#gtfo-chat

1 messages Β· Page 103 of 1

sharp siren
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10cc moment

jade iron
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yeah and this seems most likely

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I think they did use language to the effect of feature-freezing or delcaring feature-complete

sharp sable
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Like, they've kept relatively within the rundown schedule but are reusing content to tide us over for now

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Ngl I don't mind because I missed r1-r5 because of not hearing about the game really until r6

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It's been fun working thru it with my boys

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tbh I want r8 to just be really hard

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like original vision type shit with hella resource scarcity and weak guns

jade iron
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having moved to a feature-complete status they can add back (remasters of) the old content without it all creating baggage that breaks when big features are added

sharp sable
#

yeah

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feature complete meaning there's no new mechanics right

jade iron
#

which improves the value for money for new players while not burdening them as much

sharp sable
#

beaurocratese and plausible deniability never ceases to amaze me

jade iron
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I'm not so bothered by their statements on the feature complete aspect

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like, how strict that is really is something for their engineers to assess

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there'll be stuff they can implement without rocking the boat with 7 existing rundowns in it, and stuff they can't

sharp sable
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new enemies for example

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just say they're not in the other bits of the facility

jade iron
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like maybe parts of r8 will do this

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but almost guaranteed they'll want an accessible string of story levels

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a la r6/r7

sharp sable
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doesn't mean there can't also be challenge

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a la r6 r7 (D3, D4) (Awol, Chaos)

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Or just an E1 there to be the ng+ optional super challenge at the bottom like r4/r5

jade iron
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okay, yeah if you have r6/r7-era difficulty balance in mind then your expectations are probably tempered enough

sharp sable
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define tempered

jade iron
#

not overly wild or hopeful

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not overhyped

sharp sable
#

Man I just want to play something comparable to the original R4E1, looking at people's runs for it it looks hard af

sharp siren
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R4e1 still the same

sharp sable
#

is it

sharp siren
#

instead of just sitting your ass on a revo you sit your ass with a pr

sharp sable
#

didn't they make it easier or something like that

jade iron
sharp siren
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revolver

sharp sable
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ty

sharp siren
#

also you had the strongest gun in the entire games lifetime

sharp sable
#

burst cannon?

sharp siren
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you had unnerfed hel revolver and burst canon with canceling

sharp sable
#

that fucking name alone radiates god-like power

jade iron
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mostly I'd just hope they don't add something silly like r4 burst cannon or r6 sniper or whatever and just leave it OP forever

sharp sable
#

Burst Cannon

sharp siren
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and infinite stamina

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and occiputs

sharp sable
sharp siren
#

no the damage of hammer was 4 so it allowed to 1 tap strikers on the back of the head

sharp sable
#

you can still do that to shooters right

sharp siren
#

yep

jade iron
#

though I also wouldn't be surprised if 10cc are like "this is the end, let's kick our shoes off and have a fun time, flamethrower and explosive nades added"

sharp siren
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they take this game too seriously

sharp sable
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Give me throwable c4 lmao

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nitro charge type shit

jade iron
sharp siren
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i expected more unique stuff since things like that were not planned

sharp sable
sharp siren
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all we got was sentries

sharp sable
#

Tools are lost potential

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Could have been cool stuff

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(Mapper)

jade iron
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I've been getting this vibe that 10cc has felt like they're not making the kind of game they enjoy for some time now

sharp sable
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if the devs don't even like it is there any hope

sharp siren
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the honeymoon phase of developing gtfo its out the window

jade iron
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and then they're dealing with hostile vets and lack of interest from new players

jade iron
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maybe I've watched too many dev streams, and I think they try to convey a specific vibe with those

sharp sable
#

GTFO R8
Title: "CYNOSURE"

-Added "://Prisoner_ Experience_ Protocol_
-Prisoners that deem themselves to have spent enough time in the complex may choose to grant themselves altered (weakened) weapons and biometric statistics.

jade iron
#

awkward for a coop multiplayer game where pubs are going to want every advantage they can get

sharp sable
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I hate italics

jade iron
#

also traditionally players take the strongest loadouts available, and expect the levels to provide the challenge

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we could opt to do weak loadout challenges right now, there are certainly guns that have been left behind balance-wise

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in practice people rarely bother with this

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personally I don't like the idea of having to impose a bunch of arbitrary limits on my play, as a player I should be focused on finding the strongest possible tools and strategies within the confines set by 10cc

sharp sable
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I just take shotgun and pistol if I want to get my ass beat

jade iron
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pistol isn't the worst either

burnt flume
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fun to see how the game has changed, and how the original r1 felt like a proof of concept more than the gtfo we're used to

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hey pistol shotgun is a fun loadout, don't diss it

rose nova
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hey pistols nice :[

jade iron
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the amount of duos where shotgun is the key

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indispensable gun

burnt flume
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hm, I'm not sure if shotgun is ever the key, I think for a lot of duos you could get away with whatever

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it is great and versatile though

rose nova
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i mean for minibosses tho it works pretty, well

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like above average

jade iron
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gun that gets great fight into waves, bigs, mommies, can be made to work into tanks

rose nova
#

shottie so flexible is bending like an iphone :3

burnt flume
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the r4e1 duo with 2x hel revo + shotgun, groovy

jade iron
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maybe it's skill issue but much of the time with duos in harder levels I feel like my special choices are the difference between success and failure

burnt flume
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loadout choices are very important yeah, although I can't really fathom there being much of a difference in some circumstances

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granted I've just been going through the old r4 missions duo so it's mostly burst cannon (especially for e1, not running choke mod/sniper/revolver for the run, wanna get the clear first probably)

jade iron
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yeah but r4 burst cannon is an everything gun

sharp sable
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bots when they get resources

outer bear
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can you c foam mother with just 1 full charge of the launcher

sharp owl
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one isnt enough

outer bear
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thx

sharp owl
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it was enough pre r6 as client

dusk matrix
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Just finished R4C3 Cuernos and received 2 cosmetics, one of which was Twin Barrel Blade mk1. Friend got the same helmet. Is it normal? Am i missing some kind of a giveaway?

pale slate
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What weapons are good against chargers? Had a mission earlier that was mostly chargers and it made me wonder how to deal with them without their weakspot

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had a revolver and machinepistol

junior latch
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hel gun (2 taps + pen)
Hel rifle (1 taps + pen)
Choke mod (1 taps if all pellets hit, tight spread)

burnt flume
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Revolver is a bit notorious for being bad into chargers, for special weapons Hel Gun/Rifle should do you well, and Choke Mod is another premier pick

pale slate
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hel guns make sense tbf

burnt flume
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for main weapons idk they're all about the same probably

pale slate
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I was trying out the revolver and didn't realise 90% of the enemies would be chargers

