#gtfo-related-questions

1 messages · Page 22 of 1

mossy aurora
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Whaaaa

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Always give the bots bio

scenic viper
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Since I used to be our mine deployer it let's me do both

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Do they use it?

neon gust
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bot bio its the best thing in the world

minor fractal
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They cheat.

mossy aurora
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Bots can use bio beyond the capabilities of any human player

neon gust
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to fill in the spot

scenic viper
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But

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Using bio to speed up stealrh

neon gust
mossy aurora
scenic viper
#

What an emoji

neon gust
#

i cannot wait to do r2e1 with bots doing a surge in fog and the bot suddenly going melee mode

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because of 1 striker crawler

scenic viper
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Ugh

neon gust
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10 out 10 10cc best AI

minor fractal
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STOP

scenic viper
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Maybe I give him the bio tracker after all

minor fractal
#

Hammertime

scenic viper
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Anything to make them melee less

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So sick of bots taking shells for sleepers

mossy aurora
neon gust
mossy aurora
neon gust
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rare bug

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but seen it happen twice

scenic viper
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I've seen everyone saying they run choke mod to deal with snatchers

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I feel like the pump handles them fine mostly too though?

minor fractal
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You can run any high damage weapon for them.

scenic viper
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Isn't range an issue

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Save friends from afar

minor fractal
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Sniper, pump, choke, and HCP are all fairly ideal.

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For choke or pump?

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Choke range is very long.

scenic viper
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Mostly for Hel and combat shotty frog01

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Pump has solid range and has yet to fail me vs snatchers

neon gust
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not head

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head its armored

scenic viper
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Except when I get grabbed and all my friends brought the veruta because "it's busted" and now I get carried away while they spin up

minor fractal
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HEL S and CS are both a bit slow.

neon gust
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people bitch about the head been armored but, if it wasnt armored would make snatcher waaay easier

minor fractal
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MG can handle snatchers fine, just needs sustained fire.

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And you have to be good at the weapon.

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And Veruta is p busted ngl.

scenic viper
minor fractal
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It's mostly kept in check by being quite hard to play.

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Yeah, it's not what I mean by "high damage weapon"

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Although "burst damage" might be a better term.

scenic viper
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Sometimes there's multiple big guys or a snatcher jumped around a corner and is gonna break LoS and you need to do something NOW

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Veruta excels at just about everything except that

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Assuming you can control its absurd recoil

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Which is why I tend to prefer pump shotgun if I can rely on my team for wave clear

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Or the combat shotgun but again haven't tested that vs snatchers

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HCP got nerfed but it used to work fine

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Choke mod mag size is a deal breaker for me tbh

neon gust
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remember when chokemod was suppose to pen but it was just a developer oversight 👴

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gtfo drama

scenic viper
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Remember when scattergun

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Bottomtext

neon gust
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thanks to that drama we did figure that penetration on shotguns was broken

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since it was never coded in game

scenic viper
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Which rundown was thay

neon gust
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r4

scenic viper
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Huh

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I feel like I remember the same issue happening with the scattergun

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But it did such absurd damage nobody cared

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I joined at the start of r5 so r4 was before my time

neon gust
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scattergun never meant to pen tho

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just an oversight like in r4

scenic viper
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It might as well have had pen

neon gust
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pretty funny if it pen tho kekw

scenic viper
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It erased anything you pointed it at

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Wide angle disintegration beam

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My headcannon is the devs made scattergun OP on purpose to carry new players through r6

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For the 1.0 release

fierce nebula
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Fortnite actually does that to make interest when a season starts

icy cave
tardy ingot
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i mean… fortnite…

icy cave
scenic viper
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Pump shotgun weapon swapped, when done close to frame perfect, appears to save half a second (hipfire ready) or a full second (ADS ready) - 16% and 29% of the base reload-and-be-ready-to-fire times respectively

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it'd save even more if not for shotgun-swap sway - probably another half second on both

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It saves even more if you, instead of swapping back, just swap to another weapon, use that till it needs to reload, and then swap back to the shotgun, because then the reload times of each weapon can share their weapon swap delay, and also skip the swap back (one swap per reload instead of two)

sage valve
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is there any mods for GTFO that give the ablilty to rebind croutch to toggle and press?

craggy pier
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unless you're asking of a way to bind toggle and press for different keys

icy cave
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Man now They look for mods before even checking settings. 😭

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This world is f'd

vital sierra
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mods is our savior

sage valve
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@icy cave dont talk cause you mis interped my queston

vital sierra
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you just straight up asked the wrong question

icy cave
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Bloody self pleasurer

sage valve
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mods for GTFO that give the ablilty to rebind croutch to toggle and press?

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no i asked the right queston

icy cave
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And dares to be rude as well

vital sierra
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ye, you asked for mods , no?

tardy ingot
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ok im not gonna use this moment to meme on ya DjDNA (especially after reading through steam discussions a second ago)

musicmommyOMEGALUL

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since this case is so obvious

sage valve
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so now that that conversation over is there a mod for each crotch button to seprate

craggy pier
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can't discuss mods on this discord

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Personally, I've no idea

tardy ingot
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also its way easier to ask this on the litteraly modding server ariHyperNod

vital sierra
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.t modding

uneven gulchBOT
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GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)

unreal abyss
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Wait thats Badger, Im a huge Fan 😮

icy cave
unreal abyss
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Ive just been wanting to ask him how he got so good, for some reason i can never find his account to message him

icy cave
fierce nebula
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am I one of the alts?

icy cave
silver fable
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hm, I'm not convinced that Joe's Pants is a badger alt

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a little too earnest and high effort with the pump shotty reload cancel/sway investigation

vital sierra
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is banned account message get deleted as well?

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ah, no

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anyway, he already got banned

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for the 10th time

fierce nebula
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Farwell random stranger

silver fable
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I mean, badger does investigate mechanics/enemies/guns/etc, so it's not entirely out of character

vital sierra
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well, i wouldn't say joe pant

silver fable
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but I guess it's usually more blunt, more "lol 10cc incompetent", less exacting numbers

vital sierra
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well, you know when you see badger

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really easy to identify by now

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the moderator/admin can just ban them with their eyes close for how many times they banned them

silver fable
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as of r6, pump shotty was just in a perfect spot balance-wise

scenic viper
tardy ingot
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sway bug painPeko

silver fable
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if anything I would've recommended 10cc cut down on the natural reload of the gun, so newbies could operate something closer to the actual performance of the weapon

scenic viper
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Is it even a bug

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the sway thing

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or was it like

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a sneaky and unintuitive nerf

silver fable
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lately I've started to fear that it might be sway feature

tardy ingot
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i mean it would be stupid to do it for one gun type only

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and stupid generally…

scenic viper
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maybe its the every other weapon no sway bug

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or maybe

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its the shotgun sway realism feature

