#gtfo-chat
1 messages · Page 24 of 1
GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)
Which aren't the same because you won't get completions or drip
Well, not unless you also install the LocalProgression mod, but whatever. Still no drip.
even modded server doesn't allow Original rundowns (because devs suck)
then why are there 3 mods to play the original rundowns?
how many rundowns are there to play total? do they cycle every few weeks?
nope
all the rundowns r here to stay now
and theres R1, 2, 3, and 7 rn
soonish we will have R4
Is 7 alot harder than R1
I dont understand how the ranking works lol
or is the designation just what guns you get
the difficulty is moreso the level's tier, ABCDE
uh so
game used to work, again, like fortnite seasons
rundown 1 came out, and when rundown 2 arrived it replaced the first one, and then rundown 3 replaced r4 and so on
on R7 the devs decided to bring those old rundowns back
rundowns used to have rundown specific weapons, but they're now being pooled so all weapons will be available in any level
the rundowns dont really have an order, is just how they were coming out
R1 is a lot simpler than the others because of how early in development it was
so is difficulty only based on how deep the level is
But other than that the main difference is that R7 coming later means there are more mechanics for the level
yes, the A tier is simple, the D tier is very hard
goes from top to bottom, left to right
Mostly, but not entirely. It's not flawless. Sometimes there are exceptions like R1B1 is easier than R1A1, and it's especially hard to think about with optional objectives. Think of it as a rough estimate more than anything.
I see.
And the E tier is brutal if you don't have a coordinated team :)
Will i find matchmaking? maybe i was just impatient lol but very first level i couldnt find a squad
Not ingame, no. We use LFG here.
The matchmaking system was halfassed because it wasn't in the game at first, so when it released nobody used it.
Use the lfg channels (guide in #how-to-matchmake) to pick either whichever region is closest to you or #lfg-beginners
i was
tbh expectin the command but that works
better
BUT anyways
just some advice!
ask to not be carried, and make sure that everyone joinin ur lobby joins ur vc
u already did the tutorial n stuff i guess so yeah
i use the bot
i find it hard to really see where i am shooting sometime
Yeah I've noticed. A lot
what are the enemies called
cause with standard flashlight i cant see crap, but they can still shoot at me
sleepers :]
the uh ones with teeth r called strikers
the ones that shoot r shooters
Each enemy type has a name, but there's also the blanket term "sleepers"
also ur guns might have better flashlights
b sure to see if they do by equipm- equip...
whats the word
You should have someone use the biotracker, it can tag enemies which helps to know how many/where there are, even through walls or poor visibility!
Bots will tag nearby enemies automatically, and even do it better than a player can. Ideally you'll have a full team of players but if you need to have a bot, I'd recommend you give them the tracker.
@coarse roost wanna?
did i get filled by a bot?
is oki sorry bout the internet i'll be around for anythin

@bright wedge @broken fossil @zinc shoal hewwoo
heyyy dont use this chat for talkin with people in the LFG
if u can use the in-game chat or just dm
yello!

i dmed and they weren't responding sorry QwQ
its oki skmdk just yeah this chat is not for that
still no r4 after two month 
It's been 1 month and 6 days
2 months until June 1
question what's the best way to take down the big guys cause sometimes a headshot isnt enough
do i just blow their heads or a shot in the chest will do
it's always enough with the sniper
depends on the melee weapon you're using
which are you using
Head isn't worth much on giants unless you have PR or SNiper
And w/ PR you don't want to get body shots really unless it's desperate
The biggest thing about giant headshots imo is an easy stagger
Mostly because I don't run PR/sniper
6,000 niggas online but nobody tryn help wit r2d2
cuz 'lfg for game', join in and then 'leave' or 'why i cant kick you'
with no reason
Or maybe because North-America isn't the entire globe? 
Earth is flat hah
@supple loomFURRY ASS HIT?
this all confused me
どっか行け
casually LFGing with asia players from LFG-North-America
normal
aint the same as when I LFg'd with 2 old drunk Russians
lowkey they weren't great. but they were great company
LFGing with any slav is fun
before you get this
Alguien para jugar ?
wenas compa hay un server en español
ta en #hc-latin-america
ahi lo podes encontrar
Hey everyone a message from the gtfo devs here! We're so high off our own farts that we made an unfun, unkillable enemy called the immortal! I'll just be answering a few FAQ's about this awesome new enemy we created!
Is there anyway to stun or damage the enemy?
-No, its unkillable and undamageable, the only way to deal with it is to have someone distract it on the staircase or waste all of your c foam ammo on it!
Is there a clever way to avoid the enemy?
-Nope, because here at the GTFo studios, we design our character around the content creators and top 1% of gamers! Our egos got a lil hurt when MaRkIpLiEr posted his solo runs, and we had a bit of a temper tantrum!
Will the enemy fun to face
-Nope, fuck you GTFO fanbase!
to quote Doug bowser
If its not fun why bother
as if the immortal portion isnt the easy part of r7e1
👍
(still shit design tho ye)
i mean i agree that the best way of dealing with pablo is kinda antifun
but also a lot of that reads in such a way that eminates cggs
shit design but not worth that reaction
yeah
(also who is using cfoam on it thats a godawful idea)
fr tf
techniclly, u still can solo
noob question y.y is matchmaking broke? it takes a lot of time to find ppl
dont used that shrimp
treat it as if it is
and yeah if they think that markiplier doing solo stuff made them have a shitfit and make the whole game unfun they're not ready to see tnenpi and others
😮
they are definately not ready so see the stupidest way to have fun
that was so long ago I really dont think that influenced r7e1 lmfao
speedruning
dont be surprise
so basically cope and seethe (shit game design)
Tbh, I don't think they've ever reacted to solo players.
