#gtfo-chat
1 messages · Page 166 of 1
it got me but we were already on the way to extraction and we had a door
Yes gerz
Who told you crouch jumping is a thing
Me
Yeah, I always suggest that after grabbing the last ID you just stay where you are and wait for the 6 giants
I can't remember tbh
You know
I think wiki is lying
That would make sense
crouch jumping lol, this is gtfo not gmod
no way strikers deal only 12 damage
Ok well it’s not a thing
they do m8
Wrong quote. But yes, they do deal 12 damage.
They do. When you get hit at 100% your health goes down to 88%
i may be new to gtfo, but 12 damage is 12 damage
That half wall I was jumping I guess doesn't have the top part that would normally block you I guess
Just wake up one and let him kiss you
yea
you can
Giants deal 24 i think and 40 if they punch you
Cause they don’t want people kiting
Giants deal 21
You can but you need to know what to do
But it tripped me up when I just flew through it instead of getting stuck then crouching through
Really?
No let him cook
we should have infinite stamina
XD
we had
We used to.
They used to
they patched stam in
Na it is a troll xd
We had but people ruined it by kiting
It has to be
Devs clearly don't play their own game
They didn't like kiting.
i like the game the way it is, if you cant aim and shoot well enough to kill enemies, ur gonna get hit

But stamina was added for a reason - because people found ways to bypass levels without killing a single enemy.
I think it's a matter of just getting better at the game and learning from failure
Just max out the spawn limit and ring around the rozy or whatever the saying goes
how in the balls am I supposed to run to exfill if I got the stamina of an asthmatic?
Game won't give you a free W
Literally just shoot
R2C2 is 4 smalls every 40 sec. hammer em down and move on with your business. rinse and repeat. you really making a fuss for nothing
Just walk
Sleepers understand force very well
I can't shoot
Backpedal and spray
looks at 8 hr long runs on B tier PE missions
@unreal crystal look at this message
It has to be
Close doors, mine/foam them if possible.
sliding and burst sprinting apparently
(undoable with bots)
(They will break the door before you give the command and bot actually does it)
Burst sprinting?
I’ll wait jish
sprint, walk, sprint, walk
The hell.
im just saying what i saw in a video
Tbh I think this person also might be taking the worst lines
The game gets a lot easier once you accept the fact that you can just brute force everything with guns. Find the ammo, aim well enough - and you're set to win minus freak accidents and getting ambushed
worst lines?
I am not getting those hours back
did u atleast get a booster?
again today?
What? No
Taking better lines(racing lines) will save more stam than sliding
I'm done for a while unless i get really bored
it was r1a1, i took the best path
slidin is fun n does save stamina
its not like vital but
eh
I don't think i ever slid in my life minus by accident
Not more than taking better lines
It really just slows you stamina consumption rate by a minimal amount.
ye just kidding
idk how u take better lines on a fps game
gotta take best pathing
personally, i dont have issues with getting to extraction
There's not very many cases where slide cancel sprinting would give you an advantage if your path is shit
Not to mention if you can't consistently slide cancel sprint
It isn't even really worth doing
casually walking to extraction with my combat shotty is a walk in the park~
Casually crouch walking to extraction
Imagine...
go bed slendi
I need my W's
Are you still with bots or?
go to bed so we can play after i get off work in 10 ish hours
not anymore, their stupid ass made me lose r1a1
i have lost r1a1 cuz of bots before
Based on my exp from playing together, you need to lighten up a little bit
or else you gonna have a meltdown in later levels
hello chat

howdy
Real?
Yeah, stopping to take htings too seriously helps in the long run.
i slept enough its oki
haiii
Or else you're gonna end up a broken mess like me, with PTSD from R4-C3

you were running around like a headless chicken
lastnight i was over an hour into r1b1 and died, tbf i was drunk, but atleast i got a booster
Yeah, honestly never take this game too seriously, if you let it get to you you'll end up consuming frustratium
checks out
it was with bots, so no one was harmed
i tried to complete r1c2 for about 15 20 attempts, ur gonna fail at this game
I lost an hour
thats how you do it if you want to win
I keep telling you - that's literally just how experienced vets play. They have no respect for stealth and taking it slow - because they don't need to.
i lost 25 hours of bot runs that went nowhere
looks at another server where you said you didn't sleep well
Yes I turned down my brain power on purpose to enjoy B tier level a bit more
win or lose, idc, i just wanna have like hundreds of hours in this game
fr fr

Doesn't sound like a reasonable objective to me, but you do you
im at a point where i just lose the mission 75% times i open the game
and i still have my 300 hours and i will get to 400
its just depends on, if u like this game enough than wastin an hour doesnt hurt as much cause, it was still fun
i have been wanting to play this game ever since i saw mark play it, it has been 3-4 years since then, and i finally got the game 4 days ago, i am going to PLAY it
I got like 1.8k and I feel ill 
You know what... Out of curiocity i'm gonna go and try to bot-solo R2C2, see how far i can get before i die by lack of bullets.
