#gtfo-related-questions
1 messages · Page 52 of 1
aim for tha head
all the guns with headshots work yeah
u can still bodyshot with uh the combat shotgun
but pump shotgun n chokemod for small enemies dont require the headshot
they have enough dmg to one tap em
any part of the body
Pump and choke both have high enough base damage that they can body shot for their value, and there's also issues w/ limb break that makes center-mass aiming superior.
CS requires headshots if you want to make the most of its ammo economy, especially its mag size.
confusin words magic man
Not that it's terrible with bodyshots.
Pellet break head, all other pellets ignore.
yes thats with the normal shotgun n chokeod
see
that was easier :3
even an idiot like me could comprehend it!
That's what I said, though.
yeah but confusingly
i dont get most of those terms
but thats a me problem dont worry
thats me not being english speakin... natal... america...
yeah
that
hel gun may b distracting but its coooool
... ah hel revo
ok nevermind
yeah theres 4 hel weapons its better to specify SKDMK
but yeah hel shottie- the sight that gun has is like
the best
ever
:]
its prob my fav in the game
s q u a r e
You actually „shouldnt“ depending on the gun
tho this is moreso specific for normal giants
and well… for strikers, headshots dont matter rly since you already massively overkill
hel shotgun is based
it just depends on seein if u can oneshot em with a single bullet i guess
if u can then, yeah dont bother
wonder what u think of burst cannon then
hehe :]
its funks
Big weapon, big damage.
nice but funks
but yeah use all weapons
all
all of em
every single one
all
everywhere
I need to start teaching random people how to brush their bursts so that they nerf it.
Smg is a psyop intended to trick newer players into thinking the game is harder than it is by giving them a bad weapon
good
The evaluation loadout is good
What is it
yes specially cause OF THE BAT BABYYYYY
Smg shotgun burst?
ah yeah
Smg shotgun burst bat
exactly
burst is nice
Bye bye
No
I think it's pistol shotgun
ah- in the training
Because those are the first weapon id's
no its pistol, heavy assault rifle
those two
Does heavy ar come first then?
Pistol har
Damn I was wrong
yeah
You were right. The har just took the top of the list in r6 and it changed since then. But before r6 pump was the top of the list
not anymore!
So what are the things happening in this discord anyway nowadays
Im creating my biography on rayalot
u can choose em at Channels And Roles
The same old same old
in the top of the channel list
_>
:3
All i've seen so far is the really empty patch notes
Brief spurt of debating whether BC or HEL Gun is stronger.
Bc is like omelander hel gun is like butcher
burst cannon ok debate ended
We make fun of 10 chambers. Then complain about stam
and i praise bat
Hel gun better in most situations
BC is insane
but burst cannon is stronger
hel gun is versatile
but bc is stronger
It is just bc is a better answer to bigs and bosses with being useless to smalls
Other developments:
-"When R4" retired in favor of "R4 June 1"
-HEL Rifle bad.
-R3D1 new farmable level.
-AltR3 actually good???
For good reason
ehem
b but the roles D:
ur fav melee weapon....
The real reason PR got nerfed was because it outdmg the sniper against bosses :p
New logs debate coming soon
yeah now it useless everywhere
great
ok not useless but
worse in a lot of situations
PR best answer to shadow scouts
HEY THERES A NEWIE SHUSH
Use your eyes and a flashlight and bonk them
spoils >:b
No you need to shoot all scouts. Impossible to melee them
Or just burst canon them if you want to be lazy
Yeah, probably. I think the main confounding factor is that HEL Gun is a generalist while BC is a specialist. It's a comparison of how absolutely dominant one is vs. how ridiculously far the other is stepping out of line.
Which is kind of hard to compare.
Burst canon is also a jack of all trade weapon. What are you on about
???
It can do everything
It's a jack of all trade weapon with high dmg.
Hel gun is a jack of all trade weapon with high potential with pen.
i guess its the same as sayin hel gun kills giants, yes it can, but not easily
so burst cannon kills smols, but its funky doin it
It's a jack-of-all trades in a totally different way.