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🙂

silver fable
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but also the way they gutted the high cal and the precision rifle while buffing the carbine, has already left me with little faith in 10cc wrt fine-tuning weapon balance

scenic viper
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high cal is still fine

fierce nebula
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GTFO
realism
🤣ihavenofacebutiwillstillscream

scenic viper
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its not unusable

tardy ingot
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never said it was unusable

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just nerfed for no reason

scenic viper
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the reason is

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they wanted to nerf it

tardy ingot
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considering it wasnt sticking out as a too strong gun before

scenic viper
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it was too good fr fr

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invalidated the poor pump shotgun dracthyr_nod

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no sway bug after all

tardy ingot
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weapon balance since after r6 has been… questionable

i think i only 100% agreed with sniper being nerfed

silver fable
scenic viper
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you guys have

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really high standards

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im not sure you realize how nice you have it here

silver fable
scenic viper
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very spoiled gtfo balancing perspective

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with the single exception of like, the smg, all the primary weapons have clear and discernable identities and uses or upsides, and are viable, and all the secondaries are viable and of a reasonably-similar power level

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I know virtually no other shooters where this is the case

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coop shooters included

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Usually half the guns barely function

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r5 had far worse gun balance imo

silver fable
scenic viper
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That's alright, you're allowed to be wrong

silver fable
dry pumice
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We don't have clear victors but there are a couple of guns that feel meh and got overnerfed

scenic viper
dry pumice
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Probably

scenic viper
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so when people sasy "these area shallow game balance goals" "balance has sucked forever" "10c has no idea what they're doing"

dry pumice
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I do prefer having 3 shit guns instead of 20 shits and 3 actually viable ones

scenic viper
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it just comes across as like

dry pumice
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warframe moment

scenic viper
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super out of touch with game design and balance overall

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I've played a lot of shooters and most of the time, there's about 4 useful guns

fierce nebula
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it feels like GTFO should be easier to balance

silver fable
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And you invented the goal the first quote pertains to, you don't know what 10cc's goals were.

scenic viper
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You said one, and you said you have little faith with them fine tuning weapon balnace

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balance*

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But ok

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You go do it

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see how it goes

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I'll stick to the game that's in a category maybe 1 other game in the 200+ I own on steam reaches in terms of balance

silver fable
scenic viper
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And I maintain it's a warped expectation based on getting used to a high level of balance

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They do a fantastic job here, far better than most others in the industry

dry pumice
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I feel like you two are arguing past each other

scenic viper
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Perhaps

silver fable
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If you want to turn "I think 10cc's balancing decisions are bad" into "I think 10cc are incompetent devs" or whatever, then you're misrepresenting my views

scenic viper
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The two are very similar in my eyes when balance is clearly to a large degree a goal of theirs

fierce nebula
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I like reading this while I hear shit like "hel rev and buckshot shotgun is the best loadout, anything else is trash"

dry pumice
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To be fair neither HCP nor PR deserved to get hit as bad as they did

scenic viper
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I don't think the goal was to gut the HCP

dry pumice
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Maybe a little bit, but come on

scenic viper
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It was to move it into its own niche more

dry pumice
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What niche again?

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Which one I mean

scenic viper
dry pumice
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Hm. Perhaps

silver fable
dry pumice
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They forgot to give it like one extra mag though

scenic viper
silver fable
dry pumice
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What is there to understand

tardy ingot
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precision rifle being gutten made sense then in what way @scenic viper

dry pumice
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Gun must be viable and have a reason to be picked over others, its that simple.

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If the reasons are as shallow as "it looks cool" then it's probably a bad gun.

tardy ingot
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if they want it to have more of a niche, give it something else

Even a range buff would be appreciated

scenic viper
# dry pumice They forgot to give it like one extra mag though

Game devs frequently focus on identity and concept over balance. Focusing on balance exclusively tends to result in balanced and inaccessible, unfun games. Devs usually iterate in builds of the game which are multiple updates or experimental patches away from the one being played actively. It seems to me rhis was an attempt to move it into a compromise between the revolver and the shotgun style weapons, rather than just being a lower mag, swayless, faster reload pump.

scenic viper
scenic viper
fierce nebula
tardy ingot
neon gust
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R2 pump when

scenic viper
fierce nebula
#

I'm a genius at balancing so shhhh

neon gust
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We got r3 cs back

icy cave
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@latent obsidian there you go. grab your popcorn

tardy ingot
silver fable
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lol, this definitely isn't badger

tardy ingot
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high cal rn cant 1 tap chargers, cant 4 tap giant striker/charger

icy cave
neon gust
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Maybe hes pretending

scenic viper
tardy ingot
icy cave
neon gust
scenic viper
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And again, the goal was to move it away from these roles, I suspect

icy cave
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Badger can't keep himself in check

scenic viper
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Anyways

tardy ingot
scenic viper
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Yes

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These are all my opinions

fierce nebula
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not facts?

scenic viper
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If you want objective truth from discord conversations you're looking in the wrong place

tardy ingot
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Question. How long have you thought of this regarding gtfo

How deep have you checked into the gun stats?

silver fable
scenic viper
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Jesus dude

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I'm just gonna block you honestly

scenic viper
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I told you I was done talking to you and every message since has been a passive aggressive attack

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Lmao

fierce nebula
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they're new to the internet

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be nice

silver fable
scenic viper
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Anyways, with that guy gone

tardy ingot
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and if it was in regard to my question
I legit just want to know

scenic viper
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I dug in pretty deep in r6, when HcP dropped

tardy ingot
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since I (well and fn) have worked over stuff like this for hours

Specifically high cal and choke /pump comparision

scenic viper
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I played with it then, and now

tardy ingot
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hcp dropped in r7 tho?

icy cave
scenic viper
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Meant 7, woops
I spent about 8 hours the other day testing weapons

craggy pier
scenic viper
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And I've played with it since in alt r1

dry pumice
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Who the fuck is badger

craggy pier
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QRD on badger and on why everyone goes, "hi badger" at people?

icy cave
silver fable
craggy pier
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I think I played with him probably aeons ago on R4

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Seemed like anyone else?

scenic viper
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My personal opinions on game design, on the other hand, is largely informed from working on a AAA shooter myself.

icy cave
scenic viper
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Still just my opinions

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Anyways

tardy ingot
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but yeah joe
We appreciate discussions about weapons. Thats litteraly half the reason i know fn

just came on a bit harsh with the „this is how it is, you seem to hate on dev“ for a bit

icy cave
scenic viper
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I still am of the opinion that anyone that thinks that the GTFO devs don't know how to balance guns have a warped perspective

icy cave
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He is pretty chill ingame, but he likes memeing and can get a bit agitated in discussions

scenic viper
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It reads like watching tekken fans call their roster imba when every character in their game sees tournament play

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Something not true of most other fighting games

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Etc

tardy ingot
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Weapon balance in this game is generally pretty decent

But that doesnt mean we cant discuss it and definetly doesnt mean we cant condem the recent bad changes

