#gtfo-chat
1 messages · Page 170 of 1
wasn't that like the very beginning
Yeah, the game had 4 different hammer reskins
Then they added the other melees in like OG R6 or something
hm, I'll give it a shot
They've been the laughing stock ever since
hammer does more instant stagger than bat :>
I just like the speed of the knife but maybe it's not as big of a pro as I think
it doesn't really matter
If you think its fun, use it
also wow it's impossible to find games via matchmaking
but thats about it
knife has a niche, which is killing smalls (quickly)
yes
if you want that for a level then take it
Yeah, that's normal. No one plays in matchmaking - its all about that discord LFG
lfg
TY very much.
ye
Oh also one last thing, machine pistol is a bit of a weird weapon, probably esp weird in solo when you want to start removing enemy threats ASAP. Its hard when that weapon has an effective range of like 5-10m
okay
is R1A1 good stealth practice map?
no
R3A1?
r6d3 r5d1
A newer player looking to avoid waking enemies up could probably do any map tbh
Define stealth practicing
Stabbing sleeping enemies? Almost any level is good for that.
sneaking around for majority of the map
r3c1 is a decent level at that
R7C3PE🤫
I don't think they have that unlocked.
Yeah sure just throw the new player into r7c3 with optionals
XD
i think he's just playing the wrong game
Do you mean to practice solo or with a team?
solo, with bots
You may have a point
what? I love this game, its just hard
The game isn't that much stealth once you really get going
Most levels are fine, R1B1 maybe?
If you want to practice killing regular enemies in stealth
4 prisoners armed with sledge hammers running full sprint are on a massacre in the complex
isn't R1B1 personnel id's?
Yes
you say you dislike going loud, and are looking for level that is mainly stealth when in reality this game is a horde shooter with stealth elements, not a stealth game
Get 12 IDs. 7 different Zones with varying ID counts up to 18 total
He means you still think this is a stealth game
R1B1 might be just wat you look for actually
R1B1 does have some alarms but none of them are particularly difficult
Tips on r1d1?
Preferably stealth rooms to the best of your ability.
If you end up needing resource after the first alarm you can open the side doors for more (these will be filled with enemies)
Solo hold first class IV with 1 or 2 sentries. clear next zone. have 2 sentries clear the class V waves. clear next zone. have 2 sentries clear class V waves or shoot em. (for real easy, foam ladder. alarm is free)
Go to reactor, grab resources l, have bio be on his A game. when last scan is done: run
20 min +-
and you done
This should be without going into resources. if you go in them, well ... never been there so no clue
if you open the side zones before doing alarms it gets really hard
The zones themselvrs can also be tricky
Well luckily I do not suffer from these issues 😏
yeah
I wouldn't go as far as to call it an horde shooter
but yeah, kinda
Point is, you sneak around to kill stuff, not really to avoid it, save for some particular cases (R6D3 and even there you COULD technically wake everything up)
Or for when you really cant be bothered to clear room X because it's more than 2 rooms away so no wave is gonna spawn there and wake shit up
Still, I'd start with R1B1
Try to kill as many as you can (no bots, just you) without waking the room up
First room has a good bunch
Then try to do it faster
Then try to wake the room up and kite around
Then try to do 1-2-3 together and see how fast you can clear without taking damage or taking as little as you can
dont make them angry!!
Make them angry and bonk them
are you going to stealth your way through r2d2 now, lord luna?
only the starting bit
i believe in you
just had a guy dip on me in LFG for picking R2D2
I’m excited to see your progress
That level is a hard stealth, but I think you’ve got it in a few tries
I hope you'll get the completion that you always deserved Lord Luna! ❤️
going to stealth the first room before the blood door? thats pretty sick
first run failed cause friendly heard "warm" and not "worm"
put it in chat 🙂
Ellda is right, always type it in chat to be 100% on the safe side
good luck
and put in the code at the last 10 seconds so you have more time to loot side zones. you want to touch the reactor resources as late as possible
Pub
Shut the fuck up
Or you can always do "can you spell" thing and provide examples like "WORM as in WORMS in my backyard"
lost the game cause someone fucked stealth with a room with 5 giants and a bunch of shooters
we had no ammo
out of curiosity, what was the run?
People should really lay off the sprint button...
R2D2 stage 3 I think
rip, gl next time
I hate mutes
:(
only 3/4 people talked
Problem is not the talking brotherman
surely if all 4/4 people talked you would've gotten the clear
communication is key !
also sleepers kept spawning way after the wave was over
r2d2 do be like that
or more precisely kept coming
Yeah they can lag behind, best to run back 2 rooms just to check, especially on levels with very large rooms
One guy should always stay behind and watch out for them stragglers. Maybe even close a door.
exclusive missions for big content creators? 🥲
I love exclusive content!
mom i wanna be a gtfo influencer
not even gonna try to make content creation for GTFO with my bad skill
Maybe Markiplier will invite me to play R9A1 with him
exposure of the game > fixing bugs
apparently 
I don't really get it
If they are gonna make new levels to incentivise creators to promote the game
why not just promote the game with new levels
That is not in the plans
at least GTFO has more viewers than Diablo 4 
because those exclude each other?
- Once accepted, you will have access to exclusive missions, rewards and organic campaigns
What does this refer to?
