#gtfo-related-questions

1 messages · Page 16 of 1

icy cave
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cause its the same reaason why the R7 reactor is on the only level without Cp

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I just know

neon gust
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i mean it sad but true

icy cave
neon gust
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you remove checkpoints suddenly the game its bug free as hell

icy cave
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that alts have no CP

neon gust
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barely any

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its nice

icy cave
neon gust
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pretty much

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but it woulda been a lot easier for them to do saferooms that checkpoints but that just my opinion

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we got extremely good weaponry and bots and such

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and like 3 years worth of guides tutorials and info that people can look up to

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so im glad checkpoints wont be on alts

icy cave
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or at least they were not on R1

neon gust
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if they improve bots a lot more you could potentially beat all the rundowns without issue with 2 and 2 to be honest

neon gust
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i like my bug free experience

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feels like the game runs better without the game loading up the checkpoint door itself kekw

icy cave
icy cave
neon gust
# icy cave but is that something good? the game was always meant for 4 players

i mean 99% of the things can be done with 2 people, from uplinks to killing mom and tank so having bots that are decent to fill the slots would be pretty good for people, like i woulda love to have bot back when i bought the game with my friend back in r2, woulda reached way further and he would probably still be more down to play the game with me

icy cave
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cause this game has its two extremes. the folks who will solo or duo anything. and then the folks who spend 8 hours on R6C1 .........

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and for the latter the last thing they need is better bots. They need guidance cause obv something is just not right

neon gust
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theres always a middle ground, nothing its ever black and white, i play this game casually with my SO and play like a average player would do, having bots just be better at just existing would be a good thing for people filling the last 2 remaining slots of the lobby

prisma gazelle
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R1D1 - Do we just make a beeline for the apex door?

prisma gazelle
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Is there a easy way of dispatching shadows?

icy cave
prisma gazelle
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yeah but we got overrun and the sentries did nothing to help

neon gust
icy cave
prisma gazelle
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we were all low by that point (we tried going to the side rooms for resources but it didnt pan out)

neon gust
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for the sentry to shoot

prisma gazelle
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huh. okay.

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So are you saying the sentry shouldb ei n the same room as us?

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rather than wtaching the door??

icy cave
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and still be stocked at reactor

prisma gazelle
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yeah i saw the stock room just before - didnt expec tthat tbh

icy cave
neon gust
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Also get you some thermals while you at it

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have someone bring a precision rifle in case you biotracker guy its not pinging consistently

wary linden
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Just leave the Guy with bio Near the entrance... No teamscan in r1d1 for that part with shadows. Gg easy. He ping , shoot a couple of bullets, sentries kill the rest

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The level is honestly quite a joke for D tier compare to more recent D tiers

prisma gazelle
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ohhh okay

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so i should just babysit turrets

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gotcha

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thanks guys

prisma gazelle
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ill try that tomorrow

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they dont spawn in the room with you?

prisma gazelle
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ok

wary linden
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Just Guard the tunnel.

prisma gazelle
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one last question - trying to understand spawns

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enemies can only spawn in 1, 2, 3 rooms away?

icy cave
wary linden
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You can even push Them 1 extra room by standing in the tunnel

prisma gazelle
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when we say two rooms away, so its like, im here, room 1, room 2, room 3 (spawn)

wary linden
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And if no sidezones are open... They Spawn so far away it's a joke

prisma gazelle
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i see

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just hada really long run, kinda bummed

icy cave
prisma gazelle
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but now that i know that there's a refill room

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ill just beeline tomorrow for the apex room

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and ill guard the tunnel

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thanks!

icy cave
glass nova
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Is there a way to command bots to foam a door or plant a turret or to go to a certain location?

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Like hotkeys for commanding bots

icy nacelle
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Q, then 1 IIRC.

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You should have options there based on what equipment they have, though keep in mind if you tell a bot to foam they'll just fire it from where they're standing so make sure they're actually close to the door.

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(If they a C-Foam nade that'll also take priority over using the launcher, and it's not uncommon for them to yeet it into the bloody ceiling or floor.)

craggy pier
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also make sure there is nothing blocking their line of sight cuz they dont think

glass nova
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Thank you chads ❤️

craggy pier
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🫡

neon gust
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be advise bot using cfoam its based on the bots position

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he would not readjust to actually foam the door

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so he will 99% of time miss

wary linden
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Give turrets or bio to bots. Mines can also works but it is annoyingly long

fallow kettle
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what's the best weapon for killing scouts?

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and what's the best weapon for killing charger scouts

craggy pier
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Precision rifle it 1 taps the scouts to the head plus it has thermal scope so you can snipe it from a far with great visual

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Charger scout any shotgun to the back

fallow kettle
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doesn't a shotgun take two hits to the back?

craggy pier
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Except hel shotgun and comabt shotgun

craggy pier
fallow kettle
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kk, what about melee weapons?

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bc I know for scout its one to the head with sledge and two to the back with sledge for charger

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but how are charger scouts with knives/bats

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and is spear usuable against them

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also, do sniper sentry shots from other rooms still not wake stuff up?

craggy pier
craggy pier
fallow kettle
craggy pier
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yes

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safest way is cfoam and sledge

fallow kettle
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how many hits against charger scouts with spear?

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2 to the back?

craggy pier
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yes

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also make sure you hit the back correctly

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sometimes they twist their backs and end up not counting and mostly gon wake up before you get the 3rd hit in

fallow kettle
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kk ty

craggy pier
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any time

craggy pier
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the arm sometimes gets in the way and it doesnt count as back for some reason

minor fractal
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That wouldn't matter.

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Back damage isn't a hitbox.

craggy pier
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cost me some crucial c3 runs

craggy pier
minor fractal
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As long as you're facing dead ahead, you'll get the full 2x, so you probably were coming from the side.

craggy pier
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maybe 🤔

mossy aurora
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It's a positional, not hit box

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Back damage isn't for hitting the back, it's for hitting from the back

soft crater
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sniping a charger scout in the foot from behind be funny

fallow kettle
soft crater
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Eh

craggy pier
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waste a nice 35% speacial dmg aggresive booster for that

soft crater
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A sniper from behind for a charger scout will kill it no matter where you hit it.

fallow kettle
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omfg

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the lingering hitbox on the spear has saved me so many fucking times

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jesus christ.

