#gtfo-related-questions
1 messages Β· Page 30 of 1
It was really stupid of them
Oh
Lmak
But yea don't wanna beat this hornets nest more.
I think the icing on the cake was that it was blatantly datamined cosmetics.
Which, of all of the things to datamine, is one of the things that you'd understandably not want to be super public.
wait so what did the guy do
@ 's Simon asking why [specific backend names for several cosmetics] have been removed.
lmao
i applaud that man for pinging a 10c member on something they shouldn't even be doing
It's not so much you shouldn't do it and more you shouldn't post about it in a public channel on the official server.
exactly
Like, obviously.
so still something you shouldn't do
he died with nuts of steel
he spoke the forbidden langue
balls were so metallic he pissed plutonium
Can we get old inmortal model instead of the ugly grey tank we have
is mom/pmoms birthing trigger pure LoS based or does it have a range
Range and los
Same as tank
Imagine a big ass circle of 20 ish meters and mom/tank dead center inside the circle
If mom could birth at any range i would literally cry because if she appears in one bridge tile youll basically be dead 

2 of what?
Mom rushes for birth when
Mom error alarm when
you mean baby surge error alarm
dear lord
infinite

i hate it when you're trying to kill a mother and she backs up into the wall
then her bubbles go through the wall
80 afaik
Per mom
So if you have multiple moms (r4e1) all of them gonna have to reach their spawn cap
TEH HARDEST RUNDOWN
IMPOSSIBLE TO BEAT
DESIGN AROUND KITING
only the top 0.001% of players beat this rundown
KITING WITH STAMINA
META ITS GONNA CHANGE
THEY 100% want us TO USE KNIFE
Instead of hammer
Putting a twist on the meta back then
Ty 10cc
R4A2 Extreme now impossible
The soft spawn cap depends on how they be spawned
You could spawn them in the boss role and max out at 13
But if spawn through mom they count to the moms pet limit
huh, thats bizzaro
Yeah if you where to change the enemies that a mom spawns they would also could to the pet limit
Of that enemy
Is the machine pistol any good?
personal reference
i think its a good weapon
the bad things about it is that it is really low range and low damage per bullet
and it needs a ton of ammo to be useful enough
it can stagger small enemy
it's a coop weapon
but it kills with aggressive close quarters combat pretty well too
any guns useful tho
so u pick whatevs u like
just try em all
did anyone ever get a terminal uplink in zone 205 in r2c1?
DID ANYONE EVER GOT TERMINAL IN ZONE 202
Secruity
Not before they re-release it
is that one of the 2 early zones? If yes
Then yes. I had both sides before
he was joking

but can there be an uplink in zone 205?
not from what ive seen
Can I still use Lugubrious?
Or is it "The bad guy color palette" now?
Use miracle palette
Bad guy? as in elitist?
if so then wear it with pride.
Racist
Objectively correct
What... What would be like an objectively bad pallete...
Probably ahegao or something among those lines
Destination
Now that is a great idea for a palette
Wait but he said it that would be a bad pallette.
He is 1000% right
So is rundown 8 going to be the final rundown? Or is that just speculation and we might get more.
i have honestly yet to see any solid proof that rundown 8 will be the last rundown
so i just take it with a grain of salt
No one knows for certain but people like making assumptions
If it's the last then I'll play then move to modded if not we'll keep riding down the seemingly unlimited holes on earth
How big is this π³οΈ
3
Yea I'd say closer to 3.5
That's average doe
well its very clear that the devs dont feel the need to tell us that there will be more than 8
Personally i'm just hoping the last update ends up being something along the lines of randomly generated missions, if they at least leave us with that i'll be happy.
R8 is specifically left open to be the last one, they just aren't committing to it unless something spectacular happens
They actually did state it was the end of the story. But they leave open if there could be a new storyline with new rundowns. (I highly doubt it)
Gtfo rogue like when??
gtfo mobile
and its crossplatform play
so you get mobile players in your pc lobbies π
extra 8 more rundowns with a new set of characters and new setting
in a dream maybe 
Calle's language implies that it's either highly likely to be the last or the company thinks it might not have the resources for it when it rolls around.
sell the game to people who WANT to continue development
and who would it be