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so I chewed through a lot of machinepistol ammo

junior latch
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hel revo is obviously great
Kills 2 straight, staggers each shot and can pen well

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hel shotgun works wonders not as a kill option but to stagger. It actually becomes good to kill when its like 3+ at once tho

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dmr is great (3 per mag, awesome range) and carbine works well aswell

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machine pp kinda works? Its just super dependent on the range + shutting off the ammo drain

wraith marsh
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hel shotgun kills them fine

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its just as good as dmr if not a little better with 4 shots which is generous

junior latch
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the issue is range and spread

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hel shotgun obviously works

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but you are often gonna be shooting it at a range where it wont do as much if you wanna use it to stop tounges

burnt flume
jade iron
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second hel revo into chargers

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imo you can feel dmr's ammo pool a bit more when you bring it against chargers

burnt flume
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if you hit the shots (no pen), 2 kills/mag, if you don't you stagger them anyway and can reload cancel to recover

jade iron
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whereas hel revo has the extra ammo and potential for economy via pen

junior latch
jade iron
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the overspill is negligible, imo for almost all intents and purposes hel revo rounds are just dmr rounds with pen

rough robin
jade iron
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the only sense in which I recognize hel revo getting more damage is in the fire rate/dps sense

junior latch
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i wasnt talking hel revo

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as both take the same amount of shots and hel revo just has more ammo

jade iron
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ah I thought you meant "less than hel revo"

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when you said "it should actually be less"

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my bad

jade iron
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though it easily gets its on paper efficiency obv.

dusk matrix
rough robin
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i don't recall if it was cuernos or another one

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I know it was a late r4 level

jade iron
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if revolver passed the 15 damage breakpoint it would also be pretty nasty into chargers, though hel gun would still edge it out due to pen taking advantage of the way chargers tend to clump up

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the machine guns are also pretty good into chargers, due to the amount of damage they can output and the range they can do it at, backed up by getting a lot of ammo per refill

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choke can be great or can get overwhelmed due to small clip and poor reload, really depends on situation and how many chargers you're dealing with

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in many situations I'd rather fight chargers with veruta than choke

lone wraith
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@noble badger @lone ledge @proper grotto sorry I gtg my pc is overheating lole

analog flicker
lone ledge
lone wraith
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My keyboard was sizzling my fingers

serene falcon
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anyone need another GTFO player (Plz keep in mind i haven't played this game in almost 2 months)

sharp siren
serene falcon
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yea i just saw that

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ty ty

latent oracle
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can anyone suggest a rundown level (preferably in r1 or r2 because that's all i've unlocked) for scout practice with sleepers? the scout mod seems to only have just scouts but i have the most trouble killing scouts when there are sleepers around it

sharp siren
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r2c1 its a nice level

wispy bluff
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Uhhhh.... R7B1? It will take a while to get there, but after the big room alarm there's a bunch of scouts in rooms with enemies and even some fog

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But probably a better option out there somewhere, i no longer capable of recalling majority of GTFO's levels

latent oracle
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i remember r2c1 having an early scout before the alarm door so i'll try that! thanks :D

sharp siren
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another good level r4b2 if you have it avalible

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just do the main path and theres some scouts

serene falcon
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are we talking solo'ing or w/ a group?

sharp siren
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wichever

jade iron
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maybe r7c1

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can immediately go and crack open the zone that has the fog lowering terminal

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which has scouts intermingled with plenty of other enemies

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might be rough for solo practice if you want to clear entire rooms though, on account of a lot of those other enemies being bigs

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oh r7d1 overload room

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actually

preferably in r1 or r2 because that's all i've unlocked
just noticed this, my bad

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r3a1 key rooms aren't bad practice, could just clear the first alarm with bots

hollow tendon
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It's the last one iirc

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Other than that, R4A3

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1 scout in the first bulk key zone

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2 scouts in ext

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R5E1 as well

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First zone has a scout with enemies

latent oracle
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any tips for killing scouts with sleepers around?

hollow tendon
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Never running would be the base tip

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If you're aware of the timing, you can walk (not crouch) towards the scout, kill it and eventually kill the nearby sleeper(s) if it/they woke up

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Whenever you make a "normal" noise (as in noise that won't instantly trigger the sleeper, like running or shooting), the sleepers have a set time in which they start waking up

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Which, if you time right, allows you to reach the scout and kill it before the enemy wakes up

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If you want the scouts to stop moving but you can't run, you can also use your flashlight on them

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After some point they'll pretty much stop moving and spam tentacles

analog flicker
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loads sniper with religious intent

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proceed to unalive the scout

latent oracle
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i would sniper the scout if i could 😭 my group is currently stuck in r2d2 and the multi scout room has been an issue for me (as the dedicated scout killer)

analog flicker
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I see

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Well

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Practice makes perfect

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Spear of course being the easiest to melee it.

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I hardly remember my R2D2 run ngl

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I hear of this multi scout area

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But I can't remember it that well.

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Me and another guy just kinda went Monkey in stealth areas/etc

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Our 4th. Well he was desync'd to shit so he kept leaving and joining back hoping to refresh his game.

lethal sparrow
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heehee, they said r2d2

lone wraith
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heheheheeh I get tha t reference eheheheheh

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I think I have brain damage

last parrot
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punish them for doing wrong

pine root
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They already taught you to melee scouts btw

last parrot
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as in to do it more efficiently

latent oracle
# trim sail what's the issue specifically ?

for room 197 (2 scouts), i find it hard to kill them because of the surrounding sleeper/giants so our group ended up sniping the 1st scout and letting the 2nd scout trigger. ideally i would like to kill one stealthy or idk just find the code and get out. for room 195, i think its more of making simple mistakes. sometimes the scout would move last second, changing the hitbox from the head to maybe the shoulder or i would rush to kill scouts because of the decreasing timer and not pay attention to being more stealthy and triggering sleepers and then alerting scouts

unborn quiver
trim sail
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seems like there's a time management issue here

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you said your problem, for room 197, was hard to kill scouts of the surrounding. But did your team ever think of going together in the same direction, try to provide cover for you while killing the scout ?

hollow tendon
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His issue is not being able to handle scouts when there are sleepers around

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I don't think it has to do with time management

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On the scout zone you have a lot more time than you think to clear them

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By doing it "normally" you'd have at least 3 min left

latent oracle
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my team is all scared of scouts so they end up being outside until i clear the room a bit πŸ˜‚ also we have a lot of straggler issues after wave ends so they stay back to make sure no mobs make it to 195 cus it happened once and it triggered the room

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yeah we usually end up having 3 mins left

