#gtfo-chat
1 messages · Page 228 of 1
💀
☕
The real thing is a mod that detects people using mods
Like you can see if others are running mods. Maybe what depending on the mod
thats just called game knowledge
(you can tell most of the time)
its just nice knowing in advance
@sharp siren (sry for ping)
did scouts get changed in any way since og r1?
not that i know off personally but wanted to make sure
Visuals aside
aside from them fixing the head breaking at 15
cuz someone just said the grace period is way longer now
headless scouts screaming was hilarious
what about the crouch syncing
Pretty sure charger scouts can still have their head broken and still be alive, but regular scouts cannot
Real ones plant explosives on those anyway
Shadow scouts if they grow their head back 
can anyone help me complete R1C1
It is impossible
Just another victim of r1c1
i almost got passed it i died on my way back to extract
They you have it
extract is the easy part you got this
you want to join me
Would you like to take my inferential stats course
does someone wanna play with me i just started and i wanna play\
look in the matchmake channel man
wait for people to start a game or start your own lobby
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
@drifting olive follow this
Make sure to say you don't want to be carried. Only way to learn the game is to struggle.
;
Auf der Heide
Hey, anyone remember this?
I found a potential solution and ofc it was a windows issue.
Basically, if the microphone does not have its own audio driver, windows automatically sets it to lvery low settings, even nagating mic boost.
The solution is to instal a virtual microphone (as those programs have their own drivers) and run the input of your real one through the program

is it just me or did betterbots get worse
they're friendly firing each other all the time
i swear a couple months ago i never heard them saying that
It means you're moving too much, so they keep catching each other in crossifre
its literally just how they work

lmao it's even when not moving
Also if they're using the right guns - who cares, unless you gave them hard-hitters, so they keep oneshotting each other
their positioning doesnt depend if you move or not
regardless its just confirmation bias
Bot do funny things
if they line up they will shoot eachother that simple
is it hard to code formations for them?
Like downing me with 2 arbalist shots
xiii mg, carbine, burst rifle, hel rifle, ar, prec rifle
i know an old game has different formations
Bots in this game are just slapped on
HEL Rifle and Prec Rifle
Okay, Prec is kinda okay - its very funny when they full auto it - but HEL Rifle is an overkill
they've always said they never wanted bots until rundown 6 because they knew the game woulda die if it didnt
Never give bots anything that deals more than 15 damage a bullet
that setup its kinda shit for the bots
i completely forget prec is full auto lol
specials at least
Rapid fire MG or slow firing mg?
hel rifle its useless since they dont use pen
and they "jhon wick" mode its debatable on pr
It's literally just if enemies happen to line up wherever they shoot.
whats confirm?
im literally the bot guide artek
what the hell are you talking about
🤨
they literally cannot use pen weapons for the life of them
ok nitpicking words
Pedantic
Bots can't make effective use of hel pen basically artek
Because someone used to say that pen just doesn't work for them at all
if one gotta confirm every little thing because of their wording
That was a myth like a year ago
what about choke
pr i would guess its decent but they always kinda hip fire
so basically they don't try to use pen
i know that'd be op
i think you put too much faith on what they program here
i'll give hackett hel gun then since it's basically special dmr
HEL Gun i guess is... Mostly fine?... Maybe?...
bots are literally just sentries that walk that have a big bubble and attack everything within line of sight
what are you talking about
helgun its even worst
you wanna give them guns that are sustainable
precision based weapons is a nono on bots
like machinegun
a lot of tap fire and when they go full auto they easily can keep mag dumping for prolongue periods
"jhon wick" mode its just them going full auto
assuming they dont go melee cuz thats usually the detection range when they supposed to
that depends on how fast they detect how many enemies they see
if at the begginig they detect 3 enemies but dont see the other 10 lagging a little bit behind
then they will go and melee
you can see that in person if theyre healthy
they just need to make em see how many active enemies there are regardless of range and can act accordingly
them going melee is nice but not during alarms and hordes
they start going melee on the first 2 then when more approach they go start shooting and backing up
that never was the case from what ive seen
unless i run back then they pull up the guns
when they are on the move
was this a recent thing that wanst announced cuz ive been playing for 2 yrs now have been the same
they always did that
you most likely always see them die doing shit like that so you got used to it
I'd like to know how bb is with "aimbot off" mode
its off by default now
and even before an older verison did just fine
How hard is it to install BB again?
Like copy some files or you need some 3rd party software whatever?
just install and u good t ogo
its just like older version
bepinex and literally 1 dll file
r2modman does everything for you
pls before you talk artek
you dont even need that
join the ums server and educate yourself a little
just download bepinex and then the dll for better bots
I prefer that because I dont really plan on using more than 1-2 mods
And I'm paranoid
i like installing every mod so my experience is faulty
and not experience the game as it is
QoL in games cuz some devs cant be bothered
fuck you kixeye
yeah smash subscribe
gmod sex mod
Although i used to tinker with XCOM mods a lot, specifcally programming the skin replacer
just sitting in the menu for 45 min waiting for steam to download every map model, sound mod you have
as someone with 2mbps download i envy you
After two weeks of grinding I theory crafted a strat for R1C1 true solo and FINALLY BEAT IT

oh?
