#gtfo-related-questions
1 messages · Page 12 of 1
the problem is since i play some other rundowns the main rundown is super easy for me
love C1
so its hard to give it my all
as long as we finish it, I don't mind
How much is Rey charging for carry sessions these days?
just be easy on me ahaha
... i would love 1 or 3$ ):
not needed tho
what a bargain
hmmmmmm lets see yes under 1 hour no checkpoint should be enough
for a easy and good time
C1 doesn't have PE
I think it's just the secondary
nope C1 only has main
C2 has PE but that also can be done under 1 and half hour or 1 hour
you can see if a level has optionals when selecting it
M
M, MS, MSO
M, MSO, MSO
MO, M
M
list of objectives this rundown
I know I know, but I don't have the game open now
sorry ._.
yellow missions mostly have only main
I saw Fireblade's run on C2... Overload made me cry 🤣
fireblade don't count
that's true
does C2 overload still have that bug where you can go through it without fog?
tbh never seen his stuff or anything
if you plug in 5th cell only?
just heard his a super good player
never met him or played with him don't even know if he knows i exist
his squad goes in blind, first time, and perfectly executes missions...
Fireblade has agents everywhere
if you die and restart from checkpoint yes
he hears everything
ahh yes checkpoints 🙂
wait, @wooden osprey how can you not get the C1 checkpoints?
oh than HIIIIIIIIIIII
by not dying
easy
but you still activate them - just don't need to respawn
I thought you meant, not trigger them and yolo
he just means not using them
wish that was me
oh no thats impossible you have to activate the doors to move along
exactly, that's why I was confused
when we say no checkpoint it means we don't get the checkpoint marker when the finishing screen comes up
when you finish the mission there is a green checkpoint marker next to the difficulties
thats only there if you use checkpoints
OOOOH that's what that green marker is?
like die and respawn on them
yes
not using any checkpoints means you don't have the marker
for them screenies
wait, so if you don't wipe and respawn at checkpoints ,you don't get the green marker
nope
oh okay
its something you don't want to have
I was wondering what that green thing was on other peoples screenies, never seen it myself 
I'm confused then
the green symbol on the results screen means you died and loaded from a checkpoint
on C1 we wiped many times, but saw no green marker at the end
however, I think we did B3 main with no wipe but got the marker
imagine having a problem with checkpoint system and not just enjoying it as it is
went to the lobby too quickly
oh yeah it does take a second to actually show up
wait, let me clarify with a friend
just to make sure
okay, my bad - I think it was B3 main with wipe => green mark, and C1 ended up being a no-wipe completion (surprisingly)
most likely because you worked on it for 1 and some months
nice
actually, the reason was because our 4th man (the weakest link) was not ready on time and we brought a bot
mfw a bot > player
DAMNNNNNNN
i mean fair enough
savage
cause you guys are not to the point of adapting to everything i need to remember not everyone is like that
but alos
also*
they may be called bots
but they are powerfull
like really powerful
I try my best to learn this game, like I really wanna improve on it
oh I noticed that, so Bishop outperforming our 4th guy is not surprising
bots have aimbots-don't get triggered by scouts at all and most enemies ignore them
pretty sure the main thing people complain about bots is their pathing on scans yeah? dont really use em that much
also they think sharing is super caring
I even have the most balls on taking out scouts, with the risk of getting shittalked ahaha
so if they have something they give it to the players first
that is a very good thing to have
that's pretty based of them, ngl
little random tip on scouts, if an enemy next to a scout wakes up the scout also wakes up
yup, I think we suffered from that lmao
AHAHAHA that cracked me up
they are ethereal beings
I only follow objective
MFs have no clip powers to get to you
Reminds me of on R6D3 somehow a bot tunneled through the whole map from the shadow wave spawn to the extraction point
Probably that guy is cracked
bishop is just on another level than most bots
he heard we had a 5 use ammo and got his pickaxe out
OY THAT SHIT IS MINE!!!
that's why we finished C1 with no wipe, Bishop is a god
it doesn't help that they almost never alert anything
and there gun shots don't even count as sounds
like its not a joke
if you wake up an enemy in a packed room
and they shoot it
the room doesn't wake up
I noticed that, somehow they are silent in noise
they have silencers on that mf
external sounds to 0
not suppresses,silencers
The main downside with bots is clearing lots of enemies in stealth/giants. And tasks that require splitting up and multiple brains
and the bug with carrying cells on ladders
or any other activity other than killing enemies
heard a lot of complaints about that
but if you are new to the gmae
bots don't get infected, right?
