#gtfo-related-questions

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neon plaza
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my only bot has scattergun

dusky tiger
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Getting especially lucky with the pellet spread with a buddy and seeing it die in 2 hits

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Glorious

neon plaza
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scattergun was busted even after nerf

dusky tiger
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Sorta
Felt like I was shooting people with a nerd super soaker from any respectable distance

wooden osprey
dusky tiger
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I had to be hugging giants effectively

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R6 sniper rifle was so damn good

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So much ammo

neon plaza
dusky tiger
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Well that's nice

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Now off to the ER

neon plaza
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maybe

dusky tiger
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Meanwhile hybrid

neon plaza
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but 20hp comes in clutch

dusky tiger
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Tanks 2 scatter shots

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Lives to tell the tale

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R5 c1 should be interesting to play through again

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Maybe I'll finally git gud like older players ;p

neon plaza
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can't wait for R1A1 again

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i miss it so much

dusky tiger
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R1 d1s ending was fairly intense

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It was panic inducing

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Comms just went
"Ayo the waves not ending,we've killed a fuck ton"
sees even more spawn
The whole squad panic runs to the evac zone

neon plaza
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i got D1 done with less than 24 hours left in the rundown

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i think

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def within the last week

dusky tiger
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I used uh non vanilla means to play r1 and r3
And r2 upto d tier

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Not doing that with bots and limited stamina

neon plaza
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lol yeah

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stamina sucks

dusky tiger
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Honestly r5 stamina withdrawl

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Hits like a truck

neon plaza
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stamina in general hits like a truck

dusky tiger
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It would have been good for anti kiting if it worked

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looks at the gtfo solo youtubers

neon plaza
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fr

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there's better anti-kiting measures that could be applied

dusky tiger
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Or yknow just speed up enemy attack animations when they miss like everyone else says so

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ยฏ_(ใƒ„)_/ยฏ

neon plaza
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or like

dusky tiger
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Sped up tank Sweating

neon plaza
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just make enemies better

dusky tiger
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Didnt strikers have a melee attack or sumthin

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In older rundownsM

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Like non tongue melee attack

neon plaza
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maybe in beta, but not in R1+

dusky tiger
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Ah

neon plaza
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what if

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enemy overhaul instead of new enemy per rundown?

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make them smarter

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bc they function rn

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but if they had brains

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or fix multiplayer issues

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i like both ideas

dapper compass
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R1 had crawling enemies right ?

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I remember seeing solo reactor missions where they would spawncap with crawling enemies that were slow as fuck

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or was it pre R1

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not crawling, headless sorry

neon plaza
dapper compass
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Yeah they wouldn't spawn like that

neon plaza
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you could have headless shooters

vital sierra
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crawling enemy has since Alpha

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headless shooter exist

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and dismemberment enemy (only the head) exist in Alpha -> R1

icy cave
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And yes they are slow af

dapper compass
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yeah, I rewatched a solo C1 run by Spartan and it's pretty broken

icy cave
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I saw 2 yesterday and I was like wtf. Completely forgot about it

neon gust
dusky tiger
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Speedy roof crawling enemies might be good

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Sprinkle in some extra suffering why not

soft crater
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ceiling crawling enemies that shoot at you

drowsy hawk
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how many scans are in the charger scan before the first checkpoint in d1

distant citrus
drowsy hawk
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what is the thing

distant citrus
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after the checkpoint theres a stealth section where you can lower the class of the alarm

drowsy hawk
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we cant even get to the checkpoint because the terminal alarm right before it

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the one with charger waves

distant citrus
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theres another checkpoint off to the left

drowsy hawk
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it unlocks?

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never actually checked i guess

distant citrus
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behind that door there's some stealth, which can reduce the charger waves for the checkpoint later

drowsy hawk
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we got like 9 scans done before we ran out of ammo and lost

distant citrus
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theres a terminal you can use i think? my group just did the 10 waves of chargers

drowsy hawk
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me and my group have failed it like 3 times now

distant citrus
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just do the other checkpoint first

drowsy hawk
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10 scans is rough without boosters

distant citrus
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should be in the room with the scouts and the chargers and the shadows

drowsy hawk
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yeah i know which door your talking about

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i thought i checked that the first time i did it

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i guess i didnt

distant citrus
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you could also do the checkpoint and then try the 10 charger waves a few times

drowsy hawk
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yeah

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we just didnt realize the checkpoint was unlocked since there is the checkpoint behind the charger section

distant citrus
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yeah its kinda confusing

wary linden
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if you did the error alarm and running out of resource in the class X charger scan... idk what to say except you are clearly wasting stuff.. it gives you enough resources to do that class X with ease

drowsy hawk
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we had full resource and some to spare

wary linden
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you have just enough with no booster to do both class X in a row... so if you do error alarm you get more resources overall... for a single class X

drowsy hawk
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its a matter of tool running out near the end of the scan and trying to survive the end of the wave

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not everyone dedicates there lives to shooter games like you

wary linden
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just don't ping as much if you use sniper sentry

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or only deploy mid scan one sentry

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counter the fact that it shoot too fast now

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c-foam the ground a bit with grenades.. they aren't useful

drowsy hawk
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its clearly not intended to do 10 scans

wary linden
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huh no. they give player choice just like r6d1

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r6d1 you could do something similar and skip the reactor and stealth section

drowsy hawk
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yeah and you can do c1 with the fog up

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just because its optional doesnt mean its intended

noble sierra
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You can do both class X in a row? The resource is kinda too tight

wary linden
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if it wasn't intended they would lock the door behind a subobjective tied to main

wary linden
drowsy hawk
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sure thing bud

mossy aurora
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can you do a run doing both class X in a row without kiting at all and upload it? i want to see the ammo management

drowsy hawk
wary linden
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charger class X you stagger them and leave sentries do their work .. you don't kill most of them. if you know which are weak. you end them so sniper sentry doesn't waste a shot

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but you do have enough resources to do both without any long kiting.. you stay in the room where the scans are for both

drowsy hawk
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so abusing spawn mechanics is intended kek

wary linden
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snatchers still spawns you know

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you have to find a way to keep ammo to whale on those massive hp sponge

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if you bring provision you can probably shoot the whole thing

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but that is also player choice ๐Ÿ™‚

noble sierra
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Fair, perhaps try it some other day

drowsy hawk
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fuck that

wary linden
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i did it prior to sniper sentry bio symbiosis. without snatcher cheese

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now you probably need to deploy a sentry during the last part of charger class X (so save it for that last part)_

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else it's gonna consume all the tool to fast

noble sierra
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You can't do it prior to bio-symbiosis?

wary linden
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no that's when i did it

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now with bio-symbiosis, it consume ammo faster

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so you probably need to save a sentry for the end of the 2nd class X

noble sierra
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I mean bio-symbiosis with sniper sentry came out with R7

wary linden
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not the ultra cracked sniper sentry shooting almost instantly

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that was in a r7 patch

noble sierra
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They later enhanced the sniper sentry, but not sure if it's really a buff when bio-symbiosis

wary linden
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not really. it kills too much.. making it last less longer overall

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it was way more consistant when it was shooting less stuff

noble sierra
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Agree, only D2 benefits from it

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Otherwise you usually want to balance your tool/ammo consumption

drowsy hawk
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there needs to be a objective that says something about lowering the scan count for the alarm as a optional

noble sierra
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There is

drowsy hawk
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i am at that point atm and dont have one

noble sierra
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Are you in Z193?

