#gtfo-chat
1 messages · Page 551 of 1
For me I think it was actually using hel guns and a better choke point honestly. I brought three bots with meme loadouts unironically and it was fine
oh, defending in reactor room sucks
The main thing is reactor hold normally gets coupled with instant code plug
why is R7C3 SUCH A PAIN IN THE FUCKING ASS
i remember doing this at r1c1 with bots too, went horribly
Grinding through if close enough
Swapping to guns that lets them carry the shooting
better tool setup and useage
Better holding spots/strats for res
Any of those
Guns that are better for dealing with hybrids
the game is buggy af so you don't spawn with ammo for some reason on that mission
sir did you press F to pull out melee
crazy how they never fixed it
my good sire that is the numpad 1
f is for flashlight
ermmm
they did fix it you just have to bring boosters
Just bonk
i watched some peeps and the only change that pushed them from a wave 4 wipe everytime to a easy clear was streamer swapping to hel rifle
He started holding about 50% of the wave alone
I learned of the bridge from watching ti-nenpi speedrun. I also tried the hel auto. My group was completely incapable of dealing with enemies that got on top of us, so the hel auto stopped that from happening and we won
r7c3 is so fun for me i like bonk :] i like going melee
i need a grenade launcher
knife players when the r7c3:
so people struggling with r1c1 are just stuck on the knowledge gap, as opposed to just lacking aim skill?
bat players when r7c3: >:]
it can be either or a mix of both
4 shotgun sentries
i was stuck on r1c1 because i was a solo player, after awhile i just gave up and bought gtfo for my friends so we can play
i think c1 stuck is a mix of both cause holding in bridge can complicate with very bad weaponry
but holding in reactor with good aim can complicate cause of bad tools and stuff
Imagine if R1C1 had checkpoint, so we would see questions like "what do we need to do on level? We are restarting 8 hours from checkpoint already and can't beat it"
me and a friend of mine solved R1C1 by simply moving the hold point as we progressed in waves, so that we're closer to resources
and also me not throwing the whole mission by not leaving to punch the reactor code in early enough :')
tbh it wouldn't do much
i feel like people don't change tools or guns anyway when they lose
gtfo business model goes hard
can't beat the game solo, so convince other friends to buy it too
Mission would be so much better with a checkpoint before reactor though
when can we pirate multiplayer games
- $40
im back
Eh I'd say the lack of knowledge could get skipped by being very good at aiming but the difference between "just resist here" and "aim better" is a lot.
and after few days they just leaving the game 👌
It takes 5 min max getting there playing slow
it's a 5 minute walk to the reactor without any rng it doesn't matter
tbh a lot of early rundowns' missions would be better with more checkpoints
especially for new players
Because then you dint have to do 30 minutes of moving packs and staying to lose in 5 min 10 times
And you get shitty packs
Moving packs is so overrated
The ressources are static per zone anyhow
We would see them hitting a wall faster with checkpoint, so they for sure don't change loadouts or else
And since you've lost like 5 times already, why would you settle for shitty packs?
Yarharhar
i feel like only a few of r5 and stuff like d1 but it also brings a lot of complication over checkpoint spam and shit
resources don't have rng
me watching another run get thrown because my dumbass bot decided to rev me while 8 giants were surronding me
not on c1 at least
Yeah, but replacing 3 2 use packs with 3 5 use packs still gives you 9 extra uses of packs
omg my 6 use ammo split into a 4 and 3 ammo
some fellas werent there for og r1c1 and it shows
if you are struggling on ressources you are usually getting to wave 7+ or actually dont know res management
i need a fcking checkpoint on r5d2 on reactor startup, i am tired cleaning up whole lvl and spending 1h just to get to reactor 💀 💀
and if you get to 7+ then you get 2 min of time to loot
Omg my zone randomised tool from 4 use to 8 use
Dogshit mission
my favorite biblical story is when jesus split the ammo and meds to feed the 5000
The other packs dont disappear
it was so hype tho
you could just get them by walking up
We held I reactor, so we only had access to half the resources
no you didnt
no u didnt if u clean enough u can run to the very end by wave 5
i did it
i for sure know
Also the first 2 zones are basically inaccessible during waves
Lier
also bridge zone has enough res to last wave 1-5 without any early ressource fills or pick ups
Which is around 28 uses you are not taking with you btw
ideally you're not in dire need of resources during a wave, because you stock up beforehand
Maybe if you know exactly where you are goinf
u never have to go to the very beginning and the second zone it's not inaccesible- it's easy to get there
No??
ITS A LINE KDMSMD
U DONT GET LOST?
it is literally just the same line always
People get lost on that level, you just didn't saw that
I saw that
you loot bridge zone until about wave 5 is over
Then you can easily grab stuff in the 2+ min of wave 6-8 times
It takes like 30 seconds to run there, 30 seconds back, and you barely have any time to look for any packs. If you haven't moved packs and just opened lockers chances are you have like no idea where the packs are
press tab to open map
how even qwq
like maybe the second zone with the weird ramp but u just go south or north
Didn't helped them
1 min
But wave 6 already has 2+ min of downtime once waves dead
by wave 5 6 u have like more than a full minute so yes u have time
Actually 30 sek is for the closest zone more like
screenshot location of the resource packs
ez
u don't even need to run so far for the first 4 waves u can survive perfectly fine if u don't overuse ur sentries
and shoot moderately ok
just ping the packs u haven't found
so u can fully clean the entire zone
Like go for resource and start making circles in room finding exit to the bridge
They are
Between the waves?
