#gtfo-chat
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I low key enjoyed being force-fed during my R1C1 run
unless you can make them drop packs back down
But suprise suprise, that has its own real issues
R1C1 has a million ressources
I would hate that since i already lost because of it
you dont care about them having stuff
play a level with more scarcity and suddenly you hate it
The A reactor level, same issue. Forgot what level was it. A3 something.
Dont get me wrong
You can justify a lot of possible "changes" with "just make it an option"
And it'd work since to be disarmingly honest, if guy X wants to run alone with option Y who am I to give a shit
yes, that's also hilarious š
But I think noone would have given a shit if they posted the clears mentioning they did it with better bots
I was getting particularly curious at salad being relatively new and clearing r2e1 with bots or whatever
"Maybe he's cracked at aiming or whatnot"
Honestly, I started playing this game about two days ago and I'l already in love with it
Then again that's more on the people than on the users
The setting is incredibly cool
Remember that there's some guys going around with fucking aimbot
in a game such as this? Why though
99% sure a guy I met a year ago was aimbotting shit because he kept hs every single stuff inside deep fog
The game is about having the team cooperate and not suck as a whole to begin with
And I remember someone mentioning a guy spinning around 360 hitting everything
I dont know man, why do people hack around in this game too?
Why do people spawn tanks in r2a1?
Glad to hear you're enjoying the game!
sure you can carry but when the dopamine hit is seeing two of your team mates dead and managing to beat the rundown by the skin of your teeth it just takes away from the experience doesnt it
Why do people place mines at extraction then detonate, kill everyone and quit the lobby?
My favourite part so far is the worldbuilding
Characters and monsters
ive had way more fun with the roughest rundowns being complete just barely than clean sweeps
Personally I just think some people outright dont give a shit
Darkeva showed me a guy that was cheating on stream in r2d2
On fucking stream
he basically streamed himself cheating
Found resource locker here
š¤·āāļø
Glowsticks here
"this door"
Enor pearl
"Sleepers, dont make a sound"
AGAHHHHGHH HELP ME
"They sound angry don't they?" - Hacket moments before disaster
"...maybe the scanner is the problem."
getting hit by a stray projectile and having your character experience an anxiety attack
Try getting targeted all the time by any projectile š
Always me
Running dry in middle of a horde
void try not to get hit by a shooter (impossible)
The worst feeling
"AUGH" - Anyone taking fall damage
"Do you need your mommy? Move on" - Bishop being a savage
I really hate Bishop
It's fine but when you have several hybrids in D2 shooting your ass and only after your ass ignoring your teammates it's annoying
Isn't bishop the human trafficker?
Ah
Oh?
The second best character after Dauda
My memory fails me
just don't get hit. become neo
I guess he is the human trafficker and i just forgot
that one Dauda taking damage line never fails to make me laugh
if you know you know
woods's security, dauda is a scientist, either bishop or hackett had something to do with IT
It was either bishop or hacket that was the engineer right
nah thatās henrikkson
Pretty sure there is one on the team as well
Ain't Schaeffer an engineer?
Based on voice lines i've heard
Woods - Serious no bs guy
Dauda - Calm cool dude that is prone to panicking
Bishop - Asshole
Hackett - Comic relief, Glorious bastard (long story that i shall explain if asked)
Actually imma explain it anyways
i feel like you can swap bishop and hackett
Iāve never really seen him do anything assholey
Bishop is the IT dude
I know that one of them tried blackmailing some guy and got fucked for it
I was rolling a 2 man with hackett and bishop as the bots because thats how it works. Me and my buddy were respectively C-foam and Mine since we didnt trust the bots while hacket was turret and bishop was scan
whole mission went well but then at the end with the waves from the error alarm (going for PE) We C-foamed the a doorway from a previous scan and I put two mines close to it as we were scanning
for some reason. I think Hackett ran out of ammo because he stopped shooting picked up his melee and ran towards a giant that was about to step on a mine

i dont need to say Hackett didnt make it but damn. Comic gold
Leeroy Jenkins recreated
damn scout fucks me over everytime
i think I should just hit them in the head even if the detect me, the she don't have the time to scream
If you are fast enough, you might as well. It will wake the room up, but at least you do not get the Scout punishing wave
By the way, How good is the spear?
with my shotgun or maybe I can be fast enough to charge my hzmmrr
I've been testing out both it and the hammer
Best if you approach it for a kill as it's retracting tentacles
The fact that you can't sprint properly while charging the spear ruins it
Atleast that's what worked for me
I dont understand, If I only charge my melee a bit and not to 100% does it still boost damage ?
it does
It's okay. Just forget about the sprint button and aim for the head.
Otherwise just skip the pretenses and start learning hammer, aka the one true melee.
it's like for every 25% I charge I boost the damage a bit ?
the early charge only adds a bit of damage, the last bit of charge adds a lot
so the longer you charge (until full charge) the more increase
Yes its cubic
okay thanjs
I possess a question regarding the spear and knife
Mah favorite
Does their bonus headshot damage still applies to charges or spiky scouts
Spikey scouts š
Since they dont take extra headshot damage
Nope. Chargers have no precision weakpoint therefore no bonus.
To be fair:
You shouldn't really melee chargers to begin with. Not in an open fight, that is.
Other melees still do fine with backstabbing them.
You just need to exercise a teaspoon of extra caution.
