#gtfo-related-questions
1 messages · Page 35 of 1
whats likely the longest level time wise in the history of gtfo
uhh
But that's not his intro
yeah. Just liked that tile back then
still feel ike that shouldve been the tile for the c1 intro
I wonder if they will change that tile in the alt by forgetting about kt
realistic speed?
probably r5c2pe or one of r4/r5e1
Maybe r6d4?
... maybe r4e1? idk, do people agree with me on this?
R5d1 extreme was a slog
No. Under an hour completion recreationally
My longest was 1:50 in some PE or another
what would be ur pick
R4E1 with extreme?
yeah
R5c2pe.
And for pubs r4c2pe lol
Overload can suck my~
threat level overload
Its such a short level tho
3 side areas. Overload makes it an extra 10-15 min, same for secondary
The average of r4c2pe is around 2 hours for pubs back then lol
r5c2pe had a whole optional reactor
yea
But overload is 5 minutes
side object make that level really long
R5A3PE is the longest A tier
R6D4 was just over an hour
going slow
I feel like it's smaller than it seems but fog and all the backtracking kinda warps the lenght a bit
Disagree. Going slow its 1 1/2
r5c2pe is an hour and 20 mins
normal speed is 1 hour once you knew it
r5d1ex is around 2 hour
I said the longest, not the largest
Cell carry, cell carry
Yes I misused the word "smaller"
Meant shorter
You gotta carry fog turbine and cells the whole level almost
If you want that resource room that is
Is it?
Also 3 time backtrack in ocerload
For the record on R5C2 PE I've only had 1 clear, 2 hours and 13 minutes, we fucked around because we wanted to get all the res possible IIRC
R7C2PE feels kinda long
But I'm kinda sure we all knew what we were doing
me and a few friends saw someone was doing r5c2pe in another server
It isn't
I know you can dig up a speedrun that makes it seem like we were super slow
Or whatever
what if I'm just bad
we started when they were going to start reactor
i mean r7c2pe is long
just not that long
we finished ovl and they're on code 4
But it's a bit grating to hear that 1:30 is what you think is the average
The only reason r7c2pe is long is if you use the cheese 5-6 cell strat for overload
also we didn't use boosters, we just go fast and shoot hard
i mean that probably only costs you 2-3 min
if you do it right
imagine not wanting to do an error+flyer alarm on 15 hp
Skipping the class 10 really good idea and the charger room scan isn’t scary
Tbh it is the only way we have completed 4 snatcher
I thought he meant do the class 10 chargers while error alarm going
Imagine not having 15 hp because there are 50 uses of meds in the level to begin with
foggggyyyy
No you use the deactivate error alarm to get rid of the class 10 charger
isnt the first class 10 a shadow alarm
only the one you carry from 3rd to 2nd
Since youd have to carry overload cell anyway
Nope. You jave to carry overload cell separately since you already did the 3-4 cell backtrack
ok so first alarm, yes chedows on big scary room, its better to lower the difficulty on that one cause the error alarm to do it its doable with overload
then the second X alarm with choirgers, that one its better to do it complete, the whole X alarm
i think thats how the strategy was
yeah
From gen cluster to overlod door and back
everything inside overload is 100% the same
Instead of carrying the overload cell during the 3-4 cell backtrack
Thx phone
you go through 4 rooms twice
takes less than 3 min
usually its people setting up for hours on that that eats the time
is it easier to do the class X with snatchers or stealth the cscout mom/tank zones
cuz in the error they rush it more
You use the deactivate alarm terminal for the error scan for the class 10 charger
its easier the X with snoitchers
u just gotta time it so the snoitchers spawn, u kill em and then the alarm starts so u have breathin space
huh
uh
this
is what
huh
What do you mean
you do the error alarm then room scan to disable the first class x
not the charger class x
Yeah you just never shut off the error until class 10 charger
... why tho
why
You have 3-4 cell carry,
Then you have backtrack tk overload to clear it, followed by backtrack to gen cluster
Then you have from gen cluster 5-6 cell to overload cell carry.
Then the carry from overload to gen cluster
People who use 5-6 cell strat for alarm will not go clear overload in fog :)
It isn’t a very scary errror and you skip all boss stealth and save resources for last part. Without res eff basically the only way to do 3-4 snatcher runs without hammering them
Also in pubs it saves 30 mins
so-- the first X alarm, u go into the error alarm zone, deactivate it and lower the difficulty, the snoitcher alarm continues, and then u go into the charger X alarm
i think ur confused
what is this troll
I'm being memed rn
Until class 10 charger
the overload error alarm no u dont, but the ERROR ALARM FOR THE first X alarm u do
just gotta make sure snatchers dont spawn when a person runs to start it
what is the purpose of waiting till the class x charger before disabling error
It disables both
whut
the fuck
Ah there is the misunderstanding
Lmao
is that supposed to happen
well i didnt know that
Yeah deactivate alarms gets rid of all active alarms
Is anything supposed to happen in gtfo?
wait so u just skip the entire class x charger?
