#gtfo-chat
1 messages · Page 130 of 1
Awhile ago in media when they posted it
Yea
FoV would be less a problem if the sound design were more helpful during combat sections.
As-is, it's kind of a big deal.
I wish I didn't hear enemies through walls.
Making me look for some enemies that are behind walls
which mission in R6 was it that had the long floater alarm in that one big open room?
D2
ah, alright
When d2 was bugged one time and one alarm was only flyers
Made the optional a joke
Oh, when they bugged the uplink?
remember there was something about starting another alarm while one was going on
What was that one R6 level with the big giant rock dome
It may have something to do with the matter wave projector I don't remember
A1
yeah
Yes
What was B1 again
First teleportation
And is also the level where we let fliers in
Well technically A1 is first teleportation
But B1 was firs playable one
Was gonna say no, but R7 does actually do a good job of porting a lot of the presentation-heavy content.
might just finish R2 and then do R7
Finish R2
He doesn't know.
well i was told D1 was the hardest and we just did that on 3rd attempt
D2 and E1 that bad?
d1s not the hardest ksmdkm
E1 real bad
hm
D2 is like... 8/10
its just like the stopwall of the rundown but the pther two are bad
Maybe even 9
D1?
alright
I don't even remember what is R2D1
its the generator that lowers the fog
power up generator cluster, each time fog goes lower, after and hour and something fog starts to rise again
D1 is boring slog
after an hour... what?
Fog doesn't rise until you put the final cell in iirc, nothing time based in thar mission
yeah i dunno, on our first attempt the fog just rose all the way up when we had 4/5 cells, wiped on a scan at that point and my friend said the fog comes back up after some time, so we gotta be faster
bruh then it was the fuckin disconnect
thought that stuff was fixed at this point
Died on a scan at that point in the generator room?
No, lol.
no, scan into a zone with the last cell
Host migration might do that.
Ah yeah getting disconnected will fuck stuff up
Huh, okay
yeah it was cause of this then
when the DC happened the fog just peaced out, so we were chilling and then later then fog fully went back up randomly and we had to do a scan in it with no repellers
The scan and fog going up is tied to putting the last cell in the gen
It's part of the mission
nono, generator was 4/5
Rules of gtfo:
- don't disconnect
- don't have bad hosts
- don't host migrate
- don't use checkpoints if you can help it
- if you do use them - do not hold anything in hands but your weapons
we were doing a scan into a zone with the last cell
The gui can be buggy, but hm
If you weren't doing a scan in the generator cluster room then sure
the checkpoint thing hasnt been fixed either?
Nope, still fucking broken and will probably remain so forever
Imho it's just unity engine being cringe
so resources disappear?
or wait no the turbine breaks, i rember
i think R6C3 had this happen
Many a things happen when you checkpoint restart
lmao, alright
Items dissapear, items duplicate, people can't drop items, people can't pick up items l
Soft lock upon a soft lock with a grain of soft lock
kind of scuffed how this hasnt been fixed but alright, will keep it in mind
how hard would you say R2D2 and R2E1 are compared to stuff like overload R6C3, R6D3 and R6D4?
Pfff
i remember i did those are they were damn difficult, dont know if i ever managed to finish D4
I don't remember 6 very well
D4 was the dimension travel stuff
D2 is a strong 8 imho on a difficulty scale, many people struggle with it
And E1 I just fucking cursed and I hate it
whats so bad about it anyway?
It takes hour plus to beat and got no qualms wiping you with ease at last second
i suppose every type of enemy, fog, all that
R2E1 > R6D3 > R6D4 > R2D2 > R6C3 maybe
My success clear was with a last guy standing with literally 1% HP about to get bitten
shieeet, alright
R2D2 might be a little harder objectively but I just quite like that level
the 3 middle ones are all sort of similar diff
r2d2 is prob a 7 or 8
R6C3 >>> R2D2
Surge alarms in first half, error alarm for the final part while also having to do surge alarms again while carrying 3 (!) objective items, while in a fog.
you are actually stressed in c3
Basic enemies, but a fuckton of them.
bruh
Basically they throw everything at you at once. At least it's not chargers.
i remember C3 was the most stressed i was in my life
goddamn extraction sequence
Yeah I guess C3 is kinda rough at times
Going back into the fog with the cells can be stinky
if you time it badly
DX is so bad for me just because of my framerate 😦
everything up to the end is cake but that staircase...
