#gtfo-related-questions
1 messages · Page 1 of 1 (latest)
Continuous
are the 4 legged monsters - that take me away - the so called snatchers?
yes
Offically pouncer/snatcher. But you can call it whatever you want.
imagine calling it a pouncer
I call him Swiper
Swiper no swiping
Yeah, it's exceptionally cringe because they literally do no pouncing.
L4D hunter actually pounces, this thing just walks up to you, grabs you, and goes home.
So that name really makes no sense and we should stop calling it that.
the devs called it pouncer and the devs are the only single source of truth we can have in this game
naming logic aside it's simply rational to call them that
Not when they are literally wrong by definition of a word.
It doesn't, it just stands up
That's the animation they leaked during r6
He stands up to get a clear stomach shot
To spring or swoop with intent to seize someone or something: a cat that pounced on a mouse; watched the falcon pounce on the baby rabbit
Technically counts, but I can't describe his animation as springing or swooping
call it what you want I'm just saying to works
Tentacle dogs
And I'm saying it's cringe
He do be jerry
Then again this game's naming conventions were always pathetic
Pouncer is only popular because the anti-snatcher crowd legitimately doesn't have any other names they can get to catch on.
literally only call it that because i interact with code more than i do with the community kekw
so joke's on you
snatcher is cringe then, that's not the ingame name of it 
Data mining doesn't count
honestly who tf cares what we think
devs called it pouncer, pouncer is a legit name, gg wp
don't like it, add it to the dictionary
or go to 10cc and rename it
Kek
BBCs
One day they should add like a codex update and finally give enemies proper nicknames
Personally I vote to rename shooters to sporeheads
yes clearly that's what devs should focus on instead of all the other things that need fixing
Never stoped any of them before...
I was talking generally
Never stoped any devs from working on new cute stuff instead of improving what's already there
so you're saying that it's even less likely that devs would rename them
I'm not saying rename
Technically many enemies do not have an officially acknowledged name
depending on how you define that, either none or all have it
The only ones the game uses are "the sleepers" - which basically applies to all of them - and "Big boys" which specifies the threat level, but still not much helpful
bad thing be bad
me go brrrr essentially
Everything else seems to have been created purely by the community and exists purely as a meme (scientific definition), which explains the unimaginative naming conventions
And even then
Artek
What’s the scientific definition of meme wtf
it's Artek himself
Concepts and ideas behaving like pathogens - spreading and "infecting" individuals
For example the childrens' games like tag and hide and seek exist purely as memes. There is no book that explains the rules, children just explain them to each other with words only.
You have lost the game.
seem to be losing it a lot recently
well you lost the moment you remembered it
Wtf are you talking about
The noob....
dont forget squidward
Hey guys, me and my friend just bought GTFO today. Any specific tips for anything to know before I get started tonight?
.t tutorial
New to the game? Check out these guides
GTFO isn't a game where you'll find a classic "press space to jump" tutorial, instead, we tried to make the first map A1 as self-explanatory as possible. A quadrant in The Complex has also been secured for Evaluation of new players. We also collaborated with the community creator Professor Scaler. He made one guide for A1, and one that touches more on the different systems in the game.
A1 Guide
https://youtu.be/x2ppSAewh7k
Beginner guide to GTFO
https://www.youtube.com/watch?v=UdMxvQ0Jiv8
Another new rundown, another new A1 level guide. We've been here before, we all know how this works. Unless if you're someone new, in which case welcome to GTFO! The complex is a cruel place so let's help you survive your first mission!
00:00 Intro
01:24 Loadout
03:17 Zone 43 & 44
04:34 Zone 45 & 46/47
06:56 Zone 48, 49, Extraction
11:05 Outro
...
New to GTFO and looking for some guidance to get you started? Then look no further! Here you'll learn everything you need to know to gain a basic concept of what GTFO is and how this game operates.
00:00 Intro
01:18 Table Of Contents
02:08 What Is GTFO?
04:49 Finding A Group
07:48 Loadout Selection - (Guns & Melee)
08:55 Loadout Selection - (To...
this should help you
Thank you! Looking forward to getting into it
hey! is there a way to invite friends to a game?
Should be able to directly invite em via steam overlay, but you can also provide them your lobby code. If they Copy it onto their clipboard a new button will appear on the rundown screen saying something like "Join via Lobby Code"
i might be missing it but is there a private lobby option? im only seeing matchmaking that goes into public
Select the level you want to run with your team, and then "Host Lobby"
thank you!
no worries mate
Is there any level which has infection in it?
Several of them
The list : ||B3, C2 & E1||
For the last one it's a false issue
Rather it prevents you from going back to loot
any news on if we get any bug fixes before r7.5?
It's still mid vacation
so nothing before 7.5 gotcha
I hate extensions
id rather have real bug fixes
but since we dont get them i hope for a bug that causes the game to deinstall itself or corrupts it so they actually have to work ^^
Well, no, we don't know rn.
There were some major bugfix patches post-vacation in R6, so pretty likely.
