#gtfo-related-questions

1 messages Β· Page 15 of 1

grand bone
#

jeez

viscid wolf
#

well a different R1

tranquil arch
#

Feels longer

viscid wolf
#

its been polished a bit

#

and altered

grand bone
#

glad i bought the game when i did

viscid wolf
#

R7 is gonna take a up a lot of ur time

grand bone
#

i basically get to experience the beginning 2 years later

viscid wolf
#

yessir Salute

grand bone
#

oh yeah

#

i know

viscid wolf
#

wait till u get to R2

#

hehe E tier

grand bone
#

I am not looking forward to it

viscid wolf
#

its hard :3

grand bone
#

R1C1 tore my head off a couple times before my lobby had the idea of "what if we all just ran burst turrets?"

tranquil arch
#

try sniper if you do again

#

or 1 shotgun 2 sniper

viscid wolf
#

C1 is a long one

tranquil arch
#

burst isn't very effective for killing

grand bone
#

we had 2 burst

#

2 sniper

tranquil arch
#

ah

#

we run 3 turrets 1 biotracker

grand bone
#

the burst were basically stunning tools while the sniper killed

tranquil arch
#

biotrack too useful

#

since turrets lock on faster with it

viscid wolf
#

bio is love bio is life AlfaThumbUp

tranquil arch
#

and it makes managing enemy positions easier

grand bone
#

we just ran the precision rifle and navigated the first half that way

viscid wolf
#

did u get through R1C1?

tranquil arch
#

when you do D1

grand bone
#

yup

tranquil arch
#

make sure you have a biotracker

grand bone
#

c1 was the very first one where i didn't run biotracker

#

isn't d1 the one with 99% giants

viscid wolf
#

hmm

#

yis

grand bone
#

if so then i did that

viscid wolf
#

lots of giants

tranquil arch
#

so you fought shadows then?

viscid wolf
#

hmmm

#

is that D1

grand bone
#

i fought chargers, not so sure about shadows

viscid wolf
#

i think C1 is the one with lots of giants

tranquil arch
#

End of D1 has shadows

viscid wolf
#

thats C2 then

tranquil arch
#

C2 is chargers

grand bone
#

i have the final level of r1 left

viscid wolf
#

ya

#

D1

tranquil arch
#

yeah that's D1

viscid wolf
#

good luck !!

#

very long level

tranquil arch
#

D1 reactor is pretty underwhelming, but I guess it would have been

#

surprising at the time

#

with the introduction of shadows

viscid wolf
#

back in the day it would have been very hard

grand bone
#

hell, the games already very hard since i'm not that good at it

#

i'm getting better fast though

#

at least i think so

viscid wolf
#

ofc u are love

#

well its oki

#

bc after u finish R1 u have R7

#

o ho

tranquil arch
#

R7 much harder

viscid wolf
#

some of the R7C tiers are harder than R1D1

#

excluding optional objectives

tranquil arch
#

some missions anyway...and if you do all side objectives in one run on some missions

grand bone
#

i did a bit of r7 and the level that ||introduced fliers|| was where my lobby and i called it quits

viscid wolf
#

i think it'll keep u busy till R2

#

u know the drill, watch scaler, die, repeat

tranquil arch
#

did they say R2 release date

viscid wolf
#

noh

#

should be a few months max

grand bone
#

if we were running turrets it'd probably be a lot more managable

tranquil arch
#

I presume they must have worked on each ALT rundown in advance tho

#

so we will probably get them every few months

grand bone
#

we wouldn't have enemies in literally every square inch of the room

tranquil arch
#

and eventually R8 too

viscid wolf
grand bone
#

I hope they use R8 to send the game out with a bang

tranquil arch
#

R7B1 introduces fliers this rundown if I recall

#

for that part

viscid wolf
#

we'll see

tranquil arch
#

kill the fliers before touching the door

tranquil arch
#

they are separate waves

viscid wolf
#

indeed so

grand bone
#

we all had maybe 2 hours at the time so we were pretty bad at the game lol

viscid wolf
#

u'll get there!

#

do ur best

#

have fun in the complex

grand bone
#

i got 6 and a half hours just today

#

this game's addicting

viscid wolf
#

i know !! NekoProud

#

enjoy before u run out of content

grand bone
#

by the time i run out of content i'll have gotten more than my money's worth so

#

if the fact that the very first rundown is gonna take me some 10 hours (total) is anything to go by

viscid wolf
#

hehe

grand bone
#

And there's always the fact that I could just go through old rundowns and completely forget what happens in them

#

I think one thing 10 chambers could do is make a procedurally generated rundown so that really dedicated people always have fresh experiences

#

but that might be more effort than its worth

#

eh

#

only time will tell

viscid wolf
#

i think the appeal of gtfo is that its handcrafted

#

theres a purpose for each level

grand bone
#

ooo

#

that gives me an idea

#

steam workshop levels

#

this isn't me thinking logistically, this is me just spitballing stuff

tranquil arch
#

Good luck with that

#

mod levels/rundowns already exist but the devs are very against mods...so yeah

viscid wolf
#

not anymore

tranquil arch
#

they still are

#

if they weren't it should be allowed to be discussed here

#

yet it isn't

#

That's not even including all the old drama with the infiltration of mod communities when they were even more against it and exiling people...

neon gust
# tranquil arch they still are

No theyre not becaude they dont allow discussions of modding here doesnt mean they still are, managing this server its a pain in the ass imagine if they had a modding sector, peopld would be confused and be mixing vanilla game with mods

#

Just let go of it already lmao

distant ice
#

their personal stance and how they act can be different

neon gust
#

You kindly invited to join ums where im a moderator if you want to keep talk shit about the devs about either made up issues or exisiting one

distant ice
#

i've heard most of the devs are personally against modding but i don't know anything

vital sierra
untold bluff
#

Anyone else have a bug with D1 main's terminals not recognizing the commands?

topaz heron
#

whats the difference between r1 and alt r1?
devs say there are deviations

weary mesa
#

Not much only thing I know about is that Hybrids spawn on C1

#

Which kind of helps the most boring reactor in the game

icy cave
topaz heron
#

thx

#

thats what I was thinking too

surreal jacinth
#

since we are getting all the old rundowns which i absolutely love im just curious if we will see the retun of old weapons and tools such as the auto turret or autopistol?

distant ice
#

probably

daring stump
#

burger

surreal jacinth
icy cave
#

So you can now also play R1 with High Cal

#

but on the other hand you can bring combat shotgun to R7

#

or the old MG

surreal jacinth
icy cave
#

so R3 would bring us the burst cannon

surreal jacinth
#

oh that totally makes sense tyvm!

drifting gyro
#

I think it's high time steam achievements or something else is implemented since currently if you were to buy the game, theres literally 0 reward/anything besides a ticker in the rundown menu for completing secondary objectives on R7.

forest flint
#

is there a way for a person to list/ping partial decoders in a zone?