take a nap
r2c2 is not that hard with bots
bots save a lot of ammo
You say that, but i'm not the min max king like some people here
only hard thing is settin up and searchin for the ids
Now where's that bullpup...
bulpup is koo
bullpups nice
bullpup is better than what it used to be at least
rn ima keep training with carbine
still a relatively longer reload than other automatic mains
the high cal pistol is cool, been enjoying it
im gonna pick assault rifle when i play with u
It used to have more range in its prime
AR is still like. Mid. nothing more. nothing less.
if it's lacking. it's a player issue
You can't believe the joy i have when shooting c-scouts
why u analizin my take
on i wanna take the assault rifle
not like i dont know
can the high cal pistol one shot scouts?
koo
koo
That's just AR in general. I'm not saying you shouldn't take it
... ok
and well. PR can't kill Cscouts
idk if it shoots fast enough to get that 3rd shot off
but I'm pretty sure it doesn't
so can pistol
bullpup too weak
that's funny considering it has the longest range of the automatic mains
bullpup is 1 more reload buff away from being usable
the recoil is also very forgiving
but I assume if you dont fully hit everything from the first shot scout wakes up?
i think its already usable
didnt really bother with it
its nice for bad people who have skill issue and cant aim... <--
there are plenty of better options out there for ppl with bad aim
i can aim, but i like shotguns
As it turns out no - i cannot solo R2C2 with bots.
I cant aim but I hate shotguns
I didn't made it past class 2 door lmao
i like em too but the rang on bullpups nice
n the dmg buff helps
sads
Bots fucking suck at CQC, last thing i saw was them trying to melee like 10 sleepers swarming them
wait, i might have a screenshot...
Not enough to justify the 2 second reload
yallr really gonna force me to record a gameplay of r2c2 with bots smh
id say no but, its way more usable and comfy
not pdw level of course but
hey its above assault rifle
2s reloads are like the golden standart of gaming reload
Anything faster are quick loaders and anything slower are heavy long loaders
Dont hate on me for this Artek
It's "standard"
I know, i make that mistake every time.
its ok i can never write 'surprisingly' i always write 'suprisingly'
For the record I always take aeons to write "strenght"
whats some good weapon set ups
personally i like the Bataldo and the Mastaba
just use the normal names: pistol, revolver etc etc
oooh
ty
there are multiple mastaba's as manufacturers made multiple weaps
Only weapons you are gonna use names of are Veruta/Arbalist since they're both just MG
Not only its hard - there's like 3 of each
There's also a joke to be made in italian with "bataldo" as a name but it's so specific I never bothered
in that case, Hel Shotgon and Revolver is what I use
sleep on
For general purpse, carbine and Veruta MG
I prefer hel revo/ MG (veruta) or Carbine/ choke but I am a meta pleb according to @wispy bluff
Personally I take either Carbine or PDW/PumpShotty for most things
pffft
my not knowin what level is this is pistol n combat shottie or somethin among those lines
I rarely take pump nowadays, but thats just cause choke is my fav
used to take pump and combat shotty so much tho
I love the Revolver personally because it has the same feel as the destiny handcannons, which gives me a little more accuracy
ah and I take PR on R4E1. but just that level
I love the current pistol, but it still gets completely outclassed by the similar gun carbine
similar?
the pistol was too weak for me personally
Only difference is the burst...
... and the ammo i would guess
Sigh, revving up the wiki....
efficiency is rarely a topic these days
Lou is right tho: in a world with Carbine, why take the pistol?
:[ sads
cause headshots i guess
they feel nice in the pistol
hel revo
u said in a world with carbine
helpp
dont change it up now
hel revo is also in this world m8
open up the game
and check it out
my world is made of butter idk whatchu talkin about
revolvers are the best as a back up, or hell as a prefered weapon in case you dont wanna waste your primary ammo
ok no hel revo is more demandin on hittin headshots
pistol is just a bit more chill
I don't wanna know about your kinks
uwu~
play hel revo and just never run out of ammo EVER
Pistol:
168 x 4.64 = 779.52 dmg total
9m fall off start
Carbine:
376 x 2.38 = 894.88 dmg total
10m fall off start
The only thing carbine loses at is x0.1 weaker precision multi but who cares
S-tier gonna be S-tierin' , who woulda tunk...
eh hel revo and Carbine are at the top for a reason
for primaries
watch the devs buff carbine again for R8
I doubt it
The last patch didn't even touch it
They think its fine
And honestly i don't really care either
My job is to get F tiers out of the shitter so that i could use them unironically
its a joke, cause they buffed it 3 times after it being already considered very good
Metamen will do whatever it is they do
exactly, so I will never deviate from hammer
i was thinking about trading my hel shotgun for the Sawed off, since my special revolver is being used for general use
but im not sure
Hm
play around, see what you like
Me thinks you'll have more trouble if suddenly swamred in a tight spot
when you know the missions you switch it up according to the missions anyways
Sawed off is cute and all - its basically pump action junior in main slot - but the 3 shots a mag is pretty limiting
And with a revolver of all things you're just not gonna hold a surprise wave
hel pp supremacy in every mission
yes
So better keep that HELshot as a panic plan-B, works every time
yeeeeee
fair
i was actually surprised at how good the special revo is
Sawed + HAR worked pretty well for me though. That one time.
all weapons actually work pretty well
Sawed to nuke close range offenders, HAR for literally everything else
sounds like a bad duo for ammo pool
Maybe. It worked though.