...surely
Post vacation bug fixes are just the perfect warmup after 4-6 weeks of vacation when you've forgotten wtf you were doing
nothing much going by how most bugs from the last bug fix patch notes can still be met

from what i remember they don't really start doing anything until like mid-august
took a break from a while, how is the game looking? Apparently there is a new rundown
Rundown 7
still got that C2 helper from the previous rundown, lemme change that 
oh sweet it is the new one. Any major changes?
Hell yea there is an E level
@floral pecan oh hi it's been a while
Hey man welcome back 🙂
its less than they hyped it for

wb :)
It has been a while indeed, appreciated 
well i believe u gonna love c2 this time around, mighty juicy fun
i am interested in that E1 a lot, never played a E level so far
the worse i've had was probably one of the first D levels where you mostly died from fall damage and it was dark af
mostly cause everyone was new to be fair, but it was a blast
Do I just join a voice chat or how does this work, playing with people wise
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
yup, sounds familiar
What is the best loadouts to run with
hel revolver is the only main weapon in the game
Ok so, how many enemies are supposed to spawn periodically with the D1 Overload? Is it 1, 2, or 4? Since I've had all 3 happen at this point, and it isn't based off player count because I've had 1 with 2 and 2 with 1 on multiple occasions.
use anything that isn't precision rifle :^)
1 is the intend number, if you want to get 1 to sapwn just have everyone but the host leave right before the command after that everyone can join back and it will only be one
then how do i get more than 1 solo
you have ??
yes
i dont know man i have done this 20 times now it works everytime ?
have you gotten 4 or just 1-2
4
werid now i have to do more testing give me a sec
Yeah, I've had 2 spawn when I was alone, before
did it happen to be your first run since launching the game every single time
ofc you have to relauch gtfo every game unless your spaming one level
you say that like it's normal
maybe...
solo solo, or solo with bots?
(I don't know if it makes a difference, but it'd be a thing to test I guess)
i dont remember
i dont think i had bots
i had also played with actual players before it
without restarting the game
Theres no way the amount its randomize
Does the datablock says something about it?
Acc. to datablocks waves are supposed to be 1 at a time.
The usual multiple wave bug is definitely latency, haven't heard of the solo bug.
Might be multiple issues.
Repeat of the multiple birthers in R3D1?
You think the objective trigger sometimes bugs and triggers multiple times?
Resulting in more snatchers spawning
Something like that for solo play, yeah.
and the scout thing happens a lot more for me solo too
where the scout alert gets stuck in an error loop and breaks all enemy ai
does smg one shot babies in the head?
no
this is why I hate auto mains into birthings
I end up having to land shots on headless babies
does the assault rifle do it
no
pretty sure all the auto mains create live headless babies
all the auto specials should 1shot babies to the head though
Take Hel Shotty. Hold down trigger until Birthing Animation complete.
what catagory is the baby under in that doc
Baby Srteiker
idk about baby striker I thought you meant normal small enemies
and I don't see them in the chart
SCroll dowb
yeah but like, they aren't put next to the damage stats
No. Cause they aren't weapons. They're a seperate table.
I mean they aren't in the "shots to kill" part
Ah, I see. Also no, just because they're such a niche enemy
And, fairly fragile at that, with 5 total hitpoints
most weapons 2shot them.
wait so if baby strikers have 5 hp, and assault rifle does 4.38 dmg, wouldnt a headshot kill a baby with assault?
Yes. But the Assault Rifle doesn't do 4.38, that's the pistol
if you shoot them from behind, 1 headshot
the AR does 2.19
aka occiput or however it is spelt
oh i was looking at ff dmg
heavy ar one shots them
so only pistols can
for c2, would it be better to do the overload asap or after the room wide scan for the final zone?
Most guns can. Only the SMG, Bullpup, PDW, AR and Carbine can't.
after the final zone would be easier
though, the Carbine still kills them with a full burst anyways, so... YMMV.
and what do you suggest, checkpoint after or before clearing the overload room?
during cells 3/4 (with error, less fog if you're quick) or during 5/6 (no error, full fog)
pick your poison
haven't really considered that before. I hit the checkpoint after clearing overload though
full fog sounds better
with error we wiped every time
error is the harder of the two
Just remember, there's no disinfect station on that level
full fog is manageable with repellers and meds
so hope you have infinity repellers, or are okay with 15 health for the rest of the map
Getting close on the C1 duos now btw @silver fable
We just had a run where we died at the security scan on the way to extract
after main
I see
nice
we practiced the final section a lot but we still aren't that consistent on it
But we'll get it soon
what worked for me is pulling first room when the first wave after scan complete dies down
as opposed to just throwing yourself in there and hoping to get through
oh idk things are getting like hell in that room
methodical, rather than scrambly
we peg it as soon as we can and mine cfoam behind us
seeing as we have those tools it makes the extract run quite a bit easier
but holding til the door opens harder
whatever works for you, I guess
Yeah... that loss stung a bit because we normally don't wipe on the run to the extract
but hey, its a really good level of challenge for a duo run
I usually find that scrambles to extract that you'd do as a 4man don't work as a 2man
similar situation in d2
all the 4man teams just run from mainframe room to extract
but it's actually reasonable to slow push
and works better for the duo
I'd probably agree if we didn't have mines
probably more consistent for 4man too, but people freak out
but getting on the other side of the door to the enemies is just too good to pass up
keep in mind spawns can come in ahead
and there are snatchers who mess it up
and there's res in the rooms
finding the ammo in the first zone post-scan was clutch for us
and even for a slower push you can still buy space with mines when you get through the door
idk, maybe its a skill issue but the situation in the scan room at the end is not really tenable
We cannot continue to hold there
what's a way to counter snatchers?
