#gtfo-chat
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ya that was me
You will need to use it more to understand the pump
fair
i'll do that then it just hurts me whenever i get a refill and it only gives me 8
i mean never take a sniper
I'm not trying to talk you off of choke, btw
that hurts way more
just take combat shotty
How much does choke get?
sometimes you need power-range rather than power-waveclear
also yeah chokemod its still a great weapon
just ur sayin pump is useless, and its not
it has still many uses
but that one extra round doesn't determine my special choice
ammo per refill? 9, pump gets 8
Well thats something
I think on paper it's probably fair to say that 4mans can just go in with a mix of mg's and hel gun and like one or two choke shotties, and never feel the lack of uptime ever
just because the mg's and hel gun are so pushed
they get monster waveclear and are also for some reason better into bigs than they have any right to be, so you probably won't feel like you're missing power either
I think they are the only specials that arent all purpose
kinda cuts down on the role of pump shotgun in traditional 4mans
Can Never go wrong with it and youre Always getting the job done
on mag size, I remember the original choke v high cal debates before the high cal rework
eva: choke has better range, better precision multi, better fire rate, you're basically just taking high cal for those extra 2 rounds in the clip
me: I'd sell a kidney for those extra 2 rounds in the clip
and cause it sounds nice
Congratz
high cal was easier to aim, that was the main benefit to me
Extra dead enemies
yayy :D
u can turn that off
Ong?
Cant find it
6th setting in text and images
yah idk it does appear on 'Text and Images', in the emoji section
automatically convert blablablah into emotes
For me theres only one option in the emoji tab
maybs mobile is just funk
Random question, having not played original R5, do people feel like Alt://R5 is easier or ~same?
easy-ish, but tbh from what ive seen not by much, just mostly cause guns n tools r more powerful than before but other than that, even some levels have buffs
by original I assume you mean post nerf?
that surprise would be so much stronger if there wasn't a door you could shut and trip mine
i mean tbh u dont
if u played the og u dont expect it until its happenin and if u know its happenin, then it isnt a surprise
and newies will probs just do it cause r4 terminals dont do nothin
uhhh, like if you played Rundown 5 right when it came out.
i mean the whole side objective is that command, its obviously gonna do something
I started with Rundown 6
i feel like it wouldve been better if you couldn't prep for it so much
then much easier yeah
(technically both are easier but its a definite yes with pre nerf)
fair enough
people who were hoping for pre-nerf og r5 balance were never going to get what they wanted
r5 was my true noob era, so I've really had to think about this a fair bit
i dont agree, even players that only went to r1 and then jumped to r5, that know the game is a bitch dont usually prep
well im usin a very specific example but u get it
it definitely makes the questio harder. I saw Scaler's community post, and the team blitzed through it. Kind of made me wonder if they are just that much better, or easier, or both.
I could've sworn that they nerfed the shit out of r5b4 in the alt, because I remember that level being some serious heavy lifting for my crew but we found it trivial in a recent duo
It felt a bit easier overall
I feel like 80% of the 'alt rundowns are easier' takes comes from the hundreds of hours more experience
R5C3 being unnecessary nerfed really made me sad
if someone confirmed that they looked at the data blocks for r5b4 and the waves are identical aside from snatcher, I guess I'd accept it?
I mean, R5B4 was originally the stress relief level for us lol
So it was pretty easy even in OG
I've had a few attempts at r5b3, secondary duo is a handful
at first I thought, logically the error section in r5b3 was the same, but it sure felt like a pushover
on subsequent runs through it felt a little more challenging
Well, I'd give it a 50%, maybe less. R4 got super nerfed in comparison to the OG though
like, I was going to be sad that we'd outgrown r5b3
...one day i too will find any level that isn't R1A1 a stress reliever
but I think it's okay, r5b3 is spicy enough after all
Yeah, R5B3 was mostly the same, although less enemies in fog area imo
But yeah, I like that they didn't really nerf R5 much
My group likes to refer to the alt R4 as Nerf://R4 lol
one thing that we realized after the fact, is that we were still in our noob phase with stealth clearing back then
You also gotta consider that R5 also got nerfed with the extension back then
So R5 was even harder before
yeah they weren't going to give us pre-nerf r5
R5D1 pre nerf was a pain
That's what Chill Dude was saying
I'm really happy with r5c1's treatment
Yeah, me too honestly
Feels less RNG
Now it feels like a level I would actually play more often
I was worried that the whole "getting ground down by the S scan then thrown into a pit of scouts and bigs where one mistake gets you stomped" thing would've lost its edge
but no, it still works
Yeah
I mean
also it works overtime in the duo
kinda
Although I could tell there were a lot less enemies in some crucial zones in R5E1
2 burst sentries kills most of the alarm rn
like holy shit, literaly 0 ammo 20 health
The two scout room before the first surge had a lot more stuff in it
The shadow room also was filled with stuff
It honestly felt like a nerf
in r5c1? we went 1 bio + 1 sentry as a concession to secondary
so many wipes on the S
Gone through E1 5 times already and everytime we go through it we don't really find that many giants
yea, as long as they split fairly evenly you just have to mop up a couple guys per wave
What's funny about R5E1 is that the "wiping point" is at the very end, so you can spend like an hour and a half getting to the endgame and just lose it all to the surge lol.