I should try the revolver some time again
watch me have a meltdown and bashing my head against the table because i couldn't land a headshot to save my life
hell, im one to talk, i use very ammo inefficient builds on drg
I can pop off w/ Revo, but usually it's for one fight per level.
sometimes thats all u need
my current set up is
Hel Shotty, Special Revo, Spear, and Biotracker
the only downside is having to play a game of scherades every time people ask how many enemies are on the other side of the door
my setup atm is carbine/smg and combat shotty/high cal pistol c-foam/mines knife/bat
i love the tracker, I really do. and I love being the one to call out where the enemies are.
BUT
I would love the ability to tag still enemies so every time i describe the positioning people dont go "what"
Spear is a downside by itself already.
really?
it got buffed last patch but it still lags behind the other melee's imo
should I rock knife then?
Hammer
knife is good for small stuff, but spear can kill big guys
Spear is alright. it just isn't as fast the other melees and that makes it lag behind quite a bit
Hammer is still king and it seems to stay that way.
yep
Knfie is ever worse
Hammer is the brainless king of melees
knife is good where it's supposed to shine
raw 20 damage on full charge allows you to just nuke small biters without having to play around with their head hitbox
And insane stagger allows you to stunlock everything else
the problem. is giants
knife is good for room clearing, if you can get head shots, so skill level applies
Spear is fine now, but you still sacrifice some utilities
Thing is, you can just outskill knife on hammer.
Like ability to sprint properly and ability to fight anything that doesn't have a head
There are truly almost no encounters that knife helps with in vanilla.
i dont use melee for big guys anyway, so why not go for knife?
this 👆
That's fine, yeah
how does joining a lobby work? where do we put the code
Hammer adds a single sync to larger clusters, and then you speed kill right after.
why go for knife if hammer becomes better when used correctly
Knife doesn't even always prevent syncs.
tbf, i have never used hammer before
What does this even mean
Ctrl + C it and you will see a red box appear on your ingame screen
Force and wait on glows 1 time.
i like bat, spear is meh, and ive been trying to get better with knife lately
As opposed to never forcing glows and just rolling w/ it.
Are you talking about the "reduced long range agro" thing?
No.
Then i have no idea
I mean that if you do not sync in more packed rooms, you can get long-ranges that are not very controllable.
I mean that knife skips syncing sometimes.
As in 2 or more ppl cant hit same time with knives or what u mean by sync?
You can clear safely w/out syncing on knife depending on layout and timing.
So you were talking about the reduced long range agro thing.
No, I wasn't.
hmmm it isnt working
Im taking fucking crazy pills...
I mean that you can kill enemies quickly enough that long-range aggros that aren't very reactable for hammer are quite reactable on knife.
you trying to join someone right???
Should be left side
I guess that kinda makes sense. Fair enough.
Isnt that an up side for knives?
not right now, but figured i show learn now
Glow states also matter a bit less general on knife, usually if you get a long range for 2 kills, if a 3rd enemy is also glowing and is seeing you move it's bad for hammer.
Knife cares much less, you have enough time to kill both the 2nd and 3rd and possible 4th enemies.
well you need someones code for it first 😅
It is, but it's overstated.
A single sync isn't a massive time investment, and there are situations where knife needs to sync regardless.
can you join someone on a rundown you dont have unlocked yet?
And then knife has glaring downsides which hammer doesn't.
Yes but not always advisable
hmmm
I mean as long as u stay patient and listen usually its possible to play on stuff u havent unlocked yet
It depends if they invite you willing to carry. otherwise it's gonna be a pain for you as you won't be able to follow and for them as they have to babysit a player
I mean if it's a B tier feel free to go
it's a upside that becomes more useless the better you are
Carrying is also not always good for the learner, but it depends on their mindset.
Just don't jump into D or E blindly
Explain kind sir
If you're thinking of it as "I got this clear," while other people are handling everything on your behalf, then you are probably missing major skill-sets that those people are using to carry the run.
knife already charges fast enough/hit head. unlike beginners who move slowly for stealth. a vet would already be moving on for the next kill usually
Once you know the enemy range, animation for when they wake up, the reaction time, your speed, where you can hit him and how little you need to charge, you can get away with A LOT
But if you're aware of it, and you go out of your way to try to be able to do the things your carries are doing, it can arguably be a useful experience.
