#gtfo-related-questions
1 messages Ā· Page 51 of 1
Meanwhile, me and the boys blasting through w/ Sniper and Scattergun
The difference between R6 for vets and R6 for newer players was wild.
"guys we cant wake up the tank room in r6d3 or we're gonna die"
š±
smh have to slog through r4 and r5 to get to the actual good content, r6
R3D1 no one saved the door for the first alarm RESET
R6 sniper man
people just dont know what they missing with current sniper (same in the other way with og r2/r4 sniper tho)
r6 sniper was just a better chokemod
ill hit you
and then cry
if it was cracked vs giants and had unlimited range
its funny when a single sniper made r6c1 giant zone go from scary for beginners to a meme
I still find it hilarious that the design philosophy for Sniper in R1 was for it to be worthless as a weapon.
How far it's come.
i rly wish theyd try some buffs with it
basically according to what you outlined in your recent post
basically my thoughts on it
its not a bad gun rn
but a buff to 4 per refill would put it clean at least
i think sniper is really well balanced actually
Hm.
uhh
Ammo is disgustingly scarce.
It could use like... Half an extra mag.
look at burst cannon and choke
a gun as specialized as sniper never rly being "the choice" is not rly good balance imo
I mean...
theres still situations where i actually take it over burst but those are usually time dependent...
range, better vs any giant with a head crit
quicker in killing giants
Oneshoting hybrids in R1C1 all the way from reactor to hole in the wall?
Fair.
but this rarely matters
if you wanna take the time (thats why i said time) the only time you cant safely finish off smth if you shot it with bc is a hybrid decently far away
r3a2 is like one of the levels where i take sniper
and i wouldnt even touch it in a normal run of it
a..2?
oh you mean like speedrun
ye
i could see why
Is there a way you can stop bots from sharing resources during fights
Oml I have failed a rundown 3 times because the stupid mfers are like "here have some ammo š " while 3 chargers gang up on their ass
r1c2?
Nope, that's just part of who they are. They will refill you whenever you are below 60% on anything, no matter the climate.
Is the game heavier on cpu
It's pretty hard on memory in my experience.
sadly no. they're incredibly stupid
i get lots of gpu usage
Can someone play a specific rundown level if didn't pass the one before? Let s say I want to play R1B2 and I want to invite a player that had not finished R1B1.
Yeah, as long as the host has the mission unlocked, anyone can join
Thank you very much!
Why it feel like my cfoam nade always goes thru the enemies I throw it at in pub lobbies
the joys of being a client instead of a host
also they go too fast
stop charging them
just light throw
might also throw it from too close
Should've used Source.
Can you search for personnel ids in the terminals
'Bold of you to assume that i will accept that filthy grenade on me'
yes
If you want to quickly check if a zone has ids you can list Id zone_xxx
The list command work by listing out using two filters. List filter1 filter2
Ok ty
Fuck man I almost completed r1b1
Surprisingly easy compared to r1a1
But itās like the bots are trying to spam revive me when a giant striker is right beside them
Yeah I definitely will 100%. I was on the last section but I fucked up the body part stagger on the striker
Meaby in R8
can't wait for bulk detonator in R9
grenade launcher R10
bazooka R10
Any way to remove the FOV decrease/zoom when aiming down sites. Is this a setting or config change I have missed?
Maybe thereās a mod for it but I donāt think you can change ads FOV in the based game
Reason why I prefer the ADS from B4B or Darktide
In GTFO it feels like the scopes are taking over most of your screen
good they r nice scopes /j
how long does it take to get ambassador
you have to reload cancel revolver 10 times in succession and send the clip to mod contact to earn ambassador role
how to make my performance less ass when we get tped to the other planet
cuz lokey game feels great until i get thrown into arizona then I start to feel like 30 frames or somdin
Nobody tell him
You have to⦠then it works perfectly
It's why I only play with pistols/revolvers. I find the FOV change caused by other weapons really breaks my immersion, especially when it is with an optic that dose not have any magnification like an iron site or red dot x1. I would love to see this added as a feature in settings like they have in STALKER Anomaly allowing the player to chose their preference or to disable it.
You can quickscope to address this issue but it can definitely be improved on
Unfortunately, 10 Chambers š¤Ŗš
||can hel weaponry pierce tank/mother blisters||
Spoilered since talking about specific enemies
i dont think so
i can understand with the other ones but the thermals r supposed to have some blind spots as u aim, if u could change it they would b significantly easy to use
The precision rifle isnāt that good
That buff would unironically do it justice
And seeing how a player who is good enough can essentially invalidate the stealth part of the game
The trade off isnāt worth it for a fancy scope
if u wanna buff that weapon u gotta look other areas give it back the 12 bullets
and the pdw is already nice
Itās an indirect buff
Not a direct buff
yeah so which one would b the best decision, givin it the direct buff and not the indirect one, or givin it the indirect one and not the direct one
even so if the answer is the second the pdw would just become a better weapon, cause even if u can rn just not aim with it cuse of the recoil, now u could and b even better
It really depends
The entire idea is qol
And it isnāt necessarily a great impediment to gameplay from what I know
As such it probably wonāt happen and the precision rifle will be buffed
Once rundown 8 releases will 10 chambers still balance things or are they gonna leave everything?