I heard some bugs are here from day 1
weren't some of the bugs hard to reproduce due to network issues?
might be old info still? 
🚪
Is this not a new thing? I assumed as it was just announced it was new
or am I tripping something
If they are spending developer resources on making exclusive maps for content creators instead of working on the existing game then they aren't necessarily exclusive
Ah, missions within the Lurkit platform
i can not believe @hollow quarry would PERSONALLY hate all content creators below 25 viewers avg on twitch and below 1000 subs on youtube smh (jk, love ya calle)
I see, and those missions are like bounties for content creators to hit
I saw something like this before, okay
Did not loot the side zones well then. you should be stacked through
99% of gtfo players will never be this big
you should be worried about the stream snipers, who play as sleepers
If you are a dedicated GTFO creator, reach out to me, we will be making exceptions in those cases (and deny people that go above those numbers, if they don't fit)
I feel like the twitch and youtube thing is very one or the other in this community
well that's just rude then
you're either big on twitch or on youtube
In that case, create a lurkit account, ping me personally and I can invite
we had 30 seconds to Type a code
Would be awesome if Bricky made another gtfo series tho
it was the mute this whole time
Stop blaming the mute lol
he was streaming a few days ago so he might, idk
I don't think you need to be big on both, just one or the other
I am sure that there are no other factors involved in your R2D2 loss.
Oh I see
Especially his team was feeding him disinfo the whole time
Don't specify if it's either or but I assumed it meant at least both
popular youtubers make poor reviewers
the mutes can be crazy but it's stupid to blame them for everything, that being said, I can blame a mute for losing a different r2d2 run
That adds to the fun xD
any plans on adding community-made rundowns to the game? the same way Killing Floor 2 made some custom-made maps official?
I only blame mutes when they take bio on R7D2 and then refuse to clear waves.
Which has happened like 3 times.
a good gtfo player would adapt to the situation !
adapt with fuckin what? 5 bullets?
a knife
glowsticks
introduce a new tool: glow-stick gun
uses glowsticks as ammo
finally, I can fire off glowsticks somewhere I'll never have to see them
this tool counters moths
mêlee the mobs
Probably not IN the game, no
I'm just thinking of the future of GTFO after R8
lol
probably the biggest factor in your wipe imo
not really an incentive to go fast and you'd probably have time to loot
Ofc. If it happens, it would probably be not IN the game, or Steam Workshop or anything

show me speed stealth
hold w
or big rooms with 8+ scouts
Voxy teaching arc
like clearing a room in under 2 minutes and get the code
nah i'm relegating this to @modern coral
Run around charging your hammer part ways then cancelling, if you see an enemy don't cancel and hit it
if you see 2 enemies walk and hit the first one then hit the second one
enough vids on this
It's literally just about being confident and Agressive
😳
As long as you don't sprint you can just chain melee everything you see minus giants - they usually force you to slow down, but smalls are free game.
I don't get it
what seems to be the issue
The game is about to end with R8 (which is soon assuming the devs actually work on their game), but they start a creator program right now ?
Wouldn't it have been better to do that earlier to promote the game ?
I wouldn't bet on "soon" 
Well
Proximity wake mechanics decreases the trivial nature of "just chain melee"
The challenges of the game moves on from clearing rooms by C levels anyway
The one true value of LRF... It is what it is.
The challenge is to actually get 25 viewers with GTFO only
it really doesn't if you know which ones to prio and have your team with you
if you have 4 people you can kinda just do whatever
why would I use LRF to sync rooms when whatever light I have on my gun does the same thing
oh, they do work. just not on GTFO 
like you don't quite need the LRF's whatever the hell
Better, bigger... I can actually fucking see...
Lights up lockers and crates real good too while at it.
Can we make spear balanced by making it so that I can just fuckin' yeet it like a javelin???
for anyone who is learning the game, play solo with bots. no one will make decisions for you, giving you an opportunity to learn GTFO fast
it takes a few fuck ups to learn a lesson
Yes, but we had the opportunity now, and hopefully GTFO will have a life after R8. The amount of content available will be massive, and we are not stepping away from it in a community sense
Wrong, get carried 😎
reall
I don't know how "allowed" this comment is so feel free to delete it but: The best way to ensure a game's longevity is to open up community tools 😉 What are 10ccs thoughts on this post R8?
MONO BUILD
I think we can agree to that but nothing to announce/promise right now
a lot of meaningful content is better. there's so much asset reuse, we see the same tiles over and over, just rearranged differently. R8 really has to be some unique shit as the finale of the campaign
Or we accidently just release the dev build again 🙂
oopsie
real Chads put dev build in public build as optional
I want a list of most used tiles
I mean, you are still having a bit of fun, even if the room layouts are shuffled?
