#gtfo-related-questions
1 messages · Page 18 of 1
hmm?
If I count all my recs it's 2.5 hr
they probably would have played r1 before
2,5 hours is totally fine
We took 3 h 20 min with around 40 min break time total
its just when people start saying „only 1 hour or not even close to 2 hours“ that im like o.O
obviously with prior r1 playthroughs
exageration
ye
altho D1 was sub 20 for us
1 hour could be possible but like c1 would be the biggest factor
D1 took 50 min for us
Someone had to go with his dog for like 20+ of those tho 
since it's like a forced 20+ minute expedition
1 hour is definetly possible i think
Tho only if you legit do speedrun times
C1 being biggest time sink indeed
for sure
after that prob C2
its like r6 story% in a way
You could do the whole thing in sub 1 hour as a 4 man
since when is alt r1d1 a 20 min level
its 3 alarms then you're pretty much done
idk why the side zones even exist
idk i pretty much first tried it with 13 mins boosterless
and you get enough ressources to skip the side zones
do it again and upload it to speedruns
i mean nearly all speedrun records are beatable (some are just harder to beat)
i think out of all the current speedruns (well with the side that you arent „allowed“ to redo the old ones) only r6c3 one is not beatable
eval aswell? not sure tho there
none of us are interested in it
.
😐
i mean the ss is somewhere in media iirc if u don't believe lole
For the first few seconds i was very confused on why the SS is hiding in the media
Then i realized you didnt mean the german history ss
That is one hell of a leap
idk that channel can be a bit sussy
You did mention you're sick, right?
Makes it scarier actually
Have a sudden urge to surrender
Nah I'm planning on invading denmark in the summer
does primary weapons and special weapons do stagger?
Yes, some more than others. Some of them exist to just stagger, acting as support weapons.
Which are the best weapons to stagger?
Pfft... Fuck if I know. I think the main pistol (and revolver) do quite well at that. I also heard SMG does great here too, but can't vouch.
not the normal shotgun?
Normal pump Shotgun is better used just killing things not necessarily to stagger
Hel shotgun also staggers incredibly well
Also, tumors how do they work? are they a dmg multiplier?
Or are they used as a 2nd healthbar like tank where you have to pop 7 of his tumors to kill him
tumors on the few enemies that do got em act more like, the only place to shoot
with those enemies not hittin em would just make em incredibly hard to kill
i guess u could say they r weak spots or dmg multipliers
So you cant kill tank without killing all 7 tumors?
You can but it's not really something that's intended
With pellet and host/client interaction
tumors arent as much as an option as much as just, the intended way to kill those
yeah
Do you though
on the fandom it has data on how much hp the tumors have
hmm how do I explain this
they say that tank tumors hp is 150 hp
Im just wondering if 150 hp is impacted by the tumor being a weakspot?
or if its already calculated
No, the tumor has 150 HP, but the damage your gun does to the tumor is affected by its weak point multiplier and the guns precision multiplier
Whats the weak point multiplier for tumors?
dad is tank?
where do I see the guns precision multiplier?
nvm I see it
What does it mean though?
if you hit tumor/head it will multiply the precision multiplier then the crit multiplier
eh so a sniper shot on a tumor would do how much dmg?
150
the math is?
You cannot over damage tumors except if you are using a pellet weapon and only if you are client
40.01 yes
3/5 is what?
dad and mom tumor multi respectively
yea and 2x is precision?
yes
Is there something you have to do to get the precision multiplier?
or is it included in raw dmg
It's in the Google doc I linked
Do scout react to movement and sound or is it just their tentacles? I know flashlight only makes them tentacle more.
Primary:
Pistol, staggers smalls and chargers with each bullet. Hel revo and dmr do the same (tho they have less ammo)
Hel shotgun (insane aoe stagger) especially with its pierce
Special:
Combat shotgun. Same as hel shotgun just with no pierce
the combat shotgun is technically a good choice to stagger big enemys as even a body shot on giants will make them stagger.
walkin crouchin doesnt do nothin
runnin will make it go e x t e n d
gunshots or enemies awake will make it go _ **a **_
sometimes dropin or jumpin ive seen it makes em extend too but not sure about that one
and bonkin too close makes it alert too if i recall
those were all the things i could think of
Thanks
Walking uncrouched near them makes them extend faster I thought
walking/dropping (this also comes from jumping) makes them go trigger tentacles quicker
im not sure if crouching VERY close (like 1 m) does too
And one bonk to their head kills them front or back right?
iirc it just exchanges the normal soft trigger of movement (aside from sprint) to quicker tentacles
hammer/spear = front
Knife/bat = back
(Of head)
Cool beans, I only use hammer
Started out with spear but I was told that the range of it can throw off learning distancing
Sledge supremacy (tbf im a maul mafioso)
spear also has next to no advantage but the range
idk for big mamalambas its the glory, i think it has a lil more damage, and for general quiet zones were the goal is to not wake anything up, its really useful
it has 2,5 less base dmg than hammer (20 to 17,5) for a better precision multi
the multi doesnt matter tho in any important calc. It just makes it worse otherwise
Spear only really had an advantage when your melee skills are not that good
i wonder
think ive read once in the wiki that three hits to a mamalamba on the back would "kill" it but leave it on less than one health
maybe the spear does, it?
Mamalamba?
big striker?
yeah
theres a „bug“ about it. But you can simply hit the head from behind and it wont happen
Spear actually NEEDS to hit the head for it to kill in 3 hits
Objectively spear is worse in so many aspects
Its still useable and can be a person favourite. But most often it just feels like a crutch for newer players to learn melee scouts and giants
I've seen them do good as the first hit on back of head for big bois
i dont like the use of objectively but i guess ur right
He's right though
yeah
Can't sprint with it, longer charge up, less base damage
i mean i actually try to go over situations where stuff has uses and where 1 would give you an advantage quite often
Thats how fn and me went over the highcal and choke mod debate (pre nerf)
Didn't the choke mod get buffed?
