#gtfo-related-questions
1 messages · Page 45 of 1
or just use the deac alarms
or just have hel gun with 2 magazines 
Hel gun still op then
deac alarms cancels queued scout waves?
r6d2 gaming 
I haven't touched it yet
scouts still have to have enough awake slots open to spawn
cancels everything afaik
I knew you could cancel other alarms with it but scout waves, rofl
I guess since the code is just set to cancel every active event
And not target them on a bias.
So according to alpha vid my understanding is correct no?
I'm not gonna watch 14 minutes, what part does he say what you said?
He says that there is max 18 enemies on a regular alarm wave
When 9 dies, the timer to spawn more starts
And he also states the "value" of each enemy spawn
Right, but that wasn't my point
ok
My point was just regular waves
Cringe gun 
They only spawn more when half existing wave dies no?
ye
Other guy said they spawn regardless.
if you kill like 7 or 8, the wave stay like that forever
Yeah I thought so.
but two waves spawn before this applies?
which is still 9 - 10 enemies following you around
A max of 18 enemies spawn
seconds wave become 22 - 23 enemies
Before it applies
Across however many waves
At least for a regular alarm
Given that each wave would have leftovers
Wouldn't that cause the number of enemies to ramp until they cap out then
Until you clear up leftovers anyway
What level in r 3 has a ||mother|| I want to introduce my friends to it and see their reaction
Also D1
That has big momma
B2?... Weird, I can't fuckin remember.
Regular mom in B2 yeah
both
Yes, both
That level was cursed
That was a B? Didn't feel like a B
It was indeed a B
It's just cause so few missions are in R3
Feels off kilter
Only thing the alarm video doesn't cover is the room sized S1 scam and moving scans added since then.
But one can assume they follow similar rules to the others.
It's weird that normal alarm is so distinctly different from others with the initial 18
Yes, they vary by level for cap and time when it comes to error.
Well, cap as in number spawned per time passed. Total cap for the error is still a full value of 25.
Not sure if Alpha means it when he says "Up to 18 points of enemies"?
Would imply that sometimes it could spawn a slightly lower number
errors do have different caps
from time to time
Basically he means the first wave spawns up to 18 points.
and if it were to spawn 17 does that not change the number that need to die going forwards
The video explains better
But video seems to imply first wave will always be a value of 18
That makes more sense
Enemies have differing values, so hard to say enemy amount per se
But indeed, if you don't kill the initial 9 and just stack them the second wave can't spawn.
So you could deliberately kill 7 or 8 and train them basically
I just coulda sworn there were times we'd cfoam a door for the first wave and then a second wave would hit a different door from another direction
On a normal alarm though?
yeah
I could be wrong
The alpha video is late r4 when he made it iirc
It's also possible you didn't hear a new wave but the ai spreading itself then changing back to a main door of choice.
Sometimes the wave targets a different door depending on the players positions within the room.
Hmm, I've not gone out of my way to test this stuff enough, I'm just going off of vibes
I forgot to mention the specifics of the spawn covered in the video btw
It takes about 28 seconds after a value of 9 has died to spawn the next wave
If the full 18 value dies, it spawns within 5 seconds
So blitzing waves can be detrimental sometimes.
could also be wonky split spawns
Second wave has the new cap of 25
Yeah, sometimes they spawn in two different zones with same wave
It's jank
I assume the enemy values haven't changed...but it would be nice to test everything else again.
I am way too lazy tho
The real takeaway from all of this is that surge alarms continue to be the easiest way to artificially ramp level difficulty and will always be painful.
Thanks for coming to my ted talk
thats not rly artifical difficulty
I was kidding c:
I mean I have fought one, they haven’t, and I kinda just follow along with them for levels cause I know some of them and don’t want to spoil them
Goodman
Their first reaction to a tank was funny r7d1
Technically speaking that's not even a tank since you know... They got dem ballz
I call the other one Pablo or immortal and the “normal” ones tanks
average R6 enjoyer
R6 straight up had 5 D tier levels tho
granted D1 was a glorified C tier
oh great I summoned people that enjoy R6
I don't know, that server room alarm doesn't strike as a C level alarm. That shit was horrible, i'm still surprised i beat in on first try
Something something cfoam up your server passages
Nah man the scans were set. way too easy.
Yeah but that's a WHOLE other story
I'm still not sure what needed to be said to some R6 players.
So many people with that "we're able to handle it, we just needed more attempts" mentality.
The dark souls mentality - you just keep trying until you memorise the sleeper attack patterns 
Works better on short segments too than the whole 60 minute run
I don't think he means that.