Stairwell to heaven
DX: || you get warped to a desert staircase at the end, with fliers and 3 uplinks to do ||
Black Mesa Ascension.mp3 intensifies
i guess i didnt end up doing that lvl
Nerf framerate kill
Buff alarms
Buff ending by adding a boss monster or 2
I just don't like getting swarmed and constantly bumping into them
At least shooters are courtiously staying away
Gives me literal breathing room
they fucking peek you tho
shooters are annoying cowards
get shot in the back of the head, you turn around to see what did it and can't see where it is in the shadowy corner of the room til it glows up again
then you shoot it once and it hides its head by falling backwards
just look straight up
down*
R2E1 harder easily
bruh
but easiest E so, you got that going for ya
Maybe.
R2E1 is still a top 5 hardest lvl pretty much
I don't know, I'm biased.
For me I'd say R7E1 is easier
it is, you would rerun it now you'd do it pretty easily
hell nah
its close anyhow
R7E1 is harder to actually do for beginners tho. Especially if you remove all the cheesing people do
Hey, at least R7E1 only takes 45 minutes. At least that what Nomad ansld his buddy achieved with 2 blinds in the squads.
1 hour average
So does r2e1
both are decently short if done well
Then again they did cheesed the desert part...
R2E1 seems like way more of a slog with the stealth zones
Just watched me get eaten for fun
and the end part is a struggle, but I've not played it again after beating it
i don't understand the cheesing desert part. its an easy hold
Saves ammo, I guess.
define beginner
casuls
never done an E before or blind going into R7E1
I would argue that's just intermediate, lol.
low end average players who didnt spoil themselves for the level
Why put any effort when you can put 0 and win anyway
sounds about right
The guy doesn't seem to respect the game so it checks out
new sin: safespotting
Safe spotting?
R7E1 cheeses (even if only minor)
- getting pablo stuck
- cfoam abuse on s scan
- funny desert spot
- respawn blocks 1
- respawn blocks 2
You mean cheesing but not door cheese right
I mean standing somewhere enemies can't hit you
Yeah I wouldn't call most of that cheese xD
Door cheese is door BUG tbf
i dont think anyone actually calls that cheese anymore
the last 2 are arguably not
The other 3 100% are
Foaming the charger door is cheese?
it is because 10CC fucked the coding
Cheese because the scan was never coded for random spawns? 😅
imagine if they spawn from all sides
abusing that with a 100% safe strat is imo similar to ladder foam/deactivate alarms
while obviously not quite that bad
ladder foam is a feature
whats the deal with ladder foam again
You shit foam on a vertical ladder
10cc just makes it so there's no limit on enemy ladder
1 monster tries to climb it, gets frozen

doesn't work on horizontal ones
Other monsters pile up near the ladder because they want to get on, but can't because of the frozen guy
So they just create a queue
And wait there doing nothing
Even if optional paths are available to them l
It's basically just an AI shortcoming
lol
Getting Pablo stuck?
Eh.
Maybe depending on the part you get him stuck at.
Getting enemies stuck is cheesing it yea
I've seen a guy door bug the door Pablo first spawns lol
It's just not an interesting mechanic for 90% of the time you'd be getting him stuck.
You commit 1 player either way.
you can also just go in as 4
Can be fucked up if the other teammates fail to keep pablo/kill snatcher ain't it
Or you can do the "non-cheese" of 1 player kiting him.
It's just not hard or interesting.
I don't know, I low key like having a staring contest with the guy
Rare opportunity to enjoy high res monster design
ive got a really cool video of watching paint dry for you then
I didn't mind it while getting the clear w/ static and after a handful of pubs.
But it gets old quick.
I rather watch glass deform
The level design doesn't compliment Pablo well enough.
honestly, id be interested how just going in as 4 makes it different as an experience
I agree on that
That is actually true.