Correct
Yeah
jesus
that's an interesting strat lmao
r7d1 i guess
wait so does one person just stay by terminal after room scan while the other/s go back and pull the class x chargers?
Yeah
lol
funky
gtfo moment
or just get everyone to leave so u have one snatcher
idk if I'll ever do that but it's good info to know, ty
Very good to know gl using it
are there any other levels in gtfo where you can use error shutoff to disable other alarms? or this just an r7d1 moment
R6D3PE
mmmmm ok, I don't remember anything about that level except 2 sleeping tank respawn room
Where you can pull like 8 alarms and deactivate them all
I look forward to playing r6 again now that I'm decent at the game
You could cancel out the class VI shadow alarm or the surge error
Or the shadow error and normal error
I literally have almost no recollection of that level
Yeah but that implies having the whole team doing the shadow class VI and thus waking up tank barracks
which is possible but ..... why
C foam moments
r5e1, where you can skip shadow class 5
Is it possible that desync causes players to see an enemy sleeping when in actuality it’s flashing
yes
🥹
:]
Maybe that’s why the dude I played with kept waking things up
na they just dont know stealth

One of those W-key spear users.
There's also the one where enemies stay glowing even once they go back to sleeping until their next glow happens.
But yeah probably this to explain that. 
funny enough you can move while their pulsing if you know timings. with descyn and without*
Mfw massive charger room in c2 overload and we gonna stealth clear it but he starts walking towards the bbc while the charger next to it is pulsing 🥹
just get ready to run and solo shoot all those rooms
best plan tbh
And before that we had both cscouts in the first room and I literally pinged them but he still walking through the door into the tentacles 
you guys wouldnt like me
Yeah ok the BBC I could accept as a bit of desync happening but that, that's just pure stupidity right there.
Somehow the room connected to overload door and the big circular room are separate so the scouts going off didn’t alert the big room
Separate rooms.
Yeah. Just seems weird cos no dividing door
If the strategy involves a lot of shooting then I dunno man, I can respect it. 
I blckhop with spear so it’s meta
while doing the 3 init sequence also just pull the overload charger rooms
So true
that way the sleepers only come from one way
Connections between tiles can be archways instead, happens in lots of places just you don't recognize it yet.
Thanks for this info 
R7c2pe speedruns where you have 1 person pull all of overload once first team scan is done for init 3
yup
werid as fuck

I'll save this thing into an obscure channel and then forget about it for years until my lads want to do R7C2 OVL.
dont punish your friends for my ideas
They punish me by existing I think it's fair if I fight back.
okay well i got one for r2d1
I punish them enough with common fucking sense strategies after all. 
double blood door and class 5 all at once
if you want to be really cool also dont clear the blood room zone and pull it
Yeah that'd never work with them, they'd die fighting just one of the blood door waves probably even if I mined and cleared most of them. 
lets go brother insane team right there
mfw bad team 
It's a lot of work sometimes, I don't think they actually appreciate how much I carry them. 
Like,
What counts as a separate room?
I mentioned that clip from your R1A1 Solo hurt my soul right?
Yeah lol
I have a clip from one of my mates where he spears one guy next to another, the other wakes up,
Also they were definitely too close to stealth them all
he seems stunned by this (THEY'RE RIGHT NEXT TO EACH OTHER MY DUDE), only does like a half charge to the face and doesn't kill it,
then just remains stationary watching the enemy as it then screams and wakes the rest of his room.
Smartest spear user
That's what I'm dealing with. 
sounds like me ngl
I’m fine with carrying not so good players just god please don’t make the level harder than it has to be
There were only like 4 Other enemies in that room and no joke I bet he would've died to them from full health had they not pathed to me elsewhere instead.
this is the fun for carries
never carry people let em die in pain
how fucked can it get
I don't mind it since they're my mates I've known them for years and I expect this, it's only bothering when y'know,
they don't get how much extra I'm doing for them and then they get pissy if I make a mistake.
Sooooooo many fuckups in the C2 run. We were always low on health and ammo. But… no checkpoint clear 
Shrimply too good
Oof that sucks
exactly. just wait till you learn to run away from your problems in pubs
I don’t trust anyone I don’t personally know to be good at the game to kill scouts. I need to kill every scout. If I fuck it up that’s my issue that I need to take responsibility for(rarely happens tho) If someone else fucks it up, I could have prevented that by doing it myself.
There's also the meme where they try to attribute me knowing what I'm doing to "luck", but that's more of a joke than actually serious most of the time.
This is me so much jesus christ.
Which is funny because despite how much I kill scouts I still never feel super confident about it. I'd still much rather trust myself than them even when the two of them have spears and a room with nothing but the scout in it.
One of them has genuinely fucked up shooting a Scout with a sniper before. A normal Scout. I don't even know how he managed that.
