#gtfo-chat
1 messages ยท Page 449 of 1
is it on surge and do you have 2 sentries?
One person should be able to deal with 6 smalls lmao
why is 1 out?
no like why was the sentry used before surge?
damn
Rip
bruh
Gaddamn
HOW?
idk how 3 people die to 1 tank in fog then die again
LMAO
Goat is this worth your sanity
not really
</3
i need to get dinner as well before it starts thunderstorming
How did you get in that situation anyways lmao
hmm
Pub behavior
like r4e1 being an RNG mission?
Hella rng ๐
Goddammit. I hate when R4E1 RNG hits and spawns Pmoms instead of Tanks in the Error
I hate it when r4e1 RNG spawns an immortal
This you?
Amazing self portrait
You're funny
RAAAAHHHHHHHHH I CANT PLAY R4E1 UNLESS I GET AN A CELL RAAAAHHHHHHHHH
selling popcorn 
Can't play r4e1 unless everything spawns in the closest possible room ongong
How
it isn't lol
tried that :(
Just play better smh
Strikers stole my lunch money today
</3
i would expect that from a shooter
I was happily getting my fog repellers for r2e1 and 7 strikers came up form the ground and robbed me
Shooter discrimination
Pable no >:c
:(
:C
pun intended ?
Hmmm
fuck NO
Ikr
everything except that
moms up
im a pussy
get to the cheese spot
How do you wake mom ๐
the 8p mod SHOULD work with the randomizer mod
nobody ever listens to goat, so sad
You ok?
quite good actually, now i can go get dinner
duo r4e1 with me
it is tradition that host holds reactor
whos that?
oh well, not the first time I've told a pub that they have to wait for the enemies before crossing mom zone
absolute aussie goober
ong
you've literally played and cheated clears of og r4e1
LMAO
don't play dumb
cheated?????
what the fuck
why do you expect goat to do everything
solo carry ๐
ran into a mom where?
also there was a hybrid and striker alive, running to reactor, which is why i said to wait
maybe this r4e1 speedrunner knows what they're doing
nah
couldnt be
i trust the pub more
goodly bad
is alt r4e1 really so different you dont remember theres a mom zone lmao
dam what was that
aint no way
Mom
๐
pub goober
i dont know if its a good argument to say that people can tell you fucked up without seeing it themselves
So you cheated OG r4e1 clears?
hmmmmmmmmmmmmmmmmmmmmm
what poppin chat
simon gaming
pub goober isnt getting carried hard enough by goat
omg my idol
look who it is
multiple tanks after surge in r4e1
๐
infection cap everywhere, tanking inf to get a res when we agreed to get turbine
the normal stuff
ah yes
who is simon
huge
@sharp owl
simon says
says what
amazing
fr
keep it family friendly
damn
saw that
Epic
why the fuck have you been in r8b2 for 12 hours
the one and only mrclassy gass
yea also where is that number from
guys, someone played Ready or Not? Is it good game?
Yes
Really fun
But it can be disturbing at times
If You are sensitive at some topics
nah
this is the gtfo discord
Ever played SWAT 4 stechkov syndacate?
no
then perhaps you're gonna like it
Ok
Yeah we are all insane already
it's a game about going to the underground filled with monstrosities that vaguely look like human
Thats a totally different topic but i understand your point
Mother straight up give birth in middle of the fight and we kill her childrens 
hallo sleepo
dang
what's his name
if only i had /gamemode creative
his name was Hakumen4EVA
yea bro look at ur name
yeah next time
My fix does not give hel auto sentry back damage, I assume devs copy n pasted penetration from guns OR invoked the same method, which could explain it randomly now being able to do back damage.
BulletWeapon.BulletHit(SentryGunInstance_Firing_Bullets.s_weaponRayData, doDamage, allowDirectionalBonus: false); // My code has directionalbonus set to false, no back damage
- who knows tho, couldve been intentional to that sentry more juice ยฏ_(ใ)_/ยฏ
i yearn for a day i get to play R7D2 with u again
๐ณ
i miss the times where i got most giant/tank kills
and most time sleeping on the gen zone
Why did you
Make the sentry do back damage
shit he found out my 4am sessions
I didnt tho ๐ฅน
๐ ๐
I can't believe anyone would use mods in pubs
You caused this set of events
You are the butterfly
by indirect cause and butterfly effect I blame the meteor that took out the dinosaurs ๐ค
Hmmmmmmmm
acceptable
Fair point
๐คฎ
i just love muserhi for the stick man replays
Replay mod is very useful in finding stupid bugs
Like enemies permanently stuck
replaymod lets you see where the wall strikers were ๐
^
I love using a curated version to blame my peers for waking up enemies when it was me all along
Only 10 more hours of the grind ๐
hows it lookin?
