#gtfo-chat
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yeah and this seems most likely
I think they did use language to the effect of feature-freezing or delcaring feature-complete
Like, they've kept relatively within the rundown schedule but are reusing content to tide us over for now
Ngl I don't mind because I missed r1-r5 because of not hearing about the game really until r6
It's been fun working thru it with my boys
tbh I want r8 to just be really hard
like original vision type shit with hella resource scarcity and weak guns
having moved to a feature-complete status they can add back (remasters of) the old content without it all creating baggage that breaks when big features are added
which improves the value for money for new players while not burdening them as much
more-or-less
beaurocratese and plausible deniability never ceases to amaze me
I'm not so bothered by their statements on the feature complete aspect
like, how strict that is really is something for their engineers to assess
there'll be stuff they can implement without rocking the boat with 7 existing rundowns in it, and stuff they can't
I'd temper your expectations here
like maybe parts of r8 will do this
but almost guaranteed they'll want an accessible string of story levels
a la r6/r7
doesn't mean there can't also be challenge
a la r6 r7 (D3, D4) (Awol, Chaos)
Or just an E1 there to be the ng+ optional super challenge at the bottom like r4/r5
okay, yeah if you have r6/r7-era difficulty balance in mind then your expectations are probably tempered enough
define tempered
Man I just want to play something comparable to the original R4E1, looking at people's runs for it it looks hard af
R4e1 still the same
is it
instead of just sitting your ass on a revo you sit your ass with a pr
didn't they make it easier or something like that
I feel like broadly strong guns are here to stay, I wouldn't expect across-the-board nerfs at this point
revolver
ty
also you had the strongest gun in the entire games lifetime
burst cannon?
you had unnerfed hel revolver and burst canon with canceling
that fucking name alone radiates god-like power
mostly I'd just hope they don't add something silly like r4 burst cannon or r6 sniper or whatever and just leave it OP forever
Burst Cannon
wait back of the head modifier was removed?
no the damage of hammer was 4 so it allowed to 1 tap strikers on the back of the head
you can still do that to shooters right
yep
though I also wouldn't be surprised if 10cc are like "this is the end, let's kick our shoes off and have a fun time, flamethrower and explosive nades added"
you wish
they take this game too seriously
"Heavy duty excavation, ain't no finer thing."
Give me throwable c4 lmao
nitro charge type shit
tbh I don't care anymore
i expected more unique stuff since things like that were not planned
I remember when my squad refused to start without someone having a sniper rifle, and sniped scouts because bitch ass
all we got was sentries
I've been getting this vibe that 10cc has felt like they're not making the kind of game they enjoy for some time now
if the devs don't even like it is there any hope
how so?
the honeymoon phase of developing gtfo its out the window
and then they're dealing with hostile vets and lack of interest from new players
it's a vibe, so it's kinda hard to explain
maybe I've watched too many dev streams, and I think they try to convey a specific vibe with those
GTFO R8
Title: "CYNOSURE"
-Added "://Prisoner_ Experience_ Protocol_
-Prisoners that deem themselves to have spent enough time in the complex may choose to grant themselves altered (weakened) weapons and biometric statistics.
awkward for a coop multiplayer game where pubs are going to want every advantage they can get
I hate italics
host chooses ez clap
also traditionally players take the strongest loadouts available, and expect the levels to provide the challenge
we could opt to do weak loadout challenges right now, there are certainly guns that have been left behind balance-wise
in practice people rarely bother with this
personally I don't like the idea of having to impose a bunch of arbitrary limits on my play, as a player I should be focused on finding the strongest possible tools and strategies within the confines set by 10cc
I just take shotgun and pistol if I want to get my ass beat
wdym shotgun is strong
pistol isn't the worst either
I got a lot more fun from playing the original versions compared to the alts, though I did start doing that before the ALTs came out
fun to see how the game has changed, and how the original r1 felt like a proof of concept more than the gtfo we're used to
hey pistol shotgun is a fun loadout, don't diss it
hey pistols nice :[
hm, I'm not sure if shotgun is ever the key, I think for a lot of duos you could get away with whatever
it is great and versatile though
gun that gets great fight into waves, bigs, mommies, can be made to work into tanks
shottie so flexible is bending like an iphone :3
the r4e1 duo with 2x hel revo + shotgun, groovy
maybe it's skill issue but much of the time with duos in harder levels I feel like my special choices are the difference between success and failure
loadout choices are very important yeah, although I can't really fathom there being much of a difference in some circumstances
granted I've just been going through the old r4 missions duo so it's mostly burst cannon (especially for e1, not running choke mod/sniper/revolver for the run, wanna get the clear first probably)
yeah but r4 burst cannon is an everything gun
can you c foam mother with just 1 full charge of the launcher
one isnt enough
thx
it was enough pre r6 as client
Just finished R4C3 Cuernos and received 2 cosmetics, one of which was Twin Barrel Blade mk1. Friend got the same helmet. Is it normal? Am i missing some kind of a giveaway?