No actually
The game could definitely do with a couple more normal tiles for variety
There's no form of "exploration" once you've seen all of the assets over and over
Which is what interested me in the first place
walking around on similar tiles doesn't seem like a big deal to me
Please don't listen to this person we don't all want devs to break their backs to create new content that won't ever get as much use so that the tileset can be different
I just want the lore of the game to conclude
As long as the objective and challenge in the level is interesting
Some maps are literally the same asset used twice & mirrored
there are some rather memorable missions but even after beating them all ten times over, I struggle to remember all the mission by name. the objectives are fun, the cooperation with players is fun. but seeing the same tiles gets dull
People will have 14389 hours and be like "wow everything looks the same" 🙄
I can see that, if one of your driving forces is exploration
@hollow quarry ngl that was one of the best best announcements after a while
💯
"we don't all want devs to break their backs" well you can be sure that even without your comment they won't do it
They're very well known
Which one, the Creator Program?
yep
Maybe consider making more unique props which can be placed in existing maps
and have them drive a narrative
R2D2 is too hard
When are they remaking the route i take to go to work so I can see new stuff
I mean, the recent patch notes have been pretty baller too. lost of annoying things fixed
it aint
Love hearing it, it has been in the works for some time
Shoot good, loot good.
it's not even the hardest reactor
Move from A levels (car transit) to B levels (public transit)
hearing from some people applying that the bar to even be able to apply/sign up is a lot more than you can get from being a dedicated player/streamer in this space
R3a3 hardest reactor
because well, it's a niche/smaller game, not as many people to build a community from
That & difficulty
don't talk to me bout that level
Since you obliterated the difficulty side of the game, the only thing left is exploration
Maybe you can ask BLACK_DRAGON to help you again
It's so difficult to stay awake wym
which only existed in the first 100h

It's interesting how different aspects of the game gets different type of people excited. Exploration, lore, co-op, the hardcore aspect. It's hard to accomodate all of them
It's so f in boring I can't stand it
Buses don't run at 11pm 
Haha, man, some perspective may be good here
I was interested in lore but not to the point of obliterating gameplay to make purely lore-related levels (cf R6 ext)
Eh, we've had the R4+R5 replay.
R7 is just better.
Try a C level (walking home at 11PM)
I'm not spending an hour and a half walking home
In the end that makes 3 rundowns out of 7 that are "worth" difficulty wise
After driving for 8 hours
R4 and R5 are basically only their E-tiers.
Well
if I'm being honest.
3 out of 6 since R1 was to introduce the game anyway
you gotta really feed your writers now to finish R8 and the game, Calle. let the Warden save the world or let the prisoners get a taste of freedom that is even worse than being the prisoner because Earth is a freaking wasteland
feed the writers
Even R4E1 is piss easy now
Fuck the warden
The changes are dumb af, but it is also largely just the same.
Can R8F1 have the Portal Gun please
if you are into sex with machines, go for it
@hollow quarry so just to get this straight do gtfo vets also get access to these missions?
How i want the game to end:
The prisoners escape and find an island to leave peacefully, in the ending cutscene: shirtless hackett
R4 mostly had a terrible weapon roster, and that's assuming you didn't play the true mega-sweat loadout.
gtfo cutscenes when?
its called the drop sequence
so true actually
¯_(ツ)_/¯
Naw, half-life taught us not to need custscenes.
Bishop instead, but I agree
You know it would've been amazing if the trailers summarized the lore of the previous rundowns
I think cutscenes would be kinda cool in this game ngl
Hunt Down the Freeman taught us to really not need cutscenes.
oh god
Not excessive amounts
honestly I want #game_suggestions channel back so I can have my popcorn to eat
Imagine we playing r4c1 for the first time and we open the door towards extract and a tank cutscene plays with it roaring
game suggestion is a good explanation of why the game is artificially hard for people
Calle explained that they have no plans for actual exclusive expeditions, the 'missions' referenced might be a lurkit term
Shame it would break the flow
The game does have cutscenes, but instead of showing you the content with a programmed camera, you get to explore the cutscene and look around yourself
They're so damn stupid you'd wonder how they can still walk with their 2 legs

I'll feed them Swedish Fika!
interested
do it
It's not GTFO missions in the game, it's what Lurkit calls their challenges. The first one is for example "Mention that you are part of the GTFO creator program" and you are rewarded
is it me or Burst Turrets feel like they shoot bb's?
also sleepers run past them no issue
I see
auto turret shoots bbs
USE YOUR GUNS
sentries are not meant to do all the work for you. they assist you
burst turrets use bbs (faster)
Heard your looking for a streamer that is clinically scared of horror games to play live and wake up his entire house making content ?
You need to use booster. Skill efficiency +99%
Also burst sentries are kind of OP these days.
Where do I get that booster from? Never heard of it 🤔
I brought 3 bursts for class V scan in R2B2.
I saw exactly 2 biters after finishing the scan.
unavailable to you, sadge
Idk how you're saying this when you saw one burst sentry solo hold the 1st alarm of r2d1 yesterday....
when?
Yesterday
gtfo content creators unite
🦗
Maybe you forgot it was an alarm because we didn't have to shoot anything
It takes 2 bursts to kill a biter
Calle
and in R2D2 3 bursts can't kill anything
Probably same for shooters if it aims for the head
That is because there are more enemies.
It would be much worse with no sentries.
@hollow quarry should have removed the minimal requirements
Burst sentry goated
1 burst to stun
second burst to kill
On the creator program? Then we would have Mr and Mrs Rando applying, we don't want that
I also agree, requiring YouTube subs and Twitch viewers doesn't apply to people who are making fan art or Steam guides?
Where do we sign up for the program. I have around 60 ccv and could def make some hilarious fun content with this
Sure it's a good way to weed out randos (like me) but what about people who contribute lots to the community but would never utilize those platforms?
(unlike me)
"If a creator is an insanely good fit for GTFO, we reserve the right to make an exception."