Well yeah
Extra 8,25 dmg. Doesnt actually matter tho. The only advantage is that it makes a 3 hit solo kill possible from behind
high cal pre nerf (recent patch)
it was an r7 comparision
Ah so they nerfed the high cal
yep
Less dmg (30->25), 1,7 more bullets per refill. More (useless) max range til no dmg fall off
I've mostly been alternating between machine gun and choke mod. If it's a high light/low fog area I'll do bullpup or carbine with choke mod, if lights are low I'll do PDW with machine gun.
Made it far worse vs chargers. Worse vs bigs, worse vs shooters and slightly better vs flyers and strikers (and babies i guess lol)
bullpup : |
man i wish that gun didnt have a shit reload
I've gotten good results with animation cancel
yeah theres none afaik
Yeah the more range with the damage nerf didn't make sense
the issue is. It wasnt even a base range buff… it still starts at 8 meters
Really? That's even more useless
The thing with the reload is that people try to engage close range with bullpup. I treat it more like a rapid fire DMR, medium to long range only.
If they get close that's when I pull out the choke mod
fn did a write up of it on reddit
its straight up a nerf vs most important things. Obviously still useable. Especially in easier tiers. But so wack
@rain patio i mean choke mod has more range than bullpup (or just as much) iirc
meanwhile dmr has like 5 times of both. (Also better dmg profile while having a good reload cancel)
same
i mean bullpup needs just as good aim 
For some reason I can do better with bursts from auto weapons compared to single shots.
i mean i understand that
I just noticed this the other day when I was playing MW2, I was consistently doing a lot better with the G3 compared to M14
I was trying to do M14 to unlock the full auto version of it
also dw, while i think bullpup is the worst current primary, its still perfectly useable. I just am a very numbers interested person.
How's carbine in terms of pure numbers?
didnt check the new numbers yet (am on vacation)
But it was good in r7 already and only got buffed more…
its definetly overbuffed (like the veruta machine gun)
tho then again. We also have hel revolver 
I'm gonna try the carbine out more, haven't really gotten too much of a feel with it
Biggest buff to carbine ever was being able to shoot smash locks with 1 burst
speedrun buff 
Honestly, just playing the game for more drip at this point
im a lemon and have been since i got the lemon head
tho i did change into plant backpack
I wanna get the convex helmets and the robot hand
Whats the stagger dmg for Snatchers?
40
Choke mod go brrrr
Does prisoner efficiency mean something or? Does it give you an award?
It's doing the main, side objective and overload in a single run
Getting PE can give additional drip or progression towards it
it cant. Sadly
it gives you the extra (final) completion mark for a level
also is a unique way to complete it
Probably gonna run some more GTFO after dinner. Should I do R7D1 or C2 and 3 first?
and WAS a requirement to unlock levels in r4 and r5
Id say go for d1, at least before c3, as I'd personally consider c3 to be vastly more difficult than d1
c2pe is best level of those 
Fellow SCP fan I see
Is the best melee just the hammer?
🤝 fellow stepping into the sun enjoyer
Yep, that's pretty much how its supposed to be used.
Its like youre playing COD again
yes
Yes
Hammer is the best all in one yes but all are usable imo

It's a jack of all trades, it doesn't exceed in anything but it's very good in everything
Unfortunately yes.
i mean Hammer definetly excells in multiple things
Dagger is great to quickly kill multiple small targets, but the second you see a big boy your drop your hands and leave, or call your big brothers
Bat is basically funny dagger that breaks locks in 1 hit and can stunlock anything
Hammer can solo giants what
Spear is... Uh...
There was one person yesterday running hammer that did speedruns, and omfg I've never seen someone killing faster than knife with hammer but it somehow happened
Basically its comfortable. That extra range makes lot of things just... Easier, i guess?
Oh I read dagger as stagger for hammer I'm sorry lol
But you can't sprint while charging, so you are forced into defensive position.
oh someone posted a speedrun video
where?
Instead of going WAAAAAAAGH on a striker you patiently let him come to you and then pierce his face
Nah they just joined our game. We were just doing R1D1 for fun
It was Icey I think their name was?
Fun fact about the hammer too for newbies, a jab 1shots shooters to the back of the head
like a quick jab or
Uncharged yes
Things hammer is the best at
- quickest to break doors
- only weapon to front 1 shot strikers into the body
- best 1 hit stagger on full charge
- only weapon to run kill scouts from the front
- only weapon to kill giant strikers/chargers with 3 normal back hits
- 1 taps shooters to back of head (tied with bat)
Oh yeah
Doesnt ring any bells
hmm havent been active this last week tho (due to again… vacation)
Tfw you need nerfhammer but you only have hammer
speedrunning is pog tho 
Somehow they were clearing rooms solo no stealth with bonking
oh thats a pretty basic skill from older times ._.
I got the game 7 days ago :c
kiting was „meta“ back in r4 and 5
Nah they were clearing before any even fully woke up
lot to learn you still have (and lots of fun)
oh i read „no stealth“
you mean quick stealth
I've done all of R1 and I've only got C2,3 D1,2 and E1 left on R7
youve done the PE on B3 aswell?
nice
Spent 3 1/2 hours on that last night
It only gets better
Lost like 10 runs on the extract portion lol
youll have fun on c2 and c3 then 
Oh no
ah shit, i wanted to recommend you a speedrun. But you probably havent seen D2 yet right?
c2pe?
Yeah
But it was mostly 2 people that knew what they were doing, and me and another newbie screaming as we had no idea what was happening
XD
Literally a clip of me during C2PE
its certainly a different experience learning the level yourself vs the panic run with experienced players 

What's EVAL?
Oh yeah
Did it cause my buddy got me into the game, I was waiting for him to shower and he suggested I do the tutorial first
i ran that level several hundred times and struggled a lot
love hate relationship
ngl I was stupid the first time I did it and picked up my sentry before the extract and went down lol
where were the shadows in c2? i never saw them
3rd ventilation initiation
did they fix r7 d1 yet?
