#gtfo-chat
1 messages · Page 50 of 1
They need to be op in
Else players would get annoyed they didn’t clear cause of random spawn
but ranomizers specially on a game so grand as this, every single detail enemy resource consumable box locker key cell generator door security door scout needs to b weighted
So there is a mod with this feeling
And it is fun tbh although it seems fucked
Yeah sorry I should have been more accurate. Having more random elements modifiers new tiles new groups of sleepers. Would make my replay ability better. This should probably be optional so players can get intended experience
yeah, but there is another point, im not sayin its impossible
but even if they decide ok lets do this, when do they do it, r8? how much time would it take to this group to do an ai that can make levels of a game with 5 years of development in its shoulders, think of how many movin parts gtfo is; it would take a toll in time resources and all of that for an ai that can make levels
and then, even if they get it workin, the real hard part would b to make it fun to play
cause its then two options, u apologize most mid, borin levels with 'ah its ai im sure there will b one that is cool!' and just talk like one of those ai drawin people, or u get sick after the seventh hsu mission that just feels like r7b3 but w/o the new tiles the overload and all of that
and then, it would be maybe cool, but it would be a tremendous amount of time
why not just, open the code and not let cool people make actual creative, new levels for the most part?
of course its speculation and we dont know if they are gonna do it
but between the two, i think the second would b far better and allow for so many new amazin levels
I agree but I have ideological tendencies that lead me that way
This isn’t the game that is built I 100% understand
Just if I had the pieces they had it is the way i would have gone.
tbh its, a completely fair idea, it is a game that on first hand seems like it would b perfect for ai, it feels like the binding of isaac in its rooms, enemies, even like guns and tool being able to transform a game
but at the end i think its another ai debate like the ones comin up lately
the classic, this ai steals images and then creates one out of 7 that has no personality, and while it is a bit different, at the end the ai would result into mixin 7 levels and throwin a funky result that its rng if its gonna be good or bad, and could b tweakes like how many ais can, but at the end handcraft is just easier, and takes much more time, but leads to new ideas and creativity and all of that
but, im sure evn if they open the code
someone would make a randomizer
so maybs nothin is lost for u and ur funky ideas either :]
like how someone has done one by now even if its wonky as u say
It was a tile randomizer
Not a level randomizer
It’s one issue was extract rooms sometimes would bread and not spawn
well but still im sure one person will actually try to make funky funky rng levels and try to optimize it and make an interestin result
u never know with moddin :]
I'm bored but I've lost all desire to do pubs after getting my ALT 4 completes
Whoops
I could continue running r1a1 solo speeds but like
gah
maybe I just take a break from gtfo
Play darkest dungeon 2 instead
@modern coral I tried 75 vertical fov yesterday. It felt like I got tunnel vision
Ye
Play on 20 fov challenge
55 Fov makes sprinting feel like the walking speed of Higher Fovs
Ngl, I think this might be a lot of vets this patch.
Not really sure why, either.
Expectations for R4 too high, I guess.

I havent played since wiping
What do you usually play?
Hello its me rayalot you should pick pistol and sniper
No, AP+BC
Rifle/pistol - Shotgun/Helrifle
Recently I've been messing with auto pistol tho
I had 0 expectations, not sure what to suggest other than game is boring now
Ew
Might just be R4 in general.
I would love to but that costs money and learning the game, I have been watching streamers though
Shame BC doesn't one-shot strikers anymore but it'll do
That's what AP is for
Not wrong
It does if u shoot them in da face
Group them up, apply chip
Instructions unclear. My teammates faces are gone
B2 is cool, D1 is funny but the enemies getting stuck/coming late is a bit annoying
E1 is also cool but like, idk
original is cooler
Tbh I didn't appreciate the E1 nerfs until the duo.
Some stuff is minor and makes sense
but, like...
As much as many disagree. I still wish rundown specific weapons existed
The level is so boring.