game* bots can be alot better than you
imagine if there was a command to tell bots to ping resources within your zone
bots are just visible models, invisible in soul
i mean there is already a command to pick up heavy objects that you don't know where it is
if you go into a room with a bot
the bots are sleeper insurgents rebelling against their kind
and go to objectives commands
and tell it to pick up like a cell or something
it will pick it up
even if you don't know where it is
thats funny, didn't actually know that
yeah you also can locate large objective items by doing the same with players
So you could just enter a room teeming with enemies and they can go get it?
if your in the room where the objective is
you can find the command
so you don't have to search the whole zone
or go to terminal
yes
and they ignore all enemies and won't wake anything up
That would have been so good for R5C2 lol
they just no clip through them
brooo that's legal cheating lmao
yep...
has R7D2 been done with bots?
once I do it myself, I'll say yes - I'm the bot
lesgo
no you are less than a bot cause you get targeted by enemies
i think so i don't remember tho
where's the damn Aloe Vera
this burn needs it
better find one fast
that would be 0.99$ on all gtfo related 😄
It has also been done solo without bots
Solo d1
🙂
Rng matters
Idk why they thought 13 second timer was enough to run through 4 rooms and input a command
you know, if you got the 2 closest term for all 4 sequences, it's actually possible to not kite a single alarm or sequence
but you gotta be deactivating both alarms
Yes. Terminal rng.
My favourite
Terminal rng is good for reactors. That is the only Time i think it really make for a fun time
I think dual uplinks can also be kinda good because it can force people to defend at lesser advantageous spots
single uplinks tho, nah
What's the best boosters in the game generally.
supply efficiency
on there own they are good
None. Learning the game and polishing your skills is better
but if you stack them oh boy
and of course
The group I have is pretty bad so I'm looking for any edge possible. Getting frustrating to be honest.
Seems like they are not learning the game.
Let me guess
Panic fiesta combined with very bad shooting
What level?
If they are bad at dodging they could run protection boosters
So we can know if there is time to salvage this
Ok what part of the level do you guys wipe?
perhaps its time to change tactics
B2 secondary or main only?
There is obviously some beginner shenanigans going on. Nothing that can't be salvaged
^^
Main only. The furthest we got was at the very end last night and the sniper missed his headshot on the scout.
there is 3
There are 3 scouts in that room
that room is a skill check
check the rooms out before deciding on shooting everything
Any more stuff you guys struggling with on B2? do you make it to that one room every time?
We tried C1 3 times as well and got massacred at the end so thought B2 would be an easier time. 😂
Well B2 is easier 😅
C1 where did you guys wipe?
at the end he says
suggest taking 2 sniper sentry
yeah and I see folks saying 9 GLP is the end all the time
and dont panic when the room scan ends
fair
soooo
It's the mad dash to the extraction that killed us. We either get grabbed or killed or both
dont mad dash
kill the wave and than move
Kill the 3 doggo's
there is ammo packs around in the zones
Will do thanks for the tips. The biggest issue is probably skill but we will try your advice.
In this game knowledge goes a good way. In the case of C1 for you guys it is the knowledge how to push and defend simultaneously. When do you push, when do you hold a bit.
There are a total of 7-8 uses of ammo in that zone right after the Room scan. And about the same amount in meds
Also
The snatcher... Don't attack the head. He has armor on his head.
for a 4 man, what is the best overall tool lineup? 2 c-foam 2 turret?
what level
B1 2 3
depends on the players
but one of each is good
bio-sentry-mine-cfoam
sniper sentry best
you can customize it as you go
sniper sentry best? i heard it was the worst lol
to fit your need
who told you that?
idk something online
and whoever it was next time you meet them slap'em
naturally it ends up being:
sentry
Bio
mines
foam
or
sentry
sentry
mines
foam
Of course swap mines out for cfoam if the level allows for good use of it
I'm just speaking generally
when a group is newer to a level they tend to cover all situations
One of each is also not bad
plus bio is only really applicable in later levels if there is a stealth heavy situation or shadows (from what I usually see)
ahh okay
this is all my opinion btw
im thinking we're running sentry sentry foam bio now
and i think we're not really making use of bio that much
seems almost like a bit of a liability
It’s good for the ammo efficiency on sentries too
is it noticeable?
having bio and not using it enough I'd just a tool loss
Snipers use .7 bullets per shot rather than 1 as far as I know
very
it also makes sniper shoot faster
if you tag enemies
if you don't than yeah no
just if you didn't know
Just make sure whoever has it uses it very liberally
Holding right click should reduce the cone but increase the range, that’d be cool for scanning approaching waves
thanks yall, appreciate it
Anytime
no problem
When holding right click just zooms in to see better
At the very least they removed that single ping bs
That was supposed to be paired with a function for sentries to prioritise a target.
