#gtfo-related-questions

1 messages ยท Page 19 of 1

craggy pier
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how much easier is it compared to the others

stark niche
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out of topic
we actually compared how DRG sends dwarfs to mine stuff and GTFO sends prisoners to.. do stuff?

the problem is, dwarfs like and want to mine, where prisoners probably dont wanna do what they are doing

icy cave
tardy ingot
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its comparable to R2E1 in a way
it punishes mistakes (over the level) more, but it doesnt enforce them as much. Its based more on learning it and ammo balance

R5E1 is a lot harder and R4E1 is even over that

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but yeah R4E1 > R5E1 >> R2E1 >= R7E1 imo

craggy pier
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I hope they maintain their difficulty in rerelease

tardy ingot
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theres only a few levels i consider around (or higher) R7E1 difficulty

stuff like R4D2PE, R5C2PE for example

icy cave
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R4E1 is legit brutal

tardy ingot
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i know that i could beat R5E1 now
R4E1 is just damn

icy cave
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Only E level with a secondary as well ๐Ÿ˜…

tardy ingot
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ye. and even without that its still rough

craggy pier
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ooooo I can't wait

icy cave
tardy ingot
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id actually be interested in a level ranking by difficulty

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like R4E1 > R5E1 are pretty set as top 2 no?

icy cave
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Like it makes it clear from the start: ok mf's time for pain

craggy pier
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ima go watch some R4E1 to get an idea

icy cave
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Those are top two for sure

tardy ingot
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we finished D2 with both optionals (not PE) and were like, damn we might be new but this is sick
R4E1 then hit us with a fucking nuke

icy cave
craggy pier
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how long does the level take?

icy cave
vital sierra
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really speedy at first for R4E1

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speedrun version is about 30 min?

icy cave
quasi cypress
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thats exactly why I brought it

vital sierra
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i already forgot how fast R4E1 was without extreme

quasi cypress
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just did R1B1

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it took me an hour and 53 mins

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I feel exhausted

icy cave
quasi cypress
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that mission had me so nervous that I was gonna be forced to go into the rooms that had like a million big dudes

icy cave
vital sierra
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it's depend on the rng being good to you or not with the scout spawn

stark niche
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btw, how many shits does a scout give of u running and using flashlights? rn we think that its approximately 0 shits, but might have been lucky

vital sierra
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idk if forcing people to speedrun for the 20% progression of R4E1 is a good idea or not

tardy ingot
icy cave
tardy ingot
vital sierra
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scout is just normal sleeper with an additional feature

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so you can "wake" it up but the room won't go loud

stark niche
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so we should only be careful to not hit the feelers?

vital sierra
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yes, most of the time

icy cave
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those will alert the scout

tardy ingot
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also dont touch it, dont dmg it unless you 1 shot it
dont wake enemys in the same room (or rather dont let them scream)

and yeah, sprinting makes the tentacles go out immediatly

stark niche
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also he screams if u dont kill him in one hit ๐Ÿ’€
found it out the hard way

lost flame
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do note that when you touch the feelers the scout wont instantly become immune and begin screaming

vital sierra
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you could pin down a scout in a spot by using your flashlight

lost flame
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its a short window, but it is at least a window.

stark niche
lost flame
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so you could in some scenarios charge the scout with a melee while its sending out tentacles

vital sierra
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the devs can adjust it to make it harder to kill scout

tardy ingot
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yes guns have ranges

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also invisible room dividers (and open doors) "muffle" sounds

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it goes from 50 to 30 to 10 m

tardy ingot
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if same, 1 room, 2 rooms away

stark niche
vital sierra
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too much info

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play game normally

stark niche
lost flame
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if theres nobody around you can instead just shoot it with a 1tap weapon

lost flame
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like a high caliber pistol

icy cave
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BONK

stark niche
lost flame
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when it becomes alert-alert, and begins charging a scream, you've probably noticed that it no longer takes damage

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hm, new idea for an enemy, pablo scout

stark niche
vital sierra
lost flame
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yeah thats why you should usually wack em instead

stark niche
icy cave
lost flame
stark niche
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we tought it just has like a shit load of armor

icy cave
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It fills that role of scout that can't be easily one shot

stark niche
lost flame
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if it can take multiple sniper shots to the head i dont think it can die.

lost flame
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before and after the scream is a different story

lost flame
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even when alerted

icy cave
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Kinda lame ngl

lost flame
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like, something like the big room in R7C2, a single pablo scout that fucks about you'll have to avoid

silver fable
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hmm, it'd be interesting if 10cc tried an invincible enemy at some point

icy cave
silver fable
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sounds expensive

lost flame
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what do you desire the most, immortality or animations

icy cave
silver fable
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probably animations

stark niche
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how far should the sleepers be to not wake up after some of their friends got their head annihilated with a hammer?

lost flame
stark niche
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like, i know it has 10 and 20 meter marks

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but the dots of sleepers are pretty big

steel valley
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if the dots are overlapping they'll probably wake up

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the insta aggro range is actually really short, it's just a bit outside the radius of the circles iirc

winged turtle
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but spitters always come ๐Ÿ‘€

icy cave
elfin harbor
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For rundown 7, is the intended path to do the yellow (what I'm assuming are direct story/related missions) first and then go back for the other white missions, or is it intended to go layer by layer?

willow dragon
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Its up to you, but i would say A1-B1-C1-D1 so you have access to everything other than E1

tardy ingot
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then again B2 and B3 are gonna be a lot easier than D1

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so just go until you struggle and then maybe branch out

uncut heath
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hey is R7 gonna be the last "new" rundown?

willow dragon
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Rundown 8 is coming out after the rest of them are re-added

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R8 will probably be the last New rundown

uncut heath
willow dragon
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Its not gonna be out for another year and a half or so, but yeah

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Hopefully they make it good

rain patio
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Any shadows, fart fog, or normal fog on R7C3?

turbid horizon
rain patio
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Cool beans, running PDW

nimble summit
willow dragon
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Its not confirmed but its a logical assumption based on 10c's release schedule

nimble summit
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Is the official release schedule for the ALT rundowns out somewhere??

willow dragon
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No

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im referring to how they released the previous rundowns lol

nimble summit
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What, half a year between each?

willow dragon
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from r4 onwards yeah

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the gap from r4-5 was a long one

nimble summit
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We have five ALT rundowns before R8, so half a year between each makes that two and a half years.

willow dragon
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the first few only had a few months inbetween them

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if anything, i seriously hope the release Altr2 in December before 10c goes on their holiday breal

nimble summit
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I just can't grasp how it takes so much time for a team of the devs that made the game to re-release old content in the time period a single modder can make several rundowns by themselves.

willow dragon
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10c just makes it work lol, thats what we always say

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they are also working on their next game as well

rain patio
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Which is apparently a heist game

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Could just be an expansion for GTFO

willow dragon
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appropriate considering they are ex-payday devs

nimble summit
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I guess there isn't much hope left for a swift release schedule for the ALT rundowns...

willow dragon
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if im being generous, we are probably gettng alt r2 in December before they go on vacation

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from onwards, most likey alts r3-r5(maybe) in 2023, then alt r6 early 2024 and r8 summer 2024

nimble summit
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That's a big oof.

willow dragon
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Yuh

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10c more like 10years to port an old rundown

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but we will see

nimble summit
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The radio silence from the devs isn't helping much.