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i've missed 3 scout heads

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flicked and got them

craggy pier
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😂

soft crater
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Special damage for sniper is realistically only useful in R6D1

fallow kettle
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currently playing Scout! by Brandon't

wispy sage
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Hey I need some help with something which is why I joined the discord

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Basically a friend and I played some yesterday and some today

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both times we compeleted R1A1 but it didn't count as completed

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Im so confused on why we can't progress and do R1B1

past solstice
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Is there a new weapon stats spreadsheet kicking around anywhere?

viscid wolf
viscid wolf
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try R7A1 first to see if that counts toward a completion

wispy sage
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is R7 after or before R1?

craggy pier
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after

wispy sage
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First time playing so idk whats going on

craggy pier
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they usually remove previous rundowns once a new one is delivered but they decided to bring them back again

past solstice
wispy sage
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basically what happens is we ||enter the rundown, progress forward and do the query for the thing and it sends us to room 49, on our way to 49 we have to go either into 46 or 47 and find a key card to open 48, then we go through 48 do the security door for 49 and put the metal egg thing into the chamber and then run back to the start with it and drop it off then when it finishes scanning we get out and then it still says r1b1 is locked||

craggy pier
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never heard of this before

wispy sage
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what

craggy pier
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not getting progress

wispy sage
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yeah im so confused

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like im good with speedrunning the shit out of r1a1 but i want to try other r1 content

grave crow
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whats a class T alarm?

winged turtle
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moving scan alarm

grave crow
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oof

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yea, that sucks shit

silver fable
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r1a1 doesn't have a baby (i.e. "metal egg thing")

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check whether r7b1 is unlocked

wispy sage
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nope

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r7a1 is not complete

silver fable
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weird

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if you got dropped into r7a1 when you tried to load r1a1 then something broke

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maybe verify game files using steam?

silver fable
wispy sage
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wait wtf

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i just searched up a video and yeah

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that was r7a1 we were doing

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huh

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but i selected r1a1

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Files were all valid

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also I just realized something now that I actually managed to get into r1a1

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for some reason when i had r1a1 selected and my friend would join the lobby

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the number in the top right would change from r1a1 to just a1

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ill test this again when he gets back online

silver fable
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the last level to be known simply as "a1" was r7a1, prior to the alt r1 patch

wispy sage
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huh

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so why didnt i get progress in r7 then

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is it cause it marked a1 as complete not r7a1

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but if they are the same why would they be different

wary linden
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they are not the same

silver fable
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progress in the r7 build of the game transferred over to progress in r7 in the current build

wispy sage
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IDK

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eh now that i know what the problem is hopefully ill actually be able to progress

lunar rain
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Does anyone have any tips for hitting scouts with melee ?

silver fable
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that'll fix it in place, and also mitigate against sync jank if you're on client

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you still have something like a second and a half between when a tendril goes red and when the scout becomes invulnerable

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oh, and if you're using knife or bat, you need to strike back of head with full charge

soft crater
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Should note. That is directionally behind them and headshot

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Being off to the side and knife/bat to head will not count as Back bonus + Headshot

lunar rain
silver fable
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a lot of things which cause a sleeping enemy to wake up will just cause a scout to deploy

lunar rain
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Ok, i think it might just be a confidence thing that i have to get used to

silver fable
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some things that cause sleepers to wake up will also cause a scout to wake up though, e.g. killing a sleeper that's too close to a scout, noises made too close like breaking locks, failing hack locks, bashing your melee weapon against a surface

lunar rain
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i used a sniper before to take them out from another room but i thought i should learn to melee kill them

silver fable
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gunshots within I think 50m also? with 20m reduction for each room barrier separating you and the scout

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yeah learning to melee scouts is a pretty important step in getting better at gtfo

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but if you want to use guns, don't bring a sniper just for scouts

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sniper is for downing bigs and putting damage into boss enemies

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you can snipe scouts, but you could also just bring a pump or choke shotty

lunar rain
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there are bosses in this? i only just got the game and beat A1

silver fable
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there are enemies with significantly larger health pools than the giants you've seen, which people regard as boss-like, yeah

lunar rain
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Oh, seems like fun

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i have only seen sleepers, giants and scouts

jaunty bear
lunar rain
jaunty bear
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If the previous rundowns are anything to go by.

lunar rain
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ill have to try that out

silver fable
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you'll have to be pretty close with pump shotty

jaunty bear
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Its better to learn to melee it, but with

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yea pumps gotta be close

silver fable
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choke shotty can do it from much further away

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other guns which can 1shot scouts include the precision rifle and the high cal pistol

lunar rain
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well thank you for the help and recommendations in killing scouts

craggy pier
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is choke reliable for killing Cscouts with one shot

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I know it has the damage potential

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but idk if pellet spread makes back hitboxing funky at all

silver fable
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the pellet spread is pretty tight, but you do want to try to be fairly close before you take the shot

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something like 5m should be fine

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you can definitely get it from further out, but pellet spread might make it dicey

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you can also use the fast fire rate to double-shot it from the front

craggy pier
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ye was aware of that bit, thanks for the other info tho YA_AquaSalute

silver fable
craggy pier
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understandable, but I think it's worth noting for people that do like revolver

soft crater
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Revolver can 3 shot Charger scouts to the back iirc.

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meanwhile High cal can't kill them anymore

final wagon
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cosmetic related - before character customization was added I always played as hackett in my friend group and I'm really missing my hoodie as I've not been able to get the cosmetic for it yet. I've done every single rundown since cosmetics were added trying to get it (besides optional objectives) I'm wondering if I redo the lvl with optional objectives will I still be able to get another cosmetic after completing it as some have the optional ones as a requirement? on the wiki there's 2 masks that come with a hood, ones hacketts and the other is similar, my friends have got it and I haven't and I'm so depressed I feel cursed

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every single rundown I finish I get a 10th color or backpack/mask with no hood ;;

maiden cypress
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if you havent done any optional objectives then you can get extra if you complete some iirc

steel valley
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think they removed the optional objective rewards

final wagon
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aw I hope not, I'll redo every lvl again just to have a chance at getting it if it's possible to get more rewards

orchid sleet
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is the long fall time a bug?

wary linden
orchid sleet
wary linden
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If so then unless it is an infinite drop... It is not a bug. Just someone with a shit pc.

