#gtfo-related-questions
1 messages · Page 16 of 1
i mean it sad but true
at least it s a positive side effect
you remove checkpoints suddenly the game its bug free as hell
that alts have no CP
proving that the whole game was not built for it and that it was just an afterthought
pretty much
but it woulda been a lot easier for them to do saferooms that checkpoints but that just my opinion
we got extremely good weaponry and bots and such
and like 3 years worth of guides tutorials and info that people can look up to
so im glad checkpoints wont be on alts
just do the L4D2 route
if they improve bots a lot more you could potentially beat all the rundowns without issue with 2 and 2 to be honest
hopefully it wont be in any of the classics
i like my bug free experience
feels like the game runs better without the game loading up the checkpoint door itself kekw

but is that something good? the game was always meant for 4 players
I feel it would F the old rundowns so much its just not worth it
i mean 99% of the things can be done with 2 people, from uplinks to killing mom and tank so having bots that are decent to fill the slots would be pretty good for people, like i woulda love to have bot back when i bought the game with my friend back in r2, woulda reached way further and he would probably still be more down to play the game with me
i agree
that is true, altho then you speak mostly of more experienced people
cause this game has its two extremes. the folks who will solo or duo anything. and then the folks who spend 8 hours on R6C1 .........
and for the latter the last thing they need is better bots. They need guidance cause obv something is just not right
theres always a middle ground, nothing its ever black and white, i play this game casually with my SO and play like a average player would do, having bots just be better at just existing would be a good thing for people filling the last 2 remaining slots of the lobby
R1D1 - Do we just make a beeline for the apex door?
Is there a easy way of dispatching shadows?
biotracker
yeah but we got overrun and the sentries did nothing to help
you gotta keep consistent pings
sentries only shoot pinged shadows
we were all low by that point (we tried going to the side rooms for resources but it didnt pan out)
for the sentry to shoot
huh. okay.
So are you saying the sentry shouldb ei n the same room as us?
rather than wtaching the door??
side rooms are not needed. ah straight beeline for apex door is viable
and still be stocked at reactor
yeah i saw the stock room just before - didnt expec tthat tbh
ait will be different on R5D1 don't worry
not denying that.
Also get you some thermals while you at it
have someone bring a precision rifle in case you biotracker guy its not pinging consistently
Just leave the Guy with bio Near the entrance... No teamscan in r1d1 for that part with shadows. Gg easy. He ping , shoot a couple of bullets, sentries kill the rest
The level is honestly quite a joke for D tier compare to more recent D tiers
this was my experiance
ok
Just Guard the tunnel.
one last question - trying to understand spawns
enemies can only spawn in 1, 2, 3 rooms away?
2 rooms away is the standard rule
You can even push Them 1 extra room by standing in the tunnel
when we say two rooms away, so its like, im here, room 1, room 2, room 3 (spawn)
And if no sidezones are open... They Spawn so far away it's a joke
you are in room 1 they will spawn in room 3
but now that i know that there's a refill room
ill just beeline tomorrow for the apex room
and ill guard the tunnel
thanks!
and for uplinks its 2 rooms away but locked to the zone of the terminal. so if there is no second room they will spawn in the room next to you
Is there a way to command bots to foam a door or plant a turret or to go to a certain location?
Like hotkeys for commanding bots
Q, then 1 IIRC.
You should have options there based on what equipment they have, though keep in mind if you tell a bot to foam they'll just fire it from where they're standing so make sure they're actually close to the door.
(If they a C-Foam nade that'll also take priority over using the launcher, and it's not uncommon for them to yeet it into the bloody ceiling or floor.)
also make sure there is nothing blocking their line of sight cuz they dont think
Thank you chads ❤️
🫡
be advise bot using cfoam its based on the bots position
he would not readjust to actually foam the door
so he will 99% of time miss
Give turrets or bio to bots. Mines can also works but it is annoyingly long
what's the best weapon for killing scouts?
and what's the best weapon for killing charger scouts
Precision rifle it 1 taps the scouts to the head plus it has thermal scope so you can snipe it from a far with great visual
Charger scout any shotgun to the back
doesn't a shotgun take two hits to the back?
Except hel shotgun and comabt shotgun
Regular/choke mode shotgun
kk, what about melee weapons?
bc I know for scout its one to the head with sledge and two to the back with sledge for charger
but how are charger scouts with knives/bats
and is spear usuable against them
also, do sniper sentry shots from other rooms still not wake stuff up?
never
if its far enough sure but it cant 1 tap charger scouts
kk, so only go after them with Cfoam
yes
also make sure you hit the back correctly
sometimes they twist their backs and end up not counting and mostly gon wake up before you get the 3rd hit in
kk ty
any time
Wym by this?
the arm sometimes gets in the way and it doesnt count as back for some reason
cost me some crucial c3 runs
it sure screwed me
As long as you're facing dead ahead, you'll get the full 2x, so you probably were coming from the side.
maybe 🤔
It's a positional, not hit box
Back damage isn't for hitting the back, it's for hitting from the back
sniping a charger scout in the foot from behind be funny
with enough boosters anything is possible
Eh
waste a nice 35% speacial dmg aggresive booster for that
A sniper from behind for a charger scout will kill it no matter where you hit it.
omfg
the lingering hitbox on the spear has saved me so many fucking times
jesus christ.
