#gtfo-related-questions
1 messages · Page 11 of 1
well
People are cheesing everything
Ofc they will do it
have you played pub E1?
Pub d1 overload post nerf
My only completion
Dont even know how you could cheese that
Its
i finished D1 like 6 times
3 of them are all cheese because pub can't shoot a snatcher
My man,I'm not going through bug hell 6 times
If not the bugs it would really fun
Would be*
I'll be honest
My first E1 clear was cheese but it was ridiculously boring that I was like
redemption arc time
and it's not even bugged
kill me we had 3
they just say, "ye game bug" and then proceed to cheese
How about you have 1 bitch
How would you even cheese E1?
Door bug?
I mean
D1
It seems you are maidenless too. Perhaps a trip into the complex will change that
2 hours of 3 knucklehead running around to door cheese
when the level is about 1 hour or less
E1(for me as my first e level) was challenging when it was done legit
Genuinely a fun time
Yea:
gamer playing game
Who could have seen that coming
GTFO player when game too hard:
https://www.youtube.com/watch?v=Or4IE8fkpn4
Simple solution
Die
Repeat level
Die but get further
Progress
Immense pain
But progress
What I was really surprised to find out is that the door bug has apparently been around since r1
Which seems
Like a long time for it to go unpatched
since alpha
B r u h
but the bug only happen when player do a specific thing to the door
it never going to happen if you play the game normally
The door bugs I want patched is cfoam going through a closed door
Or enemies detonating mines on the other side of a closed one

The second one has happened once
Not again pls
that's model shit
Ah
either they make it so their model can't pass through object
or smaller model (band aid fix)
Myes
my group gave up mid r5
What surprised me is one of them duod a few levels with me
Said it got too hard
Lfg since then

Went back to 5th rundown through non vanilla means
Doesnt seem nearly as bad now
C1 and C2 were ok ish
Gamer play game mentality man shall now depart
Have a good one

This is almost all of the hype around R4 tbqh.
First rundown where most people got good, and so people remember it as being crazy hard, even on pretty easy levels.
There is point of taking Mastaba R66 Revolver over Drekker Del P1 Precision Rifle?
Revolver have faster reload and fire speed but other parameters looks better on Precision Rifle. I just see other better option against crowds or single targets than Revolver.
Do I miss something?
High body damage, and that reload is a big deal, especially when PR is so incredibly sluggish. PR requires a good sight line while Revo is more of a skirmisher that's good at any range.
You can cancel the reload on Revo btw, which is the main thing that makes it lightning fast.
Thank you. Will try it out.
PR has better vision over long ranges which of course comes down to if the player can handle the Thermal optics
PR is for long range fights and you can't really do close quarters with it, given that ADS has high magnification and reload is sooo slow. But for long range, PR is quite decent.
PR is a worst revolver. Always has been 🙂
I love joining pubs and they are like "don't take revolver in this mission it is shit" but then they run PR themselves
PR is underrated tbh, because range and visibility are underrated.
It's not really better or worse than revo, it's just different while filling the same role.
The problem is that revolver has more pratical situations that it works while PR will HEAVILY struggle in some of those
Sniper also heavily struggles in most of the situations
Eh, I don't think being situational is necessarily bad, and you could even argue it's a skill issue for things like being unwieldy in CQC.
You can also just position for it, play further back when you can.
PR is never a jack of all trade weapon for sure
Only level where it's felt particularly bad to me is C3, personally.
So many close angles for w/e reason.
I'm especially like PR in D2/E1, I think certain amount of my D2/E1 clears I used PR
The problem with the gun for casuals is that it sounds like the sniper so they think it is one
"It's really good for giants"
I cringe
Mind you, 30 damage first shot is p good, but, like, as support.
For way more ammo.
Giant/crowds are the reason I paired PR with hel shotgun more and more. They compensate each other well
but yeah, it's better for dedicated anti-giant.
I don't think I could survive the reload.
I always play Carbine.
Best special is the hcp this rundown. Especially on low man.
The gun might not be the most ammo effective but it is by far the best Jack of all trade of this rundown. And you won't be missing ammo in levels
For low-man maybe, but I think that title easily goes to MG in 4-man.
The most universal wave-clear geared special.
Idk feels like you need to dedicate yourself to shooting it. Also a lot of time enemies are just dead before the MG start to Do work...
Especially when 4 people shoot
Sustained damage does, in-fact, usually depend on sustained fire.
HCP best just due to the satisfaction of hitting all 6 hits in a row
Also not sure what the "dead before" comment is on about. Chip damage synergizes pretty well with almost everything.
That is the thing though.there are 4 people shooting. You don't need sustain fire.
It's only needed when your team's aim is shit
??
You are killing lots of enemies over a long period w/ any sustained-clear weapon.
Yes but you can kill Them all instantly too with 4 people shooting
Yes, 4 shooting their guns
of which MG is a gun.
and it can do that.
What I don't understand here is it seems like you're implying MG is losing... something.
But I have no idea what you think that is.