What weapons are good against chargers? Had a mission earlier that was mostly chargers and it made me wonder how to deal with them without their weakspot
had a revolver and machinepistol
hel gun (2 taps + pen)
Hel rifle (1 taps + pen)
Choke mod (1 taps if all pellets hit, tight spread)
Revolver is a bit notorious for being bad into chargers, for special weapons Hel Gun/Rifle should do you well, and Choke Mod is another premier pick
hel guns make sense tbf
for main weapons idk they're all about the same probably
I was trying out the revolver and didn't realise 90% of the enemies would be chargers
so I chewed through a lot of machinepistol ammo
depends. Stagger and ease of kills (aswell as range) matter most here
hel revo is obviously great
Kills 2 straight, staggers each shot and can pen well
hel shotgun works wonders not as a kill option but to stagger. It actually becomes good to kill when its like 3+ at once tho
dmr is great (3 per mag, awesome range) and carbine works well aswell
machine pp kinda works? Its just super dependent on the range + shutting off the ammo drain
hel shotgun kills them fine
its just as good as dmr if not a little better with 4 shots which is generous
the issue is range and spread
hel shotgun obviously works
but you are often gonna be shooting it at a range where it wont do as much if you wanna use it to stop tounges
I always miss the 3rd or 4th shot which is funny, but that's more of a skill issue than a point of contention
second hel revo into chargers
imo you can feel dmr's ammo pool a bit more when you bring it against chargers
if you hit the shots (no pen), 2 kills/mag, if you don't you stagger them anyway and can reload cancel to recover
whereas hel revo has the extra ammo and potential for economy via pen
it should actually be less :p since you dont waste any dmg at all
the overspill is negligible, imo for almost all intents and purposes hel revo rounds are just dmr rounds with pen
no idea, same thing happened to me
the only sense in which I recognize hel revo getting more damage is in the fire rate/dps sense
i wasnt talking hel revo
as both take the same amount of shots and hel revo just has more ammo
ah I thought you meant "less than hel revo"
when you said "it should actually be less"
my bad
actual answer now that I know what you mean: on paper dmr is one of the less efficient mains into chargers
though it easily gets its on paper efficiency obv.
did you complete the same level? I wanna go hunting for this helmet with my gf
on this, people have listed a bunch of options, but can't overemphasize how hel gun and hel rifle basically invalidate chargers
if revolver passed the 15 damage breakpoint it would also be pretty nasty into chargers, though hel gun would still edge it out due to pen taking advantage of the way chargers tend to clump up
the machine guns are also pretty good into chargers, due to the amount of damage they can output and the range they can do it at, backed up by getting a lot of ammo per refill
choke can be great or can get overwhelmed due to small clip and poor reload, really depends on situation and how many chargers you're dealing with
in many situations I'd rather fight chargers with veruta than choke
@noble badger @lone ledge @proper grotto sorry I gtg my pc is overheating lole

casually turns pc into the surface of the sun
My keyboard was sizzling my fingers
anyone need another GTFO player (Plz keep in mind i haven't played this game in almost 2 months)
something something #how-to-matchmake
can anyone suggest a rundown level (preferably in r1 or r2 because that's all i've unlocked) for scout practice with sleepers? the scout mod seems to only have just scouts but i have the most trouble killing scouts when there are sleepers around it
r2c1 its a nice level
Uhhhh.... R7B1? It will take a while to get there, but after the big room alarm there's a bunch of scouts in rooms with enemies and even some fog
But probably a better option out there somewhere, i no longer capable of recalling majority of GTFO's levels
i remember r2c1 having an early scout before the alarm door so i'll try that! thanks :D
another good level r4b2 if you have it avalible
just do the main path and theres some scouts
are we talking solo'ing or w/ a group?
wichever
maybe r7c1
can immediately go and crack open the zone that has the fog lowering terminal
which has scouts intermingled with plenty of other enemies
might be rough for solo practice if you want to clear entire rooms though, on account of a lot of those other enemies being bigs
oh r7d1 overload room
actually
preferably in r1 or r2 because that's all i've unlocked
just noticed this, my bad
r3a1 key rooms aren't bad practice, could just clear the first alarm with bots
The scout mod has a level mixing scouts & enemies
It's the last one iirc
Other than that, R4A3
1 scout in the first bulk key zone
2 scouts in ext
R5E1 as well
First zone has a scout with enemies
any tips for killing scouts with sleepers around?
Never running would be the base tip
If you're aware of the timing, you can walk (not crouch) towards the scout, kill it and eventually kill the nearby sleeper(s) if it/they woke up
Whenever you make a "normal" noise (as in noise that won't instantly trigger the sleeper, like running or shooting), the sleepers have a set time in which they start waking up
Which, if you time right, allows you to reach the scout and kill it before the enemy wakes up
If you want the scouts to stop moving but you can't run, you can also use your flashlight on them
After some point they'll pretty much stop moving and spam tentacles
I don't know if you've seen all the scout variants (including the one in R3D1), but if you did you can check this video https://www.youtube.com/watch?v=4QcHWd-FtX4
https://youtu.be/4QcHWd-FtX4?t=177 this timestamp for the flashlight
i would sniper the scout if i could π my group is currently stuck in r2d2 and the multi scout room has been an issue for me (as the dedicated scout killer)
I see
Well
Practice makes perfect
Spear of course being the easiest to melee it.
I hardly remember my R2D2 run ngl
I hear of this multi scout area
But I can't remember it that well.
