#gtfo-related-questions

1 messages · Page 4 of 1

wooden harness
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Nice! Thanks for the tip

verbal zinc
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Make all clients disconnect before you type in the overload command. Let the snatcher spawn and then let your teammates join again. That way you only get one. Worked every time for me so far 🙂

wooden harness
cobalt pollen
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why were the difficulty names changed from high/extreme to main/secondary

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like was there any reasoning behind that or is it just "its easier to understand"

dry pumice
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I think its really just easier to understand, because frankly "EXTREME" is... Weird in game's context.
Like, what exactly warden implies with "extreme"?

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Extreme difficulty? That's just meta shenanigans.

dapper compass
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even High, you're told the game is rather hard but you don't really expect a game to go "Alright you have to do the High difficulty part at least"

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Without any options below

dry pumice
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"secondary objective" just makes miles more sense, because it's literally just that. Something warden wants you to do, but does not necessary requires if your squad is not up to it.

craggy pier
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Main and secondary is nice n simpler

dry pumice
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I'm still not sure about "OVERLOAD" though

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What are we overloading exactly? Does it even has anything to do with us? Or is it a sector that is overloaded (with hostiles)? Still needs some work on that.

cobalt pollen
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overloaded with unbridled rage of frustration

craggy pier
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r6 layer names users 🤢

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r4 and 5 layer name enjoyers 👍

daring fog
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high extreme overload fit better

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high risk -> extreme risk -> risk overload

icy cave
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R4, R5 names had more weight. Also the repeating announcement on the bulk doors add some atmosphere

craggy pier
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i don't know about you, but calling objs high and ex was pretty unique at first glance, the expedition screen and skull themselves implied the hierarchy

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main and secondary are probably one of the most generic and boring names to call the difficulties

daring fog
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if teh secondaries atleast changed the main somehow it would make sense

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but the way they are atm? nope

craggy pier
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r6 and 7 layers did so little in terms of both changing the dynamic of the level or being a seperate obj

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look at r5c2pe, ex and ovl are both really well-designed objs that challenges players in time management and improvisation

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r4d2pe, challenging players with map/tile knowledge and time management

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r6d3pe was genuinely the only one that changes the dynamic of high and beyond

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but they decided to nerf it because ????????????????????????

spark wolf
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your mom

craggy pier
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you're not wrong

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they did nerf your mom's fog

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:^)

spark wolf
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layers still make most levels a lot longer then they need to be

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optional

daring fog
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yeah but duration aint any problem

spark wolf
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but you gotta be the pussy to go stand in the main objective scan

craggy pier
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as if it's bad thing when checkpoint users takes as much if not longer than r5 expeditions

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lole

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yea bro we need checkpoints because not all of us have the time to do it

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I love civilized discussions

dry pumice
# craggy pier main and secondary are probably one of the most generic and boring names to call...

To be fair they are not meant to signify difficulty in lore. We have Letter+Number system for that.

It's literally:
Main - the objective warden actually needs done
Secondary - something warden wants to be done, but it's not critical / rudementary
Overload - a form of secondary objective that often results in confrontation with particularly nasty clusters of sleeper hive.

I don't care that they are generic - it's like saying that language itself is generic. These designations are instinctively simple to understand and are better just for that.

craggy pier
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Really brings the community together

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6 hour checkpoint expedition

daring fog
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then stop making it non civilized lol

craggy pier
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r6 players needing every little handholding possible known to mankind

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sad

craggy pier
daring fog
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your 2 sentences where just that lol

craggy pier
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where's the journalist mode like in the last of us 2

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i think r8 players will need that

dry pumice
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Ironically there isn't a single mainstream jornou review of GTFO

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Not one that's famous anyway...

spark wolf
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💀

daring fog
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yeah cause they cant get past a tier

craggy pier
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🗿

cobalt pollen
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journalist trying to play the game logically challenge

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impossible

craggy pier
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i guess ign is not mainstream enough

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even if they're a sack of poo poo

tardy ingot
daring fog
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yeah which actually makes sense

dry pumice
daring fog
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no need for low and medium

tardy ingot
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the main, secondary thing was most likely done cuz some new people were like „huh what is what, what should we do?“

daring fog
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those are called real life

cobalt pollen
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i dont think anything inside the complex would warrant a low and a medium

craggy pier
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Extreme objective 😂

tardy ingot
craggy pier
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Just say secondary

dapper compass
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my mom is an extreme objective

spark wolf
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that one pumpkin in the garden environment is low threat

craggy pier
spark wolf
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the chance of the pumpkin killing you is low but it is not 0

daring fog
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medium are the trees

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they can kill your pc but dont have to

tardy ingot
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i mean extreme objective makes less sense than secondary objective

But extreme danger level makes a lot of sense

craggy pier
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the real threat are the branches

dry pumice
craggy pier
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cuz they block bullets

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😔

dry pumice
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Rating objectives as primaries and secondaries is how it's done, pure and simple

daring fog
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and the doors even say THREAT LEVEL extreme THREAT LEVEL OVERLOAD @craggy pier

tardy ingot
daring fog
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so its threat and difficulty instead of objectives

spark wolf
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yeh they renamed it cuz accessibility

craggy pier
dry pumice
tardy ingot
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litterally, if this game was irl there would be no „medium/normal“ danger. It would start with high

dry pumice
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Point me to a general who will present you with "EXTREME OBJECTIVE"

tardy ingot
dry pumice
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or "OVERLOAD OBJECTIVE"

tardy ingot
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thats in lore lol

dry pumice
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Well, the lore's shit then

tardy ingot
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point to me a physics prof who will present you another dimension

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well, the lores shit then

dry pumice
tardy ingot
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what a take

spark wolf
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irl lore is wild

dry pumice
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The doors themselves make sense actually

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Warning you of detected threat presence

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But it make reduced sense for objective hierarchy

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It's kinda weird to name the objective an "extreme objective" because its an objective inside an extreme zone

tardy ingot
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yeah. And the threat levels make sense aswell

If theres no special threat detected it doesnt say shit.
If its high danger -> high
Extreme -> extreme
Overload -> too much for the system to handle

dry pumice
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What if the zone you get dropped in is already extreme (which something devs could easily do, or something that should be possible in-world)

tardy ingot
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you didnt read my part earlier did you?
I said secondary objective makes more sense. But high/extreme difficulty makes sense

dry pumice
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The main objective then should become the extreme objective?

tardy ingot
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i mean thats a point based on a level extremes being easier than d tier main/high

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but that could be argued as in „the specific sector“

craggy pier
tardy ingot
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And then youd always drop into a lower danger sector most likely

dry pumice
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The holes we use to deploy are not intentional, they were made by some explosion or another. Us having access through them is quite lucky on our part. I can easily see warden having no other option than to deploy prisoners in a sector that has "overload" enemy presence.

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Hell, current D2 could be argued to be that already. The sheer amount of shit that has to be murdered in that one...

craggy pier
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Well main objective overload threat 🤔

neon gust
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I rather die than call it a secondary objective

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we doing EXTREME DIFFICULTY BABYYYY

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GTFOOOOOO!!!!!

craggy pier
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Biased SleeperBonk

neon gust
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I think you meant to say based

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Cuz thats extreme

craggy pier
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Yes

craggy pier
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baseddragon

turbid horizon
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anyone figure out the exact makeup of the D2 post insertion waves?

