#gtfo-related-questions

1 messages · Page 60 of 1

dry pumice
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Sigh. I'll be stuck with Bullpump combo forever don't i

silver fable
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not true, you could switch main

neon gust
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i mean if your using back damage then almost every special its a giant killer

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you can swap

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just have fun

ocean spindle
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if u want a main special killer prob not bullpup

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:]

past mesa
silver fable
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yeah almost any special will have like a one second ttk on a giant from behind

minor fractal
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Choke I'd argue is BC, actually.

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BC you need two bursts, which is a poor use of your ammo.

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You need some kind of help to get all of the damage through.

tardy ingot
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2 from the back

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oops jish said it mb

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but yeah going over it

generally sniper is the best giant killer, after that burst cannon (even if you do only burst cannon its still as efficient as choke/shotgun normally). If you mix in main, it becomes the clear 2nd best

if you add back dmg, then shotgun and combat shotgun lol. Tho burst cannon still gonna do a lot here (choke aswell)

if you have a lot of giants, hel rifle also becomes pretty dominant (even with pierce being a bit wonky vs 3+ giants)

hidden ridge
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I've read 10-15% on a tech support thread but I've no idea. Out of 6 runs I did it happened twice.

latent cedar
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What does "U" mean in terminal, when doing "LIST U ZONE_number"

arctic marten
craggy pier
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resoUrces

latent cedar
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U isn't for resources since RES doesn't display keys, cells and generators

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I thought U could be Utility or something

soft crater
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urinal

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<.<

latent cedar
soft crater
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dauda needed to piss aight

upper ginkgo
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so you list all resources, keys, cells, etc.

latent cedar
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thanks

full sundial
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Also, instead of typing ZONE_number, you could type E_number, and get the same results. Not important if not speed running, but yeah.

granite night
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Hey guys, I'm new here and only played for two hours. I will be busy for some weeks and can't play for a while, so I just have a question: How the replayability of this game works? There is not dificulty levels as far as I'm aware, the the first mission has the same layout trough my attempts (just the items change a bit).

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So there are extra challanges later or modifiers?

jagged shore
turbid horizon
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i replay levels that I enjoy, just depends if you enjoy it

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the rundown that I liked replaying the most was R6

full sundial
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The enemies sleeping positions, items spawn areas, and some objective items, spawn in different locations in the level. The level layout itself is the same each time. There are also optional objectives in R4-R7 expeditions that you arent required to do. That's the only difficulty scaling this game has.

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@granite night

turbid horizon
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also there are some levels that you can actually play differently

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R6D1 and R7D1 have optional side objectives in the same layer

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those are the most prominent examples

granite night
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I see, thanks!

turbid horizon
# granite night I see, thanks!

however sometimes keys or cells will spawn in different zones causing you to explore a different area, a lot mor elevels have that

full sundial
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Yeah, that's also true, especially with gather item objectives, where there are 19 total spawned items but you only need to get 10 of them. Then you can do different zones for getting your total of 10 each time you play. Or you can be extra and clear the entire map to get all 19 lol! @granite night

turbid horizon
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also R7D2 has a choice of fighting different enemy types based on the zone you open but that level is also pretty unique

granite night
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I see, well I'm not sure how the levels are different from each other (again only player tutorial and first level)

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but thanks

full sundial
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Every level is different, play them and find out!

jagged shore
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^

granite night
full sundial
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👍

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I'm glad they're not removing expeditions from the active pool of missions now, because I don't have as much time as I used to either.

dusky totem
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is an a-tier PE comparable to a D-tier high only in terms of difficulty

arctic marten
sage knot
turbid horizon
hidden ridge
steel valley
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idk if one alert mom = r4c3 main tbh

hidden ridge
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it's literally 3 alarms?

steel valley
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ngl

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never did main only

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so i just imagine it's harder

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lmao

hidden ridge
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1 alarm for key 1 at bk door 1 for fogt

steel valley
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hm

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i'd probably still put it higher for the fog alarms

dry pumice
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Would you advocate for a nerf?

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Maybe cut down some rudementaries?

icy cave
dry pumice
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Yes

icy cave
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It was not THAT bad

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it was just annoying backtracking

turbid horizon
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i'd advocate for a nerf on the map size

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that's it

icy cave
turbid horizon
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yeah

icy cave
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After that the level's fine

hidden ridge
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agree with djdna

icy cave
silver beacon
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I'm doing r4a2 right now trying to get prisoner efficiency and we chose to do the secondary objective before overload and we're struggling to find a bulkhead key inside the secondary. On the terminal it says that the only bulkhead key in the map is in the zone which the overload mission is. Does this mean we have to complete overload before the secondary objective in order to get prisoner efficiency?

ocean spindle
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aham

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theres a key to enter the first part of secondary, a key in the bulkeah dc zone to choose between overload and secondary
from there if u wanna do all of em u go to overload, get they key then complete the secondary objective

silver beacon
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thanks

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is that a general rule though where you have to do overload before secondary?

ocean spindle
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no, it can vary a lot between levels, the general like rule is just querying the bulkhead keys and intuiting in which order u need to do it
sometimes sectors dont even need keys

minor fractal
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It's not a hard and fast rule.

dry pumice
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You can always clear the entire area first then decide.

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But mostly just terminal: how many keys, where are they...

past mesa
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if there is 5 bulks you can probs do anything at any time

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if there is 4 you might be good to do in any order

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if there is 3 or 2 you need to pay attention

late ferry
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is it viable to solo R4A1?

ocean spindle
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solo bots or solo normal
i remember u but i dont recall which of the two u played

late ferry
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solo normal

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no bot

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because i dislike myself and help

ocean spindle
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main probably, sinc its like r1a1 but i dont think it was so bad [at least from what i remember], but extreme would b hella lot harder

late ferry
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hmmmm, how hard are the scans

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isnt there one scan in main thats kinda brutal?

ocean spindle
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think it was one class 2 and... two class 3?
the problem is one class 3 bein really close to the class 2

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im tryin to remember this lvl so bad

civic wave
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It shouldn't be anything too extraordinary outside of clearing rooms and holding waves

ocean spindle
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ok no its 2 class II alamrs and one III

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the 2 class II r very close

civic wave
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Should be fine with a sentry funnel

ocean spindle
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u can activate em on Channels and Roles on the top of the channel list

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its cause ur new i think it restricts it to that one

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u can also pick ur pronouns n fav melee from there

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its ok

untold oar
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ok uh, random question and im sorry to butt into conversation, but has anyone tried playing this game on a trackpad instead of a mouse ?