Fix what exactly
The overload command
Does anybody know if they're ending the game at R8?
well its complicated
they confirmed the current story ends (schaeffer and shit) in r8
but also that there could be more stories afterwards
this was a bit ago iirc when r1 alt was announced
since then, they've heavily implied that r8 is planned to be the last periodt
For rundown 7 between C2 C3 and D1 how would you rank them amongst each other difficultly wise
including optionals?
main: D1 -> C2 -> C3
optional: D1 -> C2 -> C3
o
it dont matter 
nvm
As a new player should I start with R7 or R1? I would assume R7 since R1 is a redo of the OG R1 in essentially a hard mode?
would say start with r1 its easyer imo
R7A1 is an easier first level I think but after that r1 is probably better, just know that you won't see checkpointa in r1
dont need checkpoint in r1 too ez
AltR1 is basically the same as OG R1 (and is thus very easy).
For a variety of reasons, start on r1, clear it or get hardstuck, then go r7.
what are the differences? I never played original r1
not much
from what i can tell just slightly different level layouts
they throw in hybrids and level layouts
i have a question?, which is harder, R7C3 PE or R7B3 PE
C3
Def C3PE
R1 is waaaaay easier.
R1 is extremely easy
in R7B3 should i do the overload before or after the main objective (im playing solo)
yes
why are you doing solo if you've never done it before
i mean seemed faster to do it myself but this ending sounds tough
How else are you gonna start soloing?
by learning the level first lmao
getting a group of randoms together seemed lengthy
are you playing solo or solo with bots
bots, i did R1 just me and them and it was fine, R7 is proving more difficult
r1 is infinitely easier than r7
the entirety of r1 is like r7 B tier main
good luck with R7, you'll definitely need real players to beat some of those levels
i found that out yesterday
or be a chad and prove me wrong ;3
idek if E1 is actually possible with bots
I feel like they'd just feed pablo
Not without abusing some mechanics
like door bugging pablo I'd imagine
Use the LFG channels m8 group in a couple of minutes
Nah T-nenpi did it legit.
he did solo, not solo with bots
Fair
I haven't tested but I assume that the bots just kill themselves on pablo making the team scan impossible
Man R7 is gonna eat you up . R1 is sadly not an indication of how hard this game can be (and actually R7 is not as well 😅)
atleast it's harder than R6 
IMO in R7 D1 and upward show us clearly that the game is not meant to be done with bots
What isn't 😅
R1 LMAO
R1 and R3 fair
rank the rundowns by difficulty, I havent played most of them
From most difficult to least: R5 -> R4-> R7 -> R2 ->R6 ->R3->R1
R2 starts very easy tho. So Switching R6 and R2 is fine they are both around that mid
nah R1 is the hardest
That is subjective I suppose, as I would argue the hardest r1 level is somewhat easier than r7c1
i mean R1D1 is probably the hardest r1 level right?
That level is definetly easier than pretty much half of r7
Yea I'd say d1 is r1's hardest level
I think with the nerfed shadows C1/C2 are much harder
C1 is a pushover by jack-sparrowing it, and c2 is, well, it is
C1 just needs 3 sentrys and a bio to become pure easy
C2s alarms are just way to easy imo. D1 lacks stealth trouble outside the 1 zone with 2 scouts, but then again so does C2
legit any loadout works as long as everyone knows the level layout
So far I only got PE on R7C3 once though. It is a bitch. R7C2 not once yet. Might just be the teams./
It might yes.
bots are op in R1
c2 has good last alarm but too bad no error
cause R1 is stupidly easy
you can finish each level in like 10-20mins
I’m assuming that’s D1 is the hardest of the 3. Not the easiest?
I think D1 might be the easiest tbh
D1 is a really good/chill level that got plague with bugs
D1 overload would just turn the level from 40 minutes to 1 hour 30 minutes max. So it's between C2 and C3 for difficulty
D1 (even with ovl) is easier than both C2PE and C3PE
how would 1 snatcher per 4 mins turn a 40 min level into a 1 h 30 min
depend on people you play with
but let's get that out of the way
since 1 snatcher spawn every 4 minutes, you could either hammer the snatcher or shoot it
shoot it will be faster but waste resources
hammer it will be longer but save resources
is it really wasting when you're saving time
that's like saying using bullets or tool is wasting
well, it's between saving time and wasting time
and for average player, the time to beat the level with overload would be between 1 hour to 1 hour 30 minutes
We had enough resources even with shooting snatcher boi
yes
I've never hammered a snatcher
i really don't see it being 1 hour
I probably never will
yes, you
it's a easy level
1 hour and 30 minutes isn't that long
1 hr 18 min. But we wiped once on last code. so it can be shorter
"best run"
even just doing error then class x, average is 40 to 50
Nah we did everything. Even did both daddy and mommy zone
So it can be wayyyyyy shorter
so you should apply that to average player?
yes
damn, is that you badger
it is !
he collecting them
I always think there are so many elitists
Its actually mostly just one guy I guess
well ye
he got 7 account ban
so you can say 1 of us have 10 accounts ready to go

so he does not feel alone
it's like naruto playing card with himself (clones)
it could be in this very room
it could be you, it could be me! it could shotgun blast to the face
classic 🥹
if you say into the mirror "badger badger its that you" he will appear under you bed at night
and complain to you about how easy R7E1 is until you are driven insane
he'll show up and solo hammer snatcher for you
ugh
"djdna djdna its that you"
night of your life m8
yea i solo hammer snatcher
one day i'll get perfect back multi and make the takedown around 50s
LOL so thats what happened. I did E1 with him in this server and then I found him on his main in my server and asked why 2 accounts and no answer.
Why did he get banned?
He played a stupid game with the mods and lost
Honestly a hero
He helped me clear E1 god bless.
I can't even remember what his alt was and even if I did I wouldn't tell anyone.
hes just like kaneki fr!
???
General:
-A large portion of tiles are different or in a strange order, but the map "feel" is largely preserved, especially when the tiling was particularly memorable.
-For some reason, there are no fog repellers on any of the levels.
B2:
-The key to z19 has been moved from z17 to z18.
-The low chance of scouts in z18, z20, z21, z22, and z23 has been changed to a guaranteed scout in z20 and z21.
-There is an extra wave on extraction when you reach the scan.
C1:
-Hybrids spawn on later waves.
C2:
-Less giants and more smalls in z91.
-Instead of spawning chargers in place of strikers via populations, they've simply mixed regular and charger groups in z94, z98, and z99.
-z92 isn't strikers only (by virtue of the above).
-The alarms for z90 and z94 have been upgraded to class III from class II.
