#gtfo-related-questions
1 messages · Page 3 of 1
boils down to rng
but we will know if the devs actually try to fix d1 bugs xD
pray to warngden not to spawn scouts and only spawn 1 snatcher
Tryna do something with scouts but no luck
can you one shot charger scouts with spear to back
nope
Not without external modifiers
you can cfoam and double full charge with spear or hammer
thx
Anyone knows how cfoam portion booster works? can't really figure it out, nor i have noticed any change with +150% or without it
the Cfoam portion only applies to full squirts(or more than just a click), it impacts the tool's ammo expenditure
normally a full charge takes 12 ammo, but with 100% portion, it effectively uses a full charge for only half the cost-->6 amm0
when you do just single blobs, a percent of 1 ammo gets rounded up to still 1 ammo for whatever erason
np
hi guys, noob here, my friends ragequit but i really wanna finish B1, is it frowned upon to launch matchmaking without a mic ?
It's fine if you have no mic, there are quite some people that don't have one, but you might have more luck in #lfg-beginners
More info on the Looking for Group channels is in #how-to-matchmake
ok thanks
use lfg and say that you have no mic beforehand, it should be fine
Your friends are cowards
matchmaking is a mistake and I would generally advise against using it, plenty of friendly people around the lfg to play with, even if you don't have a mic, just be willing to listen and even use the text chat to communicate
it's rough to like the game if you play matchmaking
did they fix c3?
No
You can replace c3 to whatever you want.
Y’all know how to make game suggestions?
Copy what it looks like in bot commands
💀
Check #bot-commands you'll find out, you can file the suggestion in #gtfo-chat as well if you'd like to have your suggestion discussed.
whats with all these incorrect cfoam portion posts lol
Because the game's bad at explaining itself and people have to extrapolate data based in each others' experiences and observations. Not the most effective way of getting reliable info.
yeah still havent seen one that actually explains what it really is xD
right now, the c foam launcher explanation is good enough i guess?
nobody talks about the cfoam efficiency though
Don't have to figure it out if you don't use boosters
only map the extra total blobs can be usefull on is e1 ^^
Hey guys! Do I get less rewards if I'm deceased during extraction?
nope, doesn't matter if you are alive when you finish the mission in any way
You can even join a team at the last second and get the completion and all the rewards
Boosters might be wonky though
Had cases where i didnt get anything cause i had a single crash. Very fun when it counts the heat reduce though
Cool thnx.
Boosters are irrelevant
still annoying when it would be 2 aggressives which i can waste on carries
Do you need to do the B3 secondary before you do the overload?
Yes, no other way around it.
K
I mean, you can but you'll have to backtrack through fod and respawning rooms.
You can't, no bulkhead key in overload.
When do we get the scattergun back? 
in R69
Burst Cannon Primary
Scattergun Secondary

Upgraded burst and shotgun sentry. They now carry a burst cannon and a scatter gun

Honestly burst cannon sentry sounds cool as shit.
Basically ass-backwards sniper sentry.
yeah finally i used the French discord to find people to play with quite quicly, good surprise that's there is still a strong community
exactly the opposite experience as you ^^
if you dont have a mic you rarely find teams here lol
sometimes I just say hi and not talk the rest of the match lol
most people seem to be fine with that for some reason
though the fun of matchmaking is dealing with the trolls and noobs 
yeah unless you try to actively ask if its okay to join without mic lol
matchmaking is fun the one in 8 lobbies that doesnt break xD
that's the best part, you don't ask 
yeah if you try to be civil you just dont get teams
though still waiting for my third team for full mute e1 clears ^^
last one was broken by the games sound engine desciding to attempt to repeatedly write on ram addresses that are already reserved/used on other stuff lol
epic
which in a 1.0 release in this ages shouldnt happen anymore but xD
just got the game and joined the discord. any advice to a new specimen?
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
Only advice: try to learn proper stealth protocols ASAP
if you'll give me like 10 minutes we could attempt A1 crash course run
You can complete EVAL at the mean time
@dry pumice apreciate the advice and at work on lunch so unavailable atm just excited after the EVAL this morning.
.t tutorial
New to the game? Check out these guides
GTFO isn't a game where you'll find a classic "press space to jump" tutorial, instead, we tried to make the first map A1 as self-explanatory as possible. A quadrant in The Complex has also been secured for Evaluation of new players. We also collaborated with the community creator Professor Scaler. He made one guide for A1, and one that touches more on the different systems in the game.
A1 Guide
https://youtu.be/x2ppSAewh7k
Beginner guide to GTFO
https://www.youtube.com/watch?v=UdMxvQ0Jiv8
Another new rundown, another new A1 level guide. We've been here before, we all know how this works. Unless if you're someone new, in which case welcome to GTFO! The complex is a cruel place so let's help you survive your first mission!
00:00 Intro
01:24 Loadout
03:17 Zone 43 & 44
04:34 Zone 45 & 46/47
06:56 Zone 48, 49, Extraction
11:05 Outro
...
New to GTFO and looking for some guidance to get you started? Then look no further! Here you'll learn everything you need to know to gain a basic concept of what GTFO is and how this game operates.
00:00 Intro
01:18 Table Of Contents
02:08 What Is GTFO?
04:49 Finding A Group
07:48 Loadout Selection - (Guns & Melee)
08:55 Loadout Selection - (To...
This should help you
Alright here's some basic things you need to know:
-
Stealth is a game of "red light / green light". While they are sleep - that's green. When they glow / stretch / make sounds / go semi-awake - that's red.
While they're fully asleep - crouching is 100% silent.
Walking / changing stance (switching between crouching and standing) causes them to go become wary.
While they are wary - they can sense even crouching.
Sprinting immediately wakes them up.
And of course - they don't like light, but you can use light so "synchronise" their sleeping/wary phases. -
There's 2 major damage modifiers: headshots and flanking shots.