Slendi
Theres enough ressources in the bridge zone to last wave 1-5 completely
Without picking up or using anything from the first 2 zones
From the door that brings to second zone to third, to the truck on the bridge it's around 28-30 seconds IIRC
sure! u don't have anything to do for the fourth wave when u have so much time
just get on the terminal list the zone and ping
if you fill up and get a 4-5 use on everyone you are already moving 20+ uses
it's the bridge- it's super close
First 4 phases have lowish timers, after that you get like 1 minute
that lasts to wave 6 EASILY even with meh shooting
THATS WHAT I MEAN
enough to get the packs very close to the door
Guys you just don't understand how new people behave on level
which are, 2 lockers on the right, 1 box behind them, 1 locker after the staircase that goes down, and 1 box on the corner around it
people who die from lack of res usually have awful tools they use badly, loot badly in bridge zone and potentially rush code input
At least 2 of those I'm pretty sure ALWAYS spawn
You think from the top of GTFO vets mountain
omg so real
i carried my noob friends in r7c1 i don't see how r1c1 is harder
i seen so many streams and videos of people running c1- i think it's not exaggeration to say yes they get stuck but they know how to loot moderately well
like they know they have to run far by wave 4 or so
no
I accept r1c1 as a wall for beginners
But moving ressources is bad advice
They waste so much time on smth theyd wipe on anyhow if they dont learn the actual good stuff
^
I do, they resist in bad places and aim like shit, MAINLY, resisting in bad places is a lot more fixable than "aim better". I'm pretty sure the only thing that I dislike about R1C1 is that it sucks as an introduction.
c1 is a wall but it's not a wall cause people don't know how to search lockers
how do u not know how to search lockers
bro aint on top
Eh theres people who do wipe to it
But they die cuz they fail in finding and usinf bridge zone res
if c1 had a bridge instead of that awkward pillar room it would be so much easier
anyone wanna do R4D2 PE with me
bruh thought you wanted to do r8d2
.t lfg
fck this lvl i swear
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hushh
lol
⛰️
The main issue with not moving resources is that I just can't find resources when I need them.
This is true for r2d2 too. During my duo attempts we always sorted the packs a bit before starting. Otherwise what would happen is I needed to find a tool refill in main, look in 3 places, can't find one and then we don't have any tool refill and die
i'm just looking to complete my rundowns
i spend a LOT of time on this
i sure hope theres a cooldown on discord bot commands
I saw so much shit already on that, they move and die, someone goes for resource and get lost, they defend with foam and mines, they defend with 4 hel auto, they defend in reactor, they defend in the begging of the level, there's just so much mistakes can be made
r1c1 has lots of thinks that make beginners struggle
Moving packs to swap them is gonna be one of the most unhelpful things over other important stuff
that's just more an issue of not remembering or not taking time to ping stuff
u have a lot of time on r1c1 specifically to get on a terminal while 3 or 2 other people look in the bridge room
good hunter
even i 3 bot runs have stopped to do that
you have done well
R2D2 has massive time inbetween waves outside of code 5 tho
I assume they dont "sort" resources they find after the reactor room 🤣
on r2d2 it also gives u time to ping resources
Yup
And they do them all
I'll move some shit in R1C1 but I'm not going out of my way to spend 15 minutes moving every resource in the map. Only the things I find along the way.
Or part if them
on r2d2 i accept much more the excuse of "but u gotta know where to go to have time to ping the resources"
but after 5 attempts u should be WELL AWARE of where to go
so u should have time
code 4 can also be a little tight depending on where key is and how you go about clearing those rooms
even the level tells u what zone to go kdmskd
No never move shit on any map.
Never, it's just so not worth it.
Learn where a terminal is so you know where everything is.
Basically
You move stuff with you after filling up
Moving stuff back and forth is a massive waste of time
Install drop resources, perfect boosters and say "I have supply efficiency don't use anything I will fill you"
I'd rather just tell you all I'm bad at GTFO and uninstall it then do this.
so real
Yeah agreed
Huh o.O
key spawn is pretty indifferent time wise
you probably rly just fast melee first room and shoot 2nd. I know some people try stealthing tho, yea then time gets close
I had someone with the resources dropping making me wait 10 fucking minutes while he brought all packs to the bridge, it was so annoying.
I've seen those guys, tbh they still were loosing on
R1C1
If you do all that and still lose it's not the resources, its you
Funny time spent in other games/browser while waiting for him
if you just shoot all rooms immediately is doesn't matter, but difference between close key in B (where you ignore enemies in B for later) and at alarm door is like minute 20 or so which can matter
The funniest thing in this game is people with unlimited res and god mode/instant kill quitting cuz they dont understand how to clear a lvl
Nah nowadays if I see someone that just blantantly modded any non-qol I just quit
Waiting on clearing that for later just should never be the play
Me everytime I see a mf with the stupid repeller backpack mod frfr
Chat can we petition the devs to change the hacking minigame to the one at gamescom on the hardest difficulty
nah thats a leak for dow
code 5 is much worse imo, you have to do alarm lvl 4, then you heading into pretty big zone with smalls and bigs, also fog, ugh
"leak"
I recently gaslighted a new guy for that mods, and he thought it will be funny to tag me with picture of R2D2 reactor with all resources in 2 lockers
this is code 4
nvm, is is code 4
Thats 2nd half of code 4 lol
oops
Code 5 is the only one that can push people tight on time as scouts and enemy layout can be fuckin troll
Play is legit to shoot a scout if you cant rly melee
Everything is on a fight against time on that mission imo, at least in a duo.