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If yes, share a screenshot then we can file a bug report, I guess

drowsy hawk
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i am and dont seem to have a option to reduce security

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the checkpoint dont unlock until you open 193

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what the fuck

noble sierra
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I'm sure there's objective message when I played, but not gonna surprise it's not consistent considering how D1 is bugged/unfinished. Mind share a screenshot?

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Oh, so you're not IN Z193

drowsy hawk
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we are

wary linden
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the 2nd optional sidezones with checkpoint opens once the bridge is open so either class X shadow is done or error and bridge open and done

drowsy hawk
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there is optional disable security in zone 199 but we already did that

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d1 is buggy af man

wary linden
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always has been

north dawn
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i'm finally getting back into GTFO and have some friends who got addicted to the challenge of the game, but we're sad we cant do previous rundown's for more content. will it ever be an option? it's a shame to have had worked on all that content just to delete it.

waxen jetty
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theyre remaking them or smth but you can play old rundowns still

north dawn
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fr fr? how?

waxen jetty
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theres guides around the web

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devs dont like it tho

north dawn
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i can't think of any reasons why they'd hate people playing the content they spent hundreds of hours working on, but haps

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some things in life will always remain a mystery

wary linden
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legit old rundowns are like a different game

north dawn
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i've played the first rundown and this current one only. i legit find bugs and glitch spots on my own regardless of the game i play. it doesn't mean i cant have my group of friends and just have a good time brainstorming how to go about the next room of the mission, and feeling good because we've accomplished something together as a team. we sort of pretend it's like raid prog for ffxiv, lol

full sundial
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One reason is to keep the already small community focused on one set of levels instead of being spread out amongst 7 rundowns of expeditions, making it even more difficult to find a match if there are that many options. Someone is looking to play rundown 2 expeditions, and will find a match a lot slower than if rundown 2 was the only option to play. Harder to matchmake and LFG, y'know? That's just one reason, but the devs announced they will bring back old rundowns in a future update, in a way that fits their vision. We'll see what they do.

drowsy hawk
icy cave
drowsy hawk
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it was just really weird because the checkpoint to the stealth section didnt unlock till you went through the other security door

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made it confusing

icy cave
drowsy hawk
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wasted a few hours because of that repeatedly failing the class x alarm

drowsy hawk
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yeah the one with only chargers for 10 scans

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or 5 scans if you lower security

icy cave
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Well you got it in the end ๐Ÿ‘

drowsy hawk
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not on overload tho

icy cave
drowsy hawk
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the bugs where to fucking abundant to the point the map was already unplayable at times

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overload aint worth the effort

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for the end section we also took around 30 minutes to draw a map with all terminal numbers, made that shit easy af

icy cave
dapper compass
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if the stars align we might might get D1 fixed

icy cave
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But you don't finish R7 if you don't do that ovl ๐Ÿ˜…

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Just go back at it in a week.

drowsy hawk
icy cave
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When frustration is down

drowsy hawk
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we didnt realize we could do a class v instead of class x until after we decided to say fuck it on overload

icy cave
dapper compass
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You don't need good weapons to deal with snatchers specifically tbh, they're not that dangerous as long as you have info on their position

icy cave
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Yeah next time

dapper compass
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one guy with snatcher dealing weapons is enough

dusky tiger
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Not a single pub I've been in has gone through the dual class X alarms

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Oh

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I was looking at older messages

drowsy hawk
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its basically impossible without extreme planning in advance to do it kek

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or being good as shit at shooting

dusky tiger
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Mfw I see 3 snatchers per 4 mins

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But we're half way through the level so fuck it might aswell finish it

drowsy hawk
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but yeah the bugs on d1 really kill the fun of the level

dusky tiger
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I didnt mind the snatchers as much as the bugs
Everyone kept crashing and stuff

drowsy hawk
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yeah ive never had so much desync and bugs in a single level

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it was awful

dusky tiger
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I havent experienced the class x route fully

drowsy hawk
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i havent either because the class x charger scan is so god damn hard

dusky tiger
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When I was originally attempting it and was clueless I accidentally triggered the charger class x and got mad shit for it

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It isnt terrible,kinda ammo draining but you can go to the tank or mother zone and get sum stuffs

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If you dont wake em up that is

drowsy hawk
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we didnt realize the checkpoint unlocks once you open the bridge so we wasted 4 hours redoing the map over and over again since we assumed that checkpoint door after the bridge was where we where supposed to go

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no objective or anything pointed us to the other checkpoint door

dusky tiger
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Every checkpoint that wasnt right at the reactor always caused the hosts game to crash

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In my experience

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Shit was wack

drowsy hawk
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to add to the pain, the map takes several minutes to load for the drop sequence

dusky tiger
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That too

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I dunno if the game was more optimized in r5 or whatever

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But whenever u redropped into a level it loaded faster

drowsy hawk
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i am glad we did not do overload while running main blind

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i dont think we would have finished tonight

dusky tiger
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my singular completion is overload
Never again

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I wish I was pre patch overload gang

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But alas,pain

drowsy hawk
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overload on that map makes me not wanna finish the rundown simply because the map is so damn broken

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this shit was way to common

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we saw that glitch around 8+ times today

dusky tiger
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The way to mitigate multiple snatchers is to have everyone but the host DC and then host puts in the command
If you didnt know that

drowsy hawk
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good to know

dusky tiger
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Yea cuz apparently its desync that causes multiple snatchers to spawn

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No players,no desync

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ยฏ_(ใƒ„)_/ยฏ

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Might be annoying for the host to fight the snatcher for a bit

icy cave
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Way easier

dusky tiger
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good thing he knows

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I dont wish 3 snatchers upon anyone

drowsy hawk
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dont spoil whats in the levels but what should we do next, c2 eff, c3, or d2

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which of those are the least difficult

dusky tiger
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Hm

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D2 and C2 are even I think

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But d2 is alot more fun

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Its quite fun

drowsy hawk
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ik c3 eff is going to be hell

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im still mentally preparing myself for that shitshow

dusky tiger
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Its hellish but you get used to it

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Main is ok
Overload is fine
Extreme makes it kinda annoying

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If anything main and overload together are quite fun

drowsy hawk
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its such a good melee skill check

icy cave
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D2 is shortest will say that

dusky tiger
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Yep

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Isnt that map almost a straight line?