The PR is just weak in general if you give it an okay reload time it would do it more justice
5 secs
7 and we have a deal
Not even reload canceling can save that lmao
Na it needs to be lower than burst cannon/ sniper
Literally insane people made this gun
the termal or changin the fov fom the sights?
i cant really tell
Just in general for the weapons that cover the whole screen when you scope in
Yeah the PR biggest weakness is up time compared to dmg
PR basically already makes a lot of trade-offs for range and visibility
2nd biggest weakness is the slot it competes with
So when it also gets a mag size reduction it's just horrible.
Reload is only 3.6s btw, but that's still absolutely massive.
yeah that was the convo about but i think if it had a better buff like reload and mag, the thermal in change for the visibility is a nice touch
Isnāt it longer than sniper still
12 bullets it was still weak
You could single handedly snipe a wave if conditions were good
That's 12 dead sleepers if your aim was good and then you finished off the rest with main
Now it's basically an inferior revolver
The nerf was too brutal frankly. Nerfing it to 10 probably would've been acceptable, but 8 feels disgusting.
Most specials can kill entire waves. (While still being good giant/charger answers) PR for special guns is pretty good against shooters shadows and shadow scouts. That is basically it tho. Itās wave clear isnāt its power
Never has been
does matchmaking actually find games? or do you need friends, or matchmake here to find games?
It may sound stupid to ask, but I mostly meant, do people really use it?
most people use lfg
ah
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
thanks brother
Yeah, in game matchmaking is useless because nobody uses it except for new players.
And then they come here asking why they can't find anyone and we explain it to them.
And the cycle continues.
haha! Well, sorry to be that guy then!
It's fine, it's just the circle of life at this point.
Mm will only come alive if this discord server dies.
And then the game will die soon after, probably.
ive been walking around 52e for 30 minutes trying to find it
just searched the discord trying to find an answer xd
Is r1b2 also easier than r1a1? @past mesa
Ummm yes and no
Stealth shooters arenāt that scary
One extra alarm but they are all simpler than r1a1
But the extract on r1b2 is harder
The extraction on r1b1 was a joke
I think I wiped out the whole map
Or something
Nothing even spawned
Outta there in like 20
šæ
Yeah r1b1 extract has nothing
R1b2 has a tricky wave if you are doing it solo solo
Probs not anymore with helgun tbh
I only run combat shotty and hel rev
Might start using dmr again
Both weapons are fun to use
Still good guns
Yup
Shooters are always funny to deal with dmr
I may not be able to see shit because itās so damn zoomed in
Yeah you will get used to it
But I donāt need to when theyāre all in front of me
waiting so I can scattergun baby strikers
I canāt wait for meme sawdoff scatter gun load outs
goated loadout for r6d3
Whoops I forget my sentry in the respawn room š¤Ŗ
BYO Error
hip fire :]

R4
i see
The wild west of optional objectives.
ERRORS are the best obj
Hey! So I'm a returning player from probably a couple years ago, is there anything I should know/research before joining/posting an LFG?
ask to not b carried, start on r1
i'm late but
:]
:,]
[:
my team was working through R7B2. How do you verify the terminal uplink with the public key
u input the command it says, UPLINK_VERIFY_
then, the terminal gives u a code other players can see in their hud, it'll b somethin like X07: ZZZZ
so u input that last word with the code
UPLINK_VERIFY_ ZZZZ
u don't need to input the X07, nor do an underscore, u just need to input the word
UPLINK_VERIFY CALL
for example
Oooh, got it. That makes sense. I thought I tried it with just the call but it's hard to be sure with everything swarming ya lol
Thanks for the assist
haha discord doesn't go along with underscores
pain
can always count on imagine for help
yes i count numbers very well
i can count them but cant remember them
Whatās asking to be carried
u dont ask for it
but being carried means a player does everythin for u
I mean
If they can solo a level
Itāll be hard for them to purposely play like shit so you can contribute
yeah
say that to a newie
cmon
pro players dont let u learn, they solo all the sleepin rooms
u can only follow their orders and thats it
and thats just so bad
I didnāt know gtfo had a pro scene
it doesnt
it kinda does
no it really doesnt
a bit
at least differnce of the fast clearin and the slow one
that kinda counts
if u can carry 2 or 3 players
To be fair, the mechanic isnāt that hard to learn
no but still its like- u dont do it like ur first rundown in
if no one tells u at least
A bit of tinkering and watching enemy patterns and youāll soon notice that when you trigger their āfuck around twice and Iām awakeā they go on cooldown and canāt be awoken for a brief moment
Thatās all you need to know to solo clear rooms and a bit of digging on the wiki to know you can undercharge both shooters and strikers and kill them instantly if you aim for the occiput
yes but when they start runnin to the enemies
cmon
thats a pro
specially if the do it not awakenin other enemies
or if they bunnyhop
The gameās difficulty isnāt even tied to the stealth
then let em learn
At a certain point
for a newie issss cause they need the ammooooo
unless someone carries em
The main difficulty is just aiming
Showing a player what they are capable of isnāt ruining the experience for them
getting owned by someone who's been in the server for less than 2 weeks....