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because I've seen a lot of different things after the same CP reset

mossy aurora
turbid horizon
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ok so that explains where those chargers came from

mossy aurora
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What is FRP

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Furry role play?

turbid horizon
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and I assume they spawn at elevator

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Fog Repulsion Power

mossy aurora
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They can spawn anywhere ahead, behind, side zone in tank zone

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Once you leave the zone that has the long bridge with the first blood door though that triggers a spawn in elevator

turbid horizon
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I see, anti cheese measures exist

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My friend and I were going to have me sacrifice myself, but we realized that something was happening

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;-; I wanted to be a martyr

turbid horizon
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isnt supposed to be a third mom/dad?

daring fog
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as long as they can no longer spawn on extract while you there its fine

mossy aurora
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You can have someone be the martyr and kite the wave while someone else sits on extract , but the snatcher makes it more difficult than it was pre patch

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Uhh I'm not sure if a 3rd mom/tank spawns of you take too long

lapis grotto
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is the small circle a one shot or in range

daring fog
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range

mossy aurora
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But for sure if people go tank zone and see a 3rd tank, most of the time it's because the wave spawned in A in tank zone, the wave screamed in there and then it woke up the sleeping tank/tanks

daring fog
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if you mean for melee

turbid horizon
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k I was going off fireblade VOD but I realized that the third mom might've been that rogue wave in the patch notes

mossy aurora
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Yeah they cleared it prepatch

turbid horizon
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ok got it, ty!

daring fog
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they dont have any oneshot indicators ingame atm

past otter
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Does the sniper sentry still one-shot scouts without alarming other scouts in the room?

turbid horizon
past otter
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My bad, I meant if it's placed outside the room and shoots them from the outside of the room

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Still the same deal tho?

daring fog
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if its same as sniper as long as its the 2 room away rule it shouldnt alert. closer i havent tested

turbid horizon
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I believe it depends how far away the other scouts are

past otter
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scouts are the fkn worst

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so far...

turbid horizon
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heheheeh

distant gate
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Scouts are the best

lapis grotto
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are the shadow enemies in this rundown

craggy pier
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B2 secondary
C3 secondary
D1 main
D2 main
E1 main

distant gate
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spoilers

craggy pier
soft crater
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Are there enemies in this rundown?

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Yes

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But are bugs fixed?

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No

drifting mauve
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classic exemple of a GTFO veteran ^

mossy aurora
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classic exemple of a GTFO newbie ^

vital hawk
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how do you deal with the mothers or the tanks in d2? during the constant alarm at the start

viscid wolf
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shoot em AlfaThumbUp

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have a sniper or two

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and choose tank side

vital hawk
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thanks

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i wasnt sure if you had to brute force it or there was something else to do

cunning plank
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How do precision modifiers and weak spots interact with each other?

viscid wolf
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its all multiplicative

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u multiply them together

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weak point is head so u just take any damage modifiers time each other

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striker occiput with sniper is 40 (base) * 2 (back) * 3 (head) * 2 (pm) for 480 damage

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u still get headshot bonus so always aim for head if u can either way

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@cunning plank hope this answers!

cunning plank
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do tank/mother pustules count as weakspots?

viscid wolf
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they do

cunning plank
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So you could 4 shot a tank with a sniper?

turbid horizon
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nah each tumor has a damage cap

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i think its 150

drifting mauve
mossy aurora
past mesa
soft crater
turbid moss
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Guys, we have reloaded the first D1 checkpoint and we have soft locked the game it seems? We have 1 fps, the checkpoint scan is there, the door keeps opening, the sounds are bugged and its always server syncing. Is this fixable somehow?

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Overload btw

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we had 1 snatcher at the other end of the map before saving, can that be the problem?

distant ice
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sounds more like networking got screwed

turbid moss
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We had to end that run as noone could get back so we can maybe rescue the game by reloading again....

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Also I don't think its networking, the game started eating up all of the resources of my pc and it did for the clients as well

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they crashed because of it

noble sierra
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Sounds like daily D1 experience

turbid moss
distant ice
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That in particular maybe not so much but D1 is known to be the worst level

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General performance, memory leaks, checkpoint bs, pouncer count bs and so on

noble sierra
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I personally encountered once, stuck after a checkpoint, broken image/sounds, have to reopen the game.

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And I believe you can see several people post the bugged images in #gtfo-media

soft crater
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I'd say it's pretty common

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Particularly runs that attempt to do it with Overload

turbid moss
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Ah man we were so eager to do overload and finally got to the checkpoint and this happens

soft crater
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Overload has to be done at the very beginning

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Otherwise you lock yourself into main only

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Overload essentially makes main path in a way. "More Fun"

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Other people just say it's buggy asf

turbid moss
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Only the 2nd checkpoint can be reloaded safely then?

past mesa
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All the checkpoints can be reloaded but there are some issues with the d1 checkpoint soft locking games

turbid moss
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Okay well we'll reconsider doing overload next time then...

soft crater
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There is only 1 bulkhead key

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Even if you choose overload. It's fixed in that you cannot progress further until the overload obj command on the terminal is sent.

turbid moss
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Yeah yeah I know that

brisk cliff
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someone remind me what peewee means

proper summit
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will there ever be any sort of anti-cheat or report system?

soft crater
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difficult considering GTFO doesn't even track steam's recently played with players

proper summit
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damn, i ended up with a griefer on my first game back in a while and figured i should ask

soft crater
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best bet is to just leave those games

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someone willing to grief ain't worth the time

noble sierra
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You can DM @uneven gulch to report with video evidence.

vital hawk
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is E1 harder than d2?

open fossil
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At the very least it's longer than D2. Assuming you're doing it normally

viscid wolf
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E1 is much harder than D2

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tho both are much easier than their respective tier

minor fractal
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E1 has more actually hard shit.

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D2 is balls-to-the-wall, but that's an aesthetic more than anything, and it's especially not that hard to carry on.

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Teammates just have to be non-brain-dead defenders.