Gonna depend on how well the modding community survives post-death tbh.
I'm not super hopeful since I think a lot of UMS is genuinely pretty invested in the base game, but...
true, wish modding community could just take over
lmaoo
the game can't sustain itself with it current way since devs need to make new thing and new thing without charging more money
they can just go DRG way and just spam cosmetic DLC everytime they update the game
with RNG levels
since the game have all the tiles in the world to do so
i have played a modded rundown that use rng to make level
3 tanks, 4 pmom on A level

w level
HSU interactions :0
I mean we maybe could get a community last stand style update to get a funny rng level maker thing
Make some survival maps and such
ah found it
EXTRACT modded rundown
go for Sonar rundown and just start hating yourself

that one is rng levels ? or there is an rng level
the one where he just make a program to just randomize everything
so in A level you can get pmom and tank

huge
randomize 6 letter word for level title
gtfo community are the devs while the actual devs are the community 
I mean there very few actual "quality rundowns" out there
theres like 4 i actually enjoyed
the rest looks like meme
or they just have shitty balancing
easterunit probably the only one out there that making actual qol mods like better bots and more apparent UI changes
most of the old modder left, now we only have a few old modder with some new rundown modder
@past mesa calling you out
my room density is prefectly normal
what rundown he made?
One is in the process of being made which is way more balanced and not a meme. The other is called Jishdown (@past mesa correct me if Iβm wrong)
the meme one that was out for 3 days before it broke was acceleration
we have two levels done but I am very slow with my making of rundowns
basically every rundown maker