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Would love to know if there's any hope left for a swift release schedule or if we are doomed to wait months on end.

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But at least once more rundowns become available there will be more maps to choose from for replays, so that'll keep things fresh for a bit longer.

willow dragon
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Yeah

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there will be 68 levels once they are all added

nimble summit
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I wish that the devs will implement Steam Workshop support for community rundowns as a parting gift on R8.

nimble summit
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And then we'll have R8 levels as well. 80 would be a good number...

willow dragon
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just did it on calculator, its 68

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probably 12

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for r8

nimble summit
#

I did it on a calculator as well, got 71 ๐Ÿค”

willow dragon
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6 from r1

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10 from r2

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7 from r3

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12 from r4

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13 from r5

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oh wait

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shit

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its 71

nimble summit
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6 from R1
10 from R2
7 from R3,
12 from R4 + EXT
13 from R5 + EXT
13 from R6 + EXT
10 from R7

willow dragon
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totally forgot to include r6 extension

turbid horizon
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F

nimble summit
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Wait, do the rundown entry point sizes on the menu screen correspond to rundown level count?

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It seems that they don't. That's a relief, the circle for R8 is so small I was afraid it was going to be a small rundown for sure. It could still be a small rundown, but hopefully not.

willow dragon
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its probably not

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10-13 levels

silver fable
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I predict that the vets will expect r8 to be "hard, because come on, it's the final rundown, you gotta end on something uncompromising, you'd be insane not to tailor your last content update towards your most dedicated players"

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and then 10cc will make a lot of story levels geared towards being accessible to variety players, and maybe a few mildly challenging levels

craggy pier
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Worst loadout?

silver fable
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probably bullpup + precision rifle

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10 working day turnaround on all reloads

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and the loadout is going to be beaten in impact (e.g. kill rate) by carbine + revolver, which also reloads blazingly quickly

stoic breach
silver fable
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as in, enough to spike sales and convince 10cc to continue active development on the game after all?

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or as in, enough to have some effect on playerbase retention, to where the wider community continues to engage with the game and modded content and whatnot?

vital sierra
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after you beat the rundown, we will just go back to our normal quote

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"Game easy"

lapis notch
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Friend group and I are entirely new to the game, bought it after Bricky's video. Should we start with r7 or alt 1

silver fable
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after the gigachads we had in gtfo-chat yesterday claiming "r5 duos ez" I think you're onto something

vital sierra
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we have a walking "R7E1 is easy guy" Cough cough

silver fable
#

I do think there's a fair point here, though

waxen jetty
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hes mad

silver fable
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I shouldn't've been able to duo e1

vital sierra
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i know

silver fable
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sure I put a lot of time into it, but I'm not that good

vital sierra
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but that's the point

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after you beat it, you can say whatever you want and call it easy

silver fable
# waxen jetty hes mad

I'm not mad, but I do think "game ez" rhetoric starts to get unreasonable at some level

vital sierra
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like R5 people are doing cell skip instead of normal way

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and then "Game easy"

neon gust
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dont tell them that gtfo its all about the balance of preassure not about the game been hard

silver fable
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I think there are reasonable people who aren't just being keyboard warriors saying "e1 was a letdown, shoulda been harder, where was the waveclear" etc

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("less pablo babysitting" being a reasonable complaint, but not one about difficulty really)

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or "recent rundowns lack levels/objectives that test an experienced 4man team"

waxen jetty
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i think e1 is not e1 when it takes 50 min to duo

vital sierra
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we are going to have the same convo but on Alt R2

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back then we'll say it's hard

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now we'll get "ez game"

silver fable
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I was going to say, if the same sentiments prevail on alt r4/r5 then maybe the community is just jerking itself off

neon gust
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r4 was easy

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:^)

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r4e1 you just had to sit with a revo for 40 min

silver fable
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I wasn't around for r4, so I'm not going to weigh in on that

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hell I was a noob in r5

waxen jetty
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simply sit with your hel gun

neon gust
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yeah

silver fable
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god hel gun buffs are going to be something

neon gust
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now just sit with your fresh hel weaponry from rundown 3 alt

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in r4e1 and kill the wave!

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if they buff hel weaponry im quitting this game

silver fable
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hel weaponry are obscure and difficult

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you need to charge every shot

vital sierra
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should have been the case for hel rev

silver fable
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hel gun in particular is this clumsy charge-up 9shot mag marksman weapon

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seems bad

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pick rate probably very low

neon gust
vital sierra
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hel gun bad????

neon gust
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kekw

silver fable
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lol I used hel gun in nearly every r6 duo

neon gust
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the simplest most broken weapon in the game

silver fable
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can't believe I need to tell gtfo-chat that I'm memeing

neon gust
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its not obscure

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nor difficult

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the charge up its barely noticeable

vital sierra
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if you give that gun to people who know how to use it

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he'll solo waves for you on reactor level

neon gust
silver fable
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they'll believe pick rate

neon gust
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and actually buff the weapon that doesnt need to be buff!

silver fable
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pubs probably hate the charge-up

neon gust
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they never did

silver fable
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I remember far too many noobs (including my crew when we were new) thinking "I don't see why people like this gun"

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carbine?

neon gust
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most of it was because of "feel" or whatever

silver fable
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har nerfs? precision rifle nerfs?

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mg buffs?

neon gust
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those were not pick rates

vital sierra
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people hate PR because of the long ass reload time

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and most people hate it, the pick rate for it was low

neon gust
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lot of the buff where mostly made because of the gun itself

silver fable
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apparently a lot of pubs were using pr

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thought it was somehow good into bigs

vital sierra
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it do jack on giant

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it do good damage on tank and mom

silver fable
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of course, but do pubs know that?

vital sierra
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you would be surprised

neon gust
silver fable
neon gust
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trust me

vital sierra
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choke mod shotgun was more picked

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sniper

neon gust
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i didnt do many ilegal things troughout 2020-2021

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im totally not underwatch because of my previous actions

vital sierra
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you would think the devs would nerf choke mod or sniper first before PR if you said the devs nerfing stuff with pick rate

silver fable
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my impression was that hcp was picked more highly than choke or sniper in pubs

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because it's a "better choke shotty" apparently

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and apparently it's a "pocket sniper" because it 1shots scouts

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also "better revolver" because it body 1taps smalls