Hitting / shooting enemies from behind deals extra damage and it stacks with headshots as well. When in doubt - hit them to the back of the head. -
Don't be too conservative with your special weapon. Seen people recently go into 0 on their main weapons and barely use their secondary. It's not super bad, but it can create certain issues with ammo distribution.
-
Shotgun sentry bad.
Sadly… without mics, you can’t do VC which is what everyone wants for communication
which is absolutely useless
heck if you cant even communicate your thoughts in ingame chat whatcha doing xD
lfg be like
needs "communication"
average clear time is 3x a normal run
usual comms contain "oops I alerted x enemy"
50 thousand checkpoints
no push to talk so constant sound of dog barking
As intended
When doing the b2 gather objective, will the items show up only in the section behind the secondary bulkhead?
I dont want to leave the area, cuz Im worried I'll fail the objective, but its been like, 40 minutes and im certain Ive searched every box and only 2 have showed up
Can’t you ping them on a terminal? Also no, they can’t spawn outside the area behind the secondary bulkhead.
Ive tried pinging, but clearly i dont know the right term to ping. I tried GLP, GLP-1, GLP_1
oh god imma feel so dumb if its GLP-1_CANISTER
They usually have some funky number behind them. Use the list command to see which GLPs are left.
Oh right, LIST exists
I think you can just do LIST GLP.
Thank you for pointing that out to my Neanderthal brain x-x
ahh for B2 yeah, only really need to know the zones for C1
thanks guys!
hey all. couple buddies and myself are going to get this game next week. Whats the status on development?
Yes
The status is like...in 2019 PUBG state.
It’s already useless for people with hearing problems already XD. I had to keep saying why I’m “muted” in VC and half the time, either the lobby just leaves or stays
is occiput ever coming back
i mean it is but enemy doesnt die
hi gazinger
is the game ever going to be good again
it's only been 6 rundowns and the game is already in recession
like cod zombies, where it will never peak again after bo1 - 3
skill issue, as long as you don't join a game with mic already muted and not explain anything, I think you're generally fine around these parts
i really enjoy pubs that blames mutes for their fuck ups
i also really enjoy pubs that don't understand basic tool or weapon mechanics
i had people shouting BIO PINGS WHERE, then i shouted back have you heard of cd you fucking troglodyte chimpanzee
i also really enjoy people insta leaving because there a mute who joined
i also really enjoy igl that don't really know what their doing
i also really enjoy pubs who demand you to carry a certain tool or they want you to piss off
i also enjoy pubs who leaves without saying a single thing and is carrying a high use resource
pubs are the apex of the gtfo experience
have you played DRG on asian server?
Not without fully embracing modding.
they modded the game
spawn enemy more than haz 5
and then gave themself invulnerable

sounds like a you issue
the lobby name is usually a big enough hint whether or not it's altered
most of them are chinese tho
like in most games
and i see 70% of the lobbies are chinese
sound like a me issue then
it's not like everytime i matchmake in any game, it automatically put me in a chinese lobby

or you know just
set your region preference
and if you live in asia
consider leaving the country
dude, i'm next to china
set your region preference to only medium - world idk
oh ye, and have it 200 ping or more
sounds like a skill issue
i've gotten like 300-500 kills with high ping and little to no downs
ye, i don't like rubber band
is headgear010 in the actual game? I see it in modded version but im not sure if its in the actual vanilla game
https://postimg.cc/ThdWNRZf
oh ye, sure
idk rubber banding affects reload canceling and animation skipping
which i don't care that much
i almost one shot bosses, is that count as an achiement?
i just shoot bugs
In the game but no available to be collected.
drg is pretty boring anyways
haz5 too easy and i don't want to install mods for increased diff
didn't ask but ok
Elite deep dives?
Awe so I can't get it in vanilla game?
Why would they do that, it's so cool I been wanting that in-game ever since I saw it on the steam page artwork
@shadow flower
just to troll us same as the bug fixes in patch notes that never get delievered
fixed sound bug
Probably keeping it for the future release. Or they think it looks out of place and wait to remodel it.
It does look awfully grander than usual masks
That trunk especially
The entire neck thing is part of the mask as well, me thinks
So that's the biggest mask since scorpion or the hooded one
Lots of potential clipping issues
Some items are for future activations @stray pier
Really?
except initial negative ammo yes
What an outstanding individual, actively pursuing and encountering bugs to make sure they've been properly fixed. Serving as an example to everyone here
If you ever have the time providing documentation of that, it would be helpful.
A 100 % repo of checkpoint bugs 
Out of curiosity, and i'm sure it's already been discussed, But has the item carrying bug ever occurred for the host?
Not sure how much is known about the occurrence or cause of the bug, but since alot of it stems from client stuff. usually a pretty safe bet
it have a different effect on host
you can't do any [HOLD BUTTON] interaction
you can shoot and open door
and only occur when you play with at least 1 other player
same as client, there is no 100% repo
wack. Given the fact it only occurs with other players though, has to be something to do with the connection yea?
not that it narrows things down much at all i'm sure
with all my testing
if you hold a heavy item and finish the checkpoint scan, it will stay on you
but you can still drop it
the bug happen when you carry the item AND the game are forced to make you drop the item
i might go test something
Let me know if ya need a second person for ya testing. But also, easy solution. Simply remove checkpoints
just make a mode that has and one that doesnt have chekpoints
yeah but some use them cause they got time constraints called real life
well ye
then why would you make another mode for it
while you do can do it yourself
nobody force you to use checkpoint
i hate to say it but, it literally Player Choice
I mean checkpoint currently has lots of issues. But the issues only show up when people go back to a checkpoint. Otherwise it's just a funny security door with abit of green spray paint
ye
it is players choice but it would atleast let people matchmake for non checkpoint runs ^^
though with how matchmaking is ignored and further broken with each patch by the devs... yeah no way it gonna happen
well, just say no cp, for lfg of course
using matchmaking, pretty funny joke you're saying there
different people, different experience
using lfg funny joke
we have bad experience with MM so no MM
and then bash their heads on the wall for 8 hours cause they don't want to lose the CP progress......