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it just feels like not a lot because of having to go through all the scouts

unborn quiver
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It sounds like the best thing you can do is get the rest of your team to feel a little bit more confident about dealing with scouts

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There are a lot of weapons that can one-tap them that aren't melee weapons (and frankly they should be running melee weapons that can one-tap scouts anyway) so there's no reason that you should be clearing a room at 1/4 manpower

latent oracle
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thats true, like maybe they can go into position for the other scouts and use guns to kill them all at once if possible

unborn quiver
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Or even just clear out chaff around the scouts if they're not confident in dealing with them themselves. But yeah, one-tapping the scouts together with firearms is totally a strat you could go with if you wanted to remove the risk of messing up the melee hits

normal lake
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shouldnt have a dedicated scout killer everyone should be able to if needed

trim sail
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is the most crucial point

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that every player in this game must realize

latent oracle
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my friends aren't that committed to the game so its hard to suggest them to go grind some scout killing practice

trim sail
normal lake
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it only takes 2-3 fails at a scout to learn to melee after that its pretty consistent

latent oracle
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i can scout melee kill just fine (as long as the scout doesn't make any last second movements lol) but when theres a timer ticking down + sleepers around, i get more panicky

normal lake
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its a matter of practicing and getting better at handling pressure

latent oracle
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yeah the pressure is too real in r2d2 😩 😩 😩

unborn quiver
normal lake
#

the biggest recommendation i can give to practicing scouts is to just never shoot or cfoam scouts until you know you can melee almost every time

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and if someone in your group cant do it when you see a scout just make them kill it

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failing a scout shouldnt be seen as a big deal people fuck em up and you gotta be comfortable enough to fuck up

unborn quiver
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Like yeah they should just learn to kill scouts in melee but you gotta work with what you have

normal lake
#

honestly if you cant be assed to learn a game then why are you playing it

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failing a scout is going to happen the first few times but its literally part of learning and enjoying the game

unborn quiver
#

I think there's a difference between being generally good at the game and not at every nuance of it

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but GTFO is definitely a game with lots of hurdles, so even if it's not scouts today, it'll be mothers tomorrow, etc.

hollow tendon
normal lake
#

exactly

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setting of scouts is just part of learning

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just like waking up sleepers

hollow tendon
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Now if it's someone with 10 times Toast's playtime who can't still handle scout... that's another story 😳

unborn quiver
#

Also it certainly depends on the map, but I find that most of the time you can fuck up on a LOT of scout kills and still be fine, as long as you have a good loadout and you can aim well

hollow tendon
#

You can refund it after 2h of playtime ?

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I'd gladly tell these people to refund it

trim sail
normal lake
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go into c and d tier maps unable to melee a scout and you will really start to struggle the moment rooms with multiple scouts or a lot of sleepers and scouts start to become common

hollow tendon
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It's all about strategy anyway

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Some missions are comically easy when you have proper strats

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which you figure out by dying and trying or by asking someone who had done that before

unborn quiver
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Yeah, on R3D1 I just pulled the CScouts since I couldn't solo clear the rooms in stealth otherwise

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and that works fine for that particular mission

hollow tendon
#

It's simpler to do that sometimes

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Because the resources are abundant

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on R4D2 the map is piss easy with a foam launcher

unborn quiver
#

Random aside, but hilariously I doorbugged one of the scouts, realized I didn't get a killshot on it with the sniper, and only when I opened the door again did it "realize" it had been shot and screamed

normal lake
#

gtfo moment

unborn quiver
#

Where are the logs that show the deep lore behind the magic rolling doors

dull moon
#

Our team's bots aren't going into the circle, they seemed to be bugged

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Is this a known issue and if so is there a fix?

visual jungle
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If it's just a normal scan with no alarm and screaming monsters I'd just wait a little bit to see if they get their shit together

dull moon
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We've been trying for a while, and it is a constant alarm on R7C1

visual jungle
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But if you need them in the scan now and they aren't budging I kick them out of the team

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And add them back in later

dull moon
#

Well that worked but now we're about to die πŸ’€

true pilot
dull moon
#

Yeah really unfortunate, bots glitched out on us and the my teammate started lagging as well

true pilot
#

R7C1 is a scuffed level

visual jungle
#

"hey guys schaeffer here with another gtfo level today we'll be unleashing the snatcher on these foolish prisoners"

true pilot
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”hey guys, this is the warden speaking, today we will watch as this lovely team of prisoners crashes for no reason and has to restart the level”

analog flicker
thick temple
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i don't think i've ever seen someone crash on r7c1 lol

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i think that's more common on d1

true pilot
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i have

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like most of my runs on it

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either i crashed or host crashed

analog flicker
#

weird

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R7D1 isn't fixed either technically

true pilot
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maybe they just made it so you get used to levels being scuffed in C1 so in D1 you already expect it

analog flicker
#

C1 isn't really that scuffed.

thick temple
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c1 has never been scuffed for me idk what's up with yours

true pilot
#

thats just g r e a t

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also while we are at it

thick temple
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out of all the issues i've seen people have with c1 technical issues are not really among them

analog flicker
#

However. R7C1 is a weird design choice imo in terms of difficulty

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When it comes to newcomers

thick temple
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just sharp difficulty

analog flicker
true pilot
#

is it normal for snatchers after trying to grab someone just stare at you while standing still?

analog flicker
#

Depends where they drop you

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Could be the spot they run away to then run back to snatch again

true pilot
#

when i was playing R7C1 recently we were holding next to the door to forward extract and some snatchers after trying to/grabbing someone would just stand still staring at us

visual jungle
#

wtf

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playing r5b4 rn

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B level my ass

jade iron
#

tbh I was shocked at how much easier r5b4 felt now in the alt rerelease, vs my memory of back in the day

vestal crystal
#

its just as easy/boring in the og

jade iron
#

yeah I suspect my crew was just bad

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we duo'd it second try this time around, and the first try was just fucking around

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I'm guessing it's just a difficult kind of level for new players

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you're notionally in combat for 30mins, and if you're only used to slow stealth then you're going to have a hard time

analog flicker
#

Aggressive stealth in gtfo be like

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4 prisoners

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Sprinting around Bonking everything

jade iron
#

ya, and new crews don't do that yet

analog flicker
#

Yet. Yes

visual jungle
#

just caught us off guard

jade iron
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imo every other B level in r5 is harder

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for what it's worth

wraith marsh
#

I mean you can just shoot everything

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dont even need to fast stealth on b4

jade iron
#

hm, come to think of it I watched some 4man attempts at b4 by some community regulars recently that trainwrecked

wraith marsh
visual jungle
#

you counting sec and overload in that assessment?

jade iron
#

hm, b2 might need optionals to get there

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b1 and b3 I think are harder with just mains

wraith marsh
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b3 main isnt really that bad tbh