People over estimate the MG a lot. It isnt a bad gun. It just doesn't come crucial in any practical situation. Like can you name a situation where you'd be like " damn wish i had a MG rn"
Same goes for har
" damn wish i had a MG rn"
Literally any wave hold, especially any hold where one person needs to be self-sufficient without wasting a lot of ammo.
Exactly
Yeah MG is useless if you've hammered all the enemies already
I lost a man doing actual damage to enemies
Like ray. You talk like there are on many instances a full wave cap rushing you down.
Fam, even if your aim is shit, it 6-shots to body, that's hard to fuck up, and 4-shot is just really strong.
idk go see those people wasting an entire clip trying to kill 1 striker
BRO
:p
Maybe I would appreciate mg if there was an actual surge scan in this rundown
But there isn't
So essentially you mean people who cant control MG recoil
I can just say HCP is fucking dog because the people that use it are, on average, terrible.
Hence waste a mag on 1 striker
Which is funny, because the buffed mg is essentially the answer to high pressure alarms such as surge alarms

And there isn't one in this rundown
There is no situation where sustain fire is needed this rundown
You can say that about a lot of things tbh but it wont stop people from taking it
Then revo is also garbage by extension, correct?
So there's no situation in this rundown that MG is a must, but it applies to every special
Bring one Burst Sentry. Look at that your primaries will kill as easily.
Bring one sniper Sentry = where are the enemies?
I mean yea, it all comes down to player choice at the end of the day
You can give out vacuum scenarios all day long to justify weapons
If I want a carry loadout in PuGs especially, ammo efficiency does actually matter a lot on some levels.
oh xxx is good on xxx
MG is just the goto if I want to solo waves, nothing else.
I've had great success with xxx on xxx
Sniper is overkill on moms
True, argue a weapon is "always better/best" simply meaningless
Don't use it
That's tumors in general but it's the only weapon atm to oneshot tumors
When you bring hcp. You bring it for an overall practical situation. Not just to clear waves. If so revolver would be straight better
Nope, chokemod/pump shotgun did it as well
More like I forgot mom tumors have different multis
But ok
Fam, clearing waves is arguably the most common situation in this game.
Hell, 6 shots is not a lot for clearing waves.
Been fighting Tanks in E1 quite a bit
You are going to regularly need to fight more than 6 enemies at a time.
Really dont bag on it if it's a mistake.
It is a lot when 4 people can shoot. Which is your MAIN point of when MG is good
Never disagree on HCP is a great all rounder. But if you have 4 people, why brings a jack-of-all-trade weapon but not the best at any case
Seriouslyn
Never Said to bring 4 hcp
Even 4 hcp works
The best 1-of doesn't really strike me as the best all-around weapon.
Just that MG is over estimated
I never said you shouldnt use it. But it is overkill ON STRIKERS. Dont fucking twist my words
Heck I did 4 dmr sniper on r5c3ex
And a big part of the MG buff is that it's just not that bad for body damage rn.
Pick big target, hold M1.
You can almost kill two big strikers in a mag.
Nearly 4 max, you get more than 1 per refill (80 shots).
More damage per refill than HCP btw, although not by much.
HAR, PR, Revo, and Sniper are legit the only weapons that are bad for body damage rn.
You could maybe argue Revo is p good due to reload.
Okay more like
You seem to forget you have 2 guns
I'll say PR/sniper is bad at body damage, revolver and HAR still decent
Ehh, they're decent but they're not good.
Compared to MG, HCP, and shotguns, they don't have the same output at all.
You have to remember you can switch guns. So revo combine with a shot or 2 of your primary depending which one you took... Kill your common waves
They're passable, though.
Even if you miss the head
I'm talking for big targets ,SGX
Big Target also works
If you're using revo on bigs, it's kind of slow.
You just need to manage your staggers well
Bro, I thought you were praising HCP for TTK.
Why the fuck are you even using the weapon if you don't value its damage at all?
Idk, I still think it's a wasted opportunity to not have a surge alarm this rundown, in fact, it's one of the 2 rundowns that don't have a surge since r2, so the value of mg doesn't appeal to me
But Giants are not the forte of the revolver. Sure you can down one almost as fast as a sniper innsome scenario..
You can bring it yes but most of the time I think the usage is either wasted or could have been better with another weapon
Sure, but we're talking about the general-purpose advantages that make MG and HCP really good, right?
I don't see mg as general purpose
So I think it's worth being clear about the fact that MG outperforms most options in its category by virtue of having a really high damage output.
Why did autoPP so good? Not for the dmg that is for sure
If anything har is the general purpose
MG is for sure the most general-purpose gun this rundown. Even kills babies.
HAR is terrible at general purpose compared to MG.
Why
Have you try Hel shotgun for baby wave clear?
It hits a good amount of breakpoints and the recoil is a skill issue if you can't cope with it
I heard people compare the two, like they are one and the same. The only difference is which taste of recoil you prefer.
I legit feel like you people have never actually checked MG's stats or played the weapon at all.
It's also really user friendly
Ofc, a lot actually. And I never say MG is the best babies killer
I did, but I think I could have done better with other weapons
The only times where I told myself, I rather have a mg is just r2e1
Don't you play mostly solo?