2 hours off 98
How you seen the scout bug on r7e1
me when i tryna find that one person whove been stealing my cfoam nades
not sure which scout bug since there are many lol
If only the mod worked for me
Fuc
oh ye ive seen it => not looked into the cause tho
After I hit 98 im gonna do some fletching and then some quests so I'll get 99 Mining by probably 9pm BST tomorrow
We know the cause???
i forgot it lol - mb xD
Not the exact line of code
But it is when you close a door the scout saves your position
right by the door
And only updates it if you are within 2 rooms
idk why it wouldnt be working for you, but some reason people keep opening the viewer whilst its still zipped ๐
๐
Yes
I can unzip something else too
Yes
icic
It doesnโt matter but I feel like this one would be an easy ish fix
Tbh it only effects one level and new players tho
@pine root when u say scout saves the player position, do you know if its the scout walking into the players pos (wake up from collision) or from the raycast ?
raycast
I feel like it shouldnt be from raycast since ur hitbox shouldnt be there
Has to be tentacle
huh
wild right?
when the modder forgor
ongod its a bad day
yeah what the hell is the ray cast touching xD -> ill look into it, cause ur hitbox shouldnt be there anyway
so I can have the scout loaded as host and someone can bug themselves
and watch the scout bug trigger
all while it is still in active enemy detection
Very wild we almost lost the r7e1 run in the marathon because of it
You can set up the bug in cconsole
By turning off enemy detection
It willl also create a ghost of you
For some reason
SUS in coding
pls tell me u can add
like sfx to the stick mens
i really wana add the goofy ahhh running sfxs
r2 e1 help me
help me :D
idk
unstable and toxic working enviroment
but it worked now
i died'ed
I'm very not toxic
i know
definitely 
you are a cat
washed?
i washed up big time now
i played with u once with brandonious
only once
am I famous? :D
idk man u tell me
๐
go r2 e1?
why everyone so mean to me
theres this thing called the "lfg" x2
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners / #lfg-middle-east.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
Nice server invite bozo
ะฝะต ะฟะพะฝะธะผะฐั
just to clarify does the bug only happen when ALL players are 3 rooms away, or just if 1 person is
Murlocs 
thats wild
So it only happens if both the scout is able to feel
And someone has bugged themselves
Closed a door with the scout in the room
I think tru has a video on it
Less than 1 hour before I can change task :D
Nuh uh u gotta end task on task manager
Modify data in registry editor
For what purpose
what is the hardest rundown
2nd half of r8?
uhmmm
it goes like
R1 < R3 < R2/R6 < R7 < R4 < R5 < R8
the 1st half of r8 should be cheese though
oh wait thats a spoiler isnt it
interesting lol youd think it be more linear
youre funny
hardest levels would be
R8E2 and R4E1
i think
unless im missing something
ty for the info ๐
Training obviously
by far the hardest
isnt it tutorial
R9
^^
what is that supposed to be DoW
Training
ah
Collaboration on a โRundown 9โ
i blame eva
wait i swear it read training
It's Tutorial
its tutorial
Bruh
smh
Dak
DAK.
non gamerrs
dak trying to not say anything modded challenge
ยฏ_(ใ)_/ยฏ
:[
</3
I'm with Dak in this one

what
s m h
i cant play rn if thats what youre asking
:(
we love gtfo devs
R5C2 with bots. Got to 5/6 on reactor but still dono how to deal with tanks alone/bots
people r just too dumb to know its a tutorial
stanning the gtfo devs rn
scatter
they had to keep changing it cause people skip it lol
at least EVAL gave modders the cool feature to slide a level above a tier
long story short you don't. Just pray to gods
But i need my precision rifle 
no
at least eval mimimi
[seventy of every hundred players completely skipping it]
im pretty sure mine says training though
why tho, you give waveclear to bots and deal with bosses urself.
maybe if u click on it idk
Ya thats a good point. Ive just gotten pretty decent with that gun and there are some really good choke points on that level
bruh bahroo emote
hmmmmmm
Skill issue
Said the gaslighter
What gaslighting?