.t gtfo
The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.
hm
it was revealed in a secret log gtfo stands for (Get the Fucking Databank (Out) (the d is silent)
i always thought it was Give The Fucking Dev-more-money (O)
You know after playing through R1-2-3 I really wonder if the game actually needed sectors
An argument might be made that they make the maps more interesting to do after one visit but I feel like everything is streamlinable anyway. Basically, once the most optimal path is found, there ain't much difference between runs since people are usually going to stick towards an order rather than the other. And that's IF the map doesn't force you to do X before Y anyway.
And most sectors feel so detached from the main/high portion of the expedition they might just be repackaged as another expedition entirely imho
Oh yeah, it did.
Trust me.
Even though some maps that try to play it around a bit like R5A2 feel okay
Some sectors feel just tacked on for no reason
Some maps would probably be bland/too short without them like R4B1 without Extreme is very short if you/everyone knows where to go
But I feel like that's a bit of an exaggerated premise
A lot of the levels in a levels are small enough that they'd be hard to package as whole levels, especially if you don't want to gate progression behind them or even if you just want to present them as optional (and I could see the argument for some, admittedly).
The game also had huge problems with a lack of content in R1-R3. The best players beat it first week, and then have jack shit to do besides beg for more E-tiers. R3 was the worst just because there was absolutely no hard content in the entire rundown.
R4 is remembered by a lot of people as a renaissance, imo, exactly because of layers.
Despite most layers being kind of eh.
Of course I wouldn't literally just paste them 1:1, some stuff like R4B2's Extreme is just 1 zone IIRC
Point is that I don't feel like anything about that couldn't be accomplished by simply putting more expeditions rather than a layered one
I think the presentation is genuinely a big deal, them simply being optional.
It makes them more-so a goal to strive for rather than simply the gameplay, which means people tend to think of them differently.
It also arguably gets people spending more time on the same levels rather than 2-3 different levels.
I'll agree that they look super-cool, I also loved the idea of an harder area unlocked by a giant bulkhead door deep into a fog descent and whatever
There's this common space that these 2-3 levels all share.
But I feel like some could just be another level and that's it
I mean let's put it this way
Was there the need for Overload/PEs?
Speaking of which I wonder why R7D1 has Overload and not Extreme but whatever
Kind of. "Marathon" runs are sort of the endgame of GTFO.
Because Overload since R5 is seen as a difficulty and not simply "the 3rd"
And I think they tend to balance around it fairly well.
But it's the same thing with checkpoints making the game significantly easier.
Marathons require significantly more consistency than if the level is broken up into a bunch of individual segments.
I feel comparing shorter levels with checkpoints is a bit unfair
And mayhaps I'm wrong with this but people would have probably been more onboard with shorter levels than with checkpoints
I disagree, I think it's potentially more severe for shorter levels, even, since a challenge run that strings things together is a lot more out of the way.
Maybe onboard with it, but I think they'd just be wrong.
People that play the game too much need at least some marathons.
Some levels went too far (R5D1, not even PE, jfc), but most PEs are fairly reasonable.
Some levels do not have sectors and I think they're fine without one tbh
R5D2, R5B4...
Sure, not all levels need sectors.
But if you think about R6...
I think a big reason R6 felt so lackluster was the lack of layers.
They were highly underutilized.
R7 is way better in that regard.
It has some more self-contained experiences, and it has some layer-heavy experiences.
I feel like some are just created with layers in mind which skews the perspective a bit
tbf r5b4 rly wouldve liked an optional to do
cuz a lot of the time you spend just waiting
Yeah, it's a bit boring if your team is reasonably competent.
Especially once people learned to abuse mines more.
and the mission is snooze
R6C3 is kind of a fulfillment of R5B4.
ye
i do feel like r6 had some rly cool secondaries
well optionals
c2, c3 and d3
I'm still waiting for a fulfillment of R6D4 🙏
all fit the level well and made it more exciting
d2 was ok i guess
b2 was snooze (but moreso an intro to it)
I dont know, those maps still have sectors because they're designed with those in mind
yeah but without sectors
you either have it main only
and snooze for vets
or the complete package
and beginners suffer
That's the point
thats the point tho
What I mean is
giving optional difficultys
Dont take it as
a levels in r5 are actually fun
"Let's remove Extreme and Overload and leave the level as is"
Of course some would need some rework not to be a snoozefest
That is actually a part of the experience I haven't thought about...
With levels in levels you can get a sort of natural ramp between easier and harder content.
R5A2 is still mostly a level where newer players spend some time getting a handle on the game, and then at the end you get a quick mom fight that vets can blast through.
Nobody is really losing in that exchange.
Especially when vets are going to be replaying easy levels no matter what.