But more the folks willing to bash their heads on a checkpoint for 8 hours straight
Some people just can't throw in the towel
Some just doesn’t want their pride and ego hurt XD
Just like Skyrim. You spent a lot of time dealing with a monster that has far higher level than you
They're not trying to get better, is the problem.
You had people that apparently thought they were already "there," they just needed to grind it a little more.
Heard about it a few times for D1, and I most remember the OP for a checkpoint thread on Reddit talking about C1 that way.
As long as they have fun, but what is fun at that point...
What is their plan of actions, what is it they expect to go differently.
Mfer, if you have 10+ attempts at the T-scan, you're not handling the content very well.
Shoot 10% better? If anything my aim goes down with long sessions because of headache and burn out.

i mean on one side it was kinda entertaining to see people who thought like that
but it was also very painful
1st run is the test run where you figure out what's gonna happen, 2nd run is adaptation run where you try to develop counter strategy, 3rd run is the internalisation run - the polish and improvement from here are basically close to 0.
Either you get it then, or there's a deep issue with something else besides basic enemy engagement. Like improper weapons or 1 magazine too few...
you can definetly still improve after that
but most of that will be figuring out minor things, personal mechanics (usually a slow burner) or trying out crazy stuff (which many didnt do)
I think something to keep in mind is that people only learn if they want to
That and a lot of players in R6 just didn't understand what the game was about when they bought it
They just saw the trailer, people shooting and believe it to be a horde shooter
Just how many people threw in the towel without actively asking for advice? probably a lot
Then there's people learning the wrong things but that's another story
shame on them for not researching
is there any way to calculate distance in gtfo? I don't want a gun to be useless on a certain level because of damage falloff
I guess you can use heavy objects/sentries/item pings
A gun was never useless on a level because of damage fall off. They'll always get close
its usually intuitive
and yeah ^^
you'd have to fail pretty hard to make damage fall off an actual issue
yeah the worst thing that ever happened fall off wise was r6d1 if you had chosen double shotguns
Ah yeah actually that part it masters kinda. but even then still doable
I mean, falloff can be a pretty significant limitation.
Just, it's usually more-so an issue of a lack of certain roles in the team comp.
4 combat shotguns is a lot different than 3 combat shotguns and 1 sniper or choke mod.
yea
its noticeable on reactors for example when a hybrid shows up
but its
easily measurable
u dont need to calculate
just use the common sense
and dont combat shotgun a hybrid 80 meters away
Like trying to use HEL rifle across the hallway in R3A3 reactor.
Apparently can't even kill a striker there without a headshot... 30 damage well spent.
yeah i think reactors are the only major damage falloff case
hel rifle has a range of 40 bruh you probably missed
bro what is up with chargers, snatchers, and infected chickens spawning and respawning on r2a1?
you have a hacker in your lobby
i feel like that stuff is talked about enough that people should be able to pick up on it by now lol but idk
some people- this might sound very weird but
some people
dont read the chats and only come in to play
WEIRD
ik
but
still
anyways uh report em to @uneven gulch pls
send all the details possible
So if I put a sniper sentry in a room and close the door with the sniper sentry in it and it snipes an enemy in one go, will it alert the room since I'm in another room?
This question can also work with mines too
no, if the doors closed it wont alert anythin
the mine might blow up the door if i touches it tho
which in that case yeah
but a sentry behind the door closed? nope
u could have a person shootin there too
Thank you
ikr, ig ppl expect anything in this game
theres definitely been a lot more instances of it recently though
i dont really read chat all that often tbh. didnt realize it was possible
you're going see this happen on most modern game nowadays
most game these days when release will be datamined to the core
and these thing will happen one way or the other
so it's best to just play with friend
I played with someone earlier and i was shrunk to the size of an ant:(
Truly anything can happen
imagine the devs really release the mono build
we have cool mods
but if there is 1 guy who's like
"imma make a mod that crash everyone like in GTA V"


Ok but hear me out, a mod that teleports you a set amount in the direction you are looking. No more alarm doors :^)
it sounds easier to have a mod that disables every alarm
Second best speedrun strat behind cheating
I MEAN WARDENMAPPER SORRY
You clearly do not know what wardenmapper is
nope
It's an external program that tells you exactly where key items are
As you drop into a level
No I'm here for violence against the speedrunning community
based but also not
:[
I'm into that
Counter point, i couldn't get to the giant charger in time, was too smol
If i was larger i could run faster and stagger the gc
thats nothin to do with the slap
It tongued me to death
skapped u with the tongue
Not a fan of wet contact
aight bein carried by a pidgeon to travel to ur house
Bet
report them
i cant see the join via clipboard is there a way to enter it manually?
