#gtfo-chat

1 messages · Page 24 of 1

rose nova
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i mean u could mod but thats on another server

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.t modding

foggy plankBOT
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GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)

winged narwhal
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No, you can't mod for alts.

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You can mod for the originals.

rose nova
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nope but u get the other versions i guess

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somethin is somethin

winged narwhal
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Which aren't the same because you won't get completions or drip

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Well, not unless you also install the LocalProgression mod, but whatever. Still no drip.

analog flicker
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even modded server doesn't allow Original rundowns (because devs suck)

winged narwhal
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then why are there 3 mods to play the original rundowns?

sharp owl
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how many rundowns are there to play total? do they cycle every few weeks?

rose nova
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nope
all the rundowns r here to stay now

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and theres R1, 2, 3, and 7 rn

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soonish we will have R4

sharp owl
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Is 7 alot harder than R1

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I dont understand how the ranking works lol

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or is the designation just what guns you get

winged narwhal
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the difficulty is moreso the level's tier, ABCDE

rose nova
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uh so
game used to work, again, like fortnite seasons
rundown 1 came out, and when rundown 2 arrived it replaced the first one, and then rundown 3 replaced r4 and so on
on R7 the devs decided to bring those old rundowns back

winged narwhal
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rundowns used to have rundown specific weapons, but they're now being pooled so all weapons will be available in any level

rose nova
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the rundowns dont really have an order, is just how they were coming out

winged narwhal
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R1 is a lot simpler than the others because of how early in development it was

sharp owl
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so is difficulty only based on how deep the level is

winged narwhal
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But other than that the main difference is that R7 coming later means there are more mechanics for the level

rose nova
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goes from top to bottom, left to right

winged narwhal
sharp owl
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I see.

winged narwhal
sharp owl
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Will i find matchmaking? maybe i was just impatient lol but very first level i couldnt find a squad

winged narwhal
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Not ingame, no. We use LFG here.

rose nova
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uh dont use ingame matchmake

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TAKE IT AWAY CRYO

winged narwhal
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The matchmaking system was halfassed because it wasn't in the game at first, so when it released nobody used it.

rose nova
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i was
tbh expectin the command but that works

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better

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BUT anyways
just some advice!
ask to not be carried, and make sure that everyone joinin ur lobby joins ur vc

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u already did the tutorial n stuff i guess so yeah

winged narwhal
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I don't use the bot

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¯_(ツ)_/¯

rose nova
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i use the bot

sharp owl
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i find it hard to really see where i am shooting sometime

winged narwhal
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Yeah I've noticed. A lot

sharp owl
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what are the enemies called

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cause with standard flashlight i cant see crap, but they can still shoot at me

rose nova
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sleepers :]
the uh ones with teeth r called strikers
the ones that shoot r shooters

winged narwhal
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Each enemy type has a name, but there's also the blanket term "sleepers"

rose nova
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also ur guns might have better flashlights

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b sure to see if they do by equipm- equip...

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whats the word

winged narwhal
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You should have someone use the biotracker, it can tag enemies which helps to know how many/where there are, even through walls or poor visibility!

rose nova
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equipping

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thats the word

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by equipping them

winged narwhal
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Bots will tag nearby enemies automatically, and even do it better than a player can. Ideally you'll have a full team of players but if you need to have a bot, I'd recommend you give them the tracker.

idle hedge
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@coarse roost wanna?

wise stratus
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did i get filled by a bot?

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is oki sorry bout the internet i'll be around for anythin

wise stratus
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@bright wedge @broken fossil @zinc shoal hewwoo

rose nova
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heyyy dont use this chat for talkin with people in the LFG
if u can use the in-game chat or just dm

rose nova
wise stratus
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i dmed and they weren't responding sorry QwQ

rose nova
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its oki skmdk just yeah this chat is not for that

acoustic nest
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still no r4 after two month YesHoney

lavish jay
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ConfusedUlf It's been 1 month and 6 days

modern coral
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2 months until June 1

proud hawk
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question what's the best way to take down the big guys cause sometimes a headshot isnt enough

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do i just blow their heads or a shot in the chest will do

lavish jay
last parrot
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which are you using

modern coral
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And w/ PR you don't want to get body shots really unless it's desperate

winged narwhal
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The biggest thing about giant headshots imo is an easy stagger

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Mostly because I don't run PR/sniper

primal osprey
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6,000 niggas online but nobody tryn help wit r2d2

wary marlin
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cuz 'lfg for game', join in and then 'leave' or 'why i cant kick you'

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with no reason

supple loom
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Or maybe because North-America isn't the entire globe? wut

supple loom
jaunty pollen
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@supple loomFURRY ASS HIT?

rose nova
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this all confused me

supple loom
analog flicker
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casually LFGing with asia players from LFG-North-America

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normal

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aint the same as when I LFg'd with 2 old drunk Russians

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lowkey they weren't great. but they were great company

supple loom
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LFGing with any slav is fun

bright wagon
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Alguien para jugar ?

rose nova
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ahi lo podes encontrar

ebon laurel
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Hey everyone a message from the gtfo devs here! We're so high off our own farts that we made an unfun, unkillable enemy called the immortal! I'll just be answering a few FAQ's about this awesome new enemy we created!
Is there anyway to stun or damage the enemy?
-No, its unkillable and undamageable, the only way to deal with it is to have someone distract it on the staircase or waste all of your c foam ammo on it!
Is there a clever way to avoid the enemy?
-Nope, because here at the GTFo studios, we design our character around the content creators and top 1% of gamers! Our egos got a lil hurt when MaRkIpLiEr posted his solo runs, and we had a bit of a temper tantrum!
Will the enemy fun to face
-Nope, fuck you GTFO fanbase!

