#gtfo-chat
1 messages · Page 83 of 1
yeah idk d2 has some ways you can play it that make it just harder
And if you unprepared then you will perish
if you know how to make d2 easy and how to not get punishment waves it is probs fine
Full clear d2 its peak gtfo gameplay
I'll have to think about that one 
yeah i made the mistake of not reading the fucking terminals and got punished for it but after reading it beat the level first try
i mean bridge hold plus punishment wave.
beat it before c3
Thsts where enemy variety shows whos boss
charger spawn inside is just not fun
had significantly less issues with d2 than c3 but its just my personal experience
tbh that doesnt mean to muchdid you lfg it
they are both badass levels tho
Nah me and the boys when into the tank side room
no i played it with the same people i beat every level with
So much shit 
we where a man down when we did d2 aswell
no i mean if you hold before the first blood door
you can start a charger giant surge
if charger is open
there is a enter room even that forces two charger giants spawns
and this event is broken
That i did not know lmao
10cc giving us options
happens with shadow giants as well
So nice of them
just it is hard to notice
reminds me i told my friend "Do not go up these stairs and shoot you will wake up the father who is asleep" which was followed predictably while i was grabbing the fucking cell by him screaming because he got snuck up on by the father he woke up
fuckin funny as hell
Its those moments that make gaming worthwhile
was just a run we did for fun so wasnt a big deal but man it was still to fuckin funny
i wish i recorded my screen back then
honestly im not sure if i prefer invis or chargers in d2
charger giants are fuckin brutal
shadows are less rough for sure
harder to stealth the shadow area than charger area but shadows are easier to manage in the waves
both have advantages
I think I've had a duo with chargers up to mainframe, but most attempts that got there were shadows
my first 3 attempts at the level i thought that you where not told where the code was so you just had to guess the right door
then i read the text on the center terminal
felt like a dumbass afterwards
it's just easier for chargers to capitalize when they overwhelm your capacity to hold wave
yeah a charger giant can wipe a team in a blink of an eye if it gets to close
and invis giants are to slow to be major threats as long as you notice they are there
whereas you can make space if holding the shadows becomes too much
shadow giants aren't slouches
they're definitely quicker than shadow smalls
yeah ive had my entire team wiped by a single shadow giant before
they are not a joke
just a hell of a lot easier to handle than a charger giant
but it's obv. far easier to create space against them vs against charger giants
i remember playing c3 secondary me and my friend no bots, he accidentally walked into a invis giant and got murked by it
had to melee 2 invis giants at once alone
might aswell be impossible to land hits where you want to on them
yeah there's jank in meleeing shadow giants for sure
well, more so the crouching ones
their animations are basically borrowed from hybrids
we eventually just decided that it wasnt worth meleeing the shadow giants and just cfoamed all of them if we had to kill them
they're also faster to attack
cfoaming them and then killing them
i would have never known
thats interesting tho
like, instructions for soloing regular giant:
- charge melee
- hit
- repeat 1 and 2
you'll always stagger them out of any tongue attack they try to do because they're too slow
gotta pray to desync gods
whereas shadow giants can tongue you between regular stagger and a hammer charge
honestly even today i still cant consistently solo melee giants and hybrids without waking up rooms
good to know
i legit would have never known since i avoid meleeing invis giants at all cost
throw in uncertainty about enemy location and crouching giant jank and you have an enemy that I'd, uh, prefer not to solo hammer
still waiting for crawling regular giants
I believe the modders have done that one
i dont like even shooting them without thermal or bio
ehh, shooting them is fine
duo hammering them is mostly fine even
do enough r2e1 duo attempts and it just becomes monotonous
again, give it a try
tried it several times in r7c2ovl
failed every single time
land that first hit and before i get the second one out im dead kek
is there a video online i never could find one
there's some spacing to be respected I guess
I don't have a video, I'll have to see if there's a convenient level to find one in
can do every other non boss tier sleeper
but charger giants those bastards are something in there own class
honestly would rather melee a tank than one of them if presented the option
me when your dad
silence furball
you probably main spear
my spear is 3 inches long baby
my hammer is so long that i can bonk half a block away
which gun?
you don't feel as snappy
its realistic
do you really want a gun to just instant ads ?
