#gtfo-related-questions
1 messages · Page 6 of 1
a1 it is

why does artifact heat go down?
Lorewise or game wise?
both actually
Lore, ask frosty
Game, it depends on how many you pick up in missions
The more you pick up in a mission, the more that missions heat goes down and the more other missions heat goes up
There’s a formula and I don’t remember what it is
what does heat even do
At 100% heat, 1 artifact = 0.15 booster progress
20% heat, 1 artifact = 0.03 booster progress
In short it reduces efficiency of farming boosters by reducing the efficacy of artifact pick ups. The amount of artifacts you can find stays roughtly the same, but they they will yield less booster progress as you replay same mission over and over again.
It's a mechanic to prevent grinding same level for boosters and it encourages switching between levels.
cries in R6B2
also really struggling with C1 what do
which part
there's like 4 major bits where people die, in my experience
ok so my squad JUST BARELY managed to get past the first purple security and then we ran out of ammo and we got rushed by giants and died
2 sniper sentries?
we had a total of 3 people, i had bio tracker, other friend had mines, friend had burst, bot had burst
yeah try like 2 sniper sentries and mines
much better at killing things imo
like a sniper
but automated
wait explain that again
did you died on long purple scan?
Like, got finished off after it was finished?
yes
or did you died later?
we ran out of ammo
Oh, that's unlucky.
Kekus.
So... Yeah, this map is big boy heavy. You people need a dedicated giant killer.
By which i mean a Sniper Rifle user.
sniper sentries are good too :)
Outside the zone there are 2 doors enemies often use to come
You can mine and cfoam them to delay them until you hit like 30% scan?
Cfoam person can also cfoam approaching routes to slow down the onslaught
Sentires are helpful, but i really struggle to find a good spot for them where they can aim freely
Biggest help here are + bioscan speed booster
If you entire team stacks up some - you can get it over with before shit gets real bad
Either that or yeah just bring crap ton of sniper sentires and put them down everywhere
has there ever been a rundown tool that's both a rundown specific and not a sentry?
nope
and there are no other tools besides sentries AFAIK
mapper
trailer specific 
scout dakimakura tool
we once had a giant discussion on potential new tools
it went nowhere
90% were bad ideas, 10% of good ideas were designated as bad by veterans
so basically there are no good ideas
mine the two doors outside. place the two sentries in a good angle. pew pew more. win
So enjoy your 10 variations of turrets for every life situation
no need to be salty about it
Ironically that's no salt, i just couldn't word that joke any other way
game design is unironically hard? who would have thought!
ikr

you know what would be a good tool. A little drone you can deploy and ride around to scout out the zones.
/s
Unless that drone can detonate or something i don't think that's of any help

recon tools sound like a good idea until you realize that killing stuff is easy as hell lol
not only that, every tool we do have thus far helps with killing stuff one way or another
information. But it was sarcasm as it would be way too powerfull and it was a stab at R6 siege/ extinction
Kek. Is the drone a meme in R6?
its basically a drive around wallhack
that everyone has
I can see how that's useful in PvP, but i don't see much use in GTFO for it
just git gud at stealth you know?
burst sentries or snipers
best it can do make sniper interactions easier
Sniper >>> Burst
two snipers
there's no choice at the moment until they nerf it
sus sentry
or one sniper/one burst
true solo or bot solo
if you failed with 3, don't solo
bio tracker + sniper sentry 
too bad im doing it anyway
technically you can, but it's gonna be brutal
it has been done
imma throw myself at the wall until i do it
give bots carbine + machine gun to maximise their combat efficiency and then just pray
everything has been soloed
carbine 
even her...
Unfortuantely there's a bit later into the level that requires doing something that bots cant do
just give them hel rev
my last C1 run was 36 minutes. Keep a timer so you know if it takes too long
hel doesn't seem to be working on bots
there's no penetration from what i observed in R6C3
it's not about the pen
burst rifle used to be best, but it got rundown'd
it was with 4 players ofc. but thats the ballpark for a good run
average good run or "GOGOGOGOGOGOG" run?
because in reality that level takes good 80 minutes on average
no we even waited around for someone to drop in (started as 3)
well, maybe 60
ok so should i give bots biotracker btw or is that a bad idea
have you searched for every bit of resource as well?
super good idea
give one of them bio yes
always have Bishop have biotracker
non stop since a year
Bots have it buffed by a mile
They will constantly ping anything that moves
They do it at higher range and can reapply it more often than a player can
Only one disadvantage
do different bots have like affect on the gadget they use?
no
but bishop takes the 4th player slot
so when you can't quite assemble the full squad - bishop is the back up man
They won’t reping until the current ping completely disappears