i've missed 3 scout heads
flicked and got them
😂
Special damage for sniper is realistically only useful in R6D1
currently playing Scout! by Brandon't
Hey I need some help with something which is why I joined the discord
Basically a friend and I played some yesterday and some today
both times we compeleted R1A1 but it didn't count as completed
Im so confused on why we can't progress and do R1B1
Is there a new weapon stats spreadsheet kicking around anywhere?
its made by people so it'll take some time
hmm i dun know das weird
try R7A1 first to see if that counts toward a completion
is R7 after or before R1?
after
First time playing so idk whats going on
they usually remove previous rundowns once a new one is delivered but they decided to bring them back again
Fair enough. Had seen people quoting numbers here so figured it might've been out already.
basically what happens is we ||enter the rundown, progress forward and do the query for the thing and it sends us to room 49, on our way to 49 we have to go either into 46 or 47 and find a key card to open 48, then we go through 48 do the security door for 49 and put the metal egg thing into the chamber and then run back to the start with it and drop it off then when it finishes scanning we get out and then it still says r1b1 is locked||
never heard of this before
what
not getting progress
yeah im so confused
like im good with speedrunning the shit out of r1a1 but i want to try other r1 content
whats a class T alarm?
moving scan alarm
That sounds like r7a1
r1a1 doesn't have a baby (i.e. "metal egg thing")
check whether r7b1 is unlocked
weird
if you got dropped into r7a1 when you tried to load r1a1 then something broke
maybe verify game files using steam?
are there any numbers in particular you want?
wait wtf
i just searched up a video and yeah
that was r7a1 we were doing
huh
but i selected r1a1
Files were all valid
also I just realized something now that I actually managed to get into r1a1
for some reason when i had r1a1 selected and my friend would join the lobby
the number in the top right would change from r1a1 to just a1
ill test this again when he gets back online
the last level to be known simply as "a1" was r7a1, prior to the alt r1 patch
huh
so why didnt i get progress in r7 then
is it cause it marked a1 as complete not r7a1
but if they are the same why would they be different
they are not the same
progress in the r7 build of the game transferred over to progress in r7 in the current build
IDK
eh now that i know what the problem is hopefully ill actually be able to progress
Does anyone have any tips for hitting scouts with melee ?
approach when the scout is not deployed, but run at it and/or shine light on it to force a deploy before landing the actual hit
that'll fix it in place, and also mitigate against sync jank if you're on client
you still have something like a second and a half between when a tendril goes red and when the scout becomes invulnerable
oh, and if you're using knife or bat, you need to strike back of head with full charge
Should note. That is directionally behind them and headshot
Being off to the side and knife/bat to head will not count as Back bonus + Headshot
Ok, thank you i thought if you touched the little tendrils it just went invulnerable
keep in mind that scouts aren't sleepers
a lot of things which cause a sleeping enemy to wake up will just cause a scout to deploy
Ok, i think it might just be a confidence thing that i have to get used to
some things that cause sleepers to wake up will also cause a scout to wake up though, e.g. killing a sleeper that's too close to a scout, noises made too close like breaking locks, failing hack locks, bashing your melee weapon against a surface
i used a sniper before to take them out from another room but i thought i should learn to melee kill them
gunshots within I think 50m also? with 20m reduction for each room barrier separating you and the scout
yeah learning to melee scouts is a pretty important step in getting better at gtfo
but if you want to use guns, don't bring a sniper just for scouts
sniper is for downing bigs and putting damage into boss enemies
you can snipe scouts, but you could also just bring a pump or choke shotty
there are bosses in this? i only just got the game and beat A1
there are enemies with significantly larger health pools than the giants you've seen, which people regard as boss-like, yeah
With the release of the alt rundowns, there probably will be.
so does the pump or shotgun one shot to the head on a scout?
If the previous rundowns are anything to go by.
Yea.
ill have to try that out
you'll have to be pretty close with pump shotty
choke shotty can do it from much further away
other guns which can 1shot scouts include the precision rifle and the high cal pistol
well thank you for the help and recommendations in killing scouts
is choke reliable for killing Cscouts with one shot
I know it has the damage potential
but idk if pellet spread makes back hitboxing funky at all
revolver in occiput too
typically yes
the pellet spread is pretty tight, but you do want to try to be fairly close before you take the shot
something like 5m should be fine
you can definitely get it from further out, but pellet spread might make it dicey
you can also use the fast fire rate to double-shot it from the front
ye was aware of that bit, thanks for the other info tho 
yeah I kept it simple by leaving off guns that require occi or multiple hits
understandable, but I think it's worth noting for people that do like revolver

Revolver can 3 shot Charger scouts to the back iirc.
meanwhile High cal can't kill them anymore
cosmetic related - before character customization was added I always played as hackett in my friend group and I'm really missing my hoodie as I've not been able to get the cosmetic for it yet. I've done every single rundown since cosmetics were added trying to get it (besides optional objectives) I'm wondering if I redo the lvl with optional objectives will I still be able to get another cosmetic after completing it as some have the optional ones as a requirement? on the wiki there's 2 masks that come with a hood, ones hacketts and the other is similar, my friends have got it and I haven't and I'm so depressed I feel cursed
every single rundown I finish I get a 10th color or backpack/mask with no hood ;;
if you havent done any optional objectives then you can get extra if you complete some iirc
think they removed the optional objective rewards
aw I hope not, I'll redo every lvl again just to have a chance at getting it if it's possible to get more rewards
is the long fall time a bug?
Do you mean the loading screen of all 4 players dropping in the elevator shaft?
yeah, except it takes like 6 minutes to load
If so then unless it is an infinite drop... It is not a bug. Just someone with a shit pc.