Me with DRG/L4D2 whenever some friend or relative wants to play it out of nowhere
Though drg probably like half of the mods get bricked
shoot enemy, move backwards
?
Now I'm 3 expeditions away from true soloing all of R1
Mistakes were made. I backed up through a teammate and shot him dead
Ah solo
I didn't see that part
Don't miss walk backwards
Yes
I found out about the existence of sentry damage boosters and grinded enough to do this loadout:
-> Double Tap Rifle
-> Machine gun (Veruta XII)
-> Burst Sentry
-> Muted booster: Sentry damage
-> Bold booster: Sentry damage
-> Agressive booster: Sentry damage
opens one menu
the entire download list turns red
Never doing a reactor level solo ever again
Haha. .
boosters 
Give me a break, I spent two weeks trying and I was just not doing it with no boosters
Other one I did besides r1c1 was much shorter but had stronger enemies kinda
It's totally possible to do them and r1c1 is just painfully long
Which probably made it much harder for you to true solo
How much damage boost do you need for hel revolver to one shot shooters
Not much
Not sure , i dont use or care much abbout boosters myself
I only keep the - bio scan ones for fun
Any booster will do. The headshot deals 29.69 damage
oh damn shooter has 5x weakness on head ok
You need 13+% for striker one-shot as a btw
yeah I was looking at that and assumed you needed more for shooters since they had more hp
but then I saw the head multiplier
русские есть?
Есть
го
залетай в дс комнату 9
What about + 100 hacking -22 melee damage
I feel like burst sentry should be removed from the game
I only keep bioscan boosters
played a r4e1 yesterday and it solo'd 75% of waves 1-4 on my lane
yea
it's actually ridiculous
nobody nowadays knows how to shoot enemies, all they know is place burst sentry and eat chip and lie
real
русские есть?
Среди #hc-europe есть русское комьюнити, тут только интернационал.
Nice to see the GTFO subreddit finally got re-opened
Forgot there’s even a GTFO subreddit
Lmao
The former moderators closed it in protest to Reddit's API changes for 5 months, thankfully someone replaced them
hello.. some italians? i am new in this game
italiani per sperimentare il gioco??
nel caso scrivetemi in privato.. anche nei prossimi giorni, quando riesco leggo e ci si becca!
@blissful talon I didn't mean to leave my computer was bugging out
Europe discord? nice.. ty 😉
it has the link for the italian gtfo discord
did they change the R6D1:Nemesis map in the ALT release
A tiny itsy bit, but nothing too drastic. I can barely tell what changed at all.
Alr ty!
the only change i remember its the first 3 rooms
It's my frand's favorite mission! Anyone feel free to ping @violet jasper whenever you want to run it~!
Azuuuuuu
More checkpoints?
Yikes more checkpoints#
I'm pretty sure both alt and og have 5
ive never played og nor have I done a non reactor skip run of it and yet I still dont believe this
You start to lose hp when your pulse is too high and hp turns yellow
can we get a misinfo tier list alongside the cheese spot tier list
Yeah
Please do
Let’s make the miss info teir list
Was it 5 back then? Craaaaazy. >.< I don't wanna watch some old guide just to find out.
Yuuuuki!
What will the tiers be based on
How funny the miss info is how much we hear it.
Few remember the spam crouch scan boost tech.
Don't forget spinning around while doing it
US LF1 R7D1 109775244671506056
Use the LFG channels pls
MY B
Howdy
haiii
Hello.
the gtfo gif attempt
i expect everyone to click the link
Heyoooh- just bought the game- like, a few days ago. havent played a single game. trying to figure out how exactly to find people to play with
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
there you go
OH, so the numbers are basically clipboard things
yup
Lobby codes
The game will read it off your clipboard and then a red button the left hand side will pop up saying to join so or so. Whoever the host is.
Darnnn, I feel a tad dumb figuring all this out. Well little by little I guess
To be fair. Most games with a lobby code method have you enter it somewhere
Yeah I don't play many lobby code thingimajigs, that's probably why the confusion
Next to. Those buttons on the sides can be hidden if you never move your cursor over to the sides
hello, well this game isnt quite like l4d2 except for the fact that, theres guns and u play with people
id say this game its worth if u, like hard hard games, like sneak gameplay [cause its a big part of gtfo], have friends or are willing to play with randoms over on this discord
and u have a real willing to learn the mechanics over a period of time
cause this is not the kind of game u pick u play one hour u forget and in 6 months u go back and complete other 6 missions
Uh, I dunno what I'd compare it to.
I guess the mission structure is kinda sorta like L4D but no waypoints.
its kinda the game u play, u fail 3 times, u may call it for the night, and if u dont play for 6 months ur gonna miss a lot again for forgettin the mechanics
This game will break your mind (in a good way)
Is there a game this could be compared to? L4D is like the granddaddy of the four dudes inna horror movie PvE so everything has a little bitta that DNA.
yeah but tbh this ones so, different i never felt it was right to compare it to anythin lol
ive seen people tryin to compare it to killing floor and l4d but those two for me are, massively different
id just say its kinda, its own thing
Yeah, it's hard to directly compare it to other stuff. I don't think it's like Killing Floor 2 at all. KF2 is just pure horde control.