Just give BC pen
burst cannon is definately not a jack of all trade gun
heavy ar can be that
revover can be that
Sounds like a skill issue
revolver idk about that
no
revo can kil big ones but its by far not its specialty
This man doesn't know
the har is tho
Har has more trouble killing giants then revolver
Let’s not talk about the har
burst cannon is built to deal a truck load of damage in a burst
Yeah but every bullet kills a small
HEL Gun is more explicitly a very versatile variation of a special HEL weapon, BC is a single-target monster that happens to have a lot of potential for being used outside of that context.
I would very much consider lining up strikers or brushing over groups of enemies to be "out of line" for how BC is statted.
Same as burst cancelling as "out of line"
so i seached but defo har can deal with big ones better, it has 150 total dmg in a mag while revo doesnt go past 90, and the reload its 0.5 seconds of difference
i would say hel gun is a do every single job on a gun
Yup but BC is to
Boss kills is its weakness
main issue is that it lacks ammo, which is what nerfs it
but still
it can do the job
its cannt do it the best
Everything can do the job
ammo is not an issue in a post r6 world
It lacks bursts*, it has plenty of ammo.
it is good enough
You guys are running out of ammo? HOW lol
why use main when BC
If you are playing with 4 players 3 of which have no trigger discipline and they have an aversion to using tool
It is possible
Huh seems you didn't see me play. I shoot EVERYTHING.
Double scouts with big chargers hybrid and shit? Let me just pull that room. Idc
I wish I could run double bc
u really have a problem mate
unless somehow
It's more fun that way
u manage to distribute ammo
if u play with bots or alone ammo is a non issue
No 100% but you also hit most of your shots
I have found pubs have a hard time doing that
But i also only run double revolver 90% of the time for fun
i cant aim
Never played that game lol
valorant?
Nope
Very easy to have above 70% acc in this game
The hit game, Among Us?
u havent seen me
no but with both headshots r useful
it is on a diffrent level
I play duck duck goose
Duck game better
i hate to say it but based
csgo make every single shot in ur gun count
they already said they didnt played csgo PAY ATTENTIONS /j
Back in my day, gaming was homemade.
i did saw that
SGX can we get a detailed list of games you played with any rank achieved also on the list
So we can properly judge your gtfo skill
Team fortress 2.
Halo infinite near launch for fun
L4d2
ZAT
Those are the only shooters really that i played before GTFO... Well except halo infinite that was after
Since then add DRG to the list i guess
Edf 5 is 3rd person and is more of a clusterfuck so i dont count that
Already preparing to jump ship 😔
Cyber heist is coming to pick me up
I already am done with drg and already reached end game
Blue number go up
Already carrying pubs in EDD. Quite sad
DRG do kinda peak early.
Small modding scene, but modded difficulty is mostly just more bugs.
I mostly play for build variety tbh.
Swarm control is funny
Where is this mode for gtfo huh
Would be fun to crank up the cap to 50
Assuming UMS doesn't have it, last I heard GTFO is built in such a way that going over the cap genuinely starts fucking with their AI.
Classic GTFO design.
Big if true.
LAG
Just play samdown
also not advisable since the game will skip frames even more
Revolver already pierces
It's in the code
You can witness it in some of these solos as well
Is combat vs choke mod shotgun preference
Choke mod is pretty versatile for scout killing, giant killing, maybe tank killing
Combat is pretty good wave clear (i think)
combat is very good for clearin out smols, but combat with an occiput hit can take out scouts too
in the giant department is not, super awesome
but one mag defo downs a giant with like 8 or 10 bullets
then the chokemod has lot more range, one shots any smal from afar and kills big ones in 3 shots in the back 4 in the front
Doesn’t need to be occiput
2 to back*
If you miss small amounts of damage, just switch to your main.
It's like shooting burst cannon twice at one giant.
to 1 shot it does
otherwise yea
also choke mod 2 shots giants from behind
15 dmg and scout 3x in the head
so
it should
kill it
... maybe the spreads the problem
15 * 0.88 * 3
Reminder that on hit react exists primarily for host and dramatically reduces the window you have to kill a scout with multiple shots ☝️🤓
Just in general, almost every weapon has some kind of precision multi
i forgot that existed for a moment
wut, the precision multiplier reduces damage?
On some weapons, yes.
it reduces the dmg on a crit
Usually to give them better breakpoints.
it will never actually lower the dmg
On most weapons, actually.
stuff like revo and high cal do only do like ~10% extra dmg when headshotting a giant striker
or a bit less than 50% extra on hybrids/chickens
Its also why hel revo and dmr dont 1 tap strikers
W/out precision, most weapons, Mains in particular, would do very low damage.
