#gtfo-chat
1 messages · Page 690 of 1
But other than that
He could be one of the people that don’t use terminals
Most likely yeah
Idk, thinking it would be like any other PvE game (I haven’t played any other PvE game)
He’s more familiar with controller, and with higher sensitivity I think the combat would be easier for him
i think gtfo might be ok if you're running gyro + flick stick
how long does one match usally last??
between 15 and 120 minutes
for newbies it can be 1 hour to 1 hour and a half
depends on what mission you're doing
on average
sometimes 2
The 180 mins I’ve had standing in the corner
^ r6b2 secondary
if clear time is above 2 hours it's either a blind clear, very slow/inexperienced players, or a run that features kiting
(I’m very slow usually)
you're with bots it's different then because it's practically solo in terms of the tasks you have to do yourself
Fair enough
And I had to hop into a call to see that processing uplink codes doesn’t require me at the terminal
yeah im new when its donme downloading how long does it take to find a group?
just for a game probably 5-15 minutes
.t lfg
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permanent group who knows
sky when are we putting together the 4man speed team
Isn’t Eva frosty and co the 4man speed team?
ah yes, there can only be one speed team at a time
I meant the speed team
whenever u finish the game
bet
Realistically the squad shifts then and again
the biggest constant has been me
Kenny is the og og but was inactive for stretches, frosty and tgb are "new" (started speeds around a year ago) and also were not permanently active during that time
Fair enough
and we still need a 4th
The names I spam speedran with earlier on were bread and void
bet
lfg r4c3 r5b2 r5b3 r5d1 r6c2 r6c3 r7b3 r7c2 r7c3 r7e1 r8b2-d2
they're both gonezo 😔
a few bangers
a few gimmicky ones
part of the reason i haven't cleared is that pubbing any of these kinda suck
r6c2 secondary murders pubs in my experience
run scatter
kill mom
and error
tell them to just shoot scouts
and push
you move 1 item
they move 1-2
the r8 stuff is pubbable probably you're right
you have such faith in the pubs it's heartwarming
R6C2 with pubs is rly just "do pubs know how bio and shooting scouts work"
ive pubbed the level a lot in og r6c2
considering I liked it a lot
B4 is such a gamble
ngl i might just solo b4
you either hope 3 pubs can hold the wave
or that they can find static spawns 💀
kiting seems less painful than pubbing
just duo ngl
with current waves yea
since only one person leaves for stuff
just do speed strat 
we'll see what happens i might kinda be pulling back together static rn and ig what i have uncleared is top of priority list
challenge impossible for both
nah you safe it
get 2 hel auto sentries to hold and pubs to catch leaks
honestly a few of those are rly fun to minmax (imo)
like all levels past R5 (outside of R7E1 first half and R8D1) are pretty fun in there
best non hel wave clear????
bc
assuming sentries are placed in a half decent position and actually have ammo in them maybe
sniper
💀
isnt it sawed off
what enemy type?
R4E1
i hate that you might be right
i thought we talk about specials
as a team it has the power, but the mag size can be limiting
sawed off beats the specials anyways
^
pr is pretty good waveclear
well i wasnt sure if it was just specials or in general
honestly yeah
probably revo LOL (PR can also go hard)
and well sawed off is op in general and op in r4e1
The mag size is not limiting lol
why no hel weapons tho?
i cant find a good line up for reactor
huh
they split
sherlock they split in 2 lines
chill when fighting 10 enemies and he cant move
"shoots sawed off more than 4 times somehow"
sawed off + hel rifle/hel gun/burst cannon/pr/revo and you're fine
Its 100% limiting, doesnt mean sawed off isnt insane
where is my hel autopp and cs hold
🪦
but a singular sawed off performes worse as waveclear vs an instant horde
this isnt rly an arguemnt to be had either
That is such a terrible argument
use sentry on one side and hold other side. with bio you can just catch those that get past sentry, don't really have to divide attention if you hold a bit back as well
this is your issue
why instant horde?
who said that
thanks zlawg 🙏
i will try this
You can reload during staggers just fine
the only problem is when u fail ur hold and u go back in reactor
it was to show that it can be limiting
when someone tried saying its not limiting
but u put urself in that situation !!
im a d1 hold failer 😔
(no HEL) waveclear for r4e1 probably sawed off, revo... maybe combat but it's a little awkard into shadows + double shotgun aint great
can't handle the pressure from holding in reactor smh
honestly it's probably pr
sawed off / revo for fluidity
sawed off / PR goes hard for no bio tho
i thougt about revo or combat shotgun
euggghhh shadows are weird to fight when there's a bunch we just lost r1d1 😭
combat shotgun is probably the best small wave clear option after hel, but its limited by its range
this is a niche situation, also even againt a hoard, i would rather have sawed off than most specials if we arent including hel weapons lol
pdw ❤️
if you're hitting the headshots pr means you get to hold in reactor and have flexibility in reloads which is nice
combat shotgun
that was the entire point
Hel shotgun clears
pr is also just better into hybrids than revo
if u cant hit heads is mg the play tho?