Imagine putting him in the open desert R7C2 style
With no cover for a mile
That could be very interesting
He would have to actually look menacing
surge alarm of pablos
Guys how do me and my friend can complete R2C2 mission?
Are you with bots
Yes
Get all the IDs, extract
Unless theres something you are dying on as a struggle
Literally nothing else to it
R7E1 as a whole or just the pablo part?
Error alarms like that are panic checkers. Just stay calm and do what needs to be done
No hesitations or long planing, just go.
I'd say the double tank section primarily.
R2C2 is just being able to keep your cool the entire time really (at least for first timers)
Alternatively, if Pablo were less controllable, that would also help.
I wouldn't say boring but the objective is simple
Amen to that
make it a very aggressive but hard staggerable enemy or smth
Pablo dies and begin regenerating lol
Give him back a single super large tumor
That level is strange cause the first half really isn't too bad, but the stealth and code hunting has really high pressure. Code 3-4 is buawls.
Blowing it up causes a custom stun / kneel animations
Would be interesting if you couldn't just get him stuck in place
That would look like ass
Then he regens and moves on
just make it smth like a tumor inside a ribcage
It wouldn't, lol.
Getting him stuck just makes the sections where Pablo isn't doing anything less boring.
It's only really a "cheese" on the zone scan.
Just means you can alt tab and do something else
I would 7 ids is too much
That level is the only level where I feel somewhat justified in door cheesing cause it genuinely isn't fun to have someone walk him.
7 IDs isn't 7 different things you have to do, though.
Alarm with infinite bots is not interesting
They spawn in 4 different zones
Ok.
but you usually only have to visit 3 of those (plus a key zone and a cell zone)
its litteraly a 10 min level
Welcome to gtfo then, they always do that when they really wanna nail the suffering home
which?
R2C2 was but a test and it quickly becomes the norm with other rundowns
When in doubt: put an error alarm in, that will show em'
I wouldnt say so, previous missions were not like this
Yeah, previous
its the first mission to do it and is much easier then the later ones pulling it
Once they discovered that little mine of suffering - they use it surprisingly often
man you in for a ride m8
cause the error alarms are about to go ...... up
just move fast and shoot through everything it gives you enough ammo to do it as long as you arnt missing most of your shots
also never go off of what previous missions did. shit changes throughout the game
i took an hour 3 botting it lol
with betterbots but still
17 minutes with randoms.........
I should try soloing that level for shits and giggles
With vanilla bots
Just go loud on everything
absolutely better bots is just .... cheats its way too strong
I still don't get why it's red
What
Imagine colouring random ass C level red when R4E1 exists
isnt it just to make it look like an error alarm
But we have more of those and worse too.
also thats not that unreasonable if you dont know the level layout
Not red.
yes and no, with out it they are super dumb
like, they run up to giants to melee them
and chargers... oh my fucking god
isnt there a version of it without the better aim
vanilla are SUICIDAL against them
nevermind that was update was for weakpoints not aim
Everyone remembers GTFO 1.0 and Rundown 6. 10 chambers are going to gamescom with the ALT://Rundown 6 trailer. However, they want to surprise with something, not show the same Rundown, only slightly modified. Being that maybe R6EX is more logical than I thought it would be
They have no problem with just releasing a new trailer for an already existing rundown again
0.0.3 was the latest one for the longest time and just makes them shoot more. It fixed their melee suicide logic. No aimbot. The recent 0.0.6 version is the op one, but the thing that sucks is that it also has QoL features like fixing the carrying heavy objects during combat, targeting tumors on bosses (actually viable to fight tanks with now), increased distance you can be from locker before they snatch resources, and no friendly fire, which is kind of op, but I also don't care lol).
Basically easternunit just needs to dial back the aimbot accuracy and they'd be in a good place.
sorry, easternunit is very busy listening to payday 3 voice lines
It's called better bots not balanced bots ☝️🤓
damn
Who does the mod affect besides people playing alone or with friends?
Are people are upset that people are getting a c1 completion or something?
I had to STRUGGLE with the no mic biotracker main so YOU should have to as well
Yes
that's assy.
