#gtfo-chat
1 messages · Page 421 of 1
true
True
anyone know how to fix terminal interact bugs ?
?
like the screen not showing?
its fucked
the run?
if the terminal is necessary to complete an objective
yeah
So, after messing with the Hel shotty some more, I see why folks like it; it's basically a combat shotty with less per pellet damage and a lot more stagger (and pen).
thanks for those who were hard recommending it to me. I may not run it a lot, as I like a lot of different primaries, but it's really good
don't you mean hel shotgun?
How much money would you want in exchange for going through what our prisoners went
hel gun is a very different thing to combat shotgun
you mean going across different dimensions?
Survival is guaranteed if you make it to the end
I mean surviving theu the game basically
Through
You keep all your knowledge
you know I don't think I'd take any amount of money to lose all my memories, all my hopes and dreams, and be stuck hammer kiting mutated humans deep underground where it's miserable
I feel like you want to
maybe ask me again when the year is 2055 or whenever GTFO is set, might have a change of heart then
whoops, yeah I meant to type hel shotty
fixed
Rules
You wake up as yourself in r1a1
You have to complete all mains all the way to r8e1
You do not have dementia, you are yourself.
You keep all knowledge about the game world
but we die on R8E1
🤨
Once finished, you are teleported safely back into a comfy pre made bed in your room
Yeah
But In this hypothetical you don't
You reach that room and win
Personally i don't think anyone could do it
So this entire question is stupid
Cuz you'd die on some e level
Do you like having a stuffy nose
And struggling to breathe
Do you like having an itch on your cheek but not being able to get it
This will be your life
Holy shit im a god lol
Mosquito landed on my phone screen and i smashed that shit
Yes it is disgusting right
very bad gun wouldnt recommend especially when fighting pmom
We keep getting 21 min times btw
Yes hub zone has just gotten more fucked with more clears
Ah okay
We were on pace for a sub 20 but then a hybrid on final surge ended up losing 45 seconds
With a two down clutch
Wasn’t charger
It was first key grab
I think we had a up top j key
Which is our latest
It'll come, just a matter of all the pieces falling in place in the same run
Lots of very good performances in each section, just a matter of combining them
For sub 19 that is, sub 20 can have like 2 mediocre sections or 1 bad one and with some good other sections and a little rng it'll happen
god damn no good speedrunners
gtfo-chat was better when you were gone
begone sleepyboi alt
join
tbh i actually doubt that since the time that I was gone, sleepyboi was here
||gtfo chat is better||
general chat is better
Truest statement ever written 🥹

if i was the boss of 10 chambers i would collab with fortnite and make the 4 prisoners to become fortnite avatars
with the 4 sledgehammers as new melee weapons
wow that's actually a great idea
let's get on that
@10chamber s can you guys get on it?
idk they too bussy working on something called den of reddit users
they too what?
they are
you are the bussy
i can literally play the shooter room alert scream in my head perfectly what does this mean bros

Its fucking over mate
guys
why do the sleepers
(the sleepers)
not wake up
when they are in a lit room
please i need to know
very deep sleep
A plothole, that one is.
Flashlight, not work must either.
To be fair you don't resummon the horde every time you shoot a gun in L4D either, even though the guns are louder than any of the crescendo events.
We'll just have to let it slide.
Could be different types of lights
That's stupid
For a simple reason that it means that the lads should ditch the flashlights and rip off lanterns from the walls and just attach them to their guns. Surely warden would be prudenes enough to catch that.
The best steel man is that they react to sudden changes of light, but that doesn't explain rooms with flickering lights.
Maybe being in their rooms long enough has dulled them to the lights in them
We introduce a change so they sense it
They have been in there so long
Its like being in a cold shower
You get used to it eventually
True
They cant be angry all the time
They gotta eep
shoots a car with flickering lights
Ah shit
Could just be photosensitive, a sudden change in light (say a strong flashlight) would be felt on the skin. And you can fall asleep with lights on, albeit it isn't pleasant.