D1:
-The alarm for z70 has been made a class V up from a class IV, and now spawns a significant number of giants.
-The alarm for z71 now has slightly longer scans and can spawn hybrids.
-There is an extra scout (2 total) in z70.
Zayumm
I just started yesterday
Its good fun
I only played scout to far
If I have to choose between grapple hook or no grapple hook thats kinda no brainer
Certified kiter
Whats the difference between R1 and R7
r1 is the introduction to the game as its the easiest and newbie friendly
first chapter, chapter 7
see it like that
r7 has more levels, longer levels, checkpoints, more variety in map layout and enemies and probably a thing or two more
oh yeah like frog repeller said before, r7 is also harder
but not in the way that R1D1 is easier than R7A1
and not by a small margin
least sus GTFO player
About how long does R7D1 take?
Any fart fog or normal fog?
normal fog
thought you were someone else cause your pfp lmao
lol
as long as you not doing overload u can take a pause if your teammates are fine with it
Problem is I'm trying to do Overload
i wouldnt recommend if you dont know the level
So if you do only one objective at a time i.e. main, secondary, do you get one apparel item each time?
I need the drip
yes but secondary and overload milestones were removed
only mission clears
r2 should have plenty of drip
But say you do it with secondary one time and overload another time, do you get new apparel?
Ah alright. So it's worth just doing all the objectives in one run?
Cool beans, I only have C3 PE left
c3pe gon be fun
Like fun fun or getting rammed in the butt fun?
rammed in the butt fun

its quite the experience
I'll save that for tomorrow then, I got work tomorrow and I usually have quite a few drinks if it's rammed in the butt levels
Is D2 also a rammed in the butt?
no d2 is short fun shooty shooty bang bang
I'll probably do that after dinner then, I don't think I'm ready for E1
Especially with the invincible fuck
e1 is fun minus baby sitting
How do you even deal with that?
So just have one guy kite him while the rest do the mission?
yes
he will be gone before the reactor part so you can do that in peace
but he returns toward the end for the pickle
You can do the first part fast and not have anyone deal with the immortal until you have to set up for commence_scan
You know what I’d be okay if your character had a medal displayed on them for every PE/rundown you’ve beat
Optional of course
In case the drip is horrendous
i do want pe badge
yeah thats why you wanna have enough time or at least competent teammates
or bots if you wanna quadruple the pain
Yeah I'm gonna try again after din din
We also had the 3 snatcher on the run so it was very bad anyway
good times await
Has anybody ever managed to kill Pablo? I know he has around 1 billion health
if cheats maybe 😏
How do I get a bot to switch a medpack for a tool kit pack?
they wont
meds are high priority
they all have meds
and its a 4 use
big rip
oof
don't worry, as soon as someone goes to 78% health, a bot a will stop shooting and start using a medpack on you. causing a chain reaction of not-enough-people-shooting into less people shooting 😃
bot can * be good
but they are not good 
How/Where do you find reactor start up code/s for R1C1?
there is a big text in the middle of your screen saying the code is: ....
bruh
thank
you
Is a black square slowly filling up your screen a feature?
no it's a bug, you just have to wait
How long?
Alright thanks.
and in my 200 hours, I've gotten it five-ish times, and they last about three minutes on average
it never occurred to me
jelly
wish I had eyes
Wondering waht people are confused about with the lore of GTFO and want it explained I wanted to make a new video but im confused as to what i want to make it about.
have the title be "a comprehensive look at the GTFO lore"
then the thumbnail with you pogging while a striker twerks their phat booty
yes but what is the topic of teh video?
what the fuck
true
where do i get the room code if i want to host a game
if you host a game in the lobby it should give you a prompt to copy the lobby id
if ur in a game already it should be in settings
On the right of the lobby. Red box says : copy lobby ID
when is GTFO getting ray tracing
Yes.
I did not know @minor fractal was that much involved with the devs 🤔
He broke in and stole their specs for the revolver
Hey all, is there any lore for me to know proir to starting R7?
Technically yes. Does it matter much NO
The 2 men screaming in your ears have had some references in the past but Schafer has been talking to "us" since r4
And it aint much
it wouldn't affect gameplay at all
and yeah it's not like the lore is deep anyway
The current lore level is a proximately dark souls 1, and therefore is completely optional, and completely missable
cant have it unless you dig for it
ty <3
wat
what other monster in GTFO has those
C U R V E S
Humanity is dead.
We are brainwashed convicts following orders of a hacked / hijacked AI that does Lord knows what with no obvious end goal.
Mr Schaeffer was like us, but broke his programming and is now actively trying to "overthrow" the Warden.
yes

we aren't even convicts anymore
more like imprisoned heros
Can you ping artifacts in the terminal?
no but you can ping with middle mouse
Nope, they don't even show up on the room LIST commands. They can only be found manually.
Long Range Flashlight is great for it, something about it causes artifacts to flare up very well and you can't miss em.
Ah alright. Thank you!!!
no one is truly a hero
I'm 14 and this is deep
hey hey people who solo w/ bots is this a good enough load out for all three? @craggy pier @neon gust
Load out recs:
Bots: Hel Rev, Mach Gun, Hammer, turrets
I dont solo with bots
Give them all ar and whatever mg of your choosing
1 bot biotracker
You good to go
give them machineguns and pdw and for tools bio and sniper sentries and you get mine for yourself
so, if you want to lab stealth scout attempts R7B1 is your man.
you stealth kill the first zone (Zone88), you do an alarm for one of the locked zones (Zone_89 & Zone_90) and WithOut Opening That Door, you do the second alarm door as well. BEFORE you open any Security doors, and after both alarms, you go to the console and "List Key" and then you "Query Key_color_123" to find out which of the two security doors you open.
You then open the security door that has the key in it and you stealth into that room. Without killing the scout you get the key. then you push forward into Zone_91. This zone will have three rooms and one scout total. Kill the scout if you have to but leaving it untouched is good for practice with this loop. The security door is to Zone_92, once you get there, you have a check point.
Once you finish that check point scan you can stealth attempt 2-3 scouts in a row behind you. If you botch it, and wipe, you just get sent back to the checkpoint. If you succeed, you can just shoot the bots and take fall damage to reset to checkpoint and try again!
