#gtfo-related-questions
1 messages · Page 21 of 1
If the room has some dudes i just wait for them to extend, start charging when they do, and then walk through the tentacles and bop them
the tentacles dont change how the scout works
so if it would wake up by sound before it still would and vice versa
Otherwise yeah just charge and sprint
I will try it, but i prefer using sniper rifle
it is a way to do it
its good to get comfy with meleeing them, but we were all there before dw 
but there will be moments where you legit cant
If it is more than one -> i am in danger
😔
You can still kind of do it
So say I touch a tentacle, but then immediately shoot it in the head with a sniper. Does it still trigger?
depending on timing. No
no
But i only played R1 A1-C1 and there are only one scout at the time
So i didn't have problems with it right now
Correction: The scout tiles can stack in those missions.
based strat
trigger them all. Run to end of the room, linear to the stair case
Shoot charger waves with hel gun
lol
i mean only A1 can have a double scout in a room iirc
Guess i was lucky

I have seen it
another thing you can try to do is sneak around the room first and take out the lesser baddies with melee and then go for the scout
Ok another question, I apologize in advance, I seem to one shot big guys in the head with a sniper when they sleep. However, when they're active it appears I need 2 shots. Is there a different place I can shoot them to guarantee a one shot?
maybe prep an exit door with a mine and prepare to foam it if it goes bad
sniper always kills giants with a headshot
You have have hit the upper body
you might hit them somewhere else (be careful btw, a shoulder shot explodes their head)
sometimes I takes off the head and part of the arm
make sure you are using the actual SNIPER and not the precision rifle on big boys
haha it really is
Ahh that might have been hit
it actually makes them worse
litteraly cant kill a giant in 1 mag
i just dump a combat shotty into them
I hate big projectile guys, because they are moving constantly and it's hard to hit their heads
Man i love this game for giving us so many possible game play speeds
its funny tho when people tell me you cant go run and gun through levels
Also, @swift patrol if you aren't using the mine explosive on doors that have been hit with cfoam, you should start doing that
easiest wave clears right there
or at least put a big dent in a wave
Mfw you literally can
if you wait for them to charge up their ranged attack you can get a really clean hit on their heads, keep an eye out for it
I did it earlier in with uh, R1C2
try to hit them when they start up their attack animation
Thats when they stand still for a moment
uh nice
We currently running prep on how to speedrun it
Why shoot the Chicken when you just melee it death :)
It's a really fast mission in all honesty.
im currently trying to calculate which path is the quickest to get 10PDs
I've had a hard time playing with randoms wanting to go super fast....Cause they go super fast and they aren't good hahaha
its so annoying
That first lvl 3 alarm door is probably the most efficient start, it's what I've done.
efficient, maybe
Quickest? Who knows
since its off the path and includes an alarm (takes time)
its either
90 -> 94 + 96 -> 98/99
90 -> 94 -> 98 + 99
94 + 96 -> 98 + 99
Just gotta test it out ingame
It was really hard then i was playing with 3 bots, because as i think, sleepers prefer real player instead of the bot. (Its my opinion after my experience)
So then i tried to snipe one of them, other one already shooted at me, so my scope was twitching with each hit
Sleepers don't register bots in stealth. That's why you'll see them like- walk into a bunch of stuff and it doesn't trigger.
hes talking about mid combat
i think they mean targetting in combat yea
Ye
Ah.
which im actually not sure
I mean, I wouldn't doubt it to be honest.
You can actually side step the attacks btw
I am not good at that
It eventually becomes muscle memory if you practice it.
TECHINCALLY you can press shift and dodge in either direction, but lets be honest, that is wack
you can just walk to the side ._.
The "dodge" is more of a stumble.
yes ahahaha
But i completed c1 with guys from here, so i am happy
or use cover effectively
Wait, could you elaborate? What we do is place a mine behind a door, so once it breaks open the aoe should clear most of the wave
i honestly think that the quickest way for C2 depends on if 90 or doing a second alarm in the end is quicker
(Collecting included)
hopefully you dont place it on the ground 
I can see that. 90 is far smaller room than the other two options. Just have to test it, again.
If you know a wave is coming, or you can do it quickly, you can use the c-foam gun on a door to make it stronger. Then place a mine with the laser going the length of the door. Basically, you want the door to last long enough to stack up all the enemies on it
something to remember for this
We can check exact locations of some things by doing prep work
Usually on the wall right behind
so we dont have to search
Ahhhhhhhhhhhhh I see, what we do is thin the wave with a sentry thats placed behind the door itself. It's usually better compared other equipment as it gives us more than enough time to finish at least half of the scans
I just know the longest part of 90 for me was the alarm. And that there's always been a 1 use of each supply item, and 3 PD's.
Pretty much become apart of my normal runs at this point.