so i should be rocking a mine deployer?
yeah
they do NOT understand shooting angles with that thing
he brings two sentries instad of foam
thats pretty ok
miner it is then
what guns should i be using also
Whatever you feel works best for you
for the S scan the Machine gun is OP
Honestly
literally
on the giant waves
but in case you're wondering
ive just been using the malatack and the sniper
the most popular weapons are HEL Revolver and Choke Mode Shotgun
I think every gun has a use
almost every gun
?
Ah and also ditch your current melee and take hammer. thank me later
i always rock hammer 
so
hammer chads for the win
I'm proud of you
Choker is basically superior HCP and whatever differences are there are just not practical really
ok you win a C1 run tomorrow when you will inevitably wipe with the bots tonight
it is about running and charging tho
I think HCP has the far superior reload
I’m not dissing Choke at all, I use it a lot
But HCP has a banger reload time
Haven't noticed much of a difference honestly
Even sniper has a use tbh
We’ve been taking it less bc of nerf
I constantly have to be the dedicated giant remover
should i give bots machine guns
HCP broken
Yes
YES
WORD
Bots operate best with high recoil, high fire rate weapons that have generous ammo supply
mine are all still on burst rifle
NO SHOTGUNS. NO HANDGUNS.
And MG
They will miss every fucking shot
The picture of hackett missing a choker shot at 4m range back at R6C1 is forever burned into my brain
My crew did randomized loadout missions in R6
And I had one run of C1
Where for bishop
enjoy wiping !
i am trash man
what
No no it actually makes sense
another question doe, can scouts hear at all?
'yes'
gunfire/screams set them off
any other noises cause them to tendril early.
light will also cause them to tendril early.
hitting the wall or floor with melee near them will also set them off
how do you clear a room with 2 scouts without setting it off
Melee kill
Or if 2 teammates have guns that can kill scouts they have to do it simultaneously
should you avoid stealth killing sleepers if other sleepers nearby are scanning
Yes. Do it right at the end of their stretching animation
i meant like so lets say your approaching one sleeper who is not scanning, and then before you swing a different sleeper next to you starts scanning, will they become alerted by the scream?
I need px discord for thos
There we go, proper fucking keyboard.
Okay, uh... I'm not super versed in this.
There is about a 2m range where sleepers just always wake up when something is killed near them.
When "stretching" (glowing and shit) that range extends to like 5? Maybe more.
There is however also a RANDOM CHANCE that any sleeper within 15m range and in direct line of sight of victim will wake up, or someshit like that. I don't know if its true, but i've seen it happen.
The standart procedure for stealth kills is to synchronise all sleepers with a flashlight and then kill one of them right as the others fall aslepp.
This prevents the random wake up bullshit, somehow.
mostly. long ramge aggros do still happen, sometimes the flashy syncs seem to work but 2 sec later someone still gurgles or begins to
uncrouch walk charge bonk, with luck the waker wont scream before trying to close in and lick
proximity aggro range doesnt change if glowing or not to my understanding of it
i still stand by theory where the animations and glows bug out, like seeing a glow only in the last 1 second of the full stretching thing.. or an enemy is seemingly sleeping but the game thinks its already begun the stretches
like sometimes turn mouse and see an enemy fast forward thru the last moves of the throbbing animation when u know he's done already, heard the <whoomp> etc
ah well its not the end of the world, just prepare, listen to aggro sounds after every kill, react if so
i think that has to do with host/client desync shenaningans
any luck its only half the room or if bots, noone else (even screamed)
its glowing on host's end but not on client
that too yes
alltho 97% host i get the remote stuff daily, i dont mind per se.. just take the off chance into account on every single kill, usually <this is fine meme>
Double glow, probably.
If you shine for too long they will glow twice.
Might also just be one that was missed.
yeah I've noticed this, seems to happen a lot more with shadows too
Can confirm shadows
but that could just be due to me taking longer to process that they're there
Very weird behavior
I've noticed the shadow thing too, but tbh I think it's legitimately a mental trick.
That feedback is delayed, so it feels like they're hyper-sensitive.
LRF on a scout for 2 minutes and she will do 5-6 feels back to back to normalise 🙂 .. sometimes smalls same thing, even throb a bit every time too 🙂
which is the one where you go to destination? b3 or c3
i know you go in c2 but i'm talking about during a secondary
I just recieved an article of clothing for completing D2 (I had already completed all levels and PE on the rundown)
it came with this message
"surplus apparel provided for improved expedition sector clearance"
can I receive more clothing for completing levels, even after finishing all prisoner apparel requisition?
There is currently an "event" where you get 4 free apperls, +1 per any level completion
including just doing A1 4 times
it will last ~2 weeks
so I just keep running levels, and I'll get 4 more than the regular apparel requisition?
yep
@tawny tiger #social-feed message
thank you
"A red palette is also available as the fourth reward if the green only makes your teammates startled and trigger happy. "
what does this mean??
i think its a joke about how green camo makes people invisible
given most camouflage is green / tan forest/desert
also Red is the opposite color of Green
what?