by addin em to steam and joinin through steam invite system
you can also memorize where the key spawn tho
yeah ok
so isn't that the same as cheating?
sometimes key spawns in different
zones
thats what
they referrin to
but
lets not have this convo :]
lets talk gtfo sleepers
why not
cause people had it so many times
You see if i was in the speedrun server i would discuss it there but it's almost as dead as my hc
that's basically said video guide is cheating because it give you the same thing
u
the fun happens here now yeah cuz the funny ppl got banned
I have that channel muted so i forgor it existed
u can search it there probably
but lets not clog this channel
this is for gtfo related questions
I'm not there mentally
nor physically
I liked it more when speedrunning was simpler
well, that won't happen ever again for any game
since people will datamine, get all the info of all rng
why (this is a GTFO RELATED QUESTION)
and then press restart until they get the correct rng
Why does the speedrun category have "lawless"
but thats been a thing since forever in many games (still a GTFO RELATED CONVERSATION)
ye
why is gtfo be different then?
Why is gtfo
.t gtfo
The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.
thats the answer :]
what is STRIKER_BOSS suppose to be and why is it broken?
What is bullrush and why is he rushing me
when he rushing my bull but im me
Why is my favourite anime cat girl virtual streamer not playing the hit game gtfo
Why the punching animation still the most annoying thing in this game ?
this is a rant now i guess
Nah the punching animation leads to some very interesting visuals
gtfo relates rant questions
Punching is still the most annoying animation because the devs have yet to find a more annoying animation to replace it
Hope this helped
ok now genq why is it annoyin
cause go through materials?
or just
cause of the movements
client side punching was always super caca
thats where thjey start clipping trough things
also punching range varies a lot depending on how your ping is
more apparent on big chargers
getting punch from like 9 meters 
Ok but the long range punching is funny as fuck some times, had a floating giant charger over like a 6 metre drop just vibing while he completely missed everyone
i know this is from an hour ago, but you can't actually think this, right?
certified captin alpha moment
why not?
a tool that tell you, "hey, your key don't spawn here"
instead of spending time going there and restart
do you believe that memorizing the locations of key spawns is the same as knowing where the key is?
if this was your original point, you did a terrible job of relaying that
everyone will just relay it to a different thing anyway
i ask them and they literally ask something else instead
"let's have a conversation"
"nope"

so the convo stay there
this was not even english, brother
literally like this
you are talking to me about that convo
and now let's talk about hamburger
what are you talking about
are you trying to say that people misinterpret you, or that people change the subject on you
if this was your original point, you did a terrible job of relaying that
i don't even have a chance to do that
what
they just change the subject instantly
so, why bother
because in your initial statement, you were not clear that you thought "knowing where the key can spawn" was similar to "knowing where the key is", the only difference being time. I think this is what you meant, but the way you phrased it, the time difference was not clear and you seemed out of touch, which is why I called you out on it. Now its clarified, so all is good
oh, this guy write a wall of text
let me change the subject to
Guys, did they change R7D2?
idk why you're passive-aggressively trying to prove a point that I already understand, and agree with you on but ok
do you feel annoyed
not really, no
because it feel like you do
im more confused
because i didn't write passive-aggressive text
it's an example
of how that convo happen
bro you gotta clarify that you are giving an example
otherwise it just looks like you're saying it yourself
I see that, and I agree that people shouldn't change the topic mid conversation
hell yeah
See mountain freeze jump man be on board
I couldn’t do it in the time it took to load in levels
run to key every run take skill
basically
And I walk the fastest
i bhop faster than u
Banned
only if you can catch me
Shit I never thought of that
can i get today's dose of bullpup slander
bullpup sucks ass keep coping
Honestly I now agreed with you but I have set my sights on a new goal
Making worse pubs
!!! novel idea making the pub experience worse for vets will increase the enjoyment we have
Making pubs value the best load out bullpup PR is first goal
Then have them fast stealth incorrectly
And all used warden mapper
The perfect new pub army is coming *****
Idk it is more entertaining to play gtfo as a Marco game about miss information
who is this miss information
Me I am the villain
bullpup is the best gun wdym
also pubs will never be able to install warden mapper
shit requires like 3 different python libraries
I know they keep dming me
and you have to run it inside vs code?
