#gtfo-related-questions

1 messages · Page 1 of 1 (latest)

white kettle
#

Anyone know if the room-wide scan during C1 ends in an continuous error alarm? Or do the waves stop spawning?

noble sierra
#

Continuous

fair fulcrum
#

are the 4 legged monsters - that take me away - the so called snatchers?

daring fog
#

yes

noble sierra
#

Offically pouncer/snatcher. But you can call it whatever you want.

topaz anvil
harsh tendon
#

I call him Swiper

topaz anvil
#

Swiper no swiping

dry pumice
#

So that name really makes no sense and we should stop calling it that.

distant ice
#

the devs called it pouncer and the devs are the only single source of truth we can have in this game

#

naming logic aside it's simply rational to call them that

dry pumice
#

Not when they are literally wrong by definition of a word.

weary mesa
#

The word do work

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You just think it’s tied to jumping

dry pumice
#

Is it not?

#

Let me rev up google

craggy pier
#

it pounces because as you can see

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when it does the attack animation, it jumps up

dry pumice
#

It doesn't, it just stands up

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That's the animation they leaked during r6

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He stands up to get a clear stomach shot

craggy pier
#

there's an action where he springs up to grab you

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so

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it's a pounce, technically

dry pumice
#

To spring or swoop with intent to seize someone or something: a cat that pounced on a mouse; watched the falcon pounce on the baby rabbit

#

Technically counts, but I can't describe his animation as springing or swooping

weary mesa
#

call it what you want I'm just saying to works

vivid kayak
#

Tentacle dogs

dry pumice
#

And I'm saying it's cringe

weary mesa
#

He do be jerry

dry pumice
#

Then again this game's naming conventions were always pathetic

minor fractal
#

Pouncer is only popular because the anti-snatcher crowd legitimately doesn't have any other names they can get to catch on.

distant ice
#

literally only call it that because i interact with code more than i do with the community kekw

#

so joke's on you

weary mesa
#

snatcher is cringe then, that's not the ingame name of it PirateSimon

dry pumice
#

Data mining doesn't count

distant ice
#

honestly who tf cares what we think

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devs called it pouncer, pouncer is a legit name, gg wp

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don't like it, add it to the dictionary

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or go to 10cc and rename it

minor fractal
#

Imagine calling a charger a "bullrush"

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Smh

dry pumice
#

Kek

distant ice
#

if it'll make you complain about it

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i'll call them bullrush anytime

vivid kayak
#

BBCs

dry pumice
#

One day they should add like a codex update and finally give enemies proper nicknames

#

Personally I vote to rename shooters to sporeheads

distant ice
#

yes clearly that's what devs should focus on instead of all the other things that need fixing

dry pumice
#

Never stoped any of them before...

distant ice
#

stopped what

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they've never renamed an enemy

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as far as we know anyway

dry pumice
#

I was talking generally

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Never stoped any devs from working on new cute stuff instead of improving what's already there

distant ice
#

so you're saying that it's even less likely that devs would rename them

dry pumice
#

I'm not saying rename

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Technically many enemies do not have an officially acknowledged name

distant ice
#

depending on how you define that, either none or all have it

dry pumice
#

The only ones the game uses are "the sleepers" - which basically applies to all of them - and "Big boys" which specifies the threat level, but still not much helpful

rigid sinew
#

bad thing be bad
me go brrrr essentially

dry pumice
#

Everything else seems to have been created purely by the community and exists purely as a meme (scientific definition), which explains the unimaginative naming conventions

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And even then

drifting mauve
#

Artek

dry pumice
#

Why tf are we calling them strikers

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They literally never strike

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They bite

drifting mauve
#

What’s the scientific definition of meme wtf

distant ice
dry pumice
#

Concepts and ideas behaving like pathogens - spreading and "infecting" individuals

drifting mauve
#

oh shit, didn’t know that

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Alright thx

dry pumice
#

For example the childrens' games like tag and hide and seek exist purely as memes. There is no book that explains the rules, children just explain them to each other with words only.

topaz anvil
#

You have lost the game.

distant ice
#

seem to be losing it a lot recently

topaz anvil
#

I sacrificed my own runtime just for this

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so thats kinda disappointing

distant ice
#

well you lost the moment you remembered it

topaz anvil
#

Exactly

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So I went to spread the frustration

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I think my longest was like 9 months

dry pumice
#

Wtf are you talking about

neon gust
#

Watch out guys the GIANT_BULLRUSH

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🐸

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GIANT_RAPID_FIRE_SHOOTER!

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😩

dry pumice
#

Watch out, it's the Ass_Buster

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Placeholder names are placeholder for a reason.

soft crater
#

Ah shit. Daddies coming.

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wut

mossy aurora
daring fog
#

dont forget squidward

fallen goblet
#

Hey guys, me and my friend just bought GTFO today. Any specific tips for anything to know before I get started tonight?

ruby wasp
#

.t tutorial

uneven gulchBOT
#

New to the game? Check out these guides

GTFO isn't a game where you'll find a classic "press space to jump" tutorial, instead, we tried to make the first map A1 as self-explanatory as possible. A quadrant in The Complex has also been secured for Evaluation of new players. We also collaborated with the community creator Professor Scaler. He made one guide for A1, and one that touches more on the different systems in the game.

A1 Guide
https://youtu.be/x2ppSAewh7k

Beginner guide to GTFO
https://www.youtube.com/watch?v=UdMxvQ0Jiv8

Another new rundown, another new A1 level guide. We've been here before, we all know how this works. Unless if you're someone new, in which case welcome to GTFO! The complex is a cruel place so let's help you survive your first mission!

00:00 Intro
01:24 Loadout
03:17 Zone 43 & 44
04:34 Zone 45 & 46/47
06:56 Zone 48, 49, Extraction
11:05 Outro
...

▶ Play video

New to GTFO and looking for some guidance to get you started? Then look no further! Here you'll learn everything you need to know to gain a basic concept of what GTFO is and how this game operates.

00:00 Intro
01:18 Table Of Contents
02:08 What Is GTFO?
04:49 Finding A Group
07:48 Loadout Selection - (Guns & Melee)
08:55 Loadout Selection - (To...