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to quote Doug bowser

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If its not fun why bother

rose nova
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someone is mad at r7e1

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pro tip foam the doors

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not the enemy

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and get better

wraith marsh
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as if the immortal portion isnt the easy part of r7e1

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👍

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(still shit design tho ye)

thick temple
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i mean i agree that the best way of dealing with pablo is kinda antifun
but also a lot of that reads in such a way that eminates cggs

wraith marsh
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shit design but not worth that reaction

thick temple
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yeah

wraith marsh
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(also who is using cfoam on it thats a godawful idea)

thick temple
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fr tf

boreal briar
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noob question y.y is matchmaking broke? it takes a lot of time to find ppl

thick temple
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not broken but

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no one uses it

wraith marsh
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treat it as if it is

thick temple
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cause using lfg here is just

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better

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in every way

elfin osprey
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they are for fun ruined

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match making= hack making

thick temple
boreal briar
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😮

elfin osprey
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they are definately not ready so see the stupidest way to have fun

wraith marsh
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that was so long ago I really dont think that influenced r7e1 lmfao

elfin osprey
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speedruning

elfin osprey
analog flicker
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so basically cope and seethe (shit game design)

modern coral
analog flicker
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.t gtfo

foggy plankBOT
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The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.

analog flicker
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hm

pastel wind
# analog flicker hm

it was revealed in a secret log gtfo stands for (Get the Fucking Databank (Out) (the d is silent)

misty lodge
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i always thought it was Give The Fucking Dev-more-money (O)

little ridge
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You know after playing through R1-2-3 I really wonder if the game actually needed sectors

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An argument might be made that they make the maps more interesting to do after one visit but I feel like everything is streamlinable anyway. Basically, once the most optimal path is found, there ain't much difference between runs since people are usually going to stick towards an order rather than the other. And that's IF the map doesn't force you to do X before Y anyway.

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And most sectors feel so detached from the main/high portion of the expedition they might just be repackaged as another expedition entirely imho

little ridge
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Even though some maps that try to play it around a bit like R5A2 feel okay

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Some sectors feel just tacked on for no reason

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Some maps would probably be bland/too short without them like R4B1 without Extreme is very short if you/everyone knows where to go

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But I feel like that's a bit of an exaggerated premise

modern coral
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A lot of the levels in a levels are small enough that they'd be hard to package as whole levels, especially if you don't want to gate progression behind them or even if you just want to present them as optional (and I could see the argument for some, admittedly).

The game also had huge problems with a lack of content in R1-R3. The best players beat it first week, and then have jack shit to do besides beg for more E-tiers. R3 was the worst just because there was absolutely no hard content in the entire rundown.

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R4 is remembered by a lot of people as a renaissance, imo, exactly because of layers.

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Despite most layers being kind of eh.

little ridge
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Of course I wouldn't literally just paste them 1:1, some stuff like R4B2's Extreme is just 1 zone IIRC

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Point is that I don't feel like anything about that couldn't be accomplished by simply putting more expeditions rather than a layered one

modern coral
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I think the presentation is genuinely a big deal, them simply being optional.

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It makes them more-so a goal to strive for rather than simply the gameplay, which means people tend to think of them differently.

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It also arguably gets people spending more time on the same levels rather than 2-3 different levels.

little ridge
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I'll agree that they look super-cool, I also loved the idea of an harder area unlocked by a giant bulkhead door deep into a fog descent and whatever

modern coral
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There's this common space that these 2-3 levels all share.

little ridge
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But I feel like some could just be another level and that's it

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I mean let's put it this way

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Was there the need for Overload/PEs?

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Speaking of which I wonder why R7D1 has Overload and not Extreme but whatever

modern coral
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Kind of. "Marathon" runs are sort of the endgame of GTFO.

modern coral
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And I think they tend to balance around it fairly well.

modern coral
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Marathons require significantly more consistency than if the level is broken up into a bunch of individual segments.

little ridge
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I feel comparing shorter levels with checkpoints is a bit unfair

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And mayhaps I'm wrong with this but people would have probably been more onboard with shorter levels than with checkpoints

modern coral
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I disagree, I think it's potentially more severe for shorter levels, even, since a challenge run that strings things together is a lot more out of the way.

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Maybe onboard with it, but I think they'd just be wrong.

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People that play the game too much need at least some marathons.

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Some levels went too far (R5D1, not even PE, jfc), but most PEs are fairly reasonable.

little ridge
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R5D2, R5B4...

modern coral
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Sure, not all levels need sectors.

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But if you think about R6...

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I think a big reason R6 felt so lackluster was the lack of layers.

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They were highly underutilized.

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R7 is way better in that regard.

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It has some more self-contained experiences, and it has some layer-heavy experiences.

little ridge
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I feel like some are just created with layers in mind which skews the perspective a bit

junior latch
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cuz a lot of the time you spend just waiting

modern coral
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Yeah, it's a bit boring if your team is reasonably competent.

junior latch
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r6c3 is a good example

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take out overload or secondary

modern coral
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Especially once people learned to abuse mines more.

junior latch
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and the mission is snooze

modern coral
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R6C3 is kind of a fulfillment of R5B4.

junior latch
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ye

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i do feel like r6 had some rly cool secondaries

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well optionals

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c2, c3 and d3

modern coral
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I'm still waiting for a fulfillment of R6D4 🙏

junior latch
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all fit the level well and made it more exciting

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d2 was ok i guess

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b2 was snooze (but moreso an intro to it)

little ridge
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I dont know, those maps still have sectors because they're designed with those in mind

junior latch
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yeah but without sectors

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you either have it main only

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and snooze for vets

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or the complete package

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and beginners suffer

little ridge
junior latch
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thats the point tho

little ridge
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What I mean is

junior latch
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giving optional difficultys

little ridge
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Dont take it as

junior latch
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a levels in r5 are actually fun

little ridge
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"Let's remove Extreme and Overload and leave the level as is"

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Of course some would need some rework not to be a snoozefest

modern coral
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That is actually a part of the experience I haven't thought about...

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With levels in levels you can get a sort of natural ramp between easier and harder content.

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R5A2 is still mostly a level where newer players spend some time getting a handle on the game, and then at the end you get a quick mom fight that vets can blast through.

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Nobody is really losing in that exchange.

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Especially when vets are going to be replaying easy levels no matter what.

little ridge
junior latch
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you cant satisfy both

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with optionals you can

little ridge
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On the other hand you unlock a new tier and you kinda assume it's harder than the one before

modern coral
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That's not really a fault of the layers.

junior latch
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newbie groups are also perplexed by alarm doors, terminals, the tools themselves

modern coral
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^

junior latch
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hell when i was new new we didnt know how to find the cargo in r4a2 on our first try

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we didnt understand that you had to be in that zone to ping it

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we figured it out an hour later

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but still

modern coral
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Also, most newer groups I've run into on levels like R7B2 seem to understand optionals. People are either eager to try them or are focused on the Main, the system seems to work in these situations.

little ridge
modern coral
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It's the same stuff w/ R7B3.