Doesn't mean I don't play with others
We are focusing on HCP vs MG now? it's simply like TTK vs sustained/efficiency preference
Let's remake the the Har vs Mg more similar again like in r6... Oh Wait people used har a lot more then! Why is that i wonder? Maybe it's because the gun is more user friendly overall
Shit's still putrid
Doesn't mean mg was bad in r6
Wtf does being "user-friendly" have to do with anything?
Aren't you a massive tryhard?
Obviously, MG is hard af to learn and use well.
He plays revolver
(assuming no prior FPS experience anyhow).
Shoot head. Enemy die
That's not what "general-purpose" means.
General purpose means it is strong in a lot of situations.
Anything that requires reliable headshots is not "general purpose".
I don't think it's strong against killing the actual boss
Has nothing to do with how easily you can use the weapon for those situations.
:^)
But with har i actually soloed tank on r6d1
Because pubs managed to all go down to it
Who?
LIterally first time d1 players
Who the fuck asked.
I'm giving you a scenario
Good for you.
Why our discussion has to be involved with any "unknown pub players"
If anything combat shotgun and shotgun was the definitive embodiment of a general purpose weapon
Good for wave clear, good for bosses, good for giants
I agree they are well suited in general purpose
Good for crowd control
Not mg because it doesn't hit two of 4 requirements for my interpretation of a general purpose weapon
For CS, sure, but pump is burst-clear, which makes it a generalist but not as universally strong as something like MG.
MG are good on all situations you mentioned.
I wouldn't use it for bosses, I wouldn't use it as my default for giants
If i use it against the two, it's last ditch efforts
On giants specifically, you are just wrong.
Because r7 is buffed yea but before no
We are specifically talking R7.
Why? You are a 4 Man team. You probably have a Giant Killer on your team that is better then MG
I never said MG was the best weapon in R6, and it wasn't.
No one in the right mind would say that for r6
Which is even more reason to run a weapon that leans more into wave clear.
You have the option, but you don't have to use it.
And if you need it, it's pretty damn good.
Giant killer goes down, solo/duo hold, etc.
Huh ok but There are guns that Do just that and are Giants Killer better then MG. Again for wave clear YOU HAVE 4 PEOPLE WITH 2 GUNS EACH.
Even if you all use your primaries. You Will clear that wave quickly
If we're just gonna go back to "but you don't need it" every single time, you don't need anything. Nothing is truly a bottleneck.
You don't need a giant killer, you don't need dedicated wave clear, you don't need ammo, etc.
But it's quite nice to have, and MG is just really powerful.
You don't need HCP
You don't
I can't think of a scenario where I need HCP.
true
(frank)ly
As a 4 Man you don't need to focus on what is the most useful for a level.
As a low man squad. You do
Maybe one day a good surge alarm comes back
As a low man squad, you need to focus on a few people optimizing their stats for doing certain jobs they wouldn't otherwise need to do.
In that situation, big surprise, burst clear and damage are very valuable, because you're essentially halving your potential damage in a 2-man.
And everything that Works in low man Works better in 4 man
That's not really a fact about the game in general, it's pretty specific to low-man.
Absolutely not, you specialize more in 4-man without giving up as much power, and you can afford to optimize things other than damage output and clear speed once you've already hit the burst threshold you need.
Everything works in duo works in 3/4 men for sure. Works better? not really
As a 4 man, You have twice/a quartier more the fire Power. Better Burst dmg... You only needed half before on low man..
well If I were to say, I soloed a level with that specific loadout, does that mean it works better in 4p
You had 4 guns to solve 10 puzzles, so those 4 guns need to be generalized enough to cover all 10 puzzles. But with 8 guns you for sure can have more optimized combinations to better cover 10 puzzles.
You only needed half before on low man..
Well, clearly not. The whole point of HCP is burst damage.
You are slotting in additional burst to make up for missing team members.
Does that mean hel rifle is burst damage smile
Kind of, yes, same for HEL Gun.
Time to kill tank with 3x the time for the burst damage
HEL Gun is def a lot faster than Rifle, haven't played much HEL Rifle.
Boss killing isn't really a measure of burst.
It's a completely different thing, and it's almost a 50/50 if a weapon will be any good at it.
It can be one when you want things to die fast
Hel gun struggles against bosses though. Burst dmg not high enough.. but Wait maybe it works on low man is not because of the dmg aspect and more because of the penetration aspect of the gun
for example, r5c2ovl
SGX
Penetration
letting you kill a lot of enemies very quickly
plus hire RoF
is burst
Boss killing has nothing to do w/ burst unless you are trying to specifically kill bosses really fast.
hence I said r5c2ovl
True. But hcp has nothing of that. Only dmg yet you call it Burst dmg too 🙂
So, what's SGX major argument of HCP is the best special?
I shoot 6 shots, 6 smalls die
I have a relatively usable range
I have a decent mag size
Decently fast reload
I can kill giants and bosses fairly fast for 30 dmg special
at least for me
It does anything you need it to do in a good kill/Time ratio and pairs well with a lot of guns for every situations. Hence it is the most versatile special weapon in r7.
You are trying sonhard to generalize the aspect of multiple guns when they are valued for different things.
