#gtfo-related-questions
1 messages · Page 54 of 1
Speedrun lore better

don’t say his name you’ll curse us all
never
instructions unclear, i am wanted in several countries for robbery
Pitski Pitski Pitski
I hear something outside my door 
let that sink in
Hide your tools
Have you ever thrown a cfoam nade into a mine explosion?
mfw i cheat in a speadrun on a ~~dead ~~ prospering game 
The game is not dead, bread 😡
It’s just on life support now
I have evidence that can confirm this theory btw
Does it get rebounded
I am going to start a trick shot channel using this info
If you can manage to bounce the foam off the mine explosion into a running mom you have my respect 🫡
wait you can trickshot with Cfoam?
I found out 2 days ago 🤯
👀
idk if ur gaslighting me or not but idc i want to test it
No trust 🤣
be sure to record it i wanna know how it works
hang on
can i work my way up to that or no
only one shot and if i fail life is over for me?
Does Ads reduce spread on shotgun or is it only for Chokemod?
None of them.
Players have 25 HP and take 50% damage from FF (although it's unclear if mines count as FF).
why do several shotguns have „hip spread“ then?
It's mostly default values.
Same as shot delay or burst delay not being used on some charge-up weapons.
Shotguns have a bunch of overrides, though, that mean stats like hip-fire spread go unused.
Choke mod, for example, has both hip-fire and ADS spread of 10
Which is ludicrous.

Can r7c3 Overload be done and still have enough time left to get to the exit before it runs out?
Taking into account any amount of looting required to stay afloat
Opinions on a vertical level ?
Yes
In fact you can do both overload and secondary during that time but it’s a lot harder
Probably can be, yeah, if you are very quick.
Hell the entire overload seems to purely exist for that reason - to give you something to do while timer goes down.
Speedrun 
What was it, 20 minutes?
10 minutes to find bulkhead, 20 minutes to do OVL, 5 minutes to ruuuuun to the extraction door.
Yes 20
5 > 10 > 5 then
I’d say that’s a fair estimate
The hardest part is doing the uplink, the damn thing takes like 15 minutes most of which is just trying to not fucking die
It's possible, but I've never seen it happen.
This was doing secondary and overload during the 20min timer
Very fun way to do it but also very hard
The single most justified checkpoint in the entire game
But also the most dangerous one
LF C3 PE No checkpoint 😔
If you checkpointed after waking up every single C scout - literally fucking unplayable
kinda close, but always posible
techniclly thats was the intended way to do if u do overload
complete both of the 2 man uplink before extraction, get to extraction asap, the snatcher spawn, shoot the heck out of it while siting in extraction
i think there are tank too
idk if it is possible to fight of the extraction wave when the 30 min end, but with the technology that we have now, maybe
how to ping the resource instead of the whole locker?
with the terminal? u list the zone or the resources in the zone and then u put the PING command but with the name of the thing
if u mean like middle mouse ping, i dont think it
works
super well so
just b communicative
alright, i see
and once in a blue moon you can middle click ping tools that are in a resource box (only)
they have to be slanted on the divider panel
and you ping the tippy top of it
You sure? I believed whenever I can ping resources themselves with middle click it's because someone has a QoL mod that does that
At least that what I heard once and never bothered checking it
Would be bizzarre that a mod on someone else allows me to do that tbh
You can ping resource packs
But most of the time the locker hitbox collides with the resource pack hitbox, so you ping the locker
didnt know that
that's why it only works if they're in boxes
and when they're in the right spot it's not something most people will end up doing, even by accident
if i close a door and while its half closed i shoot the enemies inside of it still wake up right
um, i think that still wakes up the room, i know opening security doors have that funny free shooting window. i think regular doors do too, i forget if you can with closing doors.
tbh not something i have personally ever tried or experimented with
Yeah
But they still have normal long range and proxy alert capabilities
So if you then open the door you may get a sleeper that will “randomly” wake up
so if i shoot, and the door is closin, it might not wake em up till i open it again?
Funnily enough if you shoot a scout and it doesn’t kill it while the door is closing the scout won’t scream right away
It will once a door is fully open to it though
and does it start its scream on the beginning or the end of the opening animation?