Lol
That's how much I don't trust them with it.
its less about not wanting your teammates to fuck up
And more about the magnetic pull a scout has towards me

If someone else wants to kill a scout and the scout is by itself and we have lots of ammo sure go ahead, you have to learn eventually. Otherwise no I’m killing the scout
"I'm not trying to kill the Scout, it just always end up dead in front of me somehow".
ill get u one worse
i failed scouts with precision rifle
I'm not trying to avoid my team mates messing up
I'm trying to breed the scout
I'd rather they learn by jumping in solo atleast a bit tbh. It would also help them practice just stealthing fast in general
I think everyone should watch some of rayalots scout videos
What was it, R6B2 Or something that had the Scout you could just instantly access from the start? Yeah they refused outright to even give a few goes.
tbf ive thought over it. And i think if we do it quick enough we dont pull scouts, but let the shadows (slow ass) run after us
I think that's the room he failed to kill the Scout with a sniper ngl.
i think we just do 2 3 1
yeah i think 2 3 1 is safer
i gotta calculate how much time you would safe when doing 2/3/1 vs 3/2/1
also i dont think going into an extra scout room will help 💀
You can solve any problem with the application of **g u n **.
well the issue with the run
is gun isnt good enoguh
to deal with what we are pulling
eh
or skill issue
I think it will be good with practice
probs both
remember on r2e1 we died a bunch before getting through consistently
Just apply more gun. 
insane
speedrunner in the making
Oh how I wish I could take this mentality and stick it into my mates.
just apply burst cannon to the burned area
i mean… we do run levels dozens or up to hundreds of times for a decent time
no more burst canceling 😭
See,
r1a1 when ? i want to reset 2000 5000 times
still better than PR
it wasn't until R6 And checkpoints that they actually got more accustomed to repeating stuff.
To beat r1a1 WR, rng is roughly 1/5000
No joke R4-R5 (I'm gonna exclude R1-R3 Since it was just duos at the time) we didn't do shit,
because we'd run a level, fail it once and they'd be mad about it and wouldn't replay it.
Oof
same tbh
Instead of replaying the level and actually learning it they'd move onto the next available,
suffer the same,
and now because "we can't beat any of them" they'd just stop playing GTFO.
Me and my friends were always time bound. Tho we did have a limit if we failed multiple deep runs on say r4c3
unironically. That behaviour is due to shifts in the gaming industry. Hand holding everything
Technically that helped just because out of spite I would go soloing into those levels as much as I could which helped me get better than them but I'm still salty about it. 
let them play gen 4 pkmn, they also quitting that cuz it doesnt hand out 1 million rare candies?
I don't help when I hand hold them. 
The mate I was duoing R1-R3 With pretty much? Yeah I've carried him through a couple of Halo LASOs since I've done them all multiple times with my brother.
to what some games do
The fun thing is he wants to do the remaining ones and I'm like like NOOOOOOOOOOOOOOOOOOOOOOO because that's the extent in which my hand holding isn't enough to carry him through.
Which levels are too hard to carry?
none?
all?
if you are good enough
If they are bad enough
if a player avoids teamscans
then you cant do r7a1
I meant for @icy nacelle
Ooooh
The ones that stuck us were R6D3/D4 (but admittedly this was more than anything because we only had a glance at them and didn't commit to more than one attempt), R7E1 And currently R2D2.
R2D2 Is definitely carryable though,
we almost did it on our 2nd run we just didn't know where the last terminal was and ran out of time which fucked us.
But now we've just fucked up a few times on earlier stuff but I'm fine with it (they're getting a little mad tho) since we're otherwise improving the stuff we've been repeating.
I think R2C2, D2, E1 and R7C2PE, C3PE, D1 overload, D2, E1 I can't carry by myself. Carry meaning the other players haven’t done the level before but they still contribute well.
I can’t do R7B3PE if my team isnt switched on
I can't talk about EXT/OVL/PEs since I generally avoid it honestly.
you can still tour guide but not carry
The sad part about that?
We got stuck on that for a bit, on the Extreme. They kept fucking up in the other dimension.
We actually did the OVL Effectively first try,
we only failed because uh.. the guy carrying the Hisec dropped it and forgot to pick it back up. 
I wasn't even mad.
I was laughing my ass off.
It was the first time I heard him so dejected and apologetic towards me too and I'm like this is just too funny.
But the Extreme held us up for a few runs and in one of the runs our host DC'd after we'd done it and we had to restart. 
After done what?
The Extreme.
oh secondary
We finished it and were heading back through main when his game dieded.
Tbf tho,
I did B3PE With bots prior to doing it with the boys.
So I think if I hadn't done that we might've had more issues with the OVL.
First time we tried it we failed a few times so opted to just finish with main and secondary but when we gor back to extraction game said we needed the cargo even tho we didn’t open overload that time 
Certified checkpoint moment
I'm glad I've yet to run into a checkpoint issue once.
