#What are some glitches turned features in celeste?

27 messages · Page 1 of 1 (latest)

keen gate
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corner jumps and spike jumps were both also present in Celeste classic (pico8). given they're re emergence (albeit in a nerfed form for spikejumps), i doubt they were un intentional

gray shoal
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Eg the demo dash, which was (to my knowledge) fully unintentional, but was turned into a feature through the addition of a demo dash button

hearty cliff
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Iirc there was an unintended prolouge skip on early patches that got removed and replaced by the one we have now

ebon tendon
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There's two audio ones
1: if you leave a room while the animation/sound of you collecting a heart is still going (2a is one that's not too bad to get), the sound continues until you die

2: if you die while the sound of the badeline distortion thing is still going from having hit her, the sound continues until you die again

Neither of these really affected casual play and were expected to just be found by speedrunners as a fun little thing so they kept it around after it was found in playtesting

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there's other things (like bubsdrop) that were found by the speedrun community and not patched by devs, but also not turned into a feature like demos were

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idk about anything else

cobalt sundial
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I believe corner boosts were a byproduct of fixing a different issue with corners where you would lose all of your speed, the devs kinda just left it in as speed tech

queen harness
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I’m not sure if you would call spike jumps a feature but they are kinda just accepted ig

ebon tendon
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Also lava tech was embraced as there was a wallbounce leniency patch (idk when) that when released maddy mentioned it’d make lava wall bounces easier :P

livid otter
ebon tendon
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well depends on what you mean. I guess it was "embraced" by them, or they kept it in as a fun thing for speedrunners to find, but it wasn't meant to be found casual or anything

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but yeah, not like adding a new button for it or making it a "feature". I think they both fit in with the general theme of the question on the op would probably be interested in it regardless though 🤷

gray shoal
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I mean it's an unintended thing that was purposefully left in the game, which is mainly what I meant

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Like the demo dash was quite literally turned into a feature, but the audio glitches and other glitches that were intentionally left in are still in the spirit of the original question

modern cave
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were spike jumps supposed to be possible in the beginning?

ebon tendon
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There may also be a question specifically talking about that in there, but god docs on mobile is dumb

cyan jungle
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B-Sides unlocking the next A-side was also unintended I think

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And bubsdrop/death warps is now a feature used to get the moon berry

golden mountain
ebon tendon
golden mountain
ebon tendon
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That’s fair. I guess I was considering more of not specifically in mind when making the physics/movement of Madeline (where Maddy calls it finding “unintended movement” during the development of 1a dashless

pearl crater
cyan jungle
gray shoal
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It's required death abuse