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Not that hard.

vital hawk
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i see

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thanks

iron fractal
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Besides gameplay mechanics, any reason for the security door scan craziness? Any lore behind them and why they require the scan systems to open?

dapper compass
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My best guest as to why you need scans is that everything is on lockdown and you need bioscans to make sure the person operating the door is a fully functional human and not a mutated sleeper.
For the part of why would the scans go around in the room in all sorts of crazy way, I don't think there is any explanation but I'm fine with "it's gameplay"
If my explanation of bioscanning holds up, I'm still wondering if the complex was designed like that to ensure only personnel of X classification could operate them or if ever security door was built retro-actively after the sleepers outbreak

cobalt pollen
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probably scan malfunction lol

dry pumice
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Yeah, scan malfunction is really the only explanation we can go with

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It did went on for years without any maintenance

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But even then, what kind of malfunction is that?

cobalt pollen
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my assumption is either warden wants to torment you or something fucked up so bad not even warden can do anything about it without fucking it up even more

daring fog
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e1 harder then d2? not really

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only difficulty with e1 is snatcher bugs and desynchs

hard nexus
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when is Dauda getting Nice voice line?

soft crater
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They all have the lines

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The lines sometimes bug out though

dapper nimbus
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They don't know how to program voice lines

turbid moss
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Guys any tips on being successful on D2? Got to the apex door where we died because of the enemy count lol

mossy aurora
turbid moss
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Yeah well I've got that far lmao

mossy aurora
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did you put in the terminal command for the checkpoint to activate

turbid moss
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nah because we got overwhelmed, I also don't know what it does

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I mean like we tried to clear them first a bit cause it could be an alarm I don't know

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1st time getting to the apex

mossy aurora
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don't put in the command until all 4 people are in that room, it will give you a 140 second break, but if someone leaves the room then you get punishment waves starting

turbid moss
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is it worth putting in while getting run over by 6 chargers, 2 mothers and at least 186 sleepers tho?

mossy aurora
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yes, put it in, then wait to finish the checkpoint scan until all the enemies are on top of you so you can softlock yourselves

turbid moss
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lmao

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ok I'll keep that in mind lol

mossy aurora
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if you bring a sniper or two, the tank side might be easier for you guys

turbid moss
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Yeah thats what I was about to ask

mossy aurora
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the left side has mom and will spawn a mom for the defending people, right side has tank

turbid moss
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when getting the cells, can we choose tank or mother?

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to spawn in waves?

mossy aurora
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both sides will have a cell or two in them so yeah you can choose

turbid moss
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yeah but if we don't choose mother, no mother will spawn right?

mossy aurora
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correct

turbid moss
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makes sense

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Okay well we'll try again I guess

mossy aurora
soft crater
stoic breach
#

Pubs always tank side. Reliable team always mom side.

ruby wasp
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I open both

tribal nimbus
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i Have a question for c1. fog or no fog

north palm
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Removable fog

stoic breach
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Fog is more fun. No fog is much easier to do.

ruby wasp
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Yup

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Hence why R5B2 PE was the best level

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xd

dry pumice
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No fog, fuck fog

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I like seeing

icy cave
ruby wasp
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It's hilarious how R5B2 PE could've been much better if the error alarm always spawned behind us in overload

shrewd dirge
#

fog is overhated
infection is neutral
spitters are underhated

cunning plank
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If you play without bots, does that decrease the amount of enemies that spawn?

stark spade
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no

jaunty bear
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@cunning plank there are no difficulty adjustments no matter how little or many people you play with

obsidian depot
#

how 2 doorbug?

opal moat
stoic breach
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No

glad portal
#

Do you only get cosmetic items for each first mission completion or is it just completely random?

cobalt pollen
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check apparel acquisition on the right side in rundown menu

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you only get what it says

glad portal
#

ah

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Thanks

fierce nebula
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apparel is half random and half depends on the mission

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it's impossible to collect every apparel

dry pumice
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I played with a guy who got the glass backpack as his first random reward for A1

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Meanwhile i've beaten the whole rundown and got only crap

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mostly different kinds of twink shirts

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The only good thing i got are the pants with protective kneecaps

young socket
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in act 1 and the terminal ping isnt showing us where the item we need, its acr_a02

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is this a bug or am i being stupid?

jaunty bear
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youre probably being stupid

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take a screenshot

young socket
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trying but it wont let me paste it into chat

jaunty bear
#

send to me directly

dry pumice
dapper compass
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try query instead of ping

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ping is local Zone only

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unless you're in the last room

young socket
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fixed ^^, was just a complete derp lol

dapper compass
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good luck on the rest !

young socket
#

at this rate will probably need it XD - ran off without the item got to extraction and was like we gotta readd the objectives

dry pumice
#

Yeah, you really should

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Always found them to be utterly forgettable

dapper compass
#

give the baby a little spin and walk them back home

dry pumice
#

There's something about it... You just kinda forget WTF you're doing between 30 minutes stealth secions and 3 minute scans

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It's like "wow i killed like 200 monsters... Why did i do that again?"

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and then you spend next 3 minutes trying to decipher Warden's worthless objective stacks

dapper compass
#

tbh the objective stack is much better than before

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when you query a key it shows up for example

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don't even need to stay at the terminal, it updates before the command even finishes

turbid horizon
#

ok so in D2, the first split zone, do you have to go to a certain zone, or is it choice? Just looked at my terminal in a bot run (normally my friend is running terminal) and it said I had to get from 213

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just curious bc we wanted to pick 212, but I ran the level like 3 seperate times and didn't get a single run with 212

topaz anvil
desert falcon
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First pick is set by the password location. Getting 212 3 times is just luck based

turbid horizon
#

man ;-;

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is the second split also luck based?

topaz anvil
topaz anvil
turbid horizon
turbid horizon
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yeah the Bob's just killed all three bots

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instantly

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and I was on sniper reload

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sooooo

wary linden
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2nd split of D2 has 3 cells. 1 in each zone guaranteed.. but one zone will have 2 cells... that zone being choosen randomly

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but the most fun you will have in that level is by opening all doors anyway to begin with 🙂

turbid horizon
topaz anvil
turbid horizon
#

we got extract to like 54%

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but then dad

topaz anvil
#

L

turbid horizon
#

that was only with 2/4 of our players, so I definitely think we can beat it

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and also before we knew ab the thing thaat triggers if you leave bridge room

topaz anvil
#

People say D2 is E tier or whatever i don't remember, but it really isn't that bad kek

turbid horizon
#

short but difficult

topaz anvil
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It's the same difficulty as D1

turbid horizon
#

honestly my group struggled the most with C1 so far

topaz anvil
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C1 is actually F tier

turbid horizon
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not on our first run

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but when we were trying to get our 4th through, we just got such a bad seed for the last 2 zones

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like SO MANY sleepers right behind the subzone doors

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came back at it another day and 1st tried it

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¯_(ツ)_/¯

topaz anvil
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Just a mentality issue

turbid horizon
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same kinda thing happened with D1

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we took like 5 CP restarts at the last CP with our 3 stack, and finally limped to finish, figuring out level and such

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meanwhile, we came back with our new 4th, and screwed up so much at the beginning, then beat it with no cp 1st try

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4 players vs 3p 1 bot is such a difference

topaz anvil
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Man I want to rejoice with the old no cp days

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E1 no cp is a good start but it's not enough

turbid horizon
#

I still stand by the fact that they're really nice for groups who can beat the levels but don't have enough time to redo an entire level over and over

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also nice for learning/practicing certain parts of a level

topaz anvil
#

C1, C2 have too many checkpoi8nts

turbid horizon
#

I think R6D1 definitely had too many, and I agree that certain levels do

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C2 I also agree

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I think the story levels having 1-2 more than average is a good thing

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C1 has what, 3?