As a PvE shootan addict, yeah. I'm excited too.
as a person that only saw gameplays of kf2 im excited too lol
I hope it still has modern guns, though. That's my only concern.
i only hope that i buy it, and the 4 cannon shotgun its in there
otherwise im gonna cry
It's on sale??
it doesnt appear on sale tbh
It's on sale in greenmangaming.com
oh
Pretty much my type but I don't have friends so i joined here
Yes!! Pve addict here too
yeh, if u feel then like it could b ur thing u could buy it and
well idk refund terms on that site but if there is any, u coul give the tutorial [training] a shot and maybs a couple runs to the first mission withbots or with people and
see if its up ur alley
and u like it and wanna keep goin for it
Looks like if you download the game, they reserve the right to not refund you
It's basically your standard irl store refund policy
I want a refund for the dinner I just ate
how many hours of content im getting? like l4d2 has 12 campaigns for example
7 campaigns, an 8th coming within 4 months.
70-80 levels?
levels take varying amounts of time
plus the failed attempts
oooof thats huge
you should find a dedicated group to play with
it is more fun
example: 3 other friends
hardest part of game
you joke but not even
expect 200+ hours for all the content
so hard to get the 4 man on at the same time
assuming you are starting from scratch
also you might replay a few levels to do the challenge clears
(optional parts of the level that can greatly change how you play through it)
thanks for that
in game its called secondary objective and overload objective
doing both is a prisoner efficiency clear
is there any level progression? like perks and stuff
throughout levels you find artifacts
these give you consumable boosters which can give you more regen/damage etc
every level cleared gives one random cosmetic
every rundown gives 1 non random cosmetic
there is no unlocking new guns/abilities
so its like a run
think of it like picking a loadout, then entering an area to complete a task
ayoo but ok more than convinced for the above stuff
if you felt so inclined
you could mod the game
BUT
you cannot play public lobbies with most mods
so dont mod unless you are doing solo, with friends who are cool with it, OR using the very very few QOL/Cosmetic mods
its definitely fun
u should try out the weapons cause they change how you play due to their diff stats
example, being more or less conservative with ammo or having a certain role in the team
really u shoulnt mod until u have, great experience into the game
cause moddin for the most part all it does its makin the game even harder
also fuck u i saw that sniper sentry its not bad
:[
during the class five in like
the smallest cooridoor?
thats not how you spell
wtv
but i liked the atmosphere and lighting along w the guns felt like scp
thats on u for takin em when u dont have to
this game just has an amazing like atmosphere and environments thats its main strenght
its fuckin gorgeous ksmdkm
heh
I think qol is fine
If it doesn't effect game play beyond qol or very tiny changes I'd say it's fair
Way i like it mfs be like:
When is the last rundown coming?
They should make leaving in the middle of a raid warnable with circumstances in question if not bannable
It's happened like a dozen times now that people will just eat a player slot and just leave and cost us boosters when we die, fucks sake can you be bothered to at least let us know something's up?
It's making me not even want to bother playing here
what do you mean?
I mean we're in the middle of a run, maybe fighting a wave etc and the person just leaves. No warning, just a leave sound in the discord and they disappear. Like thanks a lot for the help, guess we'll die now
And sometimes we'll even get a guy who eats up a bot spot with a bio scanner or something and then just leaves after being there about 2 minutes like thanks for killing our bio scanner, would be nice if you asked before just dropping in
Idk man
uhm
does it not fall under rule 7
Lemme check
thats rich isnt it void
If they fully joined at the beginning with the intent to play and left mid-game, it's not
Same goes with in-progress
It all boils down to intent
I agree it's a bit douche
I know they aren't doing it on purpose but I'm voicing that it's really fucking annoying that people will join, eat a slot, and just leave causing us all to die in the middle of a wave
After all you should have some knowledge of how long it would take
And the time you plan to commit
couple things
Like 20 minutes ago we were doing R7C1 and guy just leaves after we start seeing waves
Like dude
I specifically waited to start so we would have people to face the waves
And now we die
the leaving mid wave stuff sucks ass, nothing can really be done about that though you can set it so a bot auto replaces them
bots can be readded when someone leaves (you cant change their loadout but you can just adjust that pregame in preparation)
you can avoid posting the lobby code publicly and leave it to dms so ppl cant randomly join
Yea but I don't have friends to play with, or at least not regularly
I love playing every day
Friends, suffice to say, do not
Players + Bots selection is your best bet for a short-term solution
Afterwards fighting a wave you can find another in LFG
What Chill Dude said. You can always dm the code to people who join instead of making it shown public
Also the above statement too. The bots can replace an AWOL teammate
Sometimes bots will randomly change load out if readded though
Generally speaking, and it's okay if it's not accurate for everyone, but has anyone had good luck adding people from this discord and DMing them to organize games?
