#gtfo-related-questions

1 messages · Page 5 of 1

torpid ravine
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I have a question. When you complete a mission, for example A1. should you get a skin? because I've nearly completed this rundown and I've only gotten 3 (the ones I haven't completed are E1 and C3).

minor fractal
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Not every clear counts for anything.

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All priority and 3, 6, and 9 Mains give cosmetics.

torpid ravine
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I have completed 3 and 6. That hasn't given me anything. do you want me to send a pic?

minor fractal
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Sure.

torpid ravine
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ima have to send it directly to you

minor fractal
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Yep

hardy crane
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Game dev question: how do you handle ai detection? Do you use a sphere colliders to detect objects? Or do you use something else? I am using a findgameobjectswithtag system and it creates garbage which can slow down my game over time

rigid sinew
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inb4 a dev actually answers Sweating

soft crater
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they're too "Busy Working" on bugfixes

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more like Working getting Extension levels tbh

hardy crane
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Understandable, just wondering tbh

static dove
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how to do D2 after putting the memory stick in the thingy

mossy aurora
static dove
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i-

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i don't know what i expected to be honest haha

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i guess a better question is should we stop and shoot things or like, run and shoot things on the way?

mossy aurora
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if you went tank side for cell, i would not try to extract with the tank still alive, unless you have someone who can kite the tank and the entire wave while you guys extract

obtuse bobcat
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we went mother side

static dove
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we went mother side

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bruh

obtuse bobcat
ember marlin
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we went mother side

mossy aurora
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you can try to just run past mom if you can clear babies well, but i think its overall more consistent to clear everything as you move towards extract

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you can try everyone just holding onto a 5 use medi each, run to extract and pray

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shoot things, if you run out of ammo run in circles while chugging medipacks

static dove
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amazing 👍

ember marlin
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we did it 👍🏼

obtuse bobcat
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turns out running to extraction worked

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you just gotta S P R I N T F O R Y O U R L I F E

weary mesa
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that do be how you beat a level with 150+ resources

mossy aurora
craggy pier
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r6a1 hardest a1 because they can come from two sides during the class 3

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no other a1 except r2 does that :^)

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but r2 had based burst rifle and based shotgun

spark wolf
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R4A1

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2nd alarm

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they spawn in the same room but aren't guaranteed to take the same path

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pretty much the same layout as R6

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but different environment

wary linden
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R4 and r5 A1 had extreme obj though

distant ice
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Layers have no business here

wary linden
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R4 A1 had the dual alarm to Do if you wanted a door... Else you had to deal with one alarm without door.
R5 A1 had S1 scans and more importantly 60% of the level was respawn zones at launch

wary linden
spark wolf
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A tier optionals have always been cringe

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it doesn't have high enough difficulty to be worth all the extra time they take

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or they're short and then just turn off the lights or something stupid

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10cc challenge: PE level where the lights stay on and the fog doesn't change

wary linden
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I could bring r4a2 ... Silent error alarm Spawn that could Spawn in front and trigger almost the whole zone

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It was really funny seeing pubs struggle with that back then

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Also. The high bulkhead alarm door in r4a1 did have multiple spawns too.. 2 high only, 3 if extreme was open. The alarm is just short enough that it shouldnt be a problem though

craggy pier
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ok but r4 you had the best version of revolver

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no cringe recoil

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2 bodyshots to kill strikers

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no r5 total ammo nerf

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r4 a tier layers were great

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you had silent/rapid error as sgx said in a2

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and a3 ovl was a hella lot of fun

neon gust
wary linden
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Heeh people didn't use it Much because BC was the "meta"

craggy pier
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the only downside was it cannot two shot chargers

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speaking of which i wanna try to see if i can solo r4d1 reactor with 15 dmg revolver

noble sierra
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I feel like pump shotty is the most reliable special in r4d1 solo, tried BC but the charge up time combined with reload speed make it not a high coverage weapon

neon gust
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Gotta love not 2 pumping giants troughout r4

craggy pier
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idk i did a 1 hour r4d1ex solo

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bc 2ez

waxen jetty
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enemy animation time > bc chargeup

craggy pier
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it is as you said a meta tool in r4

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it will help you cope with the charge up time

noble sierra
weary mesa
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R4D1 without using sniper sentry and only holding in reactor zone

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No hel revo or bc

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Damn R4 had a lot of shit that made the game easy

wary linden
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3 weapons...

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now look at the op guns

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look at all those extra ammopacks

weary mesa
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What extra ammo packs

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You mean reduced amount of alarms

wary linden
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that too

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shorter lvl

craggy pier
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yea man

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instead you should run 4 auto pistols and combat shotguns

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and 4 bios

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actually bio is a crutch, use cfoam instead

wary linden
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it's also a crutch. use the burst sentry that misses its target

craggy pier
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oh yea i forgor burst sentry was a thing

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please use burst sentry instead

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so it shoots 200 bullets and miss all of them on a charger with the head broken

weary mesa
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It still does that

tacit drum
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How much time is there before the next rundown?

weary mesa
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A lot presumably

noble sierra
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S∞n

dry pumice
tacit drum
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Perfect thanks

pulsar herald
# weary mesa A lot presumably

It is like the devs are just not there anymore xD. No Progress in development or something like that... i mean we dont even know if there is any content coming Until end of the year.....

distant ice
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There was a dev letter or whatever

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A long time ago

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R8 is supposed to be this year

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And the silence is business as usual

pulsar herald
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I know that r8 should come this year... but still nearly completely silence is mehh

stoic breach
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Silence is GTFO's model.

craggy pier
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that's why you should play the game soundless

stoic breach
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I already do sensei

soft crater
vital compass
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silent/silence as in not blasting their heads off... right? i really hope no one plays this game without sound on

distant ice
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The latter

lofty stone
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Is it even possible to complete a full rundown without killing anything?

turbid horizon
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Any rundown other than 6 is technically possible, but it’s something thats practically impossible

lofty stone
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Requiring supreme tiptoe mastery

turbid horizon
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well

lofty stone
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I presume

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Wait

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Theres alarms

turbid horizon
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Yes

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This is where the practical problems arise

lofty stone
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Just keep dancin?

turbid horizon
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Yeah basically that’s what you’d have to do

lofty stone
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Noted.

neon gust
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Just spawn cap everything

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Have a guy run in circles forever

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Abuse cfoam

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For s1 alarms

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Gg

wary linden
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nah now you need to walk in circles

noble sierra
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In R7 there's actually one thing that's doing a great job for anti kiting, non of any other "anti-kiting mechanics/measure"(stamina/respawn zone..etc) can compare

neon gust
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Stamina stop kiting