Too busy finishing elden ring. Also came back to Team Fortress 2. Dragon's Fury sucks so much ass I can't believe it
Herro
holy shit i dont care
MIC REQUIRED
I’m so silly :3
gtfo is bad
is it a crime to want to be able to talk with my teammates
Meow I’m silly :3
meaningless
Do you all have stockholm syndrom, why does everybody seem to hate GTFO?
gtfo is bad
trying to do all of R4 with 
it goes wee
and [error alarm sounds]
luckily the d tiers and some c tiers r more fun :D
except for c2
c2 goes [an hour and a half of nothin]
erm I’m a masochist actually
people hate gtfo?
who
ask riemann
it's just a joke concerning a troll
sounds like a made up troll
... trolls are weird
but wel i think they r banned so
u won't see em
who's banned
anyone want to chill for a bit?
the troll i mean
Woopsie
r4b3 next poggers
i have a feeling that hackett hates me.
What I said
bishop does
Can I watch? :3
I'm gonna get rose judged..
dw she's still working out how to plug in her mic
overload r4b3 have error alarm?
no
Me and my team just attempted cryptomnesia for the first time
That warp when you grab the cube is spicy
We were sprinting and woke all the giants in the room up
the lore on R6D4 is actually very interesting too
you are not just warping to a different room
you are warping to a whole different worldline
as long as it's not the nerfed alt version... badger wouldn't approve...
omd, i love bots
i love when they rush to me to disinfect me and waste like 4 uses of disinfect when im in the fog. my guy im running detox for a reason
so kind
ðŸ˜
help me r5c2
R4E1 imo is a relatively boring level
BLASPHEMY
The fun parts are too short
what do you think about r5e1
Exactly my point.
I'd rather R5E1 over R4E1 anyday
Unless we're getting someone's R4E1 clear it's a different story
I guess personal preference
I havent played a lot of r5e1
But ive played a lot of r4e1
Also going fast in reactor is fun
R5E1 cell skip 
i don’t even have any e tier level unlocked
Getting like a 8 cycle reactor
I think going slow in r4e1 is kinda boring
But going fast is fun
Even going for a like 2 cycle tank is fun
Real
Haha fun
speedruns the whole ass level
Alr
With no foam
Bitch
L
it was the last big patch they did
Ah the Feb patch
Can still happen due to ping
But thats just how it is
If you have huge ping it can just happen
i played the level a couple times recently with a bud with ~130-150ms ping to me and we only ever had one spawning, at least
But I havent experienced it playing on 300-400 ping
funny funny surge error
We ended up holding in the entrance to the zone with the cell, so we baited them into the room before bypassing them and shutting the door behind us
Worked very well
R9a1 its a banger
Cant believe they fix the bot melee behaviour in this new patch
Im so happy 10cc work on the quality of life of this game so future gamers can enjoy the game fairly
I'm on R9E1 rn can't believe they have added an anti-material rifle
average modded rundown
surely we can get tanks in this
what r ur guys thoughts on the secret hel machine cannon unlock?
busted
I need an AK to 1tap strikers as If it were CS Go
^
it needs more pen
L
gtfo is bad
I want you SO BAD
L
Huge L
killing myself smh </3
earlier got a full team but then my pc crashed
hahaha
game dead confirmed
Weird that your PC crashes tbh
Spec-wise from what I've seen on the thread looks "fine" especially since I used to have a 1060 6gb and got around with all low on 1080p
1650 is a good 25-30% less powerful but on 720p it shouldn't really be an issue
If the PC crashes due to thermals then I assume either most of the paste's gone OR you're using a laptop (which I think you are IIRC Hs are Intel's laptop cpus) and not using a pad to cool it
Behold beepo wall of text
Or since you don't have V-sync on you've probably uncapped everything and you're getting a fuckton of heat due to the GPU pumping frames when it shouldn't
yes im on laptop hahah
No idea if Target framerate on GTFO works as a cap to that tbh
Still GPUs SHOULD go on thermal throttling BEFORE reaching a certain temp but to be fair I remember that not working on my old GPU either 😄
How is beepo
Nice thanks
Behind that is a sad and tired beepo
Who is literally yawning rn
What is a good general team loadout for all 4 slots filled?
What my group is looking at running is two people with the hel shotty / combat shotty combo, one person with a dmr and pr, and then the other brings whatever he's in the mood for with a lot of ammo (typically carbine and har or carbine and lmg).