learn to stagger them
choke shotty and deagle are good at staggering them
I'd aim the first shot at the bit of exposed chest you can see when they're running at you
I believe the head is armored
what if I am not holding either gun that is good for staggering?
like for example I got a sniper and a hel revo
land your sniper hit first, quickswap to hel revo when it rears up to snatch?
but also maybe you don't need a sniper
sniper's pretty niche in r7
why do you all say niche to bad stuff? 😅
sniper's not bad
niche is like, just a little better than average
but not a solid thing
from my understanding
they've just designed the levels in r7 in such a way that sniper isn't as useful as it would be in r6
niche means not broadly useful
specialized
good in some situations, but not in most
it's not a simple gradation between "good" and "bad"
you'll get a lot of work out of sniper in e1, fwiw
extract? I would guess that you're permafoaming for as long as possible
no the containment scan
we are on the verge of getting overrun towards the end
so the best option for us has to been to run behind the first door we can find and cfoam mine it
Most times after that point its been fine
but there was a giant, we shot and alerted the next room so we couldn't easily foam mine it
the room we were moving into, that is
barring that, put out a lot of foam to slow the waves
yeah we put a lot of foam down at the start of containment scan
but the greedy snatchers gobble up a lot of it
but we're getting more consistent
if you can make sentries work on the S scan at the beginning, you'll probably have an easier time on the arena scan and escape sequence
perhaps
But if people haven't done it this way before would be cool to do it in a new way 😎
sure, if making those tools work for it has become a quest for you then go for it
I don't really have any other ideas to get it the rest of the way through, though
its okay, we aren't stuck
good luck nevertheless
we've been seeing improvement each time
just letting you know we're getting close seeing as we talked about it before 😉
I mean we've done it with checkpoints
👍
But just getting a checkpointless run is the thing
checkpointless is the true gtfo experience
honestly while checkpoints are fine as a help
Its insane to me how some people use them as a crutch or even play only for them
who cares about getting better and adapting when you have brickwall takedown gear (your head) and a checkpoint…
Why get better at a game, that is an insane concept 😅
just activate god mode and let others know how shit they are for actually trying

thats how you know you made it far
I prefer taking 8 hours to finish a level by re using a CP o er and over and then go whine that the game is too hard
sorry, to my knowledge there's no leveling-up or mechanical progression system in gtfo, you must be mistaken about this getting better bit
8 hours? What are you? A speedrunner?!
Always these elitists
i think it shoots a little too fast for this actually
can pace it better manually so the mag lasts longer
was the same with combat shotgun before
Especially when they use those damn cheese strats... Like dude
My group is insisting that The Baby can take damage. Is this actually true, or are they being overly cautious?
not true
I was right then, awesome
Look, that's a waste of Precision Rifle ammo
Look, they refuse to use Bioscanner and flashlights, so I need some way to see enemies during alarms
what the fuck
The thermal scope is stupid useful--thank you, though! The information will be very useful, and I will be rubbing it in their faces
They're insane, and think that the scanner is low-skill
oml
and they say that the flashlights don't help
Asserting dominance, yes. Perfect.
It’s very helpful for someone who can’t hear
Damn, that didn't even occur to me
Yup. I’m one of the very few or only deaf player here
Thermal weapons are basically the ONLY weapon that allows me to stealth against shadows
R6 shadows was fucking hell for me
Those were terrible, yeah. Only time the boys I run with would use flashlights
Well… for me they’re hell cuz I can’t hear them when it comes to needing to stealth… Biotracker does NOTHING but tell me where they are but not their state
This run… I’ll admit… I went maniac on stealth killing ALOT of shadows out of revenge
Even unnecessary shadows
It’s like “oh thermal!…gasp! I can see them!! goes manical on spearing each and every single shadow in b2
Spear? KNIFE is the way to go : )
Even the shadows in c3 were not saved from my manicial revenge
And in D1… let’s just say that my shadow revenge was quenched from singlehandily killinh every single shadow during that first X alarm…
Just literal “hahahahahaha!!! Die die die you Fs!”
“This is for all the hell you gave me in R6!”
heheheh, I get that sentiment
XD
But seriously… shadows are the WORST enemy you will encounter when doing Soundless runs…
Everything else can be dear with because there’s a visual attachment to them
Shadows… fuck me! Glow sticks don’t work… they’re very sensitive to flashlights… and they’re invisible
Just gross, yeah. It's good for a difficulty curve, but they must be hell for accessibility. How would you balance that? Besides always having access to thermals
Well… I spent AWHILE to find my groove
I would say at least a FULL week of gameplay
As for accessibility… for the most part it was good until audio logs. So happy to see that R7 have ingame transcripts for audio logs
Also to play the game without sounds, you gotta use your eyes and various things
I've been working on a spreadsheet with all the weapons but it seems like I missed a few even though I went to the wiki.