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Hell, every R7 level with optionals.

little ridge
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I'll rebate that R7B3's Overload is literally 1 more room and an alarm (it does make things harder of course)

modern coral
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It seems like people play around the system in a positive way.

little ridge
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Perhaps I just hate sectors that are a fucking new trip to reactor or fetch quests

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Or some that have bizzarre pathing and order choices like R5B2's Overload only being avaible once you finished Extreme

upbeat wharf
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Current rundown design is kinda boring

modern coral
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Again, I think most of the people that hate those objectives are also getting a lot more out of the game because of them. I think the R4 era of the game is simultaneously overrated and underrated in many respects.

modern coral
little ridge
junior latch
little ridge
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This way, if I wanted to get experienced over the layout of Overload I'd need to go through Extreme again for yet another time

little ridge
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R5B1 had overload, R5B2 too, R5A2 too

modern coral
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R5A1 is Sec only.

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and is the first optional you'll encounter in R5.

little ridge
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Oh wait

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For Optional

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he meant sector, not level?

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Cause he wrote "first optional level"

modern coral
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I'm reading that as "first level w/ an optional sector."

little ridge
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and you need to do R5A1 while IIRC you could skip R5A2? Not even really sure why he wrote that tbh

modern coral
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Just in general, the devs try to put a Secondary in-front of you before an Overload I think.

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Why do you want to differentiate so much between R4/R5 optionals and R6/R7 optionals, btw?

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They're definitely higher quality, but...

little ridge
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I dont know Ray I just feel like some sectors are just extra padding time

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I'll agree that shorter means easier (even if that's debatable since some maps imho are finely hard enough without extra sectors)

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Perhaps shit like R5C2 still haunts me

junior latch
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which are?

modern coral
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Would you say R4B1 Sec is solid, or padding, tho?

junior latch
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the only main only maps that are "hard" are r5 stuff, E tiers and D4?

little ridge
junior latch
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R2D2 rly isnt hard

little ridge
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Ah I get it

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this is the part where someone posts me speedruns of maps in under half an hour and go "X is too easy"

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I did R2D2 on first try but I wouldn't call it easy

modern coral
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I mean, that's literally the point of layers.

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A lot of "hard" content is going to be very trivial for other people.

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Layers give you some extra content to help satisfy those people w/out compromising the core experience.

little ridge
junior latch
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no the level is challenging but not at all hard

modern coral
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I don't mind grinding levels like R3A2, but nobody plays R3A2.

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I don't think many people would grind R4B1, but the reactor? Suddenly people are playing some R4B1.

little ridge
little ridge
modern coral
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I'm sure that has nothing to do with alt rundowns.

modern coral
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R7D2 LFG is dead. Is that because the level sucks ass?

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No, it's because grinding multiple hundreds of clears has left people a little more interested in grinding the exciting and new R3D1, at least for now.

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R7C2 and R7C3 kind of dominated LFG when the content was fresh, in my experience, and it's still getting run despite everything.

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C3 more-so.

little ridge
# modern coral Uh, yeah.

I know I'm repeating myself, and I know that it's hard to compare a map with an imaginary version that exists only in, well, the imagination, but It's not like I'm proposing to delete the Extreme portion altogether and leave maps as is, I'm also just discussing a theoretical scenario tbh where sectors weren't a thing and maps were rebalanced around that with just adding more expeditions rather than fewer with 3-2 sectors in them

modern coral
little ridge
modern coral
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B1-A is for newbies that need the clear, B1-B is for doing the shooty bit.

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I think that's more the strength of R2 B-tiers.

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Not sure of B3's playrate, but B4 I think is kind of disliked.

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I think there's something to be said for a single level having a mixture of content due to optionals, is all.

little ridge
modern coral
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I might not like R4B1's giant or fog sections that much, but they're a nice change of pace if they're included in a reactor run.

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I don't think optionals are meant to serve non-exp players directly, though. They are mostly for people who are constantly running out of GTFO to get the fuck out of.

muted cypress
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Will checkpoint ever be fixed

modern coral
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They only really serve as ramp and replayability.

muted cypress
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Optionals are coming back

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They better do something

little ridge
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I dont think they'll add checkpoints to any maps in R4-5

muted cypress
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Bruh I hope

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Fix it or just remove completely

junior latch
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i mean there wont be checkpoints until r6

muted cypress
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It’s just weird

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Some rundowns have checkpoints some are not

junior latch
little ridge
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Considering the reowrk they did of R3D1 I dont think they'll bother adding checkpoints

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Since I'm assuming they'd just added one on sec doors (I've no idea how the map generating works so I can just make speculations)

junior latch
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levels werent designed with checkpoints in mind before r6 and thus they didnt get any (also them breaking wouldnt help)

modern coral
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Also, I'm going to refer back to R4's success. R4 clearly did something right, and it did it really well despite having an absolute mess of layer design. People literally complained about it at the time, and yet still loved the fuck out of R4.

wet mica
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checkpoints were a mistake

junior latch
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if they had no bugs and limited use

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they couldve been fine

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but 1 is eh... hard and 2 is never gonna happen

little ridge
junior latch
muted cypress
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Some levels are fucked because of checkpoints

modern coral
little ridge
modern coral
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People will just think of it differently if it's a secondary. You don't have to do the R4B1 reactor. You do have to do R5B1's big charger error.

muted cypress
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It’s just meant as a crutch for newbies while introduce so many gamebreaking problems

junior latch
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r7d1 is just buggy
the checkpoint actually breaks it in the opposite direction (no more snatcher spawns)

little ridge
junior latch
muted cypress
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Alt rundowns show that players dont need checkpoints to beat the game

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So why still have it til now

junior latch
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weeeeell

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r1 is also super easy

little ridge
junior latch
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R2 is generally easier than r7 below D tier and R3 is not that challenging until D1

junior latch
modern coral
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POV: You've successfully fixed the R7D1 checkpoint bugs.
To do:
-Remove Deactivate Alarms abuse
-Fix multi-snatcher error
-Optimize Gardens

modern coral
grizzled bison
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Checkpoints (when working) significantly reduce time spent replaying a portion of a level, help reduce frustration by helping players learn a part of a level that is seen difficult enough to require a checkpoint, and assist in completion of a level a player who would otherwise be dissuaded from the time investment if excluded

little ridge
muted cypress
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Time reduced

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Are you sure about that?

grizzled bison
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Yes

muted cypress
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If anything, checkpoints can drastically increase the time you spend on the lvl

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If you’re team are so incompetent

grizzled bison
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Not significantly enough compared to the time it'd take to replay the level

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How much someone bashes their head against a wall doesn't change regardless if checkpoints exist or not

muted cypress
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And if you are competent, checkpoint is literally useless

grizzled bison
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So?