Waves 1-4 are fine sure, but after wave 4 is when packs are getting scarcer in reactor. You have to now clear 2 rooms, ping packs and key and find those, then go start an alarm that takes like 3 mimutes or more. Clear 4 rooms of enemies, get a code on 1 of 2 terminals, ping like 6 packs, find all of those packs and spend them as well as possible. All of this in 10 min
And same with like donut room and the 5 scout zone. There's a bunch of RNG involved in scouts, and it can take a lot of time. We often got back with just enough time to grab a pack because we couldn't find the correct pack, and having to go ping the pack in reactor and then having to re input command is just annoying
Code 5 ruins so many beginner lobbies
"count cubes" from pre-alpha
bunch of rng with scouts
code 5 is fine, both terminals are close to each other
someone doesn't know how to melee scouts fast enough
literally 5 meters between
never forget what they didn't give us
i remember the old roadmap
"new hacking minigames"
im getting cracked at the cubes minigame
🧊
I can't see them in pre-alpha fog
Tbh in my duo i just didnt bother pinging outside of the 8th code zone. Saves so much time
Alarm shouldnt take even 2 min
Also saying „clearing 4 rooms“
You shoot A, you pull B. (If mine move into C and mine). Kill C
pull D quickly or walk through while looting
Key also always spawns in B anyhow for 4th code
And theres limited locker spawns
Worst spawn is around the corner to the right immediatly which people usually miss
eh i think you have comparatively lots of time on code 6 so waiting is fine
but if possible just shooting is better
The only time ive ever run out of ammo on r2d2 we pulled all scouts/rooms and didnt loot much at all in 8th code zone and the key zone for it (199/200)
and we ran out on end of 10th code
was uuuh funny
sure
Yup
Lost a run from running out of ammo after wave 10.
We got all the ammo on the map except in the 5 scout zone and the rooms you go into after wave 8 where we could only physically bring 2 packs.
We didn't have any ammo left in main
assault rifle moment
better guns = more kills/ammo = more ammo left
You meleed the extraction alarm and all the hybrids at the end of wave 10 with 2 people?
na that was a 4 man
It was horribly played. Again we triggered everything and didnt rly loot
right the two people u guys should get bots
We ran hel rifle, sawed off, hel revo, shotgun
despite how annoying they might be it's still two more sentries and 4 more guns
unless it is explicitly a challenge run
It's kinda a challenge run. Like we'd already completed r2d2 with 4 players
But 2 of us play more than the others
ah ok that makes sense
in that case i dont mean to be rude but brother you missed too much
Not really. I don't get a lot of pierce value on hel rifle, but like I'd hit at least 75% of shots or so
i mean mathematically you or your duo must have missed to use up all that ammo and still run out
I did the math even. We used 5 uses of ammo per wave
piercing is like half of hel rifle's whole thing though
5 uses of ammo per wave means you don't get enough packs unless you get like all the packs on the map
you're kinda meant to use it if you wanna come close to the efficiency of other clearing weapons
Hel rifle only gets one shot less per refill than high cal. .42 or so less than shotgun
Otherwise you'd have a very overpriced hical
So if I get 2 guys every 3 shots I'm getting value
high cal isn't really a wave clearing weapon
no?
yes
the point is that all you get without penning is just 1 tapping chargers and shit
As in every third shots I get a double kill
If you're not piercing with hel rifle why are you using hel rifle I'm ngl
That's like. Why you use the gun. To kill 5 chargers at once.
What would I use instead?
Idk man not a hel weapon lmao
Exactly. I needed a weapon for giants
You want to kill giants?
And burst cannon is basically the same prohlem
Burst Cannon/Scattergun
You use it to one shot charger not to pen
Scattergun sucks on r2d2
You use it to pen teammates
You use it to one shot 5 of em at once
We ended up using sniper shotgun
imma be honest youve got to have missed ammo
And that's how we cleared
We woke up one scout I believe
i think even if u woke up all u should be fine anyway
Or well, I don't remember. So many attempts
what tools are you running?
We've woken up a lot of scouts trhiguhout different attempts
Yes
At first we ran sniper burst. When we cleared we ran burst burst
You can wake up and shoot everything
Only one turret at a time
You can have both turrtes placed for all waves
Isn't there enough ammo to wake up and shoot everything on like 95 percent of the levels in this game?
i think the answer is you just missed a bunch of ammo
Yes
Like all but maybe 3 or 4 iirc
No we would run out of tool
Like we used up all tool on the map anyways
You wouldnt
How do i not run out with 2-3
The only answer is we kill more with guns
Or you not use shotgun/auto sentry
Uhh, we skipped some tool in the mist room after wave 8 I believe because we had 100% on both
52 tool uses on map total + 7 starting means you can use 6 per wave which is like, less than 2 turrets per wave would use
But like a single turret would use most of its ammo each wave
(this is counting both 199 and 200)
Yeaaa
That points to you guys not shooting well enough
hel rifle specifically has a few spots where you just kill 2-4 per shot quite often
Bridge 1-4, first room in South wave 5, first room in North on the catwalk thing waves 6-10
Shooting 2-4 enemies per shot with hel rifle still sounds like fantasy to me. I have like no idea how to do it.
