid or w/e.
Generally, 1 person goes straight to terminal to ping things, 2 people clear/loot, 1 person clears stragglers or helps stealth/loot when everything is dead.
Also, don't pick up reactor resources unless you're on a free code or desperate.
Everything you grab from reactor should only be picked up if you're able to use it right away or shortly after.
If you have free hands, you can grab resources from code zones. If you're missing ammo or tool, you can burn low uses on the spot. In that same vein, if you find a 5-ammo probably wait to confirm there's no 2-ammos before you use it.
If you don't loot side zones very efficiently, you just die on the final 2 waves because reactor will be empty.
Also in that same vein, bring sentries with you.
If you don't have sentries on you, refilling tool requires running the refill all the way back to your hold spot every time, when you could just burn it on the spot and, again, have free hands.
Maybe.
It's hard to say w/out seeing, though.
Like, "we did all that" might mean you did all of that but you're encountering small hurdles here or there...
Or it might mean that there's very clear issues in your attempts that you're just not aware of.
Yeah, we completed the mission but it seems our general strategy was sound
so if all the gtfo chats are being used do you just gotta find another way to communicate? still figuring this out
um
idk what u mean
if a gtfo chat is being used or not u can still talk in it
there will never be a time when all the VCs are full 😔
ah the voice channels
theyre pretty much full rn lol and the rules said to not join one unless invited so if I wanted to host my own lobby what would i do?
u click the level u wanna play, u click 'create lobby' and post a message in the LFG channels with the info that #how-to-matchmake says
im curious. you can play with bots though not recomended, and you can play it solo if done right (again not recommended from what viewers say). but can you play it without internet? i get wifi issues sometimes, so i play most game offline. so can you play with out wifi?
we wont know till we try lol
i mean i i think i did try once but u can do it again just in case ksmdk maybs its changed idk
i dont have the game yet, going to get it tomorrow xD
ah ksmdk
well u can try, tomorrow ksks
also solo w/o bots is not like its nor recommended
its more or so impossible until u have tons of hours
unless you have god luck xD
ya, heard it is stupidly hard too xD
well i need a challenge, its been a while since i beaten a hard game like dark souls xD
ksks fairs
bots arent like super bad but they do need to b learnt and b adapted to, i play with bots and they can b a lil funk sometimes
or u always got the lfg channels to find people :D
ya, i got a friend that didnt touch his yet and another that stopped playing for a while xD
lol, and have our souls descend in rage and fright 😂
All 200 🤔?
I figured it out
👍
Is the bug for not being able to ping resources that was taken from another zone and place in a different room back? Screen shots in question: #gtfo-media message
Yeah, you still have to use the original terminal to ping it
its similar to dark souls in a team of sameish experienced players
if you want to solo you will need to use glitches to complete some missions and resort to incredible cheesing for a lot of them unless you are rly rly cracked at the game
anyone having a good idea what equipment i should use on r4 2b solo with bots prisoner efficiency
or atleast have a hint for boosters i could use?
If you are doing it with 3 bots I would give 2 of them burst sentries and 1 biotracker, for yourself take any tool apart from bio. Once you started the error alarm place the sentries behind when you are clearing rooms in the front so the sentries can take care of the error waves mostly, tell bots to pick them up once you're done. For bots load out give them AR+machine gun. If you are doing PE make sure not to put any cell into the generators until you're done with secondary/ overload. For B-tiers you don't really need to use boosters they have little impact
For any tier you don't really need to use boosters they have little impact*
but take regen cap anyway because the error wave will probably wear you down 🙂
I think needing them or not VS their impact on the level are two separate arguments. Experienced players won't need them for sure but I wouldn't say for example, supply boosters have little impact on R7E1
boosters are stronger the better a player is funnily enough
Fair they can have impact. It's the NEED for boosters I don't agree with. they are never needed obv. It's just sometimes you see teams abandoning cause they ran out of boosters .......
That I completely agree👍🏾 I guess boosters give people excuses to not figure out the correct strategy for the level which is sad
Pretty much.
i would say that boosters are broken
like completly overpowered
especially anything that gives you more ressources out of packs
but i also never use booster besides i get a few trys and got close to the end
no, booster isnt that op
they are just life hack
life hack for normal player
well it is dumb to get over 50% of your special ammo with one pack
what do you mean what else?
?
you can shoot infinitely cause you won't run out of ammo
Infection nullification, pushing guns over damage breakpoints, scan speed up in general, busted regen cap
people would say something like 100% infection resist would mean u dont need fog infection
ellad said it
