#gtfo-related-questions
1 messages · Page 47 of 1
What would be good points of refference. Medic's crossbow? That one sniper girl from Evolve?
Former is either busted or worthless depending on how good medic's aim is
It would also need like bazzilion of ammo
but also have sick ass crit multipliers
out DPS a wave the hard way
we could have a dedicated tank and healer
Killing Floor also have similiar mechanic
But then again that game is way more balanced around actually taking damage
Especially berzerkers
No more iconic duo than a berz and a medic that constantly heals him
#gamesuggestions add a wizard class and MP to GTFO
I suggested a poisoned dart gun once upon time. It got downvoted into oblivion.
To be fair... Bullets are just the universal problem solver.
Why bother with all this fancy healing, debuffing, slow...
Just use more gun
Realistically speaking, that is
Killing Floor embraced its video-gamyness over the years. Lots of ridiculous silly shit that just exists to be fun
remember when killing floor embraced edars, rioters, and weapon upgrades which completely killed community momentum
yes I will take the medic that is able to single shot decap gorefasts please
Big fan
I didn't mind the weapon upgrade system
I really liked LA80 for its superior holoscope and low recoil compared to the rest assault rifles, so ability to just keep beefing it up until its viable in any other situation was great.
But robots were a weird addition indeed.
Although i'm not sure what's the criticism of them, precisely
They are just logical conclusion of the zeds, who are combat clones to begin with. So lore doesn't seem to be against it and their gameplay wasn't bad, from what i remember... Which is not a lot.
what are some good weapons for blasting a mother rq after c-foaming it? shotguns, i'd assume?
yeah, pump shotguns work wonders, combat too, high cal would b ok too but not better than shottie
burst cannon
this guy cfoamed a mother
is there any red-green colourblind support? is that in the making? I'd really like to be able to alter the red that the security scans are, they've very difficult to see 😦
u can prob suggest it #discord-announcements message
or maybe a mod could have it?
.t modding
GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)
im not sure
well they have accessiblity for syringe sensitivity
but a lot of games commonly support red-green colourblind now because whether people know it or not, like 40% of NA males are red-green colourblind 😛 I just happen to be really bad
idk maybe they just
didnt thought of that, ik i didnt, sorry
but yeah maybe askin for it could make em realize, it could help out a lot
yeah for sure man, it's why I'm here, theres just so many channels--I don't know where to suggest it heh
i would just @ calle
he be waking up soon
i think they read em but dont answer
community-calle?
yep
yup
thanks boys
green name tag
the person from the post
no worries
that i linked
if you want there might be a mod that makes the scans a diffrent colour
that'd be good, but it's also just the red they use for everything
the text, etc.
usually games have a protan setting for setting red to orange and green to blue
should i @ him here?
yes
all options b ok
he does
answer dms but maybe if u @ em u can get other players joinin
okay tyty
@shadow flower hello! It was recommended to me to @ you for this issue: have you had any requests for red-green colourblind support in accessiblity settings? Most games have settings for the various colourblindnesses, but at the very least some protan support would go a long way. 40% of males in NA whether they know it or not are protan colourblind (red-green), so orange-ing up the reds and blue-ing up the greens really helps. for example, I'm essentially unable to see the security scans after the white line is gone leading you to them. I'm sure a lot of people are experiencing the same issue.
On a separate note, I haven't played since early alpha and it's come such a long way. I f*cking love this game ❤️
What is a booster
a lil perk for the level
if it says 'one use', means it can be only b used for one run. like a single try for a level
once u die or u complete the level, its gone
if it says three use, it can be used three times
Gotcha
.t booster
:]
hm, i thought there is a command for booster
muted are "common"
rare is well "rare"
and aggressive is "legendary"
#changeboosters
.t boosters
Boosters are chemical cocktails injected into your brain, that you might earn from The Warden by collecting artifacts of different rarities. They are temporary boosters that are meant to increase your chance of completing expeditions in The Complex. Some boosters require nothing to be activated, while others might have conditions that the prisoners must meet in order to reap its benefits, and other boosters might give you disadvantages in certain aspects. The worth of a artifact is determined by the so-called "artifact heat", which is different for each level and each person. The more artifacts you collect in an expedition, the more the heat will decrease, which means that replaying the same level will make the artifacts of that expedition less valuable for a while. Heat will automatically increase by playing another expedition.
hah
vaguely explain
i like that they keep it as a lore thing
but sometime, you need to explain thing
like, REALLY explain it mechanic
think a .t artifact heat or artifact
would work
better
cause boosters arent the problem, its the artifacts
they're essentially consumable perks that have limited uses, and sometimes both positive and negative effects
I used my brain to condense it down to that
its a sandwich
your not wrong
Lo! There is nothing planned for that at the moment, but please tell me more in a DM
I wonder if there's someone around that just creates a booster with nearly maxed stat everytime he runs a map
As in, he's basically cheating but ends up just skipping a huge portion of the grind
theres also someone that uses capped boosters and then just uses a cheat mode to 1 hit everything
I'd still consider that cheating but to be fair the whole booster system is imho so badly implemented
You can do that legit with boosters?