But yeah, since I swapped to shotgun the turret would be perma shooting and I'd only kill enemies once they got close
big brain play is to not have shotgun tbf
for hel rifle
When holding bridge up front you can get easy pen when they round the corner up top
and well, any normal line up line
Idk what to do then. I just can't get hel rifle or burst cannon to have the kind of crazy efficiency that is apparently normal
Nor even that long tbh
Hel Rifle is just shoot in enemies
When enemies round the Corner they only have a shortwave before dropping down in altitude because there's a slope. So I don't get any long lines there
Just don't play with those who will claim you as a "sniper sentry equivalent"
I do get a line when they get down the slope but then they tend to spread out more
shoot when they just rounded
2 kills per shot should be the norm there
The issue with hel rifle is the alarming amount of ppl that only hit one enemy per shot.
Hey
The sniper sentry did better
Dont flame it
It was mvp
It's not issue
sniper sentry > hel rifle players
Gun is still fine even when you do that tbf
Not when they eat up ammo and ask for more :/
It wasn't, it killed less than me, stop spreading miss info
I'll jump into r2d2 to practice then
it killed more nightmares and hybrids leo
The pubs I've seen. They burn up ammo pack after ammo pack doing it
And I killed more other enemies
ah yes the very common enemies that hel rifle targets on r8e2 
like flyers
and uuh
YES
like I said before, hel rifle without pierce is shotgun with 0.42 bullets left per refill with longer range and no spread (and slower fire rate, slower reload, less ammo capacity but those don't matter for ammo effiency)
I was killing flyers with my look on them so they flew away into walls
those lower stats do matter for wave clearing as a whole
Imagine using stats
point is shooting 1 enemy at a time with hel rifle doesn't waste ammo packs over something like shotgun
only in cqc
hel rifle on r2d2 just shoots at 30m
I mean yeah
But you're still somehow losing ammo
So... maybe use a shotgun?
Is that what you're trying to say?
Guys just shoot enemies, not walls, you can't mine them and build way out, that's all
I checked that believe me
Eva can confirm
damn I'm going to have to keep clearing the blood door before even getting to start the reactor
i mean running out of ammo/tool means they left sentry shooting too much
Which either means they didnt shoot much or didnt hit that much on kills
But 2nd is more likely cuz of running out of ammo
hel rifle wave clear with no pen isnt great but its fine
Yeah
I can't believe I've been in this discord long enough to see "hel rifle bad" genuine discourse
you can test this with cconsole or whatever too
where's the hel rifle bad opinions?
prob easier
gone
Is that not what you're saying?
reduced to atoms
no?
If it isn't that's my bad and I'm misreading it
it's mostly other people saying that the way I use hel rifle it's terrible
im saying that
fuck hel rifle
burst cannon supremacy
I'm ngl all I can gather from that is that they don't use hel rifle for it's pen
Agreed
but sir ur burst cannon cant pent !!!!
You also love r2d1 which many here hate (im not one of them)
holy shit i dont care
Hel Rifle looses to grenade launcher in wave clear(only if grenade launcher rolls more than 0 damage)
...
hey simon
you're saying you run out of ammo, people asked how many targets you're hitting with your high-penetration weapon
sounds like a sensible development
it might not be the biggest problem depending on full context, but it contributes
R2D1 is fine, why do people hate it?
how could anyone not like it? its the level where the players split up
hello
R2D1 is certainly spicy
best level
it's not like any other weapon would run out of ammo less
unless I brought like short rifle
Hel gun:
it depends on how you're using it
Idk I barely remember R2D1 which means it wasn't that hard to get through
You have no idea lol
you must have been lucky r2d1 is also the hardest level
if you can't read terms yeah
At least the hardest level in R2, clearly. R2E1? Never heard of her.