Sniper is Burst but suck in low man
I have good results with high cali in solo, duos and 4p
doesn't mean I bring high cali all the time, for example I bring sniper on d2 and c3
interchange for a choke mod depending on the situation and other player's loadout
Let's exclude niche specials and focusing on only "versatile specials", which in R7 is probably HCP/MG/shotgun/chokemod/HAR
You are starting to be the one lost here. You kept saying Burst dmg. Not you call it Burst clear.
Now*
So among all these versatile specials, HCP is better because of the "time/kill" ratio, right?
Ammo/clip also useful.
Fair
Hcp is pretty Much a better Choke because of that
plus higher RoF is [good for] burst
Boss killing isn't really a measure of burst.
you've already hit the burst threshold you need.
In that situation, big surprise, burst clear and damage are very valuable
That I disagree, but I guess deep down it's just preference/playstyle.
4 in the clip is too low
Especially on low man
The low man runs also value reload speed. You don't have a team to cover for long reloads
HCP fire rate simply doesn't compete with the firing speed and control you have with choke mod by comparison
-runs away-
well there's not really a scenario where I need that rof
Unless i'm killing double charger scouts
True. But you kill more with hcp and so takes more time before you need to reload 🙂
True and true, I agree your arguments mostly. Still I'll say HCP is a great gun, not the best.
It's the best Jack of all trade this rundow
it's an ok thing but there's no actual good r7 special
best jack of all trades is MG
everything blends
it always has been since first rundown
if you know how to use it properly with windup burst firing
yea man it's a great idea to bring r5 mg to pmom
perfectly fine o.o
I'll say HCP/chokemod/MG are all competing for jack of all trades category
can you not aim?
fun fact, mg is the only weapon that can't stagger snatcher solo fast enough
even har is possible
it literally can
^
show me
you just need to shoot his back tentacles/central stomach tentacles quickly before he gets in range
enough damage staggers
he leaves back open and it tracks easily for a kill
yes, solo this would still work
show me
just need enough space between you and the snatcher
So you need a long Line of sight to Do it. Similar to revolver
but why tf you running solo?
🙂
I love derailing
no, it's just a fact
why on earth are you playing this game solo
I can't think of anything more depressing
I just like shooting guns
but not solo
There are pretty fun solos ngl
but it's usually because the content isn't actually that hard.
You don't have to understand, but you can still pay respect for solo players.
if you liked guns why wouldn't you play almost any other FPS with infinitely better gunplay
Anything where you can solo hold or that's stealth-heavy I like, personally.
Also playing solo so i can solo hold better and perform last man up better
But we live in a perfect scenario where last man up doesn't exist
and people prefer to just checkpoint
so that skill dimmished
checkpoints aren't how most people wanted them in their current state anyway
Still how they are rn
myself and others I spoke to would have preferred to be able to return to a mission in a different play session
for people with less time
but naturally that is harder to implement
That also defeat the pressure purpose. Unless the wipe reset you to lobby even after coming back another Day.
Too wishful if it were like that imo
one day, heavy pressure expeditions will exist again
Hopefully
can't think of one in r6 or r7
even as solo
but you can leave a mission, return to current point with team later
everything is too controlled and too contained
Then that is a lot of developpement and they Will have to set Up some sort of rules on when that checkpoint get cleard
LF Warehouse room full of tanks/Giants threats all sleeping and you start with no ammo like C3

any monkey can solo kill giants and hybrids without them screaming
Like if it stops you from doing any other missions then you can't Play the game if you don't want to lose that checkpoint... And so you have to Wait for your mates
To be elaborate. Like R6D3 Tank room but bigger and Increased Amount of Tanks and Giants to the point its crowded
then it'll just be stealth and it becomes boring
You can say that about 1 or 2 isolated giants but not in the aspect I'm saying
i mean some people do prefer stealth heavy levels which i don't mind
i'll just segregate that level and never play it
simple as
Then play a level that has alerts and etc.
Also i missed that earlier but you can take the melee weapons as an example too... Bat and Hammer are the Jack of all trade.
There is a better Jack of all trade. 🙂
why people prefer d2 over any other level in r7
There is, like in R6 hel gun is the best jack of all trade. But I don't agree there's one in R7.
imagine my surprise when people prefer fun levels over gimmicks
Very fast for its difficulty.
D2 is a gimmick, lmfao.
Comparing a level that's entirely different from the idea I'm mentioning
What difficulty? People bring 2 sniper sentries which basically deal with the defense if you have the bio with Them... You just need to refill and barely shoot
stealth is meant to be the norm o.o, D2 is the gimmick if anything
Doesnt have to be the most populated LFG wise level
D2 can be defended with a single person if done well
the only real difficulty is RNG in extraction, and you can skirt that by killing the tank during the escape on bridge and dealing with snatchers immediately
lol stealth
I know everyone can't get over their loss of bunnyhop tech, but yes, the original intent of the game is for it to be a combination of stealth/shooter co-op horror
So if I say "fast for its difficulty"
it's literally on the store page
It has a high difficulty for a level that only takes 20-30 minutes.
