#gtfo-related-questions
1 messages · Page 60 of 1
not true, you could switch main
i mean if your using back damage then almost every special its a giant killer
you can swap
just have fun
Use the invisible head and all mains become giant killers
yeah almost any special will have like a one second ttk on a giant from behind
Choke I'd argue is BC, actually.
BC you need two bursts, which is a poor use of your ammo.
You need some kind of help to get all of the damage through.
2 from the back
oops jish said it mb
but yeah going over it
generally sniper is the best giant killer, after that burst cannon (even if you do only burst cannon its still as efficient as choke/shotgun normally). If you mix in main, it becomes the clear 2nd best
if you add back dmg, then shotgun and combat shotgun lol. Tho burst cannon still gonna do a lot here (choke aswell)
if you have a lot of giants, hel rifle also becomes pretty dominant (even with pierce being a bit wonky vs 3+ giants)
I've read 10-15% on a tech support thread but I've no idea. Out of 6 runs I did it happened twice.
What does "U" mean in terminal, when doing "LIST U ZONE_number"
"U" is the filter in this case, so the command will only list items in the zone containing a U. This includes resoUrces, which is I think why people do it
resoUrces
U isn't for resources since RES doesn't display keys, cells and generators
I thought U could be Utility or something

dauda needed to piss aight
list U is probably for resoUrces and secUrity
so you list all resources, keys, cells, etc.
Also, instead of typing ZONE_number, you could type E_number, and get the same results. Not important if not speed running, but yeah.
Hey guys, I'm new here and only played for two hours. I will be busy for some weeks and can't play for a while, so I just have a question: How the replayability of this game works? There is not dificulty levels as far as I'm aware, the the first mission has the same layout trough my attempts (just the items change a bit).
So there are extra challanges later or modifiers?
small chance of some collisions
but small enough that you usually don't have to worry about it
depends on the level tbh
i replay levels that I enjoy, just depends if you enjoy it
the rundown that I liked replaying the most was R6
The enemies sleeping positions, items spawn areas, and some objective items, spawn in different locations in the level. The level layout itself is the same each time. There are also optional objectives in R4-R7 expeditions that you arent required to do. That's the only difficulty scaling this game has.
@granite night
also there are some levels that you can actually play differently
R6D1 and R7D1 have optional side objectives in the same layer
those are the most prominent examples
I see, thanks!
however sometimes keys or cells will spawn in different zones causing you to explore a different area, a lot mor elevels have that
Yeah, that's also true, especially with gather item objectives, where there are 19 total spawned items but you only need to get 10 of them. Then you can do different zones for getting your total of 10 each time you play. Or you can be extra and clear the entire map to get all 19 lol! @granite night
also R7D2 has a choice of fighting different enemy types based on the zone you open but that level is also pretty unique
I see, well I'm not sure how the levels are different from each other (again only player tutorial and first level)
but thanks
Every level is different, play them and find out!
^
I will, its just that I wont be able to play for a while but I want to take out this question of my head lol
👍
I'm glad they're not removing expeditions from the active pool of missions now, because I don't have as much time as I used to either.
is an a-tier PE comparable to a D-tier high only in terms of difficulty
I'd compare it more to a C-tier, but the main challenge comes from how long they are imo
no, a tier PE are just longer but not really that challenging
i raise you blind R5A2
I'd agree but some PE make stuff really longer, case in point R5A3PE and all the backtracking
idk if one alert mom = r4c3 main tbh
main only r4c3 is more than fine
it's literally 3 alarms?
1 alarm for key 1 at bk door 1 for fogt
that one was cancer
Of R5A3PE?
Yes
Remove a zone, or cut down on rooms
yeah
After that the level's fine
agree with djdna
Obviously
I'm doing r4a2 right now trying to get prisoner efficiency and we chose to do the secondary objective before overload and we're struggling to find a bulkhead key inside the secondary. On the terminal it says that the only bulkhead key in the map is in the zone which the overload mission is. Does this mean we have to complete overload before the secondary objective in order to get prisoner efficiency?
aham
theres a key to enter the first part of secondary, a key in the bulkeah dc zone to choose between overload and secondary
from there if u wanna do all of em u go to overload, get they key then complete the secondary objective
thanks
is that a general rule though where you have to do overload before secondary?
no, it can vary a lot between levels, the general like rule is just querying the bulkhead keys and intuiting in which order u need to do it
sometimes sectors dont even need keys
Always check ahead of time.
It's not a hard and fast rule.
You can always clear the entire area first then decide.
But mostly just terminal: how many keys, where are they...
IF YOU DONT know query keys
if there is 5 bulks you can probs do anything at any time
if there is 4 you might be good to do in any order
if there is 3 or 2 you need to pay attention
is it viable to solo R4A1?
solo bots or solo normal
i remember u but i dont recall which of the two u played
main probably, sinc its like r1a1 but i dont think it was so bad [at least from what i remember], but extreme would b hella lot harder
think it was one class 2 and... two class 3?
the problem is one class 3 bein really close to the class 2
im tryin to remember this lvl so bad
Depends on skill level, it's already been done before and will be done later too
It shouldn't be anything too extraordinary outside of clearing rooms and holding waves
Should be fine with a sentry funnel
u can activate em on Channels and Roles on the top of the channel list
its cause ur new i think it restricts it to that one
u can also pick ur pronouns n fav melee from there
its ok
ok uh, random question and im sorry to butt into conversation, but has anyone tried playing this game on a trackpad instead of a mouse ?