The era of 1x precision was coincidentally the era of head glitch, so it kind of compensated things/made many weapons a lot stronger than intended.
[c could u explain whats head glitch]
I said it doesn’t have to be occiput because you can double tap back probs safer.
huh 
i mean it would definetly buff a lot of guns
if it were gone
In R1-R3, if you destroyed a limb, it was merely visual flavor, and hitboxes remained constant no matter what, meaning you could always hit strikers in their heads.
ohh
head is a bigger hitbox. Why not just go for doubleshot with a headshot
Still is the case
To be more clear, I mean if your shots to kill remained the same, the weapon damage would need to be decreased significantly.
Precision nerfs make way for damage buffs.
ohh, so it is technically 15 * (3 * 0.88) ?
base damage * ( crit multiplier on enemy * crit multiplier on weapon)
right?
Yeah.
If you body shot, you just do the flat 15 with no modifiers (besides falloff and such).
dont need the () but yep
every day i learn gtfo is way more complicated than i thought
I think we have different definitions of bigger.
scouts are pretty slender no?
tonight on gtfo-related-questions: Are scouts hot?
thats not a question
These are related questions
I dont want to start stable diffusion to create scout-chan
look at them wiggle their barnacles
I would need to measure the hot box but I be pretty sure scout back is wider
But if you go for front head it would still be good
Head is going to be pretty forgiving as well, since you do nearly kill it in one.
Second shot can barely glance and still kill.
the hot box
They eventually flipped it to high damage low precision multi to compensate for chargers
I still need to master the melee-scout kill technique. I usually say fuck it and blast it with the sniper
Which apparently was the worst thing imaginable if you ask black dragon
i check the channel 1 time and i see you talking shit
i bet you didnt even watch jhon wick 4
I know when you're about to look
How could I have not watched John wick 4 when I'm on my new john wick 4 personality
Im more of a Blade runner type of personality
if you want a lot of practice i have copypasta for a good grinding spot lying around here somewhere
jumping at them makes it easier with pretty much every weapon except the spear
However, then you don't get Big Chad status for doing it normally
but jumping at it looks cooler
you can slide?!
what do you mean?
left cntrl while sprnting
cooldown of 1.5 sec
oh, I see
so exactly like I think, except there's a cooldown
ok
I'll give that a try next time I'm in mission, sounds fun
well it also gets rid of your speed very quickly
it is only useful to conserve stam
and if you jumping there is no point
i just realised that in the little training level that the games tells you to do at the beginning, it talks about how the doors with green markers are basically checkpoints for if you fail the mission. is there a reason why i havent seen any of them in the rundowns so far?
unless i missed some, i didn't notice any in rundown 1 or 2
They were introduced starting in Rundown 6. In the current game you will only find them in Rundown 7
oh
Rundowns 1-5 were designed without checkpoints, so yea
that fair
Adding onto this
Training was released with rundown 7 as „eval (evaluation) it being an overall tutorial level came after
Any good strategies or just tips for the reactor part of alt R1C1?
what kind of strat were you using until now (let me specifiy)
What tools/guns
Where did you set up your defense
Shotgun Sentry, Burst Sentry, C-Foam at the door and in a trail toward reactor terminal, Mines placed sporadically.
I don't remember everyone's loadout but I was using heavy rifle + revolver (iirc) and sledgehammer.
Our main problem was sleepers splitting up and flanking us
mhhh
see thats a problem, cfoam n mines combo doesnt do almost anythin here cause there are no doors to defend and one sleep explodes a mine
the foam only, slows em down but a sentry could kill em
and the shotgun sentry has low range, which for a level full of corridors is not great
also, different loadouts between people is very good idea, have one person with a machinegun, a revo, a har and a sniper for example
u do need something big to take down big enemies, a sniper, a chokemod shotgun, hel rifle, burst cannon, somethin with range since its a very long level with very long corridors
Now that I'm thinking about it, we only defended the reactor room. Would it be smart to defend the more narrow hallway before the reactor and have one person run back and forth to the reactor for codes?
So take 4 burst sentries?