are you really paying $10 a month to post an emoji
yes

well technically I have classic Nitro
Anybody else not getting the new mask?
there is no new mask
the new cosmetics are 1 palette and 1 in each slot excluding mask
anybody have any tips on the end of c1?
we keep getting stuck on the last chunk with the guys that run around with tentacles
get a gun that hits really hard
mines also help
first snatcher will always come from the apex door so you can mine that to make it retreat prematurely
this is false btw
he does not always come from the apex door
honestly idk why the left door even exists
everything spawns apex door or the right side
False
I have seen spawns on the left side... They are just uncommon but they do spawn there from time to time
^
I saw like 2 spawns there in 20+ clears
XD
Anyway. You can hear Them spawning... If they Do spawn left.. just move your sentry
We’ll never know if E1 commence scan actually has a different spawn location
Most people just permacheese the door 
:?
Ugh filthy casuals
which scan is that again
arena scan before teleport
How would one cheese a security door?
foam the door enemies spawn at so no more spawn
whats the reason why the "new" cosmetics are just reskins of existing cosmetics?
Ez
Cause they cant code and design gotcha
i mean heck how did sniper melee partial fix break d1 overload scouts again? or atleast made it worse
- we don't know it is the fix.
- they break stuff at random with every patch
they should just scrap the game at this point
Imean gamescom event so eh
Not to mention patchnotes never include "ALL OF THE CHANGES"

Despite being told otherwise. I just cant trust that shite
we never had real bug fixes to be fair
how to even make a PARTIAL version of a 1 liner fix?
no the one liner is the partial fix. the complete fix requires rewriting some base code
yet the 1 liner mod fixes stuff and the partial does nothing
what they did was to implement the mod. it is the same thing. In other words the mod is just a partial fix.
so u prefer with or without the fix
with obv
i dont see it working at all yet
just got another loss cause of sniper melee
same with enemies still being able to spawn on players directly
ping and stupid package management is not the same thing
also spawning on players isnt a bug
thats a side effect of being too far from your teammates
sniper melee was never a packet loss issue anyway
fucking stop expecting stuff
u must be mistaken

