#gtfo-related-questions
1 messages · Page 44 of 1
neber
explonsion in agoney
alright I have to ask. Burst cannon back in the game? Really? Is that shit still busted as it was in the past or has there been balance adjustments to it?
i like how u say 'really'? as in waitin for it to never come back
fuck that gun
but well now burst cancelin cant be done :]
unless u
overcomplicated it
Ahhh can't burst cancel now
pretty sure its the exact same lmao
cause my mates were using it as a bolt action rifle and it was reallly stupid OP
u just cant burst cancel
with burst canceling fixed I guess the weapon is kinda balanced, thanks for the answers lads
Your name and pfp are me when I'm playing with beginners that are struggling on earlier levels.
🥹
wdym?
I forget their name
oh
I only remember they also had hearts like you
@neon plaza 

wait but why in gtfo questions?
someone asked where my lover is


all my kissy stuff is in picture/gif
Dm to me
I'm getting use out of the shotgun sentry from the mere fact that it has tons of ammo to actually dump now
But I'll give someone 100 burst cancels if they can tell me what a "aim towards the enemy" fix even is
yeah i tried it
its
not useless
surprisingly
i think, i could be seein wrong i am stupid
maybe
bodyshots?
not headshots?
Does it mean it targets chest once head is gone?
It still aims for the head
aimbot
Is sniper sentry still good lol
yes
sniper is nice
Going to have to be a big disagree for me
It's time to rotate back to the burst sentry
mmm yes R6 flashbacks for me
If we bloat up the usage statistics on it it'll also be nerfed
ok then now is just me bein blind
Didn’t there used to be a suggestions channel or something? Ik I’d see a few hot takes there
It's been removed
That’s good ty
all the time
hey me and my friend are playing 3a1 and we can't get the ncr objective inside the correct zone, wondering if anyone else has this issue?
Do you mean you can't find the objective?
we believe we found it, but it doesn't give us the option to interact
Bad fathers?
You need to put the baby in it
Classic mistake of leaving the baby behind
To be fair. Most groups forget about the baby hence bad fathers
P sure at the top left it says bring the neonate to resuscitator or smth
Then it leads to like. 5-10 wait to get baby from point A to Point B
You'd be surprised how many people dont read that.
Dunno why
There's one with a powered pad connected to it that's the one you have to put it in
Most handy part of the game
Baby is a WMD to surpass metal gear
how does one query/list a fog terbine
list fog_turbine
query fog_turbine_xxx
wiki is on something then
what

What is wiki saying
🤔
something about industrial grade fog terbine
have they fixed the bug with the bots shooting at doors during alarms yet
I mean it's not a bug
you can do that yourself too
They see the enemy thought the cracks and shoot them, I do it as a meme but sometimes it helps
good
what special goes well with it
well i'd say is a very versatile weapon
cause its a mix between pistol and dmr, well whatev special u go for when u have one of those two
imagine pistol but long range
HEL Gun, easily.
15 damage body shot, rifle 1-taps as a follow-up.
It's also arguably quite strong on any loadout where you want burst damage to compensate a sustain-focused weapon.
Probably a good MG pairing, probably a good HAR pairing.
i would say good
love the precise
i just hate the sound of it
Opposite for me, love the sound and the sight
it's 16 but w/e

16.25 vs 15
I havent tried it yet. But could BC+choke kill mom before she births?
Wait
Hel Rifle's sight wasn't like this
It was red
That community made trailer is just real bad
It's always been a green cross to my knowledge.
You can trust me as well, since I haven't touched it this patch.
On that blackdragon personality of having the most powercreeped weapons available to pick and still choosing the bullpup combat shotgun
Consider that I never played R3 so my only exp was R5 with hel rifle
Naw, I've played non-stop Rifle + HEL Gun.
Common based rayalot W
That's why he gets the girl
Hearing 4 rifles dish out 40 dps each on a single striker is music to my ears
W8, I thought this was bots, wtf

this feels like white tbh
I guess I'm confusing it with another gun's sight
W8, actually, it might be different-ish...
Because R6 graphic updates.
Happened to every sight.