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or should i just like. steal a whole mouse for this

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i just forgot it at a friend's place augh

ocean spindle
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i have :]
its pretty bad
i mean its not awful but the thing is u need to move to aim instead of movin ur mouse to aim

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cause u cant shoot and scroll at the same time unless ur trackpad is really good

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u can try tho

untold oar
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aaaauuugh

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okie, i shall probably steal a mouse

ocean spindle
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or try with the trackpad if u dont wanna commit crimes :D

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if u have a friendo either way u- u can get carried a lil bit

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just take somethin that doesnt have lots of recoil

frank summit
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is there somewhere with a comprehensible breakdown of what one-shots what?

ocean spindle
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um not really but u can just generally experiment with the guns to figure out
that or go to the wiki for the stats of the guns with the risk of gettin
spoiled

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or if u want info on like specifics u can also ask here

frank summit
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the wiki has damage numbers but has some odd information like how the hel rifle deals 30dmg an can one shot all common schmucks but deals 20 on a precision?

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is it normal for guns to deal less damage on the head?

ocean spindle
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no no, no guns deal less damage on crits
but they have a precision multiplier below one that does lower the extra damage
tho im unsure of what 'precision dmg' means since enemies have different multipliers

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basically its
raw dmg x precision mutiplier x enemy weakness multiplier
or somethin among those lines

turbid horizon
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It is

ocean spindle
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yay

turbid horizon
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whoops

atomic copper
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just joined to get a few questions answered 1. Is the precision rifle a good alternative to the sniper. 2. What does tungsten bullets do for the auto sentry. 3. Can a melee weapon one shot a big boi.

turbid horizon
ocean spindle
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pr is not, cause it doesnt have enough dmg as a sniper and can only oneshots smalls
its a different ramification of precision

turbid horizon
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No melee can truly oneshot

ocean spindle
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[big bois]

turbid horizon
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Sniper is only matched in it’s raw power by scattergun

turbid horizon
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Uhhhh

ocean spindle
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it does kill them

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pr kills scouts

turbid horizon
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Yeah, i’d get used to meleeing them tho

ocean spindle
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but cause scouts have a big head multiplier and not too much health

turbid horizon
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They have 42

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That’s a lot

ocean spindle
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also tungsten rounds stagger enemies, which means even tho it doesnt have a lot of damage it stuns enemies a lot more than other sentries
same with the autopistol, it has stagger rounds too

turbid horizon
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Auto sentry and autopistol are not meant to kill yes, they are meant to crowd control

atomic copper
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so like to slow them down for the team

turbid horizon
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Yes

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They’re really good for surges

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In my opinion

ocean spindle
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yeah, i use atupistol with bots for example cause im a terrible shooter and so can slow enemies down and let em kill the enemies w/o them gettin close

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also they a newie they prob dont know what a surge is dak

atomic copper
ocean spindle
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told u

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dont worry

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u will get to em

turbid horizon
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Very difficult alarm, dw about it

atomic copper
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like a class 6?

ocean spindle
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ah u will see u dont need spoils ksks

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:D

turbid horizon
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no, different, dw ab it

atomic copper
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ah ok thx for the lightning response/answers

ocean spindle
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its aight
in case u havent, use every gun, test em all to see what u like n what u dont of each one

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that way ur more open to options :3

turbid horizon
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Yeah, every gun is pretty viable rn

atomic copper
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cool

ocean spindle
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they r dont lie to urself

turbid horizon
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are u referring to burst cannon? Bc it’s usable

soft crater
craggy pier
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How 2 beat r4e1?!?

upper ginkgo
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get hard carried by johnny

craggy pier
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fantastic advice thank you kind sir

rocky dock
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game seems to desync a lot, any of yall experiencing this too?

atomic copper
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how do i see what country people are playing from in the lfg channel?

craggy pier
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you don't, have to ask them, generally assume that the channel they're posting in is the region they're hosting from, if you're posting cross region its courteous to post what region you're hosting from

upbeat stirrup
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having a bit of trouble with melee weapons, I really enjoy the consistency of the sledgehammer but it feels slow at times. The knife on the other hand is really quick and fun but it feels rather weak and extremely punishing for missing the head. Is there anything kinda in-between those or should I try to main one or the other?

hidden ridge
upbeat stirrup
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sorry I kinda phrased it poorly

hidden ridge
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I cant really see how you'd consider hammer "slow at times" tbh, just abuse occiput and you can get away with little more than a charge on strikers

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and slightly more for shooters I guess

upbeat stirrup
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wait do those two have different hp values

hidden ridge
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shooters have more hp

upbeat stirrup
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huh, good to know

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hmm I might stick with the hammer then

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thanks!

hidden ridge
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their heads break up only if they die though

upbeat stirrup
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the knife is great and I'm not really excluding it but it's kinda tough

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not good enough yet

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I did try the bat once and it was funky, tho I'm not sure what niche it fits

cold quarry
cold quarry
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We have: Smash

amber spindle
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How’d you get a rainbow name in gtfo :0

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Saw it yesterday

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Guy was a dick tho so I didn’t ask

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Oh it’s XML stuff

tardy ingot
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modded

craggy pier
arctic marten
craggy pier
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at first I thought so

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but then I checked and I havent played with this guy

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I only know of 3 multi coloured names

arctic marten
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well the mod has over 3k downloads, so you might have a bit of trouble finding out who it is

craggy pier
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lol

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also I havent been a dick recently, the most abrasive thing I've said in the past 48 hours is "you guys are actually throwing" when 2 dudes decided to run face first into a giant after someone else already died to it

amber spindle
wheat tulip
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can play with mod with others who dont have mods?

arctic marten
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most mods do

amber spindle
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Apparently

craggy pier
amber spindle
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Lmao

hardy grotto
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I have a hunch of who it could be

amber spindle
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I mean

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Tbh I just remembered

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Lmao

craggy pier
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oh no it was me

arctic marten
amber spindle
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Nah

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In game name 0000

hardy grotto
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Yea

craggy pier
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no idea

hardy grotto
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Ik who that is

amber spindle
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same xd

arctic marten
wheat tulip
amber spindle
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Ye

craggy pier
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who is it

amber spindle
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You

craggy pier
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:o

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news to me

wheat tulip
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not hecate

hardy grotto
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Heard a few ppl complaining abt him lately, kinda odd

craggy pier
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ok I know who it is, that guy is well known for being a dickhead to anyone that isnt crazy good at the game

arctic marten
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a new challenger approaches

amber spindle
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Joined a beginner player group constantly complained about it being a easy level. Died and left

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:/

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Good to know lmao

hardy grotto
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hes always been fine around me but I’ve heard a good few complaints from others

arctic marten
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i gotta get me in that lobby

amber spindle
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Just something I’m avoiding in the future xd

wheat tulip
craggy pier
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yes

amber spindle
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Ye

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Surprised mods work on unmodded people to tho

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Thought it would be client only

minor fractal
amber spindle
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Hmh

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Tbh it’s the only player who’s generally been a dick I’ve met so far

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It’s not to bad

craggy pier
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most people are pretty chill

arctic marten
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im chill until i see bullpup rifle

hardy grotto
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I’m chill until I see hel shotgun

amber spindle
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I just don’t like shotguns in this game

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Pistols and revolvers for life

hidden ridge
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I'm chill until someone asks where the cell/key/whatever is after I've told them where it is 3 times

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I just think some people mute me locally for some reason

amber spindle
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Tbh it does say in the top left

arctic marten
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sorry i cant read

craggy pier
amber spindle
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Sausage

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Don’t feed the sleepers

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😴

minor fractal
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It's a little annoying, actually.

craggy pier
#

THE LONG GUN 🔥🔥🔥

hidden ridge
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Cause I've seen Drum mags on Carbine and even the icon ingame changes which surprised me

amber spindle
#

One of my favourite examples of really good mods is Vermintide. Modded realm and unmoddded. Modded realm you can break the game etc, but the devs hand pick certain mods to be sanctioned in Vannilla realm. Stuff which doesn’t effect game play like HUD changes.

minor fractal
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Basically, as long as you only modify certain parts of the DataBlocks you're using a bunch of common assets that don't fuck w/ the checksum.