tracking feels odd on those guns too like rifle and like dmr
used one irl and that shits crazy accurate
a gtfo gun? damn
more channel necromancy! I don't think the others noted this, but getting reroutes by closing doors or parkouring over some level geometry that enemies have to route around, allows you to buy a stamina reset
One you know that the second you press ads every bullet goes where you aim you good
you can also cut corners tigher than enemies will, and can stagger front-running strikers
there's also still some stamina to be saved with slide-running
wrt circle kiting, it's not as abusable or free as pre-stamina, but you can definitely do a bit of it to finish out a scan or get melee cleanups on moderate amounts of smalls
but if you need to last-man against a large amount of enemies that you can't just shoot then running circles probably isn't going to do it
last act of necromancy for today: tbh I don't understand why you think the meta is boring
I get that any hard game is going to have intermediate players complaining that there's a meta
but iuno, I think gtfo's "meta" consists of more than half of the specials
meta is boring because doing the same thing every time is boring
and though I think the gulf between "meta" mains and the rest is pretty bad, at least the more fun mains are mostly at the top
it could've instead been a bunch of boring autos like AR and SMG at the top, that'd be way less fun imo
at least for specials it's not really same thing every time, because it's genuinely different guns for different roles
fair, i personally don’t know what is meta, I just use things I like
I use things that get clears
afaik that's all that meta really is
and if you always have infinite freedom to bring whatever you like without having to think about what's going to get you the clear, then that sounds boring
yeah I choose based on what’s in that expedition, maybe I am playing meta on some unconscious level
well playing meta probably involves picking based on knowledge the community has come up with as well
a few guns are awful but basically none are good enough to be meta
you could get a lot of agreement among experienced players around here about which guns are going to be most effective at which roles
ofc
"meta" doesn't have to mean exactly one gun at the top of the heap
some weapons are better at some things but nothin is good enough to be meta
like, slendi might be mad that everyone's bringing hel revo/carbine in main, or hel gun/veruta/combat shotgun in special
that's a meta
meta doesn't mean that there's a clear top gun that gets picked over everything
True
just means a community has come to a rough consensus about how strong the available options are in comparison to one another
Everyone has their own preference towards weapon types
I told you guys
meta imo is big enough its not just subjective taste
you are objectively better off w/ hammer
as in, some other weapons (e.g. you're not going raise eyebrows for not bringing veruta if you bring hel gun), or all other weapons (e.g. precision rifle is completely fine)?
in basically all aspects
I'd say that the rift between hel gun and precision rifle is somewhat wider than that between hammer and spear
Guys, hello!
Who want do R1B2?
hm, I reject your "three guns are the best, therefore too many guns are the best for there to be a meta" take
I just think you're using the word "meta" wrong
like maybe you've been around communities for games where one option singularly dominated, and people were always saying "<option> is META", and that poisoned what you think a meta is
meta doesn't even apply
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there needs to be strategic reasoning that makes one or two guns always better
they just aint
The game is just too hard to make anything else viable
guns are well balanced generally with a few edge cases
the most well-balanced games still have a meta
like, I've seen fighting games that had pretty flat tier lists, but those tier lists and things like community knowledge of matchups still constituted a meta
if you wanna call a quarter of guns meta be my guest
slightly higher pick percentage does not justify it
I don't know, if someone came in here and called heavy assault rifle "decent, but off-meta", I'd think that's about right
hel rev is closest to "meta"
and it barely is
has skill requirements that make it bad as a meta
takes significantly less skill to run carbine then hel rev
Carabine its the only no skill meta gun in this game
Literally
I wouldnt put hel revo as meta anymore
Its strong but i would take other primaries imho
You losing it affirmative_action_student_dragon
carbine ammo nerf makes other guns very viable aswell
I havent use hel revo in years now
not the only pick anymore
My man that 36 bullet they remove from it didnt do jackshit
your high on your bath salts m8. Carbine is stupid OP
is good but other guns are viable
That was always the case. Carbine is just objectively better
At that point it's between choosing meta or anti-meta
All guns being viable does not mean there is no meta
its not big enough gap for me to consider it meta
that is a you problem.
cope ¯_(ツ)_/¯
Just like the I hate reactors to death
pov reddit mod sees opinion
I mean yes, I guess it's the only thing thats left for you as the community will keep it's meta.
Exactly deleted without afterthought
shunned into the woods
if such a minor gap is meta this is most balanced game ever released
what, between carbine and a mid-tier main?
Automatic weapons are pretty much poopoo
Theres still a lot more rebalancong to do
I wouldnt say things are balance per say
Better yeah, balance not really
carbine shits on AR, SMG and bullpup
Cant wait for sniper to have 21 in reserve in re release r6
Other things being viable doesnt mean theres not a meta
League has a meta where over 30 out of 150 things can be meta easily. Still, basically all champs are viable
oh no can we get a buff to Carbine in Alt R6
people never learn despite me sayin dozens of times
theres 4 guns id consider taking instead of carbine
Dmr (shooter 1 tap and insane range)
Pdw (thermal + good enough stats)
Hel revo (pen and mix of great stats)
Hel shotgun (pen + bonkers stat but ass range)
yes its roughly 33% of all mains. But thats still a meta
Saw off
it has enough dps to contend with the mg's, but alas it falls far behind in damage/mag
Far less dps, slower reload. Less forgiving tho
mag size 48 -> 80 I say
might make up for it's slow reload
Still pretty on par
Imo
One does like what 8 damage the other does 9 total per burst?