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no wait it only has 2

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I think that's fine, if you survive the first S1 scan, I think getting a CP is ok

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B3 I thought had a good spread as well, the one checkpoint is in a nice spot in the level

topaz anvil
turbid horizon
#

same mentality for the zone 13 cp, follows the S1 scan

topaz anvil
#

naw Zone 13 cp is completely ott

turbid horizon
#

huh, I think for the length of the level, it works

topaz anvil
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"You survived set waves of large enemies visible for hundreds of metres for 60 seconds, good job, take this checkpoint"

turbid horizon
#

Ok but also for a newer player, they've also survived Zone 23

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which will not be kind to them by any means

topaz anvil
turbid horizon
#

for a more experienced player, yeah the CP doesn't mean much, but newer players might need

turbid horizon
topaz anvil
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no, we get plenty of messages saying that the fog is too much on C1

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It's not even a new player problem

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people just don't read

turbid horizon
cobalt pollen
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z23 has been my second nature at this point

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lowering fog is optional but doing so rewards you with more visibility

turbid horizon
#

If they are paying attention though, they've cleared both a difficult zone and a S1 alarm, which can be difficult w/o the right weapons

topaz anvil
#

If you've done that without the right weapons, you are going to not have a lot of fun with the rest of the level, even with cps

turbid horizon
#

yeah

topaz anvil
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I think personally we need less checkpoints overall, and there should be stages in each tier where no checkpoints exist

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as a test for that tier

turbid horizon
#

one thing I do wish I had seen was the Tier lock system

wary linden
turbid horizon
#

saw something about it on the R4 wiki page, where certain tiers would be locked behind certain amounts of main, secondary, Overload, PE

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looks cool ngl

wary linden
#

it served to weed out people who were not ready for lower tiers

turbid horizon
#

I figured

wary linden
#

the rundowns could have been more brutal with this system in place still

dry pumice
#

Nah, this is fine, they'll be weeded out by death

wary linden
#

r5E1 was hard to unlock because so many people had issues with the C tier of that rundown. they were just not ready for an E tier if they couldn't do a C tier entirely

turbid horizon
#

I've heard about R5 in general just being difficult

wary linden
#

it's not really

#

it just challenge players on stuff the majority didn't want to do

topaz anvil
#

R5B2 Mel_Smile

wary linden
#

C1 was forced stealth in respawn rooms... that most people sucked at stealth so they died... C2PE most people didn't know how to coordinate for overload or how to kill moms/tanks efficiently in time... + being an endurance test

weary mesa
#

All the rundowns without stamina and enemy slowdown were pretty easy

wary linden
#

you were forced to complete at least one of those (or both D tier) to unlock E1

turbid horizon
#

Ic

wary linden
#

and D1 was the most punishing level of that rundown

topaz anvil
#

it

wary linden
#

C3 and D2 were pretty chill... C3 challenged players by only giving you 4 uses of ammo on the main path but having to do multiple alarms back to back.. you needed to understand how tools worked

weary mesa
#

Only bad part would be the beginning that’s about it

wary linden
#

D2 was just a reactor with a twist

topaz anvil
#

Thats the part I want to see

wary linden
#

the enemy density would need to be lowered in the 1st few zones... mainly cause you can't kill with melee as fast as back then

weary mesa
#

Huh

wary linden
#

you had enough ammo for 6 tanks

turbid horizon
#

luckily I've watched gameplay of these levels so I've got something to go off of

wary linden
#

if you were shooting the sleepers.. you'd had enough for 5 tanks

topaz anvil
wary linden
weary mesa
#

And 5* pen hel revo

wary linden
#

hel rev is the most busted weapon in r4

weary mesa
#

But again it’s fine without those

topaz anvil
#

You also had a pretty busted sniper sen

weary mesa
#

Sniper was fine for tank

#

Just took a little longer

wary linden
#

try going in with 2 people running revolvers

#

🙂

weary mesa
#

We did

#

Was fine

topaz anvil
#

m8 I ran shotgun

weary mesa
#

Extreme was cowboy hour

wary linden
#

it's much more fun then to rely on BC

topaz anvil
#

Please find me a random lobby that didn't bring bc

weary mesa
#

Actually have to aim

wary linden
topaz anvil
#

I have friends

#

;c

wary linden
#

there you go. a lobby!

topaz anvil
#

well yeah, when you have a static that are familiar with how to play, BC isn't your first thought. What I'm trying to say is that random pubs will almost certainly have a BC in it

wary linden
#

i mean i don't know any of your friends. if they make a pub... it is a random pub. 🤔

topaz anvil
wary linden
#

seems like they have no trust in people

topaz anvil
#

Trust is earned and built, it's not just there

#

I can trust my teammates to carry because I suck balls

#

but I can't trust a random to do the same

wary linden
#

heh

#

all i say in pubs is " don't worry about it" with what i bring... just a difference in mentality i guess

#

i play for fun. not to sweat every run

cobalt pollen
#

i love shenanigan runs

topaz anvil
#

I'm fine with losing due to skill issues, but I don't join pubs to sweat or play for fun entirely, I join because they want help with a completion

wary linden
#

sounds closer to sweating then playing for fun. since you need to focus more when helping people reach their completion

#

else you ain't really helping them 😛

topaz anvil
#

My message got blocked because it had the f word in it

#

;c

#

I'm not playing to "mess" around (as that would be for fun), but I'm not gonna go full 13 year old, gamer chair sweat mode, bhopping and screaming at my teammates to get up and help and micromanage

turbid horizon
#

oh has anyone found a good use for Shotgun Sentry yet?

viscid wolf
turbid horizon
#

I discovered on D2 it actually is ok if it's on a ledge pointing down

viscid wolf
#

I dont think theres a use for anything other than sniper

turbid horizon
#

i mean burst is nice for clearing too

viscid wolf
#

sniper can do it twice as fast and much more efficiently

#

they overbuffed it too much with bio

wary linden
daring fog
#

nothing beats mine deployer against babies

wary linden
#

if you have a door

viscid wolf
#

are they any levels with hordes of babies

wary linden
#

you need a door for that

daring fog
#

no need for doors

viscid wolf
#

other than c2ext

daring fog
#

just mine the wall you run towards

#

might be seen as suicide but the babies also die

dry pumice
#

Although i believe there are mothers in both D2 and E1...

#

And 2 more in D1?

#

But pretty much all of them are optional / stealthable

daring fog
#

you can easily make e1 moms up its just a respawn room and will 99% of the time lose your run

cobalt pollen
#

you can just avoid d1 mother

#

if you dont plan on lowering class x charger alarm

craggy pier
#

don't even need a door

#

just circle a bit then mine the floor

#

:^)

spark wolf
#

melee E1 mom to death
leave the zone
melee E1 mom to death
leave the zone
..

turbid horizon
#

If you had 8 IIX syringes…

#

Wait a minute

#

Ok hold on I need to do some math

#

Ok so a IIX spear should do 204.75 dmg to a tumor bc it has the precision multi

weary mesa
#

don't matter

#

Sacs have a max damage cap

turbid horizon
#

wait tumors are 5x

#

Exactly

#

Ok an IIX spear will one shot a tumor

#

Without much damage falloff

#

So if you had 4 IIX stored nearby

#

I think you could do it?