"time constrain"
"bashing for 8 hours"

yeah atleast read what you respodn to lol
I did
people use checkpoint just for using checkpoint
Honestly it's less of bad experience with MM, and more so i've never had issues with lfg, so why bother using anything else. Especially with the convenience of discord
only ever had bad experience with lfg on here
cause people expect mics when they aint needed
very unfortunate
The easiest fix for CP (aside from the bugs) is to lock PE runs behind a no CP run and give some fixed drip for the PE completions. Now there is incentive
that just challenge run tho
ehh, just gives a weird feeling of elitism, even if that's not the case
if you have time constraints you dont bahs your head for 8 hours lol
rundown has been drastically lower on time to play
exactly why time constraint is a non argument cause that is what people are doing with CP's
like if ya don't use checkpoints, more power to ya. And honestly people wasting hours repeating the same checkpoint despite the problem being their poor performance before the checkpoint is a negative
it solves the problem with incentive to do PE and incentive to not use CP's
if you want a challenge run, just give CP a use thing
course that's not always what a checkpoint is used for. Had a couple runs where all it took was one checkpoint to have a better understand of the level and complete it successfully
It is
like, only use CP for 3 time a level
True
and that is why the next fix is max 3 CP uses before total wipe
you can also bashed your head for 8 hours and memorize every movement

exactly
it's also really usefully for building experience with a particularly hard section of a level, as that's often where a checkpoint is placed. Avoids the hassle of restarting a run, spending 30 minutes doing the easier bits, just to wipe on the hard bits
"hard" used subjectively for this rundown
Limiting checkpoints honestly doesn't sound like the worst idea
if they use pmother more than it will be hard
but Pmother is like a boss type
putting her at C tier is kinda bothersome
As is blockin PE behind no CP run and giving specific cosmetics for it. Right now what do you get when you finish a PE?? Nothing!
||Pmother in E1 but you literally just stealth past it and close a door in it's face running to extract||
wat
many team has been wipe just because they woke up a baby
At least that way CP and PE are solved and more focussed on a langer part of the community
Checkpoints aside, it is a shame no cosmetics were given for PE
phone D4rk 😅
haven't heard that name in ages
pMother can stay rare imo
mother isn't good enough for a wipe
But they could use mothers a bit more
even in D1, 2 mother isn't even that bad
Make a zone like R6D2 mother zone
The amount of monkeys that wiped at R5A2 overload tho
wipe once
honestly kind of funny, since I had a team screw up and wake up the Pmother , but somehow we shredded it
depends on skill level
you dont know how many people wipe to moms cuz they dont know how to focus babies
I mean from the perspective of a completely new player, this rundown was probably rough
then again, they'd probably have a seizure on earlier rundowns
don't think making the game more accessible is the worst idea. whether that's been implemented poorly or shafted veterans is debatable
i mean r5a1 was unbalanced due to stealth for beginners who would struggle with it
eh game should have a harder skill ceiling
the floor rn is perfectly fine
they HAVE TO put a new tile on A1
so people can go into a1 and be decently enough
Have more mothers awake. Like in R5A2 or R4B3 ovl
open door .... scream
i think they just have 0 experience with mother
and putting mom on A level is just cruel
ye
it's so random
I'm not saying put it on A but have more awake. They almost always sleep
The thing is, should things like E Tier only be completable by skilled teams? What skill ceiling should be aimed for? Since the idea of a certain portion of a game only being locked behind such a high ceiling might not be the best
great for introduction
we got more in r7 than r6 tho which is nice
Yes
"challenging/extreme/hardcore tactical coop shooter"
What ceiling is a good question tho
yes only skilled teams with good coordination should complete E tiers
E tier should only be beaten with a whole team being experience
i think r4e1 is a ceiling that we probably should not go too far beyond
and not 1 guy know a thing and everyone get a free win
So no Solo, no Duo. Full Team working their asses off and utilizing all their knowledge
No Def not
the dev should make an enemy for E tier level
sounds pretty good honestly. Just unfortunate alot of people would be gettin shafted
yes
pablo/tom isn't good enough
as the game was intended to start with
@open fossil i mean people stil solo those levels. Tho with cheesy tactics
anyone who would mald about not being able to solo/duo the later levels did not understand the idea of the game
and the no CP in E tier is also very good
i know someone who would do that
a CP in E tier would honestly just feel... wrong
like if there was one, single Tier that should never have a checkpoint
it'd be E tier
e tier right now are headed to the right direction
i mean you could still add checkpoints to E tier. But definetly not spammable ones
it just need more... E tier level difficulty
or F tier when it finally drops. Can't wait for F1, or Formula 1 Racing
like r2e1 couldve gotten one with 3 uses before the error at the end and it would be ok
but unlimited checkpoints would suck
I would remove CP's from D tier as well. but we already established I'm an jerk
people would have 20 hour clears lol
example
if you put cp on E tier
together with limited checkpoints
put it on the door that pablo/tom spawn
I know it was just wishfull thinking
eh current E tier is too short for a checkpoint anyway. its just that pablo is a bit of a drag after the first scan
I aim for that as well no PE if CP is used
Balancing a games levels around a skill ceiling is definitely alot harder when GTFO is one difficulty. In the case of something like Left 4 Dead, there is a pretty high skill ceiling, but every bit of content is available since difficulty options exist. But GTFO straight up wouldn't work with such options
God I wish Pablo was implemented better.. the base idea is great, but having one poor bastard babysitting him is lame
That is true but I also think that not every bit of content should be available if you can't put in the effort to make it that far.