I stole it originally so I can't argue with that.
LOL
I believe in you 
@icy nacelle surely we play sometime. 300 ping gaming
But those are the best ways to do levels 😭
I like 'em but I also have a limit to how much I want to suffer.
also numbers, they have to align
I want my clears equal
Most fun
I wonder if I'd like the idea of Sectors more if they were something else, like Paths
The optimal amount of clears is 4,2,2,1
Do any graphics settings affect the visibility of shadow enemies
As in, Overload being an entirely different objective and a different extraction
Someone told me its shadow resolution. I increased mine and frankly i don't feel a difference
For what it's worth I've done maps with everything on Low and had no issue
That doesn't mean Low is as good as High as far as visibility of shadows go
I assume that ain't the case
I've recently pumped up the light effects a bit and I'll admit that Bloom is really starting to look like a detriment to the game
BRUGHHGHGH
the optimal is 69,69,69,69
as long as they are the same
tbh
but at this point only main is just bland and too easy. so PE from the start is da way
you'll be like that before you know it
Is there any reward for completing secondary objects while on a level in GTFO? Do I get extra cosmetics at all? Or is it simply more gameplay and increased difficulty?
u get the experience, the fun and probably many many scares
i would say for a first run, try to see the secondary objectives, then if u want play only the main, complete the level then come back to it when u feel experienced to take the challenge
gives it replayability
:]
In R4/R5, levels progression require extreme/overload. In R6/R7, secondary/overload has extra cosmetics. Right now they are really just "optional objectives"
I see, thanks for the info
Completing optional objectives does give additional cosmetic (GTFO tells you what you need to do to unlock new apparel)
Other than that, it builds on difficulty and overall makes the game more fun
They removed that @midnight gazelle
Removed what
Optional objectives giving cosmetics
That doesnt sound right?
i mean, yeah it doesnt
but they did
but they made it for every main obective instead of X mains and X sec/ov
Thats kinda stupid ngl
Either way, if you dont do the optional objectives you are missing out on the other 75% of the game lol
so you'll miss less?
happens
I’m saying 75% of the game because 66% of objectives (on average) are optional objectives then I added another 11% for PE clears
Im not really looking forward to R4 alteration
Because what made R4 so unique to me was that you were able to bunny hop
And honestly felt like they kinda designed the levels on that lmao
It would be 66% if every. Single. Level had sec and overload
Yep
Im too lazy to do the math
So 66%
R7 itself isnt even around 50%
Sucks to suck
You could bunny hop in r1-5
Not in the alterations you cant
yeah, but it wasnt unique to og r4
I am aware
And it wasnt designed around it either
thinking levels were design around an optional hidden mechanic lol
A mechanic that technically wasn’t intended however the playerbase made a lot of strategies based on jt
what strategies... all bunny hopping did was making stealth go faster since you could basically go at running speed if done correctly. so the worst part of the gameplay was less tedious.
no strat required you to bunny hop to accomplish them
R4D2, with infinite stamina and being able to bunny hop you were able to kite shadows around the extreme objective room and keep the shadows distracted while one person moves the cargo crate to the extraction point
Not intended but still a valid strategy to beat the mission
lmao bunny hopping is not the center of that strat. KITING is
bunny hopping is actually useless there
sliding is better
Sorry for a mixup of terms smh
not enough ammo in r4/r5 guys 
Yes that’s what I was trying to point at
However kiting is kinda dead with the new mechanics
Due to stamina
It's there
they were not design with kiting in mind
Not really
you can still circle kite lol
Just not as egregious
long kiting is the hardest hit
but you can still do it all. Its just harder and requires you to use the terrain
True
i mean. You can argue that r4 and r5 were balanced around using melee a lot. But not around kiting
why do i have so much extra ammo left behind in the maps then? and i shoot
In r4?
yes
sgx tbf thats also experience diff
there was more resources then needed in r4
on average levels like r5c3 want you to use melee to stealth
in every level
same for stuff like r4b1 (on a beginner scale)
Outside of E1, that wasn’t my experience tbh
but ammo was abundant enough
and people did the whole 1st part with sentries only, no ammo at all they wasted it all
too much tool is also part of too much resources
the only level you can be low on ammo is by doing r4d2 overload only in r4. most of your resources of the PE version comes from the extreme sectors
Is it possible to force the game into Exclusive Fullscreen? It absolutely refuses to do so for me. When I put the game on that setting and then click somewhere on the screen, the game reverts back to Maximized Window.
||Don't mean to ruin such a lovely conversation you guys are having, just don't want this to get buried. Carry on.||
Lmao okay that’s why i felt that way because that was the level I primarily played
there is still more then enough ammo in it to do it and shoot all the way through.. even without going into the resources rooms
yeah sorry idk so i can't help you on that
I'm sure someone else will come along, thanks for reading I guess - hahahha
maybe u could post about it on tech support
There's a channel for that?
