#gtfo-related-questions
1 messages · Page 5 of 1
All of the rewards are listed on the the right side of the Rundown menu.
Not every clear counts for anything.
All priority and 3, 6, and 9 Mains give cosmetics.
I have completed 3 and 6. That hasn't given me anything. do you want me to send a pic?
Sure.
ima have to send it directly to you
Yep
Game dev question: how do you handle ai detection? Do you use a sphere colliders to detect objects? Or do you use something else? I am using a findgameobjectswithtag system and it creates garbage which can slow down my game over time
inb4 a dev actually answers 

they're too "Busy Working" on bugfixes
more like Working getting Extension levels tbh
Understandable, just wondering tbh
how to do D2 after putting the memory stick in the thingy

i-
i don't know what i expected to be honest haha
i guess a better question is should we stop and shoot things or like, run and shoot things on the way?
if you went tank side for cell, i would not try to extract with the tank still alive, unless you have someone who can kite the tank and the entire wave while you guys extract
we went mother side

we went mother side
you can try to just run past mom if you can clear babies well, but i think its overall more consistent to clear everything as you move towards extract
you can try everyone just holding onto a 5 use medi each, run to extract and pray
shoot things, if you run out of ammo run in circles while chugging medipacks

amazing 👍
we did it 👍🏼
turns out running to extraction worked
you just gotta S P R I N T F O R Y O U R L I F E
that do be how you beat a level with 150+ resources
did u guys have to chug medis on extract
r6a1 hardest a1 because they can come from two sides during the class 3
no other a1 except r2 does that :^)
but r2 had based burst rifle and based shotgun
R4A1
2nd alarm
they spawn in the same room but aren't guaranteed to take the same path
pretty much the same layout as R6
but different environment
R4 and r5 A1 had extreme obj though
Layers have no business here
R4 A1 had the dual alarm to Do if you wanted a door... Else you had to deal with one alarm without door.
R5 A1 had S1 scans and more importantly 60% of the level was respawn zones at launch
Layers did bring some interesting concept for an a1
A tier optionals have always been cringe
it doesn't have high enough difficulty to be worth all the extra time they take
or they're short and then just turn off the lights or something stupid
10cc challenge: PE level where the lights stay on and the fog doesn't change
I could bring r4a2 ... Silent error alarm Spawn that could Spawn in front and trigger almost the whole zone
It was really funny seeing pubs struggle with that back then
Also. The high bulkhead alarm door in r4a1 did have multiple spawns too.. 2 high only, 3 if extreme was open. The alarm is just short enough that it shouldnt be a problem though
ok but r4 you had the best version of revolver
no cringe recoil
2 bodyshots to kill strikers
no r5 total ammo nerf
r4 a tier layers were great
you had silent/rapid error as sgx said in a2
and a3 ovl was a hella lot of fun
You mean the on size fit all revo thats busted on every stat with no downside?
Heeh people didn't use it Much because BC was the "meta"
the only downside was it cannot two shot chargers
speaking of which i wanna try to see if i can solo r4d1 reactor with 15 dmg revolver
I feel like pump shotty is the most reliable special in r4d1 solo, tried BC but the charge up time combined with reload speed make it not a high coverage weapon
Gotta love not 2 pumping giants troughout r4
enemy animation time > bc chargeup
maybe you should use the auto sentry
it is as you said a meta tool in r4
it will help you cope with the charge up time
True, I never tried auto with BC. Sounds like a good combination
R4D1 without using sniper sentry and only holding in reactor zone
No hel revo or bc
Damn R4 had a lot of shit that made the game easy