well, same with DRG Haunted cave
it's the same on everything
litteraly dark souls
well you know my thoughts for that series
Really only good way of implementing it is having some sort of way to stun, or make the invincible enemy fuck off for a couple minutes to do things
that just make him a B tier level enemy
or ya know, just door glitch the door like some sort of bastard and remove the enemy entirely
And still it is true
that's just for any enemy
remove the gameplay entirely
i wished they did pablo like the enemy in dead space. where if you did enough dmg it couldnt run after you for a sec
the whole team need to run around on the last scan
door glitch my pc's graphics card and remove everything
then you mine him
Also technically someone who boots up the game for the very first time can join an E1 game.
kinda sad that you have every weapon available to do all of it
That would be much more interesting yeah, make him a bigger threat by being much more agile and reactive, and having the trade off AMMO -> FREE TIME instead of just sending one guy on a stroll
So basically no content is locked
Stun Pablo before jumping ontop of him and eventually knocking it down, before looting him for his hide and turning him into armor. Monster Hunter
then you become the immortal
Become Pablo
it's interesting for lore-wise
Do you get a sombrero skin with it?
just use glass
i wonder what people think of him
easiest way to do jerry
and you can go cook or do other stuff at the same time
win win for both sides
the fact immortal's biggest weakness is straight up glass is really something
gamer glass. made from the glass ceiling that all gamers are trapped under
since it's well known we are the most oppressed group of individuals. So the glass better be strong
not about ease. I can also just door glitch and remove him entirely
but you could do that even if he was a lot better designed
you filthy animal
you can remove any enemy if you manage to time it right and stuck them in the ceiling
having heard horror stories of people joining lfg E1 lobbies and hearing people discuss door glitching. Glad i never experienced such a terrible thing
its like when people say "this e1 is easier than current d2" and use all the cheeses in the world 
door glitching is just sad
door glitching is just "i dont actually wanna play the game"
even without glitches and cheeses e1 is easier then d2
i got people just doing door glitch for 2 hours
i'm sorry for your loss
like, if you don't want to play the game, then just stop
D2 is way more straightforward tho
they just say
only problem on e1 is scouts changing their walking routine in pmom room
you know what they say. Hard games make harder players. and also absolutely cheesy bastards
"i love the game man but, these door glitch is ruining the game"
and snatcher dropping you out of world
good thing i dont even know the door glitch ^^
yeah all the invincibility spots on e1 ^^
"Door glitching? you mean just perma foaming the door?" spoken by a old man in a rocking chair, ignorant to the sins of the new world
eh. D2 rly only has 3 times where it is even remotely challenging
Charger zone spawning inside on scouts and bbcs
mom spawning on wave
extract
do e1 without cfoaming thunderdome or standing on crystals. no boosters
Or even better (tho i dont consider this cheese) dont lure pablo away. have pablo in the same room as you 24/7
everything it's going smoothly
I started playing GTFO at rundown 7, theres only two legs for apparel?
did it already
its rng what you get for a lot of drops
you don't get all the cosmetics for getting all the unlocks
Ahh i see
better luck next time
just randomly picks from the pool
we never will be able to get all cosmetics
some poor individuals got stuck with nothing but jorts
So I can still get apparels from Rundown 6 too right?
yes
no
you can get apparel that was added in r6, but obviously not from r6 directly
you cant get the r6 exclusives
? you can still get old ones in random drops iirc
unless alpha means you cant get tiger mask anymore
I mean he can tho 👀
but that also includes other exclusives
basically, the longer you've been here since r6, the more dripped out you'll be
i mean i only use 2 sets
lemon
and when i dont wanna look like a lemon
it's like, first come first serve
best back cosmetic is my boy, my son. Plant
only set that exists is amogus with plant
raised em since he was just a seed
he gave you air
secret set bonus that deleted toxic fog. The problem was global warming the entire time
csgo knife skins type o behavior
Fix the game first
How about new tool
Fuck costemetics
how abotu bug fixes*
Only see them on lobby anyways
you see them ingame too except you dont have time to look at your teammates
Some bugs are permanent.
actually making it work past bug fixes
That's what I learned.
hardly even notice what cosmetic color my team is wearing since I just call em by whatever their name color is. But that Elevator Drop? Basically a fashion show
I try to call people by names.
names?
i skip the elevator
wait a minute..
Yep, that noise is too much
the elevator noises, that did you know according to the wiki was just the noise of wind coming through a slightly ajar door in Simon Viklund's home? Pitched down 🤓
This is more common than anything
only way to actually win a run in lfg xD
Solo with extra steps
what is you guys speculation on the heavy item bug?
the carrying anything bug?