Quick high intensity level would describe it better then saying it is difficult
Compared to like, A1, where it takes 20-30 minutes because nothing happens.
you're difficult to talk to
but yes, B3 extraction is harder if anything, especially in PE
D2 extraction has a lot of ways to handle the situation
Wtf do you think "difficult for its length" means if not "quick and intense"?
Holy shit
turn your brain on.
Difficulty is not the same as intensity
They are just not the same 🙂
Fast paced and high intensity would be closer
intense because waves are never stopping and you're on a timer
but not difficult because the wave size are
😴
on a timer o.o
the only timer part of the level is if you wait 120 seconds after checkpoint door, then the waves start coming anyway
otherwise they are triggered by leaving zone beforehand or it spawns the waves as well as the tank/snatcher wave when you put USB in machine
you're not on the clock in any other scenario
the resource is a time limit for the average pub because there's just too much resource
even random pub I never had resource issues tbh
even on bridge where there are less
you can hold for 2 hours and still have neough for extract
I have seen people bring supply efficiency in d2 lol
I see
It is definitely my favourite this rundown tho
it's quick fun
people usually need help on it
and you don't need to commit a lot of time to a run
People can't aim
bring the right guns and you don't really even need good aim for it
Bring sniper sentries and they Do the defense for you
And somehow pubs manage to die still because they don't refill them
🙂
I think the reason you see people calling it hard or struggling with it is because, despite not looking that way, new people are still joining the game
I meet a new player once a day in random MM atm
and see new discord people a decent bit
so they haven't had to deal with an alarm for an entire level before like this
PuGs w/ genuinely useless players on D2 are rough.
it's new to them
Yes... And they get carried into harder tier levels and so didn't develop their skills for those tiers
Unfortunate but very common
I disagree
you get to D2 fairly quickly
even with a group of 4 new people
you only have to progress through 4 main missions
If you beeline it, it's genuinely not that bad.
and you will typically follow those first
so naturally those people haven't had a lot of time to acclimatize to the game
carry or not
I would call it significantly hard for new players, just not for anyone with previous rundown experience
so Ray's assessment isn't entirely unfair
especially since you could wake three tanks at once in the cell side room with the very little tank experience you would have as a newbie at this point
D1 is the main roadblock, and, while not easy, it's not a crazy hard level all things considered.
that section and the retreat to the entrance I could see being a struggle if you don't have a strategy
hmm
yes, working through some of those side missions would definitely be better for people
🙂
bring it up with the devs
People have
Just make the story missions stop in B tier 🙂
just not have story missions and let environment story telling do the work
i'd prefer scrapping the story and dialogue altogether for the sake of more interesting levels and more enemy designs
instead of having people blasting their mics
^
"muh story" players though. 😛
Not sure it's actually a big deal if people are going deeper too fast, tbh.
They will, to some extent, need to meet some standard of ability for all of it.
And E1 is still gated behind side levels.
It's only really an issue if that player makes it a problem for a different group with inexperience...but people need to be more tolerant of others in general anyway.
i don't like how you can just do high
Naturally that isn't always easy to tell to someone who is sick of failing with a group when they have limited playtime though.
Nobody wins really.
r4 and 5 did it better
I personally think bad players on D2 is much less of an issue than hardstuck players on PEs.
PE is designed around the philosophy of at least partial or good pre-existing level knowledge
Thinking you're hot shit while also not knowing much about the game and being terrible at it is just annoying.
But yeah
I think PE in general isn't rewarding or dynamic enough to be interesting anyway
if it unlocked more exclusive content or further challenges...but then there would be issues with gating content in the community
Nothing will ever fix bad players in PuGs, it's just the PuG experience.
Has always been a thing
will always be a thing
Get a static.
At least they don't default to kiting everything now
I dunno if I'd generalize that to all bad players.
Some of it boils down to genuine inexperience.
Sorry when i talk about bad players i am not referencing inexperience players here. My bad
Feels bad
If you mean people who don't perform better after explaining things or continuous pushing
Some people just need more hands on experience
There are plenty of inexperience players that Do a good job of try to hold their weight but lack wxperience
And I imagine a lot of players will burn out before then
I miss the R1 days when I could watch the rest of the team do weird shit.
While I vibe.
Didnt Rundown 7 take more 4-5 days before it was beaten?
I think Fireblade beat it day 2.
less than 3 days for fireblade
Iirc most people got to E1 on Day 3
Fire blade built different qwq
Just lots of memeing and screwing around
This E1 really benefits people w/ a speedrunner's playstyle and skill set, so not too surprising.
I can see that and with D2 as well
In addition to not being very hard on top.
heck r6 was finished literally day 1
I wanted Pablo sequences to be like...
that was a genuine funny moment
You know the immortal necromorph in dead space
Yeah E1 my group atm is finding it to be much less chaotic then we've been told but yeah
Imean those can be slowed down tho
Code hunts are most of the difficulty on E1.
Instead it's like listening to Benny Hill on loop
Everything else is pretty eh.
Right, but those sections are tense in that game
static terminals
TK/Reanimation phase
In GTFO it is not
😴
E-tier aesthetic, but doesn't live up to expectations.