yea man
instead you should run 4 auto pistols and combat shotguns
and 4 bios
actually bio is a crutch, use cfoam instead
it's also a crutch. use the burst sentry that misses its target
oh yea i forgor burst sentry was a thing
please use burst sentry instead
so it shoots 200 bullets and miss all of them on a charger with the head broken
It still does that
How much time is there before the next rundown?
A lot presumably
S∞n
I give it 2 more months at least, unless we'll get an extension
Perfect thanks
It is like the devs are just not there anymore xD. No Progress in development or something like that... i mean we dont even know if there is any content coming Until end of the year.....
There was a dev letter or whatever
A long time ago
R8 is supposed to be this year
And the silence is business as usual
I know that r8 should come this year... but still nearly completely silence is mehh
Silence is GTFO's model.
that's why you should play the game soundless
I already do sensei
Wyvern moment
silent/silence as in not blasting their heads off... right? i really hope no one plays this game without sound on
The latter
Is it even possible to complete a full rundown without killing anything?
Any rundown other than 6 is technically possible, but it’s something thats practically impossible
Requiring supreme tiptoe mastery
well
Just keep dancin?
Yeah basically that’s what you’d have to do
Noted.
Just spawn cap everything
Have a guy run in circles forever
Abuse cfoam
For s1 alarms
Gg
nah now you need to walk in circles
In R7 there's actually one thing that's doing a great job for anti kiting, non of any other "anti-kiting mechanics/measure"(stamina/respawn zone..etc) can compare
why kite when you can C-Foam cheese lol
cheese do be cheesin
honesly, it would be fine on my book if they increased the sleepers range horizontally, but brought back bhopping
at least alarms would be a real threath lol
how does horizontal range relate to bhopping?
probably like ass
it doesn't, I just kinda miss it :p
trade one cheese for another cheese 
anyone know how "enemy distance" (booster) works?
will it be disabled when enemy enter the 20 meter range?
I imagine once any enemy is closer than 20 meters it stops working entirely
similar to the other proximity boosters
yes
does enemy must be awake?
feels like it's worded pretty clearly
sometimes it just disable for no reason
also you can see the little booster icons on your hud light up when they're active
nah the description only says "must be at least 20 meters away from an enemy"
that's pretty clear
huh
if it was worded as "the enemy" it would imply that as long as the enemy you're shooting is 20+ meters away, it doesn't matter about other nearby sleepers. But because it says "Subject must be at least 20 meters away from an enemy for booster to be active" it means that if there is an enemy closer than 20 meters, the booster won't be active
no worries
It's any enemy. It's not just tied to the one you're aiming (i.e. Enemy Distance is a terrible booster, drop them all).
Unless its 6ft, then you ought to be staying that far away anyways.
These fellas might have the rona
It's a very map dependant booster. If you can get away with it - sure, take it, but you'll never know until you actually played the map.
Shits like reactors come to mind, that bridge is perfect for ranged advantage
At the very least you can get a couple of shots in until one of them gets close enough
This rundown doesn't have a lot of long lines that can be used, since they tend to be tied with flyers or shadows that can sneak in. It's an amazingly worthless booster. It wasn't even good on R6D1 since 1 flyer turned it off.
Does anyone else have issues with a random charger running into a room waking everything up when your leaving 4th code? had 2 perfect runs ruining that. we would clear the charger section and nothing would wake up, pablo is way far back not sure if theres an issue there
https://medal.tv/games/gtfo/clips/x0Rssey-FHHjv/d1337af6RZ7k?invite=cr-MSwzSXEsNjQzNjA5MDgs this was the clip of it happening. scout was across the room, no where near them and it woke up
known bug, it's just a "git gud" moment
but also, 2 minutes left, that's gotta be rough
yay another bug 🥲
Happened once, may I ask where you guys defend during 4th code?
We stay at south door, then when the waves are done we run to the bridge to the 4th code. 2 people branch off the get the code and the other 2 kill tank and other shit. Then clear the charger room
Nothing would get passed
We would have the code, charger room cleared %100
Waiting to put code in and run to the scan
Then the scout would wake up randomly when the other 2 are slowly making their way back
are you sure they just didnt respawn before you made your way back
Yes
We would be bumpin with no enemies
Scout would just randomly wake up
It’s silly and I cry every night 🥲
Been at it for a month
Had bad luck with rng for the most part
And when we have good luck that would happen
Last time we had the issue, I'm the one clearing chargers in extraction zone and our bio+c-foam players said a big charger came from nowhere and alerted the room. Since it's a big charger it can't be from extraction zone, so I suspect it might be enemies from 4th wave stuck in somewhere but finally freed 2 minutes later
i have had this happen