#

YUP

#

if you managed to store 4 IIX syringes right next to boss birther and had another 4, and your entire team had spears, you could melee kill a pMom

#

It would do 4 more damage than necessary

weary mesa
#

oh Pmom

turbid horizon
#

Because tumor

#

Yeah

#

For regular mom, hammers would do

#

Actually you almost wouldn’t need IIX

#

Spear would do 113.75, and tumor damage cap is 126 for regular birther

#

Ok so full charge plus small charge should finish a single tumor

#

Or a tiny melee booster

#

Wow ok this is funny

#

I want to try now

blazing heath
#

Is it possible for the player to put down a mine and then the person with the mine deployer to pick it up?

dry pumice
#

nope

dapper compass
#

Only mine deployer mines can be picked up (by any mine deployer users I think which means you can trade mines between each other if you ever run two lmao)

dry pumice
#

consumable mines are one use and then they are set forever

dapper compass
#

I'm not 100% sure

#

but I don't think the game will do that kind of checks

dry pumice
#

4 mine deployer strats lmao

soft crater
#

No

craggy pier
#

what are the snatcher's critical spots

soft crater
#

front and back (the fleshy bits when it opens up)

craggy pier
#

front seems to do normal dmg

steel valley
#

front is vulnerable but not weak

#

it has no crit point

craggy pier
#

and what exactly is back

steel valley
#

only the standard back multiplier

#

positional damage bonus

#

be behind the snatcher

#

back damage is never tied to a hitbox, only orientation of the player and enemy

soft crater
#

back damage is tied to the skill level of the player's gaming chair

craggy pier
#

ive been getting inconsistent gray markers

noble sierra
#

Snatcher's armor hurtbox is annoying, yes.

craggy pier
soft crater
craggy pier
soft crater
#

props up my folding chair

#

gamer mode tho

#

leans forward

zenith blaze
#

Yo.. door 93 not found in B1, so stuck at door 95. ..... Did I miss something..?

dry pumice
#

Excuse me?

#

Ho... What is your current objective? (top left text)

zenith blaze
dry pumice
#

Collection case?

#

Are you in a large super open room with lots of bridges?

topaz anvil
#

You are in the large ass room right

zenith blaze
dry pumice
#

Zone 93 is on the exact opposite side from door to zone 95, if i understand correctly

#

But it needs a generator to open

topaz anvil
#

What side do you enter from (N/S/E/W)

#

Is it South

dry pumice
#

The cell for the generator is in zone 94 (its a door on the opposite side from were you initially came)

noble sierra
#

South side it is. The security door is hidden to a stairs going downward.

zenith blaze
#

I put the generator, does the door open automatically after putting the generator?

topaz anvil
#

So you go North for cell, then East for the collection case, and then West for the rest of the level

topaz anvil
noble sierra
#

No, the cell in east side, Z93 in south side

topaz anvil
#

That moment i meant what side do you enter the large hub room and you say South

zenith blaze
#

I did all the doors, only the 95 remains....

noble sierra
#

I'm answering south to the one wondering where is Z93

topaz anvil
#

Bruh

minor fractal
#

Is that door open?

zenith blaze
#

yes all are open

minor fractal
#

Okay, where is the collection case?

noble sierra
#

Then go into Z93, use a terminal to ping collection_case

zenith blaze
#

lol...in area 93 which I can't find....and I'm playing with the screen on lol...

minor fractal
#

Ping it

#

go to that spot

#

It will tell you the area it's in on terminal as well

noble sierra
#

Z93 is in the south side of Z92.

#

Z92 is the big room, Z95 in its north, Z94 east with a cell, Z93 in south requires a cell

zenith blaze
#

I'm no longer in the game, tired of going around in circles...generator put, missing collection case...

minor fractal
#

Use the terminal

noble sierra
#

Take a break then, GTFO has a deep learning curve

zenith blaze
#

terminal used....

noble sierra
zenith blaze
#

can we find a door with the terminal

#

?

noble sierra
#

Yes

dry pumice
#

I believe so actually

#

you can actually query and ping them like any other item

#

its just there's usually no reason to

zenith blaze
#

ah...i didn't know....but i opened all the doors and i didn't see a 93...i'll try again later thx..

polar flare
#

Q: is R7 too dark or something was wrong? because i cant see anything at all without light

craggy pier
#

averagely dark

polar flare
#

but in R5, i could see a little bit without any light

#

as long as i get closer with that, but R7, i cant even see the ground without light

craggy pier
#

my gtfo experience starts with R6 🤔

polar flare
#

rip

#

so uh, could u see sleepers without get so close with them?

craggy pier
#

in the dark no

#

but i got good ears so i could locate em when its dark

polar flare
#

nice

small scarab
#

new to the game. my buddy and i are trying to play A1 from the beginning and we both ready up but we can not start the game.

open fossil
#

Host needs to Initiate cage drop after everyone is ready. If that ain't working then I don't know

small scarab
#

ok

#

how do i invite a friend?

#

how do i even add a friend

dry pumice
#

it looked all wrong and darkness was blinding

#

other than that it seems to be normal

noble sierra
# small scarab ok

GTFO simply integrates Steam's social function. You can invite via Steam's invite, also if your steam friend opens the game, he/she can see the game you hosted.

small scarab
#

well when ever we click and hold initiate cage drop it doesnt do anything

small scarab
#

do you and your friends have to be on the same server. my buddy is in korea

craggy pier
#

if host is too far from you it wont be fun

#

latency slaps like a b*tch

small scarab
#

i want my money back. we cant even start a game together

noble sierra
#

Refund then

fierce nebula
#

GTFO doesn't have dedicated servers
it all relies on one player hosting from their own PC

lament spade
#

whats the tool loadout for d1 OL?

viscid wolf
#

sniper sniper bio cfoam/mine

#

I find cfoam a bit better

lament spade
viscid wolf
#

good luck

gusty wedge
#

what does the extra cfoam portion booster do, i feel like it takes the same amount of cfoam to foam a door

noble sierra
#

Full charge -> 12 ammo for c-foam.
With 100% c-foam portion, full charge costs only 6 ammo.
But you always need 9 to foam a door.

gusty wedge
#

so i'll need to use 9 foam blobs but it will take less percent of tool?

mossy aurora
#

yes

ivory forge
#

does anyone else get motion sickness when playing?

craggy pier
glad portal
#

I have been having desynch issues in a1, anyone got an idea why that might be?

craggy pier
dapper compass
#

3 sniper sentries can work too if you plan to tackle the class X charger alarm (which I recommend)

craggy pier
#

without bio sure

#

but a burst also can help

dapper compass
#

no I meant with bio

#

but for the early waves you don't want to scan them too much to avoid the double shot bug where it waste ammo

#

i guess one burst can help

craggy pier
#

burst pick n place when needed

#

to help stagger when chargers get overwhelming

dapper compass
#

Ah this is something I simply do not understand, High Caliber Pistol go brrrr

craggy pier
#

well i did it with bots so they dont shoot right away for some reason

#

they also like to shove large amounts of enemies instead of shooting

#

so i have to do stuff myself

dapper compass
#

oh yeah bots are a different story ofc

verbal zinc
shadow flower
#

I think you forgot a 1 before 40

verbal zinc
#

oops

ivory forge
#

Yeah I popped mine up to like 100, feels a lot better now

polar flare
dry pumice
polar flare
#

i see

#

thanks bro WoodsHug

dapper compass
#

That happens when you change graphic settings while being in game, usually, fixes after a restart

dry pumice
#

Yep, that seemed to be the case for me.