Does anyone happen to have the stats for all the weapons in the game currently? thanks
This doesn't have everything. Maybe if you jump on the modding server you'll get more data.
.t modding
GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)
many thanks! this is amazing and just what I was looking for
cool beans
egg
I tought you were playing with clowns, not the entire circus
Does pulling out the hacker tool speed up security scans?

not anymore
so half of what i meet when i match here on this discord
anybody know how i can gain access to older rundowns?
my friends and i want to play r4 again so bad
It never did. Even then. It was specific to a booster that is not obtainable anymore
It's the same bs like people telling you spinning in circles and crouch spamming makes it go faster
it did with the booster
as you said yourself so ... why destory yourself 3 sentences later?
yes, i'll DM it to you @ember marlin
we are not allowed to talk about that here sadly
Yes but people were saying the hacking tool sped up your bioscan speed way before boosters even existed.
And again. That specific booster is not obtainable anymore
The booster existed because of the rumor.
yeah the rumor we spread
anyone has an up to date data sheet?
Wait, the booster that increases scan speed can't be collected anymore?
O h .
I totally didn't waste those. Not at all.
I get the strangest feeling that not everyone here agrees with that statement. . .
Dusk is correct
so basically r5 had these weird conditions, like bioscan speed when you're in glowstick proximity or if you're holding hacking tool
r6 changed it
muted with no conditions attached
bold with you being in human prox
agg with you needing to be 50 hp or above
and maybe some other condition, i forgor
Wheres muh above 40% hp
i want more weird ass boosters
conditions are listed in the wiki
but i remember some from the top of my head like
enemy prox., human prox., >50% hp
for D1, is it good to bring a mine deployer?
or a cfoam?
considering that two sniper sentries and one bio tracker will be brought as the other three
third sentry might actually be better
but I guess mines have some use during error
with third sentry you can have a sentry pointed at each entrance to the hub room during terminals
ah true
so three sniper sentries?
sure
maybe don't deploy them all at once in most parts
since with bio they'll eat a lot of tool
actually I'll check how much tool there is in the level, gimme a sec
10 uses for terminals section, so you can probably run them close to dry before that
maybe only deploy 2 for the class 4 alarm in the error section
that sort of thing
basically watch your tool supply as you go
that said, it's not hard to just kinda shoot the waves in the terminal section
it's so weird, I'm having a hard time imagining actually needing more than like 2 tools for d1
Just by answering "yes or no", are there new enemies aside the one i found in ||C1|| ?
Well yes but actually no
Oh i think i get it. Thank you 
even with, bio + 1 sentry is probably fine
barring the current broken state of d1 overload
Yes but dissapointment Inc.
Also heavy AR and hel rev still seem to be the top guns for the most part? From what i can tell
HAR got some nasty recoil added
not a lot of people seem to think it was a good change
me included
we shouldn't go for laser beam recoil kind of gun
c3pe duo is also fun, but probably the hardest duo in the rundown
nerf the recoil of the machine gun would justify the buff
I think they should've probably just hit the ammo on HAR
let it be the exacting honorary semi of the autos
with the recoil nerf, you just shoot slower rather spam HAR
last rundown everyone spam HAR because it was better than MG
MG the mistake was probably the damage buff
basically buffs ttk, damage per mag, and ammo efficiency at the same time
I think people overstate how gross the buffs were though
the gun is ass solo/duo
you haven't seen the teammate i have
Guns should be balanced around solo/duo?
basically solo the wave with MG
nah, and I agree that it's a bit too good
Oh it did? Fair honestly, that gun is amazing
Pretty sure everything is balanced for 4 "normal" players @craggy pier
I was being sarcastic
Ah, gotcha
I'm not a fan of nerfing the gun by making it feel like crap
It is much better than any other secondary as far as stats go. Only revolver and machine gun get close
the gun should be good in their own way rather than One for All
That ^
Heavy ar is just good everywhere
The only thing it can't do is kill scouts, i guess
And can't kill giants as efficently as a sniper can
HAR has damage, stumble and ammo
the only thing I found really suss about HAR was its economy into bigs
basically on par with the shotguns
Most guns have around like 2 efficiency vs big guys
Aside sniper
Sorry, secondaries
Well, normally you just go poke em in the back
If you can
But that makes the sniper actually usefull
Which is why i really like shotty. You can stun them and go poke em behind
my view is that if you hit the bullet cost for the HAR, then you make people use that smooth, accurate-firing play to try to maximize the efficiency of their waveclear
while also making it less viable as makeshift support gun that can focus down giants from afar
also allows MG to kinda have more uniqueness as the messy overspill special
The data never tells the whole story for sure. Like i was all happy with my DMR yesterday and i could not line up shots, which just made us die cause you needed something to shred hordes, not place your shots
And dmr on bodyshots is quite bad
sure, but that's true for most guns
Sort of, some are better suited for when you need to spray away
Pistol is a good example
Staggers like crazy
I don't expect people to reach peak efficiency with HAR very often, but nor do I expect them to get there often with shotguns or whatever else
I tend to keep extremely high efficiency IF i got enough LoS with DMR, but i mean that is not a surprise, it is what it does
But as soon as that LoS is gone.. it becomes more problematic
does the IIX syringe work for one hit, or for a certain time window?
hello anybody here?
what are the codes that you are supposed to input in the 4 Terminal Phase of D1 near extract
both
8 seconds iirc and one hit
ini tab to start on main Terminal
ver tab on designated Terminal
con tab on main Terminal
Time window
8s iirc
or probably 5 🤔
Thanks a bunch man.. ❤️
I see, that explains why I wouldn't 1 hit a giant in the back of the head after killing a charger scout 😅
another question
I'm on C3, and there seem to be a lot of c-foam mines. Shall I use them for taking down enemies, or spare as much as I can and only use it on charger scouts?