i channel 10 cc energy
i didn't know you were a rundown maker
that's kinda cringe ngl
bashing jish is my thing. doing this wont help the skill issue we all possess deep down
trueeeeeeeeeeeeee
π
Hello guys i wanna ask something, is this game still being developed or is it going to be dropped by the devs? Because me and my friend are wondering if it is still worth it to buy this game knowing that there is a possibility of no more future contents in store. Thanks 
they're in the process of releasing altered versions of previous rundowns and will release a new rundown afterwards
so there will be more stages is what you're saying ?
oh nice, thanks for the info btw 
another year of content for new players at least
so I noticed that they are releasing an alternate rundown in the last update, the thing that I wanna ask is can I play the past rundowns or is it just a one time thing ?
Alt rundowns will stay forever
so atm we have rundown 7, alt 1 and alt 2 that is playable ?
Ye
oooh nice
Any rundowns that arenβt alt should also stay available forever as well
10cc on their way to break everything they've confirmed in the past
silencers and grenade launchers R8 confirmed
best smooth settings for gtfo with RX 3050 Ti Laptop?
Any indicator to difficulty before starting or is it just a general thing
is that like a specific level question or an "i'm about to start the game for the first time" question
Rundown > Letter > Number
With exception of rundown 6 (yet to comeback) and 7
From 1 to 5 its a steady growth in bullshit
Otherwise it's letters and numbers
With letters having bigger impacts
A4 will be harder than A1, but B1 could be harder than A4.
If not - B2 surely will.
But it is a rule of thumb, no hard rules.
Game design hard. Balance hard.
side objective difficulty also varies a lot if you do r7
wrong!
r3 is a lot easier than r2
and r1d1 for example is way harder than r4a1
Not necessarily. A4 is just different from A2, A2 might be harder or they might be about the same. R5A2 is to R4A2 as R4A2 is to R4A3.
Hence why I said it's a rule of thumb, the rest is details shmetails
You should expect A4 to be harder but this game is about as consistant as my stool
thats your headcanon. not something you should expect
the only reason why its even remotely close is because r6 and r7 had the "1" being easier (r7 only due to no optionals)
This however
Is my handcanon
That is a good game design, not headcanon.
The rest is game issue.
And when I say "harder" I mean objectively. By like 5%. 5 more total enemies, 1 more scan, maybe some fog for shits and giggles, you name it.
Just look at R2's B-tier.
All fairly simple levels.
Not really a progression, but rather different ideas in each level.
Combat heavy, stealth heavy, uplink introduction, infection-heavy.
How to check if a level its difficult
Look at the letter before the number and going down its always bad yuyu
Thank you for my ted talk
Hell, pre-nerf R2B1 might have been the hardest of them, while currently I'd say it's R2B3.
And even from a design perspective...
Class 9 or riot
Are the devs really thinking "let's make B4 a bit harder than B3 by requiring you to interact a bunch with spitters and fog, but we'll curb the stealth threats to compensate," or are they thinking "let's have a B-tier level that focuses on dealing with spitters and fog"?
We'll never get it back π
Imho uplink is a fairly harder ordeal since it requires that much extra brain power as opposed to just stealth and/or combat, so yeah it's fair to say that it's harder.
Fog though... Debatable. Although with how present it is in B4... It is pretty annoying.
π€¨
So yeah, made sense to me so far. Especially with infinite alarm shenanigans.
Yup
Then it ain't too weird to believe that higher number means harder
I know it isn't
But I can see why someone would think so
not... necesarily?
the letters already do that
i can understand why people believe rundowns make stuff more difficult each time
but that obviously isnt the case
Well not so much rundown
That one is coincidence and just shows evolution of the game
But it's completely fair to expect C3 to be harder than C1
fair to expect yes
And later rundowns enhances that concept with secondary objectives, where C1 wouldn't have one and then C2 does
Although R7C2 vs R7C3 is still debatable
Would require some deep ass analysis before I can come to an objective conclusion
it depends on if you go for optionals or not
just base line lvls
then it rly isnt consistent
like R1 it "kind of" fits
R2: B levels are similar. C1 and D1 are harder than their counterparts
but for r7 do you consider the optionals fully or just the main?
cuz with PEs and how they do them then obviously B3 is the hardest B
An argument could be made in favor of considering the whole level with all of its optional sectors since... well, they're part of the level
I'd never say that I finished R7B3 if I only did Main/High
It does make it harder to compare levels, since some have only Main and some don't have more than 1 additional sector
i mean id argue both are viable ways
no beginner should do a PE first try
On the other hand you could argue that in R7 only Main completions are needed to unlock more levels (mainly R7E1 which also only has a Main sector)
i personally like to compare a Main only vs main only and then 100% vs 100%
The objective criteria would be which skills / mechanics the level tests one way or another.
that way R7C1 for example seems very similar to C2 and C3 (with C3 probably being the hardest if you dont know how to stealth well, otherwise its very similar)
but if you add optionals C1 is a baby mission comparetively
So R7B1 is relatively easy because it tests basic stealth and combat skills with tame alarms. Some scouts for good measure, but that part of stealth.
R7B2... What was even that one...
Fog!
fog mostly doesnt even matter in b2