MG does perform better after the first 4 shots
then MG drops into an abyss after the mag is empty 
i'd rather see them take like
shotgun
than mg
yea
it feels like if u can abuse MG you should be able to hit heads with revo or just deal with combat's range
looking at r4e1 duos the main problem with no hel weapons is ammo during error
having pen just saves soo much ammo during 2nd alarm and to an extent first alarm too
its still just insane
that hel weapons have basically the same ammo econ without pen
as non hel
and then they also get other advantages
like hel gun higher dmg than revo
hel rifle range
high cal's falloff makes me depressed
💀
amount of times i leave chargers at 1hp
^^^^^^
bring back the old one 🙏
8m fall off goes hard
hel shotgun + high cal synergy into chargers goes so hard
I always wonder what would happen if you nerf hel rifle ammo and mag and nerf hel gun dmg (below 15)
makes charger and nightmares more threatening and opens up revo, choke and high cal way more
average weapon discussion
hel gun 14 damage is still very much the best wave clear choice
already been tried
hel rifle is unironically balanced
hel gun damage nerf wouldn't matter much tbh. sure it's now shit (relatively to before) into chargers but against small you lose 2 body shot kill on shooter and that's it
ammo nerf is all it needs
mag size reduce
i just want my revolver buff
revo doesn't need a buff revo is good
yes
but its no longer best wave clear and top tier charger clear
revo needs a lot of buffs
wat
worse into nightmares, chargers, giants etc
yes its the best wave clear but its no longer the best wave clear
for it to matter into nightmares it has to be nerfed below 14.25dmg
you didnt mention breakpoint nerfs
ill take 15 dmg over 2 pen
why tho
2 pen is better but i want my charger 2 shot
i'll take good flashlight over 15 damage or 2pen
thats it rlly xd
? I dont think you nerf hel rifle below 30 dmg
did you actually not read what I said 💀
that's such a based take honestly
i know but i just dont really like that i need 3 shots 2 kill a charger with revo
removing 15 dmg entirely opens up more distinct choices for guns (if you nerf hel rifle down aswell)
.
I tend to try and read every single message of people who Im in a discussion with
u can quick swap to main
flashlight balance is so dogshit for no reason and idk why
I cannot speak for others but personally I Have played with the balance you are mentioning and hel gun does still just clear
well i try 2 do that usually in the rare situation where i run revo, but again, me wanting 15 dmg is just cause i prefer it
hel gun is the uptime wave clear option
Id expect it to still clear ngl
its less about making hel gun awful (tho you could fine tune there too I guess?)
And more about a different weapon approach if you actually split wave clear and charger+ clear
tho yes
if you leave hel rifle untouched it just becomes stupidly broken in comparision
(if hel gun doesnt 2 tap chargers)
-1 bullet in mag for hel rifle and shit is fine with hel gun at 14 dmg
"fine" idk
just full lean into the hel rifle no uptime
I feel like hel rifle having only 8/refill or so would also be fine
with -1 bullet or nah? cause it feels like both it would be balanced at a similar level to other secondaries
the question is rly, at which point does hel gun get eclipsed by revo if hel gun is below 15 dmg and you dont buff revo
with both I think for pubs its similar
but hel rifle would still have noticeably higher peaks
we are currently having trouble making revo pickable over hel gun with 16 damage revo 14 damage hel gun
give revo good flashlight
that change has been made
give revo better range
the 'lazy' way to do it imo would be giving it pen... but without giving pen... ehhhh
I suggested range equal to hel gun
not if you want to use it as charger kill
exactly
its HARD
pen buffs just suck
hel gun just has too much going for it
the problem is the gun is too similar to hel gun with the only diff being pen
so you basically have to restructure the idea of the gun itself to make it pickable over hel gun
because those were already gimped by low dmg
(without giving pen) and u cant "just buff" because there are no more breakpoints other than 20dmg which is too broken anyway.