▶ Play video
ruby wasp
#

this should help you

fallen goblet
#

Thank you! Looking forward to getting into it

spare lintel
#

hey! is there a way to invite friends to a game?

open fossil
#

Should be able to directly invite em via steam overlay, but you can also provide them your lobby code. If they Copy it onto their clipboard a new button will appear on the rundown screen saying something like "Join via Lobby Code"

spare lintel
#

i might be missing it but is there a private lobby option? im only seeing matchmaking that goes into public

open fossil
#

Select the level you want to run with your team, and then "Host Lobby"

spare lintel
#

thank you!

open fossil
#

no worries mate

azure parcel
#

Is there any level which has infection in it?

ruby wasp
#

Several of them

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The list : ||B3, C2 & E1||

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For the last one it's a false issue

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Rather it prevents you from going back to loot

daring fog
#

any news on if we get any bug fixes before r7.5?

distant ice
#

It's still mid vacation

daring fog
#

so nothing before 7.5 gotcha

distant ice
#

I hate extensions

daring fog
#

id rather have real bug fixes

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but since we dont get them i hope for a bug that causes the game to deinstall itself or corrupts it so they actually have to work ^^

minor fractal
#

There were some major bugfix patches post-vacation in R6, so pretty likely.

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...surely

distant ice
#

Post vacation bug fixes are just the perfect warmup after 4-6 weeks of vacation when you've forgotten wtf you were doing

daring fog
#

nothing much going by how most bugs from the last bug fix patch notes can still be met

soft crater
neon gust
#

Their vacation ends in a week afaik

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So we gotta wait

distant ice
#

from what i remember they don't really start doing anything until like mid-august

floral pecan
#

took a break from a while, how is the game looking? Apparently there is a new rundown

lethal pendant
#

Rundown 7

floral pecan
#

still got that C2 helper from the previous rundown, lemme change that HEFSKiaraNekoPeek

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oh sweet it is the new one. Any major changes?

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Hell yea there is an E level

drifting mauve
#

goodluck my dude

#

new weapons are cool

viscid wolf
#

@floral pecan oh hi it's been a while

daring fog
#

its less than they hyped it for

soft crater
floral pecan
#

It has been a while indeed, appreciated KannaWave

floral acorn
#

well i believe u gonna love c2 this time around, mighty juicy fun

floral pecan
#

i am interested in that E1 a lot, never played a E level so far

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the worse i've had was probably one of the first D levels where you mostly died from fall damage and it was dark af

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mostly cause everyone was new to be fair, but it was a blast

weary mesa
#

Deeper

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good level for it's time

ebon moss
#

Do I just join a voice chat or how does this work, playing with people wise

distant ice
#

.t lfg

uneven gulchBOT
floral pecan
rugged lance
#

What is the best loadouts to run with

viscid wolf
#

hel revolver is the only main weapon in the game

granite onyx
#

Ok so, how many enemies are supposed to spawn periodically with the D1 Overload? Is it 1, 2, or 4? Since I've had all 3 happen at this point, and it isn't based off player count because I've had 1 with 2 and 2 with 1 on multiple occasions.

north palm
#

3

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||I think technically it's supposed to be 1, really.||

craggy pier
#

use anything that isn't precision rifle :^)

past mesa
spark wolf
#

then how do i get more than 1 solo

past mesa
#

you have ??

spark wolf
#

yes

past mesa
#

i dont know man i have done this 20 times now it works everytime ?

#

have you gotten 4 or just 1-2

spark wolf
#

4

past mesa
#

werid now i have to do more testing give me a sec

granite onyx
#

Yeah, I've had 2 spawn when I was alone, before

spark wolf
past mesa
#

ofc you have to relauch gtfo every game unless your spaming one level

spark wolf
#

you say that like it's normal

past mesa
#

maybe...

silver fable
#

(I don't know if it makes a difference, but it'd be a thing to test I guess)

spark wolf
#

i dont remember

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i dont think i had bots

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i had also played with actual players before it

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without restarting the game

neon gust
#

Does the datablock says something about it?

minor fractal
#

Acc. to datablocks waves are supposed to be 1 at a time.

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The usual multiple wave bug is definitely latency, haven't heard of the solo bug.

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Might be multiple issues.

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Repeat of the multiple birthers in R3D1?

neon gust
#

You think the objective trigger sometimes bugs and triggers multiple times?

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Resulting in more snatchers spawning

minor fractal
#

Something like that for solo play, yeah.

spark wolf
#

and the scout thing happens a lot more for me solo too

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where the scout alert gets stuck in an error loop and breaks all enemy ai

compact wind
#

does smg one shot babies in the head?

silver fable
#

no

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this is why I hate auto mains into birthings

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I end up having to land shots on headless babies

compact wind
#

does the assault rifle do it

silver fable
#

no

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pretty sure all the auto mains create live headless babies

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all the auto specials should 1shot babies to the head though

north palm
#

Take Hel Shotty. Hold down trigger until Birthing Animation complete.

compact wind
#

what catagory is the baby under in that doc

north palm
#

Baby Srteiker

fair fulcrum
#

idk about baby striker I thought you meant normal small enemies

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and I don't see them in the chart

north palm
#

SCroll dowb

fair fulcrum
#

yeah but like, they aren't put next to the damage stats

north palm
#

No. Cause they aren't weapons. They're a seperate table.

fair fulcrum
#

I mean they aren't in the "shots to kill" part

north palm
#

Ah, I see. Also no, just because they're such a niche enemy

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And, fairly fragile at that, with 5 total hitpoints

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most weapons 2shot them.

compact wind
#

wait so if baby strikers have 5 hp, and assault rifle does 4.38 dmg, wouldnt a headshot kill a baby with assault?

north palm
#

Yes. But the Assault Rifle doesn't do 4.38, that's the pistol

fair fulcrum
#

if you shoot them from behind, 1 headshot

north palm
#

the AR does 2.19

fair fulcrum
#

aka occiput or however it is spelt

compact wind
#

oh i was looking at ff dmg

fair fulcrum
#

heavy ar one shots them

compact wind
#

so only pistols can

fair fulcrum
#

for c2, would it be better to do the overload asap or after the room wide scan for the final zone?

north palm
#

Most guns can. Only the SMG, Bullpup, PDW, AR and Carbine can't.

latent obsidian
north palm
#

though, the Carbine still kills them with a full burst anyways, so... YMMV.

fair fulcrum
silver fable
#

pick your poison

latent obsidian
fair fulcrum
silver fable
#

error is the harder of the two

north palm
#

Just remember, there's no disinfect station on that level

fair fulcrum
#

yea ik

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on another note, when does the secondary appear? it says there is one

silver fable
#

full fog is manageable with repellers and meds

north palm
#

so hope you have infinity repellers, or are okay with 15 health for the rest of the map

latent obsidian
#

Getting close on the C1 duos now btw @silver fable

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We just had a run where we died at the security scan on the way to extract

fair fulcrum
#

I see

latent obsidian
#

we practiced the final section a lot but we still aren't that consistent on it

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But we'll get it soon

silver fable
#

what worked for me is pulling first room when the first wave after scan complete dies down

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as opposed to just throwing yourself in there and hoping to get through

latent obsidian
#

oh idk things are getting like hell in that room

silver fable
#

methodical, rather than scrambly

latent obsidian
#

we peg it as soon as we can and mine cfoam behind us

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seeing as we have those tools it makes the extract run quite a bit easier