#

or do you need to find them one by one?

weary mesa
#

you can ping them like anything else

#

their name is PD_XXX

forest flint
winged turtle
#

hmmm if they are physical items, you should be able to "list "zone #" "
to get their full name, then "ping Item_###"

forest flint
winged turtle
#

and "list 69" or whatever the zone number is will be a game changer in how you approach and run a level blind

#

my recent favorite is as soon as i find a terminal, i immediately "list key"

wooden osprey
#

big question where is the last terminal in R7E1?

#

for 4rth code

#

with sub-zone

minor fractal
coral girder
pure rivet
#

New to the game and a little bit confused about rundowns, why do I only have R1 and R7? Do I unlock the other later how is this the weekly rotation that I have heard of? (also which one between R1 and R7 is more beginner friendly?)

minor fractal
winged turtle
#

they were like seasons in other games, and they will be re-releasing 2-6 before releasing the new rundown R8

craggy pier
#

Gentlemans do any of you have booster tier rating? I having quite a mess in them, to know which ones i should keep and which ones are trash would help a lot

steel valley
#

provisions, scan speed, regen cap and main damage are the best imo

#

oh and sentry cpu + cfoam portion

#

infection resist and repeller power can be very useful on certain maps

nimble summit
craggy pier
#

Thank you guys

wooden osprey
#

like regen speed+regen cap

viral tulip
#

Could anyone give me some terminal trick if there are? (instead of the TAB one)

nimble summit
#

Bioscan speed, supply efficiency, medpack efficiency, weapon damage, sentry damage, sentry cpu speed, cfoam portion and regen cap are the better ones. Infection resistance is situational. Melee damage can be great as well in case you need to counteract a negative melee damage from aggressive boosters.

wooden osprey
#

for that terminal

nimble summit
wooden osprey
#

cls will remove everything on the terminal

viral tulip
#

Oh ty, didnt know about those ones

wooden osprey
wooden osprey
nimble summit
#

LIST KEY and then QUERY KEY_COLOR_123 at every first terminal you encounter on a mission

wooden osprey
#

those are for terminal nerds

#

average player doesn't need to do it unless the level really needs it

nimble summit
#

He asked for terminal tricks, I gave him one

wooden osprey
#

and yes its good to be a terminal nerd same with a quarter master

wooden osprey
#

@viral tulip i got another one for uplinks only

minor fractal
wooden osprey
#

if you enter the terminal and exit than aim to the left you can see the code

#

and the answers

wooden osprey
#

not terminal

minor fractal
#

That is a terminal trick, fam.

nimble summit
#

A terminal trick for levels

minor fractal
#

Unless it's a level trick by virtue of the terminal being something you use within a level to find things in that level.

wooden osprey
#

guess we classify them differently than

craggy pier
#

unless the level needs it he says when almost all the r7 levels have a key

#

How can i make terminal to finish what i start to type?

craggy pier
#

and also 4 out of the 6 levels in r1

nimble summit
craggy pier
grand bone
#

is there a way to mute in game voice lines? like, i'm trying to talk to my teammates and my character is just like "YEAH THERE'S A BUNCH OF SLEEPERS, I DON'T KNOW IF YOU KNEW THIS, BUT DON'T WAKE THEM UP"

#

and its annoying

wooden osprey
#

yes

#

audio settings

#

...

grand bone
#

i swear i went in there, turned voice down to 0% and it was still as loud as ever

brittle mural
#

Did you save it first before exiting settings

neon gust
#

Plin plin

clever nest
#

Been a while since I played, what are the red dots on the scanner? Can’t remember

jagged shore
#

small red dots are equivalent to a normal white spot, just a bug

#

if it's a normal sized red spot then it's a moving target

clever nest
#

Wild

woeful jay
#

We're shagged. Too many to count.

nova matrix
#

im kinda confused, whats rundown mean

dry pumice
muted shadow
#

What is the best way to stop chargers from mowing my team down during alarms? I was at the final alarm door on R1C2, and my squad got murdered by chargers as soon as they downed one of my teamates. Do you just have to keep them away or you get rushed down? any weapons in particular that are good for mowing them down at range, or stopping them reasonably well? (Im pretty sure its a skill issue on my end.)

spark wolf
#

you could rely more on tools probably

craggy pier
#

you guys remember the camo event are those in the loot pool or are they gone now

nova matrix
spark wolf
#

there's a door in whatever zone you opened before the final alarm

#

and there's doors in the zone from the side you came in too

#

if you didn't waste them on the first alarm

muted shadow
#

yes, i did open that.. I should probably save them next time.

dry pumice
#

The thing has insane stopping power. Not damage, but straggering the bastards.

#

Keeps them away and prevents being absolutely demolished by them

spark wolf
#

and for alarms with "hard" waves like that in weird rooms it can be good to have one person not do scans

#

and just fight

#

probably your bio guy

amber roost
#

Hey I been playing around with the Sniper Sentry with symbiosis. They said they increased the fire delay but it more or less fires at the same rate it used to. Only without bio tracker does the sentry appear to shoot slower. Anyone have a similar experience?

muted shadow
#

Huh... I never thought about that... that may actually be a very good idea... stagger them then follow up with something else...

#

maybe a normal shotgun or a revolver?

dry pumice
#

I beat R7C3 PE with 4 HEL shotguns.

#

When large boys came for us we just held them at place with the combined stagger power

spark wolf
dry pumice
#

You probably dont need that many of course, like 2 is good enough

#

the other 2 bring something that actually deals damage and finish them off

muted shadow
#

Okaay I think il try it out then! sounds like it would slay.... maybe 2 MG'S or normal shotguns, with HEL shotguns staggering.

#

sounds like a viable strategy.

dry pumice
#

High Cal pistol used to be amazing against them

#

But it got nerfed

#

It used to deal exactly 30 damage which allowed it to oneshot the bastards

#

Now it deals only 25

muted shadow
#

Hi-Cal feels very hard to use now, almost like it jumps now. but 25 damage is more then enough to kill a scout I believe.

dry pumice
#

So the bastards will stay alive with a sliver of health and taking a whole other HCP shot just to finish that off is a goddamn waste

#

...which should be fine if they were harassed by HEL

muted shadow
#

mmm... your right. what about ammo?

dry pumice
#

Wiki claims high cal now has 18 damage. Uh, source?

muted shadow
#

Ah well, knowlage is power, and trying diffrent ideas is one way to find new tactics. Gosh. I felt like a legend doing R7B2 with 4 bots on secondary and main, but I still have plenty to go! All in good time.

dry pumice
#

Oh yeah, B2 is hilariously easy compared to what's coming.

muted shadow
#

Yea... C2 is what my team was working on, and D1 first error alarm is also a stumper.

dry pumice
#

Not R1 though, i head that one is pretty tame all things considered

muted shadow
#

R1 feels tame enough.

grizzled widget
#

don't expect r5 difficulty.

muted shadow
#

Yea... I joined this game in R7, so i have a lot to learn.

grizzled widget
#

difficulty slowly grew until r4 and r5 where they threw it against the wall and made it super super difficult

#

then made it super easy again in r6

muted shadow
#

oh yes. i heard the PAIN that was KDS deep and some other levels.

steel valley
#

4 years ago????