#

That being said, people do claim that R7 seems to be darker than R6.

#

I'm not sure. Can't quite remember R6 anymore, but A1 was somewhat dark.

dapper compass
#

I remember A1 being dark too, but I couldn't play R6 much and during B1 I had the lighting bug too

spark wolf
#

lights have been buggy for me forever

#

sometimes i'll enter a new zone and it will just take multiple seconds for the lights to work

turbid horizon
#

R6 A1 had a couple really dark rooms in 78

spark wolf
#

and R6A1 was indeed dark

#

it was dark for every combat situation

dapper compass
turbid horizon
#

Oh god yeah the class III was very dark

spark wolf
#

this A1 it's just the 2nd alarm thats dark

turbid horizon
#

Yeah, idk which A1 I liked more

#

I do like the run back to extract with the child

noble sierra
#

True, back in R1A1 when I realized I have to run all the way back with constant waves I shit my pants

verbal zinc
soft crater
#

Me wanting a better pc to play GTFO for Higher frame rate and graphic quality bugs

mossy aurora
craggy pier
#

He said he's going for overload so the chances of a snatcher slipping in and alerting the scouts is high

mossy aurora
#

🤯

soft crater
#

Just pray tanks dont spawn in the hall way

#

Or Moms are all in the last room

noble sierra
#

There's actually enough resource even if you alert multiple scouts and/or mothers/tanks, besides having 1/2 players holding the snatcher while the rest stealth in to fetch the key/get the terminal is also quite manageable. For some teams aren't comfortable with charger class X going to Z204 could have a better chance.

neon gust
#

🐸 🐸 🐸

#

And if overload works properly you have like 4 min in between snatchera

#

Wich its more than ample time to clear a room or two

craggy pier
wary linden
neon gust
#

You either do or dont

#

BUt mY tEam CaNt

#

Dont care

neon gust
#

🐸 🐸 🐸

craggy pier
#

i'll take your word for it

neon gust
#

Bussin bussin

wary linden
#

But think about all the video you could make by splitting that 10000 hours guide into parts ;)

neon gust
#

Youll catch me dead on a dumbster before i do that

#

Ok so heres the first room for novices, intermediate players and experience ones

#

Jesus christ

wary linden
#

You forgot the "i just bought the game and jumped into a random pub lobby" category

neon gust
#

6 hour match

wary linden
#

You forget to include the hours of checkpoint resets

neon gust
mossy aurora
young socket
#

did they make this rundown a little easier? feels like a1/b1 liast rundown (when i started) was alot harder ?

distant ice
#

Or you just got better at the game

tacit zealot
#

i reckon both are harder

#

r7

neon gust
dry pumice
# young socket did they make this rundown a little easier? feels like a1/b1 liast rundown (when...

Hmmmm. A1 feels about on the same level, but might actually be harder because the final alarm is in your face and in your way, unlike last time where it was behind you and could only catch up when you are already entranched at extraction point.

B1, despite technically having same enemy composition, feels much harder due to chaotic nature of gardens' map structure and that one scan with enemies spawning 1 room away because fuck you. And the T-scan, of course.

cobalt pollen
#

i feel like r6a1 was harder than r7a1

viscid wolf
#

both are harder imo

dry pumice
#

It's more open, harder to get lost. Just feels more welcoming.

#

But the final error alarm of R7's is objectively harder than R6's just because it's in your face and not behind you. I also think there's more Big Boys around. R6 had like 2, while R7's has like 4?

turbid horizon
#

R6A1 felt harder in terms of layout, but overall I think R7A1 is probably harder simply because of the nature of the extraction

#

like for a new player, that extract could go very wrong

mossy aurora
spark wolf
#

R3 the HARDEST rundown spawned a wave of HYBRIDS when you took the baby out of the machine on A1

soft crater
#

Used to have more scouts and they actually spawned 2 rooms away in that alarm before collection case. They spawn 1 room away now

spark wolf
#

new players fuck up the scouts so the question is if it's harder to fight all scout waves this time

soft crater
#

R6 had a lot more diminished alarms too iirc

spark wolf
#

and the answer even after reduced scout numbers is yes

#

bad rooms to fight in

soft crater
spark wolf
#

and B1 has the new environment too which is still poopy

soft crater
#

(Our usual set up is 3 of us and 1 bot as a side note)

spark wolf
#

decreased fps its also extra difficulty

soft crater
#

Need better gaming chair for better frames

#

The one I'm looking for comes with a built in 3090

spark wolf
#

if i lock my fps to 60 i can't solo A1 anymore kek

soft crater
#

Rip

spark wolf
#

and 60 isn't even bad

#

i played on 30fps in R1 and R2

soft crater
spark wolf
young socket
# dry pumice Hmmmm. A1 feels about on the same level, but might actually be harder because th...

i understand the alarm is in your face for a1 but it just felt like not much spawned at all during the alarm ? going through a1 i just felt like there were less threats overall and at the end we sat in extraction zone and didnt even see a single thing while it ticked up. b1 map was certainly awful cant argue with that 😄 - i suppose in the end its like @distant ice said and maybe i got better but that might be wishful thinking 😄

dry pumice
#

I liked R6's A1 because it was technically the first GTFO level i ever played. My initial introduction. In retrospect i can't quite remember what was truly problematic about it...

R7A1 has the potential to spawn enemies right in your face from the start.
R6A1 had enemies only spawn behind the scan doors. The first large cave was always completely empty.
Here R6 held back. Although it did made for an amazing atmospheric introduction. Looking at the entrance to that cave was spooky.

Then we have the first alarm.
R7 currently spawns first alarm behind a door that can be reinforced / mined.
R6 spawned them from a security door behind and so the waves could only be stopped with firepower or tactically placed C-Foam.
Sleepers also used the badly lit mining trenches to their advantage to approach you from cover and shooters could take potshots while hiding in the dark.
So here R6's alarm was actually harder. Always remember it to be kinda annoying if sleepers ever managed to breach into the cave.

Then a couple of rooms... Yadi yada, same stuff, although i think R7's has more large guys.

Then the 2nd alarm. Hmm.
R7's has a single entrance that sleepers always use (i don't know what could possibly cause them to use the other one). Don't actually remember if the wave had big guys or not...
R6's had like 3 doors and enemies seemed to attack them at random, so it was harder to prepare for this one. I believe there was always a large guy or 2 as well. The room was also next to pitch dark, so that could cause problems as well, if they ever broke in.
Point for R6?...

Then we get the finale, which as already stated: R6's pushes from behind and you usually meet it already entranched at extraction point.
R7's manages to send like 3x3 squads at you from upfront (and mind you - one guy is busy carrying the objective) before becoming a back-problem again.
To be fair, R6's finale was more agressive, from what i remember. Lots more enemies.