Just something to note
Yea
Ive seen it
I've joined it
I've had mneh luck with "adding" people
I'm quite picky with friends
So I just may be biased
Nah I understand add, I just don't add people often
I won't force you to do anything but if I can move towards playing with a group and not just playing with randoms I'd be a lot more open to the server
I rarely add people too, but joining randoms is true pub experience
That's my main problem is it's a dice roll on if I get people who know the game, don't know, speak english, speak at all, or seem like they've played a shooter more than once in their life
Sometimes. I don't really do the invite tho. I just join if asked to when free.
Some nights leave me having been practically carried by 2 guys who have done the level I'm doing like 16 times and some nights leave me wondering what I'm doing with my life playing with 3 bambis
Idk
That is also the true pub experience.
I totally get that. It's definitely easier to have a dedicated group to play with
But it's late, if you have anything substantial to tell me let me know in my DMs, I don't mind. Have a good one.
But yeah, very random shenanigans if you play with different people every day. It's both great and not so great, but that's the beauty of pubs
Good luck with your future runs!
Cocan gaming
having flashbacks of my ultra terrible group struggling to beat r1c1 after a dozen retries 
real
We lost a PE run earlier when two of our guys we tasked with defending against the 3-striker error alarm died and the rest of us got pincered
rip
what level?
also how do you die to a three striker alarm
WITH TWO PEOPLE
With carelessness
massive
R4B2
Very sad
We were almost done too
I didn't want to shoot because I was right outside a zone with a scout
But yeah
I get you ; losing while grabbing the last two cells, after you have completed Overload in this level is quite devastating
Yeah, in our case just one cell left, which the other guy was carrying out of said zone with scout
What probably made it more frustrating was that guy was the one defending solo the entire expedition until he got sick of us setting off scouts lol
Rip
how much damage do mines do
It can
they do
all friendly fire is double dmg to players in shown hp
so a mine does up to 100
Хай гайз. Есть те кто может помочь новичбасу влиться?
Has anyone ever drawn up a hitbox for mine deployer?
It's just a cylinder
Would explain why the dimensions state a diameter
Most newbies believe mine deployer to be like a circular AoE at first so yeah.
its half damage nerd
Doesn't the mine deployer state the mines have a conical shaped charge
reread 🤓
25 hp take it or leave it
Bold of you to assume people read that
Just beat r5c3 and oml why did it seem so hard at first 
which one is c3 again
Because it is? You just got tooo gooood🔥.
oh that free level
Free when you use your tool
dang there isn’t a funnel emoji
Hoy! Any advice for R7C1?
Which part, there’s 3 difficult parts
You’ve at least seen the S 1 scan
Principal. ||We have to def an open door for 10 scann, shadow sleepers.|| We have biotraker, ||and we did 1st 10 scanns||. 2nd time we just had no ressoources at all
Ok that is not R7C1
oh thats d1 isnt it
That sounds like R5C1 tbh
D1*
Ahhhhh ok
Sorry ^^
Yeah that too
where you go and lower the scan class
instead of telling him to cheese it
you dumb
Ywhat
OK so there are info we didn't found yes
I said to do the error, huh?
you can lower the class alarm from a 10 to 6 i think
Perfect, gonna check
Oh that’s the charger alarm
you said do the error to shut off the alarm
OH NO
dragon I meant do the error THEN the Z scan
wording
its a big level with a lot of things going on
ok ksmdksm
so from the first X, u can take an optional route through the door to the left, its a path that leads u through an error and there u can completely deactivate the class X
usually this paths better cause the class X its very, complicated to deal with in this tile
I constantly forget that’s cheese because I’ve hardcoded my errors to not do that
dont mind the 10 fps

Don't worry Dak what you said was completely clear
Dragon you want to know something interesting
You can toggle errors
:3
I accidentally discovered this the other day
Anyways
rundown 8 should be occlusion
AAAA
welp I guess I’ve had my piss taken
I actually did make Occlusion branch from the R7E1 ending
@green rivet i cant wesley got the ultra wider monitor
True. It’s a major advantage
error removes the class x
stealth lowers 2nd from 10 to 5
on my discord + sub = can use it everywhere
gotta play something else than awol got it
yea r3d1
I honestly forget the charger Z scan exists half the time
Y
i always go "yay we did the error"
and then i see the blue bars and im like "wait shit hold on-"
The first time I played R7D1, we did the command to start the scan and it never went off
Then i got GTFO’ed and sent back to the menu a few minutes later so it didn’t matter
Except the next time we did the level we got jumpscared by the Z scan, because we thought it was a free command
Hey guys what is the mod that allows you to ping everything and where do you download it from? I found one yesterday that’s literally called “ping everything” but idk if that’s the trusted mod download site
You might want to ask in the Discord server listed in https://discord.com/channels/408196129470152705/1061644093668720731
They will likely be able to guide you on how to safely use mods for this game there.