so you get a second bite at the apple lol thats hilarious
yup if you have played r7d1 with me this happens a lot
new C scout tech for my team lol
Yeah
This is the same reason you can shoot the normal sleeper through the door and it doesn’t do anything on r3d1
well i just got spoiled
jk
right, i know opening doors had it, i didn't know for sure closing doors did
lol i love it
yeah all doors have it
Doors are really broken as well
You can shoot through the cracks of doors if you want
you gotta be a surgeon tho
You can dmg the door to make it easier
Also you know the 2 room sleeper rule
wait, you can shoot through an undamaged door? lol
where if you’d shoot and rooms that are two away you have a 10 meter alert radius on your guns
Yeah sentry’s can too
At least on labs
holy shit, i assumed it was only after the door had been booped
Maybe it is but I could have swore my sentry lights things up
ohh ya, two open doors might as well be the other side of the world lol
*for sound
Well
There is a caveat
If you have a room adjacent to you with no open doors to it. But somewhere from you and the map there exists and open pathway to that room. It will have the 30 meter radius
This happens a lot in r2e1 where players don’t clear out Room B before going into F to C. Then they will shoot the giants in C with the possibility of waking the giants in B because the path way from B F C is open
Even though B and C have no open commons doors
im 100% vanilla
of course it's a radius, and not a path
holy fuck
how did i not see it before
Yeah it is obvious why it happens
Have I told you about the sound change in sleep attack animations yet
Where one of the sounds will hit you
And the other will target some teammate
going from first principles, yeah you will reach the correct solution. But if you're playing with a less experienced team, they'll just see more enemies approaching from behind a closed door or from the long way around and go wait what happened! And not remember where they were standing when they shot, plus where the enemy position was in the other room, plus that there was an open path
No! what??
The sounds that has the deeper bass note
That one will hit you
If it doesn’t have the bass not
You don’t need to worry about it it is going for green
holy shit, an extra/different track plays when the tongue animation is for you?
No they didn’t
I kept asking players if they knew
i always noticed that the tongue would make a deep convulsion noise
man, if i am looking at an attack animation, i am panicking
But it only makes that noise
If it is going for you
yeye
That is the important part
thats awesome!!
they’re a little silly
now I’m being reminded of all the times on R7D2 where I got licked through walls
I still want to know what causes that
If you are client it can be positioning of both you can the sleeper being descyn
I’d dodge, completely break line of sight with the sleeper like a quarter of a second before tongue comes out
Wham
Licked through a 2 foot thick wall
He scooping out the concrete for a topping
Yeah that be data centre sometimes the walls don’t work
The tile set and amount of sleepers
Probably helps you to see it
But idk it could be something else
I'm sure this question has been asked before, but I see rundowns 1 to 3 and a bunch of spaces where rundowns should be and then rundown 7. If I complete rundown 3 does rundown 4 unlock?
ohhh
they only have up til 3 done, then we get 4, 5, 6
then be will be new after those
so I just have to be patient and they will come out eventually for me and frien to play
yup, if you are new, there is plenty plenty to keep you busy until 6 comes out
but if you are caught up
welcome to the club
besides the way i play it takes like 1 hour to do a mission so...
ohh ya! there is a ton to sink your teeth into, be patient and try to learn as mucha s you can!
oh im looking forward to it
YUP
From r1 to r3 most mission take less than 1 hours
R7 make u think its ez and then slap u in tha face with welcome to hell
Hehehhe
got the game for me and friend and we love it so far, missions are cool and now im excited for those other rundowns
I will slap it back.
We will see
hehe, thanks for the info guys
no problem! and don't be afraid to ask questions around here, it will save you a lot of heartache
Honestly tho, R5C2 PE.. now that's hell
that and R4E1 Extreme
R7d1 is just annoying and long for no reason
its such a cool level that
its so bad by the wrong reaons
i feel like it was a good concept, looking at all the parts of the level individually its good and i see what they were wanting to do but how they got everything to work together just kinda fell flat
hmm honestly? make the second big alarm a 12 not a 10, and just cut the third section and that level would be a cult classic instead of universally panned as it is.
R7D1 is fine if not for bugs
me agrees
I mean, I love it, but if it's shorter that means less opportunities for other people to run into the bugs. At the very least.
and short of bug fixes, what are the options to improve it? While keeping its identity
Literally nothing.
Minor bug fixes should be the bare minimum.
They just don't have development resources.
I found out that the "looking for chill people" sometimes in LFG just means "I'm either cheating or doorglitching"
oof
What's a good level to practise taking out giants solo?
R2B2, the first zone has only giant sleepers
if you have it unlocked r7c3
Thanks!
mostly
because they dont want to be destroyed
by the power of 100 billions sun

Recently there has been an influx of these players
were they always there? and since they are the hardest stuck they are the only ones left?