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only highlights of main are the last scan which can get dicey and the fog dive

jade iron
wraith marsh
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b1 main is also kinda ok

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if you can shoot 2 bbcs its fine, theres not really much else hard and its short af

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personally id put b4 slightly above all the other main only Bs

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but yeah with optionals its the easiest

jade iron
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I guess when we went through the duos b4 kinda fell to our near-worst performance

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I got to see a bunch of b3 because multi-tank arena in secondary gave us some issues

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my sense is that the main can get pretty gnarly

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b1 main was fine, but I remember back in my OG r5 noob days that the bbcs could ruin our day

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I don't know, it's hard to put yourself back into the shoes of someone who's starting out sometimes

signal plaza
wraith marsh
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the error is just so far between and its not even that many enemies

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you can play the entire level super safe if you just go slow

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which only leaves the last scan

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which new players probably arent doing the stupid funnel

jade iron
#

yeah holding 6 chargers in the fog dive while surrounded by sleepers that you're slow-killing because you're a noob, as well as potentially a scout somewhere, seems rough for noobs

signal plaza
#

and the chargers spawn inside the fog zone as well if you’re not actively blocking it

wraith marsh
#

step 1

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bring a mine deployer

signal plaza
#

new players aren’t clearing that fog zone within the time between waves

jade iron
#

I don't get the impression that fog spawns are particularly blockable in b3

signal plaza
wraith marsh
#

not even that

signal plaza
wraith marsh
#

tho that is a good strat if you dont want to bother

signal plaza
#

or something

wraith marsh
#

I know new players arent doing that

signal plaza
#

where you’ve already cleared it

wraith marsh
#

I really feel like usage of mine deployer is one of the main things new players need to learn

signal plaza
#

you use mine to kill waves of enemies

wraith marsh
#

the thought just isnt there to use it at all from what I see

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theres no "fuck thats a lot, lets just go back and mine the door"

signal plaza
#

I use mine to face it our way during the door team scan for dramatic suspense

wraith marsh
#

its just "fuck thats a lot"

signal plaza
#

we are not the same

signal plaza
# wraith marsh its just "fuck thats a lot"

yea and they try to stealth and either die because their bio player can’t ping the fog enemies or they die because they take too long/too much ammo to clear and then they wipe to chargers

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actually

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you don’t have a lot of time

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there’s very little ammo in the level

jade iron
#

I guess also keep in mind that the zone full of bigs before extract gives noobs trouble

signal plaza
jade iron
#

the whole huddling behind a single big and hitting simultaneously thing

signal plaza
#

there’s like 12 uses of ammo between start and extract

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if you open the second fog dive zone 16

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that’s not a lot

signal plaza
normal lake
signal plaza
#

you take infection tho

normal lake
#

nothing changes

sharp owl
normal lake
#

im a lazy pos and using fog repellers is way to high of effort

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just go bonk bonk and you win

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hp is for nerds anyways

sharp owl
#

Good strat Can confirm

normal lake
#

if you have a bot you can do fog fishing as i call it where one man runs into the fog while everyone chills above it and if the fisherman dies just send the bot in after killing what is awake

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anything to avoid actually playing the game the way its intended, if the intended way was fun id be down to do it that way tho

sharp owl
#

Bot fishin

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Never thought bout that

normal lake
#

bots dont take infection and you can tell a bot to get on me while you are down

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rest is pretty self explanatory

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its prob saved me hours of time submerged in fog at this point

visual jungle
#

Sounds like a great idea but my friend would lecture me for taking unnecessary risks

normal lake
#

its also extremely boring for any player not submerged in fog cus they just gotta wait for you to die to even do anything

sharp owl
#

You will end up at 20 health AT some point

#

So why not take thΓ© risk

#

Save meds for alarm and WE cool

normal lake
#

and since im on 20% hp most of the time anyways it doesnt really hurt that much for me to just take the plunge

visual jungle
#

I'm pretty safe myself just doing it when necessary

normal lake
#

its a boring but consistent strat

#

i hate levels where you have to dive into infection fog without a carrayable turbine and thank god they are not super common

normal lake
visual jungle
#

Yea the moment I hit 20% its yolo time

normal lake
#

i dont see a room with 20 sleepers 5 of which are giants as a slow down and take your time room i see it as a challenge to see how quick i can clear it

#

which almost always results in me losing most of my hp

sharp owl
#

I see a nice large door that im going to pull

normal lake
#

we had a excess of ammo on one of the maps we played today and i was running sniper

sharp owl
#

Does alarm with a broken door

#

Worth it

normal lake
#

i had 100% and we came up on a room filled with fuckin giants and big shooters

#

i just fuckin started blasting

#

prob got 15 headshots within 3 minutes

#

didnt say a word to my 2 mates who where playing with me

#

it was a mutual understanding when they heard the gunshots to not get infront of me

sharp owl
#

But thats not a gamer moment

normal lake
#

it was cus i had like 80% on my main which i think was hel revo and 100% on sniper

#

like 6 excess uses of ammo to top it off

#

no fuckin clue how the fuck you ran out of ammo on that map

#

i think it was r4c2?

sharp owl
#

Which zone had Giants cuz i didnt check all main zones

visual jungle
#

I dont remember any rooms with giants for that

normal lake
#

maybe c3

sharp owl
#

There 2 or 3 zones i didnt Bother checking

normal lake
#

it had to be c2 or c3 cus it sure as hell wasnt c1

#

and i dont think we did a b tier map today

visual jungle
#

c3 was giant chargers

normal lake
#

yeah i remember it was c2

#

my friend ran sniper for c1 and i ran sniper after him for shits and giggles for c2

sharp owl
#

I dont remember much of r4

#

Except C3 and d2

normal lake
#

ima be real i dont either and im literally actively playing it

sharp owl
#

They gave me most of the trouble

visual jungle
#

Only remember c3 because I shot a scout when there was a giant charger right next to me

normal lake
#

we failed c3 like 25% into it because of a class 3M alarm in some fog and decided to jump into a different game since our current session was like 4 hours long

normal lake
#

miscalculated the difficulty of bots dying then a team scan which caused a wipe that was easily avoidable

visual jungle
#

Not touching overload

sharp owl
#

You dont need to do more than 3 alarms i think?

sharp owl
visual jungle
#

I dont have time tho

sharp owl
visual jungle
#

I tried PE once

normal lake
#

kek ill get into pe later when i have a party of humans not robots that struggle with the most basic times

sharp owl
visual jungle
#

Almost made it

#

But took so long

#

Maybe not so nice with bots

sharp owl
#

2 bots 2 players IS much easier than 3 bots

visual jungle
#

Will do again if I matchmake in this server

normal lake
sharp owl
normal lake
#

i consider a single bot with biotracker to be equivalent to a single human player but every bot after that is a fucking pain

sharp owl
#

Bots become good when you are decent and also patient

normal lake
#

you see im half of that

#

im decent but extremely inpatient

sharp owl
#

Something to Iron out

normal lake
#

ill be patient for a few levels with a new human player because humans improve and grow