you always have fog repellers and its only in 2 alarms
Lots a fucking fog. Thick as milk too.
By the way, will they ever get around to make levels that aren't a set of crossways and corridors (I guess not)
Fog, brutal CQC in the caves as opposed to giant open spaces of B1, uplinks (especially if you roll a bad one).
Like, make R7B2's Secondary in such a way that you end up at the crossway of Main again, so you dont have to backtrack
I think even without secondary 72 is harder
hm?
And then secondary adds shadows and disproportionate amount of large guys in stealth section which is a separate skill.
where is r7b2 close quarters outside the first alarm maybe?
The badly rolled uplink
oh. I dont think so
since youd see the backside of a door if you dont go there
which might be an issue
The one with 3 doors in a tight ass room
Which is forbidden knowledge that will tarnish our minds
And the first alarm yes. Vague memories of some issue there.
I mean, I'm being sarcastic but it seems like something that should have been made a long time ago
It's not super brutal, but it's definetely tighter than giant fields of B1.
Fog acts as enhancer too
i can see the issues as it would be kinda confusing aswell
in an optimal world tho yeah
Can only shoot the guy when he's right in front of you
b1 unironically has worse sight lines than b2 at times. Also wacky as hell spawns (1 room away alarm can s my d)
Gotta counter that 100m room somehow, but I agree
U typed b1 twice
Love it when they spawn on the left and you can sniper them with PR
And then we have B3... Alright, what do we have...
Stealth... Knee deep inf fog which tests ability to stealth without crouching - major step up.
blood door, big room cluster, dark respawn zone (double tracking), half fog alarm, extraction error through fog and a respawned zone
also harder stealth than B2
And then the brutal fight-for-your-life finale, which wasn't present in previous level.
Sort of was in A1, but now there's more of them and its in the fog while someone has to carry for repeller.
Navigating!
The hardest part of that is to not get fucking lost by making a wrong turn.
I still can't remember the correct path.
Yeah, hardcore shit. Not a fan of that level.
Secondary is more brutal too.
And don't even start me on overload.
B3 is definetly the hardest and best B tier
Ok ex, good ov, main is boring
i mean end of main is what makes overload good (and vise versa)
I have a question, are there any rumored or confirmed rundowns coming next year?
Wait do glow sticks not show shadows ?
well they have to do r3 r4 r5 r6 and r8
they showed an image sayin they will do em
What happened with previous rundowns? Like beta/early access ones
the original ones they turned to durst
now we just gonna have the alts
alr r1 alt r2 blablah
How does that affects the lore?
confirmed? yes, Alt R3, R4, R5, R6 and then R8
confirmed for next year? yes??, they are just 'coming out as soon as they come out' kinda thing. at least a few rundowns are coming out in 2023
wow
Wtf
Oh
well theres lore explainin maybe a time travel?
im not sure theres logs u can prob read more about it on #gtfo-lore
nothin happened lets keep goin
Gotcha
thats a big question with big answers lol
Time travel? Hmm never heard of that before
Lol
At first i thought it was simply like what devs did with the Matrix MMO
Any of u know that story?
idk
there was- maybe this should be on lore but there was a log of a travel when the matter wave projector was happenin
and i dont recall it super well but a mask of one of the characters appeared in the place that happened?
im not super into the lore
this was all a log in R2 i think- no
in R1
not sure the level
Alt R2-R6 should be safe
R8 ... I dunno it might be pushed to 2024
2033 if we lucky
But isn't alt r2 already in the game?
ΒΏ?
like alr r3 to alt r6 are confirmed
Oh
but we dont know when they comin out
yeah
just
solo every level in the meantime ahre no
was supposed to be alt R3-6
Those rundowns where the ones previously launched right? Or they're completely new ones?
they r the ones the preciously launched, but with some changed things
thats why its "alt", "alternative"
Nah it's the old ones updated to R7 standard
like the same levels n stuff but a bit different
with MINOR changes
R6
Right
the tp parts of the levels at least lmao
R7 has it as well tho
yeah but r6 started with it
im super excited for that rundown
it's just an environment added in R6 so it will show up from there and further
I saw a video yesterday of the "explaining rundowns" and saw a clip of the sandy environment outside of the base
It was a pretty weak one imo
That's basically why i asked
It's not outside the base π
oh yeah, it showed some funkynesss
i mean technically it is
outside the complex
:0
its another different place outside the complex
Eh..
but its outside lmao
It's another planet
Dang
but sure I guess that's technically outside as well π€¦ββοΈ
uh no the complex is the place were the levels take place
so yeah that sand place is outside of it
very
very far away
but outside
Yeah it's full on teleportation to another planet.
R7 has a couple moments
i mean
yeah
would be funky if gtfo minimized and opened idk microsoft edge and downloaded another game
Lmao
GTFI
yeah buts its outside a base 
Ofc but not the complex which is in Mexico
I'm getting so confused
the lore isnt clear yet in a lot of stuff
They aren't making it easy no
either you binge through all the lore we have or you wait til R8 (probably)
its fine itll explain when the rundown comes out
probably
maybe
possibly
could be
There bases that are outside but not really outside which means you'll be inside but no really inside
they are "in another dimension"
There are outposts on the alien planet
its an outside area
dimension/planet
but not rly outside of the "complex" in which gtfo normaly takes place in
it funnily enough matches up well with yucatan ~40 million years ago