GTFO has mid graphics /s
Common w of that guy
may I ask what makes burst cannon and hel rifle so good?
right now I'm just using both as giant killers that isn't useless on smalls
Tumors have a damage cap, meaning you can only do so much damage to them. Theoretically the sniper should be able to do a tremendous amount of damage per shot to a boss enemy, but it is capped to the tumors health. The burst cannon supercedes this cap by being able to spread out a high amount of burst damage to several tumors, dealing a significant amount of damage in a single burst.
This is why you can see videos of tanks or birthers dying within seconds
You can also spread out a burst on smalls, potentially killing many, instead of wasting a single sniper shot on only one
yeah okay man
Hel rifle is misunderstood as to where people just compare it to the hel gun, whose penetration is more of a addendum than an actual feature you have to use
The benefit comes from the high amout of damage you can do to a lineup, which is super important on medium to larger enemies
I still don't know if they've fixed penetration or not, but it can do very well if you're able to get those line ups
But you get so much ammo for the hel gun where it doesn't really matter if you hit heads or not
Wdym fixed penetration 
Shits been broke since r5
honestly did not know that beep
in what way? (Honestly dont know)
u said something about it being broken in r4 I think?
It's why it's a gamble if you hit 4 or 5 targets
And rare for you to ever hit 6
From what little I know, it's based off of how the game checks for damage drop off related to penetration
Meaning it works well at close range but completely blunders at longer ranges
I actually need to test a bunch of stuff with mountainman anyway so maybe I’ll test that as well
Yo guys im new at gtfo any guides , tips and tricks that i have to know?
helo!!
the only tip i would recommend is playin the tutorial [training]
and then learnin n playin with other newies :D
and if at some point u get stuck u can ask for help on these channels
employ stealth where you can and spend some time on a terminal (not the one in TRAINING) to get familiar with it and what it can do
Master terminals, find other new players and enjoy
You guys are so outdated
Pen gets reduce by the amount of limbs you hit on an enemy
Thsts what beeps talking about
beep beep
Its in an old vid i made i think
R3 review soon btw ? you finished the rundown 🧐
An also beep its wrong
Even did A3
Maybe tomorrow ill start
Work and stuff

are we going to get a video covering the updated tools?
you a tool
When deployable shield gets added
And nano
Hell yeah GTFO x OW2
1 year from now
Dunno you were saying the text chats were more toxic. Had to enforce it
When you already know R8 will add no new mechanics 😔
you are most welcome sir
Can you do a gameplay review if I sent you a video
I dont wanna see you door cheesing
actually a riot shield tool you could place down is awesome
Don't be ridiculous, I cfoam ladders
this is true, its kind of hard to explain, so ill try to find the code for it sometime
easily, burst cannon can 1mag mom before birth if you aim good, multiple people it shouldn't be a problem
even if you're a bit slow on the 1 mag kill you'll probably be dealing with less than 10 babies
are there any audio logs in r3 or no?
yep i think so yeah
ALT R3 ye
do we know what levels they are in?
hey guys. Newcomer here.
I really enjoy hunting for lore in this kind of game. Am I gonna get on people's nerves if I keep asking "just a sec, gotta read this log" or are folks generally comprehensive in that aspect? Plus, are people more prone to exploring each room or speedrun through a level? Thinking about doing a bot run because of that.
Additionally, do I have to run through the 3 rundowns as to not lose information about the lore? R1 and R2 apparently have very few groups.
well depends on the person if u tell em 'hold on gotta read', but somethin u could do is take a screenshot then read it
also, uh, yeah i think all rundowns have info about lore, r1 had some big drops if im not wrong so yeah
if the log has an audio log then u just
gotta ask ur group
also people- depends on their skill if they speedrun levels or not, cause people with high skill do it a lot but its usually newies that take their time n stuff
oh, good, simple solution. Thanks!
thats why i say that when lookin for a group u ask to not be carried skdm
its okee
sorry, "skdm"?
okee good luck on ur lore research
do the boosters that increase fog repeller power also increase the power of the fog turbine?
I assume the answer is no
but I wanted to ask anyway
i heard at some point that they do
but you shouldn't quote me on that
Is the tutorial solo?
yes
So I was playing through Alt:3C1 and right before leaving through Zone 17 after getting the HSU, my screen sort of twisted and it looked like my character in game was on drugs? Everything was zoomed out and kinda multiplied, and it didn't looked like a visual glitch either; like it was in game. Just wondering if this has happened to anyone else? Honestly just irritated me since it didn't go away and I had to wipe
It's really hard to explain, sorry lol
your character took lsd
Sure looked like it lmao That it just the best way to describe what happened, Idek
did you take infection?
No, but I do know what the infection looks like when when you're all the way infected and it didn't look nearly the same. They said it well, it looked like my character took lsd
On-screen liquid bug?
Nah, though I've seen a post with something like that on Reddit and what I saw wasnt that. I'm genuinely just kind of confused now lol
You sure? It can look a lot of different ways depending on how the liquid ends up freaking out.
Ig it could've been. The rundown did just come out. If it happens again I'll take a vid or somethin but I'll leave it for now
i know this have been a thing to ask a lot but, could you post a pic of it
i know i'm beating a dead horse but, i or we don't really know what you're describing
did you have an old rundown installed when r3 came out?
did it look anything like this https://i.imgur.com/NQwpSOP.png
Nah, not like that. Might be a bit of a stretch, but it looked slightly like the damn mirror dimension or whatever from marvel Dr Strange
@arctic marten wdym?
mirror dimension? so you're saying the map itself looked weird
if you had previously been running an old rundown when you updated, the graphics can get a bit funky
eh i guess i should've been less specific
cause that image is i'm at least 99% sure another version of the liquid bug
so it's definitely got a range of appearances
Nah, it's aight. It seems mine is just very very exclusive. It's so hard to describe too, Im not doing y'all any favors
@fierce nebula kinda? If the map was weird though, the chargers coming after me would've been glitching too right? But them and the vote seemed to be moving alright
Bots*
i guess a key question would be, how did it start
like, did it start in one part of the screen and then fade into the rest or was it just suddenly everything looked wonkey
Started in one part, then moved into the rest of the screen
@sullen goblet did it look anything like this? https://imgur.com/AWARBjD
then, at least to me, it still sounds like just another weird manifestation of the liquid bug
yo that's kinda sick actually
@arctic marten nah, not like that. Kinda cool though lol
hm no idea then
Me either. Thanks for the help, though. If it happens again, I'll try and take a picture or video
additionally, wait a few minutes
if it is the liquid bug then it should fade away after a bit
I didn't have much time for it to disappear. It happened, I backed off for about a minute or two to see if it would go away and it didn't. Got overwhelmed with chargers that continue to spawn
But I'll keep that in mind. Hopefully I won't get cornered again during an error alarm lma9
Lmao*
ah fair enough
am unfamiliar with the r3 levels as of yet, haven't had a chance
They're pretty fun. Love the new Hel rifle
that looks kinda amazing actually
tripping balls in gtfo is 10c canon
originally?
yep
mom was r3, not sure about chargers
was that in og R1 or alt rundown change?
OG 🤣
yeah wiki is lying
chargers were in r1c2
and in alt r3, charger was introduce by a frecking ears destroyer in alt r3c1
oh yea, forgot about the red room in r1c2
im now curious
if charger were introduce in r1, why are there no warning about them until r3c1 alt
so true bestie
oh lmao
why is it bad?
i hate the fog and hate the massive difficulty gap between c and d tier in r2
something something only rundown to remove an enemy
I mean R3 also removed enemies sadly
which one was removed?
Shadow and shadow bigs
they just weren't in any of the levels
Yea removed isn't the right word
unutilized?
ye
unused lmao
simpler word that i didn't think of
i heard they added cscouts to ar3?
i guess i kinda wish, somewhat selfishly, that they kept the enemy introductions the same
definitely not because i just dislike dealing with cscouts
They're gonna have to do something to keep the difficulty up with R4 and R5 weapons in the game now
but will they