drowsy hawk
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me and my team are already becoming experts at killing charger scouts without foam

dusky tiger
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Fuck
That's pretty neat

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I havent managed to pull it off

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flashbacks to 5 charger scouts going off in r6 d2

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hel gun save me

drowsy hawk
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its hard but its extremely doable

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you need near perfect sync

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its doable with 2 people but 3 or even 4 people make it waay easier

dusky tiger
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Now that seems excessive

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Good

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That thing deserves it

drowsy hawk
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we stealth killed every charger scout in d1 and only set off 1 of them

dusky tiger
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I think a fully charged hit adds like half a second before it screams

drowsy hawk
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one of the player only has 20 hours aswell kek

dusky tiger
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There were charger scouts in d1?
I genuinely cant remember

drowsy hawk
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there was 8 on our map

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all in the stealth section

dusky tiger
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I guess I've forgotten

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Tank section?

drowsy hawk
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yeah

dusky tiger
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Oh the key has never spawned there for me

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It's always the mother rooms

drowsy hawk
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most of ours where after the key

dusky tiger
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Actually,I remember now

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Yea

drowsy hawk
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we had a room with a charger scout and 2 normal scouts which was fun

dusky tiger
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I just ran past them all the one time they key was in there

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Lock melters are clutch when one of them is near a normal locked door

drowsy hawk
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It is crazy how fast my friends have gotten good at this game

dusky tiger
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My friend group found it really boring

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But my old duo partner was good at it

drowsy hawk
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one of them picked it up and put 20 hours in

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he is killing charger scouts with me in perfect sync

dusky tiger
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Meanwhile I was being a bumbling dumbass trying to figure out the different enemy types in r5

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I guess I've become too reliant on c-foam

drowsy hawk
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It was funny we had another guy in vc who tried telling us to just foam the scouts

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and we where like "we just got a checkpoint lets just melee them"

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then we never foamed them unless forced

dusky tiger
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It was a fucking revelation

drowsy hawk
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back shots where not one shotting for us

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we needed two people with a back shot to kill

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or 3 on the front

dusky tiger
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I'm talkin regular chargers ;p

drowsy hawk
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ooh that makes sense

dusky tiger
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But yea

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We felt really silly for a bit

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But it was a big brain moment at the same time

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Giant chargers were and still are a cancer

drowsy hawk
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prob similar to how my team felt when we realized we didnt have to do a class x alarm

drowsy hawk
dusky tiger
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mmm

drowsy hawk
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actually take that back, b3 overload

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we just shot up that room tho

dusky tiger
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Meleeing them is the same as normal big chargers
Although they just leap forwards a bit when hit

drowsy hawk
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we had like 9 chargers right in front of the entrance on our b3 run so it was literally impossible to stealth that area

dusky tiger
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Sent 1 guy to pick up the crate while the others are at the pre loaded hsu

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Worked out fairly well

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But normally we just shoot it

drowsy hawk
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that b3 last section with overload took my team around 3-4 hours

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the rest of the level took us around a hour and a half

dusky tiger
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With players it's taken me 2 ish hours

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With bots

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I think 3?

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Or 4

drowsy hawk
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we struggled so much with it for no fucking reason

dusky tiger
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Honestly I've had my most deaths due to running out of ammo or not being able to kite in the 3rd extreme teleport

drowsy hawk
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on the attempt we beat it we had tons of extra hp and resources

dusky tiger
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also being shot by your own sniper sentry is fantastic

drowsy hawk
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we just stopped running sniper for that reason

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its fun but burst is usually more well rounded and less likely to end your run

dusky tiger
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I ran a cursed setup of sniper and shotgun sentry

dusky tiger
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Lasts so long

drowsy hawk
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cfoam was the wrong call for d1

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easily could have done the whole map without cfoam

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and just used the nades

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4 burst sentries or 3 burst and a biotracker would have been plenty

dusky tiger
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I always had error in pubs so mines were handy

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But ive ran 3 bursts for r6 Dx

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God bless the bots and their sentries

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Held the line

drowsy hawk
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burst sentries are just so well rounded

dusky tiger
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They are quite nice

drowsy hawk
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its always a good option no matter the map basically

dusky tiger
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I think the only time I preferred sniper over burst is e1 or d2

drowsy hawk
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sniper and shotgun turrets run out of ammo so fast

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and cfoam / mines are very niche usecase

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id still say cfoam is the best choice for solo tho

dusky tiger
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hey I use mines

drowsy hawk
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i aint shitting on mines

dusky tiger
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I know

drowsy hawk
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when it comes to blood doors or instantly killing on a ton of smalls when a door breaks nothing compares

dusky tiger
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I put the funny laser on door
I get paid

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Simple nuff

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I just found the name for the mine deployer to be really cool when I got the game

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So I just mained it

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;p

drowsy hawk
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i found it really neat that mine lazers dont show up on thermals

dusky tiger
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Next update,mines can blow up the team when you pass through em

drowsy hawk
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basically ruin mines for anything but doors

dusky tiger
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Thankfully its a poorly constructed joke

drowsy hawk
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yeah but there is also a melee weapon that cant kill half the enemies in the game and in return you get a faster charge time

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i can def see that being a feature in the future

dusky tiger
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But

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ok I swear to god I think I'm being retardedly dense today

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but isn't that just the knife

drowsy hawk
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yeah its knife

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knife is worthless against chargers, and basically any large enemy

dusky tiger
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hmm

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it's ok against chargers in stealth

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considering I ran it for E1

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Sledge best tho

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Nothing beats a good ol smack from it

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Ol' reliable

icy cave
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Subtonix backing off knife???

drowsy hawk
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every weapon has some drawback, but knife has such a obscene drawback its unrunable for later levels

dusky tiger
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2 hits to back of normal chargers isnt terrible

drowsy hawk
dusky tiger
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It's a great normal sleeper wave clearer if you arent feeling like shooting too

drowsy hawk
dusky tiger
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shadows can burn

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shadow giants running like big chargers

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who then bonk the entire team

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is so aids

drowsy hawk
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sprinting through the secondary on b2 with knife killing sleeping shadows while everyone watched was fun as shit

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missed 1 head out of 20-30

dusky tiger
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nice

drowsy hawk
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when it comes to clearing smalls its unparalleled

dusky tiger
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bat over the knife for me if I have to choose besides the sledge

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stagger is ridiculous

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:p

drowsy hawk
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but there is basically no smalls on anything c tier and up

dusky tiger
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oh no what will I do there's a giant

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it's stun time

icy cave
dusky tiger
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honestly it's still so good

drowsy hawk
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sledge is disgusting

dusky tiger
drowsy hawk
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it trivializes all the other melee

dusky tiger
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Not

icy cave
drowsy hawk
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not today

dusky tiger
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I thought some of the others ones are still viable

icy cave
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Go and finish the rundown now

dusky tiger
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cuz the spear can go right in the garbage