Also helps in the long run
once they break the door and they are ALL right there, they trip the mine and BLAM they all die
Yeeeeah
Dont do that
so you just used one mine and some c foam to drop a huge amount of guys and save amo
the ol mine + c foam combo is amazing for stretching your ammo supply
1 enemy does as much dmg to a door as 20
Ah I see, so far the waves havn't felt big enough for that yet. Not to mention the sleepers dont really stack up on smaller doors so the mine doesn't get all of them
It still gets most of them.
they still do enough. Also if there is an object close enough you can have a mine face into the small door
yeah the big trick is knowing which door to trap if there are multiple ways they can get to you
that way it kills more
sometimes you just take a chance
Yeaaaah.
since B2, C1 and D1 rly dont have doors
and A1/B1 are… easy already
C2 mines can help tho
otherwise 2 sniper sentrs and bio
Using mines on A1 is just like- trolling the enemy at that point
yeah two snipers and bio scanner is amazing. Its funny how so many people don't know that scanning enemies with the bio tracker makes the turrets operate faster
i mean its quick
and sniper turret is the most efficient use of turret ammo
I know it is. I did a run earlier that was like- 10:31 by accident
just dont use it with shotgun sentry
scratch that
dont use shotgun sentry ever
yeah I don't like it
solo?
cuz have you seen the A1 4 man record?
its 2:34
absolutely insane
some people take longer to clear the first alarm than that still
I've barely done solo stuff until recently, and I know I could probably go pretty fast on some of the earlier R1 levels with the right people.
Just don't have that motivation
yeah I noticed the shotgun sentry was doing his best to keep up, I personally prefer the burst one
recently i've been using the shelling and combat auto shotgun and I have to say, amazing combo
By keeping up, you mean burning through its ammo at lightspeed.
burst and sniper are both good
Well, mostly missing half its shots due to poor positioning
join us on the speedrun crusade
nah thats just the sentry
I have a lot of fun just running through levels, so I might at some point.
litteraly a piece of Crap
If you like stumble on a sentry, you should have seen the glorious auto-sentry.
Oh i remember hahaha
if i may do some self advertising
Check out the most recent R1B1 run we did (its in gtfo media like 1-2 days ago)
figuring out stuff like B1 is the reason i love running this game quickly
auto sentry in r4 and r5
Stronk
It was.
Auto sentry in r6
pew pew pew pew
I know R1A1 and B2 like the back of the hand, same with C2.
i know every single key spawn location 💀
Yeah, pretty much the same with the HSU's.
Like, door key spawn location? I thought they were randomized
very new btw. got the game today
afaik theres 10 hsu locations but only the C ones spawn in as objective hsus
they are
Ohh, my bad lol
we just reset a couple dozen times
oh no. We legit know all possible locations and have mapped them
I got lucky with my first and only solo run so far with R7A1
had a lot more trip mines and c-foam grenades than I thought
Wait so what exactly is the difference between r1 and r7? Just difficulty?
R7A1 
I gotta go back to beat my old time
Isnt there also more unique spawns too?
way more enemys and objectives in r7
R7 is the newest content
on top of mechanics IE respawn rooms
alt r1 is a remake of the oldest content
infection fog
infection what now- no thank you
You'll first see it in R7B3
I have questions, where can i see all apparels in GTFO?
The wiki
And is all of them available, or some of them is not
bruh im in r1b3 I got awhile lol
Oh yeah uh
Since im talking about speedrunning
We use a trick to lower the resetting. We can find out some infos of the level before it is fully started
You only get a set amount of apparel per rundown
Rn I think you can unlock 16 of them until Alt:R2 comes around
Also some isnt available (event stuff)
Twin-Blade my beloved (I don't have it)
Okay, so at R7 i will get more?
Sorry for the bombardment of questions. Is r1-r6 like a monthly cycle?
I go full lemon with lemon head
Yes. Each main is 1 apparel
no
prior to a while ago content got deleted
we are gonna get all R1-R8 over the next year and it will stay
Issue with the content or is it just for seasonal stuffs
it was because they wanted to give us a sense of urgency (and other reasons)
IT was seasonal
Ahh okay cool cool
What were you going to send
In lfg-begginers is written, what any carrying is not allowed, what it is even means
Yeah. Also not have someone micro manage or overexplain
the fun is figuring it out yourself, but now that I'm in later runs some min max is nice to have
But you can consider that any skilled player helping newbies is can be considered carrying
We recently invited a pub to speedrun with us
it was very stupid and fun
It's not disallowing someone to sherpa or have an experienced player be in the group, so long as they keep the whole - "DO THIS" to a minimum
carrying. As in carrying the whole team
vs supporting (making it easier) is a difference
good lfg beginner helpers know how to do that
Not true, helping can also be referring to explaining and introducing. Not dopamine overexplaining and one shotting 3 scouts while setting up 2 sentries and solving 2 puzzles
Well yes, but it can also be them letting someone go first and doing more in harder situations.