#

a bot will always be shit

visual jungle
#

my biggest frustration is just bots not responding to events

#

Not responding correctly*

#
  • they like to phase through doors so waking a room and mining a door can suck
sharp owl
#

And then they proceed to eliminate thΓ© entire room

normal lake
#

its also really annoying how some enemies fucking ignore bots and prioritize players

#

3 bots with a snatcher takes a pretty small threat like a snatcher and basically turns it into a potential wipe if you get got

#

that and bots are worthless against them

#

same goes for tanks and mothers

#

cant even have a bot cfoam a scout and def not kill one

#

just so much they cannot do that a player can

sharp owl
#

Bots are consistent with snatchers AT least for me

visual jungle
#

yea hence a duo w/bots can make life much better

normal lake
#

bots ive seen attack them occassionally but your basically on your own if you plan on staggering them

sharp owl
#

I usually just dodge then have AT them

sharp owl
bright sail
#

Hi

sharp owl
#

Hi

normal lake
#

just kinda happened with my group where i some how got put in the position

visual jungle
#

3 bots is definitely a good learning experience

#

Can learn a lot of mechanics and strategies

normal lake
#

id prob say the best way to learn without being carried is absolutely with 3 bots rather than 3 other new players

sharp owl
normal lake
#

but they will hold you back in some levels

normal lake
sharp owl
sharp owl
normal lake
#

im still a awful shot but thats just cus gtfo is the only shooter i play

#

beyond that id say im actually pretty good at the game at this point but still not confident in my abilities

visual jungle
sharp owl
#

Same here but with hours of using most of thΓ© ammo u get good Real quick

sharp owl
normal lake
#

cough cough r7c2 cough cough

sharp owl
#

R7c2 pe is easier with bots than humans

#

Or im just too good

normal lake
#

your prob right fog moment right there

sharp owl
#

Or thΓ© bots are good and i just suck

normal lake
#

seriously tho that fucking overload is so much harder than anything in d1 or d2

#

secondary is so chill and relaxed but overload aint messin around

sharp owl
#

I need to do it thΓ© intended way AT some point

#

Now that im more expΓ©rienced with error alarms

normal lake
#

actually i take it back a room with multiple charger scouts and giant chargers doesnt fuck around

sharp owl
#

And an error on top of it

normal lake
#

yeah

sharp owl
#

And fog and class 6 cluster flyer alarm

normal lake
#

so far of what ive played it probably the hardest optional objective ive partially finished

#

ive never actually cleared it because its just way to fucking rough

sharp owl
#

I Wonder what people think is thΓ© hardest secondary or overload

normal lake
#

of the overloads ive played its def the hardest

sharp owl
#

For me i think r6d3 is my biggest enemy

normal lake
#

i cant really say for secondary i have no clue what id say it is

#

the only secondary that really stands out to me is r7c3 secondary but thats just because meleeing invis giants is really fuckin hard but it can be basically entirely ignored with good stealth

sharp owl
#

Dont think ive had any hard times with secondary

#

Well you have more than enough foam to clear all of secondary

normal lake
#

other than that i actually dont think any secondary has really been difficult most honestly make the levels easier by providing resources

sharp owl
#

I think r5c2 sec IS thΓ© hardest

normal lake
#

never done it so i cant speak

#

i do remember quitting that level because bots refusing to do S scans was pissing me off

sharp owl
#

Then i wont spoil it for ya

sharp owl
#

Last Time i had that was r6d2 error alarm

normal lake
#

i was already at my breaking point by r5c2 because it had happened every level that day up to that point

sharp owl
#

Were you hosting or someone else

normal lake
#

maybe its just my luck but i literally cannot get bots to function the moment there is a S scan

sharp owl
#

Also was there a Steam maintenance

normal lake
#

someone else but host should hardly matter

#

it was like this multiple days in a row

#

that and it was saturday

sharp owl
#

Never Seen it happen this much

normal lake
#

we stopped doing r5 because of it

sharp owl
#

U tried being the Host?

normal lake
#

not possible

#

when im host my other mate gets unbareable lag for no reason at all

#

i have faster and more stable internet but the game is just laggy as shit

sharp owl
#

Oof

normal lake
#

never could figure out what it is

#

we live within walking distance of eachother so its not ping

sharp owl
#

Thats weird

normal lake
#

yeah its a weird issue ive had for a long time

#

my best guess it the fact im on a 50 ft ethernet cable and his is like 3 ft

visual jungle
#

really doubt ethernet cable length matters there

normal lake
#

its the only factor that makes any sense at this point

vestal crystal
#

TFW the bot grabs the cfoam trip mine and holds onto it like its life depends on it

sharp owl
vestal crystal
#

would have made pmom a lot smoother

sharp owl
#

R5d1?

vestal crystal
#

Yessir

#

That and R2E1 are the only maps I've tried full bot squad

sharp owl
#

R2e1 is thΓ© 3rd hardest lvl to do with bots

normal lake
#

fuckin gotta love bots and there priorities that make basically no sense

#

the damn disinfection pack is not more valuable than the ammo pack when we aint even seen infect fog yet bro just leave it

sharp owl
#

Med
Ammo
Tool
Disinfect

normal lake
#

i hate the fact they prioritize med so fuckin much

sharp owl
#

You def dont want bots go pick up disinfect

normal lake
#

it is the one thing i dont want them to have over anything else

sharp owl
#

Yeah i wish they let us command em to pick up whats needed

vestal crystal
#

It was not nearly as bad as I thought

#

They hold their own during the error

normal lake
#

or just command them to not use the shit

sharp owl
#

There is a way to do it but if requires a mod

normal lake
#

i dont need med when the next 25 rooms are just entirely stealth

#

but i will need that at the next alarm

sharp owl
normal lake
#

give it to me now and im prob gonna lose it to some desync jank or just being shit

vestal crystal
#

I used triple burst sentry bio so the surge was not bad at all

normal lake
sharp owl
#

Thats one way to do it
How were thΓ© previous surges with no foam

vestal crystal
#

Just protect the bots so they don't go down and they shoot fine

normal lake
vestal crystal
#

First surge can be rough if you get bottom of the ladder scan but second was fine. I had sniper, tunnel room scan is trivialized by 2 bursts

sharp owl
#

Or all thΓ© foam that u hold thΓ© surge till thΓ© next alarm and do that with no ammo expenses

vestal crystal
#

Foaming ladders is cringe

sharp owl
#

True but ill take any thing that helps me compensate for Bots

vestal crystal
#

And having 3 sentries helps a lot more in the last 2 surges than foam does

sharp owl
#

Thats true

vestal crystal
#

And that's more of the peak hurdle imo than the tunnel scan

sharp owl
#

I used 2 shotgun sentries they did a good job when funneling

sharp owl
#

Once done youre almost guaranteed a win

vestal crystal
#

Although bots for the last zone did better than a lot of lfg groups where I have to singlehandedly save doors, find resources, ping cell, and carry cell + baby to door all alone

#

At least bots shoot

sharp owl
#

Did u go for forward cell for thΓ© surge?