ye
dunno how carrying items is handled . if its client or pure host side
given the fact it's related to the checkpoints and only happens with multiple players present. Something to due with one player's client loading different from the hosts or something like that
Had a C2 run where the team got to a checkpoint, eventually wiped, and once we loaded the checkpoint, one of the players suddenly had a cell in hand, despite having not picked one up for a while if at all
i found the best bug report for that situation but lost it
foudn it
so, what is missing from this is BEFORE he enter the checkpoint
So naturally we tried restarting on the checkpoint again, aswell as leaving a rejoining. The weird part was he put it into two generators and it fixed it
but then we wiped again, dude had the cell in hand again, but this time he was carrying three of them. So we slapped em into 3 different generators. just kept increasing by one with every reload
so basically, he was carrying 3 batteries in one
couldn't drop a single one of em
in that case, idk if it will be an easy fix but
have a limit on how many heavy item a player can have could be the solution
but then again, he can't drop the first one
so it boiled down to a "ghost" heavy item
pretty much. And the only reason we even knew he had multiple was because he could put em into gens to whittle down the number
honestly i'm shocked such a mess could be happening in the first place. But this is coming from the place of someone with very little knowledge in game dev. And it seems the multiplayer aspect of coding is particularly rough
netcode is rough
pairing that with saving the expedition data, player positions and items stuff every time there is a checkpoint. seems rough
from my experience
not surprised it's the point with the worst problems
the netcode of this game, if you didn't use cp (and sniper melee), it's good enough
they updated their netcode to make medium ping feel like normal ping
i had played some game where, even if you have 40 ping, you still have desync
try playing back 4 blood

use server
playing NEXT to the server (40 - 60 ping)
enemy rubberband back and forth
need to kill 1 zombie 2 time because desync happen and i need to re-kill that zombie
ping didn't spike
everything is normal
Other games being shit at networking don't make this one good
i said from my experience, it was good enough
You seem to like relying on purely your experience a lot and then phrasing it like facts
Welp, at the end of the day. I don't know shit about coding. And secondly, I don't have some religious level dedication to this game, so I'll just relax while they fix their issues. Never had enough issues to have an extremely negative impact on my personal experience with the game. And the devs mentioned they're working on it. Does that mean I should blindly believe what they say? unsure. But it is what it is. Chances are these bugs are going to be fixed at some point in time
Fair opinion
Counterpoint
Some of us have been here for over 2 years and that view doesn't work anymore
you need to understand that the standard and expectations of vidya games dropped significantly
Well lucky me, i've got another year atleast then
we are simply satisfied by mediocrity
honestly seen so much absolutely horrendous shit from other game companies and such. That at this point this seems tame
i'm not the type of person that settles for mediocrity but people like ^ does
back 4 blood buggy
does alpha even play? all i see is him complaining about stuff
so it's really a good idea to listen opinions like them
hey, you're talking to a guy that put 4k hour into payday 2
than to form your own
so a ten chambers fanboy gotcha
fanboy?
Tarkov is another very unique game I love playing. It also constantly runs into technical issues. I like to cut the devs some slack, and if they're working on it and I'm still enjoying the game it's K.
complain about what?
shying away from their main target demographic of veteran players, bugs not getting fixed at a rapid pace, stuff about modding community. Certainly heard things, but ain't been around long enough to know nor really care about these things
about other peoples experiences
i have different experience from other
like, most of my friend have similar experience like me
i discuss with you, but you don't have any counterpoint, and now you called me complaining?
I mean this is one of those games where if you've had good experiences with it, then that's all good. But that doesn't automatically mean no one else has had a different experience
Alpha is just a simulator for spotting logical fallacies
wow
its alpha lol even veterans state you shouldnt listen to him ^^
tbf his youtube channel speaks for him
heck most speedrunners during r4/r5 stated his opinion is worthless lol
those are in the same discord bud
Yes but what makes their opinion more worth than his?
Like, I can safely say i've not had any outright terrible experiences with this game thus far. And because of that I don't view the devs negatively or anything like that. However I also understand that other people have been here longer, and have probably been more dedicated to this game in other ways. For better or for worst
them you can actively see playing the game
Him too
And I'm not on his side btw. He misses way to many bugs.
you right, i missed so many bug, that's why some of my comment are about how curious i'm on how to get the bug to happen
I know, not holding it against you.
But some interpret it as you saying they don't exist
only helpful thing of alpha i can find in his last 20 pages of posts is where log files are xD
that's fine and all but your guesses end up being as accurate as a scattergun sniping scouts
it's better to guess or trying to find it out
rather than just: Bug happen, pls fix
i have some free time, why not spend some to find that out
game exists pls fix*
I mean shots in the dark don't seem that helpful
but i'd imagine providing actual logs and stuff would be nice
not that bad either
for gtfo it actually kind of applies
but then you get people convinced hacking tool speeds up scans
that's not me
well, you also have people saying: "Dropping heavy carry item before checkpoint help with lowering the Heavy item bug"
which also didn't work
ah, did hear that for sure
not literally you
ye, it didn't work
he just like me, fr fr
as i said would need to look into how the "heavy item" carrying is handled in the game code if its client or host sided
as for whether dropping items works or not, i don't know if there's conclusive evidence towards either
doesn't fix it 100% of the time doesn't mean it didn't help
the previous comment counter the other comment
what
your first comment is countering the latter comment
playing a card game or something? Counters n such
first comment counting from where? my messages on this server?
ok, i'll stop
Any tips on finding GLP-2 canisters in C1? I keep finding myself having used all the batteries on other doors and sticking with 8/9 canisters
you should be getting 9 regardless of where you use the cells
i cant find the last locker or something
you likely missed a locker/box in a dark spot
do lockers highlight on map even if i dont open them?
thanks
I see in a lot of things where people invite others into their game that it says like LF2M or LF1 what does that mean?
looking for x number of players
ah that makes sense
you can look in #how-to-matchmake to understand used terminology
list glp -> query glp_xxx -> ping glp_xxx
In D2 where is the memory stick? He said something about a shuttlebox
5 scout zone, one of the shuttleboxes.
the orange pillar things
I'll have to mess with it but I'll see next time I get on

Hey, any tips on how D1 works? At the start, zone 193 security door has an X class alarm. But there is also an optional door which lifts security off of zone 193. Does that mean that if I do the error alarm, I don't have to do the X class, or it just makes things easier in 193? And does it worth doing the error alarm?
which one is the 193 again
the first class x or the second class x
its worth doing the error to lower the first class x alarm
first
do the error alarm for it
doesnt the error alarm skip the first class X entirely?
yes it does
second bypass doesnt skip the alarm
just turns it from class x to v and move the nodes near the checkpoint door instead of the other end
why is it that after completing like A1, B1, etc. it says, Completed [1, -, -, -] does that mean we have to complete the level 4 times?