I like helping new players :)
My English bad
🙂
for when i did it back in r6
i loved being the fall back
let them do their thing
but make it so i can clean up mistakes
You learn eventually yea
I had to help one of my friends get back into the game via duos
Quite the entertaining time letting him take point on virtually everything
I honestly do enjoy failing sometimes though to learn a better way to advance, I gotta say
im gonna have 2 newbies and 1 guy who only played r5A levels and c3 play with me soon
thats gonna be fun
rather than rambo the entire first floor with a knife. which is very fun
Rambo with the bat, more of a chad choice
In 2019 when we were on one of the first runs, C1 was this long hallway with a bridge that you could snipe off of. I remember we got this insane team that headshot every single one of them with a full DMR setup. We completed C1 in less than 15m, was an awesome achievement. I wonder if there will be more hallway type levels
Rambo with the spear 
gigachad
less than 15 min is sadly not possible 
unless you mean smth other than r1c1
And yeah, today i writed at lfg-begginers what i need team for R1C1, and someone writed that this channel is only for the begginers, but i am 5 hrs in the game, did i do something incorrect?
dont think it was r1
No, you didn't.
most likely a different run, I still got the recording
Maybe phrased the LFG wrong? Not sure.
To be honest It really depends on the group itself
Are there more hallway like levels in the future? I need those back
what do you mean with „hallway“
I've joined plenty of groups where there was a 100h something telling simply wrong stuff
You can find it, its my only message in lfg-begginers
Of course there was no malicious intent on their side, but the only option is to start an argument over it
And I dont think people care enough for that
OMG i love people like that tho. Its funny af
especially when they are very stoic
Yeah long sniper hallway instead of uncomfortable small corridors and area's. I understand the appeal of close and claustrophobic, however, I miss the 4 man sniper tower
So nowadays I just tend to shut up unless someone ASKS for something precise
And play how I know/want to play
„No bio tracker is garbage, you have eyes! Use them!“
sentrys do more dmg from behind!
dont use cfoam on the door, use it on the floor in front of it
Is that sherping? I dont really care
Cfoam works on scouts, right? Sorry I have ptsd every time I think about scouts, I keep fucking it up. I remember Cfoam can just freeze them in place, but I don't know if a simple grenade does it, or if you need the whole launcher
yes
It does work on scouts
yes.
By the way, if Im going for a solo mission, whats yours guys' preferred/optimal equipment Id usually want to bring?
A foam nade is more than a full charge of cfoam launcher I reckon
Also you weren't being called out. The guy below was saying he's LFGing and is a new player
Yes but does it hit them straight on or do you need to hit their feet for the explosion to have effect?
you can freeze them with a few blobs. Dont even need a full charge of a launcher
just throw it at em
Depends on level
Still on r1 if that helps
right
oh damn, I need more experience with these guys. The way we used to do it was just all charge at the same time and try to hit it, not knowing that 1 swing is enough. Then one guy hits before the others and doesn't full charge so we think we didn't time it. Ahh Good times
It was looking like it,
If they walk on X blobs they're gonna get foamed but you can just trow it at the scout
Just got to b3 but havent tried the mission yet. Waiting for my buddies to get back on
Be careful cause I remember the nade going trough them sometimes on R4
🧨
There is no b3 in rundown 1
Oh wait. Do you mean pure solo or solo with bots?
i think he's talking about r7
Will there be a rocket launcher in the future? And if not, why not? Seems like a very sufficient weapon
.........
solo r1c1 is kinda rough for a beginner
breathe in..... breathe out......
doesnt fit with the game
Do you think the bots would be worth it then?
Maybe.
bots make most levels easy yes
They'll definitely help
that'll make it worse, at some cases
that dont need superb coordination
There are bots?
Yep
yuh
I tried it for 4 times
Oh damn, how does that work? Can you command them?
yes
o
It's definitely better to do things with players, mind you.
they auto use (and cheat) with bio tracker. Other tools you gotta command them via the communication menu (q)
But thease dummies picking something else but not tool refills
you can force them to pick up stuff by taking dmg so they use up meds
and they wont respond the command properly on alarm.
tried that once.
twice, actually.
Its dumb
Sounds like a work in progress, yea. But GTFO is a very complex game, creating bots is a nightmare to code
bots arent they way you are supposed to play
But they are fine-ish (some stupid quirks are there)
right.
you can legit let bot clear some levels alone as long as you aggro rooms, open boxes and start alarms
and stares at me :)
cough DX... cough
The bots are moreso made to support newer players who venture in solo (not carry them) and help out missing pieces in duo/trio groups
It's just that to balance some stuff out they've really stupidly strong advantages (can't wake shit up, can't get infected, give 0 shits about darkness or fog)
I think I even recall them taking no damage at all from spitters
Makes sense yea
cant really create a bot that can replicate not being able to see
unless you're some god ai coder
Its insane how r7 litteraly avoids spitters like a pest
WEEEEEEEEEEEE
The forbidden gusher
Do you mean the This can't be posted because it contains content blocked by this community. This may also be viewed by the community owners.