Regarding high cal, we especially had discussions about it being changed into a more niche position between revo and shotguns. But they undershot their goal

neon gust
scenic viper
#

I got no issue with discussing weapon balance

scenic viper
neon gust
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I can absolutly tell you theyre not the ones balancing

icy cave
neon gust
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I will leave it at that

scenic viper
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I have some guesses I can make based on having worked at other companies, but no, I don't work at 10c and can't realistically say anything other than a guess which is pretty likely to be inaccurate

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But I can still speculate

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And still have informed opinions based on that experience

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I don't feel super strongly on the HCP thing

fierce nebula
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it wasn't that huge of a nerf

scenic viper
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That's a much less strong opinion than mine about overall balance

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It's very possible you're right, and it was closer to choke mod before, and additionally they changed it for reasons completely unrelated to what I said

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I just got the impression with those ammo efficiency changes and damage nerfs they wanted something closer to an easier to use revolver, and it fell a bit short

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And ended up sort of muddy

tardy ingot
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the issue withe the hcp nerf is that its only niche rn is „easy small killing“

its slightly more effcient in that then the shotguns. Way less than the actual small killers. But it cant compete with shotguns vs anything other than smalls rn )other than flyers)

scenic viper
#

It was one of the first things I said

tardy ingot
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But yeah it was very similar to choke. The mag size was the only thing that made it a tad more like pump

scenic viper
#

You focused on me saying it moved away from competition with the pump shotgun, but the second half was me saying it is closer ro revolver now

tardy ingot
#

and even then. 6 is equally far away from 4 than it is to 8

scenic viper
#

It fell off fast

tardy ingot
#

thats why it was middling between those 2

Worse wave clear than pump, better than choke
Worse vs chargers than choke, better than pump

well and a lot of other stuff i cant go into rn

#

matchups play a big role here

And for those dmg breakpoints (this is where range matters) are important

scenic viper
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I mean, I'd agree

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Which is why I'd originally said this was an effort to move it away from competing with shotguns

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The damage nerf succeeded but didn't leave its mag size or efficiency high enough to be a strong competitor to the revolver, which it was pushed towards

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It sounds like we agree outside of me thinking it was slightly closer in function to pump than choke mod

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Which makes this significantly funnier given all the "who do you think you are, what are your credentials" that was thrown at me moments ago

silver fable
#

...and towards competing (inadequately) with the large pile of waveclear-focused specials in the current build. I think it's going to be a while before you get this guy there, eva.

scenic viper
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I'll bring my ID card the next time it turns out we have similar opinions dracthyr_lulmao

tardy ingot
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its not just revo (tho its supposed to be balanced with it in mind) but machine guns and HAR (aswell as pump shotgun as a waveclear option)

scenic viper
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Those contribute I guess

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But I'm not left feeling like removing the veruta would make the HCP stand out more vs its primary competitors

silver fable
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lol, I'm skimming through the channel. I'm struggling to see the message where I picked on this guy's credentials.

scenic viper
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Ymmv

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I guess it'd stand out more in of that the veruta stands out in terms of performance already, regardless of not being as close in function

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Though the HCP retains a degree of ease of use neither weapon has

turbid horizon
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Veruta is probably the most versatile weapon right now imo

scenic viper
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It's very potent.

turbid horizon
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I’ve tried a lot of different weapon combos, and I think the only weapon I ran more than it was AR, until we got Hel shotgun in the primary slot

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bc I just like shotguns

scenic viper
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It's worth noting that the shotguns still serve a purpose simply because rhe veruta, for all its strengths, lacks burst capability

turbid horizon
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But also because I’m my teams crowd controller

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Yeah that’s why I disagree with hel shotgun being where it is

tardy ingot
#

the shotguns are also still more efficient vs a lot of bigger enemys

not just due to burst time

turbid horizon
#

In primary I mean

neon gust
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Maybe there was a reason why hel revo have a version of special

scenic viper
#

Hel shotgun is very very fun but

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It really is kind of

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Absurd for a primary

neon gust
#

Wink wink nodge nodge

turbid horizon
#

Yeah, I think hel revo being there is tolerable, but hel shotgun feels too powerful

latent obsidian
#

@icy cave 🍿 😄

neon gust
#

Its just too good stagger

fierce nebula
#

high ammo count and one shots point blank while being a wave clearer? nah it's balanced PirateSimon

neon gust
#

Hel revo definetly wasnt tolerable in r4 ill tell you that doge

scenic viper
turbid horizon
#

Yeah considering its supposed to be an alternative to the combat shotgun favoring pen over stagger, feels like there should be a heavy delay between shots

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It can one tap charger scouts ;-;

scenic viper
#

But it's worth remembering the weapon was added in a rundown that didn't have the combat shotgun

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They didn't compete when it was introduced

turbid horizon
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Yes ik, but even when combat shotgun wasn’t here, it is still extremely powerful compared to anything else in the primary slot

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And any of the other shotguns

neon gust
scenic viper
#

I also feel like it's a very level design reliant gun personally

scenic viper
craggy pier
scenic viper
neon gust
#

Well ita gonna be more crazy when older rundowns comes back slowly kekw

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Until r3 thats it

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From there everybody and their mom will run doble hel

scenic viper
#

I feel like r7 had a lot more levels that were more open, long, or lacked good chokepoints to abuse it in compared to prior rundowns

craggy pier
#

I miss the Burst Cannon more than I miss the Hel gun

neon gust
neon gust
#

No burst cancel for you!

scenic viper
craggy pier
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out of 5 bullets

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not optimal but I wouldn't call that bad

scenic viper
#

I also think you can argue that piercing weapons, in a game like this, are like

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Extremely powerful

tardy ingot
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well yes

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all hel guns til now were pretty good at least

scenic viper
#

But b1 was very easy

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So

neon gust
turbid horizon
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except for that one patch where it spawned like 50 flyers instantly

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;-;

scenic viper
neon gust
#

I dunno about that one

scenic viper
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With 500 enemies going through a chokepoint with the hel rifle, piercing 500 is far stronger

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The more enemies there are in the wall of flesh the harder it is for your piercing to miss

neon gust
#

You can say its less effective with less enemies but even then you deleting and have the potential to take a bunch of enemies out of the total wave

tardy ingot
#

i mean piercing is just strong generally

icy cave
tardy ingot
#

vs massive enemy waves its easy to use and does more than no piercing

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in smalls waves it takes out a lot more of a wave per shot

scenic viper
#

The more enemies there are, the more you're going to pierce

dry pumice
#

Same for aoe

tardy ingot
#

500 babies kanagoDespair

scenic viper
#

In a game with lots of chokepoints and enemies that don't really use cover

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And are easy to funnel through one spot in many scenarios

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Piercing needs to be balanced around the expectation that you'll pierce on most shots

neon gust
#

All the level design in gtfo are funnels and chokepoints

scenic viper
#

The hell revolver isn't THAT much worse than the DMR even if you NEVER pierce

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It's worse, but not unusable

dry pumice
#

Truth

scenic viper
#

The fact that it has Piercing on top of that is just

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Absurd in a game like this

hardy grotto
#

r4 hel revolver was a little bit strong

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just a bit

neon gust
#

Lemme pen 5 enemies real quick with my primary

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And 2 shot stagger every giant

scenic viper
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The hell shotgun combines that with being "cqc reliant" in a game where the vast majority of enemies sprint into cqc even if you dont position yourself

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And if you do, you can force all of them to

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It's no wonder these weapons overperform when , again, both weapons are functional even if you never pierce

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Just not great

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In spite of this they don't overperform in the way that like

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The scattergun did

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It's pretty tame all things considered

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And to be honest I really enjoyed the scattergun

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Spattergun
Wide angle disintegration beam

distant ice
neon gust
#

Theres a reason why you spam it

distant ice
#

the only thing i spam in gtfo is the quit button

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unfortunately this game's UI designer is a maniac for holding things

neon gust
scenic viper
#

They are but like, isn't that nice?