Meant duo*
yeah thought so
I think the first half is really cool, and it kind of falls off in the middle (just main)
the tank section and reactor are cool, high is kinda dead
I dunno, I dislike that the stealth sections, the already soloable role, got more resources for no reason.
Yeah, high kind of has good start and ends, and while I appreciate a high stakes stealth section, it kind of just drags on
at least the duo is harder/cooler in the original because the sustain scan scaling is screwed depending on player count
^
It's just really unfortunate that code 6 is now the only hard part of the level.
Like, after we had gotten a ton of practice on everything else...
Oh are sus scalings fixed?
yeah, they were broken in r4, fixed in r5, broken in r6 according to wesley, and fine now
code 6 is hybrids right ?
ye
Parts of tank error can be finnicky, but it's very specific stuff about how we move through the zones and stay stocked in the first two zones.
the entire error is just do you find ammo on the way
Never actually cleared R4E1 but seen plenty of both OG and ALT
and can you kill a tank
It’s cool
duo in the OG is kinda brutal
I think R5E1 kinda works better overall
You need to find ammo for the first alarm and start it quickly, then clean up and kill tank
then loot + clear the next zone, kill a tank, do the S1 alarm, and kill another tank after clearing up
and then you loot + clear the next zone, but the surge is ouch
and you need 150+ hel revo for the surge too, which is a lot of ammo to be carrying
I think it says a lot that tank error is both the hardest section and significantly easier in the Alt.
Second hardest behind code 6, I guess.
yeah, your timings are a lot less strict and you can see further through the fog
Tbf, some of this doesn't matter for a quad...
But some of it also does.
You have an insane amount of ammo post-reactor, even if you play it poorly. The back of the reactor is super chill. The stealth section is somehow even more skippable. the class VI is a joke...
you ad this before
back of the reactor?
stealth section biggest difference is singular shadow scouts vs multiple i guess?
class 6 didnt feel like an issue before
class 6 you had doors before too
the funnel doesnt matter as much cuz the path is still long now but
Nearly double resources in catwalks, mom zone, and stealth hub.
And code 6 shadow scout reduction is huge.
You can just quick switch pull every room.
And clean up.
It's ultra-consistent compared to the mess it was before.
- less enemies to kill in 514
I mean yeah I guess pulling charger zone is slightly riskier because it's only one room, but it doesn't change much
You can usually partial pull it, too.
Sometimes it's p nasty
like 2 big chargers + 8-10 smalls.
But more often it's like 4 smalls and maybe a big.
It's about the same imo.
Was never a hard zone, still not a hard zone.
I think thermals also take an edge off of multiple parts of this level as well. for reactor and stealth your bio tracker can be napping and everyone still has perfect knowledge without squinting
tfw R4-D2 at 50% artefact heat 🫠
artek mate, if you're playing ping me and I'll join if I can
already making at attempt with some randoms
i've good feeling about this one!
for no reason at all
if I was playing with a cracked team I MIGHT try grabbing cargo after extreme to see if thats any fun but
other than that im not touching that shit lmao
PR does make both reactor defend and code 6 quite easy. Even the tank error it's so much easier to see things
Which level?
r4d2
lol
That's what I was on, felt so good
after being enlightened of pdw reload cancell
it is so good
Take both for more fun, no need to choose
Good shadow breakpoints, good information tool, good support weapon, less committal in loadout, QUICK SWITCH + Sniper
Both are cool for having thermal sights
PDW is significantly better.
R4E1 is the only level where PR is at all good
pdw is always good, but is actually rly nice on r4e1
no you're cool
👀
imagine if we had sniper sway bug
I still have yet to see anyone actually bring pr to e1 lol
its mentioned and then never done
True
eh I've seen other people use it
Mr Dragon with the BP/PR
Although I think I've seen at least one other person on it.
not sure if I can get behind them touting the fact that it makes the reactor a joke and is the most amazing thing but hey
I never trust what that guy says
lol
Thermal doesn't really change the reactor hold imo.