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You are waiting for the person with bad pc to finish loading

orchid sleet
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cool, just checking. Thank you

wary linden
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If you have you fps showing on your hud, you would know when you are done loading. If you get done loading and the drop ends... Then you know people were waiting after you

neon plaza
cobalt pollen
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well unless you want to finish r1 and get only 2 rewards, putting secondary and overload rewards into normal clear loot pool is better

hoary thunder
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Is that hitreg bad, weapon innately unaccurate or mobs have invulnerability sometimes?

icy cave
narrow dove
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is there any benefit from starting at the top in a rundown if you have more unlocked, or just jump right in again where you are up to? Ive unlocked C1, C2, D1, should i wait for a group to carry on from there, or benefit to starting with someone from A1 again?

brittle mural
icy cave
narrow dove
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What does Artifact heat relate to?

viscid wolf
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how much value u get from picking up artifcats

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u get more booster progress at higher heat and as u pick up more it go down

narrow dove
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ty

minor fractal
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No idea where anyone gets the idea that the pre-Alt system necessarily will only ever give you 2 rewards for 3 Mains, there's clearly a lot of customization there.

winged turtle
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heey if i am an R7 baby, and i, ahem try OG R6, will i keep unlocked cosmetics when i re-update?

wary linden
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no

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they broke the system with r7 launch

winged turtle
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ahh, that makes sense

minor fractal
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It seems to work fine between R1-R5 and R7 in my experience, probably since the cosmetic system isn't in use.

icy cave
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also altho you won't unlock cosmetics from OG R6, it will also not wipe your stuff from R7

minor fractal
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Oh, interesting.

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In that case, they might have "broken" it on purpose just so that it would track okay if you did that (although probably just a coincidence).

weary mesa
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Didn't break for any of the previous rundowns, breaks for the one that has cosmetic unlocks tied to progression

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Pure coincidence

icy cave
winged turtle
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hell ya! old rundowns here i come! (after r7) lol

wary linden
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how are you not done with r7 yet

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that is quite impressive ngl

winged turtle
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lol takin my time, my team just got our full r7c2 clear

wary linden
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you have been here since quite some time now

winged turtle
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truuuu

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but i am also smelly

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and like playing early levels with newbies

icy cave
icy cave
winged turtle
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oh i am Very Carrry-able lol

winged turtle
icy cave
viscid wolf
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PE u go!

winged turtle
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i have a lot to work on and i am excited to!

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i would like a C7 clear tho lol

winged turtle
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RIP

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oh right you don't do mains 🤣

icy cave
#

you guys can do it

icy cave
winged turtle
icy cave
winged turtle
#

you miss 100% of the shots you don't take 🤣

glad pike
glad pike
icy cave
#

don't worry it'll get better

turbid seal
#

Quick question.
How quick do Bug Forums get viewed?

weary mesa
#

Viewed don’t know. Bug fixes never

glad pike
icy cave
craggy pier
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how many hits does it take to break a door with cfoam

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or does anyone have a link to a video or wiki explaining the heath/hits

spark wolf
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you can put 9 blobs on the door

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and thats 9 hits

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anything over 9 gets wasted

craggy pier
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ik that

spark wolf
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and you can reaply as much as you want

craggy pier
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i mean to break cfoam but not the door

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so i can open it

spark wolf
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thats bugged

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it wont work most the time

craggy pier
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;/

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damn

fallow kettle
#

how much stam does slide cancelling save you when running?

viscid wolf
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not significant

spark wolf
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23% if optimal

fallow kettle
#

ty

narrow dove
#

do i lose progress on the R1 if i swap to the R7 rundown

weary mesa
#

no

narrow dove
#

do you get access to secondary once you've completed all the other Mains?

minor fractal
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You can access Secondary in any level with a Secondary.

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Not all levels will have optional objectives.

narrow dove
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ah, so R1 doesnt have any

dry pumice
craggy pier
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does anyone know the id distribution for aR1B1

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doing a solo rn and idk if i have them all

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only found 2 in the whole left part of the map

turbid horizon
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Huh that shouldn’t be right

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Iirc there are a few security doors you have to go through

craggy pier
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i did

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i only found 2 in the last room separated by a room divider on the staircase

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nothing in any other room

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i mean i can clear all 3 wings

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but kinda malding

turbid horizon
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Even terminal list commands found nothing?

craggy pier
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solo no bots and im beaten by my blindness

turbid horizon
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LIST ID E_[zone number]

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Idk if you did this but that should help

viscid wolf
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i thinks its randomly distributed

turbid horizon
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That much??

viscid wolf
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its bound to happen sometimes

spark wolf
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it spawns 18 with 3 max per zone

craggy pier
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😔

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scouts here i come

turbid horizon
#

The left side is 2 zones, right?

spark wolf
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yes

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so there should be at least 3

turbid horizon
#

oh and the other sides are 3 and 3

craggy pier
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welp i have 2 left to find and unexplored top zone

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fun tim

#

e

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getting flashbacks from last run when i choked on 11/12

turbid horizon
#

😔

craggy pier
#

got licked through solid cover

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true gtfo experience

soft crater
turbid horizon
#

Been happening to me as host recently but the rest of my crew haven’t been noticing it

soft crater
#

Gotta love when you're dummy thicc and a part of you is actually still in the open

turbid horizon
#

The place where I noticed it the most is getting big tongued through the first blood door wall on D2

craggy pier
#

well lucky for me there were 2 in the scout wing

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solo done

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thanks gamers

turbid horizon
craggy pier
#

did the 2nd class 3 for no reason

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gamer move

bright patio
#

anyone know how to list the partical decoders in R1C2?

craggy pier
silk raft
#

Returning player question, what melee weapon is recommended, I've been trying spear but it feels inconsistent compared to old mallet at least

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not sure if I should go back to the mallet equivalent

earnest compass
#

when were fog repellers added?

viscid wolf
viscid wolf
earnest compass
#

ahh ty, yeah i don't know if i've found them at alt r1

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do you know when the syringes were added?

vernal wraith
#

Is there is halloween event?

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I saw soemone post LFG for A1 halloween mask,

earnest compass
#

ooooh ty

craggy pier
#

@shadow flower as more rundowns are added, will we see more weapons returning until they're all available? or will some weapons be taken out? Or will there be different weapon sets for each rundown?

shadow flower
narrow dove
#

is R7A1 difficult? can it be done with 2 or 3? struggling for players joining R7A1

craggy pier
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2 or 3 with bots is fine

dry pumice
#

Bots will be good enough.

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It's just no one is playing, that simple.

wary linden
#

"A1" more like A0

minor fractal
#

Unironically, R8 can be R5 difficulty now that we have R1 permanently.

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Not every rundown has to on-board new players.