Iirc. They one shotted you too? (Well to be fair I only ever played the hardest difficulty in ds3)
and actually there should be a free code to burn your resource
I think the section I am thinking of is from ds2
and let players learn about reactor
Near the end
because there are genuine r7 players who don't know how to reactor
because it's the only reactor in r7
They should just have a reactor in another tier prior to E1
^
Me waiting for when R7 Newbs encounter a surge if there is one in Ext/R8
Me when I can duo carry to reactor, and then the duo crashes and I'm solo grabbing first code while the other 2 people are doing literally nothing.
when will you carry me
Had a couple E1 games with someone literally first time reactor
I do think if it caught up to you it was an instakill maybe, or could be max difficulty only
Probably
But I actually felt the pressure and intensity in that section in that game when dealing with an unkillable enemy
Not in GTFO tho lol
Some R6 players don't know how to reactor.
Almost like the reactor is a joke
i can understand that
Get hardstuck C1, come back for R7, never seen it.
I dont remember much of Ds2 besides the scene he shuts off the power and the necros get in.
Last thing off topic but Cant wait for Callisto project
that's why there should always be a free code on wave 1 on code fetching reactors
R6D1 is more of a classic norm Reactor aside from the tank at the end
Fliers Spawn zone was set
shrugs
Fliers spawns zones have been set since their introduction no?
Imo. It's just fliers
Minus like, last mission r6
With them typically spawning in the space you are defending
R7c2 3-4 cell error alarm
Fliers weed out people who struggle with aiming
Precision rifle is good c2 if doing PE too
and I just hammered 4 tumors on a e1 lfg
For the chargers/fliers/fog
fun times
pr struggled with his tank for 3 mins and I killed mine in 1
pr is such a good gun
How difficult is R7 compared to the other rundowns?
pr is only better on 4 enemies than revolver or it'll just be a revolver downgrade
if you don't attack those 4 enemies, you're literally better off using revolver
the thermal sight downgrade compared to pdw
And both have you handling chargers if pe
PDW doesn't have stopping power during an error tho
Against normal enemies yeah
Not chargers tho
almost like you can
bio then use special on chargers
then swap back to main for hsu error
PR is p good for tanks?
it is
It's an okay boss killer if you want to keep your wave clear.
PuGs, on the other hand...
Although if someone struggles with any decent anti-tank weapon they'll likely struggle w/ all of them.
damn I got scammed
mr provision doesn't give me ammo for sniper then the snatcher got him during s1 arena scan 😂
PR not just an okay boss killer, it's the 2nd best boss killer gun.
shotgun would like to have a word with you
honestly, as a new and bad player, PR is nice because it pushes you to be accurate and deliberate with your shots. and doesn't have a ammo cap that steals your lunch money for missing.
not to say its only good at this by any stretch, but it is a good 'new to FPS training' weapon
revolver might be easier overall... if you fuck up too many shoot the fast reload compensate ... but in exchange half the clip
The thermal sight as an upgrade as well
I just cannot work with ironsights
I don't understand them
The Little dot goes on the head of the enemies
If no dot. Then it is the head that is in between of the U shape from the irons sight
That is pretty much how i aim them in gtfo
iron sights are fine, probably lol, but enough levels have had fog or darkness that having a default thermal has helped the learning curve for other aspects of the game too
I think people are more relying on it... And if they are gone in r8 then they will complain
We don't know if guns will be restricted for rundowns... It would make sense if they keep the concept of rundown specific weapons
So even if we have multiple rundowns at once in the future. Rundown specific weapons could remains for their designated rundowns
R6 with R7 HAR recoil
@wary linden HCP does less damage in a clip than MG by a fair amount, although I'll say it's about even since you have a bit less control over where a spray lands given the animation weirdness.
You need an additional 2-3 shots to kill depending on teammate chip damage (15 health left)
time/kill is the main difference here. you don't seem to be able to kill it before it runs away.. you can with hcp
like i said. that is a control environment. idk if it would be as viable to leave the threat alive for that long when you have other shit to deal with
Basically smaller damage per shot vs High damage per shot
If you say so? You'd need 2 shots full back damage to avoid a reload.
and you can get them when he runs away
I wouldn't mind saying HCP is better for HPTs, though, that is kind of its job.
Anyone know how to avoid the accursed checkpoint scan bug where a teammate cannot put down the objective item
I just don't think that'd put it above MG for general use.
I’ve had friends be unable to do anything due to it
You could definitely say it's the most versatile weapon w/ anti-HPT uses.
Avoid carrying any big-pickup items when doing a CP scan.
Also, if a non-host gets the bug, have them leave, get a bot in, wipe and respawn, and then let them rejoin.
Alright
That usually resolved it.
Sometimes just rejoining fixes it, but it's less consistent.
Y’all think it’s ever going to get fixed
I'd give that a solid maybe.
seems like it’s been around for a bit
They fixed sniper melee, and they hired a bunch of people, so hopefully GTFO will get some more attention from the company.
Not high hopes from me, though.
I feel like the game has been trending towards neglect for a while.