It changes the back significantly.
yeah double bio is no longer super helpful
I would def run double bio in OG if I ran it back.
I really liked thermals for the stealth part of main as well
^
sped that up for me since I never take bio myself
Good for locating heads easily
I'd still run double bio because I like using bio/hel revo
although taking pdw + mines for blood door makes you easily self sufficient
PR would be more friendly if they give it a 10 round mag and maybe 2.5s reload
it shouldn't change anything,
but it felt nice for me
happier having a thermal and not spend a biotrack following one leak
and see a shadow at range, salt and pepper it, then biotrack to catch the meat of the wave
or pen
give pr pen :
I think having one for defend allows the team to not take bio, but that's just down to preferences, nothing game changing

oh my god please no
The other tools are too redundant, imo.

Like, I've seen some groups prefer double bio on defense
Just because two sentries doesn't really do anything but expend tool more quickly.
Might even be a good idea to prefer c-foam for tank error alarms.
I suppose if there are no tags then the sentries won't shoot shadows but only hybrids?
But again yea no need for 2 sentries I guess
not counting weird varients of the sentries
i think cfoam is probably least versatile
cfoam is really only for speedruns tbh
how so? for doors?
does the speedrun strat still work
Conserve ammo basically.
sniper sentry + bio could take out some shadow scouts
and idk I'd need to ask someone who has been doing speedruns
hmm full charge is enough to freeze a tank?
No, you'd use it on alarms.
Uhhh i think tank needs more
the strat is you spawn cap on first alarm
Idk
There's at least one door per alarm
and as you run through you foam every door
that can be good to foam imo.
No.
or does delaying 1 delay all others after by 4
interesting
If Tank is spawn blocked, it has to spawn before timer can start again.
how many tanks were fought in old speedrun, was it 2?
Same for all error waves (that use groups)
Apparently current might still be 1, but unsure.
damn
It was easier in OG since second alarm spawned oversized waves.
I'm too scared to ping robert and ask
more room enemies too
Which is a minor nerf to all S1s
or at least it feels like it
first alarm of ALT spawns enough enemies to block tank spawn
if you're able to manipulate that
in OG it didn't
oh right it was only 1 cuz you turn off error before removing spawn cap
I miss the drop down gen
yeah, those gens were nice
Nevermind, we wiped on fucking blood doors of all things lol
the a-holes scouts spawned in the first room in both cases and, we decided to do a multi-pull
so we get 3 B-doors worth of enemies + 2 scout waves supporting them
I swear, this game got it out for me
rip
I've had 2 scouts spawn in 349 A before
had to wait 5 minutes for one to walk by the door to hel gun it
had such a good cargo spawn too...
does cargo spawn ever change
yea
damn
but it's inconsequential really
it can either spawn 3rd room or 4th room from what I've seen
I had it in the same spot everytime I played
oh nice
s-scout triggered, important scan door lost
its fine, its only class 2 but still...
there are no important doors for the class 2 cluster
LOL
i am upset
i was under the assumption that the hel gun could 1 shot scouts in the head
i headshot one at point blank
did not die
Only in back of head iirc
yes
am not a cause of making people think helgun could just headshot scouts
just melee them lol
has often been asked what gun I used to kill a scout almost every time I've done it with "helgun"
yea, either need occiput shot or a double tap with body into head (which is way harder now that the charge up time is higher)
Muh triple shot charger
Ok
hm
what the fuck is occiput
huh
back of the head
just say back of the head?