Literally right after the requirements.
You guys need to shoot. there is no magic that gon happen
Yea, but we are also saying that you can reach out. Lurkit as a platform is mainly focused on Twitch and Youtube (video) but we can probably work something out.
won't have enough ammo
@MrRandom no luck, mate
Wdym I can't have turrets just kill everything for me?
there is more than enough !!!
nuhuh
you can, not on R2D2
That's not an answer
Then you're not looting very effectively, lmao.
you can skip a lot of ammo in the level and still be fine
Bring supply efficiency then
Don't bring supply efficiency, it teaches bad habits.
Invalidates half the levels in this game
There is enough ammo to do the whole map and still be stacked at the end.
Bring supply efficiency, and then grind for more supply efficiency when it runs out
Loot every side zone fully when you go there.
voxy pls help this poor soul 😭
spoiler alert: there is enough ammo to finish every mission in GTFO
Something is going wrong in the shooting perhaps
on what timer? No time to loot
bruh
This is the first step of the creator program. I also had a meeting with another platform yesterday that has more options for creators outside video. And, again, reach out if you are interested in collaborating
Even alone, lmao.
which mission are they doing?
One guy pings, the rest B-line for the package
R2D2
But if I want to shoot all the time, on everything?
I'm not, I have no skills to contribute with (skll issue)
If I happened to be “accepted” am I allowed to create a SEPERATE yt account for gtfo content creation instead of my main?
Unironically a good strat on that level, though.
Cuz it just seems so different unless it’s required to stay on the main acc
R2D2 is tough, gotta try over and over if you are new. that's pretty much it
If you're struggling to make progress quickly, you can shortcut a lack of stealth skill by shooting through rooms.
Or meta game it 😉
Really only the scouts are a bit spooky there.
I could just go into the creative art category for gtfo rather than gtfo gameplay content
This is much easier with 3 other humans.
Idk if you've gotten as far as R2D2 without knowing this, but just in case: You don't have to put the code in as soon as you find it. You can run down the clock and use that time to restock and reposition
Omg, 0.1s HEL Gun is so fast...
Good old days 😭
That gives you some time to communicate and distribute resources during R2D2, but you need good comms and people need self sufficiency
I know that, a guy on my team wasted 30 seconds by putting it in fast
L
are you holding on the bridge?
I know we've been joking about that, but that genuinely should not matter.
If you defend in some crackpot corner you might get delayed waves
The free codes are just ZZZzzzz downtime.
First few waves, then by the door
You don't have time to loot the actual side areas.
wdym by the door
the door that opens on the side
Don't take any resources with you when you go to explore the side areas, too.. immediately gobble anything you find when you're not in the reactor room
I think that might be bad
whos idea was that?
but idk, just hold on the bridge
Also, reactor is so trivial to loot, that insta-coding shouldn't matter at all.
That is one of the main issues with defending in one of the side zones actually, never realized how delayed the waves are.
^
Bridge is optimal, just put sentries on each side
You can have 1 person not at the front
grab an ammo
and come back
If missing that one person is a big deal, either it isn't and you're just blaming them or they were hard carrying the wave clear.
not to my group 😭
People having 574839 hours being like "Game is easy" 🙄
Our group still hasn't attempted e1 yet
AltR4E1 is just a clear demonstration that most R4 players were hot garbage.
Lol
R2D2 is quite hard, but far from the worst the game has to offer.
R2D2 best reactor IMO
Actually idk anymore
Actually tho
New player going through a mission for the first time, completely blind, and obviously going to struggle because this game is brutal.
''oh wow lol you're stuck on that mission? it's so easy''
Finally got around to beating R2E1 a few days ago, after maybe 5 failed attempts total.
''Lol lmao but its the easiest E level''
Classic gamer moment
It's sometimes true but like...
Some people are just... Uh... Dare I say inferior?
the EASIEST??
Skill issue ☝️ 🤓
Apperantly. It's the only E i've done so far though.
Wish I can buy the model w hyperseal irl man when it rains my backyard literally becomes Louisiana
Also super fun when they say ''oh it's easy just c-foam stall the ladder''
oh so, it's easy if you just cheese the entire thing?
Who would've thunk
Lmao love these type of players
weve tried out chaos a few times but having someone have to babysit the immortal is so boring
Guy said r5e1 extreme is easy and bro cheesed p mom fight
(and we also died)
Was I there?...
This game is only as fun as it is hard.
I feel like once i've played through all the rundowns, and know them well enough to do em all easily because I know what to expect and what to do. Aka having foresight and not being blindsided by that fucking 3 Hybrid error alarm.
I'll probably stop playing the game
What does cheesing a mother looks like. Door bug?
Dont know if its patched but you could get to a spot where babies couldnt get you and you could shoot mom from above
There was a little metal railing where babies would get stuck
I've forgotten which rundown it was, maybe r3 5 or 6 c2 but there's a spot you can stand to bypass the entire sustain alarm, takes a lot of the challenge out of the following 3 hybrid error lol
Prisoner efficiencies, challenge runs, and speedruns are a fun way to increase longevity but if you’re only interested in casual pug lobbies I understand.
We're challenging ourselves by doing PE from the start.
We're not going main first, then PE:
It's PE first, no exceptions.