That Soviet badger guy is pretty good
the thing with carryin is just they do it, dont explain, they just go their sweet merry way
like at least let em do a couple rooms, let em play
the problem is not that they show like advice, the problem is when they just dont let other players do anythin and they take it as a challenge to just solo the level w/o em and just givin em orders
the best kind of players to join newies is when they let em kill a scour
clear rooms
do the strats for the alarm
and if they fail, tell em like 'mg maybe this sentry was a bit weird'
or ' we maybe could put a mine there'
let em learn like organically
let em discover the game
cause that is the fun of this game, gettin scared and learnin about it
and of course u can give advice, but also let the player play the game
Iād be glad honestly
Even more if the guy tells me his tricks of the trade
Free cosmetic + important knowledge
Good deal to me
i guess thats u then, but i hated goin into this game knowin it all
it wouldve been so fun to learn it
thats why i went to a lot of streamers and youtubers videos n lives
to see em play, let em learn, but give some advice when they struggle
Stealth isnāt even the big part of the game
Lmao
It literally makes no difference because the stealth is such a joke
š
it is for newieees how do i explain to u that a newie DOES CROUCH
AND STUFF
thats fun to do!
and when u get tired u can run to melee enemies
but first let em have their fuuuun
and if u tjink its awful
thats valid
everyone thinks differently
but i just personally love the stealth, and im prob not alone
so at least see if they like it
badger? is this you
badger badger badger mushroom mushroom
ba badger badger badger badger bagder
Shameless plug š
I mean
Lmao
lmao
If Iām low I do that too
Otherwise I run up
Minecraft emote
Proc the little alarm
Kill
what do u mean newies play like newies??????????????????
newies play like the TUTORIAL TEACHES EM TO??????????????????????????????
wUUUUUUUUUTH
yeah
idk how else to say it
badger very good player
Man how the fuck does this fiora kill me in my own wave when she wastes riposte on my Q
skill issue
it is probs because of vitals.
Yeah I just solod her itās winnable
Put a backslash before each underscore
Also I think that badger guy was watching me last night but didn't say hi, he's very rude
do you start a solo by just kicking out the bots and putting it to players only?
or is there smth else
yeah
okay im j making sure <3
... the rest is tryin not to die ksks
i haven't played this game much
its ok, idk why u would try solo bein newie but sure ksks its a nice practice
i guess
oh you shouldn't do solo
ah not that u shouldnt is more that is hard as fuck
bioscan in a group is super nice, on a bot is super incredible, but on solo...
u want the
firepower
tho sometimes the tool can vary dependin on the lvl
ok imm try the sentry this time
im guessin u doin r1a1 so
... idk :] idk solo runs
r1b1 :]
oh fr?
yep
should i look to clear every room or just the essentials
like in the r1a1 the rooms i didn't clear were SOOO infested
clear what you need to clear
ok
the essentials, unless its an alarm then clear two rooms away
cause enemies b spawnin 2 rooms away
:D
you can basically stealth past all but like 3 rooms if you wanted to
hmm i see
technically even all but 1 (the big beginning room)
then again, playing with bots will make your life easier
true solo is the funkier harder experience
Learning solo isnāt as fun as it may seem
but with bots u get their firepower
u can use em sneak in rooms and if u do omethin wrong they can help u fix it
before the room alerts
they have tools
oh ok ok
Basically extra hands
:3 yeah i noticed
games basically made to be played with 4 people. Tho 2 real players is the minimum you need if you wanna avoid cheesing/using glitches
yeh so in case bot runs get super hard n stuff, u can always head there
as a bot solo player, yeah i
i cant do all missions even if i had the best aim ever ksmdk
i got stuck on r2 c and d tier
XD
thats partly skill based tho
d2 is no skill is hell :]
... well it is skill but
it is too much skill
like 7 gallons
american gallons
7 gallons of.. skill?