#

lmao

fickle mulch
#

It wasn't even 3 years ago

craggy pier
#

man is living in gtfo alpha

dry pumice
#

Hey, can anyone here explain to me HCP's 18 damage listed on the wiki? Anyone got a source on that?
Does it REALLY no longer oneshots biters?

distant ice
#

Should be 25

dry pumice
#

I swear some people on the wiki just write random numbers down

distant ice
#

Pros of allowing anyone to edit

craggy pier
#

its a voluntary work dont expect it to be perfect

dry pumice
#

we're not talking "perfect"

#

we're talking writing down random ass numbers with no basis

#

pretty certain at that point that's straight up intentional disinformation

craggy pier
#

i thought its fun to spread wrong info

#

πŸ˜…

#

i just test things my self and see whats good i dont check wiki at all

dry pumice
#

but imagine you did

craggy pier
#

id prolly be mislead and not be havin fun πŸ€”

dry pumice
#

you would be gaslit, to be precisely

#

imagine oneshoting a biter with the thing and thinking "18 damage is enough? huh"

craggy pier
#

πŸ˜‚

silver fable
#

so it's not as bad as "needs 2 shots to kill chargers"

autumn dagger
#

how do you fix the cell stuck in your hands

craggy pier
#

there few workarounds but not reliable

#

most likely you'll have to do a new run

autumn dagger
#

what if he quits out and joins back?

craggy pier
#

might fix it but very unlikely

dry pumice
lone steeple
#

question for those out there I was in a lobby with randoms and this guy had a "kovac red ranger" helmet,is that a random drop or not?

dry pumice
prisma gazelle
#

Does rerunning an expedition award anything other than boosters?

dusky tiger
#

I was upsetti getting the red mask for A1

#

All the effort put in for the r7 one

#

you get 1 but red for doing a1

viscid wolf
#

one completion is all u need

prisma gazelle
#

Thanks

#

i just want muh cosmetics

clever grail
#

whats best pick of primary for a dumb fuck like myself

opaque kite
#

do enemies become more aware of your characters as your infection level goes up?

coral girder
#

afaik, no they should not be more aware or alerted to your presence at higher infection levels

opaque kite
#

these sobs are glowing so much more frequently now

#

its got me suspicious

#

doing c2 at the moment

coral girder
#

shivers

grand bone
#

is there a button to drop your consumable items?

#

like if i wanted to drop a long range flashlight for someone and there wasn't a different consumable nearby

viscid wolf
#

noh

#

u have to find another one @grand bone

grand bone
#

damn

viscid wolf
#

u don't really need consumables anyway

craggy pier
#

Could anyone show me how that kovac ranger mask looks like? I can't find it anywhere

opaque kite
#

the stand off in c2 before the second battery, has it ever thrown invisible enemies for you guys before

grand bone
#

does light trigger scouts or no?

viscid wolf
#

they make them extend feelers

#

so imagine the scoots have a bar similar to sleepers

#

if u walk long enough or shine ur flash light on them long enough they will wake up and nom u

#

scouts will only go spbpbpbpbpbpbp when a light is shined on them for long or u walks too much (not crouch walk)

#

@grand bone hope this explains it!

grand bone
#

yep

viscid wolf
#

only thing that can wake up scoot is gun shot or smacking it and not killing it and screaming

grand bone
#

so its basically the difference between "lets make sure no-one's here" and "i know you're there but i wanna make absolutely sure"

viscid wolf
#

mhmm!

raw violet
#

Is R1B2 supposed to only spawn shooters as sleepers

vital sierra
#

yes

viscid wolf
#

best level

raw violet
#

incredible

viscid wolf
#

it was a bug in R1

#

so they decided to keep the legacy here

vital sierra
#

"it's a bug"

viscid wolf
#

it was no

vital sierra
#

who said it was a bug?

viscid wolf
#

o i thought it was a bug

#

CB_pray mb please forgive me

obsidian depot
#

feature PepeLaugh

leaden briar
#

pretty nice

#

until 200 shooters spawn at once

craggy pier
#

200 shooters are not an issue

wooden osprey
#

you say that but shooters are the most dangerous enemy

craggy pier
dry pumice
# clever grail whats best pick of primary for a dumb fuck like myself

Bullpup or PDW. Or pistol.
They are very low maintance and easy to use.
Bullpup has no recoil and tight-ass spread when hip-firing. But suffers from longest reload time among all main weapons.
PDW is hipfire heaven. The accuracy is much better than the little circle would like you to believe. Just point in general direction and hold LMB until target is dead.
And Pistol... Is a Pistol. Ever played USP45 in any video game ever? That's the one.

#

Also Carbine. It keeps getting buffed for some reason. A very decent weapon stat wise, but something about it just rubs people the wrong way.

minor fractal
#

Dunno if I'd recommend PDW or Carbine for someone that wants an easy weapon.

craggy pier
#

pdw is pretty easy

minor fractal
#

PDW is in the same camp as HEL Shotgun where bad players seem to think it's terrible, and Carbine is actually pretty demanding of accuracy (although maybe the buffs really do make it that good).

craggy pier
#

plus utility from thermal in levels like b2

minor fractal
#

Generally, I think AR and SMG will be easier to play.

dry pumice
#

They are easy, but they are shit in my experience

#

Both are disgustigly weak in DPS department

#

I wasn't impressed. Especially with SMG.

steel valley
#

smg feels pretty awful

#

but ar has a very similar statline to the pdw iirc, + longer range and an easier sight

neon gust
#

Ar always be the best noob friendly primary

#

Just solid all around

#

Good in all situation

dry pumice
#

hm, takes a bullet or two too many to kill bitter than i would've been comfortable with

#

but as far as ease of use - it is pretty stable

distant ice
#

remember when smg was good

craggy pier
#

was it

neon gust
regal heron
#

so is R8 going to be the last rundown? or will it just keep rotating as a place holder

minor fractal
#

After assuring us that they were not abandoning the game btw, but w/e I guess.

craggy pier
#

they won't abandon the game

#

but you won't expect content as grand anymore

minor fractal
#

Calle is very much making it sound like not just budget content, but no content.