or should i just like. steal a whole mouse for this
i just forgot it at a friend's place augh
i have :]
its pretty bad
i mean its not awful but the thing is u need to move to aim instead of movin ur mouse to aim
cause u cant shoot and scroll at the same time unless ur trackpad is really good
u can try tho
or try with the trackpad if u dont wanna commit crimes :D
if u have a friendo either way u- u can get carried a lil bit
just take somethin that doesnt have lots of recoil
is there somewhere with a comprehensible breakdown of what one-shots what?
um not really but u can just generally experiment with the guns to figure out
that or go to the wiki for the stats of the guns with the risk of gettin
spoiled
or if u want info on like specifics u can also ask here
the wiki has damage numbers but has some odd information like how the hel rifle deals 30dmg an can one shot all common schmucks but deals 20 on a precision?
is it normal for guns to deal less damage on the head?
no no, no guns deal less damage on crits
but they have a precision multiplier below one that does lower the extra damage
tho im unsure of what 'precision dmg' means since enemies have different multipliers
basically its
raw dmg x precision mutiplier x enemy weakness multiplier
or somethin among those lines
It is
yay
just joined to get a few questions answered 1. Is the precision rifle a good alternative to the sniper. 2. What does tungsten bullets do for the auto sentry. 3. Can a melee weapon one shot a big boi.
Precision rifle does a differnt job
pr is not, cause it doesnt have enough dmg as a sniper and can only oneshots smalls
its a different ramification of precision
No melee can truly oneshot
[big bois]
Precision rifle is meant for picking off small enemies with precise headshots, sniper is meant to be a big boy one shot
Sniper is only matched in it’s raw power by scattergun
what about scouts?
Uhhhh
Yeah, i’d get used to meleeing them tho
but cause scouts have a big head multiplier and not too much health
also tungsten rounds stagger enemies, which means even tho it doesnt have a lot of damage it stuns enemies a lot more than other sentries
same with the autopistol, it has stagger rounds too
Auto sentry and autopistol are not meant to kill yes, they are meant to crowd control
so like to slow them down for the team
yeah, i use atupistol with bots for example cause im a terrible shooter and so can slow enemies down and let em kill the enemies w/o them gettin close
also they a newie they prob dont know what a surge is dak
surges?
Very difficult alarm, dw about it
like a class 6?
no, different, dw ab it
ah ok thx for the lightning response/answers
its aight
in case u havent, use every gun, test em all to see what u like n what u dont of each one
that way ur more open to options :3
Yeah, every gun is pretty viable rn
cool

they r dont lie to urself
are u referring to burst cannon? Bc it’s usable

How 2 beat r4e1?!?
get hard carried by johnny
fantastic advice thank you kind sir
game seems to desync a lot, any of yall experiencing this too?
how do i see what country people are playing from in the lfg channel?
you don't, have to ask them, generally assume that the channel they're posting in is the region they're hosting from, if you're posting cross region its courteous to post what region you're hosting from
nvm im stupid XD thx anyway
having a bit of trouble with melee weapons, I really enjoy the consistency of the sledgehammer but it feels slow at times. The knife on the other hand is really quick and fun but it feels rather weak and extremely punishing for missing the head. Is there anything kinda in-between those or should I try to main one or the other?
da long knife is good!
considering spear is even slower (cant run and charge) and you're excluding knife try the bat?
sorry I kinda phrased it poorly
I cant really see how you'd consider hammer "slow at times" tbh, just abuse occiput and you can get away with little more than a charge on strikers
and slightly more for shooters I guess
wait do those two have different hp values
shooters have more hp
their heads break up only if they die though
the knife is great and I'm not really excluding it but it's kinda tough
not good enough yet

I did try the bat once and it was funky, tho I'm not sure what niche it fits
my friend was experiencing this today, and she's never had that issue before. recent patch did it maybe?
May I introduce you to the Kovac Peacekeeper Bat
We have: Smash
How’d you get a rainbow name in gtfo :0
Saw it yesterday
Guy was a dick tho so I didn’t ask
Oh it’s XML stuff
modded
do u remember who it was
it was you
at first I thought so
but then I checked and I havent played with this guy
I only know of 3 multi coloured names
well the mod has over 3k downloads, so you might have a bit of trouble finding out who it is
lol
also I havent been a dick recently, the most abrasive thing I've said in the past 48 hours is "you guys are actually throwing" when 2 dudes decided to run face first into a giant after someone else already died to it
Nah
asshole
can play with mod with others who dont have mods?
most mods do
Apparently
wait no that's a lie, I said "turn ur fuckin light off c*nt" when johnny be good was shining it on sleeping shadow giants in E1
Lmao
I have a hunch of who it could be
r2 attitude
oh no it was me
its you isnt it
Yea
no idea
Ik who that is
same xd
ur alt
yeah 0000 changing color
Ye
who is it
You
not hecate
Heard a few ppl complaining abt him lately, kinda odd
ok I know who it is, that guy is well known for being a dickhead to anyone that isnt crazy good at the game
a new challenger approaches
Joined a beginner player group constantly complained about it being a easy level. Died and left
:/
Good to know lmao
hes always been fine around me but I’ve heard a good few complaints from others
i gotta get me in that lobby
Just something I’m avoiding in the future xd
that guy also unlocked old hammer, is it through mod?
yes
Ye
Surprised mods work on unmodded people to tho
Thought it would be client only
Certain mods change things that don't affect checksum.
Hmh
Tbh it’s the only player who’s generally been a dick I’ve met so far
It’s not to bad
most people are pretty chill
im chill until i see bullpup rifle
I’m chill until I see hel shotgun
I'm chill until someone asks where the cell/key/whatever is after I've told them where it is 3 times
I just think some people mute me locally for some reason
Tbh it does say in the top left
sorry i cant read
Like, fully modded weapons can be implemented in such a way that they're fully functional in vanilla lobbies.