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But cheese going strong since 1930

rigid sinew
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why kite when you can C-Foam cheese lol

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cheese do be cheesin

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honesly, it would be fine on my book if they increased the sleepers range horizontally, but brought back bhopping

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at least alarms would be a real threath lol

mossy aurora
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how does horizontal range relate to bhopping?

stoic breach
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probably like ass

rigid sinew
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trade one cheese for another cheese PirateSimon

mossy aurora
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fody...

rigid sinew
sweet fern
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anyone know how "enemy distance" (booster) works?
will it be disabled when enemy enter the 20 meter range?

open fossil
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I imagine once any enemy is closer than 20 meters it stops working entirely

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similar to the other proximity boosters

viscid wolf
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yes

sweet fern
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does enemy must be awake?

open fossil
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feels like it's worded pretty clearly

sweet fern
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sometimes it just disable for no reason

open fossil
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also you can see the little booster icons on your hud light up when they're active

sweet fern
viscid wolf
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that's pretty clear

open fossil
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yeah. "an enemy"

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so if there is "an enemy" closer than 20

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it don't work

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at all

sweet fern
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huh

open fossil
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if it was worded as "the enemy" it would imply that as long as the enemy you're shooting is 20+ meters away, it doesn't matter about other nearby sleepers. But because it says "Subject must be at least 20 meters away from an enemy for booster to be active" it means that if there is an enemy closer than 20 meters, the booster won't be active

sweet fern
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okay i get it now

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(english is hard ._.)

open fossil
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no worries

stoic breach
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It's any enemy. It's not just tied to the one you're aiming (i.e. Enemy Distance is a terrible booster, drop them all).

lofty stone
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Unless its 6ft, then you ought to be staying that far away anyways.

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These fellas might have the rona

dry pumice
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It's a very map dependant booster. If you can get away with it - sure, take it, but you'll never know until you actually played the map.

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Shits like reactors come to mind, that bridge is perfect for ranged advantage

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At the very least you can get a couple of shots in until one of them gets close enough

stoic breach
rich charm
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Does anyone else have issues with a random charger running into a room waking everything up when your leaving 4th code? had 2 perfect runs ruining that. we would clear the charger section and nothing would wake up, pablo is way far back not sure if theres an issue there

stoic breach
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known bug, it's just a "git gud" moment

open fossil
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but also, 2 minutes left, that's gotta be rough

rich charm
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yay another bug 🥲

noble sierra
rich charm
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We stay at south door, then when the waves are done we run to the bridge to the 4th code. 2 people branch off the get the code and the other 2 kill tank and other shit. Then clear the charger room

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Nothing would get passed

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We would have the code, charger room cleared %100

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Waiting to put code in and run to the scan

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Then the scout would wake up randomly when the other 2 are slowly making their way back

cobalt pollen
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are you sure they just didnt respawn before you made your way back

rich charm
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Yes

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We would be bumpin with no enemies

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Scout would just randomly wake up

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It’s silly and I cry every night 🥲

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Been at it for a month

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Had bad luck with rng for the most part

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And when we have good luck that would happen

noble sierra
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Last time we had the issue, I'm the one clearing chargers in extraction zone and our bio+c-foam players said a big charger came from nowhere and alerted the room. Since it's a big charger it can't be from extraction zone, so I suspect it might be enemies from 4th wave stuck in somewhere but finally freed 2 minutes later

past mesa
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i have had this happen

rich charm
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Yeah that’s what we were suspecting but would have no idea where they would get stuck

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The clip I showed there was no charger

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Nothing woke the scout up and the 2 were leaving from code and was nowhere near the scout

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I have no idea what happened there

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if enemy stuck on item, clip through in 30 sec boom fixed the issue

past mesa
noble sierra
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Your clip seems different, though. You can notice that the baby next to you didn't wake up when the scout is triggered. If the scout is triggered by a charger screaming the baby should be alerted at the same time with the scout

past mesa
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it has something to do with where the scout stands

rich charm
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Idk man he was on the opposite side of the room

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And woke up

noble sierra
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Yeah, that's totally bs, can't find a reason for your clip at all

rich charm
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Grampa scout got fed up with us hiding his newspaper I guess

craggy pier
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can you make bots c foam and place mine deployers?

cobalt pollen
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yes

wary linden
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the c-foam you have to look at the spot you want the bot to c-foam and if he decides to do it properly it will c-foam that spot

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the mines and sentries.. you will have the same prompt appear as if you were using those tools... the bots can't jump though so "weird" sentry placement will often not work with them

fierce nebula
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there's a 70% chance the bot will actually do something anyway cause the AI is kinda shit

craggy pier
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bro

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how do u do the uplink verify?

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i don't fucking understand

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it was like YO1 HEAR

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i input uplink_verify hear

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nothing

cobalt pollen
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what did the terminal ask for

craggy pier
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to verify the bullshit idk

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in b2

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in zone 124

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near the bloody door

cobalt pollen
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yeah but like what code did the terminal ask for

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you dont type Y01's code when the terminal asks for a complete different keyword

craggy pier
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the terminal asks for a code?

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i dont get it

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how does it work

cobalt pollen
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ok so

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when doing that

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it will pop up "type X Y Z 0 1 3" the fuck it is

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say example; it wants you to type code that matches Y01

craggy pier
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whatever the terminal asks for is in the terminal written?

cobalt pollen
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its written in the terminal

craggy pier
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ok cool i got it now

cobalt pollen
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then you just tab out of the terminal, check the list of codes on your screen, then go back in the terminal and type it in

fierce nebula
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that is basically it

young socket
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cant find a collection case in section b1 and cant ping "collection case" - anything know what to do

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legit figured it being silly, didnt use _

craggy pier
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how strange WoodsThonk

neon plaza
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E2 when?

grizzled widget
dry pumice
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Don't

thorny creek
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EX when?

neon plaza
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F1 PE when?

thorny creek
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R4E1 remake when?

neon plaza
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R1 re-release when?

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I miss R1A1

thorny creek
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Early Access difficulty when? iknow

neon plaza
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difficulty when?