i mean is anything gonna be up to the difficulty standards of someone duoing r4e1
yeah I think originally the devs were like "let's make it varied by desperation"
scarcity*
when r4/r5 drop and people say its easier cuz guns are stronger than before
hel revo: weaker
Burst cannon: weaker

I enjoy how burst cannon is just easier to use sniper
also beth is definetly having 1 struggle left in the game 
No hel gun nerf 
putting down mines 
unironically worse vs bigs than sniper tho
just way better everywhere else
That mine put in work I don’t wanna hear it
beth dont lie to me, i saw it happen multiple times over the 1 1/2 hours i lurked
the back damage multiplier mine 
but that mine actually hit them all LOL
I was pretty content with it tbh
legit shouldve clipped it
oh yeah cause you dump like 20% ammo on each giant?
you cant 1 burst giants from the front at all
That’s where the primary comes in
well yea
but that directly makes it weaker than sniper vs bigs specifically
never said it was weak vs em

sniper definitely still has its uses but uh
you mean one burst
each mag is 4 bursts
Nah guys that's bad just like Hi Cal on chargers
agreed. provided you can aim ^^
Burst cannon strong
which had way worse efficiency after the nerf even if you take current rifle as the gun to finish them off
Pre-nerf I believe Hi Cal one-shot chargers, it was downright ridiculous
But felt so goooooood
indeed
which make it more of a shotgun (and we have a lot of those already)
I would like to see it reworked, with more damage and range, but decreased ammo (keeping the mag size)
true true
I mean that must makes it a smaller sniper
eh theres only ever been 3 weapons imo that actively competed with (working) sniper
Hel rifle (same base dmg back then + huge pierce and range)
Scattergun (ridicolus base dmg)
Burst cannon (huge base dmg)
burst cannon on top baby 130% usage!!!
Ah, using the HEL Rifle on R4D1 reactor waves <3
(or R5B1O)
It just felt so good anihilating a wave of chargers
hella didn't realize that was an o
was rounding error a problem in og r3
wdym rounding error?
or did it do less damage back then
doing exactly an enemies hp in damage won't kill them
yeah but what „did do less dmg“
it did less dmg from what i was told
kk