Idk but it is annoying having to watch my buds ammo counts
But I have had to team kill so many more people recently
Me when I join chinese drg lobbies
rip and tear mon frère, until it is done.
ohey moose lol, hope the practice is going/went well
Hey 😂 I couldn't get it down with the hammer, but doing it with the spear is so much easier
ahh rip lol
careful though, there's a decent number of people here who aren't big fans of spear :p
Ehh it seems to be pretty similar to the hammer for most stuff
yeah, i think the main issue people have with it here is, since you can't charge with it it's not good for active combat?
i could be wrong though
if you like it then go for it lol
You can also use shift plus a direction to sort of dodge to bait out a swing, but I think you might already know that
do u mean the
dodge mechanic that isnt there anymore or am i gettin it wrong
i mean, it's there
it's just severely neutered
no sprinting for active combat, and no sprinting to clutch stealth kills when long range aggro does you dirty
the spear would be alright if it didn't take away my ability to schmoove
no
it very much isnt
no stagger
is the big one
i still find it very funny that the spear loses stagger multi as you charge it
Guess I'll play with it some and see if I like it
unfortunately the hammer is enough and better than the other three that you should probably stick with it just to get practice with it.
except the bat cause praise the bat :]c
ik im in the wrong but i never lost a chance praisin the bat
well, I find knife to be pretty fun but impractical. haven't used bat but seeing how it's somewhat similar i'd imagine it to be more or less the same in that regard
hey wahts a good main weapon thats ammo efficent for close combat stuff
PDW/Pistol
thats just not true
there are a couple, i think hel revolver is main, carbine is a classic, without starting a tier list discussion the burst and penetrating weapons are good
hey
i hear pdw good. i haven't trued it myself
machinepistol
machinepistol is literally aggresive close quarters combat with high ammo efficiency
:D
theres another one!
also pdw is nice i just dont like the sight but its nice
I mainly said maybe not because "ammo efficent" but yeah PDW is the best full auto technically outside of it needing to be close range
best main full auto 
try em all, you aren't getting your money's worth if you don't.
and most weapons are good in about the same engagement range, barring obvious execptions
I've almost always used Hel shotgun as like a support staggering groups / otherwise killing them myself
i like hel shottie when playin bots but the reload can b pain to balance dependin on ur secondary
its just always a nice go-to when you get overwhelmed
which is practically the point of main
sometimes :]
i wouldnt go to dmr if im overwhelmed
well sometimes it is flip flopped
Imo. PDW shoots like a machine pistol but with slightly better damage compared to AR
Machine pistol is more accurate in terms of hip fire and etc from my experiences though
for me, pdw is a more serviceable and hip fire smg, but between the machinepistol and it, i dont use it the same ways
im way more aggresive with the pistol
most expeditions aren't cqc heavy with the right equipment anyway
and the one or two that do get up close you can just knife
Are there weapons that can be unlocked :)? Or do we already have everything unlocked in the beginning?
the only progression in this game is your skill (:
Thanks :)
o‿o
||also unlocking levels and cosmetics but if that is your goal in this game you will take unhealthy shortcuts and stunt your growth||
no one
like
fights for a cosmetic
i only want a mechanical leg and not even i would do that
Main reason I'm going with spear (for the time being at least) is because I wanna solo giants, and I can't get the hang of it with the hammer while it's no effort with the spear
its safer in killing with spear
but hammer has more potential in actually clutching up (basically just move away to charge once you hit and start your hit while running at it)
Also whats not true here?
Hammer is the best melee by far
The others barely have advantages but usually have big drawbacks
Knife - speedy vs smalls. Sucks vs bigger enemys
Spear - range? Yep dats it (and potentially the more straight direction), drawback. You have the spear
Bat - less upside vs smalls than knife, taps smash locks and tap stagger. Technically tap dmg to doors, with less downsides but still has a lot of em
yeah and a team its better wth 4 hammers
the power of friendship is the best melee weapon
its really not
no
id say 2 knife and 2 hammer is optimal
shush
im sorry bat qwq
because knife is vastly superior when it comes to smalls
if youre good with hammer its really not that much better, the only big difference is stamina
u can one tap shooters with hammers and thats about the same time, and occiput in strikers only needs a lil charge
so u just need to learn that
then boom u can do both bigs and smols
just the hammer if funny
i only use hammer is i need to but even i can accept the foicts
thats a lot more situational than hammer
especially considering shooter animations hiding occiput
chain kill is just so much faster
you cannot deny it
yeah and then u die the moment a big one appears
and big ones r even on like
A levels
its not situational you can almost always get occi
tru have u seen speedruns idk how the fuck they do it
but
somehow
it can b learnt i guess
ive knive melee'd big guys
you didn't do much to them
its easier with hanmer but not impossible
so you aren't doomed when the big guy wakes up
you arent doomed when you cant get occi on a shooter
(plus you have 3 other people)
you only feel this if you:
- melee full waves (4 hammers decimate waves aswell and well… guns)
- you speedrun through shit and dont wanna break doors
Otherwise its a neat bonus at best
i will
so true
and ill win
common carry L
theres giants (im sure this is surprising)
Although unironically knife might be good for r4e1 if you're not shooting the reactor
wdym. Its only needs 8 hits in the perfect scenario? 
damn did I round too generously
Stabbing shadow waves with knife is horrendously hard
Not for coz...