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make more levels E1 difficulty

icy cave
thorny creek
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Second R7 patch when? hmmNice

neon plaza
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I don't think I can

cinder loom
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what are the "other options" in b3

thorny creek
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Other options?

cinder loom
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ye when you progress past the cluster scan power cuts out and it says "proceed to zone 110 or explore for options"

thorny creek
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There is a terminal where you can input a command to turn the lights back on

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Don't remember where it is exactly

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But you have the option

open fossil
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When killing a sleeper that doesn't have nearby enemies, aka no proximity aggro. Are the requirements for Long-range aggro to trigger the sleeper needs to be within 15m and facing the sleeper that was just killed

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just want to make sure

mossy aurora
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has to be in the glowing or pulsing state, it can happen right at the beginning of the first glowing state so it will look like it just woke up randomly

noble sierra
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Long-range aggroed one has to be facing the dead sleeper?

wary linden
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No it doesn't need to be facing it

open fossil
# wary linden No it doesn't need to be facing it

for sure it doesn't have to be facing? Thought that originally, then went and checked the wiki, which said otherwise. So hoped in game and the facing / Line of sight thing seems at least somewhat accurate. Anyone able to confirm that for sure or not. Unless chance of long range Aggro is also random and that's just how the chances were

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nvm, seems to in-fact not matter, but is the chance of Long Aggro random?

mossy aurora
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yes it is random

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i think some have said that knife has a lower chance to proc a long range aggro, im not sure about that one though

distant ice
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The chance is not random but it is chance 🤔 it's a set probability

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Yes knife is less likely

soft crater
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RNG

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I've personally looked at it more like a chance to trigger over the word Random

cobalt pollen
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RNGesus hates you

soft crater
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more like when I see someone not using knife kill enemies that are lit and nearby but not wake up

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I'm just like. you got lucky

stoic breach
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just remove the rng by making one pulse next to the one you want to hit.

distant ice
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That doesn't remove the rng of whether something will alert, it just removes the rng of not knowing which one might alert

open fossil
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so i'm reading Ray's guide, and also looking at the wiki (Which I wouldn't be surprised if it's outdated). Says Long range aggro is 15m, but guide says 13m, which i'll believe. Though the wiki says "The long-range aggro can not happen if at least one enemy already woke (either by the proximity aggro or by the long-range aggro), and have a grace period of few seconds after that". Specifically the bold part, is that because awake sleepers have almost no affect on nearby, still dormant sleepers? Or is it referring to an actual cooldown for long range aggro. Wording is abit odd. But also to what extend do dormant enemies just straight up ignore awake enemies? Mostly a question for you mate @minor fractal

distant ice
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To full extent except for the first scream basically

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Also just ignore the wiki

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As for distances they can be skewed a bit thanks to how the game rounds it

open fossil
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so basically, beating a awake sleeper to death, right in front of a sleeping sleeper. Does nothing to bother em

distant ice
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Yes

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You can just keep pushing them to infinity and beyond for example

open fossil
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Neat. Honestly don't think i've ever seen a game with this much incorrect information about it spread around. Makes it an absolute pain in the ass to construct any sort of informative content

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Took me months just to find out sentry back dmg just ceased to exist

icy cave
cobalt pollen
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no back damage for sentries

open fossil
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what am I suppose to do, read?

cobalt pollen
distant ice
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Game does a good job at misleading people

icy cave
open fossil
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Glad I only found out about the whole hacking tool bio scan speed thing through the jokes about it. Sounds like it would've been suffering dealing with that misinformation

cobalt pollen
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LMAO

open fossil
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but now I get to enjoy useless tips on how to avoid checkpoint bugs that may or may not work. Bordering on snake oil type of nonsense. Thankfully I already know the best tip to avoid checkpoint bugs, which is just not using them

mossy aurora
open fossil
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heard that's what the rumor stemmed from

distant ice
mossy aurora
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one of the funnier ones i've heard in lfg games is that t-bagging in the scan makes it go faster because your standing and crouching models tick the scan independently

open fossil
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thoroughly confused at this point

open fossil
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The plausible bugginess behind it is really what sells it

soft crater
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Also glow sticks and fog repellers can wake up enemies

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kek

gentle tendon
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Making loud sounds into your mic can wake up enemies

dry pumice
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Which would be cool but...

daring fog
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not fun if you have to communicate cause your team doesnt use ingame chat ^^

winter viper
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Would anyone know when this rundown ends as I cannot find the countdown

minor fractal
winter viper
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Oh thank you that helps a lot, I have been looking for a ghost

wary linden
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6-7 months if extended... Though if we get an extension it should be in around a month now is my guess...

distant ice
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it can't be 6-7 months because they said R8 2022

wary linden
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6-7 months is the length we got from other extended rundowns

grizzled widget
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saaaaaaaaaaaaaaaaaaaauce?

wary linden
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Roadmap back then showed R8 2022

grizzled widget
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back when

wary linden
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Back when r7 was about to launch/launching

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I'm sure someone has the image or link in question

grizzled widget
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we will probably be waiting for quite some time. 6.5 only got to r7 so fast because r6 and r7 were worked on at the same time

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albiet, on different builds of the game

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though i'm not sure how much time we have left on that since r7 launched.

wary linden
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R6 was still out for like 6 months still though

grizzled widget
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yes.

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6.5 came out april 12th, r7 came out june 16th

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in 2 months

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December(r6 launch) to April was only 4-5 months, (closer to 4+1/2)

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so in total about 7 between r6 and r7, but i'd still consider extensions to be major updates.

silver fable
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I would be very surprised by an r8 release prior to December

distant ice
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I kinda read that wrong

silver fable
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fwiw I'd prefer they push the launch back to February 2023 rather than release a broken rundown in December

distant ice
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As if they'd ever do that

silver fable
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not that you can necessarily put a fixed amount of time on quality assurance

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but at least they'd be back from whatever holiday they have in January or whenever

verbal zinc
distant ice
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"we don't announce exact dates because we want to release content when we're sure it's ready"

verbal zinc
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r8 2022

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hype

distant ice
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Releases broken content anyway

verbal zinc
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the roadmap doesnt lie!

grizzled widget
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its not on the roadmap anymore tho

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i just checked

craggy pier
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cant read any of it

verbal zinc
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u can zoom in there

craggy pier
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tried zooming but still blurry

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opened original tho so thanks Woods_Heart

verbal zinc
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theres nothing in there except for r8 in 2022 anyway

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if thats even true lol

fierce nebula
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R8 release in 2022(+1)

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honestly R7 is just not that replayable except for D2

craggy pier
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how so?

dapper compass
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Me with my 14 A1, 13 B1, 8 C1 and 9 B2+sec: merusweat

dry pumice
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I just enjoy shooting monsters.

dapper compass
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Carry me please OwO

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I still need to finish E1

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Tried a lot, even tried drunk

viscid wolf
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gomen school QiqiDead

dapper compass
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dw I can't play until tomorrow evening when I get back home

vital compass
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what does it mean when it says 1-4M in the lfg chats?

cobalt pollen
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1 - 4 more

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lf1m = looking for 1 more

vital compass
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thx

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i thought it meant something else

dry pumice
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Male 🤔

craggy pier
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looking for 4 Males c3pe

rigid sinew
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LFM (looking for monkey)

viscid wolf
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looking for money

fierce nebula
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looking for mom

craggy pier
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metooman

viscid wolf
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looking for msegs

neon plaza
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looking for m

soft crater
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-LOOKING FOR MEN
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MISS ME WITH THOSE BEINGS CALLED WOMEN
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NEED ME SOME HOMIES
rough beacon
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Hey I got two questions,

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Does looking around wake sleepers?