Set up takes me a little less than 10 minutes, and then I can get 3 scout attempts within 5 minutes without reload screens.
Load out recs:
PC: Any, Any, Hammer, Bio
Bots: PDW, Mach Gun, Hammer, turrets
ar and bullpup works well but they perform best with pdw
okay, how do we feel about this write up? i am looking for punch ups
thats good
you trying to solo with bots?
no no, just give aspiring players a guide for practicing and demystifying Scouts
right right, this is a guide to hit a check point, and have 2-3 you can run at in a row. wipe, then jump right back into it

but also they need enough confidence and comfort with the game that a full wipe makes them realize how close they are, instead of how far they have to go
imho
fair enough
my views are different cuz i main bots 🤷♂️
so i got to be good or go home
and learning is a third option that i recommend to as many folks as i can 😅
🤣 not if they go home
🤣
Does the sniper only one shot giants if you hit them in the back of the head?
it 2 shots them regardless of where it hits
wait sniper? or sniper sentry
if you mean the gun, headshot from any direction works
if sniper sentry, then doesn't matter, sentries don't have back damage iirc
Köning 
Im never good with names 😅
kooming*
Can I ask, does bio scan speed stack between players? say everyone have 10% bio scan speed booster. Does it add up to 40%?
Hey guys I'm really new to the game.
I've been using thermal weapons because it seems to make a lot of sense for stealth, but I also often find myself using a bioscanner, so I'm wondering if it's really worth it to even have a thermal weapon if I can already track enemies with ease?
Thermals are a fun plus. Both thermals and bio are not necessary per se. It just makes your life easier. Later on it will be more helpfull tho
i can't change my weapons in the lobby, this a bug?
yes, that's probably a bug
can't tell you that I'm familiar with this particular bug though
I'd just restart game I guess
not sure what other options you have
pdw is independently a pretty strong main, so it's not like bringing the thermal main is gimping you too much in other capabilities
though hel revolver and carbine are widely regarded as the strongest mains
precision rifle is a pretty weak special after the mag capacity nerf
experienced players get good at seeing ||shadows || and dealing with fog in various ways even without thermals (they were new to rundown 7 so obviously we can do without), and that does widen your options for guns
it's good to be in a habit of bringing bio, and it does lessen the advantage of thermals
the other tools are very strong (with the exception of shotgun sentry), but keeping multiple tools (especially multiple sentries) fed can chew through tool refill, and the bio information is often very useful in combat
Potential spoiler tho
was under the impression that gtfo-related-questions was a spoilers-allowed zone
but sure, I'll spoiler-tag
Dunno m8 was just saying
fair
anyone got extreme game lag at R7B3
like most lv got 150-160fps that lv like 30fps below and really high latency
dude you have you spoiler your messages
what need to spoiler tag
wat
wait sr wrong sever
Wait so is carbine/Hel revolver better than bullpup?
Cause I decided to just use no thermals anyway and I found Bullpup/Sniper worked extremely well.
Honestly made the game feel extremely easy
I like bio scanner the most, since I think it's easily the most useful. Makes for easy stealth segments, and if I screw up and upset the entire hoard I noticed I can tag every single enemy that's coming which is unspeakably nice because you can see where everything is and how many. Radar through walls is a GOD SEND.
Anyway I've been equipping my bots with the machine gun turrets and the C-Foam launcher for the delay/kill combo
way way way better
bullpup and hel revo have the same base reload speed (well nearly, 2.4 sec to 2.3) but hel revo reload can be shortened by over a second pretty much.
theres also other stuff that goes into it. But dw too much, bullpup might be "the worst" main but its still completely useable and if you like it thats perfectly fine
I mean I'll certainly give it a shot since I dont know much about the guns
also yes bio tracker is rly rly strong
the bots technically cheat when pinging, but you lose out on the stealth a bit.
(btw if you use cfoam id always take mines to cfoam doors and mine them).
(no pun intended)
just try out all the guns
the specials are more "special" and depend on the situtation. but mains are mostly pretty similar (with some starker differences in like hel shotgun and dmr or so etc)
Another thing, is there a recommended order to play the levels in?
Like should I do ALL of rundown 1 then 7 or just do it based on depth across both zones?
not "rly"
id recommend training -> A levels -> B levels etc (at least when all rundowns are out)
but its up to you
difficulty increases from A to E, but R1 is way easier than R7 (and the other rundowns also vary)
R1B1 out of the way because its gonna be a pain
so R1 is definetly easier once you are done with like R7A1, B1 and maybe B2
also, is Sledgehammer the best melee?
Cause at first I liked the spear for the utility
yes
but I realize you can act like a Halo Juggernaut with the sledge hammer when out of ammo
its definitely risky but the sprint+hammer is nutty and wracks up kills like crazy
all melees are useable
but hammer is king (and jack of all trades aswell)
Knife is better vs smalls, bat is a mix of hammer and knife (with 1-2 unique things) and spear is ... well long range i guess?
all melee have their own pros and cons
yeah. tho in the end Hammer just has by far the most pros and least cons
it also looks cool af
unless you're a speedrunner just running full speed at every room.
its very simple tho since the hammer was the OG tool (the others were introduced 1 year ago) and the game was balanced around it
i mean speedrunners unironically consider knife and bat at times
Oh man I really gotta see some speedruns of levels I've beaten
spear not so much LOL
thats what im sayin.
theres stuff on speedrun com
I'll bonk with pride
there's plenty on youtube also
which levels have you beaten Wallow?