You should use the c foam there is only 8 charger scouts
👌 appreciate it
Heya, new player here, can I kill scouts with a knife on one hit?
only on the back of the head. it is easier if you jump before you hit them
you cannot kill charger scout with knife
Thanks!^^
Devs back from vacation yet?

There are enough products, use them to prevent your c3 from turning into this:
https://www.twitch.tv/videos/1515808088?t=3h46m27s
can high caliber pistol one shot charger scouts?
the small ones?
yes from the back, cant be off too far at an angle, and within 8m
ok thx
is it better to go B1 -> C1 or B1 -> B2, as a function of difficulty?
B2 I find more difficult then C1
i sort of figured that was the design loop
down the core 1s would be less difficult than going right to the 2s and 3s
"less" is doing a lot of heavy lifting there
D1 can be pretty bad
is it worse than c2?
It is about par
that tracks
that deep in the RD those should have some parity
it took me and a buddy 4 days to clear B1 with 2 bots
I cleared it Saturday, but we haven't been able to clear it together until just now
When you get into C's you will probably need 4ppl
yeah, i was trying to not invade someone who knows wtf to do without first putting in some work
at least if Hackett ruins everything, it's my fault
People here are pretty good about not spoiling things, just have to ask them not too
i'm not totally against help, just don't want a speedrun
This game can be very difficult, but we all struggle at one point
Just ask if you can lead with them offering advice.
people are pretty chill, co-op games are like that.
I mean, there is #lfg-beginners for that
Don't think the bots do damage anymore
or you can just ask for people who haven't run the level
they should
it doesn't matter if i tell him that the bots aren't trying to shoot him, he runs in front of them anyway
I never noticed it, though I use my bot as lambs
they definitely will shoot you if you run across their LoF
Sounds like your friend needs to cool it.
hehe, he's very competitive
i'm trying to coax him to practice self-restraint in this game, it's not a shootem up
Well, let him fall so he can't get up.
that's happened 🙂
RIP
we made it tonight through B1 in about an hour, so he got to see how much difference it makes to try and stealth kill as much as possible.
you're talking about the heart beats/pink pulse
I'd say b2 is easier
I'd say the only thing in b tier that's harder than c1 is b3 overload
Hmm, I struggled with B2.. C1 was easy
strange
I don't know
B2's only "hard" because it's loooong.
b2 has what I'm pretty sure are objectively less stacked alarms
You're potentially more subject to mistakes when you've been playing it for a lot longer.
also b2 doesn't push you through packed sleeper zones with errors going
Don't know why. Might of been that I was pulling a 24 hr day
Ye that sounds like the reason to me.
xD
Difficulty-wise B2 Is really quite chill.
b2 is the definition of "some stuff that happened I guess"
"Some stuff happened but I couldn't see most of it through the fog". 
Fog can be.. annoying
Eh, only the spicy fog IMO.
I guess you learn to manage fog with experience
like, experienced players are just as bad at fighting in full fog as noobs
they just know how to not take fights like that
Can hit what you can't see
unironically the way to avoid fog in levels were it rises is speedrunning
Spicy fog is just annoying because it's like moths to a flame with my mates.
They can't not go into the goddamn fog.
I'd say c2pe and c3pe are among the hardest things in r7
d1 is easier
d2 also easier
C2PE intended is the hardest ovl by far
Literally the other week doing B3 PE, and one of my buds went into the fog to open a box with fog repellers in them, when there were plenty behind us outside of the fog.
probably by design, d1 and d2 are marked as story levels
i may go back and work on the other A stuff before going too far into B
I would rank B3PE second hardest over C3PE
D1, just have to get lucky on the terminal roles
i'm in no rush to do all of RD7, just finally9 getting into the game and getting a feel for it
I honestly did not find B3 P3 That bad, other than fighting my idiot mates.
D1, just have to get lucky that the level actually works as intended. 
I don't think b3pe comes close to c3pe in difficulty
oh yeah full level wise C3PE
b3pe is also only peak difficulty at extract, and I think c3pe is both difficult for far longer, and more difficult at peak
Didn't really have anything serious. Had a weird frame issue, but that cleared pretty fast.