I know that but hardly practical given bio symbiosis benefits
except that there is no targets you would want to prioritze in this game for sentry.. you'd be better having it shooting at everything including a boss then it just targeting one mob... a mechanic so the sentry would ignore an enemy could be useful in some situation though but not enough to make it a must have implemented
I guess having sniper sentry prioritize bigs could be a thing but I think that is also the reason it hasn't been prioritized
also.. do you have my answer about that thing you said 2 weeks ago to me in dms? 😛
Would make the bio tracker a bit too complex realistically but would be interesting to ping specific enemy types only i.e. only shooters (and have those prioritised by the sentries)
do you think the "priority target" could be like a special looking tag that you can apply at any time by adsing and left clicking whatever is over the crosshair to apply the special tag?
there are no situation where the sentry absolutely needs to focus on one single thing. it will ALWAYS be better for it to target everything
was just speaking in terms of "if" this feature were actually added
it was added in r6. everybody complained about it being useless
well yeah thats cause it was no different from the normal tag, AND it used the same cooldown as your usual tag
im saying what if there was no cooldown for the use of the ads function, and the tag looked different
then people would just spam it constantly making bio even more busted than it already is 🙂
okay well what if you could only use the ads function on already tagged enemies, and the function just changes the tag
do you realize how much hoops are in places now... also you'd actually need a situation where prioritize target would be needed... which is still never at the moment
everything dies so quickly already
not saying its a necessary addition, just if they were going to add this function it shouldnt just be what they did in R6
for the "if" you'd still need situation for it to justify it.. so you need another "IF" for the situations.. it's still a lot of things
the what if is a bit useless cause it will only derailed
well yeah but there was never a situation for this feature but they still did it in R6 for no reason lol
like im not saying they should do that, or i want the feature, but if they added it id want it to be like this or that way or whatever
The point is. The single tagging was in R6 but the actual use for it wasnt even implemented until R7
But even then Bio symbiosis is better off having multiple targets pinged for maximum shotgun/Sniper sentry efficiency
having multiple tag seem quite op for sniper, not gonna lie
feel like the single enemy is more balance
then just tag all 20 enemies and let the sniper solo the wave
If they had it where Bio symbiosis single tagging was like a special Tag then it'd be different
well, ye
sniper sentry was better before the bio and cpu speed buff it has gotten...
it shoots too much now
well, people really hate the single tag
ya have to scream at the devs multiple time and tell them to change it, tbf
Hurts having 2 sniper sentries facing same direction in a lane now since they both shoot the same target too often as well
when the sentry does the job of the players and does it better then more than half of the playerbase. lol
When new players dont believe you when you say to just take 4 sentry B1

Kovacs failed to secure this place because they didnt have Enough sniper sentries despite all the ammo they wouldve had
But 4 prisoners can do it.
Just like R6C1 they would think you are crazy
people complained about it cuz they did it by accident
cuz it was a bad unexplained control scheme
maybe it could have a use but it needs to not be implemented like that
If only Single Tag had Bio symbiosis it'd be different
Maybe it could be like mega symbiosis
Or it acts as direct market, forcing turrets to shoot that one specific guy
Bio Tracker man could become like a dedicated turret controller, marking priority targets for takedown.
That's basically what it is for the most part except single tagging/Multi tagging both had Bio symbiosis benefits
If anything either make bio symbiosis unique to single tags or make single tag Bio symbiosis stronger/faster
Tagging to know enemy locations and positioning info for stealth or combat is neat but not exactly the main reason to take bio anymore. (In terms of experienced teams and/or otherwise potential poor visibility conditions such as fog/plants)
I just like to know where enemies are, makes it easier to ambush them with shotgun around corners
But it does feel cheesy sometimes...
Knowing enemy locations and position is more better in blind runs of a level to be fair
are ammo increasing boosters as efficient in C3 as other missions? I know there's not really a point in having ammo at that point, just curious
The supply efficiency boosters work fine, but something's up with starting ammo boosters. They feel weakened.
C3 makes beginners realize how strong you are without guns
Not really. More so how useful the consumables are.
I still don't melee c-scouts, too risky.
tbf the game does not give you c-foam tripmines that often
c-foam nades more tho
"C3 or how I learned to love the foam grenades"
C3 and D1 remind me of earlier times when I could kite and melee to my hearts content
I find more cmines than cnades in all my C3 runs rip
outside C3
d2 has a lot in that first hub
@shadow flower with the reveal that old rundowns are coming back, can you say anything on the topic of "rundown specific" weapons? I want my Arbalist LMG. i haven't had it since r1, years ago.
what is arbalist lmg
the heavy MG
the old r1 machine gun that was butchered and made into the bastard-clone of the r2 machinegun in r5.
again it was not a LMG it was a HMG
I mean at that point why don't you just say R1 machine gun, I don't hear people going around saying that the OMNECO EXP1 is my faovourtie gun

just hand-held cause we are buff (we can smash meat so hard it explodes so makes sense)
not this again...
both machineguns are both called "machinegun"
for those two weapons you kind of have to
I love the Köning PR 11 !!!!
they have the exact same name
well you can say R1 MG
Have you tried the Raptus Treffen 2 ?