Above average gtfo player trying not to play only one level (impossible)
why you describing yourself

:]
What's the average
Beth aka Gerz
Ok Thank you 😁
Have to use the duo scale to determine the bell curve
Conveniently it is called PingEverything. Most safe mods can be found on Thunderstore/r2modman
hello guys. which is the easiest way to kill giants without alerting the whole room? PLS help
Limb stagger
yeah meleeing
if ur with a team, u all positions behind the giant [for the extra dmg of tha back and the back of the head], u all charge up ur melees and hit it
as long as theres, two three hammers/spears
should die
im always taking damage. for some reason I dont manage to kill him in time
first person hits in the back of the head for the most dmg the rest in the back
What melee are you doing
3 charged hammers to the back alone should kill a giant

hammer
but i get the head off first time
and then he hits me before i have time to charge another one
Don’t stand close to him when you are charging
Are you trying to do it alone?
yup
That is completely different lol
You aren't doing multiple alone without waking the room
1 is difficult by itself
ok. so multiple close to each other is impossible without alerting
Ye, just not physically possible to stop them all from screaming
Ye
There's a specific amount of charge to break limbs from behind
And it's enough that you don't get punched but it's tight
Also relies on staying fully behind the giant
Rng scream cancel
You could do two
Silent shot you could do 6
I regret looking in the media channel 😭
e
Whar happen

Thanks I think I downloaded it correctly. I’m not sure
I’m gonna test it now
Hey it works lol
Do I want to know
no
b happy b free
What I want to know is why that account waited 9 months to post that.
No other messages
Sleeper agent
This was their moment.
I think people sometimes do that to get themselves banned from server instead of just quitting it. I don't know the rationale... Going down with a bang for laughs?...
nico avocado ass
HEL Shotgun, Carbine, HEL Revo
Well that was anticlimactic
Tfw only 3 guns in the entire game
saw off any of the smgs
Real
id say really, anythin that can kill small enemies
or well idk
scattergun only thing it really faults its low ammo but its not as hard to balance as with a sniper cause u can shoot it into a wave of enemies
so maybs just anything that can brush off an enemy that is close to u
maybs a burst rifle hel revo or somethin if u want more range rather an an automatic
low ammo and low range
so I mentioned carbine to cover those bases
hel revo would work too yeah
low range dependin on the level its, ok, like an r2b4 an r1b1 where enemies are close and personal and for most alarms u dont have a line of sight of em unless they r like meters away
so u could get away with a heavy smg or a pdw
if u want more range for a r1c2 or somethin
then yeah a carbine n stuff
[also oops not r2b1]
HEL autopistol, if you ever get a bunch of enemies you can clump them up and kill em all at once with scatter
And I'm only slightly memeing
i'd say like
depends on what ur team has
but if u wanna be balanced then take something with a bit of a longer range like hel revolver or maybe carbine
hate to say it but they are so good that they can cover it
Are the Sniper and Precision Sniper the only viable options to one shot kill Scouts from long range?
Depends what you mean by long.
…burst cannon?
I'm talking at least 30m, possibly even beyond 50m
BC is about on-par w/ PR
Beyond 50m PR cannot kill.
Wait hold on
Unless by 50m you mean much less than that.
Ray how does one measure meters in game?
I was thinking about the grid system for modding
Bio and by using tile distance.
get an objective item
My group is stuck in R2D2 and the last few attempts we have gotten scouts at the far end of the room. Usually two or more and lots of other sleepers in our way.
Bio has 10m and 20m marks, tiles are 64m across.
It used to be more common dmg buff was good
Stealth better and/or be able to clear the scout waves, tbh.
Also hel rilfe
Hel gun from back of head but it’s shorter ranged
Ideally you just have the ammo to fight the 24-36 enemies you're likely to pull if you mess up frequently.
hel rifle
Is the best wave clear long range scout killer
We usually don't and we are often on a crunch for time before the reactor verification wave begins.
coincidentally
we just lost an r2d2 run
because the host lost connection during the final verification phase and the reactor terminal bugged out
and nobody could use it
sadge
hel rifle should have 2nd highest scout kill range no?
I was originally going to try the HCP, but I could never get close enough to the scouts to shoot them before either my team mate kills their scout or the room awakens
lol
Hel rifle has that short delay before each shot, correct?
yes
o.O?
from how close up were you trying to shoot it
yes but it's so short it's nearly unnoticeable
Yes, just didn't remember it was an option off the top of my head.
Should be Sniper -> HEL Rifle -> PR -> BC -> Choke -> High cal if I'm remembering all of the one-tap options.
theres other options, but those are more short range ye
I can't remember the zone numbers, but it's the first encounter with scouts in R2D2 in the south. Every single time we've had two scouts in the room, one near the entrance and the other at the very back.
donut room with 2 scouts, 5th code yea
high cal has decent scout kill range, but not that far yea (tbf even precision rifle struggles in that room)
That and the 6th code room if we make it. I think we got 3 in that room on our last try.
Had like 3 of them show up bio tracker and not a lot of time before the reactor wave. Pretty much got spit roasted.
how come you had only little time left for that
?
Usually it comes down to us going through a lot of resources and needing find more.