But it's essentially the same strat from R2E1, just not panicking
its like 18 giants idk what you mean
split between 2 rooms now instead of 3
Ah, before the first error?
ye
Oooh, that one
My bad
Yeah that one's kinda funny
Hopefully they give R6 a tiny buff
it's probably pretty chill with 2 sentries and 4 good players shooting competently, ya
I wonder how big of a problem it is in an experienced 4man if you do the S well then immediately trigger the next room
like they all havent been speedruns
I feel like part of the "buff" for alt r6 is just going to be adjusted perceptions because people realize things like r2 weren't actually hard
r6 came out in the shadow of r5, hard act to follow
also sniper's no longer awash in ammo
wonder if theyll change scattergun
Would be cool to get it's original interpretation
Now that Burst Cancelling is gone
lol launch scattergun was dirty
launch scatterfun is funk
that gun history in general is so stupid
its amazin
the scope it had was really funny
I still pretty firmly believe the only thing really separating r6 and r7 in difficulty was the guns
im excited for r6
stepping down from hel gun + r6 sniper, to choke/high cal/r7 veruta, was pretty big
I wasnt particularly excited for r5 and my expectations were just about met
i am excited for r6
sames
i wish scattergun has the scope back
but ik it never happenin
I want r6b1 my beloved back
my comfort solo
I try to make r7b1 work for that role, but the 1room spawns are ugly
what
I've forgotten scattergun's scope entirely
Ah the BH build
It was hard back then but even during R6 I already knew that R2 was not hard per se
Cause people were still learning how to play when R2 dropped
who
Scalar got early access to 1.0 Bug Hunter build where stuff was different
Hopefully D4 isn't as buggy as it was
3 round burst was neat
r6d4 was amazing when it wasn't buggy
Wasn't a big fan of it honestlt
My home was at D2 and D3
D1 would've been there too if it wasn't for the level being super easy.
Gonna enjoy falling asleep for the 100th time in R6B2
I really liked the concept of d4, it opened hot with the error and the mommy fight, the surge alarm was among the best alarms the game has seen imo
It was pretty clever to put a surge in a narrow space, as opposed to the usual surge in beeg room
D3s reactor was fun, especially when you do it the other way around
the zone after first cube probably would've hit a bit differently if not for r6 sniper
the dark mommy zone could use a pmom and no checkpoint
Main first, Overload and then stop the surge with the overload command
Was such an adrenaline rush
D2 was a good level as long as you took the error path imo
That error was fun
And secondary being really good
I remember eva did the duo main -> overload -> secondary, whereas me and ahto did the duo overload -> main -> secondary
The Dimension aspect was my favorite could get some great level design if they fix it's problems
Gonna enjoy watching new people (if they ever go straight to R6 to begin with) getting stuck at the end of C1 and brute forcing it for 5 hours like in the OG R6
r6c1 has an impossible problem to solve there
like, everyone hates it for different reasons
the only time anyone likes it is when vets solo it
'oh its too long, oh its too easy, oh the tp is borin, oh the final part is the only cool alarm'
i just think its neat
otherwise, it stomps noob teams, and vets complain that it's far too easy for a c tier
Well, the devs made it far too easy due to the 1.0 attracting many new players
If only they were transparent and actually told us the rundown would be easier for new players, at least we would've understood and be like "oh, okay, that's fair"
But they didn't say anything, so the wave of disappointment came when vets realized the rundown was way too easy compared to R5
Also, personal thought, pretty sure it was unlucky but during 1.0 I met the worst and most toxic players I could ever imagine in this game, most of them new to the game if not all

scattergun
this is gtfo, thats normal

people would've still spent 6 months clawing at the walls because r6 was the only content available
I think the most legit issues really were probably the lack of optionals, and a few guns being overtuned, notably r6 sniper
R6 sniper was funny
But yeah, I mean it was a lot of content for new players but very little for vets
maybe they should've also rethought through how to string new players through a story, so r6c1 didn't have this weird dilemma where it crushes new teams while vets hate how easy it is
Guess they didn't want to compensate for that
Yeah, maybe that whole "let's make the first level of every tier incredibly easy and story driven" wasn't a good idea
it wasnt lol
Kinda miss when every mission was tied together, or almost all of them, like in R2 or R3
they shouldve heavily pushed for at least main only on the rest of the tier before moving up
Also new players getting instant access to lower tiers... I mean I'm not fully against that but during R6 it really had it's consequences
People in D3 who only finished the story levels and never player a D tier mission in their life
I dunno man, I'm heavily biased since I had the worst of the worst experiences with new players in 1.0
I don't know, they would obviously want the later story levels to feel like they're big climactic events where the players did something big. That means it looks sus if the final story level isn't in D.