Me and another guy just kinda went Monkey in stealth areas/etc

Our 4th. Well he was desync'd to shit so he kept leaving and joining back hoping to refresh his game.
heehee, they said r2d2
what's the issue specifically ?
thats the perfect way of teaching people to melee scouts
punish them for doing wrong
They already taught you to melee scouts btw
as in to do it more efficiently
for room 197 (2 scouts), i find it hard to kill them because of the surrounding sleeper/giants so our group ended up sniping the 1st scout and letting the 2nd scout trigger. ideally i would like to kill one stealthy or idk just find the code and get out. for room 195, i think its more of making simple mistakes. sometimes the scout would move last second, changing the hitbox from the head to maybe the shoulder or i would rush to kill scouts because of the decreasing timer and not pay attention to being more stealthy and triggering sleepers and then alerting scouts
Yeah, the hitbox changing is rough, but it just takes practice.
seems like there's a time management issue here
you said your problem, for room 197, was hard to kill scouts of the surrounding. But did your team ever think of going together in the same direction, try to provide cover for you while killing the scout ?
His issue is not being able to handle scouts when there are sleepers around
I don't think it has to do with time management
On the scout zone you have a lot more time than you think to clear them
By doing it "normally" you'd have at least 3 min left
my team is all scared of scouts so they end up being outside until i clear the room a bit π also we have a lot of straggler issues after wave ends so they stay back to make sure no mobs make it to 195 cus it happened once and it triggered the room
yeah we usually end up having 3 mins left
it just feels like not a lot because of having to go through all the scouts
It sounds like the best thing you can do is get the rest of your team to feel a little bit more confident about dealing with scouts
There are a lot of weapons that can one-tap them that aren't melee weapons (and frankly they should be running melee weapons that can one-tap scouts anyway) so there's no reason that you should be clearing a room at 1/4 manpower
thats true, like maybe they can go into position for the other scouts and use guns to kill them all at once if possible
Or even just clear out chaff around the scouts if they're not confident in dealing with them themselves. But yeah, one-tapping the scouts together with firearms is totally a strat you could go with if you wanted to remove the risk of messing up the melee hits
learning to melee scouts is essential the further you get into the game
shouldnt have a dedicated scout killer everyone should be able to if needed
this
is the most crucial point
that every player in this game must realize
my friends aren't that committed to the game so its hard to suggest them to go grind some scout killing practice
just refuse to do it
i would be honest with you. No pain, no gain
it only takes 2-3 fails at a scout to learn to melee after that its pretty consistent
i can scout melee kill just fine (as long as the scout doesn't make any last second movements lol) but when theres a timer ticking down + sleepers around, i get more panicky
its a matter of practicing and getting better at handling pressure
yeah the pressure is too real in r2d2 π© π© π©
Honestly I get this. The "optimal" advice is to get them to practice, but realistically even if you can just get them to clear chaff and give you a clear path to whack each scout, that's good too
the biggest recommendation i can give to practicing scouts is to just never shoot or cfoam scouts until you know you can melee almost every time
and if someone in your group cant do it when you see a scout just make them kill it
failing a scout shouldnt be seen as a big deal people fuck em up and you gotta be comfortable enough to fuck up
Yeah but I get what Toast is saying, which is that if you have friends who aren't as invested in the game they're likely to just lose interest if they are forced to try and kill scouts and end up throwing the mission as a result
Like yeah they should just learn to kill scouts in melee but you gotta work with what you have
honestly if you cant be assed to learn a game then why are you playing it
failing a scout is going to happen the first few times but its literally part of learning and enjoying the game
I think there's a difference between being generally good at the game and not at every nuance of it
but GTFO is definitely a game with lots of hurdles, so even if it's not scouts today, it'll be mothers tomorrow, etc.
In the case of toast, they shouldn't be worried about struggling with/triggering scouts, especially when they're new players
Now if it's someone with 10 times Toast's playtime who can't still handle scout... that's another story π³
refund the game... ?
Also it certainly depends on the map, but I find that most of the time you can fuck up on a LOT of scout kills and still be fine, as long as you have a good loadout and you can aim well
You can refund it after 2h of playtime ?
I'd gladly tell these people to refund it
wish i could...
go into c and d tier maps unable to melee a scout and you will really start to struggle the moment rooms with multiple scouts or a lot of sleepers and scouts start to become common
It's all about strategy anyway
Some missions are comically easy when you have proper strats
which you figure out by dying and trying or by asking someone who had done that before
Yeah, on R3D1 I just pulled the CScouts since I couldn't solo clear the rooms in stealth otherwise
and that works fine for that particular mission
It's simpler to do that sometimes
Because the resources are abundant
on R4D2 the map is piss easy with a foam launcher
Random aside, but hilariously I doorbugged one of the scouts, realized I didn't get a killshot on it with the sniper, and only when I opened the door again did it "realize" it had been shot and screamed
gtfo moment
Where are the logs that show the deep lore behind the magic rolling doors
Our team's bots aren't going into the circle, they seemed to be bugged
Is this a known issue and if so is there a fix?