In my head itd make more sense for melee's to be separate in specialization just like some weapons. Have the club and hammer be general use while knife and spear start specializing in a way that Knife = Better for dealing with chargers bc they would be able to do the headshot damage hammer and club would not be able to and then have spear specialize for spiky scout
My take is a bit bad since it denies the fact melee should always be useful but eh
Knife already has a specialisation - it's a small enemy menace.
Spear is a giant duel tool.
Doesnt the hammer just do it better because stagger
Spear's range makes it so you will never get punched unless lag.
Then you just break limbs.
It's boring, but reliable.
A couple of extra buffs there and there and it's golden as a comfort no skill tool.
Bat is the only truly problematic melee because it's just overshadowed by its big brother that does everything better.
Ive been told several times by players more experienced than me that club is for support, knife is for saving time and that spear is useless
bat for support
While hammer is just The metaā¢ļø
what do you even support lol
Support the hel autopistol user
According to them the quicker attack complimented by stagger helps with safer giant/hybrid killing
You perma stagger in case something wakes up, which you can do anyway with hammer
Hybrids are pretty safe to kill regardless if you play cover/bait melees
Yet again i wanna start debate
Don't, it's a vicious cycle.
Pick a side. Fast machinegun or Slow machinegun
And solution is known already: hammer just needs the nerf hammer (irony intended).
Slow.
One of my people I see.
Veruta >>>
Spear is useless because if your even somewhat good at hammer you can mitigate all the downsides of using hammer instead of spear, aka range, but being good with spear will never let you clear rooms as fast as hammer
spears niche is literally being a cruch for new players who are still afraid of multi kills and scouts
and anti meta players who still wanna have a semi easy time solo stealth killing a giant
I'm on giant's path on the 2nd level of the first act, and I do not know if all ennemies that I did not kill will wake up or just fuck me over when I need to extract (cause I need to hurry up, hordes will spawn until i extract)
Should I just run past them at the end or kill them ?
As long as you dont trigger a scout i think youre fine
Turning stealth into chilling. You just casually stroll from victim to victim with no worries.
i genuinely do not understand how one defines a tool as low maintance
I think he meant low maintenance as low skill ceiling. Like the difference between sniper and shotgun on an fps like battlefied
If you play sniper and then stop for a month youre gonna have to invoke muscle memory
Over the period of a day or two
i mean you dont have to bhop sprint through levels with hammer you can just stroll around and chill
You very much do
If you play hammer theres is definitely a meta and strats you gotta do to play well while spear is a dont care and dont need to care
I imagine charging breakpoints on hammer are slightly delayed when it comes to headshots.
And because of range spear will win the strolling adventure race
Honestly agree
Consistent mediocrity
You pick hammer - you invoke the spirit of oonga boonga. That's the point.
in meele you should always charge up right? left click seems to be absoluty worthless
But its more of a convenience thing
Yes*
I only charge up 70-ish percent unless we are doing a coordinated attacked
question, there are 4 sleeping creatures next to each other. If i repeatley push them one after another, can my friend kil them without anyone screaming?
For basic sleepers that is
Usually yes, but it depends.
depends on the enemy
Hammer and bat stunlock small enemies with quick attacks.
I mean they'll chase us if we run past them
At that point I grab a friend and kill 2 at a time
aren't they faster .
Just keep spamming their skull - you will win eventually.
@wispy bluffahh ok, spear user here š
Why are you running past them isntead of sneaking past?
Hell. Walking past
Not that you should do that
just walk forward two steps with hammer and its to the same effect
As a first resort
in the first mission they were waves of ennemies coming at the end of the mission
Always charge up a full attack if able to
and eventually come to me, when they will arrive I won't be able to sneak -
Thats different. That is an error alarm
Extraction
Are all extrations infinite alarms?
Spear gets the kill slightly faster, changes target slightly faster, can get more angled kills like from top or bottom of stairs etc.
kill the ones attacking you or let someone else in your group hold the waves while you stealth
I like to think that extraction alarms last forever and never turn off just so sleepers are in eternal torment and can never go back to sleep
Artek you are here adamantly defending the spear as a viable "chill weapon" when from a tactical stand point its a bit doomed. I want it to be good and so I suggested the buff of "Have it be able to effortlessly kill chargers and spiky scouts so it find its niche"
counter point, if an enemy wakes up 10 paces away because of a mistimed kill or because you didnt see it, a light tap of shift to get you there saves the day
That niche makes no sense, tho, lol.
Everything is a viable chill weapon because everything does damage
That's not happening.
While it would be hilarious if spear became a charger killer... Not happening. That's their entire point.
Chargers shit on everything precision and require dem big boolets.
yeah that and any melee one tapping a charger scout instantly ruins the difficulty surrounding them
Spear one true niche is being a giant duelist. It's like a sniper rifle of melee weapons. Extended range helps it to stay safe from punches and high precision nukes sporeheads in all their forms.
It just needs to be a little bit extra better at that and we can call it truly a day.
Spear balance discussion #637192
see this would make sense if it was for the fact that hammer fucking destroyes giants anyways
Actually. That reminds me of a question I was gonna ask. When exactly are you gonna be 1v1'ing a giant that is by itself?
By that point the giant alerted the whole room
That's the thing: he doesn't.