It's true 😢
The real friends are the no mic biotracker mains we met along the way
whenever anyone but a bot has their hands on a biotracker I assume im not getting pings
That's because they fixed bot biotrackers and then reverted it
The mod just feels cracked in earlier expeditions. It somewhat levels out in D and E tier. It'd be nice if they were toned down accuracy-wise cause it doesinvalidate the difficulty when they annihilate everything. Ultimately, it's up the dev tho.
It just seems like "I want you use a mod that gives me an advantage using bots but I don't want THAT big of an advantage" is a weird hill to die on
It is not weird
I mean ive seen one stealth clear a room by doming 5 guys with a burst cannon which was a bit much
Literally just defending game's honor
It's meant to be played with people, not have NPCs beat it for you.
this game aint got no honor left
Brother I just want bots that don't suck.
same tbh
better bots is too good i would say
It's an alternative way to play, but not a dev intended one. There's a reason our bots suck as much ass as they do.
its supposed to replace/simulate people not perfect machines
what if my bots are simulating veteran players
if the mod just fixed them constantly shooting in stealth it would be around par of simulating vets
This! So much this!
This is not true
vets all silent shot so its actually very accurate right now
yes im saying that is the one big issue with it
though half the time they will shoot you instead of what they where targeting

Bots snatch all resources, shoot rooms, shoot you, and don't hold objective items
I don't see how that's not accurate to the public experience
because pubs stealth a room with 5 sleepers for 20 minutes
flashlights off hammers out
@quartz cape but why R2D1 tho?
its the best level
It's not bad
very d1
some might even say the best
is that the one with generators and piss fog that took my group 4 attempts before realizing the generators lower it
Funny face man is an enigma, take anything he says with a large spoon of Internet salt
lmao yeah
its the level where the players split up
I'm not falling for your tricks again funny face man
that's like every level.
wrong
This is imperically wrong
no yeah every rundown was that one level newies die
r1c1, r2d1, r7c1, r6c1, r3c1 i guess? if not b2
idk r4s or r5s tho
No 1 hour is hella long even fully blind
no
i mean, kind
Please don't necro posts.
imagine a new player running around in circles confused with 3 bots able to clear the waves on their own
Why would this be a bad thing
oh its a great thing and is core to the experince of gtfo
bots already pretty much clear those waves alone :|
and 1 hour is legit afk confused levels
true
ive never actually used that mod on that level lol
If you play the lower tier levels Eva they take longer
yea, r2d1 taking over 10 minutes 
R5B1 (Giant charger spam) R4C1 (Tank Jumpscare provided you don't know about it going in and don't look through the window and very stressful error alarm for newbies)
R4B1 alone in OG was a wall for some newbies because lots of giants
Real, R4B1 was bitch ass when I was taking some newer crewmates through
Wdym
play?
.
Mfw my exams are based on shit i cant even memorise


@latent palm should've clipped when i blew myself up when you were saying 'No wait do-'
Lost potential...

Kaboom
@sharp owl btw all jokes aside. High cal is a pretty mid tier gun. It just suffers against some later enemies and gets outvalued against smalls by dedicated wave clear (like revolver)
It do be the best gun to start out with generally
dude i am so done
i did the entire r1b2
forgot i had my flashlight on
alerted a shooter in the final room that just so happened to have ascout
thats unlucky
i already had fucked up like 2 stealth segments and opened up a whole other zone for supplies
i was at 100% everything
uuuugggh
the ending is honestly easier if you alert a room full of shooters or 2 before you run off to extract
yeah but the scout was there ;-;
Remind me: are you true soloing it or what
he is truly solo boloing
the wall is coming soon
Explains things
i enjoy pain
have you seen/tried R1C1?
Above, you mean? Or you literally mean that levels are "below" on the map
i think he means on the map
C teirs depending on the level can be done with fully shooting
Then once you starting getting to d teirs you have to be doing some kiting stuff or more advanced cheese
I can barely solo A1's, and not all of them. Man do I suck.
no you dont
Okay so can the enemies still scream if they don't have their heads
Well the A's and B's, some you should be able to solo or at least duo if you play well I think. Some people solo R7E1, but that will never be me.
only with glitches tho
I also do not like a lot of cheese or glotching or wehatever.