Not sure what you mean... if anything I remember some newbie groups being perplexed by going into sectors thinking they needed to do them
the issue with that is
beginners will struggle more while vets will be more bored with the level
you cant satisfy both
with optionals you can
On the other hand you unlock a new tier and you kinda assume it's harder than the one before
That's just GTFO's general tutorialization.
That's not really a fault of the layers.
newbie groups are also perplexed by alarm doors, terminals, the tools themselves
^
hell when i was new new we didnt know how to find the cargo in r4a2 on our first try
we didnt understand that you had to be in that zone to ping it
we figured it out an hour later
but still
Also, most newer groups I've run into on levels like R7B2 seem to understand optionals. People are either eager to try them or are focused on the Main, the system seems to work in these situations.
You have to notice that R7B2 only has Extreme though.
I'll rebate that R7B3's Overload is literally 1 more room and an alarm (it does make things harder of course)
It seems like people play around the system in a positive way.
Perhaps I just hate sectors that are a fucking new trip to reactor or fetch quests
Or some that have bizzarre pathing and order choices like R5B2's Overload only being avaible once you finished Extreme
Current rundown design is kinda boring
Again, I think most of the people that hate those objectives are also getting a lot more out of the game because of them. I think the R4 era of the game is simultaneously overrated and underrated in many respects.
I feel like that was one of the better PEs, ngl.
I disagree because I would have liked to experience Overload and get the feel of what I needed to do, even if that meant locking me out of Extreme and consequently PE
theres no first optional level with a overload
This way, if I wanted to get experienced over the layout of Overload I'd need to go through Extreme again for yet another time
Not sure what you mean?
R5B1 had overload, R5B2 too, R5A2 too
eh? Ah right
Oh wait
For Optional
he meant sector, not level?
Cause he wrote "first optional level"
I'm reading that as "first level w/ an optional sector."
and you need to do R5A1 while IIRC you could skip R5A2? Not even really sure why he wrote that tbh
Just in general, the devs try to put a Secondary in-front of you before an Overload I think.
Why do you want to differentiate so much between R4/R5 optionals and R6/R7 optionals, btw?
They're definitely higher quality, but...
I dont know Ray I just feel like some sectors are just extra padding time
I'll agree that shorter means easier (even if that's debatable since some maps imho are finely hard enough without extra sectors)
Perhaps shit like R5C2 still haunts me
which are?
Would you say R4B1 Sec is solid, or padding, tho?
the only main only maps that are "hard" are r5 stuff, E tiers and D4?
R2E1 is fine without Extreme? R2D2?
R2D2 rly isnt hard
Ah I get it
this is the part where someone posts me speedruns of maps in under half an hour and go "X is too easy"
I did R2D2 on first try but I wouldn't call it easy
I mean, that's literally the point of layers.
A lot of "hard" content is going to be very trivial for other people.
Layers give you some extra content to help satisfy those people w/out compromising the core experience.
?
And that couldn't be accomplished by just adding 1-2 whatever more levels?
no the level is challenging but not at all hard
No, absolutely not.
I don't mind grinding levels like R3A2, but nobody plays R3A2.
I don't think many people would grind R4B1, but the reactor? Suddenly people are playing some R4B1.
If it makes you feel any better I've seen newbies lamenting that they cant find people for R7C3-C2 PEs
You sure? For the, what, 5 wave reactor with a mother at the end?
I'm sure that has nothing to do with alt rundowns.
Uh, yeah.
R7D2 LFG is dead. Is that because the level sucks ass?
No, it's because grinding multiple hundreds of clears has left people a little more interested in grinding the exciting and new R3D1, at least for now.
R7C2 and R7C3 kind of dominated LFG when the content was fresh, in my experience, and it's still getting run despite everything.
C3 more-so.
I know I'm repeating myself, and I know that it's hard to compare a map with an imaginary version that exists only in, well, the imagination, but It's not like I'm proposing to delete the Extreme portion altogether and leave maps as is, I'm also just discussing a theoretical scenario tbh where sectors weren't a thing and maps were rebalanced around that with just adding more expeditions rather than fewer with 3-2 sectors in them
The problem is that people would play R4B1-B and R4B1-A would be kind of a dead level.
I see people finding groups for R2B tiers without too much hassle
B1-A is for newbies that need the clear, B1-B is for doing the shooty bit.
I think that's more the strength of R2 B-tiers.
Not sure of B3's playrate, but B4 I think is kind of disliked.
I think there's something to be said for a single level having a mixture of content due to optionals, is all.
Of course all of what I can say is just my non ex-partes PoV and experience
I might not like R4B1's giant or fog sections that much, but they're a nice change of pace if they're included in a reactor run.
I don't think optionals are meant to serve non-exp players directly, though. They are mostly for people who are constantly running out of GTFO to get the fuck out of.
Will checkpoint ever be fixed
They only really serve as ramp and replayability.