Bat, Hammer, and Spear can 1v1 in stealth.
and if it's just the giant your team is just gonna curb stomp it
I would know.
bro ive fuckin 1v3ed giants with melee before
you did not. I refuse to believe
play corners you wont stealth them at that point
i call so much cap rn
Another great idea to buff spear is to copypaste the dagger stealth bonus onto it.
fuckin r7c3 literally no ammo just goofing around practicing melee stealth kills
You know. now I believe you
because of this
its absolutely doable but its unrealistic
in a normal run you should never be alone meleeing more than a single giant
Just one more +0.1x prec
at that point just gotta pull out the nerf guns and eat the ammo
Faster charge less damage
Spear shouldn't be dealing shittons of damage
The niche is its range
Then it will just become better knife, no?
yeah spear really does not need to do more damage
Although yes, it needs to charge faster for certain
Slower knife with more range and a reliable hitbox
The true yikes moment. Put a situation in place during a balance disussion of GTFO and one of two things will arise, A - That situation shouldnt even be happening unless you did something wrong, or B - Teammates exist so that situation is easily solvable by numbers
knife has those buffs because its a speed precision weapon
Okay my bad there is no alarm in the second level like in the first
if you are having to 1v3 giants with melee there is no way you didnt screw up balancing your ammo and waste at least 4 ammo packs
It's not a particularly unrealistic scenario that you'll end up at least 1v1ing giants to maintain stealth or to save ammo.
You forgot C. Having a fun time on a A or B tier level after pulling a hold my beer so your friends are just watching you get mauled
Like, this is happening all the time in early parts of R5E1.
using ammo pack uses 20% of it and gives exactly + 20% ammo?
1v1 is common but he was refering to the 1v3 scenario i mentioned earlier that basically never happens
When you have 2 people that can alternate full charges with skedgehammes what's the point
That is a realistic expectation yes. but 1v2'ing or 1v3'ing tho
around 20% to main, 30-35%ish to special
even in a 1v1 you wouldnt need the spear for that since there is likely someone out of the other 3 with nothing to do and could give a hand
@coarse grailboth at once?
The point is that you sometimes end up fighting 2+ giants at once, and sometimes only one person can easily reach a far giant.
Yes it refills both at once so its important to use both guns and keep your ammo balanced
That's not really true, though. I still wouldn't use spear, but temporary if not full 1v1s happen often enough that it's an essential skill.
bro with hammer you can practically perma stagger a single giant and its honestly not hard
combat shotgun is the most ammo effecient weapon in the game right?!
Yes.
bad luck with lag fucks all melee so i dont really count that
if you fuck up a stagger just wait for a giant to go for the lick animation then go back in for the stagger loop while hes stuck in an animation
point stands, the one place the spear does best is still negated by saying you have team mates and if even that is out of the picture for some reason you can still do it with the hammer that is gonna be more useful overall throughout the rundown
The point was never that Spear is "better," though.
wait it isnt?
It just achieves a role as a giant counter more easily.
The problem is not that other melees are weak. The problem is that hammer is too strong.
shit I majorly misinterpreted
Hell, I will 1v1 giants to save time in the context of comfort/vibing.
For now hammer is an answer to all. Others melees are specialists.
this I will jump on your boat and die on the same mountain
fun fact, never used hammer, going with spear cos everyone is using the hammer and i just dont want to be the "another guy" š
Hello, fellow meta hater.
I go with bat because im lazy and dont wanna have to 1v1 things bigger than me
but you also cant nerf hammer without ending up with a mod that reverts it the next day because the only really viable nerf is sprinting
just kill small sleepers and scouts until one guy says "Need help here" to which it's bat to the rescue
i still dont know what spear does best etc...i just charge and insta kill every week ones. Havent fought a giant or anything else with it
Nerfing stagger would be big, though.
would be great
but its still by far the best melee
that would kill the bat unless it didnt affect it
but i wanna keep hammering moms
Phrasing much?
built better
that is what we've been talking about. Knife outdoes spear in killing small sleepers, Hammer outdoes spear in every other department and Bat gives better stagger (I think, this one might be me speaking bull)
@lunar orioleso all that spear has is a bit more range?
Hammer staggers better than bat.
Spear has more range and kills faster with headshots (less charge needed)
Better stagger than the spear
You can't 4-man melee mom w/ bat I don't believe.
Only hammer.
Not even I believe that
and im bad at the game
aint no way people are gonna kill a mom with just bats
But you can w/ hammer.
Yeah
Whenever I want to buff spear further - Darkeva counters me that it will shit on bosses.
And I'm like... Yeah? And?
honestly spear is just the single weapon in the game whose niche just isnt useful comparative to the trade offs, but bats stagger def should be higher then hammer there is no reason hammer stagger should be so high
i am right? spear does 17.5 fully charged and has 1.5 precision. So if i hit head i gona do 26,25?
Yes. Then that is multiplied by enemy's natural weakpoint multiplier.
yes
Is precision only head or also the back?
head only
Only heads.
||(and tumors)||
oh ok, so vs giants you should go for head with spear but with the hammer you go for body?
Depends
Hammer likes to hit the head too but spear gets more out of it
i don't think it deals enough damage to kill a hit early
Hammer can deal up to 60 damage to giant strikers.
Spear deals up to 78.75
so spear has some good point after all!
Somewhat.