ahhh yes it is!
I remember first seeing those guys
scared the hell out of me
Honestly, I'm glad theyre not back as often
but then again r7 underdid them
I did r1 A1-B2 with bots
But thats good! Means they are more special
And can bots refill deployed turrets?
They can.
That's nice to know
Deployed?
Because i didn't know that personally, and was always picking up turrets to refill
I have no idea.
This is my first time in a hot minute actually looking at the chats, outside the LFG's.
And sometimes i hate bots then they do not use melee and starting shooting, while its totally possible to run a little and use melee
Why bother, not like they can wake anything up anyway
I've had bots shoot shit I barely woke up near a scout, hel revo'd it (not the scout) and everything went back to sleep
Really?
AFAIK bots only exist for enemies if YOU wake something up
^ That's what I've observed.
yep
also dw about ammo waste
theres rarely actually a level where it matters
since bots are also (mostly) perfectly accurate
unless its a shooter
then they miss
and miss
and miss
and miss
They shoot like 2 bullets that insta kill
I know that bots cant awake anything, but if it like pack of 3, and after player melee they shoot other 2 will everything in the room wake up?
The most important thing about bots is accept you will not finish the game with them. Saves a lot of frustration.
That I unfortunately, do not know of the top of my head.
No
room stays asleep
If they kill the other 2, no
But guns are loud...
Unless you're a bot!
Bots have silencers
Not when bots shoot
Loud Silencers
Okay.
And i am really missing GTFO sleepers waking up from your voice
I read what developers not doing ot because it easy to bypass
Can't wake them up if you are one of them
I am a sleeper.
But for players who will use game chat instead of discord it would be cool
I hope, when modding will be supported someone will do it
Even then the game relies too much on teamwork.
Sounds good on paper, but tedious in practicality
You need to communicate to have a chance (on high levels)
Yes, its hard, but it can be even more harder
I would like that
So game will fuckin destroy you
Just get to the hard part first
Agreed, so i am waiting then hard part (developing) will end, and harder part will appear (mods)
You've seen start of R1. R1 is a joke in GTFO terms.
R7 is mid difficulty. It gets pretty good C2 onwards.
R4 and R5 (and hopefully R8) are what you are looking for
It was long ago
I remember when D1 was so hard we needed to actually preserve ammo, so far I'm very happy with the difficulty in r7, c1 currently. Respect to the devs
Peak GTFO
I eagerly await its return
Wait can you still play the other rundowns?
Legally - no
Yes but rule 13
Another question
Some players saying that sniper turrets are good, but i think that they are trash
Because of low ammo capacity
Aha I see, thanks
So is they worth a try?
They're efficient since they can one shot some stuff
Just dont place them in such a way that they risk shooting the same target
My playing loadout was 4 burst turrets
And consider their wind up time before shooting so dont place them facing a small space
For r1 its working pretty good
bio-scan buffs their RoF
Rof?
Rate of Fire
I mean It's actually that they buff a mix of shit but the gist of it is that they pewpew faster
But isn't four turrets better than 3 turrets and bio tracker?
You're kinda assuming you use a bio only for buffing sentries
Or for ||invisible sleepers part||
I don't use bio often myself but it's nice for keeping track of scouts.
Before they introduced the bio symbiosys I'd said that you can skip bringing one IF you know that the map doesn't necessarily require it
IF I don't know what I'm going to face I'd bring one
Fair, yeah.
Now that there's symbiosis, to be fair, I'd probably bring it to any map
I'm still 50-50 myself on bringing it. Just kind of depends on the level for me.
I remember trying to explain to a newbie that he could track moving targets with it
He just kept saying "Ok" and never actually tracked anything
It was fun
Even without symbiosis it often was superior since knowledge > minimal extra fire power and base tool
low ammo doesnt matter when burst sentry needs 9 shots to kill a striker and more for bigger stuff
sniper sentry with bio also only uses 70% off 1 bullet per shot (effectively it doesnt use one every „3“ shots“)
I will do my question a little bit more precise
even in just the firing situation
3 sniper + bio vs 4 sniper
4 sniper kill slower and are less efficient. While also loosing the bio pings
with bursts its different. But even then the info on enemys is limitless
a usual setup for a sentry heavy level (r1c1) is:
Bio tracker
2-3 sniper sentries
0-1 burst sentries
space the sniper sentries so they dont shoot at the same thing (one more forward, one close) and let burst sentry dish out cover fire
(Dont use all 3 from the start if you dont need them btw)
If you going to, like r1c1, meaning a lot of waves, what is better, four turrets or 3 turrets and bio?