reall
i mean its common to say occi here
its a usual term
i hate it
Get used to it
a
It ain't new
At the very least these fine people aren't spitting out all the numbers and multis at you
Me when I hate the medical terminology
Have a milkshake daky
It'll take your mind off the medical terms

🥛
real
16,25 x 3 x 0,8 = 39
42 > 39


Hel gun damage x Scout headshot multiplier x Hel gun precision multiplier
42hp = scout hp
39 = hel gun damage on scout headshot
Gimme DMR Headshot on a Striker
Wtf gun is this
Helgun
hel gun
Bruv
That's headshot to the front
Within damage range too
Imagine if he did damage range statistics
7,51 x 3 x 0.87 = 19,6011
20>19,6
F
grazed by autopiss
2
Ah yes
Being literally impaled vs average day in britain
insane synergy
have auto sentry on a reactor
and shoot with dmr headshots
they will run into sentry range
and just die
The problem is though. Auto sentry would shoot more than 1 shot for that 0.3 hp striker
A more worthy weapon for the 0.3 hp striker
still fine
Scattergun
if it shoots 5 times it would still be efficient
pre nerf with max special dmg booster
Nyoom
Inb4 the damage booster in aggressive has 20m requirement
DMR + HSMG incoming?
Isnt hsmg main?
HAR was
we pray
But they changed it
please make it low firerate full auto special
So could be a sign that heavy is the secondary version of primaries
Please hsmg special
It will be doodoo
I would love hsmg plus like hel revo

Smh
So I can give it to bot bishop
Me waiting for sawed off shotgun
same
AND SCATTERGUN
So i can also give Sawed to bishop
bishop about to destroy me with 1 scattershot and then kill himself meleeing 6 bbcs
You can deny it. But it will happen


They do be shotguns it is inevitable
I'm curious if they'll nerf/buff sawedoff/scatter tbh
hm?
Or leave them untouched
They are?
wdym they arent
also scattergun sway bug is gonna delete teammates
Instructions unclear. Neonate HSU was Destroyed
heavy smg on special
3.01
35/180pres 0.8
you swap and shoot
Shot goes to where shotgun points (bottom left of screen somewhere) instead of straight like all other guns
Not gonna matter if I hit my teammate in the knee or the head
it was good when you could cancel swap aim the shotgun
They die all the same
ADS cancel is funny on Bullpup, you shot at a 90 degree angle
It's somewhat amusing that sway bug is a shotgun issue, though.
Considering shotguns are some of the swap-iest weapons in the game.
It was a shadow nerf to shotgun equip times
Stamina is a shadow nerf to dodge
Checkpoints are a shadow nerf
anyone wanna do run down 1 second mission?
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
just some advice!
ask to not be carried, be sure to do the tutorial first [Training], start on rundown 1 and make sure that everyone joinin ur lobby joins ur vc
Uhm... What's wrong with Heavy Assault Rifle?
its not really that description
that fits more the arbalist machinegun
har is pretty rapid fire and not precision
Technically speaking Precision Rifle should be that
Its full auto for some god forsaken reasons and uses same gun base as Burst Cannon and some others.
Improve recoil, slow down the full auto fire rate, double the mag size...
And we're almost there
what sight does it have? cuz prolly a 1x would be for the best
Which one? Precision Rifle uses a thermal sight with a decent zoom, like x2 or x4 maybe. Assault rifle has a pretty basic bitch one.
the precisino
precision'
if theyre gonna make that the weapon mentioned above then it prolly would need a sight with less zoom for max effectiveness
unless theyre gonna give it good hipfire
whats the mag size
8 currently
it used to be 12
But the way it is balanced you use it like a discount sniper rifle
dmg?
i want it to act like a lmg with better handling/reload but less mag obv
Unfortunately the scope zoom is not that great and it tends to have visual artefacts which can make aiming nightmaring, so its exactly a medium range headshot dispenser
job seems better served by the high cal to me
high can is backwards to that
it got minimal precision damage, it just hits hard and that's that
it still gets the base multipliers tho
also the range damage fall off is very small and quickly falls of
fair
I don't know, Precision Rifle is akward right now.
does the precision at least 1 tap cscouts?
they dont have a head weakspot
im talking with a back shot
Former because no head bonus and giants because you break their head and that's that
ye
high cal doesnt do that either
it used to
you can 2 tap them b4 the scout roars
those legit get negated by its prec multi at times
for charger scouts weapons that kill in one hit are shotgun/choke mod shotgun, burst cannon, and sniper iirc
hel rifle as well
hel rifle 1 taps c scouts?
burst cannon isnt technically one hit but
hel rifle
ah yeah, hel rifle
damn
the gun I never use
everything but the burst cannon has to be to the back though
choke mod 
choke mod can do it from front easy
is the burst cannon actually good?