Yes
their heads aren't vital to their survival for many sleepers
strikers and giants for example can survive without their heads
Just strikers in general
It's a feature exclusive to them
Shooters in all forms can't survive without the head
If head pops - so do they
aren't chargers also like that
Chargers are just upgraded strikers so it doesn't matter
Actually
The only exception is technically charger scout
But he is a charger first and scout second
He's actually just a slightly larger normal charger who can shit tentacles
you cant break their heads
You can’t
you cant break em in general
mhm
You can break charger scout head*
And he still lives
Exactly
But otherwise he behaves like a charger or an upgraded striker
Whole normal scouts are just enlarged shooters who behave like them too once in combat
or you know... a scout
Rare creatures in the complex
Shooter without head
Giants torso
Invisible shooter head
Invisible rgb shooter head
Striker with Toad's head from Mayro
Will GTFO come out for the steam deck
it works on my deck ye
lowest settings 30fps, pretty quiet
not the best, but works for me
could get 40fps, but 30 is enough for me
doesn't crash too often
I use docked with keyboard + mouse
don't know how you'd be able to play using controller
someone might be able to do it with motion aiming
yeah, gyro or something
still would be painful though
`30fps makes aiming exra hard. Not recommended. I play at ~90 now, much better.
If I could have 60+ fps I would 😔
in the year of our lord 2023 60fps is a requirement for games to be honest
games are playable at lower framerates, especially depending on what type of game it is
but they're not enjoyable
i wouldnt wanna play this game with dodgy performance
dodgy?
inconsistent
not reliable
20 fps gaming? 👀
not in a game like this
i've beaten the shit out of gow 2018 with 20 fps
tbh u dont need 60 or even 20 frames to play this game
bots can carry ya on some levels
i did almost all of r1 on 7 fps
with bots
well that's not really playing then
Now do the rest of the rundowns
Try 2 FPS
warden simulator
i did r7a1 b1 b2 b3 at same conditions
no wait
not b3
only b2
bet
Cmon do the rest
no
Lame
u can do it
proof, i wanna see a full gameplay 4k 7 fps :3
Aight bet
Travels back in time
rundown 6 a1
I used to play games at 20fps
you can compensate even if its not "pretty"
playing with packet loss or really high ping tho...
the only time I care about framerate is when it varies +/- 5 or more rapidly
its like...dropping down into a level in GTFO and it loading the whole thing at once, vs once you get there the framerate is relatively stable
Try a consistent 2 FPS
2 FPS is your stable threshold
oof
fortunately in the games I play where that can happen through normal gameplay you have the option to turn the graphics off
I'm so happy, I asked for help with r2c1 for my team and we failed many times then I played solo with bots and got it done in 1:14 hours and then I helped my friends with it so we can contine the descend to the darkness. thanks for the tips some of you guys gave me they helped me a lot cheers to the gtfo comunity
Nice
SPF
120 spf vs 120 fps
i hear going above spf 50 is actually bad for you
50 seconds per frame can be an insane power point pace
I get 3000 FPS in this game wdym you got below 60
ya'll are getting frames?
🖼️
Somethin like that lol
It’s how I redeem myself for being dogwater at the game
If you have any ideas for a drawing, feel free to send me my way :)
Will do
The difference between a grass toucher and a gamer
Uh oh

Steam Status is currently having a peak in visitations

There we go, it fixed itself
Mine too
Oh glad to hear it was a short lived glitch
Though it did mess up my plan for a quick morning run
uuuh hello, im new and im a bit lost actually
Where are you lost?
im sorry, both the server, and the game, i dont actually know how... to gather a group... and... well... idk how to play! ahahaha!