and I don't think you can be like, "story ending is for vets only," because story is kinda something that you pitch at a more casual audience who aren't going to put anywhere near the same grind in
Yeah
I mean I like the lore but I'm not gonna be replaying the same level because "I like the story of it"
Epic embed fail
if i had embed perms this would be my reaction
if anything, maybe they should've done something where they carved up the rundown screen into "story" and "everything else", and made the story levels even easier
then stack the "everything else" side with hard stuff and optionals
Yeah
R7 was a bit better in that aspect I think
Although to me R7 felt like the devs weren't sure about what to do
The difficulty was spiking out of nowhere
r7 dumpsters noobs in c1, I think they just thought "oh well, we can't please both groups with c1 so lets lean towards vets"
It mean R7 is fine, but still I could feel the lack of determination in some levels lol
I still don't get people who were like, "yeah finally a hard rundown, r7 rules"
Although I liked the new world animations though
like, sure c1 is harder than its r6 counterpart
Yeah, R7 isn't hard imo
R7E1 is just annoyance simulator lol
It's a D level disguised as E tier
C3 is probably the only level where I think it fits
Maybe C2 as well
yeah people were actively saying "r7e1 sucks" and "yay r7 is a hard rundown" in almost the same breath
B1 and B2 are just Zzz, B3 is cool but the ending is pretty RNG based.
C1 was cool, the intro to the snatcher was pretty nice.
Although sometimes the level felt like a B tier, then suddenly escalated to C, then back to B
"R7E1 Sucks" but 95% of lobbys cheese and permacheese to get a fuck ton of resources
Well, I never cheesed R7E1 and I still believe it sucks imo
I think r7e1 has its ups and downs
but it took us weeks to get the r7e1 duo, so it might be stockholm syndrome
you "didn't cheese" uh huhhh
R7E1 felt to me like an E tier tutorial.
well I am the second coming of Jesus
Nah, I don't cheese tbh
if you didn't need to babysit pablo between the first scan and the arena scan while someone delivers a cell, it could've been much improved
If you don't believe me it's on you man
oh and change the arena-adjacent tiles, the arena is genuinely fun to shoot if you don't foam it
True
I wish Pablo wasn't just a tank without tumors
And tiny, as well, apparently Pablo is just a mini tank
well, would tricking pablo into an AFK spot be counted as "cheese"
Others did it, I didn't
Immortal could have been so much better
Whenever I had the babysit duty I would just turn around a corner
oh so your teammates cheesed for you, you're pretty close there boy lmao
even with pablo as is, if the first scan funnelled into the arena scan without the bullshit in between, maybe with a second scan in between and/or an error going to just keep the momentum going, I think it could've been an awesome action sequence
They really should have just had you keep pushing forward into the zone scan instead of backtracking
but I guess big thonk cause it doesn't affect you directly
although could give an indirect advantage that the AFK guy doesn't go down
It's about not liking it, not deserving to not liking it
yeah
the only exciting part is the reactor really
rest is more just grind sludge for reasonsโข๏ธ
well more so a failed attempt at a unique level
reactor is also kinda weird
like, the first three waves are pretty mild
in general there's no waveclear in r7e1
the reactor code zones aren't bad, but the first three are a bit quick and they're really relying on squeezing you on time/ammo to make up the difficulty of the thing
which is interesting for a reactor I guess
the only reactor that doesn't give you a fuck load of ammo
I find it weird that we could go in duo with choke mods and not get punished for lack of waveclear, in an e tier
because theres a lack of a fuck load of ammo?
nah, you could at least stack the earlier alarms with more enemies
for the reactor itself I guess it's a finer balance to strike, how many uses of ammo to add in order to add how much to the waves
Choke works ok on reactors, your range makes up for your long reload
I uh shoot gun
wat?
its an adrenaline rush to afk at a terminal for 3 min?