Yeah that’s what we were suspecting but would have no idea where they would get stuck
The clip I showed there was no charger
Nothing woke the scout up and the 2 were leaving from code and was nowhere near the scout
I have no idea what happened there
if enemy stuck on item, clip through in 30 sec boom fixed the issue
i have had this happen and saw the scout tentacle go red from across the map
Your clip seems different, though. You can notice that the baby next to you didn't wake up when the scout is triggered. If the scout is triggered by a charger screaming the baby should be alerted at the same time with the scout
it has something to do with where the scout stands
Yeah, that's totally bs, can't find a reason for your clip at all
Grampa scout got fed up with us hiding his newspaper I guess
can you make bots c foam and place mine deployers?
yes
via the voice line menus.
the c-foam you have to look at the spot you want the bot to c-foam and if he decides to do it properly it will c-foam that spot
the mines and sentries.. you will have the same prompt appear as if you were using those tools... the bots can't jump though so "weird" sentry placement will often not work with them
there's a 70% chance the bot will actually do something anyway cause the AI is kinda shit
bro
how do u do the uplink verify?
i don't fucking understand
it was like YO1 HEAR
i input uplink_verify hear
nothing
what did the terminal ask for
yeah but like what code did the terminal ask for
you dont type Y01's code when the terminal asks for a complete different keyword
ok so
when doing that
it will pop up "type X Y Z 0 1 3" the fuck it is
say example; it wants you to type code that matches Y01
whatever the terminal asks for is in the terminal written?
its written in the terminal
ok cool i got it now
then you just tab out of the terminal, check the list of codes on your screen, then go back in the terminal and type it in
that is basically it
cant find a collection case in section b1 and cant ping "collection case" - anything know what to do
legit figured it being silly, didnt use _
how strange 
E2 when?
F1 when?
Don't
EX when?
F1 PE when?
R4E1 remake when?
Early Access difficulty when? 
It was never gone
Second R7 patch when? 
what are the "other options" in b3
Other options?
ye when you progress past the cluster scan power cuts out and it says "proceed to zone 110 or explore for options"
There is a terminal where you can input a command to turn the lights back on
Don't remember where it is exactly
But you have the option
When killing a sleeper that doesn't have nearby enemies, aka no proximity aggro. Are the requirements for Long-range aggro to trigger the sleeper needs to be within 15m and facing the sleeper that was just killed
just want to make sure
has to be in the glowing or pulsing state, it can happen right at the beginning of the first glowing state so it will look like it just woke up randomly
Long-range aggroed one has to be facing the dead sleeper?
No it doesn't need to be facing it
for sure it doesn't have to be facing? Thought that originally, then went and checked the wiki, which said otherwise. So hoped in game and the facing / Line of sight thing seems at least somewhat accurate. Anyone able to confirm that for sure or not. Unless chance of long range Aggro is also random and that's just how the chances were
nvm, seems to in-fact not matter, but is the chance of Long Aggro random?
yes it is random
i think some have said that knife has a lower chance to proc a long range aggro, im not sure about that one though
The chance is not random but it is chance 🤔 it's a set probability
Yes knife is less likely
Ray posted a stealth guide in #guides-and-reviews
RNGesus hates you
more like when I see someone not using knife kill enemies that are lit and nearby but not wake up
I'm just like. you got lucky
just remove the rng by making one pulse next to the one you want to hit.
That doesn't remove the rng of whether something will alert, it just removes the rng of not knowing which one might alert
so i'm reading Ray's guide, and also looking at the wiki (Which I wouldn't be surprised if it's outdated). Says Long range aggro is 15m, but guide says 13m, which i'll believe. Though the wiki says "The long-range aggro can not happen if at least one enemy already woke (either by the proximity aggro or by the long-range aggro), and have a grace period of few seconds after that". Specifically the bold part, is that because awake sleepers have almost no affect on nearby, still dormant sleepers? Or is it referring to an actual cooldown for long range aggro. Wording is abit odd. But also to what extend do dormant enemies just straight up ignore awake enemies? Mostly a question for you mate @minor fractal
To full extent except for the first scream basically
Also just ignore the wiki
As for distances they can be skewed a bit thanks to how the game rounds it
so basically, beating a awake sleeper to death, right in front of a sleeping sleeper. Does nothing to bother em
Neat. Honestly don't think i've ever seen a game with this much incorrect information about it spread around. Makes it an absolute pain in the ass to construct any sort of informative content
Took me months just to find out sentry back dmg just ceased to exist
That one was in the patch notes tho
no back damage for sentries
what am I suppose to do, read?