Probs
I’m in the game here and there
Stopped at D1 then been struggling to get friends to continue on
they got aggravated by C1
and the snatcher introduction alarm
Btw @minor fractal it took you around 90 bullets to kill it.. if you don't count the shot that blatantly missed the snatcher in your clip
It would be closer to around 80 if you also remove the white hitmarkers... But the gun isnt accurate as it is a MG to Begin with
???
W8, but it is accurate, you just have to be good at aiming.
Maybe I underrated my MG skill, but I personally think my FPS skill is mostly just OK. I expect to miss, or more often go on missing sprees, when playing semi-auto, and I expect to fuck up my spray on autos from time to time.
Automod was a mistake
So, like, near skill cap semi-auto and near skill cap auto I would think are comparable.
You could even argue MG has a higher skill ceiling if you want, and I'd say that's a good thing.
Or at least, acceptable.
assuming that skill cap is worth attaining.
If you want to think like that whatever.
It is still a fairly long time to kill. A sink of ammo to kill it. And that is using a controlled environment. So during a pratical situation it would be worse since you would need to focus other things too potentially. And that would be even way worse during a low man run
Why do you keep going back to low-man?
To be straight with you, I'm not sure I'd consider that to be worth talking about for balance considerations.
Cause you Said you would rather bring an MG as a long Man too
But my personal experience is that in PuG environments, I can carry hardest on MG compared to other things.
Mind you, that's also because people waste a lot of ammo in PuGs.
As a 4 Man it Gets a pass cause it would probably only shoot 30 bullets max since others are shooting it
This is specifically runs like C3 where I am spending a significant amount of time soloing waves for certain sections.
W/ sentries technically.
From my little experience and only playing as 2-3 people, chargeup just removes that weapon from selection
I prefer revolver and solo defend the back while my team clear forward...
I'll always get hit if i don't have something to immediately shoot with, it's like a long reload but on weapon switch
Or any fire at all really
It impact it a bit... But look at BC
BC was still by far the best duo weapon in r4 ... The best special by far in r4
Is your only example the most bullshit weapon in the game
The r4 Hel rev though is just busted to no end. Nothing can come close to that iteration of the gun.
I mean, BS, but that charge-up was long af.
I still can't stand burst cancelling it.
Even burst canon is not as strong as r4 Hel rev
I can only get those short timings down, anything too long and I just completely lose track of when to push the button.
Hel gun too isnt as strong as the r4 Hel rev 🤣
I dunno about that, but R4 HEL Rev is p cracked.
The penetration nerf hit the Hel rev the most. That is why it was so busted in r4
A reminder that Legacy buffed the fuck out of everything and said that R4 HEL Rev and BC were about where they should be.
Penetration didn't get nerfed as much as you seem to think
High values never worked properly
Realistically you can only hit 3 enemies at most
Wasn't it just a 3-pen?
I have gotten some quad kill with kt
Iirc, back in R3 it was basically RNG.
1/100
But just a pen of 3 is just busted for a primary to Begin with
I was trying to figure out the pen amount back in the underground.
And it would just... not hit sometimes.
It is cracked, yeah, but I don't think it was that good.
Just... way better than anything a Main has ever been.
Including head glitch autos.
Fuck it actually, I don't think Main vs. Special comparisons are meaningful.
Can't be done.
Incoherent.
R4 Hel rev. Best wave clearer by far.. and the funny thing is.. the more you stack Them the more instant the wave Gets deleted
Hot take
but I think R4* pre-extension might have actually been a better weapon balance than any other game state.
Sure, everything is very weak for the most part, but I think that might be good for keeping the game challenging.
r2 is really the better weapon balance rd in general
but then they added mini bosses so the more powerful weapons are justified
sort of
I think I probably disagree on the basis that MG and Shotgun in R2 kind of exceed everything else.
And also, if we factor in head glitch, semi-autos Mains are pretty trash.
i don't factor head glitch
i actually have a couple questions about tool in true solo runs (lowman runs in general i guess).
mine, c-foam, bio (lol) are just Not An Option™️, right?
which sentries are viable? i assume burst is most complimentary to stagger/dps waves
anyways, it was relatively balanced compared to r4-6
r3 weapons were kinda balanced too i guess
wow, kinda surprised, i would have figured it boiled down to 2-3 builds
There are some maps duos where bio is more important then another tool
ahh that makes sense, are solos relatively solved though?
edit: solo builds*
Sniper sentry right now kinda clown on all the tools by itself though rn... It just eats too much tool
Solo is a different kind of playstyle
I get bored in solo quickly so i don't do much testing about it
So i couldnt Say
The current rundown though doesn't seem to have maps that requires specific tools for every missions... Like a lot of maps you could Do by bringing 2 tools only.. some even a single tool is all that you can really need. It's not as diverse as before i feel
yeah I think even E1 can be done with 2-3 tools despite being an E level
only reason for 3 would be the stealth pressure, but even then I've stealthed loads of difficult stuff without bio
current rundown's end date?
we are in month number 3 rn
most rundowns take 5-6.