Guys I love the hybrid electrothermal light-gas gun
I assume if this has happened before, then maybe there's a problem lol
the hybrid electrothermal light-gas rifle is good too
ok can we stop it its getting annoying not knowing any of the names
Ok, this guy does NOT like the Drekker INEX !!

wtf is a scattergun
a miniature punt-gun.
oh sorry he means Drekker INEX
Ah, I see
... not too far from truth
Got you got you
that's a pretty good comparison to be fair
Scattergun just not fun against any boss
moms go brrrrrrrrrrrrrrrrrrr
hybrids go reeeeeeeeeeeeeeeeeeeeeee
hybirds are not bosses
i think the shelling arid 5 can replace the mastaba r66
can't wait for the return of the hanaway psb btw
using that with the techman klust 6 would be a dream come true
buff lab ratz medusa please
High cal replacing Revo is a terrible comparison
The only thing in common between the 2 are that both are Sidearms
revolver and precision riffle IS the comparison here. HCP is closer to chokemod
Personally I just consider HCP a short barrel slug shotty inbetween Pump and choke
it is a better choke
I still recall a pub freaking out on me why I was charging giants with it
Me slide shooting and capping the back of giants after
It's more stable damage just because of the potential pellet bug on shotguns.
But it's almost negligible in that regard and hardly many notice it
It has been my experience that this game has lots of network-related issues, anyone else getting various soft locks and be unable to join back into a run?
Example: today I was doing a run, one guy left halfway through and we replaced him later
This was B2 Secondary
When we got to the second uplink
Host input the command and immediately somehow got kicked out to the rundown lobby
Everyone else got soft locked afterwards
if host got kicked out, that's mean the game are going through Host migration
and it take time to host migrate
how long does this process take
Host migration is a bit broken, sometimes it happens pretty fast sometimes your run is done for
Ran D2 today with Ryk and our run was done for when we tried host migrating the 2nd time since his game crashed
could be bad internet; i’ve had a run where we were dropping in and then we dropped right back into the lobby 😂
but if the host game crashes, they’ll be kicked for sure
game also use steam p2p
so if it's not connection issue to other player
it could be connection issue to steam
oh
my game didnt crash, it was like noxnovus described i just got booted to the rundown lobby somehow
have never had that happen before though
But yeah I think that the lobby couldn't handle 2 host migrations
Oh dang, I thought you said it crashed. Nevermind then lol
Still, host migration is broken
Known issue
We will have more details about this soonish
Any tips for kiting the immortal on E1?
he hits very hard, and very fast.
It's like hide and peek in other fps games. Eventually you're learn some detail shenanigans of its pathfinding and know how to stuck it.
At the start, just make sure you're always right next to an object/corner so you can quickly break LOS and back to peek
what about during scans
and combat sequences
Just keep him at like 10m range. He has this habit to slowly shamble toward you without attacking. Even happens with no line of sight.
He attacks / follows last person who shot. Have 1 guy take his attention and just dance him around while other 3 people actually play the game, lmao.
this level looks kinda crazy tho
Nothing different, keep some awareness of immortal's location and decide how to position yourself.
I personally spent 5 minutes just starting him down while back peddling slightly
I also had +100% HP regen cap, so he couldn't even kill me quickly if he did got in range.
I think so.
you'd better hope you do
Yes, and it's strongly recommend to avoid it
wiped because of that
we didn't realize it was there and it trapped us in a room with the immortal
That'd why the guy must distract immortal from rest of the squad.
Yep. None.
Immortal + pMom? Weird
bugged?
maybe it wasn't a big mom?
You didn't finish the zone scan in Z443?
no, we did
If immortal still there after Z443 zone scan, it's a rare bug
what do you mean
does the immortal go away?
Yes
He gets tped out and left behind
it attacked us on aklpha six too
he appears at some point each teleport, but should dissapear right after teleport sequences
It's rare but it does being reported as a bug, so just try again
ok
thank god
i wouldn't put it past this game to force you to kite that hting the entire mission
xD
how long should e1 take with a good team?
I think kiting it through the dark zones would be crazy rng dependant
I got carried through by 2 veterans. It took either 43 or 53 minutes, I don't remember.
does the immortal show up again at the end
They claimed it was "pretty quick".