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but holding til the door opens harder

silver fable
#

whatever works for you, I guess

latent obsidian
#

Yeah... that loss stung a bit because we normally don't wipe on the run to the extract

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but hey, its a really good level of challenge for a duo run

silver fable
#

I usually find that scrambles to extract that you'd do as a 4man don't work as a 2man

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similar situation in d2

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all the 4man teams just run from mainframe room to extract

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but it's actually reasonable to slow push

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and works better for the duo

latent obsidian
#

I'd probably agree if we didn't have mines

silver fable
#

probably more consistent for 4man too, but people freak out

latent obsidian
#

but getting on the other side of the door to the enemies is just too good to pass up

silver fable
#

keep in mind spawns can come in ahead

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and there are snatchers who mess it up

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and there's res in the rooms

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finding the ammo in the first zone post-scan was clutch for us

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and even for a slower push you can still buy space with mines when you get through the door

latent obsidian
#

idk, maybe its a skill issue but the situation in the scan room at the end is not really tenable

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We cannot continue to hold there

fair fulcrum
#

what's a way to counter snatchers?

silver fable
#

learn to stagger them

fair fulcrum
#

besides hiding behind obstacles

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how

silver fable
#

choke shotty and deagle are good at staggering them

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I'd aim the first shot at the bit of exposed chest you can see when they're running at you

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I believe the head is armored

fair fulcrum
#

what if I am not holding either gun that is good for staggering?

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like for example I got a sniper and a hel revo

silver fable
#

land your sniper hit first, quickswap to hel revo when it rears up to snatch?

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but also maybe you don't need a sniper

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sniper's pretty niche in r7

fair fulcrum
#

why do you all say niche to bad stuff? 😅

silver fable
#

sniper's not bad

fair fulcrum
#

niche is like, just a little better than average

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but not a solid thing

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from my understanding

silver fable
#

they've just designed the levels in r7 in such a way that sniper isn't as useful as it would be in r6

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niche means not broadly useful

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specialized

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good in some situations, but not in most

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it's not a simple gradation between "good" and "bad"

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you'll get a lot of work out of sniper in e1, fwiw

silver fable
latent obsidian
#

no the containment scan

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we are on the verge of getting overrun towards the end

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so the best option for us has to been to run behind the first door we can find and cfoam mine it

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Most times after that point its been fine

silver fable
#

ah

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would probably be easier with sentries

latent obsidian
#

but there was a giant, we shot and alerted the next room so we couldn't easily foam mine it

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the room we were moving into, that is

silver fable
#

barring that, put out a lot of foam to slow the waves

latent obsidian
#

yeah we put a lot of foam down at the start of containment scan

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but the greedy snatchers gobble up a lot of it

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but we're getting more consistent

silver fable
#

if you can make sentries work on the S scan at the beginning, you'll probably have an easier time on the arena scan and escape sequence

latent obsidian
#

perhaps

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But if people haven't done it this way before would be cool to do it in a new way 😎

silver fable
#

sure, if making those tools work for it has become a quest for you then go for it

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I don't really have any other ideas to get it the rest of the way through, though

latent obsidian
#

its okay, we aren't stuck

silver fable
#

good luck nevertheless

latent obsidian
#

we've been seeing improvement each time

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just letting you know we're getting close seeing as we talked about it before 😉

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I mean we've done it with checkpoints

silver fable
#

👍

latent obsidian
#

But just getting a checkpointless run is the thing

vital sierra
#

checkpointless is the true gtfo experience

tardy ingot
#

honestly while checkpoints are fine as a help

Its insane to me how some people use them as a crutch or even play only for them

#

who cares about getting better and adapting when you have brickwall takedown gear (your head) and a checkpoint…

icy cave
tardy ingot
#

just activate god mode and let others know how shit they are for actually trying

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thats how you know you made it far

icy cave
silver fable
tardy ingot
spark wolf
#

can pace it better manually so the mag lasts longer

#

was the same with combat shotgun before

topaz anvil
lean heron
#

My group is insisting that The Baby can take damage. Is this actually true, or are they being overly cautious?

polar mica
#

not true

lean heron
#

I was right then, awesome

polar mica
#

Shoot it in front of them

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With a sniper, high cal or something

lean heron
#

Look, that's a waste of Precision Rifle ammo

polar mica
#

Sniper

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Not prescision rifle

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extra wow effect

lean heron
#

Look, they refuse to use Bioscanner and flashlights, so I need some way to see enemies during alarms

polar mica
#

what the fuck

lean heron
#

The thermal scope is stupid useful--thank you, though! The information will be very useful, and I will be rubbing it in their faces

polar mica
#

why no bio tracker?

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and ESPECIALLY

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why the fuck no flashlights

lean heron
#

They're insane, and think that the scanner is low-skill

polar mica
#

oml

lean heron
#

and they say that the flashlights don't help

polar mica
#

well you bring the bio tracker to rub it in

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and shoot the baby in front of them

lean heron
#

Asserting dominance, yes. Perfect.

eternal bridge
lean heron
#

Damn, that didn't even occur to me

eternal bridge
#

Yup. I’m one of the very few or only deaf player here

eternal bridge
#

R6 shadows was fucking hell for me

lean heron
#

Those were terrible, yeah. Only time the boys I run with would use flashlights

eternal bridge
#

Well… for me they’re hell cuz I can’t hear them when it comes to needing to stealth… Biotracker does NOTHING but tell me where they are but not their state

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This run… I’ll admit… I went maniac on stealth killing ALOT of shadows out of revenge

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Even unnecessary shadows

lean heron
#

Yeah, the idiots just hard breached every room

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the idiots that I ran with, that is

eternal bridge
#

It’s like “oh thermal!…gasp! I can see them!! goes manical on spearing each and every single shadow in b2

lean heron
#

Spear? KNIFE is the way to go : )

eternal bridge
#

Even the shadows in c3 were not saved from my manicial revenge

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And in D1… let’s just say that my shadow revenge was quenched from singlehandily killinh every single shadow during that first X alarm…

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Just literal “hahahahahaha!!! Die die die you Fs!”

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“This is for all the hell you gave me in R6!”

lean heron
#

heheheh, I get that sentiment

eternal bridge
#

XD

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But seriously… shadows are the WORST enemy you will encounter when doing Soundless runs…

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Everything else can be dear with because there’s a visual attachment to them

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Shadows… fuck me! Glow sticks don’t work… they’re very sensitive to flashlights… and they’re invisible

lean heron
#

Just gross, yeah. It's good for a difficulty curve, but they must be hell for accessibility. How would you balance that? Besides always having access to thermals

eternal bridge
#

I would say at least a FULL week of gameplay

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As for accessibility… for the most part it was good until audio logs. So happy to see that R7 have ingame transcripts for audio logs

#

Also to play the game without sounds, you gotta use your eyes and various things

blazing heath
#

I've been working on a spreadsheet with all the weapons but it seems like I missed a few even though I went to the wiki.