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Like, you can build a weapon out of a mix of MG, PR, and Shotgun parts, and since those parts aren't modded assets they don't cause issues afaik.

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Often you'll see people switch out sights or modify their weapon stats.

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It's mega stupid.

neon gust
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if its in-game stuff you can use it in vanilla game

amber spindle
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But weapon stats bad

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Certain guns ain’t fun to use just cause of a stinky sight

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😔

minor fractal
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Yeah, playing double ammo HEL Shotgun or one-tap body-shot PR is mega stupid.

amber spindle
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:/

craggy pier
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I need my 30 dmg 0 recoil burst cannon

amber spindle
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No :(

soft crater
minor fractal
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That's actually a little funny.

soft crater
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I liked the design of AR ngl.

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I didn't like the top heaviness of the base design

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And yeah

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Veruta sights on pistol

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Looks stupid

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Ironically I played with someone who modified PR mag size

minor fractal
#

I am always tempted to play w/ minor balance tweaks.

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But there's such a fine line between a minor rebalance and a mega buff to something.

craggy pier
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combat shotgun needs a buff

hardy grotto
#

Sawed off scattergun heroic heart is the way ray

minor fractal
#

We all know the most based QoL mod is a collection of minor nerfs, though.

hardy grotto
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Everyday I think about doing it

verbal zinc
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Disable weapons and tool. Only use STICK!

craggy pier
soft crater
verbal zinc
soft crater
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I've been lazy completing r2-r3 ironically

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So I got a chest piece from r4

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Pretty cool one ngl

verbal zinc
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Im very happy for you

soft crater
#

Definitely not because my group never got online to play gtfo

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Or if they did. They wanted to play other games (definitely r6 siege)

civic wave
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Oh my god rundown 6

craggy pier
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scatterfun my beloved (i never used it)

hidden ridge
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oh I too loved soloing mothers

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(I had to try not to make that sentence sound lewd)

civic wave
#

Something something burst cannon, something something shotgun

past star
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Lf hel shotgun buff because everyone shits on it

rough creek
#

Scattergun go burr

arctic marten
craggy pier
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I’m not real it’s true ;w;

wheat tulip
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any 1 running gtfo in 3gb graphic memory?

soft crater
#

What.

lost flame
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What

turbid horizon
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what

latent cedar
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what's the generator for in R4C1, zone 72?

civic wave
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Which is needed for progression because it has the bulkhead controls and doors, and path to extract

latent cedar
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hm okay, since 74 requires a key

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so it might be some other zone

lost flame
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You can also query it, listing everything in a zone also shows if it has a reactor

upper ginkgo
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74 is to get bulkhead key, which spawns in either 75, 76, 77

civic wave
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^

lost flame
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If the reactor is in the same zone as you, you can ping it

civic wave
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Go into 74 and there's 3 blood doors, one of them will have the bulkhead key behind it

latent cedar
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playing in a lobby atm, I thought they didn't put it in yet but apparently they did

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thanks for the explanation

ancient dock
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anyone know why some weapons don't reload to full sometimes? i thought it was a weird chambering mechanic (the high-cal being 5+1, not 6 in the mag) but it happens even when not reloading from empty

cloud fox
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bug

ocean spindle
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its a problem with the roundin of the % n the mags
happens with dmr n assault rifle

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ash said they were lookin at the problem

ancient dock
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ohh that's annoying

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okay thanks!

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i was getting a little confused counting down shots in my guns and not having enough lol

neon jolt
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question about the sentries, bursts seem to be good at clearing hordes, sniper is good for big bois/hybrids, shotguns and autos are good for what exactly?
also which of the primary non-pistol weapons have a high ammo to kills ratio? the burst rifle feels like my favourite out of all of them so far so I was curious

ocean spindle
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auto sentry is good for staggerin enemies, it slows em down and lets em trickel in slower, its a bit of a niche use for it but well maybe helps in some situations, in some funky alarm that just tries to overwhelm u as fast as possible

civic wave
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auto is good for staggering enemies, but if your team can shot good (or just uses a burst sentry) it is kinda pointless

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shotgun sentry is a bit of an enigma

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as for guns, DMR and Hel Revo can both 2 shot strikers (DMR one shots shooters but holds less ammo)

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carbine does pretty good damage too, pretty much a more forgiving burst rifle

neon gust
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Burst its for general use
shotgun its for when you know your placement and use small chokepoints well
Sniper its for long sidelines and more of a powersentry that can deal with most enemies
AUTO its good for stagger, it delays the waves really well and can help you keep fightin 1 wave instead of 2 due to how spawning works , its really good for delaying the giants in a wave so you can just deal with the smalls with no issue

dry pumice
# neon jolt question about the sentries, bursts seem to be good at clearing hordes, sniper i...

Burst: basic b*tch "jack of all trades".
Sniper: enemy remover. It oneshots small guys as well, always. Great for long tunnels where it can spread out the waves.
Shotgun: dominates corners and small doors.
Auto sentry: a supporting stagger sentry that holds chosen targets in place through stunlock. The idea is that it holds the enemy and you kill them yourself. Can also be used to support Shotgun sentry: Auto staggers - Shotgun kills.

neon gust
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all sentries are useful once you learn to use them

hidden ridge
#

I think only experience I had trying it recently was R4C2 and it seemed to work fine

dry pumice
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I did the shotgun supported by 2 autos and it did well. Wonder if 2 shotguns supported by one 1 auto would be better.

neon jolt
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weird I see alot of old and new guides suggesting either full burst or sniper or a mix, I'm guessing theres not alot of winding close quarter type maps?

dry pumice
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Yep, some maps are really tight so sniper won't have as much to work with.

mossy aurora
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And a waste of tool

dry pumice
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I mean... Enemies were exclusively coming from 1 door so.

mossy aurora
#

Unless you are swimming in tool, just putting down 2 sentries and shooting the rest is better

dry pumice
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That was... The GLIP hunt one.