I think anyway, I can't remember
its niche
not anymore, no
it is
its a great boss killer, decent as a simple giant stopper
kinda
it's good for killing bigs/bosses
snipers back to being on top again for big shit
other than that it's not really great against smalls and the recoil is a bit annoying but eh
can still do a lot of dmg to waves of smalls… but wont kill them unless you somehow headshot
for now
Remind me: did they at least compensate reduced damage with ammo or?
Roight.
huh no, they nerfed the ammo
-5 bullets, -1 damage
oof
Perfect.
-2 per refill
and gave it funny recoil
literally nerfed into irrelevance
seems like im sticking to the high cal or choke mod for my c scout killing needs
haven't seen it since
oh come on, I've seen it 5 minutes ago
cuz people dont know how to use it and its niche
gl getting the second shot with high cal lol
i felt it 5 minutes ago
burst cannon its not precision rifle now, its still 95 dmg
it's just that for most missions you'd take something more versatile
its not so bad that no one uses it
whoops
burst cannon is niche, similar to sniper in alt r3 (just different niches)
id rly want them to revert the recoil change
those never go well
yea the recoil is a bit untenable
that was like the thing about it
they need to stop giving guns random angle recoil
and that's the entire point of burst weapons - no recoil
and just give them generic pull down recoil
I guess it means it reduces effective range/ease of use but eh
this some ass backwards not just game design, but gun design in general
yeah i guess they like noticed it was just that broken and they pulled it down hard
oh cmon dont exaggerate its not like games appeal to real gun design
yes the recoil is stinky
which is funny, cuz after the dmg nerf the range doesnt matter unless you are already at the range where youd do 0 dmg
but its not breakin laws of physics
I don't remember the last time i've seen a burst weapon with crap recoil
ah yea that's true, becuase there's no distance where it 1 bodyshots strikers
Maybe Titanfall 1 Hemlok with 5-Round-Burst sidegrade
The recoil make BC much harder to land all 5 bursts in further range is what he meant I think
Didn't came back in TF2 btw...
High cal is just reworked
I am, I'm fine with current HAR
I think current hi cal is just fine
how about u
use
an automatic sniper instead of a har
I wouldnt mind if they slow down HAR further and give it even more damage
maybe like 15% in both direction
i just wanna 1 tap c scouts to back with again
Maybe they'll do that when Heave SMG is back
you still can
So they can distinguish HAR and Heave SMG better
takes skills, i know
as in scouts go off .05 secs b4 lol
theres a lot of guns for that lol
yeeaaah i will probably just use choke for it
DMR + Hical is pretty consistent
imagine if they slow down the SMG instead, LOL
but i like the high cal outside of just using it for that job
Ye its too good rn
pls nerf
and make a what? Heavy SMG?
it 1 tapping strikers like a deagle feels real good
that would b bonkers right
Literally no one got my joke
increased ammo efficiency for a bit of dmg trade off, i'll take it any days
i think the R3D1 funny business made them angy
I thought your joke was that Heavy SMG existed so just bring it back?
He means when they add back HSMG they might make HSMG shoot slower than HAR but hit harder
Reintroduce Heavy SMG.
Literally HAR, but CQC.
"Hmmm how do we make them different..."
"Oh, i know! SLOW DOWN THE HSMG!"
was it ever necesarry? no
can you dump 2 clips of BC into the boss before it starts? also no
? you still can
unless you mean into pmom through warden door
that wasnt good even before with it rly
sniper did it far better
nooooo, dont trivialize my boss encounter, it's supposed to be cinematic >;(
pew, pew, pew
Reloads
pew, pew, pew
me when I run away from the warden door to a bugged door
ya, and i think the over nerf came from the interaction of that plus being good for waves
if the game wasn't balanced for door bug it wouldn't be in the game
you dirty speedrunners are ruining my immersion of this horror slow-paced game
lmao its tru tho XD
litterally had a guy that refused to stealth on a giant heavy level
wanted to tear hair out XD
imagine shooting pmom in a speedrun
cringe tbh
What is this… stealth you speak off?