Doing dumb shit keeps the game fun too, once you reach a high enough skill level, you can take dumb loadouts and have fun running through old levels
Sounds like fun
Good shit 😤
Tru
We don't fail alot though.
We fucking struggle and barely get by the skin of our teeth, but we somehow manage in the end.
And that's with 2 bots as dead weight
It took my crew about 12 hours worth of tries to get r2e1, with the first surge in the big foggy area after the error alarm starting being the pressure point.
The thing that made the difference eventually was having an auto sentry that i carried with me and plonked down on every scan
Have you beaten everything?
Or are there still some levels ?
Yeah thats fair, eventually once you get a comfy feel for the enemy mechanics and levels you can usually cut out 30-45 mins without being uber sweaty
The only 2 missions I remember failing at right now is the 3 hybrid error and R2E1
Lots more levels.
We're done with R1 to R3.
Halfway through R4, 5, 6 and 7.
Ah
7 We actually got a bunch of challenge zones left cuz we Did R1, then R7 for the lore, so we were noobies going through R7
And the bulk doors intimated us too much to go into them
R4 we went halfway with a trio friendo, they stopped playing, and we decided to do R5 while doing R4 with them to keep things fresh for us all.
And we went into R6 because it just launched so obviously we had to touch the shiny
Our plan of going through each Rundown 1 by 1 went out the window

yes
my group does that but not all of them are as dedicated as others so sometimes they leave halfway through because its too hard or draining
we tried out r5b3 i think? diversion. we tried it and got wiped like 3 times, how is that a b tier level 😭
Mine is well past 12 hours LMAO
Today is the day tho
no way we can get our r2e1 any time soon
And that's one of the problems with my team. I'm like the only one that places sentry reactively
But I main bio
rough
you playing R5
it's the hardest rundown
ah
there ya go
R5 is a step above every other rundown
yeah i could tell with all the PEs
I still need to clear C3-E1
I still say R7E1 is easier than R2E1
R4 has more PE's tho
I guess its a little close
The only other missions I haven't beaten r the E's
r2 was a pain, the infection is very annoying lol
R2E1 is easier than R7E1 imo
ofc it depends on the team
R7E1 is way too RNG based
If you get bad pmom/mom spawns the run is bascially over
It's not. never saw an RNG that made the level impossible. Just harder
That's just cope
I had pmom, charger scout and babies in the tunnel
still made it
it's just a stealth thing
DJ is right. It comes down to skill
it's NEVER IMPOSSIBLE
Nah its luck
Rng won't make anything impossible
There's very few instances where luck is the deciding factor
I mean sure that goes for 99% of levels
stay on copium
It's all skill and understanding of mechanics/how to abuse them
It will just make it harder, never impossible
Maybe not abuse, but use them to ur advantage
and rarely does it ever happen
E levels have like, a 95% failure rate, and that's of the runs where people manage to even get there
Beating an E level is an accomplishment, no matter what E levels
But unless you get lucky with how a charger scout decides to behave with a pmom in the room, chances are you are gonna get got
no matter how you do it
This was a hot take last time I said it and I'll say it again:
Perma foaming doors and ladder foam is not cheese because they're intended game mechanics
Patience and timing. Sync melee kill charger scout or cfoam if u have it
when i was trying to do R2E1 someone in the squad was losing their mind that we wanted to rush the alarm door for the baby haha
I see you've commissioned ArtzyTea x3
it was a little raffle gift!

Cheese is using hardware enforced spawn limits to beat a level, or use pathing errors, for instance
It's not cheese, but it is an abuse of mechanics
What's permafoaming a door?
Which some people would consider cheese
wait then i have a question
Constantly cfoaming while other do scans
Funnelling enemies to a single door, and having someone just sit there and foam it while everyone else scans
It's doable on the last few zones in R2E1 during the error alarm scans
I've heard that referred to C-foam stalling.
But C-foam ladder is definitely cheese
that is a strategy
u dont know perma foam?
youre using up tool in exchange for less shooty
I think that enemies should have stall and half repath
C-foam stall c:
But as it is right now, that's how the game works and it's clearly intended (not a bug)
so after the surge wave where you plug the ladder, if you rush the class four alarm for the neonate, that wouldnt be a cheese cause even though you might be maxing the spawn, the enemies would still not be able to get to you cause the ladder is foamed
cfoam ladder is not a cheese, and i defend it cause 10c got a video tellin people to foam a ladder, so they accept u can foam the stairs
So I wouldn't even call it abuse
yeah
If you have 4 people with foam you can foam delay for a long time
Ah nice.They're a friend of mine-
It's very inefficient but also funny
I mean ya but it's not a vital resource in the middle of an alarm
tell them i said hi :3
And ur not shooting when everything is stuck behind a door
If you do the foam delay and have a mine down it's good
but you're draining a cfoam launcher
you're basically trading your tool refill to keep your ammo
Isn't c-foaming a ladder forcing the enemies to go up the ladder 1 by 1, since they can't climb the ladder while is foamed on it?