It's a little annoying, actually.
THE LONG GUN 🔥🔥🔥
Is that because the devs were trying to get weapon customization and then abandoned the concept?
Cause I've seen Drum mags on Carbine and even the icon ingame changes which surprised me
That shouldn’t be a thing
One of my favourite examples of really good mods is Vermintide. Modded realm and unmoddded. Modded realm you can break the game etc, but the devs hand pick certain mods to be sanctioned in Vannilla realm. Stuff which doesn’t effect game play like HUD changes.
Basically, as long as you only modify certain parts of the DataBlocks you're using a bunch of common assets that don't fuck w/ the checksum.
Like, you can build a weapon out of a mix of MG, PR, and Shotgun parts, and since those parts aren't modded assets they don't cause issues afaik.
Often you'll see people switch out sights or modify their weapon stats.
It's mega stupid.
if its in-game stuff you can use it in vanilla game
Sights I kinda get
But weapon stats bad
Certain guns ain’t fun to use just cause of a stinky sight
😔
Yeah, playing double ammo HEL Shotgun or one-tap body-shot PR is mega stupid.
:/
I need my 30 dmg 0 recoil burst cannon
No :(
Iirc there's a mod that gives pistol and AR the Veruta Sights
That's actually a little funny.
I liked the design of AR ngl.
I didn't like the top heaviness of the base design
And yeah
Veruta sights on pistol
Looks stupid
Ironically I played with someone who modified PR mag size
I am always tempted to play w/ minor balance tweaks.
But there's such a fine line between a minor rebalance and a mega buff to something.
combat shotgun needs a buff
Sawed off scattergun heroic heart is the way ray
We all know the most based QoL mod is a collection of minor nerfs, though.
Everyday I think about doing it
Disable weapons and tool. Only use STICK!

You may be a fire blade. But where is the FIRE HAMMER
It’s together with all my hopes and dreams for this game. Right next to the R4 ALT skins that I will never have.

I've been lazy completing r2-r3 ironically
So I got a chest piece from r4
Pretty cool one ngl
Im very happy for you

Definitely not because my group never got online to play gtfo
Or if they did. They wanted to play other games (definitely r6 siege)
Oh my god rundown 6
scatterfun my beloved (i never used it)
Something something burst cannon, something something shotgun
Lf hel shotgun buff because everyone shits on it
Scattergun go burr
faker
I’m not real it’s true ;w;
any 1 running gtfo in 3gb graphic memory?
What
what
what's the generator for in R4C1, zone 72?
Should be to open the next zone
Which is needed for progression because it has the bulkhead controls and doors, and path to extract
You can also query it, listing everything in a zone also shows if it has a reactor
74 is to get bulkhead key, which spawns in either 75, 76, 77
^
If the reactor is in the same zone as you, you can ping it
Go into 74 and there's 3 blood doors, one of them will have the bulkhead key behind it
thanks
playing in a lobby atm, I thought they didn't put it in yet but apparently they did
thanks for the explanation
anyone know why some weapons don't reload to full sometimes? i thought it was a weird chambering mechanic (the high-cal being 5+1, not 6 in the mag) but it happens even when not reloading from empty
bug
its a problem with the roundin of the % n the mags
happens with dmr n assault rifle
ash said they were lookin at the problem
ohh that's annoying
okay thanks!
i was getting a little confused counting down shots in my guns and not having enough lol
question about the sentries, bursts seem to be good at clearing hordes, sniper is good for big bois/hybrids, shotguns and autos are good for what exactly?
also which of the primary non-pistol weapons have a high ammo to kills ratio? the burst rifle feels like my favourite out of all of them so far so I was curious
auto sentry is good for staggerin enemies, it slows em down and lets em trickel in slower, its a bit of a niche use for it but well maybe helps in some situations, in some funky alarm that just tries to overwhelm u as fast as possible
auto is good for staggering enemies, but if your team can shot good (or just uses a burst sentry) it is kinda pointless
shotgun sentry is a bit of an enigma
as for guns, DMR and Hel Revo can both 2 shot strikers (DMR one shots shooters but holds less ammo)
carbine does pretty good damage too, pretty much a more forgiving burst rifle
Burst its for general use
shotgun its for when you know your placement and use small chokepoints well
Sniper its for long sidelines and more of a powersentry that can deal with most enemies
AUTO its good for stagger, it delays the waves really well and can help you keep fightin 1 wave instead of 2 due to how spawning works , its really good for delaying the giants in a wave so you can just deal with the smalls with no issue
Burst: basic b*tch "jack of all trades".
Sniper: enemy remover. It oneshots small guys as well, always. Great for long tunnels where it can spread out the waves.
Shotgun: dominates corners and small doors.
Auto sentry: a supporting stagger sentry that holds chosen targets in place through stunlock. The idea is that it holds the enemy and you kill them yourself. Can also be used to support Shotgun sentry: Auto staggers - Shotgun kills.
all sentries are useful once you learn to use them
auto can be good for surges?
I think only experience I had trying it recently was R4C2 and it seemed to work fine
I did the shotgun supported by 2 autos and it did well. Wonder if 2 shotguns supported by one 1 auto would be better.
weird I see alot of old and new guides suggesting either full burst or sniper or a mix, I'm guessing theres not alot of winding close quarter type maps?
Yep, some maps are really tight so sniper won't have as much to work with.