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unga bunga you can't run

drowsy hawk
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basically once i started doing maps after b3 overload

dusky tiger
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It's a spear,throw it or something

drowsy hawk
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you dont have a choice at that point

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bat is viable but its basically a less consistant sledge

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typically your better of just for sledge since its damage means you dont need the stun

dusky tiger
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having the same stagger multi on a no charge hit with a bat as a fully charged sledge hit is quite nice

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and it's pretty decent for fast clears

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and one tapping locks when the need rarely arises

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But yea,when in doubt

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sledge

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it can't go wrong

dapper compass
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tbh locks are a non issue (except in stealth), you quickly get used to running around with charging your melee and constantly reset it

dusky tiger
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^

dapper compass
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and 40-45% charge of hammer is enough to break a lock

drowsy hawk
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i play sledge because no other melee compares not because i like it that way

dusky tiger
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it's saved me a couple of time which is surprisig

drowsy hawk
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altho knifing scouts will always be fun as shit

icy cave
dusky tiger
#

knife the watermelon

dapper compass
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Always ready to bonk if something goes awry, always ready to open doors that have a breakable locks if you need to make some space

drowsy hawk
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really tho my only complaint with sledge is how short the window is once your fully charged

dusky tiger
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I'm gonna be so rusty when r8 arrives

drowsy hawk
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with knife its like 20 seconds

dusky tiger
drowsy hawk
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cant hold a sledge charge for shit

dusky tiger
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which is good

dapper compass
dusky tiger
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that would make the other weapons even more useless

drowsy hawk
#

def good

icy cave
drowsy hawk
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its the only thing that prevents sledge from making all the other weapons obsolete

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hell its the only thing the sledge is bad at

dusky tiger
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There's some stamina consumption apparently

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but I think it's negligible?

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didnt look it up in detail

drowsy hawk
#

I have had a bit of issue with stamina hear and there

#

never was a issue with knife

dusky tiger
#

knife and bat dont take stamina

#

at all

#

you just jab em

drowsy hawk
#

but thats only when meleeing multiple bigs or sprinting while clearing rooms

#

otherwise stamina basically doesnt exist

dusky tiger
#

I've seen a knife party just go behind a giant and just stab it to death

#

it's so silly to watch

drowsy hawk
#

one bug that was pissing me off was a random enemy during one of the alarms would freeze in place and cause nonstop distress from the characters

#

it was basically crippling your stamina

#

since permanent heartrate increase

dapper compass
#

yeah happens a lot on D1

dusky tiger
#

I've had shit like that happen in r6 so much

#

enemy just chilling in the fucking walls or floor

dapper compass
#

I usually go back either after error or after the full room scan to clear the remaining while my team loose their way in the level kek

drowsy hawk
#

to make it worse, d1 has so much running in it

dusky tiger
#

like wtf is that

dusky tiger
drowsy hawk
#

we ran fucking cfoam instead of bio

#

extreme regret

dusky tiger
drowsy hawk
#

never again on that damned map

dusky tiger
#

well,good luck with the rest of the rundown

#

nice talkin to ya

drowsy hawk
#

wont continue till next weekend

#

fun part about a 4 player game is finding the one day a week your group can play

dapper compass
drowsy hawk
#

so he might be able to spot it

dapper compass
#

collision are still there

#

what I meant is that they're unreachable

drowsy hawk
#

yeah and it doesnt matter since enemies also are not visible

#

we had 2 people have that bug on the same room

#

it was at the end of the error alarm

#

the big room that is right before the terminal room

#

that entire room was not loaded for 2 players

dapper compass
#

yeah there's a few room that does that

drowsy hawk
#

on the run we finished the entire room that has the 3 security doors was not loaded for me

dapper compass
#

my point is that the enemy still puts you in combat so you're stamina limited for the rest of the map cause you can't kill him

dapper compass
#

it's not run killer

#

just annoying

drowsy hawk
#

would be for me if it was early enough

#

the alarm scan aint that bad once you know where the terminal is so its not that painful to reset

#

i would know, ive finished that scan 6 times today

dapper compass
distant citrus
#

Which rundown is nemesis?

cobalt pollen
#

the expedition or the rundown name

#

if expedition then r6d1

distant citrus
#

tysm

icy cave
fathom jolt
#

ok so tell me why am I so bad at killing snatchers? (how to kill)

steel valley
#

shoot the back for double damage

#

force them to run by staggering them during the grab or dodging it then dump your ammo

fathom jolt
#

so aim for the back. what about belly and head

#

?

distant ice
#

head is armor, others nothing special about it

fathom jolt
#

gotcha no more shooting head. I think I see where I was going wrong

wary linden
#

white hit markers means armored

fathom jolt
#

ok ty

here is a harder question. Do the guns in gtfo act like real ones. when you shoot a real gun there is bullet drop but also up close your sights are not where the bullet will hit. so depending on where the gun is sighted in you have to aim lower or higher than where you want to shoot. Is this accurate or am I just experiencing the desync issue where the enemy is not where I see it?

midnight gazelle
#

There is bullet drop after a certain distance (depends on the gun), that close up thing shouldn't be happening

#

It's probably just desync

fathom jolt
#

gotcha thanks

minor fractal
cobalt pollen
#

the complex is too cramped to find yourself in a scenario where it would compare to real life's long range where bullet drop would even matter

minor fractal
#

Bullets move in a straight line, but start to lose damage after a certain distance at a certain rate (depends on the weapon).

cobalt pollen
#

bullet damage drop off, yes

#

but bullet drop, no

minor fractal
#

The tracer has bullet drop, but the tracer lies to you.

#

There's no travel time, either.

#

It's instantaneous.

fathom jolt
#

gotcha I mainly asked since I see this with pistols a lot. I sorta expect to miss a little with rifles. I want to assume it is the desync then. I have had issues lately where my sight is right on a target and it misses even on nonmoving targets. but either thanks all

distant ice
#

you might be aiming a tiny bit too high

#

sights aren't perfectly centered

spark lantern
#

if ur using sprint toggle are u able to dodge?

minor fractal
#

It's considerably smaller than it's supposed to be.

spark lantern
minor fractal
#

But first time I've heard of it.

#

Dodge is next to useless regardless.

soft crater
mighty vortex
#

What are the best automatic rifles to use in gtfo

dry pumice
#

The basic AR is fairly decent - classic 30 ammo mag, managable recoil, yadi yada

#

Bullpup offers recoiless pin-point accuracy and decent effective range, but in return it suffers from one of the longest reloads in the game - meaning getting caught while reloading is a problem. But if you can keep enemies at medium to long range - it's actually a very catarctic experience.

#

Does burst fire counts as automatic rifle?... Because Carbine is fairly decent for close range combat. Hits hard, fast and reloads quickly too. Only downsides - x4 burst and low effective range.

#

SMG is a bullpup that traded long range efficiency for normal reload.
PDW is a meaner SMG for hipfire spam. Thermals as a bonus.