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Never accidentally quit or start a level

craggy pier
#

can a sniper sentry 1 shot a charger scout

fierce nebula
#

I kinda agree with Joe
but like it applies to everything, from resource packs, to deploying

ocean spindle
scenic viper
#

Also idk about you

vital sierra
scenic viper
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But one time my roommates cat jumped on my desk and then sat on my hand while it was on my mouse

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Depressing lmb

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Causing me to shoot and wake a whole room

turbid horizon
#

Sentries don’t benefit from weakspot iiirc

ocean spindle
#

oh

scenic viper
#

And by 1 time I mean 2 days ago

tardy ingot
#

they benefit from crit spot

scenic viper
turbid horizon
#

bruh

tardy ingot
#

but not from back dmg multi

turbid horizon
#

Oh ok

tardy ingot
#

so charger scouts is a big no

scenic viper
vital sierra
#

even with back dmg multi, i don't think you can 1 shot charger scout on the back

#

i think i dealt like 50 damage on a 60 hp charger scout

tardy ingot
#

a sniper sentry does over 40 dmg base…

#

double that

vital sierra
#

i don't remember correctly then

icy cave
vital sierra
#

maybe i was testing the front

#

to see if sniper sentry can kill scout on front shot

#

maybe

#

testing stuff before datamining become a thing

#

"they took my job"

distant ice
#

by the time sniper sentry came out datamining was well developed

scenic viper
#

I was under the impression data mining was around for this game, but prior to r6, at least ostensibly, numbers were being derived via other methods for say, the spreadsheets in circulation, to avoid the ire of the devs

#

R5 is around when I remember them chilling out and coming to an agreement with the dataminers and mods

#

Unless I'm wronf

distant ice
scenic viper
#

So a little before I showed up then

#

But yeah

distant ice
#

as for the damage spreadsheet you're referring to, it was based on ff yes

#

the guys making it used to enjoy it

scenic viper
#

They were very diligent

#

It's a very useful resource

#

I'm glad someone recently contacted erregia and updated the sheet for alt 1

#

Erregia is still around and works on it to some degree, I commented on a math error and they fixed it

lunar rain
#

Does the high caliber pistol one shot to the chest or only head shots ?

distant ice
#

strikers any shooters head

tardy ingot
#

scout head
anything bigger. Never

lunar rain
#

Kk thank you

scenic viper
#

It really is in kind of a weird spot

#

It feels like they want it to be a jack of all trades but it's just not good enough vs big enemies to be that

#

I feel like with a significantly faster reload speed, it could fit a niche of being less efficient than the shotguns and the revolvers at what each handles (big and small enemies), but still handling all of them efficiently, and having high uptime

#

Essentially functioning like a pump or choke mod shotgun but trading efficiency vs large enemies and being way worse vs chargers, for slightly better vs small enemies, comfier, and having far better uptime

#

Uptime is a big deal in this game

#

I feel like the HCP's biggest draw RN is comfort, and increasing uptime would let it clear waves similarly the veruta, while bringing the burst it lacks, and comfort - of course with way less efficiency

#

Uptime is comfy

lunar rain
#

I just tried it out yesterday and noticed I one one shoting little guys with out a head shot, giant guys seem to take around 5 ish shots from 20 m away

#

Also is there a good level where I can practice stealthing giants solo ?

scenic viper
lunar rain
#

Got to beat r1c1 first

#

I have been playing r7 mostly

tardy ingot
#

Easiest one is probably r7b1
Go down with bots. Clear up to the 2nd checkpoint and then take the bots away to stealth the giants in the zone after it

tawdry oxide
#

If you kill everything then you have no witness

#

Is stealth ™️

lunar rain
#

Ok thank you

turbid horizon
#

R7C1 has a ton in a scout infested zone, it’d be good for advanced practice

winged turtle
#

actually, after the check point in R7A1 would be really good practice

lunar rain
#

I’ll give that one a try I remember it having giants as well

winged turtle
#

espcially since you can wipe after and run right to them

lunar rain
tardy ingot
#

R7B1 is still best

#

if you want unclear stealth

#

but yeah a1 zone 48 is easiest for straight up solo attempts

winged turtle
#

for giants i think

#

but ya soloing scouta is R7B1 Not Close

lunar rain
#

ya i am getting more and more comfortable soloing guys i can do a cluster of 3 guys without waking up the room like 70% of the time, but giants and scouts i kinda just freeze or panic since i dont got as much experience with them

#

but thanks for the level recommendations

fierce nebula
#

scouts are scary cause if you mess up they just gonna scream

lunar rain
#

Ya and they walk in weird ways sometimes

shrewd dirge
#

i find hammer and spear a hassle at high pulse so i tend not to use them, soloing giant strikers can be risky if you dont want to wake the room.
you cant solo hybrids easily.
scouts are definitely weird how the hammer hitbox interacts when you release with large circle instead of small circle.

willow dragon
#

Just keep practicing

turbid horizon
#

Its just a matter of getting used to the arc imo

lunar rain
#

i really like the hammer so i have gotten used to it

turbid horizon
#

I used to avoid hammer too, bc I didn’t like how the arc was with scouts

willow dragon
#

Soon enough you'll be killing scouts left and right

#

You just gotta lose that hesitation

lunar rain
#

right now i watch them for a bit, and clear the small guys then sort of hide around the scout and wait for them to come close

turbid horizon
#

Yeah, getting used to rushing scouts is weird

fierce nebula
#

^^^

shrewd dirge
#

honestly, the majority of scouts lately we've just shot because of the insane amount of ammo.

turbid horizon
#

You’re taught to fear them as a new player, I never wanted to get close to them

lunar rain
#

it feels weird just running at them and hoping you get to them

willow dragon
#

Stay calm, fully charge, wait for it to stop. If the tentacles get close don't panic, just go for the kill. The amount of scouts I've killed while there tentacles get triggered is pretty damn high

fierce nebula
turbid horizon
#

I usually walk the majority, then sprint to get it to stop moving at the last second

lunar rain
shrewd dirge
#

not knowing how to melee them will definitely bite you.