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and R1 has a very nice difficulty curve for inexperienced players in specific, since most of the ramp is superficial if you know what you're up to.

hoary vine
#

Is each rundown typically a scouting run and then a successful run?

fallow kettle
#

best weapon to kill charger giants?

alpine steppe
viscid wolf
icy cave
minor fractal
icy cave
alpine steppe
#

i was doing it with 1 other person

turbid horizon
icy cave
minor fractal
# hoary vine Equipment wise

Depends on if you die or not. A generalist loadout can handle the vast majority of the levels, but if you wipe you can adjust if you feel it would be valuable.

icy cave
hoary vine
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Hmmm

icy cave
#

it might be harder but not impossible

minor fractal
#

^ You don't really "need" the perfect loadout, it's just nice to have.

hoary vine
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Like the one with a moving security scanning slowly moving up

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In B rundown

icy cave
hoary vine
#

I had to swap out bio for an extra Burst sentry

icy cave
icy cave
#

you could even do it without sentries

minor fractal
#

Yeah, that's like 80-90% shooting skill, and I'd personally ditch C-foam over bio.

neon gust
#

In shooting we trust 🤲

hoary vine
#

Not that good enough😔

icy cave
hoary vine
#

Kept getting cucked on the finally staircase

icy cave
hoary vine
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Because gun did not shoot fast enough

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Was problem

icy cave
#

and if you really can;t make it then change appropriatly

hoary vine
#

Yea i did that

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To the fast firing SMG thing

minor fractal
#

Your Mains are good for the team all fighting together.

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But your special weapons are by far most of your damage.

hoary vine
#

Hmm

dry pumice
#

Btw I'm starting to get confused by this

minor fractal
#

If you're actually under pressure, your Main should not be your goto

neon gust
#

special for killing, main its your back up

minor fractal
#

You want your Main for sustained fire or if your mag is dry on the Special.

hoary vine
#

I need to wave clear just in case I get cornered

dry pumice
#

When do you use main and when special, provided they serve similar functions?

hoary vine
#

I think they shouldn't

dry pumice
#

I got trapped of playing pistol + high cal pistol

neon gust
dry pumice
#

And it's very weird

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I just have 2 pistols

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Same range and all

hoary vine
neon gust
#

they dont serve the same purpose

dry pumice
#

One deletes enemies, the other spams

neon gust
#

lmao

hoary vine
#

Machine gun has a slight charge up time right?

neon gust
#

yep

hoary vine
#

Hmm

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I used the slug shotgun before

neon gust
#

chokemod you mean?

hoary vine
#

Was good against flying targets

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Yea

spark wolf
#

dont spam combat shotgun

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i'll castrate you

hoary vine
#

I try to not spam

spark wolf
#

it kills one dude per shot

neon gust
hoary vine
#

It does💀

spark wolf
#

the only thing that suck about combat shotgun now compared to true R1 is the blood on ur screen

neon gust
#

he means that you have to get close to get 1 consistent oneshots one enemies

hoary vine
#

Yea i understand that

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What is R1

neon gust
#

rundown 1

hoary vine
#

Hmmm

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Oh yea the first one

neon gust
#

its useless old people data

hoary vine
#

Took me and my friends 7 hours💀

neon gust
#

remember a bunch of us here been playing for 2 years straight so mothafuckas gonna be remembering "the good old days" even tho the game its better now

hoary vine
#

Hmmm

#

Fucking up favorite is still my part about this game

neon gust
#

its normal

#

when its alarm time you just shoot

#

dont worry about ammo

hoary vine
#

It's pretty fun to heard my friends screaming

neon gust
#

95% of the time theres an ammopack in the next zone

hoary vine
#

I see

neon gust
#

you can verify this by just going into the terminal

#

and see whats on the next zone

hoary vine
#

Oh right

#

Terminals

neon gust
#

so you'll reasure yourself that if you get past the alarm theres resources

#

lemme guess you skip the terminals

hoary vine
#

Nono

#

I don't use them

#

My friend does the terminal shit

neon gust
#

learn it

#

easy part of the game and it saves you so much time

hoary vine
#

I did use it a few times

gloomy mesa
#

Is the final wave on a rundown finite?

icy cave
icy cave
hoary vine
#

Hmmm

#

I see

#

I did use them a couple of time to see shit

gloomy mesa
#

Ah sorry this was R1A1, just getting into it with some buddies and they asked about that

craggy pier
#

Hey guys. I saw that GTFO is 20€ rn and Im thinking of buying it? Is it worth it and can someone teach me?

wise thicket
#

Go for it. Right now is a good time because. They are re adding the old rundowns

winged turtle
winged turtle
#

granted, there are a LOT more foam mines than i thought there would be

winged turtle
#

bhahaha but check-point-less? 🧐

icy cave
#

with enough time yes

latent obsidian
#

you can probably just focus down limbs as a team to stagger lock giants still right?

#

Once you have an order to destroy them in it would be okay

icy cave
#

doubt

latent obsidian
#

Well it only takes 2 knife back hits to kill a limb so if you wanted 2 guys could destroy limbs at intervals while the other 2 just poured damage somewhere else (not the chest so you can keep breaking limbs)

#

Only need 12 full charged hits to kill it

#

Not saying it would be fun, but perfectly doable from stealth in theory. Only problem is when stuff gets alerted

winged turtle
#

ooph

wary linden
#

There are more then enough c-foam mines/grenade to cfoam every single giants/hybrids/scouts in all the zones

#

Hence it just become time consuming more then anything

#

The rest of the level doesn't matter because gun go brrr... AND you can skip armory to begin with

craggy pier
#

ive noticed quite an oddity while solo stealthing rooms

#

the first enemy i bonk wakes up another

#

but then the woken up enemy doesnt seem to cause a chain reaction

#

i kill him and nothing

#

do awake enemies not follow the same rule of waking up nearby/glowing enemies on kill

sturdy glen
#

Theres a cd for waking up from kills basically

craggy pier
#

that explains it

sturdy glen
#

walking, flashlight, screams etc will still wake other stuff

#

but actually smacking the enemy will not for a couple seconds after an enemy wakes from either being nearby or glowing and seeing you fuck their friend up

craggy pier
#

ironically i only learn this now

sturdy glen
#

you can take advantage of this once you figure out how it works but its not super useful except for solo play or like

#

dense difficult rooms

craggy pier
#

well i managed to solo r6 without this knowledge

#

🤔

#

good to know for future

#

does this cooldown also apply if i were to manually wake up one enemy then kill him

winged turtle
#

what does cd mean in this context?