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That's like saying we shouldn't make a levels because they're too easy

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Or boosters shouldn't exist because I don't use them

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It's a feature designed to be used by those who want to use them

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The last thing we need is to remove features from gtfo

muted cypress
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Do you yourself believe that you need checkpoints for A and B tier?

modern coral
# little ridge What do you mean with sort themselves out?

If I have an A-tier and a C-tier level, and I have players at a mix of skill levels, rather than good players tending heavily towards C-tier and vice versa, a large number of players will end up playing both levels regardless of whether it's a bit easy or hard for them.

For content preferences, if I have two equally difficult levels, people will gravitate towards frequently replaying levels that involve doing things that, for w/e reason, a lot of people like to do.

grizzled bison
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I might not

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Someone just starting and learning the game would

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Should their experience not be optimized?

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Besides the levels that are considered the hardest (e tier) have gone without checkpoints to maintain that semblance of difficulty

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You aren't forced to use them and they're useful to those who want to

little ridge
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Of course I wouldn't suggest a newbie to drop in R7E1 but I feel like that's way over the top?

modern coral
muted cypress
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I believe new players have been given enough easy levels to improve their skills so that they wont ever need not care for checkpoint 🙂

modern coral
grizzled bison
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That's your personal belief. Clearly we both disagree on the usefulness of checkpoints.

modern coral
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I'm not usually looking for sweaty gamers to beat that level, I'm just trying to have some fun, maybe sweating a lot myself, with some maybe subpar teammates at times.

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The checkpoint is really nice for keeping the extraction laidback without removing the actual threat it poses, which I enjoy dealing with.

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And I think checkpoints do that for most levels.

little ridge
modern coral
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I do no-checkpoint in my static or if we stumble into it.

muted cypress
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Im just worried some lvl might never be fixed

little ridge
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Regarding checkpoints, just don't use them? The only argument against that which I can think of is just the "those pesky guys got through map X by banging their head on it and didnt learn any lesson from that map"

modern coral
modern coral
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Checkpoint bugs are kinda rare.

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Your shining example of big issues arising from checkpoints is the single most broken level in the game's entire history.

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Checkpoints are maybe the least off-putting thing in that mess.

grizzled bison
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I think what you're looking for is a sense of replayability which doesn't exist for levels that were originally designed to be consistently replaced by new ones

modern coral
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Me or LATV?

grizzled bison
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You rayalot 😍😍

muted cypress
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R7C3 gets significantly easier after you use the checkpoint

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Same with R6C3

modern coral
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I disagree, I think most levels with layers have been remarkably replayable.

modern coral
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R6C3 had issues, yeah, but I don't think R7C3 deletes any waves.

little ridge
modern coral
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Because it's not a mid-survival checkpoint.

grizzled bison
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There's only so many ways a level can be replayed

modern coral
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What fog?

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That's C2

little ridge
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Oh no wait that was R7C2

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my bad

modern coral
muted cypress
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No im referring to the error alarm that spawn no enemies after you use checkpoint

modern coral
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Vets already mega-replay shit.

grizzled bison
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I don't think YOU understand

modern coral
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My point is just that layers improve the experience for what people are already doing.

grizzled bison
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Not when most vets actively prefer playing the full extent of a level besides layers

modern coral
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Waves don't get deleted.

muted cypress
modern coral
grizzled bison
#

I've not run into many vets would just want to do something like r7c3overload

#

Or only do r7c2 extreme

little ridge
#

Yeah that too

modern coral
#

Beep, I don't think you understand what I'm saying.

#

I'm not talking about objective combos at all.

sharp owl
#

hello gents

modern coral
#

I'm just talking playing through the level generally.

grizzled bison
#

Aren't objective combos relevant to replayability?

#

Expaecially in the context of layers

modern coral
#

Also, I think you're just straight wrong.

grizzled bison
#

I'd disagree

#

I think I'm straight right

modern coral
#

R7C2, depending on the group the figurative levers are extremely useful.

grizzled bison
#

I didn't say depending on the group

modern coral
#

In very inexp groups we've done just Main or just Secondary.

grizzled bison
#

I said veterans

muted cypress
grizzled bison
#

So turns out you're not understanding me

modern coral
#

Right, and vets are going to run w/ random teammates all the time.

grizzled bison
#

I didn't say veterans and mixed pubs

modern coral
muted cypress
#

No

modern coral
#

Okay, but that's not what I'm talking about.

grizzled bison
#

Although veterans still prefer a full complete and tend to actively suggest for one

muted cypress
#

After using CP

#

No enemies spawn for the first few mins

modern coral
#

I'm saying that layers are especially nice for mixed groups, and are still fine for non-mixed groups.

grizzled bison
#

So what do layers provide in terms of repeatability or "more to do" outside of that

muted cypress
#

It had been a thing recently whenever i play C3

grizzled bison
#

With the addendum that veteran players are looking for "more to do"

modern coral
#

When I say "more to do," all I mean is that you are not locked into only the Main objective and whatever level of challenge it provides.

grizzled bison
#

And I'm arguing that a full complete with layers is usually intended to be the fully designed level

modern coral
#

What do you think I'm arguing for, beep?

#

What do you think my position is that I'm defending?

grizzled bison
#

A main only level can be equally competently designed as one that has prisoner efficiency

#

That layers offer options in terms of what to do

modern coral
#

Right, options in terms of challenge as well.

#

So how are you disagreeing?

little ridge
#

I dont think that levels couldn't be designed without sectors since most of previous rundowns were

grizzled bison
#

I'm saying that, in terms of veteran players, that choice is usually already made for them

little ridge
#

I just cant see how "just add 8 levels with only main instead of 4 levels with 3 sectors each" is unfeasible or would be impossible to balance correctly

modern coral
#

Okay, where do I disagree with that, though?

#

Obviously, 4-stack vets will always PE.

grizzled bison
#

There's "more to do" but you're likely doing it anyways so you're essentially just playing a level

#

That aspect doesn't change regardless of layers or not

#

Besides the fact that a level could be bloated by them

modern coral
#

But if that were actually part of the level, beep...

grizzled bison
#

they usually are

modern coral
#

That would mean (1) newbies are going to have a much harder time with the content and (2) there are no levers for mixed groups to pull on to adjust the experience.

grizzled bison
#

my argument has never been that layers don't offer replayability for mixed groups and newer players

modern coral
#

Well that is my argument, you're taking a factoid from that argument and trying to make it into my entire position.