Should we only have one person doing the shotty combo? Etc.?
depends on the level
We are on attempt 5 for R2D1 🙃
One of us didn't know that plugging in the 5th cell starts an alarm
doesnt rly matter too much then
what i personally recommend is 1 gun to take out giants somewhat easily, 1 to kill scouts at high range (hel rifle can do both
) and then just all rounder/wave clear weapons
tools and good stealth do a lot more work for alarms/blood doors. Then you simply do the ressource cell zone to be able to shoot up the blood door zones
finishing gen clusters -> bad omen 
4 HEL Revolvers / Carbines depending on which people prefer. Maybe a couple HEL Shotguns.
Specials: at least one LMG of some kind for crowe control, one dedicated giant nuker - Sniper or Scattergun, but other high dps specials like combat shotgun or Choke Mod are fine too.
It's basically just balance between wave crowd control and giant nuking.
4 choke mods gonna kill ya.
eh
its R2D1, the mission isnt very specialized
Yeah, mines and turrets were nice.
We have one mine, one bio, one sniper sentry, and one burst sentry.
The sniper sentry was nice to throw it at the bottom of the stairs in some of the rooms, and I was using the bio for the sentry synergy thing
I think the specific we ran last night was:
Hel shotty
Combat Shotty
Bio
Rifle
Combat Shotty
Burst Sentry
Rifle
Sniper
Sniper Sentry
Carbine
HAR
Mine
Boosters and melee are whatever
The sniper wanted to try to use the Sniper instead of the pr because fog with thermal is wild, but he didn't like the greatly reduced ammo
I don't know man, that's only 16 dead strikers with 2.7 pause
He's shifting back to using pr
Risky.
??
basically the tool loadout id run.
Should always take biotracker
mines are rly good for the blood doors (and pulling some rooms)
sniper sentry and or burst sentry can easily carry 3 of the alarms
artek... its r2d1
16 dead with 2.7 pause isnt bad also
its not like you have close spawning waves in small rooms
all alarms have enemies running marathons (sentrys do a lot) and dealing with stragglers is chill
like i wouldnt pick 4 choke mods. But its totally fine
I'm saying it will cause trouble eventually
The rifle combat shotty saw how I was able to just stop waves at doors for the turrets to clean up with the hel / combat shotty, and wants to try that XD
Choke mod is more for anti-big guy right?
Stream when
Its hybrid gun, but it seriously struggles with wave clear because 4 dead guys with 2.7s reload is kinda cringe.
Yeah, so in between the normal shotty and scatter?
Yea sniper is ass :(
id recommend hel rifle and scattergun on the team (to decimate giants and scouts alike). The combat shotties easily deal with any and all smalls close enough. (Hel rifle fucks up the shooters)
oh yea, dont drop sentries to clear general rooms. Only rly use them for alarms (or maybe the spare sniper sentry for giants since they are rly efficient)
The real thing for r2d1 is just going through the easiest route, not overtly wasting ressources (melee woken up rooms). Basically, do the alarm first, not the blood doors. Then do blood doors, (can open the cell ressource zone once the alarm is finished, it gives you A TON of ressources and a free cell back)
Which is hilarious considering its a fucking shotgun.
alright glad to know. So unless we can tweak a weapon or two in the loadout (which it seems that what we're running with the pr adjustment is fine enough) we are good with the loadouts. Based
choke mod is all roundish
kills scout at decent range, kills giant in 1 mag (2 shots if from behind). Ok efficiency into smalls (similar to shotgun and highcal, or no pen hel rifle)
Yeah, we have the guy who likes terminals look to see if the key for 607 (?) is in 610 or 612, and then see if there's a cell in 611 or 613. Go around based on that
High cal is much better for small nuking.
you should always use terminals anyway
Only slightly struggles with shooters.
If we had time to prep for that last alarm we might have pulled it off
oh we do
when we learned how versatile they are we do everything with them
you can ignore the key thing, as you should really just open both blood doors.
Cell check is mandatory tho (and do the corresponding alarm first things first)
So PS's recommended route depending on key isn't as needed, just trying to go upper rooms first and then having a fog diver do 610 and 612 is the move?
609 -> 611 / 613 -> 614 -> 610 -> 607 -> 608 -> 615 -> GTFO?
and if a room doesn't have many enemies, don't use the turrets in a pull, more or less?
you should bring 4 autosentry 4 autopistol and 4 machine pistol
i have 1000 hours in game
i know what im talking about
if you said thats not an optimize build then your a noob and need to play more
- blocked
🥱
noob spotted
??
(he's trolling)
ah
are you fr fr fr ?
sleepy special
How do the zone resource % work? On the wiki, if it says "Zone X" has 60% ammo, does that mean a 60% chance for ammo to spawn, or that there is a guaranteed 3 use ammo in the zone?