#

oh cool down duh

craggy pier
#

i can only blame new rundowns giving me too much ammo so i never needed to learn stealth mechanics

sturdy glen
#

I dont think so, but idk for sure since ive never tried it

craggy pier
#

literally faster and more consistent to shoot some rooms

sturdy glen
#

afaik its only from aggroing an enemy by killing a diff one

#

yeah thats how most ppl play lmao

#

its really not necessary because by the point you would learn about it youre probably pretty good at the game and no longer would use it

#

aka you either blast everything up or smash the whole room with your buds

craggy pier
#

well thats the problem

#

all my friends hate this game

sturdy glen
#

same 👍

craggy pier
#

and i dont have the patience for bots

#

any idea how long the cooldown is?

sturdy glen
#

its not super long

#

maybe 5-10 seconds

#

I tried pushing it yesterday night while fucking around and it didnt feel long enough to like

#

do it on purpose then just smash whatever till it runs out

#

I hate the bots but sometime I just want to play and not bother finding a room

craggy pier
#

well another issue is that team play kind of makes the game too easy

sturdy glen
#

game doesnt have to be hard for me to have fun, I like banter so im sad my friends quit

craggy pier
#

actually i do have another gtfo related question

#

since i started soloing aR1B2 with no prior knowledge

#

in the room with 2 class 3s do i need to do both

sturdy glen
#

no

#

ones a fake out

#

they do that a lot

#

same with the class 4s later, though they both need keys only 1 has the hsu in it

spark wolf
#

its not a cooldown

craggy pier
#

Is soloing a viable way to play for the first few areas?

spark wolf
#

you can kill an already awake enemy it won't wake anything

#

no cooldown involved

sturdy glen
#

damn really?

craggy pier
sturdy glen
#

if youre trying to learn id say no, bots wont really save you and also make some mechanics kinda misleading

#

but you can generally clear A and B tier with bots

#

without much trouble

spark wolf
#

there's a cooldown for the screams

#

its not rly worth to go out of your way to abuse it most the time

#

but its nice to know about so that lets say a scream just happened you know you can be a lil more aggressive with no repercussion

#

and additional knowledge that will barely ever help you, only the first scream of each enemy has the ability to wake up a room

#

if they have already screamed before they can no longer wake up any room

sturdy glen
#

interesting, that second part I didnt know

winged turtle
#

which is why sometimes a wave can come from rooms you haven't cleared and those rooms won't wake up

wary linden
#

We don't need more exploit to be known. It will turn into abuse like door cheese

lost flame
#

When i activate the reactor at the end of R1D1, does anything special happen? is it just big scawy alarm and i just run back to the exit?

craggy pier
#

you will need to do bunch of scan circles then u can extract

#

there will be a shadow alarm tho so look out

lost flame
#

gotcha, thanks

craggy pier
#

np

muted shadow
marsh epoch
#

Do we know when R2 will be released?

winged turtle
timid rampart
#

I assume bots are completely useless against things like tanks and mothers and just shoot at the non-weak spots, yeah?

#

so if I'm soloing w/ bots a level, I have to solo any tanks or mothers

strange sun
#

Best bet I found is to slap down 2 sniper turrets then you+bots get the tank between you and the turrets so turreta can shoot its back. The tank might occasionally try to hide or turn to face the turrets to block them, letting you all shoot its back.

frosty rose
#

roughly how long does it take to complete R7D2?

minor fractal
wary linden
leaden briar
#

I've seen the 6 min speed run so

#

but if you do it normally with one stealth 20-30

spark wolf
#

pablo moment

craggy pier
#

me and a group of my buddies are just starting the game for the first time, is it recommended to start with rundown 1 alt? or should we do rundown 7? or do we try to find an old version and play the first verison of rundown 1 i can't seem to find much online so like, not sure how this game is meant to be played

vital sierra
#

should do r1 first

craggy pier
#

alt or normal?

mossy aurora
#

Play alt, the game is much different now than the normal r1

neon gust
#

You dont wanna play on shitty builds neither :^)

vital sierra
neon gust
#

We both gonna play this

#

Till the end of the year

#

So fuck you

#

Yo mama

craggy pier
#

Short question. I'm new to the game. How long do i have to wait until user's join? : o

patent birch
craggy pier
#

no i think you have to download older versions as far as im aware

wary linden
#

ALT R1 isn't OG R1

#

but it act as the in game R1... they basically brought it back and made minor ajustments in the levels

#

next one will be ALT R2 in [insert time here]

vital sierra
#

it also played the same

nimble summit
#

No R2 before the end of the year?

vital sierra
#

just wait until the end of the month first

nimble summit
vital sierra
#

not really

nimble summit
#

Then what is the special thing that I should wait for until the end of the month first?

vital sierra
#

but they do drop new rundown without announcing it not like the old day

fickle mulch
#

i wouldnt really consider r6 to be the old days tbh

vital sierra
#

i mean pre r6

dapper nimbus
#

Kinda L if it takes them more than one month to re-release old rundowns

icy cave
icy cave
wooden osprey
#

it only has some tiles changed

#

and hybirds in a level

mossy aurora
wooden osprey
#

Than its a a No.

icy cave
wooden osprey
icy cave
mossy aurora
#

why would you get banned? regardless, if he is a new player, he shouldn't play the og r1 anyways

vital sierra
#

my man still in 2020

neon gust
nimble summit
neon gust
#

I didntnsay that

#

I was refering to some bs me and alpha are doing

nimble summit
#

Oh.

neon gust
#

:]

neon gust
wooden osprey
#

why are you replying to that now?

#

tf

gleaming wharf
#

do you get the haloween gas mask for literally ANY expedition

narrow dove
#

how do i tell the bots to place their sentries

latent obsidian
craggy pier
#

first option

latent obsidian
#

I think you need to scroll through the options with mouse wheel so you hover over the one you want and then you'll get an indicator for a sentry or mine

patent birch
#

Beat me to it

#

Yeah you hold Q then middle mouse on “Deploying Tools” It’ll say something like “Deploy Sentry Gun [Dauda] or something

dry pumice
#

Your commands are on hold?

#

There is a setting to switch the command window to tap mode.

#

Csgo style.

#

So you just go Q > 2 > 1 or whatever it is.

#

Q43

patent birch
#

Wait you dont gotta hold it?

#

Ive always just held Q

#

Oh nevermind the setting, im fine with holding Q, I prefer it

dry pumice
#

Do be mindful that if you press Q while charing melee - the melee will strike.