Does anyone happen to have the stats for all the weapons in the game currently? thanks

silver fable
#

This doesn't have everything. Maybe if you jump on the modding server you'll get more data.

#

.t modding

uneven gulchBOT
#

GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)

blazing heath
silver fable
#

credit to ereggia on reddit for the sheet, btw

blazing heath
#

cool beans

viscid wolf
#

egg

neon gust
past musk
#

Does pulling out the hacker tool speed up security scans?

vital sierra
daring fog
ember marlin
#

anybody know how i can gain access to older rundowns?

#

my friends and i want to play r4 again so bad

soft crater
#

It's the same bs like people telling you spinning in circles and crouch spamming makes it go faster

daring fog
#

it did with the booster

#

as you said yourself so ... why destory yourself 3 sentences later?

floral pecan
#

yes, i'll DM it to you @ember marlin

daring fog
#

we are not allowed to talk about that here sadly

soft crater
#

And again. That specific booster is not obtainable anymore

noble sierra
#

The booster existed because of the rumor.

daring fog
#

yeah the rumor we spread

soft crater
#

Too many rumors

daring fog
#

and far too many people believed them

#

same as the patch notes

floral pecan
#

anyone has an up to date data sheet?

viscid wolf
#

yes

#

too lazy to send it tho

lean heron
#

Wait, the booster that increases scan speed can't be collected anymore?

#

O h .
I totally didn't waste those. Not at all.

viscid wolf
#

no u can still get them

#

just not with the hacking tool eq anymore

lean heron
#

I get the strangest feeling that not everyone here agrees with that statement. . .

soft crater
#

Dusk is correct

craggy pier
#

so basically r5 had these weird conditions, like bioscan speed when you're in glowstick proximity or if you're holding hacking tool

#

r6 changed it

#

muted with no conditions attached
bold with you being in human prox
agg with you needing to be 50 hp or above

#

and maybe some other condition, i forgor

shrewd dirge
#

i want more weird ass boosters

cobalt pollen
#

conditions are listed in the wiki

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but i remember some from the top of my head like

#

enemy prox., human prox., >50% hp

floral pecan
#

Jesus that sniper is efficient NopSip

bold atlas
#

for D1, is it good to bring a mine deployer?

#

or a cfoam?

#

considering that two sniper sentries and one bio tracker will be brought as the other three

silver fable
#

third sentry might actually be better

#

but I guess mines have some use during error

#

with third sentry you can have a sentry pointed at each entrance to the hub room during terminals

bold atlas
#

so three sniper sentries?

silver fable
#

sure

#

maybe don't deploy them all at once in most parts

#

since with bio they'll eat a lot of tool

#

actually I'll check how much tool there is in the level, gimme a sec

#

10 uses for terminals section, so you can probably run them close to dry before that

#

maybe only deploy 2 for the class 4 alarm in the error section

#

that sort of thing

#

basically watch your tool supply as you go

#

that said, it's not hard to just kinda shoot the waves in the terminal section

#

it's so weird, I'm having a hard time imagining actually needing more than like 2 tools for d1

vital sierra
#

if you play D1 without overload

#

2 sentries is enough

floral pecan
#

Just by answering "yes or no", are there new enemies aside the one i found in ||C1|| ?

distant ice
#

Well yes but actually no

floral pecan
#

Oh i think i get it. Thank you TohruThumbsUp

silver fable
#

barring the current broken state of d1 overload

floral pecan
#

Also heavy AR and hel rev still seem to be the top guns for the most part? From what i can tell

latent obsidian
#

Machine gun is pretty favoured this rundown

#

Hel rev is still very good, yes

vital sierra
#

i like the heavy ar

#

but you need to be slow with it

silver fable
#

not a lot of people seem to think it was a good change

#

me included

latent obsidian
#

Hey fnr got the C1 duo last night 🙂

#

C2PE next project

silver fable
#

congrats

#

c3pe duo is fun 🙂

#

*c2pe

vital sierra
#

we shouldn't go for laser beam recoil kind of gun

silver fable
#

c3pe duo is also fun, but probably the hardest duo in the rundown

vital sierra
#

nerf the recoil of the machine gun would justify the buff

silver fable
#

I think they should've probably just hit the ammo on HAR

#

let it be the exacting honorary semi of the autos

vital sierra
#

with the recoil nerf, you just shoot slower rather spam HAR

#

last rundown everyone spam HAR because it was better than MG

silver fable
#

MG the mistake was probably the damage buff

#

basically buffs ttk, damage per mag, and ammo efficiency at the same time

#

I think people overstate how gross the buffs were though

#

the gun is ass solo/duo

vital sierra
#

you haven't seen the teammate i have

craggy pier
vital sierra
#

basically solo the wave with MG

silver fable
floral pecan
#

Pretty sure everything is balanced for 4 "normal" players @craggy pier

floral pecan
#

Ah, gotcha

silver fable
floral pecan
#

It is much better than any other secondary as far as stats go. Only revolver and machine gun get close

vital sierra
#

the gun should be good in their own way rather than One for All

floral pecan
#

That ^

#

Heavy ar is just good everywhere

#

The only thing it can't do is kill scouts, i guess

#

And can't kill giants as efficently as a sniper can

vital sierra
#

HAR has damage, stumble and ammo

floral pecan
#

The efficiency per bullet is insane as well

#

I need to check the new recoil

silver fable
#

the only thing I found really suss about HAR was its economy into bigs

#

basically on par with the shotguns

floral pecan
#

Most guns have around like 2 efficiency vs big guys

#

Aside sniper

#

Sorry, secondaries

silver fable
#

I know

#

but I don't think that's a good thing

floral pecan
#

Well, normally you just go poke em in the back

#

If you can

#

But that makes the sniper actually usefull

#

Which is why i really like shotty. You can stun them and go poke em behind

silver fable
#

my view is that if you hit the bullet cost for the HAR, then you make people use that smooth, accurate-firing play to try to maximize the efficiency of their waveclear

#

while also making it less viable as makeshift support gun that can focus down giants from afar

#

also allows MG to kinda have more uniqueness as the messy overspill special

floral pecan
#

The data never tells the whole story for sure. Like i was all happy with my DMR yesterday and i could not line up shots, which just made us die cause you needed something to shred hordes, not place your shots

#

And dmr on bodyshots is quite bad

silver fable
#

sure, but that's true for most guns

floral pecan
#

Sort of, some are better suited for when you need to spray away

#

Pistol is a good example

#

Staggers like crazy

silver fable
#

I don't expect people to reach peak efficiency with HAR very often, but nor do I expect them to get there often with shotguns or whatever else

floral pecan
#

I tend to keep extremely high efficiency IF i got enough LoS with DMR, but i mean that is not a surprise, it is what it does

#

But as soon as that LoS is gone.. it becomes more problematic

fair fulcrum
#

does the IIX syringe work for one hit, or for a certain time window?

midnight mortar
#

hello anybody here?

