#gtfo-related-questions
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out of topic
we actually compared how DRG sends dwarfs to mine stuff and GTFO sends prisoners to.. do stuff?
the problem is, dwarfs like and want to mine, where prisoners probably dont wanna do what they are doing
R2E1 is a bit harder then it's a pretty big jump to R5E1. And then another smaller jump to R4E1
its comparable to R2E1 in a way
it punishes mistakes (over the level) more, but it doesnt enforce them as much. Its based more on learning it and ammo balance
R5E1 is a lot harder and R4E1 is even over that
but yeah R4E1 > R5E1 >> R2E1 >= R7E1 imo
I hope they maintain their difficulty in rerelease
we all hope
theres only a few levels i consider around (or higher) R7E1 difficulty
stuff like R4D2PE, R5C2PE for example
R4E1 is legit brutal
i know that i could beat R5E1 now
R4E1 is just damn
Only E level with a secondary as well ๐
ye. and even without that its still rough
ooooo I can't wait
Bruv it STARTS though
id actually be interested in a level ranking by difficulty
like R4E1 > R5E1 are pretty set as top 2 no?
Like it makes it clear from the start: ok mf's time for pain
ima go watch some R4E1 to get an idea
Those are top two for sure
we finished D2 with both optionals (not PE) and were like, damn we might be new but this is sick
R4E1 then hit us with a fucking nuke
you'll come back scarred
how long does the level take?
Yeah even the jump from D tier to R4E1 was pretty substantial
1.5 hours to 2 is average??
thats exactly why I brought it
i already forgot how fast R4E1 was without extreme
๐
that mission had me so nervous that I was gonna be forced to go into the rooms that had like a million big dudes
Never tried it without extreme tbh
without extreme, 1 hour or 1 hour 30m
it's depend on the rng being good to you or not with the scout spawn
btw, how many shits does a scout give of u running and using flashlights? rn we think that its approximately 0 shits, but might have been lucky
idk if forcing people to speedrun for the 20% progression of R4E1 is a good idea or not
ayo congrats
we actually wanna speedrun that mission later today
the goal is like 7 min
THE HELL
He won't scream. He will extend feelers tho
did you know. r1a1 was done in 2:34 already
scout is just normal sleeper with an additional feature
so you can "wake" it up but the room won't go loud
so we should only be careful to not hit the feelers?
yes, most of the time
Yes or other enemies that might scream
those will alert the scout
also dont touch it, dont dmg it unless you 1 shot it
dont wake enemys in the same room (or rather dont let them scream)
and yeah, sprinting makes the tentacles go out immediatly
also he screams if u dont kill him in one hit ๐
found it out the hard way
do note that when you touch the feelers the scout wont instantly become immune and begin screaming
you could pin down a scout in a spot by using your flashlight
1.5 sec is da dream
its a short window, but it is at least a window.
do they? i think we had some gunfights in a room with a scout and he didnt go off. maybe the room was so bug he was out of range? idk
so you could in some scenarios charge the scout with a melee while its sending out tentacles
the devs can adjust it to make it harder to kill scout
yes guns have ranges
also invisible room dividers (and open doors) "muffle" sounds
it goes from 50 to 30 to 10 m
Must have been a beeeeg room
if same, 1 room, 2 rooms away
the touching too
found it out the hard way. i accidentally moved to close to a big sleeper and got slapped on my face lmao
Yeah they can Mike tyson you away
oh so basically if there's noone around, we can just rush him and try to onetap in the head?
if theres nobody around you can instead just shoot it with a 1tap weapon
okei, good to know
like a high caliber pistol
Full charge Hammer on his skull
BONK
ok, thanks for the info
when it becomes alert-alert, and begins charging a scream, you've probably noticed that it no longer takes damage
hm, new idea for an enemy, pablo scout
we're usually too scared to shoot coz we might wake everyone in the zone lol
it would link back to respawn room scout
yeah thats why you should usually wack em instead
WAIT IT DOESNT TAKE DAMAGE AT ALL?
I think the charger scout is enough
not when it begins screaming no
we tought it just has like a shit load of armor
It fills that role of scout that can't be easily one shot
oh f..
if it can take multiple sniper shots to the head i dont think it can die.
lmao
before and after the scream is a different story
what about a scout that just cannot die
even when alerted
So you have an invincible chicken running after you for the rest of the level???
Kinda lame ngl
like, something like the big room in R7C2, a single pablo scout that fucks about you'll have to avoid
yes
hmm, it'd be interesting if 10cc tried an invincible enemy at some point
yeah it sure would.
one WITH animations ๐
sounds expensive
what do you desire the most, immortality or animations
We have the first so gimme no2 plz
probably animations
how far should the sleepers be to not wake up after some of their friends got their head annihilated with a hammer?
usually about 3-4 meters, maybe closer, but if they're glowing or shaking then they may wake up from longer distances
ok, another theory proven. is there a way to find if they're gonna wake up by looking at a bio tracker?
like, i know it has 10 and 20 meter marks
but the dots of sleepers are pretty big
if the dots are overlapping they'll probably wake up
the insta aggro range is actually really short, it's just a bit outside the radius of the circles iirc
but spitters always come ๐
๐ ๐ ๐
For rundown 7, is the intended path to do the yellow (what I'm assuming are direct story/related missions) first and then go back for the other white missions, or is it intended to go layer by layer?
Its up to you, but i would say A1-B1-C1-D1 so you have access to everything other than E1
then again B2 and B3 are gonna be a lot easier than D1
so just go until you struggle and then maybe branch out
hey is R7 gonna be the last "new" rundown?
Rundown 8 is coming out after the rest of them are re-added
R8 will probably be the last New rundown
sounds great, already looking forward to playing
Its not gonna be out for another year and a half or so, but yeah
Hopefully they make it good
Any shadows, fart fog, or normal fog on R7C3?
|| yes to shadows ||
Cool beans, running PDW
Where was this confirmed?