#

No, only cosmetic unlocks.

ruby wasp
neon gust
neon gust
ruby wasp
#

Ah yes, the story

#

the thing that occured mid scan

#

no subtitles

soft crater
dry pumice
#

So is R7's

soft crater
#

R7A1 they arent diminished lol

#

Go check it

dry pumice
#

Really? I played it like 2 days, i swear they were

#

class 3 diminshed or someshit

#

or was that B1....

soft crater
#

I know the class 2 ones arent

dry pumice
#

i mean, it's class 2 so...

soft crater
#

I'd have to check the class 3 again

soft crater
dry pumice
#

But i do think now that R6A1 alarms were harder for no other reason than just having a more annoying environment. Multiple doors, those trenches, pitch darkness there and there

#

And my memory might be shit on this, but the final wave seemed to be... More real, can i say? Those bastards REALLY wanted to break in

soft crater
#

I can see mining environment being harder/darker I suppose

dry pumice
#

I remember them piling up on the entrance like mad

soft crater
#

And yeah R6A1 final wave is harder than R7A1 waves

dry pumice
#

So i guess the question is what is harder: a real wave, but you get to setup defenses, or the half-assed wave but it's in your face while you try to just walk through

#

The latter feels more psy-opsy if anything

soft crater
#

R7A1 waves are like 3-4 at a time versus R6A1 extraction waves are like diminished swarms/or full coming at you

#

Some beginners I recall not being able to hold off those waves

#

(I had afk in extraction scan these times)

dry pumice
#

I failed R6A1 like 3 times with bots

#

Couldn't get my head around the security scan leading to the artifact

#

They would break in and just eat the bots alive

#

Then again, i did gave them random ass weapons...

soft crater
#

Beginner / no tutorial/knowledge essentially

mossy aurora
#

Doesn't diminished mean that they start out not as full waves but ramp up to them?

#

Didn't r6b1 have diminished alarms

craggy pier
minor fractal
#

It's A1.

ruby wasp
#

If you see it as a tutorial level, then eval shouldn't exist anymore

#

If it is not, then A1 being THIS easy doesn't make sense

dry pumice
#

What's your propostion? Drop dimished alarms? Make them a little bit longer?

open fossil
#

But Eval is basically Tutorial for a single person, while A1 could be viewed more as a tutorial for a group. Don't see any real problem with it being on the easier side, while being at least somewhat challenging to a completely new group

steel valley
#

^^

craggy pier
#

well A tier levels shouldnt be long nor short, they should give players a taste of what they'll expect for the rest of the rundown

minor fractal
#

A1 is just a playground, and it does fine at that job.

#

The EVAL is very much not a playground.

craggy pier
#

eval only shows players the basics

open fossil
#

Expecting the first level to be overly challenging is honestly just strange? But all that aside, i'm pretty sure new groups still struggled with R7A1 anyways

#

believe it or not this game might actually be somewhat difficult to those that don't know how to perfectly dodge every single attack sent their way by side stepping, or perma-foaming doors, and everything else

dry pumice
#

This reminds me that for 2 rundowns in a row we only have one A-tier mission

ruby wasp
minor fractal
#

Also, again, A1 isn't really a tutorial.

#

It's a playground.

#

It's the base game w/ all of its mechanics, but with very little challenge.

open fossil
#

playground for a new group of players to kinda just... experience the game for the first time

dry pumice
#

That does seem to be the concept, yeah

#

A = easy
B = normal
C = hard
D = very hard
E = ?

minor fractal
#

Like, what about old A1s is distinctly better than this A1 or R6's A1?

open fossil
#

Like tool choice doesn't matter much in A1, but every tool can be put to use atleast somewhat in A1. Doors to foam and mine, somewhat decent sightlines. Bio is always useful

#

And you can argue the difficulty of the B C D E levels this rundown, saying how previous rundown levels were harder and such, but I don't know why you'd want to die on the hill that is wanting A1 to be hard

dry pumice
#

Again, if they want "easy, but not actually easy level" - they can always just add A2

#

But it seems that B have taken over that role pretty much completely

ruby wasp
minor fractal
ruby wasp
#

Something new players can consider to be hard yet to be the easiest of each rundown

minor fractal
#

-Not a tutorial.
-Not very hard

open fossil
#

is.. that not what it is?

dry pumice
#

Which again - what do we do about this A1 for example to make it "harder"? Removed diminished alarms as a concept, add some extra rooms and sub-objectives?

ruby wasp
mossy aurora
#

Bbc error

minor fractal
ruby wasp
#

Even R4A1 which was easy is still harder than these

#

Did you check R5A1 ?

dry pumice
#

And why was that exactly?

#

What did it do specifically?

minor fractal
#

Yeah, and R5A1 was a big mistake.

#

Horrible A1

dry pumice
#

More enemies? Bigger enemies?

minor fractal
#

Every other room is fucking packed in R5A1.

ruby wasp
#

Even with 1000+h anyone can see it's the hardest A1 level

open fossil
#

R7A1 doesn't teach you anything. It's not a tutorial in anyway, as the game doesn't instruct you on what to do at all. Nor is it particularly challenging

#

Sounds like it fits your wants to me?

ruby wasp
steel valley
#
  • prenerf had respawns for the whole second half
dry pumice
#

But at that point it sounds like a B tier mission

ruby wasp
#

Yet it's not B-tier

mossy aurora
#

Bbc error ..

dry pumice
#

Also from what i understood R5 was like a "goodbye" rundown to the beta players

ruby wasp
#

R5B1 high 😳

minor fractal
#

Funky, I think it says a lot about GTFO as a game when new players are still dying on A1 in both R6 and R7.

#

The level doesn't need to be very hard to feel challenging.

#

Because GTFO is a very unintuitive game.

dry pumice
#

Again, i failed R6A1 like 3 times

steel valley
#

r5 was the booster intro rundown and despite them saying it wasn't balanced around them i'm pretty certain that was the intention

dry pumice
#

two with bots and one with actual players

steel valley
#

all the levels were cranked up a tier

minor fractal
#

That's why it should be pretty easy.

ruby wasp
#

Then either i'm a goddamn genius for finding R4A1 easy the first time i did it or something is wrong with the game

#

And i hardly believe i'm a genius

minor fractal
#

You absolutely need some agency to get through A-tier comfortably first time playing.

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Specifically if you're not w/ a carry.

ruby wasp
#

No carry, only some friends that were trying the game with me

#

Anyway

dry pumice
#

Again, what do we do with this A1 to make is slightly harder, but not B-harder?

#

Remove diminished, throw extra 2 sleepers per room?

#

Maybe double amount of large boys?

ruby wasp
#

Use what defines B-tier levels, nerf each of the points, there goes your A-tier level

dry pumice
#

What's the problem with it, figner-pin-pointed?

#

Hm

#

From 2 rundown i've experienced - B-tier (especially B1) seems to have 3 definining features:

  • first scout encounter
  • first fog encounter
  • aprox +20 minutes to beat
ruby wasp
#

I mentioned them before ?