Yea
any one that says perma foam/ foam ladder is a cheese/abuse can go design a level then
I don't really see what point ur arguing. Permafoaming being cheese or what?
perma foaming doors isnt, its kinda boring at times but its an intended mechanic to foam doors
ladder foam definetly isnt intended and is cheese lol
Foaming the door to save bullets is good
If you finish all scans and have a mine down when they break in they all die
If you have a surplus of tool but less ammo then it's def a good option
R u trying to argue that permafoam being cheese or what?
so what argument are we having today
im arguing its perfectly legal
if you foam the ladder and run to the class 4 it breaks them even more. They legit take until foam expires if foam is left to get through
Nobody said it wasn't
nobody?
foam on ladder =/= permafoaming a door
Ok that's definitely cheese
i know thats why we did it :3
I'm aware
when you are 2 rooms away from a foamed ladder only 1 enemy can get on the ladder at all. But he wont go up/down until the foam is gone, hell just refreeze every 8 seconds (i think) effectively wasting time until the foam vanishes after 4 min
Idk how it's not an intended mechanic at this point
"at this point" how would it ever change lol

It's been in the game for as long as I can remember, and would be trivial to change pathing mechanics
you can stall for 1 min with 20% foam on a ladder lol
best foam cheese is the smol ladder to a smol door and 1 big blob gets 1 guy => the rest cant climb up lol
that 20% foam doesnt even last 20 seconds on a door
Better enemy pathing, make foam ricoshet of ladders, make foam not work while on ladders...
Sounds like using knowledge of game mechanics and the environment to your advantage then..
it already does, you only need 1 shot to land and stack the rest on that (until a certain amount, then its better to do more blobs)
Which is not cheese
You can't cheese a game if you dont know the game mechanics
Cheesing is by definition exploiting game mechanics
door bug is not an exploit then
?
Cheese has to be unintended by the design of the game
If it's intended, it's not cheese
ladder foam in how it works IS NOT INTENDED LOL
How? Show me
???????
because how would you fix that shit
"show me" 
Pathing is one of the most understood and commonly implemented AI functions
not havin... collisions for 2 meters when enemies go down ladders?
It's trivial to calculate a path
enemies not breaking doors shurely is intended aswell then right? cuz theres a chance they dont break doors when you far enough away :>
sometimes the only way to go through a room is with a ladder
If they couldn't calculate the path, then they wouldn't ever use the ladder in the first place
ladder foam only works due to collision, its not intended for 1 foamed enemy to block a whole spawn cap's worth
@hollow quarry @untold ravine is foaming ladders and the massive value you get out of it an intended / approved mechanic
if theres a room with just the entrance of a ladder
how do u path
how do u path away
have enemies just, drop down and get fall damage?
guys, I did R2D2
Congrats!
nice
We're having a pointless argument in here :3
sorry :3
@rose nova oh hi slendi, didn't realize that was u
nono its, jeff
@rose nova
_>
If that's the case, the level design reflects the games mechanics as a pair. Therefore intended
From what I've heard.
Foaming a ladder uses so little resources, for such a massive effect, it basically breaks the game and makes it easy.
I'm just gonna call it cheese cause that's what it feels like, and stay 2 yards away from anyone suggestion to do it if I struggle with a level.
Vaguely gesturing at everyone ''helping'' me with R2E1. ''It's easy if you just c-foam ladder''
where slendi
If there is another path they could takez they could be programmed to take different paths.. like they already do in other areas of the game
Like with doors
idk
what did u do to the funni mexican
oversight =/= intended
:>
u know that cant be changed right if they got rid of that room
DUDE
they wouldve been FLAMMED
you do not understand
If they wanted to fix it by now they would have
That's not justification
no if they wanted to fix it they wouldve get annihilated by the pros
did you learn anything?
thats such an iconic room
they fixed one way of door bugging but left the other way in the game, therefore its clearly intended to be able to door bug without cfoam and a legit way to play the game!
you think the "fix" is for them to not path towards a ladder if another enemy is on it? GREAT now only 1 enemy will take ladder and the rest limbo between ladder and another part
since the ladder blocks other enemies from going up/down even without foam for a short moment
KEK
yes 
man great that door bugging is appearantly now intended
what do they do with that tile then? never use it again?
it has a ladder guys, we cant let community ladder foam
Wdym limbo
Idgi
lets never use it again
Idk what this means
if an enemy would change path because another enemy is on a ladder (blocking it) then theyd rechange again ... and again... and again
Who are the pros and how would the devs get "annihilated" by them
I don't think people realize that fixing anything like this isn't always so cut and dry for devs and how something small can completely break other things
They literally don't do this already in other situations where enemies repath
Whats the conversation about
idk if u know of a certain level where people ladder foam a lot, r2e1
one of the most funky tiles it has is a room which only entrance is a ladder
if they changed it, they wouldve recieved a lot of complains
There are examples of game mechanic repathing where this doesn't happen
someone saying ladder foam is intended mechanic and not cheese 
Lmao
Ladder foaming: yay or haram
Idk why you created that limitation up in your head that enemies would do that and then agreed with yourself
try opening/closing a door they are closer to very fast :>
They dis tried to patch it tho lma9
theyll fucking spaz
After r5 since my stupid friend largest did
Real Ryk
They did something with collision
R5C1 is designed with ladder foam in mind 🤡
In i dont know wich patch
That's just the AI responding to a change in pathing?