That's a wonderful plan
or sniper sentries
and, also consider the biotracker since the level is very dark
in case u dont know, if u click while holdin the bio, movin enemies will be pinged
also; yeah, that defendin place u said, very important
Oh yeah and bio makes sentries more accurate no?
it has ammo eficiency and velocity for the sniper and shotgun sentry
but again the- shotgun isnt very amazin in this level
idk how to explain it
Vrooom
Even with biosym sniper sentry is just very mid
1 bio 3 bursts would probably serve you best as long as you aren't placing all three all the time
idk if many people agree with that
but
hey
experimentation
u just gotta try things out
Bio is for shooting the triangles which seems very accessible for newer players
Thanks for tips, we'll give this a go
good luuuuck
Do not run the arbalist machinegun
good luck!
lmao
...
unpopular opinion i do like the veruta more hAh
feels better
but ik im wrong
Veruta is better
indeed, veruta #s better is better
this opinion is unpopular?
idk ive heard everywhere arbalist arbalist
ive been TROLLED
AAAAAAAAAAAAAAAAAAAA
I Am Pogging!
||ok no but idk which one is the best i just like that one more /srs||
Veruta is the better option
Naw, Arbalist is p good.
It's just not Veruta.
It's not
The gimmick does not function effectively
It clearly doesn't have enough going for it
Funny enough the har was the take on the older r1 arbalist
And it worked fine
Then they had nothing to really do with the arbalist
It has decent DPS, low horizontal recoil, and a great ammo economy.
Seems fairly alright to me.
Great ammo economy??
22 kills per refill? That's pretty good, yeah.
does it uses DOLLARS
so, worse ammo economy, but the veruta **Arbalist hits better break points on damage per round on smalls doesn't it?
Veruta has even better ammo economy
I will need to consult the stats
every time advice is given it comes to this its actually kinda funny
Arbalist kills 1 more small and 1 more charger
cause people seem a little obsessed about minmaxing gun choices
veruta being a better arbalist (generally) doesnt make arbalist shit 😐
because 3 rounds body shots from the arbalist?
the biggest thing rly is the mag size diff
Yes because if you're using a weapon that needs to be subsidized by your teammates weapons you become a BACKPACK
Imo, it's a mix of mag size and body damage.
Except if it's a specialist weapon
Veruta you can just kind of spray at stuff, and it's a really good burst option if you don't let go of the trigger.
Arbalist you really have to aim it or it's just meh.
Sounds like a shitty har
" Every special > arbalist
the beep has spoken
its sad to me how arbalist has like 10 times better recoil/movement than the HAR 
amen
i guess
precison rifle 
Yeah but the har staggers in 1 shot
Check mate
adapt >:]
get a mouse stabilizer
yea
(well arbalist still does on any headshot)
I feel like the bigger thing for this is tho that you wont rly single shot a machine gun while you will with HAR
The arbalist only staggers on headshots
so arbalist will always stagger anyway
Good luck making space with the charge up machine-gun you have to charge tap with
no yeah with the har its normal but who would single tap with a machinegun
that is actually
i wouldve thought thats kinda hard to do
The effort isn't worth the payoff
Tbf, I'm not sure if the effort matters.
If it has skill expression, it has skill expression.
i can never really tell but since they said the every special > arbalist
maybe this is trollin
My skill expression vs gods biggest enemy diversity
Just it mostly has ammo economy and DPS.
ah there we go
ok lets all go home
when the newie comes back we can tell em all this info
id still rank arbalist above
Prec rifle: not hard lol
HAR: guns stats are better in some spots yea, but god. Its so shit to use
Thats because you aren't using it right
Nothing has changed from r6 har besides recoil
for no reason at all that last thing
The horizontal recoil on HAR is kind of bad.
but in C++
And it already has a bunch of drawbacks for its accessibility.
Why are you spamming the har
we all know lets head back
lets sleep
TTK
Main headshot + single body shot har
It's a combo weapon
And works extremely well
Not to mention it actually staggers strikers on a single hit
That seems like a really niche use, and a hella sluggish one.
It's not sluggish in the slightest
kill speed of 1 per 2 seconds
my fav special is the revo

noms
I feel like I'd almost always rather a special that is really strong independently but has good combo potential outside of that.
The har is great independently
It's okay, but it's hella short range.
also hel revo/dmr can do the same „combo“ with basically any other special
So it's bad for being a cc?
both machine guns work
And again, it has some pretty real drawbacks.
but veruta also straight up is a good gun compared to HAR
i read hel revo/dmr combo and i was like
wait those are in the same category...........