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
And if you dont see the lfg things
uuuuuh i see i see
Go to channels and roles
You get to choose everything you need to get started here in the Complex
i see, so much thank you
No problem
You are now a resource for the Warden
Like all of us
Listen to it
And you’ll might survive this hell hole
i'll try my best to keep up the expectations then
“Every step is perilous my friend” -Dauda
"...beeeeg..." -Also Dauda
"What do you think they did here?" -Also also Dauda
“No no no, this can’t be…” - Also Dauda
"Thank you" - Not Dauda
“DOKTOR DAUDA, dies in his sleep. May the god’s forgive meeee!!!” - Also Dauda
door explosions
roars and screams
That was me trying to reach Dauda.
dauda is too chad to say thank you
uhm
lets just say....
that Dauda was kinda sussy with the syringes
Ironically I think the only person who didn't at this point is Bishop
i know
bishop commited the subtle type of crime
he messed with forces he didnt know
yeah i know
bishop should have just leaked everything to the web
bishop is also a nerd
you could have changed everything but no
you had to blackmail
bishop was a true chad
There's literally a reward for whistleblowing in the USA
to even survive the first warp
Lone survivor of a interdimensional jump
when did that happen
R6B1 warp gate intercom recording
not stupid
a final score to win it all
he did win it all it would seem
@latent palm I summon you from your tomb
Objective Stack Updated: Complete expedition R7D1
Don't do that
Im dinnering
These sum good food 
Gotchu bro, my bad
dinnering
Forgot your time is later than mine
I mean if you stretch out longer we can do alot more
Warp Gate don't send schlorp or wubcat for a day challenge (Impossible)
wym bruh
shlorps are good
Depends if I want to be able to prisoner efficiency my real life objectives tomorrow
Don't say that
I mean
We could do R7 later on cause of ALT R6
Definitely it will drop on us at Thursday
no I mean like, if I play longer with you I'll be tired for my real life stuff tomorrow man

Im also stuck on all those as well
But i skip morning and go all in on every other time of the day/night
Definitely 
3 days until r6 not droppin
i like how when an alarm is happening
the sounds almost make it sound like music
it almost sounds like a song is starting but it's just the alarm
but if someone bet 10 buck he wont do it for a day he will stop usuing that emmote for a day
unless somehow that emmote is too addicting

once again i've done r1b2 and all that's left is the last alarm
everything is maxed out
i know where they're gonna be coming from
the door is indeed closed this time
all that's left is to pray
and im dead
excellent
Solo moment
and they also came from a different direction
what killed you
yeah well
are you going true solo
why?
i just got 2 apparel after finishing r4c3??
nyxos antora, twin barrel blade mk1
r1 levels are some of the less fun levels in my opinion
One doesnt have completely resources and fail a b toer alarm unless they are solo
True solo
i asked if sleeping enemies would wake up
during extraction alarm people told me no
but they did
sounds like you got trolololed
They dont wake up from the alarm
im gonna go play subnautica
what wakes them then
alarm enemies screaming
awoken sleepers screaming
They wake up from you shooting/moving and from the already awake assholes
just like sleepers
do you get a bonus apparel after completing enough mains across all rundowns
Ever tried multiplayer subnautica?
no
you have to be two rooms away for them to not wake the room
and i'd love to keep it that way
Its hell i highly recommend it
Nope.
+1 drop for any Main completed for the first time.
+1 predetermined for beating all mains of a rundown.
Secondaries are bragging rights only. And just for fun.
i want so badly to take the arid 5 as a primary and then have a arbalest or similar on secondary
but i cant
Could be...
Or...
It could be an event drop.
They sometimes do that.
What was it? What did you get?
nyxos antora, then it also gave twin barrel blade visor mk1
They fucking love putting new shit in and not telling anyone until 5 hours too late
i remember getting 3 apparel from r4c3
"oh sorry, yes we added a time limited event drop"
Bee helmet with sand yellow mask?
the brown version
Thats a normal rng drop. What's nyxos nythora? Where that damn wiki...
sand one is mk2
vest which matches the wader pants
mk2 is yellow, mk1 is brown
Can you screenshot it into #gtfo-media?
Golden metallic bots. Thats an RNG drop, yep.
Yeah, you just got 2 rng drops for some reason.
Probably some counter reached a milestone, no idea what it could possibly be.