#

From specials - not much choice here, really...
Heavy AR is exactly what it says it is. Basically the basic main AR, but traded recoil and fire rate for extra kick. Hits hard, but recoil is kinda cringe, ammo runs out faster than you think it does.

#

And finally the LMG. Its probably the best weapons this rundown. Very good ammo economy for a special.
Hits hard, shoots fast, large mag...
Downsides: reloads forever, recoil and that silly build-up mechanic. But if you can learn to work around those - it's pretty much the best you can carry.
Also best weapons to give to bots.

mighty vortex
#

Very helpful thank you

stoic rivet
#

Do scout alert waves stack? Like, if you piss off three scouts in one room, will it spawn thrice the number of sleepers?

stoic rivet
drowsy hawk
#

friend left for a minute and came back to us dead

#

we opened a room and 3 scouts where in it unknown to us

#

funniest shit ever

craggy pier
#

@shadow flower if r7 is sticking around, does that mean my opportunity to get all r7 cosmetics is sticking around as well?

shadow flower
#

That is a good question! Need to double-check. It's nothing we have taken into consideration

agile oxide
#

koning or drekker? for blasting giants and scouts

#

just looking for opinions

dry pumice
#

Call them normally because I have no idea what those are

agile oxide
#

precision rifle or sniper

dry pumice
#

Giants - only sniper
Everything else - precision

agile oxide
#

alright thanks

dry pumice
#

Sniper oneshots large guys with a single headshot, precision doesn't.
Sniper deals large damage across the board, precision only does so on headshots - bodyshots on it deal notably low damage.

#

You can pop the head but after that it takes like 5 bodyshots to finish the job.

agile oxide
#

and then do you recommend a heavy crowd control on the primary to kinda balance that

#

like machine gun or smg

#

assault riffle ^

icy cave
agile oxide
#

yea fair

#

yea i think the sniper is better just to delete the giants

cobalt pollen
#

sniper if u need to delete high health enemies

dry pumice
#

The PR is very funny because it can fire in full auto

cobalt pollen
#

prifle if u dont want to overkill small enemies

dry pumice
#

We don't know why, but it can

agile oxide
#

and the thermal is nice for shadows

dry pumice
#

So CQC with it ain't too bad, but generally yeah - you want a good CQC main weapon once enemies breach your killzone

#

HEL shotgun makes for an interesting combo with it, but they both have long ass reloads and that can cause problems

#

I advise something like pistol, smg, carbine or pdw

agile oxide
#

yea im a fan of the pistol with its higher ammo capacity

#

and short reload

#

hows the hel revolver though? over pen rounds would make it good for larger groups right

dry pumice
#

It's low key meta

#

But only if you abuse the reload cancel

agile oxide
#

oh okay i see

#

is it an illegal or am i allowed to know

#

how do you cancel it

dry pumice
#

It's completely legal as devs haven't nerfed it yet

agile oxide
#

oh okay yea fair

#

balls in their court type of vibe

dry pumice
#

It's just a dark spot in how game handles reloads

#

Animations are longer than what the actual reload is - you can cancel the animation by quick switching to another weapon and back and still get the ammo in

agile oxide
#

ooh i see

#

so after the number goes up

dry pumice
#

HEL rev is one of the more abhorrent examples. You can like halve it's reload time.

agile oxide
#

go back and forth?

dry pumice
#

Yeah.

agile oxide
#

okay okay

dry pumice
#

Generally I'm against it, but you do what you must

#

I'm but a humble reload animation enjoyer

agile oxide
#

lol

#

mm good question is why we havent had flammable weapons

#

especially in this green goddess of a rundown

dry pumice
#

Probably same reason we don't really have explosives besides mines

agile oxide
#

lets get a rust flame turret trap

dry pumice
#

It's too obvious and would probably become meta at the blink of an eye.

agile oxide
#

yea ;/

dry pumice
#

Devs already believe miner to be a mistake

agile oxide
#

i think to balance, if the flamed unit hits you, the flame transfers dealing damage

#

so its circumstantial

dry pumice
#

Killing floor did flame weapons really well

#

You just set it on fire and forget

agile oxide
#

i actually havent played but ill check theirs

dry pumice
#

But kf enemies are slow as shit so you can get away with that

#

Sleepers are a little too quick to just wait for them to die.

agile oxide
#

yea true, maybe like not a flame thrower but something in that direction

#

something unique to the energy of gtfo

#

handicapped by the warden

lusty bramble
#

It took the warden a couple months to handicap the scattergun

dry pumice
#

I suggested drugged darts once and everyone down voted it

#

So yeah, we are men of hammer and brass.

dusky tiger
#

Mine deployer being a mistake seems kinda harsh
SantonianWhatElse

#

Sure they're quite effective when slapped onto a door
But I dunno

#

Dont seem that bronk

soft crater
#

It's the mere fact it can potentially kill an entire wave with a single mine

dusky tiger
#

Didnt they buff the mine dmg in r6 or sumthin

soft crater
#

Idk I only know old minedeployer was different but idk how it was different

dusky tiger
#

At this point I'm so used to carrying it around I dont know how I would play without it

#

Killing a wave just meant I get to keep more ammo for longer

soft crater
#

Me with any other tool and forgetting to use them because I'm typically mining doors

dusky tiger
#

I am typically switching between foam or mines

soft crater
#

Specifically sentries is the one I despise

dusky tiger
#

Mines deployed with underslung c-foam launcher
How 2 overpowered

soft crater
#

Having to pick up and Place down and reposition is such a hassle to me

dusky tiger
#

I got used to it real fast in r6

#

That rundown really made me appreciate burst sentries

soft crater
#

2 burst sentries are good

#

1 at best kills some / slows down/thins the swarms

#

Sniper however at least now with bio symbiosis can kill up to 57 smalls iirc

#

Still weirds me out that people would take 1 burst and 1 sniper and place them facing the same lane.

dry pumice
#

just to be sure

dry pumice
#

Imho they should make it a manual detonator

#

No more just mining doors and running away - you'll need to time it right somehow

#

And will provide some extra tactical choices besides door spam

soft crater
dry pumice
#

Ammo nerf needed, ofc

soft crater
dry pumice
#

Which brings me to a logical question

#

Can mine kill a charger Scout?

weary mesa
#

Mines have always done the same amount of damage throughout every rundown

#

Before R5, mines were bugged and a single body of a sleeper could take the whole explosion

dry pumice
#

So, they were body blocked? Fascinating...

weary mesa
#

Basically

soft crater
dry pumice
#

Cute

soft crater
#

50 dmg vs 60 hp

dry pumice
#

Fair I guess

#

Would be lovely to C4 detonate the bastard

turbid horizon
#

Just have 2 ppl do it

lusty bramble
#

Unless they changed it

cobalt pollen
#

its 50

lusty bramble
#

I genuinely don't remember if that's true but I can check when I get the chance

soft crater
#

Precision multi isnt tied to the sleeper btw. That's tied to the specific weapons