It's not needed, but it's nice to have to reduce error margins
I still wish it dealt 80 though
isnt bat much worse to kill stuff? only 12 max damage fully charged?
i think there is a difficult balance because if bat stagger is buffed then bat becomes almost a must just like bio tracker. If nerf hammer stagger than it probably becomes unviable at giant killing
You don't need that much damage to kill smalls, and bat has a fairly fast charge.
Same for giant limb breaks, bat requires more skill to use in those cases but it's still plenty viable.
bats more made to be a backbone if a hamer fucks up the soloing to provide quick stagger for its quick charge
it can solo a giants its just, harder
I ain't about to bait melee 10 times in a row for the knife stealth giant solo.
which is why knife needs a buff
Nobody reasonably would
One thing I can say for spear is that you can kill giant sporeheads (shooters and hybrids) in clean 2 hits, as long as at least one of them is a perfect occi.
never tried it, i just shoot them
Even with spear having a higher prec multi idk if it matters whether spear or Hammer hits first
Everybody: Nope
Bread: shadow giant hehehe
Maybe you need 1 more hit but whatever
if we are talking giants it makes literally no difference since a occi and 2 back hits full charge kills for both spear and hammer
If knife got a hitbox fix it'd be a little better for giants but
i always need people to confirm im not tripping when I say that chargers straight up do not have heat signature in thermal sights
they dont right?
What?
They do.
you mixing up enemy projectiles and chargers when it comes to thermal or smthn
An experience of mine. I went to R7E1 and made it to the post 1st scan tp where you go to the frozen area filled with chargers
Maybe they're not as glowing but hey, they're trying their best
think every enemy has a heat signature
None of them had thermal signature
Sounds like a bug to me
so there will be one last big update? is it known what changes?
Care to get a screenshot to share?
nope and we dont know whens coming out
but it is coming yeah
F-tier ||not really||
rundown 8
Genuinely, just dont, its not worth it man, spending fuckin 5 minutes on a single giant isnt worth the 5% ammo you use on the giant
I will try when I get home since getting to post 1st tp R7E1 is hard for me. WIll need to find a group willing to deal with pablo
for this
I do hope E-tier has PE tbh
^^^
@rose novaanother rundown? arent 71 maps enought already? o.O
Ok but it'd be cool
yeah
And just good elsewherw
another one
Give E-tier
we've been waiting 2 years for a NEW rundown
I already have 26 R4E1s
R8F1 would be crazy tho. Both lore and gameplay wise
make it the longest mission too
not the hardest, R4E1 still deserves that title
I would like it to be the hardest, because R4E1 ain't even that crazy.
there is >1% of players in this community have beaten all vanilla content who i genuinely dont think will ever be content with the amount of content in this game
tbf the gameplay loop is addicting
specially if you win consistently
Also, R5E1 is just the hardest tbh.
@normal lakei have beaten excactly one map R1A1, failed twice on second one and i dont see myself ever playing even half of all the maps š
I didn't believe it at the time, but it is true somehow.
Honestly between R4 and R5 E1 either one is the hardest
Shit was long as fuck
I think most people would say r5d1
easily first and second place
R5D1 feels longest
Or maybe it's r5b1
R4E1 is too carryable, imo.
I got nearly 400 hours and have probably beaten 75% of vanilla content and the last 25% is going to take the longest to finish
was about to say b1
Which is maybe an arbitrary distinction, but I think it matters a lot.
I would disagree but ok
R5B1 is the most upsetting level
pe is awful
It's because everyone rags on extreme
@normal lakewow thats alot. most games have what? 8-15 maps...maybe up to 30 with 4 season passes? š
Lol
I just PDW Sniper and do everything I can to overcontribute.
You have fairly nice other objectives and then extreme bores you into oblivion
cough PDA search cough
If gtfo got a fuckin season pass id just fuckin quit
@normal lakejust pretend its part of its full price š
Maybe if we're going from speedrun times r4e1 is technically longest, but I can't remember if there's an r5d1 ex time or anything
id buy the pass tbh
PDI search its like the second level ever it kinda makes sense its so basic
R2D2 speedrun, tho.
Nobody is going to run R5D1
Or R5D1 Sec
PE is either fucking awesome like or is just fucking boring as shit and literally there is no in between
no, the objective of going from locker to locker to finding those. There's a mission in R3 I think named ???
Holy shit it would be terrible
I mean I've said kinda similar before, that r4e1 I think is harder but r5e1 is more testing
I mapped that shit and still is terrible
it's the same objective except now theres gas and constant enemy waves
WTH? they dont even mention it on the steam store page that there are over 70 maps? Not a single word
thats R2C2
Ah right that level which I pretend doesn't exist
ty
the game doenst really advertise how much content it really does have at all
W level
It takes me about 2 weeks on average to beat randown with random lfg people.
That's accounted for my work time.
Point is, R2C2 kind of sucks, Run and gun where you dont see anything and have to run like a headless mule looking inside barely visible lockers
@normal lakeyes thats what i mean. I was kinda blown away when i found that out...if first thought its like lore pages on the wiki but all the missions are "real"
its a genuine slow burner game tho because coop is required and if your anything like me you wont play with randoms
it takes forever if you play with a dedicated team full of people with there own lives
thats r2c2 and it also provides an interesting twist being the first permanent error alarm from start to finish
lol
@normal lakeon release, i played solo and thought the game is just to hard for me and quit š
I just dont like it
well skill issue
get better eyes to lock at lockers or, die in 100% infection
considering some people unironically do true solo for fun it might aswell have been to hard for just you
I think I would like R2C2 more if it had a different tileset.
