#KIX killed PVP
44 messages · Page 1 of 1 (latest)
Farmers in war commander discord killed the game with the constant crying about the units and bases and kixeye listens and keeps adjusting the game to pve and it does not help that none of the develepors pvp ..i miss kixeye stormchaser he was a pvp player and things got fixed and done on the pvp side but he moved on unfortunately for us pvp players ,,the game is dead its hanging on to old content that they recycle with rinse and repeat methods to keep you grinding so you spend money then they nerf the unit in about 60 days to where its barely useful to farm with ...Sad really because the potential of the original intent of this game has been lost ..but they just need to get back to the basics and the bread and butter of the game wich is pvp hence war game...dont get me wrong pve has its place but it should not be dominating a war game because if it does then it is no longer a war game its Farming game or pve Notice your not allowed to talk about pvp in the main WC discord ..but pve is okay ..
@smoky sedge there is a dedicated channel for pve, pve brings in more revenue than pvp... reality on your farming point is this, pvp has always been about farming, how many players operate in locked sectors disconnecting them from actual pvp, how many players have tons of family accounts so they can manipulate the infamy system, how many players switch tags during the infamy system... the pvp system has always been a joke so players can beat their chest to scream i/we are the best when in reality you are just a farmer.
If that is your overall opinion then you could not have experienced PVP play when the game was robust. Most strong sectors had RID teams that would jump to enemy sectors on a regular basis. There were 30 -40 strong sectorsif not more at one point. Now there are but a handful. And the reason is not that true PVP players are farmers....far from it. The direction Kixeye has chosen to take has focused on PVE and it has driven away most of the active strong players the game once had. I agree the Infamy System/Season is broken. But it can and should be fixed. Pay attention Kixeye before it is too late.
I was referring to the last several year in regards to pvp
i completely agree with that, many of those in these locked sectors dont know how to pvp only hit dead bases, ive seen it because im in one of those sectors...
Correct system is broken and until they implement some suggestions i made to close these loopholes it will continue to be manipulated.
I’ve played War Commander since it first came out, and coming back now, the game feels completely different. Base defense is basically gone, PvP isn’t what it used to be, and a lot of the old excitement has disappeared. On top of that, I don’t know how they expect new players on Steam to enjoy the game when leveling a base to 40 doesn’t feel right or balanced anymore. They really need to adjust the early progression. If they brought back some of the old systems, they’d pull in more players and make a lot more money. Sector 2 is alive brothers (this is Legend from OHNO)
So your mindset is pvp are farmers lol and pve brings more revenue in ..not a chance .i clearly said in a WAR GAME pve should not be the dominating focus of attention and clearly kixeye has drifted away from WAR GAME And going down the pve road making the game lopsided not a war game any more...Do Agree with you on infamy when it was introduced into pvp it ruined it people stopped popping a million plus alts made to 69 to protect the infamy plus add infamy to minis so teams could feed on the minis ..Would love to see a complete revamp on pvp to bring back the game like it was intended and designed to be played wich was not pve domination
the most money these days are from pvp and events which are pve... @smoky sedge what it needs is infamy is only gained from other sectors and active players, this will mean the players hitting dead bases will have to hit active bases in other sectors not their home sector... this will also make teams of players relocate again to hit sectors... maybe even start weekly wars again... but i tihnk kixeye should add back the 10 gold to relocate so teams stay in a sector for a week... like we used to do...
Infamy as it was intended has been manipulated to where it is now a joke. A vast number of players in Class A Gold are farming multiple mini accounts most within their own sector. Good example of this is Sector 182. Farm minis take a friendly bubble rinse and repeat.
lame excuse rick, last night is the first time u was able to flat targets in 182 that wasnt 5 levels lower as your own level..like red devil or dr lou within sec 12 or fed never farm mini's right ? 😄
i know ive seen it in 37.. and the other locked sectors
Let me start posting the videos of 182 farming their minis and you can do the same for FED. The fact remains the Infamy System is being manipulated and is adding to the demise of PVP as it was intended. And the more this happens the more farming it continues to cause.