@rose nova, the spear, Bullpup, Precision Rifle, Auto Sentry has not failed me. I did my first playthrough (and with 3 bots) on R1D1 and was able to complete it. It's not much but I am pretty happy with those results. The thermal scope was surprisingly handy because I had no idea what was coming at the end of the mission.
All considered the worst in their class. Proving even the worse weapons in the game are viable to finish easy content
game is gay I hate playihng unlicensed alien '
mom path was pain
I'd argue machine pistol is terrible in most scenarios and bullpup is meh in all scenarios but at least versatile
any loadout recommendations for soloing the game without any bots ?
tool is heavily dependent on the level, and guns are mostly up to preference
do you really think that @ everyone works in a server this big
but for primary, dmr, hel revolver, or carbine and pdw are common picks by solo players, and for specials, it depends on the level as well. shotgun, sniper, and hel gun are what i see the most
one of those 2 can actually use its ammo reserve to spam down enemies
The other cant and needs to reload for ages
hello im downloading the game right now i have no clue wtf im gonna do if anyone wanna join me and teach me some shit im from EU
There's a tutorial level just so you know
i know.......many tutorials made you good at the game or explain in detail for everthing and tactis?
You kinda just learn those as you play with other people
I just did it like 30 mins ago, you'll learn the basics and that's it
the other levels introduce more difficult elements bit by bit so you can consider that an extended tutorial
People are willing to answer your questions if you have any though, or just lfg since that's how you actually get to join a lobby (or host one)
btw are ennemies spawing at the same place every time ?
R1 is the extended tutorial
enemy positions, resources and objective items are all repositioned each time
so i can't learn the level layout
The room layouts are the same but the stuff in it is changed
I mean you will beat R1A1 but soloing the game is straight up impossible. Lets see how far you make it before hitting a wall
map is same, zones for objectives are the same. enemies and Items will spawn differently tho
yes i know it is supposed to be a co-op game
but i don't have any mic + i want to learn a bit before trying co-op
Goodluck
i don't want my ass to be carried over and over without learning anything
its a good attitude to have, you should play with bots at least though
that's absolutely fine. And you can do some content solo. Just managing expectations. cause the whole game ? nah
@tear i dont think that game can someone carry you everyting seems co-op
nah people basically can carry
lol
we will see ๐
You def can be carried
well you would literally be the first ๐ ๐
if you play with a pro player who wants to go fast they will kill all the enemies before you see them
there is a fast way to co-op in the game?
with discord i guess
Me and 2 others played R2E1 with someone that has only been playing for 1 week and got pretty far in the run before we died in the fog error, lil bro held his ground well enough considering he's not used to dealing with shadows
Discord channels
i mean there is not matchmaking?
oshit ๐
There is but it's ded. as community all flocked here
yeah, straight up ๐
like i can only true solo the first level ?
watch the spoilers tho. they new
i like how we talking solo in a co-op based game
Nah all levels except for 3 have been true soloed
by randoms like me or like by pro players
But like by 3 or 5 individuals with 5k hours
Nerds

For you it will depend how much you will understand the game and how much time and effort you willing to put in
i already died 2 times ๐
Otherwise first wall would probably be R1C1
just play with bots first, they make it a lot easier
having 4 tools vs 1 tool helps a lot
nah
i want to learn the hard way
i want to at least true solo the first 2 levels
๐ well. enjoy the ride

what i can't post any screenshots
like i throwed a grenade and there are some green shits on the ground
Bots dont help in (or make it harder to) stealth. They just make solo holding alarms less of an issue youll run into lol
I'm worried you're gonna get fed up with the game if you're trying to solo R1A1 to start
Its really not easy
Well, they can help you clear up multikills/giant kills, if inconsistently
but you do you
The fact that they dont trigger anything also means less host bias needed
its the easiest 
r4a2 in og maybe
alt r4a2 main is a lot harder to solo for beginners
fair
i'll update you guys once i give up to true solo or once i beat the shit out of R1A1
I donโt remember the layout of alt R4A2
only og
it didnโt change as much as R4A1 afaik
layout is the same basically. Its most in room layouts that changed
but it has longer alarms now
class 2 and 2 (iirc) to 3 and 4
this sounds accurate
Iโm not completely sure either
what's the differences between each alarms classes
second door might have been 3
number of set of circles
the class is the number of sets of scans to complete
waves/sets of scans
yep

not necessarily
in the general rule yeah but it can be misleading
but its a good estimate
for a specific alarm door, a higher class means harder
for the whole game, it can depend
S1s exist though ๐ฅต
i suppose it is an bad idea to not clear rooms around an alarm
When would you ever want a higher class alarm than lower? 