It means there are 3 uses of ammo in that zone.
Gotcha, so if a zone has 140% for tool, for example, that means that there is guaranteed 7 tool uses in that zone, split up however they spawn, every time you play that level? There's no variation?
Just confirming I understand correctly
Theres absolute minor variations on bigger spawns (some zones can have 6 uses instead of 7, or others 5 instead of 6) but its absolute minor variance
Gotcha, so if a zone is 40% or 60%, that is solid that it's going to always be a 2 use or 3 use respectively, but above 100% it can vary by one usage.
Is it a positve and negative variance, or just that sometimes you get one less charge?
its just variance
Waiting for that coveted 8 use pack
you always do have that unlimited use melee weapon that you can use to save on ammo
melee go brr
me when spear to easily double kill
unlimited health at 20
so true
<3
Agreed. After R2C2 (whatever the alarm at the start one is), we got more comfy with using melee at low health.
We could definitely try a room pull with a few enemies melee only. We have a mix of hammer and spears for the most part typically
Spear 💀
jokes aside (not actually joking)
if you get comfortable in meleeing groups of 10-15 enemies then you can easily melee most rooms in most levels
Good choice
bat is best bonk of course
Movement > range
(Not even considering all the other factors that spear suffers with)
eh
bat is good
but not best
is it typically alright to have a knife / bat user and the rest sledge, or is it best for everyone to basically just rock sledge for general use
bat is hammer with speed
also bat one taps locks
Spear is actually the only melee i wouldnt rly melee full rooms with
very nice when rushing around grabbing resources
kind of depends. But honestly doesnt matter too much
Hammer stacking just is the best basis (deals well with everything)
Knife is great to melee through errors or small waves. Bat is a bit more utility vs slower kills.
hammer > knife >= bat >> spear
tho honestly the only times youll rly suffer for taking non hammer is for specific enemy variants
Gotcha gotcha. So the bat is a more situational knife (R2C2 running through zones to grab resources while the alarm is constantly going)
yeah
the back of the head for scouts is sometimes wonky
I'd personally say knife is worse than bat because bat is easier at giant melee but it isn't by much
its harder otherwise. But doesnt rly matter as stealth is solveable
(tho id argue that theres definetly levels where you prefer having 2 hammers and 2 of bat/knife)
I like the hammer being able to just pop the melon regardless of side
"Jokes aside (not joking)" 🇩🇪
Just confirming, if all 4 hit from the back with two hammers and two bats / knives, does that kill a big boy?
knife is weaker all rounder. But peaks hard
if you want an all rounder just take hammer, is why bat isnt rated as highly generally (bat is definetly good tho)
Darkeva knows numbers way better than I do (Since I dont at all tbh) but even 3 hammer full charge to back is enough with 1 occi (as in 2 back+1 occi)
occi is back of head right?
depends i guess?
realistically you learn to duo giants anyway with 2 hammers
still learning GTFO terminology
Head FROM the back but yes
dont even need occi
3 hammers kill on perfect back dmg
I guess generally, if you had to run the knife or the bat, which one do you typically run D4RK?
(btw just call me eva)
I like flexing on how fast I can hit the 4 though (will do eva)
Knife to absolutely destroy smalls, bat for hard lock prejudice, while still kicking smalls around.
if i had to choose only between those 2
Bat
I value it being able to deal with bigger things. And if hammer isnt a choice its bat
in a general take i probably play hammer 95%, knife 4% and bat 1%
(In solo its like knife/hammer 90%, bat 10%)
id talk more about why x melee is good/bad
But i dont want to spoil you enemies
Bats can stagger big boys with each charge hit right?
Scouts to back of head (occi), and the charge is just a bit slower than knife so you can also comfortably multi smalls right ?
Yep.
yeah, and bat can 1 tap shooters to occi
Bat can do that?
My heart just sunk.
Easily yes (12 dmg, 7x multi, needs 40 stagger dmg). Guaranteed soft stagger if possible
yea it has 3 base damage
Bat can take out all smalls to head from any side right?