#

Even then that's headshots.

weary mesa
#

It goes both ways

#

Giant striker precision multi is 1.5

soft crater
#

Precision multi is a headshot base damage modifier for each weapon

#

Hence sniper having double the damage before the body multis

weary mesa
#

What

mossy aurora
#

Isn't there precision multi for both the enemy and weapon? Like shooters/scouts

weary mesa
#

Yes

soft crater
#

Headshot body multiplier and precision multi are 2 seperate multipliers

mossy aurora
#

Ah you're just calling what we're calling the sleeper precision multi as "headshot body multi"

soft crater
#

Ye

cobalt pollen
#

i just call it [body part] multiplier

#

ass multiplier

#

head multiplier

#

head ass multiplier

soft crater
#

Pretty much

#

Then again. Precision multi is mostly a balancing feature anyhow

#

Only 4 weapons atm that have beneficial precision multipliers

#

Over 1x

mossy aurora
#

All the precision multipliers are beneficial

#

Just because it has a precision multi less than 1.0 doesn't mean you don't do more damage hitting the head

soft crater
#

Well partly also because by the wiki. And sheets. Precision is mentioned primarily for weapons

soft crater
mossy aurora
#

It's kind of useless talking about the precision multi in a vacuum when it was designed/balanced with being calculated with the headshot multi, no?

soft crater
#

HAR would be able to 1headshot and 1 body shot strikers if the precision multi didnt decrease its base dmg

minor fractal
#

I usually just call them crit/WP multi vs. precision multi.

cobalt pollen
#

wwwwwwwwww

mossy aurora
#

Like saying DMR's precision multi isn't beneficial because it's 0.87 isn't accurate imo

soft crater
minor fractal
#

Well, it's not beneficial, but it benefits from crits.

soft crater
#

Headshot bodypart multi still exists yes

#

And I did say not beneficial in that it isnt over 1x

minor fractal
#

Kind of depends on context, as well.

#

From a numbers perspective, the precision multi is holding the weapon back.

mossy aurora
#

Does any other game use weapon damage mechanics with the multipliers like this

minor fractal
#

From a balancing perspective, the precision multi lets the devs increase its base damage to a higher value.

minor fractal
#

Base damage * WP multi * WP bonus

soft crater
#

Several games do

minor fractal
#

Gunfire Reborn has CritX as well.

soft crater
#

Gtfo ironically just has below 1x base dmg modifiers to headshots

#

Technically weakpoints

#

Tumors exist.

minor fractal
#

"Crit spots" I think was the common terminology back in the day (R1-R5).

soft crater
#

Mhm

minor fractal
#

It's a little more waffly now that the crit indicator appears for all damage bonuses.

noble sierra
#

B4B also uses similar "player weakspot damage" x "enemy weakspot multiplier"

#

GTFO's precision design is iffy to have precision multiplier < 1, it makes the lower bound of precision multiplier a variable of enemy weakspot multiplier but a intuitive constant

winged turtle
#

do Charger scouts always walk forward? regular scouts switch it up

noble sierra
#

Its pattern is mostly identical to all other scouts

winged turtle
#

pardon, are they always facing the direction they are walking? regs sometimes walk with their occiput 'going first'

noble sierra
#

Charger scout can also side walk

winged turtle
#

gratzi

molten mural
#

so in regards to the lfg channels, am I relegated to only playing in beginners or could I join any of them

grizzled widget
#

you can join any

#

but beginner is designed for newbies to play together or to be taught by veterans

molten mural
#

huh. okay

grizzled widget
#

the channel descriptions say.

molten mural
#

What does artifact heat mean

soft crater
#

how much booster progress you make for each artifact you pick up

#

if you press "O" it'll show you your progress on the right side

#

in-game of course

north dawn
#

can turrets shoot cfoam off door or damage door if facing it??

noble sierra
#

no n no

queen wasp
distant citrus
#

CAN YOU RELOAD CANCEL WITH QUICK MELEE

#

*caps

mossy aurora
#

by default hotkey C

noble sierra
#

If you mean shove then yes, and it's recommended if you want to keep shooting with the same weapon

obsidian surge
#

Anyone got tips for overload objective for c2?

#

From what I can see u need to clear that room before the fog gets too high?

#

Assuming that cause the levels fill with gas after the scan

icy cave
#

Then use cell 6 or 5 to open sec door. the class VI scan and last part of overload you'll have to do in fog

noble sierra
obsidian surge
#

By god

#

So I'll have no health?

#

Am I not supposed to aggro that room?

noble sierra
#

You can use fog repeller to keep 15 hp or over-healed yourself when emergency, to aggro the room or not is actually your choice, both would work

icy cave
obsidian surge
#

Aites

#

But why do I do that room after the VI scan?

#

Only cause the error alarm in cells 3and 4?

noble sierra
#

Yes

obsidian surge
#

I c

#

Unless I save disinfection kits for the last scan

#

But bots will be bots

#

And shit human players as well

#

;-;

neon plaza
#

do different enemies take up a different amount of spawn cap?
idk how questions work but like: big enemies take up more than small ones?

wooden osprey
#

yes

wooden osprey
#

like back in R5 in C2 overload we would pull 6 giants from the sleeping giant rooms so we can kite them around the room

#

and they just eat up the cap

weary mesa
#

Yikes

neon plaza
wooden osprey
#

easy answer: go to modding sever (:

median forge
#

Wait was it only 6 giants required to spawncap r5c2 overload?

#

When I did the terry fox walk around that room we had like 20

spark wolf
#

cap is 25 but waves have a minimum size for each group of enemies they spawn, if the minimum doesn't fit, nothing will spawn

#

and any wave other than the first wave has a timer that last for an infinite amount of time as long as x or more enemies are alerted

#

for a lot of cases you want the first wave to spawn so you can use a reduced cap

amber cobalt
#

have a question for the current rundown at level C1 how to stop the wave after open the room for GLP?

spark wolf
#

pick up the 9 glp

#

it will add more spawns for each zone you open

#

and each zone has 3 glp

amber cobalt
#

so after pick 9 glp it will auto stop the wave?

spark wolf
#

yes

amber cobalt
#

thank

molten mural
#

Is it possible to modify my weapons? Specifically the sights. I don't really like the neon aesthetic sights.