HAH only like training and the 2 beginner levels of rundowns 1 and 7
so R7A1 and R1A1?
ye
I'm expecting this game to beat the snot out of me
so I'm trying to learn as much as I can
R7 will
R1 not so much
then id recommend the 4man R1A1 run by lee_quid and the R7A1 runs (solo/duo/4man, whichever you wanna choose to watch) by definetly not me 
definetly wont be advertising my own runs
@quasi cypress
but unironically theres some sick R1A1 runs already
its insane how quick that level goes by
how fast?
cause me and my friend took an hour and 18 minutes to get through it (were both noobs)
bruh
Compared to r4 and r5, R7 is just training
16 min solo with bots
And That was no speedrun
currently I'm soloing cause I want to learn just enough to be competent before running with a team
after that I wanna run with some teams because that's usually the fastest way to learn in any co-op game
im mean its a good attidude? but dont worry about "ruining runs"
just observe other players and try not to piss them off
if you wanna check out some guides (at some point) id recommend Professor Scaler on youtube
and well speedruns can also be kinda neat for some levels
funny you mentioned that
nvm cant post pics
anyway im subbed to them
maybe a tad off topic but I'm just so impressed with this game so far
shooters aren't usually my thing, with exception to games like doom/ultrakill
but MAN this game has me really hooked
have fun then
oh uh
is hel rev + sniper a good combo?
I just really like sniper cause it puts the big guys down quick
hel revo is always good pretty much
Sniper rn is very niche
but if you wanna kill big guys its fine
definetly better than giving bots one
I should probably lookn up the intended purposes of specials tbh
most are very easy to understand
if you want a special to kill bigs its either
Sniper (very specific)
Choke mod shotgun (small mag high range shotgun)
pumpshotty (all rounder, same dmg als choke but needs to be closer)
and technically high cal... (tho this one got nerfed in that regard as it now needs an extra hit)
So the only rundowns are R1 and R7 right?
right now yes
Ah cool
there will be ALT R2-R6 aswell as R8 at some point this and next year
Only haven’t done C2-C3 D1-D2 and chaos which I’m guessing are harder
have you done the optionals on B2 and B3
Is that the fog and shadows
R4 and R5 will be another step up... but til then its gonna be a rather long til stil
nah thats B2 secondary
B3PE is B3 main + secondary + overload in 1 run
overload adds chargers to the full infectious fog at the end of the level
oh yeah then have fun with that
B3PE is quite a bit harder than C1
Dying is part of the experience 

why are you bringing sniper?
not a rhetorical question, but a lot of newer players seem to think they need sniper for scouts
sniper's main purpose is to 1shot bigs, and it's also good into some boss enemies
Chokes my go to
if there isn't an extreme amount of big killing going on, then something like choke or pump shotgun might be more suitable, depending on the level
not as hard a commitment as sniper
regarding bullpup, it's sort of a main that feels very cushy for new players, because mains in gtfo are kinda designed to be a bit flimsy
and bullpup feels like it gets around all of that -- large mag, high fire rate, long range, etc
it's held back by a horrible reload
which matters a lot for mains, because they're all kinda specced to be nimble, good uptime, low impact guns
(though hel revo and carbine are pushing against that "low impact" aspect for sure)
and bullpup's impact isn't really out-of-place next to other specials, so you're going to feel the reload a lot when you need to do a lot of killing
dmr and hel revo both have reloads that are almost as long as the bullpup's, but they both also have reload cancels (swap weapons when the numbers change to cancel the rest of the animation), which cut a lot of time off the reload
I'v read a bit of the chat and saw ya'll talking about guns
i still dont know which special to take.. i stick to the precision rifle coz the thermal is absolutely bonkers for a beginner. i loved the high cal pistol, the sniper was nice during R1C1(i think..||the generator one||) ||to kill off the big boys in the distance.||
as a main i love the revolver coz its just so nice. ran almost every mission with it, feels amazing, but i cant decide on the special yet. shotguns are not really my thing, neither are machineguns, i think a revolver might be nice but not sure if being a gunslinger with two revos is bad, coz i wont be able to deal with a lot of enemies fast enough i think.
also me and my friends find that c-foam is extremely good, coz it slows and even stuns the enemies, which is super cool and helpful. usually we go for a tracker, burst turret and a c-foam (also, a lil' question about sniper and shotgun turrets: what exactly are biotracked enemies? the ones who got pinged by the tracker, right? makes sense, but i still wanna know for sure)
shotguns are not really my thing, neither are machineguns
lol, the veruta machine gun is currently the most overtuned main
If you take foam take mines
and choke shotty is probably the best ranged "power" weapon
the combo foam + mines on doors is the most OP in the game
and pump shotty is the best up-close waveclear/power weapon
sounds about right
As for weapons even if some are meta. grab whatever you like
the revolver (i.e. the special slot revolver) is very good too right now
we once foamed a door and didnt think the extract will take a lot of time, so we got zerg rushed to death after the door broke T_T
marksman waveclear focused gun
Mine on it would have killed pretty much everything
i think a revolver might be nice but not sure if being a gunslinger with two revos is bad, coz i wont be able to deal with a lot of enemies fast enough i think
the revolver is very good at dealing with large hordes of smaller enemies, so I wouldn't worry about that
yeah, we definitely should try it sometime!
it's less good against high-HP enemies like chargers and giants
Just don't use mines in the open. Just doors
gotcha
i loved the high cal pistol, the sniper was nice during R1C1
You have basically the right idea about situations where the sniper is good by the looks of it, but often there won't be enough bigs to justify it and you'll be better off with the choke shotty. Think of it as a less-extreme ranged weapon than the sniper, that still has a lot of range and that can solve a lot of the same problems, whilst still letting you hit smalls without burning through all your ammo.
The high cal is in a strange place after recent balance changes. Previously you'd want to think about whether you wanted the same amount of power but more waveclear (pump shotty), the same amount of power but more range (choke shotty), or something which split the difference between those two options (high cal). They pushed high cal out of that power category with a damage reduction, so now it's wanting to be compared to waveclear weapons (revolver, machine guns, heavy assault rifle), but imo it doesn't have the uptime for that kind of job. Use it if you like it, but I'd consider revolver or one of the auto specials.
as far as i gather info from here, there are currently only 2 playable rundowns? the alt:r1 and r7? how often do new ones appear? we already almost completed the r1 and i doubt it'll take us more then a week (we dont really play often, just once per 2 days or so, but for like 2-3-4 hours) to complete the R7, which makes me think that we might run out of missions until new ones come out?
the decision to bring back old rundowns was recent
previously only the latest rundown would be available, and it would be removed after some time (think several months) and replaced with a new rundown
10 chambers made the decision to bring back all the rundowns
Don't use R1 to measure the difficulty of the game
R7 will take you more than a week
R1 is WAY more easier
as of now we have rundown 1 back, but they should be bringing them back one after the other, on the order of weeks apart, until r1-r6 are back
yeah i found myself feeling really bad every time i shot anything but a big one with my sniper, and felt even worse when i had like 10% on my main and 100% on sniper due to the lack of big boys
And then we finally get R8
then r8 sometime after that, which they basically confirmed in a press release will be the last rundown and the end of the game
yeah a sign that something like choke shotty might be an appropriate step down
but experiment, take what makes sense for the level
might have to snipe the smalls
ok, makes sense, just talking about my own experience until now. i really hope it will be challenging!