Its not confirmed but its a logical assumption based on 10c's release schedule
Is the official release schedule for the ALT rundowns out somewhere??
What, half a year between each?
We have five ALT rundowns before R8, so half a year between each makes that two and a half years.
the first few only had a few months inbetween them
if anything, i seriously hope the release Altr2 in December before 10c goes on their holiday breal
I just can't grasp how it takes so much time for a team of the devs that made the game to re-release old content in the time period a single modder can make several rundowns by themselves.
10c just makes it work lol, thats what we always say
they are also working on their next game as well
appropriate considering they are ex-payday devs
I guess there isn't much hope left for a swift release schedule for the ALT rundowns...
if im being generous, we are probably gettng alt r2 in December before they go on vacation
from onwards, most likey alts r3-r5(maybe) in 2023, then alt r6 early 2024 and r8 summer 2024
That's a big oof.
The radio silence from the devs isn't helping much.
Would love to know if there's any hope left for a swift release schedule or if we are doomed to wait months on end.
But at least once more rundowns become available there will be more maps to choose from for replays, so that'll keep things fresh for a bit longer.
I wish that the devs will implement Steam Workshop support for community rundowns as a parting gift on R8.
I counted 70 ๐ค
And then we'll have R8 levels as well. 80 would be a good number...
I did it on a calculator as well, got 71 ๐ค
6 from r1
10 from r2
7 from r3
12 from r4
13 from r5
oh wait
shit
its 71
6 from R1
10 from R2
7 from R3,
12 from R4 + EXT
13 from R5 + EXT
13 from R6 + EXT
10 from R7
totally forgot to include r6 extension
F
Wait, do the rundown entry point sizes on the menu screen correspond to rundown level count?
It seems that they don't. That's a relief, the circle for R8 is so small I was afraid it was going to be a small rundown for sure. It could still be a small rundown, but hopefully not.
I predict that the vets will expect r8 to be "hard, because come on, it's the final rundown, you gotta end on something uncompromising, you'd be insane not to tailor your last content update towards your most dedicated players"
and then 10cc will make a lot of story levels geared towards being accessible to variety players, and maybe a few mildly challenging levels
Worst loadout?
probably bullpup + precision rifle
10 working day turnaround on all reloads
and the loadout is going to be beaten in impact (e.g. kill rate) by carbine + revolver, which also reloads blazingly quickly
I think most vets are the side of extreme disappointment and hoping to god its enough to not let the game die.
as in, enough to spike sales and convince 10cc to continue active development on the game after all?
or as in, enough to have some effect on playerbase retention, to where the wider community continues to engage with the game and modded content and whatnot?
define hard
after you beat the rundown, we will just go back to our normal quote
"Game easy"
Friend group and I are entirely new to the game, bought it after Bricky's video. Should we start with r7 or alt 1
alt r1
interesting reflection
after the gigachads we had in gtfo-chat yesterday claiming "r5 duos ez" I think you're onto something
literally
we have a walking "R7E1 is easy guy" Cough cough
I do think there's a fair point here, though
hes mad
I shouldn't've been able to duo e1
i know
sure I put a lot of time into it, but I'm not that good
but that's the point
after you beat it, you can say whatever you want and call it easy
I'm not mad, but I do think "game ez" rhetoric starts to get unreasonable at some level
dont tell them that gtfo its all about the balance of preassure not about the game been hard
I think there are reasonable people who aren't just being keyboard warriors saying "e1 was a letdown, shoulda been harder, where was the waveclear" etc
("less pablo babysitting" being a reasonable complaint, but not one about difficulty really)
or "recent rundowns lack levels/objectives that test an experienced 4man team"
i think e1 is not e1 when it takes 50 min to duo
we are going to have the same convo but on Alt R2
back then we'll say it's hard
now we'll get "ez game"
I was going to say, if the same sentiments prevail on alt r4/r5 then maybe the community is just jerking itself off
I wasn't around for r4, so I'm not going to weigh in on that
hell I was a noob in r5
simply sit with your hel gun
yeah
god hel gun buffs are going to be something
now just sit with your fresh hel weaponry from rundown 3 alt
in r4e1 and kill the wave!
if they buff hel weaponry im quitting this game
should have been the case for hel rev
hel gun in particular is this clumsy charge-up 9shot mag marksman weapon
seems bad
pick rate probably very low
can tell you started in r5
hel gun bad????
kekw
lol I used hel gun in nearly every r6 duo
the simplest most broken weapon in the game
can't believe I need to tell gtfo-chat that I'm memeing
if you give that gun to people who know how to use it
he'll solo waves for you on reactor level
because some stupid dev or bug hunter might actually believe you
they'll believe pick rate
and actually buff the weapon that doesnt need to be buff!
pubs probably hate the charge-up
never seen them buff a weapon because of pick rate
they never did
I remember far too many noobs (including my crew when we were new) thinking "I don't see why people like this gun"
carbine?
most of it was because of "feel" or whatever
those were not pick rates
people hate PR because of the long ass reload time
and most people hate it, the pick rate for it was low
lot of the buff where mostly made because of the gun itself
of course, but do pubs know that?
you would be surprised
where do you get this impression?
i didnt do many ilegal things troughout 2020-2021
im totally not underwatch because of my previous actions
you would think the devs would nerf choke mod or sniper first before PR if you said the devs nerfing stuff with pick rate
my impression was that hcp was picked more highly than choke or sniper in pubs
because it's a "better choke shotty" apparently
and apparently it's a "pocket sniper" because it 1shots scouts
also "better revolver" because it body 1taps smalls
the amount of times I heard the latter two was ridiculous
and there have been extensive arguments from experienced players for the "better choke" line
the base facts were often true, sure
the "therefore it's the better gun" claims were a huge overreach
anyway I don't want to have this argument yet again
I'm over the hcp nerf
point was it was being picked a lot
still burns

but yeah, ive never seen it actually nerfing or buffing a gun because of pick rates, mostly because the gun itself its broken, i would say pick rate its just a side product of the gun been broken
also suggestion time!