XD
you're supposed to scream "wtf is that omg guyss"
if you want people to be more scared of giants, make the hammer deal less stagger
make them aim for the limbs
limbs is still easy tho
(no I am not suggesting we go back to early access, that would be deplorable and I would never want to go back to the time where the movement was better and hammer was cooler)
4?
Make them go for the head
no amount of dmg of spear can you convince me to take the spear
the only fix for the spear would be removing it from the game
i mean they could just give it sprint
make it so that you have to run to have increase PrecDmg
Not gonna help, still too many issues
THAT would be hilarious
spear doesn't need srpit it needs dmg and to not have stamina on charge
but at least its ALOT more competitive then
1.5 pression plus no stam it would be fine
dmg + charge time
har damage is literally PERFECT rn
if it doesnt use stam
since you arent sprinting it doesnt matter how much stam it uses
spear has 2 settings
no sprint
must sprint
can we get some op stagger on it like veruta tho
it will have better charge time
make it a 2x preDmg
high risk high reward
but 17.5 times 3 is modded shit
please don't buff spear I need to be able to look down on people who use it because I'm angry and insecure
hol up
1 shotting tank bubble lol
not

not okay
1 tap giants?
its alright bud
i disagree
it will become an actual melee
spears are heavy
WHAT
its a thrust
are you saying
the only problem with spear is it doesnt have a good match up with sleepers up
if your sentry is not deployed, no more sprinting, they're too heavy
yes charge time fixes that
sentry buff, place down sentry for better stamina
you arent running with spear so the stam buff would only partially effect the charge time
it would effect its abilty to both dodge and do attacks
with out running out of stam
you cant dodge attacks without sprinting really fam
stamina nerf, every one can only walk, except sentry users after they deploy
the hammer is so much better at hordes because it can sprint while chargin to avoid dmg
the problem is you dont have a choice rn
also add a hunger meter
prisoners have to eat eventually
a no-charge-required melee weapon? instant dmg but slow delay
then do both lmao
make it med stam usage
and reduce the charge time by like 15-20%
make it so that it taps slowly but does 18 dmg, charging up increase the range but not the dmg
i think it would be overbuffed at that point
how? it would STILL be worse hammer
but it would be able to deal with hords a lil better
impromptu dodging, yeah you need to sprint
otherwise you just walk to the side and you're fine
if youre using it for that
if it just got charge time it would be useless
I would totally quickswap to it and save a bullet
also would let you chain kills better
to good
17.5 tap dmg is insane lol
hotswap with rifle
but a 2s delay between tap
a 10 dmg tap is to much tbh
even a 10dmg is still good
agree
by nerfing hammer and buffing it
you make it a hard hitter that will be ultra niche and or invalidate giants/bosses
i still think a charge speed buff would make it much better than its current state
the issue is you approach knife/bat at that point
its a spear thrust
hmm what if we increase its range by x10? and make a laser sound?
it shouldnt have crazy charge time to begin with imo
XD
10X range sign me up
lemme one shot that scout from across the room
gimme the star wars blaster spear plz
Since i'm a spear main i got used to playing defensively around it - forcing enemies to come to me around corners, or just marching forward to meet them. However the fucking charger is a murderer - because it takes forever and there's a chance an enemy changes its mind and goes in another direction, and now your charge started beeping and you have to recharger and the bastard rushes you while you're charging...