Was tryna look around...
Or do you mean actually file a whole damn thing just for that?
Ah, thanks-- I was taking a look, but briefly. Discord has changed quite a bit from the good ol' 2015 days-- thought that was an area I didn't have access to. Thanks again
What counts as a separate room? Is it a door or something else ?
you should look at the information in the environment
sometimes it doesnt have to be
it just has to be a separate area, so basically most of the areas u see are divided by doors, u can see it on the signs on the wall or the doors [areas are the letter on a zone btw, zone_23 area A]
someitmes when u are goin through a room tho, u will notice the signs on the same room change, on one side it might say zone_1 Z and in the other one zone_1 X
like the TRAINING told you
normally that signifies the room separates at some point
sorry my keybaord is breaking
uh in that case u should yeah look at the signs, cause some of those do divide into two areas but others dont
Kk thank you
what are some of the general best loadouts? planning to do r1c1 tmrw with mates and kinda wanna try different comps
well what i normally say is no guns bad guns, no guns best guns
all guns are perfectly usable and they depend on the level...
but for R1C1 i could recommend machineguns, assault rifle or pdw, sniper, precision rifle [unpopular opinion], burst rifle...
prob hel revolver would work very nicely too
uh carbine, bullpup if u play with people and w/o bots
blablablah
yehh i was rocking the hel revolver and choke mode throughout r1b2
i often try and balance out the range our team lacks
so we have two snipers one with infared so we dont need bioscanner
and we have two burst sentries with 1 cfoam and mine
i actually, would recommend u get rid of the mines n foam for this level and grab the biotracker back
also i actually didnt know if i should recommend the chokemod on this level, cause its a pretty slow gun but has good range too,
it just comes to taste i guess
u can try it out n see how u go with it
... maybe a bit of both
like, guns with range mostly, but also with ammo, u really just need the mix
unlike somethin like R1A1 where i could say 'oh short range weapons and low damage would work nicely' in here its just all about havin a bit of everythin
i would say u swap the chokemod by a sniper, the koning, not the precision rifle, and then uh let the rest of players kinda choose whatevs they can
thank you i'll play around with them and see how it goes
i feel like we are still tryna get a better understanding of what to do so we can finish faster
coz it feels very punishing when we take time and then someone makes a little mistake and it fucks everything up
well this level is fairly short
if r1b1 took u like an hour and a half this might take u 45 or so minutes
its a great level for tryin out guns too
also can u kill the big striker with melee to the back of the head with like 3 ppl
big striker head explodes on first full charge hit
but 3 people can still insta kill it yes
also
yes, but with weapons with high damage, spear n hammer
on three hits
always take bio tracker
Thermals dont replace bio. They compliment it at best
especially since bio makes sniper sentry busted as hell
how does it do that, is it like pinged location?
have u read the description of the sentries?
ive never used the biotracker myself
Usually having 1 actual sniper (not the precision rifle, thats actually very far off from being a big guy killer/sniper) is good to deal with giants/hybrids. But a choke mod can do that too, just slower overall
Biotracker can ping enemies (absolutely broken and at no cost)
This buffs sniper sentry firerate and makes it use less ammo on those pinged enemies
ohh i see
yehs i read the descriptions
bio bio que ves una cosita
its just a universally strong tool
which sentry is better coz recently the shotgun sentry has been doing a lot of damage but obvi it runs out quick
would it be good to do 3 burst sentries or mix it up
uhh prob 2 snipers and one burst
They thin out the waves alot
but shotgun is, short range and is not gonna help u here
Burst sentry for support fire when u are reloading
Choke mode said freck that range bushrimp
Shotgun sentry = ammowaster 9000
It can shoot quick and thus theoretically do a lot of dmg. But 1. it misses a lot
2. its short af range
3. it doesnt actually kill reliably
4. it uses ammo up way too quickly
shotgun sentry
i was hopin no one told em about it
i was like 'oh its oki but not on this level'
woops
Sniper alone is a good long range kill sentry. With bio its a wave clear tool
Super effiicent
Burst is similar to non ping sniper. But its more supportive due to lower dmg in exchange for more bullets and higher firerate
i see its all delusions with the shotgun sentry huh
its just… the only thing that actually will hurt your teams ressource economy
its useable if you rly want to
but by far the worst „weak“ thing
spear, precision rifle, bullpup rifle are the other 3
precision rifle is good enough on r1c1 no one can change my mind
oh u dont like the bullpup rifle
and bullpup with three teammates not bots
is good too i mean
in case my, writin got confusin
i write badly
its good enough as in. The level is easy and it can be cleared with sentry + melee
Oh i like its design
The reload is just super long/bad and its stats arent good enough to compensate for that. Overall on the weaker side
Use it if you like it tho! Just dont tell anybody its good or smth…
Precicion rifle, the only thing that help me in r7e1 bc of thermal and i hate pdw