I find the "broken gun => high pick rate" claim dubious
most players don't know when a gun is broken
I mean ive never really seen anybody go "people are picking this gun way too much lets nerf it"
word of mouth do be a powerfull thing
so you think, for example, that the har was broken?
"you can only kill a scout when the tendrills are out"
HAR, PR, and HCP were all heavily used in PuGs and a bit my experienced players. Meanwhile, R6 saw next to no MG play.
lasted for so long
in r6 it was pretty good, also been a "newly added" gun also helps
I don't think they're going by community feedback for most balance changes, Scatter and Sniper being the main exceptions that come to mind.
even tho they move it from primary to special
they should have nerf hel rev if that's the case
bh feedback tho its a different story

If it is BH feedback, though, I think that tends to reflect your average PuG player's take.
hel revo has been waiting for a nerf for more than 2 full rundowns now
my best guess as to why it's stayed as is, is that its pick rate is comparable to the bullpup
meanwhile carbine gets buffed into the sky
yeah but it has an obscure 4-burst fire mode that people tend to not like
hence the "pick rate low, let's buff" theory
my duos partner was using carbine prior to the latest buff
it was fine, even probably like the 4th best main
what about the more obscure "very few people like burst fire weapons tho"
even if it one burst i wouldnt pick it kekw
if they truly buff the carabine because of pick rate it would be the first time ever in history that they actually look at the weapon picking stats in a long time 
never forgetti
They could still view pickrates without showing them to us, though.
did you made a "they want to make me feel what they feel"
This is good man this is good stuff man it would trade
FR, though, I'd say the best explanations of weapon balancing are either:
-They're looking at pickrate, and the weapons that are overused or undervalued in PuGs get weird changes.
-BH has a sizeable population of players with bad balancing takes.
Everything trades.
I guess I see a third possibility: relevant people at 10cc (gameplay designers, delivery team etc) have some bad balancing takes, balance determined mostly based on those internal opinions, said opinions happen to correlate well with observed pick rate.
But some of the changes (carbine buffs, pr nerfs) are weird enough that it really makes me feel like 10cc is playing a game of "how goddamn much do we need to buff this gun before people clue in and actually take it?"
i mean it doesnt even seem to be a theory with the pick rate. Its just happens too often ๐
The carbine situation is so funny to me. I genuinely believe people don't use due to aesthetic reasons - there's just something about the way that gun acts and sounds that makes it inherently bland to use and devs keep overcorrecting with buffs when all the thing needs is a new meaty firing sound or something.
Or keep sounds and looks as-is, change firemode and see more people use it
or keep it as it was, and accept that a lot of people just don't want to have their smg's firemode confined to 4-round bursts in exchange for higher firerate and more range
it's fine
some people will go for it and benefit from it
Does this game have a carbine???
my god, buff carbine until @icy cave becomes aware of its existence
Gonna need 4 more rounds of buff for me to aknowledge it's existence
They just need to slow down the burst speed by like 30%. Two birds with one stone - will make the gun more interesting to use AND will compensate for all the unreasonable buffs it received.
eh
Actually this is the first time in my life I see a close range burst weapon
They are always some kind of mid range weapons. Horrible at close range, not quite good at long range compared to sniper rifles, but have that golden "just right" spot at like 20-40m away from you.
This is the first time I see a burst weapon so aggressive at close range.
It's a unique take on the class for sure but I don't know if for the better.
wait. if dmr does 7.51 and the head shot muti on striker is x3 then it should do 22.53 dmg and one shot it rite...
It should.
so with 3% ish of main dmg i can do 1 shot striker
yes
anyone know why this happen?
#gtfo-media message
do i have to hold a specific weapon or do a specific thing for this to happen?
20-40m is long range in gtfo
I'd regard choke shotty as long range, even, and that gun has falloff starting at 15m
carbine I'd regard as kinda medium range
Im not exactly sure on what it depends, but it's arguably as random as it can get
would need to test out various stuff, but it probably has to do with level gen and some sort of client fuckery
he was the host
carbine makes my finger tired. i manually burst fire with most automatics anyway, make it so its an automatic 4 round burst.
if I equipped an aggressive booster for 39% melee resistance and a bold booster for an extra 15%, would I have 54 in total?
do they stack?
additive stacking
so yes?
yes.
got it, boss
Unless i5 got change then it doesnt
They all should still do 16 damage
And hitbox/range doesnt matter becausr they get into hugging distance
Or doesnt exist anyways 
can they headshot with melee?
i mean that would only matter if they would charge no?
If they hit the head yes
Back in r6 they just did flat damage not limb damage
ah wait right enemys have head crit spots 
I dont know why they would do thst from the start but thankfully it was made aware and patch it
still. do bots "charge" in a traditional sense?
there's is a slight delay once they get into bonk range
whether that counts or not ๐คทโโ๏ธ
Never went that deep tbh but theres a delay in between them using tha hammer
And i think its slightly faster than actual melee charge
was thinking if they do. wouldnt that mean it should influence the melee weapon dmg on headshots?
unless its turned off obviously
No they dont count
kk
They all share the same values regsrdless of melee
Dauda oneshooting a woken up charger frok the back its funny as hell
With a knife!