yes
unfiltered if possible
I always wondered why you use those acronyms at the end of some phrases
No offense but they sound like a snake trying to beatbox
its a 'lol' but modern, keysmashin
Same thing with people ending words in "-ge"
its just laugh but worse
ah ok
I prefer "kek" myself
i dont like twitch n 4chan talk n that kinda stuff
i dont use acronyms like those apart from lmao
i have an alarm door that i need to start, but there is also a blood door in the same room, is it fine to just leave the blood door alone assuming that enemies wont destroy it?
sec doors cant be destroyed
open both for extra funs :D
lol
/j
should do that if i ever manage to play with close friends
u might die but could b fun smdk
yea its only R2B1, its proving to be pretty easy even with bots
soo how did yall ended up naming the big striker 'frank' again?
How come there is a rule to not do older rundowns?
so rn we have ALT rundowns
those are the ones in the game, they r old rundowns but slightly changed with some new rooms enemies n stuff
but the old, original rundowns that came out 1 2 or 3 years ago
those u cant play
those needs mods n stuff
Ohhh okay i was confused because i need to start from the beginning XD
so i was wondering if id have to do them on my own even though im terrified even during the tutorial
nah nah ksks dont worry
u can search for help in r1 n stuff
also yes the tutorial was horrifyin for everyone the first time dont worry :]
me scared of the one single enemy in the room, then being throwed to another with 4
thank u gtfo
its oki :]
Another question
when talking about regions do i just say EU or is it any different in GTFO?
use the relevant lfg chat
Ahhh i just found it, thanks
unless you mean more specific than that lol
oh! ya, never touch mm, it will break your heart
i saw random numbers by each lfg so i was just confused
presumably the lobby codes?
why is E1 in R7 not highlighted in Orange like A1,B1,C1,D1 and D2?
orange missions r story missions, they r very focused on it
and even tho e1 could b considered one, its just a little extra for the whole thing and u could skip it, so its not a story mission
same goes with c3, it has some details of the lore but its skippable
u could live w/o knowin it
I'm pretty behind on what R7D2 even achieved lore wise
u uploaded the trojan
i mean
id say is the most important part of the story in the whole rundown and maybe the game
but
:]
You are also talking to a person who has only got back into vanilla to play the alt rundowns and then return to modded
It's been like 1000000000000000000 years since I last played D2
then specify before u say somethin like that ksmdk
i just thought u didnt paid attention not that u played other 70 missions
/lh
I want to go to the surface ;c
never :D
wanna tackle some of the upper levels of the complex, some of the more administrative rooms
Locate the warden's room
Fill his locker with gum
i want r8 to not only b fkin brutal, but to be like that for that lore reason
Yeah good luck with that lmao
like the warden knows somethin is wrong
so
its not a hard like rope to connect ksks
You need 3 things to happen
- the devs need to make r8,
- the devs need to make a hard rundown,
- the devs need good level design
yes cause obv the devs arent makin r8
:]
that would never happen
true
we never gettin alt r4 either
Are the designated spawn points of enemies randomized during an alarm
Or are they the exact same
depends on the alarm, but enemies spawn two rooms away from ur position
so if u r in a room with only one door, they r gonna go through that one door
but if u got two, they usually go by the one that has less resistance, less defenses
haha spam
depends on what, generally the rule is 2 rooms away, but reactors, uplinks, and specific alarms can have spawns that break that rule
ah true too some missions say 'two rooms my nuts' and then spawn em funkily
but those b exceptions
if they didn't rerelease all the old stuff and actually kept going
they wouldn't be exceptions
they'd start being pretty normal

mh but usually its more the levels that spawn normally
r7 had two 1 room away spawn alarms right?
i remember one, the b tier... no i do remember the two
but the b3 wasnt a room away, was right there
so its in all the B tiers because uplinks have special rules too
its also on all the D tiers because the waves for D2 have it too
so its not rly that exceptional is it
do they spawn one room away too? in b2?
i didnt know that
i could swear it had normal spawns
huh
then yeah i guess not
D2 they spawn 1 room?
they spawn more than 2
a bunch of them are set to 3 or 4
yeah d2 just spawns
very funkily
or at least were originally but they modified the level a couple times
I see
but i guess, in b2 the same zone only comes into play in determined spots
like if in the first one they spawn under the ladder
or if you try to be smart based on the 2 room info
and then block too much in the zone so it changes to 1 room
ah great
but well
either way when a swarm is gonna spawn, i guess the better strategy is to prepare for it like a normal alarm
in ur room n thats about it
How do I effectively deal with alarm class 4 (bots only)
Should I still be taking dmr
I feel like I need some kind of broken wave clear
Are you talking about R1C2?