3 and 1 bio
Like, i don't tested bio a lot, so i didn't know how big is his buff
Theres just rarely a moment where not bringing it actively helps
while bringing it is always helpful (rare exceptions being solo/duo and speedruns)
Read above
sniper with bio ping uses 0.7 bullets per shot instead of 1
it also 1 shots any non big. And 2 shots bigs
(Burst needs far more)
it fires a lot quicker with bio vs not
Burst isnt influenced by bio but the pings still help in your teammates awareness and shooting
Okay, i will give it a shot
And is giving a bot bio a good idea, because someone said that they "cheating" with bio
yes
the stealthing help is worse
they are cheating with bio
But what about ping delay?
delay?
they auto ping
Tho they only reping when a ping runs out
or a new unpinged enemy shows up
It is an instant ping though!
How does one kill shadow guys without waking them up?
Or is a bio tracker really the only way ?
Hit them with hammer
U can flash your light on them very briefly
To figure out where they are
I got that it’s just how do I find them with out running into them
you can use your flashlight
obviously easier in dark rooms
shine at their feet to not wake them up
Or rooms with spotlights
can also use thermal weapons (pdw/precision rifle)
?
The ambient light reveals shadows
since when o.O? I dont remember that ever being a thing
Certain rooms have really powerful lights that show their shadows
The shadow of shadows
It’s didn’t in the room I was in
Like the blot on the floor
Oh. You mean the ground shadows?
Yeah
Yeah
500 IQ
but yeah bio is op anyway @lunar rain
I meant the wall shadows
I bumped into one, scared me when I got smacked
Like if a light hits them, it casts a shadow on the wall behind them
take pdw if you wanna rly see them
Stronf Flashlights show their outline well
I miss being a new player when bumping into sleepers was an issue
Do they glow still when you shine the light on them ?
Yeah you just have to get used to figuring out if they’re still stretching or not
Same sounds as normal sleepers ? Clicking then a throbbing sound ?
Yup
Can their be shadow giants ?
yes :3
And other guys ?
Not shooters
I am screwed
What level, R7B2?
R7 d1 I think
Ah, yeah soloing that is going to be hard for other reasons as well
Other reasons? What?
Spoilers
Don’t want to ruin the surprise
If you want practice meleeing shadow sleepers, C3 is pretty decent
Kk thank you for the advice
Yaya! Anytime
Just know that you will not finish this game solo. Just to spare you frustration
Yep I was slowing come to that realization
I either run out of ammo or there are just too many for me and my sentry to handle
Running out of ammo is terrifying
Yeah but also past that, From R7D1 onwards it is very clear that the game is just not meant solo. All levels require splitting up and coordination that you can't have with bots.
But good that you got to the conclusion already 👌
My first attempt at r7b1 I got to the moving scan and ran out of ammo just as a bunch ran in. Not fun when you hear a click when you fire instead of a bullet
ammo and such shouldnt be as much the problem as that there are simply objectives barely possible to achieve solo (or extremely rng dependent)
@quaint zinc Have you done E1?
yea but he wants a slow one
which is infinitely better if done right
for example, lots of rooms for stealth, immortal slowly coming in, so you need to speed clear rooms
or warden protocol and shoot gun on every room, do lots of alarms (s1s/arena scan) whatever
way better than r7e1 but r7e1 is an ok map
i mean youd have to change how immortal works either way
oh no! we now need to stealth with 3 people! while 1 person holds him...
in a warden protocol it could work i guess? it would actually be a good way to work vs mine abuse
which is why you use r5 cocoon mechanics
for stealth? eh doesnt work rly
just slows it down even more. person just stays in a distance and runs in a circle or finds a bug spot sometimes
"My pronouns are alpha/male"
Bruv
What I was thinking of is that it always knows your location, it's just really slow
So the challenge is more doing things fast
plus cheesing has always been a player choice
And not getting cornered
it shouldn't be up for debate
youd have to change immortal for that to work still. also have no path where you can even remotely run in a circle
it would be cool if the immortal actively made it "impossible" to return to the past zone/room
so its pretty much a slow deathtrap
couple that with dangerous respawn rooms to stealth first
and you cant leave 1 guy behind with it
So basically the humanity thing from demon's souls
no spoiler from demon souls
havent gotten to play since i didnt get a freaking ps5 yet (and didnt try original intentionally)
Do you have a ps3
like early one covid actually made it hard to get everything. Then when they started being available tens of thousands got bought by scalpers. And well many people want it
Here's a review for the ps5 remake if you want:
https://youtu.be/WEH3btSR3os
oh im trying to go in mostly unspoiled and with a fresh mind
same i did for bloodborne (which turned out to be my fav game
Neo-pronouns you sick bigot
bhahahahah cringe
If I could roll my eyes any harder they'd pop out of my ass like a pachinko machine
Weird place for eyes. But allright
imagine having pronouns
That's the whole point? is it not?