ahahah okay okay
SAMEEEE
not on e1 but SAMEEE
PDW I HATE IT
IK ITS GOOD
man i wish they didnt cut prec rifle mag size
WHY DO I DONT LIKE IT HELP
Hipfire pdw more
I know
THATS NOT THE PROBLEM KDMSKS
The recoil seemingly vanishes
But its make me so frecking mad
When u put 3x scope on a frecking smg
i dont liek hel shotty either hAAAAh
i hate all the good guns
im such a disaster
Hel shotty fun
i also have a question about how u go about clearing rooms coz we move really slow all crouched until all the enemies are dead but then we look online and ppl are like running it down in the rooms
Knife mate
i mean it depends on how confident you are and how experienced
like in speedruns obviously people run past stuff and beginners will take it uber slow
Pratice and be brave
Big advice here tho
Get used to walking in stealth UNTIL you realize it will wake up otherwise
yeah goin like that u need just, so much practice
this will speed up your movement
and youll realize that you can charge and walk at enemys
Dont be scared of the flicking sleepers
which speeds up clearing if the room isnt like 10+ enemies
i didnt learned to do that, till i had to, otherwise i prefer takin my time so so much more
Just remember, they are sleepers, and u are john wick
John wick kill everything so fast
i am gonna be scared, they are bad funk
No, they are just a punching bag
John wick mode on and u will be gud
one situation in which a lot of newer players crawl through stealth is in clearing groups of sleepers. if theres a pair sleeping together fairly close, a lot of newer players will wait until its safe to pick them off one at a time. but you can literally just walk up to the first one and kill it with a full charge, immediately start charging again, and once your hammer is more than half charged, you can kill the 2nd one by hitting it in the head before it screams or attacks you
i was gonna say somethin but if i say it they just gonna poison em more so
anyway bat is cool
Knife make this alot ezier
i stand by my thoughts
Well yes
But generally its good to learn how to do it with hammer
That's a natural outcome when you played enough/get rid of the fear and know the game mechanics
since that teaches better habbits
now its a discussion about melee mechanics, get on the round table kids
cool
best way to learn 
Knife vs giants
Hammer vs smalls for multikills

tbf when you do a solo 4 sleeper multi without them waking the room cleanly it just feels nice
With knife, mutiply the number of killed small sleeper by 1000
But tbh
Plz dont be me
Dont get addict to knife
i aspire to that
thanks guys for the info
i'll try multiple runs tmrw
no it doesnt
if im on r2c2 w/o hammer i can go further
aightyyy good luck n remember doesnt matter numbers as long as u like the gun u are gonna be cool with it
From d tier u need hammer for giants kill and load of stuff
never
Hammer make scout kill less risky
spear makes it easier
ill refuse to take hammer
first ill play with spear before hammer
fuck hammer
can you do knife only r7c3
yes
i feel like r7e1 might be one of a few levels you need sentrys for. But idk how much ammo the level gives exactly
then im gonna do it
fn did already
cfoam it
no
u mean in general or for knife r7c3
not gonna waste my precious slime for that
in general
the only reason i use cfoam is for charger scout
or if my team kill the giant too slow
do u guys genrally not use cfoam?
yes
but usually mines and sentry are more recommended than cfoam
okay just coz when u guys said no cfoam for r1c1 i was a lil shook
well foam is very useful i do use it a lot
not on this level tho
u will get it
its oki
the down side with cfoam is that 1, cfoam wont stay long if spray on floor, 2 cfoam is usually used to kill charger scout, 3 cfoam will stack up enemy so if u dont have the power to kill the cfoam wave then dont
no door to cfoam, floor cfoam= trash( but cfoam floor+ ladder=cheese)
... thats not cheese that just tactics
cfoam is used as a tool
i want to say that too
but everyone say that cfoam+ladder=cheese
especially in r2e1
idk how ladder and cfoam suppose to work so dont ask me if that is cheese or not
there are down side with cfoam, so usually if u run cfoam u need mines
only some level where u need cfoam and not mine
not gonna spoil that
it works becasue of enemy collision, they cant run past cfoamed enemy and ladder makes them have to go 1 by one
a lot of people say cheesing it, when what they actually mean is doing it the easiest way possible, confusing it with doing something that's obviously a glitch/bug cheese
cheese is when u do things the not intented way
my point is that people use it when they shouldn't.
Still not know if ladder cfoam is cheese or not
nah
seems as valid as mining a door
you think the devs intended for you to stop an entire spawn caps worth of enemies by cfoaming a ladder?
just liek they intended for you to be able to crouch behind a wall and melee babies through them right?

I dont know what they intened
idk did they intend to take out and entire wave at once by cfoaming doors and then mining them?
yes
which is why they fixed mines in r5
i think it wasnt possible before then it became possible again
exactly
So i cant say anything
In r7d2 does the person who picks up usb have to plug it in or can anyone
anyone
ah ok
nope
u need to swap with other consumable
No you can't. And don't bother suggest this feature.
whats up with putting the mine inside the blood door, is it more effective? if so why?