Yeah but how you explain the time thing then
thats the representation of my cpuntry, we r in the shit
My bet they're just in the alien origin place
I think it was very much confirmed NOT earth
there is only 1. the complex and a dimension we call 2. Destination
Although we should be talking this in lore guys
there is stuff on destination, buildings even
yeah its just uhh canada
No the complex is confirmed in mexico
They teleport between them. that's it
nah nah is portugal, fk it :]
but before you sot in lore, check out the for 'dummies pin' in that channel
K
why hel rifle and hel gun aren't available anymore?
they were run down specific weapons, and will return with their rundowns they were on
Don't worry the easy weapons will be added back in Alt R3

ok
hopefully nerfed
Was hel rifle in r3 too?
Yes
if they dont nerf hel rifle can they bring high cal back to 30 damage π₯Ί
current highcal is better
I dont want to swap to choke mod for chargers tho
???
hel rifle is high cal but better rn and pre nerf
if you take the piercing away they litteraly were the same guns rough base stat wise
(hel rifle having 5 times the range in exchange for less fire rate and worse reload)
but yeah you have insane piercing so...
You think alt r4 will bring back old hel revo recoil?
i dont remember hel rifle oneshoting biters on a random bodyshot

Hel rifle 1 shots chargers brotherman
hel gun didnt, is that what youre thinking of
Did r3 hel gun 1 shot head shot strikers
bi...ters?
tbh hel gun not 2 shotting chargers would move it down from incredibly god tier
then again i do love me some hel gun
spam firing it felt really bad to me so idk if ill use it or not
I havent touched hel rifle enough to know how I feel yet but the stats are appealing to me
Once you know how to control spam fire its just so fun
the only issue with hel rifle was charge up and then having a slight delay between shots
it felt weird sometimes
more like always
Can't stand charge guns. Machine guns i understand, but "charge up to take a single shot, so you have to time it juuuuuuuust right" is disgusting to me. Never felt good to use in any game ever.
when enemies move predictably like in gtfo im fine with it, it just doesnt feel good to use
I normally hate burst weapons too but I like them in gtfo
too bad gtfo doesnt have the gaming burst
rev ups like mgs are far superior but I wont use that in this game
epic gtfo server gifs
Excuse me, I'm returning to the game with friends and the r7a1 was pretty simple. Is there a way to return and increase the difficulty?
No.
uh no but levels r harder as u go down
Self-imposed restrictions are the only way to increase difficulty
so u will prob get that difficulty later
But you can replay any expedition currently in the game any time you want
Yeah a1 is supposed to be easy
yeah
just go to b1, as if its still easy
do b2 with the secondary objective
that ones get those heart rates goin usually
B3 is where shit will really kick in, especially with secondaries
thats true too
is the first with the overload
B2 secondary is probably the first real hurdle for brand new players in r7
Eh
B3 PE not possible for brand new players
no for brand new players is b1
Its lots of bigs and a lesson of mandatory biotracker shenanigans
i think the end of b1 is the point where u decide to quit, or keep goin
... thats not
super true
theres naturally some but its not the whole level
no spoilers
Yeah trying to avoid the spoilery parts of it but I know what you mean
there is most certainly an unusual density of them in there
The part after the bigs would kill new players too though is their point
and that's the part where people either learn how to deal with them or get punched against the walls
Fair. Level is rich on ammo, especially with optional room.
you can go ham and have some fun
yeah i mean even w/o snippys one would not struggle so much
the bitch part of that level tho is havin the next checkpoint after the main alarm
thats just
fkin hilarious
ive seen people so much people lost after completin secondary scrapin by n dyin there
The whole of R7 is rich in ammo tbh. Except ofc R7C3 start
Just continue with The levels. We'll see you guys back when ranting about the fog in R7C2 or something
yeah there's just one two packs maybe
psh
There's none
i- i was jokin
I-i had to assume not.
anybody know how many more rundowns the devs are gonna add?
Alt R3-6
uh... 5 more
and R8
five more rundowns
basically
so R8 is the last?
not confimed but kinda
it's the end of the story
so unknowns if it's gonna go on after
If theres more beyond that, this game wont be their main focus anymore so itβd be sparingly
It's confirmed as the end of the story
exactly
ty
for me it means: end. would gladly be proven wrong and see a R9 one day tho
I just hope R8 tops R5 difficulty
R8 is our last hope in that regard
R5 pre-nerf is probably the pinnacle difficulty though
more types of enemies would be cool as well
Altho R5 pre-nerf is hard for the wrong reasons I still hope we get something that hard
we got 22 already
one more doesn't hurt
We will probably get it. in R8 π
5 hours long if you play fast. no checkpoints
No A, B, or C tier
F tier
we're killing the warden bois
R8 unlocks from completing all previous rundowns and you can't have someone host the levels for you

fuck players in r8
ok genuine questions does puttin e_777 is different that puttin zone_777 on a terminal?
If there is a fog_turbine_777 it would show up i guess
...
isn't that just "list"
like
if u use a terminal and put "e_177" is the list command read automatically
or
nothin happened
you can also do "list res 777"
it list everything in zone 777
but if there something that name like door_777 it will also show up
IT'S ONE IN A MILLION
so yeah it's just
another way to do "list zone_7" but instead is "list e_7"
coding is amazin
i think it's the same as Search feature in notepad
It wasnt even that hard, shit was just too long to play.... π¦
i remember people going real hard on devs because no new enemy in r5
and now we go, "ye r5 good"

6-7 months and you give me charger scout got me fucked up
i've seen so much people call r5 the worst rundown
nostalgia hit real hard on this one
GTFO boomer moment
and
r3
r3 is like a tomato in the middle of 2 slice of meat
and then a big chunk of cheese on top of that meat
bullpup here we go
...
or was bullpup r4 im terrible with this-
r3
if every gun has a long reload, i would see people using bullpup more often
spear cult
but fkin nvidia is fkin popular now and i can't get a line of less than 600 people
If a 2 sc reload its so detrimental to your playstyle consider getting good
He's going elite mode

Me when the hybrid bullet does a full 180 and hits me anyways
Let me nitpick stats to say im.not good with a certaij gun
Its always funny to see that, when the projectile wraps around your homies head
I love using GTFO to simulate orbital motion
See kerbel space program for more info
still more than you need

The only levels to not have a ton of ammo were R4E1 main and whatever rundown Starvation was in
r5c3?
sounds right
im sorry ill dodge on tiny red circle next time surrounded by strikers all alone π¦
good
π

dodge is almost useless
it essentially is
My guy you caliterally dodge a tongue by just strafing left or right
If i said dodge i would say shift + left or right
Been broken since r6
Moving is cheese, you have to stand and shoot like American civil war strategy
Or was it revolutionary war
πΏ 
Makes sensw to me 
yeah like only if it's behind a wall 
No you can literally walk around a sleeper and it can't hit you
Im getting old

Sleepers legally cannot harm strafers
By law
Yes

when you make an entire video detail how to dodge enemy
and people said: "you can't dodge enemy"