#

Also in my run i had almost touched extract until i remembered that i needed to get baby which i forgot by thΓ© surge door

normal lake
#

good god i do not wanna think about the time my team wiped because someone ran to extract to early

sharp owl
#

πŸ’€

#

Good stuff

normal lake
#

in fairness they didnt know a alarm would start when they got there

#

but i did say out loud "dont go to the extraction spot yet just in case it starts a error"

sharp owl
#

I didnt Know either until i got baby in scan

normal lake
#

low and behold a error alarm started before we could finish the levels ovl

sharp owl
#

And i had been trying r2e1 for a while then

vestal crystal
#

Yeah I normally ping cell in that zone

#

And I got to the fog surge room before I realized that bots drop items in combat and it was just me with the turbine lol

sharp owl
#

Thats good saves Time than bringing one in

sharp owl
#

Bots will Never drop turbine regardless of combat

#

So give em that

#

Make sure you Never have thΓ© turbine bot with any type of pack

normal lake
#

i dont have the same fire i used to have that drives me to retry levels

#

when i fail a level i either move on or call it a night

#

try again in a week or two

sharp owl
#

Cuz they will drop just to give whatever and Never pick it up

sharp owl
#

R7c3 is kicking my ass

normal lake
#

i used to be able to just go on a level for 4 hours straight if it was what it took

#

r7c3 with bots is a joke

#

cant believe you are willing to do that

#

the main and secondary are bad enough the overload is just a really bad match

sharp owl
#

I did everything but i had forgotten about thΓ© tank when timer hits 0 so spent more Time trying to kill him with pdw and veruta and gave up there

#

Ovl with bots is thΓ© easiet part

#

Next Time ill bring sniper

normal lake
#

idk i guess its just a matter of i dont really have a hard time with meleeing large groups of giants

sharp owl
#

And ill finish thΓ© job this Time

#

Have thΓ© most amount of tries with r7c3 so its not a Big deal

normal lake
#

actually the same here but thats mostly cus me and my friend fuckin love the level

#

sprinting through trying to clear the melee rooms as quickly as possible for "fun" as a duo

sharp owl
#

2nd ovl uplink Can bΓ© easy or straight up bullshit

normal lake
#

yeah our only attempt at the ovl was on the bullshit side

sharp owl
#

Bots perform well with melee

normal lake
#

so we just quit and called it a night cus not gonna bother checkpoint cheesing

normal lake
sharp owl
#

Checkpoint makes bot lose ammo and tool

normal lake
#

more often then not they fuck up the loop or stand inside a giant and make them melee rather than range attack

sharp owl
normal lake
#

nah straight duo

#

its the real way

#

melee the charger scout as a duo in second room is probably the hardest part

#

refusal to use cfoam is probably one of the main reasons beating that level took us so damn long

sharp owl
#

Just cfoam

normal lake
#

no its less fun that way

sharp owl
#

Well enjoy getting a wave then with bots PirateSimon

#

Its def a good experience

normal lake
#

we are pretty consistent with charger scouts

sharp owl
#

🧐

normal lake
#

just gotta have good sync and trust in your partner when meleeing

#

nothing quite as satisfying as unplanned charger scout kills tho

#

its happened a couple of times where we have opened doors then both of us full sprint into a room and melee the charger scout at the same time

#

without really cordinating or saying anything

sharp owl
#

Ill Never Know what it feels like

normal lake
#

very sad indeed

sharp owl
#

πŸ˜”

normal lake
#

the curse of no bitches and no bros

#

truly a man after my own heart

sharp owl
#

There is no salvation

normal lake
#

that and your not a furry

sharp owl
#

You Know what
Its true
Never thought bout it that way

normal lake
#

better to be alone instead of forever alone

balmy gorge
#

is R2A1 harder than R1A1 ?

rose nova
#

a bit

#

id say they are about the same but, there are some parts which are a bit harder

little ridge
analog flicker
#

If it's a newbie 4 man group. R2A1 would be harder imo

little ridge
#

While R1A1 you dont really need to query anything

elfin osprey
#

i would prefer to bring new players to r2a1 though bc its easier to teach them stuff

#

its easier to teach them how to query with terminal

#

maybe r2a1 is a bit harder bc the second alarm is 1 cant close door+1 closeable door=2 path enemy could come from

#

r1a1 second alarm is just 1 door that they would always come to, assume that the side room doors isnt broken, but at the same time, things can be fix with a mines

#

also, i think that r1a1 has alot of enemy after the second alarm

little ridge
#

R1A1 alarms are cheesable with foam

#

Which also applies to R2A1's if they all spawn at extraction but whatever

#

I feel like it's a bit of the same in difficulty tbh

rose nova
#

also r2a1 doesnt have resource room

analog flicker
#

Well 4 doors

analog flicker
#

Vs r2a1 just being a scout and some sleepers.

#

R1a1 being 2 scouts and several rooms that have sleepers here and there.

#

I say this in the sense of what newcomers have to deal with though.

#

And I imagine they would've gotten the gist of cfoam and mine.

#

(They're likely to overfoam though if they got Zone 5 in r2a1)

sharp owl
#

is r4d1 a reactor startup?

analog flicker
#

Next to R1A1 rooms after the class 4 have quite a few giants here and there.

little ridge
sharp owl
true pilot
#

its a pretty fun reactor mission tbf

sharp owl
#

not when playing with bots

#

no reactor is fun

#

with them

#

also

true pilot
#

oh yeah then no

sharp owl
#

why is r5c1 a d-tier mission

true pilot
#

its not

#

its really not that bad

sharp owl
#

disguised as a c-tier

#

two Sustain scans

true pilot
#

R5D1 is so much harder my guy

#

what

sharp owl
#

a room full of giants

true pilot
#

are you doing optionals?

sharp owl
true pilot
#

there were S alarms in R5C1?