I dont think they'll add checkpoints to any maps in R4-5
thats the point i made tho
if you rebalance the level. It obviously should gain in difficulty right? cuz otherwise why remove the optional thats servers for that
but if you do that, suddenly the mission is harder for the new players. You might say "just find the middle", but that leads to both vets and beginners not being happy
Considering the reowrk they did of R3D1 I dont think they'll bother adding checkpoints
Since I'm assuming they'd just added one on sec doors (I've no idea how the map generating works so I can just make speculations)
they got introduced in the full release cuz a minority cried for them
then they stuck around in r7
levels werent designed with checkpoints in mind before r6 and thus they didnt get any (also them breaking wouldnt help)
Also, I'm going to refer back to R4's success. R4 clearly did something right, and it did it really well despite having an absolute mess of layer design. People literally complained about it at the time, and yet still loved the fuck out of R4.
checkpoints were a mistake
if they had no bugs and limited use
they couldve been fine
but 1 is eh... hard and 2 is never gonna happen
I dont think it's SO 100% pronounced that everyone would dislike them if you balance stuff out and just add more levels

Some levels are fucked because of checkpoints
I think people literally quit the game over R5B1 and R5C1. Main layers being a brick wall can be kind of an issue.
? cant you just restart from the beginning? You mean stuff like R7D1 Overload spawning more than intended? Is that a fault of checkpoints?
People will just think of it differently if it's a secondary. You don't have to do the R4B1 reactor. You do have to do R5B1's big charger error.
It’s just meant as a crutch for newbies while introduce so many gamebreaking problems
r7d1 is just buggy
the checkpoint actually breaks it in the opposite direction (no more snatcher spawns)
Dont those gamebreaking problems arise only if you use them?
the only problem (if you dont use them) is the potential of door not opening when you need to go quickly
Alt rundowns show that players dont need checkpoints to beat the game
So why still have it til now
R5B1's big charger (especially before they reduced the enemies behind the error sec doors) was too much I agree of course
R2 is generally easier than r7 below D tier and R3 is not that challenging until D1
less about reducing enemys. more about not having bbcs and a scout 
POV: You've successfully fixed the R7D1 checkpoint bugs.
To do:
-Remove Deactivate Alarms abuse
-Fix multi-snatcher error
-Optimize Gardens
Would you at least agree that, with how people play the game, people tend not to sort themselves out very well difficulty-wise and they tend to sort themselves a bit too well for content preferences?
Checkpoints (when working) significantly reduce time spent replaying a portion of a level, help reduce frustration by helping players learn a part of a level that is seen difficult enough to require a checkpoint, and assist in completion of a level a player who would otherwise be dissuaded from the time investment if excluded
What do you mean with sort themselves out?
Yes
If anything, checkpoints can drastically increase the time you spend on the lvl
If you’re team are so incompetent
Not significantly enough compared to the time it'd take to replay the level
How much someone bashes their head against a wall doesn't change regardless if checkpoints exist or not
And if you are competent, checkpoint is literally useless
So?
That's like saying we shouldn't make a levels because they're too easy
Or boosters shouldn't exist because I don't use them
It's a feature designed to be used by those who want to use them
The last thing we need is to remove features from gtfo
Do you yourself believe that you need checkpoints for A and B tier?
If I have an A-tier and a C-tier level, and I have players at a mix of skill levels, rather than good players tending heavily towards C-tier and vice versa, a large number of players will end up playing both levels regardless of whether it's a bit easy or hard for them.
For content preferences, if I have two equally difficult levels, people will gravitate towards frequently replaying levels that involve doing things that, for w/e reason, a lot of people like to do.
I might not
Someone just starting and learning the game would
Should their experience not be optimized?
Besides the levels that are considered the hardest (e tier) have gone without checkpoints to maintain that semblance of difficulty
You aren't forced to use them and they're useful to those who want to
Second statement I agree with. I dont see the point you're trying to make with the first one? Of course people could/would/should try stuff even if it ain't probably 100% in their grasp?
Of course I wouldn't suggest a newbie to drop in R7E1 but I feel like that's way over the top?
I think layers are able to address both a little bit, the former more-so.
Since you're going to have a mix of skill levels no matter what, optionals add some levers for players to pull to adjust the experience on the fly. A-tier will be more engaging for vets that are replaying that content, and C-tier you can pull back a little if the group is already struggling with the standard level.
I believe new players have been given enough easy levels to improve their skills so that they wont ever need not care for checkpoint 🙂
Imma be real, R7D2 would be half as fun w/out the checkpoint.
That's your personal belief. Clearly we both disagree on the usefulness of checkpoints.
I'm not usually looking for sweaty gamers to beat that level, I'm just trying to have some fun, maybe sweating a lot myself, with some maybe subpar teammates at times.
The checkpoint is really nice for keeping the extraction laidback without removing the actual threat it poses, which I enjoy dealing with.
And I think checkpoints do that for most levels.
I get it now, that's fine it's just that I dont think the same couldn't be done with careful map design and more maps...
I do no-checkpoint in my static or if we stumble into it.
Ima be real, if checkpoint works consistently I wouldnt even argue in the first place
Im just worried some lvl might never be fixed
Regarding checkpoints, just don't use them? The only argument against that which I can think of is just the "those pesky guys got through map X by banging their head on it and didnt learn any lesson from that map"
But it couldn't, it's not possible. A-tier just has to be easy, and you can't really add much more to the level outside of goofy strats. C-tier will always be C-tier, but if I'm rolling with a very experienced group it'd be nice to have more to do.
Imma be real with you, they're pretty consistent.
Checkpoint bugs are kinda rare.
Your shining example of big issues arising from checkpoints is the single most broken level in the game's entire history.
Checkpoints are maybe the least off-putting thing in that mess.