20 vs 30
30 damage hel rifle has me feeling some type of way
meanwhile the precision leaves it with just enough to headshot a scout
nvm scout head is 3x
I was thinking 2x back
cause of 42 hp
so u wann kill a scout from the front /j :]
not many guns can do it from the front to the body
let alone the ones that can't do it from the front even to the head
at least with 1 shot
we need the scattaweapon again
theres at least 4 that can do it from the front with no head (1 not currently ingame)

Scattergun 🤤
wait until R4 first
Are there any assault rifles left to re-release?
I think there was one with the scope similar to recently added long rifle
Battle rifle... Goddammit, they could've called it battle rifle!
Imma about to infiltrate 10c to improve these naming conventions.
Then what was that one rifle from that steam artwork gif
Scattergun
The one that sprays down a tunnel
Just like 3 guns left
With giant cubical scops
r4 auto pistol auto sentry
r5 hsmg double tap sawed off
r6 scattergun
prob double tap
have to play the 2018 build for that
they were trying to hide the state of the game
Smg, dmr
^ this too
As a matter of fact some rooms are still "incomplete" without a ceiling and stuff
Dont know if anyone said it but R4 had the HAR but it was a normal, only became a special in R6
Could they rename R4 HAR and release it as something else?
No
is shotgun sentry good yet
Eh
are the comments on steam true about the status of the game where theres “a lot of bugs and the developers are working on a new project and not focusing as much on gtfo” i figured id ask here cuz i was interested in getting into the game
Mostly. The game has always been at least a little buggy, and there has been a mix of some fairly severe bugs present for about a year now.
damn, thats unfortunate to hear, are the bugs gamebreaking? or just more of an annoying thing that happens occasionally
Depends on how you interpret them, but they're mostly just annoying.
Of the one or two that are pretty close to softlocks, they are fairly uncommon and there are work-arounds to deal with them.
thats honestly not too terrible, yeah i can see it being frustrating especially if it took so long to get past a place just to deal with that but could be worse
The people that are going to complain the most are probably going to be:
-People that are unlucky enough to have very negative experiences with particular bugs.
-Multi-thousand hour players that are aware of all of the many issues GTFO has who are understandably a bit unhappy with the state of the game.
Although most veterans have given up by now, the writing is on the wall.
yeah thats pretty much what ive seen. mostly the vets with like 4000 hours, appreciate the answers tho
Question. For example, having R1C1 unlocked and I play with someone (and that person is the host). If we win the game, I will unlock R1D1 or I have to play and win as the host?
think u unlock it
but u can join levels u haven't unlocked too of the host haves em u unlocked
Thanks.
R8 all bugs will be fix
Trust