Also, are there settings to tone down how much fog there is? I played B1 last night and there was a huge part where having the flashlight on was detrimental bc I could not see anything lol

dapper compass
#

You can't customize sights sadly
Fog is part of the gameplay, you'll see in B2 that it is much, much more dense

#

it's not the most fun part I agree, but there are tools to work around the fog

dry pumice
#

Funnily enough devs changed the colour of default pistol's sight from red to light green.

icy cave
molten mural
#

Damn this sounds like a hard game. Okay, thank you all, I will struggle with B1 later again tonight

molten mural
dry pumice
#

There's an item called Fog Repeller

dapper compass
#

Fog Repellers, they're frequent or even abundant in fog heavy levels

#

there is also another thing that is much less frequent called a Fog Turbine

dry pumice
#

Looks like a fat roomba

dapper compass
#

And in some other case you might have map events that allow you to reduce fog

molten mural
#

okay do I find these or can I equip them instead of my sentry for example

dapper compass
#

And finally thermal sights, while having reduced visibility in fog, are still pretty useful in such situations

#

Nah sorry, I shouldn't have used the term "tools"

#

Altought biotracker is still valid in that regard

molten mural
#

got it thank you

icy cave
soft crater
#

goodcat when new players encounter permaFogTurbine checkpoint bug

#

(This applies to all carry items for those who dont know. Not just turbines)

floral acorn
#

very cool when its a turbine backpack, free hands, running, shooting, cant open a door ๐Ÿ˜„

soft crater
neon plaza
#

if plant backpack... why get infected? if breath oxygen it makes, why get infected by air I don't use?

molten mural
#

Can I change the font in this game? The objectives are sometime hard to read when playing

neon plaza
#

um

#

I have no idea

#

looking in settings is a good idea tho

wooden karma
#

you can increase the font size by a bit

rough beacon
#

I dont remember who I heard it from but I remember someone saying you cant kite anymore? is that true?

wooden osprey
#

and you have to be smarter

rough beacon
#

Ahh

neon plaza
wooden osprey
#

i mean... i didn't play D1 alot

#

and i can't replay the level cause everyone wants to do it with overload

tacit zealot
#

Still can kite shadows by literally walking

#

Given you arenโ€™t walking in straight line

wary linden
solemn badge
#

Is it still possible for people to join in on your game mid-run if your lobby isn't full?

viscid wolf
#

yes!

#

except C3 cuz that level is broken

spark wolf
#

it works now

#

kinda

viscid wolf
#

kinda

naive lichen
#

is there any workaround for the d1 overload multiple snatcher bug?

soft crater
#

Kill all the snatchers

#

Host solo activates the Overload terminal and the rest have the code and join after the overload objective is activated

#

So Host kinda has to deal with 1 snatcher midst the rest joining back

naive lichen
#

ye we tried that, but were having issues with the bot. does a bot still activate multiple snatchers?

soft crater
#

No

naive lichen
#

ok tyty

wary linden
#

people not running 3 snatcher ovl is quite sad ๐Ÿ˜ฆ

winged turtle
#

is it still possible to run the whole open but not use the overload in D1 so you can main and just do snatchers at the end?

wary linden
#

no

vital sierra
#

no

#

you either learn to deal with them

#

or you don't

wary linden
#

adapt, improve, win

vital sierra
#

or cheese

#

pub love cheese

winged turtle
#

fair

wary linden
#

they also love crutches

vital sierra
#

i spend my time solo 2 snatchers just for them to use cheese after that

winged turtle
#

yes i do, favorite food is cheese crutches

wary linden
#

i spend my time solo dancing with all the snatchers and wave at the end of c1 while they panic and yell at me to come on the extraction scan

#

funny pubs

winged turtle
#

C1 doesn't end in a team scan though right? it just takes 25% longer if you tango and they scan

wary linden
#

no extraction scan is a team scan

vital sierra
#

but he has 3 other teammate in the scan

soft crater
#

once you go to that area. you have to activate overload terminal command to proceed

#

otherwise the door towards main will never open

neon plaza
#

I hate fog

wise thicket
#

The person above me hates fog

molten mural
#

Somebody had a scanner in their game that allowed them to know like how many things there are. Is it a tool I can use? I'd love to use it.

vital sierra
#

it called bio tracker

soft crater
#

"According to the pinger. We're already dead." -Hackett

dapper compass
#

"I hope I'm seeing double, we got pings"

dry pumice
molten mural
#

I'll keep that in mind thank you

dry pumice
#

Oh and one more: bots are amazing with it. While they can't give you precise info on sleeping enemies - they ping the shit out of awake ones, doing so at twice the range and speed of un-boosted player.

wary linden
#

there are reason to use more then one if your team is always splitting up and you need to know stuff from both teams

dry pumice
#

Haven't seen that happen once so far, so... It also implies you are left without either miner, Cfoam or a turret, which is not preferable unless the level just doesn't play well with one or the other.

#

Basically it's a lot of IFS and BUTS so, practically worthless.

latent obsidian
#

R6D3 and R7D2 are examples where it might be worth doing, though I still probably wouldn't

wary linden
#

GUNS

#

they exist. just shoot more

#

mine is legit falling off recently

dry pumice
#

C1 thenboom

latent obsidian
#

Sniper sentries are just ridiculous atm

dry pumice
#

It's not that, some levels don't have enough doors

#

Mining random corners only gets you so far until devs make this crap a manual detonation.

wary linden
#

Bringing a mine deployer for 2 blood door is not worth

#

Just shoot. It s gonna take 10 more seconds then the mine

spark wolf
#

i need those 10s bro

wary linden
#

Just shoot faster

#

Or use a sentry

#

Either works

wary linden
#

Might change soon though if the new strat works for reactor

#

Else just playing the level normally and doing 2-2 split also benefit having 2 bios

tacit zealot
#

Taking two bio because the first bio guy sucks is incredibly based

wary linden
#

Pub bio are always the first one to be down

dapper compass
#

Which level this rundown do you think makes the best use of Mine Deployer ?

#

imo B2

crude sail
#

i agree

neon plaza
#

d2. duh

#

where every door is a security door

#

just close and mine them

dapper compass
#

akctuali the first zone has a few doors

latent obsidian
#

Mines are decent on C1 too I think

neon plaza
#

really?

dapper compass
#

I guess for the escape, and to clear the first S scan wave, but I really prefer a triple sentry setup

floral acorn
#

mines 2xsnipersentry biotracker == c1 gold

dapper compass
#

B3 would be higher than C1 on the list

latent obsidian
#

It helped a lot when I duo'd it. Helped a lot for the S scan, can be used quite nicely in the glp section, and for the final escape section

neon plaza
#

5 sniper sentry is better imo

dapper compass
#

Duo context I'd take mine yeah, I agree with that

neon plaza
#

valid

dry pumice
#

C3 got some strong mining opportunities as well in the 2nd half

wary linden
#

C3 is the mine deployer heaven

#

Too bad the level is a snooze fest

dapper compass
#

C3 I agree

#

B3 has it's moments with mine too

wary linden
#

Not really

#

An extra Sentry is better overall

dapper compass
#

I guess, for PE definitely

cobalt pollen
#

the only need for mines in b3 is like

#

blood doors, pulling overload room chargers

#

never really used it outside those 2 mentioned purposes for b3

dry pumice
#

The first super cluster scan

dapper compass
#

I also use some for extract and in the room with secondary door

cobalt pollen
#

eh i didnt use it for the cluster scan

dry pumice
#

That's the most annoying one imho

#

Hate it.

dapper compass
#

perma foam is better in this one tho

soft crater
#

4 foams bestbuild

dapper compass
#

R7 challenge every level with 4 mine deployers

wary linden
#

legit... it won't change much

#

cause every level doesn't require 1 specific tool to complete this rundown

dry pumice
#

I don't know, D2 could be problematic without turrets...

wary linden
#

just shoot

#

if i could solo defend it with 1 burst sentry before sniper sentry buff... you can defend it with 3 players..