How much melee dmg you need to stack?
with knife
I mean stuff like 1hit giants in occiput with hammer
you can do it with hammer and spear
with like ~80% with spear and 100% with hammer afaik
and you can go to slightly above that
either way, they 1 tap giants with knife
even while their dmg bonus is off
Never knew melee% stacked that high was possible
dont worry r8 will bring all those changes we hope for
let me guess, now someone comes in and says that cyberheist addresses those issues
its too early in the morning
nah man, i want crimeboss
Cant wair for arnold to give me missions
Hey guys, any idea on how to do R2E1??? We always die after the error alarm because everyone has to carry something??? Like how tf is it completable? Today was our second attempt but we have no idea what to do at this point. Any tips?
it is doable
I know it is it just seems so hard idk
as 1 wise man used to said, everything is possible if u have done it once
Have completed R7 and almost R3 but cant seem to get this done?
if you need to you can piecemeal them
cfoam cheese
the key is cfoam cheese
Wonder what that is lmao
cfoam cheese isnt a thing silly
permafoam the doors or what?
techniclly it is
here we go again, cfoaming ladders
idk if they fix it or not but techniclly if u cfoam below a ladder the enenmy will get stuck bc they do not go through the already cfoam enemy
thats called strategy
i mean, if it make thing easier, just do it
it is still call cheese if i remember correctly
no
And how would that improve our chances? Are we expected to stay on top of a ladder while there are team scans or what?
I mean it's an E mission
no
basiclly all of the tool refil go to cfoam
And yet I see people speedrunning it in 10 minutes lol I know its cheese but still
You get better
unlock the cheese locker
Yeah but those are on ANOTHER level
it is fun to do surge and error without cheese
now we also have new technology
that make the surge+error alarm alot easier
It's about managing the Error. carry stuff when you need only. the cell will be gone fast that makes 2 shooters and 2 carriers, baby you drop at door and then do the alarm which means 3 people can shoot now
also just playing more makes you generally better
And also. the Error ramps up so a bit of pace is needed
does the 99% infection resist booster still exist?
How many cells do we need? Since we found another one in the zones after the error
So that would mean there are 2 cell surge doors?
Dunno never use boosters.
Or are we supposed to carry only 1
(btw we've gone in blind every attempt since we don't want to spoil whats coming)
In that case what you want me to say 😅
Just bring both cells. drop it at alarms and stuff until needed or not
Yeah, I came here since we can't seem to figure it out, I don't care about spoilers now
how many surges have you passed
got to the first on the first attempt
this one was worse
I can't remember if we managed to do the first
But you are not on the Error then
There are 3 sectors doors you need to go through for the error part of the mission, all of them require cells, and the 1st and 3rd are surge alarms
thats not even how you do it 
After the error alarm, on the first surge
ooooooh
after the first surge alarm you can drop turbine (couldn't do that in the original r2e1)
I was counting first from start of the level 🤦♂️
the actual ladder foam "cheese" abuses them not being able to go onto a ladder if theres 3 on it.
for the entirety of the run?
i dont remember stuff after 1 month of not touching this game
👆
nah lol
first error surge is what pachi means
Nah yeah they on same page
yea after the first surge in the error section there's no more fog to go through
I was in another chapter😂
also i love to get people suprised with speed times. But its not even been done below 18 
(and even the sub low and sub 20 runs are after dozens of resets and tries)
a bit of a shame, because in the original you had a ladder straight down into fog for the next zone 
Yes I understand that, we can drop the turbine after the first surge for the rest of the mission
Yeah it was basically flipped no? OG ends in fog. AlT starts in it
true. Thats the only thing i think they made worse
that zone was horrific
so much fun
yeeeep
Would that matter if we had 100% infection resistance?
I'm thinking we should drop the turbine for the whole level lmao
dont rely on boosters
the first part of the error rly isnt that tough
1 person (preferably bio) can just clean most rooms. And if its too much the team can drop stuff and help
have fog repellers for the in fog area in the end and the alarm and its chill
turbine is also good for seeing the enemy
Aight I guess we'll try again sometime ty for the tips
I can't wait for new PayDay 3 to feature "policeman" and "buff policeman" along with "stealth policemen" varients
Is it possible to command the bots to kill enemies such as big guys and groups of sleepers in sync with your charge up and hit? If so how? I have tried using the commands on big guys to get them to sync and they just seem to sit there..
nope. they only assist onec something woke up
they can't even make turrets focus on one enemy
which is why the biotracker has the useless feature known as "why can you singular ping"
Okay, thank you.
u can male em kill a big one tho
its a bit hard
but if u charge ur melee weapon [any can work except knife] and hit it, itll stagger
the bots will run to melee it too, and so u can charge another hit while the bots are hittin it
and so it can be done, u just need to make sure the bots are near you
Hey does GTFO scale with the ammount of players in the lobby?
they removed that useless feature tho didn't they
yea
The story of that feature is that they had it plan
Apparently they just couldnt finish it so they scrapt it
It was gonna be in r6 if it was completed
these bugs gunna be fixed EVENTUALLY right? I mean does anyone know if they are actually acknowledging any of the broke ass shit or should I just expect this stuff to still be broken after R8 and they move on to that one other game their making.