That's true but they always tell beforehand if they're S1 or M, right?
also. Id honestly rank r4a2 above r1a1, r1b1, r2a1, r3a1, r3a2, r4a3 and r5a1 (main onlys)
Obviously r7a1
yeah exactly, if the exact same security door with the same surrounding situations would be a higher class it would be harder by definition
for 100% solo no bots?
Less about that and more about room layouts and spawn positions mattering a bunch
true
Yes
actually, a class S3 might be easier than a class S1
thats just s1 being unique
its like Surge 3 vs class 5
i'm on james bond mode
thatโs not the same comparison tho bc S1 and S3 are both S
killing everything without waking them up
nice
it's so long
good luck
wdym its like 5 min solo :^ )
James Bond โ
Rambo โ
hahahahaa
im not kidding 
Rambo mode is quite usefull when an alarm shows up
with the buffed alarms yeah I forgot about those though ๐
wat
It's long now! but when you get it it's 16 minutes casually and 5 min when you Speedrunning
assuming they know everything beforehand
Eva flexing on the new players ๐ญ
r7a1
like you're running and killing everything ????
Difference between beginners and speedrunners ๐
But yeah this is the difference in skill and why we recommend doing some stuff with bots before going soloing ๐
i don't trust bots
bots are fine
I mean they are dirty rats
they have quirks
but they are useful
but they wont fuck you over in stealth ever
the R3 As are the best imo
At least this guy will be alive when skynet takes over
Gotta make tear a speedrunner as early as possible :^ )
you meant R4 A's and R5A2 as the very very best
ye ye ofc
just keep him away from the drama ๐
I really kinda like R3A3 NGL
that dark shadowy place is #gtfo-speed-running, you must never go there
Sleepo coming at us with his ....... takes ig
Just keep the drama out of there. Easy as that
You know its not me who starts shit lol
I know its not you Eva ๐
ok R5A2 is THE best
but I mean as a collection
It's a reactor but it's not too long it makes you fetch codes and has (gasp!) an alarm
It's the best A they ever made
I think it does what it tries to do quite decently...
yeah
I still kinda snooze. guess A tier reactor is just not a fun thing
I like R3A2 as well
no that's bad ๐ฆ
naaahhh wdym
whaaatt we can reload cancel on this game !!!!
If you have not done R2D1 and start on R3 I can see a lot of new players f'in up yeah
I struggle to think if I like R4A2-3 PE or R5A2 PE more I'll be honest
omg it's big brain time
hell yeah, better get used to that
the fact that theres an A level with a gen cluster and dynamic fog
its huge on some weapons
@wispy bluff will Hunt him down for this ๐๐
๐
Convert the new player to veteran any%
oh and 10 giants in the first room
That's easy, just take my crash course through R7E1
Problem I have with that is that it's a false choice, noone's gonna do the room on the left for first since it's full of fog at 0 cells
And I hate fog
Do 4way split
altho nowadays I would do R2E1. less spoilers that way
itโs cool to teach the beginners how generator clusters work
and how to do tactics around them
like going to the zones in a specific order
Does anyone want to play with us? Me and my friend are getting tried of bots
Lfg channels
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
get rid of them by duoing ๐
also sneaking the first zone because itโs in fog and coming back later for the giants
thatโs cool as well
elitism โ
He's growing up so fast ๐ญ ๐ญ ๐ญ
Ah yes I guess you could sneak it as well
Always shot
the intended way to complete R3A2 is very cool/complex for an A level
Sure I just think it's not a very... complex lesson? You might argue that code hunting reactors aren't either but I find them more interesting
oh R3A3 is awesome as well
You underestimate how many new players would just randomly open doors
thatโs why I was saying the collection of A levels in R3 is just great
Mayhaps
mature objectives compared to the other As
I still stand by R4 and R5A2
R4A1 really isnโt all that imaginative
PE's ofc. teaches new players a lot
I mean those are also As with sectors tbh
R4A2 is fun I agree
fair discard that one
exactly !