4 knifes 1 shotting a giant striker 
bots can but if not from the back the giant boi slaps
They fixed the ladder carrying objective bug
Somr ladders a slightlt buggrd tho
Dont know if its consistent
its good that there are many pick up objectives for bots
Anyone have any weapon recommendations for soloing alt r1 b levels in particular the reactor level ?
alt r1 b levels are. And reactor?
the reactor is R1C1 
Ya sorry c1 not b levels
I just knew it was the reactor one
Hi, we are newbies and just got the game. Question, is there like 4 different missions for each lvl? My friend noticed that under lvlll name there's "Complited: [1,-,-,-]?
Those would be like your secondary objectives, I believe that if is a dashed line then there are no secondary objectives for that level
yeah for example R1A1
R1 only has main
do those can be complited at first try or you need run it again after successfully completing for the first time ?
You can do it on your first try
ok tnx
is back damage dependent on the player's position or facing angle
player position
np
also, enemy direction does not change during an animation, so sometimes you'd think you're doing back damage, but are not.
hybrid familyguy pose
๐
Me and my friends are about to load into R7C3, does anyone know if the c-foam portion upgrade only applies to the c-foam launcher or also to c-foam grenades and mines?
it doesn't, all c foam portion does is reduce the ammo pre blob if you charge up the launcher
awsome, thanks
Any tips for someone trying to solo the R1 reactor startup mission? I keep dying trying to escape at the end
I keep dying trying to escape at the end
Bots or true solo?
How early are you leaving after you finish?
not true solo, but with bots. And I'm leaving almost immediately after killing the larger sleepers that come in the final wave
I tend to be a little resource starved by the end -- out of turret shots and low on ammunition.
I'm not sure how you're meant to deal with hordes/waves with just melee
I'm a pretty new player overall
Might just need better resource management, but that's also a bit hard in solo.
The waves are fairly small, for what it's worth, 3-4 enemies per iirc.
the bots grab and chew through all the ammo packs and there doens't seem to be any commands to tell them not to use them
bots are braindead
What Ray says is basically it. Keep in mind you are not supposed to be able to solo this game. Even with bots. Might save you some frustration later on
anyone know what the "use on ally" keybind does? pressing the key doesn't seem to do anything in my game.
E when aiming at a teammate, it uses ammo/toolrefill/medipack
Is double burst sentry a good idea? It seems to be working really well but my buddy insists on the sniper shotgun sentry combo.
I personally feel like the shotgun sentry leaves a lot to be desired.
Sniper one is great but generally the low ammo issue is a problem, and I feel that even with the bioscanner synergy it makes me nervous
burst however seems to do a good job and clearing the little ones, and when paired with C-Foam it tends to clear a wave almost automatically sometimes.
But I am also just at low levels, so will this no longer be effective later on?
dont take shotgun sentry
Snipers are the bomb even in pairs but shotguns are seen as a poor choice
unless you want it to go empty 5 seconds into the level
@quasi cypress also please dont tell me you cfoam a door and place sentries on the other side
Just place a mine on it then
,':^)
Mines are great
also regarding sniper sentrys ammo
if both burst and sniper sentry shoot at smalls they pretty much kill the same amount. Sniper 1 shots, burst 3 bursts
it comes down to sight lines and enemys. With bio sniper is king. But even then 1 burst can help peel for you
on earlier levels burst is usualy better
when we used sentries we used
A1 burst
B1 burst
B2 burst
C1 snipers + burst
C2 sniper
D1 sniper
Burst is great when you want to teamwork with the sentry.
With sniper you kinda compete who gets the kill without wasting ammo. Sometimes you both shoot the same target.
With burst youre supposed to help it.
Or it helps you.
I see, so maybe sniper sentrry is better for me, considering that I tend to spam bioscanner's mobile enemy tracker like crazy
dang I also do that
generally how it tends to go is I place the sentries outside with the CFoam. Do the security door as fast as possible.
while standing in the security things, I try to scan enemies
once I get done, I immediately run to door and attempt to assist sentries
if you use cfoam take mines (you can recfoam doors btw)
and kill the wave's remaining enemies ASAP
if you use sentries either open doors (or if mined cfoam aswell close) and place them in a good sight lines where you funnel enemys
cuz cfoam + sentry is very inefficient and a lot slower in killing enemys than mines will be
completely alone or bots?
wait you can go completely solo?
Yes
I've been playing with bots
you can change it to only players or completely locked
oh dang
being that I struggled with a depth B level I'm fairly certain I am not good enough for complete solo
You technically can but... You know...
i mean you are newโฆ
most people start out with A level solos a few dozen hours in
Tho imo r1a1 is harder than r1b1
(To solo)
Also what was your question you wanted to ask?
just cuz of the error alarm?
I guess I don't know what loadouts are good for Me+bots/me+friends
Anyone know if they plan on adding old weapons back in moving forward with alt rundowns?
nuh Class 4 is a lot harder than anything in b1
Bioscan/Sniper/Cfoam/Mine?
it depends on the level and strats you wanna use
bots give them pdw for primary and machinegun for special (techman veruta)
I see, would it be unfair of me to ask for a summarized rundown of what types of loadouts are common?
general all purpose loadout is bio/foam/mines + sentry (usually best/most generalist sentry) currently burst or sniper
I use bullpup myself cause its so far the most reliable one
for me specifically I mean
it just feels really good to use
the only weapon that feels better to me is the sledge
i generally prefer heavy ar on special due to 1 bullet stagger
but overall it doesnt matter too much
Tools >>>>> guns
Yeee about that
Bullpup is the worst main. Useable but its reload makes its uptime awful
for bots?
I also use heavy AR, but it depends.