actually, on a vaguely related note to R2D1
is there any rhyme and reason to how bots decide where to yeet fog repellers
ive been stuck on r2d1 for 16 years and im loving the struggle
I mean short rifles... got a quirk
A very tropical level
hel gun is the exact same deal as hel rifle
sure if you headshot it does get a bit more efficient
What the
A bit more lol
but if you don't it gets less efficient
bros got the spreadsheet in the second monitor
Not really
The stats might say that, but it's not the full picture
just like how hel pp and machine p compare
r u hacked
no I got most of the gun stats memorised
somewhat
rounds per refill on revolver go
5 seconds
hel gun might not deal enough damage to 1-shot in a vacuum but you have teammates with guns that care less about individual shots that can finish them off
no cheating
hel gun is like 15. something shots per refill if we're talking ammo effiency
Like hell he remembers
Beth they're not penning
it does 15. something damage
Lost soul
16
Funny quirk of being pretty ass yes
oh true
see i told you
7
i think .37
wiki says 7
.37 yeah
if you want ot get pedantic, its 18.3673

I do know that hel rifle has 9, shotgun has 9.42 or so, high cal has 10
me when I wish I had 0.0027 more bullets 😔
I mean who the hell uses the pistols enough to remember the refill stats
and short rifle has 60 something
the normal pistols
this
actually
paid for the whole float, gonna use the whole float
yes
I just know numbers
anyways, I genuinely do better with short rifle than HAR
it's jhust the recoil
short rifle recoil just goes straight up
what the hell did i walk in on
gun talk
Sir what do you think of cshotty efficiency vs regular shotty
Let me introduce to you, the short rifle. On paper and given to an aimbot, this is like the most broken weapon in the game but it feels like horse shot to use because to use it yo its full potential you literally need to be superhuman, able to click 20 times per second. This is where the macro comes in. You create a macro that when you hold a button, it clicks really fast, mimicking full auto. Don't go overboard with the firing speed. I set mine to fire somewhere between 5 and 10 per second, similar to the assault rifle. Then you bind that button to your most accessible mouse button.
Now you have a weapon that is the most generally ammo efficient in the game with the normal semi auto and then when you switch to full auto, it has up to the highest dps in the game, each bullet dealing more than twice of what the assault rifle does, still with a huge ammo capacity.
The only drawbacks are the somewhat hard to control recoil and half stagger, yet remember it still staggers more per bullet than the assault rifle and pretty much always staggers on heashot. Its also not super great for sniping shooters with early fall off. Deletes both strikers and giants though
https://youtu.be/v88fABN8ht0?si=hoAyO0wTBZnwVnmX
This at 0:16
I cleared r5d1 first time duo with short rifle
I mean if it can't even do that it would probably need actual buffs
impressive
with or without macro
if the devs balanced this game anymore
I mean before they left they did balance it a little
"balance" is a strong word
just in the wrong direction
sniper :(
just like the burst pistol
(well I said they balanced it, but well...)
Alt r6 balance was a lot better
i miss my boy
I think I will just not say anything
i like how all three of the guns released with r8 are garbo
lmao its a reddit post dw about it
I mean bp is fine
you can five burst a charger with it...
or one shot them with a sawed off
sadge

I miss actually using the burst pistol and feeling like I'm not trolling
I know
when was that the case?
i thought it was released in a shit state and then it received one buff and that was ist
I love using the burst pistol ngl, fun gun, shame it sucks.
oh right, I have to actually start my reactor wave
oh um...
anything larger than a charger will eat you
BBCS
idk
most of the other pistols feel better when you get things going
burst pistol will do its job
and it will stay doing its job
its basically a main weapon in the special slot
which, don't get me wrong, definitely has a place
short rifle is unironically good against chargers. They die so fast. It's not lie hel rifle good, but it doesn't have the same hard fall off at 9 meters that high cal does against them
theres just so many special weapons that feel better, imho
grrrr
fuckin high cal damage falloff
Short rifle good against chargers?
😡
why is their lick range longer than high cal damage falloff
Yes charged revolver with pen and autoaim are pretty good
silly
Guys where is the short rifle copypasta
it wins on walk over. Most weapons kinda suck against chargers
I am glad I did not read every message I missed because boy would that kill me
Not really
you just don't shoot them in the body
short rifle kills a charger in like 0.5 seconds
And go for staggers
Short rifle sucks more
where else would you shoot if not the body?
Hel shotgun sucks more
You achieve stagger with 2 shots of any special (outside of short rifle)
Full auto is good against everything lol. Just say Bye Bye to your ammo
limbs
with no limbbreaks
hard stagger
hel gun, rifle are the premier charger answers
high cal, shotgun, choke mod are not awful because they're still 30 damage, but getting one shots is more awkward
some stuff like burst cannon is passable I guess
Nothing*
ah yes, it all comes back to the macro
I love high cal but the falloff grrr
Let me introduce to you, the short rifle. On paper and given to an aimbot, this is like the most broken weapon in the game but it feels like horse shot to use because to use it yo its full potential you literally need to be superhuman, able to click 20 times per second. This is where the macro comes in. You create a macro that when you hold a button, it clicks really fast, mimicking full auto. Don't go overboard with the firing speed. I set mine to fire somewhere between 5 and 10 per second, similar to the assault rifle. Then you bind that button to your most accessible mouse button.
Now you have a weapon that is the most generally ammo efficient in the game with the normal semi auto and then when you switch to full auto, it has up to the highest dps in the game, each bullet dealing more than twice of what the assault rifle does, still with a huge ammo capacity.
The only drawbacks are the somewhat hard to control recoil and half stagger, yet remember it still staggers more per bullet than the assault rifle and pretty much always staggers on heashot. Its also not super great for sniping shooters with early fall off. Deletes both strikers and giants though
HAR with normal recoil isnt too bad
Yeah but revolver
you have six bullets and too many chargers for six bullets
revolver needs 3 shots to kill a charger
now that I think about it all my references are pistols
15 damage revo...