Its... Its annoying, to say the least. You took my ability to take initiative - don't just make me defenseless with bazzilion year charge while at it as well.
power walk to win
XD
Sprint? Hever heard of it.
artek, spear and bullpup user
Wondering why r4c3 isnt going their way 
spear players when you show them high level hammer play
i dont think hammer would help me against 4 chargers either, so
dayum
moreso than spear

Eh, fair... Amazing against shooters though.
there's still a slot for hel rifle
also that
Although currently my anti-charger meta is HEL Shotgun.
Brings back memories of R7C3 PE.
choke wants to know your location
That thing fucks chargers real good.
chokemod is one of the worst specials in the game
????
Alright, now that is a hot take.
I consider it one of the most brainless specials out there.
what
its not brainless either lol
Aim for center mass from 15m, pray to rng, see enemy get turned into mush.
take hel rifle then
If not - switch to low risk primary, take a couple potshots with your pistol, whatever.
hel rifle is better vs chargers sure
worse vs bosses, hybrids (well actually, all kind of not lined up giants), cscouts
Choke Mod is definitely one of the better specials
Baguette of Death
snatcher aswell
do they know the
if I need a shotgun with low ttk then I would take buckland
If I need range then HIcal
tfw when choke mod got twice the effective range of hcp
oneshotting the strikers would consider low ttk
I'm still mad and no, i'm not forgiving.
4 shots then reload
oh mb. Read it as „low ranked“
Yeah, if it had 6 - HCP wouldn't need to exist, frankly
If i need to shoot a striker that far away, then just take hel rifle
And don't forget: it can shoot as fast as you pull the trigger. You can nuke giants in a pinch.
It's not chokemod isnt a good gun, but there better guns out there for the job
Too many conditions on them.
for strikers, shooters and chargers yes
Pump is melee with ammo - too risky.
remember to reload before killing giants then, else it would be just as slow as other guns
pump is the least risky gun to take
it has fairly reasonable range against smalls, combat shotgun not so much
these takes are off the charts on bonkers
gotta remember mushroom argued, "we can't reduce stamina costs on spear can't because a spear irl is heavy"
pump shotgun the least risky gun to use
combat shotgun is more efficient due to recent buff... my bad MUCH MORE efficient
Its always been more efficient…
yeah combat shotgun has always been more efficient, but that doesn't factor into a range argument
the buff isnt even 10%
I don't think it changes much though, at least in r1a1 speeds
although I did feel like I was running out of carbine ammo a bunch more so I swapped to DMR
not sure if it was a good idea but hey, I did it
the buff widens the gap
it does not matter in that context
going from 240 to line 260 ammo efficiency
is a grain of sand
sniper buff is 0.31 bullets per refill
is it statistically significant?
is it practically significant?
but for sniper thats a straight up 1 extra giant per 3 refills
for sniper the bigger change is reducing the 3 per refill
good for killing smalls, killing giants, killing bosses, killing babies, killing mothers within range
killin babies
anyway, especially after BC nerfs, choke is still a B to A tier special
i guess
never killed babies before? they scream loudly too
i feel like thats sayin machinepistol is for, idk, a giant
regular shotgun doesn't really want to be shooting babies
Its the best all rounder
not least risky
range is its issue
it can but like, the rate of fire isn't ideal, you're likely not getting collaterals
because it's an all-rounder that makes it least risky
rate of fire is ideal enough for a horde
I dont find myselft wishing I could shoot faster with the pump shotty
the choke mod take its still a bad take tho but i digress
Like i said chokemod isnt a bad gun, there are just guns out there that can do what a chokemod does but better
4 shots before reloading 💀
client side autoclicker into boss enemies:
i just feel like ur takin flexibility to judge guns, which like, even choke mod has more flexibility than hel rifle
but
sure
can we fix chokemod and give it a firerate cap
Flexibility + specialty
i think the exact same thing
...
well maybe
i still think choke mod has way more flexibility than a hel rifle but maybe is not as good in some of its departments
maybe
i overall just see choke mod as a better weapon
way higher on the list
makes me wonder why everyone thought so highly of hel rifle in r5
and here we are now
hel weapons are cool, also Jish convinced me of its use against chargers
most efficient tank killer. Overall top 3 vs tank
top 3-4 vs mom
top 2-3 vs hybrids
top 3-4 vs bbcs
top 3-4 vs giants
2nd vs snatcher
2nd to 3rd best vs chargers
deals fine with scout, flyers and other smalls
Did we think that high on hel rifle?
hel rifle?