3 base yes
spear and knife can't
I'm cringing so hard. I want to slap a dev in the face.
also charge is 0.6 vs 1.0
noticeable enough
if you try to go fast kill spree style
Well spear moment are sad
remember when spear was the only melee to stop stamina regen when shoving?
literally bat being able to 1 tap shooters and 2 tap strikers, occi 1 back, is so nice when stealthing

Spear needed to keep the "multikill" feature it had on release tbh
it still can multikill easily tho
unless you mean the mechanic that all melees can abuse
On release it was literally "just swipe"
just line 2 enemies up
afaik spear doesnt pierce
I'll ask them in sleep-language
its just the multi hit tech
On release it didnt really require much of anything to multikill smalls
It was so easy it NEARLY looked intended
yeah
or just anywhere?
occi
occi only
like hammer
oh didn't know hammy could do that
rip
still learning more about gtfo as we go
so the bat can just 2 hit light hit smalls to the head
Hammer can do everything
and one hit shooters to occi
Yes.
occi and back for strikers to 2 hit
are the knife and bat restricted to only being able to one hit charge it to the head, or can they get hit on the back and also kill?
bat can back kill strikers
jeez
even awake now?
Oh yeah the knife excels when asleep right
tbh when are you gonna hit a striker in the back with a melee when it's awake
so bat is better for general use since it can also do awaken sleepers well?
crawlers
not how that works
often
Not… rly?
knife is best played hyper aggro (or to clean up a cluster)
A lot?
Lol
you rly just move past them and do a turn around hit
common tech on hammer/bat
sorry, should have specified. The sleep clear potential is insane with the stealth multiplier and fast charge time
Ok so
why even do that on hammer
except for chargers I always try to hit back
Speed
faster kills
it is the way to melee
if you are fighting you dont have to charge as long. Less chance to get hit
and save stamina
if occi 1 taps were a thing on strikers youd do that all the time instead
@pure dew When I said "from the back" I meant exactly that: back damage takes into account your position and orientation, and that of the enemy, not WHERE you hit the enemy, just those two factors
I dont want to be pedantic it's just to clear the issue
where the enemy is facing, and where you are facing specifically iirc
isn't that finicky asf
Yes.
so if you're firing from directly on top of an enemy you might not get full back damage or whatever so sometimes hel rifle trolls into charger scouts
what is?
But easier to code.
or hel rifle just fucking sucks anyway
ALSO the orientation doesn't update UNTIL their wake-up animations are done
I mean it's a good weapon, but it sucks

nah u suck with it
mate I'm probably better than you with it
sucks like goat when you put salt on a foot (was that goats actually)
But didn't Chill get that knife kill on the scout jumping past it looking away? So shouldn't it be player position with ref to enemy facing position
what sucks is burst cannon
what sucks is hel shotgun
Afair player direction doesnt matter
I think Chill wasn't host in that clip am I thinking of the wrong one?
I meme on people who play hel rifle but never pen, and don't like getting shot by hel rifle
It doesn't
It's why you can trickbackhit charger
Then you shoot others with it 
no idea who host was all I remember was it was sick as hell
ok yes I was intentionally trolling in that one pub and it was funny
but that was it
it was
Get behind a charger, very close, with hammer, look to the other side, look very up, fullcharge release and you get the kill anyway
No Doubt..For Me.
It LOOKS cool but whatever
I saw it done once and thought it was fun and it is
You can do the same shit to break locks
I'm more of a delayed hit with spear/knife fan
Based
For a moment I thought of a fan that has spears instead of blades
knife most fun, love knife

Looked away for a moment and the wall of text grew
So the gist is the knife is great if you want to be a menace to smalls and clear rooms quickly, and the bat is great as it can do that slightly slower but it has the stagger and environmental utility
Do I need to aim for limbs like the hard stagger with sledge, or is it just every hit is at least a soft stagger?
always aim for limbs unless bat
Knife realistically isn’t bad anymore it doesn’t do baby damage to giants and it very possible to kill them fairly quickly
Use to not have very consistent limbs staggers
Now it does from behind
The knife used to be bad?
Is what I typed as the gist accurate though? Bat is more versatile with the trade off being the slower charge speed compared to the knife?
Yes, pretty much.
The selling point of both knife and bat is speed, with knife trading locker damage for even faster murdering and extra backstab damage.
locker damage and stagger
Not bad
Bad vs giants
ah gotcha
Why is it recommended to jump when getting scouts with the knife or bat btw?
Unfortunately hammer is so good that none of it matters.
yeah personally I would
why?