Of course they'll spaz
Oh so it's intended and not cheese
I fail to see how that's relevant
My man you bait us really good
Just spam the door open and close, keep them there forever, it's not cheese, it's intentional
That shit a 10/10 bait
You wouldn't be able to continue the mission if you did that..
other people
It's not a viable strat lol
There's 4 fucking people in a group you twat
😂
You have to scan further up eventually
Bo' a wa'a
At that point you've completed that section of the map and can move further up
.. and do the cheese again
🤡
its not? (lol)
Also that strat does technically violate my earlier definition of cheese where you abuse hardware limitation mechanics
So.. again not a viable comparison
At all
oh so like Cfoaming a ladder?
run away with a pack of enemies and spawn cap em, is not cheese it is technically made so more enemies dont spawn
I love arguments where the side that's clearly wrong and everyone is against doesn't actually consider anything said !!
During a surge alarm I think it would constitute that, but obviously there's no good way to check for that
Anyways, what's more preferable for R2E1 sentries? 2 bursts or 1 burst and 1 auto
Tbh if you can kite 25(?) enemies without dying, you deserve to ''cheese'' it that way.
lmao
is the cap 25?
I forget
2 burst prolly
dunno how well current auto works tbh
it might actually fully stop a brunt of a surge wave for some of them
I figured
We did foam + mines + burst on our completion
I went 2 bursts, 1 auto, and a bio tracker 💀
Got told I did it the hardest way after completing
could try 1 burst 1 hel auto
the one i tried got a shit ton of hitmarkers but got from 87 to 20 before buff so i have no idea
in a class II
We've switched between 1 burst, 1 mine, 1 cfoam, 1 bio and 2 bursts instead of foam
now it has 700 top or somethin but
From what I noticed.
It significantly slowed down the surge wave, to where it was a near complete halt (some 2-3 slipped in every now and again)
Until it ran out of ammo like a minute into the alarm
I think auto might be pretty helpful with the first surge after error. That's where we fail the most
100% to 0% in 1 minute is an impressive waste of ammunition
i guess its just super super dependant on positionin
unlike burst where u can just aim at door or somethin
with that one u have to take how many enemies can it target and how to take advantage of the pen
auto sentry dumps too fast
A minute of fire is insane
Just one minute! For but a minute you too can watch 4 tool packs disappear
auto pistol could be worth it though
Aeons gave me a pretty good recommendation for sentry placement for first room. Could ask about 4th surge. I can think of 2 good placements where it'd help quite a bit
I mean
It let us do 1-3 scans right away and we got enough tool for every surge
Placing reactively could help too
5*
Simply wonderous
biggest thing that can help with that surge is mining in a way that you get 2 doors
True true
Auto pistol is better for sure
autopiss
It does good at stagger, you can choose when to shoot it
R2E1 gave us enough tool to completely restock all 3 of our sentries, basically
How would u do that?
Also it still pierces so on a crowd it isn't a complete ammo waste
Save the 3 doors outside the room
We've really only cared about the wide door leading into the room up until now
Idk y we never thought to go to the far side and save that door
which alarm?
First surge after error
well they spawn behind the other 2 smalls on the side so that's anextra mine to place and an extra wave to die
Right right
and you can even push their spawn out 1 further while pulling
So you blast 2 waves before they enter. you'll be done with the alarm
its also how you fast setup
Bio and mines can hold entrance while sentries set up for the surge
Then sentry people pull door while mines r being set up
That's pretty much our biggest issue
I'll forward this to the team
not to dogpile, but pathfinding is easy in a static weighted graph with one actor and with a simple optimization goal (minimize total distance or maximum cost of any individual edge traversed or whatever)
it starts to look less tractable when you add multiple actors, impose multiple criteria to optimize over, etc.
Keep one guy on the alarm door
He pulls when you playing last mine
throw a fog repeller down for the mine deployer holding the error, then pull the door when he's ready
turbine can go in with cell/baby and drop stuff off
We did do that last time
nah we just remove all ladders. or add more ladders? so many laddres you can't foam them all
nom the ladder
1 ladder to rule them all
Luckily the AI in GTFO is limited to a ceiling of actors, and currently have very limited path choices
You shohld definetly replace ladders with gravity pads
Also they don't constantly calculate new paths, if I remember the path code correctly. Game state triggers the path updates, not steps
So is it approved or not, yes or no
(Might be having a false memory for a different game though)
MOAR FOAM
MOAR FOAM MECHANICS
MAKES YOU FALL DOWN LADDER WHEN FOAMED
like slippery foam?
ALSO FALL DMG MAKES YOU CRIPPLED NOW
I do want to make fall damage 20.01 HP
Just tell me if my R2E1 clear is legit or not. Come on, I won't be too mad.
its not 
MAKE R6C1 T SCAN FALL DMG INTO A EXECUTION FALL
but who cares 
NO REV
Yeah.. there are plenty of ways to prevent ladder foaming in this game (if the devs wanted to)
it's not
I feel like desperately clinging to cfoam ladder not being cheese is the biggest amount of copium you could possibly inhale
like more ladders? a bunch of invisible ladders?