Ye
I use heavy AR when Koning isn't super needed
for example on R1B1 I found the HAR to be a lot more useful given the lengthy/frequent raids
i mean generally you can give bots any ok gun. Take a specific one yourself and just shoot up the whole level
for example when i was testing out stuff on b1 i just run in and shoot everything
fair enough
I like the HAR cause the wind up on the other fully auto guns is meh
like its definitely not unplayable its fine I can just time it
but HAR doesn't do that.
so i like it more
The recoil is wonky but I exclusively burstfire because I cant aim lol
err, idk I can aim in theory
When it comes to sniping in any video game I can be an absolute crackshot if I sweat
any other gun im basically useless
actually not true I seem to be really good with grenade launchers a lot its strange
I just sort of know how things arc with gravity and it just kinda works
so yeah with the full autos I just treat them like really weak extra capacity snipers
for alarms, even non-ads-area-bursting for stagger is gold, any weapon, har or mg
reactor wave-clears go for fast kills rather than
they'd run out of ammo fast tho
i mean i rarely see bots run out of ammo even when pulling most rooms (at least prior to d tier)
I swear bots ammo is adjusted, that or their fire rate is like 1/2 of a player
oh they definetly shoot way slower
I just wish i could turn off the bot resource allocation, they mess up and dont save sometimes
As long as your below 80% your free for them
they only go ham when enemies are approaching fast but most of the time they like to stagger enemies even if there are 20 of em
Dev said its because they dont want us to micro manage them, they have achieve the oposite
Lol, i wouldnt mind as much if they priorotized combat over it. Number times bots circle jerk healing me and each other instead of shooting
I be camping boxes to prevent them from grabbjng while waiting for my partner kekw
ah yes healing 
bots were fine in r6 extension
Been telling them since r6 to reduce it to 65% and add a delay to it
then they made them pick up lock melters which now they prioritize them over everything except cfoam trips
They dont care ๐
its funny when 3 bots try to heal you for 20% at the same time so thats 3 meds gone
take off bots stagger pls
If r2 and onwards just dont have improvement ill loose hope on this devs
You still have hope?
Not really
I'm just waiting for the levels to get difficult again
It would not
It's all been relatively easy for 3 rundowns now
You will not catch lighting in a bottle again :^)
Later stuff of r7 pretty decent difficult
Nah
Its no r5 but
Cant wait for season 2 gtfi dlc
i wouldnt say its difficult
The PE are i find
D2 is just pressure on the person who stealths. E1 is just knowing what to do
d2 sneaking for cell?
Just make sure you have a good stealth person
There's enough supplies the defenders could stay for like Lowkey half a hour
you can shoot up all the tanks and still have bountiful resources
Literally the game ๐
The game capitalizes on you not knowing
Yeah
So actual.new rundowns are somewhat entretaining
Even having a little bit of Intel changes the ball game
Yup
AltR2 and AltR3 are gonna be 1 session clears
But we playing old rundowns so it means stuff gomma be easy anyways
All rundowns are gonna be 1 session clears
R5 just stupid long
Not even hard
Ehhh probably not for me lol. R4 and R5, I don't have the time to clear them one session
But yeah
Rundown 8 better be fucking amazing
Especially if it's going to be the last one
r8 better have surge alarms and pmoms
R8 better be the most cinematic and fucking replayable rundown of history
R8 better have everything
Plus a new, unique enemy. Another boss like the kraken but a lot harder
Require actual tactics instead of sniper go pew pew
And non deafing audio

Ty simon for blowing my eardrums
Very cool
Very cool
Wonder if they are gonna support this game even after all rundowns are in or they are gonna switch to full-time on their next game
Prolly the latter
idk what type of game gonna be hard after player spent 1k hour into the game
Not even half that lol
either the player restricted themself so much that make it hard for them
or it's just hard for new player
just like dark souls game
Yeah yeah grandpa, lets put you to bed
you're older than me man
My enjoyment of life is now ruined. thx
i mean you are nearl 50% older than me @icy cave no?
Never watch developers stream
Worst mistake of my life
That was simon who said it
Hmmmm am I?
F yeah actually that could be
I didn't but now you gave me the news
well time to get back in the coffin. ๐
we still got stuff to do wait ๐ญ
Sadly no coffin right now. am working
sort off
working hard or hardly working
More the latter ๐
why not both?
can you tho?
nothing is impossible
fair enough ๐ค
life as a scout must kinda suck. with sleepers your at least asleep, but scouts just walk around the same room over and over
so onto my question
would you rather live as a scout or a infectious wall testicle
both must suck
I have played GTFO since rundown 7 and I'd like to ask which rundown do you think was the most fun or the one that was the most difficult ?
oh boy you are about to start the war
for me R4 was most fun and R5 was the hardest
hmm interesting, thank you
Big R2 fan, but R5 was definitely the peak for difficulty (although the hardest level was R4E1).
Hey everyone, long story short I'm lucky to have a consistent group of friends to play with, but due to schedule constraints we can only play together once a week for a few hours. We're able to clear harder levels, but it takes us a looooong time. For example, R6D1 took us 3 hours.
It seems like our pace is really slow. We're very cautious and stealthy whenever possible, but a lot of videos that I've seen have players just sprinting through the level and hopping around. Does anyone have a video or post they'd recommend where I could learn how to start being more efficient with our room clears?
I have a big ass stealth guide, but I can also just explain the tricks that make things a bit quicker.
You know multi-kills and forced aggro?
I do not. Up to this point we've played totally avoiding online resources, so I don't know any tech or meta stuff
Hmmm, curious (but based).
The multi-kill idea is that, if you have two sleepers close enough that they'll wake each other up, you position behind the 2nd one but in range of the 1st one.
You then proceed to kill the first one, and use back damage + a head shot to undercharge the second one while it's still waking up.
as long as its "wake up" animation doesn't finish, it'll still be facing away from you acc. to the game.
if you want to learn on your own just walk towards enemies and it just snowballs from there
not crouch but walk
it may sound stupid but it will become a big snowball effect
Also, there's also generally two sorts of "playstyles," full stealth and partial stealth.