I was having a lot of fun trying to solo C2 until they made it so bots cant pick stuff up in loud
Like people say the game is hard to play alone, but like I feel that it would be possible to go to the end of C tier atleast by yourself with bots if they functioned as intended
you guys cant?
I assume this is R2C2?
Ye
I feel like that wouldn't ever matter that much, just have bots vibe during combat.
Funnel center door.
You think I could just go back and forth for all the cells? I feel like I might run out of disinfect
R7C2 the bots used to be great. Now they fuck you over
Oh, is this R7?
Oh R2
Well both of them kinda get u screwed
R2C2 shouldn't be bad at all.
R7
R2C2 -> easy with bots
R7C2 -> error section yikes
Fog alarm is easy.
I meant
MB
I read your message way to fast and thought u said R7C2
Yeah error section of R7C2 is so frustrating now
Sigh
I got so close to beating EX with bots, wanted to try with the new weapons and got boned from that bug
Hope it gets fixed
Its such a shame becuz that lvl is lokey fire, I just wish I could have the option to do it by myself
I thought they said they had like 100 devs are they all working on the new game or somdin?
It kind of seems that way, yeah.
They said they still had some devs working on GTFO, but like it’s definitely not much
People be blind
You can literally see in the patchnotes whos working
Theres like 1 level designer and calle
Based dragon
None of the bug fixes are actually like code fix
The levels are already designed tho
patch notes are always the bare minimum anyhow
there are unlisted changes
I mean, realistically, it's at least 3 people, maybe 4 or 5.
Calle, level designer, lore person/people.
Occasionally some bugfix will occur or something will be rebalanced, so that's maybe 2 extra people.
Beard man
Like the Burst Cancel fix.
That’s been there tho
I mostly see 2 people at most tbh
Afaik in modded levels, the burst cancel fix was already implemented
4 people, then. 1 Calle, 1 level designer, 1 writer, 0.5 coders, 0.5 people from the balance team.
Calle counts as 2
We get bugfix in R4 and R6, big hype.
Also, big speculation, but considering the game got just a little bit buggy in R6-R7, but we were still getting some high production stuff...
Chances are they were diverting coders from GTFO pretty early.
Should I expect R8 to be high in quality or no
No idea.
¯_(ツ)_/¯
I'm thinking yes, but...
pessimism would be better
then if it is good, you're pleasantly surprised


Any endgame apparel for finishing all 8 rds?
8 rds? lol
wouldn't shock me if we did get something, but rn we only have 4
pulsing neon rainbow palette
now that'd be awesome
neon death yellow
Free copy of payday 3
true lemon
also true lemon head, where its just a huge lemon you smushed your head into
limited in terms of major changes
keep in mind that bringing the old rundowns back means they won't be wanting to change anything that fucks with map seeding
They can just make new ComplexResourceData sets.
They did that in R5 to avoid reseeding some Floodways maps.
What do you mean?
for the alts
it seems they reseeded everything for the alts, right?
It would be
Also, while it's possible that you can't avoid all changes via manipulating ComplexResourceData...
It would be faster to just make really big level geos
They can just do work-arounds on the development side so that none of the R8 changes are hard-coded.
I'd guess that would limit how much new stuff they could do
Potentially, but I don't think so.
which I think they've already alluded to in their PR
That would have been more likely in R1-R3, when the map gen was still a lot more in-dev...
But I'd imagine things are pretty set in stone rn.
being set in stone kinda implies you don't change shit
It means you don't change certain shit
and I'm saying that what that certain shit is isn't something they'd have much interest in changing anyway.
They could, to my knowledge, add a new enviro, new tiles to every existing enviro, new markers to every existing enviro, etc. in R8 w/out rerolling old maps.
They could they can also mess it up
The worst thing I can think of is that they probably can't fix certain bugs, like weird ass locker spawns, in old maps.
Sometimes when you play old modded profiles you could play old maps with new seeding
hm, even as they add the alts you see random shit in existing levels breaking
This is because they forget what shit they are using in data blocks so when they need to make new waves they sometimes overwrite old stuff that is being used
bizarre
Yeah
Yeah, that's not map gen lol.
Yeah it isn’t really
They probs can add new things no issue
Idk if they are gonna do it though
fwiw I believe most of this is possible and even likely
Mr ray do you think we be geting r4 extensions on r4 drop
Yes.
That was a good joke until I checked the date.
And don’t want to do 6 nore months of r6 extensions
Doomge
Don't worry, Stockholm syndrome will kick in.