50 minutes is not bad
One hour is an average completion time
excluding A1 and B1, D2 is the only level I think of that is shorter
Yes, immortal returns for the final party
oh boy
Really? Didn't even see him.
I guess the veterans had their fun with him while I was extracting
the one that runs back after xode should see them
Poor little boy getting absolutely bullied by strong sweaty men
E1 sounds possibly incredibly fun
"E1" is pretty boring
Especially for the person not doing anything for half the map
"Fun"
I get to watch cartoons while watching the big man
but normally someone has to swap out bc they are low on ammo
big bummer
Sounds like a skill issue
I am being generous with the time here too. A good team can dispatch them in less then a minute
yeah, I mean I've 2-manned a tank within 5 seconds, it's just down to how the team wants to deal with it
if they want to play safe and conserve health+ammo, they. and play longer
or they can go bold and try to single one out as a team quickly
the real skill check is the dark rooms
heya im just thinking about to get the game... cuz idk if the Commiunity is still active. so im asking here is it still worth to get the game
no clue, I only play at sundown to sun up pst.
around that time it's reached 0 players, but normally there's a couple groups on
This rundown has been out for quite some time now and so most are done with it. So we are sitting in a dead period until new content drops in like 3 months give or take...
Ps. Matchmaking is a lie.
seems way more active during the day, but I'm not on at that time so someone else could probably explain better
Big fat maybe. We are currently in player recession because no update (coming soon).
Game's hard, unique, requires actually teamwork, got a charm.
But is also held by spit and ductape. Low performance and disgusting bugs are a common-uncommon occurance.
There are still people playing during this period.. just expect longer waiting time for full lobbies
If you jave a dedicated team of friends all into it though that isn't a problem
i mean i know the game.. ive played it at my friends house but i dont want to spend 30 CHF and never play it... because its really boring playing those type of games alone..
You can find a group for sure, but it can take time for the current state of the game. Weekend will be better
If you are good you don't experience half of them since they are tied to checkpoints :)
ok, fair, but then there's also random host migration issues that forcibl wipe your run an hour in
on an unrelated note - is it just me or are the C levels the longest
that is mostly tied to connection between players.
I believe so, yeah. Main objectives alone are a bitch, and then there's PEs.
the mains are easy clears.
c3pe is an hour maybe 15 min pas an hour max.
C2 is probably the longest level. Both sec and oval take fucking forever with extra care.
C3 sec can be brute forced, and oval is just a thing you do while main countdown goes tick tick.
Its painful either way 
Other way is doing the overload during the error alarm
what fog? when you are quick you don't see fog
I'm gonna assume hes doing overload using the third pair of cells
So by the time you walk your ass there its fog hell
Open overload door, get checkpoint, wipe, reload checkpoint, continue doing main, enjoy 1-cell-for-fog trade.
grab cell 3/4, lower fog and error. go to ovl, clear ovl. go for cell 5/6. bring cell to ovl and do class VI scan in fog
you can clearly see though...
no cheesing
just overheal yourself
Aptfoo
its in relation to the plasmids used to create them.
@karmic lintel can answer you better.
Where were they called pMothers?
Someone in the server called it a pMom
And I've heard of that term
there are two on e1, and there is one on d2
there is a queen mother in E1 yes. But I've never heard them called pmothers
a looot of people call them that
search function is 16 pages
and even you, in gtfo-lore
Might be when a specific item called the 'pMOTHER samples' box was found in an earlier rundown
I also have heard it mentioned as a Grandmother or Queen Mother
pMOTHER is the nomenclature used to identify plasmid samples. As in sections of DNA used for genetic engineering
Ok
search funtion mentions them a bit in r2, but i don't remember that.
it's been waay too long.
There is also no Kraken on R7 right
yeah because thats where the sample box was found

gtfo 10 tanks at once when?
tbh instead of just stacking up numbers higher I'd rather see new and interesting enemies
maybe a very small enemy (smaller than baby) like the Flood from Halo
that swarms you
well the kraken was a bust
i never played it so I can't comment on it
it was origional, but ended up being easy and tanky
i think instead of just a normal immortal, maybe something like SCP-173 from containment breach
idk if instakill is too op
but it can only move when not being looked at
no need to even implement a blink meter
basically immortal then
well, the difference is it cannot move unless no one looks at it, then it moves at lightspeed
immortal locks up sometimes, even if direct line of sight
i also can see them doing something with the sanity mechanic
and adding enemies that attack your sanity
psychological ghosts or something
basically phasmophobia then
sure, except I wasn't envisioning an instakill
idk, I'd rather just have bug fixes for R8 than another new enemy type
oh yeah absolutely
I'd rather have that too
was I in a run with you earlier this week?