#

Had too many accidents with that.

steep onyx
#

Can u rejoin the expedition if u left it?

craggy pier
#

if its still going yes

dry pumice
#

If there are players left then yes.

latent obsidian
#

If the session instance is still active, then the answer is yes.

dry pumice
#

If you was the last player to leave - that kills the session for good.

steep onyx
#

does the game gets harder the more players are in it? i mean if im gonna play duo with my friend , will it be as hard as if we we're playing squad?

viscid wolf
#

its designed around 4 people

#

so its gonna be 4 times harder as a solo

steep onyx
#

i see

craggy pier
#

How can i mark stuff with my C thing launcher

viscid wolf
craggy pier
#

I've got the bio tracker

#

Is this correct?

viscid wolf
#

cfoam launcher

#

o are u asking how to mark people with the bio tracker

#

u mark moving enemies and see sleeping ones

#

so if theres any red dots on ur bio then u can scan it by left clicking AlfaThumbUp

neon gust
#

Aparently the ejacu word its forbidden

#

Cfoam launcher glue people on the ground

#

Biotrscker marks them

soft crater
#

Imean foam used to be shiny and white

#

Now it's a off white green-yellow and it isnt shiny anymore

dry pumice
#

So let me get this straight: secondary objectives will not provide apparel ever again?

median forge
#

I do hope there are cosmetics for completing PEs and stuff like that

steep onyx
#

around how much time it takes to do 1 expedition ?

minor fractal
minor fractal
steep onyx
minor fractal
#

Wym?

steep onyx
#

or can he even rejoin to the game?

minor fractal
#

You can join levels mid-game.

#

including rejoining.

steep onyx
#

i see

carmine lintel
#

yo, can is there a way to list all of the items in a zone 49a?

wooden osprey
#

list e_49

#

or list zone_49

#

it will list everything inside the zone

carmine lintel
#

what about a specific room inside a zone

wooden osprey
#

like resources

#

a item

#

or what

carmine lintel
#

i mean i know for list zone_49, butr just wondering if i can list all of the items in a specific room inside the zone

craggy pier
#

yes you can except misc items

wooden osprey
#

don't remember how

#

cause its mostly useless

carmine lintel
#

i see thanks

craggy pier
#

np

dry pumice
trail roost
#

Is there a way to stack refill kits? For example I have a medkit with 2 uses and find one with 3, is there a way to combine those?

craggy pier
#

nope

#

thats the fun

dry pumice
trail roost
#

Guess that makes sense, thanks.

nimble summit
carmine lintel
#

Thanks

weary mesa
#

Pretty sure that doesn't show what subzone they're in, only ping does

jagged shore
#

^

#

no way to filter by area yeah

floral acorn
#

query door_xxx, shows room letter

#

assets usually sorted closest-first, list door e_xx, query last door of list.. for one

icy cave
wooden osprey
hollow parrot
#

oh, sorry about that

signal hatch
#

Hey wondering if someone could help with an issue. me and some friends got the game to play together and one of us has had issues when playing together. there's times where he doesn't exit the stasis pod. and just goes up with it. and recently on R7B2"DENSE" same guy has issues where well start a match things seem fine then we hit the first terminal and zone 123 security door and in that vicinity every time enemy corpses don't drop or dissolve on his end he loses ability to access terminals and doors don't open for him even if he is the one to activate the door. yet the rest of us see bodies dissolving and doors open and we can pass through while he cant has anyone else encountered these kind of issues.

fringe trellis
#

if its my first time playing this rundown can i joing any mission or only ones i have unlocked

viscid wolf
#

any!

#

as long as they have it unlocked

fringe trellis
#

ok thanks ive played in the past but its been a bit lol

viscid wolf
#

enjoys ur run!

primal tide
#

Why was the mallet, maul, and gavel removed from the game?

rigid sinew
#

The knife, bat and spear where added

#

alongside a static, final sledgehammer

violet jungle
#

i want the maul back

fleet folio
#

hello there is it possible to join a lobby without completing the required level before it?

craggy pier
#

yes

fleet folio
#

through lobby

#

id ?

icy cave
fleet folio
#

thanks

icy cave
#

but keep in mind it will not unlock deeper levels for you. You will recieve completion, but the levels will remain locked until you do the early ones

fleet folio
#

alright

icy cave
viral tulip
#

btw, how some people are able to ping the floor? I can only ping lockers/gates/....

icy cave
viral tulip
#

thx

brittle mural
narrow dove
#

whats the best melee to take down Giants solo?

#

is it always best to hit big enemies in the back of head for most damage?

craggy pier
#

Spear the safest approach but hammer is the real deal

narrow dove
#

can you 1 shot a giant with hammer in back of head?

craggy pier
#

No

#

But with an IX syringe you can it boosts your melee dmg 3x

#

For a short period of time so make sure you hit him asap

narrow dove
#

so its a group activity when it comes to giants

craggy pier
#

Yes

#

You can solo a giant but its very likely it will wake up the whole room

dry pumice
#

With good enough coordination the giants can die on the first sync attack.

#

If it survives - aim for the limbs with fully charged attacks, they stagger as limbs get destroyed / popped.

devout cargo
#

does the charger scout take multiple c foam grenades?

dry pumice
#

No, only 1.

#

Direct hit.

craggy pier
#

1 cfoam nade will freeze him tho it sometimes go right through him so watch out

dry pumice
#

If it didn't work - you missed or it went through him (happens more often than you think)

#

Try to not full charge it.

#

Just approach it and casually smear it across its' face

devout cargo
floral acorn
#

if in doubt, foam floor, cscout walks on coom and shrieks like a sissy

rigid sinew
craggy pier
#

do enemies always spawn from the same room on aR1C1

#

reactor that is

latent obsidian
lost flame
#

Is c-foam "portion" from the boosters the amount you can shoot at once, or the maximum ammo?

pearl badger
#

if you full charge with 50% portion, you use 10% instead of 20% ammo

#

try to make sense of it

lost flame
#

ah

dry pumice
#

Probably was made that way because imagine someone stacking 50% more Cfoam portion and then fully charging for a door.

#

At which point Cfoam portion makes no fucking sense for description.