If you're having 2 sentries supporting the 3rd, meaning they are all facing the same direction that's a bit overkill
And a waste of tool
I mean... Enemies were exclusively coming from 1 door so.
Unless you are swimming in tool, just putting down 2 sentries and shooting the rest is better
That was... The GLIP hunt one.
I'm just sick and tired of Cfoam mine meta, so I'm running 3 sentries instead for shits and giggles.
Even for reactors like r2d2 it's a waste to have all 3 sentries down in the beginning when they just come from spawn
cfoam/mine is as much meta as is stacking sentrys
lol
I've seen a quite a few instances where you have 1 or 2 sentries on one side of a hold and the rest on the other side either pointed down the corridor that might be connected to it or pointed back towards the general area of the first sentry(s)
Either way auto sentry does amazingly at preventing enemies from just swarming you immediately. It slows the process by a notable amount, so it's definetely not useless. But yeah, 2 of them is too much.
Watching 3 of them go brrrrt on a tight tunnel was very fun though. I love their sound.
alright then onto the auto rifle question, is there a ""best"" of the non pistol weapons for ammo efficiency?
basically yeah but I say ""best"" cause probably obvious reasons
Carbine is very strong right now, even after the recent nerf. Brain Dead Man's weapon. Got ammo for days, good hip fire spread and so on.
Not good at range, but then again that's usually what specials are for. Not a lot of long range main options...
The vanilla assault rifle is alright too. Not stupid strong, but reliable.
yeah I've taken a very quick liking to the precision rifle and that other one I can't remember the name of but that can 1 tap giants scouts and hybrids
Sniper rifle?
Sniper rifle?...
sniper rifle?......
Maybe HEL Rifle but it can't one tap giant even in the back. I tested.
think sniper is the only oneshot currently available
i mean burst cannon but
on the back
probably lmao
Precision Rifle is alright if you can reliably place headshots.
Current mag to reload ratio is not great though.
It used to have 12 round mag, but got nerfed and now everyone hates it
Still... Cute choice for long range open engagements.
If you can aim with that mess of a scope that is.
I dont what I like about it but it just feels nice
The advantage of pr is the fact that you have to give no shits about anything, visibility , you can just shoot everything on sight
even if I miss a decent number of shots every now and then 
also it has that juicy 1.3x precision multiplier
It basically oneshot headshots any smalls from a very long range. Ironically the only tning stopping you from hitting those shots is the shitty 240p thermal scope
not worry about anything?
shooter projectiles 
its a cool idea, pretty weak tho. Wish theyd make its mag bigger
regarding your "most efficient" questions. In technicality its Hel Shotgun, Hel revolver and machine pistol. But first 2 need pen for that and 3rd is very unreliable to get that efficiency.
Dont have to worry about "efficiency" too much for mains, they are all very similar. Its mostly guns that are a bit lower (dmr and rifle) that could be noteable
Your forgot pulpy
hm?
the bullpup?
think so, but idk why he mentioned it 
Well, it does have the benefit of never having any awkward non-integer ammo amounts (starts with exactly 200, resupply provides exactly 60, reserve capacity is exactly 304), but then again this is shared by the pistol (100, 30, 153), the HEL Revolver (60, 18, 92), the HEL Rifle, and the Choke Mod Shotgun (both 15, 9, 23), meaning that optimal ammopack usage with these weapons is humanly possible, if a bit tedious.
(the ones that are a bit lower)
What do you mean by optimised? Not missing a single shot?
On todays topic: people that should face the wall...
Thank you

I don't quite get the precision multiplier stat that guns have. It seems like it just makes (most) weapons have a multiplier that makes their damage less than if it wasn't there. If a headshot will already boost damage, why unboost the damage with a precision multiplier <1 when the headshot boost could just be lowered?
It's a way for them to control body shot and head shot damage independently
It's precision multiplier * enemy weak point multiplier so you never lose damage by hitting a headshot/weak spot
Gotcha
And what about stagger damage? Looking at the autopistol on the wiki atm and it has a stagger damage of 5.05, from 1.01. Does this number mean the weapons base damage is 5x more if the enemy is staggered?
no
enemies have a stagger health pool
when it depletes, they stagger, then it resets
the stagger health pool i'm pretty sure is usually the same as their normal max health as well
its not
I see, and the only benefit of staggering them is making them not move?
cancels their attack as well
ofc ofc
filling the stagger hp pool causes a soft stagger, theres also hard staggers from limb breaks
which last a lot longer
the only enemy that has a matching stagger to its hp is both moms iirc
it's on the wiki anyway
its basically the other way around. Most enemys stagger hp is way lower than max hp
Oh right, about bigs. I saw someone say somewhere that they die on the spot if 3-4 (I forgot) of their limbs are broken, not sure how to confirm this?
false
seems to be 40
only bosses have one above 40 iirc
if you break i think 4 limbs though you can't break anymore so you lose the ability to hard stagger with limb break
wiki says 20, idk
tbf both wiki and spreadsheet have been wrong
its easy to test tho
not that i can rn
You can soft stagger a giant with full charge without limb break so it should be 20?
with hammer?
Yes
doesn't hammer have x5 full charge stagger multi?
hammer has 5x stagger multi ye
Knowing that breaking X amount of limbs doesn't kill, where should a group of 3 or 4 players all aim when attempting a stealth takedown? My party and I have done 1 spear to occiput, and 1 hammer to each leg (on the assumption it would die when we all attacked). Is there a better way to position ourselves for more consistent results?