Hitboxes are a bit unreliable with scouts - their shoulders get in the way sometimes. So you attempt to gain elevated position advantage to bypass that issue. Better safe than sorry when the thing screams.
ah gotcha
Ironically spear is the only one who doesnt care about that - the reach and thrusting combo makes it precise enough to not fuck up scouts.
Until it still does, somehow... But happens very rarely.
sledge doesn't need to either if u look slightly up
for me jumping with sledge fucks me more than not jumping lol
Eh, the swinging action is a wild card.
Again: always better safe than sorry.
Spears probably should jump too, but if you weren't lazy - you wouldn't be using spear.
if you arent used to it then yeah but I rarely miss scout kills not jumping with sledge and spear
sometimes scouts lean backwards so jumping is good because you're less likely to hit the shoulders if the scout leans away from you
not if you kill when they're walking
ok but maybe sprinting is better because it forces them to feel so they don't suddenly move
Yeah, I've missed a scout because he hunched over randomly and I clipped his shoulder blade
What's the thoughts on the default loadout btw? I think most people don't like the primary but I'm just curious.
After completing the tutorial, the default loadout is smg, shotgun, burst, bat.
smg is just meh, everything else is good
just sub smg with carbine and you have a decent loadout
good wave clear, good big dmg, good boss dmg, good baby clear
I liked SMG a lot more after the buffs. Its okay. Could be better, used to be worse. Doesn't require any particular skills to use, so there's that.
50 bullets is nice.
I think my problem with smg (and automatics in general) is just the ttk
when you're in a squad with 2 machine guns, things just take so long to die
Ttk time to stagger no value from headshots
I feel like I always have to reload before I kill the sleeper too
feels like other weaps are much easier to get more kills per mag with, like hel revo, dmr, carbine, etc etc
less*
the issue with automatics is that in absolute theoretical perfect play theyd actually be quite strong
but lol
You take it from guns that actually benefit from headshots
It is like an smh player shooting giant head while you have a sniper player
has anyone explicitly mentioned that the best way to shoot in a team setting is to spread your damage
i.e semis pop head and move on to the next striker instead of shooting again to get the kill
and let another person finish the kill instead
dmr hel pp combo
I mean they are doing work, even if it is cleaning up sloppy seconds
Do you have the clip of the bullpup guy
a kill is a kill is a kill is a kill
probably lost to the twitch clip ocean ;(
i dunno where the machine gun downplay recently is coming from
its not like veruta is a bad gun
the special autos at least kinda follow the "we get more efficiency" line that main autos dont
but why
is it like the sniper/bio players who are mute even
like 10% or less
#gtfo-media message poor tomato
does the mod take dmg of the gun into account or actual dealt dmg btw
(like if high cal headshots, is it 20. or 65
Damage delt no over damage
MG players don’t learn a lot of the gun skill that some players should know
gun skill o.O?
shooting enemies their head
all they know how to do is hold lmb, eat ammopack, and die
me when I mostly go for headshots with arbalist
Fuck you
you’ll understand when you run out of ammo on e2 because mg players
You deserve the death penalty
But what if I don't want to.
is it more common?
Yeah
that reason is why I run arbalist over veruta
I’ve heard abt it with mg players more than any other tbh
But I always hoard ammo on that level
so it’s never happened to me
wdym i love when i play scattergun and the mg player is sitting at 100% with a 3 use
Mg players shoot mom instead of babies. Most of the time ngl
man my smg is at 60%, better eat another use!
hey still better than sniper 
You caused this
Just saying
Wdym
XD
I don’t remember
Hel shotty comabt
but don’t think I forgot
Solo no birth kills
i dont think jish had any impact on pubs with that 
that would mean theyd look at videos like that
No but I can still blame them
If my solo no birth saga
caused anything it is so funny
Because it doesn’t work anymore with hammer nerf
imagine not trying it with bat
some poor guy out there is completely dumbfounded as to why it doesn’t work
You get running birth
also scatter is in the game
Guys
Solo no birth is very easy to achieve atm
crazy skill expression
It works just fine on host
Machine gun players dump their entire reserves into tank and feel proud of themselves for definitely dealing more damage than the burst cannon user
Then they have no ammo for alarms and it's funny because I need to hoard all the damn ammo or tanks will never die
me running up to get the tank burger achievement:
Let the people enjoy their little brrrrt spam
If they wanted to aim - they would pick a different weapon.