#

I am arguing against the position that a Main layer and a PE could and should be separated into two separate levels.

grizzled bison
#

your argument was that layers offer a maneuverability in level difficulty that can be used by a veteran player for mixed public groups so that they can adjust the difficulty to meet that group, yes?

modern coral
#

I think 3 combined layers is better.

modern coral
#

And that the mix of difficulties means everyone gets to be "comfortable" in a mixed group depending on where you are in the level.

grizzled bison
#

not as many veterans are as considerate as you are, or are, and would rather do a level's challenge to its full extent

#

I still argue that a veteran player would prefer to do a full complete regardless of group

#

and would argue for it

#

that or avoid groups where players are doing single layer completes altogether

#

it's not LFG r7c3 (we'll decide the layers when you get here)

modern coral
grizzled bison
#

it does

muted cypress
#

Nah

modern coral
#

In my experience, mixing is far more the norm than trying to separate out.

muted cypress
#

People will usually vote if they want to do optionals

modern coral
#

So many vets play A-tier.

grizzled bison
#

when the lfg is designed to show what layers you want to do

#

It's a little hard to agree with you that this is the norm

#

"now that we grouped up for this prisoner efficiency, let's take a vote if we actually want to do it"

muted cypress
#

Vets dont usually care either way, so its up to other players to choose how far they want to go into a lvl

modern coral
#

Fine, I'll concede.

grizzled bison
#

unless you mean you failed the level and suggested doing an easier tier

modern coral
#

But I stand by the idea that you'll experience a mix of threats.

grizzled bison
#

that mix assuredly exists

#

it's not like the case or situation just doesn't

modern coral
#

You'll spend some time in Main, some time in optionals, and there will be some cross-influence depending on the particular objectives and level.

grizzled bison
#

that's how layers were designed yeah

#

so I'll concede, there's definitely more in terms of objectives that you encounter with that you wouldn't in a main only level

modern coral
#

I think it specifically depends on who is hosting whether or not the objectives are explicit, and there's a good number of unspecified groups.

#

Wouldn't be able to put a number on it, but...

#

And usually if it's unspecified it's newbie-leaning.

#

Well, I guess that's still self-sorting a bit.

#

But that self-sorting is predicated on layers, imo. Newbies will simply post "A2" and vets will post "A2 PE," but literally anyone and everyone might post for "R3D1" or "R7D2"

junior latch
#

generally

If it was only for vets, optionals arent rly necessary since you could probably just rebalance the levels for them to fit the PE

but if you fit beginners, medium or experienced parties all together they will have far more access to the game via optionals and choosing how much they wanna do

misty lodge
#

As always beep HAS to be right

#

Smh

sharp owl
#

ummmm excuse me, beep always is right tyvm

ivory pier
#

layers are ass

#

boy i love joining a chill expedition like R7B2 but then be forced by the team to make the level annoying by doing the optional

#

if you want a better example you can use R5D1 instead

#

idc that im a veteran i dont wanna play every godamn objective

#

if it sucks it sucks

#

why we playing it

rose nova
#

get another team :] /j

modern coral
ivory pier
#

yes it is a layer thing cuz now theres more than 1 objective that could be dumb

#

you skip good levels because one of the optionals is bad

modern coral
#

R7B2 not exactly an exciting level in general last I heard.

#

I don't think the Secondary is the problem.

ivory pier
#

ok use R5D1 then

#

banger main

#

dogshit optional

modern coral
#

Just don't do the optional.

#

EZ

pine root
#

R7b3 pretty good level I don’t like the secondary

ivory pier
#

just dont join 90% of the lobbies

#

its not a problem xD

rose nova
#

r7b2 is an ok extreme, just not super incredible

pine root
#

The secondary adds very little

rose nova
junior latch
pine root
ivory pier
#

they either put it

modern coral
#

I don't like the teleport tbh, it's fun if you actually shoot enemies.

ivory pier
#

or when they dont put it

modern coral
#

But pubs r bad

ivory pier
#

they generally still mean all objectives

#

its exactly the problem with the layers

#

they dont work

#

ppl play it all anyway

pine root
modern coral
#

And that's not including static-only players.

junior latch
pine root
#

If it was one and there was an event that changed they level

ivory pier
#

and then they do

#

the ones who don't aren't doing it because actual difficulty issue

#

its almost never "want"

junior latch
modern coral
#

That's just patently untrue.

rose nova
#

patently?
like
copyrighted

modern coral
#

Plenty of people want to get a handle on the Main, or just aren't looking for optionals.

ivory pier
#

ray you're gaslighting if you think its common for ppl not to do optionals for any reason other than them being too hard for them

pine root
modern coral
rose nova
pine root
#

Something that changed the level’s functionality

rose nova
#

/j

ivory pier
#

R7B3 secondary is dogshit cuz they repeat the same thing 3 times

modern coral
junior latch
rose nova
pine root
#

no

junior latch
pine root
#

Then just make another level

ivory pier
#

what do you mean which is it

modern coral
#

I usually discourage R7D1 Overload just because I don't enjoy it, not that hard.

ivory pier
#

those are the same thing

#

is my english too ass

junior latch
#

text reading lacks context

ivory pier
#

and its a way better solution for many many many of the bad optionals we have

#

a difficulty option on a level that already has a difficulty grade makes no sense

junior latch
#

you either remove the optionals that make a level better (see r6c3) or you make them into the level and suddenly beginners can not deal with that level anymore

pine root
#

Wesley the only reason I avoid optionals is in lfg they take to long

junior latch
#

meaning youll have to move all levels with optionals up

ivory pier
#

or eva

#

you keep them

#

and its not a C tier anymore

#

the correct solution

junior latch
#

thats what i just said

#

but now we have like 5-8 D tiers and an extra E tier or 2

ivory pier
#

i mean you move the level

#

yes

#

eva that makes so much sense

#

if all levels are kept now

junior latch
#

that sucks for beginners aswell?

ivory pier
#

no it doesn't

#

we dont need more than 10 beginner levels

#

we have enough of them

junior latch
#

with all the rundowns out, yea. At that point i agree. But the main only rundowns make this seem more appearant

modern coral
#

Then we just have more "required" content, and more bloat for people replaying content.

ivory pier
#

tf u talking about more required content

modern coral
#

R7C2 Overload shouldn't be its own level.