R1b2
mhh that level is actually not bad with the dmr
DMR is fine if you can hit your shots
I can
It's actually one of the better levels for it because of all the shooters
yeah
But here's what I'd recommend
What usually happens is the security checkpoints are in such a bad position
So now my entire bot team is dead
And I have to 1v9 an entire horde with half my ammo count
-Save the door in the room for the class 4, you should be fine with the class 2 without
-Give bots burst rifle/machinegun (veruta). They are the best weapons for bots, apparently. At least you won't need to worry about one sniping you.
-Focus on the scans, even if it means you can't shoot anything
yeah never give the bots short range weapons nor aim precision weapons
automatics with long range work the best with em
so heavy assault rifles and machineguns b nice
... also
bot team dead?
The machineguns work better than the heavy AR
i guess they mean 20%
if dmr is fine for solo w/o bots, its fine for solo w/ bots
mh idk how they work with the arbalist
i just remember that excel page with the stats of weapons, and i think it only had the veruta
Bots shouldn't be dying that fast though. Wave clearing is their specialty, and they seem to make health last a lot longer than players do, from my experience trying to solo things with bots
Arbalist is closer to heavy AR stat-wise
cause then bots go into melee and if there are more than 2 or 3, the bots will suffer
otherwise they r super nice
More damage, less ammo compared to Veruta
no yeah but idk which one works better with em
i guess maybe the machinegun yeah
Oh damn Iāve been running the arbalist
Makes sense
And Iāve been running pdw/arbalist for bots
yeah when u run bots, u want the power they can have, shotguns, snipers
in this level u dont need it, so its perfectly fine, but for later levels u might wanna start doin that change
this level is nice with the machineguns
If scans are in a bad spot, you might consider clearing enemies first, then finishing scans
Unless it's a surge alarm, you will have some breathing space after clearing the wave that's on you
no there are not
would b fun
rundown 1 b tier surge
There is not, but the concept of clear first then scan doesn't always apply, that's the point I'm trying to make
i just always go for scans
ill clear when im in it
unless its the battery chargers
then i do play differently cause i need to
cause the bots go down if i dont
battery chargers?
u can guess what im talkin about
I'm not surprised....
u only need one of those two words
yeah bots b not
happy with them
you don't have to be so cryptic about it
š
i just like namin em that
but the other one u can see perfectly ok why
bots go into melee when enemies r close and then u suddenly wake up in the lobby again
which is why i have yet to complete c2 with bots
and even the thought of r3c1 bots gives me the trembles
i tryin to do r3c1 hahahahahaaaa
but
in c2
i think the best loadout is two snipers one bio and mines
u dont really need cfoam
since in the last stretch its not super incredibly useful
and its better to just mine one of the entries a heck ton
since u get thousands of tool
and probably a lot of shotgunning
Hm
yeah
pump shotgun works nice cause of the reload
but the hel shotgun works wonders cause of the stagger
i wonder how would autopistol work there
hey im runnin those weapons in that level too
i just need to go for the last scout as fast as humanly possible
... also whats plrs
i mean yes and i think ik but i wanna make sure
this b not my first language
if u
couldnt tell
players
i wanted to save half a second
hope u use that second amazingly
i used it to lurk in the chat a little bit longer
th thgs we cn do in our lifs frm shvng scns tpng
the people that seem to have all the time in the world to do what they need to do are the people that type u instead of you
Idk about that lol
I did it with bots twice and I dont find it hard tbh
Kinda depends a bit on a couple of factors but bots do not get infected and they delete chargers with guns very easily
As always, knowing beforehand the possible HSUs locations you need helps, but I still don't feel like it's that hard
Maybe getting scout in the last room can throw a wrench in your plan by having the horde spawn there and waking everything up+scout wave
To be fair I didnt even try stealthing those sections, triggered error, killed first wave, opened, proceeded to shoot everything, scout gets hel gunned in occiput and I just rush to the HSU
After that it's just a matter of not trying to fight charger wave in shitty places
I usually kill one wave right before the fog area starts, then I just rush to the exit
I think the only pivotal moment of that map is just clearing the zone with the error without making a mess in the process
sounds simple on paper
but chargers run in for the slap
and bots do their little melee thing
so you'd have to snap them off every charger along the way
what guns
normal and chokemod shotgun can oneshot em, hel rifle, hel shotgun staggers very well, hel gun would work nicely in corridors or swarms
standard pump shotty is a bit scuff due to spread (you need to hit all pellets for a 1 tap)
for bots?
ah nono
im asking what weapons are good for bots
bots work with automatic long range guns, machineguns and assault rifles r the best
for chargers
dont expect them to deal with chargers well
nope
having them stagger with machine guns is already enough usually
I mean
since a hel gun will melt a wave anywax
ffs
dont let em come close, thats the best gun for bots againts chargers
stagger em and dont let em get near u at any cost
cause otherwise they go into melee
and they die
cause the guy said bots delete chargers with guns very easily
And I was asking him what guns
Thank you two both for the really helpful answers
ffs

i mean they āshouldā still deal with them well if you give them hel rifle i guess?