You are waiting for the person with bad pc to finish loading
cool, just checking. Thank you
If you have you fps showing on your hud, you would know when you are done loading. If you get done loading and the drop ends... Then you know people were waiting after you
another 10cc moment
well unless you want to finish r1 and get only 2 rewards, putting secondary and overload rewards into normal clear loot pool is better
Is that hitreg bad, weapon innately unaccurate or mobs have invulnerability sometimes?
scouts can be invulnerable for a couple seconds when triggered
is there any benefit from starting at the top in a rundown if you have more unlocked, or just jump right in again where you are up to? Ive unlocked C1, C2, D1, should i wait for a group to carry on from there, or benefit to starting with someone from A1 again?
Possibly just a pretty annoying host-peer issue
that just depends bruv. you can easily find people for C and D tier. but you can just as easily restart
What does Artifact heat relate to?
how much value u get from picking up artifcats
u get more booster progress at higher heat and as u pick up more it go down
ty
Obviously, you would differentiate the rundown rewards. Shouldn't be that hard to do, just GTFO is getting next to no attention anymore, so they've opted for a system that has a very low development cost.
No idea where anyone gets the idea that the pre-Alt system necessarily will only ever give you 2 rewards for 3 Mains, there's clearly a lot of customization there.
heey if i am an R7 baby, and i, ahem try OG R6, will i keep unlocked cosmetics when i re-update?
ahh, that makes sense
It seems to work fine between R1-R5 and R7 in my experience, probably since the cosmetic system isn't in use.
R1-R5 works, so you can get some R5 boosters
also altho you won't unlock cosmetics from OG R6, it will also not wipe your stuff from R7
Oh, interesting.
In that case, they might have "broken" it on purpose just so that it would track okay if you did that (although probably just a coincidence).
Didn't break for any of the previous rundowns, breaks for the one that has cosmetic unlocks tied to progression
Pure coincidence
you can still play it tho and get completions. just not the cosmetics
hell ya! old rundowns here i come! (after r7) lol
lol takin my time, my team just got our full r7c2 clear
you have been here since quite some time now
he is not tho
so you did manage guys !
oh i am Very Carrry-able lol
it only took like 90 minutes for main lol
Proud of you guys
me too! my team is getting way better and i am probably the anchor at this point!
i have a lot to work on and i am excited to!
i would like a C7 clear tho lol
Now: C3PE
you guys can do it
nah it makes no sense
do you have plans Tuesday night? 👀
you miss 100% of the shots you don't take 🤣
I've missed a lot of chances with girls then. Chances? You had no chance.
yep you did
It was 100% miss either way bro. I was better off not taking the shots
and THAT there is the wrong mentality
don't worry it'll get better
Quick question.
How quick do Bug Forums get viewed?
Viewed don’t know. Bug fixes never
I don't like lying to myself
meaby you are right now. just sayin
how many hits does it take to break a door with cfoam
or does anyone have a link to a video or wiki explaining the heath/hits
ik that
and you can reaply as much as you want
how much stam does slide cancelling save you when running?
not significant
23% if optimal
do i lose progress on the R1 if i swap to the R7 rundown
no
do you get access to secondary once you've completed all the other Mains?
Secondary is within a level
You can access Secondary in any level with a Secondary.
Not all levels will have optional objectives.
ah, so R1 doesnt have any
Yes.
does anyone know the id distribution for aR1B1
doing a solo rn and idk if i have them all
only found 2 in the whole left part of the map
Huh that shouldn’t be right
Iirc there are a few security doors you have to go through
i did
i only found 2 in the last room separated by a room divider on the staircase
nothing in any other room
i mean i can clear all 3 wings
but kinda malding
Even terminal list commands found nothing?
solo no bots and im beaten by my blindness
i thinks its randomly distributed
That much??
its bound to happen sometimes
it spawns 18 with 3 max per zone
The left side is 2 zones, right?
oh and the other sides are 3 and 3
welp i have 2 left to find and unexplored top zone
fun tim
e
getting flashbacks from last run when i choked on 11/12
😔

Been happening to me as host recently but the rest of my crew haven’t been noticing it
Gotta love when you're dummy thicc and a part of you is actually still in the open
The place where I noticed it the most is getting big tongued through the first blood door wall on D2

anyone know how to list the partical decoders in R1C2?
list pd I think
Returning player question, what melee weapon is recommended, I've been trying spear but it feels inconsistent compared to old mallet at least
not sure if I should go back to the mallet equivalent
when were fog repellers added?
yis sledge is much better!
i think R1 or R2
ahh ty, yeah i don't know if i've found them at alt r1
do you know when the syringes were added?
R3
ooooh ty
@shadow flower as more rundowns are added, will we see more weapons returning until they're all available? or will some weapons be taken out? Or will there be different weapon sets for each rundown?
There is no plan right now to remove weapons, but it can change of the balance becomes totally whack
is R7A1 difficult? can it be done with 2 or 3? struggling for players joining R7A1
2 or 3 with bots is fine
It's super easy, you can probably even solo it.
Bots will be good enough.
It's just no one is playing, that simple.
It's an A1 sooooooooo
"A1" more like A0
Unironically, R8 can be R5 difficulty now that we have R1 permanently.
Not every rundown has to on-board new players.
and R1 has a very nice difficulty curve for inexperienced players in specific, since most of the ramp is superficial if you know what you're up to.
Is each rundown typically a scouting run and then a successful run?
best weapon to kill charger giants?