You have to. ammo balance is important
or you could sit at 0% primary whole game
You'll have secondaries, overloads. way more enemies. It is not comparable
looking forward to getting killed over and over again haha
It will start easy tho, so not to much worry
It will be good training for when R4 and R5 come back. Those are the peak
Just to give you an idea. The whole of rundown 1 is easier than R7C1.
And thus also easier than R7B3PE
and r7c1 is the 4th easiest mission of rundwon 7
it took us 15 hours and we still have to go for the last one.. the r1d1 i think
☠️☠️☠️☠️☠️☠️☠️
my god
Took me 2 hr 20 minutes 😅😅
But not comparable ofc
I reckon I probably cleared R1 in about 50 minutes 
we are goin REALLY slow and stealthy
also died a couple of times. the... r1c2 (i think?) took us nearly 2 hours....
R1C1 for 30 min and rest in 20. it adds up 😏
i cleared it in 10 sec
When i decided to look at my og rundown completion screenshot 
😂
dw about it
You get quicker as you get more confident and experienced
As it should be starting out
altho, i must sadly inform you guys. Unless you use boosters you cant clear r1c1 in under 20 min 
Just enjoy R1D1 and then prepare for R7 fun 😃
we managed a 20:36 but at most we can prob go to 20:20
yet we got only 1 agressive one and i got like +hacking skills ☠️
Not doable I think even if you immediatly validate codes. And ewww boosters ....
its def possible sub 20 with bioscan boosters and some black hops
I have not used boosters since R5. I'm fine Thank you 😅
Also I don't do speedruns
without boosters 20:36 was neat tho, aiming for sub 20:30
Also it makes the level unironically more exciting (well for everyone but the terminal person)
Yeah he's just pumching dem codes in

how did u approach r1c1 tho? we had a bad time running out of ammo and tool refills and running all the way back for some 2uses ones
we were using 4 sentries so it ate thru the tool refills really fast
Normal way or speedrun way?
1st if you had any shotgun sentry. blame it, dump it, never look back
speedruns are fun but my team cba for them
4 burst sentries 👌
i actually wanna hear both:D
Easiest way is 3 sentries (2 sniper, 1 burst) and a bio tracker. The bio makes the sniper sentrys shoot a tad quicker and preserve ammo
you loot up fully in the spawn room (max out ammo/tool and grab the biggest ammo and tool each)
hold the first 5-6 waves in the bridge room. (Start out with only burst sentry the 1st and 2nd wave). Once bridge zone is fully looted, you have around 1 min down time between waves.
Thats when you run to the zone right before spawn and grab some packs there
2 sniper, 1 burst, 1 bio 👌
Nowadays have a hard time to even start up the game 😔
i kinda felt like sniper turret.. doesnt really shoot that much??? like it almost never uses any ammo so i decided to go for the burst one
sad times
That is what the bio is for
we'll try that, for sure
Not really, WH III is a lot of fun. It scratches that genocide itch
inb4 comment about a game joke gets deleted
speedrun way is
Run. Smash left small door, run some more (dont loot, no time)
repeat til at reactor. Start reactor
Hold 1st wave, immediatly punch in code. Loot while down time is going on
1 terminal guy empties his ammo in the first 2 waves, doesnt get refilled
3 defenders push up after 5th wave and hold right next to spawn where they loot up between waves
At 7th wave terminal guy can run to them to place the sentry and back without wasting time
You punch in the last code and the 3 people run to the extract before it spawns to have 3 people on it immediatly
I can upload and send you the video if you want (will take some time tho)
Every shot it does kills a non giant enemy. And 2 shots giants if it headshots 1
burst needs minimum 3 burst usually, more for any big
sniper with bio shoots quicker and only used ammo 70% of the time
oh, wait, i wondered but we never checked. where do the monsters spawn? is it like a set distance, lets say, 200 meters from the players or something? coz we were defending right in the reactor room
hmm interesting
for the reactor they spawn 2 rooms away in spawn direction. Unless you sit on spawn theyll always spawn in that direction 2 rooms away
they generally spawn 2 rooms away
with some exceptions
oh... ok, well, better to find out late than never
we kinda thought they just spawned in one exact room somewhere and thought we needed to be at the reactor not to get zerged as soon as the wave starts
Pretty much every alarm. Uplinks as well but forced to the same zone. So if the zone only has one more room, they will spawn only that one room away. (But uplinks is something for later)
The rest is, exceptions not considered, always 2 rooms away
ok, thanks for the info!
oh btw, do we even need to check the auto generated logs? i feel like the one time i wont check them there will be something interesting, but i keep seeing literally the same text over and over again and i feel tired of typing it over and over again
i mean.. not rly
if you are a lore freak check maaaybe
If you look at a terminal it says how many logs are on it
to be honest r6 and r7 have wwaaaaay more lore than alt r1
If it ever says there are 2 or more it is worth chcking for lore
yeah, i definitely am. guess i'll continue doing that
alt r2 to r5 may get some extra lore to be fair
the auto logs dont rly have "hard lore". just some data stuff
yeah, figured that already. but even if there's only 1 log i usually still read it for some god knows what reason
if you rly wanna go deep you should probably go over a lot of the auto generated screens in some levels
lots of them are copied but some specific levels have somewhat unique ones
r6d1 comes to mind
well, if i understand it correctly, cant really play r6 right now xd
yeah was just going over the thought
those 2 rundowns have a majority of easily accessable lore
weellllllll some ppl did it within 24 hrs
Yes And I did it within a week. I was looking from the perspective of new players
you never know, they might be cracked
They might, if they prove me wrong good on them for real
or they could get carried by badger playing on 3 accounts at once
Apparently he has a full team. all new
we have a team of 3, and yep, all new
So I took that info to make the assesment
Ah in that case the badger theory can hold up
your friends are all badger
R7 in a day WASSUP
He would totally scream at his other alt account for fucking up 😂
naaah
ya know, if u bash ur head for a long time, eventually, the wall will crumble
that's the principle we're going for (sorta? i dunno just came up with this lmao)
we will get punished a lot, we will die a lot, but we'll get better and do everything on our own. that's the best way to experience a game like that in my opinion
Good mentality
you'll get there, I know it
good mentality but don't be afraid to reach out for help whenever you need it
just... dont spam the checkpoints once you get to them in R7 
8 hr c1
0_o
legit watched multiple 4-10 hour R6C1 attempts (not even runs)
Ah yes plz if you wipe 3 times it's time to start over obviously something is not working at that point
u mean 7?