ivory pier
#

thats exactly what the optionals are now

#

for almost everyone that plays this game

junior latch
#

if we take r4-7
The only levels that will stay in A and b tier will be the main onlys, R6B2 and like R4A1?

modern coral
#

I think way more people skip optionals than you think, Wesley.

rose nova
#

i think that the optinals that dont add a lot just arent big nor super interesting enough to make into a separate lvl
they r usually more to strain resources or just to introduce a quick idea that in a whole level couldnt b done, r7b3 sec is a level of r6 but with new enemies, and to make the same level twice w/o that much of adifference, they squish it, cut the borin parts and add it somewhere else, and even so with the fog that b3 already has, at least makes it different in the sense of u can get infection a lot

modern coral
#

At least for a first clear.

ivory pier
#

yes ray the people who quit the game

junior latch
#

i agree that theres definetly a bunch of shitty optionals

modern coral
#

No, I disagree.

rose nova
#

cool

#

same

junior latch
#

huh, a lot of people skip optionals early on

rose nova
#

this is all kinda objective

#

tho

modern coral
#

Hardstuck types are more likely to quit imo.

ivory pier
#

difficulty based skip

modern coral
#

and they're going to repeat post for PE.

ivory pier
#

not want"

#

first clear very important there

#

they cant skip it because they didnt like it

#

cuz they dont even know what it is

#

this doesnt mean optionals are good all of the sudden

rose nova
#

tbf yeah most people that ive seen redo the PE a hella lot more than just the main

modern coral
ivory pier
#

it's still not a positive for layers

modern coral
#

That's the point of optionals, yeah?

#

You skip them to make the level easier.

#

You do them to make the level harder

ivory pier
#

but that makes no sense ray

#

you play an easier level to play an easier level

rose nova
#

what

ivory pier
#

you play a harder level to play a harder level

modern coral
#

Nobody plays GTFO that way.

rose nova
#

that does make sense

#

its a layered difficulty system

modern coral
#

Experienced players join A1.

rose nova
#

the trailer even said it

#

its a difficulty system

ivory pier
#

why is there difficulty on top of the difficulty

rose nova
#

to make it more difficult!

modern coral
#

Inexperienced players move to lower tiers before they're well practiced.

rose nova
#

D:

junior latch
#

to make early levels not dog shit for more experienced players by default

ivory pier
#

thats first clear only eva

#

and entirely avoided if we stop making easy levels

junior latch
#

and you can make the same level but with a twist (this is only a few optionals tho)

modern coral
rose nova
#

if r7b3 didnt had the overload it would just
be a lot more
easy for everyone

ivory pier
#

but they aren't flexible

modern coral
#

But they are flexible.

ivory pier
#

cuz everyone gets to the point where it becomes we play everything

modern coral
#

You can just not do Overload, Secondary, etc.

ivory pier
#

but ppl dont do this

rose nova
modern coral
#

They do.

rose nova
#

not of the system

ivory pier
#

because of difficulty

modern coral
#

Yes, exactly.

rose nova
#

thats is a problem of the mentality of '100%' doing things, not of the layered system in n out itself

#

cause they r perfectly skippable

modern coral
#

That's exactly what it means to be flexible.

#

If it's too hard, you opt out.

ivory pier
#

slendi is the problem that everyone is stupid or that the game isn't designed around everyone being stupid

rose nova
#

or that people like completin a game to full
but i guess i am stupid thats fair /gen

#

i am stupid in many ways

ivory pier
rose nova
#

so this could perfectly b one

ivory pier
#

there dont have to be layers

#

they aren't a positive

modern coral
#

That is simply a fact.

ivory pier
#

read what i said towards slendi

junior latch
#

being able to change how a level plays and both ways being interesting is when an optional is what its supposed to be

#

and there are some examples of that

#

not a lot

modern coral
#

Designing the game around people being very rational and then being surprised when play psychology doesn't work that way is just dogshit game design.

junior latch
#

but some

ivory pier
#

if ppl keep treating your game as a completionist thing then maybe the optionals dont rly make sense ray

junior latch
#

at least imo

modern coral
#

And also, if you do an R7C2 PE run, you are going to spend a lot of time in the main, you'll make a few trips doing things for or in Overload, and then you cap it off with Secondary.

#

By having 3 different "difficulties" in one mission

#

You get to play all 3 at different points in the level.

#

You're not committing to exactly one thing.

celest egret
modern coral
#

The whole time.

ivory pier
#

it means you are forced to play more things

#

its less flexible

#

i cant play just the reactor

rose nova
modern coral
#

That is way better for pub environments.

ivory pier
#

how is it better

celest egret
modern coral
#

A significant amount of people, if not most people, play with random teammates.

ivory pier
#

how is that better than just having that level split in 3

rose nova
modern coral
celest egret
#

It took four attempts, though one was just because the host crashed and it fucked the run. My mates are not the best at actually shooting the things,

junior latch
ivory pier
#

ok ray i think for the early alt rundowns they should combine the levels on a tier into a single level using the layers

ivory pier
#

Because it means everybody gets to have some fun, and nobody is fully locked into content they don't enjoy.

#

R3A3 would be so much better if it also forces you to play R3A2 at the same time

#

good argument

modern coral
#

No shit there's a middle-ground.

rose nova
#

this is not a contraargument cause there has been reactors as extreme

#

so

#

spoilers for a certain e level

ivory pier
#

you're layerpilled ray

celest egret
#

so in one of the attempts one of them straight up shot me in the back with his shotgun and that cost us. In another one they just refused to place their sentries at all (which makes it a bit harder because, considering the previous one where they shot me, they were suddenly a lot less willing to fire their guns) and in the last one they placed a sniper sentry behind me which shot me (unfortunately I didn't hear it being placed over the fact I was busy holding the enemies back).

modern coral
#

Level duration matters, the quality of the layers matters.

junior latch
modern coral
#

Yes, absolutely.

celest egret
#

Comparably we only failed the Overload once because the guy carrying the hisec dropped it and forgot to pick it up again. kekw

modern coral
#

I think R1-R3 ultimately wasn't very successful.

rose nova
#

think u talked bout it

#

:]

celest egret
#

Ye.