I think what you're looking for is a sense of replayability which doesn't exist for levels that were originally designed to be consistently replaced by new ones
Me or LATV?
You rayalot 😍😍
I disagree, I think most levels with layers have been remarkably replayable.
Finitely
R6C3 had issues, yeah, but I don't think R7C3 deletes any waves.
he's referring to a glitch that removes fog or whatever
Because it's not a mid-survival checkpoint.
There's only so many ways a level can be replayed
I don't think you understand.
No im referring to the error alarm that spawn no enemies after you use checkpoint
Vets already mega-replay shit.
I don't think YOU understand
My point is just that layers improve the experience for what people are already doing.
That's not a thing in C3.
Not when most vets actively prefer playing the full extent of a level besides layers
Waves don't get deleted.
Wym?
I’ve had it happened
The uplinks delete waves, but that's not CP-related.
I've not run into many vets would just want to do something like r7c3overload
Or only do r7c2 extreme
Yeah that too
Beep, I don't think you understand what I'm saying.
I'm not talking about objective combos at all.
hello gents
I'm just talking playing through the level generally.
Aren't objective combos relevant to replayability?
Expaecially in the context of layers
Also, I think you're just straight wrong.
R7C2, depending on the group the figurative levers are extremely useful.
I didn't say depending on the group
In very inexp groups we've done just Main or just Secondary.
I said veterans
What does uplink has to do with it?
So turns out you're not understanding me
Right, and vets are going to run w/ random teammates all the time.
I didn't say veterans and mixed pubs
Uplinks delete all currently active waves.
No
Okay, but that's not what I'm talking about.
Although veterans still prefer a full complete and tend to actively suggest for one
I'm saying that layers are especially nice for mixed groups, and are still fine for non-mixed groups.
So what do layers provide in terms of repeatability or "more to do" outside of that
It had been a thing recently whenever i play C3
With the addendum that veteran players are looking for "more to do"
When I say "more to do," all I mean is that you are not locked into only the Main objective and whatever level of challenge it provides.
And I'm arguing that a full complete with layers is usually intended to be the fully designed level
What do you think I'm arguing for, beep?
What do you think my position is that I'm defending?
A main only level can be equally competently designed as one that has prisoner efficiency
That layers offer options in terms of what to do
I dont think that levels couldn't be designed without sectors since most of previous rundowns were
I'm saying that, in terms of veteran players, that choice is usually already made for them
I just cant see how "just add 8 levels with only main instead of 4 levels with 3 sectors each" is unfeasible or would be impossible to balance correctly
Okay, where do I disagree with that, though?
Obviously, 4-stack vets will always PE.
There's "more to do" but you're likely doing it anyways so you're essentially just playing a level
That aspect doesn't change regardless of layers or not
Besides the fact that a level could be bloated by them
But if that were actually part of the level, beep...
they usually are
That would mean (1) newbies are going to have a much harder time with the content and (2) there are no levers for mixed groups to pull on to adjust the experience.
my argument has never been that layers don't offer replayability for mixed groups and newer players
Well that is my argument, you're taking a factoid from that argument and trying to make it into my entire position.
I am arguing against the position that a Main layer and a PE could and should be separated into two separate levels.
your argument was that layers offer a maneuverability in level difficulty that can be used by a veteran player for mixed public groups so that they can adjust the difficulty to meet that group, yes?
I think 3 combined layers is better.
Yes.
And that the mix of difficulties means everyone gets to be "comfortable" in a mixed group depending on where you are in the level.
not as many veterans are as considerate as you are, or are, and would rather do a level's challenge to its full extent
I still argue that a veteran player would prefer to do a full complete regardless of group
and would argue for it
that or avoid groups where players are doing single layer completes altogether
it's not LFG r7c3 (we'll decide the layers when you get here)
I just don't think this happens.
it does
Nah
In my experience, mixing is far more the norm than trying to separate out.
People will usually vote if they want to do optionals
So many vets play A-tier.
when the lfg is designed to show what layers you want to do
It's a little hard to agree with you that this is the norm
"now that we grouped up for this prisoner efficiency, let's take a vote if we actually want to do it"
Vets dont usually care either way, so its up to other players to choose how far they want to go into a lvl
Fine, I'll concede.
unless you mean you failed the level and suggested doing an easier tier
But I stand by the idea that you'll experience a mix of threats.
You'll spend some time in Main, some time in optionals, and there will be some cross-influence depending on the particular objectives and level.
that's how layers were designed yeah
so I'll concede, there's definitely more in terms of objectives that you encounter with that you wouldn't in a main only level
I think I might give this a 50/50 as well.
I think it specifically depends on who is hosting whether or not the objectives are explicit, and there's a good number of unspecified groups.
Wouldn't be able to put a number on it, but...
And usually if it's unspecified it's newbie-leaning.
Well, I guess that's still self-sorting a bit.