so I'm in R7B1 zone 96, how do I lift the lockdown on the security door cuz I have no idea what to do
96? Is this the zone on the bridge with the extraction zone behind it?
I've been given no commands
unless that isnt the room im thinkin about
? There's a room to the left of the door
ye
I had the bot carry the baby so it didn't say anything about the machine....
aight
thx
It says in the top left "bring the neonate to unsealer uns_l02" or whatever
When you query the unsealer its found in zone 96
I dumb lol
Lol
aaaaaaaaand I died. continued at checkpoint and I can't pick anything up
am I glitched
F
For R7E1 after the teleport, we got the chargers and pablo teleported with us is that a glitch or did they patch something
did they teleport into the desert zone?
teleported from desert zone to the underground zone
this post describes the issue we're having , not sure if theres a fix yet? https://www.reddit.com/r/GTFO/comments/11i8pl3/r7e1_chargers_from_the_dessert_now_teleport_back/
Did the door break in commence scan?
I ALREADY POSTED THIS
NO ONE BELIEVED ME
THEY ALL THOUGHT I WAS SIMON BUT I WAS VIKLUND THE ENTIRE TIME
are they really like instakill when teleporting back? we died too soon to see
yeah they all have no health
ok, i guess thats better than full lol
this will never be fixed
Did you guys try to shove him
He should die to it
Might be an update thing like old invincible ladder enemies
does shove do actual damage lmao
Don't know for sure
Enemies used to not die on ladders but if you shoved them after depleting their hp while they were on the ladder you could shove to "kill" them
didnt try shoving but if we dont wipe beforehand ill try it
inb4 32 damage for nothing 
Sometimes the clear dimensions event just doesn’t trigger
Then you will get Pablo and a set of chargers that you didn’t clear
Not much you can do unfortunately
Do boosters like "Supply efficiency +40%" apply to just the person with the booster equipped, or does it make it so that if the person with the booster gives supplies to a teammate without the +40% booster, they also get extra supplies?
Supply efficiency means any supplies that person gives out either to themselves or others
Ok so it's better to make the person with the booster equipped give out all supplies then, right?
Yeah
But med efficiency is different that supply efficiency
Yep I saw
There is an r5 booster with both but mainly it is one or the other
Where tf is the wave coming from when we pull an alarm... lore wise? It kinda weird to clear a bunch of rooms and then pull an alarm and all the sudden enemies are coming from said rooms
And why are they a different pigmentation than those that spawn sleeping... lose wise?
Like ALL the sleepy ones are pale, but ALL the ones that get spawned in look like they actually saw sun and are more tanned
theres usually this big hole we drop into
I think the intention is that they're supposed to be nearby enemies that break through doors to get to you
but because game mechanics, they just spawn 2 rooms away and chase you
I'm not fully sure but if you woke up a sleeper you'd notice they glow ;)
just make the scan last 10 minutes, then the enemy will have time to get to you
Ok well the dark pigment ones glow to but they look dif, also the dark ones and babies have nice clean white teeth while the sleepy ones have yellow teeth that need brushing
Guys does anyone know the spawn interval of the error alarm in R3C1?
20 -30 sec
ty my dude
No problem
Is there a way to fix a broken Terminal? Doing a R3B1 and nobody can click on the terminal with the uplink?
sounds like major desync with the host
probably, It worked to reconnect
Idk if this is the correct channel but its the closet to gtfo queries i could find
are they planning on adding any upscaling forms like FSR or DLSS
No clue at all, but I can't imagine the devs have resource on this
Yes, they are low hanging fruit that increase the game's quality since Unity supports them natively now, but there are too many stuffs like this out there already
ye ive just decided to make use of the amd adreanlin's upscaling
afaik 2019.04 didnt have such support yet but dunno anything about anything 🙂
hey so kinda weird question, c1 on altr3 has a random mother scream at one point thru it, as far as i can see no mother exists, is this just lore about what's coming up on d1 or is it just a bug?
does enemy AI see foamed doors as a longer route than regular closed doors during alarms?
So story telling isnt 10cc forte
Its suppose to be that your getting closer to the prime mom
yeah figured that out by now
So you open the door and you hear the Pmom scream
yeah that was my best guess, aight thanks. was getting paranoid that a mommy was gonna come up from behind in 5 minutes
Obviously your character stay silent and dont acknowledge it
Oh trust me everyone tought that would happen 2 years ago
That would be more exciting
But nah just a short stealth section
never got to c1 2 years ago i don't think, didn't have anyone to play with and soloing cringe
ye ok, cheers for clearing it up
Ya welcome
Just wait til rundown 4
You gonna find the lore terminal
And our characters are gonna remain silent again.....
When they have voice lines for that terminal
even r3 has em, think there's been 2 terminals in c1 with audio files
Youll love it!
tho that wasn't the characters so slightly less funny
Oh no but on this terminal theyre suppose to react to it!
well maybe we'll have some reaction in r8 if it comes out within our lifespan
/at all
which terminal was this
Bozo
this is probably a really stupid question but is shooting the sleepers' legs a viable strategy in combat? They seem to really not like it when their legs are destroyed.
u only stagger em, and it would be the same thing if u shoot their body
Smalls, not really. Bigs however are nice to limb stagger
yeah with big ones u need to go for limbs
so u can keep staggerin
but in smols instead aim to the head to kill em, all melees kill a smol one with a hit on the head and some guns can one-shot em too
only big strikers? or it works on big bullrushes too
yes

i guess by bullrush u mean big shooters
but u can just go around em hittin the head
tryin to evade their projectiles
bullrushes dont have head multiplier
Clueless
bullrushes are chargers yeah
clueless
I will kill all of you
I agree dragon
Say chargers like a normal person
i also agree

call em fuckers way easier /j
what are the best weapons against those enemies that hit fast
mf boutta call the snatcher the pouncer
I do
specify
most enemies hit fast
🤮
and u might be new so
Playing with z requires a lot of self control
dont wanna spoil
which enemy?
Bout to call the immortal the immortal
Someone stop this man
bout to call the caller the phone
Hes going insane
Birther gang
Be careful with the Striker_fast
poor newie that sees all this
them thinkin to themselves 'what the fuck'
Dont do gtfo kids
new mfs see the black men and go
Terrible adiction
"bullrush, that seems like a good name"
dont do bigstriker kids
they called em punks in the wiki
ive never seen anyone call em that ever
But rifle its not a long range pistol ryk
What are you on about
He knew better than you!