R1C1 needs some huge brain plays though
we can only hope Ray
sniper in bacc
not really tho
Find walkway, shoot gun.
no you can easily finish them on first run if you have experience in the game
i was doing it with 1 other person
scattergun my beloved
Equipment wise
still. ray's strat just up here still holds
Depends on if you die or not. A generalist loadout can handle the vast majority of the levels, but if you wipe you can adjust if you feel it would be valuable.
you will never be locked from a level completion cause you have the wrong equipment
Hmmm
it might be harder but not impossible
^ You don't really "need" the perfect loadout, it's just nice to have.
yes also that one
I had to swap out bio for an extra Burst sentry
and you mean B tier, rundown is the whole campaign. in this case probably R7
yes and you could have done it with the bio. would just have been harder
you could even do it without sentries
Yeah, that's like 80-90% shooting skill, and I'd personally ditch C-foam over bio.
In shooting we trust 🤲
Not that good enough😔
basically 😅
Kept getting cucked on the finally staircase
don't worry it'll come. as a rule of thumb just bring one of each for a new level.
and if you really can;t make it then change appropriatly
Probably a mistake in understanding weapon roles.
Your Mains are good for the team all fighting together.
But your special weapons are by far most of your damage.
Hmm
Btw I'm starting to get confused by this
If you're actually under pressure, your Main should not be your goto
special for killing, main its your back up
You want your Main for sustained fire or if your mag is dry on the Special.
I need to wave clear just in case I get cornered
When do you use main and when special, provided they serve similar functions?
I think they shouldn't
I got trapped of playing pistol + high cal pistol
combat shotgun, any machinegun
Hmmm
they dont serve the same purpose
One deletes enemies, the other spams
lmao
Machine gun has a slight charge up time right?
yep
chokemod you mean?
I try to not spam
it kills one dude per shot
this aint rundown 5 anymore
the only thing that suck about combat shotgun now compared to true R1 is the blood on ur screen
he means that you have to get close to get 1 consistent oneshots one enemies
rundown 1
its useless old people data
Took me and my friends 7 hours💀
remember a bunch of us here been playing for 2 years straight so mothafuckas gonna be remembering "the good old days" even tho the game its better now
It's pretty fun to heard my friends screaming
95% of the time theres an ammopack in the next zone
so you'll reasure yourself that if you get past the alarm theres resources
lemme guess you skip the terminals
I did use it a few times
Is the final wave on a rundown finite?
depends what level you talk abouty
if you don't know how to use terminals you simply can NOT get good at this game.
Ah sorry this was R1A1, just getting into it with some buddies and they asked about that
that one is infinite
Hey guys. I saw that GTFO is 20€ rn and Im thinking of buying it? Is it worth it and can someone teach me?
Go for it. Right now is a good time because. They are re adding the old rundowns
and experianced players hop onto #lfg-beginners to teach newbies pretty consistently
he would know
hmm i think there are extremes that create exceptions, do you think a dream team (you, skill issue man, ect (but not Fireblade)) could do R7C3 with all knives?
granted, there are a LOT more foam mines than i thought there would be
yes
but it would suck big time
bhahaha but check-point-less? 🧐
you can probably just focus down limbs as a team to stagger lock giants still right?
Once you have an order to destroy them in it would be okay
once a limb is broken tho....
yeah it would be doable honestly. but worth it ???
doubt
Well it only takes 2 knife back hits to kill a limb so if you wanted 2 guys could destroy limbs at intervals while the other 2 just poured damage somewhere else (not the chest so you can keep breaking limbs)
Only need 12 full charged hits to kill it
Not saying it would be fun, but perfectly doable from stealth in theory. Only problem is when stuff gets alerted
ooph
It's not hard. It's just time consuming
There are more then enough c-foam mines/grenade to cfoam every single giants/hybrids/scouts in all the zones
Hence it just become time consuming more then anything
The rest of the level doesn't matter because gun go brrr... AND you can skip armory to begin with
ive noticed quite an oddity while solo stealthing rooms
the first enemy i bonk wakes up another
but then the woken up enemy doesnt seem to cause a chain reaction
i kill him and nothing
do awake enemies not follow the same rule of waking up nearby/glowing enemies on kill
Theres a cd for waking up from kills basically
that explains it
walking, flashlight, screams etc will still wake other stuff
but actually smacking the enemy will not for a couple seconds after an enemy wakes from either being nearby or glowing and seeing you fuck their friend up
ironically i only learn this now
you can take advantage of this once you figure out how it works but its not super useful except for solo play or like
dense difficult rooms
well i managed to solo r6 without this knowledge
🤔
good to know for future
does this cooldown also apply if i were to manually wake up one enemy then kill him
i can only blame new rundowns giving me too much ammo so i never needed to learn stealth mechanics
I dont think so, but idk for sure since ive never tried it
literally faster and more consistent to shoot some rooms
afaik its only from aggroing an enemy by killing a diff one
yeah thats how most ppl play lmao
its really not necessary because by the point you would learn about it youre probably pretty good at the game and no longer would use it
aka you either blast everything up or smash the whole room with your buds
same 👍
its not super long
maybe 5-10 seconds
I tried pushing it yesterday night while fucking around and it didnt feel long enough to like
do it on purpose then just smash whatever till it runs out
I hate the bots but sometime I just want to play and not bother finding a room
well another issue is that team play kind of makes the game too easy
game doesnt have to be hard for me to have fun, I like banter so im sad my friends quit
actually i do have another gtfo related question
since i started soloing aR1B2 with no prior knowledge
in the room with 2 class 3s do i need to do both
no
ones a fake out
they do that a lot
same with the class 4s later, though they both need keys only 1 has the hsu in it
its not a cooldown
Is soloing a viable way to play for the first few areas?