zone a and b
are 1 room from each other
if you cant even understand that what you doing here?
kids these days
either you have to be a room where enemies cannot possibly spawn anywhere else
or be in a specific alarm where enemies spawn 1 room away
why so aggressive
d2
cause some fanboy tries to be intelligent
🍿
havent seen anyone where the fix actually worked so far
do you know why sniper melee exists
if u don't then I suggest u stop complaining
thank u
right back at you
its not a packet loss issue
It's the same shit as the mod. The mod was not perfect to begin with.
Even the creator said so
Paquet loss can
and packet loss =/= sniper melee
no I said it wasn't sniper melee
please back read
just watch the sniper melee explanation video to solve the crisis
boom
now you know
i watched the code work
can only say what it did
and i dont expect a working fix before we see most of the bugs from r1 to now getting fixed
or just getting game breaking bugs on the list of fixes instead of stuff that never worked either way
in what level?
Are there any tier lists on loadouts? ^^
each has their own purposes
Sure thing. but there must still be some weps that are stronger than others ^^
hel shotgun and precision rifle 
tier lists made by random individuals
its fixed for me. @minor fractal said it was improved for him a lot as well. overall in the community it was well received. It does still happen at high ping tho. sooo... dunno what to tell you
best weapon loadouts will vary depending on level
?
sorry for ping but you were the most vocal about sniper melee.
Yeah, I know, I'm ?ing them.
fixed for me. night and day difference when NA host EU client. night and day difference when lan host + client.
Praising the mod while condemning the vanilla implementation of that same mod is some wild shit.
While also raving about a bunch of BS unrelated to the fix.
just stating the differences from what i can tell from experimantation
You're calling upon an anecdotal experience of bugs that are not new at all and blaming the fix on them.
Maybe a little bit unhinged.
yeah right blaming sniper melee on sniper melee is being unhinged
What do you think sniper melee is?
the thing in said video you referenced
which by the way isnt a full explanation going by how the devs state its not full fix
that has been fixed. plain and simple
I haven't referenced any videos, personally.
The devs don't consider it a full fix.
you mentioned one in the past. by mccad I think
I personally wouldn't complain if they didn't do anything else.
Not in this conversation.
i just hope to see it work for me once
What does "work for me" mean here?
not actually still getting it with a 30 ms difference to host
It has been stated that it would still be noticeable at high pings
or even to someone on the same connection
Right, and what is "still getting it"?
Fast tongues, inch-jumping on position update, etc.?
melee hitting 5 meters from where you are
Is it only happening for melee attacks?
Because that might just be the normal melee hitbox and teleporting that's been around since the beginning.
which suppossedly was fixed already
?
quite some time ago
Since when?
would need to find where it was stated to be fixed
you're still going?
I just finished watching jaws in class and man is still stubborn
That shit hasn't been touched since R1 to my memory.
Although admittedly I remember chargers being much worse in R1 than later rundowns.
i can only say they still the same as they were during r4 xD
teleporting worse then a player with 600 ping
W8, if this is the same as from R4, then what the fuck does this have to do with sniper melee?
for your chargers
What does this have to do with sniper melee?
Do you think sniper melee was a thing in R4?
you mentioned them
sniper melee was introduced with R6.5 when fixing the jittering
i responded to your mention
Right, but why are we talking about this.
We're talking about this because you're complaining sniper melee is still pretty prevalent on melee attacks.
So, is it prevalent, or is it about what it was in R4?
sniper melee =/= chargers
that melee bs doesn't get you hit 5m from the enemy, it's just the enemy teleporting around between attacks
chargers are an entire different problem
Chargers
have a melee attack
You might have heard.
The thing you're complaining about in relation to sniper melee.
i dont complain about chargers in relation to sniper melee
Then what are you complaining about in relation to sniper melee?
Chargers would be able to sniper melee you tho on account of them having... Melee...
normal sleepers and normal bigs
So are you talking about melee attacks or tongues?
haha thanks I'll try this out
I find it kind of funny that chargers aren't a go-to when they were probably the best example of how unplayable sniper melee could make the game.
First time I witnessed sniper melee was last rundown's D2 so they're what I think of first lol
The most capable of corner-tonguing, actually have a melee attack to hit you with, being a fast af enemy gives them literal cross-map range...
Not first for me, but I have so many memories of D2 Secondary being a miserable experience.
scaler "worst enemy is desync" vid january 27 or 28.. bbc does him in, "... what? excuse me?"
There was genuinely not a single good place to hold enemies coming from the bulkhead.
You get flanked, allow leaks, or take a guaranteed 18 damage from every single charger.
Maybe funnel left door, but even then if you mess up slightly you completely lose control of the situation.
cause ppl would say oh thats always been there since the start
also back in the R6.5 days we couldn't say oh sniper melee is because of code and this is why it exists
just wait for r8 or whatever for full fix
^
we had to push the awareness with strikers
the official fix its actually quite good, for what it does
its just nitpicky at this point
all it took was sacrificing d0c Red
its "fix", game its playable again unless the host internet its so caca that you might as well just switch him for someone else
i would dare say the buffer that was put in place still helps w jitter today
they finally took my advice :]
I might as well become a consultor for 10cc
I dont miss baby
Now that sniper melee got "fixed", now we just need symbiosis rework
and shotgun sentry fix
We need a lot more than that, but yeah, appreciated to the sniper melee. Huge improvement.
you mean symbiosis removed from sniper sentry 😛
also why not gave shotgun sentry back dmg back?... it would make it more unique since it would be a sentry worth placing away from you ... it's not like it is gonna down you from across the room ;p
Give auto sentry Symbiosis 
Cuz its still aims at the head like a dumbo