On how to use it
like who wrote this shit?
just adding more proof to my theory that it was written by actual gtfo devs
everyone uses json
Yeah but I learned json from gtfo
So I have more misinformation to spread
But it isn’t the worst thing I ever wrote
YOU wrote it?
@upper ginkgo
My bhop script
I wrote it in 15 minutes 😭
Is so much worse
how do you mess up a bhop script
Honestly I don’t know
you literally wrote it
Yeah I just thought spamming space would work
it does
Welp
Idk what I did wrong then
I think it is my computer r2 do you want to know a fun fact about my thing
say no
no i dont want to hear about your "thing", thats gross
uh-huh
i dont even know where to start with that
I reset every thing to factory defaults got a new account
Still doesn’t work
I got a new hard drive still doesn’t work
Like man
Shit is fucked
malware moment
It has to be
probably the virus you get from going to shirtlesDauda.biz
swimsuit dlc is just a week away
i deeply regret it
dont steal my job or my jokes
why would you want to be robert
The title of Robert is handed down the generations
Voxy if I make it happen you become Rick !!!!
is cyberheist out yet
cyberheist addresses that issue
oh ok
cyberheist seeded that
I have already pre order 10 chambers new game
Have 59 dollars on my desk ready to spend
R8
R8 will cure cancer
Yup
what's the primary list of "major bugs"
sheer curiosity
i assume checkpoint bug is one
none of them
big
You have to pre order
I don't have a list but a few examples would be spitter sound bug crashes, softlocks (including checkpoint cell), perma snatched, black square enveloping screen, D1 snatchers, scout scream freeze
there are no bugs in gtfo there are no bugs in gtfo there are no bugs in gtfo
🥹
What about pink screen
I havent heard of that, sounds like fun
Mr bread gets it
oh how couldi forget the e1 cscout bug
pierce is bugged atm, but that one might actually get fixed
how so?
you mean how is it bugged?
yes
pierce can hit the same enemy multiple times, reducing your pierces without dealing extra damage
thats why hel rifle only pierces 3 giants on a good day
🥹
pierce is also capped at 5, so you can literally never get the hel rifle's sixth pierce
Can you body block projectiles not aimed at you, like if my teammate is reviving another and their is a hybrid attacking them, can I tank the projectiles?
Yes
You can let the one you're reviving block projectiles as well
Be a chad and make the hybrid tank the projectiles itself 
Can you switch the server regions you wanna play in?
The game is peer to peer
If you want to switch region, switch host (preferably to one close enough to you)
How much C-Foam does it take to stun the mother?
also which guns would be good for R1B2
cfoam ik a nade can, but i dont think a full charge has enough but i could be wrong
It doesn't
also for r1b2
i guess if u are really nice at headshots, well u and ur team, u can have something like revolvers, pistols, hel revo, guns that are very precision based and can oneshot shooters
aight i was right nice
I want to say it takes over 1.5 full charges to foam from a previous experience but that measurement was not scientific at all
if ur team isnt super
shootin well
like me :]
u can pretty much choose whatever
i just wouldnt recommend like a sniper or somethin cause there arent a lot of uses for it
I tried 2 full charge and she didn't get stunned so I was confused
yeah the thing is a cfoam nade has more thatn a full charge of the gun
so
thats why ksmdk
If I don't reapply it fast enough, it will expire right?
is that why she didn't get stunned?
Like if I do one charge and she didn't get stunned yet
ahhhh
no i do think it- the way that foam works as i understand it is, an enemy has a certain amount of blobs to touch for example, and if its 5 and it has three already, then it only needs two at any moment to freeze
u can try it by like shootin a bit on a sleeper
clear the rest of the room
and then comin back to it and spray it a bit
Should I use the burst rifle or the shotgun against her?
well the rifle is kinda a headshot weapon, and shotguns are more bodyshots and raw damage
so yeah no matter the shotgun u talkin about its prob better to use that against precision weapons
theres some exceptions like sniper that i think can eliminate a full tumor in oneshot
but usually things like the combat or the pump have more damage in a single mag
so if u wanna rush normally those are the ones to go to
Gotcha
burst cannon is very very good against her too
that's 400 dmg total I think so it should be pretty good
Regular shotgun can one cycle her
I'll probably run regular Shotgun and my friend will run hel shotgun for the babies
I usually play with 1 friend and 2 bots so the bots are kinda goofy
thats a nice strat :]
hel shottie destroys so bad i love it
Also, what's with the class V alarm at the start? The room have 2 cells but we didn't do it yet cuzz we got clapped by mother
I'm not sure what those cells are for
its a choice
I noticed the shotgun sentry changed in the patch notes, is it more viable now?