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and how long do I have before a sleeper wakes everyone else?

stoic breach
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It can with a flashlight.

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Sleeper screams have slightly different times of when they scream depending on their starting position.

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Iirc its all still around 1-2 seconds.

soft crater
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soft alerts vs hard alerts

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hard alerts they turn and attack you right away vs taking 1-2 seconds to wake up and then attack you

rough beacon
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Gotcha

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Im only asking because I tend to take on bigger groups on my own so I want to be able to take out a cluster without waking up a whole room

stoic breach
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There was whole long range aggro convo earlier. Dont think about it too much. Hop into D1 and try solo clearing.

soft crater
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one major factor would be your melee weapon (know charge times and how much is needed to kill from weakpoints)
pulsing/lit up enemies nearby

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also knowing when to walk and when not to (walk if you're used to stealthing with it and know pulse timings to a good degree.)
Otherwise take it slower with crouched movement

rough beacon
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yeah im to the point where I can walk around

soft crater
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if it's hammer I can help for the most part

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I haven't really nailed down the charge times for other weapons needed to kill

stoic breach
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Knife just always go to full, bat needs generally half for the back of the head or 3/4s, Spear is generally all.

soft crater
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spear is actually similar to hammer besides that it can't body anything from the front

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also no sprinting but you don't wanna sprint for stealth unless you can utilize jumps in your stealth

rough beacon
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Yeah I really want to learn jumps

stoic breach
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It's incredibly niche doesn't do much besides scream cancelling

soft crater
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I would say using jumps in stealth is really unique to just getting distance closer quicker

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but otherwise don't do it

rough beacon
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Should I stick to walking then?

soft crater
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ye

stoic breach
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Bhopping to kills is so limitrd for uses just dont learn it.

soft crater
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I jump personally

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not bhops though

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those are so iffy to do

stoic breach
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9/10 you get bhop kills by elevation differences or bhopping when someone else opens a door you sneak under and the game believes the door is closed.

soft crater
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certain distances and enemy numbers I'll find the right distance and get a sprint jump (holding space will also make you jump ever so slightly higher and further)

stoic breach
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Sure. Not my playstyle, but that would work.

soft crater
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It's more a monkey stealth thing so it isn't required

stoic breach
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Again, elevenn dont think about most of these things, just go to a level and kill stuff.

soft crater
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It's become habit for me now for closing distance in certain situations quicker

rough beacon
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yeah im currently in c1 practicing on giants

stoic breach
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Good enough. You can solo stealth giants by making them repeat their melee animation, and never scream.

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But thats way too much work.

soft crater
#

iirc giants need like a 75%-80% hammer charge for dmg staggers

#

I despise having gotten used to hammer charge times ngl

#

makes it difficult for me to use other weapons

rough beacon
#

I tend to pop there head while they are still sleeping

#

then I go for there stun points

#

but

soft crater
#

that's ideal as it'll limb stagger/cause the most damage initially

rough beacon
#

I get hit about half the time because I cant charge my hammer before the first hit

#

like

#

after I get that initial head pop

soft crater
#

yeah you gotta charge immediately after hits and find the sweet spot in distancing

#

how fast it'll die depends if you're hitting it from behind or from the front

rough beacon
soft crater
#

about 75% for damage staggers

#

but limb break staggers make them stumble for a bit longer

#

I'd just go for limb breaks to play it safe

rough beacon
#

yeah I go for the legs

#

then the pelvis

soft crater
#

the weakspot of men

rough beacon
#

yes

#

anyways thanks for the help

soft crater
#

np

rough beacon
#

actually one more thing

#

is it worth it to try to melee a scout with seafoam?

soft crater
#

c-foam is a safe option

rough beacon
#

yeah but my team doesnt usually run seafoam and one of my squad mates is really trigger happy

soft crater
#

depending on the timing. but if you miss/miss the head charge immediately for a follow up hit to kill

rough beacon
#

gotcha

#

Im guess im just too scared to push in so I let my mine guy take care of it

soft crater
#

yeah melee killing scouts is a nice skill to develop

#

most of it is getting over the fear of waking the scout

#

it becomes more fearsome depending on the sleepers nearby as well

rough beacon
#

yeah usually im fine with scouts but there are rooms in c1 where its a bunch of scouts surrounded with giants

#

but I'll definitely try to keep that in mind

soft crater
#

I presume that is the fog turn off zone

rough beacon
#

yes

sharp sable
#

anyone able to recommend how to replicate the ui, art style used, tryna make edits and stuff, art team really outdid themselves when making this icl

smoky fulcrum
#

Hello, my friend and I are in B1 and we have to locate the collection case in zone 93, but we can't find it. anybody know where we can find it?

grizzled widget
#

right next to the door on the left side is a terminal

#

type "PING COLLECTION_CASE"

#

add a -t if you want it to loop the command

#

(i think that's the thing for loop anyway)

wide spear
#

THANK YOU

grizzled widget
#

if you type "LIST CASE" it should show it for you to either ping or query

#

it is the same for all objective items, even keys

#

(not list case, but you know what i mean. list key, list cell, etc)

smoky fulcrum
#

ok, thanks, very helpful.

wide spear
#

we owe you one

grizzled widget
#

i'm always in #gtfo-lore if you have questions about the lore, gameplay isn't exactly my strong suit, but i can help you in that regard all day

open fossil
#

Just want to check. Alarm and Scout waves still (usually) follow the two rooms away rule right? And if so does anyone have a in-depth guide on this information?

jaunty bear
#

yes

no

craggy pier
#

usually not always

#

uplinks are different, flyer scripted spawns are different

#

there's always the scripted snatcher spawns in e1

#

and b1 and c2 1st and arena scan spawning 1 room away

tardy ingot
#

I mean uplinks are just with an added priority (same zone) on top (only single uplinks tho)

craggy pier
#

ok but depending on the zone, they spawn 1 room away

#

r4b3 high, r6b2ex

open fossil
#

But Scout waves, and most alarm/security doors follow the rule unless scripted to do otherwise?