practice makes perfect
its 49,5 and then 7 times 11 (6 1/2 technically, but cant hit a „half“ time )
still
theres even been videos where stealth clear with hammer vs knife is barely different if you use hammer optimally
its just when you full sprint
and hammer just absolutely dominates
- any kind of big
- any kind of charger
- any kind of scout
skill knife issue :D
moms
charger scouts are the only thing i cant see knife doing
knife as ass against charger alarms
2 hammer 2 knife basically trades a minimal extra power vs smalls for absolute worse giant clearing. So many funny situations where the just gotta wait and hope
hammer can easily 1 or 2 tap
knife players scream when they see 2 awake chargers
not really
duuh, its a horror game
ah yes let me… 6-12 hit the 2 chargers with my knife 
bbcs are even worse if you have knifes
you can technically do 3 if the knife players limb break together perfectly in sync 
I would love to see that ngl
but just… take 4 hammers and 3 giants is a meme
im assuming the room isnt awake
who gives a fuck then lmao
why would you ever compare knife in stealth
stealth is kinda just whatever when were talking speed
Safety net
Able to deal and stagger a potential second for follow up
you run faster with a medipack too don't you
knife is fun and has a niche
if a second wakes up are the knives gonna run over and show the other a good ol bri ish time
or
4 hammer still best outside of fringe cases
only against a giant
knife IS good I dont think anyone will disagree there but its not better than sledge
but its not impossible at all
thats a low bar lol
its also a lot easier than youd expect
chargers, scouts, (all other giants), shadows
also mom, dad and snatcher (lol)
Slightly worse vs strikers
only real huge advantage is shooters for knife
scouts are peasy with the knife
also better for strikers
I'm going to pretend i didnt read the other things
and shadows are easy
ah yeah. Just ignore 80% of all enemy types
this is the part where we stop talking I think
because i don't know what they are
also scouts are worse for knife than hammer in the same way strikers are for hammer vs knife
and id like to not get spoiled on them
Darkeva, who was it that was talking about the run from the 4th code in R7E1 and was saying they could do it in 20 seconds if they were holding a medipack?
sgx
phew, different guy
I'm still of the opinion that knife is redundant in 80-90% of stealth just because excessively large clusters are fairly rare.
Most of your stealth slowdown is going to be travelling and controlling glows.
and with 4 skilled hammers playerd you can easily do clusers of 8+
slow and steady doesn't win the race
R3C1 resource zone be like....
and my team only has 2 players
I still love that zone
it was such a treat opening it up blind
2 players with hammers can clear pretty damn fast if they understand the stealth mechanics.
Hell, if you only have 2 people, knife is automatically bad.
you dont need to full charge ever
Only one person being able to deal with giants is pretty spooky, especially given how much easier duo giants is vs. solo giants.
I wish giants wouldnt spin when I take out their arm, makes solo so much harder
its still good to do since 20 dmg is a huge breakpoint
if it makes you feel better i can totally help out the next time we stealth a giant
(yeah im exaggerating, it is useful but not "necessary")
Also, in my experience, knife is kind of bad for forced aggro, and I'd argue that's one of the most important strategies for getting through stealth quickly or picking off annoying enemies.
ive kinda given up here if you couldnt tell
i think they should give knife a thermal sight
duo giant
takes 2 seconds, easy af. Can be done in sleep
removes hammer for knife. Suddenly takes twice as long and means you either gotta get a slow wake up occi hit or risk wake up
Solo giants also requires a fuckton of movement to pull off.
are we playing the same game
Duo or trio you don't have to move much at all.
theres a tech where you pre hit where the enemy will look that you aggro while spriting at it
needs knowledge of the enemy stance tho
coz have you seen good hammer play before
it sounds like you havent
(like actually, this isnt meant to be mean or anything)
maybe
u should watch me im #1 gtfo player
basicaly
Knife and hammer stealth speed are very similar on smalls
hammer is safer and can actually deal with all other enemys well
and the more slots (players) you have the more do the hammers just add up in small clearing power
If you want the faster charge, you can just play bat as well.
god no
Not as fast as knife, but still quite fast while getting rid of almost every downside.
reducing* every downside
Reduces some, gets rid of others.
ok but heres the real shit, CAN you hit enemies behind you with knife
Being able to break a giant limb at all is a big deal
Having no precision reliance is a big deal.
i mean i can turn around
Smash locks 
its only two hits
Scout kill while scout is looking at you
2 full charge vs tap
unless youre on a time limit i don't don't see the issue with waiting
Same goes for smalls
if you release at the exact right second as you soft collision through a scout, you can get the oci "from the front"
i mean id still rank 2nd overall due to its niche actually being one
bat is like the weird mix of hammer and knife.