Does sniper deal 400 damage to the tumors? Since it's 40x2x5
it still uses its ammo in 7 seconds but now it has more so its
usable
But I’m guessing only in very specific situations?
ah well
its a bit more open now but yeah burst and sniper keep bein at the top
Aight thank you
it's the same "meta" when it comes sentry choice
sniper only does the 2 multiplier on heads
tumors dont count
Oh
So it's just 40x5?
does it? i thought it didnt
ah
then im wrong
thats just its precision multiplier
do ur homework on guns kids
They do yep
So it does right? I wanna make sure
tbf it would even without that due to the 5x tumor multi
it only does the tumors hp as dmg tho
I mean any tumor
Ohhhhh
ah mb
It loses a lot on tank and regular mom
Since her tumor is 126 HP, the sniper is only gonna deal that much to them
Yes I forget if the remaining damage is done with armor multi applied or not
I never fought tanks on mother yet so I don't know how they take damage
Still would deal negligible damage anyways
armor multi?
armor multi isnt even taken into account when shooting tumors
So the extra damage is just eaten then
I dont remember exactly how it works, but as client, at least shotguns can get overflow damage
dunno how that affects sniper
My brain is expanding
LOL
Not the armor multi shit again
Where’s badger to help me remember
He's probably foaming at the mouth somewhere watching this discussion
Overflow damage only exists on client as they're able to hit a tumor multiple times before latency actually registers it as broken
Sniper wouldn't do this since it's a single instance of damage
If a tumor is supposed to break on 2 hits of damage, it will break on the 2 hits by a host and only deal the tumors health
Only difference is the client is able to hit the tumor 3 or more times before the tumor actually registers as broken
Armor multi strictly affects any hit that isn't on the tumors
It completely nullifies the damage with a extremely low multiplier
Don't say that you'll have his wrath over you
how scary
I just wanna confirm cuzz I'm a dumbass. If you shoot a 126hp tumor with the sniper, it will deal 126 damage and any damage over that will not add into the damage dealt right?
Correct
speaking of big momma
are baby strikers the purple things writhing on the wall tumors
So, a question about a map.
We got two power cells, then had to go down into a room filled with fog that never goes away and you constantly get infection rate
What to do in that situation?
its
hard to know cause it could be different solutions depending on the map
Was alteration 3~something. I wasn't the one hosting and didn't check
So we kinda went down a ladder, to a door and from the moment you go down just full fog
And keeps going after that door and other doors
Had no fog repellers
alteration
...
wasnt that a mod
Not a mod 😄 Asked friend he said "Alteration 3 something" we got no mods
i guess ALT rundown 3
Probably, yea
well im not super far into it, but the one level that has fog, spoilers ahead from those that havent played it, ||R3B2, if its the one i think with the super big room, two alarms at the sides and powercells in them, there a fog turbine in the beginning room, u just need to ping it, or well, i at least found it in the beginning||
It could be R3A2. Just plug the cells in the gen cluster and it will lower the fog
We plugged two in and it didn't do anything, but we did it in the middle . Not sure if it was same as the gen cluster you mean
that's the one. that means you have not yet gotten the third that you need before going down the ladder
Aha
So either you missed a blood door. OR you missed the cell in the very first zone
Yea, can be that
In any case: terminals people ! use them
Can you ping the power cells?
We're very new, and thought you couldn't as there wasn't a specific number to them 😄
Yep
there is
list cell and you'll see
Also if you are very new you might want to start on R1.
Yea, we gotten to R3 , but guess we somehow missed how to ping such things
You've done the whole of R1 and R2 without pinging cells?
well damn
We've been pinging resources, keys, HSU, but not cells 😄
even r2d1 and e1 o.O ?
Think just R(number) not E , or d
I believe 😄
Me and others just join, another starts
go back to R1 you have not finished it. you gonna be out of your depth
No problem
i just started playing, does it matter what rundown i select
do they go through order of difficulty?
i have 1,2,3 and 7 unlocked
Not really, difficulty will ramp up the same.
But from lore stand point rundowns are the chronological turn of events.
Also R7 is much harder than 1, 2, or 3.
Specify?
like, next month for example will rundown 1 and 2 be replaced with 5 and 6 for example
i played a free trial of GTFO a few months ago and i think back then i only remember there being a single rundown
Ah, no. They dropped that whole FOMO thing.
They facelift old rundowns and re-release them back. For good.
Hence why they are called alt.
There is also lore reason for that, but thats a whole pool of worms.