R4A3 extreme feels kind of low effort and tedious to me personally
R4A3 overload is awesome though
yeah that's true
especially R5A2PE has it's sectors in all the right places ๐
lets see it king
(i'm gonna die like 10 more times)
tell us when you beat the second alarm ๐
(or even more)
Yeah considering the sector's layout perhaps it's more of a battle between R5A2 and R4A2, with R5A2 being more unique
first !
WHAT THERE IS A SECOND ONE
first alarm first
oh no ๐ ๐
๐ญ
only fix for A2 would be fixing spawns from the back because damn even decent players canโt clear those scouts before thereโs forward spawns
There's a zone with resources, you can loot that before second alarm
?
He thinks R4A2
R5A2 has no forward spawns
btw is the spear a good melee weapon
Yeah
nah
I mean R4A2
cauz i'm in love with the spear
trash it
why
And I'll agree that R4A2 forward spawns inside Overload are bullshit
Noooooooooo
got my thumbnail for the video now
The brits and their blackmail tactics
for the people that play the level and are actually challenged by it itโs pretty much an RNG thing whether they do or do not have resources left for extreme
Hammer can just do more
based on if they had forward spawns in overload
It's slow, you can't run and charge, the only thing it has is range which is negated by hammer being able to close gap by walking/running and charging same time
I just hate it because it punishes players for no reason other that "tossed coin and you lost"
ok i'm gonna be a knife main
better. till you encounter a giant
what's a giant
But that's for later
don't worry bout it
Depending on the error you just have to sit two rooms away and wait
๐
exactly and the same way R3 had those advanced objectives, this is pretty much the first time players encounter an error alarm: let them teach themselves to leave people behind to defend, the way it is now is just demoralising
basically meta is hammer and..... no thats it actually thanks for listening to my ted talk
I still have the recording of OG R3B1
got it
You mean away from the first overload zone so the horde doesn't trigger the scout?
Yeah
I think I remember how the first alarm on that one went...
Dont they still trigger it if they broke a door with the scout being near it?
Spear is trash. knife and bat are situational but hammer does it all just as good and sometimes better
So
if itโs very close to it yes
ok guys i'm at the first alarm
They do but this is a rare occurrence
they will probably beat the shit out of me
6 meters
basically they have not thought mรชlee balancing out very well
๐
And you'd have to push forward into overload anyway
how you gonna set up for the alarm bro?
whats your strategy
So you could still get them to spawn in C while you're in A
You can wait for back spawns
LiES and defamation!!
i got my burst sentry
Like you can control quite a bit about waves
i'll place it just in front of the door
At least he took the good sentry
the only strat that I find actually works is pull the alarm, pull door just before second wave spawns and rush the scouts
I'd say that you can try to work around it but it's not failproof
and the point is that you failing as way too much to do with random chances at that point
Na but there ainโt nothing you can do
don't stand in front
how was i supposed to know
I mean I cleared it twice and we fucked up all the scouts so it's not a death sentence or anything like that
but it feels unfair for no reason imho
Like cell skip hub zone is pretty fucked on zero zero but you can just wait and be fine
hear me out: get a spawn cap amount of giants from the cryo zones and spawn cap the error alarm๐
or teammates ๐
Tbh sometimes it just sucks that you get stuck waiting for the wave to work in your favour
Not yet
You also have access to global scream cooldown manipulation
naaaah
With back spawn
itโs pretty much a death sentence to any team actually struggling with the level
I feel like that's going way overboard for something that could be fixed by just having the error only spawning back
can they kill my sentry ???
Which level?
no
no
our point was that the error alarm mechanics on overload are not suited for A-B level players
use the one you like the most, any rundown can be cleared with you using any melee weapon
R4A2?
๐
when struggling on A you just not ready for the rest.