willow dragon
#

Unless the room is absolute garbage, always try to melee

shrewd dirge
#

foxy grandpa

lunar rain
#

i had a room that had 4 in them, and they all were covering one another with their tenticals wasnt fun

willow dragon
#

Yeah

fierce nebula
#

nah I was referencing earlier thing

turbid horizon
#

C1 moment

fierce nebula
#

as meme

willow dragon
#

Rooms with 4+ scouts happen

shrewd dirge
#

ah

willow dragon
#

R6C1 moment

lunar rain
#

had the whole triangle formation and everything

turbid horizon
#

R6/7

willow dragon
#

R6D2 moment as well

shrewd dirge
#

r4e1 synchronized burst cannon moment

turbid horizon
#

Ig it doesn’t happen in R7C1 as much

fierce nebula
#

R6D2 worse cause not normal scouts

turbid horizon
#

Ooooh R7D1 overload

lunar rain
#

r7d1 i think i was

#

ya

turbid horizon
#

0-6 scouts

#

;-;

lunar rain
#

6?!

#

thats 4 too many

willow dragon
#

Yeah

turbid horizon
#

It can go from 0-6 its a scary room

willow dragon
#

And the scan door's scans go into the middle of the room as well

turbid horizon
#

Oh I meant the overload zone

#

Not the junction

lunar rain
#

ya it was the overload zone

shrewd dirge
#

they should give us a scout playground eval map.

willow dragon
#

Lmfao

turbid horizon
#

Yeah its also scary bc for some reason those scouts trigger the Za Warudo bug a lot

#

Idk why

lunar rain
#

whats that?

willow dragon
#

Scouts are most dangerous under a time crunch

fierce nebula
#

wait isn't R7D2 have 5 scouts in second room?

willow dragon
#

No?

turbid horizon
willow dragon
#

Oh wait

fierce nebula
#

yeahhh

lunar rain
#

i had the bug where i got kidnapped and my mouse directions were wack

turbid horizon
#

For the stick

fierce nebula
#

"what are you doing! grab the stick!"

turbid horizon
turbid horizon
lunar rain
fierce nebula
#

my memory died thank you

turbid horizon
#

Dw I get that quoted to me by my squad every time we play now

#

We heard it a lot because we used it to cancel the Schaeffer dialogue every time we dropped D2

willow dragon
#

I just turned down the dialogue volume lol

turbid horizon
#

Yeah I wanted to hear character callouts bc I rely on them, so we just raced to the door

craggy pier
#

Quick question: what's the max number of scouts for R1C2, assuming you only open 1 between 99 and 98

turbid horizon
#

Uhmmm

#

Lemme count

craggy pier
#

cause I had 3 in the same room of 98

turbid horizon
#

2 in second zone

#

I think 2 in 4th zone

winged turtle
# lunar rain ya i am getting more and more comfortable soloing guys i can do a cluster of 3 g...

R7B1, The best way to grind/practice Scouts
so, if you want to lab stealth scout attempts R7B1 is your man.

you stealth kill the first zone (Zone88), you do an alarm for one of the locked zones (Zone_89 & Zone_90) and WithOut Opening That Door, you do the second alarm door as well. BEFORE you open any Security doors, and after both alarms, you go to the console and "List Key" and then you "Query Key_color_123" to find out which of the two security doors you open.
You then open the security door that has the key in it and you stealth into that room. Without killing the scout you get the key. then you push forward into Zone_91. This zone will have three rooms and one scout total. Kill the scout if you have to but leaving it untouched is good for practice with this loop. The security door is to Zone_92, once you get there, you have a check point.
Once you finish that check point scan you can stealth attempt 2-3 scouts in a row behind you. If you botch it, and wipe, you just get sent back to the checkpoint. If you succeed, you can just shoot the bots and take fall damage to reset to checkpoint and try again!

Set up takes me a little less than 10 minutes, and then I can get 3 scout attempts within 5 minutes without reload screens.

Load out recs:
PC: Any, Any, Hammer, Bio
Bots: PDW, Mach Gun, Hammer, turrets

craggy pier
#

So assuming no weird stuff going around, a max of 7 +3 if I open both doors at the last part, correct?

craggy pier
#

Yes

turbid horizon
#

I believe so, 98 might’ve just been bad luck

#

Certain zones can have variable scout numbers

craggy pier
#

thanks

turbid horizon
#

Bonk time

willow dragon
#

Bonk

craggy pier
willow dragon
#

Hammer bonk
Spear poke
Knife stab
Bat whack

turbid horizon
#

Hwack

craggy pier
#

Knife shamk

willow dragon
#

Giant scouts that can only be hit with spear to make it useful

#

Even then I rather just shoot it with a hi cal than use a spear

turbid horizon
#

Gaint scout

winged turtle
#

stop manifesting it

woeful jay
#

larg scout that summons army of big lads

winged turtle
tardy ingot
past mesa
woeful jay
#

I had wondered about that, since all levels seemed to have the same punishment

#

Guess that settles it.

craggy pier
#

id like to have a hybrid or bbc wave

#

be a nice change for once

past mesa
#

Yeah right now it spawns 12 sleepers from the category that can spawn stickers shooters and a big

craggy pier
#

6 bbc wave sounds fun 😍

past mesa
#

Your thinking to small tbh

craggy pier
#

12 bbcs?

tardy ingot
#

Stickers musicmommyZoom

#

i swear. Id love for shadow scouts that spawn multiple shadow giants

winged turtle
#

are the wave count point values for each enemy type published somewhere? the wiki maybe?

past mesa
#

Yeah the data blocks have them

turbid horizon
#

My brain read that as”scouts that spawn spitters”

#

:)

craggy pier
#

hammer the wall sack

past mesa
lunar rain
#

If you set off 3 scouts do they each send their own wave or just one ?

#

Or is it just a really big one wave ?

still fjord
#

afaik they will all spawn a wave each so a big wave

pearl badger
#

a scout calling 5 pablos

winged turtle
#

although there is a spawn cap, so the total enemies to be spawned in might get queued behind each other

elfin harbor
#

I doubt much can be done about this, but I might as well ask before we just end this run

R7C1, restarted at checkpoint, two players are stuck holding cells that they cant drop. Enemies are also running through doors. Anything that can be done or do we have to restart?

#

We tried dying and resetting to checkpoint again but still have the issue

ocean spindle
#

for the cells, have em disconnect, put a bot, wipe, restart and have them come back
usually that works
dont know about the doors tho

elfin harbor
#

Thank you

#

Actual life saver lmao

lavish tartan
#

If I’m looking for a game, and I’m new to the game, could I join later levels (like R7D1, despite only having A1/B1 unlocked)? Or do I need to unlock it first?

winged turtle
#

you can be taxi'd to later levels by people who have access to it

#

it won't unlock it, but your clear will be counted once you get it unlocked

winged turtle
winged turtle
lavish tartan
#

nah im good, already got one, but maybe later

hybrid sparrow
#

How do you beat R1C1?