Maybe
only gun thats a pin point 1 shot with good range
but then they have a pierce gun that does 60 dmg to you
What do you think of Hel gun ammo tho
only vs giants. Since it 1 taps every non giant enemy
yes but wouldnt hel rifle b like the worst choice there compared to a
chokemod or somethin ksmdk
Hi jish
Hello
they miss a pellet -> no kill

I have a stat math test in 25 mins
Good luck
mh i guess
but the problem would b the rest of the level
just give bots stagger and delete the chargers with hel gun
hel gun fixed all your problems
Do breathing exercise jish
very based for exam technique
I mean Eugene is a big fan
math test? You got that jish!
jish when do we play again
good luck
fuck that test

gtfo gif attempt
We play soon

R3d1 duo moments
sub 20 
Oh I get it
It's one of those question where it doesn't matter what I answer it'll get critiqued
I dont want to dig the screenshot I have but usually I just give them Burst Rifle/MGs? Let me check
No i'm gen curious llol
I don't know what to give bots
the other guys weren't that helpful ;-;
Cause I tried R3C1 with bots and got assraped by chargers at the end
Which MG?
wow too much internet calm down
its ok
Veruta MG + any high eff primary
I think some people use dmr since bots can be cracked with it occasionally
I'd really like to know why I can only see my Screenshots at a shit resolution but
Headshot huh
ok then my bad
Yeah they headshot
One run was bots had AR/MG (endscreen doesn't specify if Veruta or Arbalist but I think I gave them veruta)
They are just walking sentries
the other screenshots is 42min, all bots have Burst Rifle and BCs
They love to burst cancel
Fr
Well that does explain why they were deleting them tbh

If bots consistently burst cancel, then just run full bc across bots
they burst cancel on a giant that is 3 meters in front of them too
when you want them to spray bullets, they just don't
can shadows trigger mines
yep
excellent
they can also b shot by sentries if u tag em with bio :]
knew that part, but couldn't find info on how they treat trip wires
preciate the heads up B)
its okii
Do fog repeller boosters affect fog turbines?
yes
they very much do
but
the person with the boosts needs to pick up the turbine, let it charge to full, drop it, have another player pick it up, charge to full, drop, give back to booster, and repeat for each player
there's a weird bug with fog repulsion power
Excuse me
is this in order to make the boosters take effect? or to exploit it and make it super charged?
sounds like to make the booster do its thing
so does fixing the snatcher count fix for R7D1 ovl, it could go either way
The latter is self defense against a bugged game, that's fair.
take effect
they don't work for the other players if you don't do this
idk why, we found this out bc I loved running FRP in R6C2 but my friends were constantly getting fogged when I saw them out of fog, and we figured this out
thats baffling lol, but i think i witnessed it, two players thought the edge of the fog was at different places. turns out because it was
it's weird as fuck but it isn't an exploit
it just makes fog repulsion power with turbines work
necessary to sync up your booster effect to host+each client
yeah, annoying and I'm sure it throws off a lot of newbies
imma about to take these into R2B4 to test if its per turbine 

Thanks for the answer š
You know this is a cool bug
Probably wonāt ever run into it but random useful information
Depends on the situation. If the room/area around the scout is otherwise clear, just charge the hammer -> sprint at the scout -> jump and hit his head
It takes confidence, but its pretty easy.
If enemys are around the scout, you probably would want to wait for it to move else where or shoot it tho (which can be done by a lot more weapons than sniper/hcp btw)
Yeah
yep
basically
theres multiple ways it can trigger (scream)
But you got the idea
but the tendrils need to get sucked back in after touching you
also the guns that can kill a scout in the head are
shotgun, chokemod, hel rifle, high cal pistol, sniper, precision rifle and burst cannon [tho burst cannon can fron any part of the body, doesnt need a headshot]
the guns that can kill it from the back of the head r hel gun, combat shotgun [risky, multiple shots needed], revolver and main rifle [risky, multiple shots needed]
did i forgot somethin
Donāt you just barrel stuff the back with combat shotgun
Hel gun, combat shotgun, revolver all just cleanly 1 tap in the back of the head
and so can some others if you shoot once or even twice
... i have no idea i never tried
but i would guess its more more risky
Na it is really safe
well duh its more risky with a close range shotgun to the back of the head 
Yeah no worries high cal doesnāt have the longest range
high cal has like, shotgun kind of range
Faster I be
or alternatively
yeah me neither, i dont like havin to headshot shooters
take the knife and hit the occiput
ammo is fineish
Lower right knife hit box š¤®
you can sprint nearby and trigger tendriling, then the open area that has no postules is the occiput
i like to aim a little above that for safety
š¤¢
wat
You just have a skill issue
Coz do you animation cancel your knife swing by shoving after?