My first run on it was clean. The second run (when we were experimenting with the OVL) all three of us had the issue of the game locking up for a few seconds when a sentry got deployed.
so, when you talk aggro, are you pretty much free to attack certain enemies standing up, as long as you're not flashlighting others, as long as the one you're attacking isn't in the "alert" state or pulsing pink
I know you can rush sometimes, just not sure the timing of that
theres a chance that the one closest to them will wake up from your melee kill
but only one
just something to keep in mind
you have time to kill it too
I think there is a chance of 1 waking within 8 meter bubble with Line of Sight
yea its now easier than before to deal with it
so, if there are 3 nearby, does it pick the closest, or can it be any of the 3?
and we're talking clustered, not just "nearish"
any
the worst room we just got was 2 big dudes and 5 sleepers
all crammed around the 95 door
i cant wait for you to see D1’s stealth optional section then lmao
Knife can be helpful for crowds. Though I like the bat for the stun
thats a good ethos sometimes
guess i need to add the hammer into themix
some rooms you ‘really should not’ kill anything or wake anything
^
Legit my team gave up on that on our D1 Attempt. Partially because we were running on a timer before one of our guys had to leave but mostly because stealthing is probably their weakest part, especially once you involve scouts and stuff.
yeah, i'm getting better about learning B1 for what I can skip completely
i am a fuckin nut for those, i love doing them
its gets my adrenaline so high

We're outright just not bothering with that when we do OVL And just going straight for the ||Class X||.
scouts are friend
See I'm a mix, on one hand I do want to do stuff like that.
i don't get touched by the tentacles, but I can't whack em
want a scout tip?
Solo a match and practice
ofc
On the other hand I absolutely do not trust my mates to handle a loud situation, and I'm not interested in getting the blame for it (I already get enough of that when it's not my fault
).
walk into the feelers and melee jump its head / aim higher than normally
im not joking
yeah, i solo'd with bots when I cleared B1 the first time... took me 2 hours cuz I was doing everything super cautious
You have like 1 second after a feeler touches you to kill the scout
yes
you get more time if you're following the feelers back, yeah?
cuz if you disturb it without feelers, it screams right away
oh, you mean follow them back as they're retracted
Here's my scout tip since my mates still refuse to acknowledge it: so long as there are no normal enemies around, you can move freely around the scout (keep in mind that sprinting and walking will make it put feelers out earlier, +what Prof said above).
move into them as they are deployed
yes
its a serious tactic
Don't treat it as a normal sleeper and slowly crouch walk around it or stop moving unless there are other sleepers around.
i've walked under them to position for a strike
and then borked the strike and missed
you will want to stand up there
Make sure you're aiming high, especially with the hammer as it arcs downwards.
aim higher than you think, always
yeah, that's what i gotta do
i usually hit the shoulder
then it all goes to hell
It has to pop the head, aim too low and you'll just hit the upper chest and that doesn't kill it.
i'm super impressed with the lighting and sound, and how much you can get done in nearly total darkness
indeed
i played this game waaayyyyy too high the other night after an edible
Game is very well done, just an Indi Dev team.. Can't get thye AAA coverage
reviews on steam are helping to clinch sales like mine
good
Game is challenging, but addictive \
yes
Nah, solo E1
D2 Is fantastic.
i love the gunplay, sounds and environment, strategic choices
i would sooner kill myself
xD.
id have stress the entire fucking mission lol
as soon as i get there its instant stress
Meanwhile me literally telling my team to ignore E1 Until we do the other stuff.
I don't know if it would be possible
I do not have faith in them. 
I think a couple have.
Really? How many years did they lose in life?
tnenpi said it took him 8 attempts
Honestly I imagine if they're soloing a lot of stuff, the stress of it has probably gone at that point.
Outside of certain close situations.
the problem with soloing, is that every level (except R4E1) has a very set solution on how to solve it. You can infinitely kite sleepers if you understand the basic mechanics. But once you learn that much about the game, every level becomes easy (except R4E1) and boring (except R4E1)
R4E1? Started playing R5
R4E1 solo is also boring wym
started back in R1
basically made no progress until R5 (admittedly didn't touch R2) when we finally had a 3rd player
making actual progress in R6/R7

Game is growing in popularity each Rundown. Wish it had more life later in the RD though
hey does it work to use c foam on tank
rip
Kaina stalls about 2 months after update
R4 was god rundown
I think it works to foam a Tank but like, the duration is too short for the cost, no?
I think it needs like 40 blobs
its not worth it basically
Never really used the trip mines
Besides C3 You don't often get many to my knowledge.
C3 was fun
”yes” but thats a massive fucking waste lol
you need a lot of foam
and it doesnt last long
yup one tank in final
Honestly. just run the tank around a glass wall
and we get destoryed🙃
I'm referring to the tripmines specifically.
The tank at the end of C3 Spawns after it hits 0 IIRC And shouldn't really reach you until the end of the scan,
2 grenade
IS it?
its 2
you can only do 1 grenade if you have all c foam portion booster
Hmm
R5C2 moment i think
I focused on running away from the babies at 95
Maybe? I didn't really foam them this time. I just shot them
at the end of C3 You could also just position someone to the side (walkway) to draw the tank's aggro.