and snipe shooters from 15m
Just dodge
Or have your magazine be -1000000 units under the floor
dodging is the only cool thing in the game now
deleting the wave while you weave through striker tongues and hybrid barrages
peak gtfo
crazy how stealth horror shooter ends up becoming a pseudo movement shooter
I've been waiting on a gtfo parkour mod lol
i hope r7d2 gets removed
like it's so funny how stealth / unintentional game mechanics turned gtfo into this
back multi encourages you to route behind enemies for max dmg
Dodging requires good movement
sliding is a movement option to help you reload while maintaining momentum
many choices because is like 3 checks
You don’t always want to kill enemies to delay waves
pen meta encourages thoughtful positioning to maximize kills per shot
hope they add back the alpha slide so i dont have to play the game
Its all in the mindset. If you are trying to squeeze efficiency - yeah, this happens to pretty much every game eventually.
But the movement in this game
Is so good
Like it is the best part
By far
me when autopistol+shove
Too bad I never cared about movement. The ethernal heavy weapons guy.
hmmm
guess what I'm trying to say is that the optimal way play to gtfo is counter intuitive to the game's core design, like every gtfo mechanic has been exploited and often repurposed
they've curbed the issue in some ways by adding stamina and removing sentry back multi
but I think the dissonance still largely remains
I think adding stam
Made the movement better
Every choice needs to be more accurate
on the micro level
r6 player...
You guys
I can agree with that
unfortunately that's still the answer
But not the easy answer anymore
my gtfo brainrot has progressed so much that my dreams end with me dying cause I ran out of stamina
Pre stamina I just ran in circles around a crate while looking up
100% immune to anything that ain't a charger or a big
me when shadows:
Like the only two things I want from the snatcher is no soft. And when you get snatched your able to move right as you get dropped off
"can we hammer the reactor"
To make it start again?
I just want one tap occis again so i break my wrists hitting 180s
It works for old machines
real ones remember
your wrists? you play with 2 mouses?
gtfo is a rhythm game
Can I be a REAL ONE even thought I never got past 1 min dying on og R4E1?
no because you never got to "can we hammer reactor"
I see
I never even reactorskipped R6D1
its an unforgettable experience
The thing that I'm told would make R6D1 FUN and a totally interesting map
r6d1 is all boring part
yeah the joke I was trying to make is that Kraken ain't fun either
I meant to ask earlier, but why is the hel rifle regarded as better than pr?
I know it has almost twice the ammo as sniper with a bit less damage and pen, but compared to pr?
you suck at jokes
i've not used either, just curious
rude
take a page from our esteemed mtn mam
To think you were on Chaotic/good on the chart
that's aiming too high
i wish beep was here, he would say something funny
I was giving you constructive feedback
chaotic evil me would've said nothing
PR is better than hel rilfe
It has thermal
We already had this conversation 🤣 #gtfo-chat message
PR:
10 bullets
13 damage
Very high weakpoint damage (headshots strong)
Thermal sight
HEL Rifle
5 bullets
30 damage - oneshots any small enemy from very high ranges
Penetrates up to 4+ targets at once
Headshot damage neutered, but it doesn't matter.
5 clip
just to compare
DMG:
PR: 13
Hel rifle: 30
30 is a strong breakpoint (chargers, giants, shooters, also 1 shots scouts to head and strikers anywhere)
Pen:
Hel rifle has insane penetration. You can regularly kill 3 targets in 1 shot
hel rifle is the fuck charger gun
Both reload forever.
chargers LOVE to line up
HEL Rifle can shoot from the hip if you really want to and still do fine-ish too IMHO
the wild thing is pr is a semi auto
thats not that wild
how many times do you actually use it's full firing speed?
0 because i dont use PR
When giants get too close and the extra large one.
So about once or two per run maybe.
And no, PR is not semi auto.
It is full auto.
i think he meant to say full auto but yeah, it is full auto and that's kinda whacky
Which just happens to completely conflict with how it actually works, but that's now a problem with at least 2 guns, so I guess this is in character for GTFO.
what's the other?
Shorty.
short rifle makes more sense imo
So hel rifle one shots smalls from any hit, can pen through many smalls, is a good answer to chargers, and can deal with scouts at any range.
I'm guessing it isn't as good of and answer for big boys, or barely noticable difference compared to PR for big boys?
wait is short rifle auto? I thought it was semi?