Does it actually OHKO consistently w/ ShotgunSentryFix?
It would still be weak
also all sentries still try to shoot the head from chargers afaik
Can confirm
Oh, w8 it's a 15 damage sentry, right?
oversight moment
29.98
really important

😔
Wheres muh 0.1 extra dmg smh
i would just give it 80 ammo instead
60 worthless ammo :/, 20 collective useful.
That would be better but it wouldnt get a damage buff if that happens
fix its targetting system
buff its damage
revert the rate of fire buff
you fix shotgun sentry
60 shots imo would be more likely than 80 if they increased the ammo
Just make it a scatter gun sentry kek.
it would be funny if it had 80 ammo
it'll just become the better auto sentry where it can stagger multiple sleepers at once
Except it has damage
and still does good enough dmg to finish it with a few shots of your mains/specials
Auto sentry meanwhile doing less than 1 dmg per shot
because its a stagger sentry
why does no one understand that?
Because it shoots at things... So it must be a killing machine right :p
Though tbh as a stagger machine rn compare to the current sentries we have... It is pointless
I don't think that was the point, though.
The point was that shotgun sentry, if it gets overbuffed, would be a stagger sentry that has really good damage.
you wanna fix auto sentry, make it penetrate so it actually stagger more than 1 enemy at a time
I'd just uber-buff auto sentry's ammo.
you have 798
It can have really good damage, but it'll take a while to get it out.
Auto sentry would need more ammo and potentially higher fire rate with larger cone to be up to the level of effectiveness to compete as a viable option compare to other sentries
it literally las 1min and a couple of seconds
dont quite remember
longer that the other sentries
most alarms are already 2 min
so it last you quite a decent chunk of an class 5 and onwards alarm
Hel auto sentry would start a trend of hel sentries :p
It's really good on weapons, but on a sentry it's next to worthless.
We already have broken guns in general
they already threw balancing out the window with weapons since r5
so why even bother
might as well do auto sentry pen since its stagger value its good
surges be damned
Then we will get hel autopistol 🤣
we already have hel combat shotgun in the primary
Inb4 Hel MachineGun
so not too far from reality
Autopistol is the gun version of auto sentry... So it would be funny if they bring them back like this at the same time
It's funny that I actually prefer Machine pistol > Smg
And then we have PDW that shoots like a Machine pistol but with Similar damage to AR
it could be about dmg drop-off values or something, but idk that much about behind the scenes anymore
my original point was changing the shotgun sentry into the genuine hybrid sentry between sniper and auto sentry, instead of just being the inbred brother of sniper sentry
where it does good stagger, hitting multiple enemies with uno shot and if sleeper no die, it will die in a few shots of your mains/specials
i do not know why auto sentry is discussed because it is its own league
where it's just plain bad even if it's given the perfect scenario, situation and circumstance
they can make auto sentry good by simply making it penetrate or switch targets every few shots instead of burning all boolet on a singular sleeper
but that would make the auto sentry a genuine good option and 10cc cannot allow that
this man gets it
the current pure stagger support sentry does not work well in getfo because the opportunity cost of having that pure stagger sentry is the tool consumed and potential kills a genuine killing sentry can do
It would fix the main issue of auto sentry vs 1 giant
You do realize stagger prevents spawns right
it is not a good support sentry because stagger does not work infinitely, you will eventually get overrun
unlike cfoam
literally the game design that way
This man does not know how c-foam is the most versatile tool in the whole game lol
can tell
it takes out a lot of fun in the game
it takes out the fun of actually counting down for charger scout, it takes out the fun of killing waves
Then by your logic. EVERY TOOL is bad
they still haven't done anything with sleepers banging two doors so you can literally finish the r6d2ex uplinks without seeing anything
no i love sniper sentry
it helps thining out the herd
it kills the whole wave now
But it kill the whole wave for you lmao
yea but r7 does not exist for me
badger badger is that you
it literally does what you said other tools do which makes them bad
i do not know who that is
A good man
ok but cfoam does not thin out the herd
An american hero
neither does the r5/6 auto sentry
it is a fresh new account so who knows
ironically the most optimal technical way to handle enemies is to not kill them
Ir does by preventing more spawn reducing ammo consumption
kiting is proof of that
ok but preventing spawns is boring and i have enough ammo for everything
no it does better
cope rundown 6 player 
r7 has enough ammo for everything so idk what you mean
Every rundown has too much ammo. R6-r7 just have more then pre 1.0
unless you purposefully wake up 3 moms in r7e1
and 3 scouts
then maybe you will have ammo problems
also if you do both class Xs in d1
i guess
depends if you're getting scans that forces you to push forward during charger class x
those ones are kinda sad
Lmao no. That is the easy class X
but idk i didn't have ammo problems
talking more about the majority
but that's merely an abstract concept
but i didn't shoot a lot during the shadow class x
we only really shot snatcher and ones that were actually blocking the way
People who have ammo problems are ones not being ammo efficient realistically
So it is skill issue
Then again being able to stealth/melee effectively counteracts needing to use ammo as well
C3 moment
what do you mean D2 has more ammo than any other level
idk what ur talking abt
what rundown are you in rn?

