#Logic Programmer

1 messages · Page 1 of 1 (latest)

static rock
#

its there an short firing like, when i switch toggle, it will power all time, its there an prop that when Long fire => prop => quick fire like 1x fire.

Because my problem here is, i made a calucator with variable, if vars == 1 then fire to spawner, (it spawn once, but power is all time on) When the game finished, the variable set to 0, so the power firing off, but somehow it spawn the spawner again.

candid coral
#

Can you post a link to your level which has this issue? I'll try to investigate it. It doesn't need to be published

regal pendant
#

If I need a quick pulse, I'm using a timer. Set it to like 0.1 sec and wire the "Timer finished (Pulse)".
Unless there is something else going on.

static rock
static rock
regal pendant
static rock
regal pendant