Game does a good job at misleading people
Well when you put it that way 😅
Glad I only found out about the whole hacking tool bio scan speed thing through the jokes about it. Sounds like it would've been suffering dealing with that misinformation
LMAO
but now I get to enjoy useless tips on how to avoid checkpoint bugs that may or may not work. Bordering on snake oil type of nonsense. Thankfully I already know the best tip to avoid checkpoint bugs, which is just not using them
there used to be a booster for this though
heard that's what the rumor stemmed from
No, the booster was made as a joke because of the rumor
one of the funnier ones i've heard in lfg games is that t-bagging in the scan makes it go faster because your standing and crouching models tick the scan independently
thoroughly confused at this point
Ah I heard that one back in R5
The plausible bugginess behind it is really what sells it
Nah If you spin in a circle it goes faster

Also glow sticks and fog repellers can wake up enemies
kek
Making loud sounds into your mic can wake up enemies
Guilty of that one for the first week or two
Which would be cool but...
not fun if you have to communicate cause your team doesnt use ingame chat ^^
Would anyone know when this rundown ends as I cannot find the countdown
Probably won't be a countdown until 2 weeks prior.
Rundowns tend to last 5-6 months each.
Oh thank you that helps a lot, I have been looking for a ghost
6-7 months if extended... Though if we get an extension it should be in around a month now is my guess...
it can't be 6-7 months because they said R8 2022
6-7 months is the length we got from other extended rundowns
saaaaaaaaaaaaaaaaaaaauce?
Roadmap back then showed R8 2022
back when
Back when r7 was about to launch/launching
I'm sure someone has the image or link in question
we will probably be waiting for quite some time. 6.5 only got to r7 so fast because r6 and r7 were worked on at the same time
albiet, on different builds of the game
though i'm not sure how much time we have left on that since r7 launched.
R6 was still out for like 6 months still though
yes.
6.5 came out april 12th, r7 came out june 16th
in 2 months
December(r6 launch) to April was only 4-5 months, (closer to 4+1/2)
so in total about 7 between r6 and r7, but i'd still consider extensions to be major updates.
December is 6 months from June
I would be very surprised by an r8 release prior to December
I kinda read that wrong
fwiw I'd prefer they push the launch back to February 2023 rather than release a broken rundown in December
As if they'd ever do that
not that you can necessarily put a fixed amount of time on quality assurance
but at least they'd be back from whatever holiday they have in January or whenever
"we don't announce exact dates because we want to release content when we're sure it's ready"
Releases broken content anyway
the roadmap doesnt lie!
is there a higher quality of this?
cant read any of it
just open it in your browser (bottom left)
u can zoom in there
how so?
Me with my 14 A1, 13 B1, 8 C1 and 9 B2+sec: 
I just enjoy shooting monsters.
where E
gomen school 
dw I can't play until tomorrow evening when I get back home
what does it mean when it says 1-4M in the lfg chats?
Male 🤔
looking for 4 Males c3pe
LFM (looking for monkey)
looking for money
looking for mom
metooman
looking for msegs
looking for m
Hey I got two questions,
Does looking around wake sleepers?
and how long do I have before a sleeper wakes everyone else?
It can with a flashlight.
Sleeper screams have slightly different times of when they scream depending on their starting position.
Iirc its all still around 1-2 seconds.
soft alerts vs hard alerts
hard alerts they turn and attack you right away vs taking 1-2 seconds to wake up and then attack you
Gotcha
Im only asking because I tend to take on bigger groups on my own so I want to be able to take out a cluster without waking up a whole room
There was whole long range aggro convo earlier. Dont think about it too much. Hop into D1 and try solo clearing.
one major factor would be your melee weapon (know charge times and how much is needed to kill from weakpoints)
pulsing/lit up enemies nearby
also knowing when to walk and when not to (walk if you're used to stealthing with it and know pulse timings to a good degree.)
Otherwise take it slower with crouched movement
yeah im to the point where I can walk around
if it's hammer I can help for the most part
I haven't really nailed down the charge times for other weapons needed to kill
Knife just always go to full, bat needs generally half for the back of the head or 3/4s, Spear is generally all.
spear is actually similar to hammer besides that it can't body anything from the front
also no sprinting but you don't wanna sprint for stealth unless you can utilize jumps in your stealth
Yeah I really want to learn jumps
It's incredibly niche doesn't do much besides scream cancelling
I would say using jumps in stealth is really unique to just getting distance closer quicker
but otherwise don't do it
Should I stick to walking then?
ye
Bhopping to kills is so limitrd for uses just dont learn it.
9/10 you get bhop kills by elevation differences or bhopping when someone else opens a door you sneak under and the game believes the door is closed.
certain distances and enemy numbers I'll find the right distance and get a sprint jump (holding space will also make you jump ever so slightly higher and further)
Sure. Not my playstyle, but that would work.
It's more a monkey stealth thing so it isn't required
Again, elevenn dont think about most of these things, just go to a level and kill stuff.
It's become habit for me now for closing distance in certain situations quicker
yeah im currently in c1 practicing on giants
Good enough. You can solo stealth giants by making them repeat their melee animation, and never scream.
But thats way too much work.
iirc giants need like a 75%-80% hammer charge for dmg staggers
I despise having gotten used to hammer charge times ngl
makes it difficult for me to use other weapons
I tend to pop there head while they are still sleeping
then I go for there stun points
but
that's ideal as it'll limb stagger/cause the most damage initially
I get hit about half the time because I cant charge my hammer before the first hit
like
after I get that initial head pop
yeah you gotta charge immediately after hits and find the sweet spot in distancing
how fast it'll die depends if you're hitting it from behind or from the front
so I dont have to charge fully to break stun points?
about 75% for damage staggers
but limb break staggers make them stumble for a bit longer
I'd just go for limb breaks to play it safe
the weakspot of men
c-foam is a safe option
yeah but my team doesnt usually run seafoam and one of my squad mates is really trigger happy
depending on the timing. but if you miss/miss the head charge immediately for a follow up hit to kill
yeah melee killing scouts is a nice skill to develop
most of it is getting over the fear of waking the scout