Nvm then
back/back of head is all that matters for giants
^
if you have all 4 you dont need to bother with other limbs
Does back of leg count as back?
people call it back, but it's more flanking
cause directly to the side will also get an increase i'm pretty sure
and it's position based, not location-on-body based
Would there be any issues with a body part exploding and becoming unhittable if multiple people aim for the actual back?
shouldn't be
Big striker's stagger HP hould be 40
just dont have multiple people aim for the head
Learned that the hard way ^
nah nah
old hammers 
get the sweet double occiput hit
no, all bigs and hybrids have a stagger hp of 40
Is it still a thing where breaking the chest of a giant first prevents other limb breaks
how does that contradict what eva said
mountain, read again o.O
i believe so
The fact that that is a thing is ass
Easiest way is just 3-4 hammers to the back
Big flyer is ... technically not a boss and has stagger hp > 40
Snatcher is sorta of a mini boss
oh right, big flyers exist
*pouncer
its the most weirdly coded enemy for stagger
shits weird
the word flanking is defined by two attackers on opposite sides, and is more misleading than calling it back damage. you're making a good point with a worse word
one or two Cfoam nades for normal Mothers?
1
thanks
Where's this definition you have, the ones I'm seeing just indicate attacked from at least one side
it was revealed to me in a dream
ah, dreams are known to be infallible sources of information, therefore i must yield
someone needs to update wiki btw, giants do have stagger hp of 40, was 8 autopistol shots
@jagged shore dunno if you have time
but could ya check snatcher vs hel pp on r7e1
(When it rushes at you obviously)
fixed
interestingly, looks like the stagger multiplier page had it correct already
bigger issue is pablo
in addition, yes
just wait for snatcher with bio ping on him. Once runs up spam into it
it either staggers in 8 (might be more with armor hits) or needs a ton
#gtfo-media message idk if i did remotely well enough but there's quick video for you to see
oh btw, when its running away its impossible to stagger
ah icic
also „aiming lower“ is probably a bad call
but the idea would be to get like 10 or more red hit markers
will see what i can do
so aiming at belly, or if im not wrong at shoulder area (not head or legs)
belly or shoulder? that's probably gonna be hard for me lol but i'll see
yeah, i usually tested it a bunch of times for each setup (when i did raw stagger value with stuff like revo/dmr shots and such)
do they have to be while it's charging or does it work while it's standing up as well
basically, they need to be aggro on a player. When running away/around they are immune
really hard to count hitmarkers for some reason lol
that would confirm my theory of it being immune or partially immune to stagger multiplyers
this would fit with the pistol and hammer
but means ill have to retest some stuff
prob not
hey thats my theory
and it costs $10 to rent
luckily ive got monopoly dollars
yum fake money
im pretty sure its only resistant to melee stagger multipliers, not weapons
unless they messed something up when they added the autopistol back
heres another @tardy ingot #gtfo-media message
i'm still down to try again if you want me to, cause i wouldn't be surprised if i'm just not hitting enough
but that one really felt like enough
do you require the pause (tm)
what is the pause™
its where the host freezes the game
used it for testing pouncer stagger a while ago
that would be helpful
pause -> client counts shots into pouncer -> unpause to see if it staggers
but from footage it sees like more than 8+ hits with no result
the theory came from me trying pistol and not staggering
well, the autopistol stagger multiplier is still 5x (damage was nerfed to only 1.01 though)
hello devs can we have r7 mono thanks
pistol shold take 7 hits (prob like 8-9 with falloff)
we are taking that into account
I wonder
I don't think trapping snatcher behind a bugged door would be much help, because I don't remember seeing enemies behind bugged doors stagger
They still should
well, time to try that then
uhh, other enemys can. It… should?
honestly id be interested to see how a bugged snatcher behaves
but yeah that prob means its bad to test with

i believe enemies that can get los through the 'cracks in the door' get attacks through, which if there is only one it should be stationary, and as long as you don't move it should be able to 'see' and hit you
that would be wild
Still waiting for a giant scout
@minor fractal snatcher cant stagger when running away. At all
When attacking a player its staggerable
wouldnt be suprised if the dmg thing is the actual solution/reason for how it works
not sure if the vid I posted helps
Yeah, I'm pretty sure it has to decide to attack
its a good showcase of snatcher going fu to stagger when passive/running around
yeah had the same experience
killed it without it staggering once behind bugged door
but since its not attacking wont stagger even if you shot it with a combat shotgun magazine
also pachi in regards to the audio being out of sync, i've had that issue with sending vids on discord too in the past, still dunno why as well
ok well sitting in a room with a doorbugged snatcher pacifies it
new familiar unlocked
dog
can you pet it ?
uh kinda? if swinging/shoving is petting it then yea
hitting your pet with a sledgehammer is illegal, in case you were unaware
you could point to a box/door and pet it that way 
woooah, does it have to run through a doorway to switch from escape to aggro?
I'm not qualified enough to answer this question
but it might be the case
before you run through the door it tends to run all along the door frame
are the re-released rundowns not the same maps? I started playing when R4 was released but the current cytology layout looks different from my old footage
they are remasters, and when they make the map from scratch a lot of rooms will be kinda different
Nope.
They use procedurally generated maps and their way of making alts (supposedly), is to just keep generating it until it kinda looks like the original.
Not sure though.