I've honestly only encountered very few people who have actually asked me specific questions about stealth/charge times etc
U mean knife is really good for beginner that tries speed kill but once they understand how to speed skill hammer is actually better?
cause they just take the Carry and move on
this is also in the fact that some vets/experienced players do their usual stuff without explaining to newbies
it
it's a neat feature but not useful/meaningful
I used to give a shit about explaning stuff and whatnot but I dont anymore, if I want to play map X, I play map X
They ask I answer, they dont, I do my job
Oh how do u do speedkill safely? I always ended up with 20% hp everytime i tried it
It and bat shortcut a lot of speed-killing that otherwise requires extensive game knowledge and experience.
You have to know exactly what will wake and why, and control for that to kill as many enemies as possible in sequence.
the other is being able to move in a way to reach break points (more so for hammer)
Things you lose when picking knife over hammer:
- range
- bodyshot damage
- stagger
- ability to fight giants
- breaking a lock requires 2 fully charged stabs
Things you gain:
- ability to kill small enemies slightly faster than Hammer
- bonus damage against sleeping enemies (doesn't actually matter, so you might as well forget about it)
- apparently reduced noise when breaking locks... an advantage that comes into play very rarely
The trade is just... Not worth it.
Its not like you become useless, but experienced Hammer users are a menace to sleeper society until (and if) they get nerfed.
slightly faster is a small way to put it considering that would be a vet using hammer at speed
- the greatly reduced stamina usage
True, but who cares really
Not noticeable
Is you max out stamina by meeleing things - i think something else might've went wrong
it's useful if you're loudly sprinting around to melee whole rooms or waves
Ehhhh, it matters a lot for melee kiting.
Ah, that thing no one but vets do?
I think bat is better for its body damage, but it is an advantage.
We are saying hammer does this better
niche but great for that niche
It just doens't matter in stealth.
Any tips on solo ing melee on giants?
If there are two, back yourself up with guns.
Solo melee on a giants
If there's just one, hit, run, hit.
Get behind, full charge, aim for the head.
Then full charge limbs to break them and force a stagger.
Keep doing that until it dies.
You can do it in stealth, but the timings are very tight.
Do i need to half charge it to keep the stagger
With hammer, you can release slightly before the circle gets smaller
Ooh
no?
You want to partial charge for preventing screams, maybe interspersed with melee baits.
But if you don't care, and are just beating one up, full charging and keeping distance is much safer.
Does hammer charges slower than spear or something?
Spear slowest
Because that is how i do it with spear and i assume hammer just does the same
hammer and spear are same i think?
Not by far
Works every time
I feel like spear slower for some reason
The issue iirc is that you can't outspace melee attacks.
I think stamina also makes Hammer less reliable.
Huh, would you look at that
you cant sprint while charging spear, as far as i know
You can, just slower
you can
W8 is there no blind side when giant melee?
Well, technically can, is better said.
alt R6 patch
It nukes everything around itself.
PBAoE
Oof
The exact hitbox is huge and wacky, generally your'e either too close or not.
Not only that - but they don't have a wind up / telegraph animation either
The second they go into swinging animation - they are just one giant hitbox of doom
Melee baiting is even a little weird, you need to be too close and then leave that range right as they detect that they should melee.
Unfortunately that's normal
So spear is better than gammer for giants?
Melee baiting is specifically to prevent them from screaming, though.
A little bit, yeah
In solo, yes.
Requires less skill / effort, for certain
is spear faster or slower to charge enough to break a giant limb from behind?
Most likely slower
I joined R5C1 mission once and they ask if any of us can solo melee a giant. Seems to be a useful skill for that mission
Its full charge only for the spear
I don't know what hammer must do to get a limb broken
Honestly its faster if you just gang up on a giant and clean your way through like that
Jumping giants always > soloing them
do it in team u got team for a reason ksmdkm
hammer is like 55-65% charge to limb stagger, roughly
And if it was for the first room: what is wrong with em !!
or two man each, really
Less risky and with proper teamwork you only need 3 people to drop one immediately
bat has more non-charge stagger than hammer
two manning is super easy
bat spam stagger
Yes
Still does not come into play as the stagger will happen anyways with the hammer shows. might as well take the better damage with it
damage, range...
But man, who start a mission with class S alarm without any extra resources and put a lot of giants behind the door.
Its fucking R5. Its the cursed rundown.
You can ignore the giants
The S scan is there for you to use your ammo. plainly and simple
But the scans to unlock the other sec doors tho... yea it was cursed
Are silent yes
you can ignore the giants
Stealth green ones, you mean?
yep
Happens
damn, all the yt vid ive been watching are lies apparently
better than a tank in it
Realistically, I'd say people might argue over which rundown to start with, but I think most agree with r5 being the hardest
yt vids are mostly folks who played couple hours and never made it to C tier
O which mission i can find tanks? I was pleasantly surprised with mom
So it's probably better if you get more acquainted with the other rundowns before going to r5 expeditions, FYI
R4C1 is the first
R5B3 has some in sec if you want as well
W8 R1 isnt the best rundown to start with?
I think it is
There are fair arguments for both cases
Whats there to argue lol
It is
what about scaler?