I'm so sick of storage.
im trying true solo on all of R1
i said this earlier that i am taking a break due to taking too many L's on R1C1
@normal lakei had some fun, for like 4-5 hours but couldnt made it past the second alarm in R1A1 solo
i stopped at c tier because its just to much
Try my strat
I noticed the level had lots of corners and so I picked shotgun turret
Burst sentry is still better I'd say
The only thing that seems to work in true solo is having mines and finding foam grenades
strategy makes all the difference that and knowing how to kite and play corners, learning when to reload is crucial to success
shotgun turret + light smg + revolver was easily enough to make it to the end
obviously it took 3-4 tries but it worked
Could go for the speedrun strat which uses burst sentry and doesn't need foam or mines but is dependent on gun skill
Please stop suggesting silly loadouts
do alerts have cooldowns? like if you kill them fast enought you have some pause?
im just suggesting what worked for me Ƨ-Ƨ
r1b2, there is a mandatory class 3 or class 4 that has no doors, i managed to do it nearly damageless if it wasnt for one dickhead shooter hitting me from the darkness
Shiiii what was the loadout?
I don't remember
Yeah there'll be downtime between alarm wave spawns
Normal load out is carbine/combat shotty with burst sentry and knife
my loadout was hel shotty and combat shotty + a burst sentry
@normal lakethat sounds great! good job
But you can swap the load out and be fine probably
I was doing fine with hel revolver burst cannon on my tilted runs
And I've found dmr to be fjne
its doable but you gotta abuse ais shitty pathfinding and complete inability to comprehend corners
At least for the r1b2 scans they spawn 5 miles away and the room is large itself
do enemys follow you unlimited time when you run away or do they stop doing that?
I failed so many times at R1C1 that I considered insane loadouts, Tried sniper and burst sentry and then I had the brilliant idea to do hel sentry
yes it made first two scans pretty tame but still was quite happy when i pulled that one off
They will never stop
do I need to explain how poorly it went
They always know where you are, and will always come for you
yes 
i died at the first wave 
i need to watch some more r1c1 footage, what are people doing wrong??
playing true solo in this case
Should post your run
Voxy clips are goated
I kinda wanna do r1c1 with dmr burst cannon and see how it goes, but I'm away from home
is there a easy way to find out where the 12 IDs are in R1A2? or do i realy need to query all 12 of them seperatly?
I panicked after I realized everything made past the hel sentry and then died immediately due to poor aim discipline
You really don't
r1c1 gives you such good bc lines
LIST ID E_XX
I think zone numbers go from like 37 to 44 or something
you can do it by zone "List zone_X ID"
once you do that and know how many are in a zone you can just run around opening boxes till you find that many
Just go to the next zone, do LIST ID ZONE_XXX, see if it has any.
If not - just be on your way.
@burnt flumehu? you can filter list entrys by areas? that helps so much š
if you cant find one you can also ping
Yeeeep
Daily GTFO tip - Terminals are your best friends, until they are inside infection, at that point they are bastards
Eh some of the terminals like that you can stand on top of and avoid getting infected
Terminals are your best friend unless your a illiterate who literally is incapable of learning a terminal like half of the playerbase
I still cannot do a specific thing on the terminal
Pinging listing and querrying? No problems. Reactors? Easy
It's similar to bash
yoo anyone want to join our match
But that doesn't really help does it
need on more
Good luck, also go to lfg channels
Yeah lucky I'll be there in 4 and a half hours
is there a way to do a list with the % charge of ammo crates?
If your resolution is set to anything but 1080p good luck telling the difference between an 8 and 0
Querying resource packs will tell you their %
The what?
sweet elbowguard
i still get baited by fucking 8s and 0s
Not list but you can query them 1 by 1
the ammo % of the crate it shows on query
LIST commands only filters by tags, not properties
the amount of times I got into a team where NOBODY knew how uplink terminals worked which ended up in me taking a shot at something I simply cant do is concerning
What is the problem with it for you?
I don't like uplinks n stuff cause i typo too much
20% = 1 use resource pack, multiply up if you need to
bro its literally just typing in uplink_verify "whatever the matching code is"
As for how much ammo that is, depends on the gun
My first exposure to uplinks went very badly because the code text formating is cringe and does not work with my head
I adapted. Now it's one of my favorite objectives.
Uplink_verify y01
Uplinks are chill, I get to sit there looking pretty while my teammates do other stuff
it literally took me 20 seconds to figure out how to do a uplink without someone teaching me, its literally matching a code to a word
There are three, first is spaghetti fingers bc I try to type to fast and mispel stuff, then it's me being fucking blind and not being able to read even when I do type right. And then theres the mental handicap of me simply being too dumb to learn how to do it
I do wish we could actually chain commands like bash
it is text book definition of a skill diff
Would be cool
solution to first, up arrow + backspacex4
solution to second slow down
solution to three slow down
Better just do do ctrl + backspace instead + 1 space
Slow down is the best advice
Just chill out I think
Slow is fast
i dont think in 90% of cases spending an extra 2-3 seconds typing in each code will even result in another wave
did not know ctrl backspace was a function on the terminal
thats handy
mfw I try to slow down and get told to speed up by team mates because we are all bad at the game and waste an entire ammo pack hit worth of bullets to kill a single wave 
They added it R7
are there any rules where the enemys spawn while doing extraction?