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the amount of times I heard the latter two was ridiculous

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and there have been extensive arguments from experienced players for the "better choke" line

vital sierra
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well, you could 1 shot headshot scout

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and 1 tap smalls

silver fable
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the base facts were often true, sure

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the "therefore it's the better gun" claims were a huge overreach

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anyway I don't want to have this argument yet again

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I'm over the hcp nerf

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point was it was being picked a lot

neon gust
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but yeah, ive never seen it actually nerfing or buffing a gun because of pick rates, mostly because the gun itself its broken, i would say pick rate its just a side product of the gun been broken

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also suggestion time!

silver fable
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I find the "broken gun => high pick rate" claim dubious

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most players don't know when a gun is broken

neon gust
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I mean ive never really seen anybody go "people are picking this gun way too much lets nerf it"

neon gust
silver fable
#

so you think, for example, that the har was broken?

neon gust
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"you can only kill a scout when the tendrills are out"

minor fractal
neon gust
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lasted for so long

neon gust
minor fractal
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I don't think they're going by community feedback for most balance changes, Scatter and Sniper being the main exceptions that come to mind.

neon gust
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even tho they move it from primary to special

vital sierra
#

they should have nerf hel rev if that's the case

neon gust
minor fractal
#

If it is BH feedback, though, I think that tends to reflect your average PuG player's take.

silver fable
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my best guess as to why it's stayed as is, is that its pick rate is comparable to the bullpup

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meanwhile carbine gets buffed into the sky

vital sierra
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carbine is not even bad

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they just don't pick it

silver fable
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yeah but it has an obscure 4-burst fire mode that people tend to not like

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hence the "pick rate low, let's buff" theory

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my duos partner was using carbine prior to the latest buff

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it was fine, even probably like the 4th best main

neon gust
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what about the more obscure "very few people like burst fire weapons tho"

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even if it one burst i wouldnt pick it kekw

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if they truly buff the carabine because of pick rate it would be the first time ever in history that they actually look at the weapon picking stats in a long time BabyShooter

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never forgetti

minor fractal
#

They could still view pickrates without showing them to us, though.

neon gust
#

This is good man this is good stuff man it would trade

minor fractal
#

FR, though, I'd say the best explanations of weapon balancing are either:
-They're looking at pickrate, and the weapons that are overused or undervalued in PuGs get weird changes.
-BH has a sizeable population of players with bad balancing takes.

minor fractal
silver fable
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I guess I see a third possibility: relevant people at 10cc (gameplay designers, delivery team etc) have some bad balancing takes, balance determined mostly based on those internal opinions, said opinions happen to correlate well with observed pick rate.

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But some of the changes (carbine buffs, pr nerfs) are weird enough that it really makes me feel like 10cc is playing a game of "how goddamn much do we need to buff this gun before people clue in and actually take it?"

tardy ingot
#

i mean it doesnt even seem to be a theory with the pick rate. Its just happens too often ๐Ÿ˜

dry pumice
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The carbine situation is so funny to me. I genuinely believe people don't use due to aesthetic reasons - there's just something about the way that gun acts and sounds that makes it inherently bland to use and devs keep overcorrecting with buffs when all the thing needs is a new meaty firing sound or something.

distant ice
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Or keep sounds and looks as-is, change firemode and see more people use it

silver fable
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or keep it as it was, and accept that a lot of people just don't want to have their smg's firemode confined to 4-round bursts in exchange for higher firerate and more range

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it's fine

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some people will go for it and benefit from it

icy cave
silver fable
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my god, buff carbine until @icy cave becomes aware of its existence

icy cave
dry pumice
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They just need to slow down the burst speed by like 30%. Two birds with one stone - will make the gun more interesting to use AND will compensate for all the unreasonable buffs it received.

tardy ingot
#

eh

dry pumice
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Actually this is the first time in my life I see a close range burst weapon

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They are always some kind of mid range weapons. Horrible at close range, not quite good at long range compared to sniper rifles, but have that golden "just right" spot at like 20-40m away from you.

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This is the first time I see a burst weapon so aggressive at close range.

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It's a unique take on the class for sure but I don't know if for the better.

primal goblet
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wait. if dmr does 7.51 and the head shot muti on striker is x3 then it should do 22.53 dmg and one shot it rite...

dry pumice
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It should.

tardy ingot
#

guns have a preciison multiplier @primal goblet

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DMR has one of 0.87

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so its 19.6

primal goblet
tardy ingot
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yes

vital sierra
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do i have to hold a specific weapon or do a specific thing for this to happen?

silver fable
#

I'd regard choke shotty as long range, even, and that gun has falloff starting at 15m

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carbine I'd regard as kinda medium range

rigid sinew
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would need to test out various stuff, but it probably has to do with level gen and some sort of client fuckery

vital sierra
#

he was the host

shrewd dirge
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carbine makes my finger tired. i manually burst fire with most automatics anyway, make it so its an automatic 4 round burst.

sturdy pilot
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if I equipped an aggressive booster for 39% melee resistance and a bold booster for an extra 15%, would I have 54 in total?

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do they stack?

shrewd dirge
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additive stacking

sturdy pilot
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so yes?

shrewd dirge
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yes.

sturdy pilot
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got it, boss

craggy pier
#

@neon gust remind me again, melee on bots doesnt matter right?

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which

neon gust
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Unless i5 got change then it doesnt

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They all should still do 16 damage

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And hitbox/range doesnt matter becausr they get into hugging distance

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Or doesnt exist anyways PirateSimon

vital sierra
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can they headshot with melee?

tardy ingot
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i mean that would only matter if they would charge no?

neon gust
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Back in r6 they just did flat damage not limb damage

tardy ingot
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ah wait right enemys have head crit spots KEKW

neon gust
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I dont know why they would do thst from the start but thankfully it was made aware and patch it

tardy ingot
#

still. do bots "charge" in a traditional sense?

craggy pier
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whether that counts or not ๐Ÿคทโ€โ™‚๏ธ

neon gust
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And i think its slightly faster than actual melee charge

tardy ingot
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was thinking if they do. wouldnt that mean it should influence the melee weapon dmg on headshots?

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unless its turned off obviously

neon gust
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Melee damage its flat 16

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Crits do count

tardy ingot
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yeah, but when they crit, spear and knife have precision dmg no?