My case is that if you go for later ones and get accustomed to fresher content - then old rundowns will feel bland and boring in comparison
So eat your salad first and get the cake later
Ok u got a point
I remember someone saying they felt bad without checkpoints and those are only in r6-7, now alt r6 is back and I think it's pretty mild save for r6d3 pe
Scaler knows
thats who ive been watching lol
It scales probably more extensively than r1 does, so r1 is still easier
Well if he was saying all this bout melees then there is no hope
guys am I crazy or is the ARE YOU A HUMAN select a CROSSWALK shit becoming really hard? What do I do if a pixel of the crosswalk is on the picutre please help
I think R1 is relatively short
U need to become a human first
short and easy. best place to start thus
ik he is a knife main, and he can clear rooms, so i am trying knife, even tho i like bat
Yes and he is technically correct, but the Hammer just is better. if he wants to knife away that's fine.
His team prolly has 3 Hammers or 2 hammers and 1 bat
to make up for it
i guess ill try hammer
tbf, im better with guns, so i would rather one shot one kill when i need to than risk health doing melee on 4 guys
If u become good with melee tho u either would keep ur hp and ammo
Or you wouldnt even bother going above 20% hp unless its alarm
R2C2 done?
yeah
Lemme guess played with peeps this time?
yeah
almost died of fog cancer
That's the neat part, you cant
well
you can get to 1% with fog cancer then run past a spitter that you didnt see
có ai không nhỉ
yes and the spitter will have killed you
but you wouldnt have been in that position had you not been 100% fog cancer
idk the logic could go either way
the point is screw spitters
spitters are nothing if they cant hit u
😅
no dmg = win
exactly
Isn't there a fog turbine somewhere in C2
yes
Perhaps thats what that one room was...
if you can shoot things before they get close, and can side step to dodge, you should be fine
I don't even do the latter
based, i like
I actually don’t know that, need to check 🙂
Please do. This mystery been bothering me since OG R6.
also state your favorite vegetable
also GERZ OR GAZ
Chicken and spinach is what I will be eating tomorrow at lunch (indian recipe)
fried garlic
taller than a chicken
no state your cm
my mom is 4'11"
yes and no
cause if two spitters hit you, then doesn't matter if you weren't infected if at 20%
got a storm here can't play as I am most likely gonna have a power outage
ah damn, it's estimated to have a full blown storm for 1 more hour
got the Kovac Pro Car vest with robotic arm today on R2C2
nice
heard Professor Scaler grinded for it for months
yeah
I got it as one of my first rewards
then proceeded to not use it cause puffer vest
puffer vest?
Robot arm vest seems to be custom made for knife users
puffed vest
once bots got added, honestly
remembers me of Irl modern tan camos
R8 hopes
or else game may actually die at one point if API keeps shitting itselves 
GTFO seems okay, isn't it peer hosted?
well u still need internet to play it
How is the GTFO playerbase?
not huge relative to something like Fortnite
but this server has 200k people in it so
It is
so it can run forever
There are some server elements, meant to store players progression and to connect people together (Steam and Playfab I believe)
nothing stops steam. It makes billions a year
Once in a while we get some issues with Playfab, which is hosted by Microsoft, or Steam, and players cannot host for an hour or so, but other than that there is no downtime
is Rundown 8 last one or we will get 9?
R8 is the last confirmed rundown
it is said to end the story of our squad
after that we will prolly get a pause in updates… that may or may not last till the end of time
how do I keep joining games at the end of the updates
game runs smoothly on max tho
Well, as long as someone is hosting, there should be games to run :D
Getting 100 fps
Do keep in mind the content aint going nowhere
as long as you have a team to play with
or are a masochist willing to solo
performance goes to shit in certain environments more than others
gardens moment
It's honestly boggling to see
one plus of having 20 fps - it wont go lower
(unless we count in destination)
(fuck destination fps)
Hey there. My friend and I just got the game on sale and had a couple questions. Do you need a full party of 4 or is it possible to play and learn with less players? Any good advice for starting out that isn't just "this is how to do this mission"? Appreciate it and look forward to learning this game.
so
you can play with bots
And you can do pretty much all missions with 2 players and 2 bots
I would argue it's easiest to learn solo no bots to learn or practice specific mechanics or strategies w/out interference.
Experienced players can do pretty much all missions with 2 player 2 bots*
It depends on if you want to make progress or are trying to get something down.
Hard to learn without a video guide or someone teaching
(hard not impossible)
Play? You're fine with 2 players+2 bots
Even more fine if you want to fill the team with 2 randos from LFG
So we could complete missions but might not be learning the best strategies or gameplay
yeah, but also finding your own strategies is a cool way to enjoy the game too
100% by yourselves? I dont know a game where I could learn the best strategies just by myself tbh
Oh for sure. Will probably spend some time with bots and friends and then do some more public runs once I get the general feel for things and share and learn things. Seenms like a good time
I've heard the time investment for a match is long. How long on average?