damn really?
not really if youre new
if youre trying to learn id say no, bots wont really save you and also make some mechanics kinda misleading
but you can generally clear A and B tier with bots
without much trouble
there's a cooldown for the screams
its not rly worth to go out of your way to abuse it most the time
but its nice to know about so that lets say a scream just happened you know you can be a lil more aggressive with no repercussion
and additional knowledge that will barely ever help you, only the first scream of each enemy has the ability to wake up a room
if they have already screamed before they can no longer wake up any room
interesting, that second part I didnt know
which is why sometimes a wave can come from rooms you haven't cleared and those rooms won't wake up
We don't need more exploit to be known. It will turn into abuse like door cheese
When i activate the reactor at the end of R1D1, does anything special happen? is it just big scawy alarm and i just run back to the exit?
you will need to do bunch of scan circles then u can extract
there will be a shadow alarm tho so look out
gotcha, thanks
np
Shadow extraction alarm, so be aware, be prepared!
Do we know when R2 will be released?
hmmm this is a pretty niche technique, and it means being in the middle of sleepers. the comparison you made is pretty extreme, i think understanding this level of detail is pretty healthy
I assume bots are completely useless against things like tanks and mothers and just shoot at the non-weak spots, yeah?
so if I'm soloing w/ bots a level, I have to solo any tanks or mothers
Against mothers they can shoot weak spots fine, a bit of random luck. Against tanks... since you can't get bots to hold position, they follow you... so getting behind the tank to shoot it is an absolute pain.
Best bet I found is to slap down 2 sniper turrets then you+bots get the tank between you and the turrets so turreta can shoot its back. The tank might occasionally try to hide or turn to face the turrets to block them, letting you all shoot its back.
roughly how long does it take to complete R7D2?
30 mins
This can be abuse with your friend pablo :)
really depends
I've seen the 6 min speed run so
but if you do it normally with one stealth 20-30
pablo moment
me and a group of my buddies are just starting the game for the first time, is it recommended to start with rundown 1 alt? or should we do rundown 7? or do we try to find an old version and play the first verison of rundown 1 i can't seem to find much online so like, not sure how this game is meant to be played
should do r1 first
alt or normal?
Play alt, the game is much different now than the normal r1
You dont wanna play on shitty builds neither :^)

You know what
We both gonna play this
Till the end of the year
So fuck you
Yo mama
Short question. I'm new to the game. How long do i have to wait until user's join? : o
You can choose between alt and normal on R1?
no i think you have to download older versions as far as im aware
ALT R1 isn't OG R1
but it act as the in game R1... they basically brought it back and made minor ajustments in the levels
next one will be ALT R2 in [insert time here]
it also played the same
Source for that info?
No R2 before the end of the year?
just wait until the end of the month first
The discount ends on the 1st of November, are you implying they'd release R2 either today or at the beginning of the next week?
not really
Then what is the special thing that I should wait for until the end of the month first?
but they do drop new rundown without announcing it not like the old day
i wouldnt really consider r6 to be the old days tbh
i mean pre r6
Kinda L if it takes them more than one month to re-release old rundowns
Normal R1 is still there
Use LFG channels otherwise waiting time is infinite
alt is the normal one
it only has some tiles changed
and hybirds in a level
the original guy meant og r1 by "normal r1"
Than its a a No.
Wut you on bruv ofc you can
trying to not get banned again xd
ts ts ts
why would you get banned? regardless, if he is a new player, he shouldn't play the og r1 anyways
What info?
For the info that we'll be playing R1 until the end of the year.
Oh.
:]
Stop exagerating
do you get the haloween gas mask for literally ANY expedition
how do i tell the bots to place their sentries
press q and then I think its option one and you can choose what tool you want someone to use
first option
I think you need to scroll through the options with mouse wheel so you hover over the one you want and then you'll get an indicator for a sentry or mine
Beat me to it
Yeah you hold Q then middle mouse on “Deploying Tools” It’ll say something like “Deploy Sentry Gun [Dauda] or something
Your commands are on hold?
There is a setting to switch the command window to tap mode.
Csgo style.
So you just go Q > 2 > 1 or whatever it is.
Q43
Wait you dont gotta hold it?
Ive always just held Q
Oh nevermind the setting, im fine with holding Q, I prefer it
Do be mindful that if you press Q while charing melee - the melee will strike.
Had too many accidents with that.
Can u rejoin the expedition if u left it?
if its still going yes
If there are players left then yes.
If the session instance is still active, then the answer is yes.
If you was the last player to leave - that kills the session for good.
does the game gets harder the more players are in it? i mean if im gonna play duo with my friend , will it be as hard as if we we're playing squad?
noh
its designed around 4 people
so its gonna be 4 times harder as a solo
i see
How can i mark stuff with my C thing launcher
hold left click until u see the bar go up then release!
What is the name of it?
I've got the bio tracker
Is this correct?
cfoam launcher
o are u asking how to mark people with the bio tracker
u mark moving enemies and see sleeping ones
so if theres any red dots on ur bio then u can scan it by left clicking 
Aparently the ejacu word its forbidden
Cfoam launcher glue people on the ground
Biotrscker marks them

Imean foam used to be shiny and white
Now it's a off white green-yellow and it isnt shiny anymore
So let me get this straight: secondary objectives will not provide apparel ever again?