#

cause it still seems at least somewhat consist while playing with exceptions

craggy pier
#

yea unless you're all 2 rooms away from each other

tardy ingot
#

yeah. But generally the ruleset is still 2 rooms if possible for uplinks ariHyperNod

In the same way you can also force some alarms to spawn enemys 1 room away if you spread out (tho thats less natural)

craggy pier
#

so they spawn in between or on you

tardy ingot
#

yeah. Rule of 2 is generally how stuff works

open fossil
#

right. Picks a random player and spawns enemies 2 rooms away. Ignoring other player positions

minor fractal
#

Uplinks are still 2 away, just the available rooms are a smaller pool.

tardy ingot
#

and outside r7b1 it doesnt rly impact it (c2 one rly doesnt change anything)

craggy pier
#

b1 doesn't really impact it

dapper compass
#

R7B3 does that a lot but it's really manageable

open fossil
#

So for example, R7B1 after powering up the generator. It spawns in the zone 1 room away that originally had the battery in it. Any particular reason?

dapper compass
#

Uuuh

#

B1 sorry

dapper compass
open fossil
#

so it's scripted to specifically do that then

dapper compass
#

They also spawn 1 room away on the other side

open fossil
#

oh fr?

dapper compass
#

Yes

tardy ingot
# craggy pier b1 doesn't really impact it

oh it does
it makes it harder to realize spawning patterns for newer people, makes setting up feel worse and can fuck you up incredibly hard if a scan is close to the entrance security door and a giant spawns right THERE (gets slapped)

craggy pier
#

newer people will just set up both sides

open fossil
#

So final thing then... Would suggesting/teaching the 2 room spawning be a bad thing

tardy ingot
#

Depends. Those who have been on a lookout wouldve realized that they spawn 2 rooms away. And other who just start doing that then will be confused af

Idk why they didnt just put a 2nd room there

tardy ingot
craggy pier
#

it's only really affecting for newer players because they got taught this early on

#

:^)

dapper compass
#

Don't teach them, teach them how to learn

tardy ingot
#

i mean generally i only teach people (or hint them towards stuff) when they legit havent been able to learn anything yet

#

placing 3 sentries facing into the scan security door on B3 SusSip

#

Yep definetly gonna work

open fossil
#

Just want to know if it's really a valid bit of information to be learned nowadays or not

#

Or if there's alot of exceptions to the rule and it's probably best to let them figure it out themselves at this point

tardy ingot
#

well yeah

theres been exceptions pretty much every rundown. But its a good baseline to work with

open fossil
#

aight. I'll let em figure it out themselves. part of the experience of the game or something like that

tardy ingot
#

i mean iirc prof scaler talks about it in every guide. So you should definetly hint to it and the general rule but that theres always exceptions

stoic breach
#

Thats the fundamentals of teaching. Giving actionable examples to bolster fundamental ideas. Exceptions to the rule aren't really important to highlight, unless you're literally about to encounter/exemplify it or tie into another detail.

distant ice
#

exceptions are pretty common these days so you're just setting people up for frustration thanks to a random rule change if you don't mention it

#

there is 0 indication that that can happen, before it happens

#

"game taught me this and now it did the opposite for absolutely no reason"

craggy pier
#

i just don't teach ez

#

adaptability, time management and dealing with pressure are what makes expeditions and to some sense gtfo cool

#

teaching people just removes those aspects and make the gameplay experience more streamlined and mundane

open fossil
#

oh good, It's more just a mess of nonsense covering the game rather than a guide so that works out

stuck orchid
#

Anyone tried out the sniper melee patch yet? How does it feel?

distant ice
#

wesley seems to approve it so i assume it works

stuck orchid
#

Cool, can’t wait to see it myself

pulsar sage
#

What is it about those enemy Position desyncs? i never really noticed those, is it a fix for anything related?

open fossil
#

sniper melee

late girder
#

Basically it's what's on the tin, the enemy isn't in the same place for host and client. Client ends up getting hit by things they think should not be there, because by their view it should not have. It was a very very frustrating bug.

#

Glad for the band aid, if you hosted more than you were client you may not have noticed it.

pulsar sage
#

Ty

pulsar sage
rigid sinew
#

yes

#

to an extent

late girder
#

if you forget about the teleporting

#

but yeah it will help

pulsar sage
#

ok xD

drifting orbit
minor fractal
#

Can confirm, it seems to be at least as good as SniperMeleeFix.

#

Doesn't appear to have extra networking as far as I can tell.

lusty bramble
#

as good?

#

you mean it IS the fix

mossy aurora
#

It could have been tweaked a bit

tacit zealot
#

there is still an intentional delay to prevent jitteriness that was present at start of r6

#

this + network latency still will cause some form of "sniper melee" in the form of enemies being desynced

#

but there's nothing you can do about it

#

the fix the Devs implemented is straight from SniperMeleeFix, so Ray is correct, it is exactly as good as Mccad's plugin

dry pumice
#

So they just made a mod an official feature for the time being

#

Took them hilariously long though, but I'm still thankful

#

Should I like... Replay the entire rundown to see how it feels like to play for real?

tacit zealot
#

Yes, however the mod is a fix. It sound like you are down playing the Dev, by saying that they are just adding someone else’s mod, however it is the only fix.

soft crater
neon plaza
#

what's a sleeper?

cobalt pollen
#

person who sleeps

neon plaza
#

I sleep sometimes

#

am I a sleeper?

verbal zinc
#

you're a waker rn

neon plaza
#

prove it

#

sleep typing

wary linden
#

the fact that you can read the messages

neon plaza
#

sleep-sentient too

#

I'm reading through my eyelids

#

because my screen produces light

verbal zinc
random void
#

Braille screen

plucky mauve
#

Is it useful to foam a charger scout ? Or does it call the horde when you hit it the first time ?

craggy pier
#

yes cfoam will freeze them so you have 8 secs to kill it

#

2 full hammer charges from the back kill it

plucky mauve
#

okey ty

craggy pier
#

regular and shadow scouts also freeze for 8 secs

#

any time

neon plaza
#

can't wait for charger and shadow snatcher

#

or whatever people call it

#

it's clearly a dog

floral acorn
#

baby snatcher == poodle.