#

Unless it does change the amount but I just can't fucking see it.

minor hornet
#

I'm considering buying the game soon, I would like to ask one aspect of this game. How is the progression system and how would you describe it?

craggy pier
#

reasonable

lost flame
#

for completing levels your reward is more or less just drip, experience and boosters

#

but the gameplay is great, its rather tactical, its mostly environmental horror that your average joe can handle, and its great in both the "loud" and "stealth" aspect as well as teamplay

maiden basalt
#

Has the desync issue been fixed? The last update I saw about it was in August

minor hornet
#

How does the lfg channel work?

lost flame
lost flame
#

it tells you about matchmaking but also LFG

lost flame
#

that has been here since the game released, and i dont mean officially

#

(that i recall at least, its at least an issue thats been present for a long time)

#

i imagine its a hard cookie to crack, given that its one of the more major issues and has been a thing for so long

maiden basalt
#

Yeah, the last time my group played it was pretty bad so we had been waiting for it to improve a little before playing again

lost flame
#

the best solution to fix that is to have the one with the best internet and whoever is closest to everyone host

lost flame
raw pecan
#

why can i not use a medipack on myself? i'm pressing left click, right click, shift click, whatever but i can't heal myself with it?

lost flame
#

if you're holding the medipack

muted shadow
#

Is this game on a cloud save?

wary depot
#

So I just recently got back into GTFO after seeing alt rundown 1 was released but I still seem to be on rundown 7 is there a specific way to switch to 1 or do I have to finish 7 to move to 1?

dry pumice
mossy aurora
dry pumice
#

wha~

#

that's stupid

#

goddammit, this game is... unfinished

glad pike
spark wolf
#

not only full charge

#

but there's rounding

#

so it wont ever save anything on 1 blob

#

because it has to pick between costing 1 blob or being free

#

and it not gonna be free

mossy aurora
#

Oh that's how it works?

#

I wonder why they didn't make it so it can still cost like .5 of a blob

kindred pulsar
#

are boosters team wide or individual

craggy pier
#

Whole team gets rewarded but the use is individual

kindred pulsar
#

thanks!

craggy pier
#

np

marsh epoch
#

Is there any difference between secondary and overload bulkheads?

craggy pier
#

they are areas with optional objectives, they are hard and can make the rest of the level harder

minor fractal
ocean spindle
#

if i join a game loby in a voice chat here, i guess i need to have a mic unmuted, right? or can i use like ingame chat and be muted here?

dry pumice
# marsh epoch Is there any difference between secondary and overload bulkheads?

No. They are simply optional objectives. They however tend to have specific theme with them.
The Secondary Objective is usually just that. You get it done and that's it. Tends to provide like 20 minutes extra gameplay time.
Overload however, following its' name tends to have a long lasting effects on the rest of the level making it harder across the board.

#

I.e. activating infinite weak alarms following you through the rest of the level, spreading fog, making enemies stronger, etc.

grizzled widget
#

poll:

how long would it take you and a friend (duo) to kill 2 tanks (at the same time, ala r7e1's blood door)

#

3-4 mins

#

5-6 mins

#

7-8 mins

#

9-10 mins

dry pumice
#

Definitely within 5 minutes range. 7+ minutes? Either we are already dead or we are kiting like madmen. And i'm not a kiter, so...

minor fractal
#

Had to think about it for a bit before I remembered I've done this multiple times for D2.

#

In the static especially, it's probably a less than 2 minute fight.

grizzled widget
#

against two tanks as 2-man?

#

that is very impressive

minor fractal
#

E1 is a bit harder because the terrain sucks

grizzled widget
#

how long would that fight take you?

minor fractal
#

but D2 it's a super easy fight when pulling first room, just DPS.

#

Dunno, we always did it 3-man.

#

And we were playing really conservatively as well.

#

P sure it always took less than 5 minutes, though.

#

PuG experience on that fight is wild, though, holy cow.

#

R6D3 tank fights with the right group were pretty fast as well, but that's just double sniper things.

dry pumice
#

I got carried through E1 by some veterans, but from what i remember our 2-tank fight took like a minute or something.

#

I remember that we hid on some... balconies, can i call them?, on the opposite sides, the tanks barged in and then i just played a game of peekaboo with them:

  • take HCP shot at a tumor
  • duck to dodge a bite
  • the other guy presumably does the same on his side
  • back to step 1 and rinse and repeat
#

And i do remember that there were only 2 of us while the other 2 moved forward to do other objectives.

#

The tanks just stood between turning back and fourth to try and take a bite.

neon gust
#

Sniper just takes your time down significantly

#

7 shots kekw

silver fable
#

2tank + pablo duo has been a recurring fact of life during e1 duos

#

if pablo doesn't get in the way too much sub-3mins is pretty practical

#

but it's an awkward fight because pablo's pathing is a weird modification of tank pathing and he can be stubborn about not switching focus, so getting pushed or surrounded at random can throw off the fight or down one of us

#

also because I make bad decisions often because I'm bad at the game

#

this is using double choke shotty, because there's no waveclear in e1

kindred pulsar
#

how do you guys deal with 2 or more of the big dudes next to each other, my group always ends up waking at least 1 up

wary linden
silver fable
#

believe me, I shoot pablo routinely

wary linden
#

you have a teammate that is looking at him still 🙂

craggy pier
# kindred pulsar how do you guys deal with 2 or more of the big dudes next to each other, my grou...

for me at least, usually when i see two giants they're not too close but also not super far, yknow?
so what me and my friend do is we sneak behind one of them really carefully and charge up at the same time and BAM!!! hit its back and/or head
and if for some reason it doesnt die from just that,
we melee it maybe once or twice more (not necessarily fully charged) and then its dead
at least in the event that the other giant wakes up, then we just attack it as a team and fire at its head and stuff and it goes down pretty quickly

hope that helps at least a bit but yeah, thats what i try and do at least with my team
usually its the strikers/shooters around the giants that are more annoying and tend to wake the giants up

good luck in the future :)

silver fable
wary linden
#

he aggro to people looking at him

kindred pulsar
#

hmm really, every time weve tried to melee it doesnt kill

craggy pier
#

are you directly behind them?

kindred pulsar
#

does it have to be back of the head? and you dont need to jump or anything right

craggy pier
#

in my event i didnt need to jump but i did stand
as for the back of the head im not 100% sure but its probably good to be safe

silver fable
craggy pier
#

but if you try and hit the back from the side, it wont count

silver fable
#

or six full charged front hits

obtuse vale
#

Most things can't live without a head

silver fable
#

or an occi hit, a back hit and a front hit

craggy pier
#

shooters cant live without a head, so if you are able to hit the giants head if its the shooter variant, that would kill it right?