have had this issue before but idk if it's known by devs
If it's just a normal scan with no alarm and screaming monsters I'd just wait a little bit to see if they get their shit together
We've been trying for a while, and it is a constant alarm on R7C1
But if you need them in the scan now and they aren't budging I kick them out of the team
And add them back in later
Well that worked but now we're about to die π
this often happens if you have more than one scan active at the same time
Yeah really unfortunate, bots glitched out on us and the my teammate started lagging as well
R7C1 is a scuffed level
"hey guys schaeffer here with another gtfo level today we'll be unleashing the snatcher on these foolish prisoners"
βhey guys, this is the warden speaking, today we will watch as this lovely team of prisoners crashes for no reason and has to restart the levelβ

i don't think i've ever seen someone crash on r7c1 lol
i think that's more common on d1
maybe they just made it so you get used to levels being scuffed in C1 so in D1 you already expect it
c1 has never been scuffed for me idk what's up with yours
out of all the issues i've seen people have with c1 technical issues are not really among them
However. R7C1 is a weird design choice imo in terms of difficulty
When it comes to newcomers
just sharp difficulty

is it normal for snatchers after trying to grab someone just stare at you while standing still?
Depends where they drop you
Could be the spot they run away to then run back to snatch again
when i was playing R7C1 recently we were holding next to the door to forward extract and some snatchers after trying to/grabbing someone would just stand still staring at us
tbh I was shocked at how much easier r5b4 felt now in the alt rerelease, vs my memory of back in the day
its just as easy/boring in the og
yeah I suspect my crew was just bad
we duo'd it second try this time around, and the first try was just fucking around
I'm guessing it's just a difficult kind of level for new players
you're notionally in combat for 30mins, and if you're only used to slow stealth then you're going to have a hard time
Aggressive stealth in gtfo be like
4 prisoners

Sprinting around Bonking everything
ya, and new crews don't do that yet
just caught us off guard
hm, come to think of it I watched some 4man attempts at b4 by some community regulars recently that trainwrecked
I agree
you counting sec and overload in that assessment?
b3 main isnt really that bad tbh
only highlights of main are the last scan which can get dicey and the fog dive
I'd still pay it over b4 difficulty-wise
b1 main is also kinda ok
if you can shoot 2 bbcs its fine, theres not really much else hard and its short af
personally id put b4 slightly above all the other main only Bs
but yeah with optionals its the easiest
I guess when we went through the duos b4 kinda fell to our near-worst performance
I got to see a bunch of b3 because multi-tank arena in secondary gave us some issues
my sense is that the main can get pretty gnarly
b1 main was fine, but I remember back in my OG r5 noob days that the bbcs could ruin our day
I don't know, it's hard to put yourself back into the shoes of someone who's starting out sometimes
fog dive with that error used to be SCARY for me
the error is just so far between and its not even that many enemies
you can play the entire level super safe if you just go slow
which only leaves the last scan
which new players probably arent doing the stupid funnel
yeah holding 6 chargers in the fog dive while surrounded by sleepers that you're slow-killing because you're a noob, as well as potentially a scout somewhere, seems rough for noobs
exactly
and the chargers spawn inside the fog zone as well if youβre not actively blocking it
new players arenβt clearing that fog zone within the time between waves
I don't get the impression that fog spawns are particularly blockable in b3
you suggesting they know how to pull rooms?
not even that
you could make them spawn only from EG A
tho that is a good strat if you dont want to bother
or something
I know new players arent doing that
where youβve already cleared it
I really feel like usage of mine deployer is one of the main things new players need to learn
here! me!
you use mine to kill waves of enemies
the thought just isnt there to use it at all from what I see
theres no "fuck thats a lot, lets just go back and mine the door"
I use mine to face it our way during the door team scan for dramatic suspense
its just "fuck thats a lot"
we are not the same
yea and they try to stealth and either die because their bio player canβt ping the fog enemies or they die because they take too long/too much ammo to clear and then they wipe to chargers
actually
you donβt have a lot of time
thereβs very little ammo in the level
I guess also keep in mind that the zone full of bigs before extract gives noobs trouble
yeah and they donβt get ammo for it
the whole huddling behind a single big and hitting simultaneously thing
thereβs like 12 uses of ammo between start and extract
if you open the second fog dive zone 16
thatβs not a lot
been there done that
the only difference between fog stealth and normal stealth is i cant see, i still wake everything up because im sprinting around like a mad man with a mallet
you take infection tho
nothing changes

im a lazy pos and using fog repellers is way to high of effort
just go bonk bonk and you win
hp is for nerds anyways
Good strat Can confirm
if you have a bot you can do fog fishing as i call it where one man runs into the fog while everyone chills above it and if the fisherman dies just send the bot in after killing what is awake
anything to avoid actually playing the game the way its intended, if the intended way was fun id be down to do it that way tho
bots dont take infection and you can tell a bot to get on me while you are down
rest is pretty self explanatory
its prob saved me hours of time submerged in fog at this point
Sounds like a great idea but my friend would lecture me for taking unnecessary risks
smart friend but tbh if you dont have a carryable turbine its probably the safer option anyways
its also extremely boring for any player not submerged in fog cus they just gotta wait for you to die to even do anything
You will end up at 20 health AT some point
So why not take thΓ© risk
Save meds for alarm and WE cool
the whole idea behind the strat is to save as much hp and infection as possible by piling it onto one player
and since im on 20% hp most of the time anyways it doesnt really hurt that much for me to just take the plunge
I'm pretty safe myself just doing it when necessary
its a boring but consistent strat
i hate levels where you have to dive into infection fog without a carrayable turbine and thank god they are not super common
im on 20% hp because i refuse healing no matter what and because i play very aggressively to speed up the levels
Yea the moment I hit 20% its yolo time
i dont see a room with 20 sleepers 5 of which are giants as a slow down and take your time room i see it as a challenge to see how quick i can clear it
which almost always results in me losing most of my hp
I see a nice large door that im going to pull
we had a excess of ammo on one of the maps we played today and i was running sniper
i had 100% and we came up on a room filled with fuckin giants and big shooters
i just fuckin started blasting
prob got 15 headshots within 3 minutes
didnt say a word to my 2 mates who where playing with me
it was a mutual understanding when they heard the gunshots to not get infront of me
But thats not a gamer moment
it was cus i had like 80% on my main which i think was hel revo and 100% on sniper
like 6 excess uses of ammo to top it off
no fuckin clue how the fuck you ran out of ammo on that map
i think it was r4c2?