#

I've mentioned it before definitely.

ivory pier
modern coral
#

R2 was pretty damn fun for vets, and it was too much for newbies.

ivory pier
#

the good part they offer is a modifier

#

which can exist without the shitty objective entirely

junior latch
#

true

modern coral
#

R3 was a lot more accessible, but had absolutely nothing for vets.

celest egret
#

I still like it just because it was a run killer that was actually funny and not someone fucking up something dumb (like fucking shooting me) and costing the run.

rose nova
#

and whatta surprise that og r2 has the lower completion rate in all
ALL of GTFO

#

and r3 the biggest

#

hm

junior latch
#

ray
i think wesleys point is

you keep the optionals and just rerank the levels accordingly since we have enough early levels as is

modern coral
#

Maybe now, but before Alts?

#

Fuck no.

junior latch
#

(wesley obviously this isnt 1 to 1 your opinion)

ivory pier
#

we aren't before alts

#

the game change man!

#

keep up!

rose nova
#

well r6 r7 optionals came as there were no alts and theres no rundown after the alts so this is a nothin

#

point

ivory pier
#

GTFO WILL ONLY GROW FROM HERE

rose nova
#

how did we get here

modern coral
#

Also, a lot of the R7 optionals make sense for what we currently have.

#

I fail to see how R7C2 or R7C3 would be better w/out optionals.

ivory pier
#

R7C2 overload by itself

#

would be such a banger level

#

how do you fail to see it

junior latch
#

tbf thats just gtfo as a concept being great and there being so many cool possibilites for levels

ivory pier
#

short action packed level

modern coral
#

I disagree. its whole gimmick is a bunch of short but hard sections connected to the gen cluster.

ivory pier
#

literally R7D2 like

#

ppl love that shit

rose nova
#

i think it would b annoyin very very quickly

#

unless its very short

modern coral
#

If it's that short it's just easy.

#

Straight up

ivory pier
#

if its its own level

modern coral
#

I'm sorry, but it'd be a hell of a breeze.

ivory pier
#

they could have make it harder

#

so no

rose nova
#

i think ik it but i dont wanna say somethin that im wrong with

#

but
it would maybe be an e level if it was harder n longer

ivory pier
#

thats fine too then

#

still makes more sense than extra objective thats forcefully combine with its main

rose nova
#

i already said what i think

#

i think optionals are ideas that cant b fully longer levels
and a 100% infection charger lvls...

#

it sounds like a great idea

#

but not for more than 20 mins

#

or 30

#

or d2 lenght idk

#

and even so i think it works nicely as an additive

ivory pier
pine root
#

R7c2 overload is a good optional though the secondary on the other hand

rose nova
#

idk r4

#

dont spoil me

pine root
#

Make a level for that would have made more sense

rose nova
#

what was the sec?

#

i dont remember it- wait nevermind

#

i do

thick temple
#

||desert flyers||

rose nova
#

i remembered

ivory pier
pine root
#

Literally no reason for it to exist

rose nova
#

... still nah
it would b like r6b1
all level and only the end like being dessert
and try fillin up all the other parts of the level to make it longer

#

woops

pine root
#

Already

ivory pier
#

because its not like R7D2

rose nova
#

make ur lobby break some rules
or
blackmail ur team into doin it

ivory pier
#

where you can replay just the good part of the level

#

because the level is ONLY the good part

ivory pier
pine root
#

Put sentry in respawn room?

rose nova
#

when they say 'sooo seconda-' shoot em

#

with a sniper

#

no with a burst cannon

ivory pier
#

me having to be a tyrant in matchmaking to try and get ppl to stand in the fucking main scan

pine root
#

You get to do it

rose nova
#

is fast to get to the shoots

modern coral
#

@ivory pier I think we might just have very different views of pub culture, btw.

For a number of people, myself included, tend to replay easier levels regardless of whether there are good optionals. Needing to go through the Main on R7C2 or R7C3 for the Secondaries and Overloads comes at basically no cost. It also generally means the overall demands of the level are lower, or are at least concentrated into specific sections rather than being part of the entire level.

If it's all concentrated into a very hard level, the coordination required goes up, which generally means it's a lot less fun to play if you're not in a 4-stack of experienced players. If you get newer players in your pub, they're not just useless for certain sections, they're useless for the entire level, which doesn't feel good to say the least. The mix is genuinely very nice, for vets to have a chill run with some interesting bits, for newer players to see some harder content while still being able to contribute for most sections.

R7E1 is not fun to pub. R7C2 and R7C3 are.

rose nova
#

woh

modern coral
#

Also, I'm gonna say it, R7D2 difficulty is overrated. It's not fun because it's hard.

rose nova
#

no one said d2 was hard :O

#

everyone praises it cause its super fun

#

well it is hard but

#

not as

unreal crystal
#

it’s just a quick level with a lot of action

#

Hard to not like it tbh

modern coral
rose nova
modern coral
#

I need to get the ideas out so I can focus on raiding.

#

Dhuum rn

unreal crystal
#

My frames are usually ok

rose nova
#

nonono first person shooters

#

not frames per seconds kmdks

unreal crystal
#

Well if you don’t like first person shooters im kinda surprised that you’d be playing gtfo tbh

rose nova
#

yes :]

ivory pier
#

r7c3 fun to pub

#

nahhh

modern coral
#

You can solo basically all of the Main stealth, it's a good time.

ivory pier
#

if the lights stay on

modern coral
#

??

rose nova
#

yes

#

the

#

main stealth

#

thats what

#

main is

#

:]

#

main with lights

modern coral
#

The lights turning off doesn't make it non-soloable.

#

I'm starting to think Wesley has a vision issue.

potent marsh
#

oy

pine root
#

here we go again

potent marsh
#

anyone c1

#

or what ever

foggy plankBOT
rose nova
pine root
junior latch
pine root
#

no

#

that hurts me

junior latch
#

no speed Sadge

rose nova
#

do u wanna do r1a1 overload

junior latch
#

r1a1 is so linear that there is no way to actively make it harder outside of some weird ass rules

rose nova
#

idk
every alarm is tanks :D

#

no?

#

no?

junior latch
#

as in vanilla

#

you cant do it like r7a1 where you leave 1 alarm running the whole level

rose nova
#

um
u dont kill any enemy?