Easiest to hardest: R1, R3 (due to lack of more levels),R2/R6, R7, R4, R5
But you are probably best off goin in order. As that way the game introduces new stuff at a steady pace.
yea
If you would do R7 first and then go back to R1 you would be bored out of your mind probably
Have fun
Impossible solo, hard with a team.
i see
well I mean you can solo some but you'll get hardstuck at some point
well am some levels are impossible u can do most of em solo em ergh emmm
are there bots too, not that i will probably use them much
alright
That's what I said just above
you had time to delete 🧐
I guess we move on to R4?
could do
theres stuff in there I aint ever done
Though I've still not gone through R3 with all my boys who want to
No rush we have 5 months
Idk Dj r4 could come out tomorrow
stop it 😭
People mess up in this game all the time, why aren't there missions where we like pry an unfinished objective off dead prisoners.
Also why are doors never already opened or broken
cause u know after 3 years of findin doors on a zone closed it would
be really weird to have them open
or
broken
Weridly enough we have seen open zone doors before
R6d3 shadow error area is an open zone door
true
The only missions where we directly do something for another team are R5B4 and R6C3 where the warden straight up tells us we are a distraction so another team can go do whatevs
I just don't rlly get how we are getting like clips of communication from people that came before us but it feels like there is not nearly enough evidence that we aren't the first group to try
I guess the devs put the corpses and were like ...... voila !!!!
It is just you need to suspend your disbelief for the purposes of gameplay. Sucks that it takes you out of it though
I might be remembering wrong but wasn't it worder ambiguosly?
I think it was in the mission descriptions
Like, a distraction is needed so the swarm/whatever moves away from a place we actually want to go?
Imma look it up
In better terms I could be wrong but I faintly remember it not strictly implying another actual team was doing something at the same time
R5B4 states we are sent as an expendable diversion and not expected to make it out alive
"expended for diversion to clear adjacent sectors" guess "expended" does imply they could die
Idk just kinda bothers me that I haven't seen another gas mask or weapon on the floor, or like clothing that somewhat looks like the gear we are given look like, or even empty sentries, like some evidence that there are truly people coming before us
I mean, I find it a bit ambiguous
R6C3 is very clear
Straight up actually
Ig ill see for myself in alt r6
R6C3 at least we are absolutely sent in as decoy for another team to do something somewhere
the mission descriptions are on the wiki
Maybe the Warden was doing something itself 😄
But I'll tell you immediatly, even those missions we do not see any evidence of other fights/teams. It's just the texts that talk about it
Why would the warden need a decoy in that case?
No idea
So my friends and I have been struggling on ALT://R1C1 for a while now. We can't seem to get through the ||constant waves of enemies that you have to spawn in||, does anyone have any tips?
It's probably just us skill issuing but we always seem to get overrun. ||We can't seem to hold back the waves and any gun combo we try just isn't strong enough.||
Yea
So for a while we ran C-Foam with 3 Sniper Sentries
We tried Bio Scanner with 3 Sniper Sentries too
But we've been trying to use guns that stun the dudes in place to allow the sentries to do a lot of the owrk
work*
Didn't sniper sentries get nerfed recently btw?
yes
I thought so
mh foam isnt really useful in this level, its better the bio
also try usin just guns to kill em since its better to let the sentries work but u b the defendin line
Which part of the map are you holding?
try with machineguns or if ur good with em precision weapons
We hold the computer room and allow them all to come in through the room prior. Use that as a choke and have all the sniper sentries aimed into the doorway
We aren't really sure where they spawn
You think oneshots are just better?
Do you think the 3-Sniper Sentry strat is even viable any more?
rifle and hel gun are cracked rn, burst cannon will be good if you can spread the burst across a few. burst sentry is probably the best right now
My map knowledge isnt the greatest but a couple rooms before the reactor there is a big room with a mesh bridge and a hole in the wall as an entrance, they spawn within view when you look through that hole but it makes for a good choke point and holding position, it also gives a good amount of distance to fall back
Good to know, I appreciate that. Should all 4 run the one-shots or should it be a designated person?
I was able to beat c1 with only 2 other people holding that bridge and it worked pretty well
well have a mix, cause machineguns r good for just sprayin but u need for some big ones too so
Good to know. So we don't HAVE to hold the farthest back rooms? That would help us get more packs later on
Wow, amazing. Obvi me and my friends aren't the best but we're very coordinated, so I'll take this info to them
enemies essentially spawn where you do at the elevator
So like one or two on the one-shots and one or two on the burst/full fire weapons?
so holding closer to it, at least until the resources are used up, is usually good
Interesting. I've never like... looked in to how the enemies spawn in things like this. So they just start at the... well start, and then run through the whole map?
for r1c1, yes
JUST for R1C1, ok
We had 2 sniper sentries and bio, from the bridge it takes around 20 seconds to run back to terminal so one of us would run back slightly early and when enemies were clear the others would run for resources
Okay, that's helpful, ty
this is more accurate than what i said
Do you think with the nerf burst sentries would be better?