it becomes more fearsome depending on the sleepers nearby as well
yeah usually im fine with scouts but there are rooms in c1 where its a bunch of scouts surrounded with giants
but I'll definitely try to keep that in mind
I presume that is the fog turn off zone
yes
anyone able to recommend how to replicate the ui, art style used, tryna make edits and stuff, art team really outdid themselves when making this icl
Hello, my friend and I are in B1 and we have to locate the collection case in zone 93, but we can't find it. anybody know where we can find it?
right next to the door on the left side is a terminal
type "PING COLLECTION_CASE"
add a -t if you want it to loop the command
(i think that's the thing for loop anyway)
THANK YOU
if you type "LIST CASE" it should show it for you to either ping or query
it is the same for all objective items, even keys
(not list case, but you know what i mean. list key, list cell, etc)
ok, thanks, very helpful.
we owe you one
i'm always in #gtfo-lore if you have questions about the lore, gameplay isn't exactly my strong suit, but i can help you in that regard all day
Just want to check. Alarm and Scout waves still (usually) follow the two rooms away rule right? And if so does anyone have a in-depth guide on this information?
yes
no
usually not always
uplinks are different, flyer scripted spawns are different
there's always the scripted snatcher spawns in e1
and b1 and c2 1st and arena scan spawning 1 room away
I mean uplinks are just with an added priority (same zone) on top (only single uplinks tho)
But Scout waves, and most alarm/security doors follow the rule unless scripted to do otherwise?
cause it still seems at least somewhat consist while playing with exceptions
yea unless you're all 2 rooms away from each other
yeah. But generally the ruleset is still 2 rooms if possible for uplinks 
In the same way you can also force some alarms to spawn enemys 1 room away if you spread out (tho thats less natural)
so they spawn in between or on you
yeah. Rule of 2 is generally how stuff works
right. Picks a random player and spawns enemies 2 rooms away. Ignoring other player positions
Uplinks are still 2 away, just the available rooms are a smaller pool.
and outside r7b1 it doesnt rly impact it (c2 one rly doesnt change anything)
b1 doesn't really impact it
R7B3 does that a lot but it's really manageable
So for example, R7B1 after powering up the generator. It spawns in the zone 1 room away that originally had the battery in it. Any particular reason?
To mess you up with two unlocked doors
so it's scripted to specifically do that then
They also spawn 1 room away on the other side
oh fr?
Yes
oh it does
it makes it harder to realize spawning patterns for newer people, makes setting up feel worse and can fuck you up incredibly hard if a scan is close to the entrance security door and a giant spawns right THERE (gets slapped)
newer people will just set up both sides
So final thing then... Would suggesting/teaching the 2 room spawning be a bad thing
Depends. Those who have been on a lookout wouldve realized that they spawn 2 rooms away. And other who just start doing that then will be confused af
Idk why they didnt just put a 2nd room there
its a thing to figure out and definetly something people need to learn for planning
There are special rules (flyers/uplinks specifically) but the normal 1 room away spawns are a rarity
it's only really affecting for newer players because they got taught this early on
:^)
Don't teach them, teach them how to learn
i mean generally i only teach people (or hint them towards stuff) when they legit havent been able to learn anything yet
placing 3 sentries facing into the scan security door on B3 
Yep definetly gonna work
that's a very deep and philosophical answer. But to put it bluntly. If I make a video, that very loosely goes over game mechanics, should it be mentioned
Just want to know if it's really a valid bit of information to be learned nowadays or not
Or if there's alot of exceptions to the rule and it's probably best to let them figure it out themselves at this point
well yeah
theres been exceptions pretty much every rundown. But its a good baseline to work with
aight. I'll let em figure it out themselves. part of the experience of the game or something like that
i mean iirc prof scaler talks about it in every guide. So you should definetly hint to it and the general rule but that theres always exceptions
Thats the fundamentals of teaching. Giving actionable examples to bolster fundamental ideas. Exceptions to the rule aren't really important to highlight, unless you're literally about to encounter/exemplify it or tie into another detail.
exceptions are pretty common these days so you're just setting people up for frustration thanks to a random rule change if you don't mention it
there is 0 indication that that can happen, before it happens
"game taught me this and now it did the opposite for absolutely no reason"
i just don't teach ez
adaptability, time management and dealing with pressure are what makes expeditions and to some sense gtfo cool
teaching people just removes those aspects and make the gameplay experience more streamlined and mundane
oh good, It's more just a mess of nonsense covering the game rather than a guide so that works out
Anyone tried out the sniper melee patch yet? How does it feel?
wesley seems to approve it so i assume it works
Cool, can’t wait to see it myself
What is it about those enemy Position desyncs? i never really noticed those, is it a fix for anything related?
sniper melee
Basically it's what's on the tin, the enemy isn't in the same place for host and client. Client ends up getting hit by things they think should not be there, because by their view it should not have. It was a very very frustrating bug.
Glad for the band aid, if you hosted more than you were client you may not have noticed it.
Hmm mostly Not hosting but anyways does this also Help with the chargermelee range? Never paid attention to wether i was host or not for that one
ok xD
The charger melee range being long is essentially the desync bug
Can confirm, it seems to be at least as good as SniperMeleeFix.
Doesn't appear to have extra networking as far as I can tell.
It could have been tweaked a bit
there is still an intentional delay to prevent jitteriness that was present at start of r6
this + network latency still will cause some form of "sniper melee" in the form of enemies being desynced
but there's nothing you can do about it
the fix the Devs implemented is straight from SniperMeleeFix, so Ray is correct, it is exactly as good as Mccad's plugin
So they just made a mod an official feature for the time being
Took them hilariously long though, but I'm still thankful
Should I like... Replay the entire rundown to see how it feels like to play for real?
Yes
Yes, however the mod is a fix. It sound like you are down playing the Dev, by saying that they are just adding someone else’s mod, however it is the only fix.