Sniper melee is only in your head. Dig it out
how do I join a game if I have the lobby code ?
u copy the code, enter gtfo and there should be a button that says uh join lobby or somethin like that on the sides
yes, once the code is in your clipboard, the button will appear under your choose rundown button
helow everyone, how i change the server in the game?
You canβt, GTFO is a peer to peer game
The person who creates the lobby is the host, and everybody else joins them
Well I wonβt be using it dodging is unrealistic and as part of the role play community we canβt have that
theyre just waiting outside the circle
Theyβre bugged when that happens
assumed so
You can kick them, do the scan, then add them back
^
Change the slot to closed or players only
didn't know you could do that, you're a life saver

(we died anyway shortly after)
Yeah most of the time i just restart the level when that happens if its early on
it was in vina
do boosters apply to the entire party?
no
booster r individual
u can apply some that benefit the team tho, like resources that u give r better n stuff
Give me an option to disable all booster interaction for myself
Can you kick people from your in game lobby?
is there any other sectors besides r1 r2 and r7? new to this game
Currently only these 3
okay thats what i thought
You can expect R3-R6 will be added in next couple months
awesome thanks
me and my pal are struggling with r2c2
can we get a few tips to give us a little boost to the end
with bots
we're currently using
bishop - burst rifle, machine gun V, knife, burst sentry;
woods - hel revolver (i think), machine gun V, knife, burst sentry;
hackett (bot) - (forgot), combat shotgun, bat, biotracker;
dauda (bot) - hel shotgun (i think), (forgot), bat, burst sentry
I'm not sure I'd give the bots shotguns since I'm pretty sure they'll still try to snipe that pixel of a striker they see 20m+ away.
take a mine deployer. Makes the blood doors way easier. Also can make alarms easier if you safe the right doors. (Obviously using it right is required)
Yeah giving bots shotguns isnt the best play. Smth like ar and machine gun works fine.
knifes for meleeing the error waves. Then calmly dealing with alarm waves outside of fog and you are gucci if you mine blooddoors
Oh and, ignore if you're concerned about spoilers, ||keep in mind that once you pick up the last PID They'll be a wave of bigs to deal with so try to be ready for that before picking up the last PID||.
Assuming I'm thinking about the right level.
Best bot loadout its burst rifle and machinegun (veruta)
bio bot its really good and the other one can use a sentry or if the level its stealth heavy and slow you can drop him a mine deployer
Are yall currently looking for any voice actors?
Only if you can do a sex scene with shaeffer and henrikson
where are all the bafrooms
there's none do it on the big hole in the extraction
oh me oh my
just tell ur friendos to go to another zone n use the bandage from the medipack