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I'm just sick and tired of Cfoam mine meta, so I'm running 3 sentries instead for shits and giggles.

mossy aurora
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Even for reactors like r2d2 it's a waste to have all 3 sentries down in the beginning when they just come from spawn

tardy ingot
#

lol

neon jolt
dry pumice
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Either way auto sentry does amazingly at preventing enemies from just swarming you immediately. It slows the process by a notable amount, so it's definetely not useless. But yeah, 2 of them is too much.

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Watching 3 of them go brrrrt on a tight tunnel was very fun though. I love their sound.

neon jolt
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alright then onto the auto rifle question, is there a ""best"" of the non pistol weapons for ammo efficiency?

dry pumice
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Not sure I understand

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Are you asking which main is best?

neon jolt
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basically yeah but I say ""best"" cause probably obvious reasons

dry pumice
#

Carbine is very strong right now, even after the recent nerf. Brain Dead Man's weapon. Got ammo for days, good hip fire spread and so on.

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Not good at range, but then again that's usually what specials are for. Not a lot of long range main options...

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The vanilla assault rifle is alright too. Not stupid strong, but reliable.

neon jolt
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yeah I've taken a very quick liking to the precision rifle and that other one I can't remember the name of but that can 1 tap giants scouts and hybrids

heady moat
#

Sniper rifle?

dry pumice
#

Sniper rifle?...

ocean spindle
#

sniper rifle?......

dry pumice
#

Maybe HEL Rifle but it can't one tap giant even in the back. I tested.

ocean spindle
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think sniper is the only oneshot currently available

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i mean burst cannon but

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on the back

neon jolt
dry pumice
#

Precision Rifle is alright if you can reliably place headshots.

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Current mag to reload ratio is not great though.

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It used to have 12 round mag, but got nerfed and now everyone hates it

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Still... Cute choice for long range open engagements.

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If you can aim with that mess of a scope that is.

neon jolt
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I dont what I like about it but it just feels nice

neon gust
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The advantage of pr is the fact that you have to give no shits about anything, visibility , you can just shoot everything on sight

neon jolt
#

even if I miss a decent number of shots every now and then PES_SweatPopcorn

heady moat
#

also it has that juicy 1.3x precision multiplier

dry pumice
#

It basically oneshot headshots any smalls from a very long range. Ironically the only tning stopping you from hitting those shots is the shitty 240p thermal scope

tardy ingot
tardy ingot
# neon jolt I dont what I like about it but it just feels *nice*

its a cool idea, pretty weak tho. Wish theyd make its mag bigger

regarding your "most efficient" questions. In technicality its Hel Shotgun, Hel revolver and machine pistol. But first 2 need pen for that and 3rd is very unreliable to get that efficiency.

Dont have to worry about "efficiency" too much for mains, they are all very similar. Its mostly guns that are a bit lower (dmr and rifle) that could be noteable

dry pumice
#

Your forgot pulpy

tardy ingot
#

hm?

neon jolt
tardy ingot
#

think so, but idk why he mentioned it swatBlank

heady moat
#

Well, it does have the benefit of never having any awkward non-integer ammo amounts (starts with exactly 200, resupply provides exactly 60, reserve capacity is exactly 304), but then again this is shared by the pistol (100, 30, 153), the HEL Revolver (60, 18, 92), the HEL Rifle, and the Choke Mod Shotgun (both 15, 9, 23), meaning that optimal ammopack usage with these weapons is humanly possible, if a bit tedious.

dry pumice
tardy ingot
#

optimized its average

#

vs strikers and shooters at least

dry pumice
#

What do you mean by optimised? Not missing a single shot?

tardy ingot
#

headshots into bodyshots to kill perfectly @dry pumice

#

<@&408548765599793173>

dry pumice
#

On todays topic: people that should face the wall...

turbid horizon
#

Thank you

soft crater
red flax
#

I don't quite get the precision multiplier stat that guns have. It seems like it just makes (most) weapons have a multiplier that makes their damage less than if it wasn't there. If a headshot will already boost damage, why unboost the damage with a precision multiplier <1 when the headshot boost could just be lowered?

mossy aurora
#

It's precision multiplier * enemy weak point multiplier so you never lose damage by hitting a headshot/weak spot

tardy ingot
#

^

#

i think the lowest boost is like 10%

red flax
#

Gotcha

#

And what about stagger damage? Looking at the autopistol on the wiki atm and it has a stagger damage of 5.05, from 1.01. Does this number mean the weapons base damage is 5x more if the enemy is staggered?

jagged shore
#

no

#

enemies have a stagger health pool

#

when it depletes, they stagger, then it resets

#

the stagger health pool i'm pretty sure is usually the same as their normal max health as well

sturdy glen
#

its not

red flax
#

I see, and the only benefit of staggering them is making them not move?

sturdy glen
#

cancels their attack as well

red flax
#

ofc ofc

sturdy glen
#

filling the stagger hp pool causes a soft stagger, theres also hard staggers from limb breaks

#

which last a lot longer

jagged shore
#

oh wait yeah i forgot bigs have 40 stagger hp

#

i think?

#

nvm 20

#

am dumb

sturdy glen
#

the only enemy that has a matching stagger to its hp is both moms iirc

jagged shore
#

it's on the wiki anyway

tardy ingot
#

its basically the other way around. Most enemys stagger hp is way lower than max hp

jagged shore
#

yeah i was just hella wrong lol

#

yeah their stagger hp is on their wiki pages

red flax
#

Oh right, about bigs. I saw someone say somewhere that they die on the spot if 3-4 (I forgot) of their limbs are broken, not sure how to confirm this?

jagged shore
#

false

tardy ingot
#

only bosses have one above 40 iirc

jagged shore
#

if you break i think 4 limbs though you can't break anymore so you lose the ability to hard stagger with limb break

jagged shore
tardy ingot
#

tbf both wiki and spreadsheet have been wrong

#

its easy to test tho

#

not that i can rn

mossy aurora
#

You can soft stagger a giant with full charge without limb break so it should be 20?

jagged shore
#

with hammer?

mossy aurora
#

Yes

jagged shore
#

doesn't hammer have x5 full charge stagger multi?

sturdy glen
#

hammer has 5x stagger multi ye

red flax
#

Knowing that breaking X amount of limbs doesn't kill, where should a group of 3 or 4 players all aim when attempting a stealth takedown? My party and I have done 1 spear to occiput, and 1 hammer to each leg (on the assumption it would die when we all attacked). Is there a better way to position ourselves for more consistent results?

mossy aurora
#

Nvm then

sturdy glen
#

back/back of head is all that matters for giants

jagged shore
#

^

sturdy glen
#

if you have all 4 you dont need to bother with other limbs

red flax
#

Does back of leg count as back?

sturdy glen
#

(or 3)

#

ye

jagged shore
#

people call it back, but it's more flanking

#

cause directly to the side will also get an increase i'm pretty sure

#

and it's position based, not location-on-body based

red flax
#

Would there be any issues with a body part exploding and becoming unhittable if multiple people aim for the actual back?