theres a rift
burst rifle is good, carbine is great
i dont see that as a meta, games not competitive so higher percentage of weapons isnt justified by direct counters to the meta
Thats a you issue lol
A meta doesnt care about pvp
theres a dark souls pve meta
it really does
no. Meta is more common in pvp
but it doesnt care about it
if theres different levels to equipment etc etc
missing the point
hollow knight has a meta
and in that meta roughly 30% of all charms are included
thats a single player game
discord actin funky
you're just forcing a constraint on what "meta" means that strips it of a lot of usefulness, imo
kek its a word with a definition
Ye
anyhow. You said before that the gap between carbine and most other mains isnt noticeable
im being as open to reason as i can
of that id say
either you dont see the gap cuz you dont switch around enough
or its a skill issue of not being good enough to abuse it
nah its there it just doest make other options completely invalid
different use cases
carbine might have an insanely high starting point. But its insane if you are cracked at it (see hani for example)
"this game's balance is so bad that it has a meta" is not a phrase that'd make much sense to me
there isn't such a pronounced range of different use cases among mains
nah discord wiggin out ill talk next time
Was fun debating a word urban dictionary dont have a definition for
But i aint dealing with discord cutting connection every 3 minutes
Want to continue arguing just say something and reread one of my old messages should suffice
again
Both league (pvp multiplayer)
and hollow knight (single player pve)
Have a wide variety of meta stuff. Both dont invalidate the other options
there’s no way carbine qualifies as hard to use right?
I don’t actually know what this conversation is about btw
high starting point as in „start out and its good already“
theres a pretty high peak tho
I thought you meant high starting point as in skill floor
eh I just spam carbine or hel shotgun
basically the only mains I use
sometimes rifle
issue with low/high skill floor is that it is often understood in different ways
High skill floor = hard to pick up and be fine with
High skill floor = easy to pick up and be fine with
SO?
Significant other
Significant other?
Science operator?
imo skill floor is how good you have to be to make it work/get started and skill ceiling is how much skill is needed to optimise it
damn wanted to keep going
Yea i give the science operator carabine
that’s a pretty cool valentines day present ngl

Yes
❤️ 🤖
bishop is my SO
Plin plin plin plin
uhhh the first one if you ask me
but the terms did get shuffled a bit over the years
Oof
Why was Revolver a meta weapon, I can’t make it over penetrating consistently and it have a weak clearing power
Or was it just a skill issue
revolver used to one tap back in R4
also lining up is something you’ll have to actively do
Don’t get me wrong, but it just feel odd to be rank high when it’s a 6 bullet reload cancel heavy weapon
And have difficulty one tapping
hel revolver? or the special revolver
Hel revolver
It’s good but I just can’t guard the door well compared to DMR/carbine
do you mean hel revo?
I wouldn't call special revolver meta
like, there are definitely veta who go in on this gun, and it delivers a lot of waveclear in the hands of someone who can aim
but the meta waveclear specials have this ability to just be everything guns, you can mop up hordes and you can also focus down bigs
revolver kinda stays in its lane
oh lol didn't see you clarify
hel revo has 8 in the mag, not 6
No
was it 1 head 1 body?
to my knowledge hel revo has always been 1 head 1 body
hel revo was pen 4
Does it one shot striker head without modifier?
I was one of the plebs who only used autopistol
if it 1tapped it'd be giga broken
Normal revo. Yes
Hel revo. No
new friend request from: ADROIT: STW-D
How much % to get it to one shot striker body for hel revolver
Or was it just not feasible
it's like 13%
boosters 
13% is for one shot headshot, not body shot
also what eva said
anyhow
Hel revo is already giga busted
one shot body shot is not possible i think
normal revolver is good
ah I didn't see "body" in that question
I’m taking too much L
im fine with people using boosters
i just think including them in balance discussions or revolving your gameplay around them is stupid
Oh I don’t really care about balancing the game since it really just hard overall lol
Maybe y’all just too crack to dwell into that
the game isnt quite as hard as many people think
its harder than it looks (when watching) but easier than one would think
anyway, to answer this question:
- dmr breakpoints (1 head 1 body or 3 body) on strikers is good
- gets more ammo than dmr
- pretty fast reload cancel (faster than dmr's, though dmr's is pretty good too)
- 40dps, compare dmr's 30dps (this is mostly down to fire rate)
- gets pen, which is great into hordes or lined-up enemies (but don't expect to pen all the time, think of pen as gravy)
- 12 in a mag is kinda getting into diminishing returns territory on guns on ~8damage semis that have good reloads, 8 is fine
- dmr has practically infinite range, but hel revo gets enough of that range that your breakpoints into smalls still work about as far out as you're ever going to shoot
dmr is very good too, but ammo + dps + pen give hel revo a pretty big edge
it feels like you're implying here that reload cancels are a serious skill investment, when to players who've been doing them for a while they're pretty second-nature
hel revolver was meta back then because bug hunters where idiots and suffered a severe skill issue
thing penetrated 5 enemies, had a 2.3 stagger multi
it was literally a special on the main slot
combine that with burst canon and you had the loadout meta of the rundown
of all time*
i dont think theres any loadout that had as much power
hel revo on that alone is insane. Considering that even now its still at the top
But for specials, what is there? R6 Hel gun, sniper and pre nerf scattergun?