#

Relatively new to the game, so I don't know any of the strategies or anything like that

ocean spindle
#

well, considering how C1 is just a very big alarm event, good coordination with ur team is crucial, good managment of resources to see no one is like dyin and 2 people have no ammo
understand the level very well, thats very important
and... uh try to get a good place to do the objective, im tryin to not like just say the tutorial on how to do it, but havin a good position its very useful

hybrid sparrow
#

I only play with the bots, is the level screwed in that case or are there ways to play around it?

#

I go out to one of the further halls and place a sniper down and mow things until the code needs to be put in which then I run back and put it in. But around 6 rounds in all the resources deplete and I don't have enough time to run for resources and go back to the console.

ocean spindle
#

i wouldnt say its impossible, because pretty much every level is possible solo
but i would say its substantially harder w/o people, specially bein new to it, cause bots have a lot of disadvantages and theres a lot to like iron out on this game
i would say if u plan on do it with bots, choose their loadouts carefull and be careful with their tools specially, but yeah with people and coordination, the level gets easier and manageable and i would recommend doin it

hybrid sparrow
#

Hmm, I might have to match up with people if I wanna finish it

ocean spindle
#

i did had to do it that way, but idk, maybe u could try a few more tries and when u feel like youv have reached the limit, try the lfg

jagged shore
#

It's definitely possible with bots, I beat every r1 level with them

ocean spindle
#

yeah but, it is at least a bit harder

shrewd dirge
#

bots on reactors is herding cats

gaunt obsidian
#

Hey guys, just picked up GTFO just this second and I was wondering how hard is it to get a lobby

winged turtle
#

in LFG? not too hard

#

the in game match making is pretty miss or miss unless you are looking for the tough stuff

gaunt obsidian
#

Cause im quite interested (thats why I bought it duh) but I heard this is a NEED a full lobby and communication

winged turtle
#

yup coordination, whenever you are doing stuff at your skill level is necessary

#

having one bot isn't too bad, but you gott learn their strengths and weaknesses

chilly path
gaunt obsidian
#

It's currently downloading, I joined the server the second I bought it lmao.

chilly path
winged turtle
#

depending on how your game goes boing, let me know, we can probably 3 stack an A1

gaunt obsidian
#

Whats funny is I heard of this game before, but my interest peaked when a Gamestop worker recommended it

winged turtle
#

hell ya, power to the player

winged turtle
#

EZ

chilly path
#

so im just sittin here cryin

winged turtle
#

you want to hop on a discord VC? or keep it in game?

chilly path
#

is there a difference?

#

i feel like ingame is easier

#

whichever is ok

winged turtle
#

both are fine, discord is easier imo, but i am flexible

#

dm the lobby ID?

chilly path
#

what makes discord easier, I haven't used the game chat so i wouldn't know

winged turtle
#

being able to see if people are muted mostly

winged turtle
gaunt obsidian
#

Im down the vibe in VC for a bit

winged turtle
#

and if you want the full tutorial run you can stp the training and just hop in

#

sounds good, pick a VC and i will hop over

chilly path
compact tartan
#

anyone know if there are training mods that are updated? just want some place that I can conveniently practice XD

cerulean trench
#

For LFG groups, do the join links automatically appear after you type all the LFG stuff? Im tryna find a group for r1c1

winged turtle
#

.t lfg

uneven gulchBOT
winged turtle
#

short answer no, when you make a post you have to add each piece manually

cerulean trench
#

I just realized theres a lfg info tab. My bad lol

winged turtle
#

no sweat! happy hunting

cerulean trench
#

Also, do you have to have all players at extraction to actually leave? Such as like if a bot gets downed halfway across the map so you dont have to keep monitoring them

winged turtle
#

you only have to have 1 for extract

#

but there is shenanigans you can do for player/bot slots

fierce nebula
#

there are rare cases where theres a team scan security door right before evac

lunar rain
#

Is it possible to stagger lock a giant with a bat ?

#

Or is that more a hammer thing with breaking limbs ?

craggy pier
#

some people claim they can do that but im not 100% sure and no, you risk waking up the room if you try to solo them with hammer

wary linden
#

You can solo a giant with light swings with a bat

#

I showcased it during r6

#

Not worth doing if others enemies are around though :p

#

If you do it right you will stagger him just before he hits you everytime

#

Else you get punched

winged turtle
#

why stagger lock when you can just bait the tongue?

upper ginkgo
#

bait the tongue so you can continue stagger locking?

winged turtle
#

i mean, they get an attack off, you just dodge it

#

i am gate keeping stagger lock from myself, i am doing the watered down version

past mesa
winged turtle
#

ah! thats the trick, is there not enough time to interrupt it from outside of swing range?

past mesa
#

Not really you can leave and enter but the timing is a tad tight you can’t be wasting 1-2 light hits with bat / charge time with hammer

winged turtle
#

but the tech is to be charging your hammer hits outside of swing range right? or is a proper stagger lock truly seamless?

past mesa
#

Stagger lock is perfect with hammer zero chance of getting hit the only way it goes wrong is if the giant puts their back into the wall

winged turtle
#

damn, i need to learn what that looks like too lol

wary linden
#

Tbh i don't think it is necessary to learn such a thing when ammo is so common

#

Just get back of the head dmg and insta kill is with your gun after

#

Heck even pistol can do it by mag dumping one clip into the back of the giant right after that back of the head hit

winged turtle
#

ohh tone came through bad, that was an excited "damn" i have more to learn

past mesa
#

Solo melee against non mini boss enemies is a fun skill to learn

willow dragon
lunar rain
craggy pier
#

keep trying, you'll build a feel for it

#

then its gon be fine

lunar rain
#

I can get typically two hits off then I get smacked, just a little hard to get what they are doing next if they are in the dark

craggy pier
#

you can linger near em just outside of melee range and go in for a hit if you hear the melee charge up

#

or pull down and let them step out

lunar rain
#

I know the technique to do it, I think it’s just a confidence thing at this point, cause I tend to panic cause I don’t want them to scream

#

But I didn’t know the melee charge up made a sound so thanks for that tip

craggy pier
#

all enemies have a sound that you can hear when they are bout to attack

craggy pier
#

basically me when dealing with shadow scouts when there are blaring red lights around (c3sec)

lunar rain
#

not looking forward to shadow scouts

craggy pier
#

they fun tho

lunar rain
#

they dont sound like fun

craggy pier
#

just your lovely neighbor with anger issues also squiggly

mossy aurora
#

You can snipe them by aiming 1.5 Doritos high

stone dirge
#

Whole of r1 is meleeable and is easy with a squad and a good chunk of r7 is too

winged turtle
#

meleeing the reactor sounds rough lol

stone dirge
#

Nah its not

winged turtle
#

damn, i would love to watch that stream

#

this game has such a high fuckin ceiling

stone dirge
#

I dont solo as i would get destroyed trying to melee XD

winged turtle
#

But yeah, even four people with hammers sounds, hectic

stone dirge
#

But im generally running in soloing everything i can if the rest of my team needs to deal with something