I do hope there are cosmetics for completing PEs and stuff like that
you and me both bruv
around how much time it takes to do 1 expedition ?
That super depends.
Smaller and easier expeditions are 30m-45m, harder or larger expeditions are closer to 1-1.5hrs, and very rarely you'll have a marathon expedition that's 2-3hrs
if my friend we're to have to rejoin, can i pause the game for that or smthing?
Wym?
or can he even rejoin to the game?
i see
yo, can is there a way to list all of the items in a zone 49a?
what about a specific room inside a zone
what do you need inside the zone?
like resources
a item
or what
i mean i know for list zone_49, butr just wondering if i can list all of the items in a specific room inside the zone
yes you can except misc items
i see thanks
np
If the rooms are separated like 49a / 49b or something - you probably can. Try it, maybe it'll work.
If it wont - then there is no way.
Is there a way to stack refill kits? For example I have a medkit with 2 uses and find one with 3, is there a way to combine those?
Unfortunately no. Devs intentionally went against it as the ability to stack kits would be too convenient and make resource management too easy (to be precise - there would be no "management").
If you a found a smaller kit, and nobody can carry it - consider just burning it on whoever needs it, take your old kit back and move on.
Guess that makes sense, thanks.
There isn't a way, however you could do "LIST RESOURCES ZONE_49" and then go "QUERY ITEMTYPE_123" through each item in the list to see which room they are located in.
Thanks
Pretty sure that doesn't show what subzone they're in, only ping does
query door_xxx, shows room letter
assets usually sorted closest-first, list door e_xx, query last door of list.. for one
Ping tells you the room AND shows you exactly where
perhaps you should check the ppl at #gtfo-technical-support
oh, sorry about that
Hey wondering if someone could help with an issue. me and some friends got the game to play together and one of us has had issues when playing together. there's times where he doesn't exit the stasis pod. and just goes up with it. and recently on R7B2"DENSE" same guy has issues where well start a match things seem fine then we hit the first terminal and zone 123 security door and in that vicinity every time enemy corpses don't drop or dissolve on his end he loses ability to access terminals and doors don't open for him even if he is the one to activate the door. yet the rest of us see bodies dissolving and doors open and we can pass through while he cant has anyone else encountered these kind of issues.
if its my first time playing this rundown can i joing any mission or only ones i have unlocked
ok thanks ive played in the past but its been a bit lol
Why was the mallet, maul, and gavel removed from the game?
i want the maul back
hello there is it possible to join a lobby without completing the required level before it?
yes
Yes
thanks
but keep in mind it will not unlock deeper levels for you. You will recieve completion, but the levels will remain locked until you do the early ones
alright
Ah and make sure the team is ok with it
btw, how some people are able to ping the floor? I can only ping lockers/gates/....
Mods, it's not allowed in lfg games on this discord
thx
You're free to use them on private servers though
whats the best melee to take down Giants solo?
is it always best to hit big enemies in the back of head for most damage?
Spear the safest approach but hammer is the real deal
Yes
can you 1 shot a giant with hammer in back of head?
No
But with an IX syringe you can it boosts your melee dmg 3x
For a short period of time so make sure you hit him asap
so its a group activity when it comes to giants
Yep. Grt everyone behind to get that back stab damage, hammer / spear user initiates with a hit to the back of the head and the rest jump in to finish the job.
With good enough coordination the giants can die on the first sync attack.
If it survives - aim for the limbs with fully charged attacks, they stagger as limbs get destroyed / popped.
does the charger scout take multiple c foam grenades?
1 cfoam nade will freeze him tho it sometimes go right through him so watch out
If it didn't work - you missed or it went through him (happens more often than you think)
Try to not full charge it.
Just approach it and casually smear it across its' face
will do, sounds kinda sus but thank you for the answers!
if in doubt, foam floor, cscout walks on coom and shrieks like a sissy

I think they always try to spawn 2 rooms away from you towards spawn, but if you stand at spawn they probably appear at spawn on top of you
Is c-foam "portion" from the boosters the amount you can shoot at once, or the maximum ammo?
if you full charge with 50% portion, you use 10% instead of 20% ammo
try to make sense of it
ah
From what I observed it simply increases ammo efficiency. You shoot same amount of Cfoam, but use way less ammo.
Probably was made that way because imagine someone stacking 50% more Cfoam portion and then fully charging for a door.
At which point Cfoam portion makes no fucking sense for description.
Unless it does change the amount but I just can't fucking see it.
I'm considering buying the game soon, I would like to ask one aspect of this game. How is the progression system and how would you describe it?
reasonable
as in your rewards for completing, or how things change and get harder? elaborate on "progression system"
for completing levels your reward is more or less just drip, experience and boosters
but the gameplay is great, its rather tactical, its mostly environmental horror that your average joe can handle, and its great in both the "loud" and "stealth" aspect as well as teamplay
Has the desync issue been fixed? The last update I saw about it was in August
Yeah, I mean the rewards, thanks for the answer 🙂
How does the lfg channel work?
the desync issues have been here since the original R1 and still persists to this day, there are many desync issues, you'll have to narrow down on which
it tells you about matchmaking but also LFG
Enemy location desync
that has been here since the game released, and i dont mean officially
(that i recall at least, its at least an issue thats been present for a long time)
i imagine its a hard cookie to crack, given that its one of the more major issues and has been a thing for so long
Yeah, the last time my group played it was pretty bad so we had been waiting for it to improve a little before playing again
the best solution to fix that is to have the one with the best internet and whoever is closest to everyone host
make sure the host fits the bellow mentioned critera, as the reason for desync like this is almost always the host
why can i not use a medipack on myself? i'm pressing left click, right click, shift click, whatever but i can't heal myself with it?
you're told by the game to use E
if you're holding the medipack
Is this game on a cloud save?