It is better than pr for big boys
It is semi. That's the problem.
as well
assuming you hit more than one
And PR is using best big strat
Invisible
Head
Gotcha gotcha
classic schizo behavior, why are you shooting at a head that doesn't exist
germany?
it's an alright place
could use a bit less restrictions
3/10 tbh
Me doing that a lot :3
But then I get licked once and then I get flamed for it
I hate that side mission lol, it so annoyingly difficult yet also easy at the same time if ykwim
I can't remember the specific mission type it appears on.
Arquarq
But yeah. It's just another collection side obj
Yeah but it's somehow worse than the others, ig because you can't collect all of it 1 go as your bag isn't big enough
r6d3 didnt have any changes in the alt right?
apart from maybe of course just tile ones
nothing major
oke i was just witin the alt wiki thing of r6d3 and
i wanted to make sure i missed a change since im seein mostly og videos about it
does this include cell skip or just normal way of doing it?
normal way only
you can see
oh yeah lmao
yea its a very easy pick lol
yup, 5 votes
tgb go sleep bitch ass
No
what about r5e1 isn’t that level notorious for long playtime and the infection
hardest poll any%
im pretty sure r4e1 is harder
r8e2 is..... funnier
R5e1 normal way is still easier than r4e1
Pretty sure E2 is harder
well this is true always so
e2 is just the hardest overall
Yep r8e2 always takes the cake over both
R7 might’ve been harder than R4/5 if it weren’t so buggy
if it included cell skip i would personally say cell skip is the hardest
LMAO
idk the only e tier i’ve played is r4e1
Even no bugs is easier.
😳
I’ve played all but R4E1, beaten all but that, R7E1 and R8E2
R7E1 would def be harder than R5 imo
eh
dak, we still have to do r7c3
ngl never played r5e1 normally
knife only
Idk... Between r7e1 and r5e1 normal way r7e1 seems easier... Tho I also have only 1 clear in normal way r5e1 and I played a lot of r7e1
Fuck no
r7e1 feels easier
r5e1 is a lot harder lol
Imagine like, if the charger Z scan wasn’t bugged
Or you actually had to defend in Alpha 2
Or pablo functioned as intended
i have seen a streamer having to attempt almost 30 times before beating 5e1
I mean you usually do defend in alpha?
krill tissue
U foam one door and shoot the other with Hel rifle
There’d be 4
Keep in mind one Hel rifle already can do what foam does on that alarm
4 way scan
I think the big issue here is cfoam
r5e1 is doesn't really have any hard sections that stand out, I have yet to do cell skip but the only hard part doing it normal was doing those scans inside the spitter room, and then the ending but that only took one try once we know how it played
you just funnel if its 4 way
Also dak u can just kill one wave until the wave spawns on foamed door
No foam u kill 3 waves of chargers at best
I think the whole thing is the level IS buggy
whos gonna tell them you can kite the chargers around the bottom layer
Yea not even gonna talk about how kitable the whole thing is in that layout
idk, even if it was 4 way with working pablo
Also wdym defend in alpha 2 dak?
just brazil skip guys
I dont think that holds up to r5e1 ending
yeah i mean thats just in the contract tho
also chill are you babysitting and defending?
ye
dayum
the problem is the opposite of what I expected
the waves are really far apart and not very big but pablo is a fuckin bitch
and being on 20 the whole time sucks
it does but if the charger timing is bad you kinda just die
juggling him using the jump up is preferable if you cant get him stuck
just a lot faster and youre in a good charger killing spot
brazil skip is funny
fair fair
I still think it's not that mechanically difficult
good luck
frosty gameplay when
nah I dont think sub 20 is possible
click my profile
no
and make sure to send me all your money
i think if a team gets very very comfortable with it it could be done
no like
I think its literally impossible to get enough time save for that
most of the speed is pretty forced
I think tru did some manual ones so far
Wait what do you do with the extra tanks from cell zone?
we were about 90 seconds ahead of the toxic clique wr rn
(we lost 30 seconds to scan)
kill them
insta kill 1 and kill the other
we have double scatter
yeah
Figures
loadout rn is double scatter, hel gun hel rifle
optimally you have the health to tank to insta kill one
were working out tools still
Double scatter is good for going fast but intellectually bankrupt
I mean killing 2 tanks isnt that easy quickly
Ye
taking advantage of stagger is really nice
It's just one of those guns that's kinda boring
What are the best levels for a group of 3?
good player walks up
fires scatter
obliterates whatever with little to no cost