Then they would spawn on extract
i'll just close the door with my sentry on the other side
yes. but it's objectively the worst

So what's the deal
can't that work as in "in the direction of extract"?
you can struggle on R4A2 PE and be good enough to do R4B1 or something like that
I remember being clueless trying to beat R4A2 PE
ya hammer is the best weapon but it's not really healthy for the game to teach new players that anything aside from hammer is trolling lol
just praying for back spawns
Looks at R4B1 sec ๐ no
weโre talking about mains
Na if it is in direction of evator ( type 6) they spawn form beginning zone even if you are in it
we canโt compare sectors like that
The question specifically was: is the Spear good?
so no it is not
You would have to use the force spawn location
First R4A2 PE I had on OG I cleared all but overload/extreme 100% solo then asked for people to help me ingame
But then it still has that werid issue where that location you get spawns on you
Also just delete the other melees that would be better for the game. gimme mallet skin back
R4A2PE to R4B1 main is not fair
yeah type 6 is only suited for forward extract afaik
Yeah
yeah lets have 4 of the same weapon again instead of working out the weapons to have proper variety!!
having different melees is fun, gives you different flavours of pub players
yes the right and the wrong ones
ya ever done r7c3 with 4 knives
guy who can't kill giants... guy who dies in alarms... guy who won't stop talking about how good the bat is
I think an A PE is comparable to between a B main and a C main
yeah and it was unfun
sorry to hear that! we didnt clear with 4 knives but we did 4 bats just fine and it was sick
it's not proper variety when one shines and the others lag behind
I think if youโre good enough to beat R4B1 you shouldnโt have to roll the dice whether you will or will not clear R4A2 overload/PE
fair, shoot one is probably the best strat for beginners
felt like I was in london again
but itโs stopping players from learning how to play the game
like what is the INTENDED way to clear A2 OL
key word: almost ๐
Run in be good
But we donโt care about the intended way

you can have bad sleeper spawn rng and a scream
i think the variety can be enhanced by making each of them stronger/weaker in a way to balance them all out to be viable (they're all viable, even if hammer is objectively the best), but to say that hammer being the best weapon just makes the variety non existent is the same as closing your eyes and pretending the other 3 melees arent there
it just doesnt make sense
Just run in it isnโt that scary
seems to me like the intended strat on R4A2 OL is โbe lucky or be goodโ
exactly what I do. I pretend they not there
It is be good most overloads are just be good
ok it's hammer time

nah not if I usually fail the scouts while Iโm clearing modded F1s
damn it feels like i'm playing doom
Look you want new players to stick with the game. so instead of handicapping them. you tell em what works best
this is completely RNG or you have to sync shot
Probs the best method is pull room go into side room mine and shoot all if you are struggling
Btw
Na
they can switch when they got better
yeah
๐๐
thatโs the strat id tell people to use
Or wait for scream then run in
shoot one trigger the othe
You have 30 seconds
minus the time to open the door if you donโt keep track properly
I'm not sure how far into the bulkhead door open animation enemies can spawn within
halfway
you need to wait for spawn, then immediatly pull door
You can just run two rooms away
yeah so you have like 20 seconds
Yeah I agree but they are telling me it is rng
you can get forward spawns which will run through the rooms, probably wonโt wake anything up but while theyโre running through the rooms you canโt go in either so you have to wait for back spawns again
When you can control scout waves like 99% of the time
OG R4B2ovl wants a word with you
Iโm saying that it seems like thereโs no intentional way to do this consistently
Yeah it is a painful experience waiting for waves
Borning as fuck tbh
How do you think Eva did the 5 minutes

eh thatโs usually one scout per room though, maybe one room with two
easy ๐
probably 100 hours on TRAINING too
gotta get that 4:08
4:07 is real
still stuck in training. don't even know what the game looks like ๐ญ
I am a fraud
Trust me bro
watch me do it in 4:06
If I had better hotkeys for sliding I could probs do it in 4:06
Sorry to burst your bubble but someone has put up a 4:04 run
Which level we talking here
T
Training
Iโm beingโฆ assessed?
eheheheh he said "ass"
funifuni
Ok ok Def italian
I did a funny
can't find it?