Generally, if you want to full stealth, you have to slow down a bit to gather information or avoid bad alert patterns.
hold'up wheres fast stealth?
For partial stealth, people will generally just W key and not care too much if the room wakes, they'll just deal with the situation as it develops.
Got it, so the idea with multikills is that one player would be able to kill close pairs by themselves, allowing you to split up more in stealth? Is there a specific weapon you'd recommend for this?
...wheres fast stealth??!?!
knife and hammer
I wouldn't consider it a playstyle.
hammer for more utility but you need more experience to use it
knife is a fast charge headshot
You're either particularly good or particularly bad at full/partial stealth, and there's not really a "speed" aspect to it.
so you can kill prop up to 4 multikills
Gotcha. With partial stealth I assume it typically escalates to using your ammo more often then? In your opinion do the levels have enough ammo to support partial stealth for newer players?
Hammer is what I'd personally recommend for learning due to its longer range and breakpoint requirements.
no it doesn't
you still can melee most rooms
Hard to say, but partial stealth will usually involve a lot of melee kiting ^
I've mainly been using the hammer because it seems more forgiving than the knife. My issue when we have rooms go loud is dodging damage from enemies. It seems like the homing ranged shots and quick melee attacks are hard for me to dodge
Is there a trick to kiting? Make sure to use cover?
the enemies have a cone of attacks (strikers aka melee enemeis)
But for strikers you want to make an "arcing" motion around enemies.
if you do a arc to the right or left you can dodge them
very easily
like go behind them
from the left or right
I will say though, if you want to figure out partial stealth I'd recommend learning full stealth in-and-out first, as the mechanics will very much be related.
Also, full stealth can be pretty damn fast.
It's just up to game knowledge and experience.
hammer is the easiest to use
and better than other melee weapons
sadly
Wow, you guys just blew my mind with the cone thing. I had no idea and I'm very interested to try that out!
Like, partial stealth is very popular in PuGs, but I'm like 90% that a lot of people are meaning to full stealth but they just happen to not be very good at it.
We definitely try to full stealth whenever possible, so it makes sense for us to start there In think. Thanks for all the input so far
wish you good luck but again remember
if you want stealth to go faster
walk up to enemies as you are charging
or crouch walk to them as you are charging
Does it seem like a good idea for me to practice multi kills by hopping into R1A1 with a hammer and basically see how far I can get without things going loud? Or are there better ways to practice individually?
tip: if you didn't know enemies don't wake up the room until they scream
meaning you can kill an enemy before the room wakes up
and if you can't kill it just right click to stagger it
forever
You'll want to walk or crouch based on when you want to sync and whether or not you need to prevent glows around you.
no thats a good way
R1b2 also really good
Shooters require headshots and the levels pretty full
We've been waking up the room by shooting too early I think then ๐
Thanks for the tip!
yes also another big tip
enemies try to attack you at least once before screaming
Unless they start out really far away.
ye
A biotracker is great to know when a room is actually up (or when a single enemy got alerted) on someone that isnt actively in stealth.
At least while you arent super confident yet
Well bio is generally just super good even without that 
if any enemy does wake try to approach it so it triggers the melee instead of scream, just dont panic and sprint when that happens
cuz chances are youll just wake smth else unintentionally
Bio's nice for that but I think it's probably better to get better at visually/audibly noticing without it, that way you get better at knowing when to get out or not.
ok guys lets not give him information overload
We always bring a bio to mark during hordes, but haven't really use it in stealth. Good idea!
The last thing you want is to be knee deep in sleepers staring at the bio screen after all.
for sure. Its just good for beginners to see when/where stuff went wrong
later on dont use it too much unless its like hard stealth
was trying to add onto this, but yea
its generally just a lot of
getting the feel for enemies and your melee weapon
eh
If they wake up YOU will prob see it first. And you can ping
if they arent up you see all of them
but yeah it will still slow down the stealthing since that person isnt actively killing much
imo the most important things are just, learn body multipliers and how much you need to charge your weapon for each one youre aiming for
because a dead enemy is a dead enemy
Not to be rude to anyone, but I think a newbie is more likely to get hyperfocused on what the bio says than what they can actually see.
Because head and back multipliers both stack correct? Undercharging is something I haven't really tried. I always just fill charge to be safe
I'm all too used to people (in varying games, not just GTFO Mind) who don't realise something is there and very much hostile until it's actively damaging them.
true. People who play bio are also less likely to actively look at their surroundings. (you somewhat become dependent on it if you dont use your eyes)
Its definetly a ridicolusly strong tool, but being hyperfocused and dependent can always be an issue with it
Its rly noticeable whenever i did solo/duo after 4mans, or ditch the bio
the pinging alone being gone makes it more tense
Thanks for the input everyone! You've given me plenty to practice and think about
No problem m8. every time
Is it possible to shoot a scout with two bullets fast enough to kill it without it screaming?
E.g. two revolvers to the head
Yes, Iโve done it. I havenโt done it with a revolver though. I forget which guns Iโve done it with.
yis!
u can actually get all 6 shots into a scoot back to kill it 
or 5
it dies either way
does the spear have to be fully charged to get a bonus to headshot damage? or does it scale from like 1.0 to 1.3 depending on charge? like half charge is 1.15 bonus?
afaik linear scaling, 90% charge is 90% dmg and multipliers apply
The Spear is at it's best when in the trash. ๐
Man you like shotgun sentry AND Spear. tf is wrong with you m8?
who said i liked shotgun sentry
but i do like the spear
it's not even a bad weapon
people are just mad they can't sprint while charging it
the benefits dont really compensate the upside
i would love to use spear more if it had a little bit of a buff
the spear is fine
more precision multiplier
not too much tho, maybe a little bitty more range too
Scaling on all melee weapons for all stats is x^3
50% charge is 12.5% progression towards full charge damage.