seeing as we have absolutely 0 news about R8, I hope that's what they're focusing on
I think so
R7 expansion's not out yet though
we either did a D1 or a D2
I've done D2 a bit, may have done a D1 run or 2
yup it was a D1
I feel like you are expecting a lot more then the reality here
Sanity showing up on the expeditions at the end as been there forever... Feels like if it was gonna be a mechanic... It would have been done prior to 1.0 or for the launch of the game.. not r8
Especially since we are now in "phase 2"
Somehow
Sanity meter
Considering what these 4 have gone through the past 7 rundowns
Sanity seems like the least of their concerns
the wrdn twitter is melting my sanity meter.

do i have the gtfo level for you
is there anywhere to see written mission descriptions? like what happens during overload objectives?
no
but with terminal use you can kinda guess the overall objective
i think i miss phrased the question
to get an overview of the enemies that spawn
like D1 overload spawns snatchers right
yes
not all overloads are a spawn X mob every x sec .mechanic
do you know the respawn timers
yes 4 min
yes
does it start once the first one dies?
timer is running while dealing with the snatcher tho
so if you don't kill one quick the other might spawn already
almost infinitely
diffcult to solo
timer continues after it spawns
I read somewhere that they stop spawning after 20/25 waves or so. But by that point you should be done with the mission
so timer isnt paused until it dies
bruh
well the game is not really made for solo play :p
i mean solo with bots
the game is not meant to be soloed with bots either
the end of D1 is prime example of it
and after finishing a scan do they stop?
so in between codes you have down time
not like verify connection
after confirming, no need even to do the scan
but waves stops without the scans right
yes
but to see what an overload in a level is/will do. the only way is to watch a run of it. there is no description ingame beforehand
and in solo terms i mean with btos
bots dont do terminals
it is, but it is completely rng based
so you need terminals to be close to each other
so i shouldnt open the 2 zones to the sides?
the terminal can still be there
not opening the doors will not fix that for you
again. people do solo the game but its not meant to be and in the end only a very very small % of the community manage to solo
you can see it with D2 and E1 as well they are not meant to do with bots
yep
i c
i want to get as much info on each level as i play them
so i wont ask for anyhting past D1
probably a run of the level on youtube is your best bet then
fair
i have been able to solo a1 b1 b2 and c1( with great diffculty) so far
yes and that is sadly probably where it is gonna stop
rippppp
but who knows
upcoming of new solo player???? XD
who knows. But I'm pretty sure that even the solo players do the level first with a team to know the layout and objectives
solo run is more of a challenge run, just like there are people speedrunning
yeah thats true
you have to pray that the terminals are in the same zone as the init terminal
otherwise you're gonna have a hard time
cause thats excatly what im doing now XD
but whats the recommended way of dealing with D1
the end that is
good luck on the attempts at least and just know it is no shame to get a team.
pray that the terminals are in the same zone as yours
do i not open the doors to prevent enemies from spawning from the sides
start alarm, see where terminal is, if its not in the middle zone, wait for timer to run out and start a new one
I would not open them no
just hope that you can run back to confirm in time
i thought it was an error alarm even after i confirmed the connections
yeah and the mother spawning every time you fail to verify a code :/
i havent gotten a mother to spawn yet
they spawn when you fail to verify apparently
i failed code 3 like 3 times and they only spawn snatchers
fail to verify and not fail to confirm?
i never had mother on both cases
hmmm meaby it is then when you verify but not confirm it
but I know there is a mother punish spawn
but i assume that cause she runs away
if you got babies, you got a mother
i c
yes probably
is it nesscary to deal with her?
i mean we can deal with the babies cause they have little hp
well she will come back and spawn more babies if you don't
You could also just reenact the garganta meat grinder incident
On which wave is the mom punish cause wave 1 punish is just babies for d1
Pretty sure last time I had a punish on wave 1 I had a mom
that was a while ago tho
Hey guys, quick temperature check question for you, my friends and I have been running E1 for about a week now (like 20-30 attempts id guess), and like 2 days ago, all the monster AI and box spawning has drastically changed. Monsters are way more aggro, ||tanks|| are firing 2 attacks really quickly on the same person (in serial), ||The Immortal|| used to be super easy to dodge is now landing hits around corners and way more indecisive on which target he's following.
Is it just us or did something happen?
Have you changed the host? Or maybe host's system experience drastic changes? Last patch was like a month ago, so it shouldn't be any different.
nope, same host the whole time.
we're basically on autopilot for the first half the level, but it was a super noticeable change the other day
Big shrug me. Could be anything from bugs to just bad luck.