But that self-sorting is predicated on layers, imo. Newbies will simply post "A2" and vets will post "A2 PE," but literally anyone and everyone might post for "R3D1" or "R7D2"
generally
If it was only for vets, optionals arent rly necessary since you could probably just rebalance the levels for them to fit the PE
but if you fit beginners, medium or experienced parties all together they will have far more access to the game via optionals and choosing how much they wanna do
ummmm excuse me, beep always is right tyvm
layers are ass
boy i love joining a chill expedition like R7B2 but then be forced by the team to make the level annoying by doing the optional
if you want a better example you can use R5D1 instead
idc that im a veteran i dont wanna play every godamn objective
if it sucks it sucks
why we playing it
get another team :] /j
That's not really a layer thing, that's an objective boring thing.
yes it is a layer thing cuz now theres more than 1 objective that could be dumb
you skip good levels because one of the optionals is bad
R7B2 not exactly an exciting level in general last I heard.
I don't think the Secondary is the problem.
R7b3 pretty good level I don’t like the secondary
r7b2 is an ok extreme, just not super incredible
The secondary adds very little
dont lfgs put like the 'we doin extreme' thingie?
the teleport part itself isnt even that unfun
its just ... the secondary zones themselves? and the backtracking
No iy I’d assumed
they either put it
I don't like the teleport tbh, it's fun if you actually shoot enemies.
or when they dont put it
But pubs r bad
they generally still mean all objectives
its exactly the problem with the layers
they dont work
ppl play it all anyway
I don’t like the 3 teleports it just feels not connected
A good number of groups do not.
And that's not including static-only players.
imagine if they were to 3 different areas

If it was one and there was an event that changed they level
until they realise you're good
and then they do
the ones who don't aren't doing it because actual difficulty issue
its almost never "want"
like DX ending?
unironically. i really enjoy the ending of the level in theory. Its just hideous to play due to fps issues. And the level not being fun before that
That's just patently untrue.
patently?
like
copyrighted
Plenty of people want to get a handle on the Main, or just aren't looking for optionals.
ray you're gaslighting if you think its common for ppl not to do optionals for any reason other than them being too hard for them
More like r7c3 secondary that turns off all lights
clearly; without doubt.
nah nah
trademark :D
Something that changed the level’s functionality
/j
R7B3 secondary is dogshit cuz they repeat the same thing 3 times
aren't doing it because actual difficulty issue
Which is it?
imagine if you had to do it early (before 3/4 of the level or even 9/10) and it made fog rise slowly
i mean not every lvl has to change the entire thing, somethimes it can b a funny funny side thing then comeback to the normal mission
no

Then just make another level
what do you mean which is it
I usually discourage R7D1 Overload just because I don't enjoy it, not that hard.
text reading lacks context
this is the greatest argument against layers
and its a way better solution for many many many of the bad optionals we have
a difficulty option on a level that already has a difficulty grade makes no sense
you either remove the optionals that make a level better (see r6c3) or you make them into the level and suddenly beginners can not deal with that level anymore
Wesley the only reason I avoid optionals is in lfg they take to long
meaning youll have to move all levels with optionals up
i mean you move the level
yes
eva that makes so much sense
if all levels are kept now
that sucks for beginners aswell?
with all the rundowns out, yea. At that point i agree. But the main only rundowns make this seem more appearant
Then we just have more "required" content, and more bloat for people replaying content.
tf u talking about more required content
R7C2 Overload shouldn't be its own level.
if we take r4-7
The only levels that will stay in A and b tier will be the main onlys, R6B2 and like R4A1?
I think way more people skip optionals than you think, Wesley.
i think that the optinals that dont add a lot just arent big nor super interesting enough to make into a separate lvl
they r usually more to strain resources or just to introduce a quick idea that in a whole level couldnt b done, r7b3 sec is a level of r6 but with new enemies, and to make the same level twice w/o that much of adifference, they squish it, cut the borin parts and add it somewhere else, and even so with the fog that b3 already has, at least makes it different in the sense of u can get infection a lot
At least for a first clear.
yes ray the people who quit the game
i agree that theres definetly a bunch of shitty optionals
No, I disagree.
huh, a lot of people skip optionals early on
Hardstuck types are more likely to quit imo.
difficulty based skip
and they're going to repeat post for PE.
not want"
first clear very important there
they cant skip it because they didnt like it
cuz they dont even know what it is
this doesnt mean optionals are good all of the sudden
tbf yeah most people that ive seen redo the PE a hella lot more than just the main
...yeah?
it's still not a positive for layers
That's the point of optionals, yeah?
You skip them to make the level easier.
You do them to make the level harder
what
you play a harder level to play a harder level
Nobody plays GTFO that way.
Experienced players join A1.
why is there difficulty on top of the difficulty
to make it more difficult!
Inexperienced players move to lower tiers before they're well practiced.
D:
to make early levels not dog shit for more experienced players by default
and you can make the same level but with a twist (this is only a few optionals tho)
So that individual levels are more flexible and varied in terms of the challenge they offer to players.
if r7b3 didnt had the overload it would just
be a lot more
easy for everyone
but they aren't flexible
But they are flexible.
cuz everyone gets to the point where it becomes we play everything
You can just not do Overload, Secondary, etc.
but ppl dont do this
that is a problem of the people
They do.
not of the system
because of difficulty
Yes, exactly.
thats is a problem of the mentality of '100%' doing things, not of the layered system in n out itself
cause they r perfectly skippable
slendi is the problem that everyone is stupid or that the game isn't designed around everyone being stupid
or that people like completin a game to full
but i guess i am stupid thats fair /gen
i am stupid in many ways
if its too hard you play the easier level instead
so this could perfectly b one
People do not play the game that way.