So I just recently got back into GTFO after seeing alt rundown 1 was released but I still seem to be on rundown 7 is there a specific way to switch to 1 or do I have to finish 7 to move to 1?
When you start the game you'll see 7, uh... Circles? In front of you, with 2 of them white and the rest greyed out.
You need to press the one that has ALT/RUNDOWN1 next to it, its usually the left one.
c-foam portion booster doesnt increase tool efficiency if you don't full charge, single blob shots will still take the same, only full charge amount gets reduced, i dont know why
hahahah-ave you met this game?
not only full charge
but there's rounding
so it wont ever save anything on 1 blob
because it has to pick between costing 1 blob or being free
and it not gonna be free
Oh that's how it works?
I wonder why they didn't make it so it can still cost like .5 of a blob
are boosters team wide or individual
Whole team gets rewarded but the use is individual
thanks!
np
Is there any difference between secondary and overload bulkheads?
they are areas with optional objectives, they are hard and can make the rest of the level harder
Overload is intended to be much harder than Secondary.
if i join a game loby in a voice chat here, i guess i need to have a mic unmuted, right? or can i use like ingame chat and be muted here?
No. They are simply optional objectives. They however tend to have specific theme with them.
The Secondary Objective is usually just that. You get it done and that's it. Tends to provide like 20 minutes extra gameplay time.
Overload however, following its' name tends to have a long lasting effects on the rest of the level making it harder across the board.
I.e. activating infinite weak alarms following you through the rest of the level, spreading fog, making enemies stronger, etc.
poll:
how long would it take you and a friend (duo) to kill 2 tanks (at the same time, ala r7e1's blood door)
3-4 mins
5-6 mins
7-8 mins
9-10 mins
Definitely within 5 minutes range. 7+ minutes? Either we are already dead or we are kiting like madmen. And i'm not a kiter, so...
Had to think about it for a bit before I remembered I've done this multiple times for D2.
In the static especially, it's probably a less than 2 minute fight.
E1 is a bit harder because the terrain sucks
how long would that fight take you?
but D2 it's a super easy fight when pulling first room, just DPS.
Dunno, we always did it 3-man.
And we were playing really conservatively as well.
P sure it always took less than 5 minutes, though.
PuG experience on that fight is wild, though, holy cow.
R6D3 tank fights with the right group were pretty fast as well, but that's just double sniper things.
I got carried through E1 by some veterans, but from what i remember our 2-tank fight took like a minute or something.
I remember that we hid on some... balconies, can i call them?, on the opposite sides, the tanks barged in and then i just played a game of peekaboo with them:
- take HCP shot at a tumor
- duck to dodge a bite
- the other guy presumably does the same on his side
- back to step 1 and rinse and repeat
And i do remember that there were only 2 of us while the other 2 moved forward to do other objectives.
The tanks just stood between turning back and fourth to try and take a bite.
2tank + pablo duo has been a recurring fact of life during e1 duos
if pablo doesn't get in the way too much sub-3mins is pretty practical
but it's an awkward fight because pablo's pathing is a weird modification of tank pathing and he can be stubborn about not switching focus, so getting pushed or surrounded at random can throw off the fight or down one of us
also because I make bad decisions often because I'm bad at the game
this is using double choke shotty, because there's no waveclear in e1
how do you guys deal with 2 or more of the big dudes next to each other, my group always ends up waking at least 1 up
you want his aggro? just shoot it once. his aggro changes almost instantly to the person who shot him
except sometimes it doesn't
believe me, I shoot pablo routinely
you have a teammate that is looking at him still 🙂
for me at least, usually when i see two giants they're not too close but also not super far, yknow?
so what me and my friend do is we sneak behind one of them really carefully and charge up at the same time and BAM!!! hit its back and/or head
and if for some reason it doesnt die from just that,
we melee it maybe once or twice more (not necessarily fully charged) and then its dead
at least in the event that the other giant wakes up, then we just attack it as a team and fire at its head and stuff and it goes down pretty quickly
hope that helps at least a bit but yeah, thats what i try and do at least with my team
usually its the strikers/shooters around the giants that are more annoying and tend to wake the giants up
good luck in the future :)
yeah this may be an aspect of it
he aggro to people looking at him
hmm really, every time weve tried to melee it doesnt kill
are you directly behind them?
does it have to be back of the head? and you dont need to jump or anything right
in my event i didnt need to jump but i did stand
as for the back of the head im not 100% sure but its probably good to be safe
three full charged back hits from hammers will kill a giant
but if you try and hit the back from the side, it wont count
or six full charged front hits
Most things can't live without a head
or an occi hit, a back hit and a front hit
shooters cant live without a head, so if you are able to hit the giants head if its the shooter variant, that would kill it right?
or does it not like.. behead it
option 1: clear the rest of the room first... then kill them however you want
option 2: 2-2 split, aim for the limbs at an interval with your partner to chain stagger the giants... so you can tackle both at once
i think on the GTFO fandom wiki there are also different strats it mentions too on how to kill giants
there's even a torso component that can break for a stagger
i think all of us run hammer generally except for me sometimes i run baton
under their pages
ah ok welp LMAO
this staggering method seems funny, i can def see us failing this over and over
will probably give it a few tries
99% sure the answer is no, but theres no option or any sort of mechanic for there to be a marker put on exactly where the item you're pinging is, right?
for example, if i pinged KEY_GREEN_123 and that was an actual thing
theres no option for the game to have a marker on the locker its in?
i assume not to add to the difficulty of the game, but looking for stuff that typically blends in like the HSUs is reallllyyy time consuming and i guess also boring for me at least since i only play with one other person so we have half the people looking
so im not sure if i missed it and if there is something like that, but yea just wonderin
terminal are your friends
Says the area as well
ah damn, i didnt even realize
thanks!
people don't read
yeahhh i tend to skim over things sometimes without realizing lmfao
but ill def be sure to pay more attention next time
Its just about where to direct your eyes at when looking for stuff in the terminal
are there places that has like a scout near the start for practising.... knife scout kill?