tbf, you said so urself that you gaslight urself.
HIKL
So still gaslighter
die on these nuts
C:
yeh hes :3
hes
YO
Hey ifo
i am sleepy not foing anything ill probs join some pub
I see i see
Hello i am sleepy not foing anything ill probs join some pub
Im Pablex
Nice to meet you
No R2
same thing
๐ฃ
Y so sus
is it just me, or were the level layouts a little more coherent in the OG rundowns?
not that i mind, some rooms are just a bit spaghettified with stairs to nowhere, strange elevations, etc
i meaan depends on the level
i think some levels got better rooms others not so much
yeah
my go to comparison is r4a1 cytosis. the bulkhead room particularly
ah yeh i think in that room the double alarm was funnier
oh bulkeah room
ksmdkm
aah idk i guess
it is a lil more corridor like but i kinda like it
oh yeah double alarm was fun too
but yeaah i meaan on sec yes but on just main
not so shures
i dont think both r rlly thaat different
To my recollection. Alts aren't as spliced together as much as OG
Then again there's only so much you can do with repeat tilesets over and over again
It's partly due to how the procedural generation works, and probably bias if you remember the original layouts, but also not unlikely that they didn't spend as much time fine-tuning these layouts compared to when they first made the levels.
solace u are off ur coffee
the rundowns are much different from OGs
so that GTFO nowadays are different than OGs
why would 10C remake them in the same way
wink wink
me
i didnt want u to be off meds
so its the most friendly thing i could take
take a stim
First one you can kill without waking the others
it will wake the closest one, which has your back to you, so just quickly one-tap its head from behind when it wakes up
always try to get into position for a multi kill
On shooters that is usually just being rdy to do a tap hit to the back of their head
but i couldnt kill 2 which woke up right?
you can do triple kills very reliably
on shooters quadruple kills work well too (but are tougher)
hello i dmed you a link to a video by some guy called darkeva explaining how stealth and enemy detection mechanics work
Just practice ; this is a good level for it
i think an issue is the angle of the picture + your fov
i use 103 fov
yea bro i rewatched his vid 3 times at least i just cant seem to apply em
sadge, feel free to keep on asking questions and we'll try to clear them up for you
i changed to 90 fov
hope that better ig?
should i run a knife instead since it can charge faster?
imo its better to get used to hammer now
alr
it will be much more beneficial to you in later levels
hammer is half charge to head = kill, one tap to occi = kill right?
does that apply only to shooter and strikers?
roughly 60% to the front head for shooters iirc
and yes you can one tap them in the occi
Only shooters for the tap
oh
but i would still recommend charging slightly just in case
if you have the time to anyway
shooters = more hp but head takes a lot more dmg
Strikers = less hp but head takes less insane extra dmg
Its all practice
and you shouldnt need to change your fov
That point was mostly indicating that the distance might be hard to judge for people playing at lower fov
I play at 100 myself
oh
feel free to play on what fov you prefer
alr
That reminds me of this #gtfo-chat message lol
Sado
need a kiss or what
I never even saw that lol
goobers in gtfo chat

Ur the best sado
Good mornin chat
Wake Up Chat. Wake Up, and smell the ashes
Wake the fuck up prisoner, we have a sleeper to burn.
hey, you. you're finally awake. i need your help with this giant.
WHO?
im eating cheerios
Eww
fuck outta here
yeah like im gonna stay after you dunk a whole bag
Hey you. Youโre finally awake. I need you to โinsert whatever you wantโ
we've been trying to reach you regarding your cars extended warranty
car's
ah
but hey i got driving licence number 2 just a few hours ago
where wheel is in the wrong place
by reflex i tried to change gear with my left hand
only to find a door
heh
I always wonder what compelled Brits and Japanese to do it the other way around
Hmmmm
u mean the proper way around?