Or you guys are so on autopilot you commit more mistakes overall
I'm not talking about a small 'monster AI' change, we were reliably able to break ||the immortals pathing last week, now he just keeps moving and attacking way more frequently||, we had a ||big striker|| spawn in the charger waves during COMMENCE_SCAN, its like a ai patch went through
(im not sure if i should be spoiler tagging, just erring on the side of caution)
they're playing r7 ext
nothing was changed for r7. you are imagining it. your big striker is more likely a result of a bug.
it's kinda funny how less rng the spawns are on r7 too
like the spawns locations are so weighted now on some mission it is kinda sad since they always come from the same place... at the same time
there is big charger rng
hey i have a booster REGEN. CAP +43% how are the values calculated? more like 43% for 20%= 28% or 20%+43%
the second one
20 + (43% of 20)
okay thanks guy
Real
yes real
whait what
is there an optimal loadout for bots?
Something low-risk, rich on ammo and with mid-range capability. So pretty much any Assault Rifles, SMGs and LMGs.
Personally i run Carbine + LMG on all of them.
commando camo + crimson grit cosmetics still available yeah?
not for many weeks.
promotion ended with gamescom, on the 6th.
does anyone know if theres a way to go back to r6?
there is .. but it is broken. so if you want o go back to get cosmetics you can forget about that
better wait for the actual devs to bring old rundowns for r6
you don't want to go play r6 with the bugs it had back then anyway
most broken rundown
they made a statement they will bring old rundowns back with a twist eventually
go read for yourself
thx
is a i7 4770 cpu good enough to run the game?
Should be good enough
4c/8t should be powerful enough, given you also have a decent GPU to run the game.
I played on a I5-3300 before and it worked, so
ok cuz im thinking about buying the game. so i just dont want to find out after that i cant even run it
if you're buying on steam and play for less than 2hours, you can refund
What's the GPU
GPU will matter too 
Make sure you got a competent GPU, the game has some... optimisation issues with that
More
Under a 70/700 series I would not even try
problem is that im not sure about what gpu i have
check the specs of your PC
like in the about section in settings?
Display settings should list it somewhere. Otherwise you could download speccy
It scans your PC and tells you exactly what model every component is
ok ill check it out
Or write "dxdiag" and you should have a "display" option, look there
Yep that's the one
so is it good enough? just wondering
It should be. as you can see on the link it outperforms the 1030 which is the minimum listed on steam store for this game
So you should be good if you keep it at 1080p gaming and meaby not everything on ultra
oh ok nice. thank you so much!
Ah yes preferably 16 GB
Game states 8gb but memory issues.
I've heard/seen some screenshots of 10gig from gtfo
Any tips and recommendations on D1
kite first class X, use high cal and sniper sentries on second
that's my preferred strat
Go for error alarm door, it's better for new player
not being able to kite that bit sounds like a skill issue tbh
needing to kite sounds equally as much of a skill issue tbh
kinda a thing in the game at this point tho
if they dodn't want you to kite certain enemies, they would prevent it like they did with the base enemies
or get this
shoot, finish the map faster, then watch cartoons
nope
average r4 pub
if the spawn cap has been reached do respawn zones still respawn?
I don't think so, I believe dormant and active enemies have different respawn mechanics
don't quote me on it
but has anyone actually tried it?
People were pulling tank respawn room with a sniper sentry back in r6 while doing reactor
Making their own tank error alarm
so basically yes respawn rooms do respawn at spawncap
why wouldn't they
in B2 right now and its asking to choose objective, secondary and main?
not sure what the differences are.
Secondary is just a different objective, it'll help get you cosmetics though, but you're still going to have to do main
thank you!
i keep hearing a bell chiming sound when playing with my friends and one of my friends hears it while the rest dont is this related to sanity or is it just ambience?
Sanity is not a thing in the game
Could be ambience but I don't remember a sound like that
There's plenty of ambient sounds in the game, but I can't think of a single one that fills the bill.
The only guess I have is the chime-like CHING that plays when an artifact is picked up, but it should be heard by everyone in the lobby.
Inb4 irl sanity is dropping
anyone ever have a graphical bug (I hope it's a bug, or a feature) where a large black spot will start growing on their monitor as they're playing? pics when I remember, it registered on screenshots
its a visual bug just restart your game
No, but I experienced a game-only broken pixel
I had a white pixel next to the aim reticle. Once I turned the game off it was fine.