That is simply a fact.
read what i said towards slendi
being able to change how a level plays and both ways being interesting is when an optional is what its supposed to be
and there are some examples of that
not a lot
Designing the game around people being very rational and then being surprised when play psychology doesn't work that way is just dogshit game design.
but some
if ppl keep treating your game as a completionist thing then maybe the optionals dont rly make sense ray
at least imo
And also, if you do an R7C2 PE run, you are going to spend a lot of time in the main, you'll make a few trips doing things for or in Overload, and then you cap it off with Secondary.
By having 3 different "difficulties" in one mission
You get to play all 3 at different points in the level.
You're not committing to exactly one thing.
I still love the fact my team had literally no issues with the Overload but couldn't stop fucking up in the Secondary. 
The whole time.
and this is a problem
it means you are forced to play more things
its less flexible
i cant play just the reactor
it is a hard secondary :]
the sleepers mixed with flyers r funky to avoid
That is way better for pub environments.
how is it better
Nah the issue was just more simple than that really.
A significant amount of people, if not most people, play with random teammates.
how is that better than just having that level split in 3
fall dmg :D
jk
Because it means everybody gets to have some fun, and nobody is fully locked into content they don't enjoy.
It took four attempts, though one was just because the host crashed and it fucked the run. My mates are not the best at actually shooting the things,
interactions of the objectives
ok ray i think for the early alt rundowns they should combine the levels on a tier into a single level using the layers
same
Because it means everybody gets to have some fun, and nobody is fully locked into content they don't enjoy.
R3A3 would be so much better if it also forces you to play R3A2 at the same time
good argument
No shit there's a middle-ground.
this is not a contraargument cause there has been reactors as extreme
so
spoilers for a certain e level
you're layerpilled ray
so in one of the attempts one of them straight up shot me in the back with his shotgun and that cost us. In another one they just refused to place their sentries at all (which makes it a bit harder because, considering the previous one where they shot me, they were suddenly a lot less willing to fire their guns) and in the last one they placed a sniper sentry behind me which shot me (unfortunately I didn't hear it being placed over the fact I was busy holding the enemies back).
Level duration matters, the quality of the layers matters.
R5A2 overload alone would be such a fun level 
Yes, absolutely.
Comparably we only failed the Overload once because the guy carrying the hisec dropped it and forgot to pick it up again. 
I think R1-R3 ultimately wasn't very successful.
F
ah i remember that lmao
think u talked bout it
:]
the problem eva is that a bunch of good optionals aren't actually optionals objectives
R2 was pretty damn fun for vets, and it was too much for newbies.
the good part they offer is a modifier
which can exist without the shitty objective entirely
true
R3 was a lot more accessible, but had absolutely nothing for vets.
I still like it just because it was a run killer that was actually funny and not someone fucking up something dumb (like fucking shooting me) and costing the run.
and whatta surprise that og r2 has the lower completion rate in all
ALL of GTFO
and r3 the biggest
hm
ray
i think wesleys point is
you keep the optionals and just rerank the levels accordingly since we have enough early levels as is
(wesley obviously this isnt 1 to 1 your opinion)
well r6 r7 optionals came as there were no alts and theres no rundown after the alts so this is a nothin
point
GTFO WILL ONLY GROW FROM HERE
how did we get here
Also, a lot of the R7 optionals make sense for what we currently have.
I fail to see how R7C2 or R7C3 would be better w/out optionals.
tbf thats just gtfo as a concept being great and there being so many cool possibilites for levels
short action packed level
I disagree. its whole gimmick is a bunch of short but hard sections connected to the gen cluster.
if its its own level
I'm sorry, but it'd be a hell of a breeze.
i think ik it but i dont wanna say somethin that im wrong with
but
it would maybe be an e level if it was harder n longer
thats fine too then
still makes more sense than extra objective thats forcefully combine with its main
i already said what i think
i think optionals are ideas that cant b fully longer levels
and a 100% infection charger lvls...
it sounds like a great idea
but not for more than 20 mins
or 30
or d2 lenght idk
and even so i think it works nicely as an additive
R4D2 for slow ppl that dropped the cargo
R7c2 overload is a good optional though the secondary on the other hand
Make a level for that would have made more sense
||desert flyers||
i remembered
and u would find almost no one hosting a lobby for just overload
Literally no reason for it to exist
... still nah
it would b like r6b1
all level and only the end like being dessert
and try fillin up all the other parts of the level to make it longer
woops
I don’t think people replay it
Already
because its not like R7D2
make ur lobby break some rules
or
blackmail ur team into doin it
where you can replay just the good part of the level
because the level is ONLY the good part
im gonna put my sentry in front of prompt
Put sentry in respawn room?
me having to be a tyrant in matchmaking to try and get ppl to stand in the fucking main scan
I feel like r7d2 is played is because of the shooting
You get to do it
is fast to get to the shoots
@ivory pier I think we might just have very different views of pub culture, btw.
For a number of people, myself included, tend to replay easier levels regardless of whether there are good optionals. Needing to go through the Main on R7C2 or R7C3 for the Secondaries and Overloads comes at basically no cost. It also generally means the overall demands of the level are lower, or are at least concentrated into specific sections rather than being part of the entire level.