.t sector
crap
basically they're for layers
main, secondary, overload, PE (all 3 at once)
- means that layer doesn't exist on the level
if its - it means there is no objective for that level there. if it would say [1,0,0,0] Then it means you only completed main and did not do secondary and overload
[1,1,1,1] means main(high), secondary(extreme), overload, pe where cleared once so you did 1 clear where you cleared everything in a single run
any combination of [y,x,x,x] with x being higher then y is impossible atm
whats a rundown record? (like 6.5 or 7.0)
how you mean record?
in the GTFO complext page it says "CLICK TO ANALYZE RUNDOWN RECORD"
and it goes from A to 7.0
wait nvm
RUNDOWN 7 IS THE CURRENT RUNDOWN
sry caps
Excuse me, Can high-caliber pistol kill a black-scouter with a single shot on its back??
yes but you need to be within 8m and right behind it
so only koning sniper can kill it with long range?
sort of
I just try to find the easiest way to kill it without using a form (can make noise)
sniper is the easiest way
tysm for all suggestions
coordinated 2 man melee
C-foam works wonders as well. Should avoid using guns unless there is only one scout within the room, and also not to many enemies to be a problem
'
`
in c3 you will have to use either foam or dual melee
ok
if they spawn
had multiple runs where they only spawned in ov^^
nothing like breaking into a locker and it's just drugs. Filled to the brim
i only get lockers filled with 3 foam mines ^^ i can make a literal laser show out of foam lasers
lesser known fact is that sleepers originated from cats. Meaning they're actually attracted to the glowing lasers. The reason this isn't a very well known bit of information is because I made it up
Anyone know how much damage that new sniper and old sniper does?
yep
does 11 dmg per hit
then how about koning sniper?
40 per hit
wow that's huge, tysm!
np
also remember that koning sniper has 2.0 precision multiplier while precision rifle has 1.3
koning the usual bigs counter and rifle regular/shadow scouts and smalls
aight, my friend she just wonder if she could use artifact booster for precision rifle to kill black scouter with one shot or not.
i dont think you can do that even with the best boosters
roger that, thanks for the info
if precision rifle does 11 flat damage
so should stick to shotguns, sniper and high caliber pistol 1 shot to the back
you would need 37% special damage booster to kill it from the back
11 * 2 (back damage) * 1.37 = 30.14
seems that my math wasnt the best
tysm for both of you XD
if you are trying for that, try to be as directly behind the charger scout as possible
back damage falls off the more you go off towards the side
then you would need to double tap no?
Hello
oh wait charger scout has 60 hp
Indeed
then it is not possible
double tap with said booster or 3 without (if you somehow can do that no cfoam)
You probably can't shoot 3 times fast enough
what level u tryna shoot a charger scout
p rifle shoots fast enough to double tap though right? i havent used it
should be able to
you can with rev
another reason why rev better
:))))
well for me in c3 not much use if i dont get to armory 
To safely deal with a scout, would C-foam be a good measure?
normal or charger scout?
just normal
Me and my friends have not made it fairly far before so we only know the basic enemies
for starting out in the game? yes later on? try to learn how to melee kill them
Alright cool. We already have someone who can melee them, just wondering for future reference
Thank you
or if there aint a second scout in the room (or 2 rooms away if you have the doors open) you can always shoot them when you think you can deal with the rest of the room waking up
Any particular reason that a new friend of mine has Dauda with an Auto Sentry and Bishop with a Machine Pistol? (never played before R7)
insert all 6 cells in the generator
then the bulkhead door to secondary objective will open
thank you
you'll be teleported to a desert area and you'll have to run to a nearby outpost, find the terminal do the command and it'll teleport you back, find the matter wave projector and use it to teleport back finish the scan and do another scan and finish and then run to extraction
there's a mom behind a blood door so look out
How do I open the optional door in D1?
Which one? If you mean Z203, you can open it after you opened Z193's sec door.
Thanks
what gadgets for b2 secondary?
bio bio sentry mine or swap a bio for cfoam @woeful sedge
Couldn't figure out how to get the damn five scan
Find the terminal, put in the command.
To lower the X Charger scan to a V scan you need to reach the terminal that's at the last room of the furthest zone. ||often has a bunch of charger scouts inside||
its stealth hell lol
I mean you get plenty of ammo and stuff to just go loud with them tbh.
I mean ya stealth the first few rooms, find out which zone the keycard is in, either ||Mother or Tank zone||. Then stealth that, grab the key and do the door alarm. And finally access the terminal. All things considered it ain't terrible in terms of stealth. Even less so with aggressive stealth or just going loud
It is! Lol! It’s a little bit of stress but not as bad as c2 Overload
for c3 overload i did one of the terminal uplinks however when i tried doing the second terminal uplink it said another uplink is already taking place i cant do another one
however the first terminal was crossed out and im 99% sure i completed the uplink
is there a reason i couldnt start an uplink for the second terminal?
Did you perhaps restart from a checkpoint? There is a bug where the uplink connection will already be established, all you have to do is go to the accompanying terminal and type UPLINK_CONFIRM
Otherwise I'd say make absolutely sure you stood by the terminal for the uplink until the hud updated, crossing out the terminal and saying it was complete
no checkpoints i try to do everything w/o checkpoints cause checkpoints bug the game out for me pretty badly especially with cells
next time ill do the uplink confirm thanks for the help
Then i'd say only other thing would be you didn't fully complete the uplink. Gotta make sure the hud updates so that it shows one terminal with a line through it. Unless this is a whole different bug, but given this game I wouldn't be shocked
how to unlock e1 ?
clear all missions main objectives
any estimate on how many rundowns it gonna take to get cfoam and matchmaking fixed? (still having my bet on 20) ^^
next rundown
25
what's wrong with Cfoam?
clipping thru doors/enemies eating cfoam on doors
I mean it's pretty finnicky. clipping through doors or sticking to enemies through the doors. but that's more so general collision. Also some doors keep the c-foamed look even after breaking
also noticed especially with C3 that sometimes you'll c-foam an enemy, say a charger scout. Then you kill it. and it'll leave just a floating blob of cfoam that never seems to despawn
Also had enemies not properly display the fact they're c-foamed. and that's about all that comes to mind
Is D1 Overload supposed to spawn 3 snatchers at a time?