Which zone had Giants cuz i didnt check all main zones
I dont remember any rooms with giants for that
maybe c3
There 2 or 3 zones i didnt Bother checking
it had to be c2 or c3 cus it sure as hell wasnt c1
and i dont think we did a b tier map today
c3 was giant chargers
yeah i remember it was c2
my friend ran sniper for c1 and i ran sniper after him for shits and giggles for c2
ima be real i dont either and im literally actively playing it
They gave me most of the trouble
Only remember c3 because I shot a scout when there was a giant charger right next to me
we failed c3 like 25% into it because of a class 3M alarm in some fog and decided to jump into a different game since our current session was like 4 hours long
Now do it After overload
miscalculated the difficulty of bots dying then a team scan which caused a wipe that was easily avoidable
Not touching overload
You dont need to do more than 3 alarms i think?
But its fun-ny
I dont have time tho

I tried PE once
kek ill get into pe later when i have a party of humans not robots that struggle with the most basic times
Baby sitting bots Never gets old
2 bots 2 players IS much easier than 3 bots
Will do again if I matchmake in this server
even easier 3 players 1 bot
Eugh...humans
i consider a single bot with biotracker to be equivalent to a single human player but every bot after that is a fucking pain
Bots become good when you are decent and also patient
Something to Iron out
ill be patient for a few levels with a new human player because humans improve and grow
a bot will always be shit
my biggest frustration is just bots not responding to events
Not responding correctly*
- they like to phase through doors so waking a room and mining a door can suck
And then they proceed to eliminate thΓ© entire room
its also really annoying how some enemies fucking ignore bots and prioritize players
3 bots with a snatcher takes a pretty small threat like a snatcher and basically turns it into a potential wipe if you get got
that and bots are worthless against them
same goes for tanks and mothers
cant even have a bot cfoam a scout and def not kill one
just so much they cannot do that a player can
Bots are consistent with snatchers AT least for me
yea hence a duo w/bots can make life much better
bots ive seen attack them occassionally but your basically on your own if you plan on staggering them
I usually just dodge then have AT them
Playing with 3 bots helped me improve a lot in thΓ© game
Taking every initiative and risk by myself
Hi
Hi
ive always played in the leadership position as the one fastest on the terminals and usually the one who knows what is going on and the best way to approach stuff
just kinda happened with my group where i some how got put in the position
3 bots is definitely a good learning experience
Can learn a lot of mechanics and strategies
id prob say the best way to learn without being carried is absolutely with 3 bots rather than 3 other new players
Sometimes its good to let someone do that and go dark elsewhere while team is doing something
but they will hold you back in some levels
i do a lot and one of my mates is always the guy who takes over
A-b tiers
Anything After that is pure skill
I prolly wouldnt be as good as im rn if i didnt grind bots
im still a awful shot but thats just cus gtfo is the only shooter i play
beyond that id say im actually pretty good at the game at this point but still not confident in my abilities
Can reasonably do a few C levels
Same here but with hours of using most of thΓ© ammo u get good Real quick
I consider optionals as well so unless youre good itll bΓ© a brick wall
yeah id say most pe are def harder than the mains of the tiers bellow the excluding e tier
cough cough r7c2 cough cough
your prob right fog moment right there
Or thΓ© bots are good and i just suck
seriously tho that fucking overload is so much harder than anything in d1 or d2
secondary is so chill and relaxed but overload aint messin around
I need to do it thΓ© intended way AT some point
Now that im more expΓ©rienced with error alarms
actually i take it back a room with multiple charger scouts and giant chargers doesnt fuck around
And an error on top of it
yeah
And fog and class 6 cluster flyer alarm
so far of what ive played it probably the hardest optional objective ive partially finished
ive never actually cleared it because its just way to fucking rough
I Wonder what people think is thΓ© hardest secondary or overload
of the overloads ive played its def the hardest
For me i think r6d3 is my biggest enemy
i cant really say for secondary i have no clue what id say it is
the only secondary that really stands out to me is r7c3 secondary but thats just because meleeing invis giants is really fuckin hard but it can be basically entirely ignored with good stealth
Dont think ive had any hard times with secondary
Well you have more than enough foam to clear all of secondary
other than that i actually dont think any secondary has really been difficult most honestly make the levels easier by providing resources
I think r5c2 sec IS thΓ© hardest
never done it so i cant speak
i do remember quitting that level because bots refusing to do S scans was pissing me off
Then i wont spoil it for ya
I rarely have Bot malfunctioning
Last Time i had that was r6d2 error alarm
i was already at my breaking point by r5c2 because it had happened every level that day up to that point
Were you hosting or someone else
maybe its just my luck but i literally cannot get bots to function the moment there is a S scan
Also was there a Steam maintenance
someone else but host should hardly matter
it was like this multiple days in a row
that and it was saturday
Never Seen it happen this much
we stopped doing r5 because of it
U tried being the Host?