It's somewhere in the patch notes
but why does it have to remove the space
thats a genuine bruh moment
What does it do?
They added quick commands
this is just me coping btw
Like a normal keyboard
it doesnt everywhere else i use ctrl backspace
Better to survive with less ammo than to die
So if you do ctrl + backspace in a real keyboard it deletes the word before
Same thing with terminals
Never knew about that feature.
Bruh
I just type everything manually.
@balmy moati actualy tryd that now š
Wow I'm dumb
It's not even GTFO specific wtf
i remember my first experience with double uplinks
Tab, ctrl backspace, and up arrow literally make terminal typing 100x faster
Y'all it's like ctrl + c to copy
I knew you could highlight and scroll text with ctrl but didn't know ctrl backspace was a thing
Except this is deleting a word
do you not use tab and up arrow?
How was it for everyone else
I just double click the word twice to highlight it > backspace.
I do in game, not in my normal life.
I would ctrl-shift-left then delete
muscle memory alt f4's
well tab auto fill irl is complete fucking garbage on most things that support it
but up arrow i suppose is still pretty hand in cmd
well its good to know they added ctrl backspace but idk if ima ever get rid of that muscle memory
Funnily enough, I'm faster at pinging multiple things on og r4 terminals because you can type commands all the time
Without waiting for the current one to resolve
if you trust in your ability to type you can also preload commands while it does resolve but you cant see it
That's pretty much ping exclusive
never tried it for pinging but i do it all the time for uplinks
Yeah but I cant consistently type PING AMMOPACK_862 while waiting for the current ping command to resolve
I can start typing ping command while the zone is listing but
Bad question: Is there anyone currently on this chat that did not at some point sneak into a room with a giant and by natural instinct wondered if hammering their crotch would do extra damage, because of course that's a question we'd ask
enter, up arrow, backspacex4, and now im ready for the next word and can help with the waves
no you are the weirdo
Me because I'm asexual and don't believe genitals exist
I am now surprised
on the other hand i have in fact said "bro got a dumpy" after looking at a giants ass for the first time
And yeah no I understand haha hit the testicles joke but it's a game, suspension of disbelief and all that
Every new player i've interacted with thus far eventually saw it and asked if it did extra damage
to which the sad answer was no
tribesman the buster of balls
99% of games don't do it, so...
i think there might've been 3 or 4 that didnt but i dont remember
my bias just remembers the majority that did ask
come on, i couldn't help but ask and neither could the others
on the topic of uplinks doing one true solo genuinely sounds awful
Hm. Maybe.
Reactors are already awfull to do true solo, I am simply not doing solo uplink
It's probably just slow
What Is the differrence between solo and uplink
Like scans
uplink is a objective
solo is a way of playing the game
Oh okay
if im correct the command still process while the terminal is off but it wont go past 99%
if that is correct im not exactly sure it means kiting wouldnt be a genuine pain
You're not inputting commands instantly
typing the commands tho is a fuckin yikes
You found R1A1 hard yeah?
You can terminal storage either way
imagine doing R1A1 with no people to help you, and no bots for that matter
that is solo
I wouldnt be able to fully explain uplink since I myself am not good at it
true
how many are there anyways?
Ive only seen them once
and it was the first time I got to do them, it didnt go well
idk the only uplink i really strongly remember which isnt even a dual is i believe a in a side objective of r5b1 with a 10 uplink
So I should start dreading that R8 will probably have one more
most regular uplinks are not that notable or difficult at all
||r5c3, r6d2, r7c3||
I see a scary pattern
yeah r7c3 was the only one i remember
I thought we were doing double uplinks
aint no way all of them have dual uplink
oh ok, timeline's fixed
r6d2 i understand not remembering because i got tilted after losing to a bug and never finished the level
Anyhow, R5 R6 and R7 all have double uplinks, makes me believe R8 might have two of them
It's a good objective
If we are to expect R8 how many rundowns would it even have
4 guaranteed because A-D
very likely an E
*expeditions, argh
Expeditions*
it will def have an E tier
So thats 5
the devs would do the vets dirty if they didnt have atleast an E tier
I think they said it would bring the total number of rundowns to 80+ so at least 9?
hopefully a lot of side objectives tied to the rundowns in r8
I'll that as a yes
We want F tier
making it 9
And an E tier/F tier with PE
The two parts that are up to debate are "WIll there be F1" and "Will there be Alts"
such as CX
I think they should just make an E tier and make it as hard as they like
better question is will there be checkpoints
If they put an F label on it it will be memey but probs not representative of what that tier would indicate
I didnt even know gtfo has checkpoints
I'm certain there will be.
There will be checkpoints
There's no way there won't be
Rundown 6 and 7 only
Besides probably e tier ofc
r6 and r7 exclusive feature
Assuming there is one
Checkpoints sometimes hurt more than they help funnily enough
They did
It's a 2 hour E tier with a checkpoint in dead center 
THEY DID?
Every one has multiple
The bright green scans, as opposed to usual blue.
I'm honestly fine with checkpoints even on e tier
honestly i just hope r8 is like if you took r3 and flipped the map mostly hard levels
So idc
Those are checkpoint scans, and you can restart at them if you wipe later.
just to make sure, is it up to the host whether you reload from checkpoint or return to lobby?