#

or does it not like.. behead it

wary linden
kindred pulsar
#

arms count? or just legs

#

were kinda new

wary linden
#

arms, legs, head

#

ofc knife isn't recommended for option 2

craggy pier
#

i think on the GTFO fandom wiki there are also different strats it mentions too on how to kill giants

silver fable
#

there's even a torso component that can break for a stagger

kindred pulsar
#

i think all of us run hammer generally except for me sometimes i run baton

craggy pier
#

under their pages

kindred pulsar
#

ooo thanks

#

basically said the same thing the above guy said

craggy pier
#

ah ok welp LMAO

kindred pulsar
#

this staggering method seems funny, i can def see us failing this over and over

#

will probably give it a few tries

craggy pier
#

99% sure the answer is no, but theres no option or any sort of mechanic for there to be a marker put on exactly where the item you're pinging is, right?
for example, if i pinged KEY_GREEN_123 and that was an actual thing
theres no option for the game to have a marker on the locker its in?
i assume not to add to the difficulty of the game, but looking for stuff that typically blends in like the HSUs is reallllyyy time consuming and i guess also boring for me at least since i only play with one other person so we have half the people looking
so im not sure if i missed it and if there is something like that, but yea just wonderin

wary linden
#

terminal are your friends

craggy pier
#

ye ye

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i mean the terminal says what zone its in

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but not exactly where im sure

tacit zealot
#

Says the area as well

craggy pier
wary linden
#

people don't read

craggy pier
#

yeahhh i tend to skim over things sometimes without realizing lmfao
but ill def be sure to pay more attention next time

brittle mural
#

Its just about where to direct your eyes at when looking for stuff in the terminal

primal goblet
#

are there places that has like a scout near the start for practising.... knife scout kill?

rancid zealot
kindred pulsar
#

so, is there no other content atm after r1 and r7?

viscid wolf
kindred pulsar
#

ok

#

all good

viscid wolf
distant citrus
#

How is R1: alt any different from the original R1? I didn't play it so I'm interested

silver fable
#

apparently slight tile layout differences and hybrids in r1c1 reactor waves

icy cave
glossy anchor
#

Does the sniper sentry do aoe damage of some kind? Maybe penetrating rounds?

icy cave
distant citrus
#

I think it just does 40 damage every 2??? seconds

#

Good for chargers and giants

silver fable
#

I could be wrong about this, though.

#

That said, I wouldn't worry about doing the rundowns in order or whatever

#

it'll probably be normal for new player groups to do A and B tiers from among multiple rundowns, then C tiers from among multiple rundowns, etc, due to the way difficulty tends to increase

#

Also it's been normal for exactly one rundown to be available at any given time, so you're an unusual era of gtfo where multiple rundowns are available at once at all

#

a lot of intermediate groups take months to complete even one rundown, fwiw

craggy pier
silver fable
#

.t modding

uneven gulchBOT
#

GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)

silver fable
#

☝️ if you're interested in modded rundowns

wanton rampart
#

Why most people place sentry facing toward the objective we defend instead of facing the waves of ennemies coming ?

craggy pier
#

What expedition is that?

wanton rampart
#

Any, When i play online most ppl do that

tardy ingot
#

you mean they place the sentry facing towards themselves instead of where enemys come from?

wanton rampart
#

Yes

craggy pier
#

Never seen people do that

tardy ingot
#

that was a „thing“ until r6, because before that sentrys also did extra back dmg

They removed that interaction tho. Some people still do it cuz they dont know it changed, some … idk just dont rly bother

Theres some situations where its valid. To give an example for one, its when the sight line is better from behind and the enemys are chargers (since no head crit dmg)
Theres some actual valid reasons but those include special enemys

craggy pier
craggy pier
#

how much melee dmg bonus you need to hammer a charger scout to the back

ocean spindle
#

thats actually a really good question
so gonna speak on the wiki numbers, scouts have 42 health and a full charge of the santonian is 20 damage
if you were to hit it from the front, thanks to google calculator, it would a damage bonus of about 210%
back has a double damage, so i think it the final answer to kill a scout on the back, would be 105% damage bonus

wanton rampart
#

According to the WIki Charger scout have 60 hps and Full charge hammer is 20 damage, x2 in the back so 40 damage, you'll need 50% increased damage to get to 60 damage?

ocean spindle
#

oh a charger scout i didnt read that

#

ok so 60 health, then from the front it would be a 300% damage bonus, so i think a 150% damage bonus would be enough for the back

craggy pier
#

i remember reading about 30% not sure tho

ocean spindle
#

actually
i think ur right
i just realized im speakin with the 100% of the already there damage, so puttin that away because its inherent, a 200% frront and a 100% back?

outer spire
#

Is there a way to track or see statistics for individual drop/mission for a team or player?

devout cargo
#

so does a c-foam mine instantly c-foam a tank?

ocean spindle
#

i think that every enemy that can be c-foamed will be instantly frozen by a c-foam tripmine

craggy pier
fringe trellis
#

is playing solo as a new player (~10 hours) viable?

nimble summit
fringe trellis
tardy ingot
#

@ocean spindle @craggy pier

You need 50% bonus (with hammer)

Charger scout HP = 60
Hammer dmg full charge = 20
Back dmg x 2 = 40

60/40 = 1,5 = 50% bonus dmg needed (preferably 51%)

craggy pier
#

alrighty so im 9% short

#

glad i didnt hammer every charger scout i saw

tardy ingot
#

LUL

Tho, most levels where you would meet them give you tools vs them (cfoam nade/iix syringe)

#

Or can simply avoid them

craggy pier
#

r7c2 ovl 😅

tardy ingot
#

yeah thats one of the rougher ones

#

there are iix syringes (maybe not all the time) in the overload first zone

craggy pier
#

there was one in a locker but we only found it after we had already cleared it

tardy ingot
#

F

#

if you have 2 people then training to kill them as a duo (or even more) is a neat skill

craggy pier
#

randoms in lfg what can you do 🤷‍♂️

#

we had cfoam so we were fine

tardy ingot
#

not play lfg kappa

craggy pier
#

only 3 charger scouts

tardy ingot
#

but yeah i see the issue then

#

i usually dont play lfg too much. Tho its also cuz of anxiety lol

Id rather solo or speedrun ariHyperNod

craggy pier
#

you dont just play a random level for fun?

tardy ingot
#

i mean i do so with stuff like solos aswell
And got a decent amount of people whod join if i want to do more challenging stuff

Then again, speedruns > casual runs musicmommyWicked
Even if i suck its fun to suck quickly (thats what she said kappa )

craggy pier
#

fair enough

kindred pulsar
#

weve only cleared each level once

tardy ingot
#

@kindred pulsar you completed R1 and R7 fully?
R7 with all the side objectives (secondary/overload and both together = PE?)

kindred pulsar
#

we did r1 fully i think only 1 clear each

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r7 were almost done with iirc

#

we have been doing bonus objectives

tardy ingot
#

what have you done of r7 rn?

kindred pulsar
#

uhh we just finished the mission with the kid napper things

sly zodiac
#

So...

#

This may not be the best place to ask but