r1: smg, arbalist
r2:burst rifle, veruta
r3: carabine, shotguns
r4 hel revo, burst canon
r5: pistol/dmr, hel rifle
r6:hel revo,helgun/scattergun
r7: mostly were we are
Every 6 bullet shove + 2 feel a lot
Forgot to reload cancel like quite often in panics
And uh ya skill issue
add Sniper to R6 110%
imo that sniper was so broken that 1 invalidated all giants on a map
but it was so good you could run multiple and have no issue
honestly R6 had the strongest gun loadout overall probably
with hel revo + hel gun/scattergun/sniper all being a thing
not quite r4 levels of peak
Got it thanks
but more diverse
Before they nerfed it, Scattergun could double-shot tanks/moms
I remember doing that on R6C3's sleeping tank for bulk key inside overload
it cant do it numbers wise .I
And doing the same for mom on R6D2's mom path
Both as client ftr
and of mom I'm 100% sure noone else hit her in the meanwhile
we're talking about launch r6 right?
because I don't think post-nerf scattergun rates
Also anyone have the spreadsheet about supply efficient for weapons?
post nerf scattergun is still incredible fn
tho definetly below r6 sniper at that point
I'll grant that if they give us scattergun with the ammo it got last time we saw it, it'd probably raise eyebrows
but I wouldn't call it "incredible"
it has quite a high peak performance into rooms with multiple mommies, but it's also quite narrow
Thanks my dood
here, pre nerf scatter could 2 tap mom as client
tank couldnt get 2 shot ever. It usually didnt even allow 3 shots due to tank bubbles + spread
I don't really want scattergun into tanks, and I'm almost always asking "can pump shotty do basically the same thing but also give me all the waveclear" and settling on "yes"
its funny tho
when scattergun gets 4 per refill, getting the same amount of kills as shotty is basic
but it gets more than 4
and can kill way more than 2 per shot
hm, I heard the "scattergun can nuke waves" arguments back in the day and I just didn't ever actually see it do that
i dont think "nuke waves" is reliable
like, maybe pre-nerf, and to some extent possibly into a blood door or some other opportunity post-nerf
2-3 kills off of two shots is ~5 per mag
yes the ammo efficiency might kinda be there but that's pretty ehh throughput
but efficiency is actually there
keep in mind that this is also on a gun with bad range
I do think an ammo nerf from last time we saw it would be in order, but I don't think the gun was "incredible"
after nerf, imo it sits between current sniper and r6 sniper (more leaning towards current)
anyhow, when i talk about r6 scattergun being broken. i mean pre nerf, cuz thats ridicolus
ya, not much to dispute there
I’d argue that R6 sniper was better than R4 burst cancel burst cannon
that shit held like 24? ammo?
26?
it was definitely more
no
3mag + 15 reserve
6 per refill
burst cannon was 20 per refill (20 small kills) one 20 per mag i think
I thought it was more though
you’re saying current sniper only has 3 less bullets?
because we have 12 reserves now
oh
huh
I could have sworn current sniper had 12 reserves
I should know this I exclusively play sniper
okay yes 3/15 sounds fair actually
for r6
the 6 per refill got me
Thought: HEL Revolver would be balanced if reload cancelling was removed.
reload cancelling shouldn’t be removed though if you ask me
it’s extra micromanagement to me, belongs to the skill cap of the weapon
it’s not totally broken
not like carbine, because that one is also easy to use and has a base reload speed of like nothing
may get a bit less value compared to a hel revo in the hands of a skilled player but for a good 95 percent of the playerbase carbine will perform better than hel revolver
(I am opinionated toward hating the carbines dominance leave me be)
reserve ammo isn't a great way of measuring ammo balance
though I think both it and refill ammo (the one that really matters) are tied to bullet cost
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It really depends on your PoV
I believe refill ammo is linked to total ammo (mag + reserves)
or is it only linked to reserved?
the argument falls flat on games where the devs actively fix or fixed some istances of those happening
I couldn't tell you off the top of my head tbh
prime example: battlefront
Yeah but is it GTFO's case?