what's a sleeper?
you're a waker rn
the fact that you can read the messages

Braille screen
Is it useful to foam a charger scout ? Or does it call the horde when you hit it the first time ?
yes cfoam will freeze them so you have 8 secs to kill it
2 full hammer charges from the back kill it
okey ty
can't wait for charger and shadow snatcher
or whatever people call it
it's clearly a dog
baby snatcher == poodle.
can sniper sentry 1 shot scout🤔
Wait did they fix doorbug lmao
apparently not
Epic fixed sound bug moment
well least the c-foam method no longer works
nah, just break the door when it began closing
bit harder to execute, but its still there
I thought D0c said that the mod fix wasn't what they were looking for and didn't fix the issue
hence it's referred to as a bandaid fix
makes things better, but probably doesn't actually get to the root of the problem itself
So what is the root of the problem
Latency, Host to Client connection, probably something like that
That mccads mod hasn't gotten rid of
That's not sniper melee
Latency=/= sniper melee
Host sees one thing, Client sees another. That is sniper melee
shockingly they're not aware of what the root problem behind sniper melee is, otherwise they likely would've solved it. What I said was just a guess
Since Host to Client connection seems to be the problem behind alot of bugs
Lmao
Legit just go and watch mccads video
On what sniper melee actually is
Because the word gets misused so much that everyone things getting hit because of latency is sniper melee
It's not
neat. So what's the root problem behind sniper melee?
Go watch Mccads video
No i've seen it. Buffer something yada yada. Mccad's fix moves the sleeper position to the end of the buffer rather than the center of the buffer or something
what i'm say, is more than likely the reason the devs aren't completely sold on the fix that mccad Provided is because that's not the only reason the problem is happening. But I don't know game dev so who knows. Maybe the devs are just spiteful
Obviously the very existence of the bug is from the position buffer added in R6.5(If I recall correctly). So the easiest fix would likely be removing it. But the devs added it, as Mccad said, to help when the host can't send packets to the client
so they're trying to fix what they've created because they still want it to serve it's purpose, which it wasn't doing. and Mccad's fix is a step in the right direction, or something like that
This entire group of sentences is speculation I don't know anything at all
👍
Mccad's video explained the root cause about position desync. Mccad's solution however, did revert a little position buffer feature's intention: prevent animation jitter on bad connection lobby. So if playing with bad connection host after applying SniperMeleeFix you can see animation jitters come back.
However by making animation smooth in relatively small portion of the games, position desync happened in every game regardless the connection quality. Not a worthwhile trade-off.
The "proper solution" need to resolve the position desync while keep the animation smooth in a bad connection lobby, which is considered hard and costly to do. Like offload enemy attack and many other calculation to the client as well, or a predict/rollback netcode.
I still stand by the belief that jitter is largely implementation independent.
Thank you, very cool
He’s not qualified to speak on a lot of things
D1 is finished, and it doesn't have a memory leak.
It's just a large level with a lot of things going on.
Skill issue tbh
Does anyone have a recommended channel for info on the rundown such as how to clear each level?
Professor Scaler on Youtube
speedruns for that level
I completed all of the secondary objectives for this rundown but didn't get the overdive palette, is that supposed to happen?
I think that was R6 man
huh oh well
previous rundown moment
the wiki doesnt say it was rundown specific
no but it was a reward for completing all secs in R6
not in R7
yeah figured
thus making it Rundown specific untill meaby one day in R8 or R9 they throw it back in the pool
ripperino
Maybe this question has already been answered but, does anyone know when will rundown 7.0 end?
in a few months, possibly longer
Good to know. I thought it was going to be the 23rd of August since the announcement of the exclusive helmet said that the "event" ended that day
Thank you so much!
what's the best level for farming this rundown
all of my boosters are for like
fog repellers
or glowsticks
there is never a need for farming boosters
C3 is busting my balls and i really want some sweet sweet supply efficiency
either that or melee damage
even C3 does not require any boosters
But ok sigh
yeah i know it doesn't
A1 and B1 then I guess
just use all 3 slots for melee damage boosters
what melee boosters homie
melee damage
yeah i know i just Don't Got None
if you can get the total sum over 100% you can technically 1 shot a big striker at occiput
Git Gud
I imagine B2 and B3 are best options. Maybe C2?
no
Anything that has a secondary objective, basically. I noticed crap ton of artifacts tend to spawn in secondary zones.
Don't forget about artifact heat.
C2 is a fun level it's just not a good farming level
It's a mechanics specifically to counter artifact grinding
yeah
Just play different levels
B2 B1 and A1 seem best
grab an artifact and sip from coktail
Wow, that's right. I stopped reading the announcement when they mentioned the sale. I feel stupid now 😂
Can you still invite people when you already at a checkpoint?
yes anyone can join at any point of the game except for c3 when you are on the run
weird question
sometimes when I use the bioscanner
I see small red dots instead of white dots?
what does this mean?

fun how there is now a bug again that scout scream spawns enemies but STOPS ALL ENEMIES FROM MOVING
this leads to quite some fun clips