Depends on the map and the group
R1's longest is probably r1c2
and I guess 4 peeps that kinda know how to play decently but not what to do are probably gonna take 40-60mins
hello im new
Then you get people saying that they took 2 hours doing that map but they're doing something wrong
Depends on the map and how slow you go
R7c1 took my group like 2 1/2 hrs because of how gigantic it is
ehhhhhhhhhhhhhhhhhhhhhhhhhhhhh
That's... a very big big lot of time
"Understandable" if you retried at checkpoints a lot
We wiped once halfway through
Realistically I'd say r7c1 takes between 50-80mins, less if you skip fog
and even less if you know what to do for the ||funny glp hunt||
I think only map that legit took me more than 2 hours is r5d1 extreme
(not counting times when I play with bots and leave the game running taking a pause)
really fuck that shit map
35 minutes m8. it ain't that big
this and R4E1 probably
hmm.. anybody use steamunlocked..?
Nope and you can't connect steamunlocked version with the legit one. So you can't play with anyone on this server.
I would also not talk about that on this discord

my difficulty wall is R2D1
failed it twice in a row
"Don't worry about infection"
-proceed to wake up 3 rooms in a row with 80% infection and 20 hp tops
sounds normal
skill issue
might be better off with bots
veterans can't or won't stealth
"It's R2, too easy"
-Team Wipe out
I'm not a vet
I don't know how to clear this level
stealth can't help with poison gas
mandatory loud gates are a stick up the ass
and ammo is scarce
tip, shut up if you don't have something to help me with
a good tip for the level is genuinely gettin a team, out of r2 the only levels i didnt do with bots where the last three
Is R2D1 the gen cluster where cells are hidden in deep caves?
yea
yes
with bots is a pain cause u cant fog dive
if u encounter a disinfect bots nab it
Fairly certain I solod that thing.
R2D1 is a treat
Its mostly the zone with all the scans
I remember just doing all scans in a row, so that monsters only had one point of entry
Yeah choosing what doors to open is important
I do one of the scans off the rip to curb the spawns, don't remember the door
it's mostly just order of operations
any tips for R3C1?
That was shortly after shotgun sentry buff so I brought couple of those for the test and a HEL sentry to help them. I managed to do all the scans without running out of ammo completely, but then actually opening the doors was pain because I was like on last mag and just barely scraped by the goddamn hybrids.
or being able to deal with the consequences of doing things slightly out of order and giving yourself less to work with (for r2d1)
Bring good guns, try to move fast through error section, once you've taken the sample from run as fast as you can to extract
Still won though. I think.
move fast
try to ping the HSU via terminal as soon as you enter
maybe go to resource room beforehand if needed
we get to the bioscan for the HSU and die every time
chargers spawn next to our outside defenders
The spawn is very fast
try to push and defend together
alright
any guns yall recommend?
i like using the double tap rifle but i can see why it would be bad
scp096 is truly balling
HEL revolver + Arbalist is good, HEL Rifle/Gun is also a solid choice
Specials that could kill charger faster
like HEL rifle/gun, shotgun choke mod shotgun
HEL shotgun + Veruta is what I brought in for the level and it works well, but that's with a team
we bring bio cfoam shotgun and auto sentry btw
this is the nerfed version
any of yall got thoughts on that
Why an auto sentry
stun
I would swap to a burst sentry and have someone on the team run hel/combat shotgun to stagger
would not recommend auto sentry
it takes too much tools to stun ~3 per wave
Also foam on it's own ..... Just take mines with it
Drop the auto or the shotgun sentry
while other sentry could use the tool usage to kill more than 3
@glacial shard My completion was with two others + a bot~ One person should go in with max infection resist, and that person stealths to get the cells! If no one has enough resistance, one person has to be the sacrifice, stealthing for the cells with max infection~
we cfoam doors and shotgun facing the enemy side just to hold them while we get the alarm done
That's not a good strategy
i have seen some cool mine stuff though
You waste way too tool
foam + mine the door
done
Yeah that's too tool inefficient compared to mine + cfoam
alright
And then you can put the turret where it's actually useful after the door is down
Also when running for extract foaming the small ladder right in front of extract scan will be hilarious
OR don't take foam AND mines and run 3 sentries
but in that case funnel your alarms
alright so when we get to error alarm should we all just go in?
tip, try listening
Yes
ok
The millisecond the error alarm starts you need to get into being FAST
you just told me to get good, that ain't a tip
yes find HSU as fast as possible. the Error ramps up with time
yeah we just dont wanna trigger the scout with the outside chargers
I also said get a team, listen much?
Blow its head apart
also error alarm doesnt end right?