jagged shore
#

shouldn't be

noble sierra
#

Big striker's stagger HP hould be 40

tardy ingot
#

just dont have multiple people aim for the head

red flax
#

Learned that the hard way ^

sturdy glen
#

nah nah

sturdy glen
#

get the sweet double occiput hit

arctic marten
mossy aurora
#

Is it still a thing where breaking the chest of a giant first prevents other limb breaks

jagged shore
#

how does that contradict what eva said

tardy ingot
#

mountain, read again o.O

arctic marten
#

i go now

#

oh

#

cant say r3tard

mossy aurora
#

The fact that that is a thing is ass

tardy ingot
noble sierra
#

Big flyer is ... technically not a boss and has stagger hp > 40

#

Snatcher is sorta of a mini boss

tardy ingot
#

oh right, big flyers exist

arctic marten
tardy ingot
#

shits weird

winged turtle
latent cedar
#

one or two Cfoam nades for normal Mothers?

noble sierra
#

1

latent cedar
#

thanks

jagged shore
winged turtle
jagged shore
#

ah, dreams are known to be infallible sources of information, therefore i must yield

tardy ingot
#

was it a dream

#

or the dream

jagged shore
tardy ingot
#

@jagged shore dunno if you have time

#

but could ya check snatcher vs hel pp on r7e1

#

(When it rushes at you obviously)

jagged shore
#

don't think it's a time issue, just a skill one

#

you see, my aim is not very good

heady moat
#

interestingly, looks like the stagger multiplier page had it correct already

tardy ingot
jagged shore
#

in addition, yes

tardy ingot
#

just wait for snatcher with bio ping on him. Once runs up spam into it

#

it either staggers in 8 (might be more with armor hits) or needs a ton

jagged shore
tardy ingot
#

oh btw, when its running away its impossible to stagger

jagged shore
#

ah icic

tardy ingot
#

also „aiming lower“ is probably a bad call

#

but the idea would be to get like 10 or more red hit markers

jagged shore
#

will see what i can do

tardy ingot
#

so aiming at belly, or if im not wrong at shoulder area (not head or legs)

jagged shore
#

belly or shoulder? that's probably gonna be hard for me lol but i'll see

tardy ingot
#

yeah, i usually tested it a bunch of times for each setup (when i did raw stagger value with stuff like revo/dmr shots and such)

jagged shore
#

do they have to be while it's charging or does it work while it's standing up as well

tardy ingot
#

standing? You mean when attacking

#

that works too

jagged shore
#

yeah

#

then i'm 99% sure i hit enough and it still grabbed

tardy ingot
#

basically, they need to be aggro on a player. When running away/around they are immune

jagged shore
#

really hard to count hitmarkers for some reason lol

tardy ingot
#

that would confirm my theory of it being immune or partially immune to stagger multiplyers

#

this would fit with the pistol and hammer

#

but means ill have to retest some stuff

#

prob not

arctic marten
tardy ingot
#

but i wouldnt be suprised

#

if it had that all

tardy ingot
arctic marten
#

yum fake money

#

im pretty sure its only resistant to melee stagger multipliers, not weapons

#

unless they messed something up when they added the autopistol back

jagged shore
#

i'm still down to try again if you want me to, cause i wouldn't be surprised if i'm just not hitting enough

#

but that one really felt like enough

arctic marten
#

do you require the pause (tm)

jagged shore
#

what is the pause

arctic marten
#

its where the host freezes the game

#

used it for testing pouncer stagger a while ago

tardy ingot
#

that would be helpful

arctic marten
#

pause -> client counts shots into pouncer -> unpause to see if it staggers

tardy ingot
#

but from footage it sees like more than 8+ hits with no result

#

the theory came from me trying pistol and not staggering

heady moat
#

well, the autopistol stagger multiplier is still 5x (damage was nerfed to only 1.01 though)

arctic marten
#

hello devs can we have r7 mono thanks

tardy ingot
#

pistol shold take 7 hits (prob like 8-9 with falloff)

tardy ingot
civic wave
#

I wonder

#

I don't think trapping snatcher behind a bugged door would be much help, because I don't remember seeing enemies behind bugged doors stagger

civic wave
#

well, time to try that then

jagged shore
#

can a snatcher be attacking from behind a closed door

#

or bugged door ig

tardy ingot
#

uhh, other enemys can. It… should?

#

honestly id be interested to see how a bugged snatcher behaves

#

but yeah that prob means its bad to test with

soft crater
winged turtle
# jagged shore or bugged door ig

i believe enemies that can get los through the 'cracks in the door' get attacks through, which if there is only one it should be stationary, and as long as you don't move it should be able to 'see' and hit you

soft crater
#

Get a Scout that calls a wave of Snatchers

winged turtle
#

that would be wild

tropic vine
#

Still waiting for a giant scout

tardy ingot
#

@minor fractal snatcher cant stagger when running away. At all

When attacking a player its staggerable

#

wouldnt be suprised if the dmg thing is the actual solution/reason for how it works

civic wave
#

not sure if the vid I posted helps

minor fractal
tardy ingot
jagged shore
tardy ingot
#

but since its not attacking wont stagger even if you shot it with a combat shotgun magazine

jagged shore
#

also pachi in regards to the audio being out of sync, i've had that issue with sending vids on discord too in the past, still dunno why as well

civic wave
#

ok well sitting in a room with a doorbugged snatcher pacifies it

arctic marten
#

new familiar unlocked

civic wave
#

dog

tardy ingot
#

can you pet it ?

civic wave
#

uh kinda? if swinging/shoving is petting it then yea

arctic marten
#

hitting your pet with a sledgehammer is illegal, in case you were unaware

tardy ingot
#

you could point to a box/door and pet it that way kappa

winged turtle
civic wave
#

but it might be the case

#

before you run through the door it tends to run all along the door frame

mild tiger
#

are the re-released rundowns not the same maps? I started playing when R4 was released but the current cytology layout looks different from my old footage

winged turtle
#

they are remasters, and when they make the map from scratch a lot of rooms will be kinda different

dry pumice
vague bridge
#

bogosort style?

#

or do they lay a general blueprint for it

noble sierra
#

Copy the original generated datablock and manually add/modify some fields feel more easy

craggy pier
#

make thermals be able to see through smoke

#

please

ocean spindle
#

no :3

craggy pier
#

:3

amber spindle
#

:3

fathom dome
#

Anyone know how possible is it to run missions with two people?

jagged shore
#

of course!
is gonna be a fair bit more difficult but it's certainly possible

amber spindle
fathom dome
#

Bout to do with two inexperienced players.