not possible
when im host my other mate gets unbareable lag for no reason at all
i have faster and more stable internet but the game is just laggy as shit
Oof
never could figure out what it is
we live within walking distance of eachother so its not ping
Thats weird
yeah its a weird issue ive had for a long time
my best guess it the fact im on a 50 ft ethernet cable and his is like 3 ft
really doubt ethernet cable length matters there
its the only factor that makes any sense at this point
TFW the bot grabs the cfoam trip mine and holds onto it like its life depends on it
Keeping it for when it really matters
would have made pmom a lot smoother
R5d1?
R2e1 is thΓ© 3rd hardest lvl to do with bots
fuckin gotta love bots and there priorities that make basically no sense
the damn disinfection pack is not more valuable than the ammo pack when we aint even seen infect fog yet bro just leave it
Med
Ammo
Tool
Disinfect
i hate the fact they prioritize med so fuckin much
You def dont want bots go pick up disinfect
it is the one thing i dont want them to have over anything else
Yeah i wish they let us command em to pick up whats needed
or just command them to not use the shit
There is a way to do it but if requires a mod
i dont need med when the next 25 rooms are just entirely stealth
but i will need that at the next alarm
Once youre past thΓ© surge you are in safe grounds
give it to me now and im prob gonna lose it to some desync jank or just being shit
I used triple burst sentry bio so the surge was not bad at all
ayyy thats my usual kit
Thats one way to do it
How were thΓ© previous surges with no foam
Just protect the bots so they don't go down and they shoot fine
bots are great at shooting players
First surge can be rough if you get bottom of the ladder scan but second was fine. I had sniper, tunnel room scan is trivialized by 2 bursts
Or all thΓ© foam that u hold thΓ© surge till thΓ© next alarm and do that with no ammo expenses
Foaming ladders is cringe
True but ill take any thing that helps me compensate for Bots
And having 3 sentries helps a lot more in the last 2 surges than foam does
Thats true
And that's more of the peak hurdle imo than the tunnel scan
I used 2 shotgun sentries they did a good job when funneling
Thats thΓ© dealbreaker for that lvl
Once done youre almost guaranteed a win
Although bots for the last zone did better than a lot of lfg groups where I have to singlehandedly save doors, find resources, ping cell, and carry cell + baby to door all alone
At least bots shoot
Did u go for forward cell for thΓ© surge?
Also in my run i had almost touched extract until i remembered that i needed to get baby which i forgot by thΓ© surge door
stop please dont say those words you are giving me ptsd
good god i do not wanna think about the time my team wiped because someone ran to extract to early
in fairness they didnt know a alarm would start when they got there
but i did say out loud "dont go to the extraction spot yet just in case it starts a error"
I didnt Know either until i got baby in scan
low and behold a error alarm started before we could finish the levels ovl
And i had been trying r2e1 for a while then
Yeah I normally ping cell in that zone
And I got to the fog surge room before I realized that bots drop items in combat and it was just me with the turbine lol
Thats good saves Time than bringing one in
Oof π
Bots will Never drop turbine regardless of combat
So give em that
Make sure you Never have thΓ© turbine bot with any type of pack
i dont have the same fire i used to have that drives me to retry levels
when i fail a level i either move on or call it a night
try again in a week or two
Cuz they will drop just to give whatever and Never pick it up
i used to be able to just go on a level for 4 hours straight if it was what it took
r7c3 with bots is a joke
cant believe you are willing to do that
the main and secondary are bad enough the overload is just a really bad match
I did everything but i had forgotten about thΓ© tank when timer hits 0 so spent more Time trying to kill him with pdw and veruta and gave up there
Ovl with bots is thΓ© easiet part
Next Time ill bring sniper
idk i guess its just a matter of i dont really have a hard time with meleeing large groups of giants
And ill finish thΓ© job this Time
Have thΓ© most amount of tries with r7c3 so its not a Big deal
actually the same here but thats mostly cus me and my friend fuckin love the level
sprinting through trying to clear the melee rooms as quickly as possible for "fun" as a duo
2nd ovl uplink Can bΓ© easy or straight up bullshit
yeah our only attempt at the ovl was on the bullshit side
Bots perform well with melee
so we just quit and called it a night cus not gonna bother checkpoint cheesing
bots are problematic at the speeds me and my friend are tryna go
Checkpoint makes bot lose ammo and tool
more often then not they fuck up the loop or stand inside a giant and make them melee rather than range attack
I suggest you lfg then they drag back pretty hard
nah straight duo
its the real way
melee the charger scout as a duo in second room is probably the hardest part
refusal to use cfoam is probably one of the main reasons beating that level took us so damn long
Just cfoam
no its less fun that way
me and my friend cleared out the scout room at the beginning of r7d2 twice melee only
we are pretty consistent with charger scouts
π§
just gotta have good sync and trust in your partner when meleeing
nothing quite as satisfying as unplanned charger scout kills tho
its happened a couple of times where we have opened doors then both of us full sprint into a room and melee the charger scout at the same time
without really cordinating or saying anything
Ill Never Know what it feels like
very sad indeed
π
There is no salvation
could be worse, your not a discord or reddit moderator
that and your not a furry
You Know what
Its true
Never thought bout it that way
better to be alone instead of forever alone
is R2A1 harder than R1A1 ?