they died on code 4 twice 😦 maybe they should have brought dmr instead of the shitty dmr, rifle
GASP
Still calling strikers strikers?
has anyone tried calling them Tongue bois???
Back in my day we used to i n n o v a t e
smh my head
Micromanaging the team ☑️
Shitty attitude ☑️
Doesnt know what his talking abiut ☑️
how about
sleepers
Its like i had a deja vu
did u see when they wiped the first time
can you kill a scout with two bullets if you time it right?
e.g. 2 dmrs firing at almost exactly the same time
yes
its
easier to just hit it with a melee tho
normally just syncin two shots can be really hard
yeah but is it possible to do it with one (1) machine gun
considerin the amount of time it gives u to do it
oh god no i dont think so
a single machinegun nope
occupit takes two shots
yes
i think
if it staggers well then yes
42/6 = 7 machine gun damage is 3.5
You can but it's tricky
practical no
DMR/hel gun is much more practical
so its theoretically possible
2 machinegun shots is possible from behind yeah, idk why you would though
also possible with hel revolver
yeah just sounds funky
i would still go in melee
eh sometimes you're just interested in the theory rather than putting it into practice
is neat to know lol
additional question is it practical to melee a foamed mother or should we just shoot it
ah dont risk
it ksmdk
ksmdk?
keysmash, like 'lol' but funkier
unless u have melee boosters [a lot] or a syringe
It's very practical and even preferred
You don't need c-foam if you have 4 hammer/spear
really? doesnt it have 1k health distributed over like 6 tumors
so how i was sayin, unless u have one of those two its better not to risk it
it takes 5x damage
so 100*4 is not 1000? or is there also back damage
No back damage on bosses
i think two hammer hits could stagger it couldn't it lol
wait no nvm
numbers way off
no you are correct
wait nvm
The stagger value for hammer on mom is 500
2 full charges
Each tumor is 40eHP
forgot hammer is 100 stagger
So she staggers in two hits
hammer op
Can bug out tho
fuck hammer as always
the source i have says 126
source like the game engine
source as in the source
Ah yeah, I'm dumb, 126 / 5 = 25.2 eHP
so if we all have shotguns we can just one tap the tumors?
tumors don't use precision multi right
Yes, pump shotty can theoratically destory the mother in one clip
but her stagger hp is the same as her hp so we basically can't stagger?
He needs to post the funny
stagger multi is a diff thing as well
Stagger hp is consider a different bar
We can if we use weapons that has higher stagger multiplier (like hammer)
oh ok
rn only hammer is really
impressive for staggering her
you need a LOT of multi for it to be worth doing over just killing her
Should be but never tried hel shotty on mother
moms die pretty fast already so like
also how much equivalent cfoam do you need to equvialent 1 cfoam nade
i think i word that wrong
wiki says it's double a launcher full charge
but don't quote me specifically
Almost 42%
jesus
i was gonna ask how bout a mine but mine just freezes i dont think its a foam % kind of thing is it
I joined by the second wipe
Explosive tripmine is actually hard to calculate
doesnt it do 40?
cfoam mine
yeah an explosive mine freezin would be funk
also idk, i think its just more a freeze-whatevs even if the foam doesnt hit
...
but like- i could be wrong prerfectly
cause idk anythin of those
cfoam tripmine is regular cfoams + insta freeze aura
Yeah, also hard to numerically evaulated
just look at em blobs :] /j
also how to tell sacks from set dec
like distinguish coocons? they move
but
thats about it they arent hard to distinguish, they always the same color n shape
theres only one image on the wiki i want to see them from different angles
ah well the moment u encounter em the level will warn u
just pay attention to the wardens biocom text
but its a while till u see em tho, lots of levels
they start in rundown 5 right?
ye
so i dont have to worry until that ALT + R7
they might implement them early but I doubt it
i hope not
That's nothing? Because R4B2 you can easily block spawn and send 2-3 to fetch the osip
Very few levels in R4 a respawn zone would make sense
Mother zone in R4E1 extreme seems good, though
That can just be blocked too
True
ladies and gentleman,
you cannot stagger a scout with the shove.
competence complication
you could???
Prowess Problem
and no, but i heard it on a pub 4 four and seven year ago, and i finally got around to testing it
you could, but if you haven't triggered the scout, then the scream will activate first (or the instant the stagger animation end, it'll scream)
Forgetting the 0.74 precision multi here
Technically. It does actually take 2 full charges and a tap tho
With the sentry change, if I wanna run double sentry, what's the best option? I usually play with 2 other friends so the bot is the one with biotracker for fast ping.
depending on what you face
with snipers nerf burst just got comparebly better. Shotgun still pretty ass
its actually pretty decent
it just need to shoot slower
So shotgun ... Shoot too fast?
yeah
Do you know what the patch changed exactly for its aim?
also obvious bad range
Well it is a shotgun
I'll probably switch to burst but I always find burst to use up ammo really quickly
Make sure you point burst forward-facing btw.
whys that
It needs headshots to be good, otherwise it loses most of its potential damage.
got it
If you put it back facing, it will more often hit body when shooting at enemies with certain stances or if they're in certain animations.