@opaque stag twin barrel isnt new, it was the og r6 reward until they added it into the pool in alt r4
meow
mrow
is your honest, not biased totally objective non hammer favoring opinion
what's the best weapon to take down chickens stealthily
i couldn't really stagger them by using the bat
I honestly have no idea... Probably spear?
It deals 13% extra on strikers, but surely it has to be more on shooters since they are weak in the head to begin with
Good luck dodging the spores though since you can't sprint
I feel like anything except knife can take down chickens stealthily
They're literally helpless once you get up close so you can just keep clobbering them
Stack melee damage booster for maximum effect
but they keep shooting
13% is just its precision damage over hammer, that's not gonna change per enemy cause they have their own head damage bonus
Right... Of course.
you can still break their limbs, just harder, and they have 30hp more than giants
Spear being cringe as always.
you probably are best off repeatedly staggering it to the head with sledge
limb break wont deal enough damage and chickens spin even more
Or just clear the smalls then pull out a big goon and shoot them to the back of the head
It's not like you have ammo problems or anything.
funny how big chickens and big chargers just love to ballerina spin around rooms lol
then you spin them into a wall and oop-theres a missed swing, the wall ate it
Several chickens
If its like 3 then it's within acceptable parameters
such a stupid mechanic then u have to wait for em to go back which they can scream or try to hit em on the ground and they may melee you
indeed hybrids do like falling temporarily into the shadow realm
Hybrids + Big chargers are 4 parallel universes ahead of you at times
I wish I could tumble backwards with the vigour of a hybrid
hybrids are fairly ok
for stealth melee
shadow giant on the other hand just dont bother
im fairly sure nobody can do it consistently if at all
I fear no man, but that thing.....
What ppl sometimes forget, is that shadow giants are pseudo chargers, they sometimes like to run and melee you for 80%
theyre hybrids
the crouched version is the one that runs at you which uses hybrid movement for everything
(which is also why its crouched)
oh? they have two types?
they do have very low melee cooldown like chargers so if you get close, you can get smack twice very quickly
Follow up
How does the charged and uncharged stagger multi work
How does the game decide when to use each one
If I'm at 50% charge which one gets used for example
50% of the charged damage
and 50% of its stagger damage
im pretty sure it is just straightforward
So it uses the charged stagger mutiplier
pretty sure it scales
Even if you're not fully charged
it uses the charged
if you have any charge at all
hammer is not busted, definitely not
you need about 40% charge to stagger to the front head of a chicken
any amount of charge will work to back
it will take a very long time to kill tho
hammer is busted, needs to be rebalanced
gtfo instantly becomes 30% harder if nobody's using sledge
when the randomizer gives 3 knives and 1 bat
knives are good and bats are good
i really, really hate how hybrids react to being shot
also weapon randomizer is baby mode
still lobbying for 15dmg Bat
those things are literally greased up deaf guys
saaaaaame
Those fuckin' gorrilas, flaying everywhere because I dared to put 3 Bullpup bullets in a row into their head
choke shotgun my beloved
It's just bizzarre because the stagger animations are very out there compared to other enemies
they got no poise
Its weapon/tool/melee and level random what I do, its fun
Lmao no poise
level randomizer? how random?
started just putting 3 senties around blood doors
rando nuff for me and its allowed on this server
"Oops, a slight breeze blew, I guess I'll do a salto and a tactical combat roll" - every hybrid when you start fighting them.
i get it's for difficulty but god it they do it too often
I enjoy it quite a lot actually. Adds a lot to enemy variety 
You only have a handful of enemy types, but they can all behave pretty differently
Chargers are fine expect for the disjoined animations
Played drg before this. And while they technically have a lot more enemies, most of em have the same behavior. Not knowing whether a striker will run past you, strafe, or go directly to you is cool.