This is why you need to 30% charge Strikers if you want the extra 0.4 damage for an occiput kill.
่ฉฒ้ๆฒๅ็บ GTFO๏ผๅฎไธฆไธไปฃ่กจ โGet The Fuck Outโ๏ผ่ๆฏไปฃ่กจๆจๆณ่ฆๅฎๆ The Warden ็็ฎๆจๅ GTFO ็ๆ่ฆบใ
how about throw-able spears
do dead players/bots increase expedition scan progress?
no
stupid question but is r7 the hardest?
I'm reset to R1 after the patch and it's pretty easy
No R5 is usually named the hardest rundown
imagine we have Alt R5 and we didn't feel the difficulty we have back then?
For the most part it'll be the same
Probably a bit easier because people will use the hel revo during it which wasn't in the original
Double hel kekW
there's only so much 3 devs can do
R5 is da hardesdt
Can we bring back the old combat music back please?
i hate R5 with a passion
Love it
I hate being a living skill issue
๐ค
Are shotgun sentries ever actually worth using?
or is burst and sniper just superior?
ye
Burst is meh, sniper sentry is the go to
Shotgun is worth less than whatever is in the trashcan
People think burst is meh lmao
Its just fax
It's simply lame. Not weak, just lame. The carbine of tools.
The sniper or shotgun?
Burst
Carbine is cool ๐ค
This emoticon bothers me.
I understand that it's supposed to be an omegalul, but it's drawn in such a way that it looks like shes moaning or crying
More like "omegadespair"
๐

LMAO


When will rundown 2 alt release?
[insert timeframe here]
1อฬฬฎzฬฬฬ/อออ1อองฬxอชอฬณ/อออ2อฅฬฬ0ฬฬทอ2อคอฅฬขyฬฬฬ
shouldn't be too long, but they have not made an announcement yet
thursday
Alt R2 will release when they fix the D1 overload bug 
Which means in a Century
Time to go back to our Hydrostasis pods 
ALTR2 will probably release in December before 10c goes on their "Well desereved" (not) vacation
Time to go back to R2D1 with stamina 
๐ฅ ๐ฅ BOOM GOTTEEEMMM ๐ฅ๐ฅ
Man I admire your positivity
Oh jeez I see the moans
you need some girl in your life man.
My god man, you woke up this morning and chose violence
max aggression
@icy cave invested all his perk points into damage
Always strength builds in souls games
strength first, ask questions later
exactly
Strength is the Chad way, DEX is the optimal way
Imagine not going 99 arcane
rivers of blood user detected
everyone having there cool builds and here i am a generalist having a bit of everything
you're french, close enough right?
i don't have to be
its the biggest no meta you can give to a game
I would expect dex to have interesting weapons
I was a bit disappointed in Elden Ring not having many specialised dex weapons til very late in the game
Lots of high str req stuff though
sounds like a meta player issue
I just specced dex and used what was fun ๐คทโโ๏ธ
i mean fair use what you think is fun
after all i don't think any of those games have a right way to play
I don't think you're really engaging with the game properly if you aren't rolling around for your life dodging attacks
and some playstyles avoid that
no dmg gmgow zeus set sigrun bossfight 
yes. words.
i mean i never played any of the games so i don't know (tbh i didn't know we were talking about DS and Elden ring i was just talking about what i go for in most games )
if thats what we are talking about
Considering I've never seen another game with DEX - yes, it's most likely in soulsborne context.
Western developers settle for... Agility, yuck
the OG still uses Dex
M8
i am sorry ๐ญ i went too far, but i get protective over Hidoshi San!
we invented love ffs
and i love that for you! we still need to import some of that to burger land
Well when my wife and I go there, we'll bring some
if you go to the Southwest hmu, there are plenty of spots with food that is too good
(if you are visiting) weight gain in the US doesn't count ๐
It won't be this year, but I'll keep it in mind
hey, just wanting to know some people opinions on whether they like the sniper or precision rifle more and if one is better than the other?
Your comparing apples to oranges
Sniper is high damage, best used for Large enemies due to its low ammo count, still, you can kill a lot of giants with it if your aim is good.
Precision rifle is more if you want a long distance weapon for your special but you dont want to run dmr as your primary. its got good damage and can one tap strikers and shooters while also dealing with bigger enemies reasonably well. Plus it has thermal scope.
still, it isnt wise to "compare" them as they serve different roles. Its up to you. There isnt really a "bad weapon" in this game, every gun has its purpose and can be used in every level
Its more about personal preference, use what feels good to you
Does anyone have any opinion on whether the scattergun or auto pistol is better?
Scatter pistol 
๐ณ
Ok thank you
would be cool if you add a "gtfo-drip" text chanel where users share their in game drip
completely different guns, built for completely different purposes
sniper rifle downs bigs (giants, hybrids) in 1 headshot and gets 3.6 rounds per refill
so you only want to hit bigs with it
precision rifle takes like 9 shots 10 shots (ty eva for the correction) to down a big, but headshots littles and gets 16 rounds per refill
precision rifle kinda wants to be used to off half a wave approaching from a distance, potentially through fog
a closer comparison for precisiomn rifle is the (special) revolver, since it gets similar ammo and does similar damage
Can the rifle one shot scouts ?
that said, a recent patch nerfed precision rifle's clip size (12 -> 8), and there's a 10 business day turnaround on precision rifle reloads, so the revolver is in a better position currently
the precision rifle can headshot scouts, yes
Any where in the head or only in the back of the head ?