You might have argued the same about burst cancelling
but it got "fixed"
Therefore it's legit to assume that it isn't intended
not really but they can probably patch it relatively easily
I'll just say if they lifted the reserve cap on sniper to like 20, but somehow didn't increase refill ammo, it wouldn't change all that much
So the same should be applied to reload cancelling
yeah but they’re linked as far as I’m aware
Same for door glitch I assume
yeah, both derived from bullet cost
yet there it is
They probably just go with the logic of it being an intentional player choice and as such it's super low on the list of bugs to fix
could be right
I think door glitch is probably harder to patch than reload cancel
now I'm confused, I'll stop guessing
reload cancel is just a matter of waiting for the animation to finish before granting the ammo to the clip
Sure but I still cant be convinced that it's "intended"
I use ammo pack I get ammo I do shooty
Like, dont get me wrong, I reload cancel all the time I can
ammo per refill and reserve ammo are derived from a behind-the-scenes stat called bullet cost, but it basically doesn't matter in practice because ammo per refill is the most important bit
I think it wasn’t intended initially but they haven’t patched it out because they don’t consider it to be bad for the game
that's as far as I go
not like burst cancel
I just do consider it a bug/glitch/exploit rather than a feature
depends on the level
some levels give you large amounts of ammo
most levels though
ammo per refill is king
and R6 sniper got 6 per refill which is totally broken
this debate comes up pretty regularly
I used to do it back in R4
imo reloads aren't a great balance tool for mains
I just loved having every teammate using hel revolver burst cannon
that was the only loadout
basically
without cancel hel revo needs nearly 3 seconds to reload (the datamined value isn't correct apparently), which isn't justified by the kill capacity of basically any main that isn't somehow a secret special like hel shotgun
you're also disproportionately punishing low-man players, since a giga-long reload on a main just means "oh I stop having a main halfway through this fight"
when gtfo's main balance issues are in 4man
right but if all reloads were the same some weapons that are considered bad now would be meta
bullpup would become a better ar/smg/pdw
I don't want all reloads to be the same
but I don't think "lol just give it a 3 second reload" is healthy for weapons with the level of impact of a main
even strong mains like hel revo or carbine
that's the kind of reload you put yourself through to bring a high-impact special back online
ehhhh machineguns still have 6/7 second reloads I believe
yeah with cancel
even without cancel it's no more than 4
we’re talking about non cancelled times
hm, I think the non-cancelled times have a lot of issues balance-wise
ah yeah
4 seconds
sure feels like 6
smh
I think the non cancelled times are what makes weapons like the mastaba revolver viable
special revolver?
yeah
that thing has a mean cancel too
I think if you talk to any of the vets who use revolver a lot, they'll tell you they cancel it all the time
obviously
if it’s in the game you use it
that makes sense
but every game has grey mechanics like this
double slugging in destiny
bhopping in some games is insane
it’s not supposed to be like it but the devs accept it
as long as it doesn’t break any kind of competitive play
like double pumps in OG fortnite
they had to manually put a cooldown timer on an entire players shotgun loadout to solve that one
on this note, I would give bullpup a reload cancel comparable to hel revo or dmr if I were the balance king
we had this argument recently around here
I think bullpup has more going for it than people think
mostly "just give it a cancel" vs "it'd need more than a cancel"
that 1x precision multiplier is mean
yeah I was on the "just give it the cancel" side
mhm
it does have a bunch of qualities which are easily overlooked because gun stops existing halfway through scan
it’s a laserbeam with “extra” precision damage (compared to the other mains)
mhm
the precision dmg is to trade off its awful base dmg
the issue
how often do full autos chain headshots
at that firerate
its base damage still gives it quite a good dps
where do you get value from the prec multi?
its base dps is decent it just has trash damage per mag
because it’s empty in like 2s
I don't think it needs to do that
so you tap shooting bullpup?
surely you sink main into bosses from time to time
you can really burst down some shooters with it
it’s good at that medium range where shooters are annoying your team but they can’t shoot them efficiently because all carbines and hel shotguns
or you couldve just picked a semi auto
I messed around with it lately, felt pretty good into shooters
bullpup vs tanks👀
or as good as aiming at shooter heads can ever feel
yes, the only case its at all ok
but usually i do that when i dont have a sniper lol, so pick a sniper + a real main and boom, shooting main is troll
if I use a sniper on levels like R4E1 my ammo balance will be trash though
because you snipe tanks and melee everything else
main is only an issue on second alarm
yeah
sniper is perfectly fine for r4e1
mhm
I like using sniper on r4e1
I’m just saying I find myself using main on tanks there if my ammo balance is shit
I guess I basically never use sniper anymore because it's kinda niche, but there are things like choke mod + main into mommy or tank where I'm going to appreciate precision on main
usually because I’m the only one playing sniper and the rest plays machinegun
so they load all the ammo into me
niche for duos if at all
don't get me wrong, precision multi isn't a huge thing on a main
but little things add up
always high enough value and no issue to balance
little things add up, like its garbage body shot dmg?
lol
again, the damage is fine
also, in those situations youd like another main more
why? cuz if you dont kill on that mag you are fucked
also shit vs babies
it's a 35dps laser beam that reaches 15m out
of course I'd like another main more
I'm not saying bullpup + cancel is S tier
I'm saying it's a good start and it's like bottom of A or something with a cancel
the dps doesnt matter vs smalls since youd waste bullets if you use it
and vs giants its pretty garbage (arguably even vs hybrids/chickens due to stagger)
depends on the cancel
hel revo cancel or better, low A (around burst rifle)
AR cancel, B at best
anyhow. the guns stats are so overrated by some people
lol I'm not familiar with AR's cancel
precision multi balances out its awful base dmg
range is good
what else is there?