Copy the original generated datablock and manually add/modify some fields feel more easy
no :3
:3
:3
Anyone know how possible is it to run missions with two people?
of course!
is gonna be a fair bit more difficult but it's certainly possible
Duoing as 2 experienced players is actually super fun
Lies, anything with experienced players are kinda boring. You don't hear screams or shouts anymore, just a bunch of lols
1 question
Do we have a mission object of find the right extraction point out of a lot of extraction point?
nope
will have one in r8 i bet 
tbf that would either need a random path every time or be incredibly boring to replay
I feel like the code would bork even further with multiple extractions
Hilariously enough, before I started playing, I imagined sectors to work like different path with different extractions rather than another set of objectives to complete
Imagine people being softlocked cause the intended extraction is not appearing. But you have 3 others where you can't extract
I lost an E1 Extreme try yesterday because the code terminal was not interactable anymore
Game has way too much shit glitches going around already than trying to tamper it further
GTFO is a perfect game without flaws
I do agree that it's a defeatist consideration but eh, whatever
"big maps with lots of things going on" 😄
Same description basically tells you why Ark is so f'in buggy yet has so much going for it
How many color keycard are there
Blue, orange, black, white,red, other than this any more?
there is also purple, and yellow. But it also depends on what you mean by keycard (cause in the game files there is gold as well) plus the bulkhead keys
Ngl
I've never seen gold keycard
Unless that's specific to a certain levels
Or was
i wouldn't be surprised if it was for like the beta and was just forgotten about
but its in the files
technically 6, there's the skulls also
oh lol
¯_(ツ)_/¯

Tbh when ever there is coloured keys I just think doom
you and random forgot green and grey keycards
I'll never forget the weed key I found (green_420)
Yeah my scariest key was KEY_RED_666
looks at white key and Black keys

does it matter which order you do the rundowns in? should I start with R1A1?
doesnt matter at all
While you can do them all whenever, I'd say to start with R1 just because it's mechanically the simplest. If you do the more complicated levels first R1 will probably be a little boring
u should do all of R1 first then do A levels then B etc
Try changing rundowns whenever you get to a level you're having trouble with to get some more practice.
yeah
so, all of R1 > R2A > R3A >R4A etc.?
R7A1 is more tutorialized, in case you feel stuck
leave R4 till last
yeah
R4 is the hardest we've got right now
by a significant margin
wait...so R5 is easier than R4?
no
No, we don't have R5 right now
also r5 isnt out yet
oh
R4 just recently got added back
R1>R3>R2>R7>R4 easiest to hardest
R4 came back like less than a week ago
Yes, but it has it's share of difficult levels
lol, that's not very intuitive is it?
R4D2, Overload or secondary first?
Well it didn't have to be intuitive. There was never supposed to be more than one rundown at a time.
nope
For difficulty it was just meant to be tiered. A tier easier than B tier, B easier than C, and so on
But then they decided to start adding back old rundowns and keeping each rundown forever
iirc it's || overload but don't grab the thing ||
thanks
he's right
Can i reset all my progress in gtfo? Rundowns, cosmetics and stuff?
I don't know if this works or not, but in the settings menu, I think there is a thing that allows you to opt-out of/delete data about yourself collected by Unity, and I suspect that a decent amount of your save data (cosmetics, mission completions, artifacts, boosters) might be stored using that, so it might be worth a shot. (If nothing else, I suppose it'll answer the question of whether or not using that button does that).
but tbf I don't actually know myself
Contact mod mail
Can I ask community Calle to reset my rundown 4 progress
idk can u
🥹
Its MAY I ask community Calle to reset my rundown 4 progress
shits on the desk
oh yea
Hi Guys, quite a new player but i've been really tryharding the game since R6, i have some issues with my mates on ALT R2E1 on the last segment of the level, is there pro gtfo player that would be available to answer some of my question ? 🙂 i'm not asking directly in this wall because not sure about the spoiler policy
hey guys i just bought the game but no matter what i do to join my friends for some reason we can't start the lobby because of me
idk if i count as a pro, but I know the level well enough so im happy to answer
have you all pressed 'ready' and then has the host pressed the big red button to start the expedition
he can't ready up as it just resets
did they hold the ready button
if i leave the lobby my two other friends ready up normally
Yea they played the game for few times
is your version number in the bottom right the same as theirs?
Am the only one having this issue when i join their lobby it just get glitchy
(sounds like it might be a #1049599987878723635 question tbh)
So this sort of thing? https://discord.com/channels/408196129470152705/1065667802431754291
yeah
I'd suggest doing what Calle said to do in that thread.
ok ty ❤️
150000000 hours only
well i don't think human can live that long
wuuuuu cool
cause they were nerfed since they were supposed to be an aid for the dark instead of the fog
Lame
when thermals irl can get blocked by smoke/fog
but often times when realism aspects get put into games. people bitch about it
ya, honestly balancing for irl is pretty shit
really toxic builds are pretty meta
waiting for the next balance patch
idky so many games try to copy irl balance, i bet the Precision Rifle irl is unplayable
Can’t believe that balancing for realism doesn’t work when it comes to game design
Crazy
If I'm sneaking around in a room, can enemies sense me through walls/barriers?
nope, normally if u cant see em they wont see u, but they can see u through lil holes n stuff
so just pay attention if hear one throb
Cool, and is there any good way to quickly and stealthily approach an enemy or is it mainly just crouching over to them?
u can walk to it, itll not wake up if u hit it fast enough, and even if it does u can kill it before it screams
with more practice u can run at it [if u dont have a spear of course] and speedrun the enemies
tho its more prone to wakin up rooms too
yeah, if u walk to it u can hit it n continue with ur life
if u need practice u can like let it walk to u instead of u walkin to it too
and if u run to it, itll extend its feelers, but if ur fast and hit it right away u will still kill it isnce theres a second or so where u can touch its tentacles
... all of these with headshots of course
cause u can only kill it with a hammer spear with a headshot
bat n knife needs a back of the head hit
Also when you list a room and its contents via term does it list opened containers too?
it lists all containers, it doesnt know if they are open or not it just knows they exist
if u wanna list resources, u can do LIST RESOURCES ZONE_VVV
or LIST RES E_VVV to shorten it
since, E_VVV works the same as ZONE_VVV
Ahh alright, thanks a lot for the help!
it finee
Can I change what audio device the game plays to?
you should be able to go into the in game setting and find audio. pretty sure you can change it there but if not you can always change it in the computer systems setting.
which mission is the biggest resident sleeper shooting gallery
r2c2 is an a level where is (technecily) and infinite amount of sleepers (only strikers and shooters tho)
feel like in terms of "resident sleeper" shooting gallery itd be hard to top r1c1
till now how many stage can be soloed ?