R5C2 overload prenerf 😍
"what happened if i c foam the tank and we just kill it really fast"
1 c foam grenade and the tank still moving

Can anyone tell me the "practical" as in beyond bragging rights of completing certain levels and objectives in this game? Now I understand that cosmetics drop on completed runs based on a pool, is that 3/4 pools with a main/secondary/overload/PE pool spread or are there unique pools to certain levels like an E1 pool, and is there special rewards for say completing every main/everything in a rundown?
all the rewards are explained on the rundown screen if you click on the little cosmetic thing
random reward will give you a well random reward
and some rewards will give you a specific reward
thanks man, that helps a lot with the fixed rewards. I thought there were random rewards as well that drop at a low % chance as well though, is this not true?
ok, and the random drops are like old rundown gear, like something say from rundown 4 has 0.5% chance of appearing when I finish any given run kinda thing?
in essence?
yep
apparel as reward for completing expeditions started in r6
my understanding is that there is one big pool of apparel that is drawn from when awarding you a random apparel item
r7 added things to that pool
you still get random cosmetics that were added in r6 yes
except limited time ones
like the tigris
and level completion rewards
...both of which aren't random
cool, thanks for the answers, so fixed rewards for doing the hard stuff in the current rundown first time and a large pool of "common" stuff you might get whenever a run is done
Noting just in case, you won't get any more cosmetics for completing same levels
aside from the general random pool right? I get if you are doing the fixed 4 overload to get the fancy backpack, it's the 4 different overloads, but the random drops are a small percentage that only ever rolls the first time you ever complete a run right? With my luck I'd never get anything from the random pool 😄
like you make it sound like you only get anything ever the first time but with the random pool is what you get random but you absolutely will get something on first completion but never again? Is that it?
lets put it like this
you get 1 cosmetic per stage
so you cannot redo the same stage and get a new cosmetic
and theres separate category where it requires you to do X objectives for Y times
ok I think I got it, so you can get:
item for 4 overload, item for 4 secondaries, item for 10 main
item for first time completion of stage
all of this theoretically you could get on first clear of a stage but the last part is only once on first clears
im not sure if i got it right my brain isn’t functioning properly at the moment
if say you has a PE stage as your last stage for some reasons and did it PE first time
check up with another person
kk
but the important thing is the general pool is pulled for a random item on your first clear of a given stage
the only things you can get awarded apparel for in r7 are the goals listed under the "ALL UNLOCKS" menu on the rundown screen
if there's a specific reward listed next to the goal, you always get that item for completing the goal
if there's a question mark listed next to the goal, you get a random item drawn from the pool
you cannot do a goal twice
the only levels that grant apparel for specifically completing them are the ones that have goals listed in that menu
i.e. a1, b1, c1, d1, d2
and you will not be awarded any apparel for completing any of them a second time
ahh, so that's what the ? ones mean, I was starting to think that's what it is. So that means if you complete everything you might not get that backpack you really wanted. I kinda like that as it gives certain items a rare mystique as not everyone has them
indeed, you won't get every item in the pool from completing the rundown
there are still people out there who have finished everything but are pining for the hood
I WANT MY HOO-
at least this time you can't miss out on pants, since I believe one of the guaranteed awards is pants
helmet/shirt/backpack, no pants
also which hood?
I want that shirt myself, backpack is nice but doing all 4 overloads sounds like it'd kill me
c2 overload is by far the most pain in the ass overload ive ever done so far
I was sooooooo close on that one a few nights ago
whats so bad about c2 overload?
my team wiped on the charger scouts and bbcs a couple times, but i didnt think too much of it
I also don't want to do D1 just because I spend like 5 hours doing D1 and I have ptsd about that error alarm in the beginning
oof
bigbrain
do the bots go down to flyers
or are they actually able to dodge the shots
no but they refuse to pick up the fucking cell on the ground so i had to make 2 trips
i had a shit ton of luck with the close calls
never again
i thought the flyer alarm in fog would end up being a problem
pretty much having to do it at max infection
and dying to the shots
surprisingly wasnt as bad as i thought
whats even more annoying is the glowing things (forgot the name) that you didnt shoot out
i fucking disgust the sounds they make
i was having a heart attack trying to stealth that zone with all the bbcs and spitters where the cell is
❤️ c2pe
ughhh, I was so close myself there too, I've had such bad luck lately, almost but not quite getting B3, C2, C3, and E1, and C3 wasn't even overload
walk through a massive area bonking people and using c-mines, then get ammo and try to as slowly as possible move back along a track filled with resources for a whopping 20 minutes, that's all.... aside from doing another room full of guys during that 20 min if you're doing overload
you have nothing in c3
you can use artifacts that give you starting resources if you want
but if the runs ruined then you lose it
yup we had a DC in a run where a guy brought starting ammo to make the secondary a little easier
dude was upset when we had to restart
in R7D1 last terminal sequence, what's the right command for the second terminal? I know the game shows 'confirm_timed_sequence'. But in this video " https://youtube.com/clip/UgkxcUU4k2BINauC1DvMN_dE6uZFumdktE5m" the person type 'confirm_timed_connect [terminal num]' instead of '~sequence'. Are they both right? Or is there something wrong with my understanding?
the confirm command shouldn't require arguments
every time I've done it I've just typed con<tab> and it worked
Yes. But press [tap] makes 'confirm_timed_connect' not 'confirm_timed_sequence'... is the game lying?
it does lie
its supposed to be connect instead of sequence
its a typo that was never fixed
i got confused on my first D1 too
How to kill those tall guy?
shoot it, hammer it
you can use any, but hammer is all rounded
back damage is x2
back of the head is x6
Ah.
you also have to position yourself at the back as well to get full "back damage"
which tall guys even?
big striker i think
he didnt specify
he's new
as if i could tell with the stupid roles
he did say he's new a couple days ago
If you assume it's giant striker...why'd you say back of the head is x6?
isn't it x3 for headshot?
oh, that was the FF one
that was used before datamined info
people still use that info
Thank you ray
then ask the person that has been saying that for the last 6 rundowns then
i don't really care about the multi anymore
shoot or hammer, result = enemy die
profit
Who's that said person
x3*
On strikers.