Just like AltR3
AltR6 will be the peak re-release.
was altr2 stockholm syndrome in reverse?
because I cared about, like, 3 levels in altr2
but was pleasantly surprised by altr3, tbh
hey uh call me stupid but what does "the stack" mean
where does it says that im sorry
^^found through the terminal interface on the Santonian Industries website
yeah ik
presumably something like their objective stack
not the lore expert so kinda going off of assumptions and what i think is the case
but it's the list of things they're assigned to do by their, brainwashing? i guess?
yeah seems like a question for #gtfo-lore
it's the list of things they're assigned to do by their, brainwashing? i guess?
fair enough
kinda what like
schaeffer and henriksson talk about after schaeffer woke him up in r7c1
i dont think its talkin of the same thing but i have no idea so ah sure
I'm trying to post to the lfg but for some reason it wont let me, I put everything in but when i press enter it just makes my screen shake.
yeah i didn't really like
read the log so
that's just what i assume it is based on "the stack"
ahahaha brilliant
idk what u tryin to text but check the slowmode
just in case its that
im not sure
yeah sorry lmao, had a quick glance at it but didn't fully read it
it might still be, cause another slightly* more thorough skim makes it look like it's talking about legion, so it might still be talking about an objective stack? but idk
okay. that might have been it, cause it finally let me post.
yeah might have been that
cause it does the same effect
anyways have funn!!!!!!!!!!!!!!!!!!!!!
:D
but definitely should ask in #gtfo-lore as there are people who actually know what's going on there lmao
👍
when slowmode is restraining you. You can always edit previous messages. there's no timer on that
Hey everyone! I'm new to GTFO. And i got a question. What do numbers under Rundown mean?
Ex.
R1A1 "The admin"
Artifact heat: 98%
Completed: (6, -, -, -) <- What does this mean?
apart from sniper is there any other weapons that one shot large enemies
how many times completed the stage
and i think the other spots stand for different difficulty objectives like secondary and overload
yeah if the level only has main then it's (1,-,-,-)
if it has secondary (1,0,-,-)
and overload (1,0,0,-)
and then prisoner efficiency (1,0,0,0)
Number of completions with the order being [main,secondary,overload, PE] a - means that objective is not in the mission
I see. Thank You
👍
on my bioscanner i got lots of red spots but they are tiny, what do they mean?
they arent moving so surely they are not scouts
it's a bug
they should show up as either regular white spots if they're asleep, or regular red spots if they're awake
you also can't ping them if they show up as tiny red dots, which is annoying
it's a weird and annoying bug
what mission has scouts close to spawn?
R7B1!! you get two pretty quick, why do you ask?
want to get comfortable with stealthing them with the bat
R2e1 has one in first zone if you’ve got that unlocked
yehh!!!!!!!!
so, if you want to lab stealth scout kill attempts R7B1 is your man.
you stealth kill the first zone (Zone88), you do an alarm for one of the locked zones (Zone_89 & Zone_90) and WithOut Opening That Door, you do the second alarm door as well. BEFORE you open any Security doors, and after both alarms, you go to the console and "List Key" and then you "Query Key_color_123" to find out which of the two security doors you open.
You then open the security door that has the key in it and you stealth into that room. Without killing the scout you get the key. then you push forward into Zone_91. This zone will have three rooms and one scout total. Kill the scout if you have to but leaving it untouched is good for practice with this loop. The security door is to Zone_92, once you get there, you have a check point.
Once you finish that check point scan you can stealth attempt 2-3 scouts in a row behind you. If you botch it, and wipe, you just get sent back to the checkpoint. If you succeed, you can just shoot the bots and take fall damage to reset to checkpoint and try again!
Set up takes me a little less than 10 minutes, and then I can get 3 scout attempts within 5 minutes without reload screens.
Load out recs:
PC: Any, Any, Hammer, Bio
Bots: PDW, Mach Gun, Hammer, turrets
cant find people to do r2d2 with
unlucky
HAMMER
HAH
weak
...
also the loadouts of the bots on guns never changes
nice
and idk how good they b with a pdw
u should add to those two the two assault rifles
bot load outs are there for the very new, and so is hammer recommendation
HAR over Veruta for bots?
when HAR got nerfed, it was only the recoil spread that changed right?
yeah
got the recoild of the great heavens
... i think
i mean idk i joined r7 when it was nerfed
You missed the best general use special
If you didn't want to think about it - you brought HAR
The issue is less so the recoil and more-so the recoil + few desirable characteristics.
Assuming there's no bot magic that makes HAR really strong on them, R2 MG has way more power.
veruta on bots its the best gun
har has very few bullets
and when they go insane an actually start firing multiple enemies at once they can shoot for far longer
with veruta
give the bots burst cannon cause they can burst cancel
i already gave two of my bots the machineguns so ah i guess
insane value
and primary is fine as PDW, or time for an update? Machine Pistol?