#

2 people defending and 1 errand boy also works without sentry ... witout being too challenging

dry pumice
#

Riiight

wary linden
#

i mean that solo defense was 2 erran boy while i was defending with the burst

dry pumice
#

Guns?

wary linden
#

hel rev, hcp

dry pumice
#

And which wave came after you?

#

Reload cancel?

wary linden
#

duh

dry pumice
#

Right. Not happening.

wary linden
#

reload cancel is what makes you able to shoot even more

dry pumice
#

I know, still refuse

latent obsidian
#

You refuse to reload cancel? ๐Ÿ˜…

dry pumice
#

Yes.

latent obsidian
#

uh, why?

wary linden
#

also this is about a 1 person defense... if you have 3 defender you time your reloads and negate it if you are so stingy about reload cancel

rigid sinew
wary linden
#

so it's fucking hilarious that you jump to the "not possible"

dry pumice
#

Just don't like it. If game wanted me to reload in 1 second - it would give me 1 second reload animation. If it wanted me to speed it up - it would give me something like what Gears of War had where you press button at the right time.
...
Interestingly not many games have that one.

#

Kf2 offered you a perk that live halves reloading times, while using custom reload animations. That was cool.

#

Hm. When reloading HEL rev - does the character cocks the hammer?

wary linden
#

so what you want is to remove a skill check of player and instead freely give it away as a booster... sounds pretty lame

dry pumice
#

I believe not, right?

latent obsidian
#

Do you consider the reload cancel to be an exploit? Or does it ruin your immersion?

rigid sinew
#

calling reload cancelling skillful is quite an overstatement Striker_Lick

dry pumice
#

Both, actually. It's literally just messing with the game not being smart enough to catch up with the big brain player.
Which is proven by the fact that it changes from gun to gun, because some are more broken than others.

wary linden
#

heh. better when the player does it himself rather then it being given for free

dry pumice
#

"given the opportunity - the players will optimise the fun out of the game" - some game dev

wary linden
#

or the dev can just kill the fun altogether

#

some people like to do stuff faster then what devs wants originally. that is THEIR fun with the game.. who are you to judge that it's not fun

#

๐Ÿค”

dry pumice
#

Because it's literally cheating? Especially if it's something as important as a direct combat mechanic. Throwing such wrenches into the cogs of game balance is a dangerous thing.

I had these arguments before with dark souls estus cancelers before, and they couldn't convince me either. Thank lord for Blue Sentinel and its kicking features...

latent obsidian
#

Calling it cheating is a stretch. There are plenty of cheeses and exploits in this game and its up to each player how much of it they want to utilise. But calling it cheating for something that is common across so many games is too much

wary linden
#

if you consider something like that cheating.. then i have nothing to say to you about it. you clearly have an extreme point of view and nothing will ever change your mind

#

i would just waste my time

dapper compass
#

imo reload cancel is fine, it's like AA reset in lol

dry pumice
#

It's very small scale and it's true that the game technically allows it. It's still wrong. Games were meant to be played, not glitch your way to into the final boss room and cause a bug that makes him explode and trigger the credits.

latent obsidian
#

yes, that does seem like something comparable to animation cancelling PirateSimon

dry pumice
#

The underlying principles are the same, the only thing thats different is scale. Kinda like comparing petty theft to mass murder or something.

fathom jolt
#

?

latent obsidian
#

I see

#

have a nice day

dry pumice
#

The game does allow you to do it, technically. Just press these specific buttons while standing in these exact coordinates and vuala.

#

And yet...

dry pumice
# fathom jolt played how

However the game devs intended it to be played. They generally have a picture in their mind of how their product was meant to be experienced, with some leeway.

#

Otherwise they would've make a different game.

fathom jolt
#

reading through this comes down to. noobs will sneak 100% while I 100hrs in will run. I might be playing the game differently than when I first started but am I not still playing it?

#

the devs could patch it out

dry pumice
#

They definetely always could, yeah...

fathom jolt
#

combos is like mortal combat or street fighter was not originally an intended thing it was a bug that they kept in an made better

wary linden
#

Rocket jumping in teamfortress was a bug and look at it now

dry pumice
#

Fair examples, yes.

#

So why not make it a mechanic?

fathom jolt
#

i mean no one should feel bad for not using something but it can be a good skill for higher play

fathom jolt
dry pumice
#

As for running vs stealthing: you still play the game as was intended, for the most part. You just found that you can get away with more aggression than devs anticipated. Which, at worst, I can claim to be bad balance. But its still a fair game.
Like CAR SMG in titanfall 2. That gun was cringe stupid strong, but it is in the game as "intended".

You just lose honour points for equipping it.

dry pumice
# fathom jolt I mean it is unintended but it is still there

That's what bothers me. They clearly gave HEL rev long reload to compensate for otherwise neat fire power, and players found a way to bypass that limitation. Bullpup can't do that, yet it has exactly the same issue that keeps it from being a good gun. Why the unfairness?

Warframe had similar issue once upon a time with Melee Coptering: performing a sliding melee attack would give your character a physical acceleration, with some melees having greater effect than others. Which is how Zoren Coptering was born, named after the melee that could do it the best. It was ridiculous - you could WOOSH good 40-50m in a blink of an eye.
What did the devs do? Removed / greatly nerfed the sliding attack acceleration and instead added a whole new separate mechanic that basically was meant to provide same utility, it's just that now your melee choice and was no longer limited to same 3 "accelerators".

frank cliff
noble sierra
#

What other fps game has reload cancel?

frank cliff
#

Apex, COD, Certain guns in valorant

dry pumice
#

Cs go maybe? With the pros flicking the AWP? Although I honestly don't know if it works - looks to be a placebo to me.

frank cliff
#

it's not a new thing

noble sierra
#

Animation cancel is pretty common in fighting/action/moba game yes, so I personally feels it's ok, but I'm also fine with this got removed

wary linden
#

valorant, call of duty, payday 2, mass effect to name a few

#

apex too

#

i never played these games but one quick google search gives you a bunch of games with reload cancel

frank cliff
#

I personally do not like how the devs keep trying to slow down the gameplay like yes at first people move slow for safety and to figure out the mechanics, but having a skill ceiling where you can move faster not always having to crouch I think is a good thing, and mechanics like reload canceling I think is a part of that