It will also often target enemies that are body blocked by other enemies, meaning it's not aiming for the head of the target it's actually hitting.
It also seems to have the same issue sniper had couple patches ago - double-tapping already dead enemies.
Now, i was a client so it could be lag, but i saw the thing trying to double-tap a striker and a shooter that were already dead.
Which also explains horrific ammo efficiency.
You can't stop me
uses Sentry cpu speed boosters with Bio tracked enemies
Shotgun sentry: I AM SPEED
Someone should try one-shotting a tank with it.
I HAVE No more ammo 😔
„1 shotting“
When it shoots 10 times a second
You have a hammer. Use it
Think of it like a burst fire-mode, you know?
You take it into the mission.
You place it down
It's like a fancy mine deployer.
And then it explodes on something.
proximity shotgun sentry
Presumebly teamkilling lea in the process
we tried r7d2 with 2 cpu speed shotgun sentries and bio
it… killed players quickly
Interesting...
just take a sentry ammo and have someone with a 50 use tool stuck to it at all times
ez
+100% supply efficiency.
nah, 200%
yea basically
it unironically shoots too quick
but i feel like the concept doesnt work anyway
It's just a one use super shotgun
I don't know, shotgun sentry sounds like an amazing concept, it just needs refinement
Specifically it needs a very close range lock-on and very quick aim-before-shoot
It would need to be refined more than the bots
So you could safe-bet place it around corners and have it blast bypassers into red mist
The issues seems to be low damage, high fire rare, not enough ammo
Either they should reduce fire rate and buff damage so it could reliably oneshot things (turn it into pump action or choker, basically)
Or... They need to like double its ammo economy.
This thing CAN deal damage, but it eats too much.
and changing these would turn it into the new meta (it would be way too powerful)
that just makes it a sniper copy
Backwards sniper to be precise.
Sniper: long range lock on, long aim time.
Shotgun: close range lock on, instant aim time.
They could cover each other and synergise but balance hard as it turns out.
but I don't want a portable shredder
The issue with this is
Keep giving is stat buffs and at some point it outstats other sentries x2
Buff its dmg, lower fire rate. Basically sniper just short range.
You could maybe play around this by giving it near insta targetting and long shot delay between shots but still, why not just sniper
High firerate lowish dmg? Just burst sentry + (or if balanced, weaker burst sentry)
So the unique areas left imo are:
-
super fast killer of waves. Leading to bad ammo economy. Exchange high killer power for short uptime with high cost)
-
stagger. Lower dmg, increase stagger. Balance ammo/fire rate accordingly. Possibly makes auto sentry obsolete
Sniper can't hold small rooms and tight corners. Especially with recent nerfs. Shit takes too long to aim.
Again, they could cover each other. If one can't be placed - the other takes its place.
But yeah, there's a risk of turning it into superior sniper sentry.
I don't know... It needs experimentation.
is the extract in r3c1 in zone 20?
At worst - just give it HEL properties and same spread as scattergun.
Turn it into aoe crowd controller that sprays corridors with damageless lead.
In zone 12
(the elevator room you come from)
so whats the point of zone 18 19 20 then?
The HSU can spawn in zone 20
or in zone 17
(well, the one you need to reach, that is)
ah i see
Can Hel weps penetrate multiple mom tumors?
Don't worry when Auto sentry comes back they'll get the balance just right
like they've done with bots?
that's the joke
Just you wait. You are not ready to face the power of all 4 sentries at the same time
its like exodia. You place all 4 down in the same spot and it turns into... exodia I guess
Sometimes I want to infiltrate the developers just to do balance changes.... I hate bad balance, especially when it's disgustingly obvious.
4 sentry meta
The four horsemen
I tried the 3 sentry squad for As and it was fun.
Each sentry was doing its own thing
Sniper sniped, burst staggered, shotgun held a ladder and ripped anything that moved in bits
A 3-round burst with sniper bullets and shotgun spread
I still don't understand why they went for burst and not full auto from get go
because brrrrt brrrrt brrrrt, instead of brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrt
they were probably thinking about ammo usage
There was an auto sentry in game
Well, will probably reappear later on when things rotate for more alt rundowns anyway
Pretty sure it isn't considered very good compared to burst now tho, it mostly existed to stagger.
I know, that's what I'm saying.
Even though current shotgun isn't as good as OG R1/R2 shotgun sentry of yore
I have no idea what the auto sentry is like because I'm a new boy
It is still decent for some things
Like defending your face in a tight hallway point blank
Not only they went for burst instead of auto (when one is a far easier design choice, especially as a proof of concept, but then they added auto later and made it disgustingly inferior.
And now they can't coexist
Or for putting behind doors to delay waves breaking in.
Worthless feature, perma foam takes care of that
Do both in a scenario you cannot perma foam
But yes, one mine and repeat foam generally better
Until you have multiple doors being broken at once
Pretty rare that will be an issue outside terminal uplink waves though
Wouldn't you want them to be hitting multiple doors instead of inconsistently staggering them with the sentry?
Because of the global hit cooldown