@jade iron its average
nothing special, basically the same as its actualy reload (so would cut bullpup down to like 1.7)
you keep saying its base damage is "awful", I'm just not on-board with that
1.91
yeah I don't really care that much about the number written on the bullet
is not good at all
its dmg/mag is low end
its dmg/refill is awful
and people always seem to forget that full auto isnt that good
I don't know, 76dmg/mag seems slightly above average
full auto has advantages
you can spray to compensate for poor aim/hard things to aim at, spray can give you better control of hordes, etc
like if ammo per mag or refill is so tight that you need every round to be on target, then sure autos get difficult, but I don't think we'd be there with a bullpup with good cancel
its above 7 other guns with it
pistol: semi auto, can actually use this + it has stagger + rly good reload
hel revo. omega fucking lol, pen + reload cancel + semi auto again
hel pp: well.. not a suprise, also pen tho
smg: ass aswell
pdw: small mag, but THE quickest reload in the game and a ton of ammo to use
heavy smg: ass aswell
assault rifle: this i can see
its moreso that most autos efficiency in reality is at best like 50% of whats shown for most players. while semi autos can easily fly around 75%+
dont fucking overrate bullpup
its not unusable
but god, people saying it would be good with a good reload have not compared the stats and useablity
the reload is just what makes it F tier
with an AR reload its prob the 2nd best full auto
with a pdw reload its a good gun (with its trade offs being low body shot dmg)
I'd be curious to see what kinds of accuracy numbers good players get
youd need to give it the best reload in the game imo to make it an actual A tier
sure, I would probably still rate pdw above bullpup if bullpup had AR's reload
its the reason id like to test out the accuracy mod once maybe
most definetly should
since pdw reload is over a second faster than AR while having pretty good stats aside from full auto issue and small mag n range
pdw's reload cancel really feels like a bug
nah thats not what everyone says
hel revo carbine, those r the two they always comment, and unless u ask em for specials they wont say any
Specials tend to be more situational than Mains
I see it like this: 4 Hel revo are fine since hel revo is fine in most situations
4 Sniper? 4 Burst Cannons? Maybe you could get away with 4 Shotties but 4 Verutas?
I'm always under the assumption that people want the special loadout of the TEAM to compliment each other
while with main you've A LOT more leeway
yea
for specials the meta is more about, can you ALWAYS take this and be perfectly fine
Hel gun, Pre nerf burst cannon, r6 sniper are such examples
the closest rn is probably hel gun. Then combat shotty (issue is range tho)
is it just me or is all main almost the same which is they can be used for general purpose
the diffrent is how they work and ur play style
carbine and hel rev being the most op
I got mine on but it’s not per weapon
which is kinda ass
it’s just throughout a run
mains have a similar purpose and the efficiency difference isnt usually enormus
bullpup vs hel rev=)))
sawed off is a strange weapon
its fun to use
on levels with few bigs and mainly smalls and surges I like taking sawed off + revolver
Hel shotty is far more different honestly
sawed off aswell tho ye
basically swapping the main and secondary roles
for a stronger add clear weapon and a weaker special basically
we just need something to spice life up
true true
and shotty is the way to go
hel shotgun is insane but it doesn’t seem too good against bigs compared to something like sawed off
stagger is definitely more reliable though
sawed off is just insane burst damage and hel shotty is more well rounded
huh what
like you can one mag a big sure
huh?
every weapon has back dmg afaik
it’s just an enemy modifier
right?
I might be wrong here but sawed off two shots a big with one occiput one back
ye
2 back are enough
anyhow
hel shotty without pen kills 0.2 less giants per refill
but pen lol
yeah but the reload is a lot longer so if you don’t get them with the first mag you’re more vunerable
for 2 bigs I probably prefer sawed off just because you magdump then reload quickly
But how wouldnt you??
feels more like a sustained weapon as opposed to hel shotgun which feels like a magdump then swap special
sawed off needs to reload to kill 2 giants, then reload again
it also cant miss any pellet
hel shotty sprays into 2 with 1 mag and kills both while being able to miss 5 full shots
if you get them lined up properly yeah
sawed off does seem to have better range though
is it actually less spread or is that a feeling thing?