#

I'm fine w/ budget content, that's very good even.

craggy pier
#

technically it's no new content, because we'll probably be stuck with the same tiles/environments and same few objs

#

idk

minor fractal
#

New levels are new levels imo.

neon gust
#

Im amussing well get a couple of rundowns after 8

#

R1 to r6 its pretty much just us walking around hearing spoopy tubes that schaeffer its baging

#

R6 and r7 its schaeffer trying to so something and barely succeding

#

So unless they outright kill everybody in r8 theres no way they ending the story that quick

craggy pier
#

it's all a dream

#

we will discover a time travel device thingy for r10

steel valley
#

didn't they explicitly say that r8 is the end of the story

craggy pier
#

did they

steel valley
#

maybe i'm tripping

#

i swear i say an article

craggy pier
#

they said the story is coming to an end

#

but i doubt it is THE end

steel valley
#

wdym

craggy pier
#

r8 can't be the grand finale right

#

copium

minor fractal
neon gust
#

They want me to feel what they feel

#

Goddam dauda its such a good character

craggy pier
#

my headcanon was always expeditions we're doing are just trial runs while sleeping in our hsus

#

like the movie source code

#

so any lore does not matter

#

just a figment of your imagination

minor fractal
#

Oh hey

#

they stealth patched the stamina issue w/ stuck enemies.

#

You can have enemies up and have out-of-combat stamina.

craggy pier
#

but the question is your stamina still in shambles during error alarm sections

#

r3d1 moment

#

r4b2pe moment

#

also that's not very good because pulse in r7e1 is a decent indication whether or not the striker wave is over during wave 4 tank fight

neon gust
#

@vital sierra no matter how many clown emojis you put on me

#

Im not playing act 6

dapper nimbus
#

"As of today, players can experience ALT://Rundown 1.0 Deviation and Rundown 7.0 Rise
permanently – with Rundown 2.0 to 6.0 being released one-by-one leading up to the release of
Rundown 8.0 that will encapsulate the complete GTFO storyline."

craggy pier
#

damn

dapper nimbus
#

Copium, hopium, dopium, devskillingthegameium

neon gust
#

Welp

craggy pier
#

so the copium is now

neon gust
#

Either theyre english its bad

craggy pier
#

surely there will still be decently packed updates

#

after r8

dapper nimbus
#

Their english is not bad, game is dead with r8 lol

neon gust
#

They better start ficing up the game woth every patch then

dapper nimbus
#

Surely doubt they'll do any rundowns after the story is finished just because fans want it.

#

πŸ˜… game didn't even last one year after 1.0 released

neon gust
#

Gotta fix checkpoints
Matchmaking
Bots

#

Not that much to fix tbh

#

Fully featured game once the fix and improve things

#

Unless they pulla borderlands and add a expansion thst we gonna have to buy

#

Rundown 1 act 2

#

I can see it coming

minor fractal
#

I mean, I think the lackluster development, apparent internal disorganization, and the super inconsistent messaging in general doesn't bode well at all.

neon gust
#

You can tell their kinda disorganize from the last twitch stream

minor fractal
#

Either GTFO is getting next to no attention from 10CC, or the company itself is just a mess.

#

There's not really a win for GTFO there.

vital sierra
#

we have rocket launcher

minor fractal
vital sierra
#

and flamethrower over b4b

#

as everyone want from the beginning

#

Operation Health for GTFO

#

GTFO game complete with 70 levels

#

70 levels is not that bad

neon gust
#

You can tell wich one works isolated from the rest type deal

#

Hell sometimes with the way they talk its so vague that you might think they dont work on the gsme at all

#

Just feel like they mumble for 20 min without giving some insight on the game

neon gust
minor fractal
#

Huh...

scenic thunder
#

so why are there icons for medi pacs, ammo pacs and hsu in the maps legend. are they used anywhere? it would be super helpful if we could mark resources on the map for later use

wooden osprey
#

by tag i mean player ping

scenic thunder
#

Damn. Been playing this game on and off since r1 and I’ve yet to see one of those pings lol

wooden osprey
#

you have to really try to ping the pack

scenic thunder
#

Still not super useful either if you have voice coms

wooden osprey
#

ye

scenic thunder
#

Still think permanent map marks would be good for the game

wooden osprey
#

same with moving resource packs around the map

#

but everyone in gtfo-chat disagree

#

cause "It won't matter much anyway"

#

when it completely does

dry pumice
#

Got the ammo icon and even a unique voice line "ammo here!"

#

The problem seems to be that locker hitbox is way fatter than pack's hitbox for voicelines

#

So its a real problem to ping one instead of the other

dry pumice
#

Good.

wooden osprey
#

welp until next question

#

cya

scenic thunder
#

Thank you sir skill issue, until I come back with another pointless question, au revoir

swift jolt
#

So I have few questions that is bugging me
the artifact heat... what does it even mean? I got mine at 92% atm but dont fully understand what that entails.
why are the there a a bracket with [1,-,-,-] after the completed?

neon gust
#

The brackers are completions and its sectors

#

So the 1, would be main objective

#

1,1 would be main and extreme
1,1,1 main extreme and overload

#

All of them filled would be prisioner efficiency

#

All sectors cleared in the same match

swift jolt
#

oh ghad

#

wait overload?

#

and the artifact heat?

neon gust
#

Artifact its just he value that you pick them up

#

The less heat you have the more artifact you need to pick on that level

swift jolt
#

so 100% is not good then?

neon gust
#

No, 100% its good

swift jolt
#

oh

neon gust
#

Less than that its bad

swift jolt
#

also, should i try to complete all the brackets then?

neon gust
#

Its there to stop people from running the same levels

neon gust
#

Enjoy the game

#

Do natural progression

#

Main , then main and extreme

#

Then pe

swift jolt
#

ah i see

#

so do r1-r7 then do the big stuff?

neon gust
#

Ye

craggy pier
#

you do r1 then you first try pe

swift jolt
#

but its not mandatory right?

craggy pier
#

no

neon gust
#

Go trough all main objectives first so when you come back for the optionals you will know your way around

swift jolt
#

ah i see

craggy pier
#

especially when they longer tie cosmetic drops to ex and ovl

#

for some reason

neon gust
#

Also yoy wont be spending 3 hours in alevel and shit

craggy pier
#

so if you want, just go for high and be done with it

#

and they're not deleting rundowns anymore, so you have all the time in the world

swift jolt
#

imma just do r1-r7 then go back to it

neon gust
#

Pretty much

ocean plinth
#

Does anyone know if r7c3 has the bug where if u disconnect u can’t get back in?

weary plaza
#

I hope they didn't bring it back when Alt R1 released

ocean plinth
swift niche
#

Really sorry, couple newbie questions here: Does this go on sale often? I know it is right now but I just found out about it so it's not in my budget atm. Also I'm sure this gets asked a lot so I apologize but I know it recently has had or is going to have some big changes. How playable is this if you have no friends who want to play it?

ocean plinth
#

Apparently the r7c3 bug is still there, I literally cannot rejoin c3

clever grail
#

can someone elaborate on sleeper checks? how do i prevent check 2

full sundial
steel valley
#

if you mean pulsing just literally stop whatever you're doing

swift niche
distant citrus
#

Is gtfo directly inspired by the thing (1982)?

dry pumice
#

Could be, but can't be sure. Falls within same body horror category and mother could easily be imagined being a part of The Thing, while gaping maws for a head are reminiscent of that one scene, but that's about it.

split wing
#

What setups should we use for R1C1?