R7 C1 in zone 23 has quite a few
so, is there no other content atm after r1 and r7?
ur gonna have to wait a few months sowwy

How is R1: alt any different from the original R1? I didn't play it so I'm interested
apparently slight tile layout differences and hybrids in r1c1 reactor waves
Couple lay out changes, hybrids, You got R7 mechanics and weapons on R1. Couple of new lore logs
Does the sniper sentry do aoe damage of some kind? Maybe penetrating rounds?
Finish R7 first
No i don't believe so
I think it just does 40 damage every 2??? seconds
Good for chargers and giants
I think Calle (the community manager) insinuated that the amount of time between alt rundown restorations releasing will be on the order of weeks?
I could be wrong about this, though.
That said, I wouldn't worry about doing the rundowns in order or whatever
it'll probably be normal for new player groups to do A and B tiers from among multiple rundowns, then C tiers from among multiple rundowns, etc, due to the way difficulty tends to increase
Also it's been normal for exactly one rundown to be available at any given time, so you're an unusual era of gtfo where multiple rundowns are available at once at all
a lot of intermediate groups take months to complete even one rundown, fwiw
well there are modded rundowns, they exist, but their quality will vary
.t modding
GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)
☝️ if you're interested in modded rundowns
Why most people place sentry facing toward the objective we defend instead of facing the waves of ennemies coming ?
What expedition is that?
Any, When i play online most ppl do that
you mean they place the sentry facing towards themselves instead of where enemys come from?
Yes
Never seen people do that
that was a „thing“ until r6, because before that sentrys also did extra back dmg
They removed that interaction tho. Some people still do it cuz they dont know it changed, some … idk just dont rly bother
Theres some situations where its valid. To give an example for one, its when the sight line is better from behind and the enemys are chargers (since no head crit dmg)
Theres some actual valid reasons but those include special enemys
Ah the back damage gotcha, started in r6 so i didn't think about that
how much melee dmg bonus you need to hammer a charger scout to the back
thats actually a really good question
so gonna speak on the wiki numbers, scouts have 42 health and a full charge of the santonian is 20 damage
if you were to hit it from the front, thanks to google calculator, it would a damage bonus of about 210%
back has a double damage, so i think it the final answer to kill a scout on the back, would be 105% damage bonus
According to the WIki Charger scout have 60 hps and Full charge hammer is 20 damage, x2 in the back so 40 damage, you'll need 50% increased damage to get to 60 damage?
oh a charger scout i didnt read that
ok so 60 health, then from the front it would be a 300% damage bonus, so i think a 150% damage bonus would be enough for the back
i remember reading about 30% not sure tho
actually
i think ur right
i just realized im speakin with the 100% of the already there damage, so puttin that away because its inherent, a 200% frront and a 100% back?
Is there a way to track or see statistics for individual drop/mission for a team or player?
so does a c-foam mine instantly c-foam a tank?
i think that every enemy that can be c-foamed will be instantly frozen by a c-foam tripmine
yes but only for 5 secs
is playing solo as a new player (~10 hours) viable?
Only on the first one or two levels of each rundown. At the moment I think that R1B1 has the best difficulty balance for soloing. If you are playing with bots you'll get some extra levels you'll be able to pull off.
ngl i just wanna play some earlier levels to get some cosmetics and general experience so i should be fine then
@ocean spindle @craggy pier
You need 50% bonus (with hammer)
Charger scout HP = 60
Hammer dmg full charge = 20
Back dmg x 2 = 40
60/40 = 1,5 = 50% bonus dmg needed (preferably 51%)

Tho, most levels where you would meet them give you tools vs them (cfoam nade/iix syringe)
Or can simply avoid them
r7c2 ovl 😅
yeah thats one of the rougher ones
there are iix syringes (maybe not all the time) in the overload first zone
there was one in a locker but we only found it after we had already cleared it
F
if you have 2 people then training to kill them as a duo (or even more) is a neat skill
not play lfg 
only 3 charger scouts
but yeah i see the issue then
i usually dont play lfg too much. Tho its also cuz of anxiety lol
Id rather solo or speedrun 
you dont just play a random level for fun?
i mean i do so with stuff like solos aswell
And got a decent amount of people whod join if i want to do more challenging stuff
Then again, speedruns > casual runs 
Even if i suck its fun to suck quickly (thats what she said
)
fair enough
hmm really are we missing something then? are there like multiple difficulties or something
weve only cleared each level once
@kindred pulsar you completed R1 and R7 fully?
R7 with all the side objectives (secondary/overload and both together = PE?)
we did r1 fully i think only 1 clear each
r7 were almost done with iirc
we have been doing bonus objectives
what have you done of r7 rn?
uhh we just finished the mission with the kid napper things