sweet fern
#

can sniper sentry 1 shot scout🤔

obsidian depot
#

Wait did they fix doorbug lmao

sweet fern
#

apparently not

obsidian depot
#

Epic fixed sound bug moment

sweet fern
#

well least the c-foam method no longer works

obsidian depot
#

Pog

#

Bugs finally getting fixed

sweet fern
#

nah, just break the door when it began closing

#

bit harder to execute, but its still there

obsidian depot
open fossil
#

hence it's referred to as a bandaid fix

#

makes things better, but probably doesn't actually get to the root of the problem itself

obsidian depot
#

So what is the root of the problem

open fossil
#

Latency, Host to Client connection, probably something like that

obsidian depot
#

That mccads mod hasn't gotten rid of

#

That's not sniper melee

#

Latency=/= sniper melee

open fossil
#

Host sees one thing, Client sees another. That is sniper melee

obsidian depot
#

Yes

#

And it's not a latency issue

#

You can get sniper melee on 30ms ping

#

?

open fossil
#

shockingly they're not aware of what the root problem behind sniper melee is, otherwise they likely would've solved it. What I said was just a guess

#

Since Host to Client connection seems to be the problem behind alot of bugs

obsidian depot
#

Lmao

#

Legit just go and watch mccads video

#

On what sniper melee actually is

#

Because the word gets misused so much that everyone things getting hit because of latency is sniper melee

#

It's not

open fossil
#

neat. So what's the root problem behind sniper melee?

stoic breach
#

Go watch Mccads video

obsidian depot
#

^

#

It's like 5 minutes, and it'll explain it better than anyone here

open fossil
#

No i've seen it. Buffer something yada yada. Mccad's fix moves the sleeper position to the end of the buffer rather than the center of the buffer or something

#

what i'm say, is more than likely the reason the devs aren't completely sold on the fix that mccad Provided is because that's not the only reason the problem is happening. But I don't know game dev so who knows. Maybe the devs are just spiteful

#

Obviously the very existence of the bug is from the position buffer added in R6.5(If I recall correctly). So the easiest fix would likely be removing it. But the devs added it, as Mccad said, to help when the host can't send packets to the client

#

so they're trying to fix what they've created because they still want it to serve it's purpose, which it wasn't doing. and Mccad's fix is a step in the right direction, or something like that

#

This entire group of sentences is speculation I don't know anything at all

#

👍

noble sierra
#

Mccad's video explained the root cause about position desync. Mccad's solution however, did revert a little position buffer feature's intention: prevent animation jitter on bad connection lobby. So if playing with bad connection host after applying SniperMeleeFix you can see animation jitters come back.

However by making animation smooth in relatively small portion of the games, position desync happened in every game regardless the connection quality. Not a worthwhile trade-off.

The "proper solution" need to resolve the position desync while keep the animation smooth in a bad connection lobby, which is considered hard and costly to do. Like offload enemy attack and many other calculation to the client as well, or a predict/rollback netcode.

minor fractal
#

I still stand by the belief that jitter is largely implementation independent.

tacit zealot
obsidian depot
#

D1 is finished, and it doesn't have a memory leak.
It's just a large level with a lot of things going on.

tacit zealot
obsidian depot
#

Skill issue tbh

gaunt prawn
#

Does anyone have a recommended channel for info on the rundown such as how to clear each level?

neon plaza
#

speedruns for that level

bold ginkgo
#

I completed all of the secondary objectives for this rundown but didn't get the overdive palette, is that supposed to happen?

bold ginkgo
neon plaza
#

previous rundown moment

bold ginkgo
icy cave
#

not in R7

bold ginkgo
#

yeah figured

icy cave
#

thus making it Rundown specific untill meaby one day in R8 or R9 they throw it back in the pool

icy cave
teal hill
#

Maybe this question has already been answered but, does anyone know when will rundown 7.0 end?

craggy pier
#

in a few months, possibly longer

teal hill
#

Good to know. I thought it was going to be the 23rd of August since the announcement of the exclusive helmet said that the "event" ended that day

#

Thank you so much!

spark wolf
#

it also specifically said in the announcement thats not the case

final sun
#

what's the best level for farming this rundown

#

all of my boosters are for like

#

fog repellers

#

or glowsticks

icy cave
final sun
#

either that or melee damage

icy cave
#

But ok sigh

final sun
#

yeah i know it doesn't

icy cave
#

A1 and B1 then I guess

final sun
#

vodka doesn't need any chaser but it still helps

#

thanks

cobalt pollen
#

just use all 3 slots for melee damage boosters

final sun
#

what melee boosters homie

cobalt pollen
#

melee damage

final sun
#

yeah i know i just Don't Got None

cobalt pollen
#

if you can get the total sum over 100% you can technically 1 shot a big striker at occiput

distant gate
#

Git Gud

dry pumice
final sun
#

no

dry pumice
#

Anything that has a secondary objective, basically. I noticed crap ton of artifacts tend to spawn in secondary zones.

final sun
#

nononono

#

not C2

#

deeeffinitely not C2

dry pumice
#

Don't forget about artifact heat.

final sun
#

C2 is a fun level it's just not a good farming level

dry pumice
#

It's a mechanics specifically to counter artifact grinding

final sun
#

yeah

dry pumice
#

Just play different levels

final sun
#

B2 B1 and A1 seem best

dry pumice
#

Yeah, basically.

#

Just stroll over casually, loot everything

icy cave
teal hill
tawny ledge
#

Can you still invite people when you already at a checkpoint?

craggy pier
#

yes anyone can join at any point of the game except for c3 when you are on the run

rough beacon
#

weird question

#

sometimes when I use the bioscanner

#

I see small red dots instead of white dots?

#

what does this mean?

neon gust
#

bUG

#

Been there since 1245

rough beacon
#

ohh...

#

thats annoying lol

soft crater
daring fog
#

fun how there is now a bug again that scout scream spawns enemies but STOPS ALL ENEMIES FROM MOVING

daring fog
#

this leads to quite some fun clips

soft crater
silent sphinx
#

Hey so since I'll be missing out on the Exclusive helmet cause E1 is hell... will it come back in future time or maybe on the extension?

open fossil
#

unlikely

#

though nobody really knows. We've only had cosmetics since R6. And with only a couple limit cosmetics so far

shrewd dirge
#

quite unlikely.