#

The one with the huge room with the waves

tacit zealot
pale beacon
#

We ran 4 turrets on R1C1 and by extract we had no ammo, and no turret ammo, are there guns that should be prioritized for this level specifically?

neon gust
#

you legit just need 1 sniper snetry

#

loot before doing reactor

full sundial
#

having multiple sentries shooting at the same chokepoint leads to using a lot more tool ammo than is necessary, let the sentry shoot some and you shoot the rest, two sentries max

pale beacon
#

oh that makes sense, sentries will shoot at the same target but realistically only 1 sentry will hit

neon gust
#

1 bio, 1 sniper sentry, 1 cfoam and a back up sentry

#

2 machinegun of your choice, 1 sniper, 1 revo (whoever got the best aim)

#

bam\

#

good loadout for r1c1

#

buy me dinner later

pale beacon
#

Will do!! thanks!!

earnest compass
#

what would be the pros and cons between the 2 machine guns?

stuck obsidian
#

which one is better? spear or hammer?

viscid wolf
#

they have different uses

viscid wolf
earnest compass
viscid wolf
#

ah um

#

i forgot FiaDed

earnest compass
#

Lol youre ok

viscid wolf
#

one sec

earnest compass
#

Like do you mean in general release like rundown 1 being first one?

viscid wolf
#

the veruta XII is the fast firing one

#

u kind of hold left click into the wave to stun all of them while ur team mows em down

#

Arbalist XI is the slow one

#

its for single target damage

earnest compass
#

Oh ok

#

Yeah I think I noticed the arbalest had tighter spread

viscid wolf
timid rampart
#

Are there specific weapons that bots tend to do better or worse with? Or should I just give them whatever weapons are relevant to a level?

viscid wolf
#

hmm

#

they only body shot

#

so high efficiency weapons are generally gud

#

machine guns, pistols

#

the like

viscid wolf
#

wat he said KroosThis

#

man made a whole reddit post on it

earnest compass
#

with the carbine body shot buff what about that one?

viscid wolf
#

its strong

tiny steppe
#

is there an est time for the release of rundowns 2 and onwards?

viscid wolf
#

noh

#

estimated few months or so

#

just guessing tho

grand bone
#

I know modding is discouraged on this server. But if I were to try out mods when i'm doing solo, would I get banned or something?

weary mesa
#

No

#

Just don’t use them while using lfg

grand bone
#

yup, i was just looking for a mod that increases ammo economy so i can test guns out while not lfg

weary mesa
#

Oh cheats lmao

#

Same thing then

mossy aurora
#

wemodders

grand bone
silver fable
#

also if you want modded lfg I think the modding server probably has a setup for it

#

.t modding

uneven gulchBOT
#

GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)

grand bone
#

already joined that, but thanks

#

i wish they kept the holo sights on the high caliber pistol

tired cloud
#

QQ: does anyone know the magnification of the assorted weapons' optics in the game? eg smg has 1.5x, revolver and pistols are 1x, dmr is 3x etc.

distant ice
#

The magnification is stupid since it depends on a set base fov

#

How much you zoom in (or even out) depends on the fov you have

dry pumice
# stuck obsidian which one is better? spear or hammer?

Hammer is unfortunately objectively better than spear.
The only advantages the spear has is slightly higher damage on critical hits (headshots) and notably longer reach.
Disadvantages are:

  • not as good at breaking locks;
  • inferior stagger (can't stunlock a guy by just spamming him with quick attacks);
  • lower base damage, which ends up fucking up the critical damage as well. In practice the spear will still deal more damage on a headshot, but not big enough to matter (like literlaly 2-3 damage points);
  • the most important bit - can't sprint while charging, like all other melee weapons, which forces the player into a defensive posture waiting for the target to come to him instead.

The only thing spear seems to be very good for is soloing / dueling giants as extra reach keeps you safe out of their 40 damage punch range.

silver fable
#

hammer is disgustingly effective at soloing giants, so that's not really a plus for spear

#

even charger giants don't really stand a chance against one prisoner with a hammer

#

it's pretty degenerate

fallow kettle
#

can sniper sentry one-tap a scout to the head?

craggy pier
#

yes

fallow kettle
#

do sniper sentries automatically go for the head?

craggy pier
#

yes

#

they prioritize tagged enemies

fallow kettle
#

kk, i thought we had to put them on boxes to target heads

#

but thats for giants right?

craggy pier
#

they always target the head 1 shot for regular scouts and 2 for giants

fallow kettle
#

how do head explosions work?

#

some guns explode the head but some dont?

craggy pier
#

all guns can explode heads

#

head gives dmg multiplier so you get most of the damage there

#

also they dont die if head is popped

#

like strikers

fallow kettle
#

yeah thats what I'm talking about bc strike giants if they eat a headshot they won't die but you said it takes two headshots from a sniper sentry?

craggy pier
#

shooters, big shooters and scouts head will only explode on death (if you shoot it that is)

fallow kettle
#

doesn't the sniper sentry explode strike giant heads?

#

how does it get the second headshot?

craggy pier
#

body shots

fallow kettle
#

so 1 headshot 1 body shot?

craggy pier
#

yes

fast field
#

hey everybody, can someboyd explain what does "compelted (1,-,-,-)" means in rundown hud?

dry pumice
#

BRB wheres my coypaste

icy cave
#

a 0 means you did not do sec or overload depending on which slot

dry pumice
#

Shit, not in the phone...

craggy pier
icy cave
#

First slot is main so always present

fast field
icy cave
#

yep

fast field
craggy pier
#

np πŸ‘Œ

icy cave
dry pumice
#

It's a completion counter:
A, B, C, D where
A = Main objective
B = Secondary objective
C = Overload objective
D = Prisoner Efficiency (B and C done in the same attempt).