that said, so can the choke shotgun, the pump shotgun, and the high cal pistol
anywhere
Cause I shot a scout with the sniper in the head and he just screamed
...that shouldn't happen
Unless I hit his neck somehow
sniper headshot on scout will massively overkill it
yeah a neckshot might just count as a standard hit, which will slightly underkill it
Thatโs prop what happened then
Well thank you for the comparison between them
I am still trying out different guns to see what I like and I am just trying to decide on a secondary
probably the three specials I'd recommend as mainstays at the moment, are the veruta machine gun (for waveclear), pump shotgun (for close range damage and wavceclear), and choke shotgun (ranged damage)
the pump and choke shotty can deal with scouts, if you're not up to meleeing them yet
i got the pdw as a primary so far and i really like it
pdw is fine
and shotguns are sort of hit or miss with me
mostly you can't go wrong with mains
ya i noticed they are just kinda what the player likes
the hel revolver and carbine are the busted ones, but otherwise yeah
the bullpup is a bit of a noob trap, also
carbine is the four round burst right?
ya
ya that one was fun but for me i liked the thermal on the pdw its very handy for the fog levels
pdw is definitely fine
its range isn't great, but very good hipfire and reload, and it gets lots of ammo
reload is very quick and you get like 400 rounds
aim for the body with shotguns in this game, heads breaking cause pellets to not land
they'll both 1shot strikers with a hit reasonably close to center of mass
choke shotty you can basically treat like more of a marksman weapon, it has 15m range before dropoff (which is basically long range in gtfo) and the pellet spread is pretty tight
pump shotty wants to be used within ~5m, but carries unrivalled damage per clip, and is also a waveclear monster
i might have to give the shotguns a second chance now that i know to hit center of mass and not the head
ya
oh, exception is scouts
since you were concerned about that
the shotguns require maybe half the pellets to land on a scout head to kill it?
scouts and shooters die if their heads pop, so you don't lose pellets there
so aim for the head for scouts and shooters and everything else just center of mass?
wait, never mind you answered that above i just didnt read it right
can probably aim for headshots on shooters since they cant survive without their heads unlike strikers
Just hit the heads lmao, not that hard
I don't understand how you can miss with a shotgun
idk with 10 fps its kinda hard to hit anythin but body
i came w/o context im probably horrificaly wrong
but i just saw that and i wanted to say sumn
we are not taking dmg is that a bug or someone modded smth?
someone toggle, if everyone don't take damage
whats toggle
like toggle on cheat
can also happen with extreme desync to host
nope we had 0 desync
he said: "we" so might as well
but thx now i know
Hey @shadow flower I don't know who to ask about dev questions, who should I ask
i mean about the game and like suggestions not like actual dev advice
Save system is the worst thing that can be added to this game.
Wym?
Honestly when people ask for a save system in this game it shows that they have no clue: what this game is about and how this game work.
A save system would pretty much destroy the little retention this game has because the whole aspect of the game is about dying and improving yourself until you reach that understanding and skill to beat that hard level you've been stuck on for days.
Adding a save system just removes this core aspect
everyone just finishes the game in a week and the game dies out
And when it boils down to it: no level in this game takes more than 2 hours to complete. A save system (or even checkpoints ๐) are a ridiculous idea
Ask away and I'll answer if I can
imagine instead of working to complete the game
we have it all completed already
and you get bored at the menu screen so you quit
2 / 10 idea
โReasonably wellโ ๐
It cant even 1 mag a giant striker/charger from the front. And needs only headshots to do that vs hybrids or big shooters
its actually decent vs some more elite/boss enemys tho. Well moreso before the nerf
Solo sniper holding hybrid Error on R6C2ex
it actually takes 10 on giant strikers, 11 on bbcs
6 headshots for hybrids and big chickens
hmm
?
Was talking about precision rifle there @icy cave
ewwwww then nvm
precision rifle is shit vs striker/charger giants rn
and its technically good vs hybrids and big shooters? as if you ever land 18 headshots tho
also takes ages to kill 3 
since you need 2 reloads
Just ditch it in the trash
gun is vs smalls and then tank/mom (tho even nerfed for that)
It was pretty good against tanks and moms yeah. but now .... should have nerfed it to 10 shots
yeah. Or simply done the โless ammo efficiencyโ shit by gaining less shots
I ahve a question im changing up my resolution and stuff because apperently that makes the game look better? but to what do i change it?
Is there any chance the GTFO will be on sale this black friday, i missed the last sale and greatly regretted it
yeah it usually goes on sale during a new rundown or event
What the most discount the game has ever got?
think 25% but i could be wrong
Seems right to me, yeah.
Aye, good enough. Better start saving up then, thank you guys
ever since full release? yeah 25%
My friends and I have been trying hard to beat R7C3, but we don't know what to do once that yellow timer starts. We have made it to the armory, but we had stealthed through the parts before, and so when we tried to push back through, we got overwhelmed. Are we supposed to push back though that? Or just survive the 20 afterwards? I can move this to spoiler chat if this is a spoiler
you need to survive for 20 mins but not in the zone leading to the armory
So once we make it to the armory, it doesn't matter where we are, we just need to hold out?
Then we stealth back through to the other checkpoint
You should clear the rooms while going to the armory
Then you need to rush back to the terminal zone and take the checkpoint door in the side area there.
Then it's pretty much pew pew pew till extraction if not doing overload
When the armory timer ends. So just before the 20 min
Ohhh, damn, so if we make it back fast enough, we can just hit the checkpoint as the 20 minutes starts
Thats huge, thank you. We were having so much trouble figuring out where to go, lol.
I mean I can DM a recording, but it is with overload included so not the exact way you guys have to do it
The armory part is the same tho
fixed, ty
how is it bad vs strikers?
I think she meant big boys specifically.
PR is not very great against them because it pops their head and then has to bodyshot-grind through what's left of HP bar. They take like 6 shots kill, headshot included.
ah
Giant strikers take 10