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as long as charged

neon gust
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No they dont count

tardy ingot
#

kk

neon gust
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They all share the same values regsrdless of melee

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Dauda oneshooting a woken up charger frok the back its funny as hell

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With a knife!

tardy ingot
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4 knifes 1 shotting a giant striker kappa

craggy pier
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bots can but if not from the back the giant boi slaps

neon gust
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They fixed the ladder carrying objective bug

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Somr ladders a slightlt buggrd tho

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Dont know if its consistent

craggy pier
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its good that there are many pick up objectives for bots

lunar rain
#

Anyone have any weapon recommendations for soloing alt r1 b levels in particular the reactor level ?

tardy ingot
#

alt r1 b levels are. And reactor?
the reactor is R1C1 d4rkevDerp

fierce nebula
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all levels are easy

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dont care

lunar rain
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I just knew it was the reactor one

torn quest
#

Hi, we are newbies and just got the game. Question, is there like 4 different missions for each lvl? My friend noticed that under lvlll name there's "Complited: [1,-,-,-]?

lunar rain
#

Those would be like your secondary objectives, I believe that if is a dashed line then there are no secondary objectives for that level

torn quest
#

yeah for example R1A1

verbal zinc
#

R1 only has main

torn quest
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do those can be complited at first try or you need run it again after successfully completing for the first time ?

rancid zealot
#

You can do it on your first try

torn quest
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ok tnx

jagged shore
#

is back damage dependent on the player's position or facing angle

craggy pier
#

player position

jagged shore
#

i'm sure the difference would be minimal, just kinda wondering

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ty

craggy pier
#

np

shrewd dirge
craggy pier
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giant strikers love it

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spinny boi

shrewd dirge
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hybrid familyguy pose

craggy pier
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๐Ÿ˜‚

vocal oracle
#

Me and my friends are about to load into R7C3, does anyone know if the c-foam portion upgrade only applies to the c-foam launcher or also to c-foam grenades and mines?

past mesa
vocal oracle
#

awsome, thanks

robust citrus
#

Any tips for someone trying to solo the R1 reactor startup mission? I keep dying trying to escape at the end

minor fractal
#

How early are you leaving after you finish?

robust citrus
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not true solo, but with bots. And I'm leaving almost immediately after killing the larger sleepers that come in the final wave

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I tend to be a little resource starved by the end -- out of turret shots and low on ammunition.

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I'm not sure how you're meant to deal with hordes/waves with just melee

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I'm a pretty new player overall

minor fractal
#

Might just need better resource management, but that's also a bit hard in solo.

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The waves are fairly small, for what it's worth, 3-4 enemies per iirc.

robust citrus
#

the bots grab and chew through all the ammo packs and there doens't seem to be any commands to tell them not to use them

violet jungle
#

bots are braindead

icy cave
sage robin
#

anyone know what the "use on ally" keybind does? pressing the key doesn't seem to do anything in my game.

lost flame
quasi cypress
#

Is double burst sentry a good idea? It seems to be working really well but my buddy insists on the sniper shotgun sentry combo.

#

I personally feel like the shotgun sentry leaves a lot to be desired.

#

Sniper one is great but generally the low ammo issue is a problem, and I feel that even with the bioscanner synergy it makes me nervous

#

burst however seems to do a good job and clearing the little ones, and when paired with C-Foam it tends to clear a wave almost automatically sometimes.

#

But I am also just at low levels, so will this no longer be effective later on?

lost flame
#

Snipers are the bomb even in pairs but shotguns are seen as a poor choice

tardy ingot
#

unless you want it to go empty 5 seconds into the level

gray sonnet
#

Shotgun sentries are the devs bruh moment

#

To say the least

tardy ingot
#

@quasi cypress also please dont tell me you cfoam a door and place sentries on the other side

Just place a mine on it then

quasi cypress
#

,':^)

gray sonnet
#

Mines are great

tardy ingot
#

also regarding sniper sentrys ammo

if both burst and sniper sentry shoot at smalls they pretty much kill the same amount. Sniper 1 shots, burst 3 bursts

it comes down to sight lines and enemys. With bio sniper is king. But even then 1 burst can help peel for you

on earlier levels burst is usualy better

#

when we used sentries we used
A1 burst
B1 burst
B2 burst
C1 snipers + burst
C2 sniper
D1 sniper

dry pumice
#

Burst is great when you want to teamwork with the sentry.

#

With sniper you kinda compete who gets the kill without wasting ammo. Sometimes you both shoot the same target.

#

With burst youre supposed to help it.

#

Or it helps you.

quasi cypress
#

I see, so maybe sniper sentrry is better for me, considering that I tend to spam bioscanner's mobile enemy tracker like crazy

#

dang I also do that

#

generally how it tends to go is I place the sentries outside with the CFoam. Do the security door as fast as possible.

#

while standing in the security things, I try to scan enemies

#

once I get done, I immediately run to door and attempt to assist sentries

tardy ingot
#

if you use cfoam take mines (you can recfoam doors btw)

quasi cypress
#

and kill the wave's remaining enemies ASAP

tardy ingot
#

if you use sentries either open doors (or if mined cfoam aswell close) and place them in a good sight lines where you funnel enemys

#

cuz cfoam + sentry is very inefficient and a lot slower in killing enemys than mines will be

quasi cypress
#

I see.

#

So assuming I'm soloing

tardy ingot
#

completely alone or bots?

quasi cypress
#

wait you can go completely solo?

tardy ingot
#

Yes

quasi cypress
#

I've been playing with bots

tardy ingot
#

you can change it to only players or completely locked

quasi cypress
#

oh dang

tardy ingot
#

its a big challenge tho

#

since game doesnr scale

dry pumice
#

The game does not adjusts for solo players

#

Enemies are the same

quasi cypress
#

being that I struggled with a depth B level I'm fairly certain I am not good enough for complete solo

dry pumice
#

You technically can but... You know...

tardy ingot
#

most people start out with A level solos a few dozen hours in

#

Tho imo r1a1 is harder than r1b1

#

(To solo)

tardy ingot
craggy pier
quasi cypress
#

I guess I don't know what loadouts are good for Me+bots/me+friends

dapper whale
#

Anyone know if they plan on adding old weapons back in moving forward with alt rundowns?

tardy ingot
quasi cypress
#

Bioscan/Sniper/Cfoam/Mine?

tardy ingot
craggy pier
quasi cypress
#

I see, would it be unfair of me to ask for a summarized rundown of what types of loadouts are common?

tardy ingot
quasi cypress
#

gotcha

#

as far as bot weapons

#

why specifically PDW for them?

craggy pier
#

has plenty of ammo also decent stats

#

you also can go with assault rifle or bullpup

quasi cypress
#

I use bullpup myself cause its so far the most reliable one

#

for me specifically I mean

#

it just feels really good to use

#

the only weapon that feels better to me is the sledge

tardy ingot
#

i generally prefer heavy ar on special due to 1 bullet stagger

but overall it doesnt matter too much

#

Tools >>>>> guns

tardy ingot
quasi cypress
#

I also use heavy AR, but it depends.

tardy ingot
quasi cypress
#

I use heavy AR when Koning isn't super needed

#

for example on R1B1 I found the HAR to be a lot more useful given the lengthy/frequent raids

tardy ingot
#

i mean generally you can give bots any ok gun. Take a specific one yourself and just shoot up the whole level

#

for example when i was testing out stuff on b1 i just run in and shoot everything

quasi cypress
#

fair enough

#

I like the HAR cause the wind up on the other fully auto guns is meh

#

like its definitely not unplayable its fine I can just time it

#

but HAR doesn't do that.