Proper way is steering wheel on the left side of the car
no
yes
Truly the argument of the century
see i grew up in countries where that was the proper way
but i moved to australia and first time learning drive was there
wheel on the right is peak
I can only see that being better for lefties
what does this even mean
bonus points if you are a jdm fan
we should put the wheel in the middle
My logic is that moving the wheel is easier than moving the gear
average it out to please both parties
my logic is the position of the pedals
I think you found the single worst solution
Good job
for example on countryman john cooper works they are way too close to the gearbox
?
happy to help โค๏ธ
any car in australia there is plenty of space
<3
ive seen em
its comfortable
Is there any way to gauge close range approx aggro?
yeah
Or do u just play and get the feel
It's pretty short
No problem thank me later
therefore, i would like to propose an alternate solution
Huh
two steering wheels, one on the left and one on the right
may the best driver win.
well
just ride motorcycle honestly
Def not lewis
If you can get between, it ain't gonna alert
you mean hard wakeup? like if you kill one guy the other will wake up regardless?
Yes
OR if the thingies touch on the bioscanner
I wont be using bio so yea
It is VERY short
very short rifle
just start charging a second hit regardless
Isn't it 3m?
if the other guy wakes up, whack him
:(
if he doesnt, cancel
Yea i would just do that in case
cuz you can duo enemies very easily if you charge preemptively
answered a bit above
or bring a knife and just kille everything in sight
Is it half charge hammer on shooter head = kill?
yeah I just dont see it compared to having the gear on the dominant side
less
I guess for lefties it must be a tad harder
oh i dont care about that tbh
if you hit them in the back of the head you dont have to charge at all
But I know some lefties who drive good anyway
Front
YEye
not a lot
Uncharged doesn't kill to occu I'm pretty sure
probably like 20% charge
Like 60%?
it does on shooters
Oh
the bigger problem when u drive on a different wheel is you turn on windshield instead of indicator
I'm pretty sure it doesnt
thats the first thing u WILL do
3 dmg, 10x multiplier, shooters have thirty health
It does
U can one tap occi shooters
i have done it myself many times
With hammer ofc
or bat
Im not sure about striker
no
idk you need to deal 6 damage if you hit em in the face, can't be that much charge
half charge is presumably 10 damage
striker needs a bit of charge even with perfect occiput
so somewhere between those two
striker you can't
at base you'll leave em on 2 hp
like 30%?
front I think something like that yeah
Yea
Damn?? 30?
call it 40 for safety?
Alr
I usually charge to around 50 and always get the kill
Idk the exact dmg
yeah that works too
it's like milliseconds anyway
i usually full charge out of habit unless im in a hurry
well yeah but if i full charge i dont have to hit em in the head
Does shooter have more hp than striker
theres cases where it still will but it would be tight
Yes
just charge a second hit for safety
Its more
But also more pres dmg
Charge dmg is not linear. Its cubic iirc
Head on shooter is 5x right?
ye
How much dmg is half charge
because fuck you i guess why make it intuitive
No idea if it's cubic but I know it ain't linear at all
that would have been nice to know at some point during my 540 hours of playtime
anger
Try doing spear, the pres damage is also cubic
meh why? ultimately game has so few type of enemies
You might aswell register stuff as a 0 or 1
i mean again i usually full charge anywhere so who cares
It's how I do it, partially out of laziness
id believe it but personally i cannot use the spear
Sometimes theres no time for full charge tho
lack of sprint speed completely messes with my muscle memory
Get that exact giant limb break
The reason is that it makes full charge better over spam hits
in that case half charge bonk em in the head or back
Wontt giant hit u b4 full charge?
Linear will have a spot for dps better than full charge
No if you're fast enough
spear outranges giants, and if you time your swing properly you can whack giants with sledge before they clock you
It's like 60 for the back limb
Boring
to reliably stealth you cant full charge
60 for occiput, 40 for back i think
How about hand
hand is arm
Hand is a limb yes
The back preferably
all enemies that have a back take double damage from behind
and they take some amount of extra damage from the face
It's position based not hitbox
if you hit them in the back of the head it stacks those multipliers
So if i hit back arm = more dmg
eg strikers giants, 1.5x to the face, 2x to the back, 3x to the occiput
yes
Also animations don't change the direction of an enemy till they finish
back in general is more damage
So
limbs are better to hit for staggers
No you need to hit FROM behind
^
i wanna stab scouts that are bent over :(
ALSO back is based on angle so it ain't a 0 or 1 thing
I think some people here should watch beginner guides 
lmao
The giant face me b4 i can get behind ;-;
There's a formula on the wiki with theta and all the graphs
might you have some of those beginner guides?