#

what are the codes that you are supposed to input in the 4 Terminal Phase of D1 near extract

distant ice
distant gate
ruby wasp
#

8s iirc

#

or probably 5 🤔

midnight mortar
fair fulcrum
#

another question
I'm on C3, and there seem to be a lot of c-foam mines. Shall I use them for taking down enemies, or spare as much as I can and only use it on charger scouts?

past mesa
#

You should use the c foam there is only 8 charger scouts

fair fulcrum
dawn beacon
#

Heya, new player here, can I kill scouts with a knife on one hit?

tacit zealot
#

you cannot kill charger scout with knife

mossy aurora
#

Devs back from vacation yet?

rigid sinew
silver fable
gilded jolt
#

can high caliber pistol one shot charger scouts?

tender pasture
#

the small ones?

mossy aurora
gilded jolt
#

ok thx

limber girder
#

is it better to go B1 -> C1 or B1 -> B2, as a function of difficulty?

neon mason
#

B2 I find more difficult then C1

limber girder
#

i sort of figured that was the design loop

#

down the core 1s would be less difficult than going right to the 2s and 3s

#

"less" is doing a lot of heavy lifting there

neon mason
#

D1 can be pretty bad

limber girder
#

is it worse than c2?

neon mason
#

It is about par

limber girder
#

that tracks

#

that deep in the RD those should have some parity

#

it took me and a buddy 4 days to clear B1 with 2 bots

#

I cleared it Saturday, but we haven't been able to clear it together until just now

neon mason
#

When you get into C's you will probably need 4ppl

limber girder
#

yeah, i was trying to not invade someone who knows wtf to do without first putting in some work

#

at least if Hackett ruins everything, it's my fault

neon mason
#

People here are pretty good about not spoiling things, just have to ask them not too

limber girder
#

i'm not totally against help, just don't want a speedrun

neon mason
#

This game can be very difficult, but we all struggle at one point

#

Just ask if you can lead with them offering advice.

#

people are pretty chill, co-op games are like that.

limber girder
#

lol, my buddy is not chill

#

he hates when the bots shoot him

neon mason
#

Don't think the bots do damage anymore

rigid sinew
#

or you can just ask for people who haven't run the level

rigid sinew
limber girder
#

it doesn't matter if i tell him that the bots aren't trying to shoot him, he runs in front of them anyway

neon mason
#

I never noticed it, though I use my bot as lambs

limber girder
#

they definitely will shoot you if you run across their LoF

neon mason
#

Sounds like your friend needs to cool it.

limber girder
#

hehe, he's very competitive

#

i'm trying to coax him to practice self-restraint in this game, it's not a shootem up

neon mason
#

Well, let him fall so he can't get up.

limber girder
#

that's happened 🙂

neon mason
#

RIP

limber girder
#

we made it tonight through B1 in about an hour, so he got to see how much difference it makes to try and stealth kill as much as possible.

neon mason
#

It helps to stealth, but you should learn agro.

#

=Then "speed stealth"

limber girder
#

you're talking about the heart beats/pink pulse

silver fable
#

I'd say the only thing in b tier that's harder than c1 is b3 overload

neon mason
#

Hmm, I struggled with B2.. C1 was easy

silver fable
#

strange

neon mason
#

I don't know

icy nacelle
#

B2's only "hard" because it's loooong.

silver fable
#

b2 has what I'm pretty sure are objectively less stacked alarms

icy nacelle
#

You're potentially more subject to mistakes when you've been playing it for a lot longer.

silver fable
#

also b2 doesn't push you through packed sleeper zones with errors going

neon mason
#

Don't know why. Might of been that I was pulling a 24 hr day

icy nacelle
#

Ye that sounds like the reason to me.

neon mason
#

xD

icy nacelle
#

Difficulty-wise B2 Is really quite chill.

silver fable
#

b2 is the definition of "some stuff that happened I guess"

icy nacelle
#

"Some stuff happened but I couldn't see most of it through the fog". kekw

neon mason
#

Fog can be.. annoying

icy nacelle
#

Eh, only the spicy fog IMO.

silver fable
#

I guess you learn to manage fog with experience

rigid sinew
#

parkour

silver fable
#

like, experienced players are just as bad at fighting in full fog as noobs

#

they just know how to not take fights like that

neon mason
#

Can hit what you can't see

rigid sinew
#

unironically the way to avoid fog in levels were it rises is speedrunning

icy nacelle
#

Spicy fog is just annoying because it's like moths to a flame with my mates.

#

They can't not go into the goddamn fog.

silver fable
#

d1 is easier

#

d2 also easier

viscid wolf
#

C2PE intended is the hardest ovl by far

icy nacelle
#

Literally the other week doing B3 PE, and one of my buds went into the fog to open a box with fog repellers in them, when there were plenty behind us outside of the fog.

silver fable
#

probably by design, d1 and d2 are marked as story levels

limber girder
#

i may go back and work on the other A stuff before going too far into B

viscid wolf
#

I would rank B3PE second hardest over C3PE

neon mason
#

D1, just have to get lucky on the terminal roles

limber girder
#

i'm in no rush to do all of RD7, just finally9 getting into the game and getting a feel for it

icy nacelle
#

I honestly did not find B3 P3 That bad, other than fighting my idiot mates.

icy nacelle
silver fable
#

I don't think b3pe comes close to c3pe in difficulty

viscid wolf
#

oh yeah full level wise C3PE

silver fable
#

b3pe is also only peak difficulty at extract, and I think c3pe is both difficult for far longer, and more difficult at peak

neon mason
icy nacelle
#

My first run on it was clean. The second run (when we were experimenting with the OVL) all three of us had the issue of the game locking up for a few seconds when a sentry got deployed.

limber girder
#

so, when you talk aggro, are you pretty much free to attack certain enemies standing up, as long as you're not flashlighting others, as long as the one you're attacking isn't in the "alert" state or pulsing pink

#

I know you can rush sometimes, just not sure the timing of that

jaunty bear
#

theres a chance that the one closest to them will wake up from your melee kill

#

but only one

limber girder
#

we usually do coordinated strikes

#

or, at least try

jaunty bear
#

you have time to kill it too

neon mason
#

I think there is a chance of 1 waking within 8 meter bubble with Line of Sight

jaunty bear
limber girder
#

so, if there are 3 nearby, does it pick the closest, or can it be any of the 3?