1st, what tools/guns?
2nd, loot all in the reactor (not necesarily use it all, but find it all and use whats hard to reach)
3rd, loot side zones whenever you have downtime (2nd code gives 2 of med, tool, ammo for free, 4th code has lots, 5th has lots. 6th has lots etc)
4 people arent needed to take out scouts
whoever has bio + some people confident (maybe 1 having a anti scout gun) are more than enough
other 2 can loot and distribute
- We usually do bio and 3 burst sentries for tools. For guns: one is carbine/heavyAR, hel revo/hel rifle, double tap/heavy ar, and I have been trying hel revo/sniper
You should progress all team scans before looting, ideally.
We are all fairly new to the game. Only started playing in the spring.
Also very possible that you are looting inefficiently on earlier codes, and it's hurting you.
Ooh double tap rifle
Code 4 you should loot at least 70% of the available resources in the code zones (excluding med if you can't use it right away), ideally more than that.
Code 5 is really up to your needs, code 6 you should always loot fully + anything left on that side of the map from code 4.
That's very true, one of my team mates uses a lot of ammo
Not quite what I mean, but that is a possible problem.
Ammo economy is, more than anything, about hitting shots.
They are not confident in melee when needed either so often leaves us exposed if we they leave mid wave to find ammo
So then there are downed players and so much scattering
Tbf, you should never be needing to melee.
But I think it may come down to us spending a lot of time trying to recoup resources than we should
How many ammo packs do you usually have on you at the start of a wave?
Ideally you'll have at least 4 uses to go through.
Maybe less if it's right after a free code.
Usually ammo pack on two persons
I can usually go through a wave requiring only a single charge
In that case, it sounds like ammo consumption is extremely high.
It is okay to go into a code hunt with low ammo, btw.
That is actually what you want.
If you overconsume in reactor, you will just die somewhere during codes 7-10.
One of my team mates can go through 75% of their ammo in both their wrapons in a single wave. We have been trying to get them to pick their shots more carefully and not try to relay on long range.
Also, clogging your inventory before a code hunt leads to either partial looting or very slow looting.
What loadout are they?
Probably depends on how much of the wave they're actually clearing.
If it's only 75%, that doesn't actually sound that bad.
Especially if everyone else is conserving more.
also
using up a lot of ammo isnt necessarily bad
if it means they are killing stuff
in my og group i usually eat at least 50% of the ammo on reactors
because 2 barely shoot
It could be the case that they're mag dumping more than half of their shots into the floor, but it's also possible that they are the only person with a significant contribution in combat, and they have to spend that ammo to keep everyone else stable.
To add to what Eva is saying, I have experienced it both ways in R2D2 pub groups.
Very often I will 90-0 my guns to clear waves, but I'm hitting all of my shots. Randoms, and especially randoms that are stuck on R2D2, are very frequently next to worthless as combatants.
But also, some people will dump half a mag to kill a single enemy.
Forgot to reply to this part, usually it is myself and the bio tracker who handle scouts. But we've shot ourselves in the foot when we fail to clear both and the big guys kind of surprise us since we usually don't have the time... or confidence to clear the room without waking a scout.
I don't have much pub experience since I've only played with my friends. I will say that the mag dump to kill something is most likely since they often fire from beyond effective range.
from what you said before it sounds like the rest of you have longer range setups than him, just ask him to clean up the stuff the rest of you guys miss and make it to closer range
see if that improves things^^
Could also try to get them to switch weapons.
or that
The MGs are generally much less punishing to mediocre play (they kind of reward it, actually).
HAR is a very ammo restrictive gun, in comparison.
ye or he could swap to long range, and one of you guys play close instead, it sounds like he wants to play that way anyway 🤷
You can blow through your ammo very quickly, but you shouldn't, you should conserve for the right moment when the team needs you to be mag dumping.
What would be a suggestion for a different loadout to complement this style?
for him?
PR, probably.
Interesting, I will see if they will try to switch. They have only ever used the HAR. I don't know how confident they are with handling the MG recoil.
agree, probably one of the better ammo efficient long range weapons
MGs have more horizontal recoil, I guess, but you get used to it.
I'd say, PR is longer range, but wants higher accuracy.
MG is better for spray-and-pray, but isn't nearly as good for shooting things very far away.
ah well thats it then, have him experiment a bit if he's only tried one gun then he doesn't know if something else suits his playstyle better
PR definitely a good start point if he prefers wave clearing or if he wants a bit more power for bigs without losing too much range recommend any of hel rifle/choke mod/HCP/sniper
I will definitely bring that up. Thanks for the advice.