so that gun is generally.. deserving of a mini rework at least
the buff I like is giving it low recoil
but the recoil is such a unique part of revo
16 dmg revo with base game falloff 2shots chargers at 15m or less maybe it needs a buff but not a big one i don't think
ok call me crazy a buffed recoil revo has more skill expression than hel gun
idk recoil was never that big of a deal ngl
like only thing is u can't shoot too fast
idk i have reviewed clips of me playing and missing flicks because of recoil
and im not even good
honestly u shouldn't put urself in a situation where you'd need to flick in the first place
i mean yes
but if i can hit those shots and save my bad positioning game should allow me
ngl a 16 dmg revo with better flashlight is likely already a bit too strong in vanilla in regards to balance
and hel gun is still better nerfed
chill
what about
16 dmg revo with like 0.9x - 1.25 precision multi
boss clear
ur crazy
its just very problematic
were giving it bad tumor multi
me when i one shot nightmares with revo
I think having 3 gun groups (small waveclear, chargers, giants) would work best
imagine revo but reload cancel is 0.1s
making revo better at waveclear than hel gun seems like a fools errand so trying something else seems reasonable
you dont want overlap if you can avoid it
you can make hel gun worse unless you hit the good pen scenario if you nerf ammo and dmg
since no one plays them
yes
hmm
I think burst cannon might be buffed
I dont think hel rifle or gun would
and scatter neither
but sniper would likely never be buffed
hel gun would i think ngl
r9 ar nerf would go so hard
hel gun just got a buff
i hear A LOT of ppl like really complaining about it
i thought it's already in the ground
it is
they must be confused
considering they buffed smg (was in a similar position pre buffs) id expect a small dmg buff
idk the fundamental problem is making autos pickable to begin with
honestly the pickrate balance looks scarily accurate if you look back to og r6 to now changes
💀 i just picked it up
i think the single time i slotted ar was for that tank kill clip i posten in media
these guns also typically stay on people (bullpup aswell) if the players dont bother to check how good guns are and dont dwelve into the community
What is my lowest pickrate weapon ever 💀 (ignoring R8 additions)
idk there are guns ive never dropped in with
Id guess its heavy smg main (likely even played it less than R8 additions ngl)
but im unsure what special is below short rifle if at all
HAR?
you likely dont have 3.4k hours, didnt playtest and didnt drop in as a newbie to test every gun cuz stupid
i spammed HAR in og r6
probably around 200 hours at least on it
Was it good back then?
nah but i regret not playing in og
me I'm beginner ong
well, i didn't know about game until spiff so i couldn't have
^
i have no ide what I could even use as a main, i thought the rifle might work but circumstantially I suck at it 😂😂
same I couldn't play non alt 😔
Sawed off and hel rifle🥰
aw hell naw
semi
you dont wanna shoot it at medium-high range
but it can consistently kill at 8m easily
and most of the time enemies get into that range anway
I use the bots or hel rifle for that
yea
Smol shooters you can usually one tap when they get closeish
Also Eva if you got one sentry to go r6bx with which would you chose (shotgun trust)
Cfoam and mines
dont take foam
especially with bots
Ok what two would you take?
having bio (and mines) >>>>>
Ah yes very good against shadows
In a 4 man id likely run foam for secondary. But with bots thats a bit scuffed
if you dont run secondary I honestly wouldnt even take mines 
I’m going for secondary
but for your situations
wait what
I’m gonna yanno 100% the levels if I can
Yea they just mow them down even without bio
bio, mines and then you can either go
2 hel auto (demolishes both small door alarms, but is tool expensive)
1 hel auto, 1 burst
2 burst (most conservative tool wise)
absolutely gorgeous
take bio on yourself and a bot and 2 sentries and kite secondary trust
we;re a 4 man rn
never drop bio rly
yea
and mines become rly strong past Rundown 1
I’ve only gotten to the second password part so i don’t remember smol door alarm I think (nvm I remember one)
but i remember i think watching either yours or someone else's video saying not to get too used to the biotracker as a crutch 😂
r7d2 is like the only level where you have the tool to sustain 4 tools anyways
1st alarm yea
eh theres a few
its just never worth
Ima take one auto one burst
that's more about passing it around team so you don't get reliant on it to gather info about surroundings
Eva does it matter if I run mines on me or bot?
I think you're overrating how much the buff changes.
Actually ima run mines on me
the point is that you dont want to OVER rely on it
this means especially being able to stealth without it without slowing to a crawl or waking up stuff cuz of a case of blindness
the other small part is not being overtly reliant on its pings for combat, since there might be cases where enemies arent pinged and you dont wanna suddenly become a bronze csgo player aim wise
brings no bio to pull up to r7d2. roll the shadow zone for the password
I think revo gains a lot
And too strong in vanilla balance is below S tier for most tierlists lol
I already have that aim with pings though 
slightly better on you yea
Yea it’s quicker for the blood doors
I don't think B-tier is a good balance target, if that's what you mean.
ah
fair enough
low A tier is imo
mid/low
Then 16 dmg revo would be fine
combat shotty imo is a good case of slightly too strong
it does not need 22 1/2 per refill
no surprise revo would be fine, we have giga busted guns in the game rn
but those 3 of those 4 are game warping already
It trades the insane ammo efficiency for not being able to onetap strikers unless you get all pellets
Like, CS is very good
so I prefer looking at the gun balance in a more moderate way
I dont think I'd change anything about it however
one tapping strikers isnt hard to get consistently
and even 2 tapping its still supplied with tons of ammo
I don't think you've explained how 16 damage revo is supposed to be overtuned or in some way bad for other guns.
I'd also advise towards looking to weapons as tools rather than "gun X too strong" and trying to give every gun a role they can cover, provided that there's gonna be jack of all trades no matter what balance you try to do
16 dmg revo has similar charger efficiency to high cal but more range, better reload and fire speed (which would be the premier charger option if revo doesnt have those buffs)
The game has too many guns
and too little type of enemies
That's the sad truth I think
I think you're mistaken if 16 damage makes Revo really good charger clear.
but u know whats the happy truth
yea
that was kinda the theory behind the thought question of removing hel gun as prime charger clear
im about to go to bed
which special is better than 16 dmg revo
Having half the kills per mag and needing to reload at all, regardless of how quickly, are both very bad for Revo.
Nice, Sleep is good.
HCP and CS I would say are still better than 16 dmg revo.
Pen weaps obviously, also
HCP has about half the range
Combat shotgun lives of stagger
pen weapons are removed in this case
considering those are insane obviously
(especially with both having stupidly good breakpoints)
I don't think this range point is very meaingful, ngl.
it is
If I'm holding on R4D1, HCP is easily just better than Revo
try fighting chargers with no pen hel rifle and hig hcal
I have played R4D1 on HCP already
R4D1 is super high range especialyl tho lol
and on 16 Revo
you just get more kills before high cal can even start shooting
Yes, it is super high range, and the range doesn't matter
HCP is better
It's just more stable
And when a charger doesn't die
You just kind of finish it
It's at 2 health, it's not scary anymore
revo shoots way faster, at higher range
and reloads inbetween 1 1/2 high cal shots
revo uptime is insane
I don't think you've played very much Revo if you think the reload is enough to make it suddenly very good at giants or chargers at 16
Reminder that this isnt a "revo would be S tier" take
but a "if we would have balanced vanilla gtfo choices, based on my opinion of balance" then 16 dmg revo with improved flashlight would exceed that by a bit
In practice, it remains very weak for those target types.
Isnt this a similar vein to 25 dmg high cal
yea
which was noticeably worse into chargers
Where the solution was just shoot them with hel revo first
than 30 dmg high cal
it’d be same kinda deal is my point
ya
you just finish low hp charger if you shoot it from too far
I think hcp is probs better than revo for it
but I’d have to play it
Vs 16 damage revo
idk the thing high cal has going for it is that it kills the chargers when you shoot them while 16dmg revo doesn't
doesnt hel revo only have like 2m of range on hcp before fall off?
doesnt matter
you only need like 2 dmg if out of range for current high cal
and only needed 5-7 for new old high cal
i can understand the argument that range and uptime revo has would exceed the value of the one shot hcp has if you arent consistently one shotting with hcp tbh
high cal 100% would be better in range for this hypothetical
but high cal range is limiting vs chargers
It's a mix of factors. If you really want to shoot early, you can just kind of do that on HCP, and follow-up w/ even something like MP.
once high cal isnt one shotting wouldnt the preemptive reload and ammo econ hurt it? or are we looking at this outside ammo econ totally
And then when they're actually close, you're one-tapping anyway
thats logical, i figured this was in a vacuum tbh
Vs. Revo, where if they do actually get close to you you're not clearing any faster.
what usually semi ignored in cases of "you can just main tap" is that with revo you could also use a good main to kill
like the whole dmr+auto set up with your homie
lets say you run hel revo and revo
you can get revo 2 pen shots and then 2 kills on revo
lets say youre a cowboy
(this was also smth I mathed out on 25 dmg high cal)
ah yes, the "every special is good because sawed off covers its weakenessess" argument
eva i should mine for the 184 alarm right?
no sawed off is bad because it has no range
I honestly cant tell you which zone alarm 184 is
which alarm in order is that
I don’t think you ever bring sawed off into the argument cause it’s dumb anyway
second
no, sawed off is bad cause it has 4 shots and 3 tubes
yea just mine 2nd
Gun is a little overtuned
aight
But if I play sawed-off, I can't kill shooters across the room 😰
that's why you play scatter
me when i play 2 sawed offs
gtfo akimbo mod when
id unironically play 2 sawed off if i could
1 1/2 pen
holy fuck scatter dmg is just obscene
reminder
scattergun gets more dmg per refill than a 100% revolver
i wonder who on the dev team enjoys shotguns as much as they do tbh
i think an ammo stash mod would be interesting
every ammopack contains 1 ammo use per gun in the game (some maybe share)
and obv way less ammo packs in expeditions then
thats (sadly) not how it works
i know not every shotgun is good but the ones that are good are stupidly good
then the average retention rate would double
choke mod
oh
slug has niches
yeah fr
choke mod is mega rolecrept
remove scatter, hel gun and hel rifle
slug needs a small ammo buff and small damage buff and it's a good choice i think
and it becomes competetive
also remove burst cannon
and its top 3 boss clear
top 2 charger clear
top 2 giant clear
eva i don't think removing half of specials is a good thing
give it like 8.5 per ammo and 24dmg and it's nice
i mean sure, without people using bullpup sawed off wouldnt look so crazy ig. but scattergun is still this like, tool of annihilation among specials thats generally only limited in encounters by range, no?
nah nah
sawed off and scatter are stupidly busted
I was moreso talking about slug, shotgun, combat and choke mod
the first 2 are busted cuz they got buffed for bad reasons
combat is a bit too much
it has no place literally

tbf removing the top 4 weapons makes the weapon balance spread a lot better
versatility in a game where you get to take 4 specials isn't very valuable
i think the shotguns are overall decent and i think the shotguns that standout are quite literally some of the craziest guns in game, is what i meant
id sell a small portion of my soul for slug to be like, truly good tho lmao
it's not bad ngl
its not the worst thing ever
nah not even that
i think its fun
but i dont think its worth bringing in any like, serious capacity over something else
i feel that way about many guns in GTFO tho
its the best anti flyer main
i did know that actually
and uuuh is a niche but sometimes huge anti striker/shooter option
also scout takedown
lol
It’s a quick swap weapon
i know its a cardinal sin to compare mains and specials but id rather take a different main and run HCP if i wanted to use something in the vein of Slug
i would unironically run DTR/HCP every single level if i felt like i was reasonably capable of it tho
Im going for the achievement of only pistols and revolvers is machine pistol and HCP a good pair for this?
hcp is good
machine pistol not really
MP is fun at least
I thought it was good
and kind of underrated
It's not good, lol.
But if you did it w/ MP, you'd be based
Whats the difficulty like for r2d2 it dosent sound super awful, just a tiny bit awful
-5/10
i can't solo it
ah balls
sky you can easily solo it
if i teach you the strats you need less than 5 attempts
Well hopefully people will join when i do that one
if 1 is r6a1 and 10 is e2 r2d2 is maybe a 6
getting a team for r2d2 isn't hard usually
maybe i should learn to kite and not actually shooting everything i see
eh you can do it no (long) kiting with a little luck
but long kiting it is a lot easier
Hopefully lol
i got swarmed on code 7
yeah because you have bad strats probably
yeah hold B
if I hold b they come 5 minutes after
A is rough ngl
nah you start in reactor for first 2 enemy waves and then you can retreat to B and it's fine
when 2nd wave has close spawned you just run into B and it's super fine usually
i don't think you ever want to be playing 196A solo ngl
you just have way to little space for the firepower you have solo
193A is much better
i just don't see why you'd ever pick it over 193A though
maybe with hel gun 196 is comfier
I kinda want to try it again with hel gun instead of rifle but
I think itll just end with me crashing out over code 10 again
iirc you said there just isn't time and firepower enough solo to kill wave 10 in time
yea
how tight is it
its probably doable but its like rly rng
is there a burst cannon angle
I messed around with it a lot and I had 1 singular run where I cleared the instant code time ended
so I Cant say its impossible but its cooked
burst cannon should work
ok im going to try it can't wait to crash out over it
you have to stay in reactor for as long as possible and cant do a B hold
yeah for sure
so gl
i will try 193A a bit but holding downstairs i think it has advantages over 196a even if it is way harder
it just sucks cuz you have to do the entire rest of the level just to throw yourself at wave 10
nah im just going to cconsole myself to wave 10
r2d2 yea
many enemies
😔
do you remember wave timings and what they contain
I dont but i Could go check
i just care about when the hybrids are queued and when the waves in general are queued
r2 is harder than r1 and will take longer
0, 0.1, 0.2, 0.3, 0.4, 0.5
just don't solo it
24 striker, 3 hybrids, 24 striker, 3 giants, 24 strikers, 3 hybrids
thats quite a lot
I think they can spawn in the regular wave b ut I dont remember
6 sounds about right
nvm they cant
alr ty
the main difference is the addition of 24 strikers to the previous wave
yeah thats fair
9 is already pretty hard
24 more enemies is just brutal on top of it
like the spawn timings arent even bad
hel rifle 1 mags the strikers trust
they just all queue up
yeah it\s just a game of can you kill fast enough
Friendless
you true soloing?
2:20 ish to kill 72 strikers, 6 hybrids, 3 giants
I'm trying to see how far I can push my suicidal solo behavior
r2 will probably stop you
difficulty true solo and difficulty in 4man are way different
how the scale shifts when solo is just different between levels
significantly so
lvl tiers not always show correct difficulties
c tier can be harder then d etc
sometimes
That reactor was so much easier than finding 10 partial decoders
r2c2 is gonna be wose than r2d1 probably, both will suck
I swear different solo players rank r1c1-d1 vastly differently its very funny
Wdym?
which one ppl find the most difficult varies a lot by person ive seen
Rlly?
thats crazy
alr i had 32 smalls left after plug time ran out 1st attempt
average
going to do some other stuff but seems doable
just a couple
I had an epic run where I held one of the corners of the rafters in reactor
but it was not recreatable when I tried more
is it just people not knowing how 2 deal with shadows? i mean i cant rlly think of anything on r1d1 that would make it harder than c1
it\s heavily spawn rng dependent in my experience of soloing r4d1
hmm, i mean i feel like if you can deal with the waves of c1 solo, you should be able 2 deal with d1 alarms no? or am i missin smthin, i havent done r1d1 solo ever so i dont have experience on it tbh
im even cheating over here playing fullbright to hit easy pen
yeah because you have to clear wave 9 first
and then be in shape and prepped in time for wave 10
russian go play in team 522
how were you playing sentry chill
I tried a bunch of different ones I Forget what ended up working best
if holding N/S maybe it's worth having sentry thin wave opposite side of hold
mm
I couldnt find a good way to guarantee sentry will be able to shoot hybrids
cuz they spawn rng direction
yeah only way would be having sentry with you
the other one I tried a lot was hold in reactor till hybrids get there and then push back to 196A with sentry pre placed in there
but I dont think thats particularly good
the push back is too early
are you doing BC?
if so it matters a lot less cuz you just kill the hybrids
lowkey you maybe take burst sentry with BC
i\ve been running sniper sentry hel rifle since im most comfortable with that
but maybe burst sentry bc is the play
kk, thought maybe you were cuz you mentioned it
ok bc feels kinda good
kinda gotta god mode into the striker waves (i didn't even realise they were so big when playing hel rifle pen op)
but the hybrids do just die
which is nice
is there a unstuck button?
No
donno bout you but alt+f4 solves my issues pretty often
Nah host disconnecting only works half the time
the safety net for dcing host isn't that good that you'll always be able to dc and get out of a weird spot
mod for it
still not recovering from having been gotten with this on Battlefield Heroes as a kid
.t lfg
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Is it a glitch if enemies stop spawning when reaching the apex door in R8E1?
nope
So can you go back and do secondary then?
Just do secondary immediatly
Also is it a glitch in R6C3 if I respawn from checkpoint after doing overload and no tanks spawn?
Yes
checkpoints break this game
Checkpoints can often break the game
its somewhat common
I know you should do secondary immediately on R8E1 but is it possible to do secondary in R8E1 after the enemies stop spawning or no?
Also yes I know I have had my fair share of game breaking checkpoints especially on R7C3 overload
no cheese only secondary
is not that hard tbh it's more enemies only but if ur running away good u shouldn't notice much
apart from the flyers
I play with bots so I was wondering if there was another way to do secondary, can't get bots to actually follow me in time, they keep staying back and dying to hordes
kick them
solo the level 😎
its not that bad ngl
Lol I ain't no T-nenpi lol
no but it's still bad with the multiple snatchers
cuz they just bline u
Reminder that bots dont care about shadow gimmick
maybs my skill issue
snatchers are the 1 part thats scary yes
Wait bots shoot shadows even when not biod?
yeah
they not sentries
bots do see them
Huh
i mean
Chargers nah
BBCs are too rare
TBH only trouble I am having is before snatchers because bots won't keep up in time and even when they do I can't do mines + cfoam with them and 3 sentries and bio is a hard loadout for the level
idk i feel like i got the bbc spawns like clocked in which is one at the snatcher spawn, one in the room before that, and one two on the ending
It’s hard enough for it to be justifiable that they wouldn’t shoot but that’s interesting
which on the ending are devastating tbh
Is R8D1 harder than R8E1 main? I have way more trouble on D1 with bots than E1 cuz of chargers
nah
D1 is only hard cuz of the first tank
but all the chargers are stealth
there's only one instance of alarmed chargers and it's a V that's easy to funnel or mine
also i hesitate to say this but E1 might be easier than D1 in general
First tank easy, but you can't stealth giant charges with bots so I clear as much as possible then shoot but bots go down almost immediately and all it takes is 1 giant charger and its game after 90 min run
gotta have the big guns for the bbc
i did the level with a burst cannon i think?
nowadays i would probs go scattergun
or hel rifle even
I did with choke mode shotty but scatter might not be bad
GTFO players when they hear the word BBC
"even" as if it was a big deal
yeah scattergun u delete the tank way easier
u can just have ur main for the rest of the alarm parts
maybe but with 3 bots running scatter makes alarms hard
and scattergun loops to being good at the ending again
don't give the bots- that
give the bots a burst cannon or a machinegun dkmskd
the scatterguns for u
no wonder you are struggling

sorry my comment was confusing, its hard for me to run scatter with 3 bots on the team
ohhh
not me giving bots scatterguns lol
i meaaaan as long as u use ur main for the V, the rest of the alarms aren't much of a hassle
the III is very easy to foam
and theee zone alarm is, like the easiest one of the level
literally just funnel on the door
and it is easy they trickle in very slowly
Nah yeah full team scan easy, only hard part is slow clearing big room 2 times once with fog
Also I got a glitch and I recorded it too running 3 bots and the first tank spawned on the lifted platforms enemies can spawn and get stuck on
I left the tank there the whole match and won without fighting it lol
tbh the second time u come back to that tile, there's about one if not two bbcs, so u can perfectly pull that by meleeing a scout and then shootin the other
qwq where's that luck for me
Tbh first tank isn't diff at all
I just camp it around the circle in the room with the high-low ground and camp it shooting above its back until it dies
You can tho?
no but wouldve save me a hassle when i tried to take cool screenshots
kdmskd
Get behind, get a limb break and charge again
Bots will get a limb break themselves most of the time and its basically dead
How you silent clear bbc's solo?
i just like held it in the little platform in the... east?
pfrerably u don't
bots just get annihilated
ill skissue
Nah bots are way to unpredictable to have it be likely
tbh just- better to do it solo than with bots straight up but then it's a hassle of turnin em off and back on and reset their stats eh
it's like, 6 in the entire level not counting the ending spawn
i would not bother
usually it goes like me melee giant charger leg, all 3 bots run in and charge melee, BBC annihilates them, I tank whole room solo
If the bbcs gets to hit before you hit a 2nd time then you need to hit again
if only bots did like
that
I haven't tried much but from what I have tried I can't reliably melee a giant charger a second time before it either melee's bots or screams, but maybe its possible, even still you need 4 max charged spears to its back to kill which is really difficult if possible
it's 3 hammers if that helps, tho bots just use a predetermined damage value
hammer.
i think it's like, 14 dmg a bot? or 16?
U sure its only 3 charged hammers to a giant charger's back to kill cuz its 4 max charged spears for me
spears deals 17.5 damage x 2 back damage
Back isn't considered precision multi is it, only head right?
17.5*2*3 = less than 120
so against chargers hammer does more damage, but also you have to get closer
i mean close or not, u need to stagger it anyways
otherwise u just, fuck up one way or the other
I stick with spear, just cuz over my 1000+ hours I always main spear so
hammer is sadly just the best choice
And spear usually the worst
💀
Oh well and bot melee weapons dont matter
Since theirs is unique
Another question, on the wiki it says 1 person can solo melee a nightmare scout while its c-foamed, but I tried with spear and can barely pop 1 tumor in time, is this bullcrap or am I tripping?
Tryna do R8A2 secondary with 3 bots and struggling with nightmare scout room
tbf that level is easier if you just let them scream
maybe foam and kill one or two
Since you only need spawn cap of scout waves
Ahh double foam I was wondering if that was the way to go
or just foam one
Shoot other
Shoot foamed one
Rush scan
tho tbh
that part might be easier without bots
its honestly the best strat even with a team
someone with the foam out in case they are taking too long
yeah without bots sounds way easier
as long as u have some foam
me when running parts with bots
idk running through nightmare striker hordes sound like fun when on 20% hp man
Lol idk I think tbh that I can just handle it with bots
double foam would be the way to go then
there's no tools so you should, carey a big med entering the sec
not like u need to shoot much anyways and the bots can just hold ammo
it's just a V
u can get there then kick them
I tried just a couple of times from checkpoint and figured best strat was leave queen birther and first room with nightmare scout and 2 giants, do alarm, kill tank without bots present, then clear nightmare scout room. Only thing is it eats my ammo so I have to grind through at least 2 of the main shadow or blood door rooms for ammo to do it
Guess imma just farm until I get it right lol
U crazy if you think I don't need to carry ammo into secondary
Killing tank, and alarm, and waves spawned by nightmare scouts all together is more than 200% ammo on both guns for me normally
u can probs do the tank with the bots, even if they go down
cuz even if they all die u still can revive and get their ammo
Yeah but if I take them off they can keep their health for final run or to help me with nightmare scout waves
for final run they are more of a hassle cuz they will just hinder the full team scan when one goes down
really the strat there is trying to evade the shit
Idk I just don't think I can do both full team scans with so many nightmare strikers man
especially cuz by that point I'm guaranteed to have 20% health
I'm finna try both when I get there lol I'm just dropping back into R8A2 so
Wish me luck
u create a lot of distance if u do ur route right plus u have one door to close and foam
oh shi
good luck
If you have any foam (even just 9 blobs) you will be fine
especially if you safe both small doors
Thanks for the help. Lets see if it works lol!
Also quick question, do you play the game much anymore or no? I know you beaten every level and played lots so you quit the main game and doing modded or?
gtfo is bad
gtfo is ba
gtfo is b
Gtfo in b tier
bro broke the chain
good
I still play, just not as frequently or casually anymore
Its mostly speedruns, challenge runs (pacifist currently) and the rare casual play here and there
But im still active with the game
holy shit r2d2 was hard
i hated that
that reactor took years off my life
i had to spend literal hours clearing everything beforehand
then noting down every terminal
wth man
didnt help that i was playing it with only 1 other person either
I think it’s the longest reactor in the game
R3A3 will take less years off ur life
aw hell nah
another one????
how many of these are there??????
ik r8 has like 1 or 2
r2d2 reactor was already painful enough
heh
r2d2
star wars
lol
im losing my mind
Uhm
A lot
R2D2 is around top 30 hardest level in the game
So
Get ready
Tbh most code hunting stuff is better to do with more people
Bruh my username too long
R3A3 usually is the easier one
I cant do that one even 😔
like why
by being harder in every way possible?
By at least teaching code hunt
And being more fun
R3A3 with a more lenient time maybe yes
me when the new player tries to do r2e1
r3c1 shouldve been the intro to error alarms
and chargers
💀
🫃 ?
r2d1 has got to be the most painful level in the game
it's not even hard, just really annoying
Not even close
i mean, painful when slow
R5D1 is way way worse
when u play it fast its kinda fun
i think by r5d1 u know what ur doing good enough for it to not be, awful
its bad but its not awful
Why do you think I have it in my name lol
is r6bx really that good to be there
i think its a fine level but theres way better r6 stuff
Its a cool level
First code hunt I like
The bucket
r6d4 sweeps
It's the bucket slendo
R6D3 also sweeps
The bucket makes BX the best level in the game
Also I haven’t gone that far so it’ll prolly change