#

Only things i cant melee solo are mini bosses / bosses and snatchers maybe shadow giants too

#

Honestly 4 people hammers wouldnt be too bad

#

If u have time i do recommend learning how to solo enemies

#

As soon as u can solo big strikers or hybrids ur basically all set to take on a few at once

#

Just gotta use your environment

#

3/4 charge to limbs with hammer breaks the limb and staggers them

winged turtle
#

Using my environment is definitely gonna be the hardest part, I am sure I could solo a hybrid or giant striker if I'm allowed to be loud

#

but more than one, and the Situational awareness to do that, that will be a very high hurdle for me

stone dirge
#

u can solo big strikers aka giants and not wake a room if u need to

#

as long as u 3/4 charge and hit the limbs

#

big shooters aka chickens just get at their feet and they can never hit u which is funny

#

hybrids u just treat like a big striker

past mesa
stone dirge
#

stealth hammer mom wouldnt be too bad as long as everyone is there ready to go

past mesa
#

i mean hammer stagger makes it pretty free as long as two people dont miss in a row

winged turtle
stone dirge
#

i mean on R7E1 u can melee solo pmom with melee if u really wanted to later in the level

#

its using a cheese spot tho to deal with the babies

past mesa
#

yeah i mean you can

stone dirge
#

but shes soooo far away when u get out of the spot which means u can get maybe 1-2 melees off

past mesa
#

and then every 2 cycles you get antoher melee

stone dirge
#

125 full charge melee KEKW

past mesa
#

no full charge does 100 to p mom i think and 500 stagger dmg

stone dirge
#

OH TRU

#

forgot they had the 5x multiplier

#

25 full charge melee

past mesa
#

20 is full charge melee on hammer

stone dirge
#

p mom has 2500 hp which 2500/100 is 25
hammer does 20 dmg full charge base

past mesa
#

ah i see

#

mb i cant read

stone dirge
#

"Threat level: Extremely High" reloads hammer

#

mom is only 10 full charge melee

past mesa
#

and staggers after every 2 charges

stone dirge
#

sadge even tho can put gif it doesnt allow XD

weary mesa
#

Hopefully they’ll nerf hammer at some point

#

It’s a little too overturned rn

stone dirge
#

spear does more if u hit the weak points

weary mesa
#

Damage is not the overtuned part

stone dirge
#

whats the overturned part then

weary mesa
#

Stagger multi

#

Makes the hammer a braindead melee

stone dirge
#

ngl i barely use the stagger from hammer XD

#

only type of stagger i use is really just the limb breaking

weary mesa
#

Then nerfing it so that the mother doesn’t stagger in two full charge hits wouldn’t be that bad

stone dirge
#

that would probs be a worth while nerf

weary mesa
#

Stagger should really only be a bat thing

stone dirge
#

limb breaking and bat

silver fable
#

charge time on hammer is also overtuned

#

you can basically just bludgeon bigs to death

#

charge hit charge hit

#

no paying attention to what the big is actually doing

#

unless the big is on a staircase, in which case you need to respect the jank

stone dirge
#

ye

hollow moon
#

Hey so, me and a friend did a 2-man run of a level. Is it possible to get the bots to do anything more useful than be meatshields?

hollow moon
#

Damn

icy cave
#

And you probably will never finish the game as a duo

#

Just to put the expectations right

hollow moon
#

Probably not. Big ones are already a pain in the ass

icy cave
hollow moon
#

I've seen videos so i don't doubt that

icy cave
hollow moon
#

Yeah we just did R1A1 or whatever its called

icy cave
#

But for R7 I would recommend finding 2 other players. (even if R7A1 and B1 are ez pz as well)

hollow moon
#

Sounds like a plan. We have other friends that play it but they were busy

tardy ingot
#

i mean you can duo everything. Its just hilariously more difficult for anyone new

stone dirge
#

More or less bullet sponges or team sabos than anything

#

If ur gonna use a bot give it bio haha its the best it can do

hollow moon
#

Yep. They kept moving while we were sneaking and giving me heartattacks

stone dirge
#

Them moving while sneaking does nothing

hollow moon
#

I know

#

But its the sight of something still moving while they're stretching y'know?

stone dirge
#

They provide 0 sound and their guns are silenced which is nice

hollow moon
#

I didn't know that about the guns. That's cool

craggy pier
hollow moon
craggy pier
#

walked through scout tentacles i thought im bout to die

hollow moon
#

Is that tentacle boi?

stone dirge
#

Yes

hollow moon
stone dirge
#

Theres multiple varients of scouts

#

U will see them all in r7

hollow moon
#

Yay -_-

stone dirge
#

I found bots either ran infront of u while your shooting or would stand behind u and shoot u in the back of ur head

hollow moon
#

However i managed to kill two scouts without alerting

#

and i haven't played GTFO since Markiplier did his solo levels

stone dirge
#

Scouts are easy to kill compared to their varients XD

hollow moon
#

so i'm happy with that

#

Oh jeez

stone dirge
#

What rundown was Markipliers solo levels again

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Been a while since i looked

hollow moon
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First rundown

stone dirge
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Ah yep

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I was here in beta and played every rundown haha

hollow moon
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Yeah

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I played the first rundown solo as much as i could

stone dirge
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R1 solo was a pain

hollow moon
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and then haven't touched the game till a couple hours ago

stone dirge
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Would be worth while getting a group that can help teach u stuff

hollow moon
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Yeah probably XD

stone dirge
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Servers are slightly dead (oceania is a prime example) at the moment

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So its really just trying to find a group till r2 alt comes out

hollow moon
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Got a timeline on that?

stone dirge
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Nope

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Wont be too far i dont think tho as we had r1 a while ago and all they really did was change a few tiles updated the textures etc so hopefully within the next month or so give or take

hollow moon
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Neat

stone dirge
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My group did r1 alt within a few hours haha

hollow moon
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Jesus christ XD

stone dirge
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It got released and we went eh fuck it anyone down for an all nighter?