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HEL Shotgun clearly. 
dmr
wait, do you need a baby for the R7B1 mission?
bruh
well hope u enjoy the 7 km walk
nahhhh complete it
too late
woah woah woah, are you playing the level? to completion? why?
its a mid ass level, just grind out and practice scouts for as long as you want, then exit lobby
spare yourself the stress, do not fall for the sunk cost fallacy
... u know they have to complete the level if they want r7c1 right
i mea i get its for practice
but if they havent done it
might as well
then go back to the past rundowns
ohhhh he still needs the completion? thats a bummer
His earlier question was about best level for practicing Scouts tho?
And like, the best way to practice that involves just rerunning the checkpoint repeatedly.
yes but if they forgot the neonate and asked if it was needed for the level
they might as well do the whole level
and then come back to practice
thats what i mean
kill two birds with a stone
It sounds like they have completed it to me given they mentioned not having folks to try R2D2 With.
Wait, no, brain fart.
Ye.
i kinda do lmao
I just haven't done R7 At all in ages so my brain went R2D2 = R7D2.
is there any information on how specifically damage falloff works? The wiki has the range of each weapon listed, but no explanation of what it means.
Is "range" the distance damage falloff starts? Once falloff kicks in, is damage reduced by a fixed percentage, or does it scale more severely over longer distances? If it scales, does it scale linearly?
The range on the wiki is the max range without any dmg falloff effects, don't know how its calculated past that range.
no worries tho, there are a few ppl here who know the exact math behind it
nice, I hope one of them answers at some point
My understanding is that after it hits its "range limit" the damage starts falling off linearly to a second range limit at which point it either does a very low flat amount or no damage at all
makes sense. that's a pretty standard way to do it
But the last person that tried to get that theory confirmed got nerd emoji bombed so its the best guess I've got
is the 2nd range limit just double the 1st range limit, or is it some other number?
some other number
got it
you might find this spreadsheet interesting: https://docs.google.com/spreadsheets/d/1Br_2A3n3YDO1v0Kld27KCLvwRYKJqjliyhntoT2NTp4/edit#gid=910247561
Lots of stats on there (also some spoilers)
for enemy names and stats you might not have met
There is a falloff calculator tab which you might be able to play around with if you copy the sheet out to somewhere you can edit
that's fine tbh. as long as it doesn't straight-up tell me how to deal with new mechanics/enemies I'm ok with it
yeah this also has "falloff start" and "falloff end" for each weapon
just knowing an enemy type exists doesn't make it less fun to encounter them and figure out how to deal with them
yeah this spreadsheet is great
how accurate is it? On a scale of, "These numbers were pulled directly from game files" to "I made up numbers that look right"?
I'm very confident in the accuracy
from what I understand, damage falloff is calculated as:
damage stat * the higher of either: 1-((distance of shot - falloffX) / (falloffY - falloffX) or falloff minimum damage
got it. so it scales linearly to falloff minimum damage
yes, so even at an insanely high range, guns will still do the minimum falloff damage
which appears to be 0.1
0.1 * damage stat based on your formula?
yes
yep that's what the spreadsheet says
so guns scale from 100% down to 10% damage over the falloff distance
Iirc it might scale from 100% to 0%, but bottoms out at 10%.
Yeah, this.
Damn, old af convo
this is what i've heard as well
so the damage stops dropping a little before the falloff end
does in game chat trigger sleepers?
nice
are we ever getting achievements in gtfo?
maybe
is there a way we can ask the devs if that's in their plans?
You can view the roadmap here: https://gtfothegame.com/roadmap
Can a Hel rifle one shot a scout?
yes
I often run a precision rifle for scout busting duty
So I was wondering if I could spice up my selection a bit 🥹
prec is a bit of an interesting choice for that duty lol but yknow
yeah hel rifle would accomplish that job too
How so
HEL Rifle, BC, Sniper, and Choke Mod are all good options.
PR just kind of blows rn
It's not unplayable
but, if you can play something else...
i feel like it doesn't help with fog that much after they nerfed the thermals when r2 came out lol
but idk i don't run it that much
So I've been running with a nut clamp all this time?!?
having to order your reload from amazon after 8 shots isn't very ideal lol
and even the 8 shots are basically wet noodles
Also back shot (tho… why?)
unrelated, it's kinda funny to me how somewhat frequently i see people on streams thinking it's still a sniper, with the power to boot
i think pr is nice for some levels, the thermals specifically for haha spoilers
and in long hallways its
aight
but ah, dmr is kinda the same thing but a bit better
somebody trying to tell their team you need spear to melee waves on r2d2 since theres not enough ressources
Based
why spear specifically lmao
another classic eva L
I like the spear, the range is incredible

When ya show me how to throw spear
lightly
its crazy good against big shooters variants
and softly
like hybrid and big shooters
would b a lil too powerful in my opinion
?