...ok guess time goes slow now
weeeeeeeeeeee
has flashbacks of R5 having 8
r5 was may 29th. so it's closer to 6 months
MOST
Ive usually telly friends
Rundowns feels like dog years
1 rundown = 90 million years
But thats because of stagnant content and lack of events
thanks for the wisdom grandpa
You talking like your not a grandpa either
Shotout to me attempting to organize a ingame even with calle and the bosses shut it down
Nah, it's only extensions of R7 from now on
levels not getting kicked out
can't wait for R7:EX:EX:EX:EX:EX:EX:EX:EX:EX:EX
R7 2: back for revenge
r69
R7:EXx10⁶⁹
r7 when or r8
how do you join a group
Checkout #how-to-matchmake
is C2 a lot harder than C1?
just barely finished C1 yesterday, and im unsure if i can beat C2
yes
If you join a level that you haven't unlocked yet and finish it, does that count towards your completes? I have all levels unlocked and my friend wants to play a level that he doesn't have unlocked
Yes, the completion counts
does it show up as well
also, does it unlock levels if you get there?
example being: friend joins D1, we finish it, then he finishes C1, will he unlock D2 and E1?
cool, thanks
No it will not unlock D2 if he only does D1
no i mean after he does c1
It will unlock D2 when he catches up to that completion
Yes then he will
C2 is fine, it is a step up from C1
ah
eh
No problem bruv, we get the question a lot. thought I would be ahead of it this time 😅
as an average player, who struggled A LOT on C1 because of who knows what reasons, C2 does feel like a step up - although first ever try of C2 we got decently far (much farther than C1 initially, lmao)
but it's a fun level for sure
C2 main or D2 main harder
C2 main more time consuming D2 main more try and error
if even one person knows D2 you are set for most of it
but C2 needs a bit more
Bit more?
more teamwork
D2 doesn't rely on teamwork it relies on shooting and one person doing most of the job
but it's similar difficulty blind run?
Blind run hmmmmmmmm Blind run i have to say C2 is easier
more room for errors
but if you are a new player to gtfo like this is your first rundown
both can't be done on first try (unless you get a experienced crew)
I vouch for this, feeling it on my own skin
yeah my crew started last rundown, we had a little difficulty on D2 but we didn't find it that hard
the only reason i didn't beat C2 on my first ever run on it was because we weren't taking it seriously
and did you go only for main, or the other objectives?
like if i put it on power scaling
we weren't even using 10% of our gtfo brain power
all objectives
we died at overload flyers cause we were too lazy to shoot them xD
lul
C2 overall is harder i say
in my opinion, as a new player, C2 Overload looks rough as heck
D2 again is a trail and error
if youve never seen most of the enemies in D2 tho its probably harder
its not that bad
true
dealing with a tank/mom is hard for most
on D2
also why was D1 so easy? It was easier than C1 for sure
tanks and birthers kill inexperienced players on their own
main or overload?
main
never attempted anything above (or, below better said) C2 at this point 🤣 and even C2 was a first time attempt (failed)
my squad are just doing mains first and then the rest
I need a better squad kek
yeah it is easy on main
D1 overload is hard af cause devs can't fix bugs
the overload doesn't seem that hard tbh
its not suppose to be that much just an error alarm of snatchers every now and than but the problem is YOU CAN GET 4 SNATCHRS AT THE SAME TIME OR MORE THAN 1 BECAUSE BUG
R3D1 flashbacks
I thought it was 3 every time
I read it's 4 snatchers every 4 minutes, or can it be a random number per wave?
nope
it was suppose to be 1 snatcher
each 4 minute
yeah my group would get like 2 usually lol
that's so free
i managed to beat it with 4 snatchers cause i found a team that was cooked and amazing
flashbacks from C1 q.q
i really want to show you how easy C1 is
for a skilled player, I can figure it's easy - my squad got tormented by C1
so you get a boost to your GTFO skill points
bold of you to assume im good at the game xD
this is why I joined the disc server, I wanna start playing the game more and with others - need to learn the mechanics
it took us around 1 month and a half to finish C1 🤣 however, we do play only on Sundays and around 4-5 hours on the session
literally, we go out of flow every session
oof
damnnnnnn
what were you getting stuck on?
^^
well, it took us a few sessions to get to the GLP section (we'd get wiped often on the Cell door scan OR the fog clearance section).. once we got the hang of that, doing the GLPs was a pain again
until we got the hang on how to approach the sequential rooms
then just 2 sessions on the room scan + extraction
yeah that would be like the first instance of an error alarm in this rundown (other than extract runbacks) so it can be a bit whelming
oh yea, the glp error alarm was rough.. not to mention the gauntlet to extraction 🤣
yeah that run to extract can just be a death spiral if 1 guy gets downed lol
but the main issue is playing only once per week, since we took 2 hours let's say to really get into it... then go out of flow lmao
the urge to play C1 again is growing please stop
please stop existing ;D
I'll join you for secondaries, I wanna complete more of the game 👀
bet when?
I only have 5/10 mains and nothing else
I'm away on holiday until Monday evening, so sometimes next week?
alright time to show the new kids how its done cracks fingers
it's about the timezone mostly
GMT+3 for me but i can do most time zones
apparently. I am in GMT+2 now
i'm available for the full day too if you need to fill spots
can't be NA night time tho ): my body needs sleep
yeah we should be fine whenever you wanted to be semi-carried tell me