Do shadows eat more foam than regulars
Don't think so
no
Nah, lies, it's all the same.
Yes, took 7-8 blobs for each shadow iirc
I love when bigs randomly wake up only to smack you into the next zone over
joy to the world 
random wake up is a stupid mechanic in general
Should I be worried if some foam accidentally got in my mouf
Like it accidentally got there when shooting the gun
I didnβt actually pick some up and eat it that would be cringβ¦ it just got there on accident by the gun
I donβt feel so good
how do i get a cylinder out of a M&M tube filled with microwaved c-foam and mashed banana?
If the cylinder has a base remove the base and twisted the cylinder to loosen it
You're totally fine
i cannot remove the base without damaging the cylinder
cut it off
Does Bioscan speed boosters stack if other players also have them
no only affects the one that has it
what if we both step into the same scan, like a team scan or a sustain scan
oh bioscan im dumb
ok then i think so
i was thinkin of biotracker
but yeah if many people have it i think it should work
mk
If they wake up, it's going to be because players did something to piss them off.
And for w/e reason a lot of randoms either never use their ears or can't help continuously inching.
Maybe I'll repeat myself but I've found that most newbies never consider enemies croaking as an actual sign of them being nearly alerted/more alerted, and think it's just scenical
idk bro you should be able to see an enemy glow twice and realise it only makes noise while glowing
Nope all of us we standing still and the man decides to back hand me, unless someone moved and touched him thatβs the only thing I can think of
Somebody absolutely moved, or did something silly, or miscalculated latency.
Oh I'm not saying it's a design error, I'm just stating what I've found out
99% of the time, an enemy "randomly" waking up is because somebody misplayed without realizing.
Actually, now that we're talking about that
I've seen again, twice, the glitch desynch where one client sees his flashlight as off but it's actually on
I remember seeing that only in R4 then never again until Alt R1
Was it gone or it's just me?
Either that or they guy is stuck glowing forever
sometimes enemies are also desynced slightly so its glowing on one persons screen and not on another's
Guys I have a question. What should I do when my checkpoints aren't loading at all? like at any level
there are no checkpoints m8
oh... yeah I considered that xd thx mate
π
just started this game today, any tips for solo play because my friends that play this arent on right now
bots are better than nothing*
just keep experimenting. bots have perfect stealth so its a great time@to experiment
do biotracker to learn
but try to use ur senses too
dont rely on it
then when u think ur ready give it to a bot
every player gets a name based on the position they get when they arrive to the game
if no one connects the bot will get that name
there's, in order i think, woods, dauda, hackett, bishop
u can see it on top of the people/bots that r in the lobby
is there somewhere in the wiki where i can check them? i dont wanna open the game RN
uh the wiki has a page for characters
u can just literally search "gtfo characters" n it's the first option i think
the "prisoners" part, the first part, is the players
thanks
anyone played R2D1 often, can the key to open zone 607 spawn in zone 610 or is it only spawn in zone 612?
nvm, the game just spawned one after 10+ restart
so... i don't know if this is the proper place to put this but, for some reason, gtfo really really doesn't like my pc. I exceed the minimum specs required for it but every time i launch it it hard crashes to desktop, even the menus are really laggy, and it disables all audio on my pc? any clue what the deal is? apologies if this isnt the right place.
VPN? tried verifying files? deleted 10 Chambers folder in appdata? updated drivers?
and ofc specs?
done and done. on my... 4th or so attempt it seems to be working but i already did all that stuff before so... i don't know.
if it works from here on out we're good
if not i'll come back
Have fun !
thankya
you can squeeze some of fps with texture set to low
skill issue
will do
what does LFM LF1 LFG etc means?
Whats the big difference between the two lmgs
1 higher rof slightly less damage, the other its slower fire rate higher damage so basically one its more for individual killing and the other one its more for crowd control
gay liberal propaganda
Im.not gay but im sure as hell spread misinformation
I iwsh they buff arbalist
The Veruta (AK-looking drum mag one) got overall better DPS and ammo efficiency.
The Arbalist (with blue holo sight) is basically inferior in every way possible except that recoil seems somewhat more manageable. Me and at least 1 other guy find it much more comfortable to use it overall, but if you can skill-fix the Veruta - its basically superior in every way.
Game balance hard.
I would still pick arbalist tho
just feels better
You can "skill-fix" any gun by aiming good 
Titanfall's Kraber
- lever action
- tiny mag
- bullet has time travel time
- TTK ranging from 0 to 0,5 a second depending purely on bullet's travel time
I would love a lever action rifle in gtfo
Don't have the talent for it? Worst gun in the game. Worthless against NPC targets too.
Got caffeine running instead of blood? Most OP gun in the game
futuristic renditions of lever action rifle in this game would look amazing
Except for the fact that its widely impractical when you have proper semi-auto tech, but i have to admit - lever-actions got style points going through the roof
im not gay but..
that file mignon..
you think the devs can actually do the animations? hell no
they struggle enough with the existing weapon parts
existing concept since like R2
okay buddy
it's totally not like the pouncer was already in the works during the pre-release
since the new windows update the is crashing alle the time
It was a whole different design back then
before snatcher would be a environment hazard they switch it to an actual enemy
and yes they could pull the animations
they actually do have a good animations
helgun reload, machinegun all of them have sexy animations
like i can talk shit about the story and balance of this game
but holy SHIT
Their art people, room design, enemy concept its just straight up the best
I think shotgun reload animatio begs to differ
ah yes all existing from when the pre-release became a thing
the horror designs of monsters genuinely fantastic.
I mean most of the pre alpha stuff its in here already
inmortal (altough lazy as hell) is here, the old model do looks waaaaay better
cocoons they just flip them and put them in the roof instead of the floor
parasites are spitters (apparently)
were just missing
security sentries shooting at players etc
Animations tho still banger 
is rundown 1, 2 and 7 the only ones available for now?
Question for the group. Considering buying this game but was wondering how true this recent review was?
"I cannot recommend purchasing GTFO despite it being a decent game. As of recently, it was announced that GTFO has entered the end stages of development and will be releasing one more rundown some time in 2023. After this, the game will be "completed" and 10 Chambers will begin to focus on other efforts."
I mean the "release one more rundown" is a huge generalization
we still got AR3. AR4, AR5, AR6, and then R8
Are those equivalent to seasons?
I looked at the road map and it sounded like "seasons" but I wasn't sure.
yes but they are now permanently here and once released you can play them any time
so it's more like level sections
like Mario worlds
That sounds more like the addition of content... so in other words, the review is actually saying "they're only releasing one more big batch of content on top of the seven others they've already released?"
we only have R7, AR1, and AR2
theres not much of a clue what it'll look like after R8 releases
Oohh. So upcoming is AR-3-6 and then R8.
Thank you for the explanation. This game looks fun as hell but I didn't want to buy a end-of-service game if that was really the case.
yeah it'll be a couple years until R8 releases
the person making the review was definitely a veteran player being salty
i has question about videos
What is it?
i know your not allowed to put like videos that use cheats, but is it allowed to put videos that use door cheese
Good question. Not my expertise. Probably yes, but i could easily be wrong.
ok thanks
you mean the levels or the different sectors within levels?
What is artifact heat?
Basically a lower percentage means its harder to get boosters
You can increase a level's artifact heat by collecting artifacts in other levels
Late response but lets clarify:
Rundowns are basically "Campaigns". Sets of missions united by a specific goal the Warden is trying to achieve. In the past rundowns would be replaced upon release of the new one, but now we are retroactively getting old ones back (Rundown 7 is the last "new" one, 1 and 2 are slightly face-lifted re-releases of content from like 2-3 years ago).
In-lore each rundown appears to be one of the holes in the facility created during a certain massive accident. Warden uses those holes to access points of interest within abandoned facility, where he sends us to get specific things done. You can see it in the menu when you pick one - the hole goes sideways, turns very small and goes up and from there the rest of rundown is rendered.
And the missions are chronological operations the prisoners canonically get sent on.
I.e. A3 takes events after A1, but B1 events take place after A3.
Do we know what caused the holes/rundowns?
#gtfo-lore can explain
I don't understand; how are you supposed to solo big strikers with the hammer? There are not enough time to fully charge another hit after the first one; and a small hit does not stagger
70 - 80% charge is enough to stagger giant striker
...yes
and you can solo giants
it's easy