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Was about 5 or 6 hours i think it took us

icy cave
stone dirge
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Only 2 hours 20 mins

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Jeez

icy cave
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Yes

stone dirge
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I mean makes sense

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A1 is all of 5 or so mins in speedrun times

icy cave
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It's not even speedrun times 😭

stone dirge
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B1 and b2 dont take too long all of 20-30 mins

stone dirge
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C1 is short just get to the objective and do it

hollow moon
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Meanwhile it took me and my friend like half an hour to do R1A1

stone dirge
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C2 took my group like just over an hour and a bit as it was whole new map XD

icy cave
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C2 was 40

stone dirge
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Cut that down by a bit when i helped another group

icy cave
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D1: 19

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😅

stone dirge
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D1 was about 30-40 mins first time as i was just helping out and following around as i had alr done it before haha

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Then we went back and redid it and i was just meleeing everything and was all of 20-30 mins as they took it slow

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But yeah i can see how 2 hours to 2 hours 30 can be done easy

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Took my group i think was about 3 hours or so

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Few levels were done duo

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Few trio then we finally got a 4th when we were at c2 XD

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Far too short of a rundown imo

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R2 should be longer

icy cave
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BUT

stone dirge
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E1

icy cave
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A and Btier are going to be first tries

stone dirge
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Thats the only time sink i can see XD

icy cave
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C tier mostly as well

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D and E will be the only roadblocks basically

stone dirge
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D tier wont be too bad i dont think

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E1 im hoping is close to how it was originally and not completely changed

icy cave
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Eh I expect newer players to kind of hit a wall on R2D1

stone dirge
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No doubt

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They will hit a wall in c tier probs

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Decent players they have at least played through most of r7 if not all of it should beat c tier no problem

icy cave
stone dirge
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#botbio

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Do you remember the og r2b1 by any chance?

icy cave
stone dirge
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Was it class 9 or was it 10?

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May have misscounted back then haha

icy cave
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That's gonna f with them but it is pretty easy to Perm foam depending on spawn

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9

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7 post nerf

stone dirge
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Ah ok

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7 just made it too easy

icy cave
stone dirge
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Was one of those things that i bet then got nerfed like 1-2 weeks later

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Was sad

icy cave
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It's so small

stone dirge
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Iirc its the first blood door that was introduced

icy cave
stone dirge
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Yeah u go down the hallway open the door and the blood door was right there

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Was a great level but to have it class 9 i think its more a c tier level and wish they did that instead of just nerfing it

icy cave
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Yeah it's like one blood door and then go for key , then class 7 or 9 depending on patch

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19 min as well

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pretty short 😅

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That 's why I think D tier is the place where some groups gonna struggle

tardy ingot
winged turtle
scenic viper
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My team has just finished r1 and we're heading back to r7 now. Last time we got stuck on c1 as a duo+bots, now we have a third. Does anyone have c1 tips?

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We lost in the last alarm, we'd just run out of ammo during extraction with the bots

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Was very rough

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The error segment

winged turtle
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lower the fog in the first section
keep the bot on defending in the second section

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look up the map to save time/ammo in the second section

scenic viper
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Do the uh, objectives you have to collect

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Do they move between runs

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I remember memorizing them during one run after a checkpoint

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The objectives during the mini error alarm

winged turtle
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There are exactly 3 in every zone you open with the battery

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within each zone those 3GLP are in random places

scenic viper
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Gotcha

winged turtle
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And there's six zones, so you'll only end up going into half of them

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and in my opinion I think it's a 1 bio 3 sentry mission

scenic viper
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We mostly struggled on the ||snatcher alarm and ensuing extraction||

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I think we had bio mine and 2 sentries

winged turtle
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high cal weapons are your friend for the third section, 1 surgeon with a choke mod does the trick, but a whole clip of most secondaries works iirc

scenic viper
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I had the pump but i kept getting targeted and my friend was bringing veruta so he couldn't save me

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We'll probably bring a pump and a choke mod or combat and a choke mod minimum

winged turtle
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sure sure, you can also block the shot like with big boy strikers using corners

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so those two doo-dads by the doors are also your friend

scenic viper
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Gotcha

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How do uh, combat shotgun and sniper rifle perform vs them

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Can the sniper 1 shot to the chest weakpoint?

winged turtle
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idk i haven't tested those

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esp since combat shotgun came back in aR1

scenic viper
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Fair

tardy ingot
# scenic viper Fair

gonna be answering some questions i saw

Glps (the 9 things you gotta fetch in the error part) have different spawn points if you do a new run. Theres like 20+ locations per zone for 3 of them to spawn in

Combat and sniper are both decent vs snatchers in that they can stagger them easily. Sniper cant 1 shot them.

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2 sniper sentrys, 1 mine and 1 bio perform the easiest cleanest imo

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since mines help with the first alarm and then extraction run

mossy aurora
# scenic viper I think we had bio mine and 2 sentries

Having a cfoam launcher can help massively with the extraction run as you move into the next room and c foam the door behind you as the rest of the team keeps pushing/clearing forward. That's if you can manage the rest of the level with 1 sentry though. Also, there are c-foam nade spawns commonly in that arena scan room you can pray you get a couple, and don't waste them on the ground during the arena scan

winged turtle
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even just 2 c-foam nades makes a world of difference, but besides the three doors on the extraction run, there's only maybe two other doors in the whole level that are worth c-foaming

tardy ingot
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ye

winged turtle
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and having two sentries gives you SO much flexibility on the GLP collection

mossy aurora
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GLP error waves can easily be held by 1 player and 1 sentry though

tardy ingot
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dont need to hold waves when you find all glps as quick as you can BigBrain

winged turtle
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but it makes leaving behind a sentry an option if you push forward.

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its not more efficient, but it is more flexible

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plus having two sentries in the S room scan is nice

craggy pier
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3 go around hammer town and 1 finds glp

lunar rain
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Or just run around guns blazing

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Wait we talking about R7B something ?

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Where you find the 9 thingys

winged turtle
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R7C1

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and yes

craggy pier
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Hammer town is fun too 👉👈

winged turtle
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some of my best friends are from Hammer Town!

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lovely city, great beaches

craggy pier
spark wolf
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if you choose to hammer the waves

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can't you just all find glps

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and hammer as things get to you

ocean spindle
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what if i dont have a hammer, i just got a pen

spark wolf
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write their names down and contact their mothers

ocean spindle
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seems fair

scenic viper
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Is there any resources you guys know of for uh, getting better with mines? Beyond just "place at knee level at doors"

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I'm trying to get better at doing things like getting hybrids and giants to trip them without strikers and shooters doing it, or taking out groups without cfoam/doors

winged turtle
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if you want a mine to trigger off giants and not regulars, place it at/just above head height

scenic viper
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Also, do mines benefit from head / back damage or did they remove that

weary mesa
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head damage still works afaik

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Don't think they get back damage, they share the same characteristics as sentries

scenic viper
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Is there a damage falloff?

weary mesa
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yes

scenic viper
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How severe is it? Like, if they're in the laser, can I expect full damage?

weary mesa
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Don't know for sure

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Laser fade is probably a good determination of damage falloff

mossy aurora
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You can put down 8 mines on the ground, fill up with tool, and then essentially have 16 mines you can use (very niche but can come in handy for some levels)

scenic viper
scenic viper
mossy aurora
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mine is a pretty straightforward tool

scenic viper
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Are hybrids too short when they run to hit without getting shooters?

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I'm also wondering if the hitbox stops where the laser stops, or if you can set up intentionally blocked lasers to manually trigger by shooting and have the cylinder go around the obstruction

winged turtle
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seeing as footstep noises don't go around barriers, i would be surprised if mines go around. but idk

scenic viper
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Hmm. I'll test later.

winged turtle
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oh shit mee too