I seemingly get better results but that might be confirmation bias
cone reaches barely more from my understanding
you don't get like those 3 stragglers
i did a funny
what
enemy doing a door smashing "animation" when blood door is opened will not scream until the door is fully opened
it didn't really matter but, it will have a bigger cone behind the door
its the same thing
Bring back spear multikills as a feature
can cfoam mines foam doors and if so whats the easiest way to do that
Yes. If you have a high wall facing the door that'd be the easiest. Otherwise I usually put it on the back-side of the panel to open the door
cool, thanks
Is there any other gun that can one-shot a Scout? Read that the Mastaba Revolver can one-shot a Scout, apparently.
Revolver (back of the head from close range IIRC), Shotgun, Choke-Mod Shotgun, High-Cal, Precision Rifle, Sniper.
I'm missing any (out of those available in-game atm)? 
Combat shotgun can technically back-head.
What about the high caliber pistol? Does 22+ damage or so, more than the Mastaba
Yeah, High-Cal.
Ah, I see. Thanks.
HC anywhere on head at pretty good range
Almost all non-auto special can, except combat shotty/revolver/hel gun has some restriction about orientation and distance.
do the sentrys hit things no on their lvl of placement? like up stairs or down stairs?
cuz it seems like they dont even if they in the cones
Yes, but they struggle with steep slopes.
Generally it's better to have them looking up a slope from a distance rather than being right at the lip looking up or down.
The sentries don't lose damage because of shooting against gravity?
in r7c2 if you open overload before doing the scan can enemies spawn from there?
yes
the donut room is 2 rooms awy
you can do the terminal scan, put in the cells to stop the error, then go back and clear overload
yeah but im saying you dont have to clear it in fog if you clear overload after the scan'
yeah
but if you are doing overload during error wouldn't it make sense to clear it first
definitely

do uplink alarms always ignore the 2 room rule
I did R2Bsomething uplink level and first wave spawned in adjacent room
Except for some specific ones, uplinks will always spawn enemies in the same zone. If there is not a room 2 rooms away from all players in the same zone enemies can spawn 1 room away
thank u
is the any purpose for the bio m2
infomation
sniper sentry syntisis or something( i forgot what they call)
but mostly information
information is a powerful tool
powerful enough that u must bring bio in every level( unless if that level is really ez)
No purpose
ok ty
just for fun
u can zoom in
and zoom out
like every other tool
expect for sentry
cfoam can zoon
mines can zoom
why cant bio zoom
I am very well aware of the perks of bio, bio is my crutch also I don't trust randos to use it effectively
OH mouse2
just pinging a single enemy for whatever reason
after you zoom in obviously
i remember someone said about focus on 1 thing about sniper sentry
they will focus the ping enemy first
it was to focus sentry into 1 powerful enemy
like 10 striker and 1 giant
and you want to focus giant
the convo already happen
the feature isn't finished
the feature isn't good
=> the feature got removed
lmao i suppose it's been suggested ad nauseam?
Just started playing today and completed the first rundown and saw it said Completed [1,-,-,-] under artifact heat, what does it mean?
Do I need to complete the level multiple times?
It's the optionals. [main, secondary, overload, PE]. If there is a - it means that objective is not there
So you good
no, it just tracks completions like a stat sheet
Otherwise it would say [1,0,0,0]
You can see in advance what levels have secondaries in them by clicking the level on the rundown menu and looking under sectors.
For a quick example click on R7B3
Oh okay I have another question. When you die the artifact heat lowers, why is that?
Incentive for players to not redo the same level over and over to farm artifacts
which would be dumb anyways cause boosters are not needed to finish this game at all.
nothing feels worse than wasting an aggressive booster on a wipe
but then you complete the level without a booster anyway lul
When people whine about losing a booster on a run, I roll my eyes so loud that my wife wakes up
oh alright thanks for the help
No problem m8
your "wife" but true lmao
And don't worry about secondaries etc too much there are none in R1 R2
Yeah, how would I call her otherwise??🤔
Thanks a lot
gtfo players don't have girlfriends, let alone a wife, silly
Guess I'm an exception then 😂
But yes most in general chat would not have a GIRLfriend
yeah idk what to say now lmao
Aha gotcha !
ah you got me
adsing on bio has a purpose, as adsing lets you shoot immediately after a weapon swap
so you can initiate a bio ping a few milliseconds fasters
🤯
so insane right
yea

Its the biotracker sway bug 😄
"bug"
Does a terminal ping on an item near a sleeper raise their alertness up by 1 level or fully awake them?