Not in the way you're thinking.
my rponouns r  /  pls dont refer to me
^
Ah ok, so it is only a certain way. I see. So far for tolerance I guess
yeah ik
Love the sounds of dog whistles
they hurt my ears a little because they're too loud, but ya other than that they're great lol
imagine Nazi's creating neo-gay and neo-trans ðŸ˜
this isnt a gtfo related question
What SMG/AR would yall recommend for solo r1?
i hear good things about the AR!
yeah I stan the AR for solo play
either that or hel revo but you asked for AR soo
i mean all mains are good
Would recommend dmr or hel revo for solos
be a god at revolver and hel shotgun is also a good choice
so this is probably a beginners question
whats the reason in the alarms? not the reason gameplay wise thats obvious, but in thw complex what purpose do they serve
i have a theory but guess i can ask too
I think lorewise you don't have correct security verification so it trips alarms when you try to access secure areas
idk this is #gtfo-lore territory
I'm not a lore expert but I presume it's cause the place is essentially an underground lab
it's to keep the science stuff under wraps
ok ill post my canon on the correct channel thanks
How do you beat r1c1 ;-;
ayo I just no damage any% the entire game ty man 😄
Are you the chosen one to get the precious Guide Role on discord? 😳
Lmfao
d0cred's chosen one...
I wonder what will happen to you once gtfo is done, will you just evaporate into thin air ? ðŸ˜
he could just make other video game content
or stop making youtube video since those are stressing af
My spirit will live on rent free in your head
When does Captain Beta come out?
when i make a second channel
or when i pull a Badger
Fair answer. And can't wait for Captain 1.0

😂 actually got me there
Exactly how much "Fixed Rewards" are now avaible in the random pool?
Twin blade mask, Lugubrious, the ghostbuster backpack thingy?
Is it only R7's or R6 too?
R7's are definitely in it, I think based on their logic that the R6 pallete's would be (with maybe the exception of Destination) and idk, feels like the Twin Blade was a limited time thing
kinda like Oblique Tigris
or the camo gear
they were limited time editions
i'm pretty sure none of the "fixed rewards" are available in the random pool
So if someone claims to never have played R6 and has twin blade mask or lugubrious they're using VERBOTEN stuff?
Either that or lying I guess
idk, the pools aren't clearly defined anymore
I haven't gotten anything from R6 yet, so idk (I never got Overload Six, Overdive, or Twin Barrel)
Lugubrious should not be possible unless the new way of doing drops has added them in the pool
Gamescon only had the red camo
along with the pants, jacket, and backpack
Is the primary pistol any good or no. Or are the other pistols just more consistant/ better all rounders ?
pistol is fine
used to be one of the best mains, but got toned down in rundown 6
the stagger on it is still probably the best of any of the mains
if you're just looking for the best mains, you want hel revo or carbine
i think in rundown 6 it was still really good?
oh nvm i am thinking about rundown 5
ah
yeah r5 pistol was front of the pack
some still argue pistol was/is one of the best mains even after the nerf
It's just overshadowed by hel revo though right?
R6 it was still good it's just that hel revo was there
what exactly do you think was nerfed on the pistol in R6
Hel revolver fires 8 bullets yet you load 6 in ?
Yeah R6 patch notes just says bullet cost was increased
what does bullet cost mean in this context?
How much you get from ammo pack uses
Higher bullet cost = you get less ammo per refill
yes
So people's perception of pistol being toned down was a combination of placebo and hel revo addition?
idk i didn't even notice people saying pistol was nerfed to begin with
didnt they nerf the pistols fall of dmg range?
ah true the falloff was changed slightly
but its range was already complete ass before that
but for mains, doesn't ammo always cost/give 20% of ammo reserve for the weapon? isn't it special weapon slots that have a ton of variation?
technically neither main nor special have variation
in the total ammo % you see it includes the mag size
that's what offsets things
and either way that doesn't mean they didn't change how much ammo you get, it's just that the total ammo would also get changed when that happens
this is my point, they would hit pool or clip, but not 'cost'
not that they can't but i doubt they would
bullet cost is just how the stat is referred to by the game itself
ohh good to know
are the shelling pistol and veruta XII machine gun fine this update? any other better options for someone with meh aim?
All weapons are in a good spot. If you need to work on your aim, try using the HEL revolver or DMR as your primary, and/or the precision rifle as your special to practice your aim. If you rather spray and pray, use an smg or rifle, and a machinegun
Just keep practicing
Also remember that most weapon's hip fire is really good so if they get close, as long as you're looking at them you'll hit them!
Thank you 🙂
I was playing on a laptop previously with like 20 fps so I never bothered getting better at aim, just shot in the general direction
Do you know which ones are most ammo efficient?
