#Everest Crash

46 messages · Page 1 of 1 (latest)

tacit kayak
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oh yeah please ping

tacit kayak
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Everest Crash

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.

raw hollow
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It is extremely unstable and mostly there for fun experimentation.

tacit kayak
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ahh

tacit kayak
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but I dont have it enabled I think

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I dont have it enabled and it still crashes

raw hollow
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This is an odd one thinkeline Looks like you're making a custom madhunt map. I wonder if that has something to do with this. Do you mind sending the map over so I can check if it crashes for me too?

tacit kayak
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alr sure

tacit kayak
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@raw hollow how is it looking?

raw hollow
tacit kayak
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🥹

raw hollow
tacit kayak
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the crash happens when you start a round

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Need a second player to start

raw hollow
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I can run multiple game instances so no problem.

tacit kayak
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yippie

raw hollow
tacit kayak
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idk man it worked earlier, but after I added ChroniaHelper it kinda started crashing

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But it might also be a different helper

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Idk what the entity was called but something like Stopwatch

raw hollow
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I get the same crash by the way. Trying to see what the problem is rn.

tacit kayak
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alr ping me if you find something

raw hollow
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I'm not sure what exactly is causing the crash, probably the game trying to load a nonexistent room. But the crash happens because the spawn level option in your area option entity does not match the room name.

raw hollow
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When returning from the game the game seems to crash for one of the players. The crash is caused by the presence of the stopclock renderer from chronia helper but I don't think they're necessarily at fault, this might be some madhunt jank loading levels in a odd way.

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@ancient crypt maybe take a look at this. But uhh I don't really know what's going on.

ancient crypt
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🤔Okay? Let me see

ancient crypt
raw hollow
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Yea this is more of a vanilla crash, it's odd.

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I guess something in madhunt makes your code call level.GetBounds at a time it usually isn't called.

ancient crypt
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I assumed so, I’ll have a check at Stopclock Renderer later

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First time seeing this actually

raw hollow
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same gladstare

ancient crypt
# raw hollow same <:gladstare:949855729051910144>

Yeah well, I checked it just now, since level.Bounds is meant to be a Rectangle, it cannot be null, the only NRE should be on level, but the code says level?.Bounds, so I’m certain that the null should be considered…

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So, I’m confused

tacit kayak
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So im just gonna work on the map for now without the stopwatch triggers and entities

tacit kayak
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@raw hollow oh yeah. How do you run multiple game instances? So I dont have a miserable time testing my map.

tacit kayak
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🥺

raw hollow
# tacit kayak <@1076534062447075330> oh yeah. How do you run multiple game instances? So I don...

There's two ways.

  1. Running two of the same game install.

To do that make a file called steam_appid.txt next to the celeste dll, containing the text 504230 and nothing else. That stops steam from opening (you have to manually open steam before opening celeste!) or checking if celeste is running and allows you to launch it many times. The double edged sword here is that you will share the same settings and mods ok both instances. So you manyally have to change your cnet account every time.

  1. Running two different installs.

Make a copy of your celeste folder and add it to olympus' installs tab on the left of the main menu. This allows you to run two completely different celestes so your settings won't get mixed up. You might need to make the steam_appid.txt file for the second install so it'll open properly.

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Wait I made a tutorial video at some point!