#

idk

junior latch
#

thats what i mean, intentional rule change (pacifist/only melee etc)

rose nova
#

i meant addin an overload into it :D

#

right after the first alarm theres an overload of doin a dual uplink with a surge runnin constantly

#

easy

#

right

#

:D

junior latch
rose nova
#

very a tier like

junior latch
#

a dual uplink with surge hasnt been done ever so florkShrug1

rose nova
#

aha there >:D
im so good at this /j

pine root
#

Class 10 afterwards into double tank p mom

#

4 use medi is given though

#

So you can’t die

junior latch
#

And 4 tool

#

dont forget

wicked solstice
#

XD

pine root
#

Players still then bring provisions and c foam amount and just perma foam a ladder

thick hornet
#

Unlimited glowsticks

pine root
#

They can use the r5 boosters

junior latch
thick hornet
pine root
#

Snatchers deal no dmg and it is a surge the entire time

#

Now bring the cells to the end

#

That is the level

pine root
#

Glow stick prox is one of the conditions

junior latch
#

Do you drop a cell when snatched?

pine root
#

Sometimes

#

Sometimes it gets eaten into the void

junior latch
#

lol

pine root
#

Then you have to reset

modern coral
#

Wormhole cell strat?

thick hornet
#

backrooms bonus extension to the level

modern coral
#

Get grabbed, drop cell.

#

Partner on opposite side of the map gets grabbed, grabs cell

pine root
#

Oh wait you can do that

#

That is such cool tech

modern coral
#

No idea

#

Assuming it persists in the snatcher dimension, though.

#

New R7D2 PE method?

pine root
#

The snatcher dimensions is pretty big i thought

#

/ there is more than one of them

modern coral
#

High roll

pine root
#

LOL

#

U right

#

Does anyone have a consistent way of getting the scout soft lock bug

#

I want to make a vid on how to fix it

spiral mica
#

just got shredded in R1C1 lmao

upbeat hatch
#

it hard?

spiral mica
#

very

upbeat hatch
#

damn i gotta do that next

spiral mica
#

use burst sentry

#

otherwise its impossible lol

upbeat hatch
#

yeah planned on that seems like they are the all rounders

spiral mica
#

definitely

#

normally i use sniper sentry but the enemies are to quick in R1C1

upbeat hatch
#

snipers a weird one for me

spiral mica
#

i like the overpenetration on it

#

sniper takes a shot, deals some damage, then the burst finish everyone else

rose nova
#

uh sniper doesnt have overpenetration :]

#

thats the hel weapons

spiral mica
#

ah

#

then guess im dense

#

lmao

upbeat hatch
#

lol

rose nova
#

nah its oke

spiral mica
#

i thought they did

upbeat hatch
#

i usually just bring a sniper myself and burst sentry for the little boys

rose nova
#

the sniper is nice for long distances but on c1 maybe bursts b more funk

spiral mica
#

shotgun go brrrr

rose nova
#

ah yeah
no :D

#

i dont like shottie

spiral mica
#

I like it

#

I like the buckland

upbeat hatch
#

feel like they are okay

rose nova
#

ah that shottie yes the shotgun sentry is bad

#

:]

spiral mica
#

never used it

rose nova
#

good

upbeat hatch
#

its pretty bad

rose nova
#

and on c1 would just do nothing ksmdk

spiral mica
#

i feel like mines could also be good on c1

rose nova
#

mh
well mines active with only one enemy

#

and there arent any doors to put many behind one

upbeat hatch
#

they need doors to work well

spiral mica
#

true

#

there is a long hallway to the reactor

#

wonder if that could be a good defense

rose nova
#

the so desired bridge

#

and

#

hole in the wall

spiral mica
#

ye

#

that bridge is scary

upbeat hatch
#

burst sentry go brrr

spiral mica
#

bio scan

#

everything shows up

#

all on bridge

#

ded

rose nova
#

and my ammo too but the map has a lot

#

ksmdk

spiral mica
#

we had ammo

#

but no health

#

that was all at the beginning

rose nova
#

i normally refill with like the 2 use ammo then carry the 4 5 uses along

#

also puttin the code in late can give u extra time

#

since the waves only spawn in the high intensive tests

spiral mica
#

good to know

rose nova
#

yeh
by the end it gives lots of time to run back so take advantage of that :D

mint light
# spiral mica that bridge is scary

2 burst, 1 snipe, 1 bio ez gg. get resources in between waves. Have only one dude run back for code. wait for the last 10 sec to put it in to get more loot time. enjoy your clear

#

ah yes and put 1 burst 1 snipe from start, put 2nd burst from wave 3 or 4 onwards. to spare a bit of tool . but tbh there is more resources than you need

spiral mica
#

Thanks for the help mate!

peak ginkgo
#

how do u unlock different skins

#

for hammer

merry crypt
#

you cant

#

their used to be 4 skins but they removed that

pine root
#

Hammer skins in r4

#

Real

analog flicker
#

legacy hammers

#

which technically have different stats than the one we currently have

#

most of which are small or qol changes

winged narwhal
#

they should bring them back, and possibly make skins for the other weapons to make them seem like they're worth taking over the hammer

rose nova
#

i want skin for my bat

winged narwhal
#

i think a baseball bat skin for it could be pretty funny

elfin osprey
#

But knife need a small rework on how they stab

winged narwhal
#

That's because knife only has the one skin

last parrot
#

and you couldn't top it

#

if you tried

#

to make a second one

#

pardon my very slow thought train

elfin osprey
#

Tha best gordan ramsey knife for cooking sleepees

analog flicker
#

I wish I could use knife again

#

But the reliability and satisfaction of using The good ol hammer

#

Still insane what you can get away with for stealth

wispy bluff
#

Maybe if hammer couldn't sprint either...

#

That would basically be the change to make other options more appealing.

#

Huh. I think I just solved hammer meta.

junior latch
#

do not make stuff less fun to nerf it

#

lol

#

thats the same as HAR recoil change

wispy bluff
#

Hey @hollow quarry please take note.

junior latch
#

the stagger being reduced is the actual fix

#

makes bat more unique aswell

#

which should appeal to all bat users

modern coral
#

All 3 of them will be very happy.

rose nova
#

:D

analog flicker
#

Har is still in such a weird spot

grizzled bison
#

Still better than arbalist

analog flicker
edgy matrix
#

i was a HAR enjoyer until i got used to the machinegun wind up time

modern coral
#

I just got out of an R1C2 where I realized I couldn't really hold charger waves effectively with HEL Rifle.

#

I'm starting to wonder if HEL Rifle is just downright bad.

fair escarp
#

It's a precision weapon that doesn't care about headshot. It's not a Jack of all trade

#

That is why it has trouble holding waves

modern coral
#

Yeah, but full charger waves are the absolute ideal scenario for HEL Rifle.

#

If it struggles in that situation, I feel like there might be very little reason to run it ever.

wispy bluff
#

Ah, you experienced my issue as well.

#

Could hit a single one of those fuckers.