Great, thanks!
skill issue
10c issue
Hi i have a question, i wanna see how can i increase the objective text size. I have a 1366*768 monitor and running at full resolution and me and my friend are having trouble trying to decipher the numbers for the objectives or even passwords. and hes using a full 1080 p resolution monitor. like trying to see if the Key_Red is either 608 or 809 is kinda bonkers.
a bit bizzare since it's usually the other way around, I play in 4K and dont really have much issues with reading the text in this game while I'm often troubled by that in other games
in the options, in the HUD section, u can adjust the size of all the different things on the screen
inclusin the objective tab
Thank ill give it a check, yesterday i saw the HUD scale option, turned it all the way up and everything stayed the same
Also is there an option to turn off that "Mirage" like effect that text has? Or at least if I'm able to lower the effect because I do like it but it also affects visibility
uh the double effect on the text, nope, but theres a ||mod|| for it
i think so at least
There is a setting for it; "HUD pixel effects" that you can turn down to 0. You can also turn "HUD Skewing" down to remove the curve effect if that helps. But note that none of those effect stuff in the menu itself, it's only for the HUD once you're down in a mission.
Ok thank you changing those effects improved visibility by a lot!
You’re not supposed to see double, it’s all in your head 😎
I've played this game on and off, why can I only select rundowns R1, R2, & R7? Do I only have access to the rundowns I played in the past? Is this my punishment for not being a committed gamer?
nonono
soo basically u know how rundowns worked like in fortnite, once there was a new one the past one was eliminated
when they released R7, after a bit they decided to start releasing the old rundowns again, so they released the 'alts', alternative rundowns, the past ones but a lil changed with some tweaks n changes
so far they only have released altR1 and altR2, R7 its still there cause they never eliminated it
Oh awesome, thanks for the answer!
yeh its oki, altR3 is gonna release prob in february too at some point
So I've had GTFO for a while and only played it once because the first time I did play it, I ran out of ammo so quickly I couldn't finish a level. How exactly are you supposed to conserve ammo when 1 encounter and half my ammo is gone?
just how different is it to play with people than bots
much much easier
yes as a person that only plays with bots
its easier with people
the game is designed to be played with 4 ppl
literally the only thing I do lmao
A while back, yes
I like visibility so I tend to not stealth enemies
Always keep my flashlight on
yeh so if u gonna play in this way at all
ur gonna need to learn stealth like the back of ur palm
otherwise... only like 5 levels u will be able to complete
out of like
70
yeah if ur gonna play with bots
u dont have to learn stealth
u have to **master **it
cause bots dont really help u unless u screw up
oh thats better than north america
skmdk yeah
also uh one more thingy
ask to not be carried
cause its fun to learn n stuff
definitely
so if theres a pro thats like 'gonna teach u how to play!'
tell em to not carry
that happens a lot
one last question, is spamming the fuck out of enemies not worth?
So a friend of mine and I just bought the game, the terminal to complete A1 is not working, are we doing something wrong or is this a bug?
like shootin em? or spammin em how
20x body shots vs 1x head shot
is it with the 'detectin personnel' logo?
ohh some guns yes some guns not really
u can imply it by idk, shotgun vs sniper n stuff
but generally go for the head
it is worth
No the prompt to press e isnt showing up
but it shows like the text like if u were usin it
Yes
cause uh then ur
yeah thats prob a bug, but well u dont need the terminal to finish the level either
are u searchin for the hsu?
Yes
Guns in this game handle horrible (which is good thing, makes it more realistic) so full autoing isnt worth to me so I try to use semi-auto weapons like pistols, or a marksmen rifle. So I guess lining up head shots is worth than
oki so uh advice, dont look for the boxes n stuff for it, it isnt a key
look in the shelves of the zone u went for it, specially on the back far right room
yeah dmr pistol sniper precision rifle, all those guns are made for headshots... well pistol a bit for bodyshots too since u stagger
but well i would recommend usin every single guns at least once or twice, get to know em, really define what u like and what u dont
same with the melee
is there such thing like a shooting range?
uh no
not rlly
u dont need to spray that hard
so uh for now just kinda vibe with the guns
alright, im going to go do something real quick and then ima go to lfg. Thanks for all the help
there is techniclly
oki good luck
thanks
wyhere do we collect the dna sample?
hsu
well, if u see on the shelves u will see a big thing that looks like a rectangle, about the size of a person
that thing is an hsu
u can read text on em and itll say "HSU_939"
u need to search for one of em
read the numbers cause the prompt to recollect the dna sample looks like pickin up an ammopack, but it is a bit hard to like do it, u gotta aim correctly
so first find it by number then try to interact with it
hug the hsu
and aborsb the unlimited powers
dna sample has powers
is warden bot dead or is just my internet
quick break the rules while we can
Woah Woah Woah
1 question
did they buff r7c1
bc at the full zone scan there was like 4 snatcher total
i remember there was only 2
Did they remove crouching scouts?
Keeps spawning if you take longer
there are actually like 3 minimum. It's just the old battle themes were removed