Did the clear screen say you survived? If it did it's not legit
and decoy ladders
Infinite ladders
Every surface is a ladder
and ladders that move
Make the player a ladder
Your take on checkpoints? 👁️
become based and DEPLOY A NEW TYPE OF ENEMIES THAT SERVES AS A AOE DENIAL
Become based and give us a new type of enemies, pls, i beg
Maybe an auto ||laddder|| sentry
just add enemies that dont go down ladde- ahhhhh wait
A new type which is not a boss/mini-boss
it just shoots ladders
In our blind r6c1 we jumped in the hole at 60 and was just hoping that fall damage didn’t get a buff
Sorry, I'm just here to shitpost, my workday already ended
back when i played no fall dmg

Boy you have double jump on 24/7
Love that you imply by this message that you can't give us an actual answer because it's outside work hours
Yeah, I am still glad for the help
what did you learn?
bro
i do not lol
this i deny
every other typo shit u can think yes
but double jump?

Thing is, I'm lazy right now, already at home, and I'd have to check some things internally before giving a proper answer, so I'd rather let calle bring it up tomorrow since he got pinged about it too 😄
But what's your personal company unrelated opinion on it
GTFO should become woke
Can I interest you in a picture of my dog?
i want a picture of ur cat
Actually I got a better idea
based
yeah but what 😅
Where that shit
hello good sir dev
hello marlowe
with r8 y’all should add a poker minigame
Poll us in foam ladder situation
just consider it
Coke on, do it
cocaine on
resource conservation, swaping guns when empty and spaming reload
we already have a secret hidden minigame on a terminal.
oh shit
also how to look for the codes, but will need more terminal time
there's also the secret game in the training expedition
Which level
What code?
isn't 5 free?
mnhmmmm donuts
And fast stealth?
but good, learning is important
especially with R2E1 around the corner
Which code
Are you struggling with
Codes hidden in terminals
well hammer will be ideal, that's kinda a thing
he finished 🤦
u click the mission u wanna do, 'Host lobby'
then at the very right side theres a button that says 'Copy lobby code' or somethin among those lines
u click it
and u can paste it
in a chat or somethin

:]
Oh-- weird.. I don't see that..
The why does he need to work on terminal time
I'll look again.
Go to settings
put the cursor to the right of ur screen
Literally if you pass the check you pass the check
it moves

I see that...
for 6th code he hopped on the terminal then asked me if i got the code....
Youll have the loby code to give
it pans with the cursor.. I forgot that was a thing..
XD
rYk
is he ready for r2e1
He lucky i wasnt the burst canon user in that r2d2
Knaw i mean
shieeeeeet
he's not, but im ready to read #gtfo-chat after he tries a couple times
Aside from that did it went smoothly or
yeah it was a normal run
because carried, so he knows he need to work on stuff
I love going to my app data folder
Trueeeee
I believe in you fellow complex dweller! Getting it finally done was probably the biggest kick I've ever gotten from gaming
Funny thing was that we got the bug where the cell and turbine spawn into different zones in that run, not to mention waking up a scout right after the critical surge
Made it even sweeter that it wasn't like a textbook perfect run
Weirdly starting to feel like playing it again now 😮
You have more e tiers to do
R4 be waiting for you
We usually wake up 1-2 scouts from rushing the early part of the mission LOL
i would need all the tips in the world to finish r2e1
Ladder foam is pretty good
you guys have a full team ?
There are no tips.
Get a carry.
We woke up 3 when I was playing with Dak, lurker, and gerz
...sometimes?
Died on first error surge tho
so you dont play with a fixed set of people
And you didn’t clear?
shoot
3 of us are dedicated, we have a couple 4ths who dont play too much
shoot a lot
real
need help let me know
What are you struggling with
Which part
the final error alarm stacked with all the surge alarms
carrying all the cells and neonate and turbine
moving so slow
1st auger in error or second
U just gotta drop and clear before moving forward
Most likely fog pit surge
So are you carrying the two cells or one
Yeah most likely
yeah i figured they just catch up so quick and my team doesnt speed clear besides me
one cell
Okay that is good
we havent tried in a while either
So what you want to do
Is pull those rooms and slow push keep the fog repellers from the start and use them here
You should get like 6 uses of fogs and this is where you want to burn them
i think we tried pulling, we just got sandwiched
Sentry on the door and mine it if you want to can do some odd spwn blocking strategies
You shouldn’t be getting sandwiched
You probs are clearing really slow
There is only 3 repellers at the start of the map
Max 12 uses min 9 uses
They are literally gold in the level
😭
Yas, and i it! We just did r4d2 so it's actually gonna be our next group effort
Gl do secondary in the same blind attempt
i think whats so discouraging is the no checkpoints. after one run my group just gets absolutely discouraged from trying again
i mean, i want to keep trying
welcome to OG gtfo
Sadly though we opened the last door before doing overload so have to get back to that one for the PE collection
gotta strategize
keep pushing
funnily enough GTFO rewards more messy and steady gameplay
be messy
is r2e1 one of those levels where you need that quad variety?
tools i mean
bio cfoam sentry mine
iirc theres a use for all of them
I mean "classic" tool setup its really good value in all levels
Mine was pretty worthless
but if you want to optimize you can bring an extra sentry
Yeah I'd say two sentries, foam and bio
instead of foam
Aren't there a couple blood doors in r2e1
yeah
We even tried double foam at some point 😂
Foam doesn't seem worth it against surge alarms unless the door you are foaming is right next to you
Or ladder
For the ladder it's gold
wouldnt mines be super helpful in the end sequence
it is worth it
if your struglling with speed
Mines not so much really
they can be good if you know how to use them
then its not worth it