#

so i like it more

tardy ingot
#

i miss HAR without awful recoil

#

man r6 HAR was my baby

quasi cypress
#

The recoil is wonky but I exclusively burstfire because I cant aim lol

#

err, idk I can aim in theory

#

When it comes to sniping in any video game I can be an absolute crackshot if I sweat

#

any other gun im basically useless

#

actually not true I seem to be really good with grenade launchers a lot its strange

#

I just sort of know how things arc with gravity and it just kinda works

#

so yeah with the full autos I just treat them like really weak extra capacity snipers

floral acorn
#

for alarms, even non-ads-area-bursting for stagger is gold, any weapon, har or mg

#

reactor wave-clears go for fast kills rather than

craggy pier
tardy ingot
#

i mean i rarely see bots run out of ammo even when pulling most rooms (at least prior to d tier)

dapper whale
#

I swear bots ammo is adjusted, that or their fire rate is like 1/2 of a player

tardy ingot
#

oh they definetly shoot way slower

dapper whale
#

I just wish i could turn off the bot resource allocation, they mess up and dont save sometimes

neon gust
#

As long as your below 80% your free for them

craggy pier
#

they only go ham when enemies are approaching fast but most of the time they like to stagger enemies even if there are 20 of em

neon gust
#

Dev said its because they dont want us to micro manage them, they have achieve the oposite

dapper whale
#

Lol, i wouldnt mind as much if they priorotized combat over it. Number times bots circle jerk healing me and each other instead of shooting

neon gust
#

I be camping boxes to prevent them from grabbjng while waiting for my partner kekw

tardy ingot
#

ah yes healing musicmommyOMEGALUL

craggy pier
#

bots were fine in r6 extension

neon gust
#

Been telling them since r6 to reduce it to 65% and add a delay to it

craggy pier
#

then they made them pick up lock melters which now they prioritize them over everything except cfoam trips

neon gust
#

They dont care ๐Ÿ™‚

craggy pier
#

its funny when 3 bots try to heal you for 20% at the same time so thats 3 meds gone

neon gust
#

I tought they patch that

#

Nevermind that was reviving

craggy pier
#

take off bots stagger pls

neon gust
#

If r2 and onwards just dont have improvement ill loose hope on this devs

willow dragon
#

You still have hope?

neon gust
#

Not really

willow dragon
#

I'm just waiting for the levels to get difficult again

neon gust
#

It would not

willow dragon
#

It's all been relatively easy for 3 rundowns now

neon gust
#

You will not catch lighting in a bottle again :^)

dapper whale
#

Later stuff of r7 pretty decent difficult

willow dragon
#

Nah

dapper whale
#

Its no r5 but

neon gust
#

Cant wait for season 2 gtfi dlc

craggy pier
#

i wouldnt say its difficult

dapper whale
#

The PE are i find

willow dragon
#

D2 is just pressure on the person who stealths. E1 is just knowing what to do

dapper whale
#

Fair

#

Those are 2 i still doing

#

Chipping away at em

craggy pier
#

d2 sneaking for cell?

willow dragon
#

Just make sure you have a good stealth person

#

There's enough supplies the defenders could stay for like Lowkey half a hour

craggy pier
#

you can shoot up all the tanks and still have bountiful resources

neon gust
#

The game capitalizes on you not knowing

willow dragon
#

Yeah

neon gust
#

So actual.new rundowns are somewhat entretaining

willow dragon
#

Even having a little bit of Intel changes the ball game

#

Yup

#

AltR2 and AltR3 are gonna be 1 session clears

neon gust
#

But we playing old rundowns so it means stuff gomma be easy anyways

#

All rundowns are gonna be 1 session clears

#

R5 just stupid long

#

Not even hard

willow dragon
#

Ehhh probably not for me lol. R4 and R5, I don't have the time to clear them one session

#

But yeah

#

Rundown 8 better be fucking amazing

#

Especially if it's going to be the last one

craggy pier
#

r8 better have surge alarms and pmoms

neon gust
#

R8 better be the most cinematic and fucking replayable rundown of history

willow dragon
#

R8 better have everything

neon gust
#

But doubt it

#

Because they said r6 was too much for them :^)

willow dragon
#

Plus a new, unique enemy. Another boss like the kraken but a lot harder

#

Require actual tactics instead of sniper go pew pew

neon gust
#

Ty simon for blowing my eardrums

#

Very cool

willow dragon
#

Very cool

#

Wonder if they are gonna support this game even after all rundowns are in or they are gonna switch to full-time on their next game

#

Prolly the latter

vital sierra
willow dragon
#

Not even half that lol

vital sierra
#

either the player restricted themself so much that make it hard for them

#

or it's just hard for new player

#

just like dark souls game

icy cave
vital sierra
icy cave
icy cave
#

Y u do dis

vital sierra
#

you did it first

tardy ingot
#

i mean you are nearl 50% older than me @icy cave no?

neon gust
#

Worst mistake of my life

#

That was simon who said it

icy cave
#

F yeah actually that could be

icy cave
#

well time to get back in the coffin. ๐Ÿ˜”

craggy pier
#

we still got stuff to do wait ๐Ÿ˜ญ

icy cave
#

sort off

craggy pier
#

working hard or hardly working

icy cave
distant gate
craggy pier
#

can you tho?

distant gate
#

nothing is impossible

craggy pier
#

fair enough ๐Ÿค”

sour bronze
#

life as a scout must kinda suck. with sleepers your at least asleep, but scouts just walk around the same room over and over

#

so onto my question

#

would you rather live as a scout or a infectious wall testicle

#

both must suck

tardy ingot
#

scout

#

at least you can walk

#

also id have a cute dumpy

lost barn
#

I have played GTFO since rundown 7 and I'd like to ask which rundown do you think was the most fun or the one that was the most difficult ?

wooden osprey
#

oh boy you are about to start the war

#

for me R4 was most fun and R5 was the hardest

lost barn
latent obsidian
#

R5 hardest, not sure about most fun

#

Had a lot of fun in R2

minor fractal
#

Big R2 fan, but R5 was definitely the peak for difficulty (although the hardest level was R4E1).

supple scroll
#

Hey everyone, long story short I'm lucky to have a consistent group of friends to play with, but due to schedule constraints we can only play together once a week for a few hours. We're able to clear harder levels, but it takes us a looooong time. For example, R6D1 took us 3 hours.