No but it does.
supposed to spawn 1 but sometimes it spawns by player count
and sometimes by packages received it seems xD
how many times do you have to ask the same question till you are satisfied?
Well that is an interesting bug.
same as e1 new enemy spawning twice or more times if there is lag during the door opening trigger
but it will probably just be shelved as a minor bug like cfoam
though we would know if the devs ever checked these channels xD
You are in a fantasy world m8
cant a man dream?
dream yes. chase after imaginary butterflies? nope
How do i get more pieces of apparel? I've finished almost all the challenges in the prisoner apparel requisition section but i was wondering what to do after that
u wait till next rundown I think 🤔
Yep, can only wait after that
or polish your skills by playing the game
well that's great and all, but in terms of apparel they'll have to wait until the next rundown to earn anything. Whatever else they do with their time doesn't really matter
If you just joined this rundown, you could maybe get some cosmetics via R6, but we can't broadcast how to do R6.
they get wiped upon return to R7 unfortunately
Playing R6 is also kinda fucked as well; additional plugins are required for those who want to unlock levels/ progress
when you use the terminal to list the equipment available does it always list the equipment in order of room number? like for B1, rooms 88-95, all items are listed for rooms 88 first and so on?
it was indeed crossed out
its why i was so surprised
(D1 spoilers) ||How many snatchers are you supposed to get after doing the terminal command in Overload on D1? My group has gotten 2 every 4ish minutes and just now got 3||
it's meant to be 1 but desync can cause teh game to spawn more than 1
Very cool 
youj can get all clients to leave and have host solo do the command to ensure you only get 1
and then have them rejoin
What’s better the Mechatronic B5 LFR or the Mechatronic SGB3?
I love the Bionocle MTR 590 🔥🔥🔥 it’s so much better than the Matsador X3-70 in terms of damage 🤯
the Bataldo J 300 is pretty good for close encounters
Bionicle? 👀
Also orange > blue
Try the Bionicle 8573 Nuhvok-Kal-Brickmerge! It wets speed with sheer power and it’s gravity shield makes it the most dangerous of its kind.
It also has 0.1 better ammo float point and 5 cm better fuck off range , idk why anyone still uses the MegaMasturbator73-XFM compared to it

I'm a proud R1 veteran and thus I claim Mechatronic B5 LFR is superior. Deploy it behind a c-foamed door and it's gonna melt the waves with point blank damage + full back multiplier + player count multiplier.
doesnt always work
it does
my last 5 runs say differently
4 snatchers spawning is because desync means events are cloned for client
if you have any other explanation for why the bug happens i'm hear for it
seems you get desynchs as your own host then
how do you explain some solo runs getting more then 1?
Do you have evidence?
It's kind of similar when two people open a door at the same time with enough desync, cloning the events attached to the door, which is why sometimes people get two invincible tanks on E1
make sure people aren't in your lobby as well when u put terminal command in..
which isnt directly cloning but bad package handling
Yeah exactly, I'm not exactly completely familiar with all the technical terms
the event repeats for each player
host side doesnt seem to check if it already processed a package with the spawn trigger and thus uses it for up to each player
Works fine for me
always has for me lmao
D1 solo ive only ever seen 1 snatcher spawn
playing with bots i only get 1 snatcher
cant replicate atm with snatcher instant killing me
standing next to a door is an easy way to dodge snatcher grab
that one never worked for me xD
rip
no but the devs hate parkour so all the previous rundowns they put invis walls
well thats if there is another patch this rundown
it takes a noticeable amount of time for patches
I would not expect R8 before november/december tho
i´d hope it would be after real bug fixes but thats just wishful thinking
Well R7 patch totally fixed all the bugs from R6 😂 😂 😂
? GTFO is bug-free, we don't need bug fixes, just new movement restraint mechanics and new hazards that force players to crouch when moving.
and god exists
People these days
Hey, any tips on killing ||tanks||? Because we just finished D1 and barely managed to get them lol
Yeah well what I did was change elevations so he kept using a ladder lmao
Okay will try, I guess I'm going to need this knowledge on D2 and E1
have 2 persons on opposite sides of him alternating their fire on him
You can have your team distract it and shoot it when it turns its back to you
Yeah I'll keep these in mind
I just wanted to know if there is an easy way
but I guess if this works then I'm fine with it
easy way? wrong game
yeah flanking is the way, elevation as a bonus
Tanks are really reactive to damage taken and usually turns in less than a second
make em' spin
best way to annoy them is still during their screams as long as they dont have their backs in the walls like they normally like to do
since they normally dont turn during their scream
Every one on another side of him and shoot whenever he focus someone else
gotcha
👍
lmao its true tho
easy way is door bug 
Oh, cool; will this ensure only 1 shows up for all the other waves too?
Yes
how to join a lobby of a friend without steam?
have em provide their lobby code. Just copy it to your clipboard and a new button will appear on the main rundown screen asking if you'd like to join lobby via code
where can i copy it to the clipboard?
there should be a button in the lobby where it says "copy lobby id to clipboard"
wait tf it shows up nothing:(
if he gave the code to you its on the rundown screen middle left
for the join button
theres only matchmaking
then either the code he gave you doesnt work or something else bugged out
Ok, thank you for your help 🙂
clipboard is ctrl+c
Make also sure you both BOUGHT the game
Well there you go, that will never work with the legit steam version

damn, I think I did it wrong, didn't buy it cracked. I just bought crack
lol
South america moment
You can buy pirated games from the street
So you CAN buy a cracked game
See GTA san andreas for ps2 as an example
So like, how do I unlock masks?
complete main, secondary, and overload objectives
u can see what u have left to do by clicking "all unlocks" on the rundown screen
most of the rewards are random tho
Ah, so its just random mostly?
i see
Random however main/secondary/overload obj clears have their own pools of cosmetics
While 3 cosmetics are confirmed to be obtained. Assuming you complete everything
is there a way to change the alarm sequence bgm to the early access one?