ur cute
eh?
Hello, I'm currently playing with my friend and when i respawned to a checkpoint, I'm holding a "collection case" mission item that I previously used to open a door
I'm not actually able to drop this case at all
Tried reconnecting and i'm still holding the case
Checkpoint heavy item issue, see #known-issues
You can try to leave the lobby, "enable a bot", suicide respawn from checkpoint, then join back the lobby to have a temp fix
Ok thanks!
Sorry for the ping, but to clarify, are these the steps:
- Bugged player carry heavy item leaves the game
- Lobby host adds a bot
- Lobby host continues game and suicides to respawn to check point
- Bugged player reconnect
Are these the steps that you're describing
Yes
Thanks!
It worked!
Actually kept the game on overnight just to not lose progress
Saved us!
What is the server enemy desync that people have described? I'm unsure what it will mean when playing multiplayer as my friends haven't gotten the game yet.
was it fixed or "fixed" 
Fixed.

is snatcher a functional enemy yet
Clarify "functional"
not straffing randomly, no stuck in tummy, no perma tentacle on face because it straffed mid attack animation, decent interaction with ladders
Nah, you'll still get tentacle animation stuck on screen or teleported and dropped off into void snatcher dimension
cool rundown 7 is still genuine dogshit
Eh, those fuckers are only present for the most boring of the levels, maybe bare C1.
I got snatched by them like.... 5 times total? Haven't experienced a single bug, thankfully
You'll see them in D1 Overload, D2, E1 and they aren't boring
C3 as well
don't care much for D1 and E1, but D2... Don't they only spawn if you take too long or something? Haven't seen them once there
They always spawn after checkpoint
before tank
or mother
sometimes after, but mainly after checkpoint
Hm. Never seen one
C1 is litteraly in contention to be the most boring snatcher level (with E1, tho mostly due to its first half being snoozy)
D2, D1, C3 are all fun lol
maybe you got carried so hard, you didn't even have the chance to see them
but i really enjoy the GLP hunt 
One of those was a botched attempt where we couldnt survive after 10 checkpoint restarts
glp is boring
Made it to extraction point like 4 times? Not a single snatcher. Just children.
no tank/mother?
like 3 mothers, 1 of which was the big one and 1 really liked spawning right next to extraction point
we just couldnt grind through a fucking sea of children
They only spawned after patch. before they didn't
i think its more simple
we skip the respawn at checkpoint last time and it still work
the bugged dude left, i added a bot, kicked the bot, bugged dude came back and wasn't bugged anymore
not sure if you have to kick the bot
maybe you can skip that too
hey guys, one noob question, how many sleepers can a single player manage with a hammer without one of them yelling? 3 or 4 max right?
Like, if they wake up at once? I'd say 4 at most, 1st one being the one whose death woke up the other 3.
I think you have enough time to maybe half-charge oneshot another 2 and then stunlock the 3rd, but even then I imagine it being a very close cut.
Are the difficulties of levels made easier if you have bots? Or is it always the same
yeah like all of them grouped, i think you dont have much time for the second half charge tho