There's a reason why most Speedrunners use the HEL revolver as their primary
It's one of the best ammo efficient weapons In the game, especially once you get really good at using it
Combat shotgun has good ammo efficiency as well. If you get reasonably close and aim for the head: 1 shot = one dead sleeper (small ones) and it has over 50 rounds of total ammo
And since it's a special, it gets more ammo from ammo packs
thank you for the help
Is this a meme or srs
its flair
it doesnt mean anything in terms of practicality
its an indication that multiple rundowns are accessible
Oh
ie, only rundown 1 and 7
Ok thank you
50/50
CS has advantages over Revo, but much less range.
They play similarly, though. Wave clear specials with a lot of ammo that are aim intensive but can one-shot strikers.
Yeah but CS efficiently handles other threats quickly and in less than a full mag too in its ideal range
The body damage is def the main selling point.
But revo reload cancel + high chip damage makes it better for smalls generally.
I'm not familiar with this reload cancel tech
Reload, press melee button at the correct time.
Huh
Switch back to the weapon right away.
Still, the combat shotgun retains more burst potential, and staggers crowds better and faster
Combat shotgun feels closer to the hel shotgun than the revolver to me
I suppose it's a matter of opinion to some degree
HEL Shotty can't OHKO, while CS can.
And it plays a lot like Revo in that regard, just in very short range.
This is true, and the hel shotty has pierce
But both the hel and combat shotgun are more positioning than aim dependent imo
I'll agree it's reasonable trade-offs, though.
I guess my point is I feel like I don't bring the revolver for the same reason I bring the combat shotgun
I'd bring the revolver for a highly efficient and range-flexible sustained wave clear weapon that's aim intensive. The combat shotgun feels like it's used for a very long and efficient burst of either wave clear or spot removal, due to the long reload
I haven't checked how reload techs impact this tho
Frankly I'm surprised people don't think the combat shotgun is that great here
It's been buffed from r5
And back then it saw loads of use
Most guns can be reload cancelled, its just about waiting for your gun's ammo count to refresh, then you swap to something else to cancel the rest of the animation
press 1 then 2 then 1 again
I've noticed a frustrating thing where shotguns seem to miss if you shoot while pulling them out
So I'm not sure how well that works
Shotguns + Crosshair isn't a good match
Shotguns in this game fires based on the actual gun model's position, not where your crosshair is
something something shotgun sway bug or whatever
Do other weapons NOT do this?
Y
Its why when you ADS with shotguns, they seem to fire lower than where you're aiming
The combat shotgun 1 shot headshots feel
Far more consistent and long range than I remember
because they buff the effective range and decvrease the spread
its basically rundown 3 combat shotgun again
also it seems like to me that quick shove > weapon button for reload cancel is like instant
The cone feels tightened, if I take my time and aim at either the back of the neck (crouchers up close), the head (crouchers elevated or farther or standers bending over to attack or run) or the bottom of the neck (standers upright), if an enemy can hit you, you can consistently 1 tap it
Feels really good
I remember them not doing that before
Introduced R7
Not that I used shotguns much
I assumed it was a realism thing and I was a fun of it until I realized it doesn't happen with other guns
They probably didnt like us doing aim canceling to spam pump shotty
I love illuminating the left half of my screen whenever I'm running with the LRF out
Honestly all the weapons I tried felt like
Usable, when I spent 8 hours he other day doing an in depth combat test of each one
...except the smg
Or the gun flashlights swaying the fuck around because you're running
Smg just feels like... bad
I don't understand that weapon
It feels like it wants to operate in PDW range
But it has recoil and worse hip fire and way worse body efficiency
People apparently used to swear by it
But I'm left just, whelmed
ok badger
Badger?
A mythical creature
It was better with head-glitch in R1-R3.
Very very fast TTK.
Also, not much competition.
These days it has loads
If I want something comfy and easy to use at most ranges, there's the bullpup and AR
If I want close range specialty options there's carbine and pdw and hel shotty
Dunno about people "swearing by it," maybe in PuGs but that's because your average PuG player isn't particularly competent and is probably favoring weapon feel over performance.
I just can't think of a single reason other than feel, to prefer it
looks
PR is in a similar state, actually.
It has more-or-less a single very potent use-case, and is terribad everywhere else.
I spend more time looking at sights of the weapon I bring than the models themselves
So I'm personally more won over by a nice sight
Like the bullpups, or the precision rifles thermal
The issue is I can't think of a state for the smg where it isn't just outclassed
At least the precision rifle heavily outranges the revolver and has a thermal scope
pr can 1 shot hs scout, can see shadows and have wave clear
lot more than revo
revo you just rely on your skill to make it work
well used to have wave clear 
I feel like the precision rifle really suffers at closer ranges which is a lot of the game
but even then have many advantages over revo
But at longer ranges it fills a niche
Better buff carbine to compensate.
And some maps have nice long sight lines to abuse it on efficiently
60 in the mag should do the trick
so it matches machinegun
I've genuinely tried to make it work, and it feels unplayable if it's not mono-shadow waves.
obviously its brethren gun
The classic Techman CH4
I personally usually just bring the DMR instead
Because I'm addicted to it
But
It feels like it has more of an identity than the smg
Like, I used to run it as a comfort pick on D2.