Hey so since I'll be missing out on the Exclusive helmet cause E1 is hell... will it come back in future time or maybe on the extension?
unlikely
though nobody really knows. We've only had cosmetics since R6. And with only a couple limit cosmetics so far
but you've still got at the very least.. months to get it
the next rundown/extension hasn't even been announced yet
the other time limited freebies i care less about though
you've got time to try it more, don't give up hope yet, I just got my first completion today
cheesed win, but still won, gonna retry it normal ways later
Oblique Tigris was only worth getting when it was just straight up flat white. A classic
michelin man mask 
C-Foam man 
why it yellow doe 🤔
Oh it says it ends this month on the 24 or you meaning it will stay until end of extension
Read the full paragraph
Ah makes sense. Thanks
additionally though it is likely to stay til the end of Ext, should one exist. As the requirements are simply beating all 10 main, which won't got away with the edition of an extension
Oh wait so basically if the extension comes I can just do a different extension level which will count towards the helmet
You still have 2 months
Just relax and grind E1 away
My first E tier completion and the level is being compared to d tier
I am afraid to ask how hard the older ones were

Honestly R5 C tier wipes the floor with anything in R7 R6 already. Altho R4E1 stays the hardest level till date
Never got around to playing the r5 c tiers that much
The team I used to play with gave up on C2
I miss infinite stamina
R2E1 was a cake walk if you had a hard carry like captain alpha on your team though
;^)
imma blast your back and do a circle kite


It's never too late 👀
id disagree with r5c3. It was by far the easiest of the c levels
C1 and c2 were pretty tough tho, especially pre nerf
You disagree with me, just because its me
But yeah R5C3 is not that bad
no if i would disagree with you because its you then id say the levels were easy wth biotrackwr 
TBF on R5C1Ex a bio is definitely a good help
"Carry"

:^)
I hope yoy find solace within the hornyness
🙏
Black dragon meets alpha incident (circa 2019)
I don't remember how I met black dragon
I think he just started existing and has been gaslighting me ever since
I wish I got to meet captain alpha
But I suppose making him feel self conscious of his payday rng modifier speed runs will be the closest I'll get
Hey on level D1 what changes if we activate Overload on the bulkhead key?
Looking at the map it's just a small room, but what changes in the overall gameplay?
Fog and dog
Snatcher every 4 min
Still got a 2 snatchers run today so I guess yes
Joy
PATCH 3
have everyone disconnect. do command. have everyone reconnect
Enjoy 1 snatcher
3 snatchers during shadow class X and charger class X is fun though
Snatchers during alarms is not fun imo
Especially when u get teleported to the black box
It is the way of Life onward
It creates funny situation
I dont think I've ever done an overload run or main run for D1 through the x alarm route
All the pubs just jump for the error route
Also if they arent in alarms then they will never be a danger... Just a waste of time
We did Error AND sneaking tank + mothers with overload on. Took 1.5 hour
Them being in alarms is what makes them dangerous
Tru
Why both?
More fun
And we woke up tanks and a mommy 🙂
I've had all my keys spawn in the mother room
Woke up both mothers cuz why not
We have the ammo
Still only 1.5 hrs and more than enough resources
The end part is sorta generous
The level gives too much resources if you take any of the side paths
If you do both class X then you have just enough
D2 kiting for 15+ minutes not dying
D2 is a refreshing level after the rest of the rundown
It really is
But once you know it .... well you know it
I think the only run that we gave up on was when 4 tanks would spawn when the "safe time" would run out after the terminal command
I'm not sure if they spawned
Or if the horde woke the others one up
Either way
Not a pleasant time
They didn't you pulled tank zone
Killing 5 tanks in 25 min is fun tho
Pmoms are bad and dumb and stupid
You just salty
Had a question,do they spawn more babies than regular mothers?
At least they are sleeping this time. Before they were always awake
30 right?
When my sniper rifle doesnt pop a tumour in 1 shot
Angy
30 or 35 don't recall
You got weapons like machine gun though that just go through them all
Hel shotgun save me
Hasta la vista babies
Choke mod. Instantly not top tier
Its ok
How to be a crutch for your team
Birther is 20 pbirther is 30
It's pretty bad at everything except some niche things where it excels... Too bad it's in uncommon situations
Talking about choke here
Ih
I thought the choke mod was good all around
4 shells
Decent dmg and decent dmg fall off
4 shells
At least you get to shoot more since you have a bigger clip
only time i carry hcp is when i dont trust the lobby i got mm'd in
Also hcp bigger clip, more ammo total...