#

and we're talking clustered, not just "nearish"

neon mason
#

any

jaunty bear
#

any three within line of sight

#

yes

limber girder
#

the worst room we just got was 2 big dudes and 5 sleepers

#

all crammed around the 95 door

jaunty bear
#

i cant wait for you to see D1’s stealth optional section then lmao

limber girder
#

first time was clean, 2nd time was a mess

#

oh, it'll be "optional" for me, lol

neon mason
#

Knife can be helpful for crowds. Though I like the bat for the stun

limber girder
#

i prefer to creep

#

i like spear, hammer, knife, hammer

jaunty bear
#

thats a good ethos sometimes

limber girder
#

guess i need to add the hammer into themix

jaunty bear
#

some rooms you ‘really should not’ kill anything or wake anything

neon mason
#

^

icy nacelle
limber girder
#

yeah, i'm getting better about learning B1 for what I can skip completely

jaunty bear
#

its gets my adrenaline so high

icy nacelle
#

We're outright just not bothering with that when we do OVL And just going straight for the ||Class X||.

limber girder
#

scouts are bad for me

#

I haven't figured out a good approach that's consistent yet

jaunty bear
icy nacelle
#

See I'm a mix, on one hand I do want to do stuff like that.

limber girder
#

i don't get touched by the tentacles, but I can't whack em

jaunty bear
#

want a scout tip?

neon mason
#

Solo a match and practice

limber girder
#

ofc

icy nacelle
#

On the other hand I absolutely do not trust my mates to handle a loud situation, and I'm not interested in getting the blame for it (I already get enough of that when it's not my fault kekw).

jaunty bear
#

walk into the feelers and melee jump its head / aim higher than normally

#

im not joking

limber girder
#

yeah, i solo'd with bots when I cleared B1 the first time... took me 2 hours cuz I was doing everything super cautious

jaunty bear
#

just dont miss

#

you have a small window to kill it after touching feelers

neon mason
#

You have like 1 second after a feeler touches you to kill the scout

jaunty bear
#

yes

limber girder
#

you get more time if you're following the feelers back, yeah?

#

cuz if you disturb it without feelers, it screams right away

jaunty bear
#

do not run into the feelers at all btw

#

it will retract faster

limber girder
#

oh, you mean follow them back as they're retracted

icy nacelle
#

Here's my scout tip since my mates still refuse to acknowledge it: so long as there are no normal enemies around, you can move freely around the scout (keep in mind that sprinting and walking will make it put feelers out earlier, +what Prof said above).

jaunty bear
#

yes

#

its a serious tactic

icy nacelle
#

Don't treat it as a normal sleeper and slowly crouch walk around it or stop moving unless there are other sleepers around.

jaunty bear
#

but you need to be 100% in your confidence

#

otherwise dont try it

limber girder
#

i've walked under them to position for a strike

#

and then borked the strike and missed

jaunty bear
#

you will want to stand up there

icy nacelle
#

Make sure you're aiming high, especially with the hammer as it arcs downwards.

jaunty bear
#

aim higher than you think, always

limber girder
#

yeah, that's what i gotta do

#

i usually hit the shoulder

#

then it all goes to hell

icy nacelle
#

It has to pop the head, aim too low and you'll just hit the upper chest and that doesn't kill it.

jaunty bear
#

one day i hope for updated scout models SantonianWhatElse

limber girder
#

i'm super impressed with the lighting and sound, and how much you can get done in nearly total darkness

jaunty bear
#

indeed

limber girder
#

i played this game waaayyyyy too high the other night after an edible

neon mason
#

Game is very well done, just an Indi Dev team.. Can't get thye AAA coverage

limber girder
#

reviews on steam are helping to clinch sales like mine

jaunty bear
#

good

neon mason
#

Game is challenging, but addictive \

limber girder
#

yes

jaunty bear
#

now do D2

neon mason
#

Nah, solo E1

icy nacelle
#

D2 Is fantastic.

limber girder
#

i love the gunplay, sounds and environment, strategic choices

jaunty bear
neon mason
#

xD.

jaunty bear
#

id have stress the entire fucking mission lol

#

as soon as i get there its instant stress

icy nacelle
#

Meanwhile me literally telling my team to ignore E1 Until we do the other stuff.

neon mason
#

I don't know if it would be possible

icy nacelle
#

I do not have faith in them. kekw

jaunty bear
#

i think someone already didnit

#

did it

icy nacelle
#

I think a couple have.

neon mason
#

Really? How many years did they lose in life?

viscid wolf
#

tnenpi said it took him 8 attempts

icy nacelle
#

Honestly I imagine if they're soloing a lot of stuff, the stress of it has probably gone at that point.

#

Outside of certain close situations.

jaunty bear
#

tnepi is just built different

#

in a good way mind you

viscid wolf
#

the problem with soloing, is that every level (except R4E1) has a very set solution on how to solve it. You can infinitely kite sleepers if you understand the basic mechanics. But once you learn that much about the game, every level becomes easy (except R4E1) and boring (except R4E1)

neon mason
#

R4E1? Started playing R5

topaz anvil
#

R4E1 solo is also boring wym

icy nacelle
neon mason
#

Game is growing in popularity each Rundown. Wish it had more life later in the RD though

dire glen
#

hey does it work to use c foam on tank

viscid wolf
neon mason
#

Kaina stalls about 2 months after update

viscid wolf
#

R4 was god rundown

icy nacelle
#

I think it works to foam a Tank but like, the duration is too short for the cost, no?

viscid wolf
#

its not worth it basically

neon mason
#

Not worth

#

C Foam gernade is 1 hit though

#

If all bulbs hit

viscid wolf
#

it is?

#

I'm pretty sure it requires a trip mine

neon mason
#

Never really used the trip mines

icy nacelle
#

Besides C3 You don't often get many to my knowledge.

neon mason
#

C3 was fun

jaunty bear
#

you need a lot of foam

#

and it doesnt last long

dire glen
neon mason
#

Honestly. just run the tank around a glass wall

dire glen
#

and we get destoryed🙃

icy nacelle
#

The tank at the end of C3 Spawns after it hits 0 IIRC And shouldn't really reach you until the end of the scan,

vital sierra
neon mason
#

IS it?

jaunty bear
#

its 2

vital sierra
#

you can only do 1 grenade if you have all c foam portion booster

neon mason
#

Hmm

vital sierra
#

R5C2 moment i think

viscid wolf
#

I focused on running away from the babies at 95

neon mason
#

Maybe? I didn't really foam them this time. I just shot them

icy nacelle
#

at the end of C3 You could also just position someone to the side (walkway) to draw the tank's aggro.