#

Actually might look for a group.

sacred dew
ocean spindle
#

hey, if its lols means its fun

#

at the end lol is laughing out loud

solemn flint
#

1 question

#

Do we have a mission object of find the right extraction point out of a lot of extraction point?

tardy ingot
#

nope

jagged shore
#

will have one in r8 i bet PirateSimon

tardy ingot
#

tbf that would either need a random path every time or be incredibly boring to replay

hidden ridge
#

I feel like the code would bork even further with multiple extractions

#

Hilariously enough, before I started playing, I imagined sectors to work like different path with different extractions rather than another set of objectives to complete

icy cave
hidden ridge
#

Game has way too much shit glitches going around already than trying to tamper it further

icy cave
hidden ridge
#

I do agree that it's a defeatist consideration but eh, whatever

hidden ridge
icy cave
tardy ingot
#

when people say gtfo has a lot of bugs that are gamebreaking

#

ark players wheezing

amber spindle
#

Gtfo has barely any

#

Compared to some games

wheat tulip
#

How many color keycard are there

#

Blue, orange, black, white,red, other than this any more?

soft crater
tropic vine
#

there is also purple, and yellow. But it also depends on what you mean by keycard (cause in the game files there is gold as well) plus the bulkhead keys

soft crater
#

Ngl

#

I've never seen gold keycard

#

Unless that's specific to a certain levels

#

Or was

tropic vine
#

i wouldn't be surprised if it was for like the beta and was just forgotten about

#

but its in the files

amber spindle
#

The amount of key cards

#

You’d think it’s doom

tropic vine
#

doom only has 3

#

(6 if you count skull keys)

bleak pecan
#

oh lol

#

¯_(ツ)_/¯

tropic vine
#

XD

#

eh i guess 7 if you count doom eternals slayer keys

soft crater
amber spindle
low willow
#

I'll never forget the weed key I found (green_420)

turbid horizon
#

Yeah my scariest key was KEY_RED_666

soft crater
jovial adder
#

does it matter which order you do the rundowns in? should I start with R1A1?

craggy pier
#

doesnt matter at all

low willow
#

While you can do them all whenever, I'd say to start with R1 just because it's mechanically the simplest. If you do the more complicated levels first R1 will probably be a little boring

craggy pier
#

u should do all of R1 first then do A levels then B etc

low willow
#

Try changing rundowns whenever you get to a level you're having trouble with to get some more practice.

turbid horizon
#

yeah

jovial adder
heady moat
#

R7A1 is more tutorialized, in case you feel stuck

craggy pier
turbid horizon
#

yeah

low willow
#

R4 is the hardest we've got right now

craggy pier
#

by a significant margin

jovial adder
#

wait...so R5 is easier than R4?

craggy pier
#

no

low willow
#

No, we don't have R5 right now

craggy pier
#

also r5 isnt out yet

jovial adder
#

oh

low willow
#

R4 just recently got added back

jovial adder
#

oh sorry, I just saw it

#

so R7 is easier than R4?

craggy pier
#

R1>R3>R2>R7>R4 easiest to hardest

turbid horizon
#

R4 came back like less than a week ago

low willow
#

Yes, but it has it's share of difficult levels

jovial adder
latent cedar
#

R4D2, Overload or secondary first?

low willow
#

Well it didn't have to be intuitive. There was never supposed to be more than one rundown at a time.

craggy pier
low willow
#

For difficulty it was just meant to be tiered. A tier easier than B tier, B easier than C, and so on

#

But then they decided to start adding back old rundowns and keeping each rundown forever

turbid horizon
latent cedar
#

thanks

craggy pier
#

he's right

bold atlas
#

that was a great three days

#

now where's r5

#

:D

craggy pier
#

Can i reset all my progress in gtfo? Rundowns, cosmetics and stuff?

heady moat
# craggy pier Can i reset all my progress in gtfo? Rundowns, cosmetics and stuff?

I don't know if this works or not, but in the settings menu, I think there is a thing that allows you to opt-out of/delete data about yourself collected by Unity, and I suspect that a decent amount of your save data (cosmetics, mission completions, artifacts, boosters) might be stored using that, so it might be worth a shot. (If nothing else, I suppose it'll answer the question of whether or not using that button does that).
but tbf I don't actually know myself

lusty bramble
#

Can I ask community Calle to reset my rundown 4 progress

heady moat
#

idk can u

lusty bramble
#

🥹

bold atlas
fierce nebula
#

shits on the desk

tropic vine
primal wind
#

Hi Guys, quite a new player but i've been really tryharding the game since R6, i have some issues with my mates on ALT R2E1 on the last segment of the level, is there pro gtfo player that would be available to answer some of my question ? 🙂 i'm not asking directly in this wall because not sure about the spoiler policy

forest nebula
#

hey guys i just bought the game but no matter what i do to join my friends for some reason we can't start the lobby because of me

arctic marten
heady moat
forest nebula
#

he can't ready up as it just resets

heady moat
forest nebula
#

if i leave the lobby my two other friends ready up normally

forest nebula
latent obsidian
#

is your version number in the bottom right the same as theirs?

forest nebula
#

Am the only one having this issue when i join their lobby it just get glitchy

heady moat
forest nebula
#

am getting the same issue as that.

heady moat
#

I'd suggest doing what Calle said to do in that thread.

forest nebula
signal radish
#

well i don't think human can live that long

arctic marten
#

i only got 130089328 hours

signal radish
#

wuuuuu cool

craggy pier
#

Why can’t thermals see through smoke

#

Or fog I guess

ocean spindle
#

cause they were nerfed since they were supposed to be an aid for the dark instead of the fog

craggy pier
#

Lame

neon gust
#

the benefit you had before wasnt even that noticeable

#

common 10cc L

soft crater
#

when thermals irl can get blocked by smoke/fog

#

but often times when realism aspects get put into games. people bitch about it

winged turtle
#

ya, honestly balancing for irl is pretty shit

#

really toxic builds are pretty meta

#

waiting for the next balance patch

#

idky so many games try to copy irl balance, i bet the Precision Rifle irl is unplayable

past mesa
#

Can’t believe that balancing for realism doesn’t work when it comes to game design

#

Crazy

signal radish
#

tried with pros nik

#

but die at secondary

#

Q_Q

fathom dome
#

If I'm sneaking around in a room, can enemies sense me through walls/barriers?

ocean spindle
#

nope, normally if u cant see em they wont see u, but they can see u through lil holes n stuff

#

so just pay attention if hear one throb

fathom dome
#

Cool, and is there any good way to quickly and stealthily approach an enemy or is it mainly just crouching over to them?

ocean spindle
#

u can walk to it, itll not wake up if u hit it fast enough, and even if it does u can kill it before it screams
with more practice u can run at it [if u dont have a spear of course] and speedrun the enemies

#

tho its more prone to wakin up rooms too

fathom dome
#

How about scouts?

