#Everest Crash
46 messages · Page 1 of 1 (latest)
You most likely have the "passages everywhere" option enabled in the mod options of a mod named "bits & bolts".
It is extremely unstable and mostly there for fun experimentation.
ahh
but I dont have it enabled I think
I dont have it enabled and it still crashes
This time I only have the mods enabled that was needed for my map
This is an odd one
Looks like you're making a custom madhunt map. I wonder if that has something to do with this. Do you mind sending the map over so I can check if it crashes for me too?
@raw hollow how is it looking?
slept and forgot afterwards 
🥹
Loads just fine for me. The button kills me but nothing crashes.
I can run multiple game instances so no problem.
yippie
But in that case this might have something to do with the map being a madhunt map. Dunno how those work.
idk man it worked earlier, but after I added ChroniaHelper it kinda started crashing
But it might also be a different helper
Idk what the entity was called but something like Stopwatch
I get the same crash by the way. Trying to see what the problem is rn.
alr ping me if you find something
I'm not sure what exactly is causing the crash, probably the game trying to load a nonexistent room. But the crash happens because the spawn level option in your area option entity does not match the room name.
When returning from the game the game seems to crash for one of the players. The crash is caused by the presence of the stopclock renderer from chronia helper but I don't think they're necessarily at fault, this might be some madhunt jank loading levels in a odd way.
@ancient crypt maybe take a look at this. But uhh I don't really know what's going on.
🤔Okay? Let me see
Crashed at.. level.GetBounds?
Yea this is more of a vanilla crash, it's odd.
I guess something in madhunt makes your code call level.GetBounds at a time it usually isn't called.
I assumed so, I’ll have a check at Stopclock Renderer later
First time seeing this actually
same 
Yeah well, I checked it just now, since level.Bounds is meant to be a Rectangle, it cannot be null, the only NRE should be on level, but the code says level?.Bounds, so I’m certain that the null should be considered…
So, I’m confused
So im just gonna work on the map for now without the stopwatch triggers and entities
@raw hollow oh yeah. How do you run multiple game instances? So I dont have a miserable time testing my map.
🥺
There's two ways.
- Running two of the same game install.
To do that make a file called steam_appid.txt next to the celeste dll, containing the text 504230 and nothing else. That stops steam from opening (you have to manually open steam before opening celeste!) or checking if celeste is running and allows you to launch it many times. The double edged sword here is that you will share the same settings and mods ok both instances. So you manyally have to change your cnet account every time.
- Running two different installs.
Make a copy of your celeste folder and add it to olympus' installs tab on the left of the main menu. This allows you to run two completely different celestes so your settings won't get mixed up. You might need to make the steam_appid.txt file for the second install so it'll open properly.
Wait I made a tutorial video at some point!