Yeah from experience the heavy assault rifle feels awful in both ammo and handling
It just feels like a worse machinegun but without charge up
The arbalist and veruta feel incredible in comparison
💀
id say har its just a way better weapon to choose and pick targets compared to a machinegun which inherently its more made to spray it at a large crown
i mean u can use har at a big and itll kill it same as a machinegun
but both r kinda made for smaller targets
its the opposite for me i use all 3 guns
hell yeah
hev assult = speed and machine gun = power apperently from this
har = freddy fazbear noise
comedy
har har har har har har har har
imagin
best gun
central
Fnaf movie kind of crazy

Aye. Someone down for a new guy here ? (German / English)
hello! u can check the LFG channels to share n join lobbies! the instructions are in https://discord.com/channels/408196129470152705/653623062964731920
u can also check #hc-europe for a server of gtfo of german !
just some advice!
always ask to not be carried, make sure that everyone joinin ur lobby joins ur voice channel
be sure to do the tutorial first [Training] and start on rundown 1 since its the simplest one
I have made my friends who were new to the game do R5A2 right after R1A1
they were terrified
I'm a good friend
good friend
i got a friend to hop into r4e1 with us and he didnt know wth was happening
👍
but was good time
they of course had to do the secondary obj
indeed
i arnt click that
you mean you didn't?
nah, they aren't
So
I joined a beginner lobby yesterday
Someone planted a mine at extraction
I blew it up for the memes
But the scan wasn't fast enough and I died 🙃
Sorry new guy, try again, I fucked it up for you
Damn
I haven't done it yet
Really... It is so hard
Sniper (93m)
HEL Rifle (54m)
BC (two headshots) (51m)
Choke Mod (49m, but good luck getting all pellets to hit)
BC (one headshot + one bodyshot) (41m)
PR (36m)
HCP (29m)
BC (one headshot) (23m)
Old PR was 32m, very sadge only half a room
with occi?
This is from front
double with back then?
not quite
take distance from where falloff starts, double that, then add back falloff start
With occi sniper actually kills at infinite range with 0.1x falloff floor
Kinda funny
Also scattergun with 26m, just hit all pellets it is just that easy
what are you guys saying
how do we hide all the voice channels again
Time to deep dive how the game handles shotgun spread, to find the worst case possible angle, and then also exactly measure the radius of scout head so that I can do trigonometry to calculate the worst case range, assuming you aim at the exact center of their head
Collapse the categories? I.e. collapse Voice Channels | 1-30 and likewise for all the others
How yo fix void screen bug?
If you mean the "liquid" bug where a part (small or big) of your screen gets invaded by visual artefacts, you can wait
Just wait, sometimes it lasts 30 seconds, sometimes a few minutes, nothing else to do
yeahh
Moving around can help, I believe
kinda annoying
I have only experienced it twice, in over 2000 hours
really
But we have had more reports of it recently
i kinda frequently happen
Probably a combination of hardware, driver, software, rendering element that fails
Not all of them run on Unity, and are set in the same saturated environment in terms of particles
what order do u play the rundowns for lore or is the lore is it just bettter to play whatever is avialable
in the lfgs
i like lore in video games but idk how to do it ingame i heard u can read terminals text files but the game is too fast paced in lfg matches to do that they would get mad at me
I'd recommend reading up on some of the lore outside of the game - there's some pinned resources in #gtfo-lore which is a good place to start
Rundown 7 is the most story intensive, it is currently the only rundown which has narration - however, that narration will kind of start in the middle of the 'story' which was started in the original Rundown 6 (the ALT version of Rundown 6 does not feature the same 'story' - read into that what you will)
The Rundown 7 'story' is still generally a pretty solid way to start, things will very quickly make sense, especially if you read up on some of the other lore first
bug during class 10 
let us turn off screen liquids so people who get the bug often can still play the game normally

if i dont do anything in the level that makes me get covered with juices, none of these bugs occur
also fix for people getting locked from finishing levels when there's a host migration and someone is using a mission-critical terminal
it's the gtfo cycle, people ask for something, it gets added to the game but is buggy one way or another or maybe shouldn't even exist
host migration, matchmaking, bots, checkpoints
Русские есть? Поиграть пачкой хочется
i don't know why 10cc even bother developing the matchmaking system
since the extreme hardcore nature of the game has told you everything
hardcore gameplay in your game marketed as a hardcore co-op experience? it's less likely than you think!
#hc-europe там где-то есть ру комьюнити
Mm was a mistake, what the game needed was a server browser... And a better chat.
I keep forgetting, but in game chat is pathetic
I think it fits like 32 characters or something
Hard to see, hard to read, doesn't even make a sound when a message is sent.
Спасибо, добрый человек
looking at gtfo reddit is a mistake
aside from the replies from cool people like ray and eva
so many weird takes or people being stupid
the main con people mention is that the game is 'unplayable' without people
didn't the discord like, always exist though anyway
I mean I guess it's better for marketing but still
i wonder if there's a better way though, personally i think the matchmaking is a bit too specific. i wouldn't mind queueing into any level
whenever the topic comes up people lark on saying that a server browser would be better
I wonder if every single old level will break or they took the effort to accommodate the level generator
"Why does r2c1 have an Hsu objective all of a sudden"
1-365 days until release
give it some time. I. Trying to get back more of the posters, the sub has just been out for so long. Eva and Ray are extremely awesome to stick around through the long hiatus.
Discord has an its limitations. For newer players it's not indexed on Google and impossible (in my experience to search.