i just use the spear
its the one case where its just easier to use
the range advantage allows you to full charge from a safe distance
you can wait until they scream/tongue attack or bait out the punch to get off fully charged hits as well
Destroying a limb makes a larger stagger window that a normal stagger/ and it only takes 55% at the back limbs
Meaning you can stun lock them by breaking limbs
oh I thought you can do the thing without letting them scream / alert
I knew that, but not the 55%, I thought you had to full charge
Yeah I did that a lot with friends, but I want to be able to solo them
exactly what I'M trying to do, but it just feels like my 60% charge hits are not breaking limbs, I don't know what I am doing wrong
you just arent hitting the back or the limbs
I'll just keep trying
it is tricky
i go for head upper chest lower chest then arms
but it is what you like the most some people find legs easy to hit
hands be tricky they move them a lot
head -> hand -> chest -> pelvis works?
yeah should work
they have to all be on the back tho
it can be werid with animations knowing where his back is
you have 22 degrees of leeway
yeah I'm probably missing the "back" part of arm hits when they flail around in stagger
that's probably the problem
ty for the help, I'll keep doing the first 2 rooms in R2B2 until I can solo kill the first 4 :D
yeah that is a good room
if you are having trouble you can use the spear for your training wheels until you get it down
Which one is the easier after that, the sledge or the bat?
sledge the bat has a different pattern.
holy crap it is so much easier with the spear
It's not linear, but it's also not a binary lmfao.
fair enough :D
I did the first 3 as full stealth kills with the spear on my first try
mostly
maybe I just got lucky, it should not be this different
na spear really helps with the positioning on it
did r6 or 7 have surge alarms anywhere?
I honestly don't remember there being any
I think R2E1 is the first time I've done a surge alarm
can anyone tell me why i cant copy my lobby id. im new to the game, the button is red i click.. but i nothing to paste from my clipboard
R6 had surge alarms in D3 if you were too slow after finishing the reactor startup, and d4 first alarm and ending part during extraction
mmmmm ok
oh wait yeah I remember D4 first alarm
didnt realize that was a surge
don't remember the ending at all tho
and I have no memory of D3 except a reactor and double sleeping tank respawn room
There was a timer at the end that started a surge if you didnβt extract in time
you click the red button then ctrl+ V the code
Hammer has better damage and better stagger
R7 no, R6 yes
R6 surge felt really annoying,had to save doors for the surge
Yeah but that wasn't so hard. it was almost immediatly behind mommy
Ending is not a surge, it's just a normal wave to my knowledge.
hi, i was looking for a new game to play and i'm really interested is gtfo, but i dont have people to play with. so i was wondering if the lfg community is active enough to have poeple to play with on the daily
Seems to be, depends on when you're on as well.
usually yes
Objective text says "biomass surge". Only had it happen once and it felt like a surge but im not 100% sure.
D4, not D3.
Final error alarm.
oh i thought u were talking about the d3 timer my bad