We've been just holding the PC room and going back with like 5 remaining. I'm gonna screenshot this interaction and send it to the group cuz this is mad helpful
I also love ur pfp
even before burst sentries were close to sniper sentries in a way. Having 1 still was usually recommended unless vs chargers due to their cover fire
idk how much the sniper sentry shot delay got nerfed, but burst sentry should definetly be the best generally rn. Just bring 1-2 special guns to possibly deal with big guys
thanks 
slap u dont spoil enemies
Yeah bursts would probably work really well
Okay
And definitely have one or two people with good guns for the big guys and hybrids
sniper sentry start delay and between shots delay are both 3 seconds
can be reduced to 1.5 to start and 2.1 between with bio symbiosis
ah fuck my brain went (they in d1, is fine since its from c2)
im exhausted from stupid chemisty 
are these the new stats?
iirc before it was smth like
4 sec start delay, 2.4 sec shot delay
going down to 1 sec start and 1.4 shot delay with bio
but tbf i havent retested in a while. All these changes to it lol
Don't worry, I knew about those guys from one of the missions in R7 i believe? I knew they existed
thats what i found checking datablocks after update
interesting that shot delay is up that much but start up down
definetly a harsh nerf tho then (especially for bio symbiosis. 50% slower firing)
I appreciate ALL you guys' help a lot. Hopefully we beat it soon
wait i was wrong about the start firing symbiosis delay, its actually 1.5
Oh sick
oof
sniper sentry actually heavily nerfed then
still should be good at its intended job
its shotgun sentry time now
def, I'll run 2 burst, a sniper, and a bio
One more question: Any specific gun breakdowns you'd suggest?
bridge is actually way better
A good balance of ammo capacity and killing power, one or maybe 2 snipers for giants/hybrids
i still wanna test with it
but alas 7 hours of protocols 
No problem and go beat your first reactor
No idea if anyone said it before, but remember that you can stall the "put code in 30 seconds" to earn a bit more time
Useful on the first phases since after wave 4 you start getting a lot more time
the latvian dude speaks the truth !
How?
How?
theres a timer when the 'input code: LATV' appears
so u can wait a bit till the last few seconds
and then input it
so u can get that time plus the inbetween before the next wave
Oh I see, do they stop spawning when that text appears?
Just wait for the timer to hit 10 sec to input the code
yeh
theres just residual wave left u can eliminate
Hey, do you have any gun NAMES you'd like to suggest? Or like specific guns?
For r1c1? Or generally
r1c1
1 sniper can be helpful. But you could also take a choke mod or burst cannon to focus giant enemys down on semi long range. (Sniper with a headshot is the most reliable tho)
Hel gun/machine guns or revolver (if precise) for dealing with smalls
for main. Hel revo and carbine are always rly rly good
Helgun..... precise 
Just hold a choke and spam that shit homey
Hipefully you will get the full pen if it doesnt break on you!
think eva was suggesting revolver as the precise option
wouldn't regard mg's as precise either
The diagram will not be posted until i see a fix
I will not jinx this update
I was 50% right just different wording
Yeah i spam those
I haven't seen anyone post any R7 runs in LFG, is there a reason why? (i'm pretty new)
ah well
...
i tbh dont know- well theres another three rundowns, and one is pretty new [r3] so
Late reply, but R7 has been available the longest of the currently available rundowns.
What does “hybrid electrothermal” and “light gas” mean?
A few of the new guns have it and I don’t know
pierce
It's a type of railgun.
Interesting
HEL rifle and HEL gun have piercing just like the HEL revolver
And ig the hel shotgun too lmao
only revolver 
yeah I think all hel weapons have piercing
Hello. How many blob of c foam does it take to stun a spitter?
As in those eyes on the walls and ceiling?
1
it "stunt" for 45 seconds
spitter
oh you mean shooter?
the one that shoot projectile or the one that spit green gu at you?
I can actually see the use case of that
except not as good unless other sections of the level benefit from foam
well one of the 2 is wrong. go test it out soldier !