no, havent watched that many people grind that level over 3 hours
no R6C1 as well
most give up for some reason
bruh...
how
I've seen a 10 hour R7C1 tho
The last room
literally did the spiral stair case for 5 hour straight
@craggy pier yep, "try" -> death -> "try" (not change much or anything) -> death - repeat
over and over
the giant room/scout zone and the spiral
both took some parties multiple hours of attempts
many of these parties also were mad at the game for taking to long (figures lol)
lol
wait, can u change loadouts on checkpoints? coz if not, i dont see how that might work
That level was a comfy 40 minutes (R7C1 as well) when I see teams take that much time it hurts
just pray to the RNGesus?
no
changing strategy is what i mean @stark niche
like where you position sentrys can matter a lot
r6c1 was a very very sentry reliant level. as in sentrys made it piss easy when positioned well
You can't change loadouts. But people literally do that: pray and bash their heads for HOURS
i mean, the team with the same loadout cant change their strategy drastically, afaik
altho, yeah, im new to the game so i can be mistaken
people wasted too many ressources, didnt actually prepare for the last alarm or placed them awfully
my first r7c1 clear was like 1.5-2 hrs cos we died a few times
lmao
oh you can for sure
especially if you have no clue about strats yet
ok, makes sense
id argue absolute first clears take like 1-2 hours (outside of early levels)
if youve cleared a level and take over 1 1/2 hours then you play very very slow
It's just sometimes it's better to just start over. meaby you'll have more resources cause you spend less, more health etc etc. different loadout.
also because you (hopefully) figured out how to beat something youll be better prepared and not take 1 hour for a segment but only 15 min
almost every mission in R1 took us 0:40-1:20 except for r1c2 which took a wopping 1:51 and the r1d1 which we havent tried yet
OOF
i had people legit argue with me that getting to the first checkpoint in r6c1 takes over 45 min
... i can get there solo in 15
yeah that's what comes to my mind
R1D1 was 19 min. Curious to hear about your times later when done.
dw those are normalish times (tho r1 is a bit smaller)
probably playing very safe on c2?
i mean DjDNA you probably wouldnt take 19 min if you were fully blind no?
True we took 40 blind
oh yeah. also restarting and changing tools (and guns/melee) can MASSIVELY change how a level plays
R1D1 is short as fuck, don't take any side zones, shoot straight and don't alert scouts, plenty of resources
on OG R1
so many people doing r6c1 with mines and cfoam, 2 auto sentries
actually we were really "efficient" there, but yeah, we did bash almost every ||spiked guy(?) (no idea what's their gimmick yet)|| with 3 hammers at the same time
...
do the 4 sentry strat
chargers
you wanna know? its not overtly special
one hit on the spine with the hammer
actually. question.
does the difficulty increase the more people are in a party or is it literally easier to play as a full-party?
difficulty stays the same
easier with full party. no scaling at all if less
sure, i would like to. the only thing i noticed is that their faces are really human-like. ||well with some spiked coming out of them||
Chargers, 50% more hp than the normal strikers. they dont have a head crit spot so shooting there doesnt change anything.
they move quicker and do slightly more dmg. they also a chain of 3 small melee attacks if in range
yeah, another question. we sorta think that's this is the case, but: does backstabs deal more dmg? sometimes i onshot in the head, sometimes dont. i mostly do when im attacking from behind, but might be just a coincidence
yep. up to 2x depending on the angle where you are behind them. usually its just 2 times the dmg if you are straight behind an enemy
be careful tho, it doesnt matter if you hit the back of the head or smth, you need to be behind them orientation wise. so if they bend over and you hit the back its not 2x dmg
OH
well
that sorta sucks and is amazing at the same time.. we tried to find a 4th friend who was willing to pay and play, but mostly we hear "the game looks like KillingFloor2 but 5 times more expensive" and i cant prove them wrong
LOL
tell anyone who thinks that, that they havent actually looked at it
The gimmick for chargers is that you want to do a charged shot on the spine. cause they have no head crit spot. normal strikers etc I would just go for head
its way more of a Left4Dead but focused on stealth and tactics.
Way more teamwork oriented tho
strikers are the ones who have a mouth thru all their head, right?
guessing the ranged attackers are called spitters or something lol
the no scaling on difficulty is also pretty neat if you want to do solo/duo runs (without bots) since it becomes a cool challenge
strikers and shooters
shooters
spitters come later 👀
ok, thanks.
does it stack with the head hit? or can we just break their ribs from behind?
oh no
R7 nit a lot of them tho
it does. this leads to the hammer and bat being able to tap kill a shooter on the back of the head
that's what i told them. still guys think that the price is somewhat too high:((
so you need way less charge (or do way more dmg) to the back of the head
this is "understandable". its a niche game
but theres a fuck ton of content
like, with all the rundowns youll easily have 200 hours of content
if not more
i mean im 1.3k hours in
damn
OOF
tho ive also done a ton of solo/duo and speedruns
yeah i'll keep yall informed on our progress lmao
without help more
gtfo question- who wants to play deep rock with me?
more than 50 hours ☠️
Without help meaby like 100
ROCK AND STONE BRUDDA
R6 the usual time for no help first clear (no extension) was 100 hours
Still R7 has the easiest E tier to date
so id say 100+ without help is definetly there
ROCK AND STONE