Yeah cause vertua is silly
vertua
Meh ammo, slightly slow RoF, very poor body efficiency.
id agree with you on the cc beep. If the recoil wasnt completely ass
getting somewhat rushed by enemies and suddenly its spray and pray
They're going to buff the veruta
what does cc mean again
and carbine
?
cause its FUNKIER /j
We can't have accessible weapons.
Spray and pray works better with the har since it actually staggers in one shot
spray n pray only applies with the machinepistol
If I spray and pray with the arbalist I'm not going to get thay consistently
It just can't be that an accessible weapon is good at anything.
great, since it will probably miss a third of it 😐
and yes thats a hyperbole
Yeah if you don't know how to use it
Comparing HAR and Arbalist is a bit different than evaluating HAR in general.
Bro, stop derailing for no reason.
Har without recoil would be better yeah
no i do kinda mean this is also this is gtfo questions
but ill stop im sorry
But it's still in a good spot despite, and it performs more consistently than the arbalist
stat wise its fine
but the recoil makes it bad. Yeah you can probably get a similar value to r6 har if you are giga cracked. But it will require unneeded focus imo
Yeah, it was nerfed
i honestly think arbalist is way more consistent in actually dealing with smaller waves
another great nerf like PR 
I'd say otherwise, you can get overrun very quickly
And the arbalist struggles at cc
on bigger hordes yea
its pretty good if its smth like a diminished alarm wave size
after that its mag is just empty (compared to veruta)
Yeah but most of everything is better at small diminished waves
i remember beth and me talking about that being the shittiest feeling between the 2 MGs
well yea. All of those are generally better guns
That's because Beth didn't know how to use the veruta
It's surprisingly tiny when dealing with a wave
its the only reason my thought on it has been getting worse
Stat wise its very very similar to veruta otherwise
(Shows how good mag size is as a stat, looking at people claiming it wasnt before)
Tbh Arbalist's main competition is actually revolver.
Got you in a philosophical debacle there rayalot
If its main competition is revolver, it therefore is also competing with the hel gun
i posit that no weapon's main competition is revolver
hey thats unfair
It comes full circle
Helgun is funny but revolver still is pretty solid
Maybe one day they'll let it two shot chargers
I mean, if your most fatal flaw is "not HEL Gun," you're doing pretty well.
What if it's also "not burst cannon"
once that happens its gonna be insanely good 
God I love mag dumping giants
That is a tough sell, but I have faith in revo.
bad news. there are no more updates. revo will remain a worse hel gun forever
cancelled to put more work into cyberheist
There is nothing wrong with the chokemod there is no exploit with it they should keep the burst delay at 0.04
🇸🇬
Ratio
Oh god… why did i just read ray discussing with someone about hel rifle (ray defending that its not broken good)
no its very balanced because bc is better
im gonna search it in the wiki but u can put ur mouse over the text of the booster n see the description of it
SR SENTRY DAMAGE
Sentry Guns placed by Subject will deal more damage at short range.
i never gotten that booster
hum
ok but counterpoint it still sucks
ok but counterpoint no
ur top 5 guns list blows + dont care
does the bullpup rifle do less damage than the assault rifle?
it has higher fire rate and i like the sight better but haven't tested them enough to see which is better for ammo efficiency
right now i'm used to using the dmr but i would like to practice with a gun with higher ammo count since my favorite special is without a doubt choke mod and having 2 low ammo count weapons is a bit scary
The bullpup rifle is very cool until you have to reload
Bullpup has fewer ammo and deals less damage(per bullet), with better precision multiplier and slightly better range (and much higher ROF you've mentioned). Overall efficiency wise it is very close to AR so use what you prefer.
the bullpup is * reload
yes, significantly
The regular AR outclasses it
gtfo question of the day: anyone played the re4 remake?
I did
Yeah, regular AR is a better jack of all trades rifle. Hits harder, reloads quicker...