if they're already awake just go for limb breaks
They don't change direction till the animation finishes
I do but i just need to clear up some thoughts i have in my head
Circle with them turning
If you rly wanna solo stealth then dont full charge
Just bonk them they magically don't turn around
ok
Tbh i was memeing at the others here who gave out somewhat incorrect stuff (that i nitpicked)
soloing giants with a melee is relatively easy, just go for full charge hits
;-;
soloing a giant with your melee and having it not scream is a bit more difficult
nah u good
Solo kill? Yes
Solo stealth, yea dont full charge lol
take ur time, you'll get the hang of it
Full charge is how you get screams
thats a much better way to put it thank you
If im tryna stealth how much charge should i do
even if we say a number, its a feeling thing
I'm pretty sure it's like 60+ for the back with sledge
Practice it
I feel like you're thinking too much about all of this tbh
if you hit them in the back with like 80% charge its a limb break
All g I'll get it
yeah probably
a good practice level is r2b2 @quick marten
Go back charge as much as you can without giant screaming, hit
its less about numbers and more about muscle memory
Indeed i am
or r4b1
I have yet to clear r1b2
You aren't gonna solo hammer giants all day everyday in a plausible scenario anyway
Even when playing with casuals or bots
lmao you want a hand?
Last try had be against 9 shooters
oops! all shooters!
All g, I'll ask u if i need
im not doing anything this afternoon, ping me if u need a hand
i can count on both hands how many times i had to solo giants in teamplay
in solo however
Its night here and i have alot of people to entertain;-;
Tho tbf in solo i often just melee into shoot
if you have two people then giants are piss
not work the risk if you're by yourself
Me too
espeically since you get all the ammo drops anyway
I go behind, full charge occi then shoot
unless its a chicken
unless Scattergun
chickens get whacked
in which case I just shoot
Yea then bring it to 1 hp then show dominance
It takes so long though
I can get a good grasp on what weapons i should use too
๐คฃ Poor chickens
For how useless they are
counterpoint: funny
:c
Technically 2 full charge hammer occi kills it IIRC
Number man can confirm if needed
Yup
yeah it is
Its the most based way to solo kill
its a bit finnicky to pull off tho
They always phase into the wall
i usually just go for headshots in general, you'll kill them relatively quickly
If i use a shotgun it would be an intentional kill which ruins stealth and i don't think i would ever use It during alarm doors
sleepers have fuckin wallhacks its not fair
Smh
an intentional kill?
And like i would have unequal amount of ammo
as opposed to an unintentional kill
D-do you trick the sleepers into killing themselves?
Dont overvalue stealth
Its super helpful to know
we've been using guns for so long we haven't even thoguht to try Vicious Mockery\
you can and should be able to shoot a lot
ACCIDENTAL KILl
You're going to find that starting loud is better than going loud after failing stealth
know when sneak and know when shoot
both are very powerful
melee in this game is some of the best executed fps melee ive seen
Heck even in my guide i say that shooting is very viable
I meant like using them to kill on purpose like the giant which i know i prob can't n stealth or when it has some enemies next to it
i trust you havent seen much then
you mean just shootign them outright rather than fallbacking to guns after fuckign up melee?
Until you pick spear
until you pick spear.
until you pick spear
You can with bots eh
spear is good as training wheels for new players, and then it goes in the dumpster
Just keep in mind that bots tend NOT to move if enemy is croaking
I mean i could fuck up melee and still use em but wouldnt i wanna keep my distance?
so try to hit the giant when it's silent
i mean
depends on the gun
if you hvae a shotgun, no
well, i suppose that depends on hwo you define distance
but yk what i mean
Shotgun's more lenient than you think on distance tbh
I feel like most people overestimate how close u need to be to kill with shotgun.