It seems like our pace is really slow. We're very cautious and stealthy whenever possible, but a lot of videos that I've seen have players just sprinting through the level and hopping around. Does anyone have a video or post they'd recommend where I could learn how to start being more efficient with our room clears?

minor fractal
#

You know multi-kills and forced aggro?

supple scroll
#

I do not. Up to this point we've played totally avoiding online resources, so I don't know any tech or meta stuff

tardy ingot
#

R4 most fun, R5 hardest
but its also because i started in R4 i guess

#

R2D2 fav level

minor fractal
#

Hmmm, curious (but based).

minor fractal
#

You then proceed to kill the first one, and use back damage + a head shot to undercharge the second one while it's still waking up.

#

as long as its "wake up" animation doesn't finish, it'll still be facing away from you acc. to the game.

wooden osprey
#

not crouch but walk

#

it may sound stupid but it will become a big snowball effect

minor fractal
#

Also, there's also generally two sorts of "playstyles," full stealth and partial stealth.

#

Generally, if you want to full stealth, you have to slow down a bit to gather information or avoid bad alert patterns.

wooden osprey
#

hold'up wheres fast stealth?

minor fractal
#

For partial stealth, people will generally just W key and not care too much if the room wakes, they'll just deal with the situation as it develops.

supple scroll
wooden osprey
#

...wheres fast stealth??!?!

minor fractal
wooden osprey
#

hammer for more utility but you need more experience to use it

#

knife is a fast charge headshot

minor fractal
#

You're either particularly good or particularly bad at full/partial stealth, and there's not really a "speed" aspect to it.

wooden osprey
#

so you can kill prop up to 4 multikills

supple scroll
minor fractal
#

Hammer is what I'd personally recommend for learning due to its longer range and breakpoint requirements.

wooden osprey
#

you still can melee most rooms

minor fractal
wooden osprey
#

even when woken up

#

(im not giving alot of context cause ray is here)

supple scroll
#

I've mainly been using the hammer because it seems more forgiving than the knife. My issue when we have rooms go loud is dodging damage from enemies. It seems like the homing ranged shots and quick melee attacks are hard for me to dodge

#

Is there a trick to kiting? Make sure to use cover?

minor fractal
#

Don't bother with cover.

#

Well, for shooters maybe.

wooden osprey
minor fractal
#

But for strikers you want to make an "arcing" motion around enemies.

wooden osprey
#

if you do a arc to the right or left you can dodge them

#

very easily

#

like go behind them

#

from the left or right

minor fractal
#

I will say though, if you want to figure out partial stealth I'd recommend learning full stealth in-and-out first, as the mechanics will very much be related.

#

Also, full stealth can be pretty damn fast.

#

It's just up to game knowledge and experience.

wooden osprey
#

and better than other melee weapons

#

sadly

supple scroll
#

Wow, you guys just blew my mind with the cone thing. I had no idea and I'm very interested to try that out!

minor fractal
#

Like, partial stealth is very popular in PuGs, but I'm like 90% that a lot of people are meaning to full stealth but they just happen to not be very good at it.

supple scroll
#

We definitely try to full stealth whenever possible, so it makes sense for us to start there In think. Thanks for all the input so far

wooden osprey
#

wish you good luck but again remember

#

if you want stealth to go faster

#

walk up to enemies as you are charging

#

or crouch walk to them as you are charging

supple scroll
#

Does it seem like a good idea for me to practice multi kills by hopping into R1A1 with a hammer and basically see how far I can get without things going loud? Or are there better ways to practice individually?

wooden osprey
#

tip: if you didn't know enemies don't wake up the room until they scream

#

meaning you can kill an enemy before the room wakes up

#

and if you can't kill it just right click to stagger it

#

forever

minor fractal
#

You'll want to walk or crouch based on when you want to sync and whether or not you need to prevent glows around you.

sturdy glen
#

R1b2 also really good

wooden osprey
#

just remember you don't have to be god tier at the start of it

#

take your time

sturdy glen
#

Shooters require headshots and the levels pretty full

supple scroll
supple scroll
wooden osprey
#

enemies try to attack you at least once before screaming

minor fractal
#

Unless they start out really far away.

wooden osprey
#

ye

tardy ingot
#

A biotracker is great to know when a room is actually up (or when a single enemy got alerted) on someone that isnt actively in stealth.
At least while you arent super confident yet

Well bio is generally just super good even without that d4rkevDerp

sturdy glen
#

if any enemy does wake try to approach it so it triggers the melee instead of scream, just dont panic and sprint when that happens

#

cuz chances are youll just wake smth else unintentionally

icy nacelle
#

Bio's nice for that but I think it's probably better to get better at visually/audibly noticing without it, that way you get better at knowing when to get out or not.

wooden osprey
#

ok guys lets not give him information overload

supple scroll
icy nacelle
#

The last thing you want is to be knee deep in sleepers staring at the bio screen after all.

tardy ingot
sturdy glen
#

its generally just a lot of

#

getting the feel for enemies and your melee weapon

tardy ingot
sturdy glen
#

imo the most important things are just, learn body multipliers and how much you need to charge your weapon for each one youre aiming for

#

because a dead enemy is a dead enemy

icy nacelle
supple scroll
icy nacelle
#

I'm all too used to people (in varying games, not just GTFO Mind) who don't realise something is there and very much hostile until it's actively damaging them.

tardy ingot
#

true. People who play bio are also less likely to actively look at their surroundings. (you somewhat become dependent on it if you dont use your eyes)

Its definetly a ridicolusly strong tool, but being hyperfocused and dependent can always be an issue with it

#

Its rly noticeable whenever i did solo/duo after 4mans, or ditch the bio

the pinging alone being gone makes it more tense

supple scroll
#

Thanks for the input everyone! You've given me plenty to practice and think about

distant citrus
#

Is it possible to shoot a scout with two bullets fast enough to kill it without it screaming?

#

E.g. two revolvers to the head

regal tendon
#

Yes, Iโ€™ve done it. I havenโ€™t done it with a revolver though. I forget which guns Iโ€™ve done it with.

viscid wolf
#

yis!

#

u can actually get all 6 shots into a scoot back to kill it Giggle

#

or 5

#

it dies either way

earnest compass
#

does the spear have to be fully charged to get a bonus to headshot damage? or does it scale from like 1.0 to 1.3 depending on charge? like half charge is 1.15 bonus?

floral acorn
icy cave
violet jungle
#

nah

#

spear is goated

icy cave
violet jungle
#

who said i liked shotgun sentry

#

but i do like the spear

#

it's not even a bad weapon

#

people are just mad they can't sprint while charging it

neon gust
#

i would love to use spear more if it had a little bit of a buff

violet jungle
#

the spear is fine

neon gust
#

yeah its alright its usable

#

but i would like to see it buff hopefully in the future

craggy pier
#

more precision multiplier

neon gust
#

not too much tho, maybe a little bitty more range too

minor fractal
#

50% charge is 12.5% progression towards full charge damage.