topaz anvil
vital sierra
#

1 c foam grenade and the tank still moving

soft crater
warped hamlet
#

Can anyone tell me the "practical" as in beyond bragging rights of completing certain levels and objectives in this game? Now I understand that cosmetics drop on completed runs based on a pool, is that 3/4 pools with a main/secondary/overload/PE pool spread or are there unique pools to certain levels like an E1 pool, and is there special rewards for say completing every main/everything in a rundown?

woeful kiln
#

all the rewards are explained on the rundown screen if you click on the little cosmetic thing

random reward will give you a well random reward

and some rewards will give you a specific reward

warped hamlet
rigid sinew
#

nope

#

random is truly random

warped hamlet
#

ok, and the random drops are like old rundown gear, like something say from rundown 4 has 0.5% chance of appearing when I finish any given run kinda thing?

warped hamlet
rigid sinew
#

yep

silver fable
#

my understanding is that there is one big pool of apparel that is drawn from when awarding you a random apparel item

#

r7 added things to that pool

cobalt pollen
#

you still get random cosmetics that were added in r6 yes

#

except limited time ones

#

like the tigris

rigid sinew
#

and level completion rewards

distant ice
#

...both of which aren't random

warped hamlet
#

cool, thanks for the answers, so fixed rewards for doing the hard stuff in the current rundown first time and a large pool of "common" stuff you might get whenever a run is done

distant ice
#

Noting just in case, you won't get any more cosmetics for completing same levels

warped hamlet
#

aside from the general random pool right? I get if you are doing the fixed 4 overload to get the fancy backpack, it's the 4 different overloads, but the random drops are a small percentage that only ever rolls the first time you ever complete a run right? With my luck I'd never get anything from the random pool 😄

#

like you make it sound like you only get anything ever the first time but with the random pool is what you get random but you absolutely will get something on first completion but never again? Is that it?

cobalt pollen
#

lets put it like this

#

you get 1 cosmetic per stage

#

so you cannot redo the same stage and get a new cosmetic

#

and theres separate category where it requires you to do X objectives for Y times

warped hamlet
#

ok I think I got it, so you can get:
item for 4 overload, item for 4 secondaries, item for 10 main
item for first time completion of stage
all of this theoretically you could get on first clear of a stage but the last part is only once on first clears

cobalt pollen
#

im not sure if i got it right my brain isn’t functioning properly at the moment

warped hamlet
#

if say you has a PE stage as your last stage for some reasons and did it PE first time

cobalt pollen
#

check up with another person

warped hamlet
#

kk

#

but the important thing is the general pool is pulled for a random item on your first clear of a given stage

silver fable
#

if there's a specific reward listed next to the goal, you always get that item for completing the goal

#

if there's a question mark listed next to the goal, you get a random item drawn from the pool

#

you cannot do a goal twice

#

the only levels that grant apparel for specifically completing them are the ones that have goals listed in that menu

#

i.e. a1, b1, c1, d1, d2

#

and you will not be awarded any apparel for completing any of them a second time

warped hamlet
silver fable
#

indeed, you won't get every item in the pool from completing the rundown

#

there are still people out there who have finished everything but are pining for the hood

jaunty bear
#

I WANT MY HOO-

silver fable
#

at least this time you can't miss out on pants, since I believe one of the guaranteed awards is pants

cobalt pollen
#

why do people want the hood

#

i find it mad ugly

warped hamlet
#

helmet/shirt/backpack, no pants

#

also which hood?

#

I want that shirt myself, backpack is nice but doing all 4 overloads sounds like it'd kill me

cobalt pollen
#

c2 overload is by far the most pain in the ass overload ive ever done so far

warped hamlet
#

I was sooooooo close on that one a few nights ago

austere bronze
#

whats so bad about c2 overload?

#

my team wiped on the charger scouts and bbcs a couple times, but i didnt think too much of it

warped hamlet
#

I also don't want to do D1 just because I spend like 5 hours doing D1 and I have ptsd about that error alarm in the beginning

cobalt pollen
#

well you see the problem

#

you had a team

#

i had bots

warped hamlet
#

oof

austere bronze
#

bigbrain

#

do the bots go down to flyers

#

or are they actually able to dodge the shots

cobalt pollen
#

no but they refuse to pick up the fucking cell on the ground so i had to make 2 trips

#

i had a shit ton of luck with the close calls

#

never again

austere bronze
#

i thought the flyer alarm in fog would end up being a problem

#

pretty much having to do it at max infection

#

and dying to the shots

#

surprisingly wasnt as bad as i thought

cobalt pollen
#

whats even more annoying is the glowing things (forgot the name) that you didnt shoot out

austere bronze
#

aha spitters

#

fun time

cobalt pollen
#

i fucking disgust the sounds they make

austere bronze
#

i was having a heart attack trying to stealth that zone with all the bbcs and spitters where the cell is

cobalt pollen
#

turns out you have to do the alarm to get the cell

#

because its in the next zone

silver fable
#

❤️ c2pe

warped hamlet
#

ughhh, I was so close myself there too, I've had such bad luck lately, almost but not quite getting B3, C2, C3, and E1, and C3 wasn't even overload

austere bronze
#

i just need c3pe and e1 now

#

still dont know c3 at all lmao

warped hamlet
#

walk through a massive area bonking people and using c-mines, then get ammo and try to as slowly as possible move back along a track filled with resources for a whopping 20 minutes, that's all.... aside from doing another room full of guys during that 20 min if you're doing overload

cobalt pollen
#

you have nothing in c3

#

you can use artifacts that give you starting resources if you want

#

but if the runs ruined then you lose it

warped hamlet
#

yup we had a DC in a run where a guy brought starting ammo to make the secondary a little easier

#

dude was upset when we had to restart

errant sequoia
#

in R7D1 last terminal sequence, what's the right command for the second terminal? I know the game shows 'confirm_timed_sequence'. But in this video " https://youtube.com/clip/UgkxcUU4k2BINauC1DvMN_dE6uZFumdktE5m" the person type 'confirm_timed_connect [terminal num]' instead of '~sequence'. Are they both right? Or is there something wrong with my understanding?

silver fable
#

the confirm command shouldn't require arguments

#

every time I've done it I've just typed con<tab> and it worked

errant sequoia
#

Yes. But press [tap] makes 'confirm_timed_connect' not 'confirm_timed_sequence'... is the game lying?

spark wolf
#

it does lie

cobalt pollen
#

its supposed to be connect instead of sequence

#

its a typo that was never fixed

#

i got confused on my first D1 too

unique sage
#

How to kill those tall guy?

vital sierra
#

shoot it, hammer it

unique sage
#

From the back?