And spear lol… a meme
but in the end, 4 hammer is gonna be the best in 9/10 scenarios
having to play around your weapon cuz it doesnt work in that scenario that happens around 50% of the time … is what i call a weakness
Client ping moment
it does work in that scenario
it probably is doomed to be a shoulder hit
wait, does bat swing horizontally or vertically?
Hammer you can skip a lot of information gathering and clearing and just go for riskier kills.
hammer charges slow and steady
Horizontally, afaik it, knife, and spear all have the exact same base hitbox.
huh
hammer chargers in 1.8 sec dude
and the only situation where that actually comes in as a negative (smalls) you can occi or head/back tap them
ive used bat like 2 times so I did not know that
also i dont see how a time loss of a single to a couple seconds matters beyond speedruns
havent used it, but feels like bat is a slightly angled horizontal swing?
coz thats been your whole argument
^^^^^^
what is your reasoning behind knife being better

please repeat it
Time loss of a couple seconds is literally what knife is all about
killing smalls faster makes me feel better
and only in cases of 4+ enemies being near each other.
What knife has over hammer
Slight speed vs smalls
„I dont see how speed of a second or so matters“
feel
i think its the principle that hammer will get you the same result, but faster, making knife a straignt downgrade
im gonna go to chik fil a you guys have fun
mee too!
send me some
once it arrives i should be able to eat again
Coz, you're pivoting.
ray don't
i actually agree that knife feels better, but this wasnt your original argument
we landed the plane
it wasnt?
BHAHAHAHAHA
You've all but lost the convo about optimization, so now you want to instead talk about game feel and what you want to play.
"2 hammer 2 knife is optimal"
Yep you said 2 hammer 2 knife most optimals
wheat 
anyway, Eva, what's your Chick-fil-A order?

i don't see how it isnt though
But at what cost?
oh chicken i would love some rn
Ive never eaten chick fil a (never seen one where i live yet)
just get me anything kinda spicy
perfect! Hopefully you like damp fried chicken
i dont eat chicken so im gonna pop out
if you want good fried chicken, don't go to chick-fil-a to find it
well tbf, i had potato püree and special sauce my dad made today (while im visiting) absolute banger
People say the same about tacos and taco bell
Yet i rly wanna try taco bell
it should
yes
fuck hard shell american tacos
as a tastbud-having individual, it offends me too
And once you can acknowledge that American food is all its own, and if you want authentic anything, you're not getting it from an Americanized version, Taco Bell is great!
If you want to eat corporate smoosh, that he's sort of like something you can recognize, it's delicious!
im from europe
the closest thing to america fucking up food ive eaten is mcdonalds and burgers
i want to eat food 
hm?
Had taco bell for lunch lmfao
woops

At least i still got my döner that you people dont seem to eat
This is the trade-off unique, you live in a country where bakeries are within walking distance, but there's no Circle K open 24 hours a day day
the fucks circle K
Also, what kind of food is that?
all food talk is hell for me rn
i cant eat solid food until at least next wednesday
Gas station, that serves hotdogs and donuts all day every day
google döner
AAAHAHAHA- sorry :]
ill send u
a smoothie of tacos
sound good
... yeah we have those but the other version, an Oxxo
i bet it was delicious
it is because of a surgery?
he made me his homemade spicy sauce
4 wisdom teeth out
waaaaoh
anyway. I got a legit bucketlist of food im making for when i can eat
i miss chewing lol
ooph
i was thinkin of a joke with fake teeth but the more i think about it the more horrible it sounds
so yeah i- hope u can
soon
:]
im gonna backtrack slowly out of here
im happy i have basically no pain tho
just hoping it heals well and i have no complications
ive heard so many fucked up stories
also! We do have that here, but there are just very few of them. I've had it a couple times
of people suffering in pain
döner
where you from again
United States, near California
döner is probably one of the most common fast food items here
like obviously burger/pizza exist
but döner is soo common
Doner kebab (UK: /ˈdɒnər kɪˈbæb/, US: /ˈdoʊnər kɪˈbɑːb/; Turkish: döner or döner kebap, pronounced [dœˈnæɾ ceˈbap]), also spelled döner kebab, is a type of kebab, made of meat cooked on a vertical rotisserie.[1] Seasoned meat stacked in the shape of an inverted cone is turned slowly on the rotisserie, next to a vertical cooking element.
the vertical rostisserie is used here too
for tacos
so nice
Chicken wings probably take the number three slot past burgers and pizza over here
Are usually have that on a euro or something
nom
we only eat that wen football or somethin
chicken the best meat fr
its interesting to me
cuz kebap refers to the meat afaik
but the sick part of the döner is the mix of meat, bread and sauce + salad
chicken wings are decently rare
the spots are usually kfc (decently rare) and when its sold in burger joints. Tho one of my fav places (irish pub) has some banger ones
to keep some gtfo talk 
that buffalo sauce there so good it would make even the burst cannon blush
me wants to go to a bar n get drunk idk why its an impulse i guess
...
uh
smg
nice save
theres an irish kind of bar near me but i dont trust it
thank u
adios
wholesome :>
fuck
what?