My main motivation for opening it is that it seems like a place we're new or prospective players first land.
To be fair, the first posts I saw this morning on discord weren't not "wierd." The Internet can just be a strange place sometimes.
oh no it's nothing special, just the typical thing of seeing people online posting dumb stuff/saying stupid things
Definitely some hot takes. Lol.
yeah you'll get those every now and again but I do think it's probably important to determine the line between a hot take and immutable human stupidity
After the release of Rundown 8.0 we'll be fully devoting ourselves to our next project – a techno-thriller heist game. We’re really looking forward to show you all what’s cooking, but that’s still in the future.
game will be closed?
It would be illogical to make r8 then close the game right after
- there are many ways to designate that the text is a quote
- it's been said many times before that gtfo isn't going anywhere, but nothing has been promised and there will be less people working on the game
are there any desync issues with this game when playing with relatively high ping (~200ms)? I'm playing with a friend having such ping and he often accidentally alerts nearby enemies even though he stands still with no flashlight on and the enemy is not even glowing at the time
yes
high ping will cause you to miss shots, alert enemies, take damage, etc
it is really not great on high ping
that sucks
tbh high ping itself isnt the issue
its the lost packages that happen
fun fact: the other day, I was playing my modded level where I intentionally shut a pair of doors in betweeen players, and the first door we opened after that desynced and snapped shut behind us

i mean, it's understandable that it's harder to shoot things or enemies not dying right after hitting melee, every online game is like that, but standing still and still alerting enemies is way too unpredicted and it's quite frustrating that we can do nothing about it
i have never seen that
Do you mean you’re moving and then you stop but they still alert?
Because you just have to get used to that kind of desync
yeah kinda
i am the host and I can clearly see that a sleeper gets red then starts waking up even though my friend has stopped moving 1 sec ago
or when he hit a sleeper but another one in long range agro woke up even though it wasn't glowing when he hit the sleeper near him
client sleeper states are ever so slightly delayed
but not enough to make stealth and etc impossible
precision demanding games like this really punish high ping so hard
Ehhh it’s not super precise, if your careful
Also where are y’all playing from?
Because this sounds like some heavy desync
yep it happens occasionally and unpredictably. Maybe it's when there is a sudden package loss or spike in the connection
Yeaaaah that sounds like not a GTFO issue tbh
Eeper stealth is super predictable
the biggest issue that can happen with stealth is when an enemy (for host) goes into a throbbing state (near wake up) but this gets lost for the client
client moves thinking hes safe and gets insta wake ups. Its hilarious when this happens (in a bad way) but also pretty rare
it's about 200-ish ping for other games we play so i guess this game ping is the same
could be
i live in asia and he's in the US 
gotta think tho
this game is peer to peer
so it depends on your tho their connection
its obviously hosted over steam servers tho, so if those are down it fucks it up (tuesdays YEAH!)
i've successfully killed it several times but not consistent. Sometimes i hit its head but it doesn't kill
Try to aim your fully charged reticle towards the ceiling. You’re probably getting neck hits because the hammer arcs
not towards the ceiling (inbefore they take that litteraly)
lmao
but yea, if you think you hit the head and it didnt die then you didnt hit the head
most often people hit shoulders/neck by accident
its easier if you jump before hitting (with hammer)
but you rly dont have to
since standing up triggers it to spread those tentacles, i have not tried doing so ever
but
what about the spear and bat and knife?
can bat and knife 1 hit it in the head?
bat n knife only kill scouts from the back of the head which is a harder manouver, so even tho with hammer is recommended to jump before hittin, with those two its always just a thing u need to do, a condition
bats not that hard, i mean u need to get used to the arc and the velocity of melees but that with 50 hours u kinda start takin it in and its easier than it looks tbh
with knife its harder due to the hitbox arc that goes, its very weird and u have to hit a specific way
u can master it, and kill scouts consistently, but it is nonetheless harder
doesn't jump hitting a bit risky because it may alert other sleepers in the room?
i've encountered a room full of sleepers in proximity range and a scout patrolling among them. How do you deal with such setup?
Better to wake up sleepers after killing scout than alerting scout imo
Yes
well usually its three options
u go for the scout runnin, u jump, u kill it and then u deal with the rest either with melee or guns depending on the quantity of the enemies left.... usually its with the melee
u sneak ur way, dependin on if its a big tile or a very small populated one there can be less or more risk but if u see an opening yeah u kill it alone
and then the third its just, shootin it
which is the first one but with, more prep and maybs a mine and a door to not waste so much ammo
... well the fourth option is just wake everything and die but we dont count that one
it doesnt insta do so
standing up/crouching, walking etc only make it get out feelers faster. Sprinting makes them insta put them out
but even then its not like they are immediatly alerted. You have time before they retract and scream
it's reddit, of course there will be people who says stupid shit
Don't do it if the the sleeper is right next to the scout though.
you still can just dont sprint
Welp, upgrade to 3060ti successful, time to increase graphics to medium
:D
i dont get it
i never really noticed any issues with playing on medium
but i have a 2060
what did you have before
1060 3gb
m