#

i remember a bunch of stealth scans

#

oh

#

right first door

#

and then the far door

sharp owl
#

iirc theres one sustain scan at the start, then you need to proceed into the next zone, with an another S alarm

true pilot
#

right

#

its not the very next zone

#

the second S scan is quite far actually

sharp owl
#

which one's the easiest for playing w/ bots

#

R2D1

#

R3D1

#

R4C3/D1

#

R5C1

#

or

#

R7C1

true pilot
#

main only

#

R7C1 is very ahrd

#

R2D1 is hard but more annoying than impossible

#

R3D1 would be quite hard

sharp owl
true pilot
#

R5D1 is prolly impossible

true pilot
sharp owl
#

i mean to reply to R7C1

#

you're a good resource klas

true pilot
#

oh that

#

flirting

sharp owl
#

whudda you mean a resours

true pilot
#

nobody calls themselves a fuckin hacker

knotty bobcat
#

Was the PDW the 'best' out of the SMG types?

sharp owl
#

only downside is recoil

knotty bobcat
#

Better than the Machine Pistol? :d

sharp owl
#

that can be hard to control

sharp owl
#

machine pistol gtfo's enemies out of your face

rose nova
#

yeah pdw is pretty, up there

#

think it has the highest dmg

#

and a pretty short reload

#

... i still like my machinep more

#

:3

knotty bobcat
#

Machine Pistol is fun, i've tried it, but I wanna see if the PDW has some merit.

Just not sure how accurate I'd be with the recoil and weird ass thermal scope

rose nova
#

it may b funky recoil ads but it has very good... how it called qwq

#

um

#

not aiming?

thick epoch
#

what do u guys think about the sawed gun?

rose nova
#

shoulder... somethin?

thick epoch
#

as main gun

rose nova
#

AA

#

forgot

thick epoch
#

pdw is fun but recoil is no fun :”)

rose nova
#

also i swear the recoild ads is bad but the other one is not qwq HOW IS IT CALLED

thick epoch
#

also the hanaway gun, the riffle gun, how to handle its recoil

rose nova
#

HIPFIRE

#

THANK U

#

PDW HAS VERY GOOD HIPFIRE

#

qwq

thick epoch
#

whats a hipfire

rose nova
sharp owl
rose nova
sharp owl
rose nova
thick epoch
rose nova
#

yes :3

thick epoch
#

i kinda like the carbine gun

#

combo with chokemod

#

so i wanna know is burst sentry has higher damage then auto sentry?

rose nova
#

yes

#

lots

#

auto sentry is not made to do dmg, but stagger enemies

#

it has high stagger values only

thick epoch
#

stagger as stunned them?

rose nova
#

yeah, as they fall like backwards, like when u shove with ur melee weapon a smol enemy

#

or do a full charge hit to a big guy

thick epoch
#

ahhhh i got it!

#

so how many mines should i use for giants

#

two i think?

rose nova
#

mines do 50 dmg, and bigs have 120, so u would need 3 to oneshot em
usually id just put one and finish em with ur gun, unless u got mines to spare

thick epoch
#

usually i just use sniper to one shot giant

rose nova
#

fairs, more reason to just like mine doors for smol enemies kdmkm
i usually have shotguns so if i have to spare, i put one mine high so only bigs can activate it, and then i just finish em off

#

but depends, on R7C1 i did used to put a ton of mines for a certain part

wispy bluff
#

Not that it matters, they're immune

rose nova
#

to mines?

wispy bluff
#

Most likely

rose nova
#

im pretty sure thats not true

wispy bluff
#

Considering what it takes to damage them with guns - I assume the mines just get armor'd

chilly tusk
#

They are not immune to mines

rose nova
#

ill prove this ill just, go into a lvl and put 3 mines and if they die

#

well

#

they die

#

:b

true pilot
#

bigs arent immune

#

i saw them go with missing body parts after an explosion

rose nova
#

yeah no it died on three mines

little ridge
#

Really curious, Artek

#

Why'd you think that bigs are immune to mines?

sharp owl
#

this is an artek moment of all time

azure dock
#

Mines > any enemy

latent palm
true pilot
#

yeah i dont think there is any enemy immune to mines

#

other than pablo ofc

latent palm
#

Mines are especially explosives

little ridge
#

Cue the Australian guy today that kept pestering a dude to place 2 mines on blood doors

latent palm
#

Cant be too sure right?

#

Right?

true pilot
#

it must have been incase a small one somehow lived!

little ridge
#

He just kept going on

#

"No, you need two mines."

azure dock
#

2? That’s too little, you need 13

true pilot
#

For what exactly?

little ridge
#

Luckly I was sentry so I didnt care

#

but for fuck's sake

true pilot
#

you can place 2 mines if you dont wanna deal with hybrids

#

but like

latent palm
true pilot
#

you can just shoot em

little ridge
#

We opened one door

latent palm
#

Small blood doors with 2 mines is gud

#

But big with 2?

#

I don’t really see a reason

little ridge
#

mine below blew up, hybrids stumbled away, mine above blew up with a total of 1 shooter

#

hybrids lived

#

I've no idea if 2 mines kill an hybrid but I doubt that a lot

true pilot
#

They dont

#

they leave it with 50 hp

#

i think

latent palm
#

50 ho

little ridge
#

It's the "need" word

#

That I'd like people to use a lot less

true pilot
#

not H2O

latent palm
true pilot
#

just HO

true pilot
latent palm
last parrot
#

there are very few situations where its even advised to use 2 mines

true pilot
#

big only spawn rooms i guess

last parrot
#

giants aren't as countered by mines as smalls are really

true pilot
#

still thats 100 damage

#

out of 150

last parrot
#

120

true pilot
#

Right not big shooters

last parrot
#

and 100 is best case scenario

#

versus using guns kills them in every case scenario

little ridge
#

Versus placing 1 mine and just shoot shit tbh

#

I feel like a lot of the false information going around survives on some people spreading it like it's a required tactic somehow

knotty bobcat
#

How does the ammo boosters work?
Is +52% ammo +52% to the percentage of ammo?
Like if the gun is base 30% ammo, but I use the ammo booster, do I get 82%?

little ridge
#

I'm unsure but I think it's whatever the refill pack gives on the specific gun you have+the%

#

So for example combat shotty gets 22-23 per refill so it becomes 33-34 shells

#

how much that is in weapon % I dont have a clue

#

So basically 100% supply efficiency would mean doubling how much ammo you get per use of ammo refill

rose nova
#

hover above the booster, ammo boosters are just usually for starting the level, and dont modify the total ammo count
supply efficiency is for ammo if im not wrong

knotty bobcat
#

I just used a 52% ammo for fun to see and I had like 92% ammo on the hel revo

little ridge
#

Ah he means ammo booster nevermind

knotty bobcat
#

Yeah

#

Gives you starting ammo

spare wren
#

Does matchmaking work in this game lol ?

rose nova
#

um tbh not a lot, is just slow and kinda there
id suggest u give a go to the LFG channels, they way better !