If it's all concentrated into a very hard level, the coordination required goes up, which generally means it's a lot less fun to play if you're not in a 4-stack of experienced players. If you get newer players in your pub, they're not just useless for certain sections, they're useless for the entire level, which doesn't feel good to say the least. The mix is genuinely very nice, for vets to have a chill run with some interesting bits, for newer players to see some harder content while still being able to contribute for most sections.
R7E1 is not fun to pub. R7C2 and R7C3 are.
woh
Also, I'm gonna say it, R7D2 difficulty is overrated. It's not fun because it's hard.
no one said d2 was hard :O
everyone praises it cause its super fun
well it is hard but
not as
Wesley made the comparison, so figured I should mention.
unless u dislike fps :D
My frames are usually ok
Well if you don’t like first person shooters im kinda surprised that you’d be playing gtfo tbh
yes :]
You can solo basically all of the Main stealth, it's a good time.
if the lights stay on
??
The lights turning off doesn't make it non-soloable.
I'm starting to think Wesley has a vision issue.
oy
here we go again
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yeah
do you wanna do b1 extreme
no speed 
do u wanna do r1a1 overload
r1a1 is so linear that there is no way to actively make it harder outside of some weird ass rules
as in vanilla
you cant do it like r7a1 where you leave 1 alarm running the whole level
thats what i mean, intentional rule change (pacifist/only melee etc)
i meant addin an overload into it :D
right after the first alarm theres an overload of doin a dual uplink with a surge runnin constantly
easy
right
:D

very a tier like
a dual uplink with surge hasnt been done ever so 
aha there >:D
im so good at this /j
Dual uplink surge melee only charger giant. Zero room distance
Class 10 afterwards into double tank p mom
4 use medi is given though
So you can’t die
Players still then bring provisions and c foam amount and just perma foam a ladder
Unlimited glowsticks
pro counter
make it a snatcher surge
clue me in?
Wait I have an awful idea. It is 20 bridge tiles long. Into a 8 cluster gen all cells are given at the start
Snatchers deal no dmg and it is a surge the entire time
Now bring the cells to the end
That is the level
R5 boosters be mega broken
Glow stick prox is one of the conditions
Do you drop a cell when snatched?
lol
Then you have to reset
Wormhole cell strat?
backrooms bonus extension to the level
Get grabbed, drop cell.
Partner on opposite side of the map gets grabbed, grabs cell
No idea
Assuming it persists in the snatcher dimension, though.
New R7D2 PE method?
High roll
LOL
U right
Does anyone have a consistent way of getting the scout soft lock bug
I want to make a vid on how to fix it
just got shredded in R1C1 lmao
it hard?
very
damn i gotta do that next
yeah planned on that seems like they are the all rounders
snipers a weird one for me
i like the overpenetration on it
sniper takes a shot, deals some damage, then the burst finish everyone else
lol
nah its oke
i thought they did
i usually just bring a sniper myself and burst sentry for the little boys
the sniper is nice for long distances but on c1 maybe bursts b more funk
shotgun go brrrr
feel like they are okay
never used it
good
its pretty bad
and on c1 would just do nothing ksmdk
i feel like mines could also be good on c1
mh
well mines active with only one enemy
and there arent any doors to put many behind one
they need doors to work well
true
there is a long hallway to the reactor
wonder if that could be a good defense
burst sentry go brrr
i normally refill with like the 2 use ammo then carry the 4 5 uses along
also puttin the code in late can give u extra time
since the waves only spawn in the high intensive tests
good to know
yeh
by the end it gives lots of time to run back so take advantage of that :D
2 burst, 1 snipe, 1 bio ez gg. get resources in between waves. Have only one dude run back for code. wait for the last 10 sec to put it in to get more loot time. enjoy your clear
ah yes and put 1 burst 1 snipe from start, put 2nd burst from wave 3 or 4 onwards. to spare a bit of tool . but tbh there is more resources than you need
Thanks for the help mate!
legacy hammers
which technically have different stats than the one we currently have
most of which are small or qol changes
they should bring them back, and possibly make skins for the other weapons to make them seem like they're worth taking over the hammer
i want skin for my bat
i think a baseball bat skin for it could be pretty funny
Knife default the best skin
But knife need a small rework on how they stab
That's because knife only has the one skin
and you couldn't top it
if you tried
to make a second one
pardon my very slow thought train
Kitchen knife could be a skin
Tha best gordan ramsey knife for cooking sleepees
Ngl. That hardly feels like a issue imo
I wish I could use knife again
But the reliability and satisfaction of using The good ol hammer
Still insane what you can get away with for stealth
Maybe if hammer couldn't sprint either...
That would basically be the change to make other options more appealing.
Huh. I think I just solved hammer meta.
Hey @hollow quarry please take note.
the stagger being reduced is the actual fix
makes bat more unique aswell
which should appeal to all bat users
All 3 of them will be very happy.
:D
Har is still in such a weird spot
Still better than arbalist

i was a HAR enjoyer until i got used to the machinegun wind up time
I just got out of an R1C2 where I realized I couldn't really hold charger waves effectively with HEL Rifle.
I'm starting to wonder if HEL Rifle is just downright bad.
It's a precision weapon that doesn't care about headshot. It's not a Jack of all trade
That is why it has trouble holding waves