But the reload is just so fucking bad.
I legitimately couldn't dump my ammo fast enough to not run out of Carbine.
well, i think the team you had kinda made the reload a lot more impactful tbh kekw

I mean this is why I don't run the pump shotgun which has the same mag size and reload speed
Well
?
whats the reload of pr right now? 2.6?
Shotgun reload is way fast.
3 second pump shottt reload
??
reload cancel
Wait
I wish we had non reload cancel weapons
How fast is it with cancel
so the weakness actually matter
I have never done a reload cancel in my life
but not in this universe 
I've always brought the combat shotgun because the pump just
You have to reload and take a coffee break or swap guns
Unless I have at least 2 other competent players to help buy time
PR reload is 3.6 seconds, Shotgun is apparently 3 but def doesn't feel that way, I guess because I cancel like half of it.
DAMN
How early can you cancel and then recover to shoot
Can you cancel it
mayb im just too used to it
Felt like it to me in that PuG.
kekw
3.6 seconds where my team is AFK letting the entire wave rush our position.
If you have friends, non canceled pump shotgun reload is manageable
I've played too much Revo.
Two of us ran pump on r1c1 and don't know how to cancel and we had a bot in slot 4
That 0.5ish second cancel is hard to pass up.
But me and my friend were good enough to beat some r5 levels as a duo pre bots
So I can rely on him
And with a third, it's alright
Long reload dont really matter that much if you have a teammate
"work together or die together"
If you uh
"Solo wave, EZ"
Guh
Why even cancel
It takes like half a second anyways
For spread to recover

Still faster, p sure.
It better save a lot of that animation
I think a good chunk of shotgun reload time is a post-reload period where nothing happens.
Hrrm
I'll test later
If true this may yet further improve my beloved combat shotgun tho
CS might have a bad cancel tbh.
But I think the reload got stealth-buffed, so it's kind of w/e.
It's pretty good regardless.
That's fine, it has a shorter reload anyways
Always has
The bigger mag does a lot too
I would love cs to have 10 bullets like in r1
Probably because everything its dead by the time you reload
Has the mag for it tbh
The thing is
Not only is it slightly faster but by the time I'm done dumping the CS
I've either staggered enough stuff rhat I can reload before they run in, or I've killed almost everything and can swap to clean up
Or, it's a really nasty alarm or combat scenario, but that's what friends are for
Enemies injured by spare combat shotgun pellets usually die to one DMR buet
Bullet
I'm a big fan of using them together
DMR and HEL Revo generally have pretty good shotgun synergy.
Good finishers in both directions.
Hel Revo is very nice
smg, cs 
Tbh I feel like it'd be fine without the piercing
Back in my day...
Hel revo is so much easier to use than pistol and nearly as efficienf
The piercing is just overkill
Ehhh, it'd mostly be worse than DMR.
I guess
Why it gets more ammo than the DMR, no idea.
It's better up close
Depends on how well you can manage the scope.
Dmr hipfire has saved my ass a lot but it's not stellar
I guess?
Dmr is pretty great though
It's a potent support tool, and just generally has a solid TTK.
Honestly I feel like most of the primaries are in a good place
Always have been 
The SMG is the only one that feels wack RN imo
what is ttk
time to kill
thank
Supposedly the bullpup has issues but it's so supremely comfy that I think it's fine
If you do that it's just.. carbine or PDW but bad
Swapping from PDW to smg felt so awful
but i dont like carabine and pdw only used it a few times
I mostly use PDW for the magdump playstyle.
But it's awesome
Just quickly kill problem strikers, reload cancel.
I think my biggest issue is finding a secondary to pair with it
But the reload is so fast that I don't even mind the small mag
PDW pump
Fun to play.
Like mains that aren't shotguns or Carbine, they all have about the same total damage.
But PDW shoots real fast.
Which makes it a fairly good option for sustained damage.
It's also got such a similar body and head ttk that you can just
Ignore headshots and aim center mass
And be very efficient
Relatively speaking at least
Yeah, it's very good emergency clear.
It goes alright with sniper
How do you deal with shooters tho
PDW is p good for them, ngl.
Huh
melee
Although you usually want to target switch.
Must be nice lmao
Static meta vs. PuG meta.
I play with 2 people 2 bots with my SO but even then its not big issue
Just let your dmr teammate kill the shooters if you're running PDW pump or something
dont tell them that, team loadouts doesnt exist
Recently got my SO into it as our third player and she heavily outperforms bot bishop, so that's helped
Bot Dauda is my eternal bot buddy
Oh mb, I thought gtfo was a team game about gun synergy, forgot that that 4 hel gun is the best comp
But he's not very smart
Oh, nvm, based.
I usually give him the mine deployer, so I can bring bio tracker
hacketbot: plin plinp plinplinplin
oh you want to give them bio