YOU INSIFNIFACIT FUCK! I'LL SMOTHER YOU WITH THE MOST COFMY CHAir
and ultrakill funny
:£
*:3
so u not wholesome anymore nice my evil plans keep bein good
anyways im goin to general cause this is still gtfo questions
so heres the questions
whats the longest GTFO level
ever
D:<
for me r7d1
Maybe R5D1
Between R5D1 and R5E1 I think.
if taken with the crouch sneakin
how long would it b
like
3 hours?
mayb 4
??
for what level?
I never beat it in the end but our attempts were probably taking around 2 hours to get really far in on r5d1
not looking forward to that level
R7c3 has 30 mins of waiting
All wave defenses technically waiting.
Also r2d2 is hard to get below 40
Ah, do you mean speedrun-wise?
R5E1 is def not too long.
Dunno about R5D1 w/ Sec, don't think anyone ever ran it.
Yeah long levels I always consider them in terms of how short can I make them
me not know both
full blown speedrun definitely, casual but fast run you're probably still looking at at least 1h20m
I wonder if 10cc will add a key to disinfect zone in alt r5e1 to remove cell skip from the game (would be silly if they did)
Speedrun time was like 15-25 minutes, I don't remember exactly.
fastest I know of is fireblades 24, idk if theres been any improvement since r5 died
There has a little
But they don’t count just another reason I don’t like rundowns
Wait actually did Peter and Robert beat r5 faster
What’s the best loadouts to beat Alt 1 solo w/ bots
Hard to go wrong w/ Burst Rifle + Machinegun (Veruta) on bots.
about ur loadout pretty much
all weapons
since its the first lvl n bots
but
since bots normally have automatic weapons
u could use somethin a bit more powerful for the big guys in there
how u unlock the gtfo steam tradin carts
trade
pretty sure you can also get them from just playing the game
idk ive been playin a while idk if i have to do sumn specific or they just
random
rng
you can get about half of the number of cards available in ANY steam game just from playing, but after that you need either, like, booster packs, or just trading them
Video?
Do I have to have beaten every other level to access E tier?
Yeah, but if someone else has it unlocked you can just join their lobby
well out of my friends I'm the most progressed...
but thanks for the answer, guess I'll have to start dragging them in more often
Yea, your reward for beating brutal levels is a more difficult level
There's something I probably already asked but, does using a fog rep BEFORE Mother deploys the fog repels her fog?
Because I remember trying that on R5D1 Extreme and dooming the run since the fog didnt dispel
It does, at least now. I usually throw one or two at the end of R3D1, before the mother is awake. Once the mother deploys the fog, it is repelled in the area.
i mean
grandma is usually ded before the for repeller start working
and we would usually use the bio so
its help, but before it can help, everything is ded
how do you kick people (or bots) as the host
once my group didn't realize that the bot instead of getting out of the hydrostasis unit from the dropper he instead just said nope and went back up to the surface, leaving us three to complete the level and softlocking us cause security doors
the bot was like 500 meters away once we figured out what happened
you cant kick actual players
Regarding bots, host presses ESC, locks the slot the bot is in, then puts it bot only or players/bots again
I've seen that happen to players but not to a bot
Are rundowns ever going to reset again or will all progress be kept now?
all progress is forever
is there a difference in difficulty based on the amount of players on your squad?
no, there is no difficulty scaling
the fewer players you have, the harder its going to be
if you're down a player you can use a bot for the most part, they're a little silly sometimes so i wouldn't recommend them for E tier and it's better to just have a full team of players
but if you're absolutely set on playing without 4 players, you can bring bots to even the odds a little with some more firepower and extra tools
ive got a question about the "precision damage" on weapons
ive been looking at the gtfo wiki and it has precision multi which i understand but then it has another stat dubbed precision damage and i cant seem to figure out what that means
can anyone help me out?
okay so when hitting an enemy's weakpoint, it will multiply the weapon's precision damage by the enemy's weakpoint multiplier to see how much damage it deals.
weakpoint damage = raw damage * precision multiplier * weakpoint multiplier
i see
https://gtfo.fandom.com/wiki/Precision_Multiplier
most weapons have a precision multiplier below 1x, barring the Precision Rifle (1.35x) and the Sniper Rifle (2.0025)
anywho imma go fix that infobox to include a link to that page 😤
alright ty for the help
(also if you're wondering about the bullet cost stuff and the decimals in the ammo counts, there's a full explanation/unhinged rant in the ammopack article)
I only added that explanation a few hours ago
yes!
anywho links to the explanations for bullet cost/precision multiplier/stagger multiplier have been added
the bullpup rifle is another exception to precision below 1, as it has a precision multiplier of exactly 1
not sure about every other weapon, but i know that one
huh, wouldn't have expected pump shotgun. choke mod i can sorta see though
It's more there's no reason to lower them for breakpoints, and they should be good for bosses.