It doesn't matter for terminal uplink
Terminal uplink waves spawn after X time has passed
As opposed to amount of enemies dead in a wave
Obviously they spawn cap still tho.
How is that different to a normal alarm?
Normal alarm spawns wave when half of previous wave is dead.
What level in r 3 has a ||mother|| ?
What does their spawning have to do with what I said though? 
I mean, it doesn't change anything. Yeah, they will take longer to break a single door when hitting all of them due to the global timer.
But like, doesn't mean much, still gonna break one eventually.
Can't always run between all doors refoaming.
This is news to me. So if you never kill the first wave a second is not going to spawn? 🤨
I'm about 90% sure this is untrue
I've never heard anyone say this before so I'm skeptical
back then auto was better than burst lol
that's called the entity cap and it's set pretty high
But at least back in original GTFO that was how regular alarm waves worked, they have changed since then though a bit afaik.
Yes I know we have entity cap
Not that
yeah nah
thats not how that works
also if they try to break multiple doors at once perma foam becomes even better
Pretty sure no more than two waves can be active at once before said rule applies
theres a spawn cap depending on what kind of alarm it is
You can start an alarm, lock enemies out and it won't continue spawning them until some have died after initial two waves or so, go test.
and a wave will spawn a specific value (which translates to amount) of enemies
uplinks usually just spawn smaller waves
Yes, value of 12
and what is the spawn cap?
Where some larger enemies equal more
so they spawn multiple before their spawn cap stops them from spawning
Global spawn cap is 40 or 50 something iirc.
depends on alarm (like r6d3 shadow error was like 12)
but usually its like in the twenties
For all spawns active
there is no "global spawn cap"
enemies can always be added from blood doors or asleep rooms. it will just lag
ive had 60+ babies and 40+ enemies up
So this just sounds like normal enemy spawning being delayed by the spawn cap then
Then that has changed, because it did not work that way
not anything about half the previous wave
Until they died
It definitely DID work that way, at least prior to EA ending
Literally was the meta
theres a maximum amount of spawns for any kind of alarm/scout and a seperate one for each mom and all moms total (afaik)
you could always stack spawn cap with an alarm. then wake up every single enemy you can reach for like 100 awake enemies
thats been how it worked from back then basically
I think we can discount enemies that spawned on the level already and waking up...
I’m previous wasn’t the spawn cap bigger? Then they nerfed it for balance and performance
I mean what else would you expect regarding them
that hasnt changed
They are separate from wave based ones.
Hm. Must be thinking of something else
thats why my explanation above
Total wave spawn cap (not including blood doors) is smth around 30
or high twenties
It definitely used to be higher
no
so lets say spawn cap is 30 and wave sizes of 12 are spawning, if you kill no enemies will a wave of 6 spawn, or will a wave of 12 spawn only after 6 are killed?
I know that for a fact
not in r1,r2,r4,r5
Been here since r2...I am pretty positive it was. But doesn't apply now anyway, so whatever.
theres also a timer for waves to respawn
I was aware they changed some things at some point.
for the latter case, assuming that enough time has passed
spawn caps werent ever that high
@latent obsidian if 12 slots are open 12 should spawn
but if 11 are open none will spawn until all 12 slots are open?
afaik (might be wrong tho)
Because this sounds like the case Malph was arguing although the underlying system is different
Yes
You can literally test it
By withholding them from entry or death
And just delaying them, no spawns come.
Can biotrack to see how many are stacked.
Yeah, sure, but that could be spawn cap, not what you described
The result after killing 6 enemies is the same no matter whose theory you follow
a new wave spawns
either because you killed half the previous wave or because there are enough slots to spawn a wave without exceeding the spawn cap
It is more likely the slots
Maybe you agreed from the start but worded it in a really weird way idk
surges explain it better
As opposed to half wave as I thought
from what i remember they spawn in packs of 3 with basically no cd
so you can technically be below spawn cap with them if 1 occupies the last triplet open
D4RK's slots explanation probably explains it better
Yeah, this seems consistent with what I've seen
But either way, while there is a cap on terminal uplink waves too for example.
They still just spawn on a timer instead
Meaning faster uplink, less waves.
Versus regular alarm where it acts differently.
tbh I still don't see how its different all this being said
i mean regular alarm also is "faster alarm, less waves"
they are both spawning waves after a set amount of time, and limited by the spawn cap
uplink has a different mechanic tho where it stops all queued wave from spawning (even scout waves) when you finish one
The numbers might be tuned a bit different but the mechanic is the same
uplinks basically turn off all current alarm waves
I think alpha has a more comprehensive video for the spawn mechanics in general from a year ago.
Need to check it out.
Idk if it all still applies tho.
they basically didnt change anything
so pro tech for R6D2 then, open the 6 cscout zone and then alert it just before you finish the secondary double uplink? 😁