Yes.
I wanna scream now
He gets 2 buttons and chooses.
i just want them to be placed in a way that isnt unintuitive or completely takes the difficulty out of the game
I was part of 3 failed attempts at R6C2
where we could've just reloaded a checkpoint
My condolences
Im so mad
Nah your host was doing you a service
using checkpoints is a beta move
To be fair: people generally advise not to use them, because they are very unstable and can break the game sometimes.
unless the loss is to gtfo having a gtfo moment
I mean...yeah I can imagine so but still
in which case understandable
But at that point what the difference...
I think the only checkpoint I don't like in this game is the r6d4 one on the mom zone
A loss was a mispositioned mine and the other was because C-foam somehow glitched on air and fell on the ground in front of a door
What about R7A1 having 4 checkpoints in a 25 minute level 
first one is skill issue second one is gtfo having a gtfo moment
There are only 2 no?
R6C3 checkpoint is a pain for its scan time
No one is second guessing doing the scan
Cries in bad at the game
for me having a checkpoint directly before a hard part kinda ruins the hard part
R7A1 has the same amount of checkpoints as R6A1
I believe
Unless I'm blanking
R6A1 has 1
?
If we exclude R4 and R5 E1's what would be the hardest expedition to PE
But it doesn't
You die anyways don't you?
1 after first alarm, 1 where schaffer yelled at you
if we only include levels with pe i have no fucking clue
and if we dont?
R4C3 maybe
R4C3, R7C3 and uh... That's about it really. The competition is not great.
Then you reset it 6 times until you have brute forced it rather than improving at a part before it and coming more prepared
kinda like r7b3 right before extract
R4d2 can go funny, I don't like r7c2 as a mission
R4D2 is somewhere there too, but it's not nearly as annoying as R4C3 is
R4C2 good luck staying awake
If you die from being unprepared that's your fault
thinking about the answer I got it's sad that R4E1 and R5E1 are so far up there that trying to filter a top 3 becomes rough
That's also regardless of the parts difficulty
exactly but you suffer 0 consequences, barely even a time loss because you get to immediatly retry the hard part rather than being forced to improve your play on a earlier part to be better prepared
So?
im siding with chill on the checkpoint subject
Checkpoints just save you the time of grinding the 200 meters stealth zone over and over again
If you need to improve you're punished by wasting your time anyways
If not, you clear
There are some R5 levels that really could use one.
its the exact thing that leads to new players replaying the same hard part not having any clue why they are failing when they are significantly lacking resources
if you are dying in a hard part that has a checkpoint right before it you either messed up too hard earlier and now its impossible or unrealistically hard
or because you need to git gud
that and it completely kills the tension
That does happen sometimes, but it's a rare enough occurance
A common agreement is that checkpoints should be limited to be used like 3 times at most
There is something else that can be done that some games do
Because some people out there keep bashing their heads against one without realising that they are about 400 bullets behind on their ammo supplies.
honestly i agree with there being checkpoints but the placement needs to be in a way that doesnt completely ruin the challenge
r7c3 first checkpoint is honestly perfect, esspecially if you did secondary
the second checkpoint is kinda just there
I disagree.
you can use the checkpoint any amount of times but every time you do it gets harder either by buffing enemies or stripping the player away of resources
The second checkpoint is almost perfect. Its exactly where the fun part of the level starts.
However. I did also experienced a squad botching that exact checkpoint. Big time.
I will come back with the example I want to quote once I find the nameof the game
the end rush loses a lot of the tension of a long ass error esspecially after the very tight stealth of the armory
honestly just dont let checkpoints be infinite use as a baseline
found it, Pathologic 2 did this
if you can only retry from a checkpoint two times then it doesnt completely ruin the tension of the level and still forces you to play well before the checkpoint since you cant rely on brute forcing the part afterwards
i would defend what I said along the lines of "Next retry will be done with 20% less ammo"
so you reload and 20% of everyone's ammo is gone and they need to continue through the hard part anyways
problem with that is all attempt proceeding the first are fucked from the get go
encouragement to restart if they are not stacked by the time they get to said checkpoint and to try again if they are stacked
that 20% ammo could have been the difference 30 minutes after the checkpoint
But it's still on the player
with limited use as long as they dont spam checkpoints like r6d1 i could care less what they do
I just want checkpoints myself
R6D1 spams checkpoints?
I've only seen 1
im not someone who thinks they are bad entirely its just a matter of not spamming them and having semi intelligent placement
Chill, sub gave their take on mine, whats yours on the point i want to make?
No
Fair
There you go
based
I yield
good ol fog skip
Democracy wins
Lmao
the checkpoint issue really only matters for pubs anyways
me and my friends dont use checkpoints unless we fail to a bug from either bots or gtfo just having a gtfo moment
gtfo moment like um breakdance
if the failure is entirely our fault just gotta take the L
I use them when we do way too much trolling
But I love them for blinding content
No matter how good you are
GTfo blind content can be some bs
And checkpoints help that
yeah there are quite a few levels id really appreciate even a single checkpoint on in the r2-r5 area
i think u should have to pay for checkpoints with artifacts
I really like that idea
i only play levels blind and some levels are basically just fat middle fingers to blind players
add green artifacts which could be used as a checkpoint currency
Growing price with every retry. And it wouldnt be an issue given most people havr too many mute boosters anyways
get ur money up or do 2/3 of r7d1 again
honestly big brain
Mountain face gonna be a game designer
buy my new game gtfo2
how would it work multiplayer tho since everyone would usually have different amounts
GTFO 2 - Schaeffer strikes back
Each booster with a value ranging from 1-3
could also make it based on how many u got that level
so if ur inefficient, tha warden's like "im not ressurecting these mfs again"
anyone know why i lag when there is a horde or a gate openning? like fps drop from 60ish to 20-30, i have a 2060
Could just do it like lunar coins in ror2 where one person pays for the retry and the specific type of artifacts are not global
sounds like cpu or ram issue to me
Game would be cooler if you had to unlock gun
cpu usage is less than 10% all the time
Is it a specific level?