dont ask
im not sure if dragon is joking or not
i mean, rn it's just worse than carbine without headshots
and a way way worse reload to boot
since its 4 head hits for both it and hammer 
yes and if it had reload it would b better than smg assault rifle machinepistol and every other automatic main
kinda
Bullpup doesnt even have „good“ stats if you ignore its reload
im exaggerating
like its dmg per refill/mag are bad
its firerate is not good for being a „precision“ weapon if you wanna conserver ammo
bullpup just barely beats out smg on base damage lol
just aim at the head
mh i guess i was wrong
you have no spread
sorry
skill issue
?
in moments like this i just hate discord conversations
cuz theres no way to tell if dragon either missunderstood or is making a „funny“
classic eva l
no my guy
dont worry
there ya go
also spear its also decent
the extra range makes it really confy when handeling big shooters and hybrids
thats why i said its good
Spear users when they arrive at the first enemy and the whole room is already cleared
hold on
cause of BAT AND KNIFE USERS BABYYYYYYYYYYYY /lh
before you give me another niche situation perfect for your argument
thats why i asked if you could teach me how to throw the spear. I just cant get its range bonus down
cuz i know you bad

i mean irl spears where like the most dangerous weapons
same with hammers
if you wore armor irl and see a guy with a hammer
irl spears 
gtfo spear: 
good

:]
i remember a gtfo stream discussion
about salads
somebody saying theyd rather get hit with a knife (not head) over a sledge (not head)
nothin to do with gtfo but was a discussion
i wanted to say "if you see a guy with a hammer and you have those medivial armor on, you might as well kill yo sel"
their reasoning. Its easier to dodge the hammer hit
well bruh, the argument was about what youd rather get HIT with 
like irl?
yea
same
i mean both b scary but the knife
ah if its like a weak hit, it would do less dmg i think
cause even a slip from the hammer just fkin ends
well in the head tho
maybe we could survive better a knife
...
ah yeah this is gtfo questions
a straight up hammer hit will smush any organs and break bones
easiest way to survive is to hope it only wrecks your arms or smth
knife is deadly but its unironically more about bleeding out
yeah if they leave it there
its
easier to survive
go to the doctor like 'AAAAAAAAAAAAA'
a well placed hammer and you either ded or you will die a gruesome death
what if i get hit by a cfoam launcher
you get pregnant
hey i got a q, are the two thermal weps any good?
yes
still one of the funniest takes ive seen
you dont have to rely on bio and do some decent damage
dragon. Why ya being so mean to them
all guns nice guns
as much as some people dont agree ksks
pr can help you snipe scouts and easily pick enemies at a distance
What about running both? Too redundant?
ok that i can legit laugh my ass off
ah u dont really need the two together
running both is basically just overkill on thermal
pdw is actually quite good. Theres better but also definetly worse
if u do like the weapons as ur favs, u could
PR is useable but definetly really weak
its one of those
„Im experienced!“
seems like putting therms on a short range SMG is kinda... strange
wait can i send ya a dm dragon?
if you use pr make sure you know how to aim
ah well, not really, enemies jump at ur face so
unless you block me you shouldnt have any issue
thanks y'all, I'll try that pdw
aiiight
good luck
:]
i dont like the pdw but ik thats a me problem, not the gun problem
im just stupid
if i can hold a surge with bp and pr then the gun its good
bp
boop
but only if solo, inverted controls, no run, crouch or jump and no reloading
god i need that gun so bad
its the gun i wanna try the most with the supershottie ksks
i wish wed get r6 HAR
Another Full auto Secondary with no charge up 👀
har died 7 years ago, u gotta let it go
trye
i change my stance on that
like
bruh
rifle 5 damage
meanwhile har the way it is

hell no
if heavy smg becomes r6 HAR ill cry
id play it
that would b hilarious lmao
but i would cry
u would shot enemies cryin 'what the fuck is this qwq'
Can we get R4 hel revo balance on all guns
Who's the bug hunter that made it
We need him back
does anyone know if r3a3 reactor waves can spawn in the reactor room itself
hopefullly they wont do this to heavy smg
3.1 damge
35/180
pres 0.8
move to special
hopefully it would never happen
afaik they shouldnt
everyone pick a specific gun that's fine as it is and never run it, make them see oh this gun is never picked clearly it needs buffed
and make it way good
they usually spawn on any of the zones you go to get codes
later rounds often spawn in the opened side zones
in later rounds they spawn from the side zones
i am trying to hold in those zones to prevent back spawning, but wondering if i am delaying the waves getting to me which makes them linger too long into the time i need to get codes
which is pretty annoying
Yeah it will delay heavily
we tried it for speed
they take ages
There is no point in delaying the wave, just turret your back
i kind of need turret facing forwards though
yea
run 4 turrets
im solo
or 3
oH
those side room tiles are actually really nice for holding, the problem is the time
ryk. Dunno if that will work.