Debatable, but I'll mention that ||R2A1 has an optional alarm since you only need one of the two zones||
If it's a newbie 4 man group. R2A1 would be harder imo
While R1A1 you dont really need to query anything
hmm, they both have 2 scouts, they both have 2 alarm door thats easy to deal with(techniclly in r1a1 you can scout skip), they both have giants
i would prefer to bring new players to r2a1 though bc its easier to teach them stuff
its easier to teach them how to query with terminal
maybe r2a1 is a bit harder bc the second alarm is 1 cant close door+1 closeable door=2 path enemy could come from
r1a1 second alarm is just 1 door that they would always come to, assume that the side room doors isnt broken, but at the same time, things can be fix with a mines
also, i think that r1a1 has alot of enemy after the second alarm
R1A1 alarms are cheesable with foam
Which also applies to R2A1's if they all spawn at extraction but whatever
I feel like it's a bit of the same in difficulty tbh
also r2a1 doesnt have resource room
You could just foam all 3 doors if you don't get Zone 4
Well 4 doors
In terms of how the alarms go. R1A1 needs it since you have a lot more to deal with after the class 2
Vs r2a1 just being a scout and some sleepers.
R1a1 being 2 scouts and several rooms that have sleepers here and there.
I say this in the sense of what newcomers have to deal with though.
And I imagine they would've gotten the gist of cfoam and mine.
(They're likely to overfoam though if they got Zone 5 in r2a1)
is r4d1 a reactor startup?
Next to R1A1 rooms after the class 4 have quite a few giants here and there.
yes
aw shucks
its a pretty fun reactor mission tbf
oh yeah then no
why is r5c1 a d-tier mission
a room full of giants
are you doing optionals?
no
there were S alarms in R5C1?
i remember a bunch of stealth scans
oh
right first door
and then the far door
iirc theres one sustain scan at the start, then you need to proceed into the next zone, with an another S alarm
R4C3
main only
R7C1 is very ahrd
R2D1 is hard but more annoying than impossible
R3D1 would be quite hard
what do you mean a resource?
R5D1 is prolly impossible
um what
whudda you mean a resours
nobody calls themselves a fuckin hacker
Was the PDW the 'best' out of the SMG types?
yes
only downside is recoil
Better than the Machine Pistol? :d
that can be hard to control
better than the gtfo pistol
machine pistol gtfo's enemies out of your face
yeah pdw is pretty, up there
think it has the highest dmg
and a pretty short reload
... i still like my machinep more
:3
Machine Pistol is fun, i've tried it, but I wanna see if the PDW has some merit.
Just not sure how accurate I'd be with the recoil and weird ass thermal scope
what do u guys think about the sawed gun?
shoulder... somethin?
as main gun
pdw is fun but recoil is no fun :β)
its funny, very funny tbh, but pretty ok apart from that, just kinda theres
also i swear the recoild ads is bad but the other one is not qwq HOW IS IT CALLED
having two shotguns as ur main and secondary
also the hanaway gun, the riffle gun, how to handle its recoil
hipfire?
whats a hipfire
um theres two, double tap and dmr
dum dum π€£
when u dont aim with the sight, and just shoot it as is
not aiming down the sights
qwq noo i just forgot
ahh so that is hipfire.
yes :3
i kinda like the carbine gun
combo with chokemod
so i wanna know is burst sentry has higher damage then auto sentry?
yes
lots
auto sentry is not made to do dmg, but stagger enemies
it has high stagger values only
stagger as stunned them?
yeah, as they fall like backwards, like when u shove with ur melee weapon a smol enemy
or do a full charge hit to a big guy
mines do 50 dmg, and bigs have 120, so u would need 3 to oneshot em
usually id just put one and finish em with ur gun, unless u got mines to spare
usually i just use sniper to one shot giant
fairs, more reason to just like mine doors for smol enemies kdmkm
i usually have shotguns so if i have to spare, i put one mine high so only bigs can activate it, and then i just finish em off
but depends, on R7C1 i did used to put a ton of mines for a certain part
Not that it matters, they're immune
to mines?
Most likely
im pretty sure thats not true
Considering what it takes to damage them with guns - I assume the mines just get armor'd
They are not immune to mines
ill prove this ill just, go into a lvl and put 3 mines and if they die
well
they die
:b
yeah no it died on three mines
I'm curious
Really curious, Artek
Why'd you think that bigs are immune to mines?
this is an artek moment of all time
Mines > any enemy
They have more mass
Mines are especially explosives
Cue the Australian guy today that kept pestering a dude to place 2 mines on blood doors
Yeah
Cant be too sure right?
Right?

it must have been incase a small one somehow lived!
2? Thatβs too little, you need 13
For what exactly?
Same
you can just shoot em
That really depends
We opened one door
Small blood doors with 2 mines is gud
But big with 2?