#
  • means not present in this level
obtuse yoke
#

i have a question cause the wiki was helpful but not as detailed as i needed, does anyone have a list of every alarm type/class ever "used" in the game plus knowledge of reactor/uplinks past and present? you could dm me of you so choose, or reply by @ ing me in spoiler chat. ty

stuck obsidian
#

thanks

analog dirge
#

any maps that can be completed within an hour or less? i got work in a bit but i want to play

wooden osprey
#

R1A1

#

if you know what your doing

#

well anything from R1 can be beaten under 1 hour

analog dirge
#

thanks g

dry pumice
pearl badger
#

r1a1 with 2 new players was 17mins for me

winter tinsel
#

What does the hacking skill do?

steel valley
#

makes the hacking mingame have more or less blue blocks

winter tinsel
#

ah ok

dry pumice
#

Actually comes very useful on levels where you hack under pressure

#

+100% hacking makes it hilariously easy

#

i am the lock melter

winter tinsel
#

well I was gunna use the artifact that gives you a shit ton of ammo but lowers you hacking skill

honest lion
#

Hello. I'm new to this discord. Just wondering if anyone have any tips for R1C1? Me and my friend's monkey brain somehow can't clear it after 5 tries.

dry pumice
honest lion
#

2 + 2 bots

dry pumice
#

Well first of all cfoam launcher and mine deployer are pretty worthless here

#

Give one of the bost a biotracker and bring 3 sentries

#

Sniper sentires for effect, burst sentries for longevity

honest lion
#

Does the bots automatically mark the moving enemies with bio tracker?

dry pumice
#

Arm boths with Carbine + Machine Gun combo. They are the only guns they can use well (and carbine is currently a little bit too strong)

dry pumice
#

They have like 50% more range than players and a quarter of the cooldown

#

Compensation for the fact that they are not that smart and can't call out sleeping enemies

honest lion
#

gotcha

dry pumice
#

Use the pauses between waves to run off and scramble some loot

#

Bring the biggest ammopacks you can find at the beginning of The Path

#

and then just... hold the line

honest lion
#

One of the issue is, the turrets run out of ammo and refills after phase 5-6 and we can't go pick up the resource at the earlier places

dry pumice
#

you should

#

the cooldowns increase with each wave

#

just remember where you left them

#

hell, you could try to do the BIG BRAIN stat and try swaping resources around

#

like swap ammo for medpack, than swap the medpack for earlier ammo

#

and with this weird game of supply checkers move ammo and tool refill pack closer

honest lion
#

I'll have to try that.

#

where would be the best place to setup?

dry pumice
#

And again - sniper sentires run out faster than burst

#

so bring 3 bursts or something, might last longer

#

my team did it in the tunnel right before the reactor, but now i think it was a suboptimal spot

honest lion
#

I've tried the bridge and the section in front of it

#

the section in front have a very narrow hallway

devout bridge
#

there's enough tool ammo even with 3 sniper sentries honestly (that's how I did it with 3 bots), you could maybe try to hold like the first 1-2 waves without sentries if you're still struggling with tool ammo after following Artek's advices

#

should be easy enough, the first waves aren't that hard

dry pumice
#

oh, that's a good advice actually

#

save the sentires for a couple of waves

#

We only had 2 sentires

#

i was the local cfoam enthusiast, as always

#

actually saved our assses a couple of times, but it really is for the memes mostly

#

And of course pay attention to your own guns

#

Sniper rifle is under big scrutiny for eating ammo like mad

#

Try HEL shotguns and HEL revolver

#

with so many enemies funneled into a tight corridor surely you can take advantage of their penetration capability

honest lion
#

I'll try out the shotgun

#

since I can't aim

#

Thanks for the tip. I'll try to clear it again once my friend's free

#

Also, If I'm in Asia, how laggy is it to play with other region?

dry pumice
#

shrug

#

Russian, played with Australian yesterday, seemed to be fine

honest lion
#

I'm in Taiwan and I play with some friends in SEA and it's inconsistent. Sometimes there's lag sometimes there isn't

#

had a bug once where the lag caused the alarm door to close on us so we can't go back to the previous room

dry pumice
#

Yeah, shit like that can happen with bad desync issues

viscid wolf
#

fellow taiwanese MyMan

viscid wolf
honest lion
#

Sadly I'm not Taiwanese. I'm just studying here for a few years.

viscid wolf
#

when i qas playing in taiwan i got lots of lag

honest lion
#

Taiwan wifi is godly compared to where I'm from

mossy aurora
zealous pasture
#

so i just got the game today is rundown 1 the place to start or is 7 for the story wise part

weary mesa
#

it's complicated

#

R6 is the start of the story but we're now getting previous rundowns

viscid wolf
#

i'd suggest R1!

dry pumice
#

Its easier and its in chronological order, TECHNICALLY

viscid wolf
#

easier levels that get u into the flow of things

#

shorter too AlfaThumbUp

dry pumice
#

First five rundowns had no story, they had deepest lore

#

Rundown 6 is where shit kicked the fun (but its currently not in the game, so...)

#

And Rundown 7 continues the "plot line" if we can call it that?

#

Now old rundowns are coming back and there's lot of hints to some extra dimensional multiuniverse bullshit or whatever, but it shouldn't really matter for chronological events

weary mesa
#

R1 is definitely the place to start for getting used to the game

zealous pasture
#

gotcha gotcha ill start working on those then!

viscid wolf
#

enjoy ur run cutie love

zealous pasture
#

ty ty i might mess around on a solo run to get a run down and use to controls and mechanics first tho

viscid wolf
#

check out training tab

spark wolf
#

rip the efforts they put into making their current a tiers accessible as fuck because you guys send people to the old versions instead kek

waxen jetty
#

y are u dick riding

spark wolf
#

how is it dick riding

#

its their own fault

#

not yours

#

they already killed R8 before it exists

#

they're gonna add some crazy new feature in R8?
that will then only be available in 1/8th of the game? kek

dry pumice
#

This entire thing does feels like an experimental projects to see if they can make a very quirky game with unique content drop gimmick and see if they can go somewhere with that.

#

...and eventually through our collective whining it was shaped back into "conventional" game design routes.

spark wolf
#

3/8 of the game will have checkpoints

#

random af if ur gonna look at the full picture

dry pumice
#

Game got fascinating history of development, at the very least.

#

You could write an essay about this and probably get a degree.

spark wolf
#

play in order

#

beat R2E1 R4E1 R5E1 and then enjoy getting 2 checkpoints on R6A1

winged turtle
#

essay called "Greatest Test Fomo Output"?