before complaining start looking at own co members and leaders.. all clans do the same. so why not do the same..
that said yes pvp is broken. but kixeye made it broken.. 4 events a month the old days you talk about with rids didnt have that many events.. the focus of kixeye is pve not pvp always has been.. pvp was requested by players. game was created as intent that the enemie would be RUBI therefore pve..
how to fix pvp:
no more pink nonsense
toon fight->toon dead return home.
jumping sectors with timelimit (example 1x day or 100 gold)
repair base costs higher.
then again killing minis will always remain the same..
but best solution kill infamy total. back to fight for fight instead of farm to win a season.
facts 😄
and bring back level restrictions
No bro fed will not gain infamy then, hit only low level dead bases 😄
lvl1 to 10 get hit by lvl 5 to 15
lvl.10 to 20 get hit by lvl 15 to 25
lvl 20 till 30 gett hit by lvl 25 till 35
lvl 30 till 40 get hit by 35 till created 2 more levels 45
takes time farming then lol
I agree with everything you have stated and would add that the tag you begin the season with you end with or forfeit your individual infamy.
Yes restrict jumping so u can hide and players have to pay to try to get in your locked sector (beat you chest i am the greatest fighter)... Level restrictions sure so your banks cant get hit by high levels
Until all the family accounts are removed, tags are locked for seasons, all sectors are opened up there will be no more glory pvp or wkwk or jaja
Would LOVE to see that happen
me too , but doubt it kix will actuall do that..
they need to start removing all level 2 spots in every sector; and actually remove ''inactive'' accounts 😄 sectors are filled with bases that are not been logged in in years, friends of me stopped playing in 2020 and still the bases are in our sector 🙂
@smoky sedge Well, but the Events to get PvP Unit are to Heavy ! I ignore the PvP Unit Event last 2 Years. You must have still the best of the best PvP units to have a chance , if not, only big time waste. 🤷♂️
you dont you need to watch videos and learn to use units, humvee and scorchers worhed this event and yes you took damage but once you got 1 or 2 vipers those help get more
Free jumping and infamy were big factors in killing PVP. Now everyone jumps in, hits a few offline bases, jumps home, & self bubbles to protect their meaningless infamy banks. Back before all this was added to the game we actually had wars.
Too many unscrupoulous players which makes PVP not worth it and Beamer should be the expert on that since BMF has more than a dozen or so of those types. Right @smoky sedge also lets add W_C_P to that and MF-UN as well.
Reduce damage protection from 36h to 12h for 3 stars , 2 stars 6h 1star 2h.
Introduce auto repair for base defenders and base def air after attack end so the next hitter needs to start from zero and not continue where the previous hitter failed when the defender is offline?
there used to be auto repair for base defenders which is why we have the 36hr bubble to give players time to login and repair
Auto repair will not return, it was removed imo because it takes away from the game experience, they want you engaged everyday logging in, if the auto repair comes back players just simply kill all their plats and log off for a few days as the repair queue will handle every thing else
Problem is right now attackers or a least a certain few can repair their attacking toons on map after failing on first hit and hit attack button for instant countdown blocking a defender from coining his defensive toon and or base.
i mean only autorepair for base def lol 🙂 this way you force people to actually hit a base, not just farm a base with dead defenders 🙂
when attack ends you can click on all toons that need repair right ? and even with the 10s countdown timer you should be able to instant repair your base and/or defenders ?
Not when you get hit by certain players. It will NOT allow you to repair and it should.
oh by ''certain'' players 😄 when i do instant repair between hits it's mostly defenders only, but like you said sometimes it's impossible because they are so fast lol , or something else ofcourse
No one can physically be that fast.
when attacker ends attack i try to get asap back in base and click repair all if timer already started or i try to click base def and base air manual as fast as possible but sometimes it gives you a save error and then i need to refresh and by the time i'm back in the attack i already have a star
Yeah i read that they are looking into that..thats why i also mentioned it :p
Also, seems certain players get an extra attack after failing the first time.