#

That's probably my biggest struggle. Does the same apply?

ocean spindle
#

yeah, if u walk to it u can hit it n continue with ur life
if u need practice u can like let it walk to u instead of u walkin to it too
and if u run to it, itll extend its feelers, but if ur fast and hit it right away u will still kill it isnce theres a second or so where u can touch its tentacles

#

... all of these with headshots of course

#

cause u can only kill it with a hammer spear with a headshot
bat n knife needs a back of the head hit

fathom dome
#

Also when you list a room and its contents via term does it list opened containers too?

ocean spindle
#

it lists all containers, it doesnt know if they are open or not it just knows they exist
if u wanna list resources, u can do LIST RESOURCES ZONE_VVV
or LIST RES E_VVV to shorten it

#

since, E_VVV works the same as ZONE_VVV

fathom dome
#

Ahh alright, thanks a lot for the help!

ocean spindle
#

it finee

red flax
#

Can I change what audio device the game plays to?

tropic vine
#

you should be able to go into the in game setting and find audio. pretty sure you can change it there but if not you can always change it in the computer systems setting.

shrewd dirge
#

which mission is the biggest resident sleeper shooting gallery

tropic vine
#

r2c2 is an a level where is (technecily) and infinite amount of sleepers (only strikers and shooters tho)

jagged shore
#

feel like in terms of "resident sleeper" shooting gallery itd be hard to top r1c1

spiral tide
#

till now how many stage can be soloed ?

soft crater
#

All

past mesa
spiral tide
#

without

soft crater
#

With or without bots

past mesa
#

without any game breaking cheese there is only 2 levels that havent

#

r7e1 and r4e1

soft crater
#

A1 hard

past mesa
#

yup

winged turtle
icy cave
#

But that's already considered major cheese

noble sierra
#

R6DX is also done by capping flyers and make them stuck

tardy ingot
#

^

civic wave
#

I know r4c3 was done by using scout waves to enemy cap before pulling hsu to avoid charger error

#

Tbh idk how nenpi kited that stuff around for over an hour

noble sierra
#

Wesley is the first one doing R4C3 iirc, 3 hours longs I think.

silver fable
# spiral tide without

a lot of later level solos have leaned on filling the spawn cap with specific enemies and then kiting them across the level to buy time to do objectives and whatnot

#

this may or may not count as cheese to you

#

but most people would probably accept that it's not as game-breaking, as say, door bug, which allows you to trap enemies behind a broken door that the enemies think still impedes them

#

If you want solos with "intended play" (i.e. not even significant kiting), then imo the levels in the current build of the game that I wouldn't be too surprised to see solos of would be:

  • Any R1 level
  • Any R2 level except D2 or E1
  • Any R3 level
  • I'll have to get back to you on R4, but I think all A's, all B's, and C1 and C2 main should be doable
  • In R7, A1, B1, B2, B3 main and secondary, and possibly C3 main and secondary
#

though for me, even kiting is on a bit of a spectrum

#

with things like a single long kite to save a scan on one end, and a pre-planned permanent giant cap to do all objectives in a level on the other

#

allow some of the former kind of kiting and I'd add more levels to the list above

hidden ridge
#

I'm not criticizing nor anything like that I just want to ask

silver fable
#

not kiting, but cheese for sure

#

but also fuck r6dx

#

acceptable cheese because that section is cancer

hidden ridge
#

Personally I consider that on the verge as the same thing as door bug

#

Since it is basically the same

silver fable
#

oh it's definitely same category as door bug

hidden ridge
#

just without a door xD

silver fable
#

but I care a little more about the mengelean things that section does to my frames, than I do about the cheese strat

hidden ridge
#

I hated the fps drops but also the weird tendency I saw of flyers either going through cracks they're not supposed to or just acting very weird on the middle terminal

amber spindle
amber spindle
#

Tbh it was fucking hilarious

fierce nebula
#

game severely needs a ping counter

#

so many "bug reports" is just shitty internet

amber spindle
#

True that

#

It’s all people without Ethernet lmao

soft crater
#

Or low end pcs in general (or both)

hazy oriole
#

So i just got the game a about a month ago and if i ask for help on rundown 1 will i get in trouble

#

on the sever i mean

ocean spindle
#

i mean
no
u can ask qustions about doubts u have on this channel and if u wanna play with people and get carried [even if i dont recommend it] u can go to the LFG channels

#

.t lfg

uneven gulchBOT
hazy oriole
#

@ocean spindle ok thanks

ocean spindle
#

its ok

idle kayak
#

pls quick how to kill scouter

#

best waz

#

y

latent obsidian
hazy oriole
#

how does lfg work on discord

latent obsidian
uneven gulchBOT
latent obsidian
#

Have you read this^ ?

hazy oriole
#

ok

neon jolt
#

whats a good weapon/loadout for R1C2 specifically for the charger waves? some of the weapons I've tried so far make it seem like the chargers are just shrugging off the bullets, is something like the revolver, dmr or choke mod better for them?

sage knot
#

chokemode/hel rifle can one shot them from a good distance

ocean spindle
#

so chargers have 30 hp and cant be headshotted, to guns of precision wont help, dmr, revo, have good dmg but they need headshots to be really prolific
combat shotgun could be useful to stagger em even if it needs two three shots to kill one, shotgun and chokemod shotgun oneshots if u aim well, hel gun does good damage and over penetrates, hel rifle has 30 dmg too but its slower so it could b funky using it

turbid horizon
#

Hel shotgun

ocean spindle
#

and if ur thinkin of a MAIN weapon- yeah hel shotgun staggers em a lot

neon jolt
#

bouta go double shotty kekw

ocean spindle
#

apart from that all the other mains arent really specialized to deal with bigger enemies but, well hel revolver has good dmg and its fast, carbine shoots fasts but needs more bursts- in general the main weapon doesnt matter a lot

#

unless its

#

hel shottie

#

just beware of the reload

#

cause it is quite long

neon jolt
#

I'll try rifle and choke for my next run I haven't tried the rifle yet

ocean spindle
#

the rifle is a good weapon, well i say that of all weapons
but it is like a less specialized dmr so it might not be the best

#

but u can still try it

#

see if u like it

#

cause for smols its pretty nice

neon jolt
#

is it a 2-3 shot on the body for smalls?

sage knot
#

to dispatch chargers fast with a main weapon, carbine/hel revolver are quite good

ocean spindle
wheat tulip
#

how to change username in gtfo?

ocean spindle
#

u cant, only ur steam name appears

vague bridge
#

mod

ocean spindle
#

... maybe there could be

#

yeah a mod

#

.t lfg

uneven gulchBOT
ocean spindle
#

ah wait

#

thats not it

vague bridge
#

wrong .t

ocean spindle
#

.t modding

uneven gulchBOT
#

GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)

ocean spindle
#

there

#

im too used to the lfg

vague bridge
#

there we go

#

understandable

wheat tulip
#

if i change steam name then it will change in game right?

ocean spindle
#

aham

uneven drift
#

Where is the Terminal in the first zone of R4E1?

manic basin
#

Hey there. Just playing Tutorial. The gamepad settings don't seem to adjust at all when I reduce the sensitivity settings. Is this a known issue? Thanks.

ocean spindle
#

hello, um if i remmeber correctly theres a settin for control and for mouse, so make sure ur in the right one

manic basin
#

Thanks. I am. This tends to happen in games generally not made for pad. It's the opposite in fact. They've tied the pad sensitivity into the Mouse settings rather than having it be independent. The Gamepad settings aren't connected to the movement sensitivity at all. I've fond this in other titles.

ocean spindle
#

ahh, im sorry, ill b sure to remember it if another person asks for the issue

#

glad u found out about it

manic basin
#

Thanks. No worries as long as it works that's the main thing.