Bullpup's main advantage is high effective range. You can laser-spray sleepers from across reactor and still deal mostly full damage.
ok man
first burst cannon sucks vs smalls, now bullpup is a good gun. gtfo-chats always deliver 
Why do you think I read it everyday
it’s impossible to know what you’re gonna see next
i doubt I'd be able to tank this bs everyday, but have fun
that’s why you only read it panda
When you start responding to it is when you really start to lose it
burst cannon is a good alternative when your hel magazine is empty
What if my hel magazine isn't empty
use BC anyway
no, but i did watch someone play it
sadly, they remove the stuff
the quality stuff
weirdo
and they also changed what ada wear
i miss the old verson ada
but other wise, re4 remake is a 1000/10 point game
everyone does
love the last part when ada ask leon if he want to get on the helicopter with her
dont drop spoilers buddy
im not gonna spoil anything else
but ada still look hot
she is just a bit too old
wish they give ada more of a younger look
someone doesn't like dommy mommys, shame
💀
So, can we still do rundown 4-6? As I only see 1-3 and 7 so far, and the fandom wiki says that 4-6 are removed, but I’ve been told something different so have the rundowns actually been removed or do I have to complete rundown 3 for rundown 4 to show up?
alt rundowns are here for good
- r7
if you want to play r4-6 you can either:
-wait for the alts to release
-or go back in time
which im pretty sure you can do in steam somehow
thats discussion for another server
.t modding
GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)
They are basically remastering rhe old rundowns. Alt R4 is next. no clue when it releases
Okay, so there is currently no way to play rundown 4-6 on the current version, thank y’all
Not current version. But there are ways to play the OG R4-6
Rundown 4 releases June 1st
I am going to quote you on that
beep seems very confident in his claims
Yeah
No I’m not mad
I’m about to be the joker
😱
Any tips for the error alarm in r3c1 ?
Shoot gun, enemies die
i personally used sniper sentries cause they oneshot, n go in melee in the scout as soon as humanly possible
full disclosure this comes from someone that hasnt beaten the level yet... i would if i didnt had bots.....
thats actually a nice question
u playin with bots or humans?
Mix of both
ooh thats always fun
someone should take something that can headshot scout
or at least occiput
ive also found hel shotgun works great against chargers
Aka. Any gun if you know what you are doing :)
yeah, and lets the bots carry the sniper sentries cause their sentries are silent i think
idk if this is
true or not
but when i did the level, i had sniper sentries right outside the door
and they didnt woke up the room inside
machine pistol:
You'd be surprise :)
i mean safe distance
id like to not get up close and personal with the scout during error
melee it what u weak or somethin /j
Oh no. 12 enemies. What shall we do?!
It's not
It is not
ive been playin bots for 4 rundowns u can tell me that now ksmdk
🤖
Bots are better than 50% of the players in "panic situations"
on that i do agree
but not with chargers
cause bots go into battle with melees once the enemy gets close, and even tho hel shotgun helps a lot keepin enemies staggered and fuckin off :]
the reload is different
and u or get another stagger or nice weapons like combat shotgun or somethin for keepin em there, or u dont sniper the scout
Does the hel gun one shot scouts ?
So that is on you. You aren't creating distance between your bots and the enemies.
HEL Rifle is pretty good on R3C1 if you need a scout killer specifically.
Just tell him hel rifle one shot chargers instead. More value
i mean
maybe
but i went chokemod cause it had more ammo and oneshots too, maybe the reloads are what is killin me
an i didnt pinged
HAH
there
Choke mod is neat, but no pen.
HEL Rifle is just de-facto always good for chargers, and pen gives it very high potential value.
That is just a lie
mh
i guess i just dont think theres enough places for me to take advantage of it
but tbf i havent tested it
also im worried about the other alarms
the normal enemy ones
is the reload of the rifle longer than the choke mod with the reload cancel?
hel everything is cool
Not sure, but they should be around the same ballpark.
Choke mod will have RoF up on it, though.
You can't spam shot the hel rifle. Meaning in a swarm that is coming from separate angles, your hel rifle's cooldown between shot is just bad
this is where the hel shotguns specialty comes into play
a what im sorry?
yeah
It shoot fast
ah
That sounds like a positioning issue tbh, but it's not that hard to get at least some pen value on chargers if you're in a tight spot.
the combat shottie can get a scout in the front of the head right
It also kind of sucks if you have to spam choke mod, since you'll probably miss pellets.
Make the game fun for once and challenge yourself :)
I dunno if actively throwing is challenging myself.