inb4 its a rickroll
Yeah tbh cause that would be insane time save would firgure it would be on the speed run archives
guess the 4:04 run wasn't ..... found๐
training zone 78 any% speedrun
Ah shit
๐
Commitment and sheer will
is there is a way to like kill in a sneaky way 2 aliens who are next to each other
yep just hit the second alien as its waking up
in the head, and the back too ideally
When they are waking up it takes a bit
Wack no1 and you should be able to wack no2 just before it can attack
you don't need to full charge to kill them
๐ฝ ๐ฝ ๐ ๐ ๐
if you hit it in a weakspot
ooooooh
that's why
๐
โ4:07 isnโt real, it canโt hurt youโ
4:07:
it cost me 15% of my health learning this
With hammer you can kill two sleepers at once if you aim perfectly
around 75%-80% charge is enuff
Definitely a useful skill
yeah but that's kind off iffy to get right
about 55 percent is enough as well
If at the back of head
It isnโt but it is perfect
back of head requires very little charge with hammer on strikers
back of head is like 20-30
I believe
and none at all on shooters, assuming very good occiput
uncharged on shooters yea
I member when taps worked
i hate shooters
It's hard to gauge the % based on the circle for me but I usually charge very very little
i can't dash
the good ol' days
so they always hit me
When I was young and beautifull
Move camera around+press C at the right time
Now am just beautifull
what's C for
crouch, slides
Shove
I usually charge 60 anyways because thereโs really no reason to go for occiput over head on a live enemy imo
wait we can slide ???????
Not until 200 hours
hello, does he have French
Not like you think
you have to unlock sliding
how
it's Ammo*
I usually just charge as much as I can tbh
Crouch while run
what ?
on est sur le discord FR.
1 second between them
nvm
We have french, yes, our most notorious model is a DJDNA
oh super tu as un lien ?
thatโs fair, probably same here, you need like 70 percent for a back kill so just as much as you can afford
j'te DM
It isnโt very useful but you can do some goofy shit with it
Tbh you shouldnโt learn it rn
||je dis pas non pour le lien
||
y a un groupe je crois ils font la premiรจre mission
Cause it is way to much apm for what you get out of it
i'm used to high apm game
๐๐
It is but if you arenโt managing your other stam usage perfectly it doesnโt matter
Less than 10% of stam can be saved with it
I hate the stamina system
I like the idea
I enjoy it tbh
btw check @graceful cliff 's discord profile name
you should enjoy it of all peeps
๐ tiramisu'
And shove Costs to much
๐ฟ
I donโt like how much jump costs I think jumping was a good skill thing
luckily I disabled it๐ฅณ
yeah jump is only good for scouts and giants
And the forbidden tech!!!!
jump is nice for keeping dodge momentum
well you can abuse some pathing in some tiles with it
but stamina
If it dodges a hit its worth
okay fair jump is good for traversing as well
they cant follow you so they take the longer way around
depends on your situation
Not saying you should be strafe jumping all the time but if an enemy kinda takes you by surprise its good
Id rather tank a hit than take 4 later because Iโm at 200 bpm
Jump can dodge one tounge but screw your stam for the next one
It is dependent situation
Yeah like you said, depends on situation
its good sometimes
I'm not picturing long kiting
if youโre kiting a scout wave and you dodge the first or second sleeper with jump you screwed yourself
Most of the time that is what i need to think about in pubs
Long kited way to many times in alt r5 already
I hate long kiting but the kind of jousting kiting is fine to me (and jump is very useful there so fuck stamina)
as in
I donโt like stamina
jump impact
itโs not really circle kiting if itโs basically a slightly circly line right
right๐ฅบ
"It's not a circle if it's basically a circle, right?" -Grogu's Bathwater
Famous GTFO quotes: "it's just an A level, how bad can it be"
Are you using tool?
yes
Well not very well
๐
๐
Do you have bots with you
no
Why are you doing this to yourself man
mines will work for the first wave
as a substitute for foam
This game is hard
ok stop it
You should learn with bots first
You can find expls tripmine in first zone if you're lucky
nah Iโm saying auto sentry is good for solo
๐
No shame In it
True. best bet probably
i want to do a true solo mission
you can come back to it
gonna get effed on second scan tho
Devi camminare prima di correre uaglio' (You need to walk before you run)
Papeti poopi
Good ahit
bippidi boppidi
yeah extreme is basically impossible alone
youโd have to juggle fog turbine and cells
Ummm
or maybe use infect resist boosters
Or just
but then youโll get screwed on reactor
Hippity hoppity, your mums booty is now my property
itโs boring
and you canโt even do it solo by tanking the infection because at 15 youโll get one tapped
weapons?
that's why
He does not have B1 unlocked ๐
TR22 Hanaway, Buckland S870 and sentry turret
Uhm pump shotgun and
ah dmr
try carbine a bit
Dw I got you I am a nerd
Which sentry
It's aight. you still human
one shotting them with one bullet is so satisfying