#

im sure people would be pissed if it did come back

open fossil
#

but you've still got at the very least.. months to get it

#

the next rundown/extension hasn't even been announced yet

shrewd dirge
#

the other time limited freebies i care less about though

full sundial
#

you've got time to try it more, don't give up hope yet, I just got my first completion today

#

cheesed win, but still won, gonna retry it normal ways later

open fossil
#

Oblique Tigris was only worth getting when it was just straight up flat white. A classic

mossy aurora
#

michelin man mask T_T

rigid sinew
#

C-Foam man thenboom

mossy aurora
#

r6 c foam man should be yellow though

#

🤢

rigid sinew
#

why it yellow doe 🤔

soft crater
#
+ Sussy Foam
silent sphinx
silent sphinx
open fossil
#

additionally though it is likely to stay til the end of Ext, should one exist. As the requirements are simply beating all 10 main, which won't got away with the edition of an extension

silent sphinx
#

Oh wait so basically if the extension comes I can just do a different extension level which will count towards the helmet

icy cave
#

Just relax and grind E1 away

dusky tiger
#

My first E tier completion and the level is being compared to d tier
I am afraid to ask how hard the older ones were

vital sierra
#

R4 > R5 > R2 > R7

#

R1 R3 and R6 don't have an E tier

icy cave
dusky tiger
#

Never got around to playing the r5 c tiers that much

#

The team I used to play with gave up on C2

#

I miss infinite stamina

obsidian depot
#

R2E1 was a cake walk if you had a hard carry like captain alpha on your team though

#

;^)

vital sierra
obsidian depot
#

yessir

#

I love getting pumped by Captain Alpha ❤️

vital sierra
icy cave
tardy ingot
icy cave
#

But yeah R5C3 is not that bad

tardy ingot
icy cave
obsidian depot
#

:^)

soft crater
neon gust
#

🙏

neon gust
lusty bramble
#

I don't remember how I met black dragon

#

I think he just started existing and has been gaslighting me ever since

#

I wish I got to meet captain alpha

#

But I suppose making him feel self conscious of his payday rng modifier speed runs will be the closest I'll get

spark crane
#

Hey on level D1 what changes if we activate Overload on the bulkhead key?

#

Looking at the map it's just a small room, but what changes in the overall gameplay?

noble sierra
#

Fog and dog

dusky tiger
#

Does desync still effect snatcher spawns?

#

4 snatchers at once has traumatized me

noble sierra
#

Still got a 2 snatchers run today so I guess yes

dusky tiger
#

Joy

fierce nebula
#

PATCH 3

icy cave
#

Enjoy 1 snatcher

wary linden
#

3 snatchers during shadow class X and charger class X is fun though

dusky tiger
#

Snatchers during alarms is not fun imo

#

Especially when u get teleported to the black box

icy cave
wary linden
#

It creates funny situation

dusky tiger
#

I dont think I've ever done an overload run or main run for D1 through the x alarm route
All the pubs just jump for the error route

wary linden
#

Also if they arent in alarms then they will never be a danger... Just a waste of time

icy cave
wary linden
#

Them being in alarms is what makes them dangerous

dusky tiger
#

Tru

icy cave
#

More fun

dusky tiger
#

Doesnt they key spawn in one of the areas

#

Ahh

#

;p

icy cave
#

And we woke up tanks and a mommy 🙂

dusky tiger
#

I've had all my keys spawn in the mother room

#

Woke up both mothers cuz why not

#

We have the ammo

icy cave
#

Still only 1.5 hrs and more than enough resources

dusky tiger
#

The end part is sorta generous

icy cave
#

D1 is not that bad

#

very manageable

wary linden
#

The level gives too much resources if you take any of the side paths

#

If you do both class X then you have just enough

icy cave
#

Take both and swim in them

#

Altho not as many as D2 😅

wary linden
#

D2 kiting for 15+ minutes not dying

dusky tiger
#

D2 was a fun time

#

Pdw sniper

#

Blood doors are no more

icy cave
#

D2 is a refreshing level after the rest of the rundown

dusky tiger
#

It really is

icy cave
#

But once you know it .... well you know it

dusky tiger
#

I think the only run that we gave up on was when 4 tanks would spawn when the "safe time" would run out after the terminal command

#

I'm not sure if they spawned

#

Or if the horde woke the others one up

#

Either way
Not a pleasant time

icy cave
#

Killing 5 tanks in 25 min is fun tho

wary linden
#

Ok but what about Pmom

#

She isn't getting any love

dusky tiger
#

Pmoms are bad and dumb and stupid

icy cave
dusky tiger
#

Had a question,do they spawn more babies than regular mothers?

icy cave
#

At least they are sleeping this time. Before they were always awake

turbid horizon
#

30 right?

dusky tiger
icy cave
#

30 or 35 don't recall

dusky tiger
#

That's

#

Alot

#

Fuckin hell

wary linden
#

You got weapons like machine gun though that just go through them all

dusky tiger
#

Hel shotgun save me

dusky tiger
#

Hel shotgun choke mod shotgun

#

Top tier loadout

wary linden
#

Choke mod. Instantly not top tier

dusky tiger
#

Its ok

icy cave
dusky tiger
#

I mean

#

Worked out for e1

#

And c3

#

So I'll take it I guess

lusty bramble
#

Birther is 20 pbirther is 30

wary linden
#

It's pretty bad at everything except some niche things where it excels... Too bad it's in uncommon situations

dusky tiger
#

Corner camp

#

Pick off horde stragglers

#

Stun the rest

wary linden
#

Talking about choke here

dusky tiger
#

Ih

#

I thought the choke mod was good all around
4 shells
Decent dmg and decent dmg fall off

wary linden
#

4 shells

dusky tiger
#

Hm

#

Not the worst thing in the world tbh

wary linden
#

You are contantly reloading the thing

#

And the ammo pool is pretty low ...

cobalt pollen
#

me when i just use mg or hcp

#

or pr

wary linden
#

At least you get to shoot more since you have a bigger clip

cobalt pollen
#

only time i carry hcp is when i dont trust the lobby i got mm'd in

wary linden
#

Also hcp bigger clip, more ammo total...

cobalt pollen
#

so i can just forcefully wipe them and restart

#

i am a menace

dusky tiger
#

I dont think I used the high cal past b3

#

It felt wonky at range
Ik it's supposed to be used sorta close up,but I'm firing a deagle

cobalt pollen
#

my commonly used loadout is just ar/mg now

dusky tiger
#

Chad loadout

cobalt pollen
#

tool depends on what everyone else brings

dusky tiger
#

I like the mine deployer

#

Sometimes c-foam

#

Funny laser of death

cobalt pollen
#

commonly carry sentry

#

occasional bio

dusky tiger
#

Sniper sentry this rundown wass

#

sumthin

#

In most of the pubs I never saw the burst being used

cobalt pollen
#

no back damage sentry bonus

#

😔

dusky tiger
#

Sadge

#

That used to be a thing,right?

cobalt pollen
#

dont know

#

if it was then shame that it got removed

icy cave
#

Or I should say it is 👀

soft crater
#

Sniper sentry one shotting giants in occi

#

Oh no. ALL SENTRY NEED BACK DMG NERF

wary linden
#

obv it was a bug PirateSimon

soft crater
#

Everything they dont deem as a feature

#

Is a bug

distant ice
#

not that that was the reason for removing back damage

soft crater
distant ice
#

no back damage on sentries makes sense

obsidian surge
#

Was there a change to this C2 sublimation?