I dont think I used the high cal past b3
It felt wonky at range
Ik it's supposed to be used sorta close up,but I'm firing a deagle
my commonly used loadout is just ar/mg now
tool depends on what everyone else brings
Sniper sentry this rundown wass
sumthin
In most of the pubs I never saw the burst being used
It was pre-R6
Or I should say it is 👀
obv it was a bug 
not that that was the reason for removing back damage

no back damage on sentries makes sense
Was there a change to this C2 sublimation?
I played it once and it had infectious fog but now it's completely covered in fog
No changes. The entire level continuously fills with fog when players activate any alarms and it goes down when both cells are inserted into the generator. If the fog stayed then its a bug.
Strange I just did 3 runs but couldn't see a thing due to fog
Could it be an issue with my game files?
the fog isn't actually particularly thick in C2, at least once it's raised above your head, so if you're having trouble seeing through it that might be an issue with your settings or as you mentioned game files
Yeah it definitely not as thick as b2
But it just surprised me how much the fog ruined my run strategy
Cause its just normal white fog that goes up to the just below the highest reachable point
It doesn't go away even with generators
I'll prob fix my game files and try again tmr
normal white fog? In C2? That doesn't sound right
Yup
Just normal like windy white fog
That doesn't go pass the main power generator array
It really makes the initial alarm seq really diffcult
And I was kinda used to getting beat down by this game
So I thought they legitimately made a change to the first area
so the fog is already present upon loading into C2?
Yes
relaunch your game
Though it was there so u couldn't see the flyers and areas enemies are gonna run thru
definitely verify game files and all that
I wanted to but I just cleared C1 by myself after 3 hours my mental is drained
Aite I'll do that the next time I play
That's for letting me know they didn't change the fog mechanic
it'S good to relaunch your game after a couple of hours.... a lot of issues arise if you leave the game running too long... like the game session becomes messed up for some reason and it creates weird stuff
the game session just dies with time
Really? I though I was just so bad my game broke cause enemies started running thru the checkpoint door in C1
Aites thanks for the tips
Will be back for more
And before I head out would u recommend soloing this rundown?
if you say 3 hour run of C1 ... then i believe you uses a lot of checkpoints... so that might be more a checkpoint bug schenannigan from reloading too much checkpoints 🤣
Cause my friend group has an inconsistent schedule so it's diffcult to get a full 4 man
I found a bug? By being bad? Pog
checkpoints are just broken
in general
they creates a lot of issues ... to a point where the host itself can get desync 🤣
LMAO
host basically become like a client
the game is balanced around 4 players though
it got bugged
i had the same issue too
That is true
i tried playing c2 recently and fog just instantly filled the room on first scan
Ahh Cul. Thought I was the only one
i had a run of C2 once where i got no fog at all while everyone else had fog ;p
Did u get infected tho?
no
yes
If ya didn't that's really pog
it was really boring
Mah gawd
there was no pressure left
That's true
The fog was the only pressure that level has
I don't want to spoil it for myself but may I get a hint if there is a disinfection station in c2? I know there is one in b3
no
no
Ripppp
you're limited to the bottled ones only
think before you use disinfection
Aites
Thanks for the hint
I'ma go sleep now. Regain mental for another attempt
🙂
use disinfection packs at 10% (this is a joke for legal reasons)
If you go past 10%. You arent allowed to used disinfection packs

You'll infect the disinfect packs
Begone infection
In c1 - after the big scan with the pouncers, does the alarm continue and we just run to the exit? or should we clear out the rest and take it slow
Alarm continues, but you can still take it slow.
Either rush through and use mines to clear behind, or split 2/2 w/ some people holding waves and some people clearing ahead.
Can also mix strategies depending on the size of the room.
Might be a good idea to reach middle room, mine the door behind you, and then pull the room ahead to kill them with a mine.
A bit safer than just trying to run through all 3 rooms.
If you don't rush be mindful that waves can spawn in front of you if you're not fast enough
this is more so if you're actively putting mines on doors behind you
the moment the security door opens the extract is the 2nd room away meaning they can spawn there if the waves aren't at spawn cap
I noticed this mostly if you mine the door before the security door w/o c-foam
is it true that door bug still exists
yes, but only the method without C-Foam
PATCH 3

Why you always just randomly spam these? You don't respond to anything, you just randomly do it every channel.
Before it was coffee sleeper, now its this thing
he is one of the general chat people. shhhh

ah another one
No, I'm genuinely curious why. Just filling in the silence? Pinging chat with unread messages for the sake of it? There's got to be a reason.
- Both?
+ Both
-+ Both!
+ Both is good


Essentially whenever I'm checking real quick inbetween my breaks
So it's basically the equivalent of you peeking your head into the door to see what's new.
I knew there was an explanation!
to me it's that and a form of passive trolling

🗿
🤓

is anyone else getting cosmetics all of the sudden?
Me and my group beat the rundown the first week it came out, and all of the sudden I'm getting more cosmetic and apparel for no reason
It's a gamescom thing
Ah thank you
I just used the searchbar
Would you happen to know if there are any details about it? I see people posting 4 A1 completions but I don't see anything written
There are 4 cosmetics. You can unlock them by doing any level. It's just that 4x A1 is the fastest way
Until when can i get those? Saturday?
That would be mean to limit it like that because this game takes fucking time
Tigris helmet says hello
tbf 4x A1 you got everything in 20 minutes
That shit was like a week long and required only 1 level, did it not?

Me and my friends who hopped on for an 20-30 grinded A1 for a bit then went on with our business