Can we pls stop ignoring smg
Can we buff it in r4
Just slap pdw damage to it
Move o.
Its been 2 years
Automatic weapons aren't allowed to be good.
im sorry machinepistol disagrees
The SMG has a slightly larger magazine and is capable of dealing slightly more damage in total than the PDW assuming that both you and the PDW user only hit weakpoints and never miss the weakpoints with every single bullet 🙏
(but yeah the SMG definitely needs a bit of tweaking to give it a proper use case)
Using SMG for the mom, huge strat.
well, the use case is 'you want to deal slightly more precision damage in total than you would with the PDW also you are incapable of missing weakpoints'
SMG deals barely more total precision damage (per mag and per 100% ammo) than PDW
(also not a great metric since weak points break early anyways)
yeah pdw has more per refill
They appear to be almost exactly equal.
665 for SMG, 659 for PDW (total precision damage)
Also, PDW has better DPS p sure

And the fancy sight
slower reload 😤
true, they should buff carbine again to address this
smg its what it suppose to be
a short range spray and pray machine
Change bullet cost to 1.306818181818 or 1.292134831460 😤
Is that just another way of saying more ammo?
Carbine needs another buff
The first number would be less ammo, I think
Yea and also nah for carbone
3 more or 1 less 😇
Oh yeah it's always bothered me how full ammo is not a multiple of the burst
Same with burst rifle
I found out about bullet costs and it made me realise that there's even more maths behind the awkward ammo numbers than I first realised
Yeah I had a field day trying to figure out what was going on with them until it finally clicked that the mag isn't counted
And I've got more field days with bullet costs ahead of me 
Check the ammopack page on the wiki 😇
Yes it's mathematically designed to be awkward af
It's all awkward numbers that aren't factors of each other.
Not gonna help, I'm replacing the values (and also the max ammo to make ammopacks closer to balanced between main/special) for a mod I'm trying to make
Just don’t shoot your gun
You won’t have to deal with it
Formulae is up there
Please
Every gun should be able to reload 1 bullet short, even if it doesn't make sense for what kind of gun it is (revolvers, for example)
I wish every time I reload the burst cannon I got 21
Yeah I've already figured everything out I'm just lazy and haven't gotten around to calculating the required bullet costs
So I could burst cancel
Appreciate the attempt but I've already bashed my head against a wall looking at the datablocks for long enough to figure it out
understandable have a nice maths
What dose it take to kill the scouts one shot i think its the sniper but im not sure
Plenty of weapons can, especially if you're behind the scout
For one shot to the head from any angle: Sledgehammer, Spear, Sniper, Precision Rifle, Shotgun, Choke Mod Shotgun, HEL Rifle, High Caliber Pistol, Burst Cannon
For one shot to the back of the head, you can also kill with Knife, Bat, HEL Gun, Revolver
Those are just the ones I know for sure, some others may be able to kill to the back of the head in one hit. It also doesn't count guns that can fire fast enough to kill a scout in multiple hits before it screams
The regular shotgun is a little iffy though because of the spread
while sniper can kill a scout. it's such overkill on normal scouts
yeah it's a little excessive
without back damage you'd be doing approx 240 damage out of the 42 needed
explain him about charger and shadow scouts too
where is pouncer scout
where is R2E1 statistics ?
shadow scouts are the same mathematically, they are just harder to see (aim for where the tentacles split)
WHO ARE YOU
charger scouts however are much harder to deal with because of the lack of head weak spot and increased health
60hp

sniper, shotgun, choke mod, HEL rifle can all still do it to the back, choke mod can do it very easily from anywhere because of the high rate of fire
uses big iron and dead eyes the charger scouts back 3x
what about xplosions? mine it xD
a mine can't kill a charger scout
2-3 mines can
2 mines
yeah but
at that point you're wasting a lot of resources compared to say 1 shotgun shell
mines especially are useful for other things
finally figured out what tripmine damage boosters are for
like killing myself with them*
tripmine damage boosters are for overkilling babies
imeanwut
it depends on spawn...especially if you dont need mines anymore
plus can save some hp
i would argue that every current level (aside from maybe R3D1 haven't thought too hard about that ever) you can't or shouldn't
i know, but why not? xplosions is fun xD
alt r6d2 is gonna go so hard when i get the sextuple charger scout mine kill
R7C3 you can't (unless you bring tool ammo booster)
R7C2ovl tool always feels pretty tight especially at the end
R7E1... don't bring mines to R7E1 for your own sake, plus they're in stealth heavy section
real
R7E1 needs more Dakka
disposable mines spawn in pretty often as well. in which there aren't many areas you need them anyhow
R7E1*
still not a great idea to use them on the charger scouts
since you'd have to find 2 or risk a useless booster
what about glue mine deployer
it can be worth only if no guns, somehow forgot about foam and dont want to shoot wave
and scout is alone
anyway, never used it
pretty sure you can already?