You can actively "throw" and still beat maps consistantly if you are good
I'm also not sure how you're spinning this out of a convo w/ a HEL Gun player that wants to be able to kill scouts.
yeah but we r not
pros
:[
I don't think "HEL Rifle is always good into chargers" is a wild take.
this was just a convo on the final error alarm tho
Practice is all you need to reach that level of skills.. and the will to volumtarely put yourself in bad situation for fun to see if you can survive
i kinda already do that fuckin up scouts tryin to bat them
its not like i play safely
i have an hour to beat all levels
but
i am still
not great
i think i have like 5 or 6 tries on c1 so far
Ok but would you just instantly shoot in a room filled with chargers/big chargers/ hybrids and scouts for the fun of it?
i
i havent
encountered... big chargers....
Find some friends.
I don't think anyone is just going to happen upon a static with that much time on their hands.
That you can just int multiple times and nobody would care.
yeah people got
things to do
well at least some of em
Because 30 minutes levels are sooo long.
that level tooks me
an hour
do u understand im not a good
player
at all
like
at all
im not good
Now you know you can improve more though :)
yes but just keep that in mind when tellin me stuff about how to
im trash
like fkin awful
Most levels are going to be like 45+ even in experienced groups, at least the ones that are worth replaying.
Like, R3D1 I'm already pulling charger zone every single run.
b but r2c2
:c
R3d1 is a 20 min mission
OH CMON ON
Yeah, and I can't really make it harder.
OHH
I'd have to throw a 45m+ one
i take like two hours on that piece of trash........ im such garbage
wait
r3
ah i read r2
im garbage but for another reasons
nevermind
Same for R7D2, and tbqh pulling every tank possible isn't very fun if other players can't pull their weight.
That's why you choose PMom instead :)
this is very pro talks right here
R7D2 but you have to escort the extra cells back while doing a full genocide run
Bruh
🥹
R3d1 is just easy
ok it- i see it now
Sure, you can do challenge runs.
But that's not really the same, and also you can just play an actually harder level.
beep is that u in an alt account
What harder levels are there right now in the game
R2E1, R7E1, probably R7C3.
Yeah... All those levels i can fall asleep in them
this is prob
trollins
i am dumb figurin that out tbh but this just seems like it
And R7D2 is kind of easy too, albeit more exciting.
R2e1 is fun for surges... But when you know how to outshoot a surge.. the level kinda becomes boring
But this is mostly out of the question for me anyway, the static is AFK until R8.
People too busy with IRL to hard grind PuGs.
Bro, I play so much solo.
And just PuGs in general with a bunch of loadouts.
I'm good.
unfortunate
Mr Rick do you still offer gtfo bootcamp on the toxic island
dm justin for inquiries
Also just in general, it's a bit annoying that the harder the level the less control I have over what happens.
whats is PuGs
u use a lot of terms i dont know
Like, sure, I might get some good practice in.
But it's also super fucking tilting.
Man has no friends
friends r cringe
i only talk with my thought
Is there a ||mother || in r3c1 or no cause there are the blob things
no
Think just a design oppion, the room would be kinda boring without them. And would he funny for new players seeing it for the first time
Kk Ty
Not with 1 shot
I think it can depending on the distance. i'll test it tommorow
15.06 (cs damage) * 3 (scout head multi) * 0.88 (precision multi) = 39.76
scout has 42 hp
spreadsheet has no for occiput shot though for some reason
huh
Spreadsheets seems to have quite alot of calculation values wrong currently
easiest is probably googling „gtfo weapon spreadsheet“
As im not on pc i dont have the link
so this is where the normies are hiding
im kidna surprise when reading the sheet
bullpup rifle isnt actually that bad if you do headshot, still hate the reload speed but actually surpise at how much damage can 1 mag of bullpurp rifle do
carbine is stupidly good
also surpise at how short range is the high cal
8 meters ain't that bad
Since it no longer does 30, it doesn't affect any significant breakpoints either
Never did bothered doing the math
But you can get three tumors with the bullpup
This is wonderful news
Nvm you can do that with most main weapons
Bullpup continues to fail
Only funny I can find is one clipping hybrids with bullpup
its just surprise to see the number
Oh yeah high cal short range is big cringe
When it was releases it was basically inferior choke mode because it dealt same damage at half the range
So to help it... They nerfed the damage and increased ammo.
Thanks 10c.
Oneshoting shooters to the body was so fucking good.