#

.t lfg

foggy plankBOT
rose nova
#

just some advice!
always ask to not be carried and make sure that everyone joinin ur lobby joins ur voice channel

and if you are new be sure to do the tutorial first [Training] and start on rundown 1 since its the simplest one

last parrot
#

matchmaking does work, yes

#

its just that very few people use it

last parrot
#

near everyone is in the lfg channels

rose nova
#

good luck on ur runs !

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:3

spare wren
knotty bobcat
#

Also.
What is the ://EXT next to some missions?
Mainly R4-A3-B3-C3-E1

rose nova
#

some rundowns came out with only a few levels, but then got updated to have more, this were EXT rundowns, EXT as in Extension, so those levels were added sometime after the rundown was out

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R6 will have 3 EXT levels :>

lone wraith
#

Why does all rundown beside R7 have alt:// next to them

rose nova
# lone wraith Why does all rundown beside R7 have alt:// next to them

soo this game used to work like fortnite seasons
when Rundown 2 came out, it replaced Rundown 1, Rundown 3 replaced Rundown 2 and so on, everytime a new rundown came the old one got eliminated
on Rundown 7 tho, the devs decided to bring the old rundowns back, and they did it the ALT://Rundowns, ALT is for 'alternative' as they have minor changes like newer enemies and rooms, different from the originals
and so next up they need to release ALT://Rundown 6

lone wraith
#

Ohhhh

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But all the rundowns are here to stay right

rose nova
#

yes now they arent being eliminated :3

lone wraith
#

Incredible

#

This is completely irrelevant but what happened to GTFO-69 vc

true pilot
#

umm

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people were fighting over it

lone wraith
#

It goes:
GTFO-67
GTFO-68
GTFO-Guide
GTFO-70

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Oh

true pilot
#

so it was condemned to the great abyss of non existence

lone wraith
#

That's so sad

true pilot
sharp owl
true pilot
#

when R69 releases

lone wraith
#

Why is "Carrying not allowed" by #lfg-beginners? Is it so new players can get scared πŸ€”

true pilot
#

it means so people dont carry when not asked to

#

pro players can go in and beat the entire level for you

lone wraith
#

Oh

true pilot
#

if you just follow their inrtructions

lone wraith
#

Ruins the fun?

true pilot
#

very

lone wraith
#

I see

junior latch
latent palm
#

The end is nigh

#

R8

analog flicker
wispy bluff
analog flicker
wispy bluff
#

Why do you think i mentioned armor?

true pilot
#

dogs?

#

what else can you mean?

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bbc?

wispy bluff
#

Sometimes im too vague for my own good i guess.

true pilot
#

yes

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not pablo?

rose nova
#

OH

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dogs

#

i was reffering to the S 1 scan

true pilot
#

slen you hit a dog with a mine yesterday?

rose nova
#

thats were i use mines

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also yeah i use em for ||R5A2 Extreme||

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mines autmatically stagger it

analog flicker
#

Shit

#

Imean

rose nova
#

o_o

analog flicker
wispy bluff
#

Slendi mentioned using mines on a "bit" on R7C1.
Since i don't remember anything big related on that map i made a certain assumption and run with it while assuming everyone is on the same wavelength.
You can connect the rest.

rose nova
#

read in context we were talkin of bigs qwq
sorry i shouldve explain it too

wispy bluff
#

i would never guess the S scan

rose nova
#

yeah with bots mines are very crucial for that scan

true pilot
rose nova
#

:3

true pilot
#

and did not connect the dots

rose nova
#

... now im curious about the dog tho

analog flicker
#

huh?

rose nova
#

cause for my... aformentioned run with bots of that level

#

i used mined to stagger the snatchy, and it worked

wispy bluff
#

It staggers them alright

true pilot
#

dogs have side armor dont they?

wispy bluff
#

But big think on the actual damage

analog flicker
#

Chunk damage + Stagger. It's nice but you would need to have extra mines to really do it that late in the run

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Otherwise you saved on sentry use earlier on

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I typically use mines to weaken giants in that section though.

sharp owl
rose nova
#

snatchie

analog flicker
#

Snatcher

#

Jerry

rose nova
#

statcher

wispy bluff
#

The wormmen

analog flicker
#

Pablo's Pet

rose nova
#

the fuck

true pilot
#

the funny lookin frog

analog flicker
#

Dauda

true pilot
#

i want a frog enemy in R8

rose nova
#

the vorerer

analog flicker
#

Wait

rose nova
#

wait

analog flicker
true pilot
#

bishop and dauda

rose nova
#

anyways now ill put 5 mines on ||r5a2|| and see if i kill the thing

#

:]

sharp owl
#

snatcher has head armor

rose nova
#

... um

#

what if they r in a closed door

sharp owl
#

head armor

rose nova
#

:[

true pilot
#

does he not have side armor too?

#

he does not have back or front armor (or down/up armor)

sharp owl
#

no just head armor

true pilot
#

then side mine should damage it

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or a fence of ground mines

wispy bluff
#

Really? I can aim for the kidneys?

true pilot
#

i doubt it still has them

sharp owl
#

yes you can

true pilot
#

majority of its chest is missing

wispy bluff
#

I kust assumed that everything that isnt red is armored, so i don't even bother shooting otherwise

#

Up the ass too? When its running away?

true pilot
#

probably

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if you manage to hit it

wispy bluff
#

Sounds like vet disinfo to me, but i have no faith in the game's design either so...

burnt flume
#

The ass is normally one of the better places to hit because it should mean you get back damage multi

#

I think anyway I don't play missions with snatchers in

#

I can assure you that its rear end is unarmoured

sharp owl
#

breaks skateboard

frozen jay
#

Usually I put 2 50.cal rounds in the rear end as they retreat. I heard they really don't like that, but I cannot hear their death screams over my lacking empathy.

rose nova
#

that statement doesnt bond at all with the pfp u have rn tbh cause now i just imagine the snatcher approachin and u screamin that way

true pilot
#

seems realistic slen

frozen jay
#

Oh tbf going in blind that was my initial reaction to it swallowing my friend. Got that shit on recording too.
I just use my fear profile pic cuz it looks funny.

rose nova
#

fair :]c
i mean i could say the same as in 'ah i dont get scared by those bitches anymore, bring em on' and then i played a certian level, got jumpscared and almost died of fear so

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yeah im not gonna say im brave cause, ik i am not in the right conditions lmao

true pilot
#

slen that sure was funny

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wasnt it

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lets play that level