This made me so scared when it happened to me
Good horror game
scariest gtfo moment
that's just A1
Why does the prisoners die from thirst after so many expeditions
this is honestly super strange to me that nobody has heard the noise other than me and a friend but it sounds similar to this https://www.youtube.com/watch?v=mU0TqjNiuas
did you join late by any chance on a mission?
the only thing i can think off would be the late join permanent error alarm sound playing
which is an old bug that can still happen in r7 but way less chance to get it since there are a lot less error alarms in general
no its a bell that chimes once in the distance and then you dont hear it again until like 20 minutes later in the same game and im usually the one thats hosting the game but my friend also hears it and he never hosts
ive heard clanging ambiance sounds before
there is a clanging noise on metal surface in some level as an ambian noise. i'm thinking of the one in r4b1 zone 53 when you open it.. but else i have no clue what you are referencing
its not just on one level
you best bet is to just record it
just have recording run all the time
ive heard the sudden bell as well a few times now
Everytime I hear it I just go "For whom does the bell toll?"
Happened a few times in A1, many in B1
for me it was more in a1 than b1
whenever i hear it i usually say "here comes the grim reaper"
we had it back in r5c1, entered one of the main uplink zone backrooms and when going thru the door, ddddongggg... me and bro both heard it and wondered wth that was about... same happened in r6 and r7 numerous times, i guess its nothing..
but the entering-new-room-enemy-goes-whoomp (smalls) or WWHHUMPP (bigs) in the next room over, thats actually a useful sound clue 🙂
i think the ambient sounds like the bell are meant to signify the loss of sanity of your character in the tense environment and making us question whats real and whats not
I turn my audio off, I got no clue what yall are talking abt
the best ambience is the distant gunfire and giant striker hurt -roar (faint) .. spooky. also the rockslide effect in digsite, mwah
.. also exploration theme starts playing in a new room, cool, no enemies.. then you see 15+ smalls around 2 giants back there and the music is replaced, along with all sense of relief. blegh.
wat ive never noticed any of these 
Sounds more like a guy just steam rolling through the level and you're far away
@wooden osprey hey man, still around?
yes.
Damn that was quick
You still up for that C1 run?
what do you want from me ):
Based
You mean theres more outside of gtfo?
Sure!!!!!!!! would love to
There is a small Chance tonight, but tomorrow evening I can definitely join
sounds good
just tell me when you are free/ready
How long will you be up tonight?
idk maybe till 1 or 2 (am)
Then I might be able to join tonight after I get some side project work done 🤔
👍
I'll tag you when I'm ready
is someone getting an issue where every room got aggro'd randomly?
Hello is there anyway to get a sound from the game in any format? I need the computer mission sound to put as ringtone.
Text GTFO to 7743 and you can download the mp3 to use for your ringtone
Thank you ! this changed my Life !!!!
If the stuff aggros gradually even without doing anything check if you've a controller enabled, even a small drift will count as moving and it's very hard to notice
Guys can i ask 1 question pls ?
Ofc go for it
When will the new rundown come out ?
The devs aren't certain, and it probably won't be soon
Oh ok
It's on the roadmap plannen for 2022. knowing the devs that probably means december
coming with more bugs and more different enemies with the same models
adding permanent saves, but the game has 80% chance to burn your PC down
every time you reset
Only 80?
hmmmm so pay to win?
wao mine is already at 80% without perm saves
The cheaper the game cost you. The better you are at the game
who needs skill when you have 5,000 computers to sculpt the perfect save state run?
thats okay, everyone is allowed to be wrong about something
hmm we may have to agree to disagree
Some old shit dont mind me
Does anyone have some advice on D1 our first time facing shadows we can't even get past the first alarm. So far we have decided on everyone taking thermal Scopes.
Do the Error instead. It will remove the shadow alarm when you are done with that path
Thanks we were starting with the other door and it was hell.
The Error will be though until you find the terminal
Once you find it it will be super easy cause it is always in the same spot
friends and i trying to do C1 rundown and we keep failing during the class S I alarm, any suggestions or tips? 2 people have burst sentries, 1 has sniper. all of us has shotguns. The fog is really messing us up, I know theres the air filtration, but we havent activated yet, so we wonder if that will drastically help us or if we need to do anything else differently.
thanks^^
4 shotguns isn't really ideal when you want to kill the giants from a distance
Activate the air filtration system before going into the class S alarm room. It makes both clearing out the room and doing the scan so much easier
you can also close and mine and c foam the 4 doors in the last room to delay and kill smalls
we did really good actually until the host's pc bluescreened and reset the entire mission to the beginning
so rip
we'll try again next time
When fighting turn off flashlight . Can it reduce the chance of enemies to spot us? or come to attack us slower?
yeah, flashlight and standing/walking while standing will alert faster
if you really need to see where enemies are at, use glowsticks or just flash the light rapid quick
what about if it's already alert