Now they force me to aim for the head, blergh
i actually think it was a magnum, and a magnum suppose to have a bit more range and a ton of damage
is it me or is the high cal pistol easier to use than choke mod
its just the feeling
i actually dont like choke mode bc of the 4 ammo per mag
its feel empty
That is its only downside. Otherwise it's a dangerous murder baguette that requires no finesse whatsoever. ADS is rudementary, hip fire spread is disgustingly tight and 30 dmg is still a lot.
yea
it is a frecking shredder
its just not for me
realism in a game isn't possible but I get what you mean
and why does the knife seem to not aim for the head eventhough the crosshair is aiming at the head
take into account knife goes from the bottom to the top
theres travel in its trajectory
or i think thats how it worked
the melee weapons arent „hitting“ from the middle of your screen
hammer -> arc from „above“
Bat -> hit from side
Knife -> stab from lower side
so if you too close while aiming at the head and it touches the shoulder hitbox first, then it will hit that and not the head
and spear?
spear stab
i never use spear
u poke with spear
weird physic
nah it makes sense
i though u are suppose to stab straight
i mean is like when u go from the head but u hit shoulder irl
you stab from your eyes?
not stab from below up
... that is a weird analogy
ehem
is like when u throw a ball to somethin but it hits the table
there
better
if the guy you are trying to stab is 10 cm away and your knife is at his arm height, then you wont hit the head either
knoife is a very, stand up to sneak kind of weapon
it kinda forces the walkin technique
ah true late hit n stuff but still
hmm
its kinda
made as a whole for standin up
just use
bat :D
no
bat thank u for bein bat
b but :c
Oh you meant, walk not crouch
I thought, walk not sprint
bat!!
even worse hitting issue
still dont like bat
WHAT
anyone who ran eval can tell you
WHSDNSD WHAT?????????
bat is something strange
i run bat on other things apart from eval!!!!!
Bat comes from the side
feel kidna clumpy when using bat
bat scuffs the hit angle when trying to go quick
also do u have knife input issue eva?
its like im holding left click to charge for multi kill
and there was a delay between releasing the knife and charge for the next kill
the delay was big enough so that i have to press left click before holding left click for the next charge
its kinda like input delay
i dont have to press it again
but theres delay ye
this was rly fucking awful comparibly back in r5 and earlier with old hammers
also check the advanced graphics tab, in the queue frames idk what thingy
cause that can cause delay if its too high
its set at like 2 by default n thats perfectly fine but
in case it has been moved or somethin
I dont want to dig it out and I didnt check it personally
But I think someone said that the game checks for an arc than for a straight like hitscan? let me doublecheck
Unless I misinterpreted the message, here it is
Personally, and anecdotally, I've noticed that I can release hammer even "way" before I get the circle to become smaller and still end up hitting a giant
That could, of course, be just considered either latency/desynch or simply a wrong perception
Melees have arcs, they are not hitscan
A melee hit is registered any time during that arc
This is just all melee?
You stand if you want to navigate rooms in stealth faster, at the penalty that you have to manage causing extra glows.
Even considering range, you can just position in-front of things for better hits.
Movespeed is the main factor always.
yes ik u can with every melee but i mean the knife seems specifically for that cause it comes from below and needs headshots and it has reduced distance agro
It's meant for faster stealth, yeah, but I don't think range is the main part of that.
Charge time is gonna be the main factor.

Move speed for stealth.
Me: Attempts risky Sprint jumps outside sleeper detection ranges
Then again walking is just fine.
i didnt
mentioned range
but
yeah
??
Then what is all of this about needing to stand for tall enemies.
Reduced distance aggro is nearly neglible on knife the better you are with it.
i think i just misunderstood that last part
I don't think it's reduced distance, tho, I think it's a lower RNG chance.
Which is effectively completely useless.
Ye. More close to that
Considering effective stealth knifers would already be walking to the next target/woken enemy
Just in general, you either always want a wake, never want a wake, or you don't care.
So RNG is just useless.
I still get tripped up from this one guy trying to use that reduced distance rng with locks

many a rooms were woken that game
It has a lower range on hitting surfaces
Strange wording on my part but yeah
included padlocks
The guy made it seem like it was reduced to like 1m around the lock
Are padlocks different from hitting the ground @minor fractal