Cause R7D1 could cause that
Not that then
whats that
its alevel later on
This one me no agree
but i doubt ur doin it rn
I have no clue then since a 2060 being a 6gb vram card should easily run gtfo
are you host or client?
hard disagree
it could be a connection issue
i have 12gb one
im playing from steam
even better
any idea where i can find a solution?
It's essential to have variety and multiple options to brew up more strats
do you make the lobby, or do you join the lobby?
i like the game but playing the game with lag is insufferable
Something to work towards other than cosmetic :(
join
Probably connection issue then
Which idk how you get the cosmetic
but its an fps problem
But you get them
you could try being the one to create the lobby and see if you still get the same issue
There kind of is already which are agressive boosters
alright
Hard to get and super clutch
Are you actively monitoring your FPS?
yeah
Or does it just seems like they are bouncing all over the place
is it doing it in solo
it only happens when i open a door or when they are bouncing
i havnt played solo yet
even then tho a connection issue shouldnt lead to frame drops
yeah
whats rubber banding?
Teleporting
my best guess would be your typical IT response of double check your drivers and restart your pc if you havent already
My friend has been having fps and then desync issues when we open a checkpoint door
Are they teleporting around in your screen
yes they teleport aswel
Then that's also a connection issue
i have really good internet
Clearly not
First try setting CPU culling to low
Its probably just another checkpoint bug
And setting texture size to half
Every graphical setting to medium besides shadow resolution
Then see if your frames are stable
If your frames are stable and the horde is still teleporting then it's most likely a connection issue
alright
your internet speed can be amazing but if your ping is bad then it means nothing
Playing with people on other continents is a prime example of bad ping
Packet loss š
me when SERVER SYNC
i got 750mb/s on wifi but got ping upwards of 500 miliseconds sometimes and it literally was unplayable
thank god for this 75 ft wire running from my router to my pc
0_o
yes just not so m fun
you can with bots but a lot of later levels will be basically unplayable
š
Go back to discussing BX
You can either with bots or completely alone, depending on how masochistic you're feeling
Hey, any word on the winners of the GTFO poster contest? like, is there a date or something?
You should watch eva attempt R1C1
I won all of the t shirts got a dm about it
Any idea why my game lags a lot whenver I use 1x1 textures?
He's streaming rn
welp guess I'm not gonna then
No spoilers?
Does Eva put vods up
What? No
Ye
I've done r1
Can check the vod then
I need to finish the gane before getting carried away tryna do stuff like this
True
Still haven't done a single e level
You mean FULL textures?
I personally have no idea either. Textures too stronk I suppose. My game runs like ass on FULL too, so I play on Half instead. It's still okay looking.
If you really don't care about textures you should use LowSpec Gaming
It actually still looks good
Optimizer? I've barely met her
Get them frames
i got all them frames baby
I will help you beat the game
All 16 of them
That's the nicest thing someone in this discord has said to me
Elbow is the Luna redemption arc
Luna 
My game stutters a lot on half
Even though it can run heavier games smoothly
Like tarkov, cyberpunk, red dead redemption 2
"Luna is dead, and we killed her"
(with a scattergun on extraction)
Nietzsche, probably.
I don't know, my auto correct doesn't know either and I'm too lazy too Google.
Friedrich Nietzsche apparently
Yoink
Nitse
Germans š¤·āāļø
Does the HAR still kick like a mule?
I tap fire so I'm immune to recoil
I recently beat R6BX with bots and sawed off and HAR
That stage was made so much easier with proper preparation
And the fact I was able to figure out the password with t-m-
thats kind of lucky
They improved it slightly. It's not Bullpup, but at least you can see what you're shooting at now.
Yeah bullpup is a freaking laser beam
Doesnāt the bullpup have a 1.0 precision mult?
yeah
I havenāt played the original version very much, but it seems that the difficulty of R6BX S1 alarm has been significantly increased. Two giants will come in every wave.
might be
Yeah 2 giants
Idk how it was in the original R6CX
But in alt R6BX 2 giants spawn per wave
Is the carbine still OP?
yes
What, the bridge defense?
yep
I don't remember any.
Is the sawed off in a better spot than it was originally?
One of them random spawn moments I suppose.
I know it went from 23 to 30 damage
Yes, they buffed reload speed and slightly improved damage fall off
if you call the giants franks i will throw you out a 4th storey window
Sawed-Off Shotgun was so buffed that it became a mainstream weapon
It's still niche, but it feels great when it rips smalls apart.
I Just like the name frank for some reason
i know you heard it once in a youtube video with colour coded subtitles, but i promise you its not that funny
me neither