Fav enemy to fight for me is probably giants
frank is a ridiculously well designed enemy
Least favorite is probably big chargers
Seeing as they swipe and go through stairs, walls, floors, anything
so wait a second
if with any amount of charge a melee weapon will deal stagger using its charged stagger multiplier
isn't the hammer just a better bat

both have 3 damage minimum and 5x charged stagger
yes.
yes.
if you charge 5% of the hammer you deal the same stagger
but the bat has a unique benefit
the funny thing is
bruh
the tap stagger is enough for everything either way
it looks like a plug for one's rear end that this server won't let me type
you dont need bats tap stagger value
🧐
Welcome to the world of hammer supremacy mate
The clan hood is on the wall to your left
I know
Then again bat does charges like 3 times faster
But what does it change, really
well that's a hard question because the charge up time isn't linear
which imo is stupid
Not quite
Wdym?
btw dmg (and stagger multi) arent increasing linear.
i was under the impression that the damage didn't increase linearly from 3 to 20 when you charged up a sledgehammer blow
relative to time
so the stagger multi actually increases for 3x and reached 5x ?
why is there so much conlficting info
and why can't i spell conflicting
Because it's re#₽&
can't dataminers do their magic voodoo and supply us with knowlegde
stagger multi probably works like precision multi for this
Someone like tru, ray etc may be able to give a better explanation as its one of the areas im not knowledeable in
No need to get into decimals and math, just accept that hammer is king and everything else is just gimmicks for fun
and % of what it does at 16,2% doesnt matter anyhow
i wanna be a weeaboo and study the blade hammer
Half charge, smack head
Thos funky % dont matter honestly
Theres 3 timings ya learn
Head, back, back of head
maybe charge to break giant limbs from behind
ah yes the 36,726% you need to kill shooter to front of the head
ah yes
exactly
they're important to me
Just run with ~half charge-60% then hit the head
then if the striker runs in front you dont have to hit him again
with hammer you basically always have time to full charge anyhow
you basically always have time to fully charge
Yes :)
obviously youd do lower charges for follow up kills in 2/3/4/5 kill combos
but since the charge doesnt have a % counter its all experience and feel
4 dmg for occi
~7 dmg for head
10 dmg for back
On striker
why spend time failing and learn through error when you can just calc a number
3 dmg for occi
6 dmg for head
15 dmg for back
For shooters
Because youd still have to fail and learn it ingame
Not related to the charge discussion but also important to remember for melee mastery:
Lingering swing hitbox, delayed enemy hitbox, and specific to hammer, the swing arc itself
Its very noticeable for the hammer and spear I think
because they travel so far in trajectory
Knife has a strong lingering hitbox
spear has pierce
I get them with the bat a lot as a host
you want to hear something dumb
knife is so wonky
the bat light attack lingering hitbox lasts like 3x longer than the charged one
i have gotten knife double kills before while doing r1a1, but you could do the same with hammer
hammer double kills arent actually that bad to do consistently
spear have long range????
was just looking at their stats
then again, theres also hammer sprint :>
is it weird if I like hammer the least
I dont think its weak I just think its the one that requires the most team coordination to use properly
stagger sucks on it and the longer charge time
the stagger what now 
I did not like hammer when I first used it but then I noticed the lingering hitbox and just started playing like mordhau
what
what??????????
please do explain
note I main bat lol
it has more stagger than bat
bat has better stagger for smalls because the bat recovers quicker from swings to keep them stunlocked, but yeah the sledge has more flat stagger
thats what I meant then
hammer is too fast lol
its not too slow
a light hit staggers chargers and strikers on it
its not an issue as long as you actually hit every headshot though just im iffy with that
But it doesn’t matter cause you can still perma stun with lights taps with hammer
It is just weird that the jack of all traits weapon matches the consistency of all other weapons and then some
didnt it use to be the only melee
You dont need headshots 
Such is the case of "hammer op"
Hammer having lower stagger (1x multi) would make bat and knife niche viable
spear would need to be the better giant/boss slayer for a niche
Jack of all trades, master of no-oh wait, it has mastery in this?... and this?
but what if hammer couldnt sprint
Then we just run bat probs
most likely
That probably still end up being more balanced
But idk if anyone would play that game just mod in the ability to sprint
yea no
dont you if your not full charging
taking sprint away is the same garbage balancing recoil fuckery is
Nop
If they gut hammer there is no reason to play the game anymore
wait cant hammers one shot a scout from the back
It is like one of the best things
It missed twodmg
2*
Anyhow, hammer only rly needs its stagger nerfed