23.6dmg x2 from back damage means 2 shots needed
you get about half a second to finish it off from your first shot and it has 200rpm which is over 3 shots per second
as long as you don't mistime your clicks it should be able to (unless you miss a bunch of pellets or are past falloff range)
I was sure it fired just slow enough you couldn't get the second shot in
unless I'm just skill issued

the high caliber pistol has a fire rate of 133.33rpm and is able to shoot twice
anything above 120rpm can shoot twice
at least in theory
in practice it can be difficult because, using hical as an example where it fires around every 0.45s, you now have a 0.05s window to land that second shot
the rifle can kill scout before it wake up i think so, u just need to aim for the back of the head,
double occi shot
yes
just like how DMR/Hel revo can 1 occi and 1 back shot normal scouts
the damage profile is similar to Heavy AR so it can double occi as well
hmm
one second I'm gonna test smth
ok. that is kinda funny
technically speaking. burst rifle and carbine can also kill normal scouts to the occi
i actually expected burst weapon able to kill scout
if u think about it, scout have slow reaction time
"Right after the scream, the Scout will be stunned on the ground for a few seconds, before becoming vulnerable again and aggressive"
a few second means alot
if we have the fomular total damage dealt= precision bonus x multiply damage x weapon base damage
scout have 42 health
divide by 6 because occoult have 6x multiplay
techniclly u only need a gun that can deal 7 damage with no multiply damage part in a few second
anything with burst can output damage quick
if im not stupid at math, both carbine and burst rifle u can shoot 2 burst in 1 second
which deal more than enough damage needed
if u dont miss and can control the burst recoil then yes
you only get half a second or so though, definitely not a full second
gotta remember that most prec multis lower the dmg on crits below that 6x
also scouts arent staggered for a full second
hmm
so u need something that have enough damage to stagger the scout in order for it not to scream right?
the stagger isnt long
you should probably still be able to just occi spam shoot with carbine
Issue is hitting all bullets
can we buff burst cannon, I think if should be 30 dmg per bullet with 25 meters range and 40 mag with 100 reserve, maybe it might actually be useful then
Tbh, Burst Cannon's current stats are better suited for a Main weapon.
Maybe they can rework the Carbine?
yeyyy, carbine rework
a frecking sky shreading machine
nah, reduce bullet cost to 3.83 🙏
hellooo,
How many hits does it take to kill one of the tall monsters?
big striker I think they are called
it depends on the weapon you use and where hit them
melee
it depends on which melee and where you hit them
which melee weapon is best? Where should I hit them?
and not only me, but my squad
sneak attack
hammer
From behind (rough explanation, basically all enemies take double dmg from behind (sentries excluded)
you can kill a normal giant in 3 full charge hammer hit to the back
a 4th is obviously helpful should somebody goof
ah okok! Thanks a lot
they go forward when u hit so yeah ive missed
tons of hits
:]
and then my health goes away
anyone else have suprisingly lower fps/ping on r2e1? im not with the best setup but usually run most levels fine, but e1 has been very hard to play cause of a lot of lag
lower fps and … ping?
Isnt low ping good 
r2e1 during surges might give you some fps drops if your setup isnt great tho i guess?
yea its mainly during the surges tbh
i meant higher ping my bad
its just an overall input lag and things arent as smooth but way more choppy
have you tried hosting?
since the game is peer to peer
but yeah. The choppy thing happens when lots of enemies are alive and your setup cant handle it (and surges always spawn cap quickly)
I see , thanks
I'll try hosting on the next game
As I dont think we'll beat it just yet LOL
all progress is good progress :]
unless you disconnect :>
any tips on getting good with a knife?
because whenever i try and aim for the head like 6/10 times it just hits the chest or back and dosn't kill
the hitbox stays for a while so you don't have to go for a direct hit
you can aim above them and then drag it into the head
practice makes perfect
the best way to get used to the knife is to play with it for a while
knife is very fun even if it is impractical for some targets so it definitely doesn't hurt to give it a try
these things might be related
knifes a good one to have helps to shank people pretty fast
till u see a big one :D
thats what the snipers for 😄
but the ammo
😦
i need to save it if i can just bonk to death a big one ill do >:D
havent gotten good at that yet
u will
u play with bots r humans
humans if i can