#

Always better if specific pad programming included though. Pad as Mouse always feels very unruly...

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Change Inertia setting poss...

#

Optional in menu probs fixes things. Sorry rapid message... done.

shell elk
#

Yo quick question, for sneaking is crouch walking quieter than walking? Just asking cause I noticed that I was able to walk by sleepers without alerting them

ocean spindle
#

yes, if u crouch the sleepers exist, if u walk the sleepers will start to glow as soon as ur in detection range

winged turtle
#

The only difference between walking and crouching is that crouch will not bring them from alertness level zero to level one

#

besides that, they alert sleepers at the same distances, and at the same speeds/rates

winged turtle
#

its a tiny ti-nee range, but yes

tardy ingot
#

similar range to their insta wake up basically

manic basin
#

So I don't know who did the pad for this game but they haven't even put the gun on the right trigger. Left trigger fires the weapon. What on earth?

#

Spoose I'll to have amend to settings

jagged shore
#

???
the few times i tried playing with gamepad it was correct

manic basin
#

I've got an Series pad, with a wireless receiver.. odd

#

I don't know why but it seems to be reading my pad a a mouse then...?

#

Controls for pad in game say Left trigger Aim, Right Trigger Fire.

icy cave
past mesa
#

dont need no terminal

manic basin
#

Well I'd like the game to read my pad as a pad!

icy cave
manic basin
#

Terminal is ok X to intereact...

heady moat
#

typing commands though...

manic basin
#

B to crouch ok, L3 Sprint,

#

They seem to be fine

icy cave
#

typing commands ?

manic basin
#

Oh you can use eyboard for that.

jagged shore
#

x to get into it, but good luck typing anything with it
if you're playing with other people it's fine, but if you're on your own with bots you'll have to switch yeah

manic basin
#

I mean I don't expect total Pad use, just for the FPS aspect...

icy cave
#

good luck tho

jagged shore
#

alright we just wanna make sure you at least have correct expectations

manic basin
#

They both connect at once. You just need to put the pad down, not a problem

icy cave
#

yeah you probably dooming yourself for a hard wall at some point

tardy ingot
#

eh

#

if the switch itself takes 2-3 seconds

#

thats completely fine

#

theres basically no time where you NEED to insta swap

manic basin
#

One second...

tardy ingot
#

but being able to type stuff in less than 5-10 seconds is definetly needed (so keyboard is generally required if you dont wanna get teammates to do it all)

manic basin
#

Should be ok I think. Playing with mates as well.

jagged shore
#

yeah if you're playing with people on m&kb then you just be totally fine

#

as long as they can learn how to use the terminals

manic basin
#

I've just done the tut for the terminal. You just use basic ... it;s fine

ashen frigate
#

I have played through R6C1 with a Controler back then. It was "ok" or "playable", but I would not recommend it :D

manic basin
#

Ah well. I will try and soldier through.... Was it general controls you found hard or the interfaces?

#

I just don't know why it's not reading my pad as a pad. Are you playinh on W10 or W11?

ashen frigate
#

Not really that hard to get, but aiming with a controler, especially when you have not attempted since playing Golden Eye on the Nintendo 64 ...

tardy ingot
#

terminals get a bit more complex (not the typing or complexity of what you type, just that you got to do more text quickly i guess) later on

regarding controller controlls. Its just harder to aim and move around with

ashen frigate
#

For movement though, it felt quite alright, I must add

manic basin
#

Ahh lol ok! Many many thousands of Halo games later...! I'l be ok

#

If not I'll M&K

#

How do we team up with friends in game?

#

Thanks btw.. appreciated 🙂

tardy ingot
#

host a level (click on the level)

#

a "host lobby" shows up

#

once the host did that

#

you can invite players

#

or they can join via steam/the rundown screen into it directly

#

do not

#

use matchmaking

#

since people dont use it its empty as hell

#

people usually matchup on the discord

#

for that just check the "how to matchmake" channel

manic basin
#

Thanks 🙂

tardy ingot
#

hope ya guys have fun

#

if you find yourself struggling with levels/game mechanics id recommend the guides made by "professor scaler"

#

if needed they are very neat

winged turtle
#

and ask questions here!

manic basin
#

Thanks

heady moat
#

that's not a question smh my head

little dirge
#

so do i get an r4e1 refund bc apparently all games crashed like 5-10 min ago and we where literally 2 zones away from extraction

winged turtle
#

a lot of us are pretty nice and a lot of us are constructive, there are even a couple people who are both lol

past mesa
#

skill issue

winged turtle
#

its okay, maybe once you have 100 hours you will finally get being nice down

#

its one of the hardest ones, but i believe in you!

past mesa
#

100 hours of being nice to pubs.

#

impossible challenge.

dry pumice
#

Alright, what got me killed on last reactor...

#

Oh right... TIME.

dry pumice
#

yeah, that thing

#

Its very unfortunate that you dont know what the objective is until you try it

dry pumice
#

Warden could at least give you a hint or something, like come on

noble sierra
heady moat
#

it's on the wiki 🙏

dry pumice
#

yeah, "technically". Let me just LIST REACTOR on every single level, just to be sure

dry pumice
#

(spoiler: that ain't no good game design, its just annoying)

craggy pier
#

Skill issue

icy cave
#

it tells you

heady moat
#

hence why the wiki says that 🙏

winged turtle
#

you don't "list key" on blind runs?

dry pumice
#

Yeah, ONCE ITS ALREADY OPEN

#

and you can't back out of it either

#

So either try and die, or restart run because bots are no good

winged turtle
#

why not just add to the list?

soft crater
icy cave
manic basin
#

Set on left hand mode that was why pad was behaving oddly!

winged turtle
#

gotta keep that in mind helping other people in the future

soft crater
sage knot
#

is there a place where I can look at the cosmetic drops from alt R4?

winged turtle
dry pumice
#

probably wiki, if they update it quick enough

icy cave
#

so if you haven't done previous rundowns you will drop stuff from before

heady moat
winged turtle
#

it would be nice if someone catalogued the cosmetics added to the loot pool

icy cave
#

but you'll get it. R4B1 sec is pretty chill

dry pumice
#

Minus the surprise

#

When's the scatter gun coming again?...

sage knot
heady moat
#

alt 6 I think

little dirge
icy cave
#

don't think so

turbid horizon
icy cave
winged turtle
heady moat