Ì'll report back once I can play sometimes later
so R1 did come with chargers
was there just a drought of enemies until R6? which introduced flyers
no, the bullrush scout was introduced in r5
oh, 4 minutes
the hydra was introduced in r4
R1: normal enemies (striker, shooter), Giants, Charger, Shadow
R2: Hybrid, Giant Shadow, Spitter
R3: Baby, Birther, Pmom
R4: Giant charger, Tank
R5: Charger Scout
R6: Flyer, Shocker, Boss
R7: Snatcher, Immortal
that's what i remember
forgot scout in r1
scout among us, imposter
r4
okay so it has been consistent
just that with early alt rundown releases gives a perspective of no new enemies
it'd be fun if they slipped totally new enemy designs into upcoming alts
wouldn't hold my breath though
Alt:R5 cough cough
Alt R5 right now will have only cocoon
since charger scout is in Alt R3
scouts never existed according to Alpha
ah
yeah that go around super fast
But one baby scout scream calls in a mother
actually that would be cool
baby scout that summons a mom
and since the mom would be aggro immediately it would make it interesting to fight
Yeah don't have it spawn a wave. Just a singular mom comes to get ya
Would change the dynamic pretty significantly and guarantees a depletion of resources. Cause now you can't hammer the wave away.
I mean you can use a door to make her scream then hammer stagger her to death if you really wanted to
you can avoid births with hammer/bat stagger?
hammer is op
Yes
fatal experiments intensifies
didn't they nerf it?
they did
hammer already OP from the start
that's why you get the feeling of other melee
those feel like a melee
and then Hammer
hammer is like a mega fusion of every other weapon
it's like they are afraid of removing hammer
because people already got used to hammer in EA
and it is an iconic melee weapon
they could just nerf it into oblivion or buff the other weapons but yes
the other weapon feel fine as a melee (could need a minor buff)
but hammer is just Hammer
when?
last hammer rebalance I remember was r6 launch
which took away occi tap, but otherwise was a buff
faster charge, I think that's when they added all that stagger
also some convenience of life improvements like charge cancel and fixing the thing where your input would be swallowed sometimes when you try to charge again after a swing
and yeah hammer is busted
solo hammering giants should actually be tricky
sorry forgot the disclaimer: MOST players will not be able to hammer away the mother
Important to be precise. it is the internet after all
somehow the best way to take down giants instead
can you stagger lock her?
I think it was 2 charged hits of hammer to stagger her. I never tried myself.
And it's probably not easy hence my comment
By the damage numbers it looks like you could pop a tumor with 2 charged hits
But I don't notice a very long stagger animation when fighting her normally
and I don't expect it would interrupt birthing
it's not long at all
She has to “wind up” the birth after being staggered
hmmm but still how many folks will be able to do this
so you coordinate hitting tumours in sequence with a buddy staggered with your other pair of players?
Guessing you need 4
that sounds awful 😅
It should always stagger after 2 based on numbers but it either bugs out or is a rounding error problem
Still really consistent with 4
noted
Be a homie and hit the small tumors first
it's pretty easy
just need two players
I am new player. Do i have to play in sequence to understand the story?
story is hidden in logs so unless you really look for them you won't get much of it.
R6 and R7 is when the story gets force fed
otherwise you still need terminal logs anyway
There is another reason tho to play in order. R1 being the first rundown, is very basic. So if you would go and do R7 first you come back to R1 and will be bored to death.
It's better to go in order and learn as the game introduces stuff over the rundowns instead of getting everything at once
and a tap (or break tumors)
so yeah
probably some rounding
@tardy ingot alright thanks 😊👍
😂
What just happened here?
D4 was just helping a new player
Ah I saw a ping so I came back from my slumber

wish I had D4 skill
R6D4 wasn't that bad

the only R6 level I'm looking forward to
if that was the reactor one
It isn't
Not sure if this is the right sub for this, but I keep hearing this melodic jingle (best way I can describe it) in ALT R2, I feel like it's completely random, and repeats a little bit. I've heard it probably 3 or 4 times now across different expeditions and I can't for the life of me figure out where it's coming from or what it means. Anyone know what I'm talking about ?
a clip of it would be good
I know, its hard to catch because I'm not sure what triggers it, or if it's just an environmental noise. Sounds like it's played on some sort of PA system in the environment. It's like a "happier" sounding jingle that starts on a high note then comes in sets of 3 notes, dropping in tone with each note.
If I can get a clip I'll upload it, just never know when it's going to play
I think I know what you mean, I figured it was part of the ambient music that was a little more noticeable than usual
That's what I thought at first too, but the sound doesn't fit the atmosphere at all, which is what confused me about it.