But have ya tried holding „bridge“ room front (at sec door). And if they front spawn you can get quick clear, if back spawn you turn around
Backspawns will always be rough tho sadly
yeah side zones are nice to hold. But you basically only get far spawns
which kinda sucks
my normal strat has been to hold on bridge, but stand in reactor before the wave spawns then run up the catwalk to get a closer spawn, and often i can clear the wave before the 2nd spawn
yea that should also work definetly
but if back spawns happen, its hard for me to gather them in 1 direction on that catwalk tile
i tried that and i stood in catwalk tile to have them spawn closer, but they insta broke bottom door

maybe i try that again and just force elevator spawn
no catwalk
they nerfed sniper sentry again
like the door itself
It's actually fair now.
yeah
wdym fair
id say it probably needs some love without bio and prob remove bio symbiosis
it doesnt you know kill either everything or it doesnt kill just enough that alarms isnt easy
need someone to do math to determine how ammo efficient it is vs burst now
without bio? Just worse
unless giants or chargers (but good luck having it shoot chargers)
but yeah it was too good before
issue is the 3 second shot delay now 
sniper sentry legit wont have enough range to target n shoot on them
Less efficient w/out, more efficient w/
Burst is around 40 kills per refill, same as old Sniper sentry
Assuming 2-bursts per target
i mean the way you typed it
XD
40 kills per refill
its 7 per sniper now per refill
so kills 10 under bio per refill if im not wrong
and bio makes it use 70% instead of 100% of a bullet right?
oh you are looking at total ammo
it doesnt get 20% per refill but slightly more
(Due to 32 max ammo now)
35* p sure
might remember wrong
but when i tested on day 1 i could swear it was 32
36
ty kavin really cool
Ah, I'm mixing it up with the cutoff
Which is 25
I'll recheck the synergy no.
Yeah, max should be 45.
GW2 Raiding rn.
But yeah, it's better than Burst w/ synergy
Plus more range, plus its economy doesn't tank if it's not shooting a regular small.
It has actual trade-offs and its skill requirements matter.
how does current sniper sentry (without symbiosis) compare to r6 sniper sentry?
I thought sniper sentry was fine in r5 and r6
symbiosis was an interesting idea that was overdone, and I still have no goddamn idea why they buffed base sniper sentry
but before the last patch sniper sentry without symbiosis seemed pretty reasonable to me
Symbiosis giving ammo efficiency was to much
I feel like every level is awash with tool, so I'm not all that about the efficiency tbh
I mean triple sniper sentry’s all getting in general shots off shouldn’t be sustainable
yeah trivializing 4man reactor holds or whatever because you can deploy 3 sentries and keep them fed forever seems pretty messed up
I haven't played 4man in a very long time, I'm kinda used to 1 or 2 sentries providing ample support in duos and then wondering what the hell all this tool is for
which on reflection, maybe just speaks to how unhinged balance in this game is for 4man
W/out symbiosis, slightly worse I think.
3s shot delay (not just spin-up) is new I think, and it's obviously losing ammo.
R5 it had back damage as well, so it could do quite a lot of damage.
yeah I wasn't crazy about the back damage thing
I wonder if it might be better to just return to r6 sentry with no symbiosis bonus, then introduce a 5th sentry built around the symbiosis concept
since classic sniper sentry had its uses, even in the midst of r6 burst sentry
Having 4 sentries is fine don't need more, Sniper just feels like a synergy tool now
Like cfoam
I am suppose to make game suggestions thru email right? where do I find their email I wanna cry about chargers flying through the floor/ walls when they are punching.
we've been crying for 4 years
a llorar a la lloreria
no importa cuanto lloro, dios no me escucha
4 more years
To my understanding there like no devs currently working on the game yea? Like they built this system that the level designers use and moved on to whatever they doing next, am I right?
4 more years to buff carabine again
nope
huh
they just doing another game
and diverted everything into it
left like 1 level designer and calle
so is R8 gunna be made by like 2 ppl
nah they just gonna pull everyone into the game again for like 3 months
then finish and move on
some bug fixing of set rundown
the usual
mm
So its not the rundown i need to worry about its more so the bugs that have existed since forever not being fixed
eehh yeah pretty much
good thing its that no checkpoints or dimensions
so alt rundowns are pretty much bug free
still think they were probably putting all the new people on external contract work to pay the bills
(and most of the original staff)
That shit destroyed what was supposed to be our first R7E1 clear
For R7C3 main uplink, is there only going to be 6 Charger spawning in total?
Gotcha
It should
That would be... Actually unbeatable.
If they make you fight a blood door why not a wave of chargers too
tbf this is easily doable with a single mine
if you find one
I was about to say
which I don't believe is guranteed
pretty high chance, but true
also chargers > smalls/hybrids
imo
hybrids are pretty tame to melee
they spam them so much it became the norm
wich is kinda sad
^^^
Any tips for the r7c3 blood door?
which one lol
I'm gonna assume you mean the first one
maybe you get lucky and find an explosive mine which you can put on the blood door or bait enemies to another door for more kills. Otherwise put a couple cfoam mines facing that door and then bonk the enemies
Cfoam mines everywhere.
Pray for an explosive one.
Aim for the head.