Aren't we talking about big dudes?
ye
Big dude head multi is 1.5x, striker head multi is 3x.
oh ok then
So they're pretty different, lmao.

3 hammers to back and giant dead.
However I still remember playing B2 Ext with new players and they brought knife/Bat/Spear

only map you need hammers is c3 ^^
absolutely new here, are sleeps attracted by the sound of opening and closign doors?

Key word is new players so they weren't exactly proficient on how to effectively use the melee weapons / stealth
Idk how many times I told one guy he cannot tap or slowly move when they begin glowing/pulsing
had that on here in d levels already so....
Gtfo requires restraint from wanting to move away or behind cover art inopportune times
When the dude next to you is glowing and the scout starts walking over 
Thats when you say fuck it, shoot the scout, and go on with your day
when you carry machine gun 
Just shoot the scout
any gun can kill scout if you shoot it enough

The easiest method for killing the scout is to wake it up first. This removes its invulnerability and lets you kill it just as if it were an ordinary shooter.
which levels have toxic fog again?
Yes.
B3, C2, and E1.
Something about preventing players from going back to get the loot they forgot
B3 and C2 sucked all the rest of it
Rundown worth of gas just concentrated in those 2 levels
somone who never uses number emotes
tell me you never saw older rundown fog levels without telling me that you never saw older rundown fog levels
b3 fog is barely noticeable. it can impact 1 alarm slightly, 1 majorly
- overload clear entrance and extract run
(And maaaybe for a secondary datacube)
C2 is also very on and off. And when quick is not rly there strongly
R6 had it fairly spread out. It was almost everywhere, but usually either at crouch height or for 1 painful room or something like that
C2 and D2 were especially bad I believe...
R2D1 tho.
r6 also was very tame with it
R6D2 was baby fog.
How many fog turbines did we had this rundown? One?
Two.
r2d1 is a true fog level. Actually great idea wise, if only it didnt spam spitters and bigs lol
One in B3 and?
Tbh, spitters and bigs have grown on me.
Punished you for fog diving.
spitters for punishing fog diving or bigs for pulling rooms would be great
both with lowish ammo kinda sucks
if 1 thing was changed id have enjoyed it a lot more
We didn't appreciate it at the time, but the reason fog diving was so popular was because the community was plagued by skill issue.
but this is the thing
R6 had 1 situation where you couldnt deal with fog cleanly. R6D4 teleporting you into it
everywhere else you had a million fog repeller or fog turbines
R7 is pretty much the same
It's a lot more engaging if you're actually using fog repellers to 4-man clear rooms.
thats a new thing
Foggies werent rly bright back then iirc
Wouldn't it be the other way around?
Both with low ammo = you shouldn't fog dive.
Wouldn't that be even more the case if you removed one or both?
Smalls are easier to kite, no spitters = very safe to venture in full fog.
take out spitters and you have to fog dive with bigs while having low ammo. So you can stealth but need to be careful
I think the point, though, is that spitters encourage you to use fog reps and to send more than one person in.
The entire reason that spitters were so annoying was because people weren't doing that, they were opting for the worse strat because PuGs just can't handle it.
The best strat, which requires more coordination to pull off, is to send all 4 people in and use fog reps to keep the route clear.
Means you can see spitters and you have more people lighting them, and also means you can kill everything in stealth on the way if you need to.
complains about spitters
but sends one person to pull then he dies midway because 15% hp and 100 inf
sounds about right
i mean you are pulling rooms
Not chilling in full fog without a repeller afk
also my issue was mostly that whenever we went as 4 wed usually semi pull the room anyway due to the amount of bigs
and then why not just fully pull
Absolutely a skill issue.
Just sync.
6 giants in a big room is not something you clear quickly AND get out through another big room
Syncing does not take that long.
And you have at least 12 reps to start, plus whatever stacks you find inside.
3 dimensional rooms with multiple enemys
still enough
1 min 10
🤔 well i never timed it but sync feels like maybe 10 seconds if once starts pulsing
you greatly overestimate the timeframe to kill big rooms
and usually they do start pulsing
I've literally done it w/ the clear-heavy strat.
It's not that bad.
You legitimately have tons of reps.
depends on whether client or host does it seemingly
I mean i agree that its doable with a full veteran team (i was playing with people who dont quick melee giants with bad visibility)
but imagine you dont find fog repellers after rooms wakes
suddenly stuck 2 rooms deep in full fog
great
pew pew
You def shouldn't run out of reps after 2 rooms unless the early rooms are terrible.
And if they are, then the later rooms will be much easier on average.
pew pewed* from fog 20 meters away kekw
thats what i mean tho
late rooms terrible = yikes if smth goes wrong
Then why not just pull