Nope it persists to the end of the map
alright thats what i thought
I lost 2 games with a team
Yeah might want to have someone rush shoot it
what about extract alarm?
push and defend as a team
no need for having a defender to defend
who fucked up 3 rooms one after the other
no one can be that incompetent on purpose
get a better team, I may be new to GTFO but I'm not new to fps, hmu
You run, close any door behind
don't try to outshoot the wave from the HSU room to extraction
You'd be surprised 
Also don't mine the doors you close behind you
some people aren't good at fps games
I was literally waiting on a sleeper to snooze and a guy flashed it waking up 20 of them
You want the Error waves to get stuck on the door so eventually nothing spawns in front
if you try to outshoot the wave while going back to extraction
you will most likely run out of ammo
should we setup by zone 17 terminal,pop the scout, and run for HSU after clearing the room from the shot?
well 17 or 20
I feel ya

Side note: it's very annoying there's no UI indicator for flashlight.
done it
there is
its under your guns
Yeah the UI for the flashlight has been in for a good bit now
what is the long nmber everyone is putting at the end of their LFG
Well... It's clearly fucking useless
its the lobby code
ahhhhhhhh
It's the lobby code to actually join their game.
thank you gamers
lmao?
are u meanin what i think ur meanin
Yes
qwq
more than enough :3
Half-Life 2 spoiled me forever
u dont need an icon of the same dimensions as the guns
I DO
no u dont
put the whole flashlight in there
Personally, I use my eyes to check if there's a big ass cone of light in the middle of my screen 
Yeah, that's how i was doing it for last... 7 rundowns?
And in certain well-lit environments it gets hard to tell
So i have to go through OCD routine of looking at the floor and flashing my light off and off to make certain which state i'm in.
Then 30 seconds later i get paranoid and do it again.
And again.
And again.
Just keep it off unless you really need it
If the room is already lit up you scarcely need the flashlight besides to close in on kills on dudes hiding in the shadows
Mate. I'm a long range flashlight fanatic. That's how much i use it
that icon is just there to see if your flashlight bugged out or not
or possible desync
A good long range flashlight user understands the yin yang of when to have the flashlight on and when to have it off 
Me when R4C3 no long range flashlight:
Dropped in into R2B2 just to test the flashlight UI.
Solo'd it while at it.
3 burst sentries are so stupid.
Got a muted+bold combo of bioscan booster out of it, nice.
Hey Im looking to play GTFO with a buddy and we're both new, what rundwn do we start with? Can beginners tart with 7? Or should they start at 1?
R6 is the best start, while R1 is easiest after you get started.
Whoops just realised this is the wrong channel for this
my bad i posted it in the right place
You should start with R1 because replaying it after R7 which has a lot of new unique content in it will feel extremely underwhelming and bland
And R1 is just very easy in general. Except R1C1. Many new players get filtered by that one.
Welp, we're new new
So just maybe
Well i tried it when ti first came out. But havent touched it since then so im calling myself new new
cause im lost lmao
Just do it in order of rundowns
R6A1 and R6B1 are the best start imo.
If you get hardstuck - just switch to the next one and start over
Fair
After that, R6 starts to get much mroe complicated, while R1 is very simple all the way through.
R1A1 is just a somewhat mediocre introduction.
ABCDE expedition classifications are like difficulty settings.
A = Easy
B = Normal
C = Advanced
D = Hard
E = Very Hard
And then there's some variations to rundowns themselves. Rundown 5, for example, is cursed and is generally considered the hardest one.
Not so much skip, just don't stay too long if it doesn't work out
Optimal order imo:
R6 to B1
R1 to C1
R2 to B4
Rundowns from 4 and onwards will have optional additional objectives in them.
Missions are much easier if you skip those.
Those sets of levels teach you everything you need to play everything else.
You also don't get any rewards besides braggin rights for doing optional objectives, so...
Its considered the easiest one
It's much friendly to start out.
ohhhh
It has checkpoints, too.
Well, i wanred you. R1 will taste like a bag of rocks afterwards.
2
Amazing
Okay he wants to go in order so gonna start with r1
Levels that introduce you to the setting and general gamplay:
R6A1
R6B1
R1A1
R1B1
R1B2
R2A1
Levels that teach you specific mechanics or object types:
R2B1
R2B2
R2B3
R2B4
R1C1
Of the levels I mentioned.
The order past that matters much less, difficulty will vary and the demands of any particular level can be very different compared to another.
You can finish R1, you can progress R2, you can start on R3, etc.
Just be aware that going in order may turn into a point of frustration later. Roll with it as long as you want, of course, just letting you know.
Nothing in R3 is as hard as R2E1, and some people never end up beating R2E1.
What’s so hard about r2e1…
why r1b2 is hella difficult
funky funky
first try no checkpoints 2
EYYY nice >:D
thank GOD ive been waiting to crush this fucking level
i started in r6 and my ultimate goal is to be the best solo player ever
but i couldnt beat r6 b1
and now finally its done
Many things.
Mostly: a fucking ton of monsters.
That’s like, every level though
or are the spawn rates just cranked wayyy up for that level
Do you know what a Surge Alarm is? Wanna know?
Its really not.
However: it is has a one-of-a-kind gimmick that every single sleeping enemy was replaced with Shooters, who have 50% more HP than biters
I think what should we've done me and my friends that we try to sneak our way out bs ammo and health is pretty rare in a weird way
I found dozenssss of glow sticks and flash lighters
an alarm that surges?
yeh for majority of the levels sneakins very important
saves lots of resources
More like average.