havent checked the stats
Hel shotty has worse spread, same fall off
Doesnt matter as both need to shoot close range
or rather
sawed off NEEDS to
hel shotty wants to
You can miss 5 shots of 14 to kill. You dont need a perfect line up
hmm I might give it more of a shot then
hel shotty is busted
I feel like I miss a lot of pellets even at pretty close range
feels like a peashooter but a very fast one which makes it feel better
also stunlocks everything
I use it for surges usually
as host it feels fine for smaller groups
aside from that just use it for clumps, stagger or giants
I feel like it's decent overall and very good if you can abuse enemy funnelling and shit
its insanely cracked
only issue is range
gun out stats all mains by a ton
no pen and only 2 hit kills is decently efficient. Massive burst but also long burst
now with pen
:>
fun
hel shotgun kinda invalidates combat shotty in my eyes
Eh, combat deals more damage I believe
why? get both, CS gets a fuckton shells per ammo repack
HEL is crowd control stagger man and combat is the killer
It cant. Since combat shotty is also S tier
Equip both to become the ultimate trench cleaner
I'm sure someone's gonna say the actual numerical value 😄 but it gets 22-23 whatever shells per refill which is fucking insane IIRC
Combat shotty is stupidly efficient. Still fine efficient with 2 taps, good into mostly anything.
It combos well with hel shotty if you have a teammate covering shooters
yep, 22.5
Its insane
Statement: i use PDW cause thermal sights (change my mind)
Revolting
lol quad veruta + hel revo was the r7 sweaty loadout
The true rambo squad
yes it's probably wise to mix in a shotgun or something, but veruta is kind of an everything gun
Thats why its my most used

a veruta mag is 210 damage, which is comfortably 10 smalls, or a giant and a half, or quite a bit of damage into mommy
and it gets the ammo to back it up
Don't call her that
BatemanWhyNot.jpg
God I love when mommy gives birth
with specials like veruta, hel gun, combat shotgun, arbalist, waveclear-focused specials have kind-of become the centre of gravity of gtfo balance
with power weapons like the shotguns really wanting bosses to make the case for bringing them
imo the game's a little healthier if the guns that mop up hordes don't just also mop up bigs without hurting in the ammo department
but it is what it is
I mean
It is balanced
You dont hit your shots that often 
Hows everybody feels about R5C tiers?
Compared to R4
r5c1 my beloved
In my opinion they’re easier than R4C tiers ngl
r4c1 is a cakewalk unless you're like me and defending uplink duo with guns, r4c2 is long and mostly boring
R5C2 overload was very fucking cool. Loved that.
r4c3 is hard
but I might say r5c1 is harder duo than r4c3
I'm super proud of my r5c1ex duo
it's close though
r4c2 overload was cool until they removed half the shadow scouts
difficulty aside, on average I think the r5 c tiers are better levels than the r4 c tiers
mostly because r4c1 and r4c2 are ehh levels
Enclined to agree, much more interesting.
S scan into respawning giant room with non-respawning scouts, uplink objective in side zone, repeat
Ah yeeeeees
That shit
It was pretty intense
My squad awoke the Respawn room on the way back and one of the guys got downed
We had to defend extraction as 3 against a goddamn army of everything
With all the turrets left behind in old positions because we forgot to pick them up
Literally just guns and a biotracker
Did you shoot them
HEL shotgun is a goddamn beast
R5C2/R4C3 >> R5C1 > R4C2 > R5C3 >>> R4C1
Is prob how id rank it rn
tho r4c2 is just a lot of boredom until the end
which honestly is also the only wipe point
but its barely one
Newbies telling me it's bad. And then the way they see me using it and asking which gun I'm using.

beep spittin truth as per usual\
in dificulty (easy=>hard)?
sawed off gives off chad energy
r5c2/r4c3 hardest, r4c1 easiest
assuming conventional use of the > symbol
I'm not sure how anyone could regard r4c1 as the hardest of the lot anyway
based
full completions definitely, comparing PEs to only sec is kinda unfair but who runs anything else than PE anyways
You welcome
35 dmg
you suck
He read my comment on his guide...
@sick gyro sorry I gtg I’ll be back later tho
no worries
Hi everyone I have not bought the game, what's the end-game / general progression like?
is it cosmetic only?
the progression is basically just unlocking harder missions, getting cosmetics, and getting better at the game
There’s a steep learning curve at the start, but you can get decent very fast (20-30hrs). From that point on its learning new mechanics, getting a sense for level design, and you’ll start to memorize tiles, certain locations, etc. There’s hardly a limit. Skill ceiling is very high. There’s no real progression in terms of unlocks though (only cosmetics). Getting better at the game IS the progression
Skill CEILING is LOW it's called HEL GUN and WIN
is gtfo worth if i dont have friends to play with (aka play it solo)
I can GTFO in VR? Sign me up.
you'll never finish the game but you might get some enjoyment out of the content you DO finish
why wont i finish it
cause no one ever managed to solo the whole game
simple as
damn
there are lfg channels on the discord tho
That one guys been doing a pretty good job
Hino
Something
Wouldn't say it's impossible to do just with bots
even that one guy still has to do some legit 🙂
- he is a 3k to 5k hours player
Birthing into a wall is a valid strategy
yes beep
hinoki my goat, some of the runs are crazy
And there's T-Nenpi who might have more clears, but makes use of kiting a lot
You should make use of kiting more pachi
sit down. you are stuck
you sound soo sure
cause I know
Seems easy to find groups here
hey anyone wanna play some gtfo
Don’t forget Fireblade
There’s always someone trying some crazy feats
U right, gonna circle kite eneny cap at r4e1 reactor for 25 mins while my partner finishes the objective
Wasn’t into a wall more like on a pillar
anyone wanna make a group?