All
with cheese or without
without
With or without bots
yup
is the primary problem with R7E1? and is the only cheese necessary giant-flyer-wave-cap?
Yes. iirc T-nenpi only used that to cheese
But that's already considered major cheese
R6DX is also done by capping flyers and make them stuck
^
I know r4c3 was done by using scout waves to enemy cap before pulling hsu to avoid charger error
Tbh idk how nenpi kited that stuff around for over an hour
Wesley is the first one doing R4C3 iirc, 3 hours longs I think.
a lot of later level solos have leaned on filling the spawn cap with specific enemies and then kiting them across the level to buy time to do objectives and whatnot
this may or may not count as cheese to you
but most people would probably accept that it's not as game-breaking, as say, door bug, which allows you to trap enemies behind a broken door that the enemies think still impedes them
If you want solos with "intended play" (i.e. not even significant kiting), then imo the levels in the current build of the game that I wouldn't be too surprised to see solos of would be:
- Any R1 level
- Any R2 level except D2 or E1
- Any R3 level
- I'll have to get back to you on R4, but I think all A's, all B's, and C1 and C2 main should be doable
- In R7, A1, B1, B2, B3 main and secondary, and possibly C3 main and secondary
though for me, even kiting is on a bit of a spectrum
with things like a single long kite to save a scan on one end, and a pre-planned permanent giant cap to do all objectives in a level on the other
allow some of the former kind of kiting and I'd add more levels to the list above
Just curious how you'd qualify the "kill stuff until all ||fliers|| spawn bugged" from R6DX
I'm not criticizing nor anything like that I just want to ask
not kiting, but cheese for sure
but also fuck r6dx
acceptable cheese because that section is cancer
Personally I consider that on the verge as the same thing as door bug
Since it is basically the same
oh it's definitely same category as door bug
just without a door xD
but I care a little more about the mengelean things that section does to my frames, than I do about the cheese strat
I hated the fps drops but also the weird tendency I saw of flyers either going through cracks they're not supposed to or just acting very weird on the middle terminal
Dumbest shit I’ve seen happen to a door. We walk into a security door. Someone lag teleports in by accident and triggers the room. Then the door closes behind us
desync issue
Tbh it was fucking hilarious
Or low end pcs in general (or both)
So i just got the game a about a month ago and if i ask for help on rundown 1 will i get in trouble
on the sever i mean
i mean
no
u can ask qustions about doubts u have on this channel and if u wanna play with people and get carried [even if i dont recommend it] u can go to the LFG channels
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
@ocean spindle ok thanks
its ok
full charge hammer or spear to the head for stealth. Otherwise some guns to the head will do it: sniper, precision rifle, choke mod and more
how does lfg work on discord
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
Have you read this^ ?
ok
whats a good weapon/loadout for R1C2 specifically for the charger waves? some of the weapons I've tried so far make it seem like the chargers are just shrugging off the bullets, is something like the revolver, dmr or choke mod better for them?
chokemode/hel rifle can one shot them from a good distance
so chargers have 30 hp and cant be headshotted, to guns of precision wont help, dmr, revo, have good dmg but they need headshots to be really prolific
combat shotgun could be useful to stagger em even if it needs two three shots to kill one, shotgun and chokemod shotgun oneshots if u aim well, hel gun does good damage and over penetrates, hel rifle has 30 dmg too but its slower so it could b funky using it
Hel shotgun
and if ur thinkin of a MAIN weapon- yeah hel shotgun staggers em a lot
bouta go double shotty 
apart from that all the other mains arent really specialized to deal with bigger enemies but, well hel revolver has good dmg and its fast, carbine shoots fasts but needs more bursts- in general the main weapon doesnt matter a lot
unless its
hel shottie
just beware of the reload
cause it is quite long
I'll try rifle and choke for my next run I haven't tried the rifle yet
the rifle is a good weapon, well i say that of all weapons
but it is like a less specialized dmr so it might not be the best
but u can still try it
see if u like it
cause for smols its pretty nice
is it a 2-3 shot on the body for smalls?
to dispatch chargers fast with a main weapon, carbine/hel revolver are quite good
with a headshot, maybe, its not as demanding of headshots as a dmr but still needs em a bit
how to change username in gtfo?
u cant, only ur steam name appears
mod
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
wrong .t
.t modding
GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)
if i change steam name then it will change in game right?
aham
Where is the Terminal in the first zone of R4E1?
Hey there. Just playing Tutorial. The gamepad settings don't seem to adjust at all when I reduce the sensitivity settings. Is this a known issue? Thanks.
hello, um if i remmeber correctly theres a settin for control and for mouse, so make sure ur in the right one
Thanks. I am. This tends to happen in games generally not made for pad. It's the opposite in fact. They've tied the pad sensitivity into the Mouse settings rather than having it be independent. The Gamepad settings aren't connected to the movement sensitivity at all. I've fond this in other titles.
ahh, im sorry, ill b sure to remember it if another person asks for the issue
glad u found out about it
Thanks. No worries as long as it works that's the main thing.