Most level with rare exceptions provide enough ammo to gun down the whole level (assuming you hit your shots, of course).
Maybe the ammo is there - but you're just not finding it.
Hence the importance of 
indeed
I can ping the location of the lockers and crates
????
omg!!!
As long as they are in the same zone as the terminal.
You can also QUERY resource to know how much % they have
and thats why I find a lot of terminals in my way 
wow
thats pretty informative
thanks guys!
yeh :3
maybs since theres lots of doors in that level u skipped one with resources or went into a wrong one or somethin
much stuff
we literally opened every single door but the one with the blue card that had a iv alarm was pretty difficult especially that we had a big shortage in resources
ah qwq
opened all the doors
yeah that level just kinda forces u to find ur way
cause theres so many paths n keys
Spoiler for a mechanic ahead:
||Most normal alarms have a pre-determined wave size of something like 15-20 monsters. Can't find the precise info - but basically its supposed to be managable. There is a cooldown between waves and next wave won't spawn until old one is dealt with (or at least most of it - unsure on details here).||
||Surge alarms, however, immediately max out the spawn cap of monsters - which is 25 - and instead of spawning them in waves - it spawns new ones as soon as spawn slots become available...
Which means: whenever you kill a sleeper - a new one immediately gets spawned somewhere to replace him.
Basically: it creates one single unending horde of enemies constantly coming your way at the same speed you keep killing them, and you can tell - once engaging such a horde you immediately notice that there just doesn't seem to be any breathing room and you can barely find a second to reload your weapons, until eventually you just get overrun unless you find a way either to stop it or to escape from it.||
Zamn.
And R2E1 fucking loves that mechanic. I think its the first level that has it, but might be wrong. Either way its the first level where its truly noticeable.
Majority of wipes occur either within first 10 minutes on the very first scan, or at the last 10 minutes of an averagely hour-long expedition.
we love r2e1
:3
How does one deal with scouts?
u have three options
- u dont touch it n just evade it
- u oneshot it in the head with one of the many weapons that can [high cal sniper hel rifle shottie...]
- u give it a smack in the head with ur melee [hammer or spear, bat n knife from the back of the head]
If Knife or Bat - get behind it for flanking damage bonus, or else you won't kill it.
Both hammer and spear don't care though - just hit the head.
If situation is dire or you just can't be bothered with meeling it - pull out a gun with large enough caliber and aim for the head.
Something like Precision Rifle and above.
I guess I just missed the head
Yeah, that happens. Their hitbox is akward sometimes.
yes and it has 5 out of 8
I usually do the snipe from another room trick, or just hammer it to death
It’s hard to deal with the tentacles at first but you’ll learn
I once triggered a scout because there was a tentacle heading straight for me, center of screen, and I couldn’t tell that it was still moving
Most embarrassing way to wipe my team lol
Hey all! I'm fairly new to the game, only done a few sessions w my mates but our timetables never align so thought I'd join the discord
Halloo
Ah right. Hello. Welcome to the "matchamaking doesn't seem to be working, but i actually want to play so here i am" club.
Don't forget to go to id:customize and make sure you have all the permissions you need.
After that - you can try LFGing.
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
technically it was, another thing but
who am i to say it
I'm undecided if R3A3 or R1C1 is the better level for teaching reactors. R3A3 obviously teaches the code hunting aspect and is shorter, but I really have no idea if it's noticeably harder or not
id say r1c1 is not good
(difficulty wise I mean)
its to hard for new players since its a very different level from everything before it and it lacks a lot of the common parts of later reactors
Yeah R1C1 is such a huge spike for people starting in R1, but I don't know if R3A3 would be the same spike if people had to start in R3
Looting under time pressure is just so different than looting with no time pressure
i thinkk r1c1 is just generally more simple n easy to understand, r3a3 throws u not only the reactor in itself but also the logs on terminals
yeah r3a3 is more advanced
but thats to be expected for a r3 level if your comparing it to a r1 level
to late to redo any levels but a more complex but easier r1c1 would prob be the best medium
A3 I think is more counfounding
Idk who really cares about this or if this is that big of an achievement, but I just beat R3B2 with only bots on my second run of the level with no knowledge of this level. I just thought it was cool is all.
Lol
50min aggressive clear on R4E1 or less time on that?

Just a sign you are "gitting gud"
until you play a harder level and get your ass handed to you on a silver platter
certified gtfo experience
R3B2 is a good difficulty level
Has mom and 65% of the run is spent on walking in the fog

could have been a fun level
instead i spent the whole thing on 15% hp because fog turbines are for nerds
R6d1
Is the best reactor teaching level
Check point plus res plus length of reactor all help
That may be hilariously true
I think I'm gonna just always recommend R6 as the starting point tbh
that does not seem like a good starting point
the old rundowns would be dull by comparison
True
I love playing my game and needing to play for 40 hours just to like, see the level of content that is expected of the full release
And a cool boss fight lol
R6 was literally the 1.0 release, it is the finished, release quality game