The baby box
@grizzled bison when do I get to throw your dark tid runs
i trust your intuition
thanks m8, me too
What is the name of your ogryn
God emperor
busy in one with your mom, dad, and sister 
Go to general! Don’t sex chat here pls
I am Dr Sex
I just fucked up so hard that my drill melted and burned into my arm. My doctor laughed so hard i think he too needs to be hospitilized
;-;
anyone will play gtfo ?
can anyone help me and one of my friend clear 1st level of GTFO?
we are really struggling
skill issue
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
how do i make a voice chat lobby?
skill bissue
damn thats helpful

you dont need to make one, just choose an empty one and invite other people to join it in one of the lfg channels
@green rivet someone doesnt wanna speed
hmmmm?
when are you coming back
currently chatting
the verdict is it’s not allowed
If someone is using it you can report it to ModMail
You can at least report it so that we know
And if someone falsely accuses someone?
We’re always wary of false reports, and if a mistake does occur (which I’ve rarely seen), it’s usually sorted out quickly
I would like to report @sharp owl
mmm
Id be careful if u were you
I am me, you doof
see!!!
Smartass
only nonsense comes from that dude
What like your uncle gave you?
He can beat it just fine without you anyway
Meaby the military will smack some sense into you
Maybe and maybe I'll smack you around
M8 you will try
I will do it
You bringing your bots with you?
Just bought the game and about to launch it wish me luck
good luck
The boys always with me 🖕
Good I'll smack 4 bitches
Good luck! feel free to drop by and ask questions,
also do not use in game mm, only lfg here or play with friends
what's wrong with game mm
It's dead
why don't they remove it or improve it
Long story short. by the time they introduced MM the community was already settled on the discord and Did not move over
my money is on dj here
Basically
there a roadmap for this game
Smart man
mostly abandoned. the only roadmap viable is the one saying: R8 one day 😅
Poor choice
what's that mean?
i would bet on Azert w/ 3 bots over DJ and 3 fresh downloads every single day of the week
That the only thing confirmed still in the works is R8
You have anti-DJ bias.
after watching a 80 year old man beat the shit out of a 25 year old in walmart id say anything is possible
the only roadmap that is up to date it we are getting the re-release of R6 soon and R8 after that
what's R8 mean?
rundown 8
Rundown 8
what will that consist of tho? what makes it exciting?
just more expeditions / new guns / new mechanics?
New campaign
probably new enemies and new guns
new levels,
maybe new enemies or environments or guns. tbd
meaby new objective type
New guns yeah
I can hold my own dj is a soft frenchie
New levels
No new mechanics as the reason they brought old rundowns back is because they were done mechanic wise
Hopefully new enemies objectives and environments
shit hes french, aight you win
Really?
fuuuuck
I'll burn the car with you in it m8
Help your pals in France first 🖕
Yeah that was stated way back when Alt R1 was announced
I donated to the cop
would u say the game is just kinda done content wise tho? I mean for $20 they might have enough content to call it "done" and just stop updating it
Of all the stupid shit you could have done this is borderline the worst
you have currently already 200 to 500 hours of content. add to that Rundown 8
oofda yea seems worth
I would say that's enough content
I wonder if they'll make a sequel or are working on a new title?
He is a french hero
New title. was announced a year ago or smt
He's the reason your country is a loot dungeon
oooo what is it?
cyber heist
its implicit, not explicit
Ahh
Why you not out there looking then?
They came back on their words so many times anyways. could very well be they still pull a funny with R8
I'm fine in my thatch hut
stfu this ain't Ark
That’d be the most cursed shit
Upgrade to stone
I just expect new enemy and new environment (nest/ship thing)
You try n find stone when all there is is miles of sand
Or rock for that matter
True actually.
Clay then !
Sand and cactus sap
ez gg
Yes yes that's the one I'll go fetch all the cactus in my garden that is full
Gud
Thank me later when in your clay hut
but no new mechanics? Honestly that’s probably for the best
Food n water
I mean core mechanics. Level mechanics can obv still occur
Pack your lunch boxes of nothing but gel
Because if they add a great one, then the rest of the game will feel empty, if they had a bad one or it will be a stinker finisher
Yeah, yeah
Listen if they added o2 only in R8 I’d be glad it was only in R8
R8E1 will literally be the quest for the toilet facilities
what is O2
Also yes toilet tileset when
Do you play DRG?
no yet 
or the cafeteria
Imagine you have a Bot bishop following you around, and he has an o2 canister attached to him
Fair
And you have limited o2 and have to constantly resupply by him
Boss battle against the lunch lady
It’d be on like important things too