I don't recall that
ur referrin to hel rifle or chokemod
it was ranked very highly by some
but people forget 2 things
- r5 had TONS of chargers
and its the best anti charger gun
hel rifle is fun till you have to reload
they on hel rif now
- r5 had a lot of funnel ways
)which doesnt take long)
eva is probably referring to choke mod in his ranking
Hel rifle reload is actually better than chokemod.
choke ye
unless you get line ups hel rifle is worse vs anything big while being better (due to pen) than choke against smalls
And no sway glitch in hel rifle
the gun needs the pen to outperform choke mod
no it isnt?
28 bullets vs 27, i'll take hel rifle
i guess the one bullet always calls u
yes
im surprised u dont have a machinegun
but the charge up time
reload cancel makes it somewhat even i think
what if something comes around the corner
Is this more of mushrooms based opinions/preferences?
I hate machine gun,not accurate enough
the charge up time isnt the issue, its the cooldown after shots
ok that is fair game then

ofc, i'm not like other girls, im special...
also I like to argue to I'll take these preferences to the MOON

Where does hel rifles extra bullet even come from
Same start ammo, same per refill
funky
We don't question the ammo pack gods

Anyway chokemod and hel imo have very different purpose now imo
Yes
its the clip I think
the biggest overlap in role is anti charger
max ammo
i dont like any of these takes
like ratzinger in the two popes, 'i dont agree with anything u say'
anyway, choke mod is taken for a different purpose than hel rifle
the situations where you take it OVER choke for a role where choke is a good option is legit only chargers
Chokemod to me is a competitor with burst canon
slides in Arid 5
While I recognize that many of these takes are based preferences and playstyle, not to mention situations whether or not you're alone, with a team, what your teammates have, your skills on different catagories. stats alone don't tell the whole story
kind… of
looks at auto clicker macro...
swets
i was said the exact same thing by eva, that stats do say everything
and i dont agree either
so dont worry ik these r preferences
I might argue for fun but that doesnt mean I dont believe in what I say
i just dont agree
The sole reason I take Hel rifle is for charger.
if you want an easy tank kill, take sniper
if you want an efficient one take choke mod (or burst cannon if you dare)
combat shotty
I'm going to end this discussion here purely because of this, have a nice day everyone
people who say stats dont say everything missunderstand what i mean by stats
Reminds me of someone arguing a shitty point to get a newbie to learn about a weird mechanic without just telling them about the mechanic directly.
(Was DRG related but yes)
Sniper also more efficient against tank than chokemod
its not
at least it shouldnt be
1.3 refills vs ~2 iirc
maybe
i just funky i like the bad weapons
You misspelled Kraken
stats are math. Math can encompass everything, it just gets hella complicated
isnt choke mod only as client
🤔
iirc, no. Thats not a case with sniper
anyway, if sniper could overdmg it would 3 shot mom
LOL
snipers like 1.7 if you do all shots with sniper
choke is 1.33 as client, 1.55 as host I think
but in situations where you have time (say r7e1) choke is just better
You can't stop me
i wanna helpp tank
that sounds fucking awesome
rundown 5 wishlist: that
i want that as a mod but i have no idea how they would do that
Please refrain from discussing political topics in the server as it's against our rules to do so.
@vestal kernel sure but relax tho all i said was that
I'm relaxed man
i like r4
The biden blast power level is up 30% tho
I'm just telling u instead of deleting it and not saying anything
yu aint have to delete it @vestal kernel
I kinda do
honestly r5 is my favorite
It's part of our policy, I do have to lmao
new member moment
i wonder who stop it could be