Always better if specific pad programming included though. Pad as Mouse always feels very unruly...
Change Inertia setting poss...
Optional in menu probs fixes things. Sorry rapid message... done.
Yo quick question, for sneaking is crouch walking quieter than walking? Just asking cause I noticed that I was able to walk by sleepers without alerting them
yes, if u crouch the sleepers exist, if u walk the sleepers will start to glow as soon as ur in detection range
The only difference between walking and crouching is that crouch will not bring them from alertness level zero to level one
besides that, they alert sleepers at the same distances, and at the same speeds/rates
it does if you're close enough
its a tiny ti-nee range, but yes
similar range to their insta wake up basically
So I don't know who did the pad for this game but they haven't even put the gun on the right trigger. Left trigger fires the weapon. What on earth?
Spoose I'll to have amend to settings
???
the few times i tried playing with gamepad it was correct
I've got an Series pad, with a wireless receiver.. odd
I don't know why but it seems to be reading my pad a a mouse then...?
Controls for pad in game say Left trigger Aim, Right Trigger Fire.
how are you planning to do terminal stuff ?
dont need no terminal
Well I'd like the game to read my pad as a pad!
ok but the terminal ?
Terminal is ok X to intereact...
typing commands though...
typing commands ?
Oh you can use eyboard for that.
x to get into it, but good luck typing anything with it
if you're playing with other people it's fine, but if you're on your own with bots you'll have to switch yeah
I mean I don't expect total Pad use, just for the FPS aspect...
you won't have time to switch quickly between pad and keyboard
good luck tho
alright we just wanna make sure you at least have correct expectations
They both connect at once. You just need to put the pad down, not a problem
yeah you probably dooming yourself for a hard wall at some point
eh
if the switch itself takes 2-3 seconds
thats completely fine
theres basically no time where you NEED to insta swap
One second...
but being able to type stuff in less than 5-10 seconds is definetly needed (so keyboard is generally required if you dont wanna get teammates to do it all)
Should be ok I think. Playing with mates as well.
yeah if you're playing with people on m&kb then you just be totally fine
as long as they can learn how to use the terminals
I've just done the tut for the terminal. You just use basic ... it;s fine
I have played through R6C1 with a Controler back then. It was "ok" or "playable", but I would not recommend it :D
Ah well. I will try and soldier through.... Was it general controls you found hard or the interfaces?
I just don't know why it's not reading my pad as a pad. Are you playinh on W10 or W11?
Not really that hard to get, but aiming with a controler, especially when you have not attempted since playing Golden Eye on the Nintendo 64 ...
terminals get a bit more complex (not the typing or complexity of what you type, just that you got to do more text quickly i guess) later on
regarding controller controlls. Its just harder to aim and move around with
For movement though, it felt quite alright, I must add
Ahh lol ok! Many many thousands of Halo games later...! I'l be ok
If not I'll M&K
How do we team up with friends in game?
Thanks btw.. appreciated 🙂
host a level (click on the level)
a "host lobby" shows up
once the host did that
you can invite players
or they can join via steam/the rundown screen into it directly
do not
use matchmaking
since people dont use it its empty as hell
people usually matchup on the discord
for that just check the "how to matchmake" channel
Thanks 🙂
hope ya guys have fun
if you find yourself struggling with levels/game mechanics id recommend the guides made by "professor scaler"
if needed they are very neat
and ask questions here!
Thanks
that's not a question smh my head
so do i get an r4e1 refund bc apparently all games crashed like 5-10 min ago and we where literally 2 zones away from extraction
a lot of us are pretty nice and a lot of us are constructive, there are even a couple people who are both lol
some of us (me) are neither
skill issue
its okay, maybe once you have 100 hours you will finally get being nice down
its one of the hardest ones, but i believe in you!
:(((((((((
refund for my brutha
R4B1?
yeah, that thing
Its very unfortunate that you dont know what the objective is until you try it
just play for 2 more hours
Warden could at least give you a hint or something, like come on
you can technically know
They did, it's called terminal
it's on the wiki 🙏
yeah, "technically". Let me just LIST REACTOR on every single level, just to be sure
well
it really is like that
(spoiler: that ain't no good game design, its just annoying)
Skill issue
when you open the sec door to R4B1
it tells you
hence why the wiki says that 🙏
you don't "list key" on blind runs?
Yeah, ONCE ITS ALREADY OPEN
and you can't back out of it either
So either try and die, or restart run because bots are no good
why not just add to the list?

😅 I did not say you could go back 😏
Set on left hand mode that was why pad was behaving oddly!
woah! thats a good note
gotta keep that in mind helping other people in the future

is there a place where I can look at the cosmetic drops from alt R4?
i would never have guessed that could be an issue
probably wiki, if they update it quick enough
its rng mixed in with all the prvious drops
so if you haven't done previous rundowns you will drop stuff from before
pictures of some of them are on the wiki, but we don't have all of them on there yet https://gtfo.fandom.com/wiki/Apparel
it would be nice if someone catalogued the cosmetics added to the loot pool
next time list, then you don't have to go in with bots
but you'll get it. R4B1 sec is pretty chill
I've done all the previous rundowns so just wondering if any kind person had uploaded some of the new stuff🤝
alt 6 I think
ah I dunno.
yeah guess we have 2 :c
don't think so
ALT R6
choke it
Twist it
twist mod shotgun confirmed for rundown 8 🙏