I donβt really see a reason
mine below blew up, hybrids stumbled away, mine above blew up with a total of 1 shooter
hybrids lived
I've no idea if 2 mines kill an hybrid but I doubt that a lot
Air but yes
just HO
something that brakes chemical laws

there are very few situations where its even advised to use 2 mines
big only spawn rooms i guess
giants aren't as countered by mines as smalls are really
120
Right not big shooters
Versus placing 1 mine and just shoot shit tbh
I feel like a lot of the false information going around survives on some people spreading it like it's a required tactic somehow
How does the ammo boosters work?
Is +52% ammo +52% to the percentage of ammo?
Like if the gun is base 30% ammo, but I use the ammo booster, do I get 82%?
I'm unsure but I think it's whatever the refill pack gives on the specific gun you have+the%
So for example combat shotty gets 22-23 per refill so it becomes 33-34 shells
how much that is in weapon % I dont have a clue
So basically 100% supply efficiency would mean doubling how much ammo you get per use of ammo refill
hover above the booster, ammo boosters are just usually for starting the level, and dont modify the total ammo count
supply efficiency is for ammo if im not wrong
I just used a 52% ammo for fun to see and I had like 92% ammo on the hel revo
Ah he means ammo booster nevermind
Does matchmaking work in this game lol ?
um tbh not a lot, is just slow and kinda there
id suggest u give a go to the LFG channels, they way better !
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
just some advice!
always ask to not be carried and make sure that everyone joinin ur lobby joins ur voice channel
and if you are new be sure to do the tutorial first [Training] and start on rundown 1 since its the simplest one
Thanks π
near everyone is in the lfg channels
Figured much, been trying to find a match for like 9 minutes now.
Also.
What is the ://EXT next to some missions?
Mainly R4-A3-B3-C3-E1
some rundowns came out with only a few levels, but then got updated to have more, this were EXT rundowns, EXT as in Extension, so those levels were added sometime after the rundown was out
R6 will have 3 EXT levels :>
Why does all rundown beside R7 have alt:// next to them
soo this game used to work like fortnite seasons
when Rundown 2 came out, it replaced Rundown 1, Rundown 3 replaced Rundown 2 and so on, everytime a new rundown came the old one got eliminated
on Rundown 7 tho, the devs decided to bring the old rundowns back, and they did it the ALT://Rundowns, ALT is for 'alternative' as they have minor changes like newer enemies and rooms, different from the originals
and so next up they need to release ALT://Rundown 6
yes now they arent being eliminated :3
so it was condemned to the great abyss of non existence
That's so sad

GTFO-420 when
when R69 releases
Why is "Carrying not allowed" by #lfg-beginners? Is it so new players can get scared π€
it means so people dont carry when not asked to
pro players can go in and beat the entire level for you
Oh
if you just follow their inrtructions
Ruins the fun?
very
I see
im still pretty sure they do since mines can hit weak spots. How it works is probably whats hit first so its not reliable. (Meaning mines can kill giants/hybrids with 2 mines each)

Because i was referring to something else, not bigs.

Why do you think i mentioned armor?
Sometimes im too vague for my own good i guess.
slen you hit a dog with a mine yesterday?
thats were i use mines
also yeah i use em for ||R5A2 Extreme||
mines autmatically stagger it
o_o

Slendi mentioned using mines on a "bit" on R7C1.
Since i don't remember anything big related on that map i made a certain assumption and run with it while assuming everyone is on the same wavelength.
You can connect the rest.
read in context we were talkin of bigs qwq
sorry i shouldve explain it too
i would never guess the S scan
yeah with bots mines are very crucial for that scan
i watched him do that
:3
and did not connect the dots
... now im curious about the dog tho
cause for my... aformentioned run with bots of that level
i used mined to stagger the snatchy, and it worked
It staggers them alright
dogs have side armor dont they?
But big think on the actual damage
Chunk damage + Stagger. It's nice but you would need to have extra mines to really do it that late in the run
Otherwise you saved on sentry use earlier on
I typically use mines to weaken giants in that section though.
dogs?
snatchie
statcher
The wormmen
Pablo's Pet
the fuck
the funny lookin frog
Dauda
i want a frog enemy in R8
the vorerer
Wait
wait

snatcher has head armor
head armor
:[
does he not have side armor too?
he does not have back or front armor (or down/up armor)
no just head armor
Really? I can aim for the kidneys?
i doubt it still has them
yes you can
majority of its chest is missing
I kust assumed that everything that isnt red is armored, so i don't even bother shooting otherwise
Up the ass too? When its running away?
Sounds like vet disinfo to me, but i have no faith in the game's design either so...
The ass is normally one of the better places to hit because it should mean you get back damage multi
I think anyway I don't play missions with snatchers in
I can assure you that its rear end is unarmoured
the ass and the sides, just no head
breaks skateboard
Usually I put 2 50.cal rounds in the rear end as they retreat. I heard they really don't like that, but I cannot hear their death screams over my lacking empathy.
that statement doesnt bond at all with the pfp u have rn tbh cause now i just imagine the snatcher approachin and u screamin that way
seems realistic slen
Oh tbf going in blind that was my initial reaction to it swallowing my friend. Got that shit on recording too.
I just use my fear profile pic cuz it looks funny.