#

lack of enemies, lack of doors to handle during alarms

#

i.e enemies all come from the same door

dry pumice
#

So uh... A single scout in A1, a single room with a fog and uh... 10 minutes of extra gameplay?

steel valley
#

scouts were in a1s for a while

ruby wasp
#

So there is little to no management

steel valley
#

r2 had two and r1 could have like 3 if you were unlucky

minor fractal
steel valley
#

3 had one as well

ruby wasp
minor fractal
#

Never seen 3 in R1, don't think it's possible.

steel valley
#

could be memory

open fossil
#

Having A Tier be more introduction levels hardly seems like a bad thing. If R7 had an A2 that was harder than A1, and maybe featured a secondary objective to introduce bulkheads early on would be something

steel valley
#

i remember having 2 in the third room and i think i had one in another zone but it's been two years

ruby wasp
#

If the average beginner used its brain properly, it'd at least try to understand why the enemies are trying to hit a door in particular rather than the others

dry pumice
#

Nah

#

THey hit door

#

That's bad

#

Brace for impact?...

jagged shore
#

can someone explain some numbers to me:
knife does 2 damage base
normal striker has 6x occi multi (12)
knife does x2 damage to sleeping lads (24)
so why doesn't a tap hit with the knife to the occi kill?

minor fractal
#

Or you're fucking up the angle.

ruby wasp
#

I think there is the same issue with hammer ?

#

R5 & below you could one tap strikers

jagged shore
#

definitely hitting from behind
from front head doesn't explode, from back it does

steel valley
#

someone told me that precision multiplier scales like the charge damage

#

idk if that's true but could be it

mossy aurora
#

For spear the precision multi scales with charge percentage for sure

jagged shore
#

precision multi is 1x for tap on the knife so shouldn't matter

#

sleeping thing might though

minor fractal
open fossil
#

gotta be right behind em basically

mossy aurora
#

Your occi multi isn't 6x if precision is 1x with no charge

minor fractal
jagged shore
#

that makes sense then
i was definitely right behind them i assure you

mossy aurora
#

It's still 6x with no charge?

minor fractal
#

Yes.

#

2 * 3 * 1 is still 6

#

1x isn't a penalty.

mossy aurora
#

Wait what's the 2 and 3 for

jagged shore
#

back and head

minor fractal
#

2x back damage 3x head damage.

#

On strikers specifically.

viscid wolf
mossy aurora
#

Oh I was saying the 3x could be 3x only at full charge

#

Like isn't spear like that

minor fractal
#

?

#

No.

#

Again

#

1x isn't a penalty

#

1x w/ 3x is still 3x

mossy aurora
#

Someone told me spear precision scales with charge which is why it doesn't no tap a shooter head

open fossil
#

though honestly if you're using the knife, why not go for a full charge on your swings anyways, take's like less than a second to full charge or something

minor fractal
#

It does scale with charge

#

RyK

jagged shore
open fossil
#

knife has a 2x on sleeping enemies

mossy aurora
#

Isn't precision multi head multi or does it multi the head multi

minor fractal
#

1x 👏 is 👏 not 👏 a 👏 penalty

jagged shore
#

was purely curious

viscid wolf
jagged shore
#

it's on top of the head multi

mossy aurora
#

I thought head multi and precision multi are the same thing

minor fractal
#

Head crit * precision multi

viscid wolf
#

meme

minor fractal
#

No

#

absolutely not

jagged shore
#

precision is weapon based

mossy aurora
#

Ah

viscid wolf
#

review

jagged shore
#

head is enemy based

#

so they stack

minor fractal
#

Hammer has 1x precision multi as well

#

always

#

and it still gets head bonus

open fossil
#

Yes, a single no charge knife swing to the occiput should kill a sleeping striker, but keep in mind the second the sleeper is in an active, awake state, it will not 1 tap

minor fractal
#

Weapons w/ sub-1 precision also don't lose damage on head shot.

jagged shore
minor fractal
#

They still get more damage

mossy aurora
#

What about precision multis with tumors

minor fractal
#

Works exactly the same as every other crit.

#

Just w/ the extra over-damage rules.

mossy aurora
#

So if a weapon does 20 damage but has a precision multi of .5 how much damage does it do

minor fractal
#

10 * the crit multi.

#

IOW 20 * 0.5 * crit

mossy aurora
#

Is crit weapon dependent or body part dependent

viscid wolf
#

u have to hit head

minor fractal
#

Body part/enemy dependent.

mossy aurora
#

For tumors

#

Is it 2x

minor fractal
#

It's in EnemyBalancingDataBlock

#

It depends

steel valley
#

ray do you know why the client scattergun could overdamage tumors?

minor fractal
#

Iirc Tank is 3x and Birther is 5x.

mossy aurora
minor fractal
# steel valley ray do you know why the client scattergun could overdamage tumors?

I don't know the specifics, but it's related to pellet weapons. If I had to guess, it's only stopping the damage once, and then every other pellet that hits that tumor still goes through. It might also be the case that it sees that each individual pellet doesn't do enough damage to overdamage, so it lets all of them through even though they collectively are doing significant overdamage.

#

W/e it is, though, it's definitely something specific to client not checking something that host can.

#

Probably a similar issue as w/ burst weapons being able to get extra head shots before client is being told that the head is destroyed.

steel valley
#

i was thinking something similar, just didn't really make sense to me since the tumors should damage cap, even if extra pellets are connecting

minor fractal
#

It depends on how it's coded.

#

Lots of annoying interactions like that.

#

Pump shotgun is a great baby killer on host, but terrible on client.

#

Because one baby can eat all of the pellets on client.

#

But on host it will always blow-through.

#

(for head shots)

#

Although now that I think about it, doesn't the blow-through happen on client? So not sure why that interaction feels clunky.

steel valley
#

might be inconsistent with ping

#

you know dead bodies blocking shots and that

minor fractal
#

Probably.

#

More net code issues 😔

noble sierra
minor fractal
#

It does actually have a failsafe.

#

It prevents itself from losing damage, so it'll just default to body shot damage on crit if it goes under that.

#

(not that I expect them to allow for that interaction).

steel valley
#

oh also randomly going back on the subject of knife not occi killing i'm pretty sure the stealth bonus scales with charge

#

i got clean hits and they didn't die

minor fractal
#

Yeah, it starts at 1x

mossy aurora
#

Snatcher doesn't have precision multi right? Only back?

minor fractal
#

It does, but I have no idea what its crit spot is, if it even has one.

#

On release we thought it was the tentacles while shooting over it, but I have no idea anymore.

#

Hard to tell when crit makers are slight back damage or not.

#

It's either 2x or that's just a default and it's not used.

open fossil
craggy pier
#

machine gun or heavy ar for crowd control?

#

im thinking of the benefit of heavy ar since of its versatility

#

im trying to duo as much as possible

#

?

wary linden
#

the machine gun is probably better in every situation...

turbid horizon
#

I prefer MG, but try both and see how they feel to you

minor fractal
#

HAR is just a bit slow, and MG has more damage overall.