#

This is why you need to 30% charge Strikers if you want the extra 0.4 damage for an occiput kill.

strange arrow
#

GTFO

#

!gtfo

#

!faq

minor fractal
# strange arrow !gtfo

่ฉฒ้Šๆˆฒๅ็‚บ GTFO๏ผŒๅฎƒไธฆไธไปฃ่กจ โ€œGet The Fuck Outโ€๏ผŒ่€Œๆ˜ฏไปฃ่กจๆ‚จๆƒณ่ฆๅฎŒๆˆ The Warden ็š„็›ฎๆจ™ๅ’Œ GTFO ็š„ๆ„Ÿ่ฆบใ€‚

strange arrow
#

The Warden xoxo

#

You eat the Warden for breakfast and gtfo

craggy pier
craggy pier
#

do dead players/bots increase expedition scan progress?

shrewd dirge
#

no

craggy pier
#

well

#

desperate times call for desperate measures

#

thank you

quaint geyser
#

stupid question but is r7 the hardest?

#

I'm reset to R1 after the patch and it's pretty easy

weary mesa
#

No R5 is usually named the hardest rundown

vital sierra
#

imagine we have Alt R5 and we didn't feel the difficulty we have back then?

weary mesa
#

For the most part it'll be the same

#

Probably a bit easier because people will use the hel revo during it which wasn't in the original

#

Double hel kekW

vital sierra
#

hel rev was really strong

#

since it didn't get that much nerf

pearl badger
#

the nerf was basically a range nerf

#

but i feel its appropriate

fierce nebula
icy cave
lunar otter
#

Can we bring back the old combat music back please?

sage belfry
#

i hate R5 with a passion

icy cave
glad pike
#

I hate being a living skill issue

craggy pier
#

๐Ÿค”

orchid merlin
#

Are shotgun sentries ever actually worth using?

#

or is burst and sniper just superior?

vital sierra
#

ye

craggy pier
#

Burst is meh, sniper sentry is the go to

icy cave
wary linden
#

People think burst is meh lmao

craggy pier
#

Its just fax

dry pumice
#

It's simply lame. Not weak, just lame. The carbine of tools.

craggy pier
#

The sniper or shotgun?

dry pumice
#

Burst

craggy pier
#

Carbine is cool ๐Ÿค”

dry pumice
#

More like "omegadespair"

craggy pier
#

๐Ÿ˜‚

fierce nebula
#

LMAO

thorny creek
clever apex
#

When will rundown 2 alt release?

wary linden
#

[insert timeframe here]

craggy pier
winged turtle
spark wolf
#

thursday

thorny creek
#

Alt R2 will release when they fix the D1 overload bug PepeStare

#

Which means in a Century

#

Time to go back to our Hydrostasis pods bedge_latam

willow dragon
#

ALTR2 will probably release in December before 10c goes on their "Well desereved" (not) vacation

thorny creek
#

Time to go back to R2D1 with stamina aaaaaa

winged turtle
icy cave
icy cave
bright plover
latent obsidian
#

max aggression

bright plover
#

@icy cave invested all his perk points into damage

icy cave
tardy ingot
#

strength first, ask questions later

icy cave
dry pumice
#

Strength is the Chad way, DEX is the optimal way

tardy ingot
#

Imagine not going 99 arcane

latent obsidian
#

rivers of blood user detected

wooden osprey
#

everyone having there cool builds and here i am a generalist having a bit of everything

latent obsidian
#

master of nothing ๐Ÿ˜ฆ

#

I will admit to being a dex user

winged turtle
wooden osprey
winged turtle
#

dex is the most fun!

#

but STR build feel the best

wooden osprey
#

its the biggest no meta you can give to a game

latent obsidian
#

I would expect dex to have interesting weapons

#

I was a bit disappointed in Elden Ring not having many specialised dex weapons til very late in the game

#

Lots of high str req stuff though

wooden osprey
#

sounds like a meta player issue

latent obsidian
#

I just specced dex and used what was fun ๐Ÿคทโ€โ™€๏ธ

wooden osprey
#

i mean fair use what you think is fun

#

after all i don't think any of those games have a right way to play

craggy pier
#

STR all the way

#

DEX is nice n all but raw power feelsgood

latent obsidian
#

I don't think you're really engaging with the game properly if you aren't rolling around for your life dodging attacks

#

and some playstyles avoid that

craggy pier
latent obsidian
#

yes. words.

wooden osprey
#

if thats what we are talking about

latent obsidian
#

Thats what I interpreted it to be about

#

But I may have been wrong

dry pumice
#

Considering I've never seen another game with DEX - yes, it's most likely in soulsborne context.

#

Western developers settle for... Agility, yuck

wary linden
#

There are plenty of rpgs with a dex stat

#

Or even stuff like DnD

winged turtle
icy cave
winged turtle
# icy cave M8

i am sorry ๐Ÿ˜ญ i went too far, but i get protective over Hidoshi San!

winged turtle
#

and i love that for you! we still need to import some of that to burger land

icy cave
winged turtle
#

if you go to the Southwest hmu, there are plenty of spots with food that is too good

#

(if you are visiting) weight gain in the US doesn't count ๐Ÿ˜‚

icy cave
lunar rain
#

hey, just wanting to know some people opinions on whether they like the sniper or precision rifle more and if one is better than the other?

neon gust
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Your comparing apples to oranges

willow dragon
# lunar rain hey, just wanting to know some people opinions on whether they like the sniper o...

Sniper is high damage, best used for Large enemies due to its low ammo count, still, you can kill a lot of giants with it if your aim is good.

Precision rifle is more if you want a long distance weapon for your special but you dont want to run dmr as your primary. its got good damage and can one tap strikers and shooters while also dealing with bigger enemies reasonably well. Plus it has thermal scope.

still, it isnt wise to "compare" them as they serve different roles. Its up to you. There isnt really a "bad weapon" in this game, every gun has its purpose and can be used in every level

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Its more about personal preference, use what feels good to you

mossy aurora
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Does anyone have any opinion on whether the scattergun or auto pistol is better?

willow dragon
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Scatter pistol PirateSimon

turbid horizon
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๐Ÿ˜ณ

ripe oar
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would be cool if you add a "gtfo-drip" text chanel where users share their in game drip

silver fable
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sniper rifle downs bigs (giants, hybrids) in 1 headshot and gets 3.6 rounds per refill

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so you only want to hit bigs with it

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precision rifle takes like 9 shots 10 shots (ty eva for the correction) to down a big, but headshots littles and gets 16 rounds per refill

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precision rifle kinda wants to be used to off half a wave approaching from a distance, potentially through fog

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a closer comparison for precisiomn rifle is the (special) revolver, since it gets similar ammo and does similar damage

lunar rain
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Can the rifle one shot scouts ?

silver fable
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that said, a recent patch nerfed precision rifle's clip size (12 -> 8), and there's a 10 business day turnaround on precision rifle reloads, so the revolver is in a better position currently