WHEN WILL THEY FIX THE CANCEL BUG
WHY DOES IT SHOVE WHEN I RIGHT CLICK WHILE CHARGING
yeah sure also nah bat supremacy u just weak :] /lh
i always say no guns bad guns
they r all usable
just depends on ur taste
Even if everything is viable, there are still weapons that are objectively better
yes but thats boring
i wont play all my runs with the hel revo and no one can make me
ill stick to my assault rifle and smg
this guy plays autos
there :]
There we go
it was for u
ill fuck off then
yeah not as much as carbine/ hel rev. and machine pistole is crazy for efficy put pdw is very good for stealth and shadows
much better than smg
at the very least\
is the bullpup rifle any good?
the reload is very long, and if u have teammated to back u up with it it can be usable
usually there r other that can b more worth, but if u like the recoil or feel of it, its usable
just has that handicap
right, I've been using it constantly for a while and was wondering if there was anything that had a similar feel to it
the assault rifle can b similar, it has same kind of vibes with the recoil n ammo
just use the burst rifle
anything that isn't burst fire, I hate pulse weapons
ah then yeah one of those
just try guns out
try all of em
its the best way to kinda see what u like
and what u dont
then Assault rifle
I'll give them a try, thanks
yeah good luck :>
Will GTFO be on sale again? my firend wants to join xd
Pdw is actually more efficient than carbine/non pen hel revo
but youd need perfect bullet control for that
this is a stupid question considerin the amount of time ive known bout the game but
r artifacts indidivual or they count to all the group? when comeone grabs a muted artifact, does it count for all 4 or only to the person grabbin it?
it counts for everyone except the person who grabbed it
thank u r2d1 very r2d1 from u
Ignore him
ik
For everyone.
dont worry
It's a teamwide pick up.
why would you be so rude to me :(
Fucking imagine if we had to call people "hey theres an artifact here!"
And then have mid game arguments if they need it or not
weird, i always believed it was individual but i guess i was just always wrong
This is a good call on 10c. People just pick them up and call it a day.
Warframe had this issue too and they came to the same conclusion.
I mean... I could be wrong.
People are so rude these days
But I'm 99% sure that you get a UI pop up for artifact progress when someone else picks it up.
i hope its fixed in cyberheist
I love being a dedicated artifact collector.
I always find myself a large flashlight and just scan rooms.
yeah i was just like 'ah yes thats the individual count'
since
when one people plays one more run and they met again its different
Why would you get a UI progress for someone else...
Now you're just putting doubts in my head.
idk, just as a 'hey this person did the thing'
"this person STOLE your muted artifact and there's NOTHING you can do about it!!"
but no, everyone gets them.
i believe heat is also per-person so you may get different amounts out of the same artifact, but not sure on that
is you don't do the secondary for R7C3, will shadows spawn during the alarm portion?
i dont think so
i think shadows spawn then u input the command
but i could be wronjjjj
LF tips on R3A3, we got to what feels like the last 5% of the mission, but there were about a dozen hybrids and giants coming after us, assuming maybe we made some bad plays for it to get that bad?? we took about an extra wave or two finding the computers
well the best way to find the last terminal is to
rush it
u know the way by now, dont spend a lot of time in the preparation of the alarm, go in for as fast as u can
i dont remember a lot the last zone but if u find a terminal that isnt it ping it as soon as possible or have ur team like split n find it
dont b afraid of usin a bit more ammo, theres a lot in the level
and of course if u havent, have some of ur team with big weapons, hel rifle sniper burst cannon shotguns, those all r super helpful for the last stretch
the last terminal is in the center of the reactor room
and the code on it is displayed at the top of the screen
if the issue you had were the massive wave of giants in the last wave, thats normal and will happen every time
Some advice is either getting a good setup with your team and just overpowering them with enough firepower or setting one guy on sniper (or burst cannon) duty which kills/severly weakens them per shot
is r2b2 the first level where cells appear?
what's your top 5 guns?
mhhhhhhh...
machinepistol
hel shotgun
normal pistol
heavy assault rifle
...
and special mastaba revolver probs
Which slot?