#

I played it once and it had infectious fog but now it's completely covered in fog

dry pumice
obsidian surge
#

Strange I just did 3 runs but couldn't see a thing due to fog

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Could it be an issue with my game files?

open fossil
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the fog isn't actually particularly thick in C2, at least once it's raised above your head, so if you're having trouble seeing through it that might be an issue with your settings or as you mentioned game files

obsidian surge
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Yeah it definitely not as thick as b2

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But it just surprised me how much the fog ruined my run strategy

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Cause its just normal white fog that goes up to the just below the highest reachable point

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It doesn't go away even with generators

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I'll prob fix my game files and try again tmr

open fossil
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normal white fog? In C2? That doesn't sound right

obsidian surge
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Yup

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Just normal like windy white fog

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That doesn't go pass the main power generator array

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It really makes the initial alarm seq really diffcult

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And I was kinda used to getting beat down by this game

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So I thought they legitimately made a change to the first area

open fossil
#

so the fog is already present upon loading into C2?

obsidian surge
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Yes

wary linden
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relaunch your game

obsidian surge
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Though it was there so u couldn't see the flyers and areas enemies are gonna run thru

open fossil
#

definitely verify game files and all that

obsidian surge
obsidian surge
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That's for letting me know they didn't change the fog mechanic

wary linden
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it'S good to relaunch your game after a couple of hours.... a lot of issues arise if you leave the game running too long... like the game session becomes messed up for some reason and it creates weird stuff

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the game session just dies with time

obsidian surge
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Really? I though I was just so bad my game broke cause enemies started running thru the checkpoint door in C1

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Aites thanks for the tips

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Will be back for more

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And before I head out would u recommend soloing this rundown?

wary linden
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if you say 3 hour run of C1 ... then i believe you uses a lot of checkpoints... so that might be more a checkpoint bug schenannigan from reloading too much checkpoints 🤣

obsidian surge
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Cause my friend group has an inconsistent schedule so it's diffcult to get a full 4 man

obsidian surge
wary linden
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checkpoints are just broken

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in general

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they creates a lot of issues ... to a point where the host itself can get desync 🤣

obsidian surge
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LMAO

wary linden
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host basically become like a client

obsidian surge
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Gud thing I played it alone then

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Don't want other to experience unfair desync

wary linden
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the game is balanced around 4 players though

cobalt pollen
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i had the same issue too

obsidian surge
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That is true

cobalt pollen
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i tried playing c2 recently and fog just instantly filled the room on first scan

obsidian surge
wary linden
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i had a run of C2 once where i got no fog at all while everyone else had fog ;p

obsidian surge
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Did u get infected tho?

wary linden
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no

cobalt pollen
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yes

obsidian surge
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If ya didn't that's really pog

wary linden
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it was really boring

obsidian surge
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Mah gawd

wary linden
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there was no pressure left

obsidian surge
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That's true

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The fog was the only pressure that level has

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I don't want to spoil it for myself but may I get a hint if there is a disinfection station in c2? I know there is one in b3

wary linden
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no

cobalt pollen
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no

obsidian surge
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Ripppp

cobalt pollen
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you're limited to the bottled ones only

wary linden
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think before you use disinfection

obsidian surge
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Aites

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Thanks for the hint

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I'ma go sleep now. Regain mental for another attempt

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🙂

fierce nebula
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use disinfection packs at 10% (this is a joke for legal reasons)

soft crater
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If you go past 10%. You arent allowed to used disinfection packs

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You'll infect the disinfect packs

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Begone infection

distant folio
#

In c1 - after the big scan with the pouncers, does the alarm continue and we just run to the exit? or should we clear out the rest and take it slow

minor fractal
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Either rush through and use mines to clear behind, or split 2/2 w/ some people holding waves and some people clearing ahead.

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Can also mix strategies depending on the size of the room.

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Might be a good idea to reach middle room, mine the door behind you, and then pull the room ahead to kill them with a mine.

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A bit safer than just trying to run through all 3 rooms.

dapper compass
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If you don't rush be mindful that waves can spawn in front of you if you're not fast enough

soft crater
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the moment the security door opens the extract is the 2nd room away meaning they can spawn there if the waves aren't at spawn cap

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I noticed this mostly if you mine the door before the security door w/o c-foam

worthy siren
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is it true that door bug still exists

rigid sinew
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yes, but only the method without C-Foam

fierce nebula
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PATCH 3

soft crater
dry pumice
icy cave
rigid sinew
icy cave
dry pumice
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No, I'm genuinely curious why. Just filling in the silence? Pinging chat with unread messages for the sake of it? There's got to be a reason.

spark wolf
rigid sinew
soft crater
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Essentially whenever I'm checking real quick inbetween my breaks

dry pumice
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I knew there was an explanation!

rigid sinew
#

to me it's that and a form of passive trolling

soft crater
soft crater
lyric knoll
#

is anyone else getting cosmetics all of the sudden?

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Me and my group beat the rundown the first week it came out, and all of the sudden I'm getting more cosmetic and apparel for no reason

lyric knoll
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Ah thank you

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I just used the searchbar

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Would you happen to know if there are any details about it? I see people posting 4 A1 completions but I don't see anything written

icy cave
pulsar sage
dry pumice
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That would be mean to limit it like that because this game takes fucking time

icy cave
#

tbf 4x A1 you got everything in 20 minutes

dry pumice
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That shit was like a week long and required only 1 level, did it not?

cobalt pollen
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do the fun maps

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😤

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gamescom isnt a 1 day thing

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so

soft crater
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Me and my friends who hopped on for an 20-30 grinded A1 for a bit then went on with our business

cobalt pollen
soft crater