#

hmm i'll workshop it

mossy aurora
#

What if alt R6 has no checkpoints?

dry pumice
#

pfffft no fucking way

spark wolf
#

idk how they convert them to current version but it probably more work for them to do that

dry pumice
#

D2 and D3 without checkpoints

#

80 minutes of raw stealth

spark wolf
#

they also have this thing where everything they've added to the game has to keep existing even if its incredibly broken

dry pumice
#

the hope dies last

mossy aurora
#

The more you stealth for D3 the harder it is for you

dry pumice
#

right

#

more so D2 then

#

hated that level

#

it just threw all the worst shit at you

#

a little bit of everything

#

gas here, spitters there, chargers all over the place, fucking mother, absolute darkness with charger scouts in which you are not allowed to fail or its an instant wipe

winged turtle
dry pumice
#

You have no time

#

It was a reactor with some very nasty secondary objectives that you must do between waves

mossy aurora
#

The overload objective made fog start to rise so the longer you took, the less you could see, and if you don't know the reactor part layout you could easily get lost

#

Wtf are you talking about

dry pumice
#

literlaly my experience and i wasn't even stealthing

mossy aurora
#

You don't need to do secondary between reactor waves

dry pumice
#

i got carried by some overpowered lads (was it Nomad?...)

mossy aurora
#

Unless you're doing it the soy way of main first

dry pumice
#

and jesus christ i couldn't differntiate between corners and walls in that

#

the room of death and yellow lights though

#

that room was cool

#

literally a room you are not allowed to wake up no matter what

#

stealth or die

mossy aurora
#

No

#

That room was easily shootable

#

Especially given how busted sniper was

dry pumice
#

maybe in perfect 90% accuracy performance scenario

mossy aurora
#

???

dry pumice
#

that room was full of very tanky shit

mossy aurora
#

Just kill all hybrids and giants, and ping pong the tanks

dry pumice
#

and also wasn't it a respawning one?

mossy aurora
#

Yes it was a respawn room

dry pumice
#

so no point in doing that

mossy aurora
#

It saved time

dry pumice
#

only that

viscid wolf
#

o i remember doing R6D3 in full fog

#

dat was fun

#

our group didn't know u were supposed to stealth the bac sections so we pulled tank room twice Giggle

mossy aurora
#

Ammo was not a concern for that level, so you didn't lose anything by shooting that room

viscid wolf
#

well 3 times

wary linden
#

meanwhile when you knew what you were doing, you wouldn't see fog until the last wave of reactor but you would still be able to see cause it was at crouch hight

wary linden
#

which made this secondary basically free

grand bone
#

Whats the use of the shotgun sentry?

winged turtle
#

being good at the game makes the game easier. more at 11

dry pumice
winged turtle
dry pumice
#

Great at camping corners.

winged turtle
#

none practically

dry pumice
#

But any and all tactical advantages it could provide are offset by the fact it wastes ammo like mad

winged turtle
#

ohhhhh i didn't know it had bad ammo efficiency too KEKW

#

OOPH

dry pumice
#

that thing goes to 0% in like a wave or two

#

an absolute tool refill hog

grand bone
#

In short, use burst or sniper instead

dry pumice
#

yep

winged turtle
#

yee

dry pumice
#

burst is basicaly lower damage, but spreads its ammo more equally

grand bone
#

Mhm

dry pumice
#

sniper basically means 1 bullet = 1 dead sleeper

#

(although sometimes it wastes shots on corpses but whatever)

grand bone
#

I can go through like 4 alarms without having to use a tool refill on a burst if i’m lucky

#

Especially when there’s multiple

wary linden
grand bone
#

I think it was R1C1 (the one with the reactor where you had to put codes in for 8 waves) where me and my entire team just had 4 bursts and placed them on a choke, we barely had to fire

dry pumice
# wary linden which made this secondary basically free

The secondary was the mini-reactors, correct? Or... Goddammit. Can't remember. There was an objective with the guy carrying something while other 3 hold shadows, then he carries something again while the other 3 kill small waves of 3-4 biters coming from entrance shaft and then something something that was supposed to be done in fog between reactors waves

wary linden
dry pumice
#

Again, i got carried by Nomad in that one (i think?) so i literally did no thinking. They showed me where to stand and shoot gud. I did just that.

grand bone
#

We only decided to do 4 sentries for the meme

wary linden
#

R6D3 : high reactor - once done, lowers fog
secondary : collection objective (glp/osip/Ids type), Shadow enemies
Overload : reactor shutdown, fog rising, starts an error alarm once the door leading to bulkhead key is open

wary linden
#

with time you will learn

grand bone
#

Don’t know where else to put them on these maps except on a choke

dry pumice
#

give them more range or something

#

longer hallways

#

also i cannot imagine a scenario in which 2 bursts can hold a proper wave

#

not one of those 4-5 enemies, the big ones

grand bone
#

Its usually a burst and then a sniper

#

Like 25% of the time its another burst

turbid horizon
#

Sniper just got nerfed

wary linden
turbid horizon
#

w h a t

#

increased fire and start delay?

#

isn't that bad

#

oh wait the wasted ammo

waxen jetty
#

he means it wont shoot the dead bodies

dry pumice
#

it shot so fast it wasted bullets on already dead enemies

turbid horizon
#

ahhh

wary linden
#

shoot less == you can balance your resources better which is always what you want in this game. it also consume less tool overall which is also good.

turbid horizon
#

well I've noticed double sniper isn't as good anymore

wary linden
#

you can have more tool refill for other tools which is always nice.

dry pumice
#

For a short moment of time sniper sentry just became the funny burst sentry that shot 2 high caliber chonkers instead of 3 peas

mossy aurora
#

Sentry thinning out waves > sentry killing the whole wave where you are overloaded with ammo and run out of tool first

grand bone
#

Exactly

#

You don’t want one to deplete fast while the other not at all

dry pumice
#

I want auto sentry back

wary linden
#

so the sniper sentry receive the perfect buff

dry pumice
#

i want to hear the brrrrrt again

wary linden
#

it shouldn't have the bio symbiosis.. it's already too good without it

grand bone
# dry pumice I want auto sentry back

I tried auto sentry with a mod that brings it back as it was. I didn’t really notice it being too good. It staggered a lot which helped with scans but it mostly ate through tool refills with not much thinning

#

Or at least thats what it felt like

#

It could be really good and i’m just dumb

mossy aurora
dry pumice
#

Yep, it was worthless. But i just like it because it could go BRRRRT. Music to my ears, especially if there were multiple.

#

I find burst sentry very lame to listen to.

spark wolf
#

auto sentry was good if you had it close and paired it with a weapon that does near one-shot damage

#

but now you could just use a BOOSTER for that too

dry pumice
#

Hm.

#

Do you think shotgun sentry is so bad because of all the SR Sentry Damage boosters?

mossy aurora
#

its because it aims for head

dry pumice
#

I still have plenty of them, but they're basically worthless as neither sniper nor burst can use them effeciently.