;((
Will they be planning on adding colourblind settings to the game anytime soon?
in r7 c2 how do i open secondary?
put in all the cells
but you should also do the scan that will pop up before going there
the scan at the end?
the scan at the generators
ok tyvm
Is there a particular strat for D1 OVL?
Retry till you get 1 snatcher per wave 
(Kill snatcher > do objective) * N
||-know the map layout well enough to navigate quickly and efficiently (especially in the error alarm area, which I prefer to take as the end result is a positive net worth of resources)
-figure out spots where you can easily break line of sight with snatchers to bait their grab
-make sure to clear the snatcher before doing an alarm or entering a room that you need to stealth
-2 to 3 sniper sentries and do the Charger class X alarm to avoid sneaking mom/tank + charger scouts with the snatcher pressure on top||
That's what worked for me
Having 4 competent players is the best Strat.

What is the effective order to do the cells in C2PE?
use #1&2 to grab bulk. use #5&6 to do overload
So just take 3/4 back to generator then walk all the way back to ovl with 5/6?
yes
Does it matter if you put 5 in generator before bringing 6?
if you have not used a checkpoint respawn, no.
if you have, glitch will remove the fogs
I see. Thanks for the help

I spent 10 minutes googling before I found no results and realized google was the worst place to look :L
correction @proper glen
after u plug 3/4 in, you return to ovl and clear the zone
then do 5/6 and start the M alarm
we just clear the zone before doing the second main obj for 3/4
you can safe clear the ovl before starting the second terminal
ya but u have one extra spawn point
He's a big boy he can handle it.
whats the devs stance on grenades again?
A no no
The mine deployer atleast requires a mine to kill a wave
a granade you just run around and throw it
They could always try the C4 route
Make it manually detonated, so that it required good timing and some extra skills on top of "put and forget"
Maybe give it like 2-3 seconds of cooldown after being deployed before it can be detonated to avoid "throw and blow midair" meta
Definitely would make for an interesting alternative. Will add more skills to mining doors (imagine carefully listening to the door being broken and then trying to perfectly time the detonation based on just that) but also will make miner more viable outside of only mining doors
then people would take mine since its easier
you could still just run around and detonate c4 when you want
kill the wave
regret adding the mine deployer
😂
return to 4 cfoam meta
It has been 6 months and 11 days. Is sniper melee fixed yet?
its very hard
Hey everyone ! New player here ! I just finished tutorial and i want to try the game but i have questions about matchmaking. Will I be paired with new players as well or is the matchmaking random ? Just asking cause I don't want to ruin a game for good players and if it's randomized i'll go with bots. Thank you !
Mm is random but lfg exists with a channel for beginners
Also most likely they'd be ruining the newbie experience for you not the other way around
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
That's true ❤️
Ok thanks i'll check it out
me and my friends just finished b1, and i was wondering if we should do b2 or c1 next. any suggestions?
b2
thx
@icy cave PE is if theres a secondary objective and an overload. If either one of those are not present in a level you cannot get a "PE" for it. There are currently only 3 levels in Rundown 7 that have PE
I know I finished R7
ah whoops meant to tag @cloud laurel instead
@deft moss From #how-to-matchmake :
PE - Stands for Prisoner Efficiency. This means that the players are aiming to complete all 3 sectors of a expedition in the same run. Alternatively, some people will use the
instead of typing out PE. Only those expeditions that have all 3 sectors can have a PE clear.
@deft moss read here 👆
thank you 👍
What weapons are good for burst fire?
Uh, what are we talking about specifically?
Do you mean weapons that HAVE burst fire, or weapons that are easy to trigger discipline?
Something that has or would be nice to burst fire with
Currently, this rundown, the only burst-fire weapon is The Carbine which shoots a burst of 4 low-caliber bullets.
Its' bodyshot damage was buffed, and it can kill an average biter in like 2 bursts, but only from close range as damage fall off kicks in very soon.
It's very easy to spam, and is basically a fancy tacticool SMG alternative.
For full-auto weapons that can be bursted if needed we have the default AR, the Bullpup, the PDW and... The machine gun, even despite the fact that the charging mechanic specifically tries to prevent that. But if you can manage to get a hold of that thing - it's ammo efficiency is very strong.
We used to have a proper burst rifle during R6, but it went away in R7
Alrighty, once I get the game running again I might try all of those
Oh and i forgot about Heavy Assault Rifle.
They nerfed its' recoil something nasty in a very specific way that prevents you from tapping it. It now most optimally performs precisely with controlled bursts of like 4-5 rounds. You can still tap it, but its cringe when you do that.
I wouldn't say prevent you from tapping it but rather it's just a matter of controlling it
even then you can still tap fire from the hip pretty accurately within 5-7 meters or so
Well, it basically requires you to guess where the target is, because the whole gun jumps upwards with each tap and blocks your FoV
Never seen a gun perform like that in any game ever
that's if you tap fire it too fast
HAR benefits from controlled burst/tap firing
you can't just tap fire as quickly. especially aiming
full auto can be controlled to a degree depending on your recoil control skill
yes we added actual recoil to the gun to disincentivise going full auto
that's why it prevents you from tap firing in a very specific way
incredible logic
wouldn't surprise me if they added semi-auto recoil increase vs continuous firing recoil
in which Vanguard has this but that's also a shite game
Question on R7D1 Overload: I tried earlier today and the added error alarm spawned an inconsistent number of enemies per wave. Sometimes it was 2 per wave, other times 3. Occasionally just 1. Is this how it is supposed to work? It felt like a big ammo drain
It's the assumption, it's only supposed to spawn one per 4 minutes, but due to desync it can spawn up to 8 (if you get the double spawn glitch).
However, if you get to a checkpoint all the enemy disappears if you restart.
Ouch ok. Good to know it is not the intended amount of nonsense. Next time we will push for a checkpoint then. Sort of gave up when we realized how many were coming after us
yes