always the same regardless of # of players or bots, alltho playing true-solo a teamscan takes 4 times longer to complete 🙂
Yeah, I think so too... So only take on clusters of 3 at a time. 4 and more will require assistance.
Or dagger...
Always the same. The game is balanced for 4 players. playing with less than that will automatically make the game harder. It is doable, but at what price
Yes and half competent bots that burn all the health immediatly. Miss half their shots, are terrible at mêlee, don't banter. sigh
It is doable, but you are kinda handicapping yourself
I meant like if the bot is removed completely
In that case: even less banter, you are the only target so you also need to use more ammo, one tool etc etc etc
Again doable, but....
Saying that any of those is as easy as playing 4 man team is being delusional. (I know you did not say that)
Agreed, although I really like Bishop the Biotracker.
Agreed
ability to pick preferred characters when
Don't make me tap the sign
Canonically Hackett has Bio iirc
The ultimate question, how do we GTFO…
Anyway so how long does it take for new run downs to happen
A while
Around 6 months
Naw it too long
Way too long you mean
For me, it’s solid cause I suck ass
So
For now
At least
3 months is a reasonable length
What you do is your business. I want my rundowns
But I feel like a pro rn I just learned how to melee kill scouts
👍
He is learning
Next step is you come here and say: where new rundown
I'll tell you a secret: work
i want to get to the point where I can solo levels
Watch T-nenpi on how to learn that. Good luck it's lonely out there
I almost got to 40% in the s class scan with bots practicing c1 yesterday
That's the start 😅
The level goes on
Soloing pretty much exclusively require various kinds of cheese and mechanic abuse
I gave you the way !
For solo I thought I was doing okay
Ah we didn’t play yesterday, I was using your tips tho
True solo* specifically
It was way better
Pew pew faster !
My friends insist on using the spear
Ah ok so the clear will happen
Spear is fine
How do I convince them that hammer is the way to go…
Cut him out of your life
LOL
start speaking numbers and nerd until he is convinced
Spear literally deals same damage as hammer with minor differences
Wait what fr?
yes
Sprinting and charging is NOT a minor difference
I just like the hammer cuz mobility allows me to dodge stuff
Mobility guys. mobility
ADHD mode activated
It also saves you if cornered by scout
Spear works better with defensive posture - letting enemies come to you instead then you just stab them in the face
That's how I play anywah
sigh one day
I tried using hammer yesterday and was disgusted by range
Suddenly enemies weren't getting killed by how I used to swing
I was just swinging at the air
I'll continue being spear hipster I suppose
Fine
hipster!!!!
when everyone is stubborn what more is there to say 😅
me when i hammer slide
Anyways we'll hear how the next try finishes
I want to use the bat too, I really like how it looks
But every time I do I feel like something's wrong...
But I can't remember what
Biters randomly don't die from headshots, weird shit like that
Poor lost soul 😭
Likewise, I hate how the hammer looks
It's so painfully generic
A fucking square with couple of bolts
What happened to the old weird ones?
They looked so cool
That we actually agree on. I want the old ones back