Special or hel
society if revo did 15 damage
Because hel has penetration too
Unironically crazy that we dont have it
It wouldnt be broken anyhow
It's surprisingly strong
like does it even change any interactions beyond 3->2 bodyshots for chargers/shooters
Giants
you can 1 tap limbs on giants right?
bbcs
limb breaks essentially
Yes
mm
You'd be unironically happy limb breaking with rev
Giant match-up is very good
Are we talking about hel or the other one I need to know
it'd go hard
that feels like a perfectly justified buff
special
snatcher is mildly changed
Not hel
i wish we had the revo meta...
c-scouts
Chat is this real
usually if just "revolver" is said its the special revo
Charged revolver
Makes sense
the revolver that follows logic
Unlike that other one that has heathen science in it
Have you seen the reload
even though they're both doing the same thing
Of what
Wait you can break limbs of giants with it with one shot? I never noticed
Revo
can someone make a gif of the scuffed revo reload
Before fix or after? 
no
yea revo reload is faaaat
because it wasn't bad enough already
If it had 15 dmg
I have no idea how much it even has tbh
it currently has 14.21
Bruh
so it's digits off
One damage booster
Boosters are never considered
Yes
probably
Hel revo still

I understand
just bring a +1000% special damage booster
then short rifle is the best gun in the game
Ah yes
Boosters never considered unless you bring glowstick power 
Someone post the copypasta for the 3rd time
NO
It's the best one in the game
isnt glowstick power like bugged with the piss sticks
Can we get the short rifle guy to install damage indicator
8%
It works on all glowsticks
Everyone should install that mod.
Even if you did it wouldn't matter
Also what the hell does the "c-foam portion" booster do
i want a mod that gives me more feedback on when i get a pierce shot with one of the hel weapons
Thanks again for showing me it, Chill Dude.
I'm convinced someone who thinks SR is that good will continue to gaslight themselves about it no matter what
i can never tell if ive lined it up properly
unless i have hel rifle because then they all die
c-foam portion gives you more foam
is what it says
I want a mod that buffs shelling nano
in reality you get more foam to shoot out when you charge your foam launcher
the internet. where arguments are had, opinions are exchanged, and no one changes their mind
usually
eva enlightened me on the wonders of hel shotgun
i changed my mind on that
Gtfuckingxp
OH I see, thank you
so you have to charge it to have the cfoam portion to have an effect
im assuming this is the name of the mod and not you insulting me
Or else it NEVER works
Just kill with pen and you see you're getting xp
afaik cfoam portion just means "each charge with the foam launcher consumes a smaller % of your tool"
Tbh it took 100 hours for me to actually appreciate Hel Shotgun, I totally get why newer players don't like it.
Or assist
its so different from the other main weapons
like all the others are jack of all trades weapons, to a degree
and hel shotty pigeonholes you into close range fuck this guy in particular
Nope
Not hel auto or the pistols in general
or i suppose fuck this crowd of guys in particular
As someone told me once
"hel shotgun is a special weapon in the main weapon slot"
its pretty similar to combat shotty
Hel shotgun bad
no it gud
I can see that ngl
Hel shotgun bad
hel shotgun bad
Do you guys like hel auto?
was that a sleepyboi take
like genuinely
pistol or sentry
pistol
No
i really dont like it, no
the close range and lack of damage isnt fun for me
but i cant deny that it has big potential
i REALLY like being a SUPPORT in this game
just not the gun for me
i love SUPPORTING my team
well I get why people don't like machine pistol then
Ok PDW user
when will they add the gtfo support class
im not really gonna SHOOT enemies very much, ill just stagger for my team!
Too bad so sad
i ran it in r2c1 a bit ago beacuse funny and i was like "wow i used to run this thing?"
like both hel pistol and machine pistol need you to be sawed off range for no falloff
Me fr
keep yourself safe
Womp womp bitch
Yes my hel auto shotgun sniper sentry works fine
L + ratio + no bitches + ur short + bad at gtfo
who needs flexibility anyway
Damn
You are right in all of those except the short one
arent you like 5'10
whats that in freedom units
ok, so I found out 2 things. I got a few good shots when they just rounded the corner, but because I am alone with no bots, no one can catch the enemies I don't get and I need to shoot them, and then I don't get good pierce because they will spread out too much. and then I died after wave 2 becuase I got stuck dealing with hybrids that were straggling in so I only had 1 minute to clear the room and get the code, in miust terminal of course, so I got the code as the wave restarted and had no turret ammo and no resources
Mother
so it's not a great setting for practice
was this with sr?
Sucker
against hybrids?
Yeah
Cause it doesn't make you learn lineups
You could probs do just as well with the other rifles
listen i can maybe see defending short rifle against small enemies, but against hybrids thats a different story
if you get into ass kissing distance then perhaps yeah
are you using macro
to short rifle
Short rifle?
You're using macro aren't you
yes
he's a short rifle fanboy /j
With macro?
otherwise it sucks ass
Bro
Thats cheating
Let me introduce to you, the short rifle. On paper and given to an aimbot, this is like the most broken weapon in the game but it feels like horse shot to use because to use it yo its full potential you literally need to be superhuman, able to click 20 times per second. This is where the macro comes in. You create a macro that when you hold a button, it clicks really fast, mimicking full auto. Don't go overboard with the firing speed. I set mine to fire somewhere between 5 and 10 per second, similar to the assault rifle. Then you bind that button to your most accessible mouse button.