it feels both more lenient and less lenient at the same time
Scatter you need to get very close to 1tap but with everything else it's not as "bad"
half the time ill kill a shooter from like 8m like "wow that worked?" and then the rest of the time i swear all my pellets connect and they dont even stagger
maybe its a skill issue
With strikers normal shotty I tend to aim for the upper chest and have more success than trying to headshot (duh obvious but still)

bullying is against server rules /j
Honestly i think the beginner guide comment was far worse 
lmao yeah probably
just shoot twice
all in good fun ur videos are great
if it's the fact you don't know whether u killed or not, get a qol mod like kill indicator fix
but otherwise if it ain't dead the first time just shoot it again
Theres lots of mods
i am sick of not getting the starburst if im not hosting
There's lots of mods that fix stuff that the devs should have fixed
fr
why is ping everything not vanilla
i love you
randomuserhi fixed the biotracker bug for example
lmao which one
small red dots
tooting my own horn, but I've fixed a lot of bugs ๐
Makes communication less interesting
it contrives players of an easy โhey thereโ
i rly like it in gtfo
A ping is cool, but its also easy
I think my only gripe with ping anywhere is the ability to ping enemies
i find it more useful to indicate which direction we have to go without having to find a door to mouse over
or tell people exactly where sentries should go
that is the one thing
its so easy for me to ping a dude in the darkness and everyone knows where he is
This complaint (as someone who doesn't even use that mod) I can agree, it's the "it makes the game easy!" that I'll never understand
Tbf i basically dont play with mods
Only do if i play modded and its in the pack
Huh?
conufsion
confusion
lmao i have a buddy who has a plugin that just makes him walk like 100x faster
Compass goes brr
Cant remember who I argued with that kept going how ping everything should be banned
he claims to only use it to carry heavy things long distances during downtime so we dont have as much walking simulator but still
i feel like they should remove the ability to ping sleeping enemies and then its probably fine
I dont rly care overall
the easier point is obviously true
Tho i meant it in a way that makes communication easy and thus makes it less actual communication focued
i find it very helpful in conjunction with communication
fair, quite a few vets don't especially those part of speedrunning for obv reasons.
I feel like most of those mods add stuff that the dev would have if they did care
yes. Ping everywhere is hella strong and freeing
thats the point, devs didnt want that freedom
atp its more of a "i cant go back"
I remember a super-early alpha build that had the ability of you pinging the zone signs
that would be nice
Stuff that was removed probably out of "we need to test this further" then they never bothered
And doesn't go against the spirit of the game at all
I mean take a look at checkpoints
If you asked anyone before R6, they'd say it would never belong to the game
Then the devs added them
i feel like if they were going to add checkpoints to r6 and onwards, it would be nice if they scattered a couple throughout the earlier rundowns
honestly I'm fine with how the devs designed the game. The small issues I have are very minor most being small mostly non-impactful bugs and very difficult net code issues u cannot expect the devs to fix or implement.
(please i just want r2e1 checkpoints its all ive ever wanted)
(and fucked shit up for other reasons but that's beside the point)
yeah i can think of like 2 or 3 bugs off the top of my head that negatively impact the game experience, everythign else is fairly minor
snatcher bug, terminals breaking if too many people stnad close to them
Only things I'd wanted to see are a better implementation of stuff like Steam workshop so modding is more convenient and the squashing of bugs
i learned the hard way theres a spot in r2e1 you can softlock
Well 
Tbh they still โdontโ
they are rly just an accessibility feature and not part of the game itself (similar to boosters)
Yup
a qol mod exists for snatcher bug as well but it's harder to install without thunderstore tho
yeah and thats great
Pvp
also game doesnt intentionally contrive you of stuff. Gtfo does this a lot with information, ressources etc
js it would have been nice if the change was vanilla so vanilla players dont get snatchered
the 1 bug i despise existing (tho tbh i dunno if it still does since i avoid it HEAVILY) is uplink break
soft locking a level simply by resetting during a specific time mid drop as long as the level has an uplink
ah the one where the uplink waves get steroids?
Forces you to restart game
restart the game?
Thats one symptom ye
cant even just rehost?
To fix
yikes
game starts going BRRRRR
gtfo is a perfect game with zero bugs
ive had it once accidentally in r4a1 outside of speedrunning
That's the base for fixing this game's bugs
mhm
Foam through doors etc
ive had a couple funny problems
my game crashed while i was hosting and completely bricked the lobby
this one isn't 10ccs fault tho, it's unity's
so really can't blame the devs on that one
a bit of a problem ive always had is lack of feedback on HEL weapons
i feel like there should be more of an indicator if you succesfully pierce
u get 2 hit markers lol
yeah but they're like right on top of each other and its hard to tell
for me at least
maybe im just blind
is terminal bug also impossible to fix? like when 2 people near it sometimes it trigger the loading screen on the terminal and cant interact anymore 
If its the actual loading screen and someone is stuck on it then another person has to step close again
If its frozen, then L
oof, if it's host it would be very awkward
less impossible and more no one so far can be asked to look into a fix :P