If you mean the first one, use the large door between 160b and 160c to bank them up behind. (Make sure the other two doors linking 160b and 160c are closed.)
You can use an explosive mine on the door to wipe the enemies if you find one, otherwise put a good amount of cfoam tripmines on the door instead.
If you mean the overload blood door, point some sentries towards the door to 328c for cover before pulling, then pull and shoot. HEL weaponry is gross here if you lure them north along the upper walkway.
guys I just started playing and completed training few min ago. How do I proceed now?
helloo
u can proceed to play missions now! either if u wanna join someone else doing the first level [Rundown 1 level A1] or host a lobby, the instructions are in #how-to-matchmake
just some advice when going to play with other funky people
ask to not be carried, and make sure that everyone joinin ur lobby joins ur vc
I just started GTFO too, can I join missions other than R1A1 or do I need to complete that first? The Rundown selection screen shows the other maps as locked, is that just for matchmaking or joining others as well? ty
you can do any a1 mission, but it is recommend to do alt r1a1 first bc it is a level with a bit of alot of thing with not alot of difficulty to complete
and currently we have alt r1, alt r2, alt r3, r7 avalable to play, more rundown will be release later on in the year
yeah the grey circles that dont appear unlocked is cause
they arent out yet
and also dont use the matchmaking stytem, that thing is bad. Use the lfg channel
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
just some advice
ask to not be carried, be sure to do the tutorial first [Training]
and make sure that everyone joinin ur lobby joins ur vc
thanks y'all! I've done the training and have a basic grasp of the mechanics and the terminals etc, I've tried doing the first rundown with the bots but we keep getting completely cooked. Wasn't sure if others would be down to do the first alt rundown but I'll give it a shot in the lfg channel. ty!
yeah bots r ok but they just need to be
learnt
and its a pain when sneakin cause the only help with awoken enemies and a mess
Bots will get ya through As and Bs.
Cs will be problematic.
And Ds will be hell.
Don't even get me started on Es.
funnily enough ive heard people say bots arent that bad on r2e1 but i have no idea
but its enough proof im gonna say thats false
cause u dont need to test it u just need to trust blidnly
bots are pretty good for most of the levels except the one with error alarm. You just have to take it slow whenever clearing room and they do help out with giant enemies and grouped up Strikers.
no they r ok for those too
yeah but it's a bit frustrating with the commands cause they seems to prioritize the wave
its only the last levels you can't do with bots. the rest is fine
ah yeah true they dont pick up stuff in combat that can be a bit
annoyin
but its still possible n stuff
yeah the only level I'm currently stuck on is R2C2 cause they won't pick up stuff
R2C2 is doable. R7E1 is impossible and R7D1 is insane RNG. the rest currently ingame is fine (R2E1 will be hell tho). But when R4 and R5 come out I think R4E1 will be added to impossible levels with 3 bots
I played R7D1 with multiple teams and still haven't beat it like the X alarm just brutal
I think for bots any level where you have to quickly barricade a door can be tricky cause they sometimes just run back and through the door
my comment is taking 3 bots into account. with a team R7D1 is ez pz. R7E1 is kinda rng but doable.
My dude they just said they've tried it with teams and haven't yet lol
Immediately then saying it's ezpz is kinda messed up :p
ah yeah right u mean with bots- BUT WITH A TEAM IS SO EAAAASY
Everyone has their own experience no ?
I don't see the problem
Sure, but the way you said it didn't seem very personal
Just "level is easy with people"
yes but like we talkin about bots
:p it really depends on the team at the end of the day
nah with my people
Ooc which one are you guys doing?
I haven't done R7 in a while but I used to play with random
? I'm confused by this answer lmao
I was wondering which class x
lemme guess what happens next
R7D1 with the Chargers
Okay the charger class x lmao
Was just pure curious if it was that or the shadow lol
That would've been fun lol
A lot of gtfo chatters need to fuel their ego somehow, you get used to it after a while lmao
so true
as one of my friends says, everyone's just waiting for their time to tell their "hot take"
True but other point this game is baby game for babies
i'm waiting for say 'i'm new here'
'first time in gtfo'
Whatchu guys talking about
hot takes
Amogus
Do you have any hot takes mr dragon sir
*tun Tun TUn TUN tun. Tutudun. *
People who complain about pr and bullpup are the people who cannot even use it correctly and lack aim
how did you know about my skill issue
screech from kitchen nightmares plays
Probably the most overused sound effect of all time
Reloads of >2s do not belong in main
Weapons are slowly getting closer to the power of R4 Hel Revo
bruh I had no clue where that was froom
Never had an issue in the 3 years ive been using it
ty dragon
Next video its gonna be a drama fueled raction vid of rayalot ranking weapons
Tune in 2 weeks
you said it !
no backsies
Tier list review when
I need more black dragon GTFO vids in general
I need jesus
Can you do a voice line tier list
hands off cocks though
I am ready
I will commit not alive
If i hear dauda bio lines