Now you have a weapon that is the most generally ammo efficient in the game with the normal semi auto and then when you switch to full auto, it has up to the highest dps in the game, each bullet dealing more than twice of what the assault rifle does, still with a huge ammo capacity.
The only drawbacks are the somewhat hard to control recoil and half stagger, yet remember it still staggers more per bullet than the assault rifle and pretty much always staggers on heashot. Its also not super great for sniping shooters with early fall off. Deletes both strikers and giants though
??
pablo i told you 💀
shh
who
HAHA
he's the guy who made that reddit post
that is the guy who made the reddit post
the legends tell of him
cough cough
they foretold his arrival
wut
the diehard short rifle fan
I don't get it
to spread the good word of Short Rifle to the uneducated masses
THE GUY THAT MADE THIS
Let me introduce to you, the short rifle. On paper and given to an aimbot, this is like the most broken weapon in the game but it feels like horse shot to use because to use it yo its full potential you literally need to be superhuman, able to click 20 times per second. This is where the macro comes in. You create a macro that when you hold a button, it clicks really fast, mimicking full auto. Don't go overboard with the firing speed. I set mine to fire somewhere between 5 and 10 per second, similar to the assault rifle. Then you bind that button to your most accessible mouse button.
Now you have a weapon that is the most generally ammo efficient in the game with the normal semi auto and then when you switch to full auto, it has up to the highest dps in the game, each bullet dealing more than twice of what the assault rifle does, still with a huge ammo capacity.
The only drawbacks are the somewhat hard to control recoil and half stagger, yet remember it still staggers more per bullet than the assault rifle and pretty much always staggers on heashot. Its also not super great for sniping shooters with early fall off. Deletes both strikers and giants though
the copyast-
that copypasta is a reddit post. written by arth
Golden ls a bit slow today
has to boot up his brain ram first
The CPU aint working
Guys you killed him
lmao
probably
This is what happens when You use an HDD instead of an SSD
or do we start funds for the funeral
Guys emergency make a technical support poll for reboot
Brain reboot
someone make a pool if he's still alive /j
@true pilot You use Hel shotgun
golden's head short circuited 😔
He’s fucking dead
no
what have we done 😭
hel shotty sucks =)
im gonna shove the hel shotgun up your ass
Sleepy would approve
rip gold, forever in our hearts
im his alt so i would know
MODS
can was get some
in chat for the late goldenshooter360
BAN HIM


Rest in frog

Wtf
Oh shit wrong emote
alex
do not stick that into the fog repeller
clearing the blood door with short rifle was both faster and I took less damage, just saying

than what?
"screw you dead person"
hel rifle?
"dead? skill issue"
yeah
shouldnt have died son
always remember, son
no way that's the short rifle person right
dying is GAY
it is
there's no way
seems to be
the prophecy was true
jesus christ kdmskd
also goldenshooter is dead
if i really wanted i could clear the blood door with bullpup and sniper and take less damage than hel revo burst cannon
if you just fought it head on i could see that, but if you fall back and get stuff to funnel in a straight line id have to imagine hel rifle clears better
That rly just sounds like you play differently with it unless you just full macrod 80% of your bullets
Hel rifle just falls back and shoots stuff
it is as the legends foretold
the arrival of prophet
of the holy Short Rifle
reminds me of me being like a shelling nano fan once
they hated him because he told them the truth
you are a what now
Arbalist is still worse than SR
sniper only with melee r3d1 was certainly a showcase that its better than normal loadouts since it was faster than most pubs 👀
just saying
I do play differently with it of course, it's a very different weapon. I did kinda mostly macro with it because there were so many enemies
I was
i mean who really cares, short rifle with a macro is fun lmao
if you enjoy it, and you find success, dont let us stop you
so I can just kinda spray into a horde and they just kinda die
This reminds me of the time I got baited into a twitch stream
whats the short rifle reload cancel? like 1.8s?
NO WAY
holy shit you lived
GOLDENSHOOTER LIVES
again, most of this is probably stemming from a lack of combat experience
HIS BRAIN FINISHED PROCESSING
short rifle reload is not bad
no one tell em that machinegun is short rifle but with 10 times the stagger more mag and a reload that can be hyper cut off
NO MORE 
yeah that's like it's only positive
wait, wait. I've heard this one before
if it was god jesus fuck kfmsk
i mean the reload can be like halved but its still like 2 seconds
1.1 sec
so true
the reload definitely holds machinegun back
why are god and jesus fucking
like who thought that a fucking 4 second reload on that gun was a good idea lmao
it's not 2 seconds- the veruta not the arbalist
isnt veruta reload cancel still like 2s?
is it 2 seconds?
you mean short rifle is machine gun with twice the reload speed, much easier to control recoil and most importantly no charge up?
Reload, charge-up, and RoF hold Arbalist back pretty hard.
Arbalist just needs 8-10 dmg
yeah but u need an external program to even run it, the recoils barely noticeable on veruta even if u hipfire it and have a lil bit of control
like the low stagger of short rifle only matters when you miss
yeah but with less damage stagger and half the clip
way more interesting gun
And a gun that needs macro which some would say is cheating (im some)
hah
Just give all guns PEN, done, game balanced.
does not need macro
this just in, solution to short rifle being bad is "just dont miss"
6.5 (6.6?) is already pretty interesting, imo.
idk why people keep saying this
Just buff the ammo
@ocean birch how many cps is ur macro?
it's still not that good, tbh, though.