#

Shotgun sentry is born to use them but even then...

mortal nimbus
#

What is the most efficient way to kill snatcher ?

viscid wolf
#

u can easily stun it with a choke mod as it rears toward u to snatch

#

id ignore it for the most part and just keep an eye out

#

and when it strikes have ur team focus it

glass nova
#

Hey guys, getting back into GTFO for the new update. And Im reading the new 1.0 update and I wanna know if the 6 new rundowns are the previous ones just revamped and the 7th one is brand new? And they will be new from here on out? Just curious!

wary linden
woeful sedge
#

how to r6c1?
keep dying to last wave D:

sonic ocean
#

What builds would be most recommended for R1D1?

sonic ocean
# woeful sedge how to r6c1? keep dying to last wave D:

2 burst sentries, 1 sniper sentry and a bio tracker for tools
For weapons I'd suggest at least 2 Techman people Arbalist MGs (We had a sniper with 3 mgs)
Also when you defend do it on the second room up from the obj i think it was. There is a room with a bridge and utility truck
Face it to a hole in the wall where the enemies will flow through as a chokepoint
That should get you through to 8 with minimal issue (Or at least from my experience)

tacit kite
#

Now that the way rundowns rotate has been changed, will old rundown specific guns be returning or have they been removed entirely?

silver fable
#

alt r1 in particular brought arbalist and combat shotgun back

thorn rain
#

i wonder when they bring old good hammers back

fallow kettle
#

best map for scout killing practice?

thorn rain
fallow kettle
#

or game mechanics in general

#

like parkour maps

#

or kiting maps

thorn rain
#

i would say R6 C1 where there are 5 scouts at the end. But in general you can try R7B2. It has uplinks, shadows, and scouts. And it's not too hard. Should suffice your need

neon gust
wooden osprey
uneven gulchBOT
# fallow kettle like parkour maps

GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)

thorn rain
#

Kiting maps is more for solo running, it was very popular before R6 since everyone had infinite stamina.

soft crater
#

Sliding also made you a bit faster

#

Now it's used to preserve stamina

#

(Or dodge move through enemies quicker yadda yadda)

rigid sinew
#

if you mean skin wise, only time can tell

#

it's not like you need it anyways

#

just learn damage percentages

dreamy ginkgo
#

how i can say in "looking for group" if i can hear voicechzt, but can't use it?

#

and i also don't sure what high pulse do to the character

gentle tendon
dreamy ginkgo
soft crater
#

Iirc. More stagger. Half charge lock breaks. Smoother consecutive swings. Right clicking mid charge doesnt bash anymore instead it just cancels the charge.

#

I've encountered some newbies too that watched old melee videos not knowing you can't tap striker occi oneshots anymore either (unless boosters but eh.)

craggy pier
#

Why can’t I see the other rundowns, I only see rundown 1 and 7

#

they are still working on the other rundowns

icy cave
dry pumice
craggy pier
#

Thank you

icy cave
blazing yew
#

Hopefully I don't lose my R6 progress :v

#

Honestly... I cannot wait to start recognizing pieces of maps from when Markiplier played it back in the days

dry pumice
#

Btw. Is r1 is entirely one same tileset?

#

I swear all maps looked almost exactly the same.

neon gust
#

yep

#

stright up just refinery and storage

minor fractal
#

^

#

Dig site comes R2, lab comes R3, datacenter comes R4, floodways comes R5.

neon gust
#

i did find out there a lack of the cool little structure

#

:[

pseudo walrus
#

Hi there, new player here with new friends. We're getting stonewalled on Alt R1C1 ||(the reactor holdout)|| and I'm wondering if a) this is the right place to ask this and b) if someone may have an idea on how to improve our strategy. We are running 3 turrets and one biotracker for marking and making sure that we move lots of tool and weapon ammo close to the front, but eventually get flattened in the last 3 waves.

If this is the wrong place to ask please let me know and I'll go ask somewhere else. Thanks!

brittle mural
#

Don't burn too much tool too early, you can go by at least the first 2 waves without sentries

#

If you can though, have 1 sniper and pop the hybrids and giants before they create an issue

#

If not, try your best to stagger them before they shoot

pseudo walrus
#

Hybrids are the large ones, right?

brittle mural
#

Scolliosis barrage shooters with spiky heads

pseudo walrus
#

Ah ok

brittle mural
#

Also, where were you defending?

latent obsidian
pseudo walrus
#

We were holding a room up from the reactor

brittle mural
#

Bridge is by default where people usually defend

#

You can move a room forward, it has a nice choke which they come from on the right side

pseudo walrus
#

Got it

#

We'll try that tonight when we get back together. Thanks!

blazing yew
#

Also, when we did it, we had one sniper turret and it did the job

steel valley
#

really wouldn't encourage the giant mines

shrewd dirge
steel valley
#

they don't really do much

shrewd dirge
#

giant mines are a scam

craggy pier
#

if its reactor you can wait till code show up and still have enough time

shrewd dirge
#

knowing how long it takes you to get back to the terminal helps a lot

#

with stamina

craggy pier
#

where do you usually hold out

#

the bridge is the perfect place

#

and its not that far from the terminal

shrewd dirge
#

me personally? bridge up the catwalk.

icy cave
icy cave
blazing yew
icy cave
blazing yew
#

Not sure I'm following....

steel valley
#

people played r1 lol

icy cave
blazing yew
#

But how do you know about lost progress?

neon gust
#

the server keeps track

#

it really doesnt matter in the grand scheme of things

#

you wont loose progress

blazing yew
#

It matters for cosmetics!

neon gust
#

r6 and onwards atleast

icy cave
icy cave
blazing yew
#

How can you be so sure we will lose progress?

icy cave
icy cave
#

the clears are not matching so they are seen by the server as two different rundowns

blazing yew
#

I don't think we're talking about the same things..........

icy cave
#

so R6 and Alt R6 will also be seen as two different rundowns

#

hence Alt R6 will let you unlock stuff even if you already unlocked stuff in R6 cause the server is considering it as a totally new thing

blazing yew
#

And what's your source?

neon gust
#

the announcement

#

kekw

icy cave
#

and because it considers it a totally different thing it will ALSO not wipe the cosmetics from old R6

icy cave
neon gust
#

im hopeful they wont do alt 6-7 since it really doesnt need to imo

#

but if they do djdna its absolutly right

icy cave
blazing yew
#

Look, there aren't unlimited cosmetics the game.

icy cave
neon gust
#

you will get them

#

in time

icy cave
#

bro you are trying to make a point that does not exist.

neon gust
#

djdna its been as clear as water

icy cave
neon gust
#

i really dont see whats going on

#

you will get your cosmetics

#

since the alt rundowns have cosmetics unlocks

blazing yew
#

Either R6 progress won't be lost, or progress in alt R6 will be ignored.

Because once the game is 100% finished, we be able to unlock all cosmetics

neon gust
#

not the OG old rundowns

icy cave
#

none of old rundowns progress has been wiped till this date

icy cave
neon gust
icy cave
#

about the real reason why they did not add CP

neon gust
#

how can you know i was right

blazing yew
#

How do you knoooow? Cosmetics were released in R6 and there is no alt R6 yet xD