Main, probably Carbine, HEL Revo, PDW, DMR, and Rifle.
Special, Burst Cannon and HEL Gun top spots easily, behind that probably Veruta MG, Combat Shotgun, and Pump Shotgun.
muh arbalist
For what I actually like playing tho, I prefer Revo and Arbalist over the shotties.
bullpup, presicion rifle, dmr, combat shotgun, arbalist
Smg Spear shotgun sentry auto sentry pistol
can we get the old music from rundown 3-6 back plzzzz
No, old music from R1-2
for main we have carbine, hel shotty, hel rev, pdw( if they remove the 3x thermal scope and replace it with 2x thermal scope or even better 1x thermal scope it would be damn good of a weapon), assalt rifle
for special my choice it would be heavy ar( please dont spray and pray, the recoil would be controlable with single shot), revover, Buckland S870 shotty(all 3 of the shotty in special are good, but i love the Buckland S870 because of the feeling when u shoot), high cal pistol( a bit hard to control, but have the magnum vibe which make it fun to use) and sniper
hel gun, hel rifle and burst cannon are also good, but i personally dont like it because of the short charge before fire
brother u listed 10 guns in a top 5 list......
idk what catalog is he asking
main or special or both
u listed 10 specials though....
i mean like
har, revolver, pump shotty, choke shotty, combat shotty, revolver, high cal, sniper, hel gun, hel rifle, burst canon....
i did list 5
those last three r a stretch to include and he only mentioned the buckland s870
critique with the bwain /lh
and a few was suppose to be in the list if not because of personal reason
peasants, you illiterate god
Is it not possible to make bots carry a fog turbine? I've tried looking through the q commands and tried pinging it but i just don't see a way so i'm guessing there isn't one but it doesn't hurt to ask...
going through r2c1 and doing it myself is just asking to get screwed by an unexpected scout in that large fog room with 3 of them and they don't even stay on when you place them down...
They can, but not while in combat
wait really? how?
skill issue
You hit commands -> the objective -> grab fog turbine
But in combat they'll refuse
Oh in a different section... alright thanks
bots prioritize shooting over grabbing
but when you're not in combat
sometimes they can grab items you haven't even picked up yet
e.g. drop into ||r3b2||, straight to comms > objective > [bot] Hackett, pick up the objective item
and he'll do it
but only if its in the same room
Not really, what's the main issue?
You can loot side zones if need be, check on terminal to know where stuff is.
Also, bring bio, lol.
Double bio can be helpful if your group is newer.
Experienced teams can skip all loot rooms, just go for what you need/want tbh.
Tracking uptime, how far have you been?
It'd mainly be for the reactor shutdown when you get there.
In the mission.
i'd say double bio does
nothin really
u can have one person be communicate with it n make sure they know how to ping enemies well
For newer players? It's kind of huge.
It was a very popular strat in the OG, and has seen some use in other levels.
Even experienced players were running double bio on R6D3.
Possibly.
You need to be able to hold those long alarms effectively.
You might want to favor 76
over 78
So that all enemies still come from the south.
Should be 77/78
Every path is 2 zones
But yeah, if you check terminal 76 and 78 are your main loot zones.
73, 75, and 77 are just preamble to get to those, and 74 is garbo.
What weapons are you running?
If you're accurate, you might prefer HEL Gun.
Combat shotty, both MGs, Revolver, PR, and HAR are all wave-clear-focused specials if you wanted to try any.
You can always practice in solo, R1B1 probably has the best early environment for testing stuff.
PR and HAR are fairly weak options, I should mention, but they're absolutely playable still. Just make sure you can contribute with them.
Solid pairing.
If ammo isn't an issue as well, you might want to consider trying high-cal or Shotgun.
They have significantly lower capacities compared to dedicated wave-clear, but they can make a large contribution in combat fairly easily.
And without the additional skill requirements of Revo or CS.
Aim-intensive, requires good positioning and understanding your breakpoints, and has extra decisions to make in terms of when you want to play for economy, burst, or stagger/chip damage.
i use combat shotgun as a normal shotgun but its automatic so theres that
Something like pump shotty tends to be a lot simpler since you do a consistent amount of damage per shot and are almost always playing for burst.
There's skill expression ofc. in things like multi-target and playing off of your chip damage potential, but it's more-so extra compared to CS where playing around all of your options really well is what tends to make the gun good.
combat shotgun is hel shotgun but more inclined to kill enemies with a headshot instead of staggerin em
thats why it is an special
yeah most times i pick a gun is cause it looks cool
thank u mastaba revolver for existin
... jk :]
If you're able to get good value out of CS, then you're probably fine using it.
eventually u learn how to manage weapons, u gotta just know em all, use em all, see what works n doesnt