Meaby cosmetic wise?
Cause they down this path now, so it has to be something like that
Wrong take
opinion invalidated 
The problem is they'll have to develop a weapon skin system which is currently missing
Otherwise it won't be skins you unlock, but entire weapons
ah
It needs new UI and everything
makes sense I guess
They can add it to the apparel
Like a separate "melee" tab?
What if they add skins for others?
Is it apparel for one currently equipped?
They did skins for the clothing They can do one for the melee's
i think something of that kind might be possible using some of lockout 2's code
Or is it a tab for every single weapon?
They'll have to solve this eventually
It needs a new better UI, one that will work in the long run
And then later can be adapted for firearms as well
They added the skins in R6. Before They weren't there. So surely They can do the same for weapon skins
Hoping, hoping
And ofc better UI would be great
What game had the best gear UI hmmmm....
ooof
Xcom 2 I guess?
I’m literally at work rn and I’m wiki-ing the hell out of this
Way to much stuff to remember them all
wiki ing C1?
Played enemy within, not 2
Well it's either xcom 2 or warframe, those they use now are fairly flexible in application.
Also my friends and I looked at the recent patch notes and discovered something called “the snatcher” but I’m not gonna look that up because we wanna find out what it is
Haven't played warframe as well
Then do not wiki C1 !
200+ weapons
Can customise colours
Some have unique premium skins
Very intuitive too
Oh fuck 
I wasn’t doing that
I’m just looking at like weapons and stuff
Ah
Ah k then you good
Expect mid range shenanigans and rapid breaches
I believe in hammer supremacy
Nothing PDW / carbine coupled with choker can't solve
I didn’t know that sliding actually helps you dodge
I see most people using hammer
I just jump when they bite
Is the malatack assault rifle primary good?
Sometimes it works
I keep using that
HeL revo
And it services me
MG
Which one? The default rundown unspecific?
Eh, it's decent.
Perfect all rounder on all fronts.
So basic it makes me sick
PUBG 
GET OUT
Oh right, those games exist too...
The special heavy one is good, but I can't stand the recoil anymore
Plus i got burned out using it constantly in r6
I play as tactical gunslinger these days
Default + high cal pistols
Such a funny combo
HC the goat
Just use the gun you don't miss with
real
Basically
Ofc you liked it 😅
I guarantee majority of C1 cp usage is cos people cant aim
Some have been stuck on that level for 1 week at least 😅
I get learning a new level but that is just too much
I replayed a day ago
It's a very fun level when you just play it for the sake of it
And it tests a lot of different skills
it tests being good at aiming
Scouts in crowded rooms
Good wave preparation
Battle of attrition
Big boy massacre
Multitasking during error alarm
Breach'n'push
Pretty much had wipes on every step one way or the other

Quite a lot of people who used it in R6 mainly find it rough to use it in R7
I actually like this change. Being able to use HevyAR with that recoil feels more satisfying
It teaches teamwork
While also Main AR is alright. But that's all it is
And that is good
it's funny how the recoil change doesn't really alter how you use it
mm yes recoil is increased
It did though
Do you?
i do
People who full auto's struggle
i can consistently get 7 kills per mag
Hipfire or aiming?
The entire thing goes into my face and dases me
both
Where am I aiming? Where do bullets go? Fuck if I know
Hipfire is much easier than Aiming
unless tap firing is a difficult concept to grasp
It seems you're supposed to burst fire it now
then sure
It's a RoF/Recoil control thing to get used to
Some people register tap firing tapping pretty fast
Also take into account the ranges you're doing this and what you're able to control
i just shoot enemies
Yeah, like you would tap an average pistol
they die
Modern warfare USP
Many players don't just feel it like that so eh
cope
short controlled burst moment
Just make It burst fire
Short controlled burst honestly isnt that great imo
Unless I commit to the full auto per striker
yeah but like I'm bad and can't fire individual bullets from a bullpup soo...
1-3 bullets per fire for me
Imean bullpup has seemingly no recoil
The point is for HAR that has plenty of recoil to cause skill issue
Remove skill
amen
R1, R6 or R7?
Imo MG/HAR are in the seemingly same catagory to me in terms of use. Just different Rates of fire
i want r2 owo
GTFO Alpha type Recoil
i want the old mg

I WANT GAVEL
Arbalist?
all 3
Drum mag Arbalist
Then go get it 👀
I c
Gavel gavel gavel gavel

where is my loved one...
pretty sure those are like th only 3 I've fully complete
I'm got most of the other ones close to done
Those are the easiest


that is a maul and everyone knows that maul is a choice of a sinner
Well R3 might be easier than R7
just as I said
#maulmen
r3 is babys first r2
R3 was mommy intro
depends on how you see it
just give me 12 r4e1's in r8 owo
Technically there were momma samples in R2 yes
Just not mother herself
Difficulty wise from easiest to hardest I would say: R1, R3/R6, R7, R2, R4, R5
i feel a need for more huge areas that this rundown doesnt seem to have too many of
Does it?
they are very vertical in terms of shitton of ladders that bedazzle my 10 iq brain
lore is 90% of the game since r6
I swear there's a large ass room every level
i think c2 was great in terms of scale
i don't need to be lectured and gatekept thanks
its not gatekeeping, its facts
I am just glad they brought back the R5C1 bridge
we have significantly more logs per-level than anytime in the past
and logs that force-play during doors and scans
yeah, but it looses it's grandeur after you realise you can explore all of it
no huge open areas to leave your imagination wondering, idk