#

It have to be the hammer ?

vital sierra
#

you can use any, but hammer is all rounded

#

back damage is x2

#

back of the head is x6

unique sage
#

Ah.

vital sierra
#

you also have to position yourself at the back as well to get full "back damage"

daring fog
#

which tall guys even?

vital sierra
#

big striker i think

daring fog
#

he didnt specify

vital sierra
#

he's new

daring fog
#

as if i could tell with the stupid roles

vital sierra
#

he did say he's new a couple days ago

noble sierra
#

If you assume it's giant striker...why'd you say back of the head is x6?

vital sierra
#

isn't it x3 for headshot?

distant ice
#

Kek no

#

1.5

vital sierra
#

oh, that was the FF one

#

that was used before datamined info

#

people still use that info

neon gust
distant ice
#

Wat

#

Ff doesn't suddenly make it a 3x mult

vital sierra
#

then ask the person that has been saying that for the last 6 rundowns then

#

i don't really care about the multi anymore

#

shoot or hammer, result = enemy die

#

profit

distant ice
#

Who's that said person

vital sierra
#

idk

#

it's kinda late to correct that

minor fractal
vital sierra
#

but you said it was x6

#

in like 2 years ago

minor fractal
#

On strikers.

vital sierra
minor fractal
#

Aren't we talking about big dudes?

vital sierra
#

ye

minor fractal
#

Big dude head multi is 1.5x, striker head multi is 3x.

vital sierra
#

oh ok then

minor fractal
#

So they're pretty different, lmao.

vital sierra
#

they are more resistance

soft crater
#

3 hammers to back and giant dead.

#

However I still remember playing B2 Ext with new players and they brought knife/Bat/Spear

daring fog
#

only map you need hammers is c3 ^^

chrome pelican
#

absolutely new here, are sleeps attracted by the sound of opening and closign doors?

soft crater
#

Idk how many times I told one guy he cannot tap or slowly move when they begin glowing/pulsing

daring fog
#

had that on here in d levels already so....

topaz anvil
#

Gtfo requires restraint from wanting to move away or behind cover art inopportune times

latent obsidian
#

When the dude next to you is glowing and the scout starts walking over Sweating

topaz anvil
#

Thats when you say fuck it, shoot the scout, and go on with your day

tardy ingot
#

when you carry machine gun ariann13Zoom

topaz anvil
vital sierra
minor fractal
#

The easiest method for killing the scout is to wake it up first. This removes its invulnerability and lets you kill it just as if it were an ordinary shooter.

daring fog
#

which levels have toxic fog again?

north palm
#

Yes.

minor fractal
dry pumice
#

Uh B3, C2 and that's really it

#

E1 had some, but I didn't even noticed

daring fog
#

3rd code room

#

iirc

dry pumice
#

Something about preventing players from going back to get the loot they forgot

minor fractal
#

^ This and a hazard for 3rd code.

#

Very minor all-around tbh.

dry pumice
#

B3 and C2 sucked all the rest of it

#

Rundown worth of gas just concentrated in those 2 levels

daring fog
#

somone who never uses number emotes

tardy ingot
#

b3 fog is barely noticeable. it can impact 1 alarm slightly, 1 majorly

  • overload clear entrance and extract run
    (And maaaybe for a secondary datacube)

C2 is also very on and off. And when quick is not rly there strongly

dry pumice
#

R6 had it fairly spread out. It was almost everywhere, but usually either at crouch height or for 1 painful room or something like that

#

C2 and D2 were especially bad I believe...

minor fractal
#

R2D1 tho.

tardy ingot
#

r6 also was very tame with it

minor fractal
#

R6D2 was baby fog.

dry pumice
#

How many fog turbines did we had this rundown? One?

minor fractal
#

Two.

tardy ingot
#

r2d1 is a true fog level. Actually great idea wise, if only it didnt spam spitters and bigs lol

dry pumice
#

One in B3 and?

minor fractal
#

Punished you for fog diving.

tardy ingot
#

spitters for punishing fog diving or bigs for pulling rooms would be great

#

both with lowish ammo kinda sucks

#

if 1 thing was changed id have enjoyed it a lot more

minor fractal
#

We didn't appreciate it at the time, but the reason fog diving was so popular was because the community was plagued by skill issue.

tardy ingot
minor fractal
#

It's a lot more engaging if you're actually using fog repellers to 4-man clear rooms.

dry pumice
#

I often use fog repellers as glow sticks

#

Frankly they work even better

tardy ingot
#

thats a new thing
Foggies werent rly bright back then iirc

minor fractal
#

Both with low ammo = you shouldn't fog dive.

tardy ingot
#

it means the quickest way is to pull and melee

#

hella boring

minor fractal
#

Wouldn't that be even more the case if you removed one or both?

#

Smalls are easier to kite, no spitters = very safe to venture in full fog.

tardy ingot
#

take out spitters and you have to fog dive with bigs while having low ammo. So you can stealth but need to be careful

minor fractal
#

I think the point, though, is that spitters encourage you to use fog reps and to send more than one person in.

#

The entire reason that spitters were so annoying was because people weren't doing that, they were opting for the worse strat because PuGs just can't handle it.

#

The best strat, which requires more coordination to pull off, is to send all 4 people in and use fog reps to keep the route clear.

#

Means you can see spitters and you have more people lighting them, and also means you can kill everything in stealth on the way if you need to.

craggy pier
#

complains about spitters
but sends one person to pull then he dies midway because 15% hp and 100 inf

#

sounds about right

tardy ingot
#

i mean you are pulling rooms
Not chilling in full fog without a repeller afk

#

also my issue was mostly that whenever we went as 4 wed usually semi pull the room anyway due to the amount of bigs

#

and then why not just fully pull

minor fractal
#

Just sync.

tardy ingot
#

6 giants in a big room is not something you clear quickly AND get out through another big room

tardy ingot
#

Fog repeller run out

minor fractal
#

Syncing does not take that long.

#

And you have at least 12 reps to start, plus whatever stacks you find inside.

tardy ingot
#

3 dimensional rooms with multiple enemys

craggy pier
#

idk about you, but 110 seconds should be enough to idk

#

clear a room

tardy ingot
#

110 seconds?

#

its 70

#

if im not wrong

craggy pier
#

still enough

tardy ingot
#

1 min 10

distant ice
#

🤔 well i never timed it but sync feels like maybe 10 seconds if once starts pulsing

tardy ingot
#

you greatly overestimate the timeframe to kill big rooms

distant ice
#

and usually they do start pulsing

minor fractal
#

It's not that bad.

#

You legitimately have tons of reps.

distant ice
#

depends on whether client or host does it seemingly

tardy ingot
#

I mean i agree that its doable with a full veteran team (i was playing with people who dont quick melee giants with bad visibility)

#

but imagine you dont find fog repellers after rooms wakes

#

suddenly stuck 2 rooms deep in full fog

#

great

craggy pier
#

pew pew

minor fractal
#

You def shouldn't run out of reps after 2 rooms unless the early rooms are terrible.

#

And if they are, then the later rooms will be much easier on average.

distant ice
tardy ingot
#

Then why not just pull