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the precision rifle can headshot scouts, yes

lunar rain
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Any where in the head or only in the back of the head ?

silver fable
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that said, so can the choke shotgun, the pump shotgun, and the high cal pistol

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anywhere

lunar rain
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Cause I shot a scout with the sniper in the head and he just screamed

silver fable
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...that shouldn't happen

lunar rain
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Unless I hit his neck somehow

silver fable
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sniper headshot on scout will massively overkill it

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yeah a neckshot might just count as a standard hit, which will slightly underkill it

lunar rain
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Thatโ€™s prop what happened then

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Well thank you for the comparison between them

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I am still trying out different guns to see what I like and I am just trying to decide on a secondary

silver fable
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probably the three specials I'd recommend as mainstays at the moment, are the veruta machine gun (for waveclear), pump shotgun (for close range damage and wavceclear), and choke shotgun (ranged damage)

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the pump and choke shotty can deal with scouts, if you're not up to meleeing them yet

lunar rain
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i got the pdw as a primary so far and i really like it

silver fable
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pdw is fine

lunar rain
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and shotguns are sort of hit or miss with me

silver fable
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mostly you can't go wrong with mains

lunar rain
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ya i noticed they are just kinda what the player likes

silver fable
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the hel revolver and carbine are the busted ones, but otherwise yeah

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the bullpup is a bit of a noob trap, also

lunar rain
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carbine is the four round burst right?

silver fable
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ya

lunar rain
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ya that one was fun but for me i liked the thermal on the pdw its very handy for the fog levels

silver fable
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pdw is definitely fine

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its range isn't great, but very good hipfire and reload, and it gets lots of ammo

lunar rain
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reload is very quick and you get like 400 rounds

silver fable
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they'll both 1shot strikers with a hit reasonably close to center of mass

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choke shotty you can basically treat like more of a marksman weapon, it has 15m range before dropoff (which is basically long range in gtfo) and the pellet spread is pretty tight

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pump shotty wants to be used within ~5m, but carries unrivalled damage per clip, and is also a waveclear monster

lunar rain
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i might have to give the shotguns a second chance now that i know to hit center of mass and not the head

silver fable
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ya

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oh, exception is scouts

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since you were concerned about that

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the shotguns require maybe half the pellets to land on a scout head to kill it?

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scouts and shooters die if their heads pop, so you don't lose pellets there

lunar rain
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so aim for the head for scouts and shooters and everything else just center of mass?

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wait, never mind you answered that above i just didnt read it right

silver fable
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you got it

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can aim for bodies on shooters too

gentle oracle
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can probably aim for headshots on shooters since they cant survive without their heads unlike strikers

willow dragon
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Just hit the heads lmao, not that hard

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I don't understand how you can miss with a shotgun

ocean spindle
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idk with 10 fps its kinda hard to hit anythin but body

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i came w/o context im probably horrificaly wrong

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but i just saw that and i wanted to say sumn

ancient solstice
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we are not taking dmg is that a bug or someone modded smth?

vital sierra
ancient solstice
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whats toggle

vital sierra
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like toggle on cheat

mossy aurora
ancient solstice
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nope we had 0 desync

vital sierra
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he said: "we" so might as well

ancient solstice
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but thx now i know

keen coral
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Hey @shadow flower I don't know who to ask about dev questions, who should I ask

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i mean about the game and like suggestions not like actual dev advice

mossy aurora
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i remember when i thought game suggestions were a cool thing to have here

icy cave
keen coral
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Wym?

icy cave
# keen coral Wym?

Honestly when people ask for a save system in this game it shows that they have no clue: what this game is about and how this game work.

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A save system would pretty much destroy the little retention this game has because the whole aspect of the game is about dying and improving yourself until you reach that understanding and skill to beat that hard level you've been stuck on for days.

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Adding a save system just removes this core aspect

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everyone just finishes the game in a week and the game dies out

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And when it boils down to it: no level in this game takes more than 2 hours to complete. A save system (or even checkpoints ๐Ÿ‘€) are a ridiculous idea

shadow flower
fierce nebula
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imagine instead of working to complete the game

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we have it all completed already

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and you get bored at the menu screen so you quit

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2 / 10 idea

tardy ingot
tardy ingot
tardy ingot
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Was talking about precision rifle there @icy cave

tardy ingot
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precision rifle is shit vs striker/charger giants rn

and its technically good vs hybrids and big shooters? as if you ever land 18 headshots tho

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also takes ages to kill 3 musicmommyOMEGALUL

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since you need 2 reloads

icy cave
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Just ditch it in the trash

tardy ingot
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gun is vs smalls and then tank/mom (tho even nerfed for that)

icy cave
tardy ingot
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yeah. Or simply done the โ€žless ammo efficiencyโ€œ shit by gaining less shots

azure parcel
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I ahve a question im changing up my resolution and stuff because apperently that makes the game look better? but to what do i change it?

tranquil beacon
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Is there any chance the GTFO will be on sale this black friday, i missed the last sale and greatly regretted it

soft crater
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Probably.

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But it's more likely to have a sale when Alt. R2 drops at my guess

fierce nebula
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yeah it usually goes on sale during a new rundown or event

tranquil beacon
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What the most discount the game has ever got?

ocean spindle
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think 25% but i could be wrong

dry pumice
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Seems right to me, yeah.

tranquil beacon
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Aye, good enough. Better start saving up then, thank you guys

fierce nebula
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ever since full release? yeah 25%

night gale
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My friends and I have been trying hard to beat R7C3, but we don't know what to do once that yellow timer starts. We have made it to the armory, but we had stealthed through the parts before, and so when we tried to push back through, we got overwhelmed. Are we supposed to push back though that? Or just survive the 20 afterwards? I can move this to spoiler chat if this is a spoiler

craggy pier
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you need to survive for 20 mins but not in the zone leading to the armory

night gale
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So once we make it to the armory, it doesn't matter where we are, we just need to hold out?

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Then we stealth back through to the other checkpoint

icy cave
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Then you need to rush back to the terminal zone and take the checkpoint door in the side area there.

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Then it's pretty much pew pew pew till extraction if not doing overload

night gale
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Oh, when does that checkpoint door open?

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Is that during or after the 20 minutes

icy cave
night gale
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Ohhh, damn, so if we make it back fast enough, we can just hit the checkpoint as the 20 minutes starts

icy cave
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We waited 2 mins in front of the door ๐Ÿ˜…๐Ÿ˜…

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But yes

night gale
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Thats huge, thank you. We were having so much trouble figuring out where to go, lol.

icy cave
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The armory part is the same tho

dry pumice
# craggy pier how is it bad vs strikers?

I think she meant big boys specifically.
PR is not very great against them because it pops their head and then has to bodyshot-grind through what's left of HP bar. They take like 6 shots kill, headshot included.

craggy pier
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ah