Well yea
I just think 8-10 sets it clearly apart
tell me its a good gun without micro
sure, if you don't use a macro I agree short rifle sucks ass
its better than arbalist without macro
arby :(
8 I think is a fair value, tbh.
doesnt make it a good gun
Rip arby
cubix is talking about cheating by using macro
let me check
When the player is rly good yea
Arbalist has a way lower ceiling
but its easier to get static value out of
not that it gets much value…
atleast it has a cool reload animation
no way the actual short rifle defender is in chat i can't believe it lol
40 ms between shots
I think
it doesn't feel that fast
u must love the machinepistol
I do
someone write this down in GTFO history books
why are silk songs
ok yeah that might be cheating
tee hee
I like machine pistol
we will never escape weapon discussions
if it was like 5-10 cps you could argue that you can achieve that with normal clicking
u were not the reciever of my message but thanks
At this point just add silksong to your name
hell, i can get 10cps with butterfly
you got it
I had it at 50 ms before, but I thought it was too slow
leave butterflies alone, what did they do to deserve this
I still don't think macro SR out-performs other spam weapons, frankly.
i.e. shotguns and pen spam.
it makes it run out of ammo at record speed- that's true
if you have to artifically increase a guns firerate to 25 per second, when its supposed to be semi auto, i think that gun could possibly use a buff lmao
im gonna butterfly click all over them and you cant stop me'
I don't think it actually shoots one bullet every 40 ms, I think it might be one every 80 ms so it shoots once every two cycles
doesnt it have like 1500rpm
honestly GTFO devs wouldn;t really balance a gun around using macro
Yea not rly
it doesn't shoot 25 bullets per second
Is short rifle macro just like spamming the revolver
25 cps
And watching the barrel fly to the ceiling
exactly
No, Revo bloom is extremely large.
No
so with your macro you have maxed out the fire rate
SR has very low bloom
ostensibly
hi can i get a summary on the current gtfo chat lore
i love to do that
it shoots 30 bullets slightly slower than the hammer charges
short rifle discourse
the guy who wrote the short rifle copypasta has arrived
And I died
the short rifle defender is here
But I came back
jesus
short rifle is cracked though
goldenshooter rest in 
you guys are just ass at the game
REAL
that per the 200 bullet it has it means it disposed entirely of its ammo in less than 30 seconds of continue shooting
something like that
that's so wonderful
all I wanted to do was hshare my discovery and newfound love of the short rifle
hey
hel gun users can't do shit when mom births and the babies are all spread out
we're all memeing lmao
and then I get bullied to hell
do as you please
they just die after firing 9 bullets
the point of a video game is to have fun
I mean I like machine pistol
short rifle can shoot 30 babies before dying
You have it much better
i like the burst pistol
i mean it's not newfound
that copypaste has been around long enough i don't think it's newfound love anymore
oh shit can we bring back the hel gun vs machine gun debate
you know, it gets a massive amount of ammo per refill. it's another advantage it has

which is great
machine gun is better because budda budda budda budda budda
because you can spend it so fast
a
did you go to the concert?
same about burst pistol my beloved
feels fun holding waves of smalls vs it
it is fun
it just kinda falls off everywhere else
all the concerts so far away
Incredibly bad weapon w/ a very high skill cap.
RAHHHH
idk i think i can wave clear better with short rifle than arbalist
i def can
it sure is
bloom?
arbalist i think is worse at waveclear because of the chargeup, but while charged up i think it cleans house better than short rifle
imo
idk i never use either of those guns lmao
arbalist is so fucking sluggish
I thought it recovers quick
at least arbalist is an auto
It does recover quickly, but it grows at an excessive rate.
someone said short rifle is worse with macro, but like you can literally just use it without when you want and then use macro to mag dump a giant in 2 sec
arbalist sucks as a reactive weapon but if you're just holding a line it works pretty dang well from my experience
it depends on what you care about i guess
if you fire two shots back to back, your second shot is going very high above where you aim.
if you cant control it during the macro its worse cuz you just spam all your ammo into the wall
its very simple not to get hit at all from a very large wave right in front of you with arbalist
the main problem with arbalist is that veruta does everything arbalist does better
btw can i steal anyone for some stupid r7d1 testing?
more damage
out of genuine curiosity, like what
fun fact short rifle doesn't have the damage to kill a hybrid within one mag from bodyshots- u need a couple headshots
or more dps, i should say
except not having horrible recoil of course
i was like 80% joking
yea basically
and even then, i wouldn't full mag dump into a giant with short rifle
macroing the mom tumor
dumping ammo into wave of smalls
HAR has 30 bullets with 5 dmg so it has the exact damage to kill a hybrid within a mag with only bodyshots lol
i'd probably shoot 3 hel revos and then finish with short rifle or something
idk in my mind both machineguns are waveclear guns, and i find veruta clears waves much better than arby does
but yeah short rifle recoil just goes straight up
so you literally just pull your mouse down as you're shooting
you can also macro a small burst
and it's basically nonexistent
this too
No one
unlike charge up weaopons
Does it tho
you can do burst fire
for some reason I'm way more inaccurate with veruta
somehow